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Signifer ViperMkIII[ZODT] ViperMkIII
VS BR 59

KDR: 4.57

Score: 22.8m

Last Seen: Jun 17th, 2020 4:21 PM
- OFFLINE - 56.2 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Cobalt
Level Progress (to 60): 13%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Ghost C150 Dalton Betelgeuse 54-A SVA-88 Terminus VX-9 H-V45 Force-Blade V10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,019,012 MLG Score: 4012
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.161%32.893%102543130421,8043.774280.796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.003%1.911A++1.757A++-0.807D-HEAD ++ (~17.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.635B+8.40.411B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.496%1.94%135313444644143321.12077139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.621%-0.285C0.346C**-0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.1-0.008C+56.6-0.063C+107.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.793%0.575%1281413433,306233239614.1888138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.843%-0.985D---0.927D--0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.914B*2.50.934B*7.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.004%81.035%12816134111,5903124537.0288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.317%1.512A+0.887B*-0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.70.474B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.421%15.025%12812134540653310.7603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.358%1.456A+0.041C+0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.695B+2.40.51B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.8m291%476 (28.6k)383 (23k)4.5701843,3079,4764.7988659 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1347440925.278%39.137%98906:1717

22% Combat Medic16% Engineer20% Heavy Assault36% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2013 1:26 PMApr 3rd, 2020 8:00 PMJun 23rd, 2020 5:51 AM (20d) (PST)Jun 17th, 2020 12:37 PM (25d) (PST)Jun 17th, 2020 12:21 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6251055200.7260.1590.2842.3040.0664012

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4886,28631,202441017138422,967

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
994.4h/41.4d 2,167 16,949 12,508 137.5k 900 4,064 3,931 37.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:2,287
Deaths:474
KDR:4.825
Accuracy:30.126% B+
HSR:48.185% A++
SVA-88
B++
Kills:1,228
Deaths:263
KDR:4.669
Accuracy:28.596% B++
HSR:28.502% C*
Flare VE6
A+
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:30.897% B**
HSR:38.112% A+
Orion VS54
A
Kills:1,163
Deaths:243
KDR:4.786
Accuracy:29.173% A
HSR:33.104% B*
NS-15M1
A++
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:33.330% A++
HSR:35.259% A+
Pulsar LSW
A+
Kills:1,159
Deaths:245
KDR:4.731
Accuracy:33.223% A+
HSR:36.411% A
NS-15M AE
A++
Kills:627
Deaths:96
KDR:6.531
Accuracy:30.342% B++
HSR:46.093% A++
Ursa
B+
Kills:80
Deaths:17
KDR:4.706
Accuracy:26.682% B+
HSR:25% C+
NSX Naginata
A
Kills:66
Deaths:17
KDR:3.882
Accuracy:27.569% B++
HSR:39.394% A
Kills:8,935
Deaths (as Heavy Assault):1,736
Deaths (to Heavy Assaults):2,774
KDR:5.14689
Kill Difference:7,199
Playtime:197.413 hours
Usage:20%
Score:4.617m
Score/min:390
Accuracy (listed only):29.993%
HSR (listed only):36.673%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:777
Deaths:177
KDR:4.390
Accuracy:31.621% A
HSR:22.523% B+
Pulsar C
B**
Kills:518
Deaths:134
KDR:3.866
Accuracy:31.674% B**
HSR:31.081% B**
VX6-7
B++
Kills:489
Deaths:143
KDR:3.420
Accuracy:29.760% B++
HSR:26.380% B++
Eridani SX5
A+
Kills:283
Deaths:94
KDR:3.011
Accuracy:34.574% A+
HSR:20.848% C+
Solstice VE3
A
Kills:270
Deaths:89
KDR:3.034
Accuracy:30.655% A
HSR:21.111% C++
Phobos VX86
B*
Kills:260
Deaths:95
KDR:2.737
Accuracy:70.699% B*
HSR:16.154% C+
Eridani SX5-AE
A+
Kills:186
Deaths:30
KDR:6.200
Accuracy:34.343% B++
HSR:40.323% A+
NS-7 PDW
A++
Kills:169
Deaths:40
KDR:4.225
Accuracy:35.552% A++
HSR:18.343% C+
Thanatos VE70
B*
Kills:146
Deaths:43
KDR:3.395
Accuracy:49.886% B*
HSR:13.014% D
NS Baron G5AE
A*
Kills:116
Deaths:31
KDR:3.742
Accuracy:53.944% B+
HSR:28.448% A*
Zenith VX-5
A++
Kills:102
Deaths:30
KDR:3.400
Accuracy:34.484% A+
HSR:33.333% A++
NS-11C
B**
Kills:92
Deaths:42
KDR:2.190
Accuracy:30.375% B**
HSR:21.739% C**
VE-S Canis
A*
Kills:79
Deaths:18
KDR:4.389
Accuracy:32.864% B++
HSR:40.506% A*
MKV Suppressed
A
Kills:57
Deaths:19
KDR:3
Accuracy:33.590% A
HSR:19.298% C+
NS Baron G5
B**
Kills:52
Deaths:13
KDR:4
Accuracy:55.629% B**
HSR:15.385% C++
Kills:3,596
Deaths (as Light Assault):998
Deaths (to Light Assaults):1,972
KDR:3.60321
Kill Difference:2,598
Playtime:60.611 hours
Usage:6%
Score:1.551m
Score/min:427
Accuracy (listed only):39.310%
HSR (listed only):24.566%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:518
Deaths:134
KDR:3.866
Accuracy:31.674% B**
HSR:31.081% B**
VX6-7
B++
Kills:489
Deaths:143
KDR:3.420
Accuracy:29.760% B++
HSR:26.380% B++
Solstice VE3
A
Kills:270
Deaths:89
KDR:3.034
Accuracy:30.655% A
HSR:21.111% C++
Phobos VX86
B*
Kills:260
Deaths:95
KDR:2.737
Accuracy:70.699% B*
HSR:16.154% C+
Thanatos VE70
B*
Kills:146
Deaths:43
KDR:3.395
Accuracy:49.886% B*
HSR:13.014% D
NS Baron G5AE
A*
Kills:116
Deaths:31
KDR:3.742
Accuracy:53.944% B+
HSR:28.448% A*
Zenith VX-5
A++
Kills:102
Deaths:30
KDR:3.400
Accuracy:34.484% A+
HSR:33.333% A++
NS-11C
B**
Kills:92
Deaths:42
KDR:2.190
Accuracy:30.375% B**
HSR:21.739% C**
VE-LR Obelisk
A++
Kills:56
Deaths:12
KDR:4.667
Accuracy:40.152% B**
HSR:48.214% A++
NS Baron G5
B**
Kills:52
Deaths:13
KDR:4
Accuracy:55.629% B**
HSR:15.385% C++
Kills:2,101
Deaths (as Engineer):632
Deaths (to Engineers):1,473
KDR:3.32437
Kill Difference:1,469
Playtime:157.458 hours
Usage:16%
Score:4.213m
Score/min:446
Accuracy (listed only):42.726%
HSR (listed only):25.486%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:7,672
Deaths:1,453
KDR:5.280
Accuracy:46.857% B*
HSR:77.737% B++
V10
B**
Kills:1,167
Deaths:108
KDR:10.806
Accuracy:40.848% C+
HSR:86.890% B**
NS-44 Commissioner
A
Kills:1,160
Deaths:564
KDR:2.057
Accuracy:48.208% A
HSR:29.224% B*
XM98
A
Kills:1,153
Deaths:100
KDR:11.530
Accuracy:42.009% B+
HSR:86.557% A
Parallax VX3
A
Kills:844
Deaths:43
KDR:19.628
Accuracy:40.430% C+
HSR:88.744% A
Sirius SX12
A
Kills:777
Deaths:177
KDR:4.390
Accuracy:31.621% A
HSR:22.523% B+
Phaseshift VX-S
B*
Kills:684
Deaths:64
KDR:10.688
Accuracy:44.017% B*
HSR:87.719% B*
NS-357 Underboss
B**
Kills:626
Deaths:350
KDR:1.789
Accuracy:46.867% B**
HSR:24.760% C++
Eridani SX5
A+
Kills:283
Deaths:94
KDR:3.011
Accuracy:34.574% A+
HSR:20.848% C+
Beamer VS3
B++
Kills:252
Deaths:154
KDR:1.636
Accuracy:32.596% B++
HSR:28.968% B++
NSX Tomoe
A++
Kills:232
Deaths:40
KDR:5.800
Accuracy:34.237% B*
HSR:56.897% A++
Eridani SX5-AE
A+
Kills:186
Deaths:30
KDR:6.200
Accuracy:34.343% B++
HSR:40.323% A+
NS-7 PDW
A++
Kills:169
Deaths:40
KDR:4.225
Accuracy:35.552% A++
HSR:18.343% C+
NS-44P Commissioner
B**
Kills:141
Deaths:59
KDR:2.390
Accuracy:50.148% B*
HSR:39.007% B**
NS-30 Vandal
B**
Kills:133
Deaths:31
KDR:4.290
Accuracy:41.917% B**
HSR:30.827% B
Artemis VX26
B*
Kills:127
Deaths:27
KDR:4.704
Accuracy:32.434% B*
HSR:28.347% B+
Phantom VA23
A
Kills:116
Deaths:28
KDR:4.143
Accuracy:45.414% A
HSR:36.207% B+
Spiker
C++
Kills:94
Deaths:70
KDR:1.343
Accuracy:26.719% D
HSR:23.404% C++
Manticore SX40
C++
Kills:93
Deaths:67
KDR:1.388
Accuracy:26.645% C--
HSR:22.581% C++
NS-44L Blackhand
C*
Kills:80
Deaths:45
KDR:1.778
Accuracy:44.497% C*
HSR:27.500% D*
VE-S Canis
A*
Kills:79
Deaths:18
KDR:4.389
Accuracy:32.864% B++
HSR:40.506% A*
Nyx VX31
C+
Kills:71
Deaths:18
KDR:3.944
Accuracy:35.050% C+
HSR:28.169% C
NSX Daimyo
B+
Kills:70
Deaths:11
KDR:6.364
Accuracy:40% C
HSR:95.714% B+
Cerberus
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:24.333% D*
HSR:21.739% C
MKV Suppressed
A
Kills:57
Deaths:19
KDR:3
Accuracy:33.590% A
HSR:19.298% C+
Kills:16,335
Deaths (as Infiltrator):3,643
Deaths (to Infiltrators):1,254
KDR:4.48394
Kill Difference:12,692
Playtime:355.058 hours
Usage:36%
Score:7.288m
Score/min:342
Accuracy (listed only):37.831%
HSR (listed only):43.313%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:1,197
Deaths:382
KDR:3.134
Accuracy:28.961% B+
HSR:23.893% C--
H-V45
B**
Kills:1,182
Deaths:336
KDR:3.518
Accuracy:30.322% B**
HSR:17.090% D
NS-11A
A
Kills:1,160
Deaths:356
KDR:3.258
Accuracy:31.718% A
HSR:23.448% C+
CME
A++
Kills:1,160
Deaths:296
KDR:3.919
Accuracy:30.909% B++
HSR:37.069% A++
Corvus VA55
A*
Kills:1,152
Deaths:291
KDR:3.959
Accuracy:30.948% B**
HSR:40.451% A*
Sirius SX12
A
Kills:777
Deaths:177
KDR:4.390
Accuracy:31.621% A
HSR:22.523% B+
Eridani SX5
A+
Kills:283
Deaths:94
KDR:3.011
Accuracy:34.574% A+
HSR:20.848% C+
Darkstar
A*
Kills:267
Deaths:72
KDR:3.708
Accuracy:28.634% C++
HSR:39.326% A*
Phobos VX86
B*
Kills:260
Deaths:95
KDR:2.737
Accuracy:70.699% B*
HSR:16.154% C+
NS-11P
M*
Kills:199
Deaths:36
KDR:5.528
Accuracy:31.290% A
HSR:49.749% M*
Eridani SX5-AE
A+
Kills:186
Deaths:30
KDR:6.200
Accuracy:34.343% B++
HSR:40.323% A+
NS-7 PDW
A++
Kills:169
Deaths:40
KDR:4.225
Accuracy:35.552% A++
HSR:18.343% C+
H-V45 AE
B**
Kills:152
Deaths:29
KDR:5.241
Accuracy:31.583% B+
HSR:37.500% B**
Thanatos VE70
B*
Kills:146
Deaths:43
KDR:3.395
Accuracy:49.886% B*
HSR:13.014% D
Pulsar VS1
A
Kills:128
Deaths:48
KDR:2.667
Accuracy:31.109% A
HSR:18.750% C-
NS Baron G5AE
A*
Kills:116
Deaths:31
KDR:3.742
Accuracy:53.944% B+
HSR:28.448% A*
VE-S Canis
A*
Kills:79
Deaths:18
KDR:4.389
Accuracy:32.864% B++
HSR:40.506% A*
MKV Suppressed
A
Kills:57
Deaths:19
KDR:3
Accuracy:33.590% A
HSR:19.298% C+
Equinox VE2
B**
Kills:57
Deaths:22
KDR:2.591
Accuracy:32.491% B**
HSR:24.561% B
NS Baron G5
B**
Kills:52
Deaths:13
KDR:4
Accuracy:55.629% B**
HSR:15.385% C++
Kills:8,779
Deaths (as Combat Medic):2,428
Deaths (to Combat Medics):1,317
KDR:3.61573
Kill Difference:6,351
Playtime:216.441 hours
Usage:22%
Score:5.019m
Score/min:386
Accuracy (listed only):37.033%
HSR (listed only):27.334%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B
Kills:227
V. Kills:253 89%
Deaths:97
KDR:2.340
Accuracy:33.279% B
KPH:11.700 C
VKPH:13.100 B
Light PPA
C**
Kills:184
V. Kills:13 N/A
Deaths:19
KDR:9.684
Accuracy:46.791% B++
KPH:63.500 C*
VKPH:4.500 C**
Kills:411 (411 + 0)
Deaths:116
KDR:3.543
VKDR:2.293
Vehicle Kills:266
Kill Difference:295
Playtime:22.230 hours
Usage:2%
Score:0.356m
Score/min:267
Piloting Accuracy:46.791%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,008
V. Kills:2,214 136%
Deaths:261
KDR:11.525
Accuracy:23.947% D**
KPH:10,828,800 U
VKPH:7,970,400 U
L105 Zephyr
U
Kills:67
V. Kills:8 N/A
Deaths:5
KDR:13.400
Accuracy:52.252% B*
KPH:241,200 U
VKPH:28,800 U
CAS30 Tank Buster
C
Kills:53
V. Kills:42 123%
Deaths:22
KDR:2.409
Accuracy:44.552% C
KPH:5.900 C--
VKPH:4.700 D
Kills:3,128 (53 + 3,075)
Deaths:288
KDR:10.861
VKDR:7.861
Vehicle Kills:2,264
Kill Difference:2,840
Playtime:9.007 hours
Usage:1%
Score:2.178m
Score/min:4,030
Piloting Accuracy:44.552%
Gunner Accuracy:52.252%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:102
V. Kills:50 200%
Deaths:
KDR:
Accuracy:42.121% F
KPH:35.600 C+
VKPH:17.500 C
Kills:102 (102 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:50
Kill Difference:102
Playtime:2.864 hours
Usage:0%
Score:0.047m
Score/min:272
Driving Accuracy:42.121%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B+
Kills:139
V. Kills:5 N/A
Deaths:10
KDR:13.900
Accuracy:28.353% B+
KPH:71.600 C*
VKPH:2.600 D
Supernova FPC
C
Kills:68
V. Kills:70 96%
Deaths:13
KDR:5.231
Accuracy:57.542% B+
KPH:14.600 D*
VKPH:15 C
E540 Halberd
A++
Kills:52
V. Kills:41 124%
Deaths:4
KDR:13
Accuracy:53.223% B+
KPH:34.600 C+
VKPH:27.300 A++
Kills:259 (68 + 191)
Deaths:27
KDR:9.593
VKDR:4.296
Vehicle Kills:116
Kill Difference:232
Playtime:8.108 hours
Usage:1%
Score:0.205m
Score/min:422
Driving Accuracy:57.542%
Gunner Accuracy:53.223%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:107
V. Kills:4 N/A
Deaths:6
KDR:17.833
Accuracy:44.380% C++
KPH:141 B**
VKPH:5.300 D-
M12 Kobalt-H
A++
Kills:103
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:31.531% A++
KPH:119.800 C
VKPH:3.500 D
Aphelion VEX-4H
A
Kills:94
V. Kills:65 142%
Deaths:9
KDR:10.444
Accuracy:43.015% C
KPH:61 B*
VKPH:42.200 A
Kills:304 (0 + 304)
Deaths:15
KDR:20.267
VKDR:4.800
Vehicle Kills:72
Kill Difference:289
Playtime:3.160 hours
Usage:0%
Score:0.086m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:43.015%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 7,7057,6721,4535.28B++0.7146.857%B*77.737%B++48.3C+N/A142158.7h1.7B*3.6B*
C150 Dalton 5,2223,00826111.525C++6.9523.947%D**N/A30080U22140U188565500.1h2.1B**8.9B
Betelgeuse 54-A 2,3022,2874744.825B+0.2530.126%B+48.185%A++74.7C+N/A21830.6h8.7B**28.8B*
SVA-88 1,2331,2282634.669A0.1028.596%B++28.502%C*53.2C+N/A22523.1h9.2B*32.3B++
Terminus VX-9 1,2011,1973823.134B+1.4428.961%B+23.893%C--36.8CN/A15032.5h9.9B*34.3B++
H-V45 1,1851,1823363.518B*1.0530.322%B**17.09%D37.9C+N/A17131.2h10.3B**33.9B*
Force-Blade 1,1991,1765,3450.22S4.3556.265%A*N/A2.5A+N/A9475.8h1.6B*2.8B+
V10 1,1751,16710810.806A**6.2440.848%C+86.89%B**56.9B+N/A16220.5h1.7B*4B+
Flare VE6 1,1731,1651876.23M**1.6630.897%B**38.112%A+56.3C++N/A17920.7h7.8B**25.1B*
Orion VS54 1,1731,1632434.786A0.2229.173%A33.104%B*51.7BN/A23122.5h8.6B**29.6C*
NS-11A 1,1681,1603563.258B**1.3131.718%A23.448%C+34C+N/A10034.1h11B*34.7B*
NS-44 Commissioner 1,1671,1605642.057B*2.5148.208%A29.224%B*52.3B+N/A19322.2h2.4A4.9B**
NS-15M1 1,1621,1601945.979M++1.4133.33%A++35.259%A+61.1B+N/A15919h8.5A25.5B**
CME 1,1671,1602963.919M**0.6530.909%B++37.069%A++52.3B+N/A13322.2h9.7A31.5B*
Pulsar LSW 1,1631,1592454.731A**0.1633.223%A+36.411%A54.2C+N/A21821.4h8.6A25.9B*
XM98 1,1551,15310011.53S6.9642.009%B+86.557%A51B**N/A14622.6h1.6A3.9B**
Corvus VA55 1,1621,1522913.959M0.6130.948%B**40.451%A*38.8C*N/A11229.7h8.3A+26.8B**
Parallax VX3 8468444319.628M++15.0640.43%C+88.744%A50.2B*N/A14716.8h1.5B**3.6B*
Sirius SX12 7817771774.39A*0.1831.621%A22.523%B+55.1B++N/A15614.1h9.9B**31.3B++
Phaseshift VX-S 6846846410.688M++6.1244.017%B*87.719%B*55.6B**N/A12212.3h1.8B*4.1B++
NS-15M AE 632627966.531A*1.9630.342%B++46.093%A++82.5B+N/A2127.6h7.7A+25.2B*
NS-357 Underboss 6276263501.789B+2.7846.867%B**24.76%C++46C+N/A13513.6h3B**6.5B**
C-4 6855371244.331A++0.2428.464%BN/A91C+25.1C7995.9h1.4C++5C**
Pulsar C 5205181343.866B*0.7031.674%B**31.081%B**32.8C+N/A15515.8h8.3B**26.1B*
VX6-7 4914891433.42B**1.1529.76%B++26.38%B++36.5C+N/A16813.4h9.5B++32.1B++
NS Decimator 7124231113.811A**0.7644.831%F--N/A34.7C23.7B++39412.2h3.5B++7.8C+
Auraxium Force-Blade 3973932,4000.164M+4.4160.577%A*N/A1.8B+N/A6222.4h1.4A2.4B++
Eridani SX5 285283943.011A1.5634.574%A+20.848%C+37.2C+N/A1267.6h10.1B+29.1B++
Solstice VE3 272270893.034M++1.5430.655%A21.111%C++23.9C+N/A15111.3h10.9B*35.5C**
Darkstar 269267723.708A+0.8628.634%C++39.326%A*41.7CN/A1236.4h10.7B*37.4B++
Phobos VX86 260260952.737B**1.8370.699%B*16.154%C+51C+N/A1805.1h2B++2.9B+
Beamer VS3 2552521541.636B*2.9332.596%B++28.968%B++41.3BN/A1586.1h6.8B*21B*
NSX Tomoe 233232405.8A*1.2334.237%B*56.897%A++37.4CN/A1946.2h10.3B*30.1B*
Saron Laser Cannon 480227972.34C+2.2333.279%B1.322%C--11.8C13.1B26119.3h100.5B301.9B+
Damascus Edge 2222201,2000.183M+4.3957.067%A*1.818%D-2C*N/A6112.1h1.5B*2.6B++
NS-11P 201199365.528M*0.9631.29%A49.749%M*62.2B*N/A1823.2h8.6A++27.5A
Eridani SX5-AE 188186306.2M+1.6334.343%B++40.323%A+80.9C*N/A2182.3h8B**23.4B*
Light PPA 197184199.684B+5.1146.791%B++1.63%B++63.4C++4.5C**3072.9h7.8B++16.7B+
NS-7 PDW 170169404.225M++0.3535.552%A++18.343%C+52.8B*N/A1753.2h10.4B**29.2B*
H-V45 AE 156152295.241A++0.6731.583%B+37.5%B**56.3C+1.5B+1922.7h9.1B**28.8B*
Thanatos VE70 147146433.395A*1.1849.886%B*13.014%D54.1B*N/A2892.7h3A6B**
NS-44P Commissioner 141141592.39B++2.1850.148%B*39.007%B**70.5C++N/A2032h2.4A4.8B*
Proton II PPA 1441391013.9C+9.3328.353%B+2.158%C*73.2C**2.6D3001.9h7.3B+25.9B++
Proximity Mine 136136915.111M++10.5436.805%DN/A170B++N/A5730.8h1.9C+5.2C--
NS-30 Vandal 133133314.29B*0.2841.917%B**30.827%B45.9C+N/A1382.9h4.5B*10.7B*
M60-A Bulldog 134130432.5M27.9345.164%B+N/A46.4C+1.4D*4842.8h3.6A8B**
Pulsar VS1 129128482.667A1.9031.109%A18.75%C-34.6C*N/A2543.7h11.1B**35.7B**
Artemis VX26 128127274.704A+0.1332.434%B*28.347%B+55.2B+N/A1862.3h7.8A+23.9A
Plasma Grenade 1191171117N/A112.4340.247%D-N/A585C+10C+22760.2h3.1B7.6C+
NS Baron G5AE 116116313.742A++0.8353.944%B+28.448%A*46.4C+N/A1802.5h3.3B*6.1C+
Phantom VA23 117116284.143C*0.4345.414%A36.207%B+35.2C-N/A953.3h3.5B*7.7B**
M40 Fury-H 111107617.833C*13.2644.38%C++1.869%B++133.8B*5D-4260.8h5.7B++12.8B++
M12 Kobalt-H 1061031103M++98.4331.531%A++23.301%B**114.4C3.3D2850.9h15.6C+49.4B++
Cosmos VM3 103103214.905A+0.3323.519%B**20.388%C**38.1C++N/A2062.7h10.2A43.3B**
Zenith VX-5 104102303.4A*1.1734.484%A+33.333%A++30CN/A1273.4h10.7B++31B*
L100 Python AP 1521021102U97.4342.121%FN/A35.2C+17.2C2722.9h2.8B**6.7B++
Cosmos VM3 9797214.619A++0.0524.157%B**26.804%A++34.6C+N/A1612.8h11.5B*47.7C*
Spiker 9494701.343C++3.2326.719%D23.404%C++42.7C+N/A1632.2h6.6B*24.6B+
Aphelion VEX-4H 15994910.444C*5.8743.015%C7.447%A**62.7B**43.3A+5571.5h36.4B84.6B+
Manticore SX40 9393671.388C**3.1826.645%C--22.581%C++22.1C--N/A964.2h6.2B+23.4C**
NS-11C 9392422.19B*2.3830.375%B**21.739%C**21.4C-N/A1364.3h9.7B**31.8B*
Spear Anti-Vehicle Phalanx Turret 11887187U82.4361.29%A+6.897%A++108.8M++38.8A6970.8h4.6B**7.5B**
NS-44L Blackhand 8080451.778B+2.7944.497%C*27.5%D*57.1AN/A1721.4h2.4A5.3B*
Ursa 8180174.706M*0.1426.682%B+25%C+47.1C+N/A3751.7h8.8B*32.9B+
Tank Mine 13280108A*3.4347.677%B*N/A100C65C+15080.8h3F-6.2C+
VE-S Canis 7979184.389A*0.1832.864%B++40.506%A*60.8C*N/A1881.3h7.4B**22.5B+
Nyx VX31 7171183.944B+0.6335.05%C+28.169%C35.5CN/A1032h3.9A11.2B++
NSX Daimyo 7070116.364B++1.7940%C95.714%B+50CN/A2201.4h1.9B*4.8B+
Cerberus 7069332.091B*2.4824.333%D*21.739%C23.8DN/A1042.9h4.4B**17.9C*
Supernova FPC 13868135.231C0.6657.542%B+N/A14.5D*14.9C3774.7h7.6F-13.2D*
S1 10767272.481M+2.0957.937%C+4.478%B**33.5B+20B++6972h4.4B**7.5B+
L105 Zephyr 7567513.4C**8.8352.252%B*N/A670U80S2764000.1h4.3B**8.3B**
NSX Naginata 6766173.882A*0.6927.569%B++39.394%A60C**N/A3591.1h8.6B**31.1B++
MKV Suppressed 5757193A*1.5733.59%A19.298%C+51.8B+N/A2751.1h11.5B+34.2B+
Equinox VE2 5757222.591B**1.9832.491%B**24.561%B33.5C+N/A1871.7h8.1A+25B**
VE-LR Obelisk 5656124.667A++0.1040.152%B**48.214%A++46.7C*N/A1201.2h4.7B*11.8B*
CAS30 Tank Buster 9553222.409B2.1644.552%C5.66%S5.9C--4.7D4909h38.2B++85.7B+
NS Baron G5 5252134M**0.5755.629%B**15.385%C++43.3C++N/A2531.2h3.2A5.8C*
E540 Halberd 9352413C++8.4353.223%B+9.615%S34.7C++27.3A++7181.5h5.6C+10.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16980.7h
AE Nano-Armor Kit9320,4354.4h
AE Medical Applicator77,3052.3h
Nanite Revive Grenade09800.3h
Nanite Healing Grenade02640.1h
Motion Spotter2318,86517.1h
Restoration Kit112790.4h
Shield Recharging Field151,9750.6h
Recon Detection Device61,2093.1h
Ammunition Package11190.1h
Nano-Armor Kit54103,6808.2h
Medical Kit4315,09827.2h
Medical Applicator7495,1356.2h
Anti-Infantry MANA Turret0790.1h
Nano-Repair Grenade01370h

Check the help document for the dictionary if you want to learn more about words used here.


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