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VirtualGuerilla[DA] VirtualGuerilla
VS BR 151

KDR: 3.7

Score: 53.5m

Last Seen: Jan 25th, 2019 8:48 AM
- OFFLINE - 578 hour(s)

Battle Rank 101 (151 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 24
Level Progress (to 102): 90%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 Supernova VPC SVA-88 Supernova FPC Flare VE6 Betelgeuse 54-A Terminus VX-9 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,067,103 MLG Score: 853
Fun Score: N/A
Cheeseburgers Flipped: 1154TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.416%21.054%5353299046,1013.81505-0.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.484%0.849B*0.058C+-0.455DHEAD ++ (~8.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.433B10.80.245C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.821%1.433%248310192,164106415362.03383141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.79%-0.274C-0.158C0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.4-0.058C+59.3-0.12C+111

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.106%1.497%17478101413,4311105441212.1438304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.969%0.021C+-0.72D-0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.614B+6.10.51B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.219%1.34%140416100610,594983312310.7772339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.118%0.099C+-0.767D-0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.791B++9.20.767B++15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.779%74.599%140421020374117810.317218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.15%1.314A0.489B+-0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+2.10.354C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.002%9.854%1404310192,4661185152.07926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.497%0.548B+-0.93D--0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.488B+3.20.332C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 24
53.5m193.4%300 (18k)294 (17.6k)3.6973799,40026,8844.40109151 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102293522.432%12.271%27506:4540

7% Combat Medic50% Engineer16% Heavy Assault19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:58 AMJul 17th, 2013 3:55 AMFeb 17th, 2019 1:11 PM (16h) (PST)Jan 25th, 2019 5:08 AM (24d) (PST)Jan 25th, 2019 4:48 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7261335930.5450.1480.0671.2210.086853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5697,96635,603339473517,611

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3037.2h/126.5d 18,919 12,197 15,368 222.5k 5,013 10,399 15,650 132.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:3,906
Deaths:950
KDR:4.112
Accuracy:23.143% C+
HSR:23.349% C
Flare VE6
C++
Kills:2,820
Deaths:746
KDR:3.780
Accuracy:23.240% C++
HSR:19.291% D
Betelgeuse 54-A
C
Kills:2,632
Deaths:544
KDR:4.838
Accuracy:24.759% C
HSR:26.178% D
Orion VS54
C++
Kills:2,576
Deaths:854
KDR:3.016
Accuracy:21.241% C++
HSR:20.225% D
Pulsar LSW
C
Kills:1,172
Deaths:300
KDR:3.907
Accuracy:21.237% C
HSR:17.406% D-
NS-15M1
B++
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:26.068% B++
HSR:26.293% B+
VX29 Polaris
B+
Kills:1,160
Deaths:467
KDR:2.484
Accuracy:26.324% B+
HSR:17.759% D
Lasher X2
B++
Kills:173
Deaths:70
KDR:2.471
Accuracy:30.423% B++
HSR:2.890% D
Kills:15,599
Deaths (as Heavy Assault):4,208
Deaths (to Heavy Assaults):7,471
KDR:3.70699
Kill Difference:11,391
Playtime:486.103 hours
Usage:16%
Score:9.187m
Score/min:315
Accuracy (listed only):24.554%
HSR (listed only):19.174%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:7,429
Deaths:2,677
KDR:2.775
Accuracy:25.292% C++
HSR:18.872% C
NS-11C
B*
Kills:1,587
Deaths:644
KDR:2.464
Accuracy:27.908% B*
HSR:18.021% C+
Solstice VE3
C+
Kills:1,314
Deaths:24
KDR:54.750
Accuracy:22.317% C+
HSR:17.808% C
Serpent VE92
B+
Kills:1,299
Deaths:544
KDR:2.388
Accuracy:26.285% B+
HSR:16.705% D
Pulsar C
A
Kills:1,286
Deaths:595
KDR:2.161
Accuracy:30.881% A
HSR:26.050% B+
Deimos VA29
C**
Kills:1,235
Deaths:553
KDR:2.233
Accuracy:64.018% C**
HSR:10.283% D--
Pandora VX25
C**
Kills:1,171
Deaths:496
KDR:2.361
Accuracy:42.405% C**
HSR:9.052% D**
Zenith VX-5
B+
Kills:1,160
Deaths:293
KDR:3.959
Accuracy:28.332% B+
HSR:20.345% C+
Solstice SF
A+
Kills:1,160
Deaths:407
KDR:2.850
Accuracy:31.270% A+
HSR:16.552% C+
Eclipse VE3A
B++
Kills:1,152
Deaths:288
KDR:4
Accuracy:30.217% B++
HSR:21.528% B
Eidolon VE33
B*
Kills:629
Deaths:243
KDR:2.588
Accuracy:32.707% B*
HSR:29.094% B+
NSX Tanto
B++
Kills:201
Deaths:67
KDR:3
Accuracy:29.999% B++
HSR:23.881% C+
Thanatos VE70
B**
Kills:60
Deaths:43
KDR:1.395
Accuracy:49.711% B**
HSR:16.667% C++
Kills:19,683
Deaths (as Engineer):6,874
Deaths (to Engineers):6,500
KDR:2.8634
Kill Difference:12,809
Playtime:1,529.059 hours
Usage:50%
Score:26.300m
Score/min:287
Accuracy (listed only):33.949%
HSR (listed only):18.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:7,429
Deaths:2,677
KDR:2.775
Accuracy:25.292% C++
HSR:18.872% C
Sirius SX12
C
Kills:1,763
Deaths:1,312
KDR:1.344
Accuracy:22.949% C
HSR:14.918% C-
NS-11C
B*
Kills:1,587
Deaths:644
KDR:2.464
Accuracy:27.908% B*
HSR:18.021% C+
Solstice VE3
C+
Kills:1,314
Deaths:24
KDR:54.750
Accuracy:22.317% C+
HSR:17.808% C
Serpent VE92
B+
Kills:1,299
Deaths:544
KDR:2.388
Accuracy:26.285% B+
HSR:16.705% D
Pulsar C
A
Kills:1,286
Deaths:595
KDR:2.161
Accuracy:30.881% A
HSR:26.050% B+
Deimos VA29
C**
Kills:1,235
Deaths:553
KDR:2.233
Accuracy:64.018% C**
HSR:10.283% D--
NS-7 PDW
B++
Kills:1,171
Deaths:276
KDR:4.243
Accuracy:28.584% B++
HSR:19.727% B
Pandora VX25
C**
Kills:1,171
Deaths:496
KDR:2.361
Accuracy:42.405% C**
HSR:9.052% D**
MKV Suppressed
B**
Kills:1,163
Deaths:366
KDR:3.178
Accuracy:31.826% B**
HSR:23.044% B+
Eridani SX5
B**
Kills:1,161
Deaths:380
KDR:3.055
Accuracy:31.377% B**
HSR:23.256% B+
Zenith VX-5
B+
Kills:1,160
Deaths:293
KDR:3.959
Accuracy:28.332% B+
HSR:20.345% C+
Solstice SF
A+
Kills:1,160
Deaths:407
KDR:2.850
Accuracy:31.270% A+
HSR:16.552% C+
Eclipse VE3A
B++
Kills:1,152
Deaths:288
KDR:4
Accuracy:30.217% B++
HSR:21.528% B
NSX Tanto
B++
Kills:201
Deaths:67
KDR:3
Accuracy:29.999% B++
HSR:23.881% C+
Thanatos VE70
B**
Kills:60
Deaths:43
KDR:1.395
Accuracy:49.711% B**
HSR:16.667% C++
Eridani SX5G
A++
Kills:53
Deaths:12
KDR:4.417
Accuracy:35.305% A+
HSR:35.849% A++
Kills:24,365
Deaths (as Light Assault):8,977
Deaths (to Light Assaults):5,323
KDR:2.71416
Kill Difference:15,388
Playtime:586.524 hours
Usage:19%
Score:9.331m
Score/min:265
Accuracy (listed only):32.863%
HSR (listed only):19.562%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:2,594
Deaths:819
KDR:3.167
Accuracy:26.326% C++
HSR:26.677% C++
Sirius SX12
C
Kills:1,763
Deaths:1,312
KDR:1.344
Accuracy:22.949% C
HSR:14.918% C-
Pulsar VS1
C+
Kills:1,300
Deaths:398
KDR:3.266
Accuracy:23.686% C+
HSR:20% C+
Deimos VA29
C**
Kills:1,235
Deaths:553
KDR:2.233
Accuracy:64.018% C**
HSR:10.283% D--
H-V45
B+
Kills:1,214
Deaths:524
KDR:2.317
Accuracy:25.979% B+
HSR:18.863% C
NS-7 PDW
B++
Kills:1,171
Deaths:276
KDR:4.243
Accuracy:28.584% B++
HSR:19.727% B
Pandora VX25
C**
Kills:1,171
Deaths:496
KDR:2.361
Accuracy:42.405% C**
HSR:9.052% D**
MKV Suppressed
B**
Kills:1,163
Deaths:366
KDR:3.178
Accuracy:31.826% B**
HSR:23.044% B+
Eridani SX5
B**
Kills:1,161
Deaths:380
KDR:3.055
Accuracy:31.377% B**
HSR:23.256% B+
NS-11A
B+
Kills:1,160
Deaths:361
KDR:3.213
Accuracy:26.804% B+
HSR:23.362% C*
CME
B+
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:28.756% B+
HSR:19.741% C
Darkstar
C+
Kills:218
Deaths:83
KDR:2.627
Accuracy:26.512% C+
HSR:21.101% C
Thanatos VE70
B**
Kills:60
Deaths:43
KDR:1.395
Accuracy:49.711% B**
HSR:16.667% C++
Eridani SX5G
A++
Kills:53
Deaths:12
KDR:4.417
Accuracy:35.305% A+
HSR:35.849% A++
Kills:15,423
Deaths (as Combat Medic):5,947
Deaths (to Combat Medics):2,927
KDR:2.59341
Kill Difference:9,476
Playtime:219.954 hours
Usage:7%
Score:4.418m
Score/min:335
Accuracy (listed only):33.160%
HSR (listed only):20.181%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,763
Deaths:1,312
KDR:1.344
Accuracy:22.949% C
HSR:14.918% C-
NS-7 PDW
B++
Kills:1,171
Deaths:276
KDR:4.243
Accuracy:28.584% B++
HSR:19.727% B
MKV Suppressed
B**
Kills:1,163
Deaths:366
KDR:3.178
Accuracy:31.826% B**
HSR:23.044% B+
Eridani SX5
B**
Kills:1,161
Deaths:380
KDR:3.055
Accuracy:31.377% B**
HSR:23.256% B+
NS-44 Commissioner
B*
Kills:527
Deaths:435
KDR:1.211
Accuracy:43.473% B*
HSR:26.186% B+
NS-357 Underboss
C++
Kills:467
Deaths:394
KDR:1.185
Accuracy:36.845% C++
HSR:20.771% C+
Manticore SX40
B+
Kills:311
Deaths:163
KDR:1.908
Accuracy:33.017% B+
HSR:21.222% C+
XM98
B**
Kills:287
Deaths:56
KDR:5.125
Accuracy:44.477% B**
HSR:76.655% C*
Beamer VS3
C+
Kills:279
Deaths:148
KDR:1.885
Accuracy:26.160% C+
HSR:15.054% D--
Ghost
B
Kills:87
Deaths:22
KDR:3.955
Accuracy:41.223% B
HSR:67.816% C+
Cerberus
B+
Kills:77
Deaths:32
KDR:2.406
Accuracy:34.943% B+
HSR:19.481% C
Eridani SX5G
A++
Kills:53
Deaths:12
KDR:4.417
Accuracy:35.305% A+
HSR:35.849% A++
Kills:7,346
Deaths (as Infiltrator):3,596
Deaths (to Infiltrators):3,120
KDR:2.04283
Kill Difference:3,750
Playtime:55.829 hours
Usage:2%
Score:0.810m
Score/min:242
Accuracy (listed only):34.182%
HSR (listed only):30.331%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:1,329
Deaths:218
KDR:6.096
Accuracy:24.827% A
HSR:20.993% C++
Blueshift VM5
C+
Kills:1,307
Deaths:226
KDR:5.783
Accuracy:19.736% C+
HSR:16.297% D-
Nebula VM20
A
Kills:1,265
Deaths:218
KDR:5.803
Accuracy:23.807% A
HSR:19.447% C+
Blueshift VM5
C+
Kills:1,233
Deaths:226
KDR:5.456
Accuracy:18.865% C+
HSR:13.706% D**
Comet VM2
B++
Kills:607
Deaths:206
KDR:2.947
Accuracy:48.405% B++
HSR:2.965% D
Comet VM2
B+
Kills:500
Deaths:189
KDR:2.646
Accuracy:48.857% B+
HSR:5.200% B+
NS-10 Burster
B*
Kills:288
Deaths:148
KDR:1.946
Accuracy:35.184% B*
HSR:7.292% B
NS-10 Burster
B*
Kills:265
Deaths:148
KDR:1.791
Accuracy:34.886% B*
HSR:4.528% D
Vortex VM21
B**
Kills:79
Deaths:12
KDR:6.583
Accuracy:49.267% B**
HSR:2.532% C--
Quasar VM1
C+
Kills:59
Deaths:17
KDR:3.471
Accuracy:15.600% C+
HSR:10.170% F
Kills:6,932
Deaths (as MAX Suit):804
Deaths (to MAX Suits):1,447
KDR:8.62189
Kill Difference:6,128
Playtime:144.533 hours
Usage:5%
Score:3.441m
Score/min:397
Accuracy (listed only):31.943%
HSR (listed only):10.313%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:1,139
V. Kills:348 326%
Deaths:70
KDR:16.271
Accuracy:59.622% B*
KPH:99.100 B+
VKPH:30.300 B**
Maelstrom Turbo Laser
C--
Kills:573
V. Kills:542 106%
Deaths:461
KDR:1.243
Accuracy:28.625% C-
KPH:7.200 D
VKPH:6.900 C--
Coyote Missiles
C**
Kills:124
V. Kills:56 218%
Deaths:13
KDR:9.538
Accuracy:55.686% C**
KPH:53.400 C**
VKPH:24.100 C++
Hornet Missiles
B*
Kills:54
V. Kills:52 102%
Deaths:5
KDR:10.800
Accuracy:70.599% B**
KPH:58.700 C+
VKPH:56.600 B*
Kills:1,890 (573 + 0)
Deaths:549
KDR:3.443
VKDR:1.818
Vehicle Kills:998
Kill Difference:1,341
Playtime:93.848 hours
Usage:3%
Score:1.160m
Score/min:206
Piloting Accuracy:28.625%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,161
V. Kills:769 151%
Deaths:119
KDR:9.756
Accuracy:58.278% A*
KPH:4,179,600 U
VKPH:2,768,400 U
L105 Zephyr
U
Kills:694
V. Kills:197 351%
Deaths:43
KDR:16.140
Accuracy:47.574% B+
KPH:2,498,400 U
VKPH:709,200 U
CAS30 Tank Buster
C
Kills:452
V. Kills:597 76%
Deaths:340
KDR:1.329
Accuracy:46.870% C++
KPH:4.500 D
VKPH:6 C
AP30 Shredder
U
Kills:332
V. Kills:149 221%
Deaths:24
KDR:13.833
Accuracy:25.375% D**
KPH:1,195,200 U
VKPH:536,400 U
Kills:2,639 (452 + 2,187)
Deaths:526
KDR:5.017
VKDR:3.255
Vehicle Kills:1,712
Kill Difference:2,113
Playtime:99.421 hours
Usage:3%
Score:1.801m
Score/min:302
Piloting Accuracy:46.870%
Gunner Accuracy:25.375%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:1,622
V. Kills:129 N/A
Deaths:35
KDR:46.343
Accuracy:42.849% B
KPH:103.500 M**
VKPH:8.200 C++
L100 Python AP
B+
Kills:502
V. Kills:295 170%
Deaths:37
KDR:13.568
Accuracy:56.090% C+
KPH:36.200 B+
VKPH:21.300 B+
L100 Python HEAT
B++
Kills:322
V. Kills:54 N/A
Deaths:14
KDR:23
Accuracy:53.023% C++
KPH:39 B++
VKPH:6.500 D--
Skyguard
B
Kills:315
V. Kills:245 128%
Deaths:32
KDR:9.844
Accuracy:31.906% B+
KPH:13.900 C+
VKPH:10.800 B
L100 Python HESH
B**
Kills:95
V. Kills:11 N/A
Deaths:9
KDR:10.556
Accuracy:57.882% B**
KPH:52.400 C++
VKPH:6.100 D
Kills:2,856 (2,856 + 0)
Deaths:127
KDR:22.488
VKDR:5.780
Vehicle Kills:734
Kill Difference:2,729
Playtime:62.231 hours
Usage:2%
Score:1.070m
Score/min:287
Driving Accuracy:57.882%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:5,786
V. Kills:609 N/A
Deaths:96
KDR:60.271
Accuracy:62.932% A
KPH:50.600 B+
VKPH:5.300 D
Supernova FPC
B*
Kills:3,012
V. Kills:2,695 112%
Deaths:269
KDR:11.197
Accuracy:52.091% C+
KPH:20.900 C
VKPH:18.700 B*
Supernova PC
M*
Kills:1,777
V. Kills:374 474%
Deaths:76
KDR:23.382
Accuracy:57.679% B**
KPH:57.100 M*
VKPH:12 B**
Saron HRB
A
Kills:928
V. Kills:652 142%
Deaths:56
KDR:16.571
Accuracy:43.178% C+
KPH:36.500 B**
VKPH:25.600 A
Proton II PPA
M+
Kills:602
V. Kills:33 N/A
Deaths:10
KDR:60.200
Accuracy:29.774% B*
KPH:142.300 M+
VKPH:7.800 A*
E540 Halberd
M+
Kills:331
V. Kills:200 165%
Deaths:11
KDR:30.091
Accuracy:58.419% A
KPH:58.700 A**
VKPH:35.500 M+
Kills:12,436 (10,575 + 1,861)
Deaths:518
KDR:24.008
VKDR:8.809
Vehicle Kills:4,563
Kill Difference:11,918
Playtime:324.779 hours
Usage:11%
Score:5.718m
Score/min:293
Driving Accuracy:57.679%
Gunner Accuracy:58.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C*
Kills:1,675
V. Kills:128 N/A
Deaths:28
KDR:59.821
Accuracy:39.559% C
KPH:103.500 C*
VKPH:7.900 D
Proton II PPA-H
S
Kills:1,149
V. Kills:71 N/A
Deaths:13
KDR:88.385
Accuracy:40.304% B
KPH:277.200 S
VKPH:17.100 M++
E540 Halberd-H
B*
Kills:628
V. Kills:348 180%
Deaths:20
KDR:31.400
Accuracy:60.109% C**
KPH:51.500 B+
VKPH:28.600 B*
Saron HRB-H
C**
Kills:63
V. Kills:34 180%
Deaths:4
KDR:15.750
Accuracy:50.284% D
KPH:42.600 C**
VKPH:23 C+
Kills:3,515 (0 + 3,515)
Deaths:65
KDR:54.077
VKDR:8.938
Vehicle Kills:581
Kill Difference:3,450
Playtime:33.992 hours
Usage:1%
Score:0.929m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:50.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:1,291
V. Kills:157 N/A
Deaths:36
KDR:35.861
Accuracy:32.584% C-
KPH:47.200 C++
VKPH:5.700 D
M40 Fury
C+
Kills:487
V. Kills:45 N/A
Deaths:18
KDR:27.056
Accuracy:30.840% D
KPH:53.700 C+
VKPH:5 D--
M20 Basilisk
C++
Kills:221
V. Kills:81 270%
Deaths:11
KDR:20.091
Accuracy:39.920% C++
KPH:22.300 C++
VKPH:8.200 C++
M60-G Bulldog
C**
Kills:213
V. Kills:21 N/A
Deaths:6
KDR:35.500
Accuracy:40.521% C**
KPH:36.200 C+
VKPH:3.600 D
M20 Basilisk
C*
Kills:199
V. Kills:84 234%
Deaths:7
KDR:28.429
Accuracy:41.019% C*
KPH:20.300 C+
VKPH:8.600 C+
M60-G Bulldog
B+
Kills:129
V. Kills:9 N/A
Deaths:6
KDR:21.500
Accuracy:37.893% C**
KPH:37.300 B+
VKPH:2.600 D-
Kills:2,540 (0 + 2,540)
Deaths:84
KDR:30.238
VKDR:4.726
Vehicle Kills:397
Kill Difference:2,456
Playtime:65.504 hours
Usage:2%
Score:0.800m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:37.893%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:341
V. Kills:19 N/A
Deaths:81
KDR:4.210
Accuracy:39.270% D-
KPH:44 A
VKPH:2.500 D-
Kills:341 (341 + 0)
Deaths:81
KDR:4.210
VKDR:0.235
Vehicle Kills:19
Kill Difference:260
Playtime:7.751 hours
Usage:0%
Score:0.067m
Score/min:144
Driving Accuracy:39.270%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 7,4777,4292,6772.775B**0.9225.292%C++18.872%C24.9CN/A93298.7h11.6B+45.9B+
Supernova VPC 6,3955,7869660.271S56.5762.932%AN/A50.5B5.3D238114.5h2.5B*4B**
SVA-88 3,9323,9069504.112A0.4123.143%C+23.349%C49.6C++N/A17778.8h10B++43.3B+
Supernova FPC 5,7073,01226911.197B*7.5052.091%C+2.689%C++20.9C18.7B*257143.9h4.9B+9.5B
Flare VE6 2,8372,8207463.78A**0.0823.24%C++19.291%D51.9B+N/A16454.3h9.2B+39.8B+
Betelgeuse 54-A 2,6472,6325444.838B+1.1424.759%C26.178%D105.3B**N/A31725h9.5B++38.5B
Terminus VX-9 2,5962,5948193.167B**0.5326.326%C++26.677%C++69.5AN/A24837.3h10B**37.9B++
Orion VS54 2,5922,5768543.016B**0.6821.241%C++20.225%D32.5C+N/A13179.2h10.5B++49.7C*
C-4 3,1602,3276563.547A+0.1520.387%D-N/A65.2C23.3C50035.7h1B**4.8B+
Supernova PC 2,1511,7777623.382M19.6857.679%B**1.463%D57.1M*12B**30831.1h2.7A+4.7A+
Sirius SX12 1,7801,7631,3121.344C**2.3522.949%C14.918%C-15DN/A48117.5h13.9B60.4C*
M40 Fury-H 1,8031,6752859.821M*56.1239.559%CN/A103.4C*7.9D38216.2h5B*12.6B*
C75 Viper 1,7511,6223546.343S42.6542.849%B1.171%C103.3M**8.2C++38615.7h4.1A++9.5A
NS-11C 1,6001,5876442.464A++1.2327.908%B*18.021%C+27.3C++N/A8558.1h12.7B+45.3B+
Proximity Mine 1,4731,4731798.229A+4.5351.291%B**N/A230.2A*N/A5596.4h0.9M+1.7A*
Nebula VM20 1,3331,3292186.096A*2.4024.827%A20.993%C++58A+N/A18122.9h12.3B**49.4B*
Solstice VE3 1,3271,3142454.75U51.0522.317%C+17.808%C15.1CN/A13987.3h15.2C*68.1C++
Blueshift VM5 1,3151,3072265.783A+2.0919.736%C+16.297%D-40.8B+N/A11632h12A60.6B++
Pulsar VS1 1,3101,3003983.266A**0.4323.686%C+20%C+28.7C*N/A10045.3h12.2B*51.7B+
Serpent VE92 1,3051,2995442.388A1.3126.285%B+16.705%D24.7C+N/A7352.6h11.3B+43B+
M40 Fury 1,4481,2913635.861S32.1632.584%C-1.007%D-47.1C++5.7D20927.4h7.2B*22.2B*
Pulsar C 1,2891,2865952.161B+1.5430.881%A26.05%B+28.6C+N/A9045h9.6B++31B++
Nebula VM20 1,2731,2652185.803A++2.1123.807%A19.447%C+55.2AN/A18022.9h12.9B**54.3B*
Deimos VA29 1,2421,2355532.233B*1.4664.018%C**10.283%D--24.9DN/A5949.5h2.1B+3.4B+
Blueshift VM5 1,2391,2332265.456A+1.7618.865%C+13.706%D**38.5BN/A11432h12.2B**64.8B+
H-V45 1,2161,2145242.317B+1.3825.979%B+18.863%C31.7C+N/A9538.3h12.9C*49.5B+
Pulsar LSW 1,1791,1723003.907A*0.2121.237%C17.406%D-41C+N/A11328.6h10.9B+51.5C**
NS-7 PDW 1,1711,1712764.243S0.5528.584%B++19.727%B95.2M*N/A32512.3h11.1B**38.8B++
Pandora VX25 1,1781,1714962.361A++1.3442.405%C**9.052%D**25.3C-N/A7146.2h4.3C*10.3B+
MKV Suppressed 1,1671,1633663.178M0.5231.826%B**23.044%B+54.9B**N/A17321.2h11.8B+37B+
Eridani SX5 1,1631,1613803.055A++0.6431.377%B**23.256%B+42.5BN/A13427.3h10.7B+34.1B+
C150 Dalton 1,9301,1611199.756B+6.0658.278%A*N/A11610U7690U69253400.1h5.1C8.8B++
NS-11A 1,1621,1603613.213A0.4826.804%B+23.362%C*73.4A*N/A24515.8h9.7A36.1B*
NS-15M1 1,1641,1602774.188A*0.4926.068%B++26.293%B+55B+N/A17021.1h9.7B**37.2B++
CME 1,1631,1603243.58A*0.1228.756%B+19.741%C74.4A++N/A20515.6h10.8B**37.7B++
Zenith VX-5 1,1621,1602933.959M0.2628.332%B+20.345%C+60.1B**N/A18319.3h11.3B+39.9B+
Solstice SF 1,1731,1604072.85A*0.8531.27%A+16.552%C+44.6A++N/A18026h8.5B+27.2B*
VX29 Polaris 1,1631,1604672.484B*1.2126.324%B+17.759%D41C+N/A11328.3h10.9B+41.3B+
MANA Anti-Personnel Turret 1,1671,1562354.919N/A1.2223.856%UN/A11560U110U20372400.1h17.2T*72T*
Eclipse VE3A 1,1721,1522884M0.3030.217%B++21.528%B75.3A+1.3A17015.3h11.8C*39.1B+
Proton II PPA-H 1,2201,1491388.385S84.6940.304%B1.654%C+280.2S17.3M++8534.1h5.7A14.2B**
Dual Photon Pods 1,4871,1397016.271A+12.5759.622%B*1.054%C99B+30.3B**67411.5h20.6B34.5B+
Force-Blade 1,1431,03920,1460.052B*3.6549.11%A+N/A0.7C+N/A21513h2.4C**4.9B++
Tank Mine 1,9341,0101317.71M4.0133.743%C+N/A162.9A149M++15706.2h1.1A3.2A++
Saron HRB 1,5809285616.571A**12.8743.178%C+1.401%C+36.5B**25.7A55925.4h9.6A*22.3A+
NS Decimator 1,3578944202.129A1.5760.896%C+2.461%C++40.5B+21B+40922.1h4.1B+6.8B+
Frag Grenade 7016961696N/A692.3040.065%DN/A994.3A*7.1C+29570.7h1.9A++4.9B**
L105 Zephyr 8916944316.14B*12.4447.574%B+N/A6940U1970U22443600.1h6B12.6B+
Lancer VS22 1,4896682992.234A*1.4666.184%B+1.048%C19.3B++23.7A++43934.7h12.3B+18.6B+
Eidolon VE33 6366292432.588A1.1132.707%B*29.094%B+24.3C++N/A8325.9h6.4B**19.5B*
E540 Halberd-H 9766282031.4A*27.7060.109%C**4.14%A+51.5B+28.5B*40512.2h4.6B++7.6B*
Comet VM2 8746072062.947M0.7548.405%B++2.965%D17.1B**7.5A++15735.4h14.3B*29.5B*
Proton II PPA 6356021060.2M++56.5029.774%B*2.492%B143.3M++7.9A*5554.2h6.6B**22.2B**
Maelstrom Turbo Laser 1,1155734611.243C+2.4528.625%C-3.141%B7.2D6.9C--12579.1h135.4C472.9C
M60-A Bulldog 6215542720.519M16.8244.219%B++N/A5540U670U15692800.1h3.5A++7.9B**
Anti-Vehicle Grenade 5665431543N/A539.3071.184%A*N/A1810S76.7C82670.3h1.7A++2.4A++
NS-44 Commissioner 5335274351.211C**2.4943.473%B*26.186%B+41.5C**N/A15912.7h2.9B**6.7B*
M60-A Bulldog 544517864.625A**60.9357.411%B**2.128%C+65.4A+3.4C2587.9h3.7B**6.5B**
L100 Python AP 7975023713.568A*9.8756.09%C+2.988%C++36.1B+21.2B+32613.9h5.1B++9.2B+
Comet VM2 7455001892.646A*1.0548.857%B+5.2%B+15.1B+7.4A14233.1h16.9B*34.5B*
M40 Fury 5324871827.056M+23.3630.84%DN/A53.5C+4.9D--1799.1h6.5B*21.1B*
NS-357 Underboss 4744673941.185C*2.5136.845%C++20.771%C+35.6C+N/A9113.1h3.9B+10.5B+
CAS30 Tank Buster 1,0494523401.329C++2.3746.87%C++N/A4.5D6C9799.4h60.5C+129.2C*
Spear Anti-Vehicle Phalanx Turret 6113902019.5A*15.8050.317%B+3.077%C--54.9B**31.1B*5967.1h6.7B++13.4B*
S1 5313631602.269M1.4367.291%B**2.204%C38.6B*17.9B++6169.4h6.1B9.1B+
M40 Fury-F 360341814.21A+0.5139.27%D-N/A43.7A2.4D-1447.8h4.8B**12.3B*
AP30 Shredder 4813322413.833A+10.1425.375%D**1.205%D3320U1490U30611000.1h41A+161.7B**
E540 Halberd 5313311130.091A*26.3958.419%A3.021%C**59.1A**35.7M+8745.6h4.1A7.1A+
L100 Python HEAT 3763221423S19.3053.023%C++1.242%D-38.8B++6.5D--2348.3h3.1A+5.8A
Skyguard 560315329.844M*6.1531.906%B+1.905%C+13.9C+10.8B20222.6h119.5C**374.4B+
Manticore SX40 3113111631.908B*1.7933.017%B+21.222%C+62.2AN/A1895h5.1B**15.6B**
MANA Anti-Vehicle Turret 6102951262.341C+1.3654.809%DN/A2950C+3150C*29884100.1h7.8B+14.3B+
M60-A Bulldog 334292648.667A+44.9758.157%A1.027%D--62.1B**8.9A3194.7h4.4B*7.6B**
NS-10 Burster 5022881481.946A1.7535.184%B*7.292%B7.1B++5.3B**10840.4h115.3B*327.6B*
XM98 288287565.125A++1.4344.477%B**76.655%C*25C+N/A10011.5h2.1B++4.8B*
Beamer VS3 2932791481.885A+1.8126.16%C+15.054%D--38.2B+1.9A++1747.3h10.1C+38.6C+
Sticky Grenade 2662661266N/A262.3046.358%DN/A1330B*N/A32850.2h1.8B+4C**
NS-10 Burster 4752651481.791A+1.9134.886%B*4.528%D6.6B+5.2B**10840.4h125.2B358.9B++
M20 Basilisk 3022211120.091S16.3939.92%C++4.525%C--22.3C++8.2C++2009.9h54.7B**137.1B**
Darkstar 221218832.627B*1.0726.512%C+21.101%C55.9B+N/A1773.9h11.9B+44.8C**
M60-G Bulldog 234213635.5S31.8040.521%C**N/A36.1C+3.6D2365.9h5B*12.4B++
NSX Tanto 205201673A++0.7029.999%B++23.881%C+43.7B+N/A1764.6h12.8C**42.6C**
M20 Basilisk 283199728.429U24.7341.019%C*4.523%C-20.3C+8.6C+1749.8h67.5B*164.4B**
Nemesis VSH9 3931991421.401A2.3069.424%B**1.508%D13.8C+13.5B+24914.4h10D14.4C+
MAX Punch 2031948100.24B*3.4651.56%C**N/A1.4C+N/A4134.4h2C++3.8C*
Lasher X2 175173702.471A**1.2330.423%B++2.89%D22.5CN/A1317.7h22.1C72.6B
M60-G Bulldog 138129621.5S17.8037.893%C**N/A36.9B+2.6D-2653.5h4.3A11.3B**
Coyote Missiles 180124139.538M++5.8455.686%C**N/A53.9B24.3C++4252.3h30.5B++54.8B++
L100 Python HESH 10695910.556C+6.8657.882%B**1.053%C--52.8C++6.1D4151.8h2.5B*4.3B**
Ghost 8787223.955B+0.2641.223%B67.816%C+48.3B+N/A3761.8h1.8B*4.3B++
Vortex VM21 14879126.583S2.8949.267%B**2.532%C--17.6A+15.3M++2534.5h16.2B*32.8B++
Cerberus 7777322.406A+1.2934.943%B+19.481%C154M**N/A4990.5h3.9A+11.3B**
Saron HRB-H 9763415.75A*12.0550.284%DN/A42C**22.7C+5611.5h14A27.9B**
Thanatos VE70 6160431.395B+2.3049.711%B**16.667%C++26.1C+N/A2472.3h4.3B+8.7B++
Quasar VM1 6059173.471A+0.2315.6%C+10.17%F24.6C*N/A2542.4h10.2A65.4B+
Aspis Anti-Aircraft Phalanx Turret 11658511.6M*7.9032.239%B**N/A15.3B*15.3B*4093.8h125B++387.7B*
Hornet Missiles 10654510.8A7.1070.599%B**N/A60C+57.8B*8170.9h14.2C+20.1C+
Eridani SX5G 5453124.417M++0.7235.305%A+35.849%A++75.7B++1.4A*2980.7h11C*31.3B+
The Slasher 56535280.1B**3.6060.476%A++N/A1.9CN/A927.2h2.4C+4B+
A30 Walker 9351114.636B**0.9423.57%C-N/A9.4C++7.8C+1715.4h150.3B**637.7B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit102200.3h
Motion Spotter1770.1h
Nano-Armor Kit650960,671113.9h
Anti-Vehicle MANA Turret276063.7h
CAS 14-E0760h
Spawn Beacon151,2432.9h
Nanite Revive Grenade04370.1h
Medical Applicator270164,29716.6h
Ammunition Package12,3931.3h
Medical Kit8236,72546.6h
Anti-Infantry MANA Turret383,3696.6h
Recon Detection Device91,0101.9h

Check the help document for the dictionary if you want to learn more about words used here.


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