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Lt. Commander VisitTR[SFTB] VisitTR
TR BR 46

KDR: 3.38

Score: 16.4m

Last Seen: Mar 14th, 2019 4:41 PM
- OFFLINE - 184.3 hour(s)

Prestige 1, Battle Rank 46 - Terran Republic on Cobalt - Outfit Leader of Bikini Bottom Mafiia[SFTB] Bikini Bottom Mafiia
TR outfit on Cobalt

Members: 2
Level Progress (to 47): 47%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M14 Banshee Hellfire Rocket Pods M18 Locust C150 Dalton Hornet Missiles P525 Marauder-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $919,485 MLG Score: 735
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.637%27.479%5401810153,6612.006031.378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.12%-0.292C1.043B**-0.182CHEAD ++ (~17.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.238C++11.20.218C++45.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.988%0.546%824410299,521129458787.3578162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.975%-0.572D-0.955D---0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.4-0.187C60.9-0.154C129.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.318%2.783%193210315033323731.51506134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.861%-0.454D0.171C++-1.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.516B+6.70.459B+11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.219%1.049%5402103195334613242.746472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.173%1.862A++-0.841D--0.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.382C**41.2-0.044C+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.488%75%5402103141620312.03922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.189%-0.103C+0.523B+-1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.376C**2.10.335C**4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bikini Bottom Mafiia[SFTB] Bikini Bottom Mafiia
TR outfit on Cobalt

Members: 2
16.4m327.8%493 (29.6k)452 (27.1k)3.3838820,9096,1794.2147646 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033109428.531%6.863%19605:534

52% Engineer6% Heavy Assault32% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2014 11:02 AMFeb 2nd, 2017 1:44 PMMar 22nd, 2019 2:17 AM (2h) (PST)Mar 14th, 2019 12:42 PM (8d) (PST)Mar 14th, 2019 12:41 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,289551,2340.5760.1700.0402.7320.257735

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,3143,32573,989351021641527,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
604.8h/25.2d 5,134 1,435 6,078 99.2k 108 691 9,335 46.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:386
Deaths:345
KDR:1.119
Accuracy:16.649% D**
HSR:26.166% B**
LC2 Lynx
A++
Kills:274
Deaths:275
KDR:0.996
Accuracy:14.971% F
HSR:31.387% A++
TRAC-5
B+
Kills:129
Deaths:77
KDR:1.675
Accuracy:15.457% D*
HSR:21.705% B+
T5 AMC
D**
Kills:73
Deaths:92
KDR:0.793
Accuracy:15.397% F
HSR:12.329% D**
Kills:862
Deaths (as Engineer):789
Deaths (to Engineers):2,016
KDR:1.09252
Kill Difference:73
Playtime:317.053 hours
Usage:52%
Score:9.490m
Score/min:499
Accuracy (listed only):15.618%
HSR (listed only):22.897%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:302
Deaths:198
KDR:1.525
Accuracy:20.845% C
HSR:32.782% B**
T32 Bull
A++
Kills:249
Deaths:152
KDR:1.638
Accuracy:24.136% C++
HSR:37.349% A++
TMG-50
B++
Kills:179
Deaths:108
KDR:1.657
Accuracy:21.366% C+
HSR:27.933% B++
MG-H1 Watchman
A
Kills:160
Deaths:78
KDR:2.051
Accuracy:20.373% C-
HSR:36.875% A
T9 CARV
C+
Kills:109
Deaths:75
KDR:1.453
Accuracy:16.698% C-
HSR:22.018% C+
T16 Rhino
C
Kills:107
Deaths:47
KDR:2.277
Accuracy:16.391% D-
HSR:20.561% C
Kills:1,106
Deaths (as Heavy Assault):658
Deaths (to Heavy Assaults):1,136
KDR:1.68085
Kill Difference:448
Playtime:36.345 hours
Usage:6%
Score:0.661m
Score/min:303
Accuracy (listed only):19.968%
HSR (listed only):29.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
C
Kills:495
Deaths:353
KDR:1.402
Accuracy:24.665% C--
HSR:14.343% C
LC3 Jaguar
B**
Kills:386
Deaths:345
KDR:1.119
Accuracy:16.649% D**
HSR:26.166% B**
LC2 Lynx
A++
Kills:274
Deaths:275
KDR:0.996
Accuracy:14.971% F
HSR:31.387% A++
TRAC-5
B+
Kills:129
Deaths:77
KDR:1.675
Accuracy:15.457% D*
HSR:21.705% B+
T5 AMC
D**
Kills:73
Deaths:92
KDR:0.793
Accuracy:15.397% F
HSR:12.329% D**
Kills:1,357
Deaths (as Light Assault):1,142
Deaths (to Light Assaults):1,566
KDR:1.18827
Kill Difference:215
Playtime:192.611 hours
Usage:32%
Score:5.168m
Score/min:447
Accuracy (listed only):17.428%
HSR (listed only):21.186%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C
Kills:495
Deaths:353
KDR:1.402
Accuracy:24.665% C--
HSR:14.343% C
TSAR-42
B+
Kills:349
Deaths:109
KDR:3.202
Accuracy:34.397% D
HSR:73.066% B+
NS-44 Commissioner
C**
Kills:154
Deaths:226
KDR:0.681
Accuracy:15.514% F--
HSR:24.026% C**
M77-B
B**
Kills:67
Deaths:13
KDR:5.154
Accuracy:34.932% C
HSR:85.075% B**
TS2 Inquisitor
C++
Kills:54
Deaths:49
KDR:1.102
Accuracy:9.680% F**
HSR:20.370% C++
Kills:1,119
Deaths (as Infiltrator):750
Deaths (to Infiltrators):564
KDR:1.492
Kill Difference:369
Playtime:22.835 hours
Usage:4%
Score:0.401m
Score/min:292
Accuracy (listed only):23.837%
HSR (listed only):43.376%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C
Kills:495
Deaths:353
KDR:1.402
Accuracy:24.665% C--
HSR:14.343% C
Cycler TRV
A++
Kills:265
Deaths:180
KDR:1.472
Accuracy:24.564% C**
HSR:32.076% A++
SABR-13
B**
Kills:264
Deaths:225
KDR:1.173
Accuracy:21.129% D--
HSR:33.712% B**
TAR
A++
Kills:205
Deaths:141
KDR:1.454
Accuracy:22.222% C
HSR:33.659% A++
T1 Cycler
A
Kills:185
Deaths:142
KDR:1.303
Accuracy:24.144% B+
HSR:29.730% A
TORQ-9
C*
Kills:71
Deaths:61
KDR:1.164
Accuracy:21.511% D
HSR:25.352% C*
Kills:1,485
Deaths (as Combat Medic):1,102
Deaths (to Combat Medics):347
KDR:1.34755
Kill Difference:383
Playtime:32.838 hours
Usage:5%
Score:0.621m
Score/min:315
Accuracy (listed only):23.039%
HSR (listed only):28.145%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:5,962
V. Kills:4,587 130%
Deaths:1,317
KDR:4.527
Accuracy:30.691% C
KPH:29.100 A+
VKPH:22.400 A*
M18 Rotary
M
Kills:1,259
V. Kills:887 142%
Deaths:252
KDR:4.996
Accuracy:38.688% B**
KPH:42.600 A*
VKPH:30 M
M14 Banshee
A*
Kills:1,192
V. Kills:68 N/A
Deaths:111
KDR:10.739
Accuracy:34.727% B*
KPH:112.500 A*
VKPH:6.400 A
Hellfire Rocket Pods
B**
Kills:1,108
V. Kills:149 N/A
Deaths:70
KDR:15.829
Accuracy:57.694% B**
KPH:124.300 B++
VKPH:16.700 C**
M18 Locust
A*
Kills:997
V. Kills:677 147%
Deaths:130
KDR:7.669
Accuracy:31.357% C+
KPH:47.800 A*
VKPH:32.400 A*
Hornet Missiles
B+
Kills:922
V. Kills:525 175%
Deaths:79
KDR:11.671
Accuracy:66.142% B++
KPH:88 B+
VKPH:50.100 B+
Coyote Missiles
A
Kills:108
V. Kills:68 157%
Deaths:10
KDR:10.800
Accuracy:61.445% B**
KPH:73.900 C++
VKPH:46.500 A
Kills:11,548 (9,410 + 0)
Deaths:1,969
KDR:5.865
VKDR:3.535
Vehicle Kills:6,961
Kill Difference:9,579
Playtime:286.830 hours
Usage:47%
Score:6.242m
Score/min:363
Piloting Accuracy:31.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:981
V. Kills:894 110%
Deaths:215
KDR:4.563
Accuracy:17.768% F--
KPH:35.200 C++
VKPH:32.100 B+
CAS30 Tank Buster
C--
Kills:194
V. Kills:171 113%
Deaths:199
KDR:0.975
Accuracy:41.113% C--
KPH:5.400 C--
VKPH:4.800 D
Kills:1,175 (194 + 981)
Deaths:414
KDR:2.838
VKDR:2.572
Vehicle Kills:1,065
Kill Difference:761
Playtime:63.848 hours
Usage:11%
Score:1.050m
Score/min:274
Piloting Accuracy:41.113%
Gunner Accuracy:17.768%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:53
V. Kills:9 N/A
Deaths:7
KDR:7.571
Accuracy:38.535% C+
KPH:91 M**
VKPH:15.500 A++
Kills:53 (53 + 0)
Deaths:7
KDR:7.571
VKDR:1.286
Vehicle Kills:9
Kill Difference:46
Playtime:0.583 hours
Usage:0%
Score:0.020m
Score/min:570
Driving Accuracy:38.535%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:450
V. Kills:317 142%
Deaths:86
KDR:5.233
Accuracy:36.099% D--
KPH:28 C+
VKPH:19.700 B+
E540 Halberd
B+
Kills:88
V. Kills:54 160%
Deaths:8
KDR:11
Accuracy:44.504% B+
KPH:23.600 C
VKPH:14.500 B+
Kills:538 (450 + 88)
Deaths:94
KDR:5.723
VKDR:3.947
Vehicle Kills:371
Kill Difference:444
Playtime:19.822 hours
Usage:3%
Score:0.510m
Score/min:429
Driving Accuracy:36.099%
Gunner Accuracy:44.504%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:582
V. Kills:24 N/A
Deaths:19
KDR:30.632
Accuracy:38.194% B+
KPH:166.800 A
VKPH:6.900 C+
G20 Vulcan-H
A+
Kills:371
V. Kills:319 116%
Deaths:40
KDR:9.275
Accuracy:58.482% A+
KPH:50.200 B
VKPH:43.200 A+
Kills:953 (0 + 953)
Deaths:59
KDR:16.153
VKDR:5.814
Vehicle Kills:343
Kill Difference:894
Playtime:10.874 hours
Usage:2%
Score:0.593m
Score/min:910
Driving Accuracy:N/A%
Gunner Accuracy:58.482%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 10,5495,9621,3174.527B*1.1430.691%CN/A29.1A+22.4A*325205h79.5B*259.1B*
M18 Rotary 2,1461,2592524.996A+1.6138.688%B**N/A42.7A*30.1M43029.5h60.7B*156.9B**
M14 Banshee 1,2601,19211110.739B++7.3634.727%B*N/A112.5A*6.4A34710.6h14.4B++41.6B++
Hellfire Rocket Pods 1,2571,1087015.829B**12.4557.694%B**N/A124.5B++16.7C**4438.9h11B+19.1B*
M18 Locust 1,6749971307.669M++4.2931.357%C+N/A47.7A*32.4A*38620.9h56.8B181.1B++
C150 Dalton 1,8759812154.563C1.1817.768%F--N/A35.2C++32B+49827.9h2.6B**14.4C
Hornet Missiles 1,4479227911.671B**8.2966.142%B++N/A87.8B+50B+77610.5h6.6B*10B**
P525 Marauder-H 6065821930.632A+27.2538.194%B+N/A166.3A6.9C+8363.5h5.1B++13.4B*
SMG-46G Armistice 4964953531.402C++1.9824.665%C--14.343%C34.4CN/A12414.4h12.6B51.2C++
P2-120 AP 767450865.233C+1.8536.099%D--2.889%C+28C+19.7B+45016.1h6.8B18.8C+
LC3 Jaguar 4063863451.119C+2.2616.649%D**26.166%B**13.4DN/A5128.8h13.8C+82.8D
G20 Vulcan-H 690371409.275A+5.8958.482%A+2.156%C--50.1B43.1A+9447.4h97.7C*167.1B++
TSAR-42 3503491093.202C++0.1834.397%D73.066%B+50.6B+N/A1406.9h2.1B+6.1C++
MSW-R 3033021981.525C+1.8620.845%C32.782%B**45.1C**N/A1776.7h10.3B++49.6B
LC2 Lynx 2772742750.996C+2.3914.971%F31.387%A++14.1DN/A6819.4h12.3B++81.9C+
Cycler TRV 2712651801.472C*1.9124.564%C**32.076%A++54.1B**1.2A*1534.9h10.9B*44.5B++
SABR-13 2682642251.173C+2.2121.129%D--33.712%B**30.7C+N/A1028.6h10.6B+50.3C+
T32 Bull 2512491521.638C*1.7524.136%C++37.349%A++49.8B+N/A1485h10.5B++43.4B+
TAR 2082051411.454C++1.9322.222%C33.659%A++40.2B+N/A1035.1h11.3B++50.8B+
CAS30 Tank Buster 3651941990.975C2.4141.113%C--N/A5.4C--4.8D10136h52.1C**126.8C++
T1 Cycler 1851851421.303C**2.0824.144%B+29.73%A46.3A+N/A1874h11.7B**48.3B++
TMG-50 1801791081.657B+1.7321.366%C+27.933%B++51.1B*N/A2083.5h8.6B**40.3B+
Frag Grenade 1601601160N/A156.6252.407%B**N/A533.3C**N/A19350.3h3B*5.7B*
MG-H1 Watchman 161160782.051B+1.3320.373%C-36.875%A43.2C++N/A1053.7h12.1B*59.3B
NS-44 Commissioner 1581542260.681C2.7015.514%F--24.026%C**18.8DN/A688.2h3.5B+22.7F
TRAC-5 136129771.675B**1.7115.457%D*21.705%B+22.2C**1.2M+1275.8h9.4A61B+
ML-7 1741201420.845C**2.5445.549%D*4.167%B*26.7C**12C+2714.5h4.7B**10.4B+
T9 CARV 110109751.453C*1.9316.698%C-22.018%C+43.6B*N/A2652.5h11.4B*68.3B
Coyote Missiles 1761081010.8A**7.4261.445%B**N/A72C++45.3A6201.5h24.3B**39.6B**
T16 Rhino 109107472.277B**1.1116.391%D-20.561%C66.9A++1.3A**1821.6h10.5B**63.9C*
E540 Halberd 14288811B+7.6244.504%B+N/A23.8C+14.6B+3393.7h6.6C14.8C++
T5 AMC 7473920.793C+2.5915.397%F12.329%D**9.5D-N/A397.7h15.1C+97.8D
TORQ-9 7271611.164C+2.2221.511%D25.352%C*32.3C+N/A1572.2h13.2B++61.4C*
M77-B 6767135.154A*1.7734.932%C85.075%B**37.2B++N/A1221.8h2.3B6.5C**
TS2 Inquisitor 5454491.102C+2.289.68%F**20.37%C++27C-N/A712h8.1B++83.8F
Chainblade 65543,6540.015C3.3714.299%D*N/A0.3C--N/A1194.4h2.9C+20.1D
C75 Viper 625377.571B++4.1938.535%C+1.887%B+88.3M*15A++5690.6h6.1B**15.7A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01210.1h
Restoration Kit431588.6h
Spawn Beacon71050.8h
Medical Applicator8532,8812.1h
Nano-Armor Kit220232,36022.8h
Medical Kit716694.8h
Ammunition Package54740.3h
Recon Detection Device1660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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