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Paragon Cold Blooded Violetthy[KnVS] Violetthy
VS BR 151

KDR: 2.71

Score: 53.2m

Last Seen: Apr 19th, 2020 7:01 PM
- OFFLINE - 1048.1 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Betelgeuse 54-A Orion VS54 Serpent VE92 Light PPA Deimos VA29 Pandora VX25 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,034,126 MLG Score: 1626
Fun Score: N/A
Cheeseburgers Flipped: 300TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.986%29.594%79932131739,6161.921710.788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.761%1.11B**1.276A-1.329D**HEAD ++ (~16.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.531B+9.40.344C**25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.546%1.036%869513445,69686116586.61556343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.739%0.034C+-0.491D-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.80.466B+32.60.388C**54.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.087%0.83%736513444,819105518264.56345264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.514%0.489B+-1.079D*0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++40.681B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.169%2.75%487913402,54588112092.88876210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.306%1.104B**-0.428C---0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.759B++140.653B+15

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.001%82.859%487513443,7632125111.77082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.752%0.608B+1.017B**-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.492B+20.383C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.017%18.262%487513447,4201842514.02823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.684%1.091B**0.67B+-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.573B+3.10.365C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.2m269.2%395 (23.7k)353 (21.2k)2.70963100,90437,2393.09616151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349587824.862%19.646%48804:0347

10% Combat Medic39% Engineer22% Heavy Assault9% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 27th, 2016 7:10 PMJan 5th, 2017 12:26 AMApr 22nd, 2020 8:46 AM (221d) (PST)Apr 19th, 2020 3:48 PM (224d) (PST)Apr 19th, 2020 3:01 PM (224d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7011545470.6710.2470.1322.0270.0821626

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0409,25432,78640158122521,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2507.9h/104.5d 14,394 19,824 35,726 305.1k 3,869 10,156 12,405 105.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:4,216
Deaths:1,908
KDR:2.210
Accuracy:26.536% C--
HSR:34.559% C+
Orion VS54
C++
Kills:2,564
Deaths:1,471
KDR:1.743
Accuracy:23.266% C
HSR:30.460% C++
VE-H Maw
C++
Kills:1,533
Deaths:612
KDR:2.505
Accuracy:27.584% C
HSR:32.616% C++
SVA-88
C++
Kills:1,263
Deaths:622
KDR:2.031
Accuracy:25.050% C
HSR:29.295% C++
Flare VE6
C
Kills:1,198
Deaths:487
KDR:2.460
Accuracy:24.327% C
HSR:25.626% C
NSX-P Naginata
B+
Kills:1,165
Deaths:533
KDR:2.186
Accuracy:29.138% B+
HSR:32.790% C+
Pulsar LSW
C
Kills:1,159
Deaths:666
KDR:1.740
Accuracy:24.041% C
HSR:25.194% C
NS-15M1
C+
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:25.496% C+
HSR:26.534% C+
Kills:14,255
Deaths (as Heavy Assault):6,801
Deaths (to Heavy Assaults):10,081
KDR:2.09602
Kill Difference:7,454
Playtime:548.664 hours
Usage:22%
Score:11.593m
Score/min:352
Accuracy (listed only):25.680%
HSR (listed only):29.634%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:2,359
Deaths:1,655
KDR:1.425
Accuracy:24.625% C-
HSR:25.435% B+
Deimos VA29
C++
Kills:1,956
Deaths:1,066
KDR:1.835
Accuracy:67.468% C++
HSR:18.149% C+
Pandora VX25
B+
Kills:1,786
Deaths:760
KDR:2.350
Accuracy:48.126% C**
HSR:18.645% B+
Pulsar C
C++
Kills:1,699
Deaths:1,106
KDR:1.536
Accuracy:23.376% D-
HSR:26.898% C++
VX6-7
B+
Kills:1,414
Deaths:696
KDR:2.032
Accuracy:27.438% C+
HSR:26.945% B+
Phobos VX86
B+
Kills:1,362
Deaths:703
KDR:1.937
Accuracy:67.475% B+
HSR:18.649% C++
NS-11C
B*
Kills:1,291
Deaths:715
KDR:1.806
Accuracy:26.572% C+
HSR:27.576% B*
Eridani SX5
B+
Kills:1,242
Deaths:711
KDR:1.747
Accuracy:27.310% C
HSR:28.986% B+
VE-C Horizon
C++
Kills:1,185
Deaths:480
KDR:2.469
Accuracy:36.647% C+
HSR:28.776% C++
Solstice SF
A+
Kills:1,184
Deaths:552
KDR:2.145
Accuracy:32.471% B**
HSR:27.534% A+
NSX-P Tengu
B++
Kills:1,170
Deaths:479
KDR:2.443
Accuracy:42.029% C**
HSR:30.171% B++
The Little Helper
B+
Kills:1,168
Deaths:687
KDR:1.700
Accuracy:55.368% B+
HSR:18.408% B
NSX-P Tanto
B+
Kills:1,164
Deaths:512
KDR:2.273
Accuracy:30.512% C*
HSR:32.045% B+
Eclipse VE3A
C*
Kills:1,159
Deaths:667
KDR:1.738
Accuracy:27.511% C
HSR:22.951% C*
NS Baron G5
B++
Kills:1,159
Deaths:588
KDR:1.971
Accuracy:45.683% C+
HSR:18.982% B++
Thanatos VE70
B+
Kills:1,159
Deaths:703
KDR:1.649
Accuracy:49.503% B+
HSR:17.601% C*
NSX Tanto
C+
Kills:1,158
Deaths:636
KDR:1.821
Accuracy:27.737% C
HSR:28.670% C+
Chaos
C**
Kills:1,157
Deaths:518
KDR:2.234
Accuracy:56.528% C+
HSR:18.064% C**
Solstice VE3
C+
Kills:1,155
Deaths:943
KDR:1.225
Accuracy:24.177% C
HSR:21.212% C+
NS-7 PDW
B*
Kills:221
Deaths:118
KDR:1.873
Accuracy:28.019% C+
HSR:28.507% B*
NSX Tengu
B+
Kills:168
Deaths:96
KDR:1.750
Accuracy:33.691% D--
HSR:27.381% B+
Kills:26,316
Deaths (as Light Assault):14,391
Deaths (to Light Assaults):7,168
KDR:1.82864
Kill Difference:11,925
Playtime:488.782 hours
Usage:19%
Score:10.163m
Score/min:347
Accuracy (listed only):38.203%
HSR (listed only):24.361%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:2,359
Deaths:1,655
KDR:1.425
Accuracy:24.625% C-
HSR:25.435% B+
Deimos VA29
C++
Kills:1,956
Deaths:1,066
KDR:1.835
Accuracy:67.468% C++
HSR:18.149% C+
Pandora VX25
B+
Kills:1,786
Deaths:760
KDR:2.350
Accuracy:48.126% C**
HSR:18.645% B+
Pulsar C
C++
Kills:1,699
Deaths:1,106
KDR:1.536
Accuracy:23.376% D-
HSR:26.898% C++
VX6-7
B+
Kills:1,414
Deaths:696
KDR:2.032
Accuracy:27.438% C+
HSR:26.945% B+
Phobos VX86
B+
Kills:1,362
Deaths:703
KDR:1.937
Accuracy:67.475% B+
HSR:18.649% C++
NS-11C
B*
Kills:1,291
Deaths:715
KDR:1.806
Accuracy:26.572% C+
HSR:27.576% B*
VE-C Horizon
C++
Kills:1,185
Deaths:480
KDR:2.469
Accuracy:36.647% C+
HSR:28.776% C++
Solstice SF
A+
Kills:1,184
Deaths:552
KDR:2.145
Accuracy:32.471% B**
HSR:27.534% A+
The Little Helper
B+
Kills:1,168
Deaths:687
KDR:1.700
Accuracy:55.368% B+
HSR:18.408% B
NSX-P Tanto
B+
Kills:1,164
Deaths:512
KDR:2.273
Accuracy:30.512% C*
HSR:32.045% B+
Eclipse VE3A
C*
Kills:1,159
Deaths:667
KDR:1.738
Accuracy:27.511% C
HSR:22.951% C*
NS Baron G5
B++
Kills:1,159
Deaths:588
KDR:1.971
Accuracy:45.683% C+
HSR:18.982% B++
Thanatos VE70
B+
Kills:1,159
Deaths:703
KDR:1.649
Accuracy:49.503% B+
HSR:17.601% C*
NSX Tanto
C+
Kills:1,158
Deaths:636
KDR:1.821
Accuracy:27.737% C
HSR:28.670% C+
Chaos
C**
Kills:1,157
Deaths:518
KDR:2.234
Accuracy:56.528% C+
HSR:18.064% C**
Solstice VE3
C+
Kills:1,155
Deaths:943
KDR:1.225
Accuracy:24.177% C
HSR:21.212% C+
VE-LR Obelisk
B++
Kills:602
Deaths:154
KDR:3.909
Accuracy:33.621% C
HSR:42.359% B++
Kills:24,117
Deaths (as Engineer):13,141
Deaths (to Engineers):4,970
KDR:1.83525
Kill Difference:10,976
Playtime:982.122 hours
Usage:39%
Score:21.225m
Score/min:360
Accuracy (listed only):39.158%
HSR (listed only):24.383%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C++
Kills:1,956
Deaths:1,066
KDR:1.835
Accuracy:67.468% C++
HSR:18.149% C+
Pandora VX25
B+
Kills:1,786
Deaths:760
KDR:2.350
Accuracy:48.126% C**
HSR:18.645% B+
H-V45
B*
Kills:1,506
Deaths:776
KDR:1.941
Accuracy:27.861% C++
HSR:32.736% B*
Phobos VX86
B+
Kills:1,362
Deaths:703
KDR:1.937
Accuracy:67.475% B+
HSR:18.649% C++
Eridani SX5
B+
Kills:1,242
Deaths:711
KDR:1.747
Accuracy:27.310% C
HSR:28.986% B+
Terminus VX-9
B++
Kills:1,223
Deaths:629
KDR:1.944
Accuracy:26.946% C+
HSR:35.159% B++
VE-A Lacerta
B+
Kills:1,180
Deaths:580
KDR:2.034
Accuracy:26.934% D
HSR:33.644% B+
Darkstar
B
Kills:1,179
Deaths:650
KDR:1.814
Accuracy:30.104% B
HSR:27.311% C++
NSX-P Tengu
B++
Kills:1,170
Deaths:479
KDR:2.443
Accuracy:42.029% C**
HSR:30.171% B++
CME
B
Kills:1,169
Deaths:509
KDR:2.297
Accuracy:29.345% C*
HSR:29.256% B
The Little Helper
B+
Kills:1,168
Deaths:687
KDR:1.700
Accuracy:55.368% B+
HSR:18.408% B
Pulsar VS1
B++
Kills:1,166
Deaths:519
KDR:2.247
Accuracy:28.448% B
HSR:29.417% B++
NS-11A
B+
Kills:1,165
Deaths:500
KDR:2.330
Accuracy:24.728% C--
HSR:31.331% B+
NS Baron G5
B++
Kills:1,159
Deaths:588
KDR:1.971
Accuracy:45.683% C+
HSR:18.982% B++
Thanatos VE70
B+
Kills:1,159
Deaths:703
KDR:1.649
Accuracy:49.503% B+
HSR:17.601% C*
Chaos
C**
Kills:1,157
Deaths:518
KDR:2.234
Accuracy:56.528% C+
HSR:18.064% C**
NS-7 PDW
B*
Kills:221
Deaths:118
KDR:1.873
Accuracy:28.019% C+
HSR:28.507% B*
NS-11P
B+
Kills:207
Deaths:95
KDR:2.179
Accuracy:25.331% C
HSR:31.401% B+
NSX Tengu
B+
Kills:168
Deaths:96
KDR:1.750
Accuracy:33.691% D--
HSR:27.381% B+
Kills:21,343
Deaths (as Combat Medic):10,687
Deaths (to Combat Medics):4,340
KDR:1.9971
Kill Difference:10,656
Playtime:249.467 hours
Usage:10%
Score:6.340m
Score/min:424
Accuracy (listed only):38.995%
HSR (listed only):25.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:1,242
Deaths:711
KDR:1.747
Accuracy:27.310% C
HSR:28.986% B+
NS-44 Commissioner
C+
Kills:1,229
Deaths:1,007
KDR:1.220
Accuracy:40.278% C+
HSR:20.749% D
NSX-P Tengu
B++
Kills:1,170
Deaths:479
KDR:2.443
Accuracy:42.029% C**
HSR:30.171% B++
Ghost
B
Kills:1,163
Deaths:218
KDR:5.335
Accuracy:41.322% C+
HSR:76.354% B
Phaseshift VX-S
B++
Kills:1,163
Deaths:133
KDR:8.744
Accuracy:37.354% C
HSR:87.618% B++
XM98
B*
Kills:1,162
Deaths:171
KDR:6.795
Accuracy:38.419% C
HSR:83.305% B*
NS-44L Blackhand
C+
Kills:1,125
Deaths:549
KDR:2.049
Accuracy:41.660% C
HSR:42.133% C+
NS-357 Underboss
C+
Kills:1,036
Deaths:862
KDR:1.202
Accuracy:40.397% C+
HSR:24.421% C+
NS-AM7 Archer
C*
Kills:919
Deaths:683
KDR:1.346
Accuracy:59.846% C++
HSR:22.089% C*
NS-30 Vandal
A+
Kills:766
Deaths:200
KDR:3.830
Accuracy:38.978% B+
HSR:42.820% A+
NS-7 PDW
B*
Kills:221
Deaths:118
KDR:1.873
Accuracy:28.019% C+
HSR:28.507% B*
Beamer VS3
B++
Kills:204
Deaths:219
KDR:0.932
Accuracy:24.138% D
HSR:30.392% B++
NSX Tengu
B+
Kills:168
Deaths:96
KDR:1.750
Accuracy:33.691% D--
HSR:27.381% B+
NSX Tomoe
B*
Kills:168
Deaths:79
KDR:2.127
Accuracy:27.731% D
HSR:51.786% B*
NSX Daimyo
C+
Kills:138
Deaths:47
KDR:2.936
Accuracy:44.081% C+
HSR:90.580% D--
Parallax VX3
B**
Kills:137
Deaths:10
KDR:13.700
Accuracy:35.103% D--
HSR:86.131% B**
Soldier Soaker
C+
Kills:101
Deaths:65
KDR:1.554
Accuracy:23.000% F
HSR:13.861% C+
Kills:12,112
Deaths (as Infiltrator):5,647
Deaths (to Infiltrators):5,317
KDR:2.14486
Kill Difference:6,465
Playtime:213.574 hours
Usage:9%
Score:2.896m
Score/min:226
Accuracy (listed only):36.668%
HSR (listed only):46.311%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:787
Deaths:169
KDR:4.657
Accuracy:25.685% B++
HSR:28.335% B++
Blueshift VM5
B**
Kills:752
Deaths:169
KDR:4.450
Accuracy:24.534% B+
HSR:30.186% B**
Vortex VM21
B*
Kills:162
Deaths:21
KDR:7.714
Accuracy:51.243% B*
HSR:1.852% D
Vortex VM21
B**
Kills:100
Deaths:21
KDR:4.762
Accuracy:53.029% B**
HSR:3% C
Nebula VM20
B++
Kills:73
Deaths:8
KDR:9.125
Accuracy:25.655% B++
HSR:26.027% B+
Nebula VM20
B*
Kills:72
Deaths:8
KDR:9
Accuracy:24.956% B*
HSR:25% B+
Kills:1,946
Deaths (as MAX Suit):198
Deaths (to MAX Suits):1,615
KDR:9.82828
Kill Difference:1,748
Playtime:37.623 hours
Usage:2%
Score:0.962m
Score/min:426
Accuracy (listed only):34.184%
HSR (listed only):19.067%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:2,106
V. Kills:74 N/A
Deaths:205
KDR:10.273
Accuracy:47.850% B++
KPH:85.300 B+
VKPH:3 C-
Dual Photon Pods
B+
Kills:1,643
V. Kills:204 N/A
Deaths:100
KDR:16.430
Accuracy:59.655% B+
KPH:137.600 B+
VKPH:17.100 C
Hornet Missiles
B
Kills:1,028
V. Kills:560 183%
Deaths:138
KDR:7.449
Accuracy:66.369% B
KPH:81.700 C+
VKPH:44.500 C+
Saron Laser Cannon
C
Kills:989
V. Kills:702 141%
Deaths:658
KDR:1.503
Accuracy:31.714% C+
KPH:12.400 C-
VKPH:8.800 C
V26 Maelstrom Turbo Laser
C
Kills:526
V. Kills:394 133%
Deaths:321
KDR:1.639
Accuracy:36.580% B*
KPH:14.400 C-
VKPH:10.800 C
Coyote Missiles
B+
Kills:56
V. Kills:33 165%
Deaths:12
KDR:4.667
Accuracy:57.997% B+
KPH:24.600 D
VKPH:14.500 D
Kills:6,348 (3,621 + 0)
Deaths:1,434
KDR:4.427
VKDR:1.372
Vehicle Kills:1,967
Kill Difference:4,914
Playtime:167.486 hours
Usage:7%
Score:2.065m
Score/min:206
Piloting Accuracy:36.580%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B++
Kills:797
V. Kills:41 N/A
Deaths:19
KDR:41.947
Accuracy:45.695% B++
KPH:55.800 B+
VKPH:2.900 C+
CAS30 Tank Buster
B**
Kills:432
V. Kills:271 159%
Deaths:76
KDR:5.684
Accuracy:52.690% B+
KPH:14.900 B**
VKPH:9.300 B+
C150 Dalton
D
Kills:336
V. Kills:277 121%
Deaths:71
KDR:4.732
Accuracy:35.674% C
KPH:23.700 D--
VKPH:19.500 D
L105 Zephyr
M
Kills:144
V. Kills:56 253%
Deaths:4
KDR:36
Accuracy:54.270% B**
KPH:67.300 B+
VKPH:26.200 M
Kills:1,709 (1,229 + 480)
Deaths:170
KDR:10.053
VKDR:3.794
Vehicle Kills:645
Kill Difference:1,539
Playtime:59.650 hours
Usage:2%
Score:0.589m
Score/min:165
Piloting Accuracy:52.690%
Gunner Accuracy:54.270%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,280
V. Kills:179 N/A
Deaths:32
KDR:40
Accuracy:50.760% C+
KPH:67.300 C+
VKPH:9.400 C+
L100 Python AP
C++
Kills:1,233
V. Kills:565 218%
Deaths:46
KDR:26.804
Accuracy:56.819% C+
KPH:44.200 C++
VKPH:20.300 C+
C75 Viper
C+
Kills:478
V. Kills:78 N/A
Deaths:19
KDR:25.158
Accuracy:32.993% D--
KPH:41.800 C+
VKPH:6.800 C
L100 Python HEAT
B+
Kills:379
V. Kills:155 243%
Deaths:7
KDR:54.143
Accuracy:49.462% C-
KPH:41.100 C+
VKPH:16.800 B+
Kills:3,370 (3,370 + 0)
Deaths:104
KDR:32.404
VKDR:9.394
Vehicle Kills:977
Kill Difference:3,266
Playtime:67.541 hours
Usage:3%
Score:0.982m
Score/min:242
Driving Accuracy:49.462%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,149
V. Kills:626 183%
Deaths:82
KDR:14.012
Accuracy:48.060% D-
KPH:31.100 C+
VKPH:17 C+
Supernova VPC
B**
Kills:679
V. Kills:197 343%
Deaths:15
KDR:45.267
Accuracy:51.936% C+
KPH:49.200 C
VKPH:14.300 B**
E540 Halberd
B++
Kills:288
V. Kills:132 217%
Deaths:25
KDR:11.520
Accuracy:55.459% B++
KPH:42.600 B+
VKPH:19.500 C++
Saron HRB
C+
Kills:115
V. Kills:75 151%
Deaths:19
KDR:6.053
Accuracy:54.479% B*
KPH:27.800 C+
VKPH:18.100 C+
Halberd SE
B*
Kills:52
V. Kills:14 347%
Deaths:
KDR:
Accuracy:32.213% F*
KPH:61.700 B*
VKPH:16.600 C
Kills:2,283 (1,828 + 455)
Deaths:141
KDR:16.191
VKDR:7.404
Vehicle Kills:1,044
Kill Difference:2,142
Playtime:62.445 hours
Usage:2%
Score:1.286m
Score/min:343
Driving Accuracy:51.936%
Gunner Accuracy:32.213%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:1,220
V. Kills:745 164%
Deaths:101
KDR:12.079
Accuracy:67.271% A*
KPH:42.300 C
VKPH:25.800 C
E540 Halberd-H
A*
Kills:1,141
V. Kills:327 348%
Deaths:9
KDR:126.778
Accuracy:59.872% C+
KPH:103.700 A*
VKPH:29.700 B+
Proton II PPA-H
A++
Kills:438
V. Kills:29 N/A
Deaths:10
KDR:43.800
Accuracy:44.129% B+
KPH:201.800 A++
VKPH:13.400 A++
G40-F Ranger
B**
Kills:206
V. Kills:121 169%
Deaths:8
KDR:25.750
Accuracy:35.087% C+
KPH:52.400 B*
VKPH:30.800 B**
M40 Fury-H
C+
Kills:62
V. Kills:8 N/A
Deaths:5
KDR:12.400
Accuracy:43.417% C
KPH:91.400 C+
VKPH:11.800 C--
Kills:3,067 (0 + 3,067)
Deaths:133
KDR:23.060
VKDR:9.248
Vehicle Kills:1,230
Kill Difference:2,934
Playtime:46.633 hours
Usage:2%
Score:1.050m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:43.417%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:138
V. Kills:48 282%
Deaths:13
KDR:10.615
Accuracy:50.581% B*
KPH:40.700 B**
VKPH:14.200 A+
M12 Kobalt
B*
Kills:121
V. Kills:8 N/A
Deaths:5
KDR:24.200
Accuracy:31.497% A*
KPH:87.200 C++
VKPH:5.800 B*
M20 Basilisk
A+
Kills:102
V. Kills:49 204%
Deaths:10
KDR:10.200
Accuracy:45.761% B+
KPH:33.600 B+
VKPH:16.100 A+
M40 Fury
B+
Kills:58
V. Kills:6 N/A
Deaths:11
KDR:5.273
Accuracy:43.260% B+
KPH:59.800 C*
VKPH:6.200 D-
Kills:419 (0 + 419)
Deaths:39
KDR:10.744
VKDR:2.846
Vehicle Kills:111
Kill Difference:380
Playtime:8.788 hours
Usage:0%
Score:0.203m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:43.260%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:190
V. Kills:7 N/A
Deaths:57
KDR:3.333
Accuracy:24.426% F*
KPH:22.900 D--
VKPH:0.800 D--
Kills:190 (190 + 0)
Deaths:57
KDR:3.333
VKDR:0.123
Vehicle Kills:7
Kill Difference:133
Playtime:8.281 hours
Usage:0%
Score:0.027m
Score/min:54
Driving Accuracy:24.426%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills:15 313%
Deaths:3
KDR:16.667
Accuracy:50.163% N/A
KPH:98.800 N/A
VKPH:29.700 N/A
Kills:50 (0 + 50)
Deaths:3
KDR:16.667
VKDR:5
Vehicle Kills:15
Kill Difference:47
Playtime:0.506 hours
Usage:0%
Score:0.016m
Score/min:524
Piloting Accuracy:N/A%
Gunner Accuracy:50.163%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 6,0845,1051,2274.161A1.4529.595%C*N/A265.9A**51A134119.2h1.1B+3.8B+
Betelgeuse 54-A 4,2484,2161,9082.21C0.5026.536%C--34.559%C+52.2DN/A16780.8h9.4B+35.4C++
Orion VS54 2,5832,5641,4711.743C+0.9723.266%C30.46%C++43.5CN/A16959h9.9B42.4C+
Serpent VE92 2,3742,3591,6551.425C+1.2824.625%C-25.435%B+28.8C--N/A9881.8h10.4B+42C*
Light PPA 2,1802,10620510.273B+7.5647.85%B++1.14%C+85.3B+3C-23624.7h9.4B+19.6B+
Deimos VA29 1,9601,9561,0661.835C++0.8767.468%C++18.149%C+53.9CN/A17236.3h2B+3B
Pandora VX25 1,8001,7867602.35B+0.3648.126%C**18.645%B+64C++N/A20527.9h3.6B+7.4B+
Pulsar C 1,7291,6991,1061.536C+1.1723.376%D-26.898%C++22.6DN/A7975.1h11.4C48.7C
Dual Photon Pods 1,8471,64310016.43B**13.7259.655%B+N/A138.1B+17.1C49711.9h13.7B++22.9B++
Plasma Grenade 1,5691,55211552N/A1,549.2958.594%B**N/A674.8C*7.4C21352.3h3.1C++5.3B+
VE-H Maw 1,5501,5336122.505C++0.2027.584%C32.616%C++47.3DN/A17932.4h8.1B+29.3B
H-V45 1,5201,5067761.941C+0.7727.861%C++32.736%B*35.4CN/A12742.6h10.2B++36.5B+
VX6-7 1,4211,4146962.032C++0.6827.438%C+26.945%B+44.3C+N/A12031.9h9.2B*33.6B+
Sticky Grenade 1,4081,39011390N/A1,387.2959.428%B+N/A992.9C+12.9C+27821.4h2.2C+3.7C++
Phobos VX86 1,3691,3627031.937C**0.7767.475%B+18.649%C++51.4CN/A13326.5h2.3C+3.5C++
Lasher X2 1,3511,3336432.073B+0.6431.108%C++2.326%D-47.1C+N/A13428.3h17.8C*57.2C**
NS-11C 1,3071,2917151.806C*0.9026.572%C+27.576%B*33.4CN/A9938.7h11.4B+42.9B
L100 Python HESH 1,4591,2803240B*37.2950.76%C+N/A67.4C+9.4C+23919h2.8B+5.4B
SVA-88 1,2751,2636222.031C+0.6825.05%C29.295%C++49.9CN/A14525.3h10.2B+40.7C*
Eridani SX5 1,2531,2427111.747C++0.9627.31%C28.986%B+34DN/A9336.5h8.5B*31.2B+
L100 Python AP 1,7981,2334626.804A++24.0956.819%C+N/A44.2C++20.3C+27227.9h3.9B++6.9C**
NS-44 Commissioner 1,2351,2291,0071.22C+1.4940.278%C+20.749%D70.6B+N/A22817.4h3.1B+7.8B
Terminus VX-9 1,2311,2236291.944C+0.7726.946%C+35.159%B++37.5C-N/A13032.6h10.4B+38.5B
Aphelion VEX-4H 1,9651,22010112.079C++9.3767.271%A*1.475%D--42.4C25.9C30528.8h41.6C++61.8B+
Flare VE6 1,2111,1984872.46C**0.2524.327%C25.626%C40.6DN/A11429.5h9.1C**37.4C++
VE-C Horizon 1,1961,1854802.469C*0.2436.647%C+28.776%C++47.6C-N/A15224.9h10.8B+29.6B+
Solstice SF 1,2101,1845522.145B*0.5632.471%B**27.534%A+35.7C**N/A9633.2h9.1C*28.1B+
VE-A Lacerta 1,2011,1805802.034C+0.6826.934%D33.644%B+42DN/A9728.1h9.8B+36.2C*
Darkstar 1,1981,1796501.814C+0.9030.104%B27.311%C++37.4DN/A12031.5h11B+36.4B+
NSX-P Tengu 1,1811,1704792.443B+0.2742.029%C**30.171%B++59.4C+N/A17519.7h8.8B+20.9B+
CME 1,1791,1695092.297A++0.4129.345%C*29.256%B40CN/A9929.2h9.8B**33.6B+
The Little Helper 1,1771,1686871.7C++1.0155.368%B+18.408%B50.6CN/A13423.1h4.3C++7.7B+
Pulsar VS1 1,1801,1665192.247B*0.4628.448%B29.417%B++40.9C++N/A15828.5h10.1B**35.4B++
NS-11A 1,1811,1655002.33B+0.3824.728%C--31.331%B+32.7C--N/A11035.6h11.2B+45.1C++
NSX-P Naginata 1,1701,1655332.186C++0.5229.138%B+32.79%C+47.4DN/A14924.6h9.7C**33.2B+
NSX-P Tanto 1,1691,1645122.273B++0.4430.512%C*32.045%B+36CN/A11732.3h10.4C**34.2B+
Ghost 1,1651,1632185.335B+2.6341.322%C+76.354%B37.4DN/A11431.1h1.9C*4.5C*
Phaseshift VX-S 1,1661,1631338.744A++6.0337.354%C87.618%B++31.1C-N/A8437.4h1.9B++5.2B+
XM98 1,1651,1621716.795A+4.0938.419%C83.305%B*28.4C-N/A7240.9h2B+5.3C*
Eclipse VE3A 1,1661,1596671.738C++0.9727.511%C22.951%C*42.8CN/A10027.1h9.2B*33.4B+
NS Baron G5 1,1621,1595881.971B**0.7445.683%C+18.982%B++39CN/A9229.7h3.9B+8.6C+
Pulsar LSW 1,1751,1596661.74C+0.9724.041%C25.194%C45.8C-N/A14025.3h10.5C**43.8C++
Thanatos VE70 1,1811,1597031.649B+1.0649.503%B+17.601%C*46.4C*N/A13725h4.1C*8.3B+
NSX Tanto 1,1671,1586361.821C*0.8927.737%C28.67%C+36.4C-N/A9431.8h10.4B+37.6C**
NS-15M1 1,1751,1575022.305C++0.4025.496%C+26.534%C+49CN/A11523.6h10.7C**42C*
Chaos 1,1611,1575182.234C*0.4856.528%C+18.064%C**50.5CN/A14222.9h3.9C++7C++
Solstice VE3 1,1741,1559431.225C++1.4824.177%C21.212%C+28C+N/A11541.2h12.1B49.9C+
Supernova FPC 1,7751,1498214.012C*11.3048.06%D-N/A31.1C+17C+30836.9h3.9B+8.1C*
E540 Halberd-H 1,4681,1419126.778S124.0759.872%C+N/A103.7A*29.7B+46611h3.8B*6.3B**
NS Decimator 1,6411,1284862.321B+0.3957.432%D1.95%C+38.5C17.5C25529.3h4.1C+7.2C+
NS-44L Blackhand 1,1331,1255492.049C*0.6641.66%C42.133%C+47.9C**N/A12823.5h4C+9.5C+
NS-357 Underboss 1,0461,0368621.202C+1.5140.397%C+24.421%C+67.7C++N/A21415.3h3.3B++8.2B+
Hornet Missiles 1,5881,0281387.449C+4.7466.369%B1.07%C--81.6C+44.4C+57512.6h8.1B+12.2B+
Tank Mine 1,5581,0241626.321A+3.6131.45%C--N/A222.6A+116.1A+17004.6h1.6B+5.2C++
Saron Laser Cannon 1,6919896581.503C1.2131.714%C+1.416%C12.4C-8.8C12379.5h89B280.6B+
NS-AM7 Archer 1,2299196831.346A+1.3659.846%C++22.089%C*9.3C+3.1C**5499.1h12.1B+20.2B+
MANA Anti-Vehicle Turret 1,4399111197.655B**4.9557.586%D*2.195%A9110S5280S3224260.1h6.4C*11.2C+
MANA Anti-Personnel Turret 8948821356.533N/A3.8225.448%UN/A8820U120U17355100.1h15.8T*62.1T*
The Slasher 92787533,1390.026D2.6817.126%D*4.229%D0.5C-N/A11683.5h2.1C++12.5D
L-24R Spur 8387971941.947B**39.2445.695%B++2.008%C++55.7B+2.9C+15214.3h18.1C*39.5B
Blueshift VM5 8097871694.657B+1.9525.685%B++28.335%B++46C++1.3B++14917.1h14.8C*57.7B+
NS-30 Vandal 7757662003.83C*1.1238.978%B+42.82%A+36.3DN/A9121.1h4.8C**12.3B+
Blueshift VM5 7657521694.45B+1.7424.534%B+30.186%B**44C+N/A14117.1h14.8C++60.2B+
Supernova VPC 8766791545.267A+42.5651.936%C+N/A49.2C14.3B**30613.8h3.1C+6C+
Nemesis VSH9 1,1016652962.247A+0.4664.022%C+1.955%C-22.5C+14.8C+22429.5h6.5B+10.1B+
Lancer VS22 1,011656996.626M**3.9251.486%D-N/A30.2B+16.4C+23821.7h5.4B*10.6B++
VE-LR Obelisk 6146021543.909B+1.2033.621%C42.359%B++39.6CN/A11615.2h5.1B+15B
V26 Maelstrom Turbo Laser 9205263211.639C1.0736.58%B*N/A14.4C-10.8C14236.5h74.6C**204.1B+
Rocklet Rifle 1,0234822062.34A*0.3749.037%C--N/A37.1C*41.6B**49613h31B63.3C++
C-4 ARX 5574811054.581B**1.8734.711%AN/A300.6A**47.5B+13511.6h1.1C*3.2B+
C75 Viper 5564781925.158M++22.4532.993%D--2.092%A41.9C+6.8C20111.4h8.8B+26.6C++
S1 6114562471.846B**0.8653.664%D1.754%D35.1C++11.9C-32013h5B+9.3C++
Proton II PPA-H 4674381043.8A++41.0944.129%B+N/A199.1A++13.2A++6652.2h8.4B+19.1B+
CAS30 Tank Buster 703432765.684A*2.9752.69%B+N/A14.9B**9.3B+11429h37.5B*71.1B*
Spear Anti-Vehicle Phalanx Turret 6364151041.5M**38.7957.18%B++1.928%D--66.9B++35.6B*5056.2h7B+12.2C**
NSX Masamune 6064122381.731B*0.9856.277%C-2.184%C++37.5C++17.6C++29311h8.4B+14.9B
L100 Python HEAT 534379754.143M**51.4349.462%C-N/A41.2C+16.8B+2129.2h4.6B+9.3C++
C150 Dalton 613336714.732C2.0235.674%CN/A23.7D--19.5D23914.2h4.5D-12.6D
E540 Halberd 4202882511.52C8.8155.459%B++1.389%C42.4B+19.4C++5766.8h5.1C*9.2B+
NS-7 PDW 2232211181.873C**0.8428.019%C+28.507%B*49.1C++N/A2274.5h10.5B*37.4B+
NS-11P 209207952.179B0.5325.331%C31.401%B+38.3CN/A1935.4h9.9B*39B+
G40-F Ranger 327206825.75B++23.0435.087%C+N/A52.8B*31B**4443.9h62.9C++179.2C*
Beamer VS3 2072042190.932C+1.7824.138%D30.392%B++44.3C*N/A2464.6h8C**33C++
Proximity Mine 1961941314.923M++12.2146.232%C++N/A215.6A+2.2M8830.9h2.1D4.6C+
S12 Renegade 197190573.333C+0.6224.426%F*3.158%D22.9D--N/A548.3h2.9B+11.7D*
NSX Tengu 170168961.75C++0.9633.691%D--27.381%B+25.1D-N/A1066.7h10.1B+29.9C++
NSX Tomoe 168168792.127C+0.5827.731%D51.786%B*30D-N/A1285.6h9.5B**34.3B+
Vortex VM21 238162217.714B+5.0051.243%B*1.852%D16.9B++7.9C*1289.6h14.2B**27.8B++
L105 Zephyr 200144436M*33.2954.27%B**N/A68.6B+26.7M+4432.1h6.7C+12.4B+
M20 Basilisk 1861381310.615M7.9150.581%B*11.594%A*40.6B**14.1A+4313.4h78.9C*155.9B+
NSX Daimyo 138138472.936C0.2344.081%C+90.58%D--37.3D-N/A1483.7h2.5C5.8C+
Parallax VX3 1381371013.7A+10.9935.103%D--86.131%B**26.9DN/A1235.1h1.7B++4.9C++
M12 Kobalt 129121524.2C+21.4931.497%A*27.273%A++86.4C++5.7B*3481.4h17.5C++55.7B
Saron HRB 190115196.053C+3.3454.479%B*1.739%C**28C+18.3C+4324.1h24.7D45.4C++
M20 Basilisk 1511021010.2M7.4945.761%B+3.922%D-34B+16.3A+3473h84.2B184.1B+
Soldier Soaker 102101651.554C++1.1623%F13.861%C+59.4C+N/A2801.7h5.4B+23.6D
Vortex VM21 153100214.762B2.0553.029%B**3%C10.4C+5.5C809.6h23.9B++45.1B++
Lumine Edge 94931180.788A1.9225.268%C15.054%C+13.7C**N/A456.8h1.3C**5C*
Hunter QCX 10085990.859C+1.8540.128%C9.412%D-12C-2.1C597.1h7.4C++18.4C++
Anti-Vehicle Grenade 10682182N/A79.2950%CN/A273.3D80C21840.3h5.5C+11C+
Nebula VM20 777389.125M+6.4225.655%B++26.027%B+56.2B+3.1S2991.3h13.9C++54.4B++
Nebula VM20 757289M6.2924.956%B*25%B+55.4B+2.3A++2601.3h13.7B+55B++
M40 Fury-H 7062512.4C9.6943.417%CN/A88.6C11.4C--5530.7h10.9C25.1D
M40 Fury 6458115.273C-2.5643.26%B+3.448%A**58C++6D-3881h12.2C*28.1B+
Coyote Missiles 8956124.667C*1.9657.997%B+N/A24.3D14.3D2122.3h39C++67.2C**
Halberd SE 6652152B+49.2932.213%F*N/A65B**17.5C+1950.8h2.2A++6.9B+
CAS 14-E 6550316.667C13.9650.163%A**N/A100B30S5210.5h33.8C-67.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,4850.7h
Anti-Vehicle MANA Turret72,2572h
Spawn Beacon11,0020.5h
Nano-Armor Kit468840,84845.3h
VS Patriot Flare Gun01620.1h
Restoration Kit0560h
Motion Spotter125,7022.2h
Deconstruction Tool02650h
M12 Kobalt01150h
Auraxium Force-Blade252552.1h
Spitfire Auto-Turret42390.3h
Ammunition Package158,7862.2h
Recon Detection Device101,5342.1h
Shield Recharging Field37760.2h
Medical Applicator214158,7759.7h
Medical Kit1652,2761.7h
Anti-Infantry MANA Turret131,4151.2h
Nano-Repair Grenade0590h
Hardlight Barrier2690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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