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Paragon Legionary VitiminB[XNXX] VitiminB
VS BR 104

KDR: 2.94

Score: 20.6m

Last Seen: Sep 21st, 2019 2:20 AM
- OFFLINE - 27.9 hour(s)

Prestige 1, Battle Rank 100 (104 total) - Vanu Sovereignty on Emerald - Outfit Leader of The Sister Fisters[XNXX] The Sister Fisters
VS outfit on Emerald

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC VE-S Canis Light PPA Orion VS54 NS-15M2 SVA-88 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,613,339 MLG Score: 2089
Fun Score: N/A
Cheeseburgers Flipped: 252TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.583%28.403%78313120114,6572.775420.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.438%1.252A1.146B**-0.44C--HEAD ++ (~14.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.538B+9.50.335C**25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.05%0.764%1808312112,48718874813.2287332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.29%0.208C++-0.732D-0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.613B+25.50.537B+39.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.058%1.061%1249112132,35640315295.84615154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.925A++-0.941D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.817B++4.30.658B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.688%2.526%816512091,8213498705.21776209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.964%0.786B++-0.465D0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.701B++16.20.6B+20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.71%87.205%8163121159443321.37182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.83%0.706B++1.299A-0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.554B+1.80.449B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.449%9.709%8161121310342110.244076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.052B**-0.973D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.318C*5-0.003C+4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Sister Fisters[XNXX] The Sister Fisters
VS outfit on Emerald

Members: 1
20.6m521.2%714 (42.8k)626 (37.6k)2.9383128,0559,5483.61489104 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214213224.157%18.589%44903:269

42% Engineer45% Heavy Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 3:14 AMJun 19th, 2017 9:04 AMSep 21st, 2019 6:48 PM (6h) (PST)Sep 21st, 2019 2:04 AM (23h) (PST)Sep 20th, 2019 10:20 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0032297740.8540.2910.1595.1300.1302089

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,20813,74346,465511710308837,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
547.3h/22.8d 6,460 5,215 7,546 168.5k 487 1,624 4,269 33m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:5,875
Deaths:1,773
KDR:3.314
Accuracy:27.419% C**
HSR:29.396% C+
Orion VS54
B++
Kills:1,357
Deaths:816
KDR:1.663
Accuracy:24.539% B++
HSR:22.402% C
NS-15M2
B*
Kills:1,160
Deaths:423
KDR:2.742
Accuracy:28.054% B*
HSR:29.828% B+
SVA-88
B+
Kills:1,160
Deaths:467
KDR:2.484
Accuracy:26.707% B+
HSR:30% B+
Flare VE6
B+
Kills:1,159
Deaths:500
KDR:2.318
Accuracy:24.778% B+
HSR:27.610% B+
Pulsar LSW
B+
Kills:1,155
Deaths:572
KDR:2.019
Accuracy:26.488% B+
HSR:21.645% C
Kills:11,866
Deaths (as Heavy Assault):4,551
Deaths (to Heavy Assaults):2,960
KDR:2.60734
Kill Difference:7,315
Playtime:245.062 hours
Usage:45%
Score:5.970m
Score/min:406
Accuracy (listed only):26.331%
HSR (listed only):26.813%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
A+
Kills:103
Deaths:92
KDR:1.120
Accuracy:54.449% A+
HSR:9.709% D**
Solstice VE3
B++
Kills:98
Deaths:94
KDR:1.043
Accuracy:26.975% B++
HSR:20.408% C++
Kills:201
Deaths (as Engineer):186
Deaths (to Engineers):1,654
KDR:1.08065
Kill Difference:15
Playtime:228.296 hours
Usage:42%
Score:10.108m
Score/min:738
Accuracy (listed only):40.712%
HSR (listed only):15.058%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:1,402
Deaths:311
KDR:4.508
Accuracy:33.863% B**
HSR:43.081% M
Sirius SX12
A**
Kills:366
Deaths:128
KDR:2.859
Accuracy:37.077% A**
HSR:15.574% C-
Eridani SX5-AE
B**
Kills:226
Deaths:181
KDR:1.249
Accuracy:34.213% B**
HSR:20.354% D
H-V45 AE
C+
Kills:215
Deaths:130
KDR:1.654
Accuracy:28.274% C+
HSR:20.465% D--
Thanatos VE70
A+
Kills:103
Deaths:92
KDR:1.120
Accuracy:54.449% A+
HSR:9.709% D**
Kills:2,312
Deaths (as Combat Medic):842
Deaths (to Combat Medics):1,117
KDR:2.74584
Kill Difference:1,470
Playtime:6.610 hours
Usage:1%
Score:0.177m
Score/min:447
Accuracy (listed only):37.575%
HSR (listed only):21.837%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M
Kills:1,402
Deaths:311
KDR:4.508
Accuracy:33.863% B**
HSR:43.081% M
Sirius SX12
A**
Kills:366
Deaths:128
KDR:2.859
Accuracy:37.077% A**
HSR:15.574% C-
Eridani SX5-AE
B**
Kills:226
Deaths:181
KDR:1.249
Accuracy:34.213% B**
HSR:20.354% D
Thanatos VE70
A+
Kills:103
Deaths:92
KDR:1.120
Accuracy:54.449% A+
HSR:9.709% D**
Solstice VE3
B++
Kills:98
Deaths:94
KDR:1.043
Accuracy:26.975% B++
HSR:20.408% C++
Kills:2,195
Deaths (as Light Assault):806
Deaths (to Light Assaults):1,335
KDR:2.72333
Kill Difference:1,389
Playtime:9.815 hours
Usage:2%
Score:0.221m
Score/min:375
Accuracy (listed only):37.315%
HSR (listed only):21.825%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
M
Kills:1,402
Deaths:311
KDR:4.508
Accuracy:33.863% B**
HSR:43.081% M
NS-44 Commissioner
B+
Kills:431
Deaths:363
KDR:1.187
Accuracy:39.918% B+
HSR:21.346% C+
Sirius SX12
A**
Kills:366
Deaths:128
KDR:2.859
Accuracy:37.077% A**
HSR:15.574% C-
Parallax VX3-AE
B**
Kills:299
Deaths:77
KDR:3.883
Accuracy:39.868% C
HSR:86.957% B**
Eridani SX5-AE
B**
Kills:226
Deaths:181
KDR:1.249
Accuracy:34.213% B**
HSR:20.354% D
Ghost
A++
Kills:204
Deaths:46
KDR:4.435
Accuracy:40.583% C**
HSR:85.784% A++
Phaseshift VX-S
B**
Kills:91
Deaths:5
KDR:18.200
Accuracy:37.417% C*
HSR:91.209% B**
Beamer VS3
C*
Kills:53
Deaths:59
KDR:0.898
Accuracy:28.588% C*
HSR:9.434% F
Kills:3,072
Deaths (as Infiltrator):1,170
Deaths (to Infiltrators):1,181
KDR:2.62564
Kill Difference:1,902
Playtime:23.927 hours
Usage:4%
Score:3.364m
Score/min:2,343
Accuracy (listed only):36.441%
HSR (listed only):46.717%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:530
Deaths:191
KDR:2.775
Accuracy:17.148% C--
HSR:19.057% C-
Quasar VM1
C+
Kills:339
Deaths:162
KDR:2.093
Accuracy:13.554% C--
HSR:17.994% C+
Nebula VM20
C++
Kills:287
Deaths:52
KDR:5.519
Accuracy:17.410% C
HSR:21.254% C++
Nebula VM20
C*
Kills:281
Deaths:56
KDR:5.018
Accuracy:17.279% C
HSR:21.708% C*
Blueshift VM5
B+
Kills:218
Deaths:48
KDR:4.542
Accuracy:20.234% C++
HSR:23.395% B+
Kills:1,655
Deaths (as MAX Suit):254.500
Deaths (to MAX Suits):429
KDR:6.50295
Kill Difference:1,400.500
Playtime:31.608 hours
Usage:6%
Score:0.725m
Score/min:382
Accuracy (listed only):17.125%
HSR (listed only):20.682%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,395
V. Kills:40 N/A
Deaths:227
KDR:6.145
Accuracy:50.272% A
KPH:89.500 A
VKPH:2.600 C
Saron Laser Cannon
A++
Kills:761
V. Kills:457 166%
Deaths:149
KDR:5.107
Accuracy:35.124% B+
KPH:33 A++
VKPH:19.800 A++
Dual Photon Pods
B*
Kills:331
V. Kills:99 331%
Deaths:40
KDR:8.275
Accuracy:68.245% A++
KPH:92.900 C**
VKPH:27.800 B*
Photon A2A Missile Pods
B+
Kills:319
V. Kills:152 208%
Deaths:21
KDR:15.191
Accuracy:78.852% C+
KPH:73.200 B+
VKPH:34.900 C
Kills:2,806 (2,156 + 0)
Deaths:437
KDR:6.421
VKDR:1.712
Vehicle Kills:748
Kill Difference:2,369
Playtime:46.570 hours
Usage:9%
Score:0.928m
Score/min:332
Piloting Accuracy:35.124%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:85
V. Kills:56 149%
Deaths:
KDR:
Accuracy:36.478% C*
KPH:44.100 B++
VKPH:29.100 B++
Kills:85 (0 + 85)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:56
Kill Difference:85
Playtime:1.926 hours
Usage:0%
Score:0.051m
Score/min:440
Piloting Accuracy:N/A%
Gunner Accuracy:36.478%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:62
V. Kills:23 258%
Deaths:9
KDR:6.889
Accuracy:61.236% A*
KPH:56.700 A+
VKPH:21 M
Kills:62 (62 + 0)
Deaths:9
KDR:6.889
VKDR:2.556
Vehicle Kills:23
Kill Difference:53
Playtime:1.093 hours
Usage:0%
Score:0.036m
Score/min:543
Driving Accuracy:61.236%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:2,356
V. Kills:1,434 164%
Deaths:213
KDR:11.061
Accuracy:61.058% B*
KPH:38.200 B**
VKPH:23.200 A+
Saron HRB
A*
Kills:1,095
V. Kills:596 183%
Deaths:69
KDR:15.870
Accuracy:55.589% A
KPH:47.100 A*
VKPH:25.700 A
Proton II PPA
A++
Kills:180
V. Kills:12 N/A
Deaths:3
KDR:60
Accuracy:35.067% A++
KPH:100.200 A++
VKPH:6.700 A+
Supernova VPC
B*
Kills:120
V. Kills:22 N/A
Deaths:7
KDR:17.143
Accuracy:57.610% B*
KPH:59.100 B*
VKPH:10.800 B++
Supernova PC
A++
Kills:67
V. Kills:41 160%
Deaths:10
KDR:6.700
Accuracy:58.610% B**
KPH:24.400 C++
VKPH:15 A++
Kills:3,818 (2,543 + 1,275)
Deaths:302
KDR:12.642
VKDR:6.970
Vehicle Kills:2,105
Kill Difference:3,516
Playtime:91.513 hours
Usage:17%
Score:2.428m
Score/min:442
Driving Accuracy:58.610%
Gunner Accuracy:35.067%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:287
V. Kills:5 N/A
Deaths:13
KDR:22.077
Accuracy:44.769% B*
KPH:182.200 A*
VKPH:3.200 D-
Saron HRB-H
A++
Kills:109
V. Kills:55 195%
Deaths:9
KDR:12.111
Accuracy:55.206% C+
KPH:68.800 A++
VKPH:34.700 B**
Kills:396 (0 + 396)
Deaths:22
KDR:18
VKDR:2.727
Vehicle Kills:60
Kill Difference:374
Playtime:3.159 hours
Usage:1%
Score:0.096m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:55.206%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:182
V. Kills:10 N/A
Deaths:3
KDR:60.667
Accuracy:18.336% C+
KPH:125 A++
VKPH:6.900 A+
M12 Kobalt
S
Kills:113
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:18.050% C++
KPH:139.100 A++
VKPH:13.500 S
M20 Basilisk
B**
Kills:77
V. Kills:32 233%
Deaths:8
KDR:9.625
Accuracy:44.168% B+
KPH:29.100 B++
VKPH:12.100 B**
Kills:372 (0 + 372)
Deaths:11
KDR:33.818
VKDR:4.818
Vehicle Kills:53
Kill Difference:361
Playtime:4.917 hours
Usage:1%
Score:0.179m
Score/min:606
Driving Accuracy:N/A%
Gunner Accuracy:44.168%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:61
V. Kills:4 N/A
Deaths:1
KDR:61
Accuracy:30.820% C-
KPH:90.800 B+
VKPH:6 C+
Kills:61 (0 + 61)
Deaths:1
KDR:61
VKDR:4
Vehicle Kills:4
Kill Difference:60
Playtime:0.672 hours
Usage:0%
Score:0.025m
Score/min:608
Piloting Accuracy:N/A%
Gunner Accuracy:30.820%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,9345,8751,7733.314C*0.3827.419%C**29.396%C+90.1B++N/A24465.2h9.6B++35.1B+
Supernova FPC 3,7902,35621311.061B++8.1261.058%B*1.061%D-38.2B**23.2A+40361.7h4.3B++7B*
VE-S Canis 1,4121,4023114.508M*1.5733.863%B**43.081%M134.8M+1B++30410.4h7.4A21.7B*
Light PPA 1,4351,3952276.145B3.2150.272%AN/A89.4A2.6C28115.6h8.5B+16.9B+
Orion VS54 1,3761,3578161.663C*1.2824.539%B++22.402%C45.5B+N/A23329.8h10.8B++43.8C**
NS-15M2 1,1691,1604232.742B++0.2028.054%B*29.828%B+78.9AN/A18014.7h9.4B**33.5B++
SVA-88 1,1701,1604672.484B0.4526.707%B+30%B+69.9B*N/A15416.6h10B++37.5B++
Flare VE6 1,1701,1595002.318B*0.6224.778%B+27.61%B+63B++N/A14618.4h8.8B*35.4B+
Pulsar LSW 1,1641,1555722.019B+0.9226.488%B+21.645%C55.5B+N/A20420.8h10.7B++40.5B+
Saron HRB 1,6911,0956915.87A*12.9355.589%AN/A47.2A*25.7A56723.2h17.1B*30.8B**
NS Decimator 1,3268946761.322B1.6267.716%B*2.125%C+46.3B++22.4B++33319.3h4B+6B++
Saron Laser Cannon 1,2187611495.107B**2.1735.124%B+N/A32.9A++19.8A++27623.1h60.3B*171.7B**
Blueshift VM5 5385301912.775C*0.1617.148%C--19.057%C-35.8C++N/A10714.8h14.7B+86C++
NS-44 Commissioner 4344313631.187C*1.7539.918%B+21.346%C+35.6C++N/A49212.1h2.9B**7.4B++
Sirius SX12 3683661282.859A++0.0837.077%A**15.574%C-107.6M**N/A30393.4h10.6B**28.6B*
Quasar VM1 3423391622.093B+0.8513.554%C--17.994%C+30B+N/A8811.3h11.5B**84.7C**
Dual Photon Pods 430331408.275C**5.3468.245%A++N/A91.9C**27.5B*5493.6h17.6B+25.8B*
Photon A2A Missile Pods 4713192115.19A*12.2578.852%C+N/A72.5B+34.5C6324.4h5.6A7.1A+
Parallax VX3-AE 301299773.883C+0.9439.868%C86.957%B**54.4C*N/A1415.5h1.6B++4B+
Proton II PPA-H 2922871322.077B*19.1444.769%B*N/A179.4A*3.1D-4261.6h7.3B*16.3B*
Nebula VM20 291287525.519A++2.5817.41%C21.254%C++53.1B**N/A1365.4h13.6B*78.2B+
Nebula VM20 285281565.018A2.0817.279%C21.708%C*50.2B**N/A1315.6h14.2B++82.3B
C-4 337264922.87B**0.0725.807%C+N/A101.5B+28.1C+9122.6h0.7A+2.7B**
Frag Grenade 2392381238N/A235.0654.325%B**N/A595B+2.5D19840.4h3.3B+6.1B++
Eridani SX5-AE 2312261811.249C1.6934.213%B**20.354%D14.4D--N/A31815.7h15.1D-44.3C+
Blueshift VM5 222218484.542B*1.6020.234%C++23.395%B+42.7B+N/A1925.1h17.2C85.2C++
H-V45 AE 2172151301.654C+1.2828.274%C+20.465%D--46.7C+N/A1484.6h11.8C++41.7C*
Ghost 204204464.435B++1.5040.583%C**85.784%A++61.8B**N/A1883.3h1.9B++4.7B+
Damascus Edge 1921915,6510.034C+2.9020.865%D9.424%C*0.9C+N/A66215.6h1.8B+8.8C*
M12 Kobalt 192182360.667S57.7318.336%C+17.033%C121.3A++6.7A+8131.5h12A65.3B++
Proton II PPA 192180360M++57.0635.067%A++N/A100A+6.7A+2801.8h10C++28.4B*
Supernova VPC 142120717.143B+14.2057.61%B*N/A60B*11B++4722h3.4C+5.9B+
M12 Kobalt 1241131113S110.0618.05%C++13.274%D--141.3A*13.8S10910.8h13.1B**72.7B+
Lancer VS22 191110432.558A*0.3868.821%B**N/A23.4B++17.2C**2424.7h12.7B+18.4B+
Saron HRB-H 164109912.111A9.1755.206%C+N/A68.1A++34.4B**5881.6h15.5B**28B**
Thanatos VE70 104103921.12C**1.8254.449%A+9.709%D**20.6CN/A925h5C+9.2B++
Solstice VE3 10498941.043B+1.9026.975%B++20.408%C++15.8C1A++1226.2h13.4B+49.9B
Phaseshift VX-S 9191518.2S15.2637.417%C*91.209%B**47.9B**N/A1511.9h1.8B*4.9B++
AP30 Shredder 14185185S82.0636.478%C*3.529%B**44.7B++29.5B++4391.9h135.2D-370.7C--
Lasher X2 8379322.469A*0.4725.384%C+3.797%C+41.6B+2.1A1561.9h22.4C-88.1C+
M20 Basilisk 1097789.625M++6.6944.168%B+9.091%A29.6B++12.3A3432.6h60.2B++136.4B**
Supernova PC 10867106.7C*3.7658.61%B**N/A24.8C*15.2A++3452.7h5.5C+9.4B+
C75 Viper 856296.889B+3.9561.236%A*N/A56.4A+20.9M5421.1h13.6C++22.2B*
Tank Mine 976178.714M++5.78115.584%SN/A203.3A*120A*26000.3h4.4T*3.8A
CAS 14-E 6561161M**58.0630.82%C-N/A87.1B+5.7C+6070.7h20.6B*67B++
Beamer VS3 5653590.898C*2.0428.588%C*9.434%F17.1C-1B+803.1h9.5C++33.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon327861h
Nano-Armor Kit148285,40727.5h
Medical Applicator2112,4021h
Spitfire Auto-Turret2740.2h
Restoration Kit121650.5h
Ammunition Package172680.8h
Medical Kit1,1776,41815h
Anti-Infantry MANA Turret21100.3h
Nano-Repair Grenade0580h
Shield Recharging Field1920h
Recon Detection Device35840.9h

Check the help document for the dictionary if you want to learn more about words used here.


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