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General VisitTR[SFTB] VisitTR
TR BR 94

KDR: 2.89

Score: 12.7m

Last Seen: Nov 14th, 2018 6:10 PM
- OFFLINE - 15.1 hour(s)

Battle Rank 94 - Terran Republic on Cobalt - Outfit Leader of Bikini Bottom Mafiia[SFTB] Bikini Bottom Mafiia
TR outfit on Cobalt

Members: 2
Level Progress (to 95): 88%
Level 100 Progress: 67% 221h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods M18 Locust C150 Dalton M18 Rotary P525 Marauder-H SMG-46G Armistice P2-120 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $925,740 MLG Score: 740
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.38%26.834%520189963,3132.025060.865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.082%-0.304C0.96B*-0.18CHEAD ++ (~17.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.237C++11.10.22C++46.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.631%0.7%564410105,570105840045.25968139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.301%-0.732D--0.822D-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.3-0.496D69.9-0.386C-158.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.24%2.96%231210124732603531.81923134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.896%-0.448C--0.196C++-1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.516B+6.80.459B+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.08%1.054%6232101294929912633.1739175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.128%1.855A++-0.844D--0.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.382C**40.7-0.045C+31.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.604%74.748%6232101239617412.26286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.211%-0.068C+0.5B+-1.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.385C**2.10.34C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bikini Bottom Mafiia[SFTB] Bikini Bottom Mafiia
TR outfit on Cobalt

Members: 2
12.7m328.7%467 (28k)426 (25.6k)2.8896315,2635,2823.6421894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR101476527.231%8.432%23005:392

6% Combat Medic50% Engineer7% Heavy Assault33% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2014 11:02 AMFeb 2nd, 2017 1:44 PMNov 14th, 2018 9:43 PM (6h) (PST)Nov 14th, 2018 2:33 PM (13h) (PST)Nov 14th, 2018 2:10 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,186601,1260.5130.1770.0432.4490.232740

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,1613,62367,538311131471425,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
496.3h/20.7d 3,975 1,287 4,692 72.9k 94 601 6,917 35.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:358
Deaths:323
KDR:1.108
Accuracy:16.483% D**
HSR:26.257% B**
LC2 Lynx
A++
Kills:256
Deaths:257
KDR:0.996
Accuracy:15.498% F
HSR:31.250% A++
TRAC-5
B+
Kills:129
Deaths:77
KDR:1.675
Accuracy:15.457% D*
HSR:21.705% B+
T5 AMC
D**
Kills:73
Deaths:92
KDR:0.793
Accuracy:15.397% F
HSR:12.329% D**
Kills:816
Deaths (as Engineer):749
Deaths (to Engineers):1,661
KDR:1.08945
Kill Difference:67
Playtime:246.014 hours
Usage:50%
Score:6.846m
Score/min:464
Accuracy (listed only):15.709%
HSR (listed only):22.885%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:248
Deaths:169
KDR:1.467
Accuracy:20.113% C
HSR:31.452% B**
T32 Bull
A++
Kills:229
Deaths:141
KDR:1.624
Accuracy:24.184% C*
HSR:36.681% A++
TMG-50
B++
Kills:179
Deaths:108
KDR:1.657
Accuracy:21.366% C++
HSR:27.933% B++
MG-H1 Watchman
A++
Kills:113
Deaths:56
KDR:2.018
Accuracy:20.122% C-
HSR:38.938% A++
T9 CARV
C+
Kills:109
Deaths:75
KDR:1.453
Accuracy:16.698% C-
HSR:22.018% C+
T16 Rhino
C
Kills:107
Deaths:47
KDR:2.277
Accuracy:16.391% D-
HSR:20.561% C
Kills:985
Deaths (as Heavy Assault):596
Deaths (to Heavy Assaults):985
KDR:1.65268
Kill Difference:389
Playtime:32.645 hours
Usage:7%
Score:0.605m
Score/min:309
Accuracy (listed only):19.812%
HSR (listed only):29.597%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
C
Kills:487
Deaths:349
KDR:1.395
Accuracy:24.527% C-
HSR:14.168% C
LC3 Jaguar
B**
Kills:358
Deaths:323
KDR:1.108
Accuracy:16.483% D**
HSR:26.257% B**
LC2 Lynx
A++
Kills:256
Deaths:257
KDR:0.996
Accuracy:15.498% F
HSR:31.250% A++
TRAC-5
B+
Kills:129
Deaths:77
KDR:1.675
Accuracy:15.457% D*
HSR:21.705% B+
T5 AMC
D**
Kills:73
Deaths:92
KDR:0.793
Accuracy:15.397% F
HSR:12.329% D**
Kills:1,303
Deaths (as Light Assault):1,098
Deaths (to Light Assaults):1,407
KDR:1.1867
Kill Difference:205
Playtime:165.271 hours
Usage:33%
Score:4.264m
Score/min:430
Accuracy (listed only):17.472%
HSR (listed only):21.142%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C
Kills:487
Deaths:349
KDR:1.395
Accuracy:24.527% C-
HSR:14.168% C
TSAR-42
B+
Kills:329
Deaths:103
KDR:3.194
Accuracy:34.495% C--
HSR:72.644% B+
NS-44 Commissioner
C
Kills:137
Deaths:196
KDR:0.699
Accuracy:15.419% F--
HSR:19.708% C
M77-B
B**
Kills:67
Deaths:13
KDR:5.154
Accuracy:35.092% C
HSR:85.075% B**
TS2 Inquisitor
C++
Kills:54
Deaths:49
KDR:1.102
Accuracy:9.680% F*
HSR:20.370% C++
Kills:1,074
Deaths (as Infiltrator):710
Deaths (to Infiltrators):492
KDR:1.51268
Kill Difference:364
Playtime:21.672 hours
Usage:4%
Score:0.386m
Score/min:297
Accuracy (listed only):23.842%
HSR (listed only):42.393%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C
Kills:487
Deaths:349
KDR:1.395
Accuracy:24.527% C-
HSR:14.168% C
Cycler TRV
A*
Kills:265
Deaths:180
KDR:1.472
Accuracy:24.564% B+
HSR:32.076% A*
SABR-13
B**
Kills:264
Deaths:225
KDR:1.173
Accuracy:21.129% D-
HSR:33.712% B**
TAR
A*
Kills:183
Deaths:123
KDR:1.488
Accuracy:21.161% C
HSR:36.066% A*
TORQ-9
C**
Kills:71
Deaths:61
KDR:1.164
Accuracy:21.511% D
HSR:25.352% C**
T1 Cycler
B+
Kills:51
Deaths:29
KDR:1.759
Accuracy:24.199% B+
HSR:21.569% C+
Kills:1,321
Deaths (as Combat Medic):967
Deaths (to Combat Medics):318
KDR:1.36608
Kill Difference:354
Playtime:27.984 hours
Usage:6%
Score:0.514m
Score/min:306
Accuracy (listed only):22.848%
HSR (listed only):27.157%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:3,237
V. Kills:3,010 108%
Deaths:1,000
KDR:3.237
Accuracy:28.974% C--
KPH:21.500 B**
VKPH:20 A++
Hellfire Rocket Pods
B**
Kills:1,093
V. Kills:149 N/A
Deaths:69
KDR:15.841
Accuracy:57.735% B**
KPH:124.600 B*
VKPH:17 B
M18 Locust
A*
Kills:978
V. Kills:667 146%
Deaths:127
KDR:7.701
Accuracy:31.247% C+
KPH:48 A*
VKPH:32.700 A*
M18 Rotary
M
Kills:854
V. Kills:659 129%
Deaths:204
KDR:4.186
Accuracy:38.457% A
KPH:35.800 A*
VKPH:27.600 M
M14 Banshee
A++
Kills:386
V. Kills:17 N/A
Deaths:50
KDR:7.720
Accuracy:33.816% B*
KPH:91.300 A++
VKPH:4 C*
Hornet Missiles
B
Kills:372
V. Kills:181 204%
Deaths:46
KDR:8.087
Accuracy:63.106% B
KPH:73.700 C**
VKPH:35.900 C++
Coyote Missiles
A++
Kills:51
V. Kills:33 150%
Deaths:7
KDR:7.286
Accuracy:60.456% B**
KPH:78.400 C*
VKPH:50.700 A++
Kills:6,971 (5,455 + 0)
Deaths:1,503
KDR:4.638
VKDR:3.138
Vehicle Kills:4,716
Kill Difference:5,468
Playtime:213.278 hours
Usage:43%
Score:4.096m
Score/min:320
Piloting Accuracy:33.816%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:886
V. Kills:836 106%
Deaths:199
KDR:4.452
Accuracy:17.400% F--
KPH:34 C++
VKPH:32.100 B++
CAS30 Tank Buster
C
Kills:188
V. Kills:168 111%
Deaths:189
KDR:0.995
Accuracy:41.423% C-
KPH:5.600 C
VKPH:5 D
Kills:1,074 (188 + 886)
Deaths:388
KDR:2.768
VKDR:2.588
Vehicle Kills:1,004
Kill Difference:686
Playtime:59.634 hours
Usage:12%
Score:0.986m
Score/min:276
Piloting Accuracy:41.423%
Gunner Accuracy:17.400%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:53
V. Kills:9 N/A
Deaths:7
KDR:7.571
Accuracy:38.535% C+
KPH:91 M**
VKPH:15.500 A*
Kills:53 (53 + 0)
Deaths:7
KDR:7.571
VKDR:1.286
Vehicle Kills:9
Kill Difference:46
Playtime:0.583 hours
Usage:0%
Score:0.019m
Score/min:530
Driving Accuracy:38.535%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:420
V. Kills:303 138%
Deaths:85
KDR:4.941
Accuracy:36.003% D--
KPH:27.100 C+
VKPH:19.500 B+
E540 Halberd
B+
Kills:88
V. Kills:54 160%
Deaths:8
KDR:11
Accuracy:44.393% B+
KPH:23.800 C+
VKPH:14.600 B+
Kills:508 (420 + 88)
Deaths:93
KDR:5.462
VKDR:3.839
Vehicle Kills:357
Kill Difference:415
Playtime:19.213 hours
Usage:4%
Score:0.472m
Score/min:410
Driving Accuracy:36.003%
Gunner Accuracy:44.393%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:582
V. Kills:24 N/A
Deaths:19
KDR:30.632
Accuracy:38.194% B+
KPH:166.800 A
VKPH:6.900 C++
G20 Vulcan-H
A++
Kills:367
V. Kills:317 115%
Deaths:39
KDR:9.410
Accuracy:58.356% A+
KPH:50.400 B+
VKPH:43.600 A++
Kills:949 (0 + 949)
Deaths:58
KDR:16.362
VKDR:5.879
Vehicle Kills:341
Kill Difference:891
Playtime:10.767 hours
Usage:2%
Score:0.587m
Score/min:909
Driving Accuracy:N/A%
Gunner Accuracy:58.356%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,2473,2371,0003.237B+0.3528.974%C--N/A21.5B**20A++285150.4h97.1B++335B+
Hellfire Rocket Pods 1,2421,0936915.841A12.9557.735%B**N/A124.2B*16.9C**4358.8h11A19.1B*
M18 Locust 1,6459781277.701M*4.8131.247%C+N/A47.9A*32.7A*38420.4h56.3C**180.2B++
C150 Dalton 1,7228861994.452C1.5617.4%F--N/A33.9C++32B++49526.1h2.6A14.7C
M18 Rotary 1,5138542044.186A1.3038.457%AN/A35.7A*27.6M38323.9h68B*176.7B**
P525 Marauder-H 6065821930.632A27.7438.194%B+N/A166.3A6.9C++8353.5h5.1B++13.4B*
SMG-46G Armistice 4884873491.395C+1.4924.527%C-14.168%C34.3C+N/A12314.2h12.6B51.5C++
P2-120 AP 723420854.941C+2.0536.003%D--3.095%C+27.1C+19.5B+42815.5h6.9B19.2C+
M14 Banshee 403386507.72B4.8333.816%B*N/A91.9A++4C*4094.2h13.5B++39.9B++
Hornet Missiles 553372468.087B+5.2063.106%BN/A74.4C**36.2C++4975h7.4B++11.7B*
G20 Vulcan-H 684367399.41A++6.5258.356%A+2.18%C-50.3B+43.4A+9447.3h97.2C*166.6B++
LC3 Jaguar 3773583231.108C+1.7816.483%D**26.257%B**13.2DN/A5127.1h14C+85.1D
TSAR-42 3303291033.194C++0.3034.495%C--72.644%B+50.6B++N/A1406.5h2B++5.9C**
Cycler TRV 2712651801.472C**1.4224.564%B+32.076%A*54.1A1.2A**1534.9h10.9B*44.5B++
SABR-13 2682642251.173C+1.7221.129%D-33.712%B**30.7C+N/A1028.6h10.6B+50.3C++
LC2 Lynx 2592562570.996C+1.8915.498%F31.25%A++14.5DN/A7117.6h12.4B++79.7C+
MSW-R 2482481691.467C+1.4220.113%C31.452%B**43.5C**N/A1775.7h10.5B++52.2B
T32 Bull 2312291411.624C*1.2724.184%C*36.681%A++50.9B+N/A1534.5h10.1B*41.7B+
CAS30 Tank Buster 3561881890.995C+1.8941.423%C-N/A5.6C5D10533.6h50.6B+122.2C*
TAR 1861831231.488C++1.4021.161%C36.066%A*41.6B+N/A1084.4h10.9B*51.4B+
TMG-50 1801791081.657B+1.2321.366%C++27.933%B++51.1B*N/A2043.5h8.6B**40.3B+
Frag Grenade 1451451145N/A142.1152.404%B*N/A483.3C+N/A19830.3h3B++5.7B*
NS-44 Commissioner 1401371960.699C2.1915.419%F--19.708%C18.3DN/A637.5h3.6B+23.1D**
TRAC-5 136129771.675B**1.2115.457%D*21.705%B+22.2B1.2M++1185.8h9.4A61B+
ML-7 1741201420.845C**2.0445.549%D*4.167%B++26.7C**12C+2674.5h4.7B**10.4B+
MG-H1 Watchman 114113562.018B+0.8720.122%C-38.938%A++43.5C++N/A1082.6h11.7B*58.3B+
T9 CARV 110109751.453C**1.4416.698%C-22.018%C+45.4B**N/A2642.4h11.4B*68.3B
T16 Rhino 109107472.277B**0.6116.391%D-20.561%C66.9A++1.3A**1821.6h10.5B**63.9C*
E540 Halberd 14288811B++8.1144.393%B+N/A23.8C+14.6B+3333.7h6.5C14.7C*
T5 AMC 7473920.793C+2.1015.397%F12.329%D**9.5D-N/A387.7h15.1C+97.8D
TORQ-9 7271611.164C+1.7321.511%D25.352%C**32.3C+N/A1562.2h13.2B+61.4C*
M77-B 6767135.154A*2.2635.092%C85.075%B**37.2B++N/A1241.8h2.3B6.5C*
TS2 Inquisitor 5454491.102C+1.799.68%F*20.37%C++28.4CN/A681.9h8.1B*83.8F
Chainblade 64533,2290.016C+2.8714.783%D*N/A0.3C-N/A1169.3h2.9C+19.5C+
C75 Viper 625377.571B+4.6838.535%C+1.887%B+88.3M*15A++5290.6h6.1B**15.7A
T1 Cycler 5151291.759B++1.1324.199%B+21.569%C+56.7A*N/A2980.9h9.3A++38.6B**
Coyote Missiles 845177.286A+4.4060.456%B**N/A72.9C*47.1A+6900.7h24.4B**40.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01210.1h
Restoration Kit431538.3h
Spawn Beacon6620.7h
Medical Applicator6126,2231.7h
Nano-Armor Kit171197,33016.4h
Medical Kit615972.9h
Ammunition Package54190.3h
Recon Detection Device1550.1h

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