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General ViperMkV[CHI] ViperMkV
TR BR 98

KDR: 7.97

Score: 22.7m

Last Seen: Jul 27th, 2020 9:53 PM
- OFFLINE - 328.2 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Cobalt
Level Progress (to 99): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 Bighorn .50M MSW-R SMG-46AE Armistice T7 Mini-Chaingun AE NS-44P Commissioner MG-H1 Watchman NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,794,079 MLG Score: 7829
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.87%45.609%149942130721,6715.545292.429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.968%2.249A*3.683M**-0.766D-HEAD ++ (~29.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.708B++7.10.501B+14.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.262%1.056%839213471,0421745685.95429183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.045%-0.076C+-0.934D---0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.71B++4.50.64B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.912%1.476%1725413451,55812296612.6667161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.759%0.249C++-0.736D-1.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.867B*6.20.845B*9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.248%87.017%17257134221,2663414562.1813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.901%1.248B**1.284A-0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.60.499B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.166%24.852%17252134716938900.434447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.232%1.186B**1.954A++0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.696B+2.20.539B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.7m299.1%441 (26.5k)371 (22.3k)7.9744451,7946,4958.3468898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349635727.185%56.402%153309:2622

10% Engineer21% Heavy Assault61% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2017 9:37 PMJun 17th, 2020 6:44 PMJul 28th, 2020 10:43 AM (122d) (PST)Jul 27th, 2020 6:13 PM (123d) (PST)Jul 27th, 2020 5:53 PM (123d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
621865350.8440.1060.4762.6380.0387829

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2855,17632,10951629158222,233

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1022.4h/42.6d 2,419 29,213 16,282 161.8k 480 4,965 2,319 38.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:1,580
Deaths:258
KDR:6.124
Accuracy:29.480% B+
HSR:51.013% A**
MG-H1 Watchman
A++
Kills:1,165
Deaths:159
KDR:7.327
Accuracy:31.017% B++
HSR:47.897% A++
NS-15M1
A**
Kills:1,164
Deaths:147
KDR:7.918
Accuracy:31.666% B**
HSR:50.687% A**
TMG-50
A*
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:31.575% B**
HSR:47.893% A*
NS-15M AE
A+
Kills:1,162
Deaths:185
KDR:6.281
Accuracy:31.416% B+
HSR:46.730% A+
T32 Bull
A**
Kills:1,161
Deaths:157
KDR:7.395
Accuracy:31.868% B**
HSR:49.612% A**
NSX Naginata
A**
Kills:160
Deaths:25
KDR:6.400
Accuracy:26.620% C++
HSR:53.125% A**
T9A "Butcher"
A**
Kills:107
Deaths:14
KDR:7.643
Accuracy:31.770% B**
HSR:52.336% A**
T9 CARV
M+
Kills:100
Deaths:19
KDR:5.263
Accuracy:30.410% A
HSR:51% M+
Kills:7,762
Deaths (as Heavy Assault):1,147
Deaths (to Heavy Assaults):1,698
KDR:6.76722
Kill Difference:6,615
Playtime:210.891 hours
Usage:21%
Score:4.448m
Score/min:352
Accuracy (listed only):30.647%
HSR (listed only):50.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
A++
Kills:1,172
Deaths:149
KDR:7.866
Accuracy:32.679% C++
HSR:42.747% A++
MG-S1 Jackal
A*
Kills:828
Deaths:135
KDR:6.133
Accuracy:34.703% B*
HSR:41.063% A*
SMG-46 Armistice
S
Kills:332
Deaths:39
KDR:8.513
Accuracy:32.815% B*
HSR:50.602% S
MKV Suppressed
M++
Kills:274
Deaths:34
KDR:8.059
Accuracy:31.861% B++
HSR:46.715% M++
NS Baron G5AE
A++
Kills:265
Deaths:52
KDR:5.096
Accuracy:54.477% B+
HSR:28.302% A++
LC2 Lynx
A*
Kills:203
Deaths:34
KDR:5.971
Accuracy:29.484% B+
HSR:41.872% A*
PDW-16 Hailstorm
M+
Kills:182
Deaths:34
KDR:5.353
Accuracy:31.363% B*
HSR:41.209% M+
MG-C1 Kindred
A
Kills:166
Deaths:31
KDR:5.355
Accuracy:32.367% B+
HSR:35.542% A
NSX Tengu
A++
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% C
HSR:37.500% A++
NS-7 PDW
M+
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% B++
HSR:43.750% M+
NS-11CP
A**
Kills:149
Deaths:31
KDR:4.806
Accuracy:33.739% B++
HSR:41.611% A**
TRAC-5
M+
Kills:124
Deaths:33
KDR:3.758
Accuracy:29.808% B*
HSR:40.323% M+
NS-66 Punisher
A++
Kills:113
Deaths:23
KDR:4.913
Accuracy:30.786% B+
HSR:45.133% A++
TRS-12 Uppercut
A++
Kills:108
Deaths:26
KDR:4.154
Accuracy:63.950% C++
HSR:27.778% A++
LC3 Jaguar
A**
Kills:83
Deaths:18
KDR:4.611
Accuracy:29.654% B+
HSR:39.759% A**
HC1 Cougar
A**
Kills:67
Deaths:8
KDR:8.375
Accuracy:31.467% B++
HSR:41.791% A**
NS-11C
M*
Kills:66
Deaths:12
KDR:5.500
Accuracy:32.316% B**
HSR:43.939% M*
AS16 NightHawk
B**
Kills:61
Deaths:7
KDR:8.714
Accuracy:49.153% B+
HSR:19.672% B**
Kills:4,513
Deaths (as Light Assault):712
Deaths (to Light Assaults):1,504
KDR:6.33848
Kill Difference:3,801
Playtime:25.121 hours
Usage:2%
Score:0.461m
Score/min:306
Accuracy (listed only):36.155%
HSR (listed only):39.406%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:8,216
Deaths:847
KDR:9.700
Accuracy:46.023% B+
HSR:82.230% B**
Bighorn .50M
A+
Kills:7,861
Deaths:313
KDR:25.115
Accuracy:40.420% D-
HSR:89.645% A+
SMG-46AE Armistice
A++
Kills:1,172
Deaths:149
KDR:7.866
Accuracy:32.679% C++
HSR:42.747% A++
NS-44P Commissioner
B+
Kills:1,165
Deaths:433
KDR:2.691
Accuracy:48.047% B
HSR:36.137% B+
RAMS-AE .50M
A+
Kills:1,162
Deaths:41
KDR:28.342
Accuracy:42.806% C
HSR:91.566% A+
SR-7
B**
Kills:1,160
Deaths:56
KDR:20.714
Accuracy:42.394% C+
HSR:88.621% B**
KSR-35
B**
Kills:1,160
Deaths:129
KDR:8.992
Accuracy:44.996% B**
HSR:41.810% B**
SOAS-20
M
Kills:1,160
Deaths:165
KDR:7.030
Accuracy:32.530% B
HSR:45.517% M
NS-30 Vandal
A*
Kills:1,160
Deaths:116
KDR:10
Accuracy:43.671% B**
HSR:50.172% A*
RAMS .50M
A
Kills:1,160
Deaths:68
KDR:17.059
Accuracy:44.856% B+
HSR:88.535% A
M77-B
A++
Kills:1,160
Deaths:51
KDR:22.745
Accuracy:42.829% B+
HSR:91.121% A++
HSR-1
A+
Kills:1,160
Deaths:150
KDR:7.733
Accuracy:42.087% B++
HSR:43.879% A+
NS-44 Commissioner
B**
Kills:1,159
Deaths:448
KDR:2.587
Accuracy:49.879% B**
HSR:34.081% B**
MG-S1 Jackal
A*
Kills:828
Deaths:135
KDR:6.133
Accuracy:34.703% B*
HSR:41.063% A*
NSX Daimyo
B+
Kills:547
Deaths:29
KDR:18.862
Accuracy:43.552% C+
HSR:96.161% B+
SMG-46 Armistice
S
Kills:332
Deaths:39
KDR:8.513
Accuracy:32.815% B*
HSR:50.602% S
MKV Suppressed
M++
Kills:274
Deaths:34
KDR:8.059
Accuracy:31.861% B++
HSR:46.715% M++
TS2 Inquisitor
A*
Kills:230
Deaths:69
KDR:3.333
Accuracy:33.593% B+
HSR:38.261% A*
NSX Tomoe
A+
Kills:213
Deaths:27
KDR:7.889
Accuracy:33.487% B+
HSR:60.563% A+
PDW-16 Hailstorm
M+
Kills:182
Deaths:34
KDR:5.353
Accuracy:31.363% B*
HSR:41.209% M+
NSX Tengu
A++
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% C
HSR:37.500% A++
NS-7 PDW
M+
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% B++
HSR:43.750% M+
NS-357 Underboss
A
Kills:128
Deaths:44
KDR:2.909
Accuracy:49.104% B**
HSR:39.063% A
NS-66 Punisher
A++
Kills:113
Deaths:23
KDR:4.913
Accuracy:30.786% B+
HSR:45.133% A++
TX1 Repeater
A*
Kills:60
Deaths:7
KDR:8.571
Accuracy:32.093% B**
HSR:38.333% A*
Kills:32,082
Deaths (as Infiltrator):3,453
Deaths (to Infiltrators):1,104
KDR:9.29105
Kill Difference:28,629
Playtime:621.329 hours
Usage:61%
Score:13.879m
Score/min:372
Accuracy (listed only):39.070%
HSR (listed only):56.177%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
M
Kills:1,162
Deaths:139
KDR:8.360
Accuracy:36.114% B*
HSR:50.344% M
NS Baron G5AE
A++
Kills:265
Deaths:52
KDR:5.096
Accuracy:54.477% B+
HSR:28.302% A++
DMR-99
A++
Kills:205
Deaths:27
KDR:7.593
Accuracy:37.018% B
HSR:48.781% A++
LC2 Lynx
A*
Kills:203
Deaths:34
KDR:5.971
Accuracy:29.484% B+
HSR:41.872% A*
MG-C1 Kindred
A
Kills:166
Deaths:31
KDR:5.355
Accuracy:32.367% B+
HSR:35.542% A
NS-11CP
A**
Kills:149
Deaths:31
KDR:4.806
Accuracy:33.739% B++
HSR:41.611% A**
TRAC-5
M+
Kills:124
Deaths:33
KDR:3.758
Accuracy:29.808% B*
HSR:40.323% M+
TRS-12 Uppercut
A++
Kills:108
Deaths:26
KDR:4.154
Accuracy:63.950% C++
HSR:27.778% A++
LC3 Jaguar
A**
Kills:83
Deaths:18
KDR:4.611
Accuracy:29.654% B+
HSR:39.759% A**
HC1 Cougar
A**
Kills:67
Deaths:8
KDR:8.375
Accuracy:31.467% B++
HSR:41.791% A**
NS-11C
M*
Kills:66
Deaths:12
KDR:5.500
Accuracy:32.316% B**
HSR:43.939% M*
MG-HBR1 Dragoon
M
Kills:64
Deaths:6
KDR:10.667
Accuracy:43.902% B**
HSR:60.938% M
AS16 NightHawk
B**
Kills:61
Deaths:7
KDR:8.714
Accuracy:49.153% B+
HSR:19.672% B**
Kills:2,723
Deaths (as Engineer):424
Deaths (to Engineers):732
KDR:6.42217
Kill Difference:2,299
Playtime:105.593 hours
Usage:10%
Score:2.831m
Score/min:447
Accuracy (listed only):38.727%
HSR (listed only):40.050%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
A++
Kills:1,172
Deaths:149
KDR:7.866
Accuracy:32.679% C++
HSR:42.747% A++
MG-S1 Jackal
A*
Kills:828
Deaths:135
KDR:6.133
Accuracy:34.703% B*
HSR:41.063% A*
TORQ-9
A*
Kills:379
Deaths:84
KDR:4.512
Accuracy:29.134% B+
HSR:44.591% A*
SMG-46 Armistice
S
Kills:332
Deaths:39
KDR:8.513
Accuracy:32.815% B*
HSR:50.602% S
MKV Suppressed
M++
Kills:274
Deaths:34
KDR:8.059
Accuracy:31.861% B++
HSR:46.715% M++
NS Baron G5AE
A++
Kills:265
Deaths:52
KDR:5.096
Accuracy:54.477% B+
HSR:28.302% A++
TAR-AE
A
Kills:212
Deaths:38
KDR:5.579
Accuracy:29.033% C+
HSR:42.453% A
PDW-16 Hailstorm
M+
Kills:182
Deaths:34
KDR:5.353
Accuracy:31.363% B*
HSR:41.209% M+
NS-11A
A+
Kills:170
Deaths:39
KDR:4.359
Accuracy:30.760% B++
HSR:39.412% A+
NSX Tengu
A++
Kills:160
Deaths:31
KDR:5.161
Accuracy:38.781% C
HSR:37.500% A++
NS-7 PDW
M+
Kills:160
Deaths:15
KDR:10.667
Accuracy:31.388% B++
HSR:43.750% M+
SABR-13
A*
Kills:137
Deaths:20
KDR:6.850
Accuracy:27.346% C
HSR:48.175% A*
T1B Cycler
M++
Kills:113
Deaths:11
KDR:10.273
Accuracy:31.429% B+
HSR:58.407% M++
NS-66 Punisher
A++
Kills:113
Deaths:23
KDR:4.913
Accuracy:30.786% B+
HSR:45.133% A++
MG-A1 Arbalest
A**
Kills:111
Deaths:23
KDR:4.826
Accuracy:26.049% C
HSR:52.252% A**
TRS-12 Uppercut
A++
Kills:108
Deaths:26
KDR:4.154
Accuracy:63.950% C++
HSR:27.778% A++
TAR
A*
Kills:104
Deaths:27
KDR:3.852
Accuracy:30.053% B++
HSR:43.269% A*
T1S Cycler
A++
Kills:76
Deaths:10
KDR:7.600
Accuracy:30.211% B++
HSR:38.158% A++
Cycler TRV
M
Kills:64
Deaths:12
KDR:5.333
Accuracy:29.569% B+
HSR:45.313% M
NS-11P
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:30.441% B+
HSR:42.188% A++
AS16 NightHawk
B**
Kills:61
Deaths:7
KDR:8.714
Accuracy:49.153% B+
HSR:19.672% B**
Kills:5,085
Deaths (as Combat Medic):823
Deaths (to Combat Medics):741
KDR:6.17861
Kill Difference:4,262
Playtime:52.654 hours
Usage:5%
Score:1.112m
Score/min:352
Accuracy (listed only):34.571%
HSR (listed only):41.842%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:1,152
V. Kills:680 169%
Deaths:8
KDR:144
Accuracy:30.041% D--
KPH:53.200 C++
VKPH:31.400 C+
Kills:1,152 (0 + 1,152)
Deaths:8
KDR:144
VKDR:85
Vehicle Kills:680
Kill Difference:1,144
Playtime:21.671 hours
Usage:2%
Score:0.655m
Score/min:503
Piloting Accuracy:N/A%
Gunner Accuracy:30.041%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:254
V. Kills:117 215%
Deaths:3
KDR:84.667
Accuracy:33.362% F**
KPH:31.500 D
VKPH:14.500 D--
L100 Python HESH
A
Kills:116
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:54.327% C*
KPH:114.800 A
VKPH:11.900 C**
Kills:370 (370 + 0)
Deaths:3
KDR:123.333
VKDR:43
Vehicle Kills:129
Kill Difference:367
Playtime:9.070 hours
Usage:1%
Score:0.125m
Score/min:230
Driving Accuracy:54.327%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:788
V. Kills:414 190%
Deaths:9
KDR:87.556
Accuracy:41.975% D
KPH:39.200 C+
VKPH:20.600 C+
E540 Halberd
B
Kills:265
V. Kills:110 239%
Deaths:2
KDR:132.500
Accuracy:47.168% B
KPH:31.700 C+
VKPH:13.200 C
Kills:1,053 (788 + 265)
Deaths:11
KDR:95.727
VKDR:47.636
Vehicle Kills:524
Kill Difference:1,042
Playtime:28.451 hours
Usage:3%
Score:0.715m
Score/min:419
Driving Accuracy:41.975%
Gunner Accuracy:47.168%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:67
V. Kills:33 197%
Deaths:10
KDR:6.700
Accuracy:56.105% B*
KPH:80.200 A
VKPH:39.500 B++
MR11 Gatekeeper-H
S
Kills:61
V. Kills:31 191%
Deaths:
KDR:
Accuracy:54.343% C+
KPH:100.100 S
VKPH:50.900 A++
Kills:128 (0 + 128)
Deaths:10
KDR:12.800
VKDR:6.400
Vehicle Kills:64
Kill Difference:118
Playtime:1.445 hours
Usage:0%
Score:0.069m
Score/min:792
Driving Accuracy:N/A%
Gunner Accuracy:54.343%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:74
V. Kills:1 N/A
Deaths:3
KDR:24.667
Accuracy:22.180% B+
KPH:122.900 B**
VKPH:1.700 D-
Kills:74 (0 + 74)
Deaths:3
KDR:24.667
VKDR:0.333
Vehicle Kills:1
Kill Difference:71
Playtime:0.603 hours
Usage:0%
Score:0.022m
Score/min:597
Driving Accuracy:N/A%
Gunner Accuracy:22.180%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 8,2438,2168479.7A+1.7346.023%B+82.23%B**62.8C++N/A201130.9h1.7B*3.7B++
Bighorn .50M 7,8747,86131325.115S17.1440.42%D-89.645%A+74.6B++N/A217105.4h1.5A3.8B+
MSW-R 1,5871,5802586.124B**1.8529.48%B+51.013%A**65.6C++N/A21224.1h8.4A28.6B++
SMG-46AE Armistice 1,1831,1721497.866S0.1132.679%C++42.747%A++66.6CN/A19317.6h9.9B*30.4B+
T7 Mini-Chaingun AE 1,1801,1691487.899M**0.0828.356%B**24.38%A++77.9BN/A21115h9.7B++34.1B+
NS-44P Commissioner 1,1691,1654332.691B**5.2848.047%B36.137%B+68.9C+N/A21516.9h2.7B++5.6B+
MG-H1 Watchman 1,1661,1651597.327A++0.6531.017%B++47.897%A++103.1B*N/A25911.3h9.8B**31.6B++
NS-15M1 1,1681,1641477.918A**0.0631.666%B**50.687%A**68.5C++N/A21117h8.7B**27.5B*
TMG-50 1,1661,1631836.355M++1.6231.575%B**47.893%A*72.7B+N/A26516h7.8B+24.6B*
NS-15M AE 1,1651,1621856.281A+1.6931.416%B+46.73%A+83C++N/A27214h8.8B*27.9B++
RAMS-AE .50M 1,1641,1624128.341S20.3742.806%C91.566%A+80.7B+N/A28814.4h1.5B**3.6B+
AMR-66 1,1671,1621398.36S0.3936.114%B*50.344%M63.5B*N/A16918.3h5.1B**14.1B*
T32 Bull 1,1621,1611577.395M*0.5831.868%B**49.612%A**73.9B+N/A23815.7h8.6A27B*
SR-7 1,1621,1605620.714S12.7442.394%C+88.621%B**48.1C+N/A11124.1h1.6B*3.7B+
KSR-35 1,1671,1601298.992A++1.0244.996%B**41.81%B**59.5C+N/A13519.5h3.2A+7.2B**
SOAS-20 1,1671,1601657.03M**0.9432.53%B45.517%M64.8B+N/A18817.9h8.8B+27B*
NS-30 Vandal 1,1661,16011610A++2.0343.671%B**50.172%A*74.4B+N/A17415.6h3.8B**8.7B**
RAMS .50M 1,1611,1606817.059M**9.0844.856%B+88.535%A66.7AN/A15617.4h1.5B**3.3B*
M77-B 1,1601,1605122.745S14.7742.829%B+91.121%A++54.7B++N/A12821.2h1.5A3.5B**
HSR-1 1,1631,1601507.733A++0.2442.087%B++43.879%A+62C++N/A25718.7h4.2B*9.9B++
NS-44 Commissioner 1,1601,1594482.587B**5.3949.879%B**34.081%B**53.7C++N/A17121.6h2.5B**5B*
C150 Dalton 1,8321,1528144U136.0330.041%D--N/A53.1C++31.3C+50321.7h2.2B++7.4B+
Hexedge 8908844,9820.177M7.8057.371%A++N/A1.3CN/A4684.7h1.4B**2.5B*
MG-S1 Jackal 8318281356.133M++1.8434.703%B*41.063%A*69BN/A19412h7.8B**22.5B++
P2-120 AP 1,202788987.556S79.5841.975%DN/A39.2C+20.6C+51020.1h5B+11.8B
NSX Daimyo 5475472918.862S10.8943.552%C+96.161%B+67.5C+N/A2858.1h2B+4.6B+
NS Decimator 784510559.273S1.3049.714%FN/A40.5C21.7C++25412.6h3.1B+6.2C*
Chainblade 4704681,4850.315S7.6668.763%M+N/A2AN/A5233.2h1.4B*2B*
TORQ-9 384379844.512A+3.4629.134%B+44.591%A*55.7C*N/A2186.8h10.3A35.4B++
SMG-46 Armistice 332332398.513S0.5432.815%B*50.602%S56.3C**N/A1595.9h9.5A29.1B++
MKV Suppressed 274274348.059S0.0831.861%B++46.715%M++78.3B*N/A3293.5h9.2B*29B*
NS Baron G5AE 265265525.096M++2.8854.477%B+28.302%A++56.4C+N/A2034.7h3.8B7C++
E540 Halberd 3752652132.5U124.5347.168%B1.132%D--31.5C+13.1C2018.4h4.7B+10B+
L100 Python AP 371254384.667S76.6933.362%F**1.969%C+31.4D14.4D--2108.1h3B++9.1C++
Frag Grenade 2482391239N/A231.0344.792%C-N/A478C-18B+19180.5h3.2C++7.2C+
TS2 Inquisitor 231230693.333B**4.6433.593%B+38.261%A*63.9C**N/A1903.6h6.4B**19B++
M60-A Bulldog 306222544.4A++36.4340.107%C+N/A37C-14A++2176h6.4D-16C
NSX Tomoe 216213277.889A++0.0933.487%B+60.563%A+56.1C+N/A1623.8h9.9B*29.6B++
TAR-AE 213212385.579A+2.4029.033%C+42.453%A50.5DN/A2014.2h8.9B*30.6B+
DMR-99 207205277.593A++0.3837.018%B48.781%A++55.4C+N/A1673.7h4.8A13B**
LC2 Lynx 203203345.971M+2.0029.484%B+41.872%A*52.1C++N/A2983.9h10.3B*34.9B++
Claymore 201201633.5M+25.5328.838%DN/A154.6C+N/A4821.3h1.1B*3.7C++
PDW-16 Hailstorm 182182345.353M+2.6231.363%B*41.209%M+75.8B**N/A4002.4h10.4B*33.1B++
NS-11A 173170394.359A++3.6230.76%B++39.412%A+58.6C*1C*2482.9h10B*32.4B++
MG-C1 Kindred 170166315.355M**2.6232.367%B+35.542%A50.3C1.2C+1993.3h9.1B+28.3B+
NSX Tengu 160160315.161M**2.8138.781%C37.5%A++53.3C+N/A3013h8.8B*22.6B+
NSX Naginata 160160256.4M**1.5726.62%C++53.125%A**66.7C+N/A2642.4h8.6B*32.1B+
NS-7 PDW 1611601510.667S2.6931.388%B++43.75%M+69.6B*N/A2502.3h9.8B**31.1B++
NS-11CP 151149314.806A++3.1733.739%B++41.611%A**49.7C--N/A1493h11.5C+34.2B
SABR-13 139137206.85A*1.1227.346%C48.175%A*52.7C++N/A2442.6h7.2A+26.2B**
NS-357 Underboss 128128442.909A5.0749.104%B**39.063%A71.1C*N/A4071.8h3.2B*6.5B*
TRAC-5 124124333.758M++4.2229.808%B*40.323%M+30.2C+N/A3384.1h9.9B++33.1B+
C-4 1621191110.818S2.8427.273%C+N/A54.1D-19.5D5742.2h1.1B+4B
L100 Python HESH 1281161116S108.0354.327%C*N/A116A+12C**3941h1.9B**3.6B*
T1B Cycler 1141131110.273M++2.3031.429%B+58.407%M++75.3B+N/A2681.5h9.1A29B**
NS-66 Punisher 113113234.913A**3.0630.786%B+45.133%A++51.4C+N/A1382.2h8.9B*28.9B++
MG-A1 Arbalest 114111234.826M3.1526.049%C52.252%A**50.5C+1.4C++2042.2h10.3A39.5B++
TRS-12 Uppercut 108108264.154A*3.8263.95%C++27.778%A++54C+N/A2112h1.9B*3B+
T9A "Butcher" 107107147.643A*0.3331.77%B**52.336%A**76.4C+N/A4341.4h9.2B*29.1B*
TAR 104104273.852B**4.1230.053%B++43.269%A*45.2C+N/A3442.3h10.3B++34.2B++
T9 CARV 100100195.263A++2.7130.41%A51%M+58.8C*N/A7071.7h8.9B**29.3B+
LC3 Jaguar 8483184.611A++3.3629.654%B+39.759%A**36.1CN/A1982.3h9.3C**31.3B+
T1S Cycler 7876107.6S0.3730.211%B++38.158%A++54.3B+1.4B**2001.4h7.3A++24.3B**
M12 Kobalt 7574324.667C+16.6922.18%B+22.973%B*123.3B**1.7D-5960.6h16.4C++73.8B
Tank Mine 10071417.75S9.7840.426%C+N/A71D-29D*5871h2.1C5.3C++
G20 Vulcan-H 10067106.7C+1.2756.105%B*2.985%C++83.8A41.3B*9340.8h70.5B++125.7B*
HC1 Cougar 696788.375S0.4031.467%B++41.791%A**41.9C+1.3B+2381.6h8B**25.3B++
NS-11C 6666125.5M2.4732.316%B**43.939%M*55C**N/A3851.2h10.6B++32.8B++
Cycler TRV 6464125.333A++2.6429.569%B+45.313%M58.2BN/A3101.1h9.3B**31.5B*
MG-HBR1 Dragoon 6564610.667S2.6943.902%B**60.938%M42.7C+N/A2601.5h3.7B**8.3B**
NS-11P 6464144.571A*3.4030.441%B+42.188%A++58.2C++N/A4031.1h9.4B**30.8B*
MR11 Gatekeeper-H 9261161S53.0354.343%C+N/A101.7S51.7A++5940.6h19.2A35.3B**
AS16 NightHawk 616178.714M+0.7449.153%B+19.672%B**76.3B++N/A4420.8h2.9B**5.8B*
TX1 Repeater 606078.571S0.6032.093%B**38.333%A*54.5B+N/A2901.1h7.3A+22.9B**
Spear Anti-Vehicle Phalanx Turret 8855318.333B**10.3658.55%B**1.818%D--91.7A++55A**9450.6h5.7B*9.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15571.1h
AE Nano-Armor Kit14979,31914.5h
AE Medical Applicator1443,1629.6h
Nanite Revive Grenade02300.1h
Nanite Healing Grenade01610h
Medical Applicator27,3351h
Motion Spotter3437,11274.4h
Restoration Kit204644.8h
WLT-Mandible Mining Laser05100.7h
Spitfire Auto-Turret0650.1h
Recon Detection Device32,9779.7h
Shield Recharging Field63800.3h
Ammunition Package21670.1h
Nano-Armor Kit730,5122.4h
Medical Kit6196,41184.5h
Nano-Repair Grenade05170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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