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General ViperMkV[CHI] ViperMkV
TR BR 95

KDR: 7.85

Score: 21.7m

Last Seen: May 25th, 2020 2:21 PM
- OFFLINE - 3.2 hour(s)

Prestige 1, Battle Rank 95 - Terran Republic on Cobalt
Level Progress (to 96): 72%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 Bighorn .50M MSW-R SMG-46AE Armistice T7 Mini-Chaingun AE NS-44P Commissioner MG-H1 Watchman NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,364,535 MLG Score: 8285
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.873%45.673%150142124121,5165.569772.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.971%2.252A*3.697M**-0.77D-HEAD ++ (~29.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.708B++7.10.502B+14.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.306%1.579%515212815701553223.65385176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.431%-0.071C+-0.597D-0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+5.30.577B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.154%1.723%1281412791,1031157139.5913154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.381%0.179C++-0.676D0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.838B++7.40.815B++12.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.284%87.072%12817127620,9013374361.8373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.923%1.255A1.288A-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.60.5B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.166%24.852%12812128116938500.437824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.232%1.188B**1.955A++0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.696B+2.20.539B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.7m297.3%447 (26.8k)374 (22.4k)7.8509649,8856,3548.1218195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283623027.903%57.705%161009:0521

7% Engineer22% Heavy Assault63% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2017 9:37 PMDec 10th, 2018 12:30 AMMay 27th, 2020 6:16 PM (8d) (PST)May 25th, 2020 11:54 AM (10d) (PST)May 25th, 2020 10:21 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
592905020.8600.1100.4962.6490.0308285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5325,39430,13852730159222,452

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
966.3h/40.3d 1,721 28,786 15,697 153.6k 472 4,846 1,767 34.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:1,558
Deaths:254
KDR:6.134
Accuracy:29.434% B**
HSR:51.155% M++
MG-H1 Watchman
A**
Kills:1,165
Deaths:159
KDR:7.327
Accuracy:31.017% A
HSR:47.897% A**
NS-15M1
M*
Kills:1,164
Deaths:147
KDR:7.918
Accuracy:31.666% A+
HSR:50.687% M*
TMG-50
M++
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:31.575% A+
HSR:47.893% M++
NS-15M AE
A*
Kills:1,162
Deaths:185
KDR:6.281
Accuracy:31.416% B*
HSR:46.730% A*
T32 Bull
M++
Kills:1,161
Deaths:157
KDR:7.395
Accuracy:31.868% A
HSR:49.612% M++
NSX Naginata
M++
Kills:160
Deaths:25
KDR:6.400
Accuracy:26.620% B+
HSR:53.125% M++
T9A "Butcher"
M+
Kills:106
Deaths:14
KDR:7.571
Accuracy:32.084% A+
HSR:51.887% M+
T9 CARV
M**
Kills:100
Deaths:19
KDR:5.263
Accuracy:30.410% A++
HSR:51% M**
Kills:7,739
Deaths (as Heavy Assault):1,143
Deaths (to Heavy Assaults):1,675
KDR:6.77078
Kill Difference:6,596
Playtime:208.020 hours
Usage:22%
Score:4.422m
Score/min:354
Accuracy (listed only):30.677%
HSR (listed only):49.999%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
A*
Kills:1,172
Deaths:149
KDR:7.866
Accuracy:32.679% B
HSR:42.747% A*
MG-S1 Jackal
M
Kills:817
Deaths:132
KDR:6.189
Accuracy:34.673% A
HSR:41.371% M
SMG-46 Armistice
S
Kills:332
Deaths:39
KDR:8.513
Accuracy:32.815% A
HSR:50.602% S
MKV Suppressed
M**
Kills:274
Deaths:34
KDR:8.059
Accuracy:31.861% B**
HSR:46.715% M**
NS Baron G5AE
A*
Kills:265
Deaths:52
KDR:5.096
Accuracy:54.477% B+
HSR:28.302% A*
LC2 Lynx
M++
Kills:203
Deaths:34
KDR:5.971
Accuracy:29.484% B**
HSR:41.872% M++
PDW-16 Hailstorm
M**
Kills:182
Deaths:34
KDR:5.353
Accuracy:31.363% A
HSR:41.209% M**
MG-C1 Kindred
A++
Kills:164
Deaths:30
KDR:5.467
Accuracy:32.489% B**
HSR:35.976% A++
NS-7 PDW
M**
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% B**
HSR:43.750% M**
NSX Tengu
A*
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% C++
HSR:37.500% A*
NS-11CP
A**
Kills:149
Deaths:31
KDR:4.806
Accuracy:33.739% B*
HSR:41.611% A**
TRAC-5
M**
Kills:121
Deaths:32
KDR:3.781
Accuracy:29.540% A+
HSR:40.496% M**
TRS-12 Uppercut
A*
Kills:108
Deaths:26
KDR:4.154
Accuracy:63.950% B+
HSR:27.778% A*
NS-11C
M**
Kills:66
Deaths:12
KDR:5.500
Accuracy:32.316% A+
HSR:43.939% M**
LC3 Jaguar
M++
Kills:65
Deaths:14
KDR:4.643
Accuracy:30.740% A
HSR:40% M++
HC1 Cougar
M++
Kills:64
Deaths:7
KDR:9.143
Accuracy:31.122% B**
HSR:42.188% M++
AS16 NightHawk
B**
Kills:61
Deaths:7
KDR:8.714
Accuracy:49.153% B++
HSR:19.672% B**
Kills:4,363
Deaths (as Light Assault):679
Deaths (to Light Assaults):1,482
KDR:6.42563
Kill Difference:3,684
Playtime:23.881 hours
Usage:2%
Score:0.449m
Score/min:313
Accuracy (listed only):36.504%
HSR (listed only):39.160%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:8,021
Deaths:831
KDR:9.652
Accuracy:46.177% B**
HSR:82.321% A
Bighorn .50M
A+
Kills:7,708
Deaths:307
KDR:25.108
Accuracy:40.396% C--
HSR:89.634% A+
SMG-46AE Armistice
A*
Kills:1,172
Deaths:149
KDR:7.866
Accuracy:32.679% B
HSR:42.747% A*
NS-44P Commissioner
B*
Kills:1,165
Deaths:433
KDR:2.691
Accuracy:48.047% B+
HSR:36.137% B*
RAMS-AE .50M
A+
Kills:1,162
Deaths:41
KDR:28.342
Accuracy:42.806% C++
HSR:91.566% A+
KSR-35
A
Kills:1,160
Deaths:129
KDR:8.992
Accuracy:44.996% A
HSR:41.810% A
NS-30 Vandal
M
Kills:1,160
Deaths:116
KDR:10
Accuracy:43.671% A+
HSR:50.172% M
M77-B
A++
Kills:1,160
Deaths:51
KDR:22.745
Accuracy:42.829% B++
HSR:91.121% A++
SR-7
B**
Kills:1,160
Deaths:56
KDR:20.714
Accuracy:42.394% C++
HSR:88.621% B**
HSR-1
A++
Kills:1,160
Deaths:150
KDR:7.733
Accuracy:42.087% B**
HSR:43.879% A++
RAMS .50M
A
Kills:1,160
Deaths:68
KDR:17.059
Accuracy:44.856% B*
HSR:88.535% A
SOAS-20
M++
Kills:1,160
Deaths:165
KDR:7.030
Accuracy:32.530% B++
HSR:45.517% M++
NS-44 Commissioner
A+
Kills:1,159
Deaths:448
KDR:2.587
Accuracy:49.879% A+
HSR:34.081% A+
MG-S1 Jackal
M
Kills:817
Deaths:132
KDR:6.189
Accuracy:34.673% A
HSR:41.371% M
NSX Daimyo
B+
Kills:530
Deaths:28
KDR:18.929
Accuracy:43.418% C++
HSR:96.415% B+
SMG-46 Armistice
S
Kills:332
Deaths:39
KDR:8.513
Accuracy:32.815% A
HSR:50.602% S
MKV Suppressed
M**
Kills:274
Deaths:34
KDR:8.059
Accuracy:31.861% B**
HSR:46.715% M**
NSX Tomoe
A*
Kills:213
Deaths:27
KDR:7.889
Accuracy:33.487% B++
HSR:60.563% A*
PDW-16 Hailstorm
M**
Kills:182
Deaths:34
KDR:5.353
Accuracy:31.363% A
HSR:41.209% M**
TS2 Inquisitor
M++
Kills:179
Deaths:54
KDR:3.315
Accuracy:33.238% B++
HSR:42.458% M++
NS-7 PDW
M**
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% B**
HSR:43.750% M**
NSX Tengu
A*
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% C++
HSR:37.500% A*
NS-357 Underboss
A++
Kills:125
Deaths:43
KDR:2.907
Accuracy:49.142% A
HSR:38.400% A++
TX1 Repeater
A**
Kills:60
Deaths:7
KDR:8.571
Accuracy:32.093% A
HSR:38.333% A**
Kills:31,539
Deaths (as Infiltrator):3,388
Deaths (to Infiltrators):1,087
KDR:9.30903
Kill Difference:28,151
Playtime:606.714 hours
Usage:63%
Score:13.660m
Score/min:375
Accuracy (listed only):39.400%
HSR (listed only):56.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
A*
Kills:1,172
Deaths:149
KDR:7.866
Accuracy:32.679% B
HSR:42.747% A*
MG-S1 Jackal
M
Kills:817
Deaths:132
KDR:6.189
Accuracy:34.673% A
HSR:41.371% M
TORQ-9
A**
Kills:340
Deaths:76
KDR:4.474
Accuracy:28.997% B*
HSR:43.529% A**
SMG-46 Armistice
S
Kills:332
Deaths:39
KDR:8.513
Accuracy:32.815% A
HSR:50.602% S
MKV Suppressed
M**
Kills:274
Deaths:34
KDR:8.059
Accuracy:31.861% B**
HSR:46.715% M**
NS Baron G5AE
A*
Kills:265
Deaths:52
KDR:5.096
Accuracy:54.477% B+
HSR:28.302% A*
TAR-AE
A++
Kills:212
Deaths:38
KDR:5.579
Accuracy:29.033% C++
HSR:42.453% A++
PDW-16 Hailstorm
M**
Kills:182
Deaths:34
KDR:5.353
Accuracy:31.363% A
HSR:41.209% M**
NS-11A
A*
Kills:170
Deaths:39
KDR:4.359
Accuracy:30.760% B**
HSR:39.412% A*
NS-7 PDW
M**
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% B**
HSR:43.750% M**
NSX Tengu
A*
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% C++
HSR:37.500% A*
SABR-13
M+
Kills:135
Deaths:20
KDR:6.750
Accuracy:27.362% C++
HSR:48.889% M+
T1B Cycler
M*
Kills:113
Deaths:11
KDR:10.273
Accuracy:31.365% B*
HSR:58.407% M*
MG-A1 Arbalest
M+
Kills:111
Deaths:23
KDR:4.826
Accuracy:26.189% C+
HSR:52.252% M+
TRS-12 Uppercut
A*
Kills:108
Deaths:26
KDR:4.154
Accuracy:63.950% B+
HSR:27.778% A*
TAR
M
Kills:104
Deaths:26
KDR:4
Accuracy:30.026% A
HSR:43.269% M
T1S Cycler
A*
Kills:76
Deaths:10
KDR:7.600
Accuracy:30.211% B**
HSR:38.158% A*
Cycler TRV
M*
Kills:64
Deaths:12
KDR:5.333
Accuracy:29.569% B**
HSR:45.313% M*
NS-11P
A**
Kills:64
Deaths:14
KDR:4.571
Accuracy:30.441% B**
HSR:42.188% A**
AS16 NightHawk
B**
Kills:61
Deaths:7
KDR:8.714
Accuracy:49.153% B++
HSR:19.672% B**
Kills:4,920
Deaths (as Combat Medic):788
Deaths (to Combat Medics):728
KDR:6.24365
Kill Difference:4,132
Playtime:51.821 hours
Usage:5%
Score:1.096m
Score/min:352
Accuracy (listed only):34.755%
HSR (listed only):41.676%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
M*
Kills:1,162
Deaths:139
KDR:8.360
Accuracy:36.114% A
HSR:50.344% M*
NS Baron G5AE
A*
Kills:265
Deaths:52
KDR:5.096
Accuracy:54.477% B+
HSR:28.302% A*
DMR-99
A*
Kills:204
Deaths:27
KDR:7.556
Accuracy:37.029% B+
HSR:48.529% A*
LC2 Lynx
M++
Kills:203
Deaths:34
KDR:5.971
Accuracy:29.484% B**
HSR:41.872% M++
MG-C1 Kindred
A++
Kills:164
Deaths:30
KDR:5.467
Accuracy:32.489% B**
HSR:35.976% A++
NS-11CP
A**
Kills:149
Deaths:31
KDR:4.806
Accuracy:33.739% B*
HSR:41.611% A**
TRAC-5
M**
Kills:121
Deaths:32
KDR:3.781
Accuracy:29.540% A+
HSR:40.496% M**
TRS-12 Uppercut
A*
Kills:108
Deaths:26
KDR:4.154
Accuracy:63.950% B+
HSR:27.778% A*
NS-11C
M**
Kills:66
Deaths:12
KDR:5.500
Accuracy:32.316% A+
HSR:43.939% M**
LC3 Jaguar
M++
Kills:65
Deaths:14
KDR:4.643
Accuracy:30.740% A
HSR:40% M++
HC1 Cougar
M++
Kills:64
Deaths:7
KDR:9.143
Accuracy:31.122% B**
HSR:42.188% M++
MG-HBR1 Dragoon
M**
Kills:63
Deaths:5
KDR:12.600
Accuracy:44.142% A++
HSR:61.905% M**
AS16 NightHawk
B**
Kills:61
Deaths:7
KDR:8.714
Accuracy:49.153% B++
HSR:19.672% B**
Kills:2,695
Deaths (as Engineer):416
Deaths (to Engineers):686
KDR:6.47837
Kill Difference:2,279
Playtime:69.533 hours
Usage:7%
Score:2.069m
Score/min:496
Accuracy (listed only):38.792%
HSR (listed only):40.201%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:907
V. Kills:541 167%
Deaths:8
KDR:113.375
Accuracy:28.699% D*
KPH:51.600 B+
VKPH:30.800 B+
Kills:907 (0 + 907)
Deaths:8
KDR:113.375
VKDR:67.625
Vehicle Kills:541
Kill Difference:899
Playtime:17.593 hours
Usage:2%
Score:0.548m
Score/min:519
Piloting Accuracy:N/A%
Gunner Accuracy:28.699%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:126
V. Kills:59 210%
Deaths:3
KDR:42
Accuracy:34.597% F*
KPH:33.200 C+
VKPH:15.500 D
Kills:126 (126 + 0)
Deaths:3
KDR:42
VKDR:19.667
Vehicle Kills:59
Kill Difference:123
Playtime:3.798 hours
Usage:0%
Score:0.066m
Score/min:292
Driving Accuracy:34.597%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:444
V. Kills:250 177%
Deaths:9
KDR:49.333
Accuracy:41.473% C--
KPH:37.700 B
VKPH:21.200 B+
E540 Halberd
C-
Kills:59
V. Kills:26 219%
Deaths:2
KDR:29.500
Accuracy:38.395% C-
KPH:22.900 C-
VKPH:10.100 D
Kills:503 (444 + 59)
Deaths:11
KDR:45.727
VKDR:25.091
Vehicle Kills:276
Kill Difference:492
Playtime:14.348 hours
Usage:1%
Score:0.454m
Score/min:527
Driving Accuracy:41.473%
Gunner Accuracy:38.395%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:67
V. Kills:33 197%
Deaths:10
KDR:6.700
Accuracy:56.105% B**
KPH:80.200 A++
VKPH:39.500 B**
MR11 Gatekeeper-H
S
Kills:61
V. Kills:31 191%
Deaths:
KDR:
Accuracy:54.343% C++
KPH:100.100 S
VKPH:50.900 A*
Kills:128 (0 + 128)
Deaths:10
KDR:12.800
VKDR:6.400
Vehicle Kills:64
Kill Difference:118
Playtime:1.445 hours
Usage:0%
Score:0.066m
Score/min:758
Driving Accuracy:N/A%
Gunner Accuracy:54.343%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:70
V. Kills:1 N/A
Deaths:3
KDR:23.333
Accuracy:22.181% B*
KPH:120.300 A
VKPH:1.700 C
Kills:70 (0 + 70)
Deaths:3
KDR:23.333
VKDR:0.333
Vehicle Kills:1
Kill Difference:67
Playtime:0.582 hours
Usage:0%
Score:0.021m
Score/min:600
Driving Accuracy:N/A%
Gunner Accuracy:22.181%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 8,0478,0218319.652A++1.8046.177%B**82.321%A63.2B++N/A203126.9h1.7B**3.7B*
Bighorn .50M 7,7207,70830725.107S17.2640.396%C--89.634%A+74.6B*N/A218103.3h1.5B**3.8B+
MSW-R 1,5651,5582546.134A1.7229.434%B**51.155%M++66.3B++N/A21423.5h8.4A28.6B**
SMG-46AE Armistice 1,1831,1721497.866S0.0232.679%B42.747%A*66.6C+N/A19317.6h9.9B++30.4B++
T7 Mini-Chaingun AE 1,1801,1691487.899S0.0528.356%A24.38%A++77.9B++N/A21115h9.7B*34.1B*
NS-44P Commissioner 1,1691,1654332.691B**5.1648.047%B+36.137%B*68.9C++N/A21516.9h2.7B*5.6B++
MG-H1 Watchman 1,1661,1651597.327M**0.5231.017%A47.897%A**103.1A+N/A25911.3h9.8A31.6B*
NS-15M1 1,1681,1641477.918S0.0731.666%A+50.687%M*68.5B++N/A21117h8.7A27.5B**
TMG-50 1,1661,1631836.355M**1.5031.575%A+47.893%M++72.7B**N/A26516h7.8B**24.6B**
NS-15M AE 1,1651,1621856.281A++1.5731.416%B*46.73%A*83B+N/A27214h8.8B**27.9B++
RAMS-AE .50M 1,1641,1624128.341S20.4942.806%C++91.566%A+80.7B**N/A28814.4h1.5B**3.6B++
AMR-66 1,1671,1621398.36S0.5136.114%A50.344%M*63.5A++N/A16918.3h5.1A+14.1B**
T32 Bull 1,1621,1611577.395S0.4631.868%A49.612%M++73.9B*N/A23815.7h8.6A27B**
KSR-35 1,1671,1601298.992A*1.1444.996%A41.81%A59.5B+N/A13519.5h3.2A+7.2B**
NS-30 Vandal 1,1661,16011610M++2.1543.671%A+50.172%M74.4B*N/A17415.6h3.8A8.7B**
M77-B 1,1601,1605122.745U14.8942.829%B++91.121%A++54.7A+N/A12821.2h1.5A+3.5B**
SR-7 1,1621,1605620.714S12.8642.394%C++88.621%B**48.1BN/A11124.1h1.6B**3.7B++
HSR-1 1,1631,1601507.733M*0.1242.087%B**43.879%A++62B+N/A25718.7h4.2B**9.9B*
RAMS .50M 1,1611,1606817.059S9.2144.856%B*88.535%A66.7A*N/A15517.4h1.5A3.3B**
SOAS-20 1,1671,1601657.03M**0.8232.53%B++45.517%M++64.8B**N/A18817.9h8.8B++27B**
NS-44 Commissioner 1,1601,1594482.587A5.2649.879%A+34.081%A+53.7B+N/A17121.6h2.5A5B**
C150 Dalton 1,4489078113.375U105.5228.699%D*N/A51.5B+30.7B+51917.6h2.2B**7.6B++
Hexedge 8758704,8350.18M++7.6757.235%A*N/A1.3C+N/A4659.4h1.4B**2.5B*
MG-S1 Jackal 8208171326.189M**1.6634.673%A41.371%M69.2B*N/A19211.8h7.8B**22.4B**
NSX Daimyo 5305302818.929M**11.0843.418%C++96.415%B+68.8C*N/A2907.7h2B++4.6B+
NS Decimator 777505559.182S1.3349.694%D**N/A41.7C++22.5B+26312.1h3.1B*6.1B+
Chainblade 4704681,4850.315S7.5468.763%M++N/A2A*N/A5233h1.4B**2B*
P2-120 AP 694444949.333S41.4841.473%C--1.126%D--37.6B21.2B+58911.8h5.8B+13.9C**
TORQ-9 345340764.474A++3.3828.997%B*43.529%A**53.1B+N/A2186.4h10.6A36.7B**
SMG-46 Armistice 332332398.513S0.6632.815%A50.602%S56.3B*N/A1595.9h9.5A29.1B*
MKV Suppressed 274274348.059S0.2131.861%B**46.715%M**78.3A+N/A3283.5h9.2B**29B++
NS Baron G5AE 265265525.096M++2.7554.477%B+28.302%A*56.4C++N/A2034.7h3.8B+7C+
Frag Grenade 2392301230N/A222.1544.712%CN/A460C18B++18830.5h3.3C**7.4C*
NSX Tomoe 216213277.889M**0.0433.487%B++60.563%A*56.1C**N/A1623.8h9.9B**29.6B*
TAR-AE 213212385.579A++2.2729.033%C++42.453%A++50.5CN/A2014.2h8.9B**30.6B++
DMR-99 206204277.556A*0.2937.029%B+48.529%A*55.1C++N/A1683.7h4.8A13B**
LC2 Lynx 203203345.971M**1.8829.484%B**41.872%M++52.1B++N/A2973.9h10.3B**34.9B*
Claymore 199199633.167M**25.3228.88%C--N/A153.1C++N/A4821.3h1.1B*3.7C*
PDW-16 Hailstorm 182182345.353S2.5031.363%A41.209%M**75.8A++N/A4002.4h10.4B*33.1B*
TS2 Inquisitor 179179543.315A*4.5433.238%B++42.458%M++55.9B+N/A1663.2h6.5A19.5B**
M60-A Bulldog 249178535.6A*27.7537.829%C+N/A37.1C14.8A++2324.8h6.2C--16.5C+
NS-11A 173170394.359A+3.4930.76%B**39.412%A*58.6B++1B+2492.9h10B**32.4B**
MG-C1 Kindred 168164305.467M**2.3832.489%B**35.976%A++51.3C*1.3C++2003.2h9.2B*28.2B*
NS-7 PDW 1611601510.667S2.8231.388%B**43.75%M**69.6A+N/A2502.3h9.8B**31.1B*
NSX Tengu 160160315.161M**2.6938.781%C++37.5%A*53.3C**N/A3013h8.8B**22.6B+
NSX Naginata 160160256.4S1.4526.62%B+53.125%M++66.7B+N/A2642.4h8.6B**32.1B++
NS-11CP 151149314.806A*3.0433.739%B*41.611%A**49.7CN/A1483h11.5C++34.2B
SABR-13 137135206.75M++1.1027.362%C++48.889%M+54B++N/A2462.5h7.2A++26.4B**
L100 Python AP 185126342M**34.1534.597%F*3.175%B+33.2C+15.5D2923.8h3.5B**10C++
NS-357 Underboss 125125432.907A+4.9449.142%A38.4%A++73.5B++N/A4281.7h3.2B*6.5B**
TRAC-5 121121323.781S4.0729.54%A+40.496%M**30.3B+N/A3404h9.8B**33.3B**
C-4 1601171110.636S2.7927.137%C++N/A53.2D19.5D5522.2h1.1B++4B+
T1B Cycler 1141131110.273M*2.4231.365%B*58.407%M*80.7B**N/A2751.4h9.1A28.9B**
MG-A1 Arbalest 114111234.826M**3.0226.189%C+52.252%M+52.9B+1.4C*2082.1h10.2A+39B**
TRS-12 Uppercut 108108264.154A*3.7063.95%B+27.778%A*54C**N/A2122h1.9B**3B++
T9A "Butcher" 106106147.571M++0.2832.084%A+51.887%M+81.5B+N/A4551.3h9B**27.9B**
TAR 104104264A+3.8530.026%A43.269%M47.3B+N/A3482.2h10.2B**33.8B**
T9 CARV 100100195.263A++2.5930.41%A++51%M**58.8B**N/A6961.7h8.9A29.3B**
T1S Cycler 7876107.6S0.2530.211%B**38.158%A*54.3B*1.4A1991.4h7.3A++24.3A
M12 Kobalt 7170323.333C*15.4822.181%B*21.429%B+116.7A1.7C5980.6h17C*76.8B+
G20 Vulcan-H 10067106.7B++1.1556.105%B**2.985%C++83.8A++41.3A8830.8h70.5B**125.7B**
NS-11C 6666125.5M**2.3532.316%A+43.939%M**55B*N/A3851.2h10.6B*32.8B*
LC3 Jaguar 6665144.643A*3.2130.74%A40%M++38.2C++N/A2431.7h10B+32.4B*
HC1 Cougar 666479.143S1.2931.122%B**42.188%M++42.7B1.3B**2391.5h8.1A25.9B**
Cycler TRV 6464125.333S2.5229.569%B**45.313%M*58.2B**N/A3071.1h9.3A31.5B**
NS-11P 6464144.571A**3.2830.441%B**42.188%A**58.2B++N/A4021.1h9.4A30.8B**
MG-HBR1 Dragoon 6363512.6S4.7544.142%A++61.905%M**45B+N/A2731.4h3.3A+7.6A
MR11 Gatekeeper-H 9261161U53.1554.343%C++N/A101.7S51.7A*5820.6h19.2A++35.3A+
AS16 NightHawk 616178.714S0.8649.153%B++19.672%B**76.3B**N/A4410.8h2.9B**5.8B**
TX1 Repeater 606078.571S0.7232.093%A38.333%A**54.5B**N/A2881.1h7.3A+22.9A
E540 Halberd 8559229.5A*21.6538.395%C-1.695%D22.7C-10D2442.6h5.3B13.7C++
Tank Mine 7956414S6.1545.098%B++N/A70D-28.8D*5930.8h2.5D--5.5C**
Spear Anti-Vehicle Phalanx Turret 8452317.333A+9.4858.979%A+1.923%D--86.7A**53.3M++9360.6h6B*10.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15551h
AE Nano-Armor Kit9345,9509.1h
AE Medical Applicator1342,7189.5h
Nanite Revive Grenade02280.1h
Nanite Healing Grenade01610h
Medical Applicator27,3351h
Restoration Kit204644.8h
Motion Spotter3436,21269.8h
Shield Recharging Field63800.3h
Recon Detection Device32,8959h
Ammunition Package21410.1h
Nano-Armor Kit729,6212.3h
Medical Kit6166,34683.2h
Nano-Repair Grenade03560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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