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Field Marshal The Survivor VisarionovichStalin[R0A] VisarionovichStalin
TR BR 130

KDR: 3.04

Score: 36.7m

Last Seen: Mar 8th, 2020 3:17 PM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH C75 Viper MSW-R E540 Halberd-H NS-15M2 T9 CARV M12 Kobalt-H L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $565,452 MLG Score: 452
Fun Score: N/A
Cheeseburgers Flipped: 365TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.415%18.616%43620126323,4101.895551.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.126%0.419B-0.374C--0.169CHEAD ++ (~6.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.386C**10.70.253C*34.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.599%0.784%28767127629,9921920558415.6208537%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.648%1.12B**-1.111D*0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++4.90.605B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.055%5.886%87710127310,108137417007.35662594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.397%-0.2C0.331C**0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.726B++11.20.722B++21.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.49%84.038%877112821,06590751.17291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.834B++1.093B**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+1.90.392B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.167%9.404%87711282638954190.668763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.446B-1.054D*-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.278C*4.50.08C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.7m229.6%335 (20.1k)282 (16.9k)3.0392879,77226,2473.41304130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283773216.839%8.373%14104:5918

7% Combat Medic60% Engineer27% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 14th, 2015 4:58 PMJan 6th, 2018 3:21 PMMar 8th, 2020 2:04 PM (86d) (PST)Mar 8th, 2020 2:40 PM (86d) (PST)Mar 8th, 2020 11:17 AM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7011115900.6120.2010.0511.5800.076452

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0596,65035,4093712395516,902

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2171.3h/90.5d 9,810 6,679 24,653 205.9k 1,858 7,572 9,899 91.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:5,054
Deaths:3,392
KDR:1.490
Accuracy:23.693% C+
HSR:18.302% D-
NS-15M2
C+
Kills:3,287
Deaths:1,749
KDR:1.879
Accuracy:25.495% C+
HSR:17.919% D*
T9 CARV
C*
Kills:3,064
Deaths:1,466
KDR:2.090
Accuracy:21.402% C*
HSR:18.114% D-
T9A "Butcher"
D--
Kills:1,491
Deaths:672
KDR:2.219
Accuracy:20.709% D--
HSR:19.115% D*
MG-H1 Watchman
C++
Kills:1,169
Deaths:1,117
KDR:1.047
Accuracy:24.254% C++
HSR:20.958% D-
T32 Bull
D
Kills:1,167
Deaths:481
KDR:2.426
Accuracy:21.386% D
HSR:14.910% D*
TMG-50
B+
Kills:1,165
Deaths:647
KDR:1.801
Accuracy:25.717% B+
HSR:22.060% C
NSX Naginata
C
Kills:1,159
Deaths:658
KDR:1.761
Accuracy:22.299% C
HSR:22.433% D-
T9 CARV-S
C
Kills:1,155
Deaths:471
KDR:2.452
Accuracy:20.369% C--
HSR:24.069% C
T16 Rhino
B+
Kills:543
Deaths:299
KDR:1.816
Accuracy:23.984% B+
HSR:15.654% D--
Kills:19,254
Deaths (as Heavy Assault):10,952
Deaths (to Heavy Assaults):6,986
KDR:1.75804
Kill Difference:8,302
Playtime:585.985 hours
Usage:27%
Score:10.152m
Score/min:289
Accuracy (listed only):22.931%
HSR (listed only):19.353%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B+
Kills:638
Deaths:664
KDR:0.961
Accuracy:47.167% B+
HSR:9.404% D*
TRAC-5
B++
Kills:369
Deaths:369
KDR:1
Accuracy:26.055% B++
HSR:13.008% D*
NS-11CB
C*
Kills:357
Deaths:395
KDR:0.904
Accuracy:27.282% C*
HSR:8.683% F-
Kills:1,364
Deaths (as Engineer):1,428
Deaths (to Engineers):5,509
KDR:0.95518
Kill Difference:64
Playtime:1,308.079 hours
Usage:60%
Score:22.395m
Score/min:285
Accuracy (listed only):33.501%
HSR (listed only):10.365%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,065
Deaths:198
KDR:5.379
Accuracy:40.490% C++
HSR:84.038% B++
MG-S1 Jackal
C+
Kills:493
Deaths:679
KDR:0.726
Accuracy:26.866% C+
HSR:14.199% D--
NS-44 Commissioner AE
C
Kills:296
Deaths:403
KDR:0.734
Accuracy:40.293% C
HSR:19.257% D-
PDW-16 Hailstorm
B++
Kills:189
Deaths:209
KDR:0.904
Accuracy:28.486% B++
HSR:12.169% D
TX1 Repeater
C*
Kills:91
Deaths:96
KDR:0.948
Accuracy:25.928% C*
HSR:23.077% C*
Kills:2,134
Deaths (as Infiltrator):1,585
Deaths (to Infiltrators):3,513
KDR:1.34637
Kill Difference:549
Playtime:69.108 hours
Usage:3%
Score:0.746m
Score/min:180
Accuracy (listed only):32.412%
HSR (listed only):30.548%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:1,225
Deaths:1,157
KDR:1.059
Accuracy:23.831% C+
HSR:18.204% D
FA1 Barrage
B+
Kills:638
Deaths:664
KDR:0.961
Accuracy:47.167% B+
HSR:9.404% D*
TORQ-9
C+
Kills:609
Deaths:621
KDR:0.981
Accuracy:24.810% C+
HSR:22.989% C
MG-S1 Jackal
C+
Kills:493
Deaths:679
KDR:0.726
Accuracy:26.866% C+
HSR:14.199% D--
T1 Cycler
B+
Kills:446
Deaths:356
KDR:1.253
Accuracy:24.816% B+
HSR:17.489% D
PDW-16 Hailstorm
B++
Kills:189
Deaths:209
KDR:0.904
Accuracy:28.486% B++
HSR:12.169% D
Cycler TRV
C
Kills:81
Deaths:99
KDR:0.818
Accuracy:22.163% C
HSR:17.284% C--
Kills:3,681
Deaths (as Combat Medic):3,785
Deaths (to Combat Medics):2,370
KDR:0.97252
Kill Difference:104
Playtime:154.534 hours
Usage:7%
Score:2.427m
Score/min:262
Accuracy (listed only):28.305%
HSR (listed only):15.963%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:795
Deaths:325
KDR:2.446
Accuracy:19.061% B+
HSR:16.352% D
M1 Heavy Cycler
B**
Kills:742
Deaths:325
KDR:2.283
Accuracy:19.703% B**
HSR:16.307% C
M3 Pounder HEG
B*
Kills:392
Deaths:206
KDR:1.903
Accuracy:47.939% B*
HSR:2.806% C
M3 Pounder HEG
B**
Kills:334
Deaths:206
KDR:1.621
Accuracy:52.169% B**
HSR:2.994% C+
MRC3 Mercy
C
Kills:212
Deaths:114
KDR:1.860
Accuracy:16.317% C
HSR:17.925% D
MRC3 Mercy
C
Kills:204
Deaths:114
KDR:1.789
Accuracy:16.287% C
HSR:19.608% C
Kills:2,679
Deaths (as MAX Suit):645
Deaths (to MAX Suits):714
KDR:4.15349
Kill Difference:2,034
Playtime:45.746 hours
Usage:2%
Score:0.972m
Score/min:354
Accuracy (listed only):28.579%
HSR (listed only):12.665%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:67
V. Kills:33 197%
Deaths:4
KDR:16.750
Accuracy:38.802% C
KPH:71 A+
VKPH:35 B++
Kills:67 (0 + 67)
Deaths:4
KDR:16.750
VKDR:8.250
Vehicle Kills:33
Kill Difference:63
Playtime:0.944 hours
Usage:0%
Score:0.039m
Score/min:686
Piloting Accuracy:N/A%
Gunner Accuracy:38.802%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:12,522
V. Kills:1,788 N/A
Deaths:1,033
KDR:12.122
Accuracy:63.622% A+
KPH:79.100 B++
VKPH:11.300 B+
C75 Viper
A**
Kills:11,038
V. Kills:1,142 N/A
Deaths:822
KDR:13.428
Accuracy:47.721% B*
KPH:83.600 A**
VKPH:8.700 C+
L100 Python AP
B**
Kills:2,546
V. Kills:1,187 214%
Deaths:287
KDR:8.871
Accuracy:64.175% B**
KPH:42.900 B+
VKPH:20 C++
L100 Python HEAT
A++
Kills:992
V. Kills:211 468%
Deaths:110
KDR:9.018
Accuracy:68.407% A++
KPH:58.900 A+
VKPH:12.500 C+
Skyguard
A*
Kills:71
V. Kills:33 209%
Deaths:14
KDR:5.071
Accuracy:43.638% A*
KPH:24.900 A+
VKPH:11.600 B+
Kills:27,169 (27,169 + 0)
Deaths:2,266
KDR:11.990
VKDR:1.925
Vehicle Kills:4,361
Kill Difference:24,903
Playtime:369.382 hours
Usage:17%
Score:5.600m
Score/min:253
Driving Accuracy:43.638%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:2,188
V. Kills:1,043 210%
Deaths:246
KDR:8.894
Accuracy:51.832% B+
KPH:41.800 B++
VKPH:19.900 C**
P2-120 HEAT
A+
Kills:635
V. Kills:178 355%
Deaths:64
KDR:9.922
Accuracy:54.761% A
KPH:48.300 A+
VKPH:13.500 B++
E540 Halberd
C+
Kills:100
V. Kills:43 227%
Deaths:10
KDR:10
Accuracy:40.127% C
KPH:25.700 C+
VKPH:11 C--
MR11 Gatekeeper
C+
Kills:62
V. Kills:39 155%
Deaths:21
KDR:2.952
Accuracy:38.822% C
KPH:21.700 C+
VKPH:13.600 C-
Kills:2,985 (2,823 + 162)
Deaths:341
KDR:8.754
VKDR:3.821
Vehicle Kills:1,303
Kill Difference:2,644
Playtime:72.177 hours
Usage:3%
Score:1.411m
Score/min:326
Driving Accuracy:54.761%
Gunner Accuracy:38.822%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:3,829
V. Kills:996 384%
Deaths:57
KDR:67.175
Accuracy:62.650% B++
KPH:102.800 M
VKPH:26.700 B+
M12 Kobalt-H
B++
Kills:2,657
V. Kills:73 N/A
Deaths:14
KDR:189.786
Accuracy:21.976% C+
KPH:165.500 B++
VKPH:4.500 C
P525 Marauder-H
A++
Kills:2,338
V. Kills:211 N/A
Deaths:102
KDR:22.922
Accuracy:45.355% B**
KPH:147.200 B*
VKPH:13.300 A++
G20 Vulcan-H
B+
Kills:222
V. Kills:114 193%
Deaths:58
KDR:3.828
Accuracy:52.979% B+
KPH:46.200 C+
VKPH:23.700 C
M40 Fury-H
C
Kills:89
V. Kills:23 371%
Deaths:18
KDR:4.944
Accuracy:49.144% B+
KPH:55.200 D
VKPH:14.300 C
Kills:9,135 (0 + 9,135)
Deaths:249
KDR:36.687
VKDR:5.691
Vehicle Kills:1,417
Kill Difference:8,886
Playtime:75.595 hours
Usage:3%
Score:1.989m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:49.144%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:503
V. Kills:10 N/A
Deaths:34
KDR:14.794
Accuracy:21.263% B+
KPH:65.700 C+
VKPH:1.300 C--
M40 Fury
B**
Kills:170
V. Kills:33 N/A
Deaths:8
KDR:21.250
Accuracy:45.879% B**
KPH:61 C*
VKPH:11.800 C++
M40 Fury
C+
Kills:131
V. Kills:23 N/A
Deaths:11
KDR:11.909
Accuracy:36.350% C+
KPH:44.100 C+
VKPH:7.700 C
M20 Basilisk
B*
Kills:122
V. Kills:32 370%
Deaths:21
KDR:5.810
Accuracy:42.513% B
KPH:30.400 B*
VKPH:8 C++
M60-G Bulldog
A**
Kills:117
V. Kills:48 239%
Deaths:10
KDR:11.700
Accuracy:64.874% M
KPH:58 B+
VKPH:23.800 A**
M20 Basilisk
N/A
Kills:50
V. Kills:12 385%
Deaths:2
KDR:25
Accuracy:39.489% N/A
KPH:31.900 N/A
VKPH:7.600 N/A
Kills:1,093 (0 + 1,093)
Deaths:86
KDR:12.709
VKDR:1.837
Vehicle Kills:158
Kill Difference:1,007
Playtime:21.026 hours
Usage:1%
Score:0.332m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:39.489%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 14,31012,5221,03312.122C+9.0863.622%A+N/A79.1B++11.3B+242158.4h2.8B+4.5B*
C75 Viper 12,18011,03882213.428A*10.3947.721%B*N/A83.6A**8.7C+260132h6.9B++14.5B**
MSW-R 5,1045,0543,3921.49C1.5523.693%C+18.302%D-24.5DN/A72206.1h10.6B+44.8B
E540 Halberd-H 4,8253,8295767.175S64.1462.65%B++N/A102.9M26.8B+42637.2h4.1B*6.5B**
NS-15M2 3,3023,2871,7491.879C+1.1625.495%C+17.919%D*33.5DN/A8598.1h10.5B+41.3B+
T9 CARV 3,0763,0641,4662.09B0.9521.402%C*18.114%D-39.1C*N/A12978.4h10.7B*50.1B+
M12 Kobalt-H 2,7302,65714189.786S186.7521.976%C+17.388%C+165B++4.5C43216.1h12.5B+56.8B+
L100 Python AP 3,7332,5462878.871C*5.8364.175%B**1.1%D42.9B+20C++26659.3h4.4B++6.9B*
P525 Marauder-H 2,5492,33810222.922B+19.8845.355%B**N/A147B*13.3A++44915.9h10.5D*23.2C
P2-120 AP 3,2312,1882468.894C++5.8551.832%B+N/A41.8B++19.9C**31552.3h5B++9.6B*
C-4 2,6781,7281,1951.446C+1.5922.425%DN/A81.5C+44.8B**68921.2h1B*4.6B+
T9A "Butcher" 1,4941,4916722.219C++0.8220.709%D--19.115%D*43.1DN/A10434.6h10.2B+49.3C+
TAR 1,2391,2251,1571.059C1.9823.831%C+18.204%D21.6DN/A6156.6h10.8B*45.3B+
MG-H1 Watchman 1,1791,1691,1171.047C1.9924.254%C++20.958%D-18.2D-N/A6264.3h13.5B55.8B
T32 Bull 1,1691,1674812.426B++0.6121.386%D14.91%D*46.3C+N/A13225.2h10.6B++49.6C*
TMG-50 1,1671,1656471.801C**1.2425.717%B+22.06%C34.2CN/A9734.1h9.6B+37.5B+
NSX Naginata 1,1631,1596581.761C*1.2822.299%C22.433%D-37.6CN/A10030.8h9.8B++43.9B+
T9 CARV-S 1,1571,1554712.452B+0.5920.369%C--24.069%C46C+N/A10725.1h10.4B++50.9C*
RAMS .50M 1,0691,0651985.379B+2.3440.49%C++84.038%B++29.7C+N/A8135.9h1.9B+4.8B+
L100 Python HEAT 1,2039921109.018B+5.9868.407%A++1.815%C-59A+12.6C+24116.8h3.8B**5.6A
ML-7 1,2488214931.665A1.3766.797%B**3.532%B+36.8B**19.1B*35522.3h6B9B++
M1 Heavy Cycler 8047953252.446B+0.5919.061%B+16.352%D42.7B++N/A11018.6h12.4A65.1B*
NS Decimator 1,2347455031.481C**1.5666.673%B++N/A37.6C+24.7B++31119.8h4.9C7.3C++
M1 Heavy Cycler 7497423252.283B++0.7619.703%B**16.307%C39.9A+N/A11118.6h13.9B**70.3B*
FA1 Barrage 6576386640.961C+2.0847.167%B+9.404%D*27.1C+N/A10123.5h4.5B9.5B+
P2-120 HEAT 813635649.922B++6.8854.761%A2.677%C+48.5A+13.6B++29113.1h6.1B+11.1B**
TORQ-9 6246096210.981C2.0624.81%C+22.989%C18.9D-N/A6232.2h13B+52.6B
T16 Rhino 5445432991.816B+1.2223.984%B+15.654%D--34.8C+N/A9015.6h10.8B*45.2B+
M12 Kobalt 5135033414.794C+11.7521.263%B+18.092%C+65.3C+1.3C--2207.7h15.9B+74.6B+
MG-S1 Jackal 4954936790.726C2.3126.866%C+14.199%D--9.4D--N/A3052.7h11C**40.8C**
T1 Cycler 4484463561.253C++1.7924.816%B+17.489%D24.8C+N/A10718h10.7B**42.9B*
M3 Pounder HEG 4263922061.903C++1.1447.939%B*2.806%C29.5B**2.6D13513.3h8.7A18.2B*
Frag Grenade 3773731373N/A369.9642.413%C--N/A339.1D-3.6D-13341.1h4.4D-10.4D
T7 Mini-Chaingun AE 3723702031.823C*1.2224.433%B++11.622%D-48.1CN/A1247.7h10.8B++44B+
TRAC-5 3713693691C*2.0426.055%B++13.008%D*11.7C--N/A7731.5h10.3B**39.6B*
NS-11CB 3613573950.904C2.1427.282%C*8.683%F-9D-N/A2639.6h10.4B*38.3B+
M3 Pounder HEG 3633342061.621C+1.4252.169%B**2.994%C+25.1B+2.2D--10013.3h11.2B**21.5B*
NS-TMC-01 "His Regards" 33333315,8610.021C3.0230.439%BN/A0.4CN/A1860.8h2C**6.7B+
NS-44 Commissioner AE 2982964030.734C-2.3140.293%C19.257%D-19D--N/A5815.6h3.4C+8.5C+
Claymore 293293535.528C+2.4926.208%DN/A139.5C+N/A4852.1h1.2C++4.7C-
Tank Mine 3392531319.462S16.42847.973%UN/A843.3U286.7S85480.3h5T*0.6M++
G20 Vulcan-H 336222583.828C+0.7952.979%B+N/A46.3C+23.8C5964.8h91.4C**172.5B+
MRC3 Mercy 2192121141.86C+1.1816.317%C17.925%D23.3C--N/A769.1h16.2B++99.4B
MRC3 Mercy 2092041141.789C+1.2516.287%C19.608%C22.4DN/A699.1h17.1B+105.1C**
PDW-16 Hailstorm 1891892090.904C+2.1428.486%B++12.169%D14.7DN/A6012.9h13.3B46.6B+
M12 Kobalt 180178725.429C22.3916.936%D-19.663%B61.4D-N/A1582.9h14.6B+86.3C+
M40 Fury 203170821.25A+18.2145.879%B**N/A60.7C*11.8C++3102.8h15.1C33C**
M40 Fury 1541311111.909B+8.8736.35%C+1.527%C+43.7C+7.7C2673h12.9C++35.6C*
M20 Basilisk 154122215.81B++2.7742.513%B12.295%A**30.5B*8C++2584h58.6B**137.8B**
M60-G Bulldog 1651171011.7B++8.6664.874%MN/A58.5B+24A**3192h11F-17C++
E540 Halberd 1431001010C*6.9640.127%C1%D*25.6C+11C--4303.9h6.3C-15.8C
TX1 Repeater 9191960.948C*2.0925.928%C*23.077%C*30.3C+N/A1743h11.1B+42.6B+
M40 Fury-H 11289184.944D1.9049.144%B+1.124%C+55.6D14.4C2221.6h11.3C23C+
MANA Anti-Vehicle Turret 15887461.891C*1.1568.583%A+N/A48.3B++39.4B++7171.8h9.7C+14.2B+
Spear Anti-Vehicle Phalanx Turret 13486108.6C++5.5655.75%B**3.488%C39.1C+21.8C+6722.2h8.5C+15.3B+
Cycler TRV 8481990.818C-2.2222.163%C17.284%C--15.9D-N/A845.1h11.7B+52.9C*
Skyguard 10471145.071B++2.0343.638%A*1.408%C--24.5A+11.4B+2672.9h83B*190.3A
C150 Dalton 10067416.75B**13.7138.802%CN/A74.4A++36.7B*6850.9h2.2B**5.7B**
MR11 Gatekeeper 10162212.952C0.0938.822%C1.613%C21.4C+13.4C--5462.9h48.6C++125.2C++
M20 Basilisk 6250225S21.9639.489%C+14%M++31.3B++7.5C-3201.6h60.3A152.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit131240,31315.6h
Anti-Vehicle MANA Turret198301.5h
Spawn Beacon45240.4h
AE Nano-Armor Kit1,4951,273,07496.9h
AE Medical Applicator23458,7875.8h
Nanite Revive Grenade01,6300.5h
Medical Applicator129,0380.7h
Motion Spotter02990.2h
Spitfire Auto-Turret85950.6h
Recon Detection Device101,0751.7h
Ammunition Package652,0141.7h
Medical Kit6117,6817.4h
Anti-Infantry MANA Turret2510.1h
Nano-Repair Grenade01,7480.5h

Check the help document for the dictionary if you want to learn more about words used here.


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