Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (19,040)players online:
wintergaming (529)  Project_Incursus (46)  SynergyGamingTV (5)  VTGone (4)  jboLtz (4)  rocoryua (3) 591
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (49 days). The data shown below may not be accurate.

Signifer Veteran ViperOS[KH0L] ViperOS
VS BR 57

KDR: 1.44

Score: 19.3m

Last Seen: Jun 30th, 2019 10:57 AM
- OFFLINE - 1194.5 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Briggs
Level Progress (to 58): 13%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Pandora VX25 Eridani SX5 L100 Python AP L100 Python HEAT Proximity Mine NS-7 PDW VX6-7 Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ViperOS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $459,117 MLG Score: 367
Fun Score: N/A
Cheeseburgers Flipped: 1152TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.825%20.671%5342911856,4970.9029880.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.398%0.91B*-0.028C+-1.101D*HEAD ++ (~7.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.335C**12.80.104C+36.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.109%2.804%67112131072281720.46724962%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.397B1.122B**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
577.5-2.578F*237.4-3.479T*340.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.693%1.273%488412101,88661713203.05178143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.952%0.457B+-0.83D-1.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.6-0.079C+19-0.519D22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.309%72.881%0512091,41656392.51064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.998%0.65B+0.377C**0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.178C++3.2-0.004C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.347%16.812%0312111,606508193.15521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.924%2.973M+0.429B1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.245C++7.7-0.584D2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.3m430.2%213 (12.8k)204 (12.2k)1.4445821,71515,0321.732557 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1214109524.202%17.651%42706:170

20% Engineer10% Heavy Assault41% Infiltrator17% Light Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 8:28 AMApr 9th, 2018 10:20 AMJul 28th, 2019 12:22 PM (22d) (PST)Jun 30th, 2019 10:27 AM (50d) (PST)Jun 30th, 2019 6:57 AM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4391323070.2300.1590.0411.2020.049367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3547,91418,4401410272312,258

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1570.9h/65.5d 4,328 3,833 7,313 113.3k 2,391 4,707 4,619 41.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C--
Kills:252
Deaths:194
KDR:1.299
Accuracy:14.603% D**
HSR:21.032% C--
Ursa
C+
Kills:178
Deaths:202
KDR:0.881
Accuracy:19.533% D
HSR:23.034% C+
Pulsar LSW
C+
Kills:170
Deaths:224
KDR:0.759
Accuracy:21.285% C
HSR:22.941% C+
Orion VS54
B++
Kills:162
Deaths:113
KDR:1.434
Accuracy:24.819% B++
HSR:24.691% C+
NS-15M AE
D-
Kills:80
Deaths:76
KDR:1.053
Accuracy:20.509% D--
HSR:20% D-
NSX Naginata
B+
Kills:67
Deaths:63
KDR:1.063
Accuracy:24.457% B+
HSR:26.866% C+
NSX-P Naginata
C+
Kills:62
Deaths:32
KDR:1.938
Accuracy:19.711% D
HSR:27.419% C+
Kills:971
Deaths (as Heavy Assault):904
Deaths (to Heavy Assaults):4,167
KDR:1.07412
Kill Difference:67
Playtime:156.071 hours
Usage:10%
Score:1.628m
Score/min:174
Accuracy (listed only):20.702%
HSR (listed only):23.712%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
S
Kills:1,144
Deaths:402
KDR:2.846
Accuracy:84.841% S
HSR:16.084% C*
VX6-7
B+
Kills:671
Deaths:571
KDR:1.175
Accuracy:26.842% B+
HSR:22.355% C*
Solstice SF
B+
Kills:309
Deaths:208
KDR:1.486
Accuracy:26.238% B+
HSR:18.123% C*
Pulsar C
B*
Kills:307
Deaths:231
KDR:1.329
Accuracy:28.499% B*
HSR:23.127% C+
NS-11C
B++
Kills:297
Deaths:305
KDR:0.974
Accuracy:27.356% B++
HSR:14.141% D-
Thanatos VE70
B*
Kills:270
Deaths:240
KDR:1.125
Accuracy:48.459% B*
HSR:18.889% B+
NS Baron G5B
C+
Kills:227
Deaths:222
KDR:1.023
Accuracy:44.679% C+
HSR:13.656% C
NS Baron G5AE
C+
Kills:219
Deaths:245
KDR:0.894
Accuracy:42.153% C--
HSR:14.612% C+
Deimos VA29
C**
Kills:192
Deaths:212
KDR:0.906
Accuracy:52.902% D
HSR:18.229% C**
Eidolon VE33
B**
Kills:170
Deaths:153
KDR:1.111
Accuracy:33.950% B**
HSR:25.882% C+
NSX-P Tanto
C
Kills:58
Deaths:58
KDR:1
Accuracy:23.610% C
HSR:22.414% C-
VE-LR Obelisk
B
Kills:56
Deaths:22
KDR:2.545
Accuracy:33.979% B
HSR:30.357% C+
Kills:3,920
Deaths (as Engineer):2,869
Deaths (to Engineers):3,095
KDR:1.36633
Kill Difference:1,051
Playtime:321.716 hours
Usage:20%
Score:4.375m
Score/min:227
Accuracy (listed only):39.459%
HSR (listed only):19.822%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C*
Kills:1,142
Deaths:956
KDR:1.195
Accuracy:27.441% C*
HSR:18.214% C
NS-7 PDW
C*
Kills:676
Deaths:688
KDR:0.983
Accuracy:25.874% C*
HSR:13.462% D
Phaseshift VX-S
B++
Kills:578
Deaths:108
KDR:5.352
Accuracy:37.408% C*
HSR:83.564% B++
Parallax VX3
B++
Kills:559
Deaths:158
KDR:3.538
Accuracy:43.667% B++
HSR:75.313% C
V10
B++
Kills:424
Deaths:
KDR:
Accuracy:45.371% B++
HSR:80.660% B+
Artemis VX26
B+
Kills:240
Deaths:6
KDR:40
Accuracy:28.923% B
HSR:25.833% B+
NS-44 Commissioner
C+
Kills:190
Deaths:306
KDR:0.621
Accuracy:35.319% C+
HSR:19.474% C
Sirius SX12
C
Kills:186
Deaths:224
KDR:0.830
Accuracy:22.925% C
HSR:10.215% D*
Beamer VS3
A++
Kills:177
Deaths:161
KDR:1.099
Accuracy:38.668% A++
HSR:32.768% A
Cerberus
B**
Kills:167
Deaths:180
KDR:0.928
Accuracy:39.239% B**
HSR:23.952% C++
VA39 Spectre
B++
Kills:166
Deaths:76
KDR:2.184
Accuracy:36.377% B++
HSR:26.506% D--
Nyx VX31
C-
Kills:162
Deaths:103
KDR:1.573
Accuracy:31.327% C-
HSR:24.074% D
MKV Suppressed
B+
Kills:144
Deaths:165
KDR:0.873
Accuracy:28.337% B+
HSR:21.528% C**
Spiker
B++
Kills:92
Deaths:130
KDR:0.708
Accuracy:34.199% B++
HSR:17.391% C--
NS-44L Blackhand
B++
Kills:72
Deaths:104
KDR:0.692
Accuracy:47.909% B++
HSR:16.667% F-
NS-61 Emissary
B**
Kills:72
Deaths:99
KDR:0.727
Accuracy:33.227% B*
HSR:22.222% B**
NSX-P Tengu
A+
Kills:66
Deaths:62
KDR:1.065
Accuracy:34.593% C+
HSR:31.818% A+
NSX Daimyo
B+
Kills:62
Deaths:43
KDR:1.442
Accuracy:45.516% B+
HSR:93.548% C+
NSX Tengu
D
Kills:60
Deaths:76
KDR:0.789
Accuracy:31.653% D
HSR:15% D--
Manticore SX40
A*
Kills:59
Deaths:18
KDR:3.278
Accuracy:31.303% C**
HSR:37.288% A*
Ghost
C+
Kills:51
Deaths:50
KDR:1.020
Accuracy:39.031% C+
HSR:50.980% F
Kills:5,345
Deaths (as Infiltrator):3,713
Deaths (to Infiltrators):2,233
KDR:1.43954
Kill Difference:1,632
Playtime:636.895 hours
Usage:41%
Score:6.179m
Score/min:162
Accuracy (listed only):35.157%
HSR (listed only):35.261%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
S
Kills:1,144
Deaths:402
KDR:2.846
Accuracy:84.841% S
HSR:16.084% C*
Eridani SX5
C*
Kills:1,142
Deaths:956
KDR:1.195
Accuracy:27.441% C*
HSR:18.214% C
NS-7 PDW
C*
Kills:676
Deaths:688
KDR:0.983
Accuracy:25.874% C*
HSR:13.462% D
VX6-7
B+
Kills:671
Deaths:571
KDR:1.175
Accuracy:26.842% B+
HSR:22.355% C*
Solstice SF
B+
Kills:309
Deaths:208
KDR:1.486
Accuracy:26.238% B+
HSR:18.123% C*
Pulsar C
B*
Kills:307
Deaths:231
KDR:1.329
Accuracy:28.499% B*
HSR:23.127% C+
NS-11C
B++
Kills:297
Deaths:305
KDR:0.974
Accuracy:27.356% B++
HSR:14.141% D-
Thanatos VE70
B*
Kills:270
Deaths:240
KDR:1.125
Accuracy:48.459% B*
HSR:18.889% B+
NS Baron G5B
C+
Kills:227
Deaths:222
KDR:1.023
Accuracy:44.679% C+
HSR:13.656% C
NS Baron G5AE
C+
Kills:219
Deaths:245
KDR:0.894
Accuracy:42.153% C--
HSR:14.612% C+
Deimos VA29
C**
Kills:192
Deaths:212
KDR:0.906
Accuracy:52.902% D
HSR:18.229% C**
Sirius SX12
C
Kills:186
Deaths:224
KDR:0.830
Accuracy:22.925% C
HSR:10.215% D*
MKV Suppressed
B+
Kills:144
Deaths:165
KDR:0.873
Accuracy:28.337% B+
HSR:21.528% C**
NSX-P Tengu
A+
Kills:66
Deaths:62
KDR:1.065
Accuracy:34.593% C+
HSR:31.818% A+
NSX Tengu
D
Kills:60
Deaths:76
KDR:0.789
Accuracy:31.653% D
HSR:15% D--
NSX-P Tanto
C
Kills:58
Deaths:58
KDR:1
Accuracy:23.610% C
HSR:22.414% C-
Kills:5,968
Deaths (as Light Assault):4,865
Deaths (to Light Assaults):2,677
KDR:1.22672
Kill Difference:1,103
Playtime:266.225 hours
Usage:17%
Score:3.360m
Score/min:210
Accuracy (listed only):36.025%
HSR (listed only):18.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
S
Kills:1,144
Deaths:402
KDR:2.846
Accuracy:84.841% S
HSR:16.084% C*
Eridani SX5
C*
Kills:1,142
Deaths:956
KDR:1.195
Accuracy:27.441% C*
HSR:18.214% C
NS-7 PDW
C*
Kills:676
Deaths:688
KDR:0.983
Accuracy:25.874% C*
HSR:13.462% D
Thanatos VE70
B*
Kills:270
Deaths:240
KDR:1.125
Accuracy:48.459% B*
HSR:18.889% B+
NS Baron G5B
C+
Kills:227
Deaths:222
KDR:1.023
Accuracy:44.679% C+
HSR:13.656% C
NS Baron G5AE
C+
Kills:219
Deaths:245
KDR:0.894
Accuracy:42.153% C--
HSR:14.612% C+
Deimos VA29
C**
Kills:192
Deaths:212
KDR:0.906
Accuracy:52.902% D
HSR:18.229% C**
Sirius SX12
C
Kills:186
Deaths:224
KDR:0.830
Accuracy:22.925% C
HSR:10.215% D*
Corvus VA55
B*
Kills:170
Deaths:111
KDR:1.532
Accuracy:28.874% B*
HSR:24.118% C++
H-V45
B
Kills:163
Deaths:195
KDR:0.836
Accuracy:25.379% C**
HSR:23.926% B
Pulsar VS1
C+
Kills:161
Deaths:201
KDR:0.801
Accuracy:23.544% C+
HSR:21.118% C+
Equinox VE2
C**
Kills:160
Deaths:210
KDR:0.762
Accuracy:27.170% C**
HSR:20.625% C+
Terminus VX-9
B+
Kills:156
Deaths:126
KDR:1.238
Accuracy:28.381% B+
HSR:21.795% D
MKV Suppressed
B+
Kills:144
Deaths:165
KDR:0.873
Accuracy:28.337% B+
HSR:21.528% C**
NSX-P Tengu
A+
Kills:66
Deaths:62
KDR:1.065
Accuracy:34.593% C+
HSR:31.818% A+
NSX Tengu
D
Kills:60
Deaths:76
KDR:0.789
Accuracy:31.653% D
HSR:15% D--
Kills:5,136
Deaths (as Combat Medic):4,335
Deaths (to Combat Medics):1,668
KDR:1.18478
Kill Difference:801
Playtime:57.247 hours
Usage:4%
Score:0.588m
Score/min:171
Accuracy (listed only):36.075%
HSR (listed only):18.956%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:506
Deaths:295
KDR:1.715
Accuracy:16.597% C+
HSR:13.241% D*
Cosmos VM3
C+
Kills:480
Deaths:293
KDR:1.638
Accuracy:16.998% C+
HSR:16.042% D
Comet VM2
B*
Kills:299
Deaths:477
KDR:0.627
Accuracy:51.041% B*
HSR:2.341% D-
Comet VM2
B*
Kills:288
Deaths:474
KDR:0.608
Accuracy:53.018% B*
HSR:2.778% D
NS-10 Burster
B+
Kills:232
Deaths:190
KDR:1.221
Accuracy:33.209% B+
HSR:9.483% B+
NS-10 Burster
A++
Kills:214
Deaths:190
KDR:1.126
Accuracy:33.005% B+
HSR:11.682% A++
Nebula VM20
C
Kills:116
Deaths:87
KDR:1.333
Accuracy:17.160% C
HSR:12.931% D**
Nebula VM20
C
Kills:108
Deaths:87
KDR:1.241
Accuracy:16.717% C
HSR:16.667% D-
Quasar VM1
B**
Kills:68
Deaths:
KDR:
Accuracy:20.797% B**
HSR:7.353% F--
Blueshift VM5
B+
Kills:53
Deaths:40
KDR:1.325
Accuracy:21.581% B+
HSR:20.755% C+
Kills:2,364
Deaths (as MAX Suit):1,066.500
Deaths (to MAX Suits):759
KDR:2.2166
Kill Difference:1,297.500
Playtime:144.279 hours
Usage:9%
Score:3.127m
Score/min:361
Accuracy (listed only):28.012%
HSR (listed only):11.327%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:107
V. Kills:120 88%
Deaths:47
KDR:2.277
Accuracy:41.109% A++
KPH:4.300 D-
VKPH:4.800 D
Dual Photon Pods
D--
Kills:63
V. Kills:29 210%
Deaths:
KDR:
Accuracy:47.792% C--
KPH:13.600 D*
VKPH:6.300 D--
Kills:170 (107 + 0)
Deaths:47
KDR:3.617
VKDR:3.170
Vehicle Kills:149
Kill Difference:123
Playtime:29.435 hours
Usage:2%
Score:0.188m
Score/min:106
Piloting Accuracy:41.109%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:841
V. Kills:645 130%
Deaths:204
KDR:4.123
Accuracy:60.946% B+
KPH:18.200 D--
VKPH:13.900 D
L100 Python HEAT
A++
Kills:838
V. Kills:453 185%
Deaths:108
KDR:7.759
Accuracy:68.496% A++
KPH:37.500 B+
VKPH:20.300 A++
Skyguard
C++
Kills:153
V. Kills:139 109%
Deaths:66
KDR:2.318
Accuracy:40.339% A++
KPH:10.900 C--
VKPH:9.900 C++
Kills:1,832 (1,832 + 0)
Deaths:378
KDR:4.847
VKDR:3.272
Vehicle Kills:1,237
Kill Difference:1,454
Playtime:82.656 hours
Usage:5%
Score:1.086m
Score/min:219
Driving Accuracy:40.339%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:54
V. Kills:60 89%
Deaths:25
KDR:2.160
Accuracy:57.189% B+
KPH:9.300 D**
VKPH:10.300 D--
Kills:54 (54 + 0)
Deaths:25
KDR:2.160
VKDR:2.400
Vehicle Kills:60
Kill Difference:29
Playtime:5.821 hours
Usage:0%
Score:0.147m
Score/min:421
Driving Accuracy:57.189%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
N/A
Kills:50
V. Kills:9 N/A
Deaths:57
KDR:0.877
Accuracy:42.404% N/A
KPH:2.400 N/A
VKPH:0.400 N/A
Kills:50 (50 + 0)
Deaths:57
KDR:0.877
VKDR:0.158
Vehicle Kills:9
Kill Difference:7
Playtime:20.453 hours
Usage:1%
Score:0.127m
Score/min:104
Driving Accuracy:42.404%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,1561,1444022.846A1.4084.841%S16.084%C*19.3DN/A11559.4h9.3T*11C**
Eridani SX5 1,1551,1429561.195C++0.2527.441%C*18.214%C17.2DN/A5766.4h10.9B+39.8B+
L100 Python AP 1,4868412044.123C+2.6860.946%B+1.665%C--18.2D--13.9D17746.3h7.2C11.7C+
L100 Python HEAT 1,2918381087.759B*6.3168.496%A++N/A37.4B+20.2A++29922.4h5.8C**8.5B*
Proximity Mine 7737695414.241M*12.8033.683%D--N/A137.3BN/A4555.6h1.4A+4.2B+
NS-7 PDW 6836766880.983C++0.4625.874%C*13.462%D15.1DN/A7244.8h14.3C**55.3B
VX6-7 6806715711.175C+0.2726.842%B+22.355%C*19.2C--N/A7335h12.5C++46.6B+
Spear Anti-Vehicle Phalanx Turret 1,1316174613.413B**11.9745.3%C++3.566%C18.4D*15.3D21233.6h11.1C24.4C+
Phaseshift VX-S 5855781085.352B**3.9137.408%C*83.564%B++14.4D-N/A4740.1h3.1C++8.3C*
Parallax VX3 5615591583.538C++2.0943.667%B++75.313%C13.5D-N/A5841.5h2.4C+5.5C**
Hunter QCX-B 5585299420.562C0.8847.431%C+39.698%B+3.6D*N/A20146.6h4.3C*9.1C*
Cosmos VM3 5145062951.715C+0.2716.597%C+13.241%D*24.6C-N/A13120.6h13.1B78.9C**
Cosmos VM3 4854802931.638C+0.1916.998%C+16.042%D23.8C-N/A13020.2h14.1C++83.2C++
V10 4244241424U422.5645.371%B++80.66%B+12.3D--N/A4634.4h2B+4.4B++
Force-Blade 3653123,3310.094A*1.3547.313%A+N/A1BN/A2312.9h3.2C6.7B+
MAX Punch 3503091,1200.276B**1.1766.463%AN/A2.5BN/A11125.4h3.9C+5.8C+
Solstice SF 3133092081.486B+0.0426.238%B+18.123%C*7.7D-N/A6739.9h15.6C59.4C+
Pulsar C 3153072311.329C++0.1228.499%B*23.127%C+10.3DN/A5729.9h14C49.2C*
C-4 5203062911.052C0.3920.366%D--N/A43.1D-30.1C++6397.1h2.3D**11.3F
Lumine Edge 3032991,3200.227B+1.2244.593%A+3.344%F-2.1CN/A9141.1h1.7C-3.7B+
Comet VM2 5852994770.627C0.8251.041%B*2.341%D-6.3D-6.1B**12247.1h30.6D59.9C+
NS-11C 3042973050.974C+0.4727.356%B++14.141%D-12.6DN/A5623.5h14.7C++53.6B+
Comet VM2 5572884740.608C-0.8453.018%B*2.778%D6.7D-6.2B++11743.2h32.6C61.4C*
Thanatos VE70 2732702401.125C**0.3248.459%B*18.889%B+27.3C+N/A1159.9h4.3B+8.8B++
Tank Mine 5502641182.237C+0.7926.887%C--N/A75.4D81.7B++11143.5h1.6B+6C*
Flare VE6 2582521941.299C+0.1514.603%D**21.032%C--13.1D--N/A8019.2h13.7D-94.1D*
Damascus Edge 2572443,7440.065B++1.3833.087%B2.459%D0.9C+N/A3286.9h2.2C+6.7B+
Artemis VX26 244240640U38.5628.923%B25.833%B+9.7D*N/A8224.7h10.5B++36.4B+
NS-10 Burster 3842321901.221B+0.2233.209%B+9.483%B+3.7D-2.4D8263h178.5D-537.4C+
NS Baron G5B 2312272221.023C+0.4244.679%C+13.656%C24.1C--N/A819.4h4.4C**9.8C**
NS Baron G5AE 2242192450.894C-0.5542.153%C--14.612%C+17.7D-N/A8912.4h5.6D*13.2C+
NS-10 Burster 3792141901.126C++0.3233.005%B+11.682%A++3.4D--2.6D-8462.4h192.4D--582.9C+
The Slasher 2172041,9200.106B**1.3454.292%A+N/A1.5CN/A7131.9h2.3C+4.2C++
Deimos VA29 1961922120.906C0.5452.902%D18.229%C**15.4D--N/A4812.5h2.9D5.5C
NS-44 Commissioner 1911903060.621C0.8235.319%C+19.474%C9.2D--N/A4220.7h4.8D13.6C
Sirius SX12 1871862240.83C+0.6122.925%C10.215%D*13DN/A5914.3h14.6C*63.8C++
Ursa 1901782020.881C0.5619.533%D23.034%C+12.9D-N/A4813.8h20F*102.2D*
Beamer VS3 1831771611.099B+0.3538.668%A++32.768%A6.9D--N/A2825.6h10.1C+26.1C*
Eidolon VE33 1761701531.111C++0.3333.95%B**25.882%C+10DN/A4517h11.2C-33.1C*
Pulsar LSW 1751702240.759D0.6921.285%C22.941%C+14D--N/A5012.1h15.8D--74.2C
Corvus VA55 1731701111.532B+0.0928.874%B*24.118%C++12.8D-N/A4513.3h18F-62.2C
Cerberus 1711671800.928C+0.5239.239%B**23.952%C++5.5D--N/A1630.3h7C-17.8B
VA39 Spectre 166166762.184B+0.7436.377%B++26.506%D--11.5DN/A4614.4h5.9C++16.2B+
H-V45 1691631950.836C0.6125.379%C**23.926%B12.8D-N/A4812.7h16.4D--64.7C+
Icikill 1671628680.187M1.2635.171%B12.963%B2.5C+N/A663.9h2.6D7.4C*
Orion VS54 1661621131.434C++0.0124.819%B++24.691%C+19.5DN/A1408.3h14.2C+57.1C++
Nyx VX31 1651621031.573C+0.1331.327%C-24.074%D16.7D-N/A419.7h6.4C-20.5C
Pulsar VS1 1641612010.801C+0.6423.544%C+21.118%C+15.3DN/A5810.5h14.3C*60.9C*
Lasher X2 1631611830.88C+0.5617.244%D*3.727%C+14.1D-N/A6411.4h26.8D**155.7D*
Equinox VE2 1651602100.762C0.6827.17%C**20.625%C+11.8D--N/A3313.6h17.6D**64.9C
Terminus VX-9 1621561261.238C+0.2128.381%B+21.795%D19D-N/A588.2h15D-52.8C+
Skyguard 292153662.318C0.8740.339%A++3.268%B**10.9C--9.9C++23014h159.6D-395.7C**
MKV Suppressed 1481441650.873C0.5728.337%B+21.528%C**21.2C--N/A1116.8h15C+52.9C**
Nebula VM20 116116871.333C0.1117.16%C12.931%D**23.7DN/A734.9h13.5B*78.6B+
Nebula VM20 112108871.241C0.2016.717%C16.667%D-22DN/A574.9h14.3B+85.5C**
Maelstrom Turbo Laser 227107472.277C**0.8341.109%A++2.804%C*4.3D-4.8D9024.8h237.4F577.5D
MANA Anti-Personnel Turret 106104234.522N/A3.0821.687%UN/A1040U20U3073200.1h20.8T*96.1T*
Spiker 97921300.708C0.7434.199%B++17.391%C--11.1D-N/A448.3h12.7D37.3C+
Frag Grenade 9088188N/A86.5627.832%F--N/A440C+10C++15550.2h3.5B12.7D-
NS Decimator 144851450.586D0.8647.965%F3.529%B**9.8F6.8D*1958.7h7.6F15.9F--
NS-15M AE 8080761.053C0.3920.509%D--20%D-20D--N/A794h13C63.3C-
Aspis Anti-Aircraft Phalanx Turret 15673135.615B*4.1729.507%B+N/A6.8D-7.7D17010.8h220.5F747.2C+
NS-44L Blackhand 74721040.692C0.7547.909%B++16.667%F-6.5D--N/A2211.1h5.3C11C++
NS-61 Emissary 7272990.727C+0.7233.227%B*22.222%B**8.1D-N/A308.9h14.4C++43.5B+
Quasar VM1 7068168U66.5620.797%B**7.353%F--14.2DN/A1104.8h18.9D-90.8C*
NSX Naginata 6867631.063C0.3824.457%B+26.866%C+23.1DN/A642.9h20.8F-85.1C--
NSX-P Tengu 6766621.065C++0.3834.593%C+31.818%A+38.8C+N/A1681.7h10B*28.9B+
Dual Photon Pods 9263163S61.5647.792%C--N/A13.7D*6.3D--1934.6h36.2D*75.8D-
NSX-P Naginata 6362321.938B+0.4919.711%D27.419%C+20.7D-N/A1013h18.5D**93.8D-
NSX Daimyo 6262431.442C--0.0045.516%B+93.548%C+12.2D*N/A515.1h4.3F--9.5D--
NSX Tengu 6260760.789C0.6631.653%D15%D--13D--N/A374.6h12B+38C++
Manticore SX40 6759183.278A**1.8331.303%C**37.288%A*7.6D*1C**747.8h14.3F*45.6D*
NSX-P Tanto 5858581C++0.4423.61%C22.414%C-15.3DN/A1013.8h18.2C-76.9C
VE-LR Obelisk 5956222.545B+1.1033.979%B30.357%C+14D-N/A534h7.5C+22.1C++
Supernova FPC 11454252.16C--0.7257.189%B+5.556%A*9.3D**10.3D--4215.8h9.8F*17.1F
Blueshift VM5 5453401.325C-0.1221.581%B+20.755%C+22.1DN/A782.4h11.3A52.3B*
Ghost 5151501.02C--0.4239.031%C+50.98%F17D-N/A1073h3D--7.7C-
S12 Renegade 5950570.877C-0.5742.404%C++2%D--2.4FN/A10420.5h14.2T*33.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01000.1h
Anti-Vehicle MANA Turret104941.1h
Nano-Armor Kit149304,31134.8h
Decoy Grenade0580h
Nanite Revive Grenade04150.1h
Medical Applicator8454,6434.4h
Spitfire Auto-Turret62130.5h
Restoration Kit121301.4h
Motion Spotter182,9053.5h
Deconstruction Tool02840h
Welding Device0630.1h
M12 Kobalt0870.1h
Shield Recharging Field134550.3h
Recon Detection Device485,6179.7h
Smoke Grenade0970h
Ammunition Package151,0320.9h
Medical Kit4740.1h
Anti-Infantry MANA Turret13400.7h
M20 Drake1680.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 0.75s on queries, 0.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.