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Commissar ViperMkV[CHI] ViperMkV
TR BR 81

KDR: 7.63

Score: 18m

Last Seen: Nov 4th, 2019 6:28 PM
- OFFLINE - 80 minute(s)

Prestige 1, Battle Rank 81 - Terran Republic on Cobalt
Level Progress (to 82): 20%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Bighorn .50M TSAR-42 MSW-R MG-H1 Watchman NS-15M1 TMG-50 AMR-66 NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,415,375 MLG Score: 9125
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.917%46.109%151837119019,1095.648541.979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.075%2.274A*3.807M**-0.852D--HEAD ++ (~29.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.716B++70.513B+14.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.509%2.247%375212253561382192.57971162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.873%0.046C+-0.183C-0.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.648B+5.60.55B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.734%5.438%54931224331882723.76136121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.849%0.509B+0.23C++1.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.617B+19.30.522B+26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.612%87.278%5497122017,8113022658.7822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.084%1.301A1.307A-0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.60.505B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.668%29.474%549112269532900.287879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.829A++2.889M+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.769B++1.90.602B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m284.8%462 (27.7k)384 (23k)7.6274141,9055,4947.819881 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227542429.117%59.32%172708:3318

22% Heavy Assault67% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2017 9:37 PMDec 10th, 2018 12:30 AMNov 4th, 2019 1:22 PM (31d) (PST)Nov 4th, 2019 3:01 PM (31d) (PST)Nov 4th, 2019 2:28 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
568934750.8930.1170.5302.6080.0229125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,0525,57628,47654732156123,063

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
781.9h/32.6d 1,057 24,858 12,993 122.4k 407 4,107 1,054 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:1,304
Deaths:202
KDR:6.455
Accuracy:28.841% B**
HSR:53.221% M**
MG-H1 Watchman
M
Kills:1,165
Deaths:157
KDR:7.420
Accuracy:31.029% A+
HSR:47.897% M
NS-15M1
M**
Kills:1,164
Deaths:147
KDR:7.918
Accuracy:31.666% A++
HSR:50.687% M**
TMG-50
M*
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:31.580% A++
HSR:47.893% M*
NS-15M AE
A*
Kills:1,162
Deaths:185
KDR:6.281
Accuracy:31.416% B**
HSR:46.730% A*
T32 Bull
M++
Kills:1,161
Deaths:157
KDR:7.395
Accuracy:31.868% A+
HSR:49.612% M++
NSX Naginata
M*
Kills:160
Deaths:25
KDR:6.400
Accuracy:26.620% B*
HSR:53.125% M*
T9 CARV
S
Kills:100
Deaths:19
KDR:5.263
Accuracy:30.410% A*
HSR:51% S
T9A "Butcher"
M*
Kills:86
Deaths:10
KDR:8.600
Accuracy:32.208% A+
HSR:53.488% M*
Kills:7,465
Deaths (as Heavy Assault):1,085
Deaths (to Heavy Assaults):1,469
KDR:6.88018
Kill Difference:6,380
Playtime:172.221 hours
Usage:22%
Score:3.787m
Score/min:367
Accuracy (listed only):30.626%
HSR (listed only):50.406%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
M++
Kills:769
Deaths:126
KDR:6.103
Accuracy:34.939% A+
HSR:41.743% M++
SMG-46 Armistice
S
Kills:331
Deaths:39
KDR:8.487
Accuracy:32.855% A
HSR:50.755% S
NS Baron G5AE
A**
Kills:265
Deaths:52
KDR:5.096
Accuracy:54.477% B++
HSR:28.302% A**
MKV Suppressed
S
Kills:265
Deaths:33
KDR:8.030
Accuracy:31.803% B**
HSR:46.793% S
SMG-46AE Armistice
A++
Kills:246
Deaths:34
KDR:7.235
Accuracy:33.761% B*
HSR:40.650% A++
PDW-16 Hailstorm
S
Kills:182
Deaths:34
KDR:5.353
Accuracy:31.363% A
HSR:41.209% S
LC2 Lynx
M*
Kills:172
Deaths:30
KDR:5.733
Accuracy:28.976% B**
HSR:41.861% M*
NSX Tengu
M
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% B
HSR:37.500% M
NS-7 PDW
S
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% A
HSR:43.750% S
NS-11CP
M+
Kills:149
Deaths:31
KDR:4.806
Accuracy:33.739% B**
HSR:41.611% M+
TRAC-5
M**
Kills:111
Deaths:31
KDR:3.581
Accuracy:29.592% A+
HSR:40.541% M**
TRS-12 Uppercut
A*
Kills:95
Deaths:24
KDR:3.958
Accuracy:63.668% B+
HSR:29.474% A*
NS-11C
S
Kills:66
Deaths:11
KDR:6
Accuracy:32.187% A+
HSR:43.939% S
Kills:2,971
Deaths (as Light Assault):491
Deaths (to Light Assaults):1,282
KDR:6.05092
Kill Difference:2,480
Playtime:20.072 hours
Usage:3%
Score:0.374m
Score/min:311
Accuracy (listed only):36.733%
HSR (listed only):40.625%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
A++
Kills:6,446
Deaths:277
KDR:23.271
Accuracy:40.413% C
HSR:89.606% A++
TSAR-42
A+
Kills:6,346
Deaths:694
KDR:9.144
Accuracy:47.337% A
HSR:82.383% A+
RAMS-AE .50M
A++
Kills:1,162
Deaths:41
KDR:28.342
Accuracy:42.806% C*
HSR:91.566% A++
RAMS .50M
A
Kills:1,160
Deaths:68
KDR:17.059
Accuracy:44.856% B*
HSR:88.535% A
HSR-1
A++
Kills:1,160
Deaths:150
KDR:7.733
Accuracy:42.087% B**
HSR:43.879% A++
NS-30 Vandal
M+
Kills:1,160
Deaths:116
KDR:10
Accuracy:43.671% A++
HSR:50.172% M+
SR-7
A
Kills:1,160
Deaths:56
KDR:20.714
Accuracy:42.394% C**
HSR:88.621% A
KSR-35
A++
Kills:1,160
Deaths:129
KDR:8.992
Accuracy:44.996% A+
HSR:41.810% A++
M77-B
A++
Kills:1,160
Deaths:51
KDR:22.745
Accuracy:42.829% B*
HSR:91.121% A++
SOAS-20
M*
Kills:1,160
Deaths:165
KDR:7.030
Accuracy:32.530% B*
HSR:45.517% M*
NS-44 Commissioner
A++
Kills:1,159
Deaths:448
KDR:2.587
Accuracy:49.879% A++
HSR:34.081% A+
NS-44P Commissioner
B**
Kills:818
Deaths:319
KDR:2.564
Accuracy:48.823% B*
HSR:36.919% B**
MG-S1 Jackal
M++
Kills:769
Deaths:126
KDR:6.103
Accuracy:34.939% A+
HSR:41.743% M++
NSX Daimyo
B*
Kills:377
Deaths:22
KDR:17.136
Accuracy:43.402% C**
HSR:96.817% B*
SMG-46 Armistice
S
Kills:331
Deaths:39
KDR:8.487
Accuracy:32.855% A
HSR:50.755% S
MKV Suppressed
S
Kills:265
Deaths:33
KDR:8.030
Accuracy:31.803% B**
HSR:46.793% S
SMG-46AE Armistice
A++
Kills:246
Deaths:34
KDR:7.235
Accuracy:33.761% B*
HSR:40.650% A++
PDW-16 Hailstorm
S
Kills:182
Deaths:34
KDR:5.353
Accuracy:31.363% A
HSR:41.209% S
NSX Tomoe
A**
Kills:167
Deaths:23
KDR:7.261
Accuracy:32.606% B++
HSR:63.473% A**
NSX Tengu
M
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% B
HSR:37.500% M
NS-7 PDW
S
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% A
HSR:43.750% S
TS2 Inquisitor
M**
Kills:130
Deaths:33
KDR:3.939
Accuracy:33.124% B++
HSR:43.846% M**
NS-357 Underboss
A++
Kills:125
Deaths:43
KDR:2.907
Accuracy:49.142% A+
HSR:38.400% A++
TX1 Repeater
A**
Kills:60
Deaths:7
KDR:8.571
Accuracy:32.093% A
HSR:38.333% A**
Kills:27,023
Deaths (as Infiltrator):2,954
Deaths (to Infiltrators):945
KDR:9.14794
Kill Difference:24,069
Playtime:523.320 hours
Usage:67%
Score:12.049m
Score/min:384
Accuracy (listed only):39.495%
HSR (listed only):56.978%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
M++
Kills:769
Deaths:126
KDR:6.103
Accuracy:34.939% A+
HSR:41.743% M++
SMG-46 Armistice
S
Kills:331
Deaths:39
KDR:8.487
Accuracy:32.855% A
HSR:50.755% S
NS Baron G5AE
A**
Kills:265
Deaths:52
KDR:5.096
Accuracy:54.477% B++
HSR:28.302% A**
MKV Suppressed
S
Kills:265
Deaths:33
KDR:8.030
Accuracy:31.803% B**
HSR:46.793% S
TORQ-9
M
Kills:247
Deaths:54
KDR:4.574
Accuracy:27.973% B++
HSR:43.725% M
SMG-46AE Armistice
A++
Kills:246
Deaths:34
KDR:7.235
Accuracy:33.761% B*
HSR:40.650% A++
TAR-AE
A*
Kills:202
Deaths:37
KDR:5.459
Accuracy:29.189% B
HSR:44.059% A*
PDW-16 Hailstorm
S
Kills:182
Deaths:34
KDR:5.353
Accuracy:31.363% A
HSR:41.209% S
NSX Tengu
M
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% B
HSR:37.500% M
NS-7 PDW
S
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% A
HSR:43.750% S
TRS-12 Uppercut
A*
Kills:95
Deaths:24
KDR:3.958
Accuracy:63.668% B+
HSR:29.474% A*
SABR-13
M**
Kills:82
Deaths:13
KDR:6.308
Accuracy:27.822% C**
HSR:54.878% M**
NS-11A
A*
Kills:73
Deaths:16
KDR:4.563
Accuracy:32.239% A+
HSR:38.356% A*
TAR
M+
Kills:72
Deaths:21
KDR:3.429
Accuracy:27.643% B*
HSR:43.056% M+
Cycler TRV
M*
Kills:64
Deaths:12
KDR:5.333
Accuracy:29.569% A
HSR:45.313% M*
T1S Cycler
M++
Kills:58
Deaths:8
KDR:7.250
Accuracy:27.980% B++
HSR:43.104% M++
Kills:3,271
Deaths (as Combat Medic):549
Deaths (to Combat Medics):620
KDR:5.95811
Kill Difference:2,722
Playtime:29.263 hours
Usage:4%
Score:0.655m
Score/min:373
Accuracy (listed only):34.716%
HSR (listed only):42.042%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
M**
Kills:1,162
Deaths:139
KDR:8.360
Accuracy:36.114% A+
HSR:50.344% M**
NS Baron G5AE
A**
Kills:265
Deaths:52
KDR:5.096
Accuracy:54.477% B++
HSR:28.302% A**
DMR-99
A*
Kills:192
Deaths:26
KDR:7.385
Accuracy:37.230% B+
HSR:49.479% A*
LC2 Lynx
M*
Kills:172
Deaths:30
KDR:5.733
Accuracy:28.976% B**
HSR:41.861% M*
NS-11CP
M+
Kills:149
Deaths:31
KDR:4.806
Accuracy:33.739% B**
HSR:41.611% M+
TRAC-5
M**
Kills:111
Deaths:31
KDR:3.581
Accuracy:29.592% A+
HSR:40.541% M**
TRS-12 Uppercut
A*
Kills:95
Deaths:24
KDR:3.958
Accuracy:63.668% B+
HSR:29.474% A*
NS-11C
S
Kills:66
Deaths:11
KDR:6
Accuracy:32.187% A+
HSR:43.939% S
Kills:2,212
Deaths (as Engineer):344
Deaths (to Engineers):581
KDR:6.43023
Kill Difference:1,868
Playtime:32.498 hours
Usage:4%
Score:1.166m
Score/min:598
Accuracy (listed only):39.498%
HSR (listed only):40.694%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:195
V. Kills:150 129%
Deaths:7
KDR:27.857
Accuracy:30.454% D-
KPH:47.600 B++
VKPH:36.600 B*
Kills:195 (0 + 195)
Deaths:7
KDR:27.857
VKDR:21.429
Vehicle Kills:150
Kill Difference:188
Playtime:4.098 hours
Usage:1%
Score:0.185m
Score/min:752
Piloting Accuracy:N/A%
Gunner Accuracy:30.454%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:100
V. Kills:49 200%
Deaths:3
KDR:33.333
Accuracy:37.249% F--
KPH:36.700 C**
VKPH:18 C+
Kills:100 (100 + 0)
Deaths:3
KDR:33.333
VKDR:16.333
Vehicle Kills:49
Kill Difference:97
Playtime:2.726 hours
Usage:0%
Score:0.047m
Score/min:289
Driving Accuracy:37.249%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:256
V. Kills:157 162%
Deaths:9
KDR:28.444
Accuracy:42.548% C
KPH:42.200 B*
VKPH:25.900 A
Kills:256 (256 + 0)
Deaths:9
KDR:28.444
VKDR:17.444
Vehicle Kills:157
Kill Difference:247
Playtime:6.061 hours
Usage:1%
Score:0.268m
Score/min:737
Driving Accuracy:42.548%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:67
V. Kills:33 197%
Deaths:10
KDR:6.700
Accuracy:56.105% B**
KPH:80.400 A++
VKPH:39.600 B**
MR11 Gatekeeper-H
S
Kills:61
V. Kills:31 191%
Deaths:
KDR:
Accuracy:54.343% C++
KPH:100.100 S
VKPH:50.900 A*
Kills:128 (0 + 128)
Deaths:10
KDR:12.800
VKDR:6.400
Vehicle Kills:64
Kill Difference:118
Playtime:1.443 hours
Usage:0%
Score:0.064m
Score/min:740
Driving Accuracy:N/A%
Gunner Accuracy:54.343%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:69
V. Kills:1 N/A
Deaths:3
KDR:23
Accuracy:22.157% B*
KPH:123.900 A++
VKPH:1.800 D
Kills:69 (0 + 69)
Deaths:3
KDR:23
VKDR:0.333
Vehicle Kills:1
Kill Difference:66
Playtime:0.557 hours
Usage:0%
Score:0.021m
Score/min:620
Driving Accuracy:N/A%
Gunner Accuracy:22.157%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 6,4546,44627723.271S15.6440.413%C89.606%A++74.3B**N/A21586.8h1.5A3.7B++
TSAR-42 6,3596,3466949.144B**1.5247.337%A82.383%A+62.5B**N/A204101.5h1.7B**3.6B**
MSW-R 1,3081,3042026.455A++1.1728.841%B**53.221%M**67.6B**N/A21019.3h8.3A+28.9B*
MG-H1 Watchman 1,1661,1651577.42M*0.2131.029%A+47.897%M104A*N/A25411.2h9.8A31.6B*
NS-15M1 1,1681,1641477.918S0.2931.666%A++50.687%M**68.5B**N/A21117h8.7A27.5B**
TMG-50 1,1661,1631836.355S1.2731.58%A++47.893%M*72.7A++N/A26216h7.8B**24.6B**
AMR-66 1,1671,1621398.36S0.7336.114%A+50.344%M**63.5A**N/A16718.3h5.1A+14.1B**
NS-15M AE 1,1651,1621856.281A*1.3531.416%B**46.73%A*83B*N/A27114h8.8B**27.9B*
RAMS-AE .50M 1,1641,1624128.341S20.7142.806%C*91.566%A++80.7AN/A28814.4h1.5B**3.6B*
T32 Bull 1,1621,1611577.395S0.2331.868%A+49.612%M++73.9AN/A23715.7h8.6A27B**
RAMS .50M 1,1611,1606817.059M**9.4344.856%B*88.535%A66.7A*N/A15517.4h1.5A3.3B**
HSR-1 1,1631,1601507.733M**0.1142.087%B**43.879%A++62B*N/A25718.7h4.2B**9.9B**
NS-30 Vandal 1,1661,16011610S2.3743.671%A++50.172%M+74.4A+N/A17315.6h3.8A+8.7B**
SR-7 1,1621,1605620.714S13.0942.394%C**88.621%A48.1B+N/A11124.1h1.6B**3.7B++
KSR-35 1,1671,1601298.992M+1.3644.996%A+41.81%A++59.5B++N/A13519.5h3.2A7.2B**
M77-B 1,1601,1605122.745U15.1242.829%B*91.121%A++54.7A++N/A12821.2h1.5A+3.5B**
SOAS-20 1,1671,1601657.03S0.6032.53%B*45.517%M*64.8AN/A18717.9h8.8B**27B**
NS-44 Commissioner 1,1601,1594482.587A+5.0449.879%A++34.081%A+53.7B++N/A17021.6h2.5A5B**
NS-44P Commissioner 8208183192.564A5.0648.823%B*36.919%B**71.1B+N/A22211.5h2.6B+5.3B*
MG-S1 Jackal 7717691266.103S1.5234.939%A+41.743%M++71.9A+N/A19410.7h7.8B+22.3B*
Hexedge 7607553,9630.191S7.4458.11%A*N/A1.5C++N/A5507.7h1.4A2.5B*
T7 Mini-Chaingun AE 618616787.897S0.2726.969%A26.299%A*82.1AN/A2177.5h9.4B**34.8B*
Chainblade 4704681,4850.315S7.3168.763%M*N/A2A*N/A5232.3h1.4B**2B*
NS Decimator 639422528.115S0.4948.95%D**1.185%D45.9B+23.6B*2869.2h3B**6.2B+
NSX Daimyo 3773772217.136S9.5143.402%C**96.817%B*72.5B++N/A2935.2h1.9B*4.4B++
SMG-46 Armistice 331331398.487S0.8632.855%A50.755%S56.1B**N/A1545.9h9.5A29.1B*
NS Baron G5AE 265265525.096M**2.5354.477%B++28.302%A**56.4B+N/A2014.7h3.8B+7C++
MKV Suppressed 265265338.03S0.4031.803%B**46.793%S77.9A*N/A3303.4h9.2B**29B*
P2-120 AP 413256928.444M20.8242.548%C1.953%C--42B*25.7A7376.1h6.4B15.1C*
TORQ-9 248247544.574A*3.0527.973%B++43.725%M58.8B**N/A2504.2h10.3A+36.9B**
SMG-46AE Armistice 249246347.235S0.3933.761%B*40.65%A++61.5C++N/A2134h11.3B+33.6B+
TAR-AE 203202375.459A*2.1729.189%B44.059%A*50.5C+N/A1884h8.8A30.3B*
C150 Dalton 345195727.857A**20.2330.454%D-N/A47.6B++36.6B*7514.1h2.5B**8.1B++
DMR-99 194192267.385A*0.2437.23%B+49.479%A*54.9C++N/A1713.5h4.8A13B**
PDW-16 Hailstorm 182182345.353S2.2731.363%A41.209%S75.8A*N/A3882.4h10.4B**33.1B*
LC2 Lynx 172172305.733S1.8928.976%B**41.861%M*49.1B*N/A2893.5h10.5B**36.1B**
NSX Tomoe 167167237.261M**0.3732.606%B++63.473%A**55.7B++N/A1603h9.1A28B**
NSX Naginata 160160256.4S1.2326.62%B*53.125%M*66.7B*N/A2572.4h8.6B*32.1B++
NSX Tengu 160160315.161S2.4738.781%B37.5%M53.3B+N/A2953h8.8B**22.6B++
NS-7 PDW 1611601510.667U3.0431.388%A43.75%S69.6A*N/A2392.3h9.8B**31.1B*
NS-11CP 151149314.806A**2.8233.739%B**41.611%M+51.4C+N/A1522.9h11.5C**34.2B+
Claymore 139139527.8M*20.1729.077%CN/A139C+N/A5241h1.1B**3.7C**
TS2 Inquisitor 130130333.939M+3.6933.124%B++43.846%M**61.9B*N/A1592.1h6.1B**18.4B**
NS-357 Underboss 125125432.907A++4.7249.142%A+38.4%A++73.5B**N/A4201.7h3.2B**6.5B**
TRAC-5 111111313.581S4.0529.592%A+40.541%M**30.8B++N/A3353.6h10.1B**34B*
Frag Grenade 1171111111N/A103.3743.473%CN/A555B+30M++19880.2h3.5B+7.9B
C-4 137103812.875S5.2527.882%C**N/A64.4C21.3D6471.6h1B**3.6B*
T9 CARV 100100195.263M+2.3630.41%A*51%S58.8A+N/A6091.7h8.9A29.3B**
L100 Python AP 149100333.333S25.7137.249%F--3%B37C**18.1C+2892.7h3.5A9.5B+
TRS-12 Uppercut 9595243.958A**3.6763.668%B+29.474%A*59.4B++N/A2281.6h1.9B**3B++
T9A "Butcher" 8686108.6M**0.9732.208%A+53.488%M*95.6AN/A5630.9h9.1B**28.2B**
SABR-13 8282136.308S1.3227.822%C**54.878%M**54.7B*N/A3101.5h7.6A++27.4B**
NS-11A 7473164.563M3.0632.239%A+38.356%A*66.4A+N/A3701.1h10.4B**32.1B**
M60-A Bulldog 11473514.6B++6.9731.392%DN/A27C-15.2A*1802.7h6.8D21.6C--
TAR 7272213.429A4.2027.643%B*43.056%M+45B+N/A4031.6h9.2A+33.1B**
M12 Kobalt 7069323B+15.3722.157%B*21.739%B++115A+1.7D6180.6h16.9B+76.3B+
G20 Vulcan-H 10067106.7B+0.9356.105%B**2.985%C++83.8A*41.3A8700.8h70.5B**125.7A
NS-11C 6666116S1.6332.187%A+43.939%S66A++N/A4321h10.3B**32.2B*
Cycler TRV 6464125.333M**2.2929.569%A45.313%M*58.2B**N/A2831.1h9.3A+31.5B**
MR11 Gatekeeper-H 9261161U53.3754.343%C++N/A101.7S51.7A*5590.6h19.2A++35.3A++
TX1 Repeater 606078.571U0.9432.093%A38.333%A**54.5AN/A2721.1h7.3A+22.9B**
T1S Cycler 605887.25S0.3827.98%B++43.104%M++48.3B**1.7A*1831.2h7.6A++27.1A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15120.6h
AE Nano-Armor Kit1918,6213h
AE Medical Applicator920,3444.1h
Nanite Revive Grenade01340h
Nanite Healing Grenade01190h
Medical Applicator27,3351h
Restoration Kit132842.6h
Motion Spotter2931,32354h
Shield Recharging Field63040.2h
Ammunition Package1650h
Nano-Armor Kit729,4292.3h
Medical Kit5795,62268.1h
Nano-Repair Grenade01740h
Recon Detection Device31,8556h

Check the help document for the dictionary if you want to learn more about words used here.


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