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Lt. Colonel ViperMkV[CHI] ViperMkV
TR BR 69

KDR: 7.37

Score: 15.2m

Last Seen: Dec 13th, 2018 9:40 PM
- OFFLINE - 5.1 hour(s)

Prestige 1, Battle Rank 69 - Terran Republic on Cobalt - Outfit Member of Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 13
Level Progress (to 70): 5%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 Bighorn .50M TMG-50 AMR-66 NS-15M AE MG-H1 Watchman HSR-1 NS-30 Vandal
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ViperMkV



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,564,244 MLG Score: 9244
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.898%46.355%15253299016,6825.863621.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.335%2.322A*3.992M**-1.088D*HEAD ++ (~29.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.726B++6.70.527B+13.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.375%2.469%367210203241282012.53125160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.969%0.051C+-0.111C+-0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+5.80.54B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.041%12.5%26621020136772081.7662365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.002%0.642B+2.09A*2.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.60.146C++43.3-0.106C+57.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.833%86.826%2666101613,4202661750.4511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.297%1.317A1.293A-0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.60.503B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.651%28%266110217526500.281955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.939A++2.709M-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.783B++1.90.618B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 13
15.2m306.5%491 (29.5k)407 (24.4k)7.3745734,0414,6167.5610969 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022440929.761%58.012%172708:0815

22% Heavy Assault69% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2017 9:37 PMDec 10th, 2018 12:30 AMDec 14th, 2018 6:00 AM (16h) (PST)Dec 13th, 2018 6:24 PM (1d) (PST)Dec 13th, 2018 5:40 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
580954850.9100.1230.5282.8590.0239244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8205,67729,14355732172124,405

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
623.7h/26d 861 19,748 10,407 107k 344 3,253 866 21.7m

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
M*
Kills:549
Deaths:98
KDR:5.602
Accuracy:34.599% A+
HSR:42.805% M*
SMG-46 Armistice
S
Kills:320
Deaths:38
KDR:8.421
Accuracy:32.832% A+
HSR:50.625% S
MKV Suppressed
S
Kills:255
Deaths:31
KDR:8.226
Accuracy:31.720% B**
HSR:47.451% S
NS Baron G5AE
A++
Kills:209
Deaths:44
KDR:4.750
Accuracy:53.739% B++
HSR:24.402% A++
PDW-16 Hailstorm
S
Kills:180
Deaths:33
KDR:5.455
Accuracy:31.380% A+
HSR:41.111% S
NS-7 PDW
S
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% A
HSR:43.750% S
NSX Tengu
M
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% B
HSR:37.500% M
LC2 Lynx
M**
Kills:150
Deaths:25
KDR:6
Accuracy:28.956% A
HSR:42% M**
TRAC-5
M**
Kills:99
Deaths:28
KDR:3.536
Accuracy:29.412% A++
HSR:39.394% M**
TRS-12 Uppercut
A*
Kills:75
Deaths:19
KDR:3.947
Accuracy:64.651% B+
HSR:28% A*
NS-11C
S
Kills:66
Deaths:11
KDR:6
Accuracy:32.187% A++
HSR:43.939% S
Kills:2,223
Deaths (as Light Assault):373
Deaths (to Light Assaults):1,070
KDR:5.95979
Kill Difference:1,850
Playtime:14.355 hours
Usage:2%
Score:0.296m
Score/min:344
Accuracy (listed only):37.240%
HSR (listed only):40.089%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
M**
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:31.580% A*
HSR:47.893% M**
NS-15M AE
A*
Kills:1,162
Deaths:185
KDR:6.281
Accuracy:31.416% A
HSR:46.730% A*
MG-H1 Watchman
M+
Kills:1,161
Deaths:154
KDR:7.539
Accuracy:31.045% A++
HSR:47.976% M+
MSW-R
S
Kills:1,159
Deaths:178
KDR:6.511
Accuracy:28.171% A
HSR:54.012% S
T32 Bull
M**
Kills:956
Deaths:133
KDR:7.188
Accuracy:31.895% A++
HSR:49.895% M**
NS-15M1
M**
Kills:562
Deaths:78
KDR:7.205
Accuracy:31.286% A++
HSR:50.356% M**
T7 Mini-Chaingun AE
A*
Kills:302
Deaths:34
KDR:8.882
Accuracy:27.343% A+
HSR:24.172% A*
NSX Naginata
M*
Kills:160
Deaths:25
KDR:6.400
Accuracy:26.620% B*
HSR:53.125% M*
T9 CARV
S
Kills:100
Deaths:19
KDR:5.263
Accuracy:30.410% A**
HSR:51% S
Kills:6,725
Deaths (as Heavy Assault):989
Deaths (to Heavy Assaults):1,217
KDR:6.7998
Kill Difference:5,736
Playtime:134.247 hours
Usage:22%
Score:3.174m
Score/min:394
Accuracy (listed only):29.974%
HSR (listed only):47.240%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:5,124
Deaths:567
KDR:9.037
Accuracy:47.629% A
HSR:82.201% A+
Bighorn .50M
A+
Kills:4,502
Deaths:206
KDR:21.854
Accuracy:40.002% C-
HSR:89.383% A+
HSR-1
A++
Kills:1,160
Deaths:150
KDR:7.733
Accuracy:42.087% A
HSR:43.879% A++
NS-30 Vandal
M+
Kills:1,160
Deaths:116
KDR:10
Accuracy:43.671% A++
HSR:50.172% M+
SOAS-20
M**
Kills:1,160
Deaths:165
KDR:7.030
Accuracy:32.530% B**
HSR:45.517% M**
M77-B
A++
Kills:1,160
Deaths:51
KDR:22.745
Accuracy:42.829% B*
HSR:91.121% A++
KSR-35
A++
Kills:1,160
Deaths:129
KDR:8.992
Accuracy:44.996% A+
HSR:41.810% A++
SR-7
A
Kills:1,160
Deaths:56
KDR:20.714
Accuracy:42.394% C**
HSR:88.621% A
RAMS .50M
A
Kills:1,160
Deaths:68
KDR:17.059
Accuracy:44.856% B**
HSR:88.535% A
NS-44 Commissioner
A++
Kills:1,159
Deaths:448
KDR:2.587
Accuracy:49.879% A++
HSR:34.081% A++
MG-S1 Jackal
M*
Kills:549
Deaths:98
KDR:5.602
Accuracy:34.599% A+
HSR:42.805% M*
NS-44P Commissioner
A+
Kills:483
Deaths:177
KDR:2.729
Accuracy:49.548% B**
HSR:37.681% A+
SMG-46 Armistice
S
Kills:320
Deaths:38
KDR:8.421
Accuracy:32.832% A+
HSR:50.625% S
NSX Daimyo
B*
Kills:314
Deaths:19
KDR:16.526
Accuracy:44.560% B+
HSR:96.815% B*
MKV Suppressed
S
Kills:255
Deaths:31
KDR:8.226
Accuracy:31.720% B**
HSR:47.451% S
PDW-16 Hailstorm
S
Kills:180
Deaths:33
KDR:5.455
Accuracy:31.380% A+
HSR:41.111% S
NSX Tomoe
M
Kills:163
Deaths:23
KDR:7.087
Accuracy:32.466% B++
HSR:63.804% M
NS-7 PDW
S
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% A
HSR:43.750% S
NSX Tengu
M
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% B
HSR:37.500% M
TS2 Inquisitor
M**
Kills:130
Deaths:33
KDR:3.939
Accuracy:33.745% B*
HSR:43.846% M**
NS-357 Underboss
A*
Kills:125
Deaths:43
KDR:2.907
Accuracy:49.142% A++
HSR:38.400% A*
TX1 Repeater
M
Kills:60
Deaths:5
KDR:12
Accuracy:31.967% A
HSR:38.333% M
Kills:21,804
Deaths (as Infiltrator):2,502
Deaths (to Infiltrators):823
KDR:8.71463
Kill Difference:19,302
Playtime:428.332 hours
Usage:69%
Score:10.277m
Score/min:400
Accuracy (listed only):39.682%
HSR (listed only):56.247%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
M*
Kills:549
Deaths:98
KDR:5.602
Accuracy:34.599% A+
HSR:42.805% M*
SMG-46 Armistice
S
Kills:320
Deaths:38
KDR:8.421
Accuracy:32.832% A+
HSR:50.625% S
MKV Suppressed
S
Kills:255
Deaths:31
KDR:8.226
Accuracy:31.720% B**
HSR:47.451% S
TORQ-9
M
Kills:222
Deaths:48
KDR:4.625
Accuracy:27.461% B++
HSR:42.342% M
NS Baron G5AE
A++
Kills:209
Deaths:44
KDR:4.750
Accuracy:53.739% B++
HSR:24.402% A++
PDW-16 Hailstorm
S
Kills:180
Deaths:33
KDR:5.455
Accuracy:31.380% A+
HSR:41.111% S
NS-7 PDW
S
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% A
HSR:43.750% S
NSX Tengu
M
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% B
HSR:37.500% M
TRS-12 Uppercut
A*
Kills:75
Deaths:19
KDR:3.947
Accuracy:64.651% B+
HSR:28% A*
Cycler TRV
S
Kills:64
Deaths:12
KDR:5.333
Accuracy:29.569% A+
HSR:45.313% S
SABR-13
S
Kills:62
Deaths:8
KDR:7.750
Accuracy:26.592% C++
HSR:59.677% S
TAR
M**
Kills:60
Deaths:16
KDR:3.750
Accuracy:28.251% B**
HSR:46.667% M**
Kills:2,316
Deaths (as Combat Medic):393
Deaths (to Combat Medics):507
KDR:5.89313
Kill Difference:1,923
Playtime:15.889 hours
Usage:3%
Score:0.427m
Score/min:448
Accuracy (listed only):35.914%
HSR (listed only):42.470%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
M**
Kills:1,162
Deaths:139
KDR:8.360
Accuracy:36.114% A++
HSR:50.344% M**
NS Baron G5AE
A++
Kills:209
Deaths:44
KDR:4.750
Accuracy:53.739% B++
HSR:24.402% A++
LC2 Lynx
M**
Kills:150
Deaths:25
KDR:6
Accuracy:28.956% A
HSR:42% M**
DMR-99
A**
Kills:150
Deaths:20
KDR:7.500
Accuracy:36.848% B+
HSR:50% A**
TRAC-5
M**
Kills:99
Deaths:28
KDR:3.536
Accuracy:29.412% A++
HSR:39.394% M**
TRS-12 Uppercut
A*
Kills:75
Deaths:19
KDR:3.947
Accuracy:64.651% B+
HSR:28% A*
NS-11C
S
Kills:66
Deaths:11
KDR:6
Accuracy:32.187% A++
HSR:43.939% S
Kills:1,911
Deaths (as Engineer):286
Deaths (to Engineers):485
KDR:6.68182
Kill Difference:1,625
Playtime:26.363 hours
Usage:4%
Score:1.045m
Score/min:661
Accuracy (listed only):40.272%
HSR (listed only):39.726%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:88
V. Kills:97 90%
Deaths:7
KDR:12.571
Accuracy:25.324% D**
KPH:39.100 B+
VKPH:43.100 A++
Kills:88 (0 + 88)
Deaths:7
KDR:12.571
VKDR:13.857
Vehicle Kills:97
Kill Difference:81
Playtime:2.251 hours
Usage:0%
Score:0.135m
Score/min:1,000
Piloting Accuracy:N/A%
Gunner Accuracy:25.324%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:82
V. Kills:38 210%
Deaths:3
KDR:27.333
Accuracy:36.803% F--
KPH:37 B++
VKPH:17.200 C+
Kills:82 (82 + 0)
Deaths:3
KDR:27.333
VKDR:12.667
Vehicle Kills:38
Kill Difference:79
Playtime:2.216 hours
Usage:0%
Score:0.039m
Score/min:295
Driving Accuracy:36.803%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:242
V. Kills:150 160%
Deaths:9
KDR:26.889
Accuracy:42.371% C
KPH:42.400 B**
VKPH:26.300 A+
Kills:242 (242 + 0)
Deaths:9
KDR:26.889
VKDR:16.667
Vehicle Kills:150
Kill Difference:233
Playtime:5.706 hours
Usage:1%
Score:0.259m
Score/min:758
Driving Accuracy:42.371%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:67
V. Kills:33 197%
Deaths:10
KDR:6.700
Accuracy:56.105% B**
KPH:80.400 A*
VKPH:39.600 A
MR11 Gatekeeper-H
S
Kills:61
V. Kills:31 191%
Deaths:
KDR:
Accuracy:54.343% C*
KPH:100.100 S
VKPH:50.900 A*
Kills:128 (0 + 128)
Deaths:10
KDR:12.800
VKDR:6.400
Vehicle Kills:64
Kill Difference:118
Playtime:1.443 hours
Usage:0%
Score:0.063m
Score/min:732
Driving Accuracy:N/A%
Gunner Accuracy:54.343%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:69
V. Kills:1 N/A
Deaths:3
KDR:23
Accuracy:22.157% B**
KPH:127.300 A*
VKPH:1.800 D
Kills:69 (0 + 69)
Deaths:3
KDR:23
VKDR:0.333
Vehicle Kills:1
Kill Difference:66
Playtime:0.543 hours
Usage:0%
Score:0.020m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:22.157%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 5,1325,1245679.037A1.6647.629%A82.201%A+62.1AN/A21282.5h1.7B**3.5B**
Bighorn .50M 4,5084,50220621.854S14.4840.002%C-89.383%A+74B**N/A22760.8h1.5A3.7B++
TMG-50 1,1661,1631836.355S1.0231.58%A*47.893%M**72.7A++N/A26016h7.8A24.6B**
AMR-66 1,1671,1621398.36S0.9936.114%A++50.344%M**63.5M++N/A16618.3h5.1A+14.1B**
NS-15M AE 1,1651,1621856.281A*1.0931.416%A46.73%A*83B**N/A26914h8.8B**27.9B*
MG-H1 Watchman 1,1611,1611547.539S0.1631.045%A++47.976%M+104.6A**N/A25011.1h9.8A31.5B**
HSR-1 1,1631,1601507.733M++0.3642.087%A43.879%A++62B*N/A25718.7h4.2B**9.9B**
NS-30 Vandal 1,1661,16011610S2.6343.671%A++50.172%M+74.4A++N/A17215.6h3.8A+8.7B**
SOAS-20 1,1671,1601657.03S0.3432.53%B**45.517%M**64.8A+N/A18717.9h8.8B**27B**
M77-B 1,1601,1605122.745U15.3742.829%B*91.121%A++54.7A*N/A12721.2h1.5A+3.5B**
KSR-35 1,1671,1601298.992M++1.6244.996%A+41.81%A++59.5B++N/A13519.5h3.2A7.2B**
SR-7 1,1621,1605620.714S13.3442.394%C**88.621%A48.1B++N/A11124.1h1.6B**3.7B*
RAMS .50M 1,1611,1606817.059S9.6844.856%B**88.535%A66.7MN/A15417.4h1.5A3.3B**
MSW-R 1,1631,1591786.511A++0.8628.171%A54.012%S67.4AN/A20217.2h8.2A+29.2B**
NS-44 Commissioner 1,1601,1594482.587A++4.7949.879%A++34.081%A++53.9B*N/A16821.5h2.5A5B**
T32 Bull 9579561337.188S0.1931.895%A++49.895%M**77.1A++N/A26212.4h8.5A+26.6B**
Hexedge 5905863,0810.19M**7.1857.59%A*N/A1.6C+N/A6355.7h1.4A2.5B*
NS-15M1 564562787.205S0.1731.286%A++50.356%M**73AN/A2897.7h8.5A+27.2B**
MG-S1 Jackal 550549985.602M**1.7734.599%A+42.805%M*68.6A+N/A1898h7.9B+22.7B**
NS-44P Commissioner 4834831772.729B**4.6549.548%B**37.681%A+76.7B++N/A2426.3h2.5B**5B*
Chainblade 4704681,4840.315S7.0668.763%M++N/A2A++N/A5231.4h1.4B**2C+
SMG-46 Armistice 320320388.421S1.0532.832%A+50.625%S56.1A+N/A1515.7h9.6A29.1B*
NS Decimator 482318437.395S0.0249.36%D**1.258%D-45.4B++23.4B*3037h3.2B**6.4B++
NSX Daimyo 3143141916.526S9.1544.56%B+96.815%B*76.6B**N/A3094.1h1.9B**4.3B*
T7 Mini-Chaingun AE 304302348.882S1.5127.343%A+24.172%A*79.5A+N/A2113.8h9.5B**34.6B*
MKV Suppressed 255255318.226S0.8531.72%B**47.451%S79.7A*N/A3303.2h9.3B**29.2B*
P2-120 AP 392242926.889M*19.5142.371%C2.066%D42.5B**26.3A+7575.7h6.5B+15.3B
TORQ-9 223222484.625A**2.7527.461%B++42.342%M61.7A+N/A2593.6h10.3A+37.4B**
NS Baron G5AE 209209444.75M++2.6253.739%B++24.402%A++53.6B+N/A2013.9h3.9B+7.2C++
PDW-16 Hailstorm 180180335.455S1.9231.38%A+41.111%S75MN/A3862.4h10.4B**33.2B*
NSX Tomoe 163163237.087M+0.2932.466%B++63.804%M56.2B*N/A1622.9h9A+27.6B**
NS-7 PDW 1611601510.667U3.2931.388%A43.75%S69.6A*N/A2302.3h9.8A31.1B*
NSX Naginata 160160256.4S0.9726.62%B*53.125%M*66.7B**N/A2522.4h8.6B**32.1B++
NSX Tengu 160160315.161M**2.2138.781%B37.5%M53.3B++N/A2943h8.8B**22.6B++
LC2 Lynx 150150256S1.3728.956%A42%M**50AN/A3043h10.4B**35.9B*
DMR-99 152150207.5M++0.1336.848%B+50%A**57.7B+N/A1852.6h4.8A13B**
TS2 Inquisitor 130130333.939A*3.4433.745%B*43.846%M**61.9B*N/A1622.1h6.1A18.1B**
NS-357 Underboss 125125432.907A*4.4749.142%A++38.4%A*78.1A+N/A4221.6h3.2B**6.5B*
Claymore 107107426.75M++19.3829.737%CN/A133.8C+N/A5130.8h1.1B*3.6C**
T9 CARV 100100195.263M++2.1130.41%A**51%S58.8A++N/A5531.7h8.9A+29.3B**
TRAC-5 9999283.536M**3.8429.412%A++39.394%M**30B*N/A3223.3h10.1B**34.3B**
C150 Dalton 18588712.571B**5.2025.324%D**N/A38.3B+42.2A+9992.3h2.9B**11.4C*
Frag Grenade 8785185N/A77.6341.719%C-N/A425C10C**18710.2h3.9C+9.3C+
L100 Python AP 12082327.333S19.9636.803%F--3.659%B+37.3B++17.3C+2942.2h3.6A+9.8B+
TRS-12 Uppercut 7575193.947A**3.4364.651%B+28%A*57.7B*N/A2421.3h1.9B**2.9B*
M12 Kobalt 7069323B++15.6322.157%B**21.739%B++138A*2C--6280.5h16.9B76.3B+
G20 Vulcan-H 10067106.7B*0.6756.105%B**2.985%C++83.8A*41.3A+8560.8h70.5B**125.7B**
C-4 916788.375S1.0027.181%BN/A55.8C--20D6801.2h1.2B+4.4B+
NS-11C 6666116S1.3732.187%A++43.939%S66A*N/A3921h10.3B**32.2B*
Cycler TRV 6464125.333M**2.0429.569%A+45.313%S58.2A+N/A2711.1h9.3A+31.5B**
SABR-13 626287.75M*0.3826.592%C++59.677%S51.7B**N/A3371.2h7.3A+27.4B**
MR11 Gatekeeper-H 9261161U53.6354.343%C*N/A101.7S51.7A*5590.6h19.2A++35.3A++
TAR 6060163.75A+3.6228.251%B**46.667%M**42.9B+N/A4091.4h9.5A+33.5B**
TX1 Repeater 6060512U4.6331.967%A38.333%M54.5A+N/A2571.1h7.2A+22.4B+
M60-A Bulldog 8551510.2B+2.8335.603%C+N/A26.8C-17.9M**1901.9h7.2D-20.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2525,64434.5h
Restoration Kit7960.6h
Spawn Beacon04660.4h
AE Nano-Armor Kit710,6521.5h
Nanite Revive Grenade0860h
Medical Applicator27,3350.9h
AE Medical Applicator45,9251.1h
Nano-Armor Kit729,4292.3h
Medical Kit5084,70953.9h
Nano-Repair Grenade0970h
Shield Recharging Field62340.2h
Ammunition Package1560h
Recon Detection Device29833.5h

Check the help document for the dictionary if you want to learn more about words used here.


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