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Predator Visigodo[AC] Visigodo
VS BR 232

KDR: 3.24

Score: 158.9m

Last Seen: Jan 26th, 2018 5:13 AM
- OFFLINE - 7846.9 hour(s)

Battle Rank 115 (232 total) - Vanu Sovereignty on Emerald
Level Progress (to 116): 21%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Flare VE6 Maelstrom Turbo Laser Ghost Force-Blade NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,753,698 MLG Score: 6198
Fun Score: N/A
Cheeseburgers Flipped: 675TIME WITH MEDKIT: 13.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.421%45.574%175143979189,1414.50636-1.268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.118%3.402M*3.866M**-2.399F--HEAD ++ (~26.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.734B++7.70.463B+12.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.773%1.222%455510179,655295572323.26624133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.824%0.245C++-0.357C-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.30.226C++49.40.065C+74.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.098%2.553%295510173,055218218891.40009162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.706%1.878A++-0.056C+0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++40.684B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.858%2.465%3421610066,613262820582.51636321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.182%0.253C*-0.48D0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.807B++8.80.774B++13.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.699%81.756%342210205,366190492.8168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.826%3.099M++0.96B*0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.721B++1.50.518B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
139.463%16.263%342510173,5054197100.83512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±28.343%8.17S0.356C**7.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.714B++5.3-0.084C+-1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
158.9m273.8%727 (43.6k)621 (37.3k)3.23843247,77976,5123.40715232 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221057235.016%38.046%133203:2144

18% Engineer61% Heavy Assault9% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:32 AMDec 20th, 2014 6:46 PMFeb 12th, 2018 12:13 AM (310d) (PST)Jan 26th, 2018 1:33 AM (327d) (PST)Jan 26th, 2018 1:13 AM (327d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8292395900.9690.2990.3692.8530.0736198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,75814,32235,436581822171437,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4262.2h/177.6d 12,909 94,270 49,310 729.6k 3,087 20,609 18,704 212.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M++
Kills:74,844
Deaths:15,802
KDR:4.736
Accuracy:38.666% M++
HSR:50.425% M
Orion VS54
S
Kills:43,319
Deaths:9,764
KDR:4.437
Accuracy:40.494% S
HSR:47.402% M*
SVA-88
M*
Kills:21,579
Deaths:5,056
KDR:4.268
Accuracy:40.249% M*
HSR:42.648% A**
Flare VE6
A*
Kills:6,781
Deaths:1,765
KDR:3.842
Accuracy:34.961% A*
HSR:35.378% A++
Pulsar LSW
A**
Kills:2,800
Deaths:710
KDR:3.944
Accuracy:35.465% A**
HSR:36.357% A++
VX29 Polaris
A
Kills:2,005
Deaths:491
KDR:4.084
Accuracy:30.829% A
HSR:28.080% B++
Ursa
A**
Kills:1,892
Deaths:513
KDR:3.688
Accuracy:35.933% A**
HSR:37.209% A++
NS-15M1
M**
Kills:1,169
Deaths:321
KDR:3.642
Accuracy:41.239% M**
HSR:39.350% A*
Lasher X2
A++
Kills:1,160
Deaths:449
KDR:2.584
Accuracy:38.001% A++
HSR:3.448% C
NS-15M AE
M
Kills:84
Deaths:23
KDR:3.652
Accuracy:39.063% M
HSR:48.810% M
Kills:155,633
Deaths (as Heavy Assault):34,894
Deaths (to Heavy Assaults):23,820
KDR:4.46017
Kill Difference:120,739
Playtime:2,607.491 hours
Usage:61%
Score:102.380m
Score/min:654
Accuracy (listed only):37.490%
HSR (listed only):36.911%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:2,235
Deaths:648
KDR:3.449
Accuracy:32.529% A++
HSR:24.564% B++
Pulsar C
C*
Kills:2,072
Deaths:474
KDR:4.371
Accuracy:25.143% C*
HSR:20.753% C
Solstice VE3
A**
Kills:1,709
Deaths:890
KDR:1.920
Accuracy:32.944% A++
HSR:33.236% A**
Zenith VX-5
M+
Kills:1,394
Deaths:380
KDR:3.668
Accuracy:39.082% M+
HSR:37.877% M
Phobos VX86
B**
Kills:1,281
Deaths:488
KDR:2.625
Accuracy:72.560% B**
HSR:15.925% C+
Solstice SF
A
Kills:1,279
Deaths:532
KDR:2.404
Accuracy:30.108% A
HSR:14.386% C
Nova
U
Kills:1,263
Deaths:44
KDR:28.705
Accuracy:191.449% U
HSR:16.231% B
Serpent VE92
A*
Kills:1,261
Deaths:214
KDR:5.893
Accuracy:32.864% A*
HSR:22.601% B+
NS-11CP
A*
Kills:1,161
Deaths:304
KDR:3.819
Accuracy:38.628% A*
HSR:39.363% A*
Thanatos VE70
U
Kills:676
Deaths:161
KDR:4.199
Accuracy:134.741% U
HSR:17.012% C*
Eidolon VE33
M**
Kills:550
Deaths:144
KDR:3.819
Accuracy:42.693% A**
HSR:52.727% M**
NS-11C
S
Kills:530
Deaths:151
KDR:3.510
Accuracy:39.238% M++
HSR:41.887% S
Eclipse VE3A
M
Kills:214
Deaths:66
KDR:3.242
Accuracy:38.604% M
HSR:28.972% A++
Deimos VA29
A+
Kills:206
Deaths:93
KDR:2.215
Accuracy:77.282% A+
HSR:14.078% C
Pandora VX25
A++
Kills:79
Deaths:30
KDR:2.633
Accuracy:53.252% A
HSR:21.519% A++
NS Baron G5
S
Kills:78
Deaths:18
KDR:4.333
Accuracy:69.274% A**
HSR:34.615% S
Kills:15,988
Deaths (as Engineer):4,637
Deaths (to Engineers):15,333
KDR:3.44792
Kill Difference:11,351
Playtime:763.578 hours
Usage:18%
Score:28.378m
Score/min:619
Accuracy (listed only):59.399%
HSR (listed only):27.234%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M*
Kills:2,165
Deaths:608
KDR:3.561
Accuracy:40.535% M*
HSR:49.146% M++
Sirius SX12
A*
Kills:1,893
Deaths:774
KDR:2.446
Accuracy:35.899% A*
HSR:26.836% A+
Phobos VX86
B**
Kills:1,281
Deaths:488
KDR:2.625
Accuracy:72.560% B**
HSR:15.925% C+
Nova
U
Kills:1,263
Deaths:44
KDR:28.705
Accuracy:191.449% U
HSR:16.231% B
CME
B**
Kills:1,229
Deaths:421
KDR:2.919
Accuracy:31.618% B**
HSR:24.817% C**
H-V45
A
Kills:1,187
Deaths:349
KDR:3.401
Accuracy:29.909% A
HSR:21.736% C++
NS-11P
M**
Kills:1,170
Deaths:337
KDR:3.472
Accuracy:39.791% M**
HSR:38.376% M*
NS-11A
M++
Kills:1,165
Deaths:280
KDR:4.161
Accuracy:34.145% A*
HSR:43.176% M++
Pulsar VS1
M*
Kills:1,163
Deaths:399
KDR:2.915
Accuracy:39.743% M*
HSR:38.091% A**
Eridani SX5G
A*
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:38.561% A*
HSR:35% A++
Thanatos VE70
U
Kills:676
Deaths:161
KDR:4.199
Accuracy:134.741% U
HSR:17.012% C*
Eridani SX5
M
Kills:554
Deaths:182
KDR:3.044
Accuracy:40.023% M
HSR:29.603% A+
Darkstar
M
Kills:531
Deaths:156
KDR:3.404
Accuracy:38.465% M
HSR:40.678% A**
Equinox VE2 Burst
A**
Kills:355
Deaths:78
KDR:4.551
Accuracy:35.524% A++
HSR:48.732% A**
Corvus VA55
A
Kills:282
Deaths:100
KDR:2.820
Accuracy:30.489% A
HSR:30.497% B**
Deimos VA29
A+
Kills:206
Deaths:93
KDR:2.215
Accuracy:77.282% A+
HSR:14.078% C
Equinox VE2
D
Kills:157
Deaths:45
KDR:3.489
Accuracy:22.177% D
HSR:12.102% D*
VE-S Canis
M+
Kills:122
Deaths:27
KDR:4.519
Accuracy:42.239% A**
HSR:45.902% M+
NS-7 PDW
M++
Kills:96
Deaths:38
KDR:2.526
Accuracy:37.844% A**
HSR:36.458% M++
Pandora VX25
A++
Kills:79
Deaths:30
KDR:2.633
Accuracy:53.252% A
HSR:21.519% A++
NS Baron G5
S
Kills:78
Deaths:18
KDR:4.333
Accuracy:69.274% A**
HSR:34.615% S
Kills:16,812
Deaths (as Combat Medic):4,951
Deaths (to Combat Medics):10,363
KDR:3.39568
Kill Difference:11,861
Playtime:191.301 hours
Usage:4%
Score:5.933m
Score/min:517
Accuracy (listed only):54.072%
HSR (listed only):30.501%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:2,235
Deaths:648
KDR:3.449
Accuracy:32.529% A++
HSR:24.564% B++
Pulsar C
C*
Kills:2,072
Deaths:474
KDR:4.371
Accuracy:25.143% C*
HSR:20.753% C
Sirius SX12
A*
Kills:1,893
Deaths:774
KDR:2.446
Accuracy:35.899% A*
HSR:26.836% A+
Solstice VE3
A**
Kills:1,709
Deaths:890
KDR:1.920
Accuracy:32.944% A++
HSR:33.236% A**
Zenith VX-5
M+
Kills:1,394
Deaths:380
KDR:3.668
Accuracy:39.082% M+
HSR:37.877% M
Phobos VX86
B**
Kills:1,281
Deaths:488
KDR:2.625
Accuracy:72.560% B**
HSR:15.925% C+
Solstice SF
A
Kills:1,279
Deaths:532
KDR:2.404
Accuracy:30.108% A
HSR:14.386% C
Nova
U
Kills:1,263
Deaths:44
KDR:28.705
Accuracy:191.449% U
HSR:16.231% B
Serpent VE92
A*
Kills:1,261
Deaths:214
KDR:5.893
Accuracy:32.864% A*
HSR:22.601% B+
NS-11CP
A*
Kills:1,161
Deaths:304
KDR:3.819
Accuracy:38.628% A*
HSR:39.363% A*
Eridani SX5G
A*
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:38.561% A*
HSR:35% A++
Thanatos VE70
U
Kills:676
Deaths:161
KDR:4.199
Accuracy:134.741% U
HSR:17.012% C*
Eridani SX5
M
Kills:554
Deaths:182
KDR:3.044
Accuracy:40.023% M
HSR:29.603% A+
NS-11C
S
Kills:530
Deaths:151
KDR:3.510
Accuracy:39.238% M++
HSR:41.887% S
Eclipse VE3A
M
Kills:214
Deaths:66
KDR:3.242
Accuracy:38.604% M
HSR:28.972% A++
Deimos VA29
A+
Kills:206
Deaths:93
KDR:2.215
Accuracy:77.282% A+
HSR:14.078% C
VE-S Canis
M+
Kills:122
Deaths:27
KDR:4.519
Accuracy:42.239% A**
HSR:45.902% M+
NS-7 PDW
M++
Kills:96
Deaths:38
KDR:2.526
Accuracy:37.844% A**
HSR:36.458% M++
Pandora VX25
A++
Kills:79
Deaths:30
KDR:2.633
Accuracy:53.252% A
HSR:21.519% A++
NS Baron G5
S
Kills:78
Deaths:18
KDR:4.333
Accuracy:69.274% A**
HSR:34.615% S
Kills:19,263
Deaths (as Light Assault):5,837
Deaths (to Light Assaults):14,152
KDR:3.30015
Kill Difference:13,426
Playtime:371.819 hours
Usage:9%
Score:11.448m
Score/min:513
Accuracy (listed only):55.113%
HSR (listed only):27.841%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M
Kills:4,757
Deaths:1,191
KDR:3.994
Accuracy:56.742% M
HSR:80.555% A
NS-44 Commissioner
M**
Kills:2,580
Deaths:1,498
KDR:1.722
Accuracy:50.130% A++
HSR:46.589% M**
Sirius SX12
A*
Kills:1,893
Deaths:774
KDR:2.446
Accuracy:35.899% A*
HSR:26.836% A+
NS-44P Commissioner
M++
Kills:1,813
Deaths:1,057
KDR:1.715
Accuracy:65.439% M
HSR:52.675% M++
NS-44G Commissioner
S
Kills:1,205
Deaths:659
KDR:1.829
Accuracy:62.300% A*
HSR:64.896% S
NS-44 Commissioner AE
S
Kills:1,199
Deaths:615
KDR:1.950
Accuracy:61.859% A**
HSR:60.884% S
NS-44B Commissioner
M*
Kills:1,194
Deaths:537
KDR:2.223
Accuracy:62.231% A**
HSR:54.690% M*
NS-357P Underboss
A**
Kills:1,162
Deaths:528
KDR:2.201
Accuracy:58.117% A*
HSR:48.537% A**
Eridani SX5G
A*
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:38.561% A*
HSR:35% A++
Cerberus
S
Kills:646
Deaths:238
KDR:2.714
Accuracy:52.744% M++
HSR:56.656% S
Parallax VX3
A++
Kills:609
Deaths:135
KDR:4.511
Accuracy:48.750% A+
HSR:91.133% A++
Eridani SX5
M
Kills:554
Deaths:182
KDR:3.044
Accuracy:40.023% M
HSR:29.603% A+
NS-30 Vandal
M*
Kills:239
Deaths:76
KDR:3.145
Accuracy:48.366% M
HSR:53.975% M*
Manticore SX40
C
Kills:172
Deaths:23
KDR:7.478
Accuracy:15.772% F-
HSR:18.605% C
Artemis VX26
C*
Kills:143
Deaths:49
KDR:2.918
Accuracy:28.105% C*
HSR:22.378% C+
VE-S Canis
M+
Kills:122
Deaths:27
KDR:4.519
Accuracy:42.239% A**
HSR:45.902% M+
NS-357 Underboss
A
Kills:117
Deaths:58
KDR:2.017
Accuracy:38.321% C**
HSR:29.915% A
NS-7 PDW
M++
Kills:96
Deaths:38
KDR:2.526
Accuracy:37.844% A**
HSR:36.458% M++
Kills:19,661
Deaths (as Infiltrator):8,008
Deaths (to Infiltrators):7,686
KDR:2.45517
Kill Difference:11,653
Playtime:208.633 hours
Usage:5%
Score:6.078m
Score/min:486
Accuracy (listed only):46.858%
HSR (listed only):47.516%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:1,832
Deaths:360
KDR:5.089
Accuracy:31.607% M
HSR:29.421% A++
Blueshift VM5
M+
Kills:1,786
Deaths:360
KDR:4.961
Accuracy:32.876% M+
HSR:29.507% A++
Nebula VM20
M**
Kills:1,641
Deaths:339
KDR:4.841
Accuracy:34.453% M**
HSR:27.118% A
Nebula VM20
M**
Kills:1,614
Deaths:339
KDR:4.761
Accuracy:36.243% M**
HSR:28.377% A+
Comet VM2
A**
Kills:451
Deaths:219
KDR:2.059
Accuracy:64.339% A**
HSR:3.104% D
Comet VM2
A*
Kills:420
Deaths:219
KDR:1.918
Accuracy:65.810% A*
HSR:3.333% C-
Cosmos VM3
M*
Kills:80
Deaths:17
KDR:4.706
Accuracy:31.615% M*
HSR:13.750% D*
Cosmos VM3
M+
Kills:71
Deaths:17
KDR:4.176
Accuracy:28.457% M+
HSR:21.127% B
Vortex VM21
A++
Kills:56
Deaths:33
KDR:1.697
Accuracy:55.133% A++
HSR:1.786% D-
Vortex VM21
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:56.634% N/A
HSR:2% N/A
Kills:8,001
Deaths (as MAX Suit):968
Deaths (to MAX Suits):4,968
KDR:8.2655
Kill Difference:7,033
Playtime:84.483 hours
Usage:2%
Score:4.674m
Score/min:922
Accuracy (listed only):43.717%
HSR (listed only):15.952%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A+
Kills:4,785
V. Kills:4,326 111%
Deaths:1,942
KDR:2.464
Accuracy:37.282% B**
KPH:22.800 B++
VKPH:20.600 A+
Light PPA
A*
Kills:1,579
V. Kills:68 N/A
Deaths:200
KDR:7.895
Accuracy:57.080% A*
KPH:116 A*
VKPH:5 B++
Saron Laser Cannon
A**
Kills:1,353
V. Kills:1,305 104%
Deaths:607
KDR:2.229
Accuracy:38.950% B**
KPH:25.400 A
VKPH:24.500 A**
Dual Photon Pods
A++
Kills:1,110
V. Kills:601 184%
Deaths:141
KDR:7.872
Accuracy:69.678% A*
KPH:74.900 C+
VKPH:40.600 A++
Antares LC
A
Kills:183
V. Kills:174 105%
Deaths:98
KDR:1.867
Accuracy:42.691% A++
KPH:25.200 B+
VKPH:24 A
Hornet Missiles
B+
Kills:96
V. Kills:71 133%
Deaths:17
KDR:5.647
Accuracy:70.038% B*
KPH:69.900 C++
VKPH:51.700 B+
Kills:9,106 (7,900 + 0)
Deaths:3,005
KDR:3.030
VKDR:2.178
Vehicle Kills:6,545
Kill Difference:6,101
Playtime:299.930 hours
Usage:7%
Score:10.726m
Score/min:596
Piloting Accuracy:42.691%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,313
V. Kills:611 215%
Deaths:160
KDR:8.206
Accuracy:54.784% A++
KPH:4,726,800 U
VKPH:2,199,600 U
AP30 Shredder
U
Kills:839
V. Kills:203 411%
Deaths:79
KDR:10.620
Accuracy:29.941% D
KPH:3,020,400 U
VKPH:730,800 U
CAS30 Tank Buster
B**
Kills:828
V. Kills:926 89%
Deaths:614
KDR:1.349
Accuracy:56.455% B**
KPH:10.600 B+
VKPH:11.900 B**
L105 Zephyr
U
Kills:655
V. Kills:82 N/A
Deaths:37
KDR:17.703
Accuracy:51.446% B**
KPH:2,358,000 U
VKPH:295,200 U
Kills:3,635 (828 + 2,807)
Deaths:890
KDR:4.084
VKDR:2.047
Vehicle Kills:1,822
Kill Difference:2,745
Playtime:78.037 hours
Usage:2%
Score:3.507m
Score/min:749
Piloting Accuracy:56.455%
Gunner Accuracy:51.446%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:325
V. Kills:246 132%
Deaths:50
KDR:6.500
Accuracy:68.436% A
KPH:40.600 B**
VKPH:30.700 A*
C75 Viper
M++
Kills:233
V. Kills:28 N/A
Deaths:24
KDR:9.708
Accuracy:48.481% B**
KPH:86.400 M++
VKPH:10.400 B++
L100 Python HESH
C
Kills:58
V. Kills:10 N/A
Deaths:3
KDR:19.333
Accuracy:52.322% B+
KPH:40.500 C-
VKPH:7 C
Kills:616 (616 + 0)
Deaths:77
KDR:8
VKDR:3.688
Vehicle Kills:284
Kill Difference:539
Playtime:12.137 hours
Usage:0%
Score:0.572m
Score/min:785
Driving Accuracy:52.322%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,973
V. Kills:1,506 131%
Deaths:403
KDR:4.896
Accuracy:60.118% B*
KPH:30.200 B++
VKPH:23.100 A++
Proton II PPA
M
Kills:704
V. Kills:28 N/A
Deaths:46
KDR:15.304
Accuracy:40.414% M
KPH:101.300 A+
VKPH:4 C++
E540 Halberd
A
Kills:651
V. Kills:369 176%
Deaths:107
KDR:6.084
Accuracy:61.974% A++
KPH:44.700 A
VKPH:25.400 A
Saron HRB
A
Kills:601
V. Kills:253 237%
Deaths:44
KDR:13.659
Accuracy:51.659% B*
KPH:36.400 A
VKPH:15.300 C+
Supernova PC
S
Kills:449
V. Kills:74 N/A
Deaths:50
KDR:8.980
Accuracy:62.880% A+
KPH:78.100 S
VKPH:12.900 A+
Supernova VPC
A++
Kills:75
V. Kills:8 N/A
Deaths:9
KDR:8.333
Accuracy:63.071% A+
KPH:74.900 A++
VKPH:8 C++
Kills:4,453 (2,497 + 1,956)
Deaths:659
KDR:6.757
VKDR:3.396
Vehicle Kills:2,238
Kill Difference:3,794
Playtime:110.031 hours
Usage:3%
Score:4.507m
Score/min:683
Driving Accuracy:63.071%
Gunner Accuracy:51.659%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:362
V. Kills:237 152%
Deaths:70
KDR:5.171
Accuracy:63.413% B++
KPH:37.200 C
VKPH:24.300 C**
Proton II PPA-H
A++
Kills:215
V. Kills:5 N/A
Deaths:8
KDR:26.875
Accuracy:48.724% A
KPH:181.300 A++
VKPH:4.200 D
M40 Fury-H
A
Kills:138
V. Kills:4 N/A
Deaths:7
KDR:19.714
Accuracy:40.901% C+
KPH:148.900 A
VKPH:4.300 D-
Saron HRB-H
B**
Kills:85
V. Kills:38 218%
Deaths:15
KDR:5.667
Accuracy:64.295% B**
KPH:44.500 B+
VKPH:19.900 C-
Kills:800 (0 + 800)
Deaths:100
KDR:8
VKDR:2.840
Vehicle Kills:284
Kill Difference:700
Playtime:13.755 hours
Usage:0%
Score:0.543m
Score/min:658
Driving Accuracy:N/A%
Gunner Accuracy:64.295%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:288
V. Kills:49 N/A
Deaths:17
KDR:16.941
Accuracy:54.605% A*
KPH:66.100 B*
VKPH:11.200 B
M40 Fury
A++
Kills:261
V. Kills:48 N/A
Deaths:25
KDR:10.440
Accuracy:52.244% A++
KPH:64.500 B+
VKPH:11.900 C++
M12 Kobalt
A
Kills:169
V. Kills:4 N/A
Deaths:5
KDR:33.800
Accuracy:24.247% A
KPH:118.300 A
VKPH:2.800 C+
M12 Kobalt
A++
Kills:137
V. Kills:3 N/A
Deaths:8
KDR:17.125
Accuracy:25.251% A
KPH:127.400 A++
VKPH:2.800 C+
M60-G Bulldog
A*
Kills:132
V. Kills:21 N/A
Deaths:7
KDR:18.857
Accuracy:56.776% A*
KPH:53.400 A+
VKPH:8.500 B+
M20 Basilisk
A*
Kills:65
V. Kills:23 271%
Deaths:5
KDR:13
Accuracy:57.872% A*
KPH:35.600 A
VKPH:12.600 A
Kills:1,052 (0 + 1,052)
Deaths:67
KDR:15.701
VKDR:2.209
Vehicle Kills:148
Kill Difference:985
Playtime:15.201 hours
Usage:0%
Score:0.661m
Score/min:725
Driving Accuracy:N/A%
Gunner Accuracy:57.872%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:340
V. Kills:39 N/A
Deaths:134
KDR:2.537
Accuracy:42.071% D
KPH:21.700 C+
VKPH:2.500 D-
M12 Kobalt-F
C
Kills:67
V. Kills:2 N/A
Deaths:36
KDR:1.861
Accuracy:20.429% C
KPH:14 D
VKPH:0.400 D-
Kills:407 (407 + 0)
Deaths:170
KDR:2.394
VKDR:0.241
Vehicle Kills:41
Kill Difference:237
Playtime:20.407 hours
Usage:0%
Score:0.127m
Score/min:104
Driving Accuracy:20.429%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 75,46574,84415,8024.736B+1.5038.666%M++50.425%M125.3A++1B++542597.3h7.8A++20.2A++
Orion VS54 43,39443,3199,7644.437A*1.2040.494%S47.402%M*97.2M++N/A555445.8h7.7A+18.9B+
SVA-88 21,62421,5795,0564.268A1.0340.249%M*42.648%A**91.4A++N/A508236.1h8.2A+20.3B**
Flare VE6 6,8116,7811,7653.842A**0.6034.961%A*35.378%A++72.3AN/A42593.8h7.5A21.4B**
Maelstrom Turbo Laser 9,1114,7851,9422.464C**0.7737.282%B**1.421%D22.8B++20.6A+510209.6h63.1B*169.2B*
Ghost 4,7664,7571,1913.994B+0.7656.742%M80.555%A82.2A*N/A44957.9h1.5A2.7A
Force-Blade 3,8503,74843,1980.087A*3.1541.024%B*1.574%D1.7B++N/A92239.5h1.7B*4.1B+
NS Decimator 4,7743,0801,6501.867B**1.3774.215%A++2.143%C+57.4A+31.5A++106453.7h3.5B*4.7B**
Pulsar LSW 2,8092,8007103.944A*0.7135.465%A**36.357%A++78.4A+N/A39635.7h8.3A23.5B**
NS-44 Commissioner 2,5892,5801,4981.722B*1.5250.13%A++46.589%M**70.7A+N/A35836.5h2.6A5.2B**
VX6-7 2,2482,2356483.449A+0.2132.529%A++24.564%B++42.2B+N/A23252.9h8.8A27.1B**
Terminus VX-9 2,1742,1656083.561A0.3240.535%M*49.146%M++122.3M**N/A55317.7h8.2A++20.1A+
Pulsar C 2,0922,0724744.371A*1.1325.143%C*20.753%C26.9C+N/A16477.1h8.2B**32.5B++
VX29 Polaris 2,0132,0054914.084A**0.8530.829%A28.08%B++70.8B**N/A36928.3h9.3B**30.1B*
Supernova FPC 3,4791,9734034.896C+1.6660.118%B*2.99%C**30.2B++23.1A++56965.3h4.1B*6.8B**
Sirius SX12 1,8981,8937742.446A0.7935.899%A*26.836%A+51.7AN/A31136.6h10B**28B**
Ursa 1,9001,8925133.688M0.4535.933%A**37.209%A++66.4AN/A33928.5h7.9A21.9B**
Blueshift VM5 1,8481,8323605.089A1.8531.607%M29.421%A++61.3A++N/A32129.9h10A++31.8A
NS-44P Commissioner 1,8181,8131,0571.715B1.5265.439%M52.675%M++132.3A*N/A72613.7h2.6B**4B**
Blueshift VM5 1,7961,7863604.961B**1.7232.876%M+29.507%A++59.5A++N/A31330h10.7A++32.5A
Solstice VE3 1,7251,7098901.92A++1.3232.944%A++33.236%A**17.8C+N/A13296h9.6B**29.3B++
Nebula VM20 1,6541,6413394.841A+1.6034.453%M**27.118%A72.9A**N/A35822.5h10.7A+30.9A
Nebula VM20 1,6261,6143394.761A+1.5236.243%M**28.377%A+72.4A**N/A35222.3h11.3A+31.2A
Light PPA 1,6471,5792007.895B+4.6657.08%A*1.52%B116.1A*5B++60013.6h6.8B*11.9B*
Zenith VX-5 1,3981,3943803.668A**0.4339.082%M+37.877%M116.2M**N/A49112h8.3A+21.1A
Saron Laser Cannon 2,6581,3536072.229C*1.0138.95%B**N/A25.4A24.5A**74453.2h80.8B++207.3B**
C150 Dalton 1,9241,3131608.206B4.9754.784%A++N/A13130U6110U140627800.1h3.5B+6.4B**
Phobos VX86 1,2871,2814882.625B**0.6172.56%B**15.925%C+77.6AN/A37216.5h1.8B**2.5B++
Solstice SF 1,3031,2795322.404A+0.8330.108%A14.386%C29.5B++N/A17743.4h8.7B+28.8B*
Nova 1,2661,2634428.705U25.47191.449%U16.231%B78A++N/A35716.2h8.8F--4.6B**
Serpent VE92 1,2641,2612145.893S2.6532.864%A*22.601%B+68.5A*N/A51018.4h7.9A+24B**
CME 1,2391,2294212.919A+0.3231.618%B**24.817%C**51.9B*N/A27023.7h9.7A30.8B**
NS-44G Commissioner 1,2061,2056591.829B+1.4162.3%A*64.896%S143.5A*N/A7638.4h2.3B**3.7B*
NS-44 Commissioner AE 1,1991,1996151.95B+1.2961.859%A**60.884%S155.7M++N/A4037.7h2.3A3.8A
NS-44B Commissioner 1,1951,1945372.223A++1.0262.231%A**54.69%M*189.5M**N/A10606.3h2.3A3.7B**
H-V45 1,1911,1873493.401A0.1629.909%A21.736%C++40.2B+N/A25129.5h9.2A+30.7B**
NS-11P 1,1801,1703373.472A*0.2339.791%M**38.376%M*117S1A*67510h8.6A++21.7A+
NS-15M1 1,1741,1693213.642A++0.4041.239%M**39.35%A*73.1AN/A43016h8.7A21B**
NS-11A 1,1721,1652804.161A**0.9234.145%A*43.176%M++105.9M**N/A47711h8.4A++24.5A
Pulsar VS1 1,1661,1633992.915A*0.3239.743%M*38.091%A**68.4MN/A46217h8.5A++21.4A++
NS-357P Underboss 1,1631,1625282.201B+1.0458.117%A*48.537%A**187.4M++N/A11636.2h2.6A+4.5A
NS-11CP 1,1681,1613043.819A++0.5838.628%A*39.363%A*133.4A*N/A8748.7h8.6B*22.2B**
Lasher X2 1,1691,1604492.584A**0.6538.001%A++3.448%C53.2AN/A29821.8h9.3A*24.4A
Eridani SX5G 1,1701,1603233.591A++0.3538.561%A*35%A++118.4A*1A+6879.8h8B**20.8B*
Dual Photon Pods 1,7111,1101417.872C**4.6369.678%A*1.171%C+75C+40.6A++114814.8h19.3B+27.6B++
C-4 1,5391,0855002.17B+1.0724.24%C+N/A48D20.1D78822.6h1.1B*4.3B++
NS Decimator-B 1,4529995711.75C++1.4975.495%A+2.202%C57.7C*26.2C**85917.3h3.7C**5B+
S1 1,3919575201.84A*1.4072.478%A++3.866%B++47.1A++21.4A102820.3h4.2A5.8A
Auraxium Force-Blade 91888816,7620.053B+3.1935.478%B+1.239%D-1.2C++N/A5727.8h1.6B**4.5B+
AP30 Shredder 1,0428397910.62C**7.3829.941%D3.099%B*8390U2030U60311200.1h25.8A++86A+
CAS30 Tank Buster 1,7548286141.349C++1.8956.455%B**N/A10.6B+11.9B**25478h41.1B++72.8B*
Sticky Grenade 8188181818N/A814.7672.222%A*N/A4090SN/A218800.2h0.8A+1.1A
Anti-Vehicle Grenade 9358071807N/A803.7665.615%A++N/A733.6A++116.4C**95841.1h3A4.6A
NS Decimator-G 1,2997793792.055B++1.1876.014%A+1.284%D51.3C**34.2A47115.2h4.4C+5.7B+
Proton II PPA 7327044615.304C++12.0740.414%M1.705%C102A+4.1C*6476.9h5.9B**14.6A
Thanatos VE70 6776761614.199M**0.96134.741%U17.012%C*62.6A++N/A43410.8h6.5D--4.8A
L105 Zephyr 7376553717.703B**14.4651.446%B**N/A6550U820U30685700.1h3.6A++6.9A
E540 Halberd 1,0206511076.084C+2.8561.974%A++2.458%C+44.9A25.4A113714.5h4.6B**7.5A
Cerberus 6496462382.714A++0.5252.744%M++56.656%S184.6SN/A10813.5h3.6A+6.9A+
Parallax VX3 6096091354.511B+1.2748.75%A+91.133%A++52.5A+N/A30211.6h1.5A3.2B**
Saron HRB 8546014413.659A++10.4251.659%B*3.328%A++36.4A15.3C+55716.5h8.4A*16.2A++
Eridani SX5 5555541823.044A++0.1940.023%M29.603%A+65.2AN/A4488.5h8.3B**20.7B**
Eidolon VE33 5505501443.819A**0.5842.693%A**52.727%M**75.3M+N/A4407.3h4.9A+11.4A
Darkstar 5365311563.404A++0.1738.465%M40.678%A**113M++1.1B*4024.7h8.7A++22.5A++
NS-11C 5365301513.51M+0.2739.238%M++41.887%S84.1M++1A++4096.3h8.7A22.2B**
Comet VM2 7074512192.059A+1.1864.339%A**3.104%D23.7A*13.5S41019h14.4B*22.3B**
Supernova PC 523449508.98B+5.7462.88%A+N/A77.4S12.8A+11405.8h2.3A++3.7A++
Comet VM2 6644202191.918B**1.3265.81%A*3.333%C-22A++12.8S36619.1h15.8B**24B**
E540 Halberd-H 599362705.171C1.9363.413%B++2.762%B+37.3C24.4C**5569.7h4.8B++7.5B**
Equinox VE2 Burst 359355784.551A++1.3135.524%A++48.732%A**104.4A**1.2A+3503.4h8.9A25B**
M40 Fury-F 3793401342.537B+0.7042.071%D1.176%C+21.8C+2.5D-11415.6h4.4B**10.4B**
The Slasher 3543405,6280.06C*3.1842.372%B+2.353%D--1.5CN/A6232.2h1.7B++3.9B+
L100 Python AP 571325506.5B+3.2668.436%A3.077%C++40.6B**30.8A*7858h5.4B+7.8B*
M40 Fury 3372881716.941A++13.7054.605%A*2.778%B**65.5B*11.1B8194.4h10.4B++19.1B**
Corvus VA55 2832821002.82A*0.4230.489%A30.497%B**55.3A+N/A4345.1h8A++26.4A
Frag Grenade 2682671267N/A263.7637.533%D--N/A2670S10B+158970.1h1.1A*2.8A+
M40 Fury 3092612510.44B+7.2052.244%A++N/A65.3B+12C++8434h11.2B+21.4B*
M60-A Bulldog 2692401318.462C++15.2259.954%A+1.25%D-63.2B**7.6B**4403.8h4.3B*7.2B**
NS-30 Vandal 239239763.145B*0.0948.366%M53.975%M*103.9M++N/A6982.3h3.3A++6.9A
C75 Viper 261233249.708B**6.4748.481%B**2.146%B*86.3M++10.4B++9462.7h4.8A+9.9A
Tank Mine 495226912.484C+0.7553.879%A+N/A52.6D--62.6C+17014.3h2.8D*5.2B++
Proton II PPA-H 220215826.875A23.6448.724%A1.86%C++179.2A++4.2D9371.2h5A+10.2A
Eclipse VE3A 215214663.242B*0.0038.604%M28.972%A++101.9A**N/A5482.1h9.5B*24.7A
Deimos VA29 206206932.215B*1.0277.282%A+14.078%C85.8A++N/A4812.4h1.8B**2.3B*
Lancer VS22 4082031761.153B+2.0969.008%B**2.463%C**18.3B++18.5B**56111.1h11.9B++17.2B++
Antares LC 357183981.867C++1.3742.691%A++N/A25.1B+23.8A7157.3h89.7B+210.2B++
Manticore SX40 174172237.478S4.2415.772%F-18.605%C35.1C*N/A1764.9h5.4B**34.3C
M12 Kobalt 173169533.8B*30.5624.247%A17.16%C+120.7A+2.9C+8261.4h12.4B**51.1B*
Equinox VE2 159157453.489A*0.2522.177%D12.102%D*32.7C++N/A2184.8h11.2B+50.5C++
Artemis VX26 144143492.918A0.3228.105%C*22.378%C+35.8C++N/A3714h10.3B++36.7B+
M40 Fury-H 142138719.714B+16.4840.901%C+1.449%C*153.3A+4.4D-7910.9h3.4B**8.2A
M12 Kobalt 140137817.125B+13.8925.251%A12.409%D*124.5A++2.7C6851.1h10.8A+42.9B**
M60-G Bulldog 153132718.857M**15.6256.776%A*3.03%C++52.8A+8.4B+4372.5h5.4B*9.4B**
MAX Punch 1251259930.126C++3.1137.429%DN/A1.5C+N/A882.1h1.6C++4.2C++
VE-S Canis 123122274.519M+1.2842.239%A**45.902%M+152.5M**1.3A+3600.8h7.2A17.1B**
NS-357 Underboss 117117582.017B**1.2238.321%C**29.915%A68.8B**N/A4691.7h3A7.9B++
M60-A Bulldog 1201121011.2C+7.9651.228%B+N/A50.9B++3.6C+4052.2h4.1B*8B**
Icikill 1141102,4380.045C+3.1928.595%C+2.727%D1.1CN/A2103h1.6B*5.5B+
Hornet Missiles 16796175.647C++2.4170.038%B*1.042%D68.6C++50.7B+13051.4h9.6C*13.7B+
NS-7 PDW 9696382.526A++0.7137.844%A**36.458%M++64A++N/A11951.5h9.9A26.1B**
Nemesis VSH9 14689701.271B**1.9772%A4.494%B**19.8B12.7B8684.5h7.3B+10.1B*
Saron HRB-H 12385155.667C++2.4364.295%B**N/A44.7B+20C9361.9h11.9A18.5A+
NS-15M AE 8584233.652B*0.4139.063%M48.81%M140M+1.7A**10020.6h7.7A+19.8B**
M60-A Bulldog 10483213.952C0.7141.177%B+2.41%B+830U210U17725800.1h4.4B**10.7B*
Cosmos VM3 8080174.706A++1.4731.615%M*13.75%D*57.1A*N/A5021.4h8.7A++27.4B+
Pandora VX25 7979302.633A++0.6153.252%A21.519%A++98.8A**N/A8190.8h3.3B**6.2B**
NS Baron G5 7878184.333S1.0969.274%A**34.615%S111.4M**N/A6840.7h3.2A4.6C+
Supernova VPC 837598.333C5.0963.071%A+1.333%C75A++8C++11451h2A3.2A
Spear Anti-Vehicle Phalanx Turret 11673324.333M+21.0965.571%A*4.11%C+104.3M**61.4M**31650.7h5.2B**7.9A
MANA Anti-Vehicle Turret 16772332.182C1.0666.975%C+2.778%C+720C950C+15603300.1h9C**13.5B+
Cosmos VM3 7171174.176A0.9428.457%M+21.127%B50.7A++N/A5801.4h9A+31.6A
M12 Kobalt-F 6967361.861C+1.3820.429%C8.955%C+14DN/A704.8h10.4B++50.8B+
Blackheart 6866631.048C+2.1948.421%B30.303%C+47.1B*1.4C+2301.4h2.8C*5.8B+
M20 Basilisk 8865513S9.7657.872%A*6.154%C++36.1A+12.8A5731.8h60.5B**104.6A
Lancer AE 11859292.034A1.2069.92%B**1.695%C+23.6B**23.6B*9712.5h8.9B+12.7B++
L100 Python HESH 6858319.333B++16.0952.322%B+N/A41.4C7.1C4821.4h2.9B5.6B+
Vortex VM21 10456331.697B+1.5455.133%A++1.786%D-9.3C+8B++2166h24.4B++44.2B++
Vortex VM21 11050331.515B+1.7256.634%A++2%D-8.3C*10A*2956h28.6B*50.5B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12801.3h
Motion Spotter384,0807.9h
Nano-Armor Kit393523,56791.6h
Spawn Beacon343,2935.9h
Nanite Revive Grenade01960.1h
Medical Applicator15972,54617.4h
Restoration Kit796655.5h
AE Nano-Armor Kit2641,0455.5h
AE Medical Applicator21,6880.3h
Ammunition Package4860.1h
Medical Kit12,09453,596554.5h
Anti-Infantry MANA Turret1620.3h
Recon Detection Device131,8994.9h

Check the help document for the dictionary if you want to learn more about words used here.


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