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Executor VitiminC[USPS] VitiminC
NC BR 158

KDR: 2.22

Score: 59.4m

Last Seen: Mar 17th, 2019 6:16 PM
- OFFLINE - 62.8 hour(s)

Prestige 1, Battle Rank 100 (158 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 35
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor AF-34 Mattock AF-34 Mattock LA39 Bruiser AF-4 Cyclone C-4 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,179,693 MLG Score: 943
Fun Score: N/A
Cheeseburgers Flipped: 1162TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.841%20.413%5682999633,7181.375680.844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.592%1.327A-0.049C+-1.964F-HEAD ++ (~6.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.541B+9.60.33C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.644%0.562%565610193,73996518253.87461205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.958%0.444B-0.958D--0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.10.496B+33.80.362C**47.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.896%1.654%757610199,978211766684.71105150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.065%0.487B+-0.617D1.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.655B+6.10.512B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.407%7.35%4701410116,435188720283.40837317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.817%0.301C*0.753B++1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.572B+200.494B+30.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.899%83.944%470510204,7521704182.78873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.009%0.731B++1.102B**0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+1.80.423B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.186%9.647%470210235,3801634703.29052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.085%1.894A++-0.972D--1.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.762B++20.585B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 35
59.4m343.7%419 (25.1k)370 (22.2k)2.2196699,79844,9612.59432158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1025762922.083%14.476%32003:3431

39% Engineer20% Heavy Assault21% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2015 2:02 AMFeb 28th, 2018 4:47 AMMar 19th, 2019 10:32 AM (18h) (PST)Mar 17th, 2019 2:17 PM (3d) (PST)Mar 17th, 2019 2:16 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7912095820.6210.2800.0902.5400.118943

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,45912,55834,90137175152722,182

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2677.6h/111.6d 16,845 14,447 35,205 408k 2,381 7,566 18,918 127.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:6,883
Deaths:3,379
KDR:2.037
Accuracy:27.645% B+
HSR:24.495% C+
NC6A GODSAW
B++
Kills:1,863
Deaths:926
KDR:2.012
Accuracy:33.010% B++
HSR:26.892% C+
NC05 Jackhammer
B*
Kills:1,627
Deaths:936
KDR:1.738
Accuracy:51.016% B*
HSR:13.522% C
NS-15M2
C
Kills:1,454
Deaths:1,143
KDR:1.272
Accuracy:20.780% D
HSR:22.834% C
NS-15M AE
B**
Kills:1,239
Deaths:588
KDR:2.107
Accuracy:25.637% C+
HSR:36.643% B**
GD-22S
C
Kills:1,159
Deaths:788
KDR:1.471
Accuracy:21.417% C
HSR:16.652% D--
EM6
B++
Kills:1,155
Deaths:715
KDR:1.615
Accuracy:25.796% B++
HSR:20.087% C--
NC6 Gauss SAW
C*
Kills:1,153
Deaths:812
KDR:1.420
Accuracy:21.212% C*
HSR:17.606% D--
MGR-L1 Promise
B+
Kills:172
Deaths:80
KDR:2.150
Accuracy:24.543% C++
HSR:29.070% B+
Kills:16,705
Deaths (as Heavy Assault):9,367
Deaths (to Heavy Assaults):12,974
KDR:1.78339
Kill Difference:7,338
Playtime:534.894 hours
Usage:20%
Score:14.097m
Score/min:439
Accuracy (listed only):27.895%
HSR (listed only):23.089%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B++
Kills:5,009
Deaths:3,914
KDR:1.280
Accuracy:69.058% B++
HSR:9.822% D-
AF-19 Mercenary
B*
Kills:1,504
Deaths:1,438
KDR:1.046
Accuracy:26.602% B*
HSR:13.564% D*
AF-4A Bandit
A
Kills:1,164
Deaths:653
KDR:1.783
Accuracy:31.005% A
HSR:23.711% C*
GD-7F
A
Kills:1,158
Deaths:871
KDR:1.330
Accuracy:30.402% A
HSR:17.530% C-
NS-11C
B++
Kills:1,152
Deaths:719
KDR:1.602
Accuracy:27.672% B++
HSR:15.799% D
AC-X11
A
Kills:1,143
Deaths:1,167
KDR:0.979
Accuracy:31.411% A
HSR:13.211% D**
Mauler S6
B++
Kills:371
Deaths:362
KDR:1.025
Accuracy:46.190% B++
HSR:7.278% F
NS Baron G5
A
Kills:220
Deaths:230
KDR:0.957
Accuracy:56.433% A
HSR:7.273% F
Warden
C**
Kills:113
Deaths:112
KDR:1.009
Accuracy:28.383% C**
HSR:17.699% D--
19A Fortuna
C
Kills:71
Deaths:73
KDR:0.973
Accuracy:25.461% C
HSR:12.676% D**
Kills:11,905
Deaths (as Engineer):9,539
Deaths (to Engineers):8,854
KDR:1.24803
Kill Difference:2,366
Playtime:1,032.290 hours
Usage:39%
Score:25.151m
Score/min:406
Accuracy (listed only):37.262%
HSR (listed only):13.856%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B++
Kills:5,009
Deaths:3,914
KDR:1.280
Accuracy:69.058% B++
HSR:9.822% D-
AF-4 Cyclone
C**
Kills:4,415
Deaths:4,043
KDR:1.092
Accuracy:26.661% C**
HSR:11.846% D--
AF-4AE Cyclone
C+
Kills:1,782
Deaths:892
KDR:1.998
Accuracy:29.329% C+
HSR:23.345% C
AF-19 Mercenary
B*
Kills:1,504
Deaths:1,438
KDR:1.046
Accuracy:26.602% B*
HSR:13.564% D*
AF-4A Bandit
A
Kills:1,164
Deaths:653
KDR:1.783
Accuracy:31.005% A
HSR:23.711% C*
GD-7F
A
Kills:1,158
Deaths:871
KDR:1.330
Accuracy:30.402% A
HSR:17.530% C-
NS-11C
B++
Kills:1,152
Deaths:719
KDR:1.602
Accuracy:27.672% B++
HSR:15.799% D
AC-X11
A
Kills:1,143
Deaths:1,167
KDR:0.979
Accuracy:31.411% A
HSR:13.211% D**
Mauler S6
B++
Kills:371
Deaths:362
KDR:1.025
Accuracy:46.190% B++
HSR:7.278% F
MGR-S1 Gladius
A*
Kills:228
Deaths:74
KDR:3.081
Accuracy:31.914% B**
HSR:37.281% A*
NS Baron G5
A
Kills:220
Deaths:230
KDR:0.957
Accuracy:56.433% A
HSR:7.273% F
19A Fortuna
C
Kills:71
Deaths:73
KDR:0.973
Accuracy:25.461% C
HSR:12.676% D**
Kills:18,217
Deaths (as Light Assault):14,436
Deaths (to Light Assaults):7,017
KDR:1.26191
Kill Difference:3,781
Playtime:298.099 hours
Usage:11%
Score:6.021m
Score/min:337
Accuracy (listed only):36.012%
HSR (listed only):16.111%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B++
Kills:5,009
Deaths:3,914
KDR:1.280
Accuracy:69.058% B++
HSR:9.822% D-
AF-4 Cyclone
C**
Kills:4,415
Deaths:4,043
KDR:1.092
Accuracy:26.661% C**
HSR:11.846% D--
AF-4AE Cyclone
C+
Kills:1,782
Deaths:892
KDR:1.998
Accuracy:29.329% C+
HSR:23.345% C
GR-22AE
B*
Kills:1,172
Deaths:412
KDR:2.845
Accuracy:32.762% B*
HSR:29.010% B+
Mauler S6
B++
Kills:371
Deaths:362
KDR:1.025
Accuracy:46.190% B++
HSR:7.278% F
Reaper DMR
C
Kills:242
Deaths:221
KDR:1.095
Accuracy:24.346% C
HSR:23.141% C
MGR-S1 Gladius
A*
Kills:228
Deaths:74
KDR:3.081
Accuracy:31.914% B**
HSR:37.281% A*
Carnage AR
C++
Kills:221
Deaths:174
KDR:1.270
Accuracy:24.968% C++
HSR:16.742% D
NS Baron G5
A
Kills:220
Deaths:230
KDR:0.957
Accuracy:56.433% A
HSR:7.273% F
NC1 Gauss Rifle
B+
Kills:75
Deaths:83
KDR:0.904
Accuracy:25.819% B+
HSR:24% B+
Kills:13,735
Deaths (as Combat Medic):10,405
Deaths (to Combat Medics):4,405
KDR:1.32004
Kill Difference:3,330
Playtime:88.405 hours
Usage:3%
Score:1.905m
Score/min:359
Accuracy (listed only):36.748%
HSR (listed only):18.974%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:4,415
Deaths:4,043
KDR:1.092
Accuracy:26.661% C**
HSR:11.846% D--
NS-44 Commissioner
B
Kills:2,242
Deaths:2,488
KDR:0.901
Accuracy:39.100% B
HSR:13.916% D*
AF-4AE Cyclone
C+
Kills:1,782
Deaths:892
KDR:1.998
Accuracy:29.329% C+
HSR:23.345% C
SAS-R
B*
Kills:1,348
Deaths:512
KDR:2.633
Accuracy:40.970% B
HSR:77.374% B*
EM4 Longshot
A+
Kills:1,243
Deaths:191
KDR:6.508
Accuracy:44.724% B*
HSR:89.381% A+
EM4-AE Longshot
B**
Kills:1,163
Deaths:166
KDR:7.006
Accuracy:38.109% D
HSR:87.016% B**
LA8 Rebel
A*
Kills:1,102
Deaths:1,122
KDR:0.982
Accuracy:47.029% A*
HSR:18.149% C-
AF-8 RailJack
B*
Kills:879
Deaths:179
KDR:4.911
Accuracy:38.189% C*
HSR:82.935% B*
NS-61 Emissary
A++
Kills:258
Deaths:151
KDR:1.709
Accuracy:39.811% A++
HSR:23.643% A
MGR-S1 Gladius
A*
Kills:228
Deaths:74
KDR:3.081
Accuracy:31.914% B**
HSR:37.281% A*
NS-AM7 AE/NC Archer
B
Kills:220
Deaths:291
KDR:0.756
Accuracy:63.545% B
HSR:11.818% D-
Impetus
A+
Kills:183
Deaths:52
KDR:3.519
Accuracy:41.904% A
HSR:40.984% A+
NC08 Mag-Scatter
B++
Kills:153
Deaths:115
KDR:1.330
Accuracy:59.405% B++
HSR:18.301% B+
NS-357 Underboss
B++
Kills:133
Deaths:131
KDR:1.015
Accuracy:41.877% B++
HSR:20.301% C+
NC14 Bolt Driver
B+
Kills:119
Deaths:80
KDR:1.488
Accuracy:28.471% D--
HSR:78.992% B+
NS-44P Commissioner
C+
Kills:62
Deaths:79
KDR:0.785
Accuracy:38.869% C+
HSR:17.742% D-
Kills:15,530
Deaths (as Infiltrator):10,566
Deaths (to Infiltrators):6,044
KDR:1.46981
Kill Difference:4,964
Playtime:572.733 hours
Usage:21%
Score:7.877m
Score/min:229
Accuracy (listed only):40.619%
HSR (listed only):40.814%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:5,539
Deaths:830
KDR:6.673
Accuracy:46.871% B**
HSR:12.836% D*
AF-34 Mattock
A+
Kills:5,425
Deaths:832
KDR:6.520
Accuracy:45.325% A+
HSR:12.995% D-
NCM1 Scattercannon
B++
Kills:1,162
Deaths:366
KDR:3.175
Accuracy:43.735% B++
HSR:13.769% C-
NCM1 Scattercannon
B+
Kills:1,159
Deaths:314
KDR:3.691
Accuracy:39.376% B+
HSR:11.389% D--
NCM3 Raven
B++
Kills:78
Deaths:55
KDR:1.418
Accuracy:45.144% B++
HSR:2.564% C+
AF-41 Hacksaw
A+
Kills:75
Deaths:10
KDR:7.500
Accuracy:49.223% A+
HSR:16% C*
NCM3 Raven
B++
Kills:71
Deaths:55
KDR:1.291
Accuracy:45.005% B++
HSR:0% F-
AF-41 Hacksaw
A++
Kills:61
Deaths:14
KDR:4.357
Accuracy:47.958% A++
HSR:19.672% A+
Kills:13,570
Deaths (as MAX Suit):1,238
Deaths (to MAX Suits):2,092
KDR:10.96123
Kill Difference:12,332
Playtime:145.527 hours
Usage:5%
Score:4.344m
Score/min:497
Accuracy (listed only):45.330%
HSR (listed only):11.153%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:1,091
V. Kills:173 N/A
Deaths:143
KDR:7.629
Accuracy:57.026% B**
KPH:87.400 C+
VKPH:13.900 C+
M30 Mustang AH
A*
Kills:1,071
V. Kills:60 N/A
Deaths:83
KDR:12.904
Accuracy:60.848% B++
KPH:118.700 A*
VKPH:6.600 B+
M20 Mustang
C+
Kills:617
V. Kills:495 124%
Deaths:373
KDR:1.654
Accuracy:33.738% B+
KPH:11.800 C+
VKPH:9.500 C+
Vortek Rotary
A*
Kills:303
V. Kills:156 193%
Deaths:38
KDR:7.974
Accuracy:32.799% B
KPH:42 A*
VKPH:21.600 A+
Tomcat A2AM Pods
B**
Kills:267
V. Kills:134 198%
Deaths:9
KDR:29.667
Accuracy:82.332% B
KPH:90.800 B**
VKPH:45.600 C*
M20 Kestrel
B+
Kills:97
V. Kills:54 176%
Deaths:14
KDR:6.929
Accuracy:32.534% B+
KPH:27.500 B+
VKPH:15.300 C++
Coyote Missiles
A+
Kills:72
V. Kills:38 185%
Deaths:7
KDR:10.286
Accuracy:58.155% B++
KPH:84 A+
VKPH:44.300 A
Kills:3,518 (2,088 + 0)
Deaths:667
KDR:5.274
VKDR:1.664
Vehicle Kills:1,110
Kill Difference:2,851
Playtime:88.328 hours
Usage:3%
Score:1.306m
Score/min:246
Piloting Accuracy:32.534%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:606
V. Kills:761 80%
Deaths:329
KDR:1.842
Accuracy:60.476% A++
KPH:11 B+
VKPH:13.800 A+
L105 Zephyr
A
Kills:109
V. Kills:15 N/A
Deaths:4
KDR:27.250
Accuracy:52.603% A
KPH:80.200 B*
VKPH:11 B+
C150 Dalton
M**
Kills:81
V. Kills:137 59%
Deaths:19
KDR:4.263
Accuracy:32.498% D
KPH:41.500 B+
VKPH:70.200 M**
L-30R Vektor
C
Kills:51
V. Kills:46 109%
Deaths:60
KDR:0.850
Accuracy:36.184% C
KPH:5.300 D
VKPH:4.800 C
Kills:847 (657 + 190)
Deaths:412
KDR:2.056
VKDR:2.328
Vehicle Kills:959
Kill Difference:435
Playtime:67.941 hours
Usage:3%
Score:0.584m
Score/min:143
Piloting Accuracy:36.184%
Gunner Accuracy:32.498%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:742
V. Kills:86 N/A
Deaths:23
KDR:32.261
Accuracy:52.346% B+
KPH:130.300 M++
VKPH:15.100 A++
Skyguard
A++
Kills:180
V. Kills:145 123%
Deaths:41
KDR:4.390
Accuracy:32.501% B+
KPH:19.400 B++
VKPH:15.700 A++
L100 Python AP
A
Kills:178
V. Kills:104 170%
Deaths:23
KDR:7.739
Accuracy:67.740% A+
KPH:43.200 B**
VKPH:25.200 A
C75 Viper
A**
Kills:167
V. Kills:52 315%
Deaths:19
KDR:8.789
Accuracy:58.362% A*
KPH:54 A+
VKPH:16.800 A**
L100 Python HEAT
A+
Kills:127
V. Kills:56 223%
Deaths:30
KDR:4.233
Accuracy:68.192% A++
KPH:39.800 B++
VKPH:17.600 A+
Kills:1,394 (1,394 + 0)
Deaths:136
KDR:10.250
VKDR:3.257
Vehicle Kills:443
Kill Difference:1,258
Playtime:25.358 hours
Usage:1%
Score:0.620m
Score/min:407
Driving Accuracy:68.192%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:8,828
V. Kills:6,046 146%
Deaths:932
KDR:9.472
Accuracy:56.689% B*
KPH:33.400 B**
VKPH:22.900 A++
Enforcer ML85
A+
Kills:955
V. Kills:838 114%
Deaths:78
KDR:12.244
Accuracy:56.541% A++
KPH:29.600 B++
VKPH:26 A+
Titan-150 HESH
A
Kills:487
V. Kills:80 N/A
Deaths:22
KDR:22.136
Accuracy:51.094% B+
KPH:62.400 A
VKPH:10.200 B+
Titan-150 HEAT
C-
Kills:178
V. Kills:99 178%
Deaths:65
KDR:2.738
Accuracy:42.377% C--
KPH:12.900 D-
VKPH:7.200 C-
M12 Kobalt
B**
Kills:139
V. Kills:2 N/A
Deaths:3
KDR:46.333
Accuracy:15.256% C*
KPH:99.600 B**
VKPH:1.400 C
E540 Halberd
A
Kills:139
V. Kills:78 176%
Deaths:21
KDR:6.619
Accuracy:50.860% B*
KPH:37.700 B*
VKPH:21.200 A
M96 Mjolnir
B++
Kills:80
V. Kills:55 143%
Deaths:10
KDR:8
Accuracy:38.949% C**
KPH:38.800 B+
VKPH:26.700 B++
Kills:10,806 (9,493 + 1,313)
Deaths:1,131
KDR:9.554
VKDR:6.364
Vehicle Kills:7,198
Kill Difference:9,675
Playtime:325.344 hours
Usage:12%
Score:6.519m
Score/min:334
Driving Accuracy:42.377%
Gunner Accuracy:38.949%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:1,737
V. Kills:59 N/A
Deaths:81
KDR:21.444
Accuracy:55.428% B+
KPH:240.900 A**
VKPH:8.200 C+
E540 Halberd-H
A++
Kills:254
V. Kills:142 178%
Deaths:15
KDR:16.933
Accuracy:65.213% B**
KPH:62.300 B**
VKPH:34.800 A++
M12 Kobalt-H
A
Kills:194
V. Kills:13 N/A
Deaths:2
KDR:97
Accuracy:29.213% A
KPH:118.700 C++
VKPH:8 A
M96 Mjolnir-H
B**
Kills:168
V. Kills:123 135%
Deaths:20
KDR:8.400
Accuracy:51.664% C**
KPH:62.600 B++
VKPH:45.800 B**
G40-F Ranger
B++
Kills:66
V. Kills:80 81%
Deaths:4
KDR:16.500
Accuracy:37.694% B++
KPH:23.100 D
VKPH:28 B++
Kills:2,419 (0 + 2,419)
Deaths:122
KDR:19.828
VKDR:3.418
Vehicle Kills:417
Kill Difference:2,297
Playtime:18.466 hours
Usage:1%
Score:0.599m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:37.694%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,183
V. Kills:21 N/A
Deaths:53
KDR:22.321
Accuracy:20.776% B+
KPH:108.600 A
VKPH:1.900 C
M40 Fury
A
Kills:876
V. Kills:185 471%
Deaths:99
KDR:8.848
Accuracy:60.477% M+
KPH:69.900 B**
VKPH:14.800 A
M40 Fury
B+
Kills:598
V. Kills:140 424%
Deaths:77
KDR:7.766
Accuracy:65.655% M*
KPH:63.300 B+
VKPH:14.800 B+
M12 Kobalt
B*
Kills:197
V. Kills:8 N/A
Deaths:4
KDR:49.250
Accuracy:22.025% B*
KPH:92.500 B++
VKPH:3.800 B*
M20 Basilisk
B+
Kills:152
V. Kills:61 245%
Deaths:51
KDR:2.980
Accuracy:41.146% B+
KPH:23.800 B
VKPH:9.500 B+
G30 Walker
A
Kills:69
V. Kills:32 209%
Deaths:7
KDR:9.857
Accuracy:36.094% B**
KPH:24.800 A
VKPH:11.500 B
M20 Basilisk
A++
Kills:69
V. Kills:37 182%
Deaths:21
KDR:3.286
Accuracy:46.132% B**
KPH:30.100 B*
VKPH:16.200 A++
M60-G Bulldog
B**
Kills:68
V. Kills:9 N/A
Deaths:23
KDR:2.957
Accuracy:40.655% B++
KPH:46 B**
VKPH:6.100 C+
G40-F Ranger
B*
Kills:64
V. Kills:47 133%
Deaths:9
KDR:7.111
Accuracy:39.379% B*
KPH:30 B*
VKPH:22 B*
M60-G Bulldog
B+
Kills:64
V. Kills:12 N/A
Deaths:2
KDR:32
Accuracy:42.238% B+
KPH:42.500 C++
VKPH:8 C++
G30 Walker
B**
Kills:59
V. Kills:26 219%
Deaths:7
KDR:8.429
Accuracy:36.270% B*
KPH:26.900 B**
VKPH:11.800 C**
Kills:3,399 (0 + 3,399)
Deaths:353
KDR:9.629
VKDR:1.637
Vehicle Kills:578
Kill Difference:3,046
Playtime:53.798 hours
Usage:2%
Score:1.118m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:36.270%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 14,8748,8289329.472B+7.2556.689%B*1.609%D33.4B**22.9A++296264.3h4.2B+7.5B*
LA1 Anchor 6,9586,8833,3792.037C+0.1827.645%B+24.495%C+59.5B+N/A149115.7h9.1B+32.8B+
AF-34 Mattock 5,5885,5398306.673A4.4546.871%B**12.836%D*60.3B**N/A18091.8h6.7C+14.2B++
AF-34 Mattock 5,4735,4258326.52B**4.3045.325%A+12.995%D-59B*N/A17792h6.6C--14.6B+
LA39 Bruiser 5,0745,0093,9141.28C++0.9469.058%B++9.822%D-52.9B+N/A12494.7h1.8B**2.7B++
AF-4 Cyclone 4,4784,4154,0431.092C+1.1326.661%C**11.846%D--31.6C+N/A83139.6h10.3B+38.5B+
C-4 4,4012,7381,1282.427B++0.2120.943%D-N/A72.2C+43.9B**62937.9h1.1B*5.3B+
NS-44 Commissioner 2,3062,2422,4880.901C+1.3239.1%B13.916%D*19.7C--N/A54113.7h4C++10.1B
C-4 ARX 2,7391,9577242.703B+0.4824.379%C--N/A101.4C+40.5B62019.3h0.9B*3.5B++
NC6A GODSAW 1,8961,8639262.012C+0.2133.01%B++26.892%C+50.9C+N/A12536.6h13.6C41.3C
AF-4AE Cyclone 1,8011,7828921.998C**0.2229.329%C+23.345%C53.8C+N/A12333.1h8.5B+28.9B+
C85 Canister-H 1,7961,7378121.444B19.2255.428%B+9.326%D241.3A**8.2C+5657.2h3.5B**6.3B**
NC05 Jackhammer 1,6441,6279361.738B+0.4851.016%B*13.522%C68.4B**N/A18123.8h3.9B*7.7B+
AF-19 Mercenary 1,5331,5041,4381.046B1.1726.602%B*13.564%D*27.1B+N/A9355.6h10.7B++40.3B++
NS-15M2 1,4731,4541,1431.272C+0.9520.78%D22.834%C39.4C+N/A10336.9h12B57.8C++
SAS-R 1,3511,3485122.633C++0.4140.97%B77.374%B*48.7B+N/A12127.7h1.9B++4.6B+
Bouncing Betty 1,2821,2814382.925C0.7149.362%B++N/A102.5CN/A50312.5h1.5A3B**
EM4 Longshot 1,2491,2431916.508B**4.2944.724%B*89.381%A+41B+N/A9330.3h1.7B*3.7B*
NS-15M AE 1,2481,2395882.107C++0.1125.637%C+36.643%B**69.2B+N/A15617.9h9.8B++38.4B+
M12 Kobalt 1,2041,1835322.321B*20.1020.776%B+16.991%C108.5A1.9C30010.9h14.2B**68.5B++
GR-22AE 1,1881,1724122.845B*0.6332.762%B*29.01%B+90.2B**1.2B*19713h9.9B*30.3B*
AF-4A Bandit 1,1801,1646531.783B+0.4431.005%A23.711%C*33C+N/A24635.3h9.6B+31.1B++
EM4-AE Longshot 1,1661,1631667.006B*4.7938.109%D87.016%B**56.7BN/A13320.5h1.8B4.6C++
The Slasher 1,1631,1633,6160.322S1.9023.841%D7.051%C-7.2B++N/A7161.3h1.2A5.2B
NCM1 Scattercannon 1,1711,1623663.175B++0.9643.735%B++13.769%C-44.4A++N/A12626.2h6B*13.8B++
NCM1 Scattercannon 1,1701,1593143.691B+1.4739.376%B+11.389%D--48.9B*N/A12723.7h5.2B+13.2B++
GD-22S 1,1791,1597881.471C+0.7521.417%C16.652%D--49.5B+N/A13823.4h10.1B+47C**
GD-7F 1,1711,1588711.33C*0.8930.402%A17.53%C-39.4B+N/A10829.4h10.8B*35.6B++
EM6 1,1731,1557151.615C++0.6025.796%B++20.087%C--50.2B+N/A17123h10.1B+39.3B+
NC6 Gauss SAW 1,1711,1538121.42B0.8021.212%C*17.606%D--45.4B*N/A21125.4h8.7B+41.1B+
NS-11C 1,1721,1527191.602B++0.6227.672%B++15.799%D37.5B+N/A8630.7h11B*39.8B++
AC-X11 1,1811,1431,1670.979C+1.2431.411%A13.211%D**24.3C+N/A7447h10.8C+34.3B+
LA8 Rebel 1,1131,1021,1220.982C++1.2447.029%A*18.149%C-11.1D-N/A3099.2h6.3C*13.4B*
Breaker Rocket Pods 1,2641,0911437.629C++5.4157.026%B**N/A87.3C+13.8C+34512.5h12.4B++21.8B+
M30 Mustang AH 1,1311,0718312.904B**10.6860.848%B++N/A119A*6.7B+3739h4.9B++8B++
Tank Mine 2,0851,0583003.527B+1.3144.504%B*N/A115C*111.6A++13069.2h2.3D5.2B++
Enforcer ML85 1,7939557812.244A++10.0256.541%A++N/A29.6B++25.9A+45032.3h13.2C+23.3B*
AF-8 RailJack 8858791794.911B**2.6938.189%C*82.935%B*35.6B**N/A8524.7h2B++5.3B+
M40 Fury 1,061876998.848B+6.6360.477%M+1.484%C70.1B**14.8A34912.5h24.4F40.3C++
NS Decimator 1,3318449680.872C+1.3559.586%C+3.199%B*26.9C-15.5C+102331.4h5.4C9.1C
L100 Python HESH 8287422332.261A*30.0452.346%B+N/A130.2M++15.1A++4865.7h2.2B**4.2B**
Shrike 9757066401.103B++1.1261.775%B+4.391%B*40.1A+15.3B+45017.6h4.2A6.8B**
Carver 6716702,2590.297B+1.9240.17%B**11.94%D5.1C+N/A14131.4h1.3B3.2B+
M20 Mustang 1,1126173731.654C+0.5733.738%B+N/A11.8C+9.5C+15552.3h95B+281.6B+
CAS30 Tank Buster 1,3676063291.842C**0.3860.476%A++N/A11B+13.8A+12255h60.4C+99.8B
Frag Grenade 6056011601N/A598.7856.41%A+N/A751.3A5C--22450.8h2.8B**4.9B**
M40 Fury 738598777.766C++5.5565.655%M*1.171%D63.6B+14.9B++3399.4h34.8T-53.1D
Titan-150 HESH 5674872222.136B**19.9251.094%B+1.643%C+62.4A10.3B+3377.8h2.8B++5.4B++
Mag-Cutter 47547412,3270.038B+2.1844.829%A1.055%D-0.9C**N/A2504.7h2.2B+4.9B+
Auraxium Slasher 4204209,6090.044C++2.1831.118%C++9.762%C++1.2CN/A3352.5h1.8B++5.7B+
Mauler S6 3763713621.025C++1.1946.19%B++7.278%F28.1C++N/A11313.2h4.5B+9.7B+
NSX Masamune 5343653321.099B+1.1261.911%B+1.096%D-35.8B+16.6C**28510.2h8.2B++13.3B+
Vortek Rotary 459303387.974A*5.7532.799%BN/A42.1A*21.7A+3297.2h30.3B**92.4B**
Tomcat A2AM Pods 401267929.667S27.4582.332%BN/A92.1B**46.2C**8112.9h6.9B++8.4B**
Hawk GD-68 551266952.8M**0.5872.351%A1.128%D--38.6M41.3S2726.9h3.7A++5.2A++
AF-22 Crow 1,0262641222U19.7893.703%M*N/A155.3S448.2U8881.7h3.8A++4A++
NS-61 Emissary 2592581511.709A0.5139.811%A++23.643%A17C-N/A5315.2h12.4B31.2B*
E540 Halberd-H 3962541516.933A+14.7165.213%B**N/A62B**34.6A++4994.1h7.9C--12.2C+
Spear Anti-Vehicle Phalanx Turret 934254435.907C+3.6968.306%M5.512%B++36.3C+97.1S5137h19.7F*28.9C--
Reaper DMR 2462422211.095C+1.1224.346%C23.141%C26.6CN/A959.1h11.5D47.4C
MGR-S1 Gladius 229228743.081B**0.8631.914%B**37.281%A*78.6A+N/A6542.9h5.8A18.2B*
Carnage AR 2252211741.27C+0.9524.968%C++16.742%D42.5B+N/A1455.2h10.6B**42.6B++
NS Baron G5 2242202300.957C+1.2656.433%A7.273%F34.4C++N/A916.4h4.1B+7.3C++
NS-AM7 AE/NC Archer 3082202910.756C+1.4663.545%B11.818%D-8.5C3.4C+6125.9h15.2C+23.9C++
Auraxium Mag-Cutter 2142147,4990.029C+2.1920.423%D2.804%D0.7CN/A2292.7h1.7B++8.2C*
M12 Kobalt 205197449.25S47.0322.025%B*13.706%D*93.8B++3.8B*4062.1h16.4B+74.5B+
M12 Kobalt-H 207194297S94.7829.213%A9.794%D**121.3C++8.1A2631.6h16.4C+56.3B+
Impetus 183183523.519A1.3041.904%A40.984%A+73.2A+N/A1802.5h3.7B**8.8B*
Skyguard 325180414.39B*2.1732.501%B+N/A19.4B++15.6A++2699.3h105.5B+324.6B++
L100 Python AP 282178237.739B++5.5267.74%A+1.685%D43.4B**25.4A4714.1h7.1C10.5B
Titan-150 HEAT 277178652.738C0.5242.377%C--3.371%C**12.9D-7.2C-15013.8h7.2D--17.1D*
MGR-L1 Promise 178172802.15B++0.0724.543%C++29.07%B+50.6B1.8A*1843.4h13B+53.1B+
M96 Mjolnir-H 291168208.4A+6.1851.664%C**N/A62.2B++45.6B**8932.7h33.4C**64.6B+
C75 Viper 219167198.789B**6.5758.362%A*N/A53.9A+16.8A**6033.1h13.1C++22.4B*
NC08 Mag-Scatter 1531531151.33C++0.8959.405%B++18.301%B+39.2B+N/A1053.9h3.3B*5.5B*
M20 Basilisk 213152512.98C++0.7641.146%B+2.632%D*23.8B9.5B+3996.4h96.6C+234.7B
M12 Kobalt 141139346.333A*44.1115.256%C*15.108%C+99.3B**1.4C2591.4h12.6A82.7B*
E540 Halberd 217139216.619C+4.4050.86%B*1.439%D--37.6B*21.1A22063.7h4.9B++9.6B*
Orbital Strike Uplink 1581341134N/A131.78547.619%UN/A1340U240U201450.1h0.9T*0.2T*
NS-357 Underboss 1341331311.015C++1.2041.877%B++20.301%C+23.8C--N/A735.6h3.6B++8.7B++
L100 Python HEAT 183127304.233C+2.0168.192%A++3.937%B*39.7B++17.5A+3953.2h6.9C-10.1B+
NS-TMC-01 "His Regards" 1241223,8890.031C*2.1923.47%C+N/A0.8C+N/A2147.5h2.5C+10.6C*
NC14 Bolt Driver 119119801.488C+0.7328.471%D--78.992%B+16.5C-N/A1037.2h2.4B+8.4C+
M12 Kobalt 1211171117B**114.7826.313%B*12.821%D*195A++6.7B++4700.6h11.9B*45.4B**
NC15 Phoenix 2471151420.81C1.4145.08%D*N/A10.3C11.8C+16711.2h10.8C+23.9C-
Warden 1151131121.009C++1.2128.383%C**17.699%D--31.4B++N/A1693.6h7.4B*26.2B++
L105 Zephyr 124109427.25A++25.0352.603%AN/A77.9B*10.7B+4271.4h5.3B+10B*
Hunter QCX 1061031890.545C1.6744.988%C++9.709%D--6.9DN/A2414.9h5.4C*11.9C**
Sticky Grenade 1021011101N/A98.7833.554%F--N/A336.7D*3.3D-13120.3h2.5C+7.5D
M20 Kestrel 15197146.929A++4.7132.534%B+N/A27.7B+15.4C++2073.5h61.2B++188.2B++
Rocklet Rifle 239851170.726C++1.4960.222%B*N/A20.2D36.7B**4784.2h40.9C+67.8C**
Anti-Vehicle Grenade 10481181N/A78.7850.522%C+N/A405C*115C*29950.2h4.2B*8.3B++
C150 Dalton 21881194.263C2.0432.498%DN/A40.5B+68.5M**10472h5.9D18.2D--
M96 Mjolnir 13580108B++5.7838.949%C**N/A38.1B26.2B++13292.1h33.9B87B+
NCM3 Raven 13978551.418B*0.8045.144%B++2.564%C+12.8B**10A++2076.1h27.8C**61.5B+
M20 Basilisk 10575612.5B++10.2856.796%B+4%C50B20C+3681.5h56.8B**100.1B**
AF-41 Hacksaw 7575107.5A++5.2849.223%A+16%C*34.1C*N/A1382.2h16.9T*34.3D
NC1 Gauss Rifle 7675830.904C+1.3225.819%B+24%B+20.3C+N/A3003.7h14.9C-57.8C*
Coyote Missiles 11072710.286M**8.0758.155%B++N/A80A42.2B**5860.9h20.4A35.1B**
19A Fortuna 7271730.973C1.2525.461%C12.676%D**14.5D-N/A584.9h10.7C42C+
NCM3 Raven 13271551.291B+0.9345.005%B++N/A11.6B+10A+2016.1h30.6C+68.1C**
G30 Walker 1016979.857M*7.6436.094%B**1.449%D*24.6A11.4B3382.8h171.9B++476.3B*
M20 Basilisk 10669213.286C**1.0746.132%B**8.696%B**30B*16.1A++4592.3h111C240.6B
M60-G Bulldog 7768232.957C0.7440.655%B++1.471%D--45.3B**6C+2231.5h6.9C**17.1B+
G40-F Ranger 14666416.5B*14.2837.694%B++N/A22.8D-27.6B++3642.9h117.2F310.9D
G40-F Ranger 1116497.111B**4.8939.379%B*N/A30.5B*22.4B*4762.1h80.8B**205.1B**
M60-G Bulldog 7664232S29.7842.238%B+N/A42.7C*8C++2141.5h9.4D22.3C++
NS-44P Commissioner 6262790.785C1.4338.869%C+17.742%D-14.8D-N/A494.2h3.4C*8.8C*
AF-41 Hacksaw 6261144.357B++2.1447.958%A++19.672%A+26.5CN/A982.3h20.8T*43.3F
G30 Walker 855978.429A*6.2136.27%B*3.39%C26.8B**11.8C**3222.2h122.7A338.2A
L-30R Vektor 9751600.85C-1.3736.184%C1.961%C+5.3D4.8C409.6h62B+171.3B
MAX Punch 51501,2740.039C2.1824.603%D**N/A0.4DN/A1126.4h1.9C++7.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter776,0615h
NC Patriot Flare Gun32210.3h
Restoration Kit949651.9h
Nano-Armor Kit7611,348,539122.6h
LA7 Buzzard01080.1h
Anti-Vehicle MANA Turret104140.8h
Spawn Beacon1594,0055.9h
Nanite Revive Grenade01,0320.3h
Medical Applicator403126,23111.2h
NC Triumph Flare Gun02330.2h
Deconstruction Tool02,0810.2h
Medical Kit2,28512,46634h
Spitfire Auto-Turret201,5582.3h
Rampart Wall3550.5h
Recon Detection Device17513,50821.7h
Ammunition Package1112,5275.1h
Anti-Infantry MANA Turret81040.3h
Nano-Repair Grenade03700.1h
Hardlight Barrier8960.2h
Shield Recharging Field351,3740.7h

Check the help document for the dictionary if you want to learn more about words used here.


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