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Commissar ViperMkV[CHI] ViperMkV
TR BR 79

KDR: 7.61

Score: 17.5m

Last Seen: Oct 19th, 2019 6:31 PM
- OFFLINE - 85 minute(s)

Prestige 1, Battle Rank 79 - Terran Republic on Cobalt - Outfit Member of Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 29
Level Progress (to 80): 88%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Bighorn .50M TSAR-42 MSW-R NS-15M1 TMG-50 NS-15M AE AMR-66 RAMS-AE .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ViperMkV



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,701,854 MLG Score: 9354
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.966%46.176%152237117918,8565.743531.87

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.07%2.307A*3.873M**-0.948D--HEAD ++ (~29.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.72B++6.90.518B+14.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.474%2.326%370212143441342112.54815162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.233%0.048C+-0.151C-0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.648B+5.60.55B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.041%12.5%23821214136852081.581465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.002%0.633B+1.986A++2.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.60.158C++43.3-0.086C+57.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.767%87.231%2387120917,2052972357.7349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.121%1.363A1.288A-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.60.504B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.668%29.474%238112159531300.302548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.837A++2.928M+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.769B++1.90.601B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 29
17.5m288.7%467 (28k)388 (23.3k)7.6130640,4715,3167.7936479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216527829.64%59.579%176608:2818

22% Heavy Assault68% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2017 9:37 PMDec 10th, 2018 12:30 AMOct 19th, 2019 5:44 PM (2d) (PST)Oct 19th, 2019 3:02 PM (2d) (PST)Oct 19th, 2019 2:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
566934730.8970.1180.5342.6500.0219354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,9425,57828,36454732159123,291

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
752.1h/31.3d 960 24,112 12,518 119.6k 395 3,949 961 25.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:1,282
Deaths:197
KDR:6.508
Accuracy:28.757% B**
HSR:53.744% M**
NS-15M1
M**
Kills:1,164
Deaths:147
KDR:7.918
Accuracy:31.666% A++
HSR:50.687% M**
TMG-50
M**
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:31.580% A++
HSR:47.893% M**
NS-15M AE
A*
Kills:1,162
Deaths:185
KDR:6.281
Accuracy:31.416% B**
HSR:46.730% A*
T32 Bull
M*
Kills:1,161
Deaths:157
KDR:7.395
Accuracy:31.868% A+
HSR:49.612% M*
MG-H1 Watchman
M+
Kills:1,161
Deaths:154
KDR:7.539
Accuracy:31.045% A+
HSR:47.976% M+
NSX Naginata
M*
Kills:160
Deaths:25
KDR:6.400
Accuracy:26.620% B*
HSR:53.125% M*
T9 CARV
S
Kills:100
Deaths:19
KDR:5.263
Accuracy:30.410% A*
HSR:51% S
T9A "Butcher"
S
Kills:57
Deaths:9
KDR:6.333
Accuracy:32.628% A++
HSR:61.404% S
Kills:7,410
Deaths (as Heavy Assault):1,076
Deaths (to Heavy Assaults):1,416
KDR:6.88662
Kill Difference:6,334
Playtime:165.834 hours
Usage:22%
Score:3.666m
Score/min:368
Accuracy (listed only):30.665%
HSR (listed only):51.352%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
M++
Kills:768
Deaths:126
KDR:6.095
Accuracy:34.948% A+
HSR:41.797% M++
SMG-46 Armistice
S
Kills:331
Deaths:39
KDR:8.487
Accuracy:32.855% A
HSR:50.755% S
NS Baron G5AE
A*
Kills:265
Deaths:52
KDR:5.096
Accuracy:54.619% B*
HSR:28.302% A*
MKV Suppressed
S
Kills:265
Deaths:33
KDR:8.030
Accuracy:31.803% B**
HSR:46.793% S
SMG-46AE Armistice
A*
Kills:213
Deaths:21
KDR:10.143
Accuracy:34.499% B**
HSR:41.784% A*
PDW-16 Hailstorm
S
Kills:182
Deaths:34
KDR:5.353
Accuracy:31.363% A+
HSR:41.209% S
LC2 Lynx
M**
Kills:165
Deaths:28
KDR:5.893
Accuracy:29.096% B**
HSR:41.818% M**
NSX Tengu
M
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% B
HSR:37.500% M
NS-7 PDW
S
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% A
HSR:43.750% S
NS-11CP
M+
Kills:149
Deaths:31
KDR:4.806
Accuracy:33.739% B**
HSR:41.611% M+
TRAC-5
M**
Kills:108
Deaths:30
KDR:3.600
Accuracy:29.463% A+
HSR:39.815% M**
TRS-12 Uppercut
A**
Kills:95
Deaths:24
KDR:3.958
Accuracy:63.668% B+
HSR:29.474% A**
NS-11C
S
Kills:66
Deaths:11
KDR:6
Accuracy:32.187% A++
HSR:43.939% S
Kills:2,927
Deaths (as Light Assault):475
Deaths (to Light Assaults):1,247
KDR:6.16211
Kill Difference:2,452
Playtime:18.931 hours
Usage:3%
Score:0.359m
Score/min:316
Accuracy (listed only):36.801%
HSR (listed only):40.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
A++
Kills:6,107
Deaths:268
KDR:22.787
Accuracy:40.510% C
HSR:89.569% A++
TSAR-42
A+
Kills:6,079
Deaths:669
KDR:9.087
Accuracy:47.649% A
HSR:82.201% A+
RAMS-AE .50M
A++
Kills:1,162
Deaths:41
KDR:28.342
Accuracy:42.806% C*
HSR:91.566% A++
SOAS-20
M**
Kills:1,160
Deaths:165
KDR:7.030
Accuracy:32.530% B*
HSR:45.517% M**
M77-B
A++
Kills:1,160
Deaths:51
KDR:22.745
Accuracy:42.829% B*
HSR:91.121% A++
NS-30 Vandal
M+
Kills:1,160
Deaths:116
KDR:10
Accuracy:43.671% A++
HSR:50.172% M+
SR-7
A
Kills:1,160
Deaths:56
KDR:20.714
Accuracy:42.394% C**
HSR:88.621% A
RAMS .50M
A
Kills:1,160
Deaths:68
KDR:17.059
Accuracy:44.856% B**
HSR:88.535% A
KSR-35
A++
Kills:1,160
Deaths:129
KDR:8.992
Accuracy:44.996% A++
HSR:41.810% A++
HSR-1
A++
Kills:1,160
Deaths:150
KDR:7.733
Accuracy:42.087% B**
HSR:43.879% A++
NS-44 Commissioner
A++
Kills:1,159
Deaths:448
KDR:2.587
Accuracy:49.879% A++
HSR:34.081% A++
MG-S1 Jackal
M++
Kills:768
Deaths:126
KDR:6.095
Accuracy:34.948% A+
HSR:41.797% M++
NS-44P Commissioner
B**
Kills:756
Deaths:290
KDR:2.607
Accuracy:49.198% B*
HSR:35.847% B**
NSX Daimyo
B*
Kills:377
Deaths:22
KDR:17.136
Accuracy:43.402% C**
HSR:96.817% B*
SMG-46 Armistice
S
Kills:331
Deaths:39
KDR:8.487
Accuracy:32.855% A
HSR:50.755% S
MKV Suppressed
S
Kills:265
Deaths:33
KDR:8.030
Accuracy:31.803% B**
HSR:46.793% S
SMG-46AE Armistice
A*
Kills:213
Deaths:21
KDR:10.143
Accuracy:34.499% B**
HSR:41.784% A*
PDW-16 Hailstorm
S
Kills:182
Deaths:34
KDR:5.353
Accuracy:31.363% A+
HSR:41.209% S
NSX Tomoe
M
Kills:163
Deaths:23
KDR:7.087
Accuracy:32.466% B++
HSR:63.804% M
NSX Tengu
M
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% B
HSR:37.500% M
NS-7 PDW
S
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% A
HSR:43.750% S
TS2 Inquisitor
M**
Kills:130
Deaths:33
KDR:3.939
Accuracy:33.745% B*
HSR:43.846% M**
NS-357 Underboss
A*
Kills:125
Deaths:43
KDR:2.907
Accuracy:49.142% A+
HSR:38.400% A*
TX1 Repeater
A**
Kills:60
Deaths:7
KDR:8.571
Accuracy:32.093% A
HSR:38.333% A**
Kills:26,317
Deaths (as Infiltrator):2,878
Deaths (to Infiltrators):925
KDR:9.1442
Kill Difference:23,439
Playtime:509.291 hours
Usage:68%
Score:11.822m
Score/min:387
Accuracy (listed only):39.579%
HSR (listed only):56.988%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
M++
Kills:768
Deaths:126
KDR:6.095
Accuracy:34.948% A+
HSR:41.797% M++
SMG-46 Armistice
S
Kills:331
Deaths:39
KDR:8.487
Accuracy:32.855% A
HSR:50.755% S
NS Baron G5AE
A*
Kills:265
Deaths:52
KDR:5.096
Accuracy:54.619% B*
HSR:28.302% A*
MKV Suppressed
S
Kills:265
Deaths:33
KDR:8.030
Accuracy:31.803% B**
HSR:46.793% S
TORQ-9
M
Kills:243
Deaths:54
KDR:4.500
Accuracy:28.138% B++
HSR:43.621% M
SMG-46AE Armistice
A*
Kills:213
Deaths:21
KDR:10.143
Accuracy:34.499% B**
HSR:41.784% A*
PDW-16 Hailstorm
S
Kills:182
Deaths:34
KDR:5.353
Accuracy:31.363% A+
HSR:41.209% S
NSX Tengu
M
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% B
HSR:37.500% M
NS-7 PDW
S
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% A
HSR:43.750% S
TAR-AE
A*
Kills:127
Deaths:23
KDR:5.522
Accuracy:30.680% B++
HSR:44.095% A*
TRS-12 Uppercut
A**
Kills:95
Deaths:24
KDR:3.958
Accuracy:63.668% B+
HSR:29.474% A**
SABR-13
M**
Kills:82
Deaths:13
KDR:6.308
Accuracy:27.822% B
HSR:54.878% M**
TAR
M++
Kills:72
Deaths:21
KDR:3.429
Accuracy:27.643% B*
HSR:43.056% M++
NS-11A
A*
Kills:66
Deaths:13
KDR:5.077
Accuracy:32.264% A+
HSR:39.394% A*
Cycler TRV
M**
Kills:64
Deaths:12
KDR:5.333
Accuracy:29.569% A
HSR:45.313% M**
T1S Cycler
M++
Kills:58
Deaths:8
KDR:7.250
Accuracy:28.033% B*
HSR:43.104% M++
Kills:3,151
Deaths (as Combat Medic):519
Deaths (to Combat Medics):593
KDR:6.07129
Kill Difference:2,632
Playtime:25.616 hours
Usage:3%
Score:0.607m
Score/min:395
Accuracy (listed only):34.880%
HSR (listed only):42.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
M**
Kills:1,162
Deaths:139
KDR:8.360
Accuracy:36.114% A+
HSR:50.344% M**
NS Baron G5AE
A*
Kills:265
Deaths:52
KDR:5.096
Accuracy:54.619% B*
HSR:28.302% A*
DMR-99
A*
Kills:190
Deaths:26
KDR:7.308
Accuracy:37.016% B+
HSR:49.474% A*
LC2 Lynx
M**
Kills:165
Deaths:28
KDR:5.893
Accuracy:29.096% B**
HSR:41.818% M**
NS-11CP
M+
Kills:149
Deaths:31
KDR:4.806
Accuracy:33.739% B**
HSR:41.611% M+
TRAC-5
M**
Kills:108
Deaths:30
KDR:3.600
Accuracy:29.463% A+
HSR:39.815% M**
TRS-12 Uppercut
A**
Kills:95
Deaths:24
KDR:3.958
Accuracy:63.668% B+
HSR:29.474% A**
NS-11C
S
Kills:66
Deaths:11
KDR:6
Accuracy:32.187% A++
HSR:43.939% S
Kills:2,200
Deaths (as Engineer):341
Deaths (to Engineers):557
KDR:6.45161
Kill Difference:1,859
Playtime:28.041 hours
Usage:4%
Score:1.063m
Score/min:632
Accuracy (listed only):39.488%
HSR (listed only):40.597%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:88
V. Kills:97 90%
Deaths:7
KDR:12.571
Accuracy:25.324% D**
KPH:39.100 C**
VKPH:43.100 A+
Kills:88 (0 + 88)
Deaths:7
KDR:12.571
VKDR:13.857
Vehicle Kills:97
Kill Difference:81
Playtime:2.251 hours
Usage:0%
Score:0.136m
Score/min:1,004
Piloting Accuracy:N/A%
Gunner Accuracy:25.324%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:89
V. Kills:42 207%
Deaths:3
KDR:29.667
Accuracy:36.310% F--
KPH:37.400 B+
VKPH:17.600 C+
Kills:89 (89 + 0)
Deaths:3
KDR:29.667
VKDR:14
Vehicle Kills:42
Kill Difference:86
Playtime:2.383 hours
Usage:0%
Score:0.042m
Score/min:291
Driving Accuracy:36.310%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:255
V. Kills:156 162%
Deaths:9
KDR:28.333
Accuracy:42.625% C
KPH:43.200 B**
VKPH:26.400 A+
Kills:255 (255 + 0)
Deaths:9
KDR:28.333
VKDR:17.333
Vehicle Kills:156
Kill Difference:246
Playtime:5.908 hours
Usage:1%
Score:0.265m
Score/min:749
Driving Accuracy:42.625%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:67
V. Kills:33 197%
Deaths:10
KDR:6.700
Accuracy:56.105% B**
KPH:80.400 A++
VKPH:39.600 B**
MR11 Gatekeeper-H
S
Kills:61
V. Kills:31 191%
Deaths:
KDR:
Accuracy:54.343% C++
KPH:100.100 S
VKPH:50.900 A*
Kills:128 (0 + 128)
Deaths:10
KDR:12.800
VKDR:6.400
Vehicle Kills:64
Kill Difference:118
Playtime:1.443 hours
Usage:0%
Score:0.064m
Score/min:734
Driving Accuracy:N/A%
Gunner Accuracy:54.343%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:69
V. Kills:1 N/A
Deaths:3
KDR:23
Accuracy:22.157% B*
KPH:123.900 A++
VKPH:1.800 D
Kills:69 (0 + 69)
Deaths:3
KDR:23
VKDR:0.333
Vehicle Kills:1
Kill Difference:66
Playtime:0.557 hours
Usage:0%
Score:0.021m
Score/min:617
Driving Accuracy:N/A%
Gunner Accuracy:22.157%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 6,1146,10726822.787S15.1740.51%C89.569%A++74.7B**N/A21881.8h1.5A3.7B++
TSAR-42 6,0906,0796699.087B**1.4747.649%A82.201%A+62.2B**N/A20697.7h1.7B**3.5B**
MSW-R 1,2861,2821976.508A++1.1128.757%B**53.744%M**67.1B**N/A20919.1h8.3A+28.9B**
NS-15M1 1,1681,1641477.918S0.3031.666%A++50.687%M**68.5B**N/A21117h8.7A27.5B**
TMG-50 1,1661,1631836.355S1.2631.58%A++47.893%M**72.7A++N/A26216h7.8A24.6B**
NS-15M AE 1,1651,1621856.281A+1.3331.416%B**46.73%A*83B*N/A27114h8.8B**27.9B*
AMR-66 1,1671,1621398.36S0.7536.114%A+50.344%M**63.5MN/A16718.3h5.1A+14.1B**
RAMS-AE .50M 1,1641,1624128.341S20.7342.806%C*91.566%A++80.7A+N/A28814.4h1.5B**3.6B*
T32 Bull 1,1621,1611577.395S0.2231.868%A+49.612%M*73.9AN/A23715.7h8.6A27B**
MG-H1 Watchman 1,1611,1611547.539M**0.0731.045%A+47.976%M+104.6A*N/A25411.1h9.8B**31.5B*
SOAS-20 1,1671,1601657.03S0.5832.53%B*45.517%M**64.8A+N/A18717.9h8.8B**27B**
M77-B 1,1601,1605122.745U15.1342.829%B*91.121%A++54.7A++N/A12821.2h1.5A+3.5B**
NS-30 Vandal 1,1661,16011610S2.3943.671%A++50.172%M+74.4A+N/A17215.6h3.8A+8.7A
SR-7 1,1621,1605620.714S13.1042.394%C**88.621%A48.1B+N/A11124.1h1.6B**3.7B*
RAMS .50M 1,1611,1606817.059S9.4544.856%B**88.535%A66.7A**N/A15517.4h1.5A3.3B**
KSR-35 1,1671,1601298.992M++1.3844.996%A++41.81%A++59.5B*N/A13519.5h3.2A7.2B**
HSR-1 1,1631,1601507.733M**0.1242.087%B**43.879%A++62B*N/A25718.7h4.2B**9.9B**
NS-44 Commissioner 1,1601,1594482.587A+5.0349.879%A++34.081%A++53.9B++N/A16921.5h2.5A5B**
MG-S1 Jackal 7707681266.095S1.5234.948%A+41.797%M++71.8A+N/A19310.7h7.8B+22.3B*
NS-44P Commissioner 7577562902.607A5.0149.198%B*35.847%B**72.7B+N/A22910.4h2.6B**5.2B*
Hexedge 7287243,7830.191M**7.4258.541%A*N/A1.5C++N/A5482h1.4B**2.4B*
Chainblade 4704681,4850.315S7.3068.763%M*N/A2A*N/A5232.1h1.4B**2B*
NS Decimator 617406527.808S0.1949.208%D**1.232%D46.7B++24.3B**2918.7h3.1B**6.2B++
NSX Daimyo 3773772217.136S9.5243.402%C**96.817%B*72.5B++N/A2925.2h1.9B**4.4B*
SMG-46 Armistice 331331398.487S0.8732.855%A50.755%S56.1AN/A1545.9h9.5A29.1B*
T7 Mini-Chaingun AE 328326378.811S1.2027.34%A24.233%A++77.6B**N/A2034.2h9.5B**34.8B*
NS Baron G5AE 265265525.096M**2.5254.619%B*28.302%A*57.6B+N/A2034.6h3.8B+7C++
MKV Suppressed 265265338.03S0.4231.803%B**46.793%S77.9A*N/A3303.4h9.2B**29B*
P2-120 AP 411255928.333M+20.7242.625%C1.961%D43.2B**26.4A+7485.9h6.4B15C*
TORQ-9 244243544.5A**3.1128.138%B++43.621%M59.3AN/A2524.1h10.4A+36.9B**
SMG-46AE Armistice 2162132110.143S2.5334.499%B**41.784%A*66.6BN/A2443.2h10.9B++31.7B++
DMR-99 192190267.308M++0.3137.016%B+49.474%A*55.9BN/A1723.4h4.8A12.9A
PDW-16 Hailstorm 182182345.353S2.2631.363%A+41.209%S75.8MN/A3882.4h10.4B**33.1B*
LC2 Lynx 165165285.893S1.7229.096%B**41.818%M**50B**N/A2983.3h10.4B**35.8B**
NSX Tomoe 163163237.087M**0.5332.466%B++63.804%M56.2B++N/A1612.9h9A+27.6B**
NSX Tengu 160160315.161S2.4538.781%B37.5%M53.3B++N/A2953h8.8B**22.6B++
NS-7 PDW 1611601510.667U3.0531.388%A43.75%S69.6A*N/A2382.3h9.8A31.1B*
NSX Naginata 160160256.4S1.2126.62%B*53.125%M*66.7B*N/A2562.4h8.6B**32.1B++
NS-11CP 151149314.806M2.8133.739%B**41.611%M+51.4C+N/A1522.9h11.5C**34.2B+
Claymore 138138527.6M*19.9929.4%CN/A153.3C**N/A5270.9h1.1B*3.6B+
TS2 Inquisitor 130130333.939A**3.6733.745%B*43.846%M**61.9B**N/A1622.1h6.1B**18.1B**
TAR-AE 128127235.522M*2.0930.68%B++44.095%A*57.7C**N/A2532.2h8.3A+27.1B**
NS-357 Underboss 125125432.907A*4.7149.142%A+38.4%A*73.5B**N/A4201.7h3.2B**6.5B*
TRAC-5 108108303.6M**4.0129.463%A+39.815%M**30B++N/A3383.6h10.1B**34.1B*
T9 CARV 100100195.263M+2.3530.41%A*51%S58.8A+N/A6071.7h8.9A29.3B**
Frag Grenade 9996196N/A88.3942.638%CN/A480C+15B**19080.2h3.8C++8.8C++
TRS-12 Uppercut 9595243.958A**3.6663.668%B+29.474%A**59.4B*N/A2271.6h1.9B**3B++
C-4 12795811.875S4.2628.022%BN/A63.3C-21.3C--6361.5h1.1B*3.8B*
L100 Python AP 13189329.667S22.0536.31%F--3.371%B+37.1B+17.5C+2902.4h3.5B*9.6B+
C150 Dalton 18588712.571B*4.9625.324%D**N/A38.3C**42.2A+10032.3h2.9B**11.4C++
SABR-13 8282136.308A**1.3127.822%B54.878%M**54.7B**N/A3081.5h7.6A++27.4B**
TAR 7272213.429A4.1827.643%B*43.056%M++45B+N/A3971.6h9.2A+33.1B**
M12 Kobalt 7069323B+15.3922.157%B*21.739%B++115A+1.7D6150.6h16.9B+76.3B+
G20 Vulcan-H 10067106.7B*0.9156.105%B**2.985%C++83.8A++41.3A8590.8h70.5B**125.7B**
NS-11A 6766135.077M*2.5432.264%A+39.394%A*66A+1B*3761h10.8B**33.5B**
NS-11C 6666116S1.6132.187%A++43.939%S66A++N/A4241h10.3B**32.2B*
Cycler TRV 6464125.333M**2.2829.569%A45.313%M**58.2AN/A2821.1h9.3A+31.5B**
MR11 Gatekeeper-H 9261161U53.3954.343%C++N/A101.7S51.7A*5590.6h19.2A++35.3A++
TX1 Repeater 606078.571S0.9632.093%A38.333%A**54.5AN/A2721.1h7.3A22.9B**
T1S Cycler 605887.25S0.3628.033%B*43.104%M++48.3B**1.7A**1931.2h7.6A++27A
T9A "Butcher" 575796.333M1.2832.628%A++61.404%S81.4B*N/A6520.7h8.9A27.4B**
M60-A Bulldog 8551510.2B+2.5935.603%C+N/A26.8C-17.9A*1901.9h7.2D-20.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15000.6h
AE Nano-Armor Kit812,0502.1h
AE Medical Applicator815,4723.4h
Nanite Revive Grenade01250h
Nanite Healing Grenade0980h
Medical Applicator27,3351h
Restoration Kit112222.1h
Motion Spotter2930,66751.8h
Shield Recharging Field62340.2h
Ammunition Package1650h
Nano-Armor Kit729,4292.3h
Medical Kit5665,45965.9h
Nano-Repair Grenade01350h
Recon Detection Device31,5945.2h

Check the help document for the dictionary if you want to learn more about words used here.


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