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Executor VitiminC[USPS] VitiminC
NC BR 157

KDR: 2.21

Score: 58.8m

Last Seen: Nov 4th, 2018 1:39 AM
- OFFLINE - 214.8 hour(s)

Prestige 1, Battle Rank 100 (157 total) - New Conglomerate on Emerald - Outfit Member of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 36
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor AF-34 Mattock AF-34 Mattock LA39 Bruiser AF-4 Cyclone C-4 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,178,442 MLG Score: 942
Fun Score: N/A
Cheeseburgers Flipped: 1130TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.881%20.379%5682898633,5401.373070.834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.59%1.347A-0.029C+-2.033F--HEAD ++ (~6.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.542B+9.60.329C**24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.859%0.541%534510093,51096217923.64486196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.196%0.462B+-0.985D--0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.80.483B+34.70.342C**48.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.808%1.67%747610089,822210966054.65718149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.064%0.488B+-0.628D1.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.651B+6.20.506B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.499%7.381%4691410006,368187820073.39084317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.782%0.314C*0.798B++1.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.568B+20.10.485B+30.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.88%83.992%469510094,7291683182.8082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.009%0.723B++1.11B**0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+1.80.42B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.194%9.648%469210125,3691625703.304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.06%1.907A++-0.967D--1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.762B++20.585B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 36
58.8m343.5%418 (25.1k)369 (22.1k)2.206998,70644,7262.57631157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1014753122.149%14.509%32103:3431

38% Engineer20% Heavy Assault22% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2015 2:02 AMFeb 28th, 2018 4:47 AMNov 12th, 2018 5:47 AM (13h) (PST)Nov 4th, 2018 1:27 AM (9d) (PST)Nov 3rd, 2018 9:39 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7892075820.6190.2810.0902.5310.118942

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,31812,44134,87737175152722,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2657.5h/110.7d 16,522 14,321 34,886 403.6k 2,347 7,536 18,774 125.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:6,867
Deaths:3,374
KDR:2.035
Accuracy:27.647% B++
HSR:24.494% C+
NC6A GODSAW
B*
Kills:1,863
Deaths:926
KDR:2.012
Accuracy:33.010% B*
HSR:26.892% C++
NC05 Jackhammer
B*
Kills:1,622
Deaths:929
KDR:1.746
Accuracy:51.049% B*
HSR:13.502% C
NS-15M2
C
Kills:1,454
Deaths:1,143
KDR:1.272
Accuracy:20.780% C--
HSR:22.834% C
NS-15M AE
B**
Kills:1,239
Deaths:588
KDR:2.107
Accuracy:25.637% C++
HSR:36.643% B**
GD-22S
C
Kills:1,159
Deaths:788
KDR:1.471
Accuracy:21.417% C
HSR:16.652% D--
EM6
B*
Kills:1,155
Deaths:715
KDR:1.615
Accuracy:25.796% B*
HSR:20.087% C--
NC6 Gauss SAW
C**
Kills:1,153
Deaths:812
KDR:1.420
Accuracy:21.212% C**
HSR:17.606% D-
MGR-L1 Promise
B**
Kills:106
Deaths:42
KDR:2.524
Accuracy:29.332% B**
HSR:20.755% C--
Kills:16,618
Deaths (as Heavy Assault):9,317
Deaths (to Heavy Assaults):12,903
KDR:1.78362
Kill Difference:7,301
Playtime:532.798 hours
Usage:20%
Score:14.049m
Score/min:439
Accuracy (listed only):28.431%
HSR (listed only):22.163%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B*
Kills:4,998
Deaths:3,910
KDR:1.278
Accuracy:69.053% B*
HSR:9.824% D-
AF-19 Mercenary
B**
Kills:1,504
Deaths:1,438
KDR:1.046
Accuracy:26.602% B**
HSR:13.564% D*
AF-4A Bandit
A
Kills:1,164
Deaths:653
KDR:1.783
Accuracy:31.005% A
HSR:23.711% C*
GD-7F
A
Kills:1,158
Deaths:871
KDR:1.330
Accuracy:30.402% A
HSR:17.530% C-
NS-11C
B*
Kills:1,152
Deaths:719
KDR:1.602
Accuracy:27.672% B*
HSR:15.799% D
AC-X11
A
Kills:1,143
Deaths:1,167
KDR:0.979
Accuracy:31.411% A
HSR:13.211% F
Mauler S6
B++
Kills:371
Deaths:361
KDR:1.028
Accuracy:46.255% B++
HSR:7.278% F
NS Baron G5
A
Kills:220
Deaths:230
KDR:0.957
Accuracy:56.433% A
HSR:7.273% D**
Warden
C**
Kills:113
Deaths:112
KDR:1.009
Accuracy:28.383% C**
HSR:17.699% D--
Kills:11,823
Deaths (as Engineer):9,461
Deaths (to Engineers):8,819
KDR:1.24966
Kill Difference:2,362
Playtime:1,020.708 hours
Usage:38%
Score:24.811m
Score/min:405
Accuracy (listed only):38.579%
HSR (listed only):13.988%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B*
Kills:4,998
Deaths:3,910
KDR:1.278
Accuracy:69.053% B*
HSR:9.824% D-
AF-4 Cyclone
C**
Kills:4,410
Deaths:4,040
KDR:1.092
Accuracy:26.664% C**
HSR:11.837% D--
AF-4AE Cyclone
C++
Kills:1,782
Deaths:892
KDR:1.998
Accuracy:29.329% C++
HSR:23.345% C+
AF-19 Mercenary
B**
Kills:1,504
Deaths:1,438
KDR:1.046
Accuracy:26.602% B**
HSR:13.564% D*
AF-4A Bandit
A
Kills:1,164
Deaths:653
KDR:1.783
Accuracy:31.005% A
HSR:23.711% C*
GD-7F
A
Kills:1,158
Deaths:871
KDR:1.330
Accuracy:30.402% A
HSR:17.530% C-
NS-11C
B*
Kills:1,152
Deaths:719
KDR:1.602
Accuracy:27.672% B*
HSR:15.799% D
AC-X11
A
Kills:1,143
Deaths:1,167
KDR:0.979
Accuracy:31.411% A
HSR:13.211% F
Mauler S6
B++
Kills:371
Deaths:361
KDR:1.028
Accuracy:46.255% B++
HSR:7.278% F
MGR-S1 Gladius
A*
Kills:224
Deaths:71
KDR:3.155
Accuracy:32.076% B**
HSR:37.500% A*
NS Baron G5
A
Kills:220
Deaths:230
KDR:0.957
Accuracy:56.433% A
HSR:7.273% D**
Kills:18,126
Deaths (as Light Assault):14,352
Deaths (to Light Assaults):7,002
KDR:1.26296
Kill Difference:3,774
Playtime:297.287 hours
Usage:11%
Score:6.004m
Score/min:337
Accuracy (listed only):36.991%
HSR (listed only):16.443%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B*
Kills:4,998
Deaths:3,910
KDR:1.278
Accuracy:69.053% B*
HSR:9.824% D-
AF-4 Cyclone
C**
Kills:4,410
Deaths:4,040
KDR:1.092
Accuracy:26.664% C**
HSR:11.837% D--
AF-4AE Cyclone
C++
Kills:1,782
Deaths:892
KDR:1.998
Accuracy:29.329% C++
HSR:23.345% C+
GR-22AE
B**
Kills:1,172
Deaths:412
KDR:2.845
Accuracy:32.762% B**
HSR:29.010% B+
Mauler S6
B++
Kills:371
Deaths:361
KDR:1.028
Accuracy:46.255% B++
HSR:7.278% F
Reaper DMR
C+
Kills:242
Deaths:221
KDR:1.095
Accuracy:24.346% C
HSR:23.141% C+
MGR-S1 Gladius
A*
Kills:224
Deaths:71
KDR:3.155
Accuracy:32.076% B**
HSR:37.500% A*
Carnage AR
C++
Kills:221
Deaths:174
KDR:1.270
Accuracy:24.968% C++
HSR:16.742% C--
NS Baron G5
A
Kills:220
Deaths:230
KDR:0.957
Accuracy:56.433% A
HSR:7.273% D**
NC1 Gauss Rifle
B*
Kills:69
Deaths:77
KDR:0.896
Accuracy:26.263% B*
HSR:23.188% B
Kills:13,709
Deaths (as Combat Medic):10,388
Deaths (to Combat Medics):4,387
KDR:1.3197
Kill Difference:3,321
Playtime:87.169 hours
Usage:3%
Score:1.842m
Score/min:352
Accuracy (listed only):36.815%
HSR (listed only):18.914%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:4,410
Deaths:4,040
KDR:1.092
Accuracy:26.664% C**
HSR:11.837% D--
NS-44 Commissioner
B+
Kills:2,242
Deaths:2,488
KDR:0.901
Accuracy:39.100% B+
HSR:13.916% D*
AF-4AE Cyclone
C++
Kills:1,782
Deaths:892
KDR:1.998
Accuracy:29.329% C++
HSR:23.345% C+
SAS-R
B*
Kills:1,335
Deaths:509
KDR:2.623
Accuracy:40.976% B
HSR:77.229% B*
EM4 Longshot
A+
Kills:1,243
Deaths:191
KDR:6.508
Accuracy:44.724% B*
HSR:89.381% A+
EM4-AE Longshot
B**
Kills:1,163
Deaths:166
KDR:7.006
Accuracy:38.109% C-
HSR:87.016% B**
LA8 Rebel
A*
Kills:1,096
Deaths:1,118
KDR:0.980
Accuracy:47.106% A*
HSR:18.157% C
AF-8 RailJack
B*
Kills:869
Deaths:179
KDR:4.855
Accuracy:38.088% C*
HSR:83.314% B*
NS-61 Emissary
A++
Kills:258
Deaths:151
KDR:1.709
Accuracy:39.811% A++
HSR:23.643% A
MGR-S1 Gladius
A*
Kills:224
Deaths:71
KDR:3.155
Accuracy:32.076% B**
HSR:37.500% A*
NS-AM7 AE/NC Archer
B+
Kills:220
Deaths:291
KDR:0.756
Accuracy:63.564% B+
HSR:11.818% D
Impetus
A+
Kills:183
Deaths:52
KDR:3.519
Accuracy:41.904% A
HSR:40.984% A+
NC08 Mag-Scatter
B++
Kills:153
Deaths:115
KDR:1.330
Accuracy:59.405% B++
HSR:18.301% B+
NS-357 Underboss
B++
Kills:133
Deaths:131
KDR:1.015
Accuracy:41.877% B++
HSR:20.301% C+
NC14 Bolt Driver
B+
Kills:119
Deaths:80
KDR:1.488
Accuracy:28.471% D--
HSR:78.992% B+
NS-44P Commissioner
C+
Kills:58
Deaths:75
KDR:0.773
Accuracy:38.563% C+
HSR:15.517% D--
Kills:15,488
Deaths (as Infiltrator):10,549
Deaths (to Infiltrators):6,010
KDR:1.4682
Kill Difference:4,939
Playtime:572.128 hours
Usage:22%
Score:7.859m
Score/min:229
Accuracy (listed only):40.610%
HSR (listed only):40.703%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:5,352
Deaths:793
KDR:6.749
Accuracy:46.922% B**
HSR:12.743% D*
AF-34 Mattock
A
Kills:5,227
Deaths:795
KDR:6.575
Accuracy:45.359% A
HSR:12.971% D-
NCM1 Scattercannon
B++
Kills:1,162
Deaths:366
KDR:3.175
Accuracy:43.735% B++
HSR:13.769% C-
NCM1 Scattercannon
B+
Kills:1,159
Deaths:314
KDR:3.691
Accuracy:39.376% B+
HSR:11.389% D--
NCM3 Raven
B+
Kills:78
Deaths:54
KDR:1.444
Accuracy:44.621% B+
HSR:2.564% C+
AF-41 Hacksaw
A++
Kills:70
Deaths:10
KDR:7
Accuracy:49.381% A++
HSR:15.714% C++
NCM3 Raven
B+
Kills:69
Deaths:54
KDR:1.278
Accuracy:44.493% B+
HSR:0% F-
AF-41 Hacksaw
A++
Kills:58
Deaths:14
KDR:4.143
Accuracy:47.904% A++
HSR:18.966% A
Kills:13,175
Deaths (as MAX Suit):1,200
Deaths (to MAX Suits):2,072
KDR:10.97917
Kill Difference:11,975
Playtime:141.462 hours
Usage:5%
Score:4.210m
Score/min:496
Accuracy (listed only):45.224%
HSR (listed only):11.015%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:1,091
V. Kills:173 N/A
Deaths:143
KDR:7.629
Accuracy:56.997% B**
KPH:87.400 C+
VKPH:13.900 C+
M30 Mustang AH
A*
Kills:907
V. Kills:50 N/A
Deaths:64
KDR:14.172
Accuracy:61.103% B++
KPH:118 A*
VKPH:6.500 B+
M20 Mustang
C+
Kills:609
V. Kills:490 124%
Deaths:371
KDR:1.642
Accuracy:33.821% B+
KPH:11.800 C+
VKPH:9.500 C+
Vortek Rotary
A*
Kills:297
V. Kills:152 194%
Deaths:37
KDR:8.027
Accuracy:33.001% B+
KPH:42.500 A*
VKPH:21.700 A+
Tomcat A2AM Pods
B*
Kills:252
V. Kills:128 195%
Deaths:9
KDR:28
Accuracy:82.774% B+
KPH:90.400 B*
VKPH:45.900 C++
M20 Kestrel
B++
Kills:97
V. Kills:54 176%
Deaths:14
KDR:6.929
Accuracy:32.534% B+
KPH:27.500 B++
VKPH:15.300 C++
Coyote Missiles
A+
Kills:72
V. Kills:38 185%
Deaths:7
KDR:10.286
Accuracy:58.294% B++
KPH:84 A+
VKPH:44.300 B**
Kills:3,325 (1,910 + 0)
Deaths:645
KDR:5.155
VKDR:1.682
Vehicle Kills:1,085
Kill Difference:2,680
Playtime:86.093 hours
Usage:3%
Score:1.251m
Score/min:242
Piloting Accuracy:32.534%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:606
V. Kills:761 80%
Deaths:329
KDR:1.842
Accuracy:60.476% A++
KPH:11 B++
VKPH:13.800 A+
L105 Zephyr
A
Kills:109
V. Kills:15 N/A
Deaths:4
KDR:27.250
Accuracy:52.603% A
KPH:80.200 B**
VKPH:11 B+
C150 Dalton
M**
Kills:81
V. Kills:137 59%
Deaths:19
KDR:4.263
Accuracy:32.498% D
KPH:41.500 B+
VKPH:70.200 M**
Kills:796 (606 + 190)
Deaths:352
KDR:2.261
VKDR:2.594
Vehicle Kills:913
Kill Difference:444
Playtime:58.358 hours
Usage:2%
Score:0.560m
Score/min:160
Piloting Accuracy:60.476%
Gunner Accuracy:32.498%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:742
V. Kills:86 N/A
Deaths:23
KDR:32.261
Accuracy:52.346% B+
KPH:130.300 M++
VKPH:15.100 A++
Skyguard
A++
Kills:180
V. Kills:145 123%
Deaths:41
KDR:4.390
Accuracy:32.501% B+
KPH:19.400 B++
VKPH:15.700 A++
L100 Python AP
A
Kills:178
V. Kills:104 170%
Deaths:23
KDR:7.739
Accuracy:67.740% A+
KPH:43.200 B**
VKPH:25.200 A
C75 Viper
M
Kills:167
V. Kills:52 315%
Deaths:18
KDR:9.278
Accuracy:58.362% A*
KPH:54.100 A
VKPH:16.900 M
L100 Python HEAT
A+
Kills:127
V. Kills:56 223%
Deaths:30
KDR:4.233
Accuracy:68.192% A++
KPH:39.800 B++
VKPH:17.600 A+
Kills:1,394 (1,394 + 0)
Deaths:135
KDR:10.326
VKDR:3.281
Vehicle Kills:443
Kill Difference:1,259
Playtime:25.352 hours
Usage:1%
Score:0.618m
Score/min:407
Driving Accuracy:68.192%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:8,672
V. Kills:5,983 145%
Deaths:928
KDR:9.345
Accuracy:56.641% B*
KPH:33.100 B**
VKPH:22.800 A++
Enforcer ML85
A
Kills:921
V. Kills:820 112%
Deaths:78
KDR:11.808
Accuracy:56.570% A++
KPH:29.400 B++
VKPH:26.200 A
Titan-150 HESH
A
Kills:487
V. Kills:80 N/A
Deaths:22
KDR:22.136
Accuracy:51.094% B+
KPH:62.400 A
VKPH:10.200 B+
Titan-150 HEAT
C-
Kills:178
V. Kills:99 178%
Deaths:65
KDR:2.738
Accuracy:42.377% C-
KPH:12.900 D-
VKPH:7.200 C-
M12 Kobalt
A
Kills:139
V. Kills:2 N/A
Deaths:3
KDR:46.333
Accuracy:15.256% C**
KPH:99.600 A
VKPH:1.400 C
E540 Halberd
A
Kills:138
V. Kills:78 175%
Deaths:21
KDR:6.571
Accuracy:50.676% B++
KPH:37.500 B*
VKPH:21.200 A
M96 Mjolnir
B+
Kills:80
V. Kills:55 143%
Deaths:10
KDR:8
Accuracy:38.949% C*
KPH:38.800 B+
VKPH:26.700 B+
Kills:10,615 (9,337 + 1,278)
Deaths:1,127
KDR:9.419
VKDR:6.315
Vehicle Kills:7,117
Kill Difference:9,488
Playtime:322.271 hours
Usage:12%
Score:6.430m
Score/min:333
Driving Accuracy:42.377%
Gunner Accuracy:38.949%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:1,733
V. Kills:59 N/A
Deaths:80
KDR:21.663
Accuracy:55.403% B+
KPH:240.600 A**
VKPH:8.200 C+
E540 Halberd-H
A++
Kills:254
V. Kills:142 178%
Deaths:15
KDR:16.933
Accuracy:65.213% B**
KPH:62.300 B**
VKPH:34.800 A++
M12 Kobalt-H
A
Kills:194
V. Kills:13 N/A
Deaths:2
KDR:97
Accuracy:29.213% A+
KPH:118.700 C+
VKPH:8 A
M96 Mjolnir-H
B**
Kills:168
V. Kills:123 135%
Deaths:20
KDR:8.400
Accuracy:51.664% C**
KPH:62.600 B++
VKPH:45.800 B**
G40-F Ranger
B++
Kills:66
V. Kills:80 81%
Deaths:4
KDR:16.500
Accuracy:37.694% B++
KPH:23.100 D-
VKPH:28 B++
Kills:2,415 (0 + 2,415)
Deaths:121
KDR:19.959
VKDR:3.446
Vehicle Kills:417
Kill Difference:2,294
Playtime:18.459 hours
Usage:1%
Score:0.597m
Score/min:539
Driving Accuracy:N/A%
Gunner Accuracy:37.694%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,179
V. Kills:21 N/A
Deaths:53
KDR:22.245
Accuracy:20.738% B++
KPH:108.800 A+
VKPH:1.900 C
M40 Fury
B**
Kills:876
V. Kills:185 471%
Deaths:99
KDR:8.848
Accuracy:60.477% M+
KPH:69.900 B**
VKPH:14.800 B**
M40 Fury
B++
Kills:598
V. Kills:140 424%
Deaths:77
KDR:7.766
Accuracy:65.655% M**
KPH:63.300 B
VKPH:14.800 B++
M12 Kobalt
B*
Kills:173
V. Kills:8 N/A
Deaths:4
KDR:43.250
Accuracy:22.722% B**
KPH:85.100 B+
VKPH:3.900 B*
M20 Basilisk
B+
Kills:152
V. Kills:61 245%
Deaths:51
KDR:2.980
Accuracy:41.215% B+
KPH:23.800 B
VKPH:9.600 B+
M20 Basilisk
A
Kills:69
V. Kills:37 182%
Deaths:21
KDR:3.286
Accuracy:46.132% B**
KPH:30.100 B*
VKPH:16.200 A
G30 Walker
A
Kills:69
V. Kills:32 209%
Deaths:7
KDR:9.857
Accuracy:36.094% B**
KPH:24.800 A
VKPH:11.500 B+
M60-G Bulldog
B**
Kills:68
V. Kills:9 N/A
Deaths:23
KDR:2.957
Accuracy:40.655% B++
KPH:46 B**
VKPH:6.100 C+
G40-F Ranger
B*
Kills:64
V. Kills:47 133%
Deaths:9
KDR:7.111
Accuracy:39.418% B*
KPH:30 B++
VKPH:22 B++
M60-G Bulldog
B+
Kills:64
V. Kills:12 N/A
Deaths:2
KDR:32
Accuracy:42.238% B+
KPH:42.500 C*
VKPH:8 C+
G30 Walker
B**
Kills:59
V. Kills:26 219%
Deaths:7
KDR:8.429
Accuracy:36.270% B*
KPH:26.900 B**
VKPH:11.800 C*
Kills:3,371 (0 + 3,371)
Deaths:353
KDR:9.550
VKDR:1.637
Vehicle Kills:578
Kill Difference:3,018
Playtime:53.628 hours
Usage:2%
Score:1.109m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:36.270%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 14,6558,6729289.345B+7.1456.641%B*1.626%D33.1B**22.8A++294262.2h4.2C**7.5B++
LA1 Anchor 6,9426,8673,3742.035C+0.1727.647%B++24.494%C+59.5B+N/A149115.4h9.1B+32.8B+
AF-34 Mattock 5,4005,3527936.749A4.5446.922%B**12.743%D*60.7AN/A18188.2h6.5C++13.9B++
AF-34 Mattock 5,2695,2277956.575B**4.3745.359%A12.971%D-59.1B**N/A17788.4h6.5C-14.4B+
LA39 Bruiser 5,0634,9983,9101.278C++0.9369.053%B*9.824%D-53B+N/A12494.3h1.8B**2.7B++
AF-4 Cyclone 4,4734,4104,0401.092C+1.1126.664%C**11.837%D--31.6C+N/A83139.4h10.3B38.5B
C-4 4,3982,7351,1282.425B++0.2220.901%DN/A72.2C+43.9B**62837.9h1.1B*5.3C++
NS-44 Commissioner 2,3062,2422,4880.901C+1.3139.1%B+13.916%D*19.7C--N/A54113.7h4C+10.1B
C-4 ARX 2,7031,9277132.703B+0.5024.3%C--N/A100.9C40.6B62019.1h0.9B*3.5B*
NC6A GODSAW 1,8961,8639262.012C+0.1933.01%B*26.892%C++50.9C+N/A12436.6h13.6C41.3C
AF-4AE Cyclone 1,8011,7828921.998C**0.2129.329%C++23.345%C+53.8C+N/A12333.1h8.5B+28.9B+
C85 Canister-H 1,7921,7338021.663B+19.4655.403%B+9.348%D240.7A**8.2C+5637.2h3.5B**6.3B**
NC05 Jackhammer 1,6391,6229291.746B+0.4651.049%B*13.502%C68.4B**N/A18123.7h3.9B*7.7B++
AF-19 Mercenary 1,5331,5041,4381.046C**1.1626.602%B**13.564%D*27.1B++N/A9355.5h10.7B++40.3B++
NS-15M2 1,4731,4541,1431.272C+0.9320.78%C--22.834%C39.4C+N/A10336.9h12C**57.8C++
SAS-R 1,3381,3355092.623C+0.4240.976%B77.229%B*48.4B+N/A11927.6h1.9B++4.6B++
Bouncing Betty 1,2821,2814382.925C0.7249.362%B++N/A102.5C-N/A50312.5h1.5A3B**
EM4 Longshot 1,2491,2431916.508B**4.3044.724%B*89.381%A+41B++N/A9330.3h1.7B*3.7B*
NS-15M AE 1,2481,2395882.107C++0.1025.637%C++36.643%B**69.2B+N/A15617.9h9.8B*38.4B+
M12 Kobalt 1,2001,1795322.245B**20.0420.738%B++17.048%C109.2A+1.9C29610.8h14.2B**68.3B++
GR-22AE 1,1881,1724122.845B*0.6432.762%B**29.01%B+90.2A1.2B*19713h9.9B**30.3B*
AF-4A Bandit 1,1801,1646531.783B+0.4231.005%A23.711%C*33C+N/A24635.3h9.6B+31.1B*
EM4-AE Longshot 1,1661,1631667.006B*4.8038.109%C-87.016%B**56.7B+N/A13320.5h1.8B4.6C*
The Slasher 1,1631,1633,6160.322S1.8823.841%D7.051%C--7.2BN/A7161.3h1.2A5.2B
NCM1 Scattercannon 1,1711,1623663.175B++0.9743.735%B++13.769%C-44.4A++N/A12626.2h6B*13.8B++
NCM1 Scattercannon 1,1701,1593143.691B+1.4839.376%B+11.389%D--48.9B**N/A12723.7h5.2B+13.2B++
GD-22S 1,1791,1597881.471C++0.7421.417%C16.652%D--49.5B+N/A13823.4h10.1B+47C**
GD-7F 1,1711,1588711.33C**0.8830.402%A17.53%C-39.4B+N/A10829.4h10.8B*35.6B*
EM6 1,1731,1557151.615C++0.5925.796%B*20.087%C--50.2B+N/A17123h10.1B+39.3B+
NC6 Gauss SAW 1,1711,1538121.42C**0.7921.212%C**17.606%D-45.4B*N/A21025.4h8.7B+41.1B+
NS-11C 1,1721,1527191.602B++0.6027.672%B*15.799%D37.5B++N/A8630.7h11B*39.8B++
AC-X11 1,1811,1431,1670.979C+1.2331.411%A13.211%F24.3C+N/A7447h10.8C+34.3B+
LA8 Rebel 1,1061,0961,1180.98C++1.2347.106%A*18.157%C11.1D-N/A2998.9h6.3C*13.4C*
Breaker Rocket Pods 1,2641,0911437.629C++5.4256.997%B**N/A87.3C+13.8C+34512.5h12.4B++21.7B+
Tank Mine 2,0851,0583003.527B+1.3244.412%B*N/A115C**111.6A++13069.2h2.3C--5.2B++
Enforcer ML85 1,7419217811.808A++9.6056.57%A++N/A29.4B++26.2A45131.3h13.3C+23.5B*
M30 Mustang AH 9579076414.172B**11.9761.103%B++N/A117.8A*6.5B+3537.7h4.9B++8B++
M40 Fury 1,061876998.848B+6.6460.477%M+1.484%C70.1B**14.8B**34912.5h24.4F40.3C++
AF-8 RailJack 8758691794.855B**2.6538.088%C*83.314%B*35.3B*N/A8524.6h2B++5.3B+
NS Decimator 1,3298429640.873C+1.3359.637%C+3.207%B++26.9C15.6C+102631.3h5.4C9.1C+
L100 Python HESH 8287422332.261A++30.0552.346%B+N/A130.2M++15.1A++4855.7h2.2B**4.2B**
Shrike 9757066401.103B++1.1061.775%B+4.391%B*40.1A15.3B+45017.6h4.2A6.8B**
Carver 6716702,2480.298B++1.9140.208%A11.94%D5.1C+N/A14131.1h1.3B3.2B+
M20 Mustang 1,0996093711.642C+0.5633.821%B+N/A11.8C+9.5C+15551.8h95.4B282.2B+
CAS30 Tank Buster 1,3676063291.842B+0.3660.476%A++N/A11B++13.8A+12255h60.4C+99.8B+
Frag Grenade 6056011601N/A598.7956.434%A+N/A751.3B**5C-22410.8h2.8B**4.9B**
M40 Fury 738598777.766C++5.5665.655%M**1.171%D63.6B+14.9B++3399.4h34.8T-53.1D
Titan-150 HESH 5674872222.136A19.9351.094%B+1.643%C+62.4A10.3B+3377.8h2.8B+5.4B++
Mag-Cutter 47547412,3270.038B+2.1744.829%A1.055%D-0.9C**N/A2504.7h2.2B+4.9B+
Auraxium Slasher 4104109,4500.043C+2.1631.479%C*9.756%C+1.2CN/A3345.2h1.8B++5.7B
Mauler S6 3763713611.028C*1.1846.255%B++7.278%F28.1C+N/A11313.2h4.5B+9.7B+
NSX Masamune 5343653321.099C**1.1161.911%B+1.096%D35.8B16.6C**28510.2h8.2B+13.3B+
Vortek Rotary 449297378.027A**5.8233.001%B+1.01%D-42.4A*21.7A+3347h30.5B**92.4B**
Hawk GD-68 551266952.8S0.5972.351%A1.128%D-38.6A*41.3S2726.9h3.7A++5.2A++
AF-22 Crow 1,0262641222U19.7993.703%M*N/A155.3S448.2U8881.7h3.8A++4A++
NS-61 Emissary 2592581511.709A0.5039.811%A++23.643%A17C-N/A5315.2h12.4C**31.2B++
E540 Halberd-H 3962541516.933A+14.7365.213%B**N/A62B**34.6A++4984.1h7.9C-12.2C+
Spear Anti-Vehicle Phalanx Turret 934254435.907C+3.7068.306%M5.512%B++36.3C+97.1S5137h19.7F--28.9D
Tomcat A2AM Pods 380252928S25.7982.774%B+N/A90B*45.7C++8142.8h6.8B++8.3B*
Reaper DMR 2462422211.095C+1.1124.346%C23.141%C+26.6CN/A959.1h11.5D47.4C
MGR-S1 Gladius 225224713.155B**0.9532.076%B**37.5%A*80A++N/A6592.8h5.8A+18B**
Carnage AR 2252211741.27C+0.9424.968%C++16.742%C--42.5B+N/A1455.2h10.6B**42.6B++
NS Baron G5 2242202300.957C+1.2556.433%A7.273%D**34.4C++N/A916.4h4.1B+7.3C+
NS-AM7 AE/NC Archer 3082202910.756C+1.4563.564%B+11.818%D8.5C3.4C+6125.9h15.1C+23.8C*
Auraxium Mag-Cutter 2142147,4990.029C+2.1820.423%D2.804%D0.7CN/A2292.7h1.7B++8.2C**
M12 Kobalt-H 207194297M**94.7929.213%A+9.794%D**121.3C++8.1A2631.6h16.4C+56.3B+
Impetus 183183523.519B**1.3141.904%A40.984%A+73.2A++N/A1802.5h3.7B**8.8B**
Skyguard 325180414.39B*2.1832.501%B+N/A19.4B++15.6A++2699.3h105.5B+324.6B++
L100 Python AP 282178237.739B*5.5367.74%A+1.685%D43.4B**25.4A4694.1h7.1C10.5B+
Titan-150 HEAT 277178652.738C0.5342.377%C-3.371%C*12.9D-7.2C-14913.8h7.2D--17.1D*
M12 Kobalt 181173443.25M**41.0422.722%B**13.873%D--86.5B+4B*4062h17.5C*76.8B+
M96 Mjolnir-H 291168208.4A+6.1951.664%C**N/A62.2B++45.6B**8922.7h33.4B64.6B+
C75 Viper 219167189.278B**7.0758.362%A*N/A53.9A16.8M6033.1h13C++22.3B*
NC08 Mag-Scatter 1531531151.33C++0.8859.405%B++18.301%B+39.2BN/A1053.9h3.3B*5.5B*
M20 Basilisk 213152512.98C++0.7741.215%B+2.632%D*23.8B9.5B+3936.4h96.4C+234B
M12 Kobalt 141139346.333A*44.1315.256%C**15.108%C+99.3A1.4C2581.4h12.6B**82.7B*
E540 Halberd 216138216.571C+4.3650.676%B++1.449%D--37.3B*21.1A22043.7h4.9B++9.7B*
Orbital Strike Uplink 1581341134N/A131.79547.619%UN/A1340U240U201450.1h0.9T*0.2T*
NS-357 Underboss 1341331311.015C++1.1941.877%B++20.301%C+23.8C--N/A735.6h3.6B++8.7B+
L100 Python HEAT 183127304.233C+2.0368.192%A++3.937%B*39.7B++17.5A+3943.2h6.9C-10.1B+
NS-TMC-01 "His Regards" 1241223,8890.031C*2.1823.47%C+N/A0.8C+N/A2147.5h2.5C+10.6C*
NC14 Bolt Driver 119119801.488C+0.7228.471%D--78.992%B+16.5C-N/A1027.2h2.4B+8.4C+
M12 Kobalt 1211171117A114.7926.313%B**12.821%D*195A++6.7B*4700.6h11.9B*45.4B**
Warden 1151131121.009C++1.2028.383%C**17.699%D--31.4B++N/A1643.6h7.4B++26.2B++
NC15 Phoenix 2431121420.789C1.4245.108%D*N/A10C11.7C+16611.2h11C+24.4D
L105 Zephyr 124109427.25A++25.0452.603%AN/A77.9B**10.7B+4241.4h5.3B+10B*
MGR-L1 Promise 112106422.524B*0.3229.332%B**20.755%C--42.4C++2.4M**1362.5h11.3B*38.4B*
Hunter QCX 1061031880.548C+1.6647.459%C**9.709%D*7DN/A2414.8h5.3C*11.3C**
Sticky Grenade 1021011101N/A98.7933.554%F--N/A336.7D*3.3D-12920.3h2.5C+7.5D-
M20 Kestrel 15197146.929A*4.7232.534%B+N/A27.7B++15.4C++2053.5h61.2B++188.2B++
Rocklet Rifle 233821160.707C+1.5060.332%B*N/A20.5D37.8B**4954h42.1C69.8C*
C150 Dalton 21881194.263C2.0632.498%DN/A40.5B+68.5M**10462h5.9D18.2D--
Anti-Vehicle Grenade 10481181N/A78.7950.522%C+N/A405C++115C**29930.2h4.2B*8.3B++
M96 Mjolnir 13580108B+5.7938.949%C*N/A38.1B26.2B+13282.1h33.9B87B+
NCM3 Raven 13978541.444B*0.7644.621%B+2.564%C+13B**10.2A++2086h27.1B60.7B+
M20 Basilisk 10575612.5B++10.2956.796%B+4%C50B20C+3681.5h56.8B**100.1B**
Coyote Missiles 11072710.286M8.0858.294%B++N/A80A42.2B**5840.9h20.4A35A
AF-41 Hacksaw 7070107A++4.7949.381%A++15.714%C++33.3C*N/A1382.1h17.7T*35.8D-
M20 Basilisk 10669213.286C*1.0846.132%B**8.696%B**30B++16.1A4562.3h111C+240.6C**
G30 Walker 1016979.857M**7.6536.094%B**1.449%D*24.6A11.4B+3382.8h171.9B++476.3B**
NCM3 Raven 12969541.278B+0.9344.493%B+N/A11.5B10A+2026h30.7C69.1C*
NC1 Gauss Rifle 7069770.896C+1.3126.263%B*23.188%B20.3C+N/A3203.4h14.8C--56.5C**
M60-G Bulldog 7768232.957C0.7540.655%B++1.471%D--45.3B**6C+2231.5h6.9C*17.1B+
G40-F Ranger 14666416.5B*14.2937.694%B++N/A22.8D-27.6B+3632.9h117.2F-310.9D-
G40-F Ranger 1116497.111B*4.9039.418%B*N/A30.5B*22.4B++4762.1h80.8B*204.9B*
M60-G Bulldog 7664232S29.7942.238%B+N/A42.7C*8C+2141.5h9.4D22.3C++
G30 Walker 855978.429A*6.2236.27%B*3.39%C26.8B**11.8C*3212.2h122.7A338.2A
NS-44P Commissioner 5858750.773C1.4338.563%C+15.517%D--14.1D-N/A464.1h3.5C*9.1C*
AF-41 Hacksaw 5958144.143B+1.9447.904%A++18.966%A26.4CN/A942.2h21.3T*44.4F-
MAX Punch 51501,2360.04C2.1724.599%D**N/A0.4C-N/A1122.7h1.8C++7.5C+

Consumables
  Name Deaths Consumed Time Equipped
LA7 Buzzard01080.1h
NC Patriot Flare Gun32210.3h
Motion Spotter776,0615h
Restoration Kit939441.8h
Spawn Beacon1583,9815.9h
Nano-Armor Kit7531,338,202121.4h
Medical Kit2,28412,45934h
Medical Applicator389107,68110.5h
Anti-Vehicle MANA Turret104140.8h
Nanite Revive Grenade01,0300.3h
Spitfire Auto-Turret201,5492.3h
NC Triumph Flare Gun02330.2h
Rampart Wall3550.5h
Deconstruction Tool02,0810.2h
Recon Detection Device17513,49921.7h
Ammunition Package1102,4885h
Anti-Infantry MANA Turret81040.3h
Nano-Repair Grenade03510.1h
Hardlight Barrier4770.2h
Shield Recharging Field351,3740.7h

Check the help document for the dictionary if you want to learn more about words used here.


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