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Operant ViperMkIII[Lasy] ViperMkIII
VS BR 29

KDR: 4.29

Score: 20.1m

Last Seen: Oct 4th, 2019 7:36 PM
- OFFLINE - 275.3 hour(s)

Prestige 1, Battle Rank 29 - Vanu Sovereignty on Cobalt - Outfit Member of No Brakes[Lasy] No Brakes
VS outfit on Cobalt

Members: 4
Level Progress (to 30): 49%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A C150 Dalton SVA-88 Terminus VX-9 H-V45 Force-Blade Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ViperMkIII



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,842,621 MLG Score: 3871
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.046%31.78%98738117819,6513.674460.615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.217%1.927A++1.658A++-0.907D--HEAD ++ (~16.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.633B+8.50.405B18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.42%2.009%152312134483533241.26554138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.672%-0.309C0.388C**-0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.1-0.029C+57.2-0.078C+108.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.427%0.959%705412121,77220615258.60194116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.954%-1.18D*-0.861D--0.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.895B*2.90.926B*9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.322%80.278%705512119,9842833435.2791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.651%1.568A+0.851B*-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.70.473B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.334%15.445%7052121438248400.789256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.466%1.477A+0.16C++0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.696B+2.40.51B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
No Brakes[Lasy] No Brakes
VS outfit on Cobalt

Members: 4
20.1m291.5%485 (29.1k)387 (23.2k)4.2892637,1458,6604.4714829 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216384925.318%39.332%99606:0116

24% Combat Medic13% Engineer20% Heavy Assault36% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2013 1:26 PMJan 24th, 2019 3:52 PMOct 14th, 2019 3:47 AM (2d) (PST)Oct 4th, 2019 3:40 PM (11d) (PST)Oct 4th, 2019 3:36 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5731104630.7130.1660.2812.2380.0553871

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3796,58127,798431017134323,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
867.7h/36.2d 1,578 14,610 10,770 116.5k 801 3,652 2,838 29.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:1,696
Deaths:338
KDR:5.018
Accuracy:29.763% B*
HSR:48.408% A*
SVA-88
B**
Kills:1,228
Deaths:263
KDR:4.669
Accuracy:28.596% B**
HSR:28.502% B+
Flare VE6
A++
Kills:1,165
Deaths:187
KDR:6.230
Accuracy:30.897% A+
HSR:38.112% A++
Orion VS54
A++
Kills:1,163
Deaths:243
KDR:4.786
Accuracy:29.173% A++
HSR:33.104% B**
NS-15M1
A*
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:33.330% A*
HSR:35.259% A++
Pulsar LSW
A++
Kills:1,159
Deaths:245
KDR:4.731
Accuracy:33.223% A++
HSR:36.411% A+
NS-15M AE
A*
Kills:306
Deaths:54
KDR:5.667
Accuracy:28.137% B+
HSR:47.712% A*
Ursa
B++
Kills:74
Deaths:17
KDR:4.353
Accuracy:26.732% B++
HSR:25.676% C*
Kills:7,951
Deaths (as Heavy Assault):1,541
Deaths (to Heavy Assaults):2,542
KDR:5.15964
Kill Difference:6,410
Playtime:176.473 hours
Usage:20%
Score:4.193m
Score/min:396
Accuracy (listed only):29.981%
HSR (listed only):36.648%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:774
Deaths:176
KDR:4.398
Accuracy:31.615% A
HSR:22.481% B+
VX6-7
B**
Kills:447
Deaths:131
KDR:3.412
Accuracy:29.801% B**
HSR:25.503% B++
Pulsar C
A
Kills:386
Deaths:105
KDR:3.676
Accuracy:30.600% A
HSR:29.275% B**
Eridani SX5
A+
Kills:283
Deaths:94
KDR:3.011
Accuracy:34.574% A+
HSR:20.848% C++
Solstice VE3
A+
Kills:259
Deaths:84
KDR:3.083
Accuracy:30.672% A+
HSR:20.849% C++
Phobos VX86
B**
Kills:250
Deaths:93
KDR:2.688
Accuracy:70.499% B**
HSR:16.400% C+
NS-7 PDW
A*
Kills:169
Deaths:40
KDR:4.225
Accuracy:35.552% A*
HSR:18.343% C+
Thanatos VE70
B**
Kills:132
Deaths:40
KDR:3.300
Accuracy:49.383% B**
HSR:13.636% D
NS Baron G5AE
A*
Kills:115
Deaths:30
KDR:3.833
Accuracy:54.046% B++
HSR:28.696% A*
Zenith VX-5
A*
Kills:99
Deaths:28
KDR:3.536
Accuracy:34.669% A++
HSR:34.343% A*
NS-11C
A
Kills:92
Deaths:42
KDR:2.190
Accuracy:30.500% A
HSR:21.739% B+
MKV Suppressed
A+
Kills:57
Deaths:19
KDR:3
Accuracy:33.590% A+
HSR:19.298% C+
VE-S Canis
M++
Kills:55
Deaths:12
KDR:4.583
Accuracy:33.894% B**
HSR:47.273% M++
NS Baron G5
B**
Kills:51
Deaths:12
KDR:4.250
Accuracy:55.743% B**
HSR:15.686% C*
Kills:3,169
Deaths (as Light Assault):906
Deaths (to Light Assaults):1,826
KDR:3.49779
Kill Difference:2,263
Playtime:55.033 hours
Usage:6%
Score:1.428m
Score/min:432
Accuracy (listed only):39.653%
HSR (listed only):23.884%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:447
Deaths:131
KDR:3.412
Accuracy:29.801% B**
HSR:25.503% B++
Pulsar C
A
Kills:386
Deaths:105
KDR:3.676
Accuracy:30.600% A
HSR:29.275% B**
Solstice VE3
A+
Kills:259
Deaths:84
KDR:3.083
Accuracy:30.672% A+
HSR:20.849% C++
Phobos VX86
B**
Kills:250
Deaths:93
KDR:2.688
Accuracy:70.499% B**
HSR:16.400% C+
Thanatos VE70
B**
Kills:132
Deaths:40
KDR:3.300
Accuracy:49.383% B**
HSR:13.636% D
NS Baron G5AE
A*
Kills:115
Deaths:30
KDR:3.833
Accuracy:54.046% B++
HSR:28.696% A*
Zenith VX-5
A*
Kills:99
Deaths:28
KDR:3.536
Accuracy:34.669% A++
HSR:34.343% A*
NS-11C
A
Kills:92
Deaths:42
KDR:2.190
Accuracy:30.500% A
HSR:21.739% B+
NS Baron G5
B**
Kills:51
Deaths:12
KDR:4.250
Accuracy:55.743% B**
HSR:15.686% C*
Kills:1,831
Deaths (as Engineer):565
Deaths (to Engineers):1,318
KDR:3.24071
Kill Difference:1,266
Playtime:115.278 hours
Usage:13%
Score:3.093m
Score/min:447
Accuracy (listed only):42.879%
HSR (listed only):22.903%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:6,984
Deaths:1,375
KDR:5.079
Accuracy:47.074% A
HSR:77.191% B*
NS-44 Commissioner
A+
Kills:1,160
Deaths:564
KDR:2.057
Accuracy:48.208% A+
HSR:29.224% B**
XM98
A
Kills:1,153
Deaths:100
KDR:11.530
Accuracy:42.009% B++
HSR:86.557% A
V10
B**
Kills:791
Deaths:73
KDR:10.836
Accuracy:41.175% C++
HSR:87.864% B**
Sirius SX12
A
Kills:774
Deaths:176
KDR:4.398
Accuracy:31.615% A
HSR:22.481% B+
Phaseshift VX-S
B**
Kills:610
Deaths:61
KDR:10
Accuracy:43.732% B**
HSR:87.049% B*
Parallax VX3
A+
Kills:446
Deaths:32
KDR:13.938
Accuracy:38.120% C+
HSR:89.686% A+
NS-357 Underboss
A
Kills:442
Deaths:265
KDR:1.668
Accuracy:46.626% A
HSR:20.815% C+
Eridani SX5
A+
Kills:283
Deaths:94
KDR:3.011
Accuracy:34.574% A+
HSR:20.848% C++
Beamer VS3
B*
Kills:252
Deaths:154
KDR:1.636
Accuracy:32.596% B*
HSR:28.968% B*
NSX Tomoe
A*
Kills:205
Deaths:37
KDR:5.541
Accuracy:34.163% B**
HSR:59.024% A*
NS-7 PDW
A*
Kills:169
Deaths:40
KDR:4.225
Accuracy:35.552% A*
HSR:18.343% C+
Artemis VX26
B**
Kills:127
Deaths:27
KDR:4.704
Accuracy:32.434% B**
HSR:28.347% B++
Phantom VA23
A+
Kills:113
Deaths:28
KDR:4.036
Accuracy:44.847% A+
HSR:35.398% B+
NS-30 Vandal
A
Kills:99
Deaths:25
KDR:3.960
Accuracy:40.358% A
HSR:20.202% D-
Spiker
C**
Kills:94
Deaths:70
KDR:1.343
Accuracy:26.719% C-
HSR:23.404% C**
Manticore SX40
C++
Kills:93
Deaths:67
KDR:1.388
Accuracy:26.719% C-
HSR:22.581% C++
NS-44P Commissioner
A+
Kills:83
Deaths:35
KDR:2.371
Accuracy:53.714% A+
HSR:36.145% B**
NS-44L Blackhand
B
Kills:80
Deaths:45
KDR:1.778
Accuracy:44.497% B
HSR:27.500% D--
Cerberus
C+
Kills:69
Deaths:33
KDR:2.091
Accuracy:24.333% D--
HSR:21.739% C+
Nyx VX31
C++
Kills:65
Deaths:16
KDR:4.063
Accuracy:34.450% C++
HSR:26.154% C
MKV Suppressed
A+
Kills:57
Deaths:19
KDR:3
Accuracy:33.590% A+
HSR:19.298% C+
VE-S Canis
M++
Kills:55
Deaths:12
KDR:4.583
Accuracy:33.894% B**
HSR:47.273% M++
Kills:14,204
Deaths (as Infiltrator):3,348
Deaths (to Infiltrators):1,166
KDR:4.24253
Kill Difference:10,856
Playtime:310.036 hours
Usage:36%
Score:6.503m
Score/min:350
Accuracy (listed only):37.870%
HSR (listed only):40.700%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,195
Deaths:378
KDR:3.161
Accuracy:28.976% B++
HSR:23.849% C
H-V45
A
Kills:1,182
Deaths:336
KDR:3.518
Accuracy:30.322% A
HSR:17.090% D
CME
A*
Kills:1,160
Deaths:296
KDR:3.919
Accuracy:30.909% B*
HSR:37.069% A*
NS-11A
A+
Kills:1,160
Deaths:356
KDR:3.258
Accuracy:31.718% A+
HSR:23.448% C++
Corvus VA55
A**
Kills:1,152
Deaths:291
KDR:3.959
Accuracy:30.948% A
HSR:40.451% A**
Sirius SX12
A
Kills:774
Deaths:176
KDR:4.398
Accuracy:31.615% A
HSR:22.481% B+
Eridani SX5
A+
Kills:283
Deaths:94
KDR:3.011
Accuracy:34.574% A+
HSR:20.848% C++
Phobos VX86
B**
Kills:250
Deaths:93
KDR:2.688
Accuracy:70.499% B**
HSR:16.400% C+
Darkstar
A*
Kills:220
Deaths:60
KDR:3.667
Accuracy:29.188% B+
HSR:39.091% A*
NS-7 PDW
A*
Kills:169
Deaths:40
KDR:4.225
Accuracy:35.552% A*
HSR:18.343% C+
Thanatos VE70
B**
Kills:132
Deaths:40
KDR:3.300
Accuracy:49.383% B**
HSR:13.636% D
Pulsar VS1
A+
Kills:128
Deaths:48
KDR:2.667
Accuracy:31.109% A+
HSR:18.750% C
NS Baron G5AE
A*
Kills:115
Deaths:30
KDR:3.833
Accuracy:54.046% B++
HSR:28.696% A*
Equinox VE2
A
Kills:57
Deaths:22
KDR:2.591
Accuracy:32.491% A
HSR:24.561% B+
MKV Suppressed
A+
Kills:57
Deaths:19
KDR:3
Accuracy:33.590% A+
HSR:19.298% C+
VE-S Canis
M++
Kills:55
Deaths:12
KDR:4.583
Accuracy:33.894% B**
HSR:47.273% M++
NS Baron G5
B**
Kills:51
Deaths:12
KDR:4.250
Accuracy:55.743% B**
HSR:15.686% C*
Kills:8,140
Deaths (as Combat Medic):2,303
Deaths (to Combat Medics):1,208
KDR:3.53452
Kill Difference:5,837
Playtime:204.573 hours
Usage:24%
Score:4.772m
Score/min:389
Accuracy (listed only):37.915%
HSR (listed only):25.116%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:218
V. Kills:248 88%
Deaths:97
KDR:2.247
Accuracy:33.224% C**
KPH:11.500 C+
VKPH:13.100 B+
Light PPA
B*
Kills:177
V. Kills:13 N/A
Deaths:19
KDR:9.316
Accuracy:47.176% B*
KPH:63.400 B+
VKPH:4.700 B+
Kills:395 (395 + 0)
Deaths:116
KDR:3.405
VKDR:2.250
Vehicle Kills:261
Kill Difference:279
Playtime:21.745 hours
Usage:3%
Score:0.344m
Score/min:264
Piloting Accuracy:47.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,492
V. Kills:1,375 108%
Deaths:261
KDR:5.716
Accuracy:20.462% F-
KPH:5,371,200 U
VKPH:4,950,000 U
CAS30 Tank Buster
C+
Kills:53
V. Kills:42 123%
Deaths:22
KDR:2.409
Accuracy:44.177% C+
KPH:6.200 C
VKPH:4.900 C-
Kills:1,545 (53 + 1,492)
Deaths:283
KDR:5.459
VKDR:5.007
Vehicle Kills:1,417
Kill Difference:1,262
Playtime:8.571 hours
Usage:1%
Score:1.557m
Score/min:3,028
Piloting Accuracy:44.177%
Gunner Accuracy:20.462%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B++
Kills:139
V. Kills:5 N/A
Deaths:10
KDR:13.900
Accuracy:28.353% B++
KPH:71.600 B+
VKPH:2.600 D
Supernova FPC
C*
Kills:68
V. Kills:70 96%
Deaths:13
KDR:5.231
Accuracy:59.716% B++
KPH:15.700 D-
VKPH:16.200 C*
E540 Halberd
A*
Kills:51
V. Kills:41 121%
Deaths:4
KDR:12.750
Accuracy:52.281% B+
KPH:34.900 B
VKPH:28 A*
Kills:258 (68 + 190)
Deaths:27
KDR:9.556
VKDR:4.296
Vehicle Kills:116
Kill Difference:231
Playtime:7.723 hours
Usage:1%
Score:0.201m
Score/min:434
Driving Accuracy:59.716%
Gunner Accuracy:52.281%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A+
Kills:90
V. Kills: N/A
Deaths:6
KDR:15
Accuracy:40.152% C
KPH:152.200 A+
VKPH:0 D*
Aphelion VEX-4H
A+
Kills:67
V. Kills:62 106%
Deaths:9
KDR:7.444
Accuracy:44.977% C+
KPH:48.200 B+
VKPH:44.600 A+
Kills:157 (0 + 157)
Deaths:15
KDR:10.467
VKDR:4.133
Vehicle Kills:62
Kill Difference:142
Playtime:1.981 hours
Usage:0%
Score:0.062m
Score/min:520
Driving Accuracy:N/A%
Gunner Accuracy:44.977%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 7,0136,9841,3755.079B*0.7947.074%A77.191%B*46.9BN/A140148.8h1.7B**3.6B**
Betelgeuse 54-A 1,7041,6963385.018B++0.7329.763%B*48.408%A*74.1C**N/A22022.9h8.6A29B**
C150 Dalton 2,8671,4922615.716C+1.4320.462%F-N/A14920U13750U131254600.1h2.3A11.4C++
SVA-88 1,2331,2282634.669A++0.3828.596%B**28.502%B+53.2BN/A22423.1h9.2B**32.3B*
Terminus VX-9 1,1991,1953783.161B*1.1328.976%B++23.849%C36.9C+N/A15032.4h9.9B**34.2B*
H-V45 1,1851,1823363.518A0.7730.322%A17.09%D37.9C*N/A17031.2h10.3B**33.9B**
Force-Blade 1,1991,1765,3450.22S4.0756.265%A*N/A2.5A*N/A9474.3h1.6B++2.8B*
Flare VE6 1,1731,1651876.23S1.9430.897%A+38.112%A++56.3B+N/A17820.7h7.8B**25.1B*
Orion VS54 1,1731,1632434.786A**0.5029.173%A++33.104%B**51.7B*N/A22622.5h8.6A29.6B
CME 1,1671,1602963.919M*0.3730.909%B*37.069%A*52.3B++N/A13322.2h9.7A31.5B**
NS-15M1 1,1621,1601945.979M++1.6933.33%A*35.259%A++61.1B*N/A15919h8.5A+25.5B**
NS-11A 1,1681,1603563.258A++1.0331.718%A+23.448%C++34C++N/A10034.1h11B**34.7B**
NS-44 Commissioner 1,1671,1605642.057B**2.2348.208%A+29.224%B**52.3B++N/A19222.2h2.4A+4.9B**
Pulsar LSW 1,1631,1592454.731M+0.4433.223%A++36.411%A+54.2B+N/A21721.4h8.6A25.9B**
XM98 1,1551,15310011.53S7.2442.009%B++86.557%A51B**N/A14622.6h1.6A3.9B**
Corvus VA55 1,1621,1522913.959M**0.3330.948%A40.451%A**38.8B+N/A11129.7h8.3A+26.8B**
V10 7947917310.836M*6.5541.175%C++87.864%B**55.7B**N/A16614.2h1.6B**4B++
Sirius SX12 7787741764.398M0.1131.615%A22.481%B+55.3AN/A15614h9.9B**31.3B*
Phaseshift VX-S 6106106110M+5.7143.732%B**87.049%B*55.5AN/A12011h1.8B*4.1B*
C-4 6204851194.076A++0.2128.44%B+N/A99B27.6C+9104.9h1.5C++5.2B
VX6-7 4494471313.412A++0.8829.801%B**25.503%B++34.9C++N/A16612.8h9.7B*32.5B*
Parallax VX3 4464463213.938M+9.6538.12%C+89.686%A+40.9B++N/A13810.9h1.5A3.8B*
NS-357 Underboss 4434422651.668B++2.6246.626%A20.815%C+42.5C++N/A12910.4h3.1B**6.7B*
Pulsar C 3863861053.676A++0.6130.6%A29.275%B**27.6C+N/A14614h8.3B**27.1B*
NS Decimator 6233691033.583M++0.7144.262%F-N/A33.5C+23.1B*40511h3.6B++8.1C+
Auraxium Force-Blade 3203201,8880.169M++4.1261.379%A*N/A1.9C**N/A6169.9h1.4A2.3B++
NS-15M AE 306306545.667A1.3828.137%B+47.712%A*80.5B++N/A2133.8h8.3A29.6B*
Eridani SX5 285283943.011A++1.2834.574%A+20.848%C++37.2C++N/A1257.6h10.1B++29.1B++
Solstice VE3 261259843.083M**1.2130.672%A+20.849%C++23.8C**N/A15010.9h10.8B**35.2B+
Beamer VS3 2552521541.636A2.6532.596%B*28.968%B*41.3B*N/A1576.1h6.8B++21B
Phobos VX86 250250932.688B**1.6070.499%B**16.4%C+50C++N/A1775h2B++2.9B+
Darkstar 222220603.667A+0.6229.188%B+39.091%A*42.3C+N/A1225.2h10.7B**36.7B++
Saron Laser Cannon 466218972.247C++2.0433.224%C**1.376%C--11.5C+13.1B+25819h102.2B+307.7B+
NSX Tomoe 206205375.541M1.2534.163%B**59.024%A*36C+N/A2015.7h10B**29.2B**
Damascus Edge 1791788850.201M**4.0959.081%A**2.247%D2.3C++N/A678.3h1.4B**2.4B*
Light PPA 190177199.316B*5.0347.176%B*1.695%B++63.2B+4.6B+3032.8h7.8B+16.5B++
NS-7 PDW 170169404.225S0.0635.552%A*18.343%C+52.8AN/A1733.2h10.4B**29.2B**
Proton II PPA 1441391013.9C+9.6128.353%B++2.158%C++73.2B++2.6D3001.9h7.3B*25.9B**
Thanatos VE70 132132403.3M+0.9949.383%B**13.636%D50.8AN/A2882.6h3A6.1B**
Proximity Mine 131131914.556M*10.2737.185%DN/A163.8B*N/A5940.8h1.9C++5.2C
Pulsar VS1 129128482.667A++1.6231.109%A+18.75%C34.6B+N/A2483.7h11.1B**35.7B**
Artemis VX26 128127274.704M+0.4132.434%B**28.347%B++55.2B**N/A1842.3h7.8A++23.9B**
NS Baron G5AE 115115303.833A*0.4654.046%B++28.696%A*47.9C++N/A1842.4h3.3B**6C++
Phantom VA23 113113284.036A0.2544.847%A+35.398%B+35.3CN/A943.2h3.5B**7.8B**
M60-A Bulldog 114111427.75S23.4644.022%B++N/A46.3C**1.3D**3772.4h3.5A+8.1B**
Cosmos VM3 103103214.905A++0.6223.519%A20.388%B38.1B+N/A2062.7h10.2A43.3B**
Zenith VX-5 10099283.536M0.7534.669%A++34.343%A*30.9C+N/A1303.2h10.6B*30.5B*
Frag Grenade 10199199N/A94.7140.025%DN/A495C+10C++22730.2h3.2B+8.1C*
NS-30 Vandal 9999253.96A+0.3340.358%A20.202%D-41.3C++N/A1312.4h4.3B**10.7B**
Cosmos VM3 9797214.619A++0.3324.157%A26.804%A++34.6C**N/A1602.8h11.5B**47.7B+
Spiker 9494701.343B2.9526.719%C-23.404%C**42.7BN/A1622.2h6.6B+24.6B+
Manticore SX40 9393671.388B+2.9026.719%C-22.581%C++22.1CN/A964.2h6.2B++23.3B+
NS-11C 9392422.19A2.1030.5%A21.739%B+21.4CN/A1334.3h9.7B**31.7B*
M40 Fury-H 9090615C**10.7140.152%C2.222%B**150A+N/A4380.6h4.7B**11.7B**
NS-44P Commissioner 8383352.371B**1.9253.714%A+36.145%B**69.2B+N/A2031.2h2.3A4.2B**
Spear Anti-Vehicle Phalanx Turret 11182182U77.7160.032%A+7.317%A++102.5M**36.3A+6740.8h4.6A7.6A
NS-44L Blackhand 8080451.778B+2.5144.497%B27.5%D--61.5A*N/A1701.3h2.4A5.3B**
Tank Mine 1257489.25M*4.9647.312%B**N/A148B*102A+22650.5h3F-6.3C+
Ursa 7474174.353M**0.0626.732%B++25.676%C*46.3C**N/A3761.6h8.9B*33.2B++
Cerberus 7069332.091B**2.2024.333%D--21.739%C+23.8C-N/A1042.9h4.4B**17.9B
Supernova FPC 13868135.231C+0.9459.716%B++N/A15.8D-16.3C*3954.3h7.4D--12.4C--
Aphelion VEX-4H 1296797.444C*3.1544.977%C+4.478%B*47.9B+44.3A+5531.4h49B+108.9B+
S1 10767272.481M++1.8157.937%C++4.478%B**33.5B+20B**6572h4.4B**7.5B*
Nyx VX31 6565164.063A0.2334.45%C++26.154%C36.1C+N/A981.8h4A11.5B*
Equinox VE2 5757222.591A1.7032.491%A24.561%B+33.5C+N/A1851.7h8.1A+25B**
MKV Suppressed 5757193A**1.2933.59%A+19.298%C+51.8B*N/A2701.1h11.5B++34.2B++
VE-S Canis 5555124.583M*0.2933.894%B**47.273%M++61.1B++N/A1720.9h7.3A21.6B*
CAS30 Tank Buster 9553222.409B++1.8844.177%C+5.66%S6.2C4.9C-4758.6h36.7B++83.1B++
NS Baron G5 5151124.25S0.0455.743%B**15.686%C*46.4B+N/A2531.1h3.2A5.8C+
E540 Halberd 9251412.75C**8.4652.281%B+9.804%S34C**27.3A++7231.5h5.4B+10.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16330.4h
AE Medical Applicator32,0000.6h
Nanite Revive Grenade09200.3h
Nanite Healing Grenade02640.1h
Restoration Kit112790.4h
Motion Spotter2017,0818.6h
Shield Recharging Field141,9600.6h
Ammunition Package11080.1h
Nano-Armor Kit3497,7767.3h
Medical Kit3964,55418.4h
Anti-Infantry MANA Turret0790.1h
Medical Applicator7495,1356.2h
Recon Detection Device61,1071.7h

Check the help document for the dictionary if you want to learn more about words used here.


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