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Venator Champion Visigodo[AC] Visigodo
VS BR 33

KDR: 3.23

Score: 159.6m

Last Seen: Jun 15th, 2019 7:31 PM
- OFFLINE - 104.6 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Emerald - Outfit Leader of AC[AC] AC
VS outfit on Emerald

Members: 37
Level Progress (to 34): 23%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Flare VE6 Maelstrom Turbo Laser Ghost Force-Blade NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,761,204 MLG Score: 6204
Fun Score: N/A
Cheeseburgers Flipped: 678TIME WITH MEDKIT: 13.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.413%45.597%1751471163190,6944.47449-1.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.89%3.367M*3.786M**-2.225F--HEAD ++ (~26.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.733B++7.70.464B+12.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.763%1.228%453512059,692297872483.25453134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.82%0.252C*-0.345C-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.20.229C++49.40.067C+74.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.098%2.553%293512053,055219118891.39434162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.706%1.863A++-0.015C+0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++40.684B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.876%2.465%3411611946,613263920582.50587321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.189%0.249C++-0.488D0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.809B++8.90.777B++13.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.495%82.226%341312075,570194892.85788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.018%3.084M++0.984B*0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.719B++1.50.516B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
138.998%16.249%341512053,5144278100.82122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±28.221%8.103S0.327C**7.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.713B++5.3-0.082C+-1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 37
159.6m273.8%723 (43.4k)618 (37.1k)3.22735250,11377,4983.3943633 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12101078735.025%38.125%133503:2044

18% Engineer61% Heavy Assault9% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:32 AMDec 20th, 2014 6:46 PMJun 18th, 2019 2:28 PM (1d) (PST)Jun 15th, 2019 3:32 PM (4d) (PST)Jun 15th, 2019 3:31 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8282395890.9690.3000.3692.8520.0736204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,65714,36335,294581822171437,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4302.1h/179.3d 12,943 95,356 49,879 736.3k 3,096 20,815 18,805 213.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:75,706
Deaths:16,091
KDR:4.705
Accuracy:38.651% M+
HSR:50.394% M
Orion VS54
M**
Kills:43,319
Deaths:9,764
KDR:4.437
Accuracy:40.494% M**
HSR:47.402% M*
SVA-88
M*
Kills:21,579
Deaths:5,056
KDR:4.268
Accuracy:40.249% M*
HSR:42.648% A*
Flare VE6
A*
Kills:6,781
Deaths:1,765
KDR:3.842
Accuracy:34.961% A*
HSR:35.378% A+
Pulsar LSW
A*
Kills:2,800
Deaths:710
KDR:3.944
Accuracy:35.465% A*
HSR:36.357% A++
VX29 Polaris
A
Kills:2,005
Deaths:491
KDR:4.084
Accuracy:30.829% A
HSR:28.080% B++
Ursa
A*
Kills:1,892
Deaths:513
KDR:3.688
Accuracy:35.933% A*
HSR:37.209% A++
NS-15M1
M**
Kills:1,169
Deaths:321
KDR:3.642
Accuracy:41.239% M**
HSR:39.350% A*
Lasher X2
A++
Kills:1,160
Deaths:449
KDR:2.584
Accuracy:38.001% A++
HSR:3.448% C
VE-H Maw
M+
Kills:201
Deaths:64
KDR:3.141
Accuracy:36.418% A*
HSR:51.741% M+
NS-15M AE
A**
Kills:84
Deaths:23
KDR:3.652
Accuracy:39.063% A**
HSR:48.810% A**
Kills:156,696
Deaths (as Heavy Assault):35,247
Deaths (to Heavy Assaults):24,103
KDR:4.44565
Kill Difference:121,449
Playtime:2,629.054 hours
Usage:61%
Score:102.787m
Score/min:652
Accuracy (listed only):37.391%
HSR (listed only):38.256%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A+
Kills:2,235
Deaths:648
KDR:3.449
Accuracy:32.529% A+
HSR:24.564% B+
Pulsar C
C++
Kills:2,072
Deaths:474
KDR:4.371
Accuracy:25.143% C++
HSR:20.753% C-
Solstice VE3
A*
Kills:1,709
Deaths:890
KDR:1.920
Accuracy:32.944% A++
HSR:33.236% A*
Zenith VX-5
M+
Kills:1,402
Deaths:383
KDR:3.661
Accuracy:39.103% M+
HSR:37.803% M+
Phobos VX86
B**
Kills:1,281
Deaths:488
KDR:2.625
Accuracy:72.560% B**
HSR:15.925% C+
Solstice SF
A
Kills:1,279
Deaths:532
KDR:2.404
Accuracy:30.108% A
HSR:14.386% C
Nova
U
Kills:1,263
Deaths:44
KDR:28.705
Accuracy:191.449% U
HSR:16.231% C**
Serpent VE92
A++
Kills:1,262
Deaths:214
KDR:5.897
Accuracy:32.865% A++
HSR:22.583% B+
NS-11CP
A*
Kills:1,161
Deaths:304
KDR:3.819
Accuracy:38.628% A*
HSR:39.363% A*
Thanatos VE70
S
Kills:678
Deaths:161
KDR:4.211
Accuracy:134.524% S
HSR:16.962% C++
Eidolon VE33
M**
Kills:550
Deaths:144
KDR:3.819
Accuracy:42.693% A**
HSR:52.727% M**
NS-11C
S
Kills:530
Deaths:151
KDR:3.510
Accuracy:39.238% M++
HSR:41.887% S
VE-C Horizon
A+
Kills:345
Deaths:117
KDR:2.949
Accuracy:44.305% A+
HSR:32.754% A
Eclipse VE3A
M
Kills:215
Deaths:66
KDR:3.258
Accuracy:38.715% M
HSR:28.837% A++
Deimos VA29
A+
Kills:206
Deaths:93
KDR:2.215
Accuracy:77.282% A+
HSR:14.078% C-
NSX-P Tanto
M
Kills:98
Deaths:32
KDR:3.063
Accuracy:39.444% M
HSR:39.796% A*
VE-LR Obelisk
A**
Kills:89
Deaths:29
KDR:3.069
Accuracy:40.162% A
HSR:53.933% A**
Pandora VX25
A+
Kills:86
Deaths:36
KDR:2.389
Accuracy:54.189% A+
HSR:20.930% A+
NS Baron G5
S
Kills:78
Deaths:18
KDR:4.333
Accuracy:69.274% A**
HSR:34.615% S
Kills:16,539
Deaths (as Engineer):4,824
Deaths (to Engineers):15,448
KDR:3.42848
Kill Difference:11,715
Playtime:764.120 hours
Usage:18%
Score:28.385m
Score/min:619
Accuracy (listed only):56.587%
HSR (listed only):29.545%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A+
Kills:2,235
Deaths:648
KDR:3.449
Accuracy:32.529% A+
HSR:24.564% B+
Pulsar C
C++
Kills:2,072
Deaths:474
KDR:4.371
Accuracy:25.143% C++
HSR:20.753% C-
Sirius SX12
A*
Kills:1,893
Deaths:774
KDR:2.446
Accuracy:35.899% A*
HSR:26.836% A+
Solstice VE3
A*
Kills:1,709
Deaths:890
KDR:1.920
Accuracy:32.944% A++
HSR:33.236% A*
Zenith VX-5
M+
Kills:1,402
Deaths:383
KDR:3.661
Accuracy:39.103% M+
HSR:37.803% M+
Phobos VX86
B**
Kills:1,281
Deaths:488
KDR:2.625
Accuracy:72.560% B**
HSR:15.925% C+
Solstice SF
A
Kills:1,279
Deaths:532
KDR:2.404
Accuracy:30.108% A
HSR:14.386% C
Nova
U
Kills:1,263
Deaths:44
KDR:28.705
Accuracy:191.449% U
HSR:16.231% C**
Serpent VE92
A++
Kills:1,262
Deaths:214
KDR:5.897
Accuracy:32.865% A++
HSR:22.583% B+
NS-11CP
A*
Kills:1,161
Deaths:304
KDR:3.819
Accuracy:38.628% A*
HSR:39.363% A*
Eridani SX5G
A*
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:38.561% A*
HSR:35% A++
Thanatos VE70
S
Kills:678
Deaths:161
KDR:4.211
Accuracy:134.524% S
HSR:16.962% C++
Eridani SX5
M
Kills:554
Deaths:182
KDR:3.044
Accuracy:40.023% M
HSR:29.603% A+
NS-11C
S
Kills:530
Deaths:151
KDR:3.510
Accuracy:39.238% M++
HSR:41.887% S
VE-C Horizon
A+
Kills:345
Deaths:117
KDR:2.949
Accuracy:44.305% A+
HSR:32.754% A
Eclipse VE3A
M
Kills:215
Deaths:66
KDR:3.258
Accuracy:38.715% M
HSR:28.837% A++
Deimos VA29
A+
Kills:206
Deaths:93
KDR:2.215
Accuracy:77.282% A+
HSR:14.078% C-
VE-S Canis
M+
Kills:160
Deaths:38
KDR:4.211
Accuracy:39.831% A*
HSR:43.750% M+
NSX-P Tanto
M
Kills:98
Deaths:32
KDR:3.063
Accuracy:39.444% M
HSR:39.796% A*
NS-7 PDW
M++
Kills:96
Deaths:38
KDR:2.526
Accuracy:37.844% A**
HSR:36.458% M++
Pandora VX25
A+
Kills:86
Deaths:36
KDR:2.389
Accuracy:54.189% A+
HSR:20.930% A+
NS Baron G5
S
Kills:78
Deaths:18
KDR:4.333
Accuracy:69.274% A**
HSR:34.615% S
Kills:19,763
Deaths (as Light Assault):6,006
Deaths (to Light Assaults):14,389
KDR:3.29054
Kill Difference:13,757
Playtime:381.705 hours
Usage:9%
Score:11.602m
Score/min:507
Accuracy (listed only):53.839%
HSR (listed only):28.470%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M++
Kills:2,244
Deaths:630
KDR:3.562
Accuracy:40.468% M++
HSR:49.332% M++
Sirius SX12
A*
Kills:1,893
Deaths:774
KDR:2.446
Accuracy:35.899% A*
HSR:26.836% A+
Phobos VX86
B**
Kills:1,281
Deaths:488
KDR:2.625
Accuracy:72.560% B**
HSR:15.925% C+
Nova
U
Kills:1,263
Deaths:44
KDR:28.705
Accuracy:191.449% U
HSR:16.231% C**
CME
B**
Kills:1,229
Deaths:421
KDR:2.919
Accuracy:31.618% B**
HSR:24.817% B
H-V45
A
Kills:1,187
Deaths:349
KDR:3.401
Accuracy:29.880% A
HSR:21.736% C++
NS-11P
M**
Kills:1,170
Deaths:337
KDR:3.472
Accuracy:39.791% M**
HSR:38.376% M++
NS-11A
M++
Kills:1,165
Deaths:280
KDR:4.161
Accuracy:34.145% A*
HSR:43.176% M++
Pulsar VS1
M*
Kills:1,163
Deaths:399
KDR:2.915
Accuracy:39.743% M*
HSR:38.091% A**
Eridani SX5G
A*
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:38.561% A*
HSR:35% A++
Thanatos VE70
S
Kills:678
Deaths:161
KDR:4.211
Accuracy:134.524% S
HSR:16.962% C++
Eridani SX5
M
Kills:554
Deaths:182
KDR:3.044
Accuracy:40.023% M
HSR:29.603% A+
Darkstar
A**
Kills:540
Deaths:163
KDR:3.313
Accuracy:38.243% A**
HSR:40.370% A*
Equinox VE2 Burst
A**
Kills:356
Deaths:79
KDR:4.506
Accuracy:35.409% A+
HSR:48.876% A**
Corvus VA55
A
Kills:315
Deaths:109
KDR:2.890
Accuracy:30.824% A
HSR:32.064% A
Deimos VA29
A+
Kills:206
Deaths:93
KDR:2.215
Accuracy:77.282% A+
HSR:14.078% C-
VE-S Canis
M+
Kills:160
Deaths:38
KDR:4.211
Accuracy:39.831% A*
HSR:43.750% M+
Equinox VE2
D
Kills:157
Deaths:45
KDR:3.489
Accuracy:22.177% D
HSR:12.102% D*
NS-7 PDW
M++
Kills:96
Deaths:38
KDR:2.526
Accuracy:37.844% A**
HSR:36.458% M++
Pandora VX25
A+
Kills:86
Deaths:36
KDR:2.389
Accuracy:54.189% A+
HSR:20.930% A+
NS Baron G5
S
Kills:78
Deaths:18
KDR:4.333
Accuracy:69.274% A**
HSR:34.615% S
Kills:16,981
Deaths (as Combat Medic):5,007
Deaths (to Combat Medics):10,514
KDR:3.39145
Kill Difference:11,974
Playtime:193.844 hours
Usage:5%
Score:5.971m
Score/min:513
Accuracy (listed only):53.987%
HSR (listed only):30.444%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M
Kills:4,768
Deaths:1,191
KDR:4.003
Accuracy:56.728% M
HSR:80.558% A
NS-44 Commissioner
M*
Kills:2,587
Deaths:1,503
KDR:1.721
Accuracy:50.130% A++
HSR:46.540% M*
Sirius SX12
A*
Kills:1,893
Deaths:774
KDR:2.446
Accuracy:35.899% A*
HSR:26.836% A+
NS-44P Commissioner
M+
Kills:1,813
Deaths:1,057
KDR:1.715
Accuracy:65.439% M
HSR:52.675% M+
NS-44 Commissioner AE
M**
Kills:1,212
Deaths:621
KDR:1.952
Accuracy:61.876% A**
HSR:60.726% M**
NS-44G Commissioner
S
Kills:1,205
Deaths:659
KDR:1.829
Accuracy:62.300% A*
HSR:64.896% S
NS-44B Commissioner
M**
Kills:1,199
Deaths:543
KDR:2.208
Accuracy:62.157% A**
HSR:54.712% M**
NS-357P Underboss
A**
Kills:1,162
Deaths:528
KDR:2.201
Accuracy:58.117% A*
HSR:48.537% A**
Eridani SX5G
A*
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:38.561% A*
HSR:35% A++
Cerberus
M**
Kills:646
Deaths:238
KDR:2.714
Accuracy:52.744% M+
HSR:56.656% M**
Parallax VX3
A++
Kills:609
Deaths:135
KDR:4.511
Accuracy:48.750% A+
HSR:91.133% A++
Eridani SX5
M
Kills:554
Deaths:182
KDR:3.044
Accuracy:40.023% M
HSR:29.603% A+
NS-30 Vandal
M*
Kills:239
Deaths:76
KDR:3.145
Accuracy:48.366% A**
HSR:53.975% M*
NSX Daimyo
A+
Kills:193
Deaths:49
KDR:3.939
Accuracy:51.669% A+
HSR:95.337% B+
Manticore SX40
C
Kills:172
Deaths:23
KDR:7.478
Accuracy:15.772% F-
HSR:18.605% C
VE-S Canis
M+
Kills:160
Deaths:38
KDR:4.211
Accuracy:39.831% A*
HSR:43.750% M+
Artemis VX26
C++
Kills:143
Deaths:49
KDR:2.918
Accuracy:28.105% C++
HSR:22.378% C+
NS-357 Underboss
B**
Kills:117
Deaths:58
KDR:2.017
Accuracy:38.321% C*
HSR:29.915% B**
NS-45 Pilot
M**
Kills:108
Deaths:73
KDR:1.479
Accuracy:38.770% B**
HSR:56.482% M**
NS-7 PDW
M++
Kills:96
Deaths:38
KDR:2.526
Accuracy:37.844% A**
HSR:36.458% M++
Kills:20,036
Deaths (as Infiltrator):8,158
Deaths (to Infiltrators):7,821
KDR:2.45599
Kill Difference:11,878
Playtime:213.322 hours
Usage:5%
Score:6.143m
Score/min:480
Accuracy (listed only):46.570%
HSR (listed only):50.239%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:1,843
Deaths:364
KDR:5.063
Accuracy:31.589% M
HSR:29.463% A++
Blueshift VM5
M
Kills:1,793
Deaths:364
KDR:4.926
Accuracy:32.870% M
HSR:29.615% A+
Nebula VM20
M*
Kills:1,649
Deaths:341
KDR:4.836
Accuracy:34.457% M*
HSR:27.229% A
Nebula VM20
M**
Kills:1,620
Deaths:341
KDR:4.751
Accuracy:36.249% M**
HSR:28.580% A+
Comet VM2
A**
Kills:451
Deaths:219
KDR:2.059
Accuracy:64.339% A**
HSR:3.104% D
Comet VM2
A*
Kills:420
Deaths:219
KDR:1.918
Accuracy:65.810% A*
HSR:3.333% C-
Cosmos VM3
M++
Kills:85
Deaths:18
KDR:4.722
Accuracy:31.666% M++
HSR:16.471% D
Cosmos VM3
A**
Kills:78
Deaths:18
KDR:4.333
Accuracy:28.263% A**
HSR:21.795% B+
Vortex VM21
A++
Kills:56
Deaths:33
KDR:1.697
Accuracy:55.133% A++
HSR:1.786% D-
Vortex VM21
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:56.634% N/A
HSR:2% N/A
Kills:8,045
Deaths (as MAX Suit):975
Deaths (to MAX Suits):4,992
KDR:8.25128
Kill Difference:7,070
Playtime:84.904 hours
Usage:2%
Score:4.683m
Score/min:919
Accuracy (listed only):43.701%
HSR (listed only):16.338%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A
Kills:4,817
V. Kills:4,342 111%
Deaths:1,956
KDR:2.463
Accuracy:37.276% B**
KPH:22.900 B++
VKPH:20.600 A
Light PPA
A*
Kills:1,584
V. Kills:68 N/A
Deaths:200
KDR:7.920
Accuracy:56.924% A*
KPH:115.400 A*
VKPH:5 B++
Saron Laser Cannon
A**
Kills:1,353
V. Kills:1,305 104%
Deaths:607
KDR:2.229
Accuracy:38.950% A
KPH:25.400 B**
VKPH:24.500 A**
Dual Photon Pods
A++
Kills:1,110
V. Kills:601 184%
Deaths:141
KDR:7.872
Accuracy:69.697% A*
KPH:74.900 C+
VKPH:40.600 A++
Antares LC
B**
Kills:183
V. Kills:174 105%
Deaths:98
KDR:1.867
Accuracy:42.691% A++
KPH:25.200 B+
VKPH:24 B**
Hornet Missiles
B+
Kills:96
V. Kills:71 133%
Deaths:17
KDR:5.647
Accuracy:70.038% B**
KPH:69.900 C++
VKPH:51.700 B+
Kills:9,143 (7,937 + 0)
Deaths:3,019
KDR:3.028
VKDR:2.173
Vehicle Kills:6,561
Kill Difference:6,124
Playtime:300.879 hours
Usage:7%
Score:10.737m
Score/min:595
Piloting Accuracy:42.691%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,313
V. Kills:611 215%
Deaths:160
KDR:8.206
Accuracy:54.784% A++
KPH:4,726,800 U
VKPH:2,199,600 U
AP30 Shredder
U
Kills:839
V. Kills:203 411%
Deaths:79
KDR:10.620
Accuracy:29.941% D
KPH:3,020,400 U
VKPH:730,800 U
CAS30 Tank Buster
B**
Kills:828
V. Kills:926 89%
Deaths:614
KDR:1.349
Accuracy:56.455% B**
KPH:10.600 B+
VKPH:11.900 B**
L105 Zephyr
U
Kills:655
V. Kills:82 N/A
Deaths:37
KDR:17.703
Accuracy:51.446% B**
KPH:2,358,000 U
VKPH:295,200 U
Kills:3,635 (828 + 2,807)
Deaths:890
KDR:4.084
VKDR:2.047
Vehicle Kills:1,822
Kill Difference:2,745
Playtime:78.037 hours
Usage:2%
Score:3.507m
Score/min:749
Piloting Accuracy:56.455%
Gunner Accuracy:51.446%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:325
V. Kills:246 132%
Deaths:50
KDR:6.500
Accuracy:68.436% A+
KPH:40.600 B*
VKPH:30.700 A*
C75 Viper
M++
Kills:233
V. Kills:28 N/A
Deaths:24
KDR:9.708
Accuracy:48.481% B*
KPH:86.400 M++
VKPH:10.400 B+
L100 Python HESH
C
Kills:58
V. Kills:10 N/A
Deaths:3
KDR:19.333
Accuracy:52.322% B+
KPH:40.500 C-
VKPH:7 C
Kills:616 (616 + 0)
Deaths:77
KDR:8
VKDR:3.688
Vehicle Kills:284
Kill Difference:539
Playtime:12.137 hours
Usage:0%
Score:0.572m
Score/min:785
Driving Accuracy:52.322%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,973
V. Kills:1,506 131%
Deaths:403
KDR:4.896
Accuracy:60.118% B*
KPH:30.200 B+
VKPH:23.100 A++
Proton II PPA
M
Kills:704
V. Kills:28 N/A
Deaths:46
KDR:15.304
Accuracy:40.414% M
KPH:101.300 A+
VKPH:4 C++
E540 Halberd
A+
Kills:651
V. Kills:369 176%
Deaths:107
KDR:6.084
Accuracy:61.974% A++
KPH:44.700 A
VKPH:25.400 A+
Saron HRB
B**
Kills:601
V. Kills:253 237%
Deaths:44
KDR:13.659
Accuracy:51.659% B*
KPH:36.400 B**
VKPH:15.300 C+
Supernova PC
S
Kills:449
V. Kills:74 N/A
Deaths:50
KDR:8.980
Accuracy:62.880% A+
KPH:78.100 S
VKPH:12.900 A
Supernova VPC
A++
Kills:75
V. Kills:8 N/A
Deaths:9
KDR:8.333
Accuracy:63.071% A+
KPH:74.900 A++
VKPH:8 C++
Kills:4,453 (2,497 + 1,956)
Deaths:659
KDR:6.757
VKDR:3.396
Vehicle Kills:2,238
Kill Difference:3,794
Playtime:110.031 hours
Usage:3%
Score:4.507m
Score/min:683
Driving Accuracy:63.071%
Gunner Accuracy:51.659%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:362
V. Kills:237 152%
Deaths:70
KDR:5.171
Accuracy:63.413% B++
KPH:37.200 C
VKPH:24.300 B
Proton II PPA-H
A*
Kills:215
V. Kills:5 N/A
Deaths:8
KDR:26.875
Accuracy:48.724% A
KPH:181.300 A*
VKPH:4.200 D
M40 Fury-H
A
Kills:138
V. Kills:4 N/A
Deaths:7
KDR:19.714
Accuracy:40.901% C+
KPH:148.900 A
VKPH:4.300 D
Saron HRB-H
B**
Kills:85
V. Kills:38 218%
Deaths:15
KDR:5.667
Accuracy:64.295% B**
KPH:44.500 B+
VKPH:19.900 C
Kills:800 (0 + 800)
Deaths:100
KDR:8
VKDR:2.840
Vehicle Kills:284
Kill Difference:700
Playtime:13.755 hours
Usage:0%
Score:0.543m
Score/min:658
Driving Accuracy:N/A%
Gunner Accuracy:64.295%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:288
V. Kills:49 N/A
Deaths:17
KDR:16.941
Accuracy:54.605% A*
KPH:66.100 B*
VKPH:11.200 B+
M40 Fury
A++
Kills:261
V. Kills:48 N/A
Deaths:25
KDR:10.440
Accuracy:52.249% A++
KPH:64.400 B+
VKPH:11.900 C++
M12 Kobalt
A
Kills:169
V. Kills:4 N/A
Deaths:5
KDR:33.800
Accuracy:24.247% A
KPH:118.300 A
VKPH:2.800 C
M12 Kobalt
A++
Kills:137
V. Kills:3 N/A
Deaths:8
KDR:17.125
Accuracy:25.251% A
KPH:127.400 A++
VKPH:2.800 C
M60-G Bulldog
A*
Kills:132
V. Kills:21 N/A
Deaths:7
KDR:18.857
Accuracy:56.776% A*
KPH:53.100 A+
VKPH:8.400 B+
M20 Basilisk
A*
Kills:65
V. Kills:23 271%
Deaths:5
KDR:13
Accuracy:58.090% A*
KPH:35.400 A
VKPH:12.500 A
Kills:1,052 (0 + 1,052)
Deaths:67
KDR:15.701
VKDR:2.209
Vehicle Kills:148
Kill Difference:985
Playtime:15.235 hours
Usage:0%
Score:0.662m
Score/min:724
Driving Accuracy:N/A%
Gunner Accuracy:58.090%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:340
V. Kills:39 N/A
Deaths:134
KDR:2.537
Accuracy:42.071% D
KPH:21.700 C+
VKPH:2.500 D-
M12 Kobalt-F
C
Kills:67
V. Kills:2 N/A
Deaths:36
KDR:1.861
Accuracy:20.429% C
KPH:14 D
VKPH:0.400 D-
Kills:407 (407 + 0)
Deaths:170
KDR:2.394
VKDR:0.241
Vehicle Kills:41
Kill Difference:237
Playtime:20.407 hours
Usage:0%
Score:0.127m
Score/min:104
Driving Accuracy:20.429%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 76,34475,70616,0914.705B+1.4838.651%M+50.394%M124.9A++1.1B++537606.3h7.8A++20.2A+
Orion VS54 43,39443,3199,7644.437A++1.2140.494%M**47.402%M*97.1M+N/A555445.9h7.7A+18.9B+
SVA-88 21,62421,5795,0564.268B**1.0440.249%M*42.648%A*91.4A++N/A508236.1h8.2A+20.3B**
Flare VE6 6,8116,7811,7653.842A**0.6134.961%A*35.378%A+72.3B**N/A42593.8h7.5A21.4B**
Maelstrom Turbo Laser 9,1594,8171,9562.463C**0.7637.276%B**1.432%D22.9B++20.6A509210.4h63B++168.9B*
Ghost 4,7774,7681,1914.003B+0.7856.728%M80.558%A82.3A++N/A44957.9h1.5A2.7A
Force-Blade 3,8513,74943,2500.087A*3.1440.98%B*1.574%D1.7B**N/A92242.8h1.7B*4.1B+
NS Decimator 4,9063,1661,6681.898B**1.3374.034%A++2.148%C+58.1A+31.9A++105654.5h3.4B**4.6A
Pulsar LSW 2,8092,8007103.944A*0.7235.465%A*36.357%A++78.4AN/A39635.7h8.3A+23.5B**
NS-44 Commissioner 2,5962,5871,5031.721B++1.5150.13%A++46.54%M*70.9A+N/A35836.5h2.6A5.2B**
Terminus VX-9 2,2532,2446303.562A0.3340.468%M++49.332%M++122M**N/A54118.4h8.1A++20.1A
VX6-7 2,2482,2356483.449A++0.2232.529%A+24.564%B+42.2B+N/A23252.9h8.8B**27.1B**
Pulsar C 2,0922,0724744.371A*1.1425.143%C++20.753%C-26.9C+N/A16577.1h8.2B**32.5B++
VX29 Polaris 2,0132,0054914.084A*0.8630.829%A28.08%B++70.8B**N/A36928.3h9.3B**30.1B*
Supernova FPC 3,4791,9734034.896C+1.6760.118%B*2.99%B30.2B+23.1A++56965.3h4.1B*6.8B**
Sirius SX12 1,8981,8937742.446A0.7835.899%A*26.836%A+51.7B**N/A31136.6h10B**28B**
Ursa 1,9001,8925133.688A**0.4635.933%A*37.209%A++66.4B**N/A33928.5h7.9B**21.9B**
Blueshift VM5 1,8591,8433645.063B**1.8431.589%M29.463%A++61.2A++N/A32030.1h10A++31.7A
NS-44P Commissioner 1,8181,8131,0571.715B+1.5165.439%M52.675%M+132.3A++N/A72613.7h2.6B**4B**
Blueshift VM5 1,8031,7933644.926B**1.7032.87%M29.615%A+59.4A+N/A31230.2h10.7A++32.5A
Solstice VE3 1,7251,7098901.92A++1.3132.944%A++33.236%A*17.8C+N/A13296h9.6B**29.3B++
Nebula VM20 1,6621,6493414.836A1.6134.457%M*27.229%A73A**N/A35722.6h10.6A+30.9A
Nebula VM20 1,6321,6203414.751A1.5236.249%M**28.58%A+72.3A*N/A35122.4h11.3A+31.3A
Light PPA 1,6521,5842007.92B+4.6956.924%A*1.515%B+115.6A*5B++59613.7h6.8B*11.9B*
Zenith VX-5 1,4061,4023833.661A**0.4339.103%M+37.803%M+115.9M*N/A49012.1h8.3A+21.2A
Saron Laser Cannon 2,6581,3536072.229C*1.0038.95%AN/A25.4B**24.5A**74353.3h80.8B++207.3B*
C150 Dalton 1,9241,3131608.206C**4.9854.784%A++N/A13130U6110U140627800.1h3.5B+6.4B**
Phobos VX86 1,2871,2814882.625B**0.6072.56%B**15.925%C+77.6AN/A37216.5h1.8B**2.5B*
Solstice SF 1,3031,2795322.404A+0.8230.108%A14.386%C29.5B+N/A17743.4h8.7B+28.8B*
Nova 1,2661,2634428.705U25.48191.449%U16.231%C**78A++N/A35716.2h8.8F*4.6B**
Serpent VE92 1,2651,2622145.897S2.6732.865%A++22.583%B+68.6A++N/A51118.4h7.9A+24B**
CME 1,2391,2294212.919A++0.3131.618%B**24.817%B51.9B*N/A27023.7h9.7A30.8B**
NS-44 Commissioner AE 1,2121,2126211.952B+1.2861.876%A**60.726%M**155.4M++N/A4037.8h2.3A+3.8A
NS-44G Commissioner 1,2061,2056591.829B+1.4062.3%A*64.896%S143.5A*N/A7638.4h2.3A3.7B**
NS-44B Commissioner 1,2001,1995432.208A++1.0262.157%A**54.712%M**190.3M**N/A10536.3h2.3A3.7B**
H-V45 1,1911,1873493.401B**0.1729.88%A21.736%C++40.2B+N/A25129.5h9.2A+30.7B**
NS-11P 1,1801,1703373.472A*0.2439.791%M**38.376%M++117S1A+67510h8.6A++21.7A+
NS-15M1 1,1741,1693213.642A++0.4141.239%M**39.35%A*73.1AN/A43016h8.7A21A
NS-11A 1,1721,1652804.161A++0.9334.145%A*43.176%M++105.9M**N/A47711h8.4A++24.5A
Pulsar VS1 1,1661,1633992.915A*0.3139.743%M*38.091%A**68.4MN/A46217h8.5A++21.4A+
NS-357P Underboss 1,1631,1625282.201B+1.0358.117%A*48.537%A**187.4M+N/A11586.2h2.6A+4.5A+
NS-11CP 1,1681,1613043.819A++0.5938.628%A*39.363%A*133.4A*N/A8748.7h8.6B*22.2B**
Eridani SX5G 1,1701,1603233.591A++0.3638.561%A*35%A++118.4A++1A6879.8h8B**20.8B**
Lasher X2 1,1691,1604492.584A*0.6438.001%A++3.448%C53.2B**N/A29821.8h9.3A*24.4A
Dual Photon Pods 1,7111,1101417.872C*4.6469.697%A*1.171%C+75C+40.6A++114814.8h19.3B+27.7B++
C-4 1,5421,0875012.17B+1.0624.225%CN/A48.1D20.1D78822.6h1B**4.3B++
NS Decimator-B 1,4529995711.75C++1.4875.495%A+2.202%C57.7C++26.2C**85917.3h3.7C**5B+
S1 1,3919575201.84A++1.3972.478%A++3.866%B++47.1A++21.4A102920.3h4.2A5.8A
Auraxium Force-Blade 91888816,8590.053B+3.1735.326%B1.239%D--1.2C+N/A5732.5h1.6B**4.5B+
AP30 Shredder 1,0428397910.62B+7.3929.941%D3.099%B+8390U2030U60311200.1h25.8A*86A+
CAS30 Tank Buster 1,7548286141.349C++1.8856.455%B**N/A10.6B+11.9B**25478h41.1B++72.8B*
Sticky Grenade 8188181818N/A814.7772.222%A*N/A4090SN/A218800.2h0.8A+1.1B**
Anti-Vehicle Grenade 9378091809N/A805.7765.305%A+N/A735.5A+116.4C**95021.1h3A4.6A
NS Decimator-G 1,2997793792.055B+1.1776.014%A++1.284%D51.3C**34.2A47115.2h4.4C+5.7B+
Proton II PPA 7327044615.304C++12.0840.414%M1.705%C102A+4.1C++6476.9h5.9B**14.6A
Thanatos VE70 6796781614.211M**0.98134.524%S16.962%C++62.8A++N/A43510.8h6.5D--4.8A
L105 Zephyr 7376553717.703B**14.4851.446%B**N/A6550U820U30689800.1h3.6A+6.9A
E540 Halberd 1,0206511076.084C2.8661.974%A++2.458%C+44.9A25.4A+113714.5h4.6B**7.5A
Cerberus 6496462382.714A++0.5152.744%M+56.656%M**184.6SN/A10773.5h3.6A++6.9A+
Parallax VX3 6096091354.511B+1.2848.75%A+91.133%A++52.5A+N/A30211.6h1.5A3.2B**
Saron HRB 8546014413.659A++10.4351.659%B*3.328%A++36.4B**15.3C+55716.5h8.4A*16.2A++
Eridani SX5 5555541823.044A++0.1840.023%M29.603%A+65.2AN/A4488.5h8.3B**20.7B**
Eidolon VE33 5505501443.819A*0.5942.693%A**52.727%M**75.3M+N/A4417.3h4.9A+11.4A
Darkstar 5465401633.313A0.0938.243%A**40.37%A*110.2M1.2B*3884.9h8.7A++22.8A+
NS-11C 5365301513.51M+0.2839.238%M++41.887%S84.1M+1A+4106.3h8.7A22.2A
Comet VM2 7074512192.059A+1.1764.339%A**3.104%D23.7A*13.5S41019h14.4B*22.3B**
Supernova PC 523449508.98B+5.7562.88%A+N/A77.4S12.8A11405.8h2.3A++3.7A++
Comet VM2 6644202191.918B**1.3165.81%A*3.333%C-22A++12.8S36619.1h15.8B**24B**
E540 Halberd-H 599362705.171C1.9463.413%B++2.762%B+37.3C24.4B5569.7h4.8B++7.5B**
Equinox VE2 Burst 360356794.506A+1.2835.409%A+48.876%A**101.7A*1.1B**3413.5h8.9A25.2B**
VE-C Horizon 3513451172.949B**0.2844.305%A+32.754%A119A*2.1A2672.9h9.5A21.5B**
The Slasher 3543405,6280.06C*3.1742.372%B+2.353%D--1.5CN/A6232.2h1.7B++3.9C++
M40 Fury-F 3793401342.537B+0.6942.071%D1.176%C+21.8C+2.5D-11415.6h4.4B**10.4B**
L100 Python AP 571325506.5B+3.2768.436%A+3.077%C*40.6B*30.8A*7858h5.4B+7.8B*
Corvus VA55 3163151092.89A*0.3430.824%A32.064%A57.3A++N/A4115.5h8.1A++26.3B**
M40 Fury 3372881716.941A++13.7154.605%A*2.778%B**65.5B*11.1B8184.4h10.4B++19.1B**
Frag Grenade 2682671267N/A263.7737.533%D--N/A2670S10C*157020.1h1.1A**2.8A+
M40 Fury 3092612510.44B+7.2152.249%A++N/A63.7B+11.7C++8424.1h11.2B+21.5B*
M60-A Bulldog 2692401318.462C++15.2359.954%A+1.25%D-63.2A7.6B**4403.8h4.3B**7.2B**
NS-30 Vandal 239239763.145B*0.0848.366%A**53.975%M*103.9M+N/A7002.3h3.3A++6.9A+
C75 Viper 261233249.708A6.4848.481%B*2.146%B*86.3M++10.4B+9472.7h4.8A+9.9A
Tank Mine 499229912.516C+0.7153.905%A+N/A53.3D--62.8C+17024.3h2.8D**5.1B++
Eclipse VE3A 216215663.258B*0.0338.715%M28.837%A++97.7A*N/A5412.2h9.6B*24.9A
Proton II PPA-H 220215826.875A23.6548.724%A1.86%C++179.2A*4.2D9391.2h5A+10.2A
Deimos VA29 206206932.215B*1.0177.282%A+14.078%C-85.8A+N/A4852.4h1.8B**2.3B*
Lancer VS22 4082031761.153B+2.0768.988%B**2.463%C**18.3B+18.5B*56111.1h11.9B++17.2B++
VE-H Maw 203201643.141A0.0936.418%A*51.741%M+100.5A++1B+2402h7.2A19.9B**
NSX Daimyo 193193493.939C*0.7151.669%A+95.337%B+101.6A++N/A2411.9h2B*3.9B**
Antares LC 357183981.867C++1.3642.691%A++N/A25.1B+23.8B**7157.3h89.7B+210.2B++
Manticore SX40 174172237.478S4.2515.772%F-18.605%C35.1C**N/A1764.9h5.4B**34.3C
M12 Kobalt 173169533.8B*30.5724.247%A17.16%C+120.7A2.9C+8271.4h12.4B**51.1B*
VE-S Canis 161160384.211M0.9839.831%A*43.75%M+145.5M*N/A3381.1h7.3A18.4B**
Equinox VE2 159157453.489A*0.2622.177%D12.102%D*32.7C++N/A2184.8h11.2B+50.5C++
Artemis VX26 144143492.918A0.3128.105%C++22.378%C+35.8C++N/A3724h10.3B++36.7B+
M40 Fury-H 142138719.714B++16.4940.901%C+1.449%C**153.3A+4.4D7910.9h3.4B**8.2A
M12 Kobalt 140137817.125B+13.9025.251%A12.409%D*124.5A++2.7C6851.1h10.8A+42.9B*
M60-G Bulldog 153132718.857S15.6356.776%A*3.03%C++52.8A+8.4B+4342.5h5.4B*9.4B**
MAX Punch 1251251,0000.125C++3.1037.429%DN/A1.5C+N/A882.5h1.6C++4.2C*
NS-357 Underboss 117117582.017B**1.2138.321%C*29.915%B**68.8B**N/A4701.7h3A7.9B*
M60-A Bulldog 1201121011.2C+7.9751.228%B+N/A50.9B*3.6C+4052.2h4.1B**8B**
Icikill 1141102,4390.045C+3.1828.361%C2.727%D-1.1C+N/A2103.1h1.6B*5.5B+
NS-45 Pilot 108108731.479C*1.7538.77%B**56.482%M**154.3M+N/A3870.7h5.2B**13.4B**
NSX-P Tanto 9998323.063A*0.1639.444%M39.796%A*75.4A*N/A1611.3h9A22.8A
Hornet Missiles 16796175.647C++2.4270.038%B**1.042%D68.6C++50.7B+13051.4h9.6C*13.7B+
NS-7 PDW 9696382.526A*0.7037.844%A**36.458%M++64A++N/A12011.5h9.9A26.1B**
Nemesis VSH9 14790711.268B**1.9672.044%A4.444%B**20C++12.7C++8654.5h7.2B+10.1B*
VE-LR Obelisk 9089293.069B*0.1640.162%A53.933%A**89A**1B1801h3.9A+9.7A
Pandora VX25 8686362.389A++0.8454.189%A+20.93%A+95.6A*N/A7790.9h3.5B*6.5B*
Cosmos VM3 8585184.722A++1.4931.666%M++16.471%D60.7A*N/A4851.4h8.8A++27.8B++
Saron HRB-H 12385155.667C++2.4464.295%B**N/A44.7B+20C9361.9h11.9A+18.5A+
NS-15M AE 8584233.652B*0.4239.063%A**48.81%A**140M1.7A**10100.6h7.7A+19.8B**
M60-A Bulldog 10483213.952C0.7241.177%B+2.41%B++830U210U17725800.1h4.4B**10.7B*
Cosmos VM3 7878184.333A1.1128.263%A**21.795%B+55.7A++N/A5641.4h8.7A++30.8A
NS Baron G5 7878184.333S1.1169.274%A**34.615%S111.4M**N/A6860.7h3.2A4.6C+
Supernova VPC 837598.333C5.1163.071%A+1.333%C75A++8C++11451h2A3.2A
Spear Anti-Vehicle Phalanx Turret 11673324.333M21.1165.571%A*4.11%C+104.3M**61.4M**31510.7h5.2B*7.9B**
MANA Anti-Vehicle Turret 16772332.182B+1.0566.975%C++2.778%C+720C-950C15603300.1h9C*13.5B+
M12 Kobalt-F 6967361.861C+1.3720.429%C8.955%C+14DN/A704.8h10.4B++50.8B+
Blackheart 6866631.048C+2.1848.421%C**30.303%C+47.1B**1.4C+2301.4h2.8C**5.8B+
M20 Basilisk 8865513S9.7758.09%A*6.154%C++36.1A12.8A5701.8h61.2B++105.4A
Lancer AE 11859292.034B**1.1969.92%B**1.695%C++23.6B*23.6A++9712.5h8.9B+12.7B++
L100 Python HESH 6858319.333B++16.1152.322%B+N/A41.4C-7.1C4821.4h2.9B+5.6B+
Vortex VM21 10456331.697B+1.5355.133%A++1.786%D-9.3C+8B++2166h24.4B++44.2B++
Vortex VM21 11050331.515B+1.7156.634%A++2%D-8.3C++10A*2956h28.6B*50.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon343,2996h
Anti-Vehicle MANA Turret12801.3h
Nano-Armor Kit393523,56791.6h
AE Nano-Armor Kit2741,6275.6h
AE Medical Applicator21,6880.3h
Nanite Revive Grenade01970.1h
Medical Applicator16273,63217.5h
Motion Spotter384,2678h
Restoration Kit906855.6h
Recon Detection Device131,8994.9h
Ammunition Package4860.1h
Medical Kit12,27154,403556.5h
Anti-Infantry MANA Turret1620.3h

Check the help document for the dictionary if you want to learn more about words used here.


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