Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,428)players online:
the_kyzark (24)  XxRiKxX123 (10)  Mooses32 (6)  Airkon2 (5)  lIIChiIlstepIlI (2)  FoxIssueTV (2) 49
stats.dasanfall.com
General VisitTR[SFTB] VisitTR
TR BR 97

KDR: 3.04

Score: 13.6m

Last Seen: Jan 21st, 2019 2:12 PM
- OFFLINE - 21.1 hour(s)

Battle Rank 97 - Terran Republic on Cobalt - Outfit Leader of Bikini Bottom Mafiia[SFTB] Bikini Bottom Mafiia
TR outfit on Cobalt

Members: 2
Level Progress (to 98): 14%
Level 100 Progress: 72% 187h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods M18 Locust M18 Rotary C150 Dalton P525 Marauder-H SMG-46G Armistice P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VisitTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $925,740 MLG Score: 740
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.294%26.816%5171810043,3862.028761.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.115%-0.325C-0.957B*-0.166CHEAD ++ (~17.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.234C++11.10.221C++46.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.164%0.615%646410186,663112446125.92267144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.174%-0.686D-0.899D--0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219.6-0.384C-68.5-0.301C151.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.24%2.96%222210204732703531.75185134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.896%-0.452D0.211C++-1.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.513B+6.80.456B+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.08%1.054%6072102094930712633.091275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.128%1.851A++-0.84D--0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.385C**40.7-0.038C+31.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.334%75.061%6072102041317712.32023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.324%-0.062C+0.524B+-1.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.386C**2.10.34C**4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bikini Bottom Mafiia[SFTB] Bikini Bottom Mafiia
TR outfit on Cobalt

Members: 2
13.6m321.9%470 (28.2k)429 (25.7k)3.0385716,6215,4703.8279797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102282027.819%7.954%22105:472

48% Engineer6% Heavy Assault35% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2014 11:02 AMFeb 2nd, 2017 1:44 PMJan 22nd, 2019 4:50 AM (30m) (PST)Jan 21st, 2019 10:56 AM (18h) (PST)Jan 21st, 2019 10:12 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,209581,1510.5240.1730.0422.4550.238740

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,5133,48469,029311031471425,749

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
528.4h/22d 4,318 1,322 5,049 77.8k 96 627 7,558 38.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:372
Deaths:336
KDR:1.107
Accuracy:16.424% D**
HSR:25.807% B**
LC2 Lynx
A++
Kills:270
Deaths:271
KDR:0.996
Accuracy:14.935% F
HSR:31.482% A++
TRAC-5
B+
Kills:129
Deaths:77
KDR:1.675
Accuracy:15.457% D*
HSR:21.705% B+
T5 AMC
D**
Kills:73
Deaths:92
KDR:0.793
Accuracy:15.397% F
HSR:12.329% D**
Kills:844
Deaths (as Engineer):776
Deaths (to Engineers):1,736
KDR:1.08763
Kill Difference:68
Playtime:255.295 hours
Usage:48%
Score:7.073m
Score/min:462
Accuracy (listed only):15.553%
HSR (listed only):22.831%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
C-
Kills:487
Deaths:349
KDR:1.395
Accuracy:24.527% C--
HSR:14.168% C-
LC3 Jaguar
B**
Kills:372
Deaths:336
KDR:1.107
Accuracy:16.424% D**
HSR:25.807% B**
LC2 Lynx
A++
Kills:270
Deaths:271
KDR:0.996
Accuracy:14.935% F
HSR:31.482% A++
TRAC-5
B+
Kills:129
Deaths:77
KDR:1.675
Accuracy:15.457% D*
HSR:21.705% B+
T5 AMC
D**
Kills:73
Deaths:92
KDR:0.793
Accuracy:15.397% F
HSR:12.329% D**
Kills:1,331
Deaths (as Light Assault):1,125
Deaths (to Light Assaults):1,455
KDR:1.18311
Kill Difference:206
Playtime:185.590 hours
Usage:35%
Score:4.934m
Score/min:443
Accuracy (listed only):17.348%
HSR (listed only):21.098%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:253
Deaths:171
KDR:1.480
Accuracy:20.200% C
HSR:31.225% B**
T32 Bull
A++
Kills:229
Deaths:141
KDR:1.624
Accuracy:24.184% C++
HSR:36.681% A++
TMG-50
B++
Kills:179
Deaths:108
KDR:1.657
Accuracy:21.366% C++
HSR:27.933% B++
MG-H1 Watchman
A+
Kills:142
Deaths:70
KDR:2.029
Accuracy:19.787% D
HSR:38.028% A+
T9 CARV
C+
Kills:109
Deaths:75
KDR:1.453
Accuracy:16.698% C-
HSR:22.018% C+
T16 Rhino
C+
Kills:107
Deaths:47
KDR:2.277
Accuracy:16.391% D-
HSR:20.561% C+
Kills:1,019
Deaths (as Heavy Assault):612
Deaths (to Heavy Assaults):1,005
KDR:1.66503
Kill Difference:407
Playtime:33.956 hours
Usage:6%
Score:0.625m
Score/min:307
Accuracy (listed only):19.771%
HSR (listed only):29.408%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C-
Kills:487
Deaths:349
KDR:1.395
Accuracy:24.527% C--
HSR:14.168% C-
TSAR-42
B+
Kills:346
Deaths:106
KDR:3.264
Accuracy:34.177% D
HSR:73.121% B+
NS-44 Commissioner
C
Kills:139
Deaths:200
KDR:0.695
Accuracy:15.260% F--
HSR:19.425% C
M77-B
B**
Kills:67
Deaths:13
KDR:5.154
Accuracy:35.092% C
HSR:85.075% B**
TS2 Inquisitor
C++
Kills:54
Deaths:49
KDR:1.102
Accuracy:9.680% F*
HSR:20.370% C++
Kills:1,093
Deaths (as Infiltrator):717
Deaths (to Infiltrators):502
KDR:1.52441
Kill Difference:376
Playtime:22.086 hours
Usage:4%
Score:0.396m
Score/min:299
Accuracy (listed only):23.747%
HSR (listed only):42.432%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C-
Kills:487
Deaths:349
KDR:1.395
Accuracy:24.527% C--
HSR:14.168% C-
Cycler TRV
A++
Kills:265
Deaths:180
KDR:1.472
Accuracy:24.564% B
HSR:32.076% A++
SABR-13
B**
Kills:264
Deaths:225
KDR:1.173
Accuracy:21.129% D--
HSR:33.712% B**
TAR
A*
Kills:192
Deaths:130
KDR:1.477
Accuracy:21.953% C
HSR:34.896% A*
TORQ-9
C**
Kills:71
Deaths:61
KDR:1.164
Accuracy:21.511% D
HSR:25.352% C**
T1 Cycler
B+
Kills:51
Deaths:29
KDR:1.759
Accuracy:24.199% B+
HSR:21.569% C+
Kills:1,330
Deaths (as Combat Medic):974
Deaths (to Combat Medics):327
KDR:1.3655
Kill Difference:356
Playtime:28.392 hours
Usage:5%
Score:0.517m
Score/min:303
Accuracy (listed only):22.980%
HSR (listed only):26.962%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:4,236
V. Kills:3,582 118%
Deaths:1,091
KDR:3.883
Accuracy:29.821% C
KPH:24.700 A
VKPH:20.800 A++
Hellfire Rocket Pods
B**
Kills:1,093
V. Kills:149 N/A
Deaths:69
KDR:15.841
Accuracy:57.735% B**
KPH:124.600 B*
VKPH:17 B
M18 Locust
A*
Kills:978
V. Kills:667 146%
Deaths:127
KDR:7.701
Accuracy:31.247% C+
KPH:48 A*
VKPH:32.700 A*
M18 Rotary
M
Kills:914
V. Kills:695 131%
Deaths:214
KDR:4.271
Accuracy:38.096% B**
KPH:36.800 A++
VKPH:28 M
M14 Banshee
A++
Kills:420
V. Kills:17 N/A
Deaths:51
KDR:8.235
Accuracy:34.021% B*
KPH:94.600 A++
VKPH:3.800 C++
Hornet Missiles
C**
Kills:389
V. Kills:193 201%
Deaths:48
KDR:8.104
Accuracy:62.921% C**
KPH:71.500 C*
VKPH:35.500 C+
Coyote Missiles
A**
Kills:60
V. Kills:39 150%
Deaths:7
KDR:8.571
Accuracy:60.258% B**
KPH:91 A++
VKPH:59.100 A**
Kills:8,090 (6,548 + 0)
Deaths:1,607
KDR:5.034
VKDR:3.324
Vehicle Kills:5,342
Kill Difference:6,483
Playtime:236.298 hours
Usage:45%
Score:4.643m
Score/min:327
Piloting Accuracy:34.021%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:886
V. Kills:836 106%
Deaths:199
KDR:4.452
Accuracy:17.400% F--
KPH:34 C++
VKPH:32.100 B++
CAS30 Tank Buster
C
Kills:188
V. Kills:168 111%
Deaths:189
KDR:0.995
Accuracy:41.423% C-
KPH:5.600 C
VKPH:5 C--
Kills:1,074 (188 + 886)
Deaths:388
KDR:2.768
VKDR:2.588
Vehicle Kills:1,004
Kill Difference:686
Playtime:59.634 hours
Usage:11%
Score:0.986m
Score/min:276
Piloting Accuracy:41.423%
Gunner Accuracy:17.400%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:53
V. Kills:9 N/A
Deaths:7
KDR:7.571
Accuracy:38.535% C+
KPH:91 M**
VKPH:15.500 A++
Kills:53 (53 + 0)
Deaths:7
KDR:7.571
VKDR:1.286
Vehicle Kills:9
Kill Difference:46
Playtime:0.583 hours
Usage:0%
Score:0.019m
Score/min:541
Driving Accuracy:38.535%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:420
V. Kills:303 138%
Deaths:85
KDR:4.941
Accuracy:36.003% D--
KPH:27.100 C+
VKPH:19.500 B+
E540 Halberd
B+
Kills:88
V. Kills:54 160%
Deaths:8
KDR:11
Accuracy:44.393% B+
KPH:23.800 C+
VKPH:14.600 B+
Kills:508 (420 + 88)
Deaths:93
KDR:5.462
VKDR:3.839
Vehicle Kills:357
Kill Difference:415
Playtime:19.213 hours
Usage:4%
Score:0.473m
Score/min:410
Driving Accuracy:36.003%
Gunner Accuracy:44.393%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:582
V. Kills:24 N/A
Deaths:19
KDR:30.632
Accuracy:38.194% B+
KPH:166.800 A
VKPH:6.900 C++
G20 Vulcan-H
A+
Kills:367
V. Kills:317 115%
Deaths:39
KDR:9.410
Accuracy:58.356% A
KPH:50.400 B+
VKPH:43.600 A+
Kills:949 (0 + 949)
Deaths:58
KDR:16.362
VKDR:5.879
Vehicle Kills:341
Kill Difference:891
Playtime:10.767 hours
Usage:2%
Score:0.587m
Score/min:909
Driving Accuracy:N/A%
Gunner Accuracy:58.356%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 7,8184,2361,0913.883B++0.8429.821%CN/A24.7A20.8A++295171.8h89.2B++299.2B++
Hellfire Rocket Pods 1,2421,0936915.841B**12.8057.735%B**N/A124.2B*16.9C**4368.8h11A19.1B*
M18 Locust 1,6459781277.701M++4.6631.247%C+N/A47.9A*32.7A*38620.4h56.3B180.2B++
M18 Rotary 1,6099142144.271B**1.2338.096%B**N/A36.9A++28M40024.8h66.1B*173.5B**
C150 Dalton 1,7228861994.452C1.4117.4%F--N/A33.9C++32B++49526.1h2.6B**14.7C
P525 Marauder-H 6065821930.632A+27.5938.194%B+N/A166.3A6.9C++8353.5h5.1B++13.4B*
SMG-46G Armistice 4884873491.395C++1.6424.527%C--14.168%C-34.3CN/A12314.2h12.6C**51.5C++
P2-120 AP 723420854.941C+1.9036.003%D--3.095%C+27.1C+19.5B+42815.5h6.9C**19.2C+
M14 Banshee 437420518.235B5.2034.021%B*N/A95.5A++3.9C*4094.4h13.3B++39.1B++
Hornet Missiles 582389488.104B+5.0762.921%C**N/A72C*35.7C+4935.4h7.4B++11.8B*
LC3 Jaguar 3913723361.107C+1.9316.424%D**25.807%B**13.1DN/A5028.3h13.9C+84.4D
G20 Vulcan-H 684367399.41A+6.3758.356%A2.18%C-50.3B+43.4A+9447.3h97.2C*166.6B++
TSAR-42 3473461063.264C++0.2334.177%D73.121%B+51.6B++N/A1406.7h2.1B+6.1C*
LC2 Lynx 2732702710.996C+2.0414.935%F31.482%A++14.4DN/A6818.8h12.3B++82.2C+
Cycler TRV 2712651801.472C*1.5724.564%B32.076%A++54.1A1.2A*1534.9h10.9B*44.5B++
SABR-13 2682642251.173C+1.8721.129%D--33.712%B**30.7C+N/A1028.6h10.6B+50.3C+
MSW-R 2532531711.48C+1.5620.2%C31.225%B**43.6C**N/A1765.8h10.5B++51.8B
T32 Bull 2312291411.624C*1.4124.184%C++36.681%A++50.9B+N/A1514.5h10.1B*41.7B+
TAR 1951921301.477C++1.5621.953%C34.896%A*40.9B+N/A1064.7h11.2B*51.1B+
CAS30 Tank Buster 3561881890.995C+2.0441.423%C-N/A5.6C5C--10533.6h50.6B122.2C*
TMG-50 1801791081.657B+1.3821.366%C++27.933%B++51.1B*N/A2043.5h8.6B**40.3B+
Frag Grenade 1481481148N/A144.9652.625%B**N/A493.3C++N/A19330.3h3B*5.8B*
MG-H1 Watchman 143142702.029B+1.0119.787%D38.028%A+43C++N/A1003.3h11.7B*59.4B+
NS-44 Commissioner 1431392000.695C2.3415.26%F--19.425%C18.1DN/A637.7h3.6B+23.5F
TRAC-5 136129771.675A1.3615.457%D*21.705%B+22.2B1.2M+1185.8h9.4A61B+
ML-7 1741201420.845C**2.1945.549%D*4.167%B*26.7B12C+2674.5h4.7B**10.4B+
T9 CARV 110109751.453C*1.5916.698%C-22.018%C+43.6B*N/A2602.5h11.4B*68.3B
T16 Rhino 109107472.277B**0.7616.391%D-20.561%C+66.9A++1.3A**1821.6h10.5B**63.9C**
E540 Halberd 14288811B++7.9644.393%B+N/A23.8C+14.6B+3343.7h6.5C14.7C++
T5 AMC 7473920.793C+2.2515.397%F12.329%D**9.5D-N/A387.7h15.1C+97.8D
TORQ-9 7271611.164C+1.8721.511%D25.352%C**32.3C+N/A1552.2h13.2B++61.4C*
M77-B 6767135.154A*2.1235.092%C85.075%B**37.2B*N/A1241.8h2.3B6.5C**
Coyote Missiles 996078.571A5.5360.258%B**N/A85.7A+55.7A*8210.7h23.4B**38.8B**
TS2 Inquisitor 5454491.102C+1.949.68%F*20.37%C++28.4CN/A721.9h8.1B++83.8F
C75 Viper 625377.571B+4.5338.535%C+1.887%B+88.3M*15A++5410.6h6.1B**15.7A
Chainblade 64533,3160.016C+3.0214.726%D*N/A0.3C-N/A1176.1h2.9C+19.6C--
T1 Cycler 5151291.759B++1.2824.199%B+21.569%C+56.7A*N/A3000.9h9.3A++38.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01210.1h
Restoration Kit431548.4h
Spawn Beacon6620.7h
Medical Applicator6126,6541.7h
Nano-Armor Kit172198,90216.7h
Medical Kit626224h
Ammunition Package54260.3h
Recon Detection Device1580.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.11s on queries, 1.09s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.