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Executor VitiminC[USPS] VitiminC
NC BR 159

KDR: 2.24

Score: 60.2m

Last Seen: May 26th, 2019 6:32 PM
- OFFLINE - 701 hour(s)

Prestige 1, Battle Rank 100 (159 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 39
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor AF-34 Mattock AF-34 Mattock LA39 Bruiser AF-4 Cyclone C-4 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,188,450 MLG Score: 950
Fun Score: N/A
Cheeseburgers Flipped: 1176TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.843%20.459%57029118133,8671.374810.866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.578%1.308A-0.053C+-1.959F-HEAD ++ (~6.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.539B+9.60.33C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.72%0.531%653612044,33496918904.47265229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.825%0.459B+-0.98D--0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.544B+30.70.421B42.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.95%1.636%7726120410,205212667684.80009151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.961%0.486B+-0.605D1.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.653B+6.10.509B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.429%7.267%4751411966,523189620863.4404313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.836%0.3C*0.707B++1.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.574B+200.496B+30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.918%83.935%475512054,7621712182.78154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.008%0.739B++1.096B**0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+1.80.423B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.259%9.637%475212085,4581641703.324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.089%1.892A++-0.982D--1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.762B++20.586B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 39
60.2m342.7%421 (25.3k)371 (22.3k)2.2404101,31345,2212.62069159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210776722.194%14.34%31803:3532

39% Engineer20% Heavy Assault21% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2015 2:02 AMFeb 28th, 2018 4:47 AMJun 23rd, 2019 2:39 AM (2d) (PST)May 26th, 2019 4:33 PM (29d) (PST)May 26th, 2019 2:32 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7962095870.6250.2790.0902.5460.118950

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,74312,51735,22637175153722,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2703.5h/112.6d 17,197 14,528 35,588 413k 2,410 7,604 19,180 129.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:6,940
Deaths:3,401
KDR:2.041
Accuracy:27.667% B+
HSR:24.525% C+
NC6A GODSAW
B++
Kills:1,906
Deaths:939
KDR:2.030
Accuracy:32.921% B++
HSR:27.177% C+
NS-15M2
C
Kills:1,454
Deaths:1,143
KDR:1.272
Accuracy:20.780% D
HSR:22.834% C
NS-15M AE
B**
Kills:1,239
Deaths:588
KDR:2.107
Accuracy:25.637% C+
HSR:36.643% B**
GD-22S
C
Kills:1,159
Deaths:788
KDR:1.471
Accuracy:21.417% C
HSR:16.652% D--
EM6
B++
Kills:1,155
Deaths:715
KDR:1.615
Accuracy:25.796% B++
HSR:20.087% C--
NC6 Gauss SAW
C*
Kills:1,153
Deaths:812
KDR:1.420
Accuracy:21.212% C*
HSR:17.606% D--
MGR-L1 Promise
B+
Kills:174
Deaths:81
KDR:2.148
Accuracy:24.558% C++
HSR:28.736% B+
Kills:15,180
Deaths (as Heavy Assault):8,467
Deaths (to Heavy Assaults):13,050
KDR:1.79284
Kill Difference:6,713
Playtime:536.825 hours
Usage:20%
Score:14.134m
Score/min:439
Accuracy (listed only):24.998%
HSR (listed only):24.282%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B++
Kills:5,087
Deaths:3,972
KDR:1.281
Accuracy:69.071% B++
HSR:9.809% D-
AF-19 Mercenary
B*
Kills:1,504
Deaths:1,438
KDR:1.046
Accuracy:26.602% B*
HSR:13.564% D*
AF-4A Bandit
A
Kills:1,164
Deaths:653
KDR:1.783
Accuracy:31.005% A
HSR:23.711% C++
GD-7F
A
Kills:1,158
Deaths:871
KDR:1.330
Accuracy:30.402% A
HSR:17.530% C-
NS-11C
B++
Kills:1,152
Deaths:719
KDR:1.602
Accuracy:27.672% B++
HSR:15.799% D
AC-X11
A
Kills:1,143
Deaths:1,167
KDR:0.979
Accuracy:31.411% A
HSR:13.211% F
Mauler S6
B+
Kills:371
Deaths:362
KDR:1.025
Accuracy:46.190% B+
HSR:7.278% F
NS Baron G5
A
Kills:220
Deaths:230
KDR:0.957
Accuracy:56.433% A
HSR:7.273% F
Warden
C*
Kills:113
Deaths:112
KDR:1.009
Accuracy:28.383% C*
HSR:17.699% D--
19A Fortuna
C
Kills:102
Deaths:112
KDR:0.911
Accuracy:25.622% C
HSR:16.667% D
Kills:12,014
Deaths (as Engineer):9,636
Deaths (to Engineers):8,898
KDR:1.24678
Kill Difference:2,378
Playtime:1,052.343 hours
Usage:39%
Score:25.818m
Score/min:409
Accuracy (listed only):37.279%
HSR (listed only):14.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B++
Kills:5,087
Deaths:3,972
KDR:1.281
Accuracy:69.071% B++
HSR:9.809% D-
AF-4 Cyclone
C*
Kills:4,416
Deaths:4,044
KDR:1.092
Accuracy:26.663% C*
HSR:11.843% D--
AF-4AE Cyclone
C+
Kills:1,783
Deaths:899
KDR:1.983
Accuracy:29.305% C+
HSR:23.388% C
AF-19 Mercenary
B*
Kills:1,504
Deaths:1,438
KDR:1.046
Accuracy:26.602% B*
HSR:13.564% D*
AF-4A Bandit
A
Kills:1,164
Deaths:653
KDR:1.783
Accuracy:31.005% A
HSR:23.711% C++
GD-7F
A
Kills:1,158
Deaths:871
KDR:1.330
Accuracy:30.402% A
HSR:17.530% C-
NS-11C
B++
Kills:1,152
Deaths:719
KDR:1.602
Accuracy:27.672% B++
HSR:15.799% D
AC-X11
A
Kills:1,143
Deaths:1,167
KDR:0.979
Accuracy:31.411% A
HSR:13.211% F
Mauler S6
B+
Kills:371
Deaths:362
KDR:1.025
Accuracy:46.190% B+
HSR:7.278% F
MGR-S1 Gladius
A*
Kills:234
Deaths:77
KDR:3.039
Accuracy:31.710% B*
HSR:37.180% A*
NS Baron G5
A
Kills:220
Deaths:230
KDR:0.957
Accuracy:56.433% A
HSR:7.273% F
19A Fortuna
C
Kills:102
Deaths:112
KDR:0.911
Accuracy:25.622% C
HSR:16.667% D
Kills:18,334
Deaths (as Light Assault):14,544
Deaths (to Light Assaults):7,059
KDR:1.26059
Kill Difference:3,790
Playtime:299.266 hours
Usage:11%
Score:6.085m
Score/min:339
Accuracy (listed only):36.007%
HSR (listed only):16.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B++
Kills:5,087
Deaths:3,972
KDR:1.281
Accuracy:69.071% B++
HSR:9.809% D-
AF-4 Cyclone
C*
Kills:4,416
Deaths:4,044
KDR:1.092
Accuracy:26.663% C*
HSR:11.843% D--
AF-4AE Cyclone
C+
Kills:1,783
Deaths:899
KDR:1.983
Accuracy:29.305% C+
HSR:23.388% C
GR-22AE
B*
Kills:1,172
Deaths:412
KDR:2.845
Accuracy:32.762% B*
HSR:29.010% B+
Mauler S6
B+
Kills:371
Deaths:362
KDR:1.025
Accuracy:46.190% B+
HSR:7.278% F
Reaper DMR
C
Kills:242
Deaths:221
KDR:1.095
Accuracy:24.346% C
HSR:23.141% C
MGR-S1 Gladius
A*
Kills:234
Deaths:77
KDR:3.039
Accuracy:31.710% B*
HSR:37.180% A*
Carnage AR
C++
Kills:221
Deaths:174
KDR:1.270
Accuracy:24.968% C++
HSR:16.742% C--
NS Baron G5
A
Kills:220
Deaths:230
KDR:0.957
Accuracy:56.433% A
HSR:7.273% F
NC1 Gauss Rifle
B+
Kills:75
Deaths:83
KDR:0.904
Accuracy:25.789% B+
HSR:24% B+
Kills:13,821
Deaths (as Combat Medic):10,474
Deaths (to Combat Medics):4,428
KDR:1.31955
Kill Difference:3,347
Playtime:88.574 hours
Usage:3%
Score:1.905m
Score/min:358
Accuracy (listed only):36.724%
HSR (listed only):18.966%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:4,416
Deaths:4,044
KDR:1.092
Accuracy:26.663% C*
HSR:11.843% D--
NS-44 Commissioner
B
Kills:2,242
Deaths:2,488
KDR:0.901
Accuracy:39.100% B
HSR:13.916% D*
AF-4AE Cyclone
C+
Kills:1,783
Deaths:899
KDR:1.983
Accuracy:29.305% C+
HSR:23.388% C
SAS-R
B*
Kills:1,350
Deaths:512
KDR:2.637
Accuracy:40.949% B
HSR:77.333% B*
EM4 Longshot
A+
Kills:1,243
Deaths:191
KDR:6.508
Accuracy:44.724% B*
HSR:89.381% A+
EM4-AE Longshot
B**
Kills:1,163
Deaths:166
KDR:7.006
Accuracy:38.109% C--
HSR:87.016% B**
LA8 Rebel
A*
Kills:1,103
Deaths:1,124
KDR:0.981
Accuracy:46.919% A*
HSR:18.132% C-
AF-8 RailJack
B*
Kills:887
Deaths:183
KDR:4.847
Accuracy:38.317% C*
HSR:82.976% B*
NS-61 Emissary
A++
Kills:258
Deaths:151
KDR:1.709
Accuracy:39.811% A++
HSR:23.643% A
MGR-S1 Gladius
A*
Kills:234
Deaths:77
KDR:3.039
Accuracy:31.710% B*
HSR:37.180% A*
NS-AM7 AE/NC Archer
B+
Kills:220
Deaths:291
KDR:0.756
Accuracy:63.545% B+
HSR:11.818% D-
Impetus
A++
Kills:186
Deaths:54
KDR:3.444
Accuracy:41.597% A
HSR:40.860% A++
NC08 Mag-Scatter
B++
Kills:153
Deaths:115
KDR:1.330
Accuracy:59.405% B++
HSR:18.301% B+
NS-357 Underboss
B++
Kills:133
Deaths:131
KDR:1.015
Accuracy:41.877% B++
HSR:20.301% C+
NC14 Bolt Driver
B+
Kills:119
Deaths:80
KDR:1.488
Accuracy:28.471% D--
HSR:78.992% B+
NS-44P Commissioner
C+
Kills:66
Deaths:82
KDR:0.805
Accuracy:38.699% C+
HSR:18.182% D-
Kills:15,556
Deaths (as Infiltrator):10,588
Deaths (to Infiltrators):6,065
KDR:1.46921
Kill Difference:4,968
Playtime:573.438 hours
Usage:21%
Score:7.886m
Score/min:229
Accuracy (listed only):40.575%
HSR (listed only):40.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:5,556
Deaths:831
KDR:6.686
Accuracy:46.839% B**
HSR:12.851% D*
AF-34 Mattock
A
Kills:5,451
Deaths:833
KDR:6.544
Accuracy:45.303% A
HSR:12.988% D-
NCM1 Scattercannon
C**
Kills:1,169
Deaths:316
KDR:3.699
Accuracy:39.367% C**
HSR:11.548% D--
NCM1 Scattercannon
B+
Kills:1,167
Deaths:368
KDR:3.171
Accuracy:43.721% B+
HSR:13.710% C
NCM3 Raven
B++
Kills:78
Deaths:55
KDR:1.418
Accuracy:45.144% B++
HSR:2.564% C+
AF-41 Hacksaw
A+
Kills:75
Deaths:10
KDR:7.500
Accuracy:49.223% A+
HSR:16% C**
NCM3 Raven
B++
Kills:71
Deaths:55
KDR:1.291
Accuracy:45.005% B++
HSR:0% F-
AF-41 Hacksaw
A++
Kills:61
Deaths:14
KDR:4.357
Accuracy:47.958% A++
HSR:19.672% A+
Kills:13,628
Deaths (as MAX Suit):1,241
Deaths (to MAX Suits):2,109
KDR:10.98147
Kill Difference:12,387
Playtime:147.341 hours
Usage:5%
Score:4.380m
Score/min:495
Accuracy (listed only):45.320%
HSR (listed only):11.167%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:1,562
V. Kills:72 N/A
Deaths:103
KDR:15.165
Accuracy:60.474% B+
KPH:133.500 A**
VKPH:6.200 B
Breaker Rocket Pods
B**
Kills:1,091
V. Kills:173 N/A
Deaths:143
KDR:7.629
Accuracy:57.026% B**
KPH:87.300 C+
VKPH:13.800 C+
M20 Mustang
C+
Kills:636
V. Kills:506 125%
Deaths:375
KDR:1.696
Accuracy:33.692% B+
KPH:12.100 C+
VKPH:9.600 C+
Vortek Rotary
A*
Kills:373
V. Kills:191 194%
Deaths:45
KDR:8.289
Accuracy:34.857% B++
KPH:42.600 A*
VKPH:21.800 A+
Tomcat A2AM Pods
B**
Kills:267
V. Kills:134 198%
Deaths:9
KDR:29.667
Accuracy:82.332% B+
KPH:90.800 B**
VKPH:45.600 C++
M20 Kestrel
B+
Kills:97
V. Kills:54 176%
Deaths:14
KDR:6.929
Accuracy:32.534% B+
KPH:27.500 B+
VKPH:15.300 C++
Coyote Missiles
B++
Kills:77
V. Kills:41 183%
Deaths:7
KDR:11
Accuracy:57.801% B++
KPH:63.900 B+
VKPH:34 B+
Kills:4,103 (2,668 + 0)
Deaths:696
KDR:5.895
VKDR:1.682
Vehicle Kills:1,171
Kill Difference:3,407
Playtime:93.167 hours
Usage:3%
Score:1.457m
Score/min:261
Piloting Accuracy:32.534%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:612
V. Kills:765 80%
Deaths:330
KDR:1.855
Accuracy:60.455% A++
KPH:11 B++
VKPH:13.800 A+
L105 Zephyr
A
Kills:109
V. Kills:15 N/A
Deaths:4
KDR:27.250
Accuracy:52.603% A
KPH:80.200 B*
VKPH:11 B+
C150 Dalton
M**
Kills:95
V. Kills:146 65%
Deaths:20
KDR:4.750
Accuracy:33.054% D
KPH:46.300 B*
VKPH:71.200 M**
L-30R Vektor
C
Kills:60
V. Kills:49 120%
Deaths:62
KDR:0.968
Accuracy:34.999% C-
KPH:5.200 D
VKPH:4.300 C
Dual-75 Duster
B++
Kills:59
V. Kills: N/A
Deaths:1
KDR:59
Accuracy:44.753% B++
KPH:78.700 C++
VKPH:0 F
Kills:935 (672 + 263)
Deaths:417
KDR:2.242
VKDR:2.338
Vehicle Kills:975
Kill Difference:518
Playtime:71.179 hours
Usage:3%
Score:0.614m
Score/min:144
Piloting Accuracy:34.999%
Gunner Accuracy:44.753%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:746
V. Kills:86 N/A
Deaths:23
KDR:32.435
Accuracy:52.465% B+
KPH:130.400 M++
VKPH:15 A++
Skyguard
A*
Kills:203
V. Kills:156 129%
Deaths:41
KDR:4.951
Accuracy:32.882% B+
KPH:21.300 B**
VKPH:16.400 A*
L100 Python AP
A
Kills:202
V. Kills:117 171%
Deaths:25
KDR:8.080
Accuracy:67.250% A+
KPH:44.300 B**
VKPH:25.700 A
C75 Viper
A*
Kills:167
V. Kills:52 315%
Deaths:19
KDR:8.789
Accuracy:58.174% A*
KPH:53.300 A
VKPH:16.600 A*
L100 Python HEAT
A
Kills:127
V. Kills:56 223%
Deaths:30
KDR:4.233
Accuracy:68.192% A++
KPH:39.800 B+
VKPH:17.600 A
Kills:1,445 (1,445 + 0)
Deaths:138
KDR:10.471
VKDR:3.384
Vehicle Kills:467
Kill Difference:1,307
Playtime:26.117 hours
Usage:1%
Score:0.650m
Score/min:415
Driving Accuracy:68.192%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:9,008
V. Kills:6,122 147%
Deaths:937
KDR:9.614
Accuracy:56.771% B*
KPH:33.700 B**
VKPH:22.900 A++
Enforcer ML85
A
Kills:995
V. Kills:856 116%
Deaths:79
KDR:12.595
Accuracy:56.607% A++
KPH:30.300 B++
VKPH:26.100 A
Titan-150 HESH
A
Kills:487
V. Kills:80 N/A
Deaths:22
KDR:22.136
Accuracy:51.094% B+
KPH:62.400 A
VKPH:10.200 B+
Titan-150 HEAT
C--
Kills:178
V. Kills:99 178%
Deaths:65
KDR:2.738
Accuracy:42.377% C-
KPH:12.900 D-
VKPH:7.200 C--
E540 Halberd
A
Kills:140
V. Kills:78 177%
Deaths:21
KDR:6.667
Accuracy:50.821% B*
KPH:37.900 B*
VKPH:21.100 A
M12 Kobalt
A
Kills:139
V. Kills:2 N/A
Deaths:3
KDR:46.333
Accuracy:15.256% C*
KPH:99.600 A
VKPH:1.400 C-
M96 Mjolnir
B+
Kills:80
V. Kills:55 143%
Deaths:10
KDR:8
Accuracy:38.949% C*
KPH:38.800 B+
VKPH:26.700 B+
Kills:11,027 (9,673 + 1,354)
Deaths:1,137
KDR:9.698
VKDR:6.413
Vehicle Kills:7,292
Kill Difference:9,890
Playtime:328.607 hours
Usage:12%
Score:6.609m
Score/min:335
Driving Accuracy:42.377%
Gunner Accuracy:38.949%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:1,771
V. Kills:61 N/A
Deaths:82
KDR:21.598
Accuracy:55.872% B+
KPH:239.900 A**
VKPH:8.300 C++
E540 Halberd-H
A++
Kills:258
V. Kills:144 178%
Deaths:15
KDR:17.200
Accuracy:65.387% B**
KPH:62.100 B**
VKPH:34.600 A++
M12 Kobalt-H
A
Kills:194
V. Kills:13 N/A
Deaths:2
KDR:97
Accuracy:29.213% A+
KPH:118.700 C++
VKPH:8 A
M96 Mjolnir-H
B**
Kills:168
V. Kills:123 135%
Deaths:20
KDR:8.400
Accuracy:51.664% C*
KPH:62.600 B++
VKPH:45.800 B**
G40-F Ranger
B++
Kills:67
V. Kills:81 82%
Deaths:4
KDR:16.750
Accuracy:37.578% B+
KPH:23.100 D
VKPH:28 B++
Kills:2,458 (0 + 2,458)
Deaths:123
KDR:19.984
VKDR:3.431
Vehicle Kills:422
Kill Difference:2,335
Playtime:18.754 hours
Usage:1%
Score:0.615m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:37.578%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,185
V. Kills:22 N/A
Deaths:53
KDR:22.359
Accuracy:20.775% B+
KPH:108.400 A
VKPH:2 C
M40 Fury
B**
Kills:876
V. Kills:185 471%
Deaths:99
KDR:8.848
Accuracy:60.477% M+
KPH:69.900 B*
VKPH:14.800 B**
M40 Fury
B++
Kills:598
V. Kills:140 424%
Deaths:77
KDR:7.766
Accuracy:65.655% M*
KPH:63.300 B
VKPH:14.800 B++
M12 Kobalt
B++
Kills:197
V. Kills:8 N/A
Deaths:4
KDR:49.250
Accuracy:21.932% B*
KPH:91.500 B+
VKPH:3.700 B++
M20 Basilisk
B+
Kills:152
V. Kills:61 245%
Deaths:51
KDR:2.980
Accuracy:41.146% B+
KPH:23.800 C**
VKPH:9.500 B+
M60-G Bulldog
B**
Kills:71
V. Kills:10 N/A
Deaths:23
KDR:3.087
Accuracy:40.580% B++
KPH:47.900 B**
VKPH:6.700 C*
G30 Walker
A
Kills:69
V. Kills:32 209%
Deaths:7
KDR:9.857
Accuracy:36.094% B**
KPH:24.800 A
VKPH:11.500 B
M20 Basilisk
A+
Kills:69
V. Kills:37 182%
Deaths:21
KDR:3.286
Accuracy:46.132% B*
KPH:30.100 B*
VKPH:16.200 A+
G30 Walker
B*
Kills:67
V. Kills:30 216%
Deaths:8
KDR:8.375
Accuracy:36.469% B*
KPH:25 B*
VKPH:11.200 C*
M60-G Bulldog
B+
Kills:64
V. Kills:12 N/A
Deaths:2
KDR:32
Accuracy:42.238% B+
KPH:42.500 C++
VKPH:8 C+
G40-F Ranger
B*
Kills:64
V. Kills:47 133%
Deaths:9
KDR:7.111
Accuracy:39.052% B++
KPH:28.600 B*
VKPH:21 B*
Kills:3,412 (0 + 3,412)
Deaths:354
KDR:9.638
VKDR:1.650
Vehicle Kills:584
Kill Difference:3,058
Playtime:54.453 hours
Usage:2%
Score:1.127m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:39.052%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 15,1309,0089379.614B+7.3756.771%B*1.599%D33.7B**22.9A++297267h4.2B+7.4B*
LA1 Anchor 7,0156,9403,4012.041C+0.2027.667%B+24.525%C+59.6B+N/A150116.4h9.1B+32.7B+
AF-34 Mattock 5,6055,5568316.686A4.4546.839%B**12.851%D*60.2B**N/A17992.3h6.7C+14.3B+
AF-34 Mattock 5,4995,4518336.544B**4.3045.303%A12.988%D-58.9B*N/A17792.6h6.6C14.7B+
LA39 Bruiser 5,1525,0873,9721.281C++0.9669.071%B++9.809%D-52.9B+N/A12696.2h1.8B**2.7B++
AF-4 Cyclone 4,4794,4164,0441.092C+1.1526.663%C*11.843%D--31.6C+N/A83139.6h10.3B38.5B+
C-4 4,4012,7381,1282.427B++0.1920.964%D-N/A72.2C+43.9B**63037.9h1.1B*5.3B
NS-44 Commissioner 2,3062,2422,4880.901C+1.3439.1%B13.916%D*19.7DN/A54113.7h4C+10.1B
C-4 ARX 2,7962,0097462.693B0.4524.444%DN/A102C39.9C**62919.7h0.8A3.5B*
NC6A GODSAW 1,9391,9069392.03C+0.2132.921%B++27.177%C+51.7CN/A12636.9h13.5C41C
AF-4AE Cyclone 1,8021,7838991.983C**0.2629.305%C+23.388%C53.7C+N/A12333.2h8.5B+29B+
C85 Canister-H 1,8321,7718221.598B+19.3655.872%B+9.204%D239.3A**8.2C++5787.4h3.6B**6.4B**
NC05 Jackhammer 1,6441,6279361.738B+0.5051.016%B*13.522%C68.4B**N/A18123.8h3.9B*7.7B+
M30 Mustang AH 1,6341,56210315.165A12.9260.474%B+N/A133.5A**6.2B42411.7h4.6B*7.6B++
AF-19 Mercenary 1,5331,5041,4381.046C**1.1926.602%B*13.564%D*27B+N/A9455.7h10.7B++40.3B++
NS-15M2 1,4731,4541,1431.272C+0.9720.78%D22.834%C39.4C+N/A10336.9h12C**57.8C++
SAS-R 1,3531,3505122.637C+0.4040.949%B77.333%B*48.6B+N/A12127.8h1.9B++4.6B++
Bouncing Betty 1,2831,2824382.927C0.6949.388%B+N/A102.6C-N/A50412.5h1.5A3B**
EM4 Longshot 1,2491,2431916.508B**4.2744.724%B*89.381%A+41B+N/A9330.3h1.7B*3.7B*
NS-15M AE 1,2481,2395882.107C++0.1325.637%C+36.643%B**69.2B+N/A15617.9h9.8B++38.4B+
M12 Kobalt 1,2071,1855322.358B*20.1220.775%B+16.962%C108.7A2C30010.9h14.2B**68.5B++
GR-22AE 1,1881,1724122.845B++0.6032.762%B*29.01%B+90.2A1.2B*19713h9.9B*30.3B*
NCM1 Scattercannon 1,1801,1693163.699B+1.4639.367%C**11.548%D--48.9B*N/A12723.9h5.2B+13.2B++
NCM1 Scattercannon 1,1761,1673683.171B*0.9343.721%B+13.71%C44.4A++N/A12626.3h6B*13.8B++
AF-4A Bandit 1,1801,1646531.783B0.4631.005%A23.711%C++33C+N/A24635.3h9.6B+31.1B++
The Slasher 1,1631,1633,6160.322S1.9223.841%D7.051%C-7.2B++N/A7161.5h1.2A5.2C+
EM4-AE Longshot 1,1661,1631667.006B*4.7738.109%C--87.016%B**56.7C**N/A13320.5h1.8B4.6C++
GD-22S 1,1791,1597881.471C+0.7721.417%C16.652%D--49.5B+N/A13923.4h10.1B+47C**
GD-7F 1,1711,1588711.33C*0.9130.402%A17.53%C-39.4B+N/A10929.4h10.8B*35.6B++
EM6 1,1731,1557151.615C++0.6325.796%B++20.087%C--50.2B+N/A17123h10.1B+39.3B+
NC6 Gauss SAW 1,1711,1538121.42C**0.8221.212%C*17.606%D--45.4B*N/A21325.4h8.7B+41.1B+
NS-11C 1,1721,1527191.602B++0.6427.672%B++15.799%D37.5B+N/A8630.7h11B*39.8B++
AC-X11 1,1811,1431,1670.979C+1.2631.411%A13.211%F24.3C+N/A7447h10.8C+34.3B+
LA8 Rebel 1,1141,1031,1240.981C++1.2646.919%A*18.132%C-11.1D-N/A3099.3h6.3C*13.5B++
Breaker Rocket Pods 1,2641,0911437.629C++5.3957.026%B**N/A87.3C+13.8C+34512.5h12.4B++21.8B++
Tank Mine 2,0911,0633003.543B+1.3044.706%B*N/A115.5C*111.7A++13109.2h2.3D5.1B++
Enforcer ML85 1,8519957912.595A++10.3556.607%A++N/A30.3B++26.1A45132.8h12.9C+22.8B*
AF-8 RailJack 8938871834.847B*2.6138.317%C*82.976%B*35.5B*N/A8625h2B++5.3B+
M40 Fury 1,061876998.848B+6.6160.477%M+1.484%C70.1B*14.8B**34912.5h24.4F40.3C++
NS Decimator 1,3498589780.877C+1.3659.564%C+3.147%B++27.2C-15.5C+101931.6h5.4C9C
L100 Python HESH 8327462332.435A*30.1952.465%B+N/A130.9M++15.1A++4865.7h2.2B**4.2B**
Shrike 9757066401.103B++1.1461.744%B+4.391%B**40.1A+15.3B+45117.6h4.2A6.8A
Carver 6716702,2660.296B+1.9440.17%B**11.94%D5.1C+N/A14131.4h1.3B3.2B+
M20 Mustang 1,1426363751.696C+0.5433.692%B+N/A12.1C+9.6C+15852.5h93.6B+277.9B+
CAS30 Tank Buster 1,3776123301.855B++0.3960.455%A++N/A11B++13.8A+12255.5h60.2C+99.6B
Frag Grenade 6056011601N/A598.7656.44%A+N/A751.3B**5C--22850.8h2.8B**4.9B**
M40 Fury 738598777.766C++5.5365.655%M*1.171%D63.6B14.9B++3399.4h34.8T*53.1D
Titan-150 HESH 5674872222.136A19.9051.094%B+1.643%C+62.4A10.3B+3397.8h2.8B++5.4B++
Mag-Cutter 47547412,3270.038B+2.2044.829%A1.055%D-0.9BN/A2504.8h2.2B+4.9C*
Auraxium Slasher 4234239,8130.043C+2.2030.744%C+9.929%C++1.2CN/A3360.7h1.8B++5.8B+
Vortek Rotary 564373458.289M6.0534.857%B++N/A42.4A*21.7A+3458.8h32.9B**94.4B**
Mauler S6 3763713621.025C++1.2246.19%B+7.278%F28.1C+N/A11313.2h4.5B+9.7B+
NSX Masamune 5343653321.099B+1.1461.911%B+1.096%D35.8B+16.6C**28610.2h8.2B+13.3B++
Tomcat A2AM Pods 401267929.667S27.4382.332%B+N/A92.1B**46.2C++8222.9h6.9B++8.4B**
Hawk GD-68 551266952.8M**0.5672.351%A+1.128%D--38.6M+41.3S2736.9h3.7A*5.2A*
AF-22 Crow 1,0262641222U19.7693.703%M**N/A155.3U448.2U8881.7h3.8A++4A*
NS-61 Emissary 2592581511.709A0.5339.811%A++23.643%A17C-N/A5315.2h12.4B31.2B*
E540 Halberd-H 4022581517.2A14.9665.387%B**N/A61.4B**34.3A++5034.2h8D12.2C+
Spear Anti-Vehicle Phalanx Turret 934254435.907C+3.6768.245%M5.512%B++36.3C+97.1S5137h19.7F**28.9D
Reaper DMR 2462422211.095C+1.1524.346%C23.141%C26.6CN/A959.1h11.5D47.4C
MGR-S1 Gladius 235234773.039A0.8031.71%B*37.18%A*80.7A++N/A6502.9h5.8A18.4B**
Carnage AR 2252211741.27C+0.9724.968%C++16.742%C--42.5B+N/A1465.2h10.6B**42.6B++
NS Baron G5 2242202300.957C+1.2856.433%A7.273%F34.4C+N/A916.4h4.1B+7.3C+
NS-AM7 AE/NC Archer 3082202910.756C+1.4863.545%B+11.818%D-8.5C3.4C+6126h15.2C+23.9C++
Auraxium Mag-Cutter 2142147,4990.029C+2.2120.423%D2.804%D0.7CN/A2292.7h1.7B++8.2C*
Skyguard 359203414.951B**2.7132.882%B+N/A21.4B**16.4A*2809.5h98.6B+299.8B++
L100 Python AP 319202258.08B++5.8467.25%A+1.485%D43.9B**25.4B**4834.6h6.7C9.9B+
M12 Kobalt 205197449.25S47.0121.932%B*13.706%D*89.5B+3.6B++4042.2h16.4B+74.9B+
M12 Kobalt-H 207194297S94.7629.213%A+9.794%D**121.3C++8.1A2671.6h16.4C+56.3B+
Impetus 186186543.444B*1.2041.597%A40.86%A++71.5A+N/A1792.6h3.7B**9B*
Titan-150 HEAT 277178652.738C0.5042.377%C-3.371%C**12.9D-7.2C--15013.8h7.2D*17.1D*
MGR-L1 Promise 180174812.148B++0.0924.558%C++28.736%B+51.2B1.8A++1833.4h12.9B+52.6B+
M96 Mjolnir-H 291168208.4A+6.1651.664%C*N/A62.2B++45.6B**8952.7h33.4B+64.6B+
C75 Viper 219167198.789B**6.5558.174%A*N/A53.9A16.8A*6133.1h13.1C++22.5B*
NC08 Mag-Scatter 1531531151.33C++0.9159.405%B++18.301%B+39.2C**N/A1053.9h3.3B*5.5B*
M20 Basilisk 213152512.98C++0.7441.146%B+2.632%D*23.8C**9.5B+4016.4h96.6C+234.7C**
E540 Halberd 218140216.667C+4.4350.821%B*1.429%D-37.8B*21.1A22153.7h4.9B++9.6B*
M12 Kobalt 141139346.333A**44.0915.256%C*15.108%C+99.3A1.4C-2591.4h12.6B**82.7B*
Orbital Strike Uplink 1581341134N/A131.76547.619%UN/A1340U240U201450.1h0.9T*0.2T*
NS-357 Underboss 1341331311.015C+1.2341.877%B++20.301%C+23.8DN/A735.6h3.6B++8.7B++
L100 Python HEAT 183127304.233C+1.9968.192%A++3.937%B*39.7B+17.5A3973.2h6.9C-10.1B+
NS-TMC-01 "His Regards" 1241223,8890.031C*2.2123.47%C+N/A0.8C+N/A2147.5h2.5C+10.6C*
M12 Kobalt 1241201120B**117.7626.211%B*12.5%D*200A++6.7B++4790.6h11.8B*45.1B**
NC14 Bolt Driver 119119801.488C+0.7528.471%D--78.992%B+16.5C-N/A1057.2h2.4B+8.4C+
NC15 Phoenix 2471151420.81C1.4345.08%D*N/A10.3C-11.8C+16711.2h10.8C+23.9D
Warden 1151131121.009C++1.2328.383%C*17.699%D--31.4B++N/A1713.6h7.4B++26.2B++
L105 Zephyr 124109427.25A+25.0152.603%AN/A77.9B*10.7B+4321.4h5.3B+10B*
Hunter QCX 1061031890.545C1.7044.988%C++9.709%D*6.9DN/A2414.9h5.4C++11.9C*
19A Fortuna 1031021120.911C1.3325.622%C16.667%D16.2D-N/A606.3h9.2B+35.9C**
Sticky Grenade 1021011101N/A98.7633.554%F--N/A336.7D*3.3D-13120.3h2.5C+7.5D
M20 Kestrel 15197146.929A+4.6932.534%B+N/A27.7B+15.4C++2123.5h61.2B++188.2B++
C150 Dalton 24195204.75C+2.5133.054%DN/A45.2B++69.5M**10582.1h5.4C16.3D
Rocklet Rifle 241861170.735C++1.5160.226%B*N/A20D36B**4784.3h40.8C+67.8C**
Anti-Vehicle Grenade 10481181N/A78.7650.522%C+N/A405C++115C**29950.2h4.2B++8.3B++
M96 Mjolnir 13580108B++5.7638.949%C*N/A38.1B26.2B+13292.1h33.9B+87B+
NCM3 Raven 13978551.418B*0.8245.144%B++2.564%C+12.8B*10A++2076.1h27.8C**61.5B+
Coyote Missiles 11877711M**8.7657.801%B++N/A64.2B+34.2B+4501.2h21.2A36.6B**
M20 Basilisk 10575612.5B**10.2656.796%B+4%C50C**20C+3721.5h56.8B**100.1B**
NC1 Gauss Rifle 7675830.904C+1.3425.789%B+24%B+20.3CN/A3023.7h14.9C--57.9C++
AF-41 Hacksaw 7575107.5A*5.2649.223%A+16%C**34.1C*N/A1392.2h16.9T*34.3D
M60-G Bulldog 8171233.087C0.8540.58%B++1.408%D--47.3B**6.7C*2291.5h6.7B16.5B+
NCM3 Raven 13271551.291B+0.9545.005%B++N/A11.6B10A+2016.1h30.6C68.1C*
G30 Walker 1016979.857M*7.6236.094%B**1.449%D*24.6B**11.4B3432.8h171.9B++476.3B**
M20 Basilisk 10669213.286C*1.0546.132%B*8.696%B**30B++16.1A+4592.3h111C240.6B
G40-F Ranger 14867416.75B*14.5137.578%B+N/A23.1D27.9B++3642.9h116.1F-309.1D-
G30 Walker 976788.375A*6.1336.469%B*2.985%D24.8B*11.1C*2802.7h130.8A358.7A
NS-44P Commissioner 6666820.805C1.4438.699%C+18.182%D-14.7D-N/A494.5h3.4C*8.8C*
M60-G Bulldog 7664232S29.7642.238%B+N/A42.7C++8C+2151.5h9.4D22.3C++
G40-F Ranger 1116497.111B**4.8739.052%B++N/A29.1B*21.4B*4682.2h83.8B**214.6B**
AF-41 Hacksaw 6261144.357B++2.1247.958%A++19.672%A+26.5CN/A982.3h20.8T*43.3F
L-30R Vektor 10960620.968C-1.2734.999%C-1.667%C5.2D4.3C3811.5h59.7B+170.5B+
Dual-75 Duster 5959159S56.7644.753%B++N/A73.8C+N/A3260.8h4.9B++11B++
MAX Punch 53521,2830.041C2.2025%D**N/A0.4DN/A1127.7h1.8C++7.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1604,0616h
Anti-Vehicle MANA Turret104140.8h
Nanite Revive Grenade01,0320.3h
Nano-Armor Kit7681,368,770124.9h
Medical Kit2,28912,50034.1h
Medical Applicator403126,23111.2h
Rampart Wall3550.5h
NC Patriot Flare Gun32210.3h
Restoration Kit979751.9h
Motion Spotter776,0615h
NC Triumph Flare Gun02330.2h
Deconstruction Tool02,0810.2h
Spitfire Auto-Turret201,5862.4h
Recon Detection Device17613,53421.7h
Shield Recharging Field351,3740.7h
Ammunition Package1122,5425.1h
Anti-Infantry MANA Turret81040.3h
Hardlight Barrier8960.2h
Nano-Repair Grenade03900.1h
LA7 Buzzard01080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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