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Lt. General The Survivor VisarionovichStalin[R0A] VisarionovichStalin
TR BR 92

KDR: 3.03

Score: 33m

Last Seen: Oct 16th, 2019 2:56 AM
- OFFLINE - 6.5 hour(s)

Prestige 1, Battle Rank 92 - Terran Republic on Cobalt - Outfit Leader of Russian Liberation Army[R0A] Russian Liberation Army
TR outfit on Cobalt

Members: 1
Level Progress (to 93): 96%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH C75 Viper MSW-R NS-15M2 T9 CARV E540 Halberd-H P525 Marauder-H L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $640,512 MLG Score: 512
Fun Score: N/A
Cheeseburgers Flipped: 348TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.423%18.522%43419119722,9241.941891.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.152%0.442B-0.366C--0.204CHEAD ++ (~6.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.394B10.60.26C*34.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.614%0.799%32007120928,7801656515417.3792558%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.644%1.129B**-1.129D*0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.755B++50.603B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.339%5.567%8461012067,939116112436.83807638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.263%0.422B-0.398C--0.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.745B++11.90.689B+21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.583%83.984%846112151,02487941.16496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.842B*1.123B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+1.90.387C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.087%9.294%84611215581904170.642699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.524B+-1.071D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.309C*4.40.104C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Liberation Army[R0A] Russian Liberation Army
TR outfit on Cobalt

Members: 1
33m218%341 (20.5k)285 (17.1k)3.0341473,84824,3393.4065192 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216718217.861%8.599%15404:4417

8% Combat Medic56% Engineer30% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 14th, 2015 4:58 PMJan 6th, 2018 3:21 PMOct 18th, 2019 1:21 PM (1d) (PST)Oct 16th, 2019 2:12 AM (4d) (PST)Oct 15th, 2019 10:56 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7151205950.6390.2110.0551.5590.076512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9177,17035,7473813394517,118

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1925.5h/80.2d 9,063 6,350 22,189 180.2k 1,674 7,071 8,801 82.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C*
Kills:4,826
Deaths:2,959
KDR:1.631
Accuracy:23.737% C*
HSR:17.965% D-
NS-15M2
C**
Kills:3,287
Deaths:1,749
KDR:1.879
Accuracy:25.495% C**
HSR:17.919% D--
T9 CARV
B+
Kills:3,064
Deaths:1,466
KDR:2.090
Accuracy:21.402% B+
HSR:18.114% D
T9A "Butcher"
D-
Kills:1,491
Deaths:672
KDR:2.219
Accuracy:20.709% D-
HSR:19.115% D*
T32 Bull
C-
Kills:1,167
Deaths:481
KDR:2.426
Accuracy:21.386% C-
HSR:14.910% D*
TMG-50
B*
Kills:1,165
Deaths:647
KDR:1.801
Accuracy:25.717% B*
HSR:22.060% C
NSX Naginata
C+
Kills:1,159
Deaths:657
KDR:1.764
Accuracy:22.300% C+
HSR:22.433% D
T9 CARV-S
C+
Kills:1,155
Deaths:471
KDR:2.452
Accuracy:20.369% C
HSR:24.069% C+
MG-H1 Watchman
C**
Kills:1,019
Deaths:853
KDR:1.195
Accuracy:24.433% C**
HSR:20.805% D
T16 Rhino
B+
Kills:543
Deaths:299
KDR:1.816
Accuracy:23.984% B+
HSR:15.654% D--
Kills:18,876
Deaths (as Heavy Assault):10,254
Deaths (to Heavy Assaults):6,636
KDR:1.84084
Kill Difference:8,622
Playtime:577.106 hours
Usage:30%
Score:10.008m
Score/min:289
Accuracy (listed only):22.953%
HSR (listed only):19.304%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B++
Kills:581
Deaths:592
KDR:0.981
Accuracy:47.087% B++
HSR:9.294% D*
TRAC-5
B*
Kills:369
Deaths:369
KDR:1
Accuracy:26.055% B*
HSR:13.008% D*
NS-11CB
B+
Kills:357
Deaths:395
KDR:0.904
Accuracy:27.282% B+
HSR:8.683% F-
Kills:1,307
Deaths (as Engineer):1,356
Deaths (to Engineers):4,852
KDR:0.96386
Kill Difference:49
Playtime:1,080.727 hours
Usage:56%
Score:18.989m
Score/min:293
Accuracy (listed only):33.475%
HSR (listed only):10.329%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,024
Deaths:188
KDR:5.447
Accuracy:40.583% C**
HSR:83.984% B++
MG-S1 Jackal
C++
Kills:493
Deaths:679
KDR:0.726
Accuracy:26.866% C++
HSR:14.199% D-
NS-44 Commissioner AE
C+
Kills:290
Deaths:392
KDR:0.740
Accuracy:40.282% C+
HSR:18.276% D-
PDW-16 Hailstorm
B*
Kills:178
Deaths:198
KDR:0.899
Accuracy:28.299% B*
HSR:12.921% D
TX1 Repeater
C**
Kills:91
Deaths:96
KDR:0.948
Accuracy:26.150% C*
HSR:23.077% C**
Kills:2,076
Deaths (as Infiltrator):1,553
Deaths (to Infiltrators):3,349
KDR:1.33677
Kill Difference:523
Playtime:65.554 hours
Usage:3%
Score:0.695m
Score/min:177
Accuracy (listed only):32.436%
HSR (listed only):30.491%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C++
Kills:1,225
Deaths:1,157
KDR:1.059
Accuracy:23.831% C++
HSR:18.204% C-
TORQ-9
C++
Kills:599
Deaths:597
KDR:1.003
Accuracy:24.820% C++
HSR:22.871% C+
FA1 Barrage
B++
Kills:581
Deaths:592
KDR:0.981
Accuracy:47.087% B++
HSR:9.294% D*
MG-S1 Jackal
C++
Kills:493
Deaths:679
KDR:0.726
Accuracy:26.866% C++
HSR:14.199% D-
T1 Cycler
B+
Kills:446
Deaths:356
KDR:1.253
Accuracy:24.816% B+
HSR:17.489% D
PDW-16 Hailstorm
B*
Kills:178
Deaths:198
KDR:0.899
Accuracy:28.299% B*
HSR:12.921% D
Kills:3,522
Deaths (as Combat Medic):3,579
Deaths (to Combat Medics):2,252
KDR:0.98407
Kill Difference:57
Playtime:148.572 hours
Usage:8%
Score:2.326m
Score/min:261
Accuracy (listed only):29.286%
HSR (listed only):15.830%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:795
Deaths:325
KDR:2.446
Accuracy:19.061% B++
HSR:16.352% D
M1 Heavy Cycler
A
Kills:742
Deaths:325
KDR:2.283
Accuracy:19.703% A
HSR:16.307% C
M3 Pounder HEG
B**
Kills:392
Deaths:206
KDR:1.903
Accuracy:47.939% B**
HSR:2.806% C+
M3 Pounder HEG
A
Kills:334
Deaths:206
KDR:1.621
Accuracy:52.169% A
HSR:2.994% C+
MRC3 Mercy
C+
Kills:171
Deaths:86
KDR:1.988
Accuracy:16.398% C+
HSR:19.298% C
MRC3 Mercy
C+
Kills:165
Deaths:86
KDR:1.919
Accuracy:16.438% C+
HSR:16.970% D
Kills:2,599
Deaths (as MAX Suit):617
Deaths (to MAX Suits):686
KDR:4.21232
Kill Difference:1,982
Playtime:43.545 hours
Usage:2%
Score:0.938m
Score/min:359
Accuracy (listed only):28.618%
HSR (listed only):12.455%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:66
V. Kills:32 200%
Deaths:4
KDR:16.500
Accuracy:41.846% C++
KPH:82.200 M+
VKPH:39.800 A
Kills:66 (0 + 66)
Deaths:4
KDR:16.500
VKDR:8
Vehicle Kills:32
Kill Difference:62
Playtime:0.803 hours
Usage:0%
Score:0.034m
Score/min:705
Piloting Accuracy:N/A%
Gunner Accuracy:41.846%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:12,080
V. Kills:1,700 N/A
Deaths:1,033
KDR:11.694
Accuracy:63.809% A++
KPH:79.500 B**
VKPH:11.200 B++
C75 Viper
M++
Kills:11,038
V. Kills:1,142 N/A
Deaths:822
KDR:13.428
Accuracy:47.721% B*
KPH:83.600 M++
VKPH:8.700 C++
L100 Python AP
B**
Kills:2,175
V. Kills:1,021 213%
Deaths:287
KDR:7.578
Accuracy:64.848% B**
KPH:42.100 B*
VKPH:19.800 C**
L100 Python HEAT
A++
Kills:992
V. Kills:211 468%
Deaths:110
KDR:9.018
Accuracy:68.407% A++
KPH:58.900 A++
VKPH:12.500 C++
Skyguard
A*
Kills:68
V. Kills:32 206%
Deaths:14
KDR:4.857
Accuracy:43.939% A*
KPH:26.300 A++
VKPH:12.400 B++
Kills:26,353 (26,353 + 0)
Deaths:2,266
KDR:11.630
VKDR:1.812
Vehicle Kills:4,106
Kill Difference:24,087
Playtime:355.009 hours
Usage:18%
Score:5.389m
Score/min:253
Driving Accuracy:43.939%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:1,792
V. Kills:868 206%
Deaths:246
KDR:7.285
Accuracy:52.638% B++
KPH:40.800 B*
VKPH:19.700 B+
P2-120 HEAT
A++
Kills:635
V. Kills:178 355%
Deaths:64
KDR:9.922
Accuracy:54.761% A
KPH:48.300 A++
VKPH:13.500 B*
E540 Halberd
C+
Kills:76
V. Kills:33 224%
Deaths:10
KDR:7.600
Accuracy:40.466% C+
KPH:23.200 C
VKPH:10.100 C--
MR11 Gatekeeper
C+
Kills:58
V. Kills:37 153%
Deaths:21
KDR:2.762
Accuracy:38.517% C+
KPH:20.700 C+
VKPH:13.200 C
Kills:2,561 (2,427 + 134)
Deaths:341
KDR:7.510
VKDR:3.273
Vehicle Kills:1,116
Kill Difference:2,220
Playtime:63.184 hours
Usage:3%
Score:1.235m
Score/min:326
Driving Accuracy:54.761%
Gunner Accuracy:38.517%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:2,680
V. Kills:615 435%
Deaths:57
KDR:47.018
Accuracy:61.185% B+
KPH:97.800 M+
VKPH:22.500 C+
P525 Marauder-H
A++
Kills:2,241
V. Kills:201 N/A
Deaths:102
KDR:21.971
Accuracy:45.798% A
KPH:148.100 B**
VKPH:13.300 A++
M12 Kobalt-H
B*
Kills:1,782
V. Kills:40 N/A
Deaths:14
KDR:127.286
Accuracy:21.954% C+
KPH:165.100 B*
VKPH:3.700 C-
G20 Vulcan-H
B++
Kills:209
V. Kills:106 195%
Deaths:58
KDR:3.603
Accuracy:53.273% B++
KPH:46 C++
VKPH:23.300 C
M40 Fury-H
C
Kills:89
V. Kills:23 371%
Deaths:18
KDR:4.944
Accuracy:49.144% B+
KPH:55.200 D
VKPH:14.300 C
Kills:7,001 (0 + 7,001)
Deaths:249
KDR:28.116
VKDR:3.956
Vehicle Kills:985
Kill Difference:6,752
Playtime:59.464 hours
Usage:3%
Score:1.535m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:49.144%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:499
V. Kills:9 N/A
Deaths:34
KDR:14.677
Accuracy:21.226% B++
KPH:66.300 C++
VKPH:1.200 D--
M40 Fury
B**
Kills:169
V. Kills:33 N/A
Deaths:8
KDR:21.125
Accuracy:45.964% B**
KPH:61.400 B
VKPH:12 C++
M40 Fury
C++
Kills:129
V. Kills:23 N/A
Deaths:11
KDR:11.727
Accuracy:36.413% C++
KPH:43.700 C+
VKPH:7.800 C
M20 Basilisk
B*
Kills:121
V. Kills:32 367%
Deaths:21
KDR:5.762
Accuracy:42.463% B+
KPH:30.600 B*
VKPH:8.100 C++
M60-G Bulldog
M++
Kills:113
V. Kills:47 235%
Deaths:10
KDR:11.300
Accuracy:64.311% M
KPH:56.800 B*
VKPH:23.600 M++
Kills:1,031 (0 + 1,031)
Deaths:84
KDR:12.274
VKDR:1.714
Vehicle Kills:144
Kill Difference:947
Playtime:19.171 hours
Usage:1%
Score:0.295m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:64.311%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,78012,0801,03311.694C++8.6663.809%A++N/A79.5B**11.2B++243152h2.8B+4.4B**
C75 Viper 12,18011,03882213.428A++10.3947.721%B*N/A83.6M++8.7C++259132h6.9B**14.5A
MSW-R 4,8724,8262,9591.631C+1.4023.737%C*17.965%D-26.5C--N/A77182.1h10.5B++44.4B+
NS-15M2 3,3023,2871,7491.879C*1.1625.495%C**17.919%D--33.5CN/A8598.1h10.5B++41.3B+
T9 CARV 3,0763,0641,4662.09B++0.9421.402%B+18.114%D39.1B+N/A12878.4h10.7B**50.1B++
E540 Halberd-H 3,2952,6805747.018S43.9861.185%B+N/A97.8M+22.4C+40127.4h4B*6.6B**
P525 Marauder-H 2,4422,24110221.971B++18.9445.798%AN/A148.4B**13.3A++45515.1h10.6D*23.1C+
L100 Python AP 3,1962,1752877.578B+4.5464.848%B**1.287%D42.2B*19.8C**26951.6h4.6B+7B*
P2-120 AP 2,6601,7922467.285C++4.2552.638%B++N/A40.7B*19.7B+31944h5.1B*9.7B**
M12 Kobalt-H 1,8221,78214127.286S124.2521.954%C+17.621%C++165B*3.7C-43610.8h12.3B+55.9B+
C-4 2,3591,5201,0341.47C++1.5622.846%DN/A86.9C++47.9A75417.5h1B**4.5B+
T9A "Butcher" 1,4941,4916722.219C*0.8220.709%D-19.115%D*43.1C-N/A10334.6h10.2B+49.3C+
TAR 1,2391,2251,1571.059C+1.9823.831%C++18.204%C-21.6C--N/A6156.6h10.8B**45.3B+
T32 Bull 1,1691,1674812.426B*0.6121.386%C-14.91%D*46.3C*N/A13125.2h10.6B++49.6C**
TMG-50 1,1671,1656471.801B+1.2325.717%B*22.06%C34.2C+N/A9734.1h9.6B++37.5B++
NSX Naginata 1,1631,1596571.764B+1.2722.3%C+22.433%D37.6C+N/A10030.8h9.8B++43.9B+
T9 CARV-S 1,1571,1554712.452B*0.5820.369%C24.069%C+46C++N/A10625.1h10.4B++50.9B
RAMS .50M 1,0271,0241885.447B++2.4140.583%C**83.984%B++29.8C++N/A8234.4h1.9B++4.8B+
MG-H1 Watchman 1,0231,0198531.195C+1.8424.433%C**20.805%D21.4DN/A7447.7h13.2B+54.1B+
L100 Python HEAT 1,2039921109.018B++5.9868.407%A++1.815%C-59A++12.6C++23816.8h3.8B++5.6A
ML-7 1,2488214931.665A+1.3766.797%B**3.532%B+36.8A19.1B*34922.3h6B+9B*
M1 Heavy Cycler 8047953252.446B+0.5919.061%B++16.352%D42.7B**N/A11018.6h12.4A65.1B*
M1 Heavy Cycler 7497423252.283B++0.7519.703%A16.307%C39.9A++N/A11118.6h13.9B**70.3B*
NS Decimator 1,1997234861.488B+1.5566.861%B++N/A37.7C++24.8B**30719.2h4.9C+7.3C**
P2-120 HEAT 813635649.922B+6.8954.761%A2.677%C48.5A++13.6B*28713.1h6.1B+11.1B**
TORQ-9 6145995971.003C+2.0324.82%C++22.871%C+19DN/A6231.6h12.9B++52.1B+
FA1 Barrage 5985815920.981C++2.0547.087%B++9.294%D*29.5C++N/A11019.7h4.4B+9.4B+
T16 Rhino 5445432991.816B++1.2223.984%B+15.654%D--34.8C++N/A8915.6h10.8B*45.2B++
M12 Kobalt 5084993414.676C+11.6421.226%B++18.036%C+66.5C++1.2D--2217.5h15.8B+74.4B+
MG-S1 Jackal 4954936790.726C2.3126.866%C++14.199%D-9.4D--N/A3052.7h11C*40.8B
T1 Cycler 4484463561.253C*1.7824.816%B+17.489%D24.8C+N/A10418h10.7A42.9B*
M3 Pounder HEG 4263922061.903C**1.1347.939%B**2.806%C+29.5A+2.6C-13513.3h8.7A18.2B**
Frag Grenade 3753711371N/A367.9742.483%CN/A337.3D3.6D-13261.1h4.4C10.4C
TRAC-5 3713693691C**2.0326.055%B*13.008%D*11.9C-N/A7631.1h10.3B**39.6B*
NS-11CB 3613573950.904C+2.1327.282%B+8.683%F-9DN/A2639.6h10.4B*38.3B++
T7 Mini-Chaingun AE 3513501811.934B+1.1024.799%B*11.429%D48.6C+N/A1247.2h10.7B++43B++
M3 Pounder HEG 3633342061.621C+1.4152.169%A2.994%C+25.1B++2.2D--10013.3h11.2B**21.5B**
NS-TMC-01 "His Regards" 32232214,5710.022C+3.0130.605%B+N/A0.4CN/A1806.2h2B+6.7B+
NS-44 Commissioner AE 2922903920.74C2.2940.282%C+18.276%D-19.1D-N/A5815.2h3.4C*8.6C++
Tank Mine 3222401220S16.97808.148%UN/A800U273.3S87700.3h4.5T*0.6M++
Claymore 239239484.979C+1.9425%DN/A132.8C+N/A4731.8h1.2C++4.9C
G20 Vulcan-H 315209583.603C+0.5753.273%B++N/A46.4C++23.6C5814.5h91.6B171.9B++
PDW-16 Hailstorm 1781781980.899C+2.1428.299%B*12.921%D14.4DN/A5612.4h13.2B+46.5B+
M12 Kobalt 179177725.286C+22.2516.985%D-19.774%B+61D-N/A1582.9h14.6B+86.1C++
MRC3 Mercy 175171861.988C+1.0516.398%C+19.298%C24.8CN/A846.9h15.5B**94.2B+
M40 Fury 202169821.125A++18.0945.964%B**N/A60.4C**11.8C++3082.8h15.1C32.8B+
MRC3 Mercy 169165861.919C+1.1216.438%C+16.97%D23.9CN/A746.9h16.3B*99.4B+
M40 Fury 1521291111.727B+8.6936.413%C++1.55%C+43C+7.7C2623h13.1C**35.9B+
M20 Basilisk 153121215.762B**2.7342.463%B+12.397%M31B*8.2C++2553.9h57.8B**136B**
M60-G Bulldog 1601131011.3A+8.2764.311%MN/A56.5B*23.5M++3132h11.1D*17.3B+
TX1 Repeater 9191960.948C**2.0926.15%C*23.077%C**32.5C*N/A1782.8h11.1B+42.3B+
M40 Fury-H 11289184.944D1.9149.144%B+1.124%C+55.6D14.4C2201.6h11.3C23C++
Spear Anti-Vehicle Phalanx Turret 1288299.111B+6.0855.461%A3.659%C+37.3C+20.9C+6402.2h8.7C++15.7B+
E540 Halberd 10976107.6C++4.5740.466%C+1.316%D--23C10C--3983.3h7.1D17.5C
MANA Anti-Vehicle Turret 13574451.644C++1.3967.926%A+N/A43.5B+35.9B+6901.7h10.4C+15.4B+
Skyguard 10068144.857B**1.8243.939%A*1.471%C--26.2A++12.3B++2702.6h75.4B**171.5A+
C150 Dalton 9866416.5A13.4741.846%C++N/A82.5M+40A7040.8h2.1A+4.9A
MR11 Gatekeeper 9558212.762C0.2738.517%C+1.724%C20.7C+13.2C5272.8h50.7C++131.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24460.4h
Nano-Armor Kit131240,31315.6h
Anti-Vehicle MANA Turret167471.3h
AE Nano-Armor Kit800990,90372.6h
AE Medical Applicator22456,6905.5h
Nanite Revive Grenade01,5410.4h
Medical Applicator129,0380.6h
Spitfire Auto-Turret33570.3h
Motion Spotter02720.2h
Ammunition Package561,7081.4h
Medical Kit5987,5557.3h
Anti-Infantry MANA Turret2510.1h
Recon Detection Device109401.5h
Nano-Repair Grenade01,1930.3h

Check the help document for the dictionary if you want to learn more about words used here.


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