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Executor VitiminC[USPS] VitiminC
NC BR 159

KDR: 2.25

Score: 60.4m

Last Seen: Sep 16th, 2019 11:01 PM
- OFFLINE - 126.8 hour(s)

Prestige 1, Battle Rank 100 (159 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 22
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor AF-34 Mattock AF-34 Mattock LA39 Bruiser AF-4 Cyclone C-4 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,190,952 MLG Score: 952
Fun Score: N/A
Cheeseburgers Flipped: 1176TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.851%20.423%56929118534,0061.375870.87

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.567%1.303A-0.061C+-1.952F-HEAD ++ (~6.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.538B+9.60.33C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.766%0.581%674612084,47497019074.61237234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.8%0.462B+-0.977D--0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.544B+300.421B41.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.759%1.633%7756120810,288212567964.83914151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.889%0.482B+-0.595D1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.653B+6.30.509B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.359%7.325%4771412006,567189720883.45996314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.786%0.299C*0.695B+1.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.575B+200.498B+30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.899%83.962%477512094,7701715182.78134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.008%0.741B++1.095B**0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.536B+1.80.424B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.265%9.673%477212125,5001643703.3455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.059%1.886A++-0.987D--1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.762B++20.586B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 22
60.4m341.8%421 (25.3k)371 (22.3k)2.2454101,84745,3582.62586159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214780522.227%14.306%31803:3532

39% Engineer20% Heavy Assault21% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2015 2:02 AMFeb 28th, 2018 4:47 AMSep 20th, 2019 4:41 AM (2d) (PST)Sep 16th, 2019 7:57 PM (5d) (PST)Sep 16th, 2019 7:01 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7972085890.6260.2790.0902.5440.118952

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,82412,50735,31738175153722,274

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2711.7h/113d 17,257 14,570 35,725 413.9k 2,417 7,616 19,241 129.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:6,962
Deaths:3,413
KDR:2.040
Accuracy:27.664% B+
HSR:24.490% C+
NC6A GODSAW
B++
Kills:1,919
Deaths:944
KDR:2.033
Accuracy:32.778% B++
HSR:27.150% C+
NS-15M2
C
Kills:1,454
Deaths:1,143
KDR:1.272
Accuracy:20.780% D
HSR:22.834% C
NS-15M AE
B**
Kills:1,239
Deaths:588
KDR:2.107
Accuracy:25.637% C+
HSR:36.643% B**
GD-22S
C
Kills:1,159
Deaths:788
KDR:1.471
Accuracy:21.417% C
HSR:16.652% D--
EM6
B++
Kills:1,155
Deaths:715
KDR:1.615
Accuracy:25.796% B++
HSR:20.087% D
NC6 Gauss SAW
C*
Kills:1,153
Deaths:812
KDR:1.420
Accuracy:21.212% C*
HSR:17.606% D--
MGR-L1 Promise
B+
Kills:174
Deaths:81
KDR:2.148
Accuracy:24.558% C++
HSR:28.736% B+
Kills:15,215
Deaths (as Heavy Assault):8,484
Deaths (to Heavy Assaults):13,103
KDR:1.79338
Kill Difference:6,731
Playtime:538.408 hours
Usage:20%
Score:14.159m
Score/min:438
Accuracy (listed only):24.980%
HSR (listed only):24.275%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B++
Kills:5,129
Deaths:4,008
KDR:1.280
Accuracy:69.028% B++
HSR:9.846% D-
AF-19 Mercenary
B*
Kills:1,504
Deaths:1,438
KDR:1.046
Accuracy:26.602% B*
HSR:13.564% D**
AF-4A Bandit
A
Kills:1,164
Deaths:653
KDR:1.783
Accuracy:31.005% A
HSR:23.711% C++
GD-7F
B**
Kills:1,158
Deaths:871
KDR:1.330
Accuracy:30.402% B**
HSR:17.530% C-
NS-11C
B++
Kills:1,152
Deaths:719
KDR:1.602
Accuracy:27.672% B++
HSR:15.799% D
AC-X11
A
Kills:1,143
Deaths:1,167
KDR:0.979
Accuracy:31.411% A
HSR:13.211% F
Mauler S6
B+
Kills:371
Deaths:363
KDR:1.022
Accuracy:46.235% B+
HSR:7.278% F
NS Baron G5
A
Kills:220
Deaths:230
KDR:0.957
Accuracy:56.433% A
HSR:7.273% F
Warden
C*
Kills:113
Deaths:112
KDR:1.009
Accuracy:28.383% C*
HSR:17.699% D--
19A Fortuna
C+
Kills:109
Deaths:126
KDR:0.865
Accuracy:26.564% C+
HSR:15.596% D--
Kills:12,063
Deaths (as Engineer):9,687
Deaths (to Engineers):8,912
KDR:1.24528
Kill Difference:2,376
Playtime:1,057.043 hours
Usage:39%
Score:25.945m
Score/min:409
Accuracy (listed only):37.373%
HSR (listed only):14.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B++
Kills:5,129
Deaths:4,008
KDR:1.280
Accuracy:69.028% B++
HSR:9.846% D-
AF-4 Cyclone
C*
Kills:4,446
Deaths:4,048
KDR:1.098
Accuracy:26.697% C*
HSR:11.853% D--
AF-4AE Cyclone
C+
Kills:1,783
Deaths:899
KDR:1.983
Accuracy:29.305% C+
HSR:23.388% C
AF-19 Mercenary
B*
Kills:1,504
Deaths:1,438
KDR:1.046
Accuracy:26.602% B*
HSR:13.564% D**
AF-4A Bandit
A
Kills:1,164
Deaths:653
KDR:1.783
Accuracy:31.005% A
HSR:23.711% C++
GD-7F
B**
Kills:1,158
Deaths:871
KDR:1.330
Accuracy:30.402% B**
HSR:17.530% C-
NS-11C
B++
Kills:1,152
Deaths:719
KDR:1.602
Accuracy:27.672% B++
HSR:15.799% D
AC-X11
A
Kills:1,143
Deaths:1,167
KDR:0.979
Accuracy:31.411% A
HSR:13.211% F
Mauler S6
B+
Kills:371
Deaths:363
KDR:1.022
Accuracy:46.235% B+
HSR:7.278% F
MGR-S1 Gladius
A
Kills:294
Deaths:101
KDR:2.911
Accuracy:32.287% B**
HSR:31.633% A
NS Baron G5
A
Kills:220
Deaths:230
KDR:0.957
Accuracy:56.433% A
HSR:7.273% F
19A Fortuna
C+
Kills:109
Deaths:126
KDR:0.865
Accuracy:26.564% C+
HSR:15.596% D--
Kills:18,473
Deaths (as Light Assault):14,623
Deaths (to Light Assaults):7,077
KDR:1.26328
Kill Difference:3,850
Playtime:299.564 hours
Usage:11%
Score:6.091m
Score/min:339
Accuracy (listed only):36.137%
HSR (listed only):15.890%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B++
Kills:5,129
Deaths:4,008
KDR:1.280
Accuracy:69.028% B++
HSR:9.846% D-
AF-4 Cyclone
C*
Kills:4,446
Deaths:4,048
KDR:1.098
Accuracy:26.697% C*
HSR:11.853% D--
AF-4AE Cyclone
C+
Kills:1,783
Deaths:899
KDR:1.983
Accuracy:29.305% C+
HSR:23.388% C
GR-22AE
B**
Kills:1,172
Deaths:412
KDR:2.845
Accuracy:32.762% B**
HSR:29.010% B+
Mauler S6
B+
Kills:371
Deaths:363
KDR:1.022
Accuracy:46.235% B+
HSR:7.278% F
MGR-S1 Gladius
A
Kills:294
Deaths:101
KDR:2.911
Accuracy:32.287% B**
HSR:31.633% A
Reaper DMR
C
Kills:242
Deaths:221
KDR:1.095
Accuracy:24.346% C
HSR:23.141% C
Carnage AR
C+
Kills:221
Deaths:174
KDR:1.270
Accuracy:24.968% C+
HSR:16.742% D
NS Baron G5
A
Kills:220
Deaths:230
KDR:0.957
Accuracy:56.433% A
HSR:7.273% F
NC1 Gauss Rifle
B+
Kills:76
Deaths:86
KDR:0.884
Accuracy:25.741% B+
HSR:23.684% B
Kills:13,954
Deaths (as Combat Medic):10,542
Deaths (to Combat Medics):4,440
KDR:1.32366
Kill Difference:3,412
Playtime:88.608 hours
Usage:3%
Score:1.906m
Score/min:359
Accuracy (listed only):36.780%
HSR (listed only):18.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:4,446
Deaths:4,048
KDR:1.098
Accuracy:26.697% C*
HSR:11.853% D--
NS-44 Commissioner
B
Kills:2,242
Deaths:2,488
KDR:0.901
Accuracy:39.100% B
HSR:13.916% D*
AF-4AE Cyclone
C+
Kills:1,783
Deaths:899
KDR:1.983
Accuracy:29.305% C+
HSR:23.388% C
SAS-R
B*
Kills:1,350
Deaths:512
KDR:2.637
Accuracy:40.949% B
HSR:77.333% B*
EM4 Longshot
A+
Kills:1,243
Deaths:191
KDR:6.508
Accuracy:44.724% B*
HSR:89.381% A+
EM4-AE Longshot
B**
Kills:1,163
Deaths:166
KDR:7.006
Accuracy:38.109% C--
HSR:87.016% B**
LA8 Rebel
A*
Kills:1,104
Deaths:1,126
KDR:0.980
Accuracy:46.939% A*
HSR:18.116% C-
AF-8 RailJack
B*
Kills:895
Deaths:183
KDR:4.891
Accuracy:38.241% C*
HSR:83.129% B*
MGR-S1 Gladius
A
Kills:294
Deaths:101
KDR:2.911
Accuracy:32.287% B**
HSR:31.633% A
NS-61 Emissary
A++
Kills:258
Deaths:151
KDR:1.709
Accuracy:39.811% A++
HSR:23.643% A
NS-AM7 AE/NC Archer
B+
Kills:223
Deaths:291
KDR:0.766
Accuracy:63.571% B+
HSR:11.659% D
Impetus
A++
Kills:186
Deaths:54
KDR:3.444
Accuracy:41.597% A
HSR:40.860% A++
NC08 Mag-Scatter
B++
Kills:153
Deaths:115
KDR:1.330
Accuracy:59.405% B++
HSR:18.301% B+
NS-357 Underboss
B++
Kills:133
Deaths:131
KDR:1.015
Accuracy:41.877% B++
HSR:20.301% C+
NC14 Bolt Driver
B+
Kills:119
Deaths:80
KDR:1.488
Accuracy:28.471% D--
HSR:78.992% B+
NS-44P Commissioner
C
Kills:68
Deaths:84
KDR:0.810
Accuracy:38.436% C
HSR:17.647% D-
Kills:15,660
Deaths (as Infiltrator):10,620
Deaths (to Infiltrators):6,083
KDR:1.47458
Kill Difference:5,040
Playtime:575.004 hours
Usage:21%
Score:7.921m
Score/min:230
Accuracy (listed only):40.595%
HSR (listed only):40.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:5,556
Deaths:831
KDR:6.686
Accuracy:46.839% B**
HSR:12.851% D*
AF-34 Mattock
A
Kills:5,451
Deaths:833
KDR:6.544
Accuracy:45.303% A
HSR:12.988% D-
NCM1 Scattercannon
C*
Kills:1,169
Deaths:316
KDR:3.699
Accuracy:39.367% C*
HSR:11.548% D--
NCM1 Scattercannon
B+
Kills:1,167
Deaths:368
KDR:3.171
Accuracy:43.721% B+
HSR:13.710% C-
NCM3 Raven
B++
Kills:78
Deaths:55
KDR:1.418
Accuracy:45.144% B++
HSR:2.564% C+
AF-41 Hacksaw
A+
Kills:75
Deaths:10
KDR:7.500
Accuracy:49.223% A+
HSR:16% C*
NCM3 Raven
B++
Kills:71
Deaths:55
KDR:1.291
Accuracy:45.005% B++
HSR:0% F-
AF-41 Hacksaw
A++
Kills:61
Deaths:14
KDR:4.357
Accuracy:47.958% A++
HSR:19.672% A+
Kills:13,628
Deaths (as MAX Suit):1,241
Deaths (to MAX Suits):2,109
KDR:10.98147
Kill Difference:12,387
Playtime:147.341 hours
Usage:5%
Score:4.380m
Score/min:495
Accuracy (listed only):45.320%
HSR (listed only):11.167%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:1,677
V. Kills:76 N/A
Deaths:103
KDR:16.282
Accuracy:60.408% B++
KPH:133.700 A**
VKPH:6.100 B+
Breaker Rocket Pods
B**
Kills:1,091
V. Kills:173 N/A
Deaths:143
KDR:7.629
Accuracy:57.026% B**
KPH:87.300 C+
VKPH:13.800 C+
M20 Mustang
C+
Kills:636
V. Kills:506 125%
Deaths:375
KDR:1.696
Accuracy:33.692% B+
KPH:12.100 C+
VKPH:9.600 C+
Vortek Rotary
A*
Kills:398
V. Kills:204 194%
Deaths:45
KDR:8.844
Accuracy:35.065% B++
KPH:44 A*
VKPH:22.600 A+
Tomcat A2AM Pods
B*
Kills:267
V. Kills:134 198%
Deaths:9
KDR:29.667
Accuracy:82.332% B+
KPH:90.800 B*
VKPH:45.600 C++
M20 Kestrel
B+
Kills:97
V. Kills:54 176%
Deaths:14
KDR:6.929
Accuracy:32.534% B+
KPH:27.500 B+
VKPH:15.300 C++
Coyote Missiles
B++
Kills:77
V. Kills:41 183%
Deaths:7
KDR:11
Accuracy:57.801% B++
KPH:63.900 B+
VKPH:34 B+
Kills:4,243 (2,808 + 0)
Deaths:696
KDR:6.096
VKDR:1.707
Vehicle Kills:1,188
Kill Difference:3,547
Playtime:94.286 hours
Usage:3%
Score:1.481m
Score/min:262
Piloting Accuracy:32.534%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:612
V. Kills:765 80%
Deaths:330
KDR:1.855
Accuracy:60.455% A+
KPH:11 B++
VKPH:13.800 A++
L105 Zephyr
A
Kills:109
V. Kills:15 N/A
Deaths:4
KDR:27.250
Accuracy:52.603% A
KPH:80.200 B**
VKPH:11 B+
C150 Dalton
M**
Kills:96
V. Kills:147 65%
Deaths:20
KDR:4.800
Accuracy:33.226% D
KPH:46.700 B*
VKPH:71.500 M**
L-30R Vektor
C
Kills:60
V. Kills:49 120%
Deaths:62
KDR:0.968
Accuracy:34.999% C
KPH:5.200 D
VKPH:4.300 C
Dual-75 Duster
B++
Kills:59
V. Kills: N/A
Deaths:1
KDR:59
Accuracy:44.753% B++
KPH:78.700 C*
VKPH:0 F
L-24R Spur
M**
Kills:54
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:36.696% C
KPH:99.500 M**
VKPH:3.700 B**
Kills:990 (726 + 264)
Deaths:417
KDR:2.374
VKDR:2.345
Vehicle Kills:978
Kill Difference:573
Playtime:71.724 hours
Usage:3%
Score:0.626m
Score/min:146
Piloting Accuracy:36.696%
Gunner Accuracy:44.753%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:746
V. Kills:86 N/A
Deaths:23
KDR:32.435
Accuracy:52.465% B+
KPH:130.400 M*
VKPH:15 A++
Skyguard
A*
Kills:232
V. Kills:170 136%
Deaths:41
KDR:5.659
Accuracy:33.378% B++
KPH:23.200 A
VKPH:17 A*
L100 Python AP
A
Kills:202
V. Kills:117 171%
Deaths:25
KDR:8.080
Accuracy:67.250% A+
KPH:44.300 B*
VKPH:25.700 A
C75 Viper
A++
Kills:170
V. Kills:54 309%
Deaths:19
KDR:8.947
Accuracy:57.734% A*
KPH:53.600 A
VKPH:17 A++
L100 Python HEAT
A
Kills:127
V. Kills:56 223%
Deaths:30
KDR:4.233
Accuracy:68.192% A++
KPH:39.800 B+
VKPH:17.600 A
Kills:1,477 (1,477 + 0)
Deaths:138
KDR:10.703
VKDR:3.500
Vehicle Kills:483
Kill Difference:1,339
Playtime:26.626 hours
Usage:1%
Score:0.663m
Score/min:415
Driving Accuracy:68.192%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:9,062
V. Kills:6,134 148%
Deaths:937
KDR:9.671
Accuracy:56.735% B*
KPH:33.800 B*
VKPH:22.900 A++
Enforcer ML85
A++
Kills:995
V. Kills:856 116%
Deaths:79
KDR:12.595
Accuracy:56.607% A++
KPH:30.300 B*
VKPH:26.100 A++
Titan-150 HESH
A
Kills:487
V. Kills:80 N/A
Deaths:22
KDR:22.136
Accuracy:51.094% B+
KPH:62.400 A
VKPH:10.200 B+
Titan-150 HEAT
C--
Kills:178
V. Kills:99 178%
Deaths:65
KDR:2.738
Accuracy:42.377% C--
KPH:12.900 D-
VKPH:7.200 C--
E540 Halberd
A
Kills:140
V. Kills:78 177%
Deaths:21
KDR:6.667
Accuracy:50.821% B*
KPH:37.900 B*
VKPH:21.100 A
M12 Kobalt
B**
Kills:139
V. Kills:2 N/A
Deaths:3
KDR:46.333
Accuracy:15.256% C*
KPH:99.600 B**
VKPH:1.400 C-
M96 Mjolnir
B+
Kills:80
V. Kills:55 143%
Deaths:10
KDR:8
Accuracy:38.949% C*
KPH:38.800 B
VKPH:26.700 B+
Kills:11,081 (9,727 + 1,354)
Deaths:1,137
KDR:9.746
VKDR:6.424
Vehicle Kills:7,304
Kill Difference:9,944
Playtime:329.415 hours
Usage:12%
Score:6.623m
Score/min:335
Driving Accuracy:42.377%
Gunner Accuracy:38.949%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:1,773
V. Kills:61 N/A
Deaths:82
KDR:21.622
Accuracy:55.870% B+
KPH:239.800 A**
VKPH:8.300 C++
E540 Halberd-H
A++
Kills:259
V. Kills:144 179%
Deaths:15
KDR:17.267
Accuracy:65.379% B**
KPH:61.900 B**
VKPH:34.400 A++
M12 Kobalt-H
A
Kills:194
V. Kills:13 N/A
Deaths:2
KDR:97
Accuracy:29.213% A+
KPH:118.700 C++
VKPH:8 A
M96 Mjolnir-H
B**
Kills:168
V. Kills:123 135%
Deaths:20
KDR:8.400
Accuracy:51.664% C**
KPH:62.600 B++
VKPH:45.800 B**
G40-F Ranger
B*
Kills:67
V. Kills:81 82%
Deaths:4
KDR:16.750
Accuracy:37.578% B++
KPH:23.100 D
VKPH:28 B*
Kills:2,461 (0 + 2,461)
Deaths:123
KDR:20.008
VKDR:3.431
Vehicle Kills:422
Kill Difference:2,338
Playtime:18.793 hours
Usage:1%
Score:0.616m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:37.578%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,195
V. Kills:22 N/A
Deaths:53
KDR:22.547
Accuracy:20.794% B+
KPH:108.200 A
VKPH:2 C
M40 Fury
B**
Kills:876
V. Kills:185 471%
Deaths:99
KDR:8.848
Accuracy:60.477% M+
KPH:69.900 B**
VKPH:14.800 B**
M40 Fury
B++
Kills:598
V. Kills:140 424%
Deaths:77
KDR:7.766
Accuracy:65.655% M*
KPH:63.300 B+
VKPH:14.800 B++
M12 Kobalt
B*
Kills:222
V. Kills:9 N/A
Deaths:4
KDR:55.500
Accuracy:22.985% B**
KPH:97.400 B*
VKPH:3.900 B*
M20 Basilisk
B++
Kills:158
V. Kills:61 255%
Deaths:51
KDR:3.098
Accuracy:41.162% B+
KPH:24.600 B+
VKPH:9.500 B++
M60-G Bulldog
B**
Kills:71
V. Kills:10 N/A
Deaths:23
KDR:3.087
Accuracy:40.580% B++
KPH:47.900 B**
VKPH:6.700 C*
M20 Basilisk
A++
Kills:70
V. Kills:37 184%
Deaths:21
KDR:3.333
Accuracy:46.103% B*
KPH:30.500 B*
VKPH:16.100 A++
G30 Walker
B**
Kills:69
V. Kills:32 209%
Deaths:7
KDR:9.857
Accuracy:36.094% B**
KPH:24.800 B**
VKPH:11.500 B
G30 Walker
B*
Kills:67
V. Kills:30 216%
Deaths:8
KDR:8.375
Accuracy:36.468% B*
KPH:25 B*
VKPH:11.200 C*
M60-G Bulldog
B+
Kills:66
V. Kills:12 N/A
Deaths:2
KDR:33
Accuracy:42.611% B+
KPH:43.500 C*
VKPH:7.900 C+
G40-F Ranger
B*
Kills:64
V. Kills:47 133%
Deaths:9
KDR:7.111
Accuracy:39.052% B++
KPH:28.600 B++
VKPH:21 B*
Kills:3,456 (0 + 3,456)
Deaths:354
KDR:9.763
VKDR:1.653
Vehicle Kills:585
Kill Difference:3,102
Playtime:54.741 hours
Usage:2%
Score:1.135m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:39.052%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 15,1969,0629379.671B+7.4356.735%B*1.6%D33.8B*22.9A++297267.8h4.2B7.4B++
LA1 Anchor 7,0376,9623,4132.04C+0.2127.664%B+24.49%C+59.7B+N/A150116.7h9.1B+32.7B+
AF-34 Mattock 5,6055,5568316.686A4.4446.839%B**12.851%D*60.2B**N/A17992.3h6.7C++14.3B++
AF-34 Mattock 5,4995,4518336.544B**4.3045.303%A12.988%D-58.9B**N/A17792.6h6.6C+14.7B+
LA39 Bruiser 5,1945,1294,0081.28C++0.9769.028%B++9.846%D-52.9B+N/A12696.9h1.8B**2.7B++
AF-4 Cyclone 4,5094,4464,0481.098C+1.1526.697%C*11.853%D--31.8C+N/A83139.7h10.2B+38.3B
C-4 4,4042,7411,1282.43B++0.1820.971%D-N/A72.3C43.9B**63037.9h1.1B*5.3B
NS-44 Commissioner 2,3062,2422,4880.901C+1.3439.1%B13.916%D*19.7DN/A54113.7h4C+10.1B
C-4 ARX 2,8012,0147502.685B0.4424.499%DN/A102.2C39.9C**62719.7h0.9B**3.5B*
NC6A GODSAW 1,9521,9199442.033C+0.2132.778%B++27.15%C+51.6CN/A12637.2h13.5C41.1C
AF-4AE Cyclone 1,8021,7838991.983B0.2629.305%C+23.388%C53.7C+N/A12333.2h8.5B+29B+
C85 Canister-H 1,8341,7738221.622B*19.3855.87%B+9.193%C--239.6A**8.2C++5777.4h3.6B**6.4B**
M30 Mustang AH 1,7531,67710316.282A+14.0460.408%B++N/A134.2A**6.1B+41612.5h4.7B++7.7B++
NC05 Jackhammer 1,6441,6279361.738B+0.5151.016%B*13.522%C68.4B**N/A18123.8h3.9B*7.7B++
AF-19 Mercenary 1,5331,5041,4381.046C**1.2026.602%B*13.564%D**27B+N/A9455.7h10.7B++40.3B++
NS-15M2 1,4731,4541,1431.272C+0.9720.78%D22.834%C39.4C+N/A10336.9h12C**57.8C++
SAS-R 1,3531,3505122.637C+0.3940.949%B77.333%B*48.6B+N/A12127.8h1.9B++4.6B++
Bouncing Betty 1,2831,2824382.927C0.6849.388%B++N/A102.6C-N/A50412.5h1.5A3A
EM4 Longshot 1,2491,2431916.508B**4.2644.724%B*89.381%A+41B+N/A9330.3h1.7B*3.7B*
NS-15M AE 1,2481,2395882.107C+0.1425.637%C+36.643%B**69.2B+N/A15617.9h9.8B++38.4B+
M12 Kobalt 1,2171,1955322.547B*20.3020.794%B+16.904%C108.6A2C30111h14.3B**68.8B++
GR-22AE 1,1881,1724122.845B++0.6032.762%B**29.01%B+90.2A1.2B**19713h9.9B*30.3B*
NCM1 Scattercannon 1,1801,1693163.699B++1.4539.367%C*11.548%D--48.9B*N/A12723.9h5.2B+13.2B++
NCM1 Scattercannon 1,1761,1673683.171B*0.9343.721%B+13.71%C-44.4A++N/A12626.3h6B*13.8B++
AF-4A Bandit 1,1801,1646531.783B+0.4631.005%A23.711%C++33C+N/A24635.3h9.6B+31.1B++
EM4-AE Longshot 1,1661,1631667.006B**4.7638.109%C--87.016%B**56.7C**N/A13320.5h1.8B+4.6C*
The Slasher 1,1631,1633,6160.322S1.9223.841%D7.051%C-7.2B++N/A7161.5h1.2A5.2C++
GD-22S 1,1791,1597881.471C+0.7721.417%C16.652%D--49.5B+N/A13923.4h10.1B+47C**
GD-7F 1,1711,1588711.33C**0.9230.402%B**17.53%C-39.4B+N/A10929.4h10.8B*35.6B++
EM6 1,1731,1557151.615C++0.6325.796%B++20.087%D50.2BN/A17123h10.1B+39.3B+
NC6 Gauss SAW 1,1711,1538121.42C**0.8321.212%C*17.606%D--45.4B++N/A21325.4h8.7B+41.1B+
NS-11C 1,1721,1527191.602B++0.6427.672%B++15.799%D37.5B+N/A8630.7h11B*39.8B++
AC-X11 1,1811,1431,1670.979C+1.2731.411%A13.211%F24.3C+N/A7447h10.8C+34.3B+
LA8 Rebel 1,1151,1041,1260.98C++1.2746.939%A*18.116%C-11.1D-N/A3099.6h6.3C*13.5B++
Breaker Rocket Pods 1,2641,0911437.629C++5.3857.026%B**N/A87.3C+13.8C+34512.5h12.4B++21.8B++
Tank Mine 2,0911,0633003.543B+1.3044.699%B*N/A115.5C*111.7A++13109.2h2.3D5.1B++
Enforcer ML85 1,8519957912.595A++10.3556.607%A++N/A30.3B*26.1A++45132.8h12.9C+22.8B*
AF-8 RailJack 9018951834.891B*2.6538.241%C*83.129%B*35.7B*N/A8625.1h2B++5.3B+
M40 Fury 1,061876998.848B+6.6060.477%M+1.484%C70.1B**14.8B**34912.5h24.4F40.3C++
NS Decimator 1,3618669830.881C+1.3659.546%C+3.233%B*27.3C--15.6C+101531.7h5.4C9C
L100 Python HESH 8327462332.435A*30.1952.465%B+N/A130.9M*15.1A++4875.7h2.2B**4.2B**
Shrike 9757066401.103B++1.1461.744%B+4.391%B**40.1A15.3B+45117.6h4.2A6.8A
Carver 6716702,2700.295B+1.9540.17%B**11.94%D5.1C+N/A14131.6h1.3B3.2B+
M20 Mustang 1,1426363751.696C+0.5533.692%B+N/A12.1C+9.6C+15852.5h93.6B277.9B+
CAS30 Tank Buster 1,3776123301.855B+0.3960.455%A+N/A11B++13.8A++12255.5h60.2C+99.6B
Frag Grenade 6116071607N/A604.7556.479%A+N/A758.8A5D23050.8h2.8B**4.9B**
M40 Fury 738598777.766C++5.5265.655%M*1.171%D63.6B+14.9B++3399.4h34.8T-53.1D
Titan-150 HESH 5674872222.136B**19.8951.094%B+1.643%C+62.4A10.3B+3397.8h2.8B++5.4B++
Mag-Cutter 47547412,3270.038B+2.2144.829%A1.055%D-0.9B+N/A2504.8h2.2B+4.9C*
Auraxium Slasher 4244249,9510.043C+2.2030.757%C+9.906%C++1.2CN/A3365h1.8B++5.9B+
Vortek Rotary 602398458.844M+6.6035.065%B++N/A44.2A*22.7A+3499h32.5B**92.6B**
Mauler S6 3763713631.022C++1.2246.235%B+7.278%F28.1C+N/A11313.2h4.5B+9.7B+
NSX Masamune 5343653321.099B+1.1561.911%B+1.096%D35.8B16.6C**28610.2h8.2B++13.3B++
MGR-S1 Gladius 2962941012.911B**0.6732.287%B**31.633%A81.7A++N/A5753.6h5.8A18B**
Tomcat A2AM Pods 401267929.667S27.4282.332%B+N/A92.1B**46.2C++8232.9h6.9B++8.4B**
Hawk GD-68 551266952.8M**0.5572.351%A+1.128%D--38.6M+41.3S2746.9h3.7A*5.2A++
AF-22 Crow 1,0262641222U19.7593.703%M**N/A155.3U448.2U8911.7h3.8A++4A*
E540 Halberd-H 4032591517.267A15.0265.379%B**N/A61.7B**34.3A++5024.2h8D12.2C+
NS-61 Emissary 2592581511.709A0.5439.811%A++23.643%A17C-N/A5315.2h12.4B31.2B*
Spear Anti-Vehicle Phalanx Turret 934254435.907C+3.6668.245%M5.512%B*36.3C+97.1S5137h19.7F**28.9D
Reaper DMR 2462422211.095C+1.1524.346%C23.141%C26.6CN/A959.1h11.5D47.4C
Skyguard 402232415.659B**3.4133.378%B++N/A23.2A17A*28610h94.3B++282.4B*
NS-AM7 AE/NC Archer 3132232910.766C+1.4863.571%B+11.659%D8.5C3.4C+6126.1h15.1C++23.8C*
M12 Kobalt 231222455.5S53.2522.985%B**14.414%D--96.5B++3.9B*4162.3h16.6B+72.1B+
Carnage AR 2252211741.27C+0.9824.968%C+16.742%D42.5B+N/A1465.2h10.6B**42.6B++
NS Baron G5 2242202300.957C+1.2956.433%A7.273%F34.4C+N/A916.4h4.1B+7.3C++
Auraxium Mag-Cutter 2142147,4990.029C+2.2220.423%D2.804%D0.7CN/A2292.7h1.7B++8.2C*
L100 Python AP 319202258.08B+5.8367.25%A+1.485%D43.9B*25.4B**4844.6h6.7C9.9C**
M12 Kobalt-H 207194297S94.7529.213%A+9.794%D**121.3C++8.1A2671.6h16.4C+56.3B+
Impetus 186186543.444B*1.2041.597%A40.86%A++71.5AN/A1792.6h3.7B**9B*
Titan-150 HEAT 277178652.738C0.4942.377%C--3.371%B12.9D-7.2C--15113.8h7.2D--17.1D*
MGR-L1 Promise 180174812.148B++0.1024.558%C++28.736%B+51.2B1.8A++1843.4h12.9B+52.6B+
C75 Viper 224170198.947B**6.7057.734%A*N/A53.1A16.9A++6123.2h13C++22.5B*
M96 Mjolnir-H 291168208.4A+6.1551.664%C**N/A62.2B++45.6B**8952.7h33.4B+64.6B+
M20 Basilisk 219158513.098C++0.8541.162%B+3.165%D--24.7B+9.5B++4016.4h93.6C++227.5B
NC08 Mag-Scatter 1531531151.33C++0.9259.405%B++18.301%B+39.2C**N/A1053.9h3.3B*5.5B*
E540 Halberd 218140216.667C+4.4250.821%B*1.429%D-37.8B*21.1A22183.7h4.9B++9.6B*
M12 Kobalt 141139346.333M44.0915.256%C*15.108%C+99.3B**1.4C-2591.4h12.6B**82.7B*
Orbital Strike Uplink 1581341134N/A131.75547.619%UN/A1340U240U201770.1h0.9T*0.2T*
NS-357 Underboss 1341331311.015C+1.2341.877%B++20.301%C+23.8DN/A735.6h3.6B++8.7B++
L100 Python HEAT 183127304.233C+1.9968.192%A++3.937%B**39.7B+17.5A3973.2h6.9C10.1B+
NS-TMC-01 "His Regards" 1241223,8890.031C*2.2123.47%C+N/A0.8C+N/A2147.5h2.5C+10.6C*
M12 Kobalt 1241201120B**117.7526.211%B*12.5%D*171.4A5.7B+4770.7h11.8B*45.1B**
NC14 Bolt Driver 119119801.488C+0.7628.471%D--78.992%B+16.5C-N/A1057.2h2.4B+8.4C+
NC15 Phoenix 2521181420.831C1.4145.061%D*N/A10.4C-11.9C++16811.3h10.7C+23.7C--
Warden 1151131121.009C++1.2428.383%C*17.699%D--31.4B+N/A1713.6h7.4B*26.2B+
19A Fortuna 1101091260.865C1.3826.564%C+15.596%D--16.3D-N/A596.7h9.5C**35.6C**
L105 Zephyr 124109427.25A+25.0052.603%AN/A77.9B**10.7B4321.4h5.3B+10B*
Hunter QCX 1061031890.545C+1.7044.988%C++9.709%D--6.9DN/A2414.9h5.4C*11.9C**
Sticky Grenade 1021011101N/A98.7533.554%F--N/A336.7D*3.3D--13120.3h2.5C+7.5D-
M20 Kestrel 15197146.929A4.6832.534%B+N/A27.7B+15.4C++2123.5h61.2B++188.2B++
C150 Dalton 24396204.8C2.5533.226%DN/A45.7B++70M**10602.1h5.4C16.2D
Rocklet Rifle 241861170.735C++1.5160.267%B*N/A20D36B**4784.3h40.9C+67.9C**
Anti-Vehicle Grenade 10481181N/A78.7550.522%C+N/A405C++115C*29950.2h4.2B*8.3B++
M96 Mjolnir 13580108B+5.7538.949%C*N/A38.1B26.2B+13292.1h33.9B87B+
NCM3 Raven 13978551.418B*0.8345.144%B++2.564%C+12.8B**10A++2076.1h27.8C**61.5B+
Coyote Missiles 11877711M**8.7557.801%B++N/A64.2B+34.2B+4501.2h21.2A36.6B**
NC1 Gauss Rifle 7776860.884C+1.3625.741%B+23.684%B20.5CN/A3003.7h15D58.1C++
M20 Basilisk 10575612.5B++10.2556.796%B+4%C50C**20C+3721.5h56.8B**100.1B**
AF-41 Hacksaw 7575107.5A++5.2549.223%A+16%C*34.1C*N/A1392.2h16.9T*34.3D
NCM3 Raven 13271551.291B+0.9545.005%B++N/A11.6B+10A+2016.1h30.6C+68.1C**
M60-G Bulldog 8171233.087C0.8440.58%B++1.408%D--47.3B**6.7C*2301.5h6.7B16.5B+
M20 Basilisk 10770213.333C**1.0946.103%B*8.571%B**30.4B*16.1A++4582.3h109.5C237.5B
G30 Walker 1016979.857M7.6136.094%B**1.449%D*24.6B**11.4B3442.8h171.9B++476.3B**
NS-44P Commissioner 6868840.81C1.4438.436%C17.647%D-14.5D-N/A474.7h3.4C*8.8C*
G40-F Ranger 14867416.75B*14.5037.578%B++N/A23.1D27.9B*3642.9h116.1F309.1D
G30 Walker 976788.375A*6.1336.468%B*2.985%D24.8B++11.1C*2812.7h130.8A358.7A
M60-G Bulldog 7866233S30.7542.611%B+N/A44C**8C+2151.5h9.3D21.9C++
G40-F Ranger 1116497.111B**4.8739.052%B++N/A29.1B*21.4B*4682.2h83.8B**214.6B*
AF-41 Hacksaw 6261144.357B++2.1147.958%A++19.672%A+26.5CN/A982.3h20.8T*43.3D**
L-30R Vektor 10960620.968C1.2834.999%C1.667%C5.2D4.3C3811.5h59.7B+170.5B+
Dual-75 Duster 5959159M++56.7544.753%B++N/A73.8C++N/A3290.8h4.9B++11B*
L-24R Spur 5654154U51.7536.696%CN/A108M**4A3530.5h13.7B++37.4B+
MAX Punch 53521,2830.041C2.2025%D**N/A0.4C--N/A1127.7h1.8C++7.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1604,0676h
Medical Applicator403126,23111.2h
Anti-Vehicle MANA Turret104140.8h
Medical Kit2,29212,53134.2h
Nano-Armor Kit7921,373,449125.5h
Spitfire Auto-Turret201,6072.4h
Nanite Revive Grenade01,0320.3h
NC Patriot Flare Gun32210.3h
Restoration Kit999871.9h
Motion Spotter776,0725h
Rampart Wall3550.5h
NC Triumph Flare Gun02330.2h
Deconstruction Tool02,0810.2h
Recon Detection Device17613,66821.9h
Shield Recharging Field351,3740.7h
Ammunition Package1122,5515.1h
Anti-Infantry MANA Turret81040.3h
Nano-Repair Grenade03920.1h
LA7 Buzzard01080.1h
Hardlight Barrier8960.2h

Check the help document for the dictionary if you want to learn more about words used here.


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