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Primarch Primarch ViperOS[KH0L] ViperOS
VS BR 99

KDR: 1.35

Score: 16.7m

Last Seen: Dec 6th, 2018 4:18 AM
- OFFLINE - 3222 hour(s)

Battle Rank 99 - Vanu Sovereignty on Briggs
Level Progress (to 100): 87%
Level 100 Progress: 88% 184h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Pandora VX25 Eridani SX5 Proximity Mine VX6-7 NS-7 PDW L100 Python AP Spear Anti-Vehicle Phalanx Turret Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $421,587 MLG Score: 337
Fun Score: N/A
Cheeseburgers Flipped: 1141TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.339%20.474%5192510105,6170.8830370.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.611%0.829B++-0.036C+-1.272D**HEAD ++ (~7.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.344C**12.40.13C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.307%2.885%72110341042081700.49760861%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.41B1.179B**-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
585.7-2.635F**242-3.565T*343.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.02%2.753%220310327995457701.46337104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.974%0.205C++0.094C+0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.9-1.119D*35.3-1.81F-46.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.789%71.04%0410311,25049862.51004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.683%0.565B+0.256C*-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.17C++3.2-0C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.913%16.722%0310321,513439183.43864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.979%3.12M++0.432B1.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.244C++7.9-0.622D2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.7m403.9%201 (12.1k)197 (11.8k)1.3512418,36213,5891.6452399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS103581824.507%18.103%44406:150

18% Engineer10% Heavy Assault41% Infiltrator18% Light Assault10% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 8:28 AMApr 9th, 2018 10:20 AMJan 4th, 2019 12:10 AM (105d) (PST)Dec 6th, 2018 12:21 AM (134d) (PST)Dec 6th, 2018 12:18 AM (134d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4181382800.2170.1600.0391.0630.046337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0658,27816,7871310264311,800

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1411.2h/58.8d 3,995 3,324 6,172 90k 2,186 4,148 3,931 35.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C--
Kills:252
Deaths:194
KDR:1.299
Accuracy:14.603% D**
HSR:21.032% C--
Ursa
C+
Kills:165
Deaths:193
KDR:0.855
Accuracy:18.079% D
HSR:23.030% C+
Pulsar LSW
C+
Kills:163
Deaths:217
KDR:0.751
Accuracy:21.229% C
HSR:22.699% C+
Orion VS54
B*
Kills:162
Deaths:113
KDR:1.434
Accuracy:24.819% B*
HSR:24.691% C+
Lasher X2
B*
Kills:109
Deaths:159
KDR:0.686
Accuracy:16.449% D*
HSR:5.505% B*
NS-15M AE
D
Kills:80
Deaths:76
KDR:1.053
Accuracy:20.509% D-
HSR:20% D
NSX Naginata
B+
Kills:67
Deaths:63
KDR:1.063
Accuracy:24.457% B+
HSR:26.866% C+
Kills:998
Deaths (as Heavy Assault):1,015
Deaths (to Heavy Assaults):3,778
KDR:0.98325
Kill Difference:17
Playtime:141.413 hours
Usage:10%
Score:1.434m
Score/min:169
Accuracy (listed only):20.021%
HSR (listed only):20.546%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
S
Kills:1,144
Deaths:402
KDR:2.846
Accuracy:84.841% S
HSR:16.084% C*
VX6-7
B+
Kills:620
Deaths:541
KDR:1.146
Accuracy:26.606% B+
HSR:22.097% C*
Solstice SF
B+
Kills:309
Deaths:208
KDR:1.486
Accuracy:26.238% B+
HSR:18.123% C++
NS-11C
B++
Kills:297
Deaths:305
KDR:0.974
Accuracy:27.356% B++
HSR:14.141% D-
Pulsar C
B++
Kills:279
Deaths:216
KDR:1.292
Accuracy:27.664% B++
HSR:23.298% C+
Thanatos VE70
B*
Kills:207
Deaths:181
KDR:1.144
Accuracy:47.076% B*
HSR:20.290% B*
NS Baron G5AE
C+
Kills:201
Deaths:225
KDR:0.893
Accuracy:41.764% C-
HSR:15.423% C+
NS Baron G5B
C+
Kills:172
Deaths:175
KDR:0.983
Accuracy:44.280% C+
HSR:13.954% C+
Eidolon VE33
B**
Kills:170
Deaths:153
KDR:1.111
Accuracy:33.950% B**
HSR:25.882% C++
Deimos VA29
C+
Kills:162
Deaths:166
KDR:0.976
Accuracy:54.759% C--
HSR:16.667% C+
Kills:3,561
Deaths (as Engineer):2,572
Deaths (to Engineers):2,893
KDR:1.38453
Kill Difference:989
Playtime:252.196 hours
Usage:18%
Score:3.024m
Score/min:200
Accuracy (listed only):41.453%
HSR (listed only):18.596%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:947
Deaths:870
KDR:1.089
Accuracy:26.862% C++
HSR:18.268% C+
NS-7 PDW
C++
Kills:618
Deaths:649
KDR:0.952
Accuracy:25.541% C++
HSR:12.460% D-
Parallax VX3
B++
Kills:559
Deaths:158
KDR:3.538
Accuracy:43.667% B++
HSR:75.313% C
Phaseshift VX-S
B++
Kills:474
Deaths:94
KDR:5.043
Accuracy:36.688% C++
HSR:83.755% B++
V10
B++
Kills:424
Deaths:
KDR:
Accuracy:45.371% B++
HSR:80.660% B+
Artemis VX26
B+
Kills:240
Deaths:6
KDR:40
Accuracy:28.923% B
HSR:25.833% B+
NS-44 Commissioner
C+
Kills:187
Deaths:296
KDR:0.632
Accuracy:35.306% C+
HSR:19.251% C
Sirius SX12
C
Kills:184
Deaths:219
KDR:0.840
Accuracy:22.933% C
HSR:10.326% D*
Beamer VS3
A++
Kills:177
Deaths:159
KDR:1.113
Accuracy:38.556% A++
HSR:32.768% A+
VA39 Spectre
B++
Kills:166
Deaths:76
KDR:2.184
Accuracy:36.377% B++
HSR:26.506% D--
Cerberus
B**
Kills:166
Deaths:178
KDR:0.933
Accuracy:38.526% B**
HSR:24.096% C++
Nyx VX31
C-
Kills:162
Deaths:103
KDR:1.573
Accuracy:31.374% C-
HSR:24.074% D
MKV Suppressed
B+
Kills:144
Deaths:165
KDR:0.873
Accuracy:28.337% B+
HSR:21.528% B
NS-44L Blackhand
B++
Kills:70
Deaths:101
KDR:0.693
Accuracy:47.600% B++
HSR:17.143% F-
NS-61 Emissary
B*
Kills:69
Deaths:96
KDR:0.719
Accuracy:33.821% B*
HSR:21.739% B*
Spiker
B++
Kills:64
Deaths:109
KDR:0.587
Accuracy:34.104% B++
HSR:18.750% C
NSX Tengu
D
Kills:60
Deaths:76
KDR:0.789
Accuracy:31.653% D
HSR:15% D-
Manticore SX40
A*
Kills:59
Deaths:18
KDR:3.278
Accuracy:31.303% C*
HSR:37.288% A*
Ghost
C+
Kills:51
Deaths:50
KDR:1.020
Accuracy:39.031% C+
HSR:50.980% F
Kills:4,821
Deaths (as Infiltrator):3,423
Deaths (to Infiltrators):1,990
KDR:1.40841
Kill Difference:1,398
Playtime:572.566 hours
Usage:41%
Score:5.290m
Score/min:154
Accuracy (listed only):34.525%
HSR (listed only):32.407%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
S
Kills:1,144
Deaths:402
KDR:2.846
Accuracy:84.841% S
HSR:16.084% C*
Eridani SX5
C++
Kills:947
Deaths:870
KDR:1.089
Accuracy:26.862% C++
HSR:18.268% C+
VX6-7
B+
Kills:620
Deaths:541
KDR:1.146
Accuracy:26.606% B+
HSR:22.097% C*
NS-7 PDW
C++
Kills:618
Deaths:649
KDR:0.952
Accuracy:25.541% C++
HSR:12.460% D-
Solstice SF
B+
Kills:309
Deaths:208
KDR:1.486
Accuracy:26.238% B+
HSR:18.123% C++
NS-11C
B++
Kills:297
Deaths:305
KDR:0.974
Accuracy:27.356% B++
HSR:14.141% D-
Pulsar C
B++
Kills:279
Deaths:216
KDR:1.292
Accuracy:27.664% B++
HSR:23.298% C+
Thanatos VE70
B*
Kills:207
Deaths:181
KDR:1.144
Accuracy:47.076% B*
HSR:20.290% B*
NS Baron G5AE
C+
Kills:201
Deaths:225
KDR:0.893
Accuracy:41.764% C-
HSR:15.423% C+
Sirius SX12
C
Kills:184
Deaths:219
KDR:0.840
Accuracy:22.933% C
HSR:10.326% D*
NS Baron G5B
C+
Kills:172
Deaths:175
KDR:0.983
Accuracy:44.280% C+
HSR:13.954% C+
Deimos VA29
C+
Kills:162
Deaths:166
KDR:0.976
Accuracy:54.759% C--
HSR:16.667% C+
MKV Suppressed
B+
Kills:144
Deaths:165
KDR:0.873
Accuracy:28.337% B+
HSR:21.528% B
NSX Tengu
D
Kills:60
Deaths:76
KDR:0.789
Accuracy:31.653% D
HSR:15% D-
Kills:5,344
Deaths (as Light Assault):4,398
Deaths (to Light Assaults):2,388
KDR:1.2151
Kill Difference:946
Playtime:260.329 hours
Usage:18%
Score:3.257m
Score/min:209
Accuracy (listed only):36.851%
HSR (listed only):16.976%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
S
Kills:1,144
Deaths:402
KDR:2.846
Accuracy:84.841% S
HSR:16.084% C*
Eridani SX5
C++
Kills:947
Deaths:870
KDR:1.089
Accuracy:26.862% C++
HSR:18.268% C+
NS-7 PDW
C++
Kills:618
Deaths:649
KDR:0.952
Accuracy:25.541% C++
HSR:12.460% D-
Thanatos VE70
B*
Kills:207
Deaths:181
KDR:1.144
Accuracy:47.076% B*
HSR:20.290% B*
NS Baron G5AE
C+
Kills:201
Deaths:225
KDR:0.893
Accuracy:41.764% C-
HSR:15.423% C+
Sirius SX12
C
Kills:184
Deaths:219
KDR:0.840
Accuracy:22.933% C
HSR:10.326% D*
NS Baron G5B
C+
Kills:172
Deaths:175
KDR:0.983
Accuracy:44.280% C+
HSR:13.954% C+
Deimos VA29
C+
Kills:162
Deaths:166
KDR:0.976
Accuracy:54.759% C--
HSR:16.667% C+
Pulsar VS1
C++
Kills:161
Deaths:201
KDR:0.801
Accuracy:23.544% C+
HSR:21.118% C++
Equinox VE2
C*
Kills:160
Deaths:210
KDR:0.762
Accuracy:27.170% C*
HSR:20.625% C+
MKV Suppressed
B+
Kills:144
Deaths:165
KDR:0.873
Accuracy:28.337% B+
HSR:21.528% B
H-V45
B++
Kills:114
Deaths:150
KDR:0.760
Accuracy:25.014% C*
HSR:26.316% B++
NSX Tengu
D
Kills:60
Deaths:76
KDR:0.789
Accuracy:31.653% D
HSR:15% D-
Kills:4,274
Deaths (as Combat Medic):3,689
Deaths (to Combat Medics):1,512
KDR:1.15858
Kill Difference:585
Playtime:53.344 hours
Usage:4%
Score:0.544m
Score/min:170
Accuracy (listed only):37.213%
HSR (listed only):17.543%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:506
Deaths:295
KDR:1.715
Accuracy:16.597% C+
HSR:13.241% D**
Cosmos VM3
C++
Kills:480
Deaths:293
KDR:1.638
Accuracy:16.998% C++
HSR:16.042% D
Comet VM2
B*
Kills:298
Deaths:470
KDR:0.634
Accuracy:50.849% B*
HSR:2.349% D--
Comet VM2
B*
Kills:281
Deaths:467
KDR:0.602
Accuracy:52.818% B*
HSR:2.847% D
NS-10 Burster
B++
Kills:226
Deaths:190
KDR:1.189
Accuracy:33.154% B++
HSR:9.292% B+
NS-10 Burster
A++
Kills:207
Deaths:190
KDR:1.089
Accuracy:32.946% B+
HSR:12.077% A++
Nebula VM20
C
Kills:109
Deaths:83
KDR:1.313
Accuracy:17.506% C
HSR:13.762% D*
Nebula VM20
C
Kills:102
Deaths:83
KDR:1.229
Accuracy:16.920% C
HSR:16.667% D
Quasar VM1
B**
Kills:68
Deaths:
KDR:
Accuracy:20.797% B**
HSR:7.353% F--
Blueshift VM5
B++
Kills:53
Deaths:40
KDR:1.325
Accuracy:22.558% B++
HSR:20.755% C+
Kills:2,330
Deaths (as MAX Suit):1,055.500
Deaths (to MAX Suits):716
KDR:2.20748
Kill Difference:1,274.500
Playtime:142.924 hours
Usage:10%
Score:3.102m
Score/min:362
Accuracy (listed only):28.114%
HSR (listed only):11.438%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:104
V. Kills:118 87%
Deaths:44
KDR:2.364
Accuracy:41.307% A++
KPH:4.300 D-
VKPH:4.900 D
Dual Photon Pods
D-
Kills:63
V. Kills:29 210%
Deaths:
KDR:
Accuracy:47.792% C--
KPH:13.800 D*
VKPH:6.400 D-
Kills:167 (104 + 0)
Deaths:44
KDR:3.795
VKDR:3.341
Vehicle Kills:147
Kill Difference:123
Playtime:28.791 hours
Usage:2%
Score:0.185m
Score/min:107
Piloting Accuracy:41.307%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:606
V. Kills:524 115%
Deaths:171
KDR:3.544
Accuracy:59.485% B
KPH:15.200 D*
VKPH:13.200 D-
Skyguard
C++
Kills:139
V. Kills:131 105%
Deaths:66
KDR:2.106
Accuracy:40.379% A++
KPH:10.500 C--
VKPH:9.900 C++
Kills:745 (745 + 0)
Deaths:237
KDR:3.143
VKDR:2.764
Vehicle Kills:655
Kill Difference:508
Playtime:53.100 hours
Usage:4%
Score:0.550m
Score/min:173
Driving Accuracy:40.379%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:54
V. Kills:60 89%
Deaths:25
KDR:2.160
Accuracy:54.743% C++
KPH:9.500 D**
VKPH:10.600 D--
Kills:54 (54 + 0)
Deaths:25
KDR:2.160
VKDR:2.400
Vehicle Kills:60
Kill Difference:29
Playtime:5.681 hours
Usage:0%
Score:0.137m
Score/min:401
Driving Accuracy:54.743%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
N/A
Kills:50
V. Kills:9 N/A
Deaths:55
KDR:0.909
Accuracy:42.532% N/A
KPH:2.500 N/A
VKPH:0.400 N/A
Kills:50 (50 + 0)
Deaths:55
KDR:0.909
VKDR:0.164
Vehicle Kills:9
Kill Difference:5
Playtime:20.123 hours
Usage:1%
Score:0.127m
Score/min:105
Driving Accuracy:42.532%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,1561,1444022.846A++1.4984.841%S16.084%C*19.3DN/A11459.4h9.3T-11C**
Eridani SX5 9569478701.089C+0.2626.862%C++18.268%C+15.2DN/A4662.3h11.1B+41.4B
Proximity Mine 6756715113.157M+11.8132.712%D--N/A134.2C**N/A4335h1.4A+4.2B+
VX6-7 6286205411.146C+0.2126.606%B+22.097%C*19.1C--N/A6932.5h12.5C*46.9B+
NS-7 PDW 6246186490.952C++0.4025.541%C++12.46%D-14.4DN/A7142.8h14.5C*56.7C**
L100 Python AP 1,1306061713.544C+2.1959.485%B2.31%C15.2D*13.2D-15239.8h8.2D13.8C
Spear Anti-Vehicle Phalanx Turret 1,0455614213.357B**12.0145.334%C++3.922%C+17.5D*15.1D20832.1h11.6C--25.6C+
Parallax VX3 5615591583.538C++2.1943.667%B++75.313%C13.5D-N/A5841.5h2.4C+5.5C**
Cosmos VM3 5145062951.715C+0.3616.597%C+13.241%D**24.6CN/A13120.6h13.1B78.9B
Cosmos VM3 4854802931.638C+0.2916.998%C++16.042%D23.8CN/A13020.2h14.1C*83.2B
Phaseshift VX-S 478474945.043B*3.6936.688%C++83.755%B++14.2D-N/A4433.4h3.2C+8.6C*
V10 4244241424U422.6545.371%B++80.66%B+12.3D--N/A4634.4h2B+4.4B+
Hunter QCX-B 3823547510.471C-0.8846.604%C+37.853%B+3.2D*N/A19110.7h4.7C*10.2C*
Force-Blade 3623103,2150.096A*1.2647.161%A+N/A1B+N/A2307.5h3.2C6.7B+
Solstice SF 3133092081.486B+0.1326.238%B+18.123%C++7.7D-N/A6739.9h15.6C59.4C+
MAX Punch 3483071,1090.277B**1.0766.463%B**N/A2.5C*N/A11124h3.9C+5.9C++
Comet VM2 5832984700.634C0.7250.849%B*2.349%D--6.4D-6.1B**12346.8h30.3D59.7C++
NS-11C 3042973050.974C+0.3827.356%B++14.141%D-12.6DN/A5523.5h14.7C++53.6B+
C-4 4982922851.025C0.3319.97%D--N/A42.3D-29.9C++6326.9h2.3D*11.6F
Comet VM2 5462814670.602C-0.7552.818%B*2.847%D6.6D-6.2B++11742.9h33C62.5C*
Pulsar C 2872792161.292C++0.0627.664%B++23.298%C+10.1DN/A5727.7h13C+46.8C**
Tank Mine 5462601182.203C+0.8526.258%DN/A76.5D84.1B++10993.4h1.6B+6C*
Flare VE6 2582521941.299C+0.0514.603%D**21.032%C--13.1D--N/A7919.2h13.7D-94.1D--
Artemis VX26 244240640U38.6528.923%B25.833%B+9.7D*N/A8224.7h10.5B++36.4B+
NS-10 Burster 3752261901.189B+0.1633.154%B++9.292%B+3.6D-2.4D8262.3h181D-545.8C+
Thanatos VE70 2092071811.144B0.2147.076%B*20.29%B*28.8C++N/A1207.2h3.9B++8.2B*
NS-10 Burster 3702071901.089C+0.2632.946%B+12.077%A++3.3D--2.6D-8461.8h196.4D--596.2C+
Damascus Edge 2162053,0550.067B*1.2832.229%C*2.927%D0.9C+N/A4231.7h2.2C++6.9B
NS Baron G5AE 2062012250.893C-0.4641.764%C-15.423%C+18.1D-N/A9311.1h5.7D*13.6C-
The Slasher 2071951,6820.116A1.2454.371%A+N/A1.7CN/A8113.2h2.3C+4.3B+
NS-44 Commissioner 1881872960.632C0.7235.306%C+19.251%C9.2D--N/A4220.4h4.7D13.4C+
Lumine Edge 1901861,1260.165C**1.1937.729%B**5.376%F1.8CN/A8104.1h1.8D4.7B
Sirius SX12 1851842190.84C+0.5122.933%C10.326%D*13DN/A5714.2h14.6C*63.5C++
Beamer VS3 1831771591.113B+0.2438.556%A++32.768%A+7D-N/A2725.4h10C+25.9C*
NS Baron G5B 1751721750.983C0.3744.28%C+13.954%C+21DN/A638.2h4.2B9.4B
Eidolon VE33 1761701531.111C+0.2433.95%B**25.882%C++10DN/A4317h11.2C-33.1C*
VA39 Spectre 166166762.184B+0.8336.377%B++26.506%D--11.5DN/A4314.4h5.9C*16.2B+
Cerberus 1701661780.933C+0.4238.526%B**24.096%C++5.5D--N/A1530.1h6.6C17.2B+
Ursa 1751651930.855C-0.5018.079%D23.03%C+13.3D-N/A4712.4h15.8D*87.7D
Pulsar LSW 1681632170.751D0.6021.229%C22.699%C+14.3D--N/A4911.4h15.9D-74.9C
Icikill 1671628280.196M1.1635.201%C**12.963%C**2.7C+N/A660.9h2.6D7.4C*
Nyx VX31 1651621031.573C+0.2231.374%C-24.074%D16.9D-N/A409.6h6.4C20.5C
Orion VS54 1661621131.434C++0.0824.819%B*24.691%C+19.5C--N/A1218.3h14.2C+57.1B
Deimos VA29 1661621660.976C0.3854.759%C--16.667%C+13.8D--N/A4411.7h2.9D5.3C
Pulsar VS1 1641612010.801C+0.5523.544%C+21.118%C++15.3C--N/A5210.5h14.3C**60.9C**
Equinox VE2 1651602100.762C-0.5927.17%C*20.625%C+11.8D--N/A3313.6h17.6D**64.9C
MKV Suppressed 1481441650.873C0.4828.337%B+21.528%B21.2C-N/A1116.8h15C+52.9C**
Skyguard 270139662.106C0.7540.379%A++3.597%A+10.5C--9.8C+23313.3h163.3D404.4C**
H-V45 1191141500.76C0.5925.014%C*26.316%B++13D-N/A408.8h15.5D62.1C+
Lasher X2 1101091590.686C0.6716.449%D*5.505%B*11.6D--N/A469.4h29.4F-178.6F
Nebula VM20 109109831.313C0.0417.506%C13.762%D*24.2C--N/A734.5h13.4B**76.7B+
Maelstrom Turbo Laser 222104442.364C*1.0141.307%A++2.885%C*4.3D-4.9D9124.2h242F585.7D
Nebula VM20 105102831.229C-0.1216.92%C16.667%D22.7DN/A574.5h14.1B++83.1B
Frag Grenade 9088188N/A86.6528.018%F--N/A440C+10C*15280.2h3.5B12.3D
NS-15M AE 8080761.053C-0.3020.509%D-20%D20D--N/A784h13C63.3C
NS-44L Blackhand 72701010.693C0.6647.6%B++17.143%F-6.4D--N/A2111h5.1C10.7C*
NS-61 Emissary 6969960.719C+0.6333.821%B*21.739%B*8D-N/A308.6h14.4C++42.6B+
Quasar VM1 7068168U66.6520.797%B**7.353%F--14.2DN/A1034.8h18.9D-90.8C**
NSX Naginata 6867631.063C0.2924.457%B+26.866%C+23.1DN/A562.9h20.8F-85.1C-
Aspis Anti-Aircraft Phalanx Turret 14265125.417B*4.0728.484%B+N/A6.5D-7.7D17210h217.4D**763.4C+
Spiker 68641090.587C-0.7634.104%B++18.75%C8.9D--N/A267.2h13.6D-39.9C
Dual Photon Pods 9263163S61.6547.792%C--N/A13.7D*6.3D--1934.6h36.2D*75.8D-
NS Decimator 113601230.488D0.8646.916%F3.333%B**8.2F7.3D--2027.3h9F--19.2T*
NSX Tengu 6260760.789C0.5631.653%D15%D-13D-N/A374.6h12B+38C*
Manticore SX40 6759183.278A*1.9331.303%C*37.288%A*7.6D*1B*747.8h14.3F--45.6D--
Supernova FPC 11454252.16C--0.8154.743%C++5.556%A*9.5D**10.5D--4015.7h8.9F-16.2D*
Blueshift VM5 5453401.325C0.0322.558%B++20.755%C+22.1DN/A772.4h11.3A+50B*
Ghost 5151501.02C--0.3339.031%C+50.98%F17D-N/A1053h3D--7.7C-
S12 Renegade 5950550.909C-0.4442.532%C++2%D*2.5FN/A10520.1h14.2T*33.3T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit101201.4h
Anti-Vehicle MANA Turret74080.9h
Motion Spotter162,2582.9h
Spawn Beacon01000.1h
Nano-Armor Kit127248,81432h
Decoy Grenade0580h
Nanite Revive Grenade04150.1h
Medical Applicator8353,4464.3h
Deconstruction Tool02840h
Spitfire Auto-Turret51550.4h
M12 Kobalt0870.1h
Ammunition Package106940.7h
Anti-Infantry MANA Turret11690.5h
Recon Detection Device435,4479.4h
Shield Recharging Field134470.3h
Smoke Grenade0970h
M20 Drake1680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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