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Paragon Legionary VitiminB[XNXX] VitiminB
VS BR 103

KDR: 2.92

Score: 20.2m

Last Seen: Apr 28th, 2019 2:29 AM
- OFFLINE - 626.9 hour(s)

Prestige 1, Battle Rank 100 (103 total) - Vanu Sovereignty on Emerald - Outfit Leader of The Sister Fisters[XNXX] The Sister Fisters
VS outfit on Emerald

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC VE-S Canis Light PPA Orion VS54 SVA-88 NS-15M2 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,639,610 MLG Score: 2110
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.586%28.38%78313118414,6092.790110.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.481%1.262A1.166B**-0.445C--HEAD ++ (~14.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.54B+9.50.336C**24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.318%0.796%1835311942,38717869713.3352342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.312%0.203C++-0.738D-0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.613B+24.50.537B+37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.808%1.1%1225111962,27339514865.75443153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.935A++-0.959D---1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.818B++4.30.659B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.694%2.563%812511921,7953468365.18786214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.991%0.79B++-0.462D0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.7B++160.598B+19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.684%87.075%8123119458843221.35797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.789%0.701B++1.304A-0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+1.80.448B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.212%9.709%8121119610341710.246412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.061B**-0.964D---1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.319C*4.9-0.003C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Sister Fisters[XNXX] The Sister Fisters
VS outfit on Emerald

Members: 2
20.2m527.5%721 (43.3k)632 (37.9k)2.9165927,4489,4113.57178103 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197208624.241%18.77%45503:249

41% Engineer46% Heavy Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 3:14 AMJun 19th, 2017 9:04 AMMay 22nd, 2019 2:43 PM (1d) (PST)Apr 27th, 2019 11:11 PM (26d) (PST)Apr 27th, 2019 10:29 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9922287640.8580.2940.1615.2020.1292110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,54713,67745,870511810312837,916

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
533.5h/22.2d 6,166 5,152 7,311 166.5k 476 1,600 4,119 31.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:5,853
Deaths:1,754
KDR:3.337
Accuracy:27.438% C**
HSR:29.370% C+
Orion VS54
B++
Kills:1,357
Deaths:816
KDR:1.663
Accuracy:24.539% B++
HSR:22.402% C
SVA-88
B++
Kills:1,160
Deaths:467
KDR:2.484
Accuracy:26.707% B++
HSR:30% B++
NS-15M2
B*
Kills:1,160
Deaths:423
KDR:2.742
Accuracy:28.054% B*
HSR:29.828% B+
Flare VE6
B+
Kills:1,159
Deaths:500
KDR:2.318
Accuracy:24.778% B+
HSR:27.610% B+
Pulsar LSW
B++
Kills:1,155
Deaths:572
KDR:2.019
Accuracy:26.488% B++
HSR:21.645% C
Lasher X2
C+
Kills:79
Deaths:32
KDR:2.469
Accuracy:25.384% C+
HSR:3.797% C+
Kills:11,923
Deaths (as Heavy Assault):4,564
Deaths (to Heavy Assaults):2,928
KDR:2.6124
Kill Difference:7,359
Playtime:244.308 hours
Usage:46%
Score:5.953m
Score/min:406
Accuracy (listed only):26.198%
HSR (listed only):23.522%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
A+
Kills:103
Deaths:86
KDR:1.198
Accuracy:54.212% A+
HSR:9.709% D*
Solstice VE3
B++
Kills:92
Deaths:92
KDR:1
Accuracy:26.482% B++
HSR:20.652% C*
Kills:195
Deaths (as Engineer):178
Deaths (to Engineers):1,627
KDR:1.09551
Kill Difference:17
Playtime:218.629 hours
Usage:41%
Score:9.880m
Score/min:753
Accuracy (listed only):40.347%
HSR (listed only):15.180%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:1,402
Deaths:311
KDR:4.508
Accuracy:33.863% B**
HSR:43.081% M
Sirius SX12
A**
Kills:365
Deaths:128
KDR:2.852
Accuracy:37.079% A**
HSR:15.616% C
Eridani SX5-AE
B**
Kills:218
Deaths:162
KDR:1.346
Accuracy:34.659% B**
HSR:19.725% D
H-V45 AE
C++
Kills:205
Deaths:127
KDR:1.614
Accuracy:28.454% C++
HSR:19.024% D--
Thanatos VE70
A+
Kills:103
Deaths:86
KDR:1.198
Accuracy:54.212% A+
HSR:9.709% D*
Kills:2,293
Deaths (as Combat Medic):814
Deaths (to Combat Medics):1,104
KDR:2.81695
Kill Difference:1,479
Playtime:6.351 hours
Usage:1%
Score:0.172m
Score/min:450
Accuracy (listed only):37.654%
HSR (listed only):21.431%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M
Kills:1,402
Deaths:311
KDR:4.508
Accuracy:33.863% B**
HSR:43.081% M
Sirius SX12
A**
Kills:365
Deaths:128
KDR:2.852
Accuracy:37.079% A**
HSR:15.616% C
Eridani SX5-AE
B**
Kills:218
Deaths:162
KDR:1.346
Accuracy:34.659% B**
HSR:19.725% D
Thanatos VE70
A+
Kills:103
Deaths:86
KDR:1.198
Accuracy:54.212% A+
HSR:9.709% D*
Solstice VE3
B++
Kills:92
Deaths:92
KDR:1
Accuracy:26.482% B++
HSR:20.652% C*
Kills:2,180
Deaths (as Light Assault):779
Deaths (to Light Assaults):1,315
KDR:2.79846
Kill Difference:1,401
Playtime:8.604 hours
Usage:2%
Score:0.203m
Score/min:392
Accuracy (listed only):37.259%
HSR (listed only):21.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
M
Kills:1,402
Deaths:311
KDR:4.508
Accuracy:33.863% B**
HSR:43.081% M
NS-44 Commissioner
B+
Kills:430
Deaths:363
KDR:1.185
Accuracy:40.095% B+
HSR:21.395% C+
Sirius SX12
A**
Kills:365
Deaths:128
KDR:2.852
Accuracy:37.079% A**
HSR:15.616% C
Parallax VX3-AE
B*
Kills:299
Deaths:77
KDR:3.883
Accuracy:39.868% C
HSR:86.957% B*
Eridani SX5-AE
B**
Kills:218
Deaths:162
KDR:1.346
Accuracy:34.659% B**
HSR:19.725% D
Ghost
A++
Kills:198
Deaths:43
KDR:4.605
Accuracy:40.489% C*
HSR:85.354% A++
Phaseshift VX-S
B**
Kills:91
Deaths:5
KDR:18.200
Accuracy:37.500% C*
HSR:91.209% B**
Beamer VS3
C*
Kills:53
Deaths:59
KDR:0.898
Accuracy:28.588% C*
HSR:9.434% F
Kills:3,056
Deaths (as Infiltrator):1,148
Deaths (to Infiltrators):1,174
KDR:2.66202
Kill Difference:1,908
Playtime:23.745 hours
Usage:4%
Score:3.359m
Score/min:2,358
Accuracy (listed only):36.518%
HSR (listed only):46.596%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:530
Deaths:191
KDR:2.775
Accuracy:17.148% C-
HSR:19.057% C
Quasar VM1
C+
Kills:339
Deaths:162
KDR:2.093
Accuracy:13.554% C--
HSR:17.994% C+
Blueshift VM5
B+
Kills:218
Deaths:48
KDR:4.542
Accuracy:20.234% C++
HSR:23.395% B+
Nebula VM20
B
Kills:194
Deaths:34
KDR:5.706
Accuracy:16.786% C
HSR:22.165% B
Nebula VM20
B**
Kills:185
Deaths:38
KDR:4.868
Accuracy:16.388% C
HSR:25.405% B**
Kills:1,466
Deaths (as MAX Suit):236.500
Deaths (to MAX Suits):420
KDR:6.19873
Kill Difference:1,229.500
Playtime:29.823 hours
Usage:6%
Score:0.660m
Score/min:369
Accuracy (listed only):16.822%
HSR (listed only):21.603%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,386
V. Kills:40 N/A
Deaths:227
KDR:6.106
Accuracy:50.383% A
KPH:89.300 A+
VKPH:2.600 C
Saron Laser Cannon
A++
Kills:672
V. Kills:408 164%
Deaths:149
KDR:4.510
Accuracy:35.069% B+
KPH:32 A++
VKPH:19.400 A+
Dual Photon Pods
B*
Kills:329
V. Kills:99 329%
Deaths:40
KDR:8.225
Accuracy:68.284% A++
KPH:93.700 B
VKPH:28.200 B*
Photon A2A Missile Pods
B+
Kills:315
V. Kills:150 209%
Deaths:21
KDR:15
Accuracy:79.900% C++
KPH:72.500 B+
VKPH:34.500 C
Kills:2,702 (2,058 + 0)
Deaths:437
KDR:6.183
VKDR:1.595
Vehicle Kills:697
Kill Difference:2,265
Playtime:44.365 hours
Usage:8%
Score:0.889m
Score/min:334
Piloting Accuracy:35.069%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:68
V. Kills:45 148%
Deaths:
KDR:
Accuracy:34.569% C+
KPH:39.900 B+
VKPH:26.400 B+
Kills:68 (0 + 68)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:45
Kill Difference:68
Playtime:1.703 hours
Usage:0%
Score:0.044m
Score/min:434
Piloting Accuracy:N/A%
Gunner Accuracy:34.569%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:62
V. Kills:23 258%
Deaths:9
KDR:6.889
Accuracy:61.236% A*
KPH:56.700 A+
VKPH:21 M++
Kills:62 (62 + 0)
Deaths:9
KDR:6.889
VKDR:2.556
Vehicle Kills:23
Kill Difference:53
Playtime:1.093 hours
Usage:0%
Score:0.035m
Score/min:536
Driving Accuracy:61.236%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,273
V. Kills:1,391 163%
Deaths:213
KDR:10.671
Accuracy:60.808% B*
KPH:37.800 A
VKPH:23.200 A++
Saron HRB
A*
Kills:1,077
V. Kills:588 183%
Deaths:69
KDR:15.609
Accuracy:55.602% A+
KPH:47.100 A*
VKPH:25.700 A
Proton II PPA
A+
Kills:180
V. Kills:12 N/A
Deaths:3
KDR:60
Accuracy:35.067% A++
KPH:100.700 A+
VKPH:6.700 A+
Supernova VPC
B*
Kills:120
V. Kills:22 N/A
Deaths:7
KDR:17.143
Accuracy:57.610% B++
KPH:59.100 B*
VKPH:10.800 B*
Supernova PC
A++
Kills:67
V. Kills:41 160%
Deaths:10
KDR:6.700
Accuracy:58.610% B**
KPH:24.400 C*
VKPH:15 A++
Kills:3,717 (2,460 + 1,257)
Deaths:302
KDR:12.308
VKDR:6.801
Vehicle Kills:2,054
Kill Difference:3,415
Playtime:89.509 hours
Usage:17%
Score:2.377m
Score/min:443
Driving Accuracy:58.610%
Gunner Accuracy:35.067%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:287
V. Kills:5 N/A
Deaths:13
KDR:22.077
Accuracy:44.769% B*
KPH:182.200 A*
VKPH:3.200 D-
Saron HRB-H
A++
Kills:109
V. Kills:55 195%
Deaths:9
KDR:12.111
Accuracy:55.206% C+
KPH:68.800 A++
VKPH:34.700 B**
Kills:396 (0 + 396)
Deaths:22
KDR:18
VKDR:2.727
Vehicle Kills:60
Kill Difference:374
Playtime:3.159 hours
Usage:1%
Score:0.096m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:55.206%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:180
V. Kills:10 N/A
Deaths:3
KDR:60
Accuracy:18.243% C+
KPH:129.200 A++
VKPH:7.200 A+
M12 Kobalt
S
Kills:95
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:17.298% C+
KPH:138.800 A++
VKPH:13.100 S
M20 Basilisk
A
Kills:71
V. Kills:30 229%
Deaths:8
KDR:8.875
Accuracy:44.341% B+
KPH:29.600 B*
VKPH:12.500 A
Kills:346 (0 + 346)
Deaths:11
KDR:31.455
VKDR:4.455
Vehicle Kills:49
Kill Difference:335
Playtime:4.479 hours
Usage:1%
Score:0.173m
Score/min:643
Driving Accuracy:N/A%
Gunner Accuracy:44.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:61
V. Kills:4 N/A
Deaths:1
KDR:61
Accuracy:30.820% C-
KPH:90.800 B+
VKPH:6 C+
Kills:61 (0 + 61)
Deaths:1
KDR:61
VKDR:4
Vehicle Kills:4
Kill Difference:60
Playtime:0.672 hours
Usage:0%
Score:0.025m
Score/min:608
Piloting Accuracy:N/A%
Gunner Accuracy:30.820%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,9115,8531,7543.337C++0.4227.438%C**29.37%C+90.5B*N/A24464.7h9.6B++35B+
Supernova FPC 3,6642,27321310.671B*7.7560.808%B*1.1%D-37.8A23.1A++40460.1h4.3B++7B**
VE-S Canis 1,4121,4023114.508M++1.5933.863%B**43.081%M134.8M++1B++30410.4h7.4A21.7B*
Light PPA 1,4261,3862276.106C*3.1950.383%AN/A89.4A+2.6C28015.5h8.4B++16.7B++
Orion VS54 1,3761,3578161.663C++1.2524.539%B++22.402%C45.5B++N/A23329.8h10.8B++43.8C**
SVA-88 1,1701,1604672.484B+0.4326.707%B++30%B++69.9B**N/A15416.6h10B++37.5B+
NS-15M2 1,1691,1604232.742B++0.1728.054%B*29.828%B+78.9AN/A18014.7h9.4B**33.5B*
Flare VE6 1,1701,1595002.318B**0.6024.778%B+27.61%B+63B*N/A14618.4h8.8B*35.4B+
Pulsar LSW 1,1641,1555722.019B+0.9026.488%B++21.645%C55.5B+N/A20420.8h10.7B++40.5B++
Saron HRB 1,6651,0776915.609A*12.6955.602%A+N/A47A*25.7A56622.9h17.1B++30.7B**
NS Decimator 1,3178876711.322B1.5967.684%B*1.917%C46.2B*22.4B*33419.2h4B+6B++
Saron Laser Cannon 1,0806721494.51B*1.5935.069%B+N/A32A++19.4A+27621h61.2B**174.6B**
Blueshift VM5 5385301912.775C*0.1417.148%C-19.057%C35.8C*N/A10514.8h14.7B+86C++
NS-44 Commissioner 4334303631.185C*1.7340.095%B+21.395%C+35.8C++N/A49612h2.9B**7.3B*
Sirius SX12 3673651282.852A+0.0637.079%A**15.616%C107.4SN/A30713.4h10.6B**28.6B**
Quasar VM1 3423391622.093B0.8213.554%C--17.994%C+30B+N/A8711.3h11.5B**84.7C**
Dual Photon Pods 428329408.225B5.3168.284%A++N/A94B28.3B*5553.5h17.3B++25.4B*
Photon A2A Missile Pods 4653152115A**12.0879.9%C++N/A73.3B+34.9C6264.3h5.6A6.9A++
Parallax VX3-AE 301299773.883C+0.9739.868%C86.957%B*54.4C*N/A1415.5h1.6B*4B+
Proton II PPA-H 2922871322.077B*19.1644.769%B*N/A179.4A*3.1D-4251.6h7.3B*16.3B*
C-4 325253882.875B**0.0426.534%C*N/A105.4B+30C++9332.4h0.7A+2.6A
Frag Grenade 2392381238N/A235.0854.268%AN/A595B+2.5D19840.4h3.3B+6.1B++
Eridani SX5-AE 2232181621.346C1.5734.659%B**19.725%D14.7D--N/A33614.8h14.5D-41.9C+
Blueshift VM5 222218484.542B*1.6320.234%C++23.395%B+42.7B++N/A1885.1h17.2C+85.2C++
H-V45 AE 2072051271.614C+1.3028.454%C++19.024%D--46.6C+N/A1484.4h11.7C*41.1C**
Ghost 198198434.605B++1.6940.489%C*85.354%A++61.9B**N/A1883.2h1.9B++4.8B+
Nebula VM20 197194345.706A++2.7916.786%C22.165%B49.7B**N/A1223.9h13.2B**78.5B+
Damascus Edge 1911905,5320.034C+2.8821.005%D9.474%C*0.9C+N/A67210.7h1.8B+8.8C*
Nebula VM20 188185384.868A1.9516.388%C25.405%B**45.1B++N/A1144.1h14.1B+86C**
Proton II PPA 192180360M57.0835.067%A++N/A100A+6.7A+2811.8h10C+28.4B++
M12 Kobalt 190180360M**57.0818.243%C+17.222%C+128.6A++7.1A+8321.4h11.8A64.9B++
Supernova VPC 142120717.143B+14.2357.61%B++N/A60B*11B**4672h3.4C+5.9B
Lancer VS22 191110432.558A*0.3668.821%B**N/A23.4A17.2B++2424.7h12.7B+18.4B++
Saron HRB-H 164109912.111A+9.1955.206%C+N/A68.1A++34.4B**5881.6h15.5B**28B**
Thanatos VE70 104103861.198B1.7254.212%A+9.709%D*20.6CN/A925h4.9C++9B++
M12 Kobalt 10495195M**92.0817.298%C+11.579%D**135.7A++12.9S12210.7h13.1B**75.9B+
Solstice VE3 9892921C**1.9226.482%B++20.652%C*15.1C1A*1226.1h13.1B+49.3B+
Phaseshift VX-S 9191518.2S15.2837.5%C*91.209%B**47.9B**N/A1511.9h1.8B*4.9B++
Lasher X2 8379322.469A*0.4525.384%C+3.797%C+41.6B+2.1A+1551.9h22.4C-88.1C+
M20 Basilisk 1017188.875M++5.9644.341%B+9.859%A++29.6B*12.5A3662.4h59.1B*133.3B**
AP30 Shredder 11368168S65.0834.569%C+4.412%A++40B+26.5B+4331.7h147D*425.3D-
Supernova PC 10867106.7C**3.7858.61%B**N/A24.8C*15.2A++3442.7h5.5C+9.4B+
C75 Viper 856296.889B+3.9761.236%A*N/A56.4A+20.9M++5351.1h13.6C++22.2B*
CAS 14-E 6561161M*58.0830.82%C-N/A87.1B+5.7C+6070.7h20.6B*67B++
Tank Mine 966078.571M++5.65113.853%SN/A200A*120A++25780.3h4.4T*3.9A
Beamer VS3 5653590.898C*2.0228.588%C*9.434%F17.1C-1B+803.1h9.5C++33.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon317660.9h
Nano-Armor Kit103265,34525.8h
Medical Applicator1912,2151h
Restoration Kit121630.5h
Spitfire Auto-Turret2600.2h
Ammunition Package131730.6h
Medical Kit1,1746,40014.9h
Anti-Infantry MANA Turret21100.3h
Shield Recharging Field1920h
Recon Detection Device35680.9h

Check the help document for the dictionary if you want to learn more about words used here.


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