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Ranger ViperMkIV[H] ViperMkIV
NC BR 38

KDR: 4.39

Score: 21.4m

Last Seen: Jan 18th, 2019 3:39 PM
- OFFLINE - 4.9 hour(s)

Prestige 1, Battle Rank 38 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 46
Level Progress (to 39): 81%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS SAS-R C150 Dalton Mag-Cutter AF-23 Grinder Blitz GD-10 AF-4 Cyclone NC14 Bolt Driver AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,452,760 MLG Score: 2760
Fun Score: N/A
Cheeseburgers Flipped: 278TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.507%23.871%7763099212,1783.059031.327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.054%2.241A*0.482B+-0.893D--HEAD ++ (~7.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.628B+90.367C**18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.415%1.054%193310195693754761.5133119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.66%-0.108C+-0.508D0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.70.361C**37.40.293C*65.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.148%1.558%205110213212033731.5735386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.363C--0.688D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.711B++4.10.669B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.166%1.251%1674410183,278240230613.6017142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.635%-0.09C+-0.79D--0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.92B*3.30.915B*6.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.579%83.692%1674510176,5611901834.3508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.036%1.589A+1.086B**-0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.621B+1.70.463B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.326%15.1%16742102064935601.82303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.831%1.327A0.124C+-0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.709B++2.20.547B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 46
21.4m317.3%519 (31.1k)444 (26.6k)4.386331,7707,2434.677938 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022166025.975%29.179%75806:409

10% Combat Medic23% Engineer16% Heavy Assault35% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2013 12:02 AMJul 4th, 2018 7:44 PMJan 19th, 2019 12:10 PM (8h) (PST)Jan 18th, 2019 11:43 AM (1d) (PST)Jan 18th, 2019 11:39 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6611065550.6590.1500.1922.3520.0822760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,6726,34233,33040912141526,615

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
803.4h/33.5d 2,112 9,270 6,921 113.4k 534 2,891 3,963 31.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:29.919% B**
HSR:31.466% B*
NC6 Gauss SAW
A++
Kills:926
Deaths:234
KDR:3.957
Accuracy:29.499% A++
HSR:25.486% B+
NC05 Jackhammer
B+
Kills:799
Deaths:192
KDR:4.161
Accuracy:48.730% B+
HSR:16.896% B+
GD-22S
A++
Kills:607
Deaths:165
KDR:3.679
Accuracy:31.941% A++
HSR:36.573% A++
EM6
B**
Kills:452
Deaths:114
KDR:3.965
Accuracy:27.813% B**
HSR:23.230% C+
EM1
A++
Kills:325
Deaths:123
KDR:2.642
Accuracy:29.783% A++
HSR:23.692% B
NS-15M1
A
Kills:145
Deaths:35
KDR:4.143
Accuracy:28.958% A
HSR:22.069% C+
NC05 Jackhammer AE
S
Kills:57
Deaths:5
KDR:11.400
Accuracy:53.384% B++
HSR:40.351% S
Kills:4,471
Deaths (as Heavy Assault):1,153
Deaths (to Heavy Assaults):2,038
KDR:3.87771
Kill Difference:3,318
Playtime:132.441 hours
Usage:16%
Score:2.959m
Score/min:372
Accuracy (listed only):35.003%
HSR (listed only):27.470%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:538
Deaths:185
KDR:2.908
Accuracy:32.093% A++
HSR:18.402% C
Razor GD-23
A**
Kills:450
Deaths:179
KDR:2.514
Accuracy:36.553% A**
HSR:17.556% D
GD-66 Claw
B+
Kills:386
Deaths:127
KDR:3.039
Accuracy:63.726% B+
HSR:16.062% C**
AF-4A Bandit
B++
Kills:264
Deaths:112
KDR:2.357
Accuracy:28.684% B++
HSR:26.515% B++
Mauler S6
A
Kills:263
Deaths:95
KDR:2.768
Accuracy:52.889% A
HSR:13.688% C
NS-11C
A++
Kills:94
Deaths:31
KDR:3.032
Accuracy:32.657% A++
HSR:20.213% C*
AC-X11
B*
Kills:69
Deaths:25
KDR:2.760
Accuracy:29.232% B*
HSR:17.391% D
AF-19 Mercenary
A+
Kills:65
Deaths:43
KDR:1.512
Accuracy:21.960% C+
HSR:29.231% A+
Kills:2,129
Deaths (as Engineer):797
Deaths (to Engineers):1,427
KDR:2.67127
Kill Difference:1,332
Playtime:185.514 hours
Usage:23%
Score:6.979m
Score/min:627
Accuracy (listed only):37.224%
HSR (listed only):19.882%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
M++
Kills:1,163
Deaths:341
KDR:3.411
Accuracy:39.729% M++
HSR:18.143% C**
AF-4 Cyclone
A++
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:33.509% A++
HSR:26.139% B**
GD-7F
A++
Kills:538
Deaths:185
KDR:2.908
Accuracy:32.093% A++
HSR:18.402% C
Razor GD-23
A**
Kills:450
Deaths:179
KDR:2.514
Accuracy:36.553% A**
HSR:17.556% D
GD-66 Claw
B+
Kills:386
Deaths:127
KDR:3.039
Accuracy:63.726% B+
HSR:16.062% C**
AF-4A Bandit
B++
Kills:264
Deaths:112
KDR:2.357
Accuracy:28.684% B++
HSR:26.515% B++
Mauler S6
A
Kills:263
Deaths:95
KDR:2.768
Accuracy:52.889% A
HSR:13.688% C
MKV Suppressed
A
Kills:109
Deaths:30
KDR:3.633
Accuracy:32.663% A
HSR:22.018% B+
NS-11C
A++
Kills:94
Deaths:31
KDR:3.032
Accuracy:32.657% A++
HSR:20.213% C*
AC-X11
B*
Kills:69
Deaths:25
KDR:2.760
Accuracy:29.232% B*
HSR:17.391% D
AF-19 Mercenary
A+
Kills:65
Deaths:43
KDR:1.512
Accuracy:21.960% C+
HSR:29.231% A+
Kills:4,564
Deaths (as Light Assault):1,473
Deaths (to Light Assaults):1,468
KDR:3.09844
Kill Difference:3,091
Playtime:92.926 hours
Usage:12%
Score:2.170m
Score/min:389
Accuracy (listed only):36.699%
HSR (listed only):20.487%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:3,215
Deaths:671
KDR:4.791
Accuracy:46.811% A
HSR:79.533% B**
Blitz GD-10
M++
Kills:1,163
Deaths:341
KDR:3.411
Accuracy:39.729% M++
HSR:18.143% C**
AF-4 Cyclone
A++
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:33.509% A++
HSR:26.139% B**
NC14 Bolt Driver
A+
Kills:1,161
Deaths:127
KDR:9.142
Accuracy:44.710% A+
HSR:85.013% A
AF-8 RailJack
A+
Kills:1,161
Deaths:73
KDR:15.904
Accuracy:46.122% A+
HSR:87.511% A
LA3 Desperado
B++
Kills:913
Deaths:476
KDR:1.918
Accuracy:32.885% B++
HSR:22.015% B+
LA80
A+
Kills:862
Deaths:74
KDR:11.649
Accuracy:42.332% C*
HSR:91.183% A+
AF-18 Stalker
A++
Kills:600
Deaths:166
KDR:3.614
Accuracy:35.996% A++
HSR:19.500% C+
LA8 Rebel
B**
Kills:182
Deaths:106
KDR:1.717
Accuracy:27.814% C
HSR:29.670% B**
NC4 Mag-Shot
B*
Kills:175
Deaths:116
KDR:1.509
Accuracy:32.801% B*
HSR:19.429% C+
NS-30 Vandal
B**
Kills:174
Deaths:46
KDR:3.783
Accuracy:39.775% B**
HSR:18.391% D--
EM4 Longshot
A+
Kills:162
Deaths:17
KDR:9.529
Accuracy:42.390% B+
HSR:89.506% A+
NS-357 Underboss
A+
Kills:141
Deaths:67
KDR:2.104
Accuracy:48.134% A+
HSR:11.348% D*
NS-44 Commissioner
B*
Kills:133
Deaths:71
KDR:1.873
Accuracy:43.789% B*
HSR:25.564% B+
NS-44P Commissioner
B**
Kills:112
Deaths:53
KDR:2.113
Accuracy:49.913% B**
HSR:35.714% B**
MKV Suppressed
A
Kills:109
Deaths:30
KDR:3.633
Accuracy:32.663% A
HSR:22.018% B+
Impetus
B**
Kills:62
Deaths:19
KDR:3.263
Accuracy:39.899% B**
HSR:32.258% B+
Kills:11,488
Deaths (as Infiltrator):2,758
Deaths (to Infiltrators):857
KDR:4.16534
Kill Difference:8,730
Playtime:278.372 hours
Usage:35%
Score:6.097m
Score/min:365
Accuracy (listed only):39.957%
HSR (listed only):41.937%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
M++
Kills:1,163
Deaths:341
KDR:3.411
Accuracy:39.729% M++
HSR:18.143% C**
AF-4 Cyclone
A++
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:33.509% A++
HSR:26.139% B**
Carnage AR
B**
Kills:683
Deaths:270
KDR:2.530
Accuracy:29.179% B**
HSR:21.084% C++
NC9 A-Tross
B*
Kills:590
Deaths:179
KDR:3.296
Accuracy:29.620% B*
HSR:27.119% B+
NC1 Gauss Rifle
A++
Kills:421
Deaths:173
KDR:2.434
Accuracy:30.645% A++
HSR:22.565% C**
GD-66 Claw
B+
Kills:386
Deaths:127
KDR:3.039
Accuracy:63.726% B+
HSR:16.062% C**
Mauler S6
A
Kills:263
Deaths:95
KDR:2.768
Accuracy:52.889% A
HSR:13.688% C
GR-22
A+
Kills:189
Deaths:79
KDR:2.392
Accuracy:31.770% A+
HSR:9.524% D**
NS-11A
A++
Kills:176
Deaths:81
KDR:2.173
Accuracy:32.843% A++
HSR:21.023% C+
MKV Suppressed
A
Kills:109
Deaths:30
KDR:3.633
Accuracy:32.663% A
HSR:22.018% B+
Reaper DMR
A
Kills:97
Deaths:38
KDR:2.553
Accuracy:31.653% A
HSR:31.959% B**
Gauss Rifle S
B++
Kills:62
Deaths:22
KDR:2.818
Accuracy:28.728% B++
HSR:22.581% B
Kills:5,302
Deaths (as Combat Medic):1,740
Deaths (to Combat Medics):912
KDR:3.04713
Kill Difference:3,562
Playtime:80.472 hours
Usage:10%
Score:1.907m
Score/min:395
Accuracy (listed only):36.413%
HSR (listed only):20.992%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:1,218
Deaths:154
KDR:7.909
Accuracy:45.578% A
HSR:14.614% C+
AF-23 Grinder
A+
Kills:936
Deaths:124
KDR:7.548
Accuracy:53.237% A+
HSR:18.483% B+
NCM1 Scattercannon
A++
Kills:177
Deaths:43
KDR:4.116
Accuracy:54.723% A++
HSR:21.469% A+
Kills:2,331
Deaths (as MAX Suit):160.500
Deaths (to MAX Suits):376
KDR:14.52336
Kill Difference:2,170.500
Playtime:34.823 hours
Usage:4%
Score:1.270m
Score/min:608
Accuracy (listed only):51.180%
HSR (listed only):18.189%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B
Kills:297
V. Kills:50 N/A
Deaths:35
KDR:8.486
Accuracy:57.087% C++
KPH:36.300 C
VKPH:6.100 B
M20 Mustang
C*
Kills:122
V. Kills:130 93%
Deaths:63
KDR:1.937
Accuracy:30.626% C+
KPH:10.200 C
VKPH:10.900 C*
Vortek Rotary
C+
Kills:111
V. Kills:111 99%
Deaths:49
KDR:2.265
Accuracy:25.610% D-
KPH:10.500 C
VKPH:10.500 C+
Breaker Rocket Pods
B+
Kills:83
V. Kills:15 N/A
Deaths:5
KDR:16.600
Accuracy:52.883% B+
KPH:72.700 C+
VKPH:13.100 C
Kills:613 (530 + 0)
Deaths:152
KDR:4.033
VKDR:2.013
Vehicle Kills:306
Kill Difference:461
Playtime:31.879 hours
Usage:4%
Score:0.619m
Score/min:324
Piloting Accuracy:25.610%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:2,577
V. Kills:2,032 127%
Deaths:351
KDR:7.342
Accuracy:32.506% D
KPH:34.100 C++
VKPH:26.900 C**
CAS30 Tank Buster
C
Kills:150
V. Kills:166 90%
Deaths:81
KDR:1.852
Accuracy:46.524% C*
KPH:5.100 C--
VKPH:5.600 C
Kills:2,727 (150 + 2,577)
Deaths:432
KDR:6.313
VKDR:5.088
Vehicle Kills:2,198
Kill Difference:2,295
Playtime:105.044 hours
Usage:13%
Score:3.665m
Score/min:581
Piloting Accuracy:46.524%
Gunner Accuracy:32.506%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:62
V. Kills:37 163%
Deaths:9
KDR:6.889
Accuracy:44.591% D*
KPH:25.700 C
VKPH:15.400 C-
Kills:62 (62 + 0)
Deaths:9
KDR:6.889
VKDR:4.111
Vehicle Kills:37
Kill Difference:53
Playtime:2.409 hours
Usage:0%
Score:0.054m
Score/min:376
Driving Accuracy:44.591%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:321
V. Kills:302 106%
Deaths:39
KDR:8.231
Accuracy:37.148% F
KPH:18.700 C-
VKPH:17.600 B++
Enforcer ML85
B+
Kills:146
V. Kills:115 126%
Deaths:19
KDR:7.684
Accuracy:49.375% B**
KPH:24.600 C*
VKPH:19.300 B+
E540 Halberd
C++
Kills:54
V. Kills:30 174%
Deaths:7
KDR:7.714
Accuracy:47.653% B+
KPH:28.300 C+
VKPH:15.700 C++
Kills:521 (321 + 200)
Deaths:65
KDR:8.015
VKDR:6.877
Vehicle Kills:447
Kill Difference:456
Playtime:24.984 hours
Usage:3%
Score:0.816m
Score/min:544
Driving Accuracy:37.148%
Gunner Accuracy:47.653%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:239
V. Kills:9 N/A
Deaths:8
KDR:29.875
Accuracy:54.522% B+
KPH:134.500 B+
VKPH:5.100 D
Kills:239 (0 + 239)
Deaths:8
KDR:29.875
VKDR:1.125
Vehicle Kills:9
Kill Difference:231
Playtime:1.777 hours
Usage:0%
Score:0.098m
Score/min:919
Driving Accuracy:N/A%
Gunner Accuracy:54.522%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:2
KDR:25
Accuracy:21.885% N/A
KPH:129.800 N/A
VKPH:2.600 N/A
Kills:50 (0 + 50)
Deaths:2
KDR:25
VKDR:0.500
Vehicle Kills:1
Kill Difference:48
Playtime:0.386 hours
Usage:0%
Score:0.011m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:21.885%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:99
V. Kills:3 N/A
Deaths:25
KDR:3.960
Accuracy:40.816% C+
KPH:31.100 D
VKPH:0.900 D
Kills:99 (99 + 0)
Deaths:25
KDR:3.960
VKDR:0.120
Vehicle Kills:3
Kill Difference:74
Playtime:3.181 hours
Usage:0%
Score:0.034m
Score/min:176
Driving Accuracy:40.816%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,2293,2156714.791B++0.4046.811%A79.533%B**45.9BN/A17670h1.7B**3.7B**
C150 Dalton 4,6092,5773517.342C*2.9632.506%DN/A34C++26.8C**69175.7h3.2B*9.7B+
Mag-Cutter 1,5451,5244,8560.314S4.0753.241%A*N/A3.7SN/A15410h1.5B*2.7B++
AF-23 Grinder 1,2231,2181547.909A*3.5245.578%A14.614%C+45.3B**N/A22126.9h3.7A+8.1A+
Blitz GD-10 1,1721,1633413.411M0.9839.729%M++18.143%C**42.1B++N/A18627.6h14.8C*37.2B*
AF-4 Cyclone 1,1691,1633053.813A*0.5733.509%A++26.139%B**51.5B*N/A21322.6h8.8B*26.3B*
NC14 Bolt Driver 1,1631,1611279.142S4.7644.71%A+85.013%A52.3A*N/A14022.2h1.7A3.9B**
AF-8 RailJack 1,1621,1617315.904S11.5246.122%A+87.511%A51.6A*N/A14322.5h1.6A3.5B**
LA1 Anchor 1,1611,1602854.07B++0.3229.919%B**31.466%B*45.1C+N/A18525.7h7.8B**26B*
AF-23 Grinder 9379361247.548A++3.1653.237%A+18.483%B+41.4B+N/A18922.6h4.8B**9.1A
NC6 Gauss SAW 9299262343.957M0.4329.499%A++25.486%B+48.2B**N/A22319.2h7.1B**24.2B*
LA3 Desperado 9239134761.918B**2.4732.885%B++22.015%B+41.5B+N/A18122h6.5B**19.8B**
LA80 8638627411.649M+7.2642.332%C*91.183%A+69A+N/A20712.5h1.7B*3.9B++
NC05 Jackhammer 7997991924.161A**0.2348.73%B+16.896%B+59.6B*N/A21413.4h3.1A+6.4B*
Carnage AR 6886832702.53B**1.8629.179%B**21.084%C++36.9BN/A15818.5h11.1B**38B*
GD-22S 6086071653.679A0.7131.941%A++36.573%A++48.6B+N/A17912.5h8.1A25.3B**
AF-18 Stalker 6016001663.614A*0.7735.996%A++19.5%C+38C**N/A19915.8h10.7B++29.8B*
NC9 A-Tross 5945901793.296A++1.0929.62%B*27.119%B+40.4BN/A18414.6h8B**26.9B*
GD-7F 5405381852.908A*1.4832.093%A++18.402%C28.3C++N/A11919h10.4B*32.6B*
EM6 4534521143.965A++0.4227.813%B**23.23%C+43.5C*N/A19210.4h8B**28.9B++
Razor GD-23 4524501792.514A++1.8736.553%A**17.556%D22.2C+N/A10220.3h9.7B*26.6B*
NC1 Gauss Rifle 4214211732.434A1.9530.645%A++22.565%C**37.6B**N/A16711.2h9A29.5B**
M60-A Bulldog 4574082615.692A*11.3142.563%B*N/A46.9B+5.6C+5108.7h4.2B**9.9B**
GD-66 Claw 3863861273.039A+1.3563.726%B+16.062%C**36.4C+N/A16610.6h1.7A2.6B*
C-4 525375934.032A++0.3524.86%C+N/A85.2C++34.1B10774.4h1.4C**5.7C**
EM1 3263251232.642A++1.7429.783%A++23.692%B43.9B+N/A2007.4h10.7B35.9B++
Titan-150 AP 623321398.231B+3.8437.148%F1.558%D18.8C-17.7B++51617.1h4.1C**11.2C+
M30 Mustang AH 347297358.486B+4.1057.087%C++1.01%C-36.2C6.1B2128.2h5.4B++9.5B+
Bouncing Betty 2912912710.778A**6.3948.817%B+N/A181.9AN/A8371.6h1.9C++3.9B+
Hardlight Dagger 2692651,3490.196S4.1953.435%A++1.887%D2C*N/A6132.5h1.6B*3B+
AF-4A Bandit 2662641122.357B*2.0328.684%B++26.515%B++20DN/A9113.2h9.2B++32.2B++
Mauler S6 263263952.768A++1.6252.889%A13.688%C57.2A++N/A2294.6h3A+5.6B**
C85 Canister-H 248239829.875B*25.4954.522%B+8.787%D132.8B+5D9181.8h3.5B**6.4B**
NS Decimator 377227762.987A**1.4047.742%F2.643%C**36.6C*24.2B**4716.2h3.3B**6.8B+
GR-22 189189792.392B*1.9931.77%A+9.524%D**39.4B+N/A1734.8h11.9B++37.6B*
LA8 Rebel 1881821061.717B**2.6727.814%C29.67%B**31.9C++1.1B**1495.7h4.4B**15.9B+
NCM1 Scattercannon 177177434.116A+0.2754.723%A++21.469%A+31.1B++N/A1925.7h5.9B*10.7B*
NS-11A 176176812.173B+2.2132.843%A++21.023%C+25.9CN/A1136.8h10.6B**32.4B**
NC4 Mag-Shot 1821751161.509B**2.8832.801%B*19.429%C+30.2B1.2B**1395.8h7.2B+21.8B+
NS-30 Vandal 175174463.783A0.6039.775%B**18.391%D--34.8C+N/A1235h5.1B+12.8B++
EM4 Longshot 162162179.529A*5.1442.39%B+89.506%A+41.5B++N/A1713.9h1.6B**3.8B*
Shrike 232154791.949A*2.4451.595%C--1.948%C--35.8B**18.1B*4534.3h3.7A+7.1B**
CAS30 Tank Buster 316150811.852B+2.5346.524%C*N/A5.1C--5.6C29929.4h51.5C++110.7C**
Enforcer ML85 261146197.684B++3.3049.375%B**N/A24.7C*19.5B+5965.9h10.3B++20.8B**
NS-15M1 145145354.143A*0.2428.958%A22.069%C+29.6CN/A1554.9h10.3B*35.7B++
NS-357 Underboss 145141672.104A2.2848.134%A+11.348%D*40.3C++1.1A1693.5h3.6B++7.4B*
NS-44 Commissioner 133133711.873B*2.5143.789%B*25.564%B+49.3B++N/A2082.7h2.6A6B**
M20 Mustang 252122631.937C++2.4530.626%C+1.639%C10.2C10.8C++33412h98B320B+
NS-44P Commissioner 112112532.113B++2.2749.913%B**35.714%B**50.9C+N/A1402.2h2.6B**5.2B*
Vortek Rotary 222111492.265C*2.1225.61%D-N/A10.5C10.5C+29610.6h59.7B+233.2B
MKV Suppressed 110109303.633M++0.7532.663%A22.018%B+40.4B+N/A1562.7h10.1B*31B++
S12 Renegade 10299253.96C++0.4340.816%C+8.081%B*30.9DN/A1763.2h2.2A5.4B*
Reaper DMR 9797382.553B+1.8331.653%A31.959%B**35.9C++N/A1432.7h8.1B*25.6B*
Hunter QCX-B 9797841.155B+3.2335.263%D-29.897%C+13.3C+N/A497.3h3.4C**9.6C*
NS-11C 9594313.032A*1.3532.657%A++20.213%C*23.5C+N/A1334h10.3B**31.4B**
Breaker Rocket Pods 9883516.6A12.2152.883%B+N/A75.5C+13.6C+12671.1h9.7B**18.4B++
Frag Grenade 7777177N/A72.6138.072%D--N/A385CN/A17480.2h4C+10.5C
AC-X11 6969252.76A++1.6329.232%B*17.391%D18.6CN/A1173.7h7.9B++27B++
Carver 69681450.469A*3.9222.551%C2.941%F-5.7C++N/A2412h1.5C+6.5C++
AF-19 Mercenary 6865431.512B**2.8721.96%C+29.231%A+15.5C+N/A1994.2h10.4B++47.6B+
Impetus 6362193.263B**1.1239.899%B**32.258%B+44.3C**N/A1581.4h3.8B*9.6B*
Gauss Rifle S 6262222.818A++1.5728.728%B++22.581%B34.4BN/A1591.8h8.5B**29.4B*
L100 Python AP 996296.889B+2.5044.591%D*N/A25.8C15.4C-3752.4h4.9B+11C*
NC05 Jackhammer AE 5757511.4S7.0153.384%B++40.351%S51.8C+N/A1431.1h3.7B*7B+
E540 Halberd 845477.714C++3.3347.653%B+3.704%C*28.4C+15.8C*6371.9h4.9B++10.3B++
M12 Kobalt 5150225A20.6121.885%B*12%D**125A++2.5C+4570.4h12.1A55.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter108,9767.8h
Nano-Armor Kit70132,4507.4h
Spawn Beacon32250.4h
Gauss Rifle Burst0900h
AE Nano-Armor Kit612,2241.1h
Nanite Revive Grenade02590.1h
Medical Kit2092,99413.3h
Medical Applicator3840,5522.5h
Spitfire Auto-Turret0650.1h
AE Medical Applicator22,3400.5h
Recon Detection Device103,3504.8h
Ammunition Package01290.1h
Nano-Repair Grenade0500h
Shield Recharging Field42350.1h

Check the help document for the dictionary if you want to learn more about words used here.


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