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Legate Snowblower VittorioPentiti[DRK1] VittorioPentiti
VS BR 74

KDR: 2.2

Score: 47.5m

Last Seen: May 19th, 2020 12:06 AM
- OFFLINE - 403.5 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller
Level Progress (to 75): 85%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Light PPA Supernova VPC L-24R Spur Nebula VM20 Pandora VX25 Betelgeuse 54-A Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $537,930 MLG Score: 430
Fun Score: N/A
Cheeseburgers Flipped: 1698TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.996%22.615%54319126415,3661.1481.048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.898%0.532B+0.228C++-0.718D-HEAD ++ (~10.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.379C**110.227C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.693%0.98%456412797,452198531083.75227240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.302%-0.269C-0.545D0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1120.311C*38.80.27C*73.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.835%1.118%7087127611,095229551544.83232215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.207%0.077C+-0.895D--0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.073C+14.9-0.196C20.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.015%3.079%1801112722,891180213821.60344209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.41%-0.389C--0.348C-0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.587B+15.90.605B+33.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.369%70.93%18011282172119630.143693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.542D0.25C*-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.137C++2.70.157C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.653%13.75%180212813,360976403.44262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.982%-0.009C+-0.207C-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.284C*3.90.194C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.5m311.5%332 (19.9k)285 (17.1k)2.1955372,56933,0532.67974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283405921.523%9.109%19605:0322

45% Engineer29% Heavy Assault12% Light Assault8% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2014 9:49 PMJul 18th, 2018 1:18 PMMay 28th, 2020 6:49 PM (7d) (PST)May 18th, 2020 8:43 PM (17d) (PST)May 18th, 2020 8:06 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7851376480.4360.1980.0401.6970.109430

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1218,21438,90726122102717,106

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2776.8h/115.7d 15,980 6,610 28,246 282.7k 3,609 5,602 18,171 130.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,924
Deaths:1,384
KDR:1.390
Accuracy:23.344% D-
HSR:27.495% D
NS-15M1
C
Kills:1,324
Deaths:1,119
KDR:1.183
Accuracy:21.842% C
HSR:16.767% D-
NS-15MP
C+
Kills:1,212
Deaths:976
KDR:1.242
Accuracy:22.571% D*
HSR:31.271% C+
Orion VS54
C++
Kills:1,194
Deaths:1,044
KDR:1.144
Accuracy:22.870% C++
HSR:17.839% D--
Flare VE6
C+
Kills:1,159
Deaths:931
KDR:1.245
Accuracy:24.075% C+
HSR:23.382% C
Pulsar LSW
C+
Kills:1,159
Deaths:1,094
KDR:1.059
Accuracy:23.977% C+
HSR:16.048% D*
SVA-88
C*
Kills:1,151
Deaths:808
KDR:1.425
Accuracy:26.127% C*
HSR:20.070% D-
NSX Naginata
B+
Kills:163
Deaths:166
KDR:0.982
Accuracy:18.207% D--
HSR:33.742% B+
VE-H Maw
C+
Kills:133
Deaths:86
KDR:1.547
Accuracy:23.750% D
HSR:27.820% C+
NSX-P Naginata
C+
Kills:120
Deaths:86
KDR:1.395
Accuracy:23.314% C+
HSR:15.833% F
VX29 Polaris
D-
Kills:100
Deaths:127
KDR:0.787
Accuracy:20.362% D-
HSR:15% D*
Kills:9,639
Deaths (as Heavy Assault):7,821
Deaths (to Heavy Assaults):8,474
KDR:1.23245
Kill Difference:1,818
Playtime:799.307 hours
Usage:29%
Score:12.154m
Score/min:253
Accuracy (listed only):22.767%
HSR (listed only):22.297%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:2,204
Deaths:1,199
KDR:1.838
Accuracy:48.378% B+
HSR:15.018% C+
NS-11CP
C++
Kills:1,165
Deaths:1,508
KDR:0.773
Accuracy:23.639% D*
HSR:25.236% C++
Thanatos VE70
D
Kills:1,156
Deaths:1,113
KDR:1.039
Accuracy:34.286% D
HSR:11.332% D--
Solstice VE3
B+
Kills:897
Deaths:1,439
KDR:0.623
Accuracy:26.136% B+
HSR:18.506% C
NS Baron G5
C*
Kills:338
Deaths:279
KDR:1.211
Accuracy:47.307% C*
HSR:15.089% C+
Kills:5,760
Deaths (as Engineer):5,538
Deaths (to Engineers):8,913
KDR:1.04009
Kill Difference:222
Playtime:1,239.473 hours
Usage:45%
Score:23.773m
Score/min:320
Accuracy (listed only):35.949%
HSR (listed only):17.036%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:2,204
Deaths:1,199
KDR:1.838
Accuracy:48.378% B+
HSR:15.018% C+
NS-11CP
C++
Kills:1,165
Deaths:1,508
KDR:0.773
Accuracy:23.639% D*
HSR:25.236% C++
Thanatos VE70
D
Kills:1,156
Deaths:1,113
KDR:1.039
Accuracy:34.286% D
HSR:11.332% D--
Solstice VE3
B+
Kills:897
Deaths:1,439
KDR:0.623
Accuracy:26.136% B+
HSR:18.506% C
VE-S Canis
B+
Kills:675
Deaths:522
KDR:1.293
Accuracy:26.183% C
HSR:25.926% B+
MKV Suppressed
A
Kills:467
Deaths:382
KDR:1.223
Accuracy:25.111% C
HSR:28.908% A
NS Baron G5
C*
Kills:338
Deaths:279
KDR:1.211
Accuracy:47.307% C*
HSR:15.089% C+
Kills:6,902
Deaths (as Light Assault):6,442
Deaths (to Light Assaults):5,391
KDR:1.07141
Kill Difference:460
Playtime:346.778 hours
Usage:12%
Score:5.052m
Score/min:243
Accuracy (listed only):33.006%
HSR (listed only):20.002%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:2,204
Deaths:1,199
KDR:1.838
Accuracy:48.378% B+
HSR:15.018% C+
Thanatos VE70
D
Kills:1,156
Deaths:1,113
KDR:1.039
Accuracy:34.286% D
HSR:11.332% D--
VE-S Canis
B+
Kills:675
Deaths:522
KDR:1.293
Accuracy:26.183% C
HSR:25.926% B+
MKV Suppressed
A
Kills:467
Deaths:382
KDR:1.223
Accuracy:25.111% C
HSR:28.908% A
NS Baron G5
C*
Kills:338
Deaths:279
KDR:1.211
Accuracy:47.307% C*
HSR:15.089% C+
Pulsar VS1
C
Kills:204
Deaths:255
KDR:0.800
Accuracy:22.199% C-
HSR:19.118% C
Kills:5,044
Deaths (as Combat Medic):3,750
Deaths (to Combat Medics):2,893
KDR:1.34507
Kill Difference:1,294
Playtime:31.238 hours
Usage:1%
Score:0.513m
Score/min:274
Accuracy (listed only):33.910%
HSR (listed only):19.232%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C-
Kills:1,164
Deaths:1,122
KDR:1.037
Accuracy:38.261% D
HSR:23.625% C-
NS-357P Underboss
D
Kills:1,148
Deaths:996
KDR:1.153
Accuracy:35.463% D--
HSR:20.645% D
VE-S Canis
B+
Kills:675
Deaths:522
KDR:1.293
Accuracy:26.183% C
HSR:25.926% B+
MKV Suppressed
A
Kills:467
Deaths:382
KDR:1.223
Accuracy:25.111% C
HSR:28.908% A
XM98
D
Kills:172
Deaths:103
KDR:1.670
Accuracy:31.369% D--
HSR:70.930% D
NS CandyCannon 3000
B**
Kills:75
Deaths:81
KDR:0.926
Accuracy:20.219% F
HSR:50.667% B**
NS-44L Blackhand
D--
Kills:65
Deaths:68
KDR:0.956
Accuracy:33.583% D--
HSR:9.231% F*
Beamer VS3
D-
Kills:62
Deaths:145
KDR:0.428
Accuracy:13.224% F--
HSR:16.129% D-
Ectoblaster
M*
Kills:54
Deaths:52
KDR:1.038
Accuracy:27.430% D*
HSR:20.370% M*
Kills:3,882
Deaths (as Infiltrator):3,471
Deaths (to Infiltrators):3,932
KDR:1.11841
Kill Difference:411
Playtime:145.495 hours
Usage:5%
Score:1.385m
Score/min:159
Accuracy (listed only):27.871%
HSR (listed only):29.603%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:2,241
Deaths:1,084
KDR:2.067
Accuracy:22.792% B+
HSR:20.928% C+
Nebula VM20
B+
Kills:1,845
Deaths:914
KDR:2.019
Accuracy:22.602% B+
HSR:21.626% C++
Cosmos VM3
B
Kills:1,341
Deaths:761
KDR:1.762
Accuracy:20.080% B
HSR:15.138% D-
Quasar VM1
B++
Kills:1,183
Deaths:582
KDR:2.033
Accuracy:20.488% B++
HSR:18.850% C+
Cosmos VM3
B+
Kills:1,155
Deaths:637
KDR:1.813
Accuracy:21.072% B+
HSR:18.095% C+
Blueshift VM5
B++
Kills:847
Deaths:438
KDR:1.934
Accuracy:22.372% B+
HSR:25.502% B++
Comet VM2
B+
Kills:516
Deaths:524
KDR:0.985
Accuracy:41.561% C
HSR:5.426% B+
Comet VM2
B**
Kills:239
Deaths:297
KDR:0.805
Accuracy:40.516% D
HSR:6.695% B**
NS-10 Burster
B*
Kills:221
Deaths:214
KDR:1.033
Accuracy:31.632% C++
HSR:9.502% B*
Blueshift VM5
B+
Kills:217
Deaths:85
KDR:2.553
Accuracy:20.694% C+
HSR:24.885% B+
NS-10 Burster
C*
Kills:175
Deaths:164
KDR:1.067
Accuracy:33.102% C*
HSR:5.714% C+
Kills:9,980
Deaths (as MAX Suit):2,850
Deaths (to MAX Suits):2,048
KDR:3.50175
Kill Difference:7,130
Playtime:212.605 hours
Usage:8%
Score:4.622m
Score/min:362
Accuracy (listed only):26.992%
HSR (listed only):15.669%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:3,627
V. Kills:328 N/A
Deaths:989
KDR:3.667
Accuracy:42.554% C++
KPH:46 C
VKPH:4.200 C*
Saron Laser Cannon
C+
Kills:1,693
V. Kills:1,222 138%
Deaths:916
KDR:1.848
Accuracy:29.010% C-
KPH:13.100 C+
VKPH:9.500 C+
Dual Photon Pods
B+
Kills:1,101
V. Kills:205 N/A
Deaths:90
KDR:12.233
Accuracy:58.735% B+
KPH:113 C**
VKPH:21 C++
Hornet Missiles
C+
Kills:1,010
V. Kills:646 156%
Deaths:115
KDR:8.783
Accuracy:60.371% C
KPH:67.700 C+
VKPH:43.300 C+
Photon A2A Missile Pods
B*
Kills:505
V. Kills:389 129%
Deaths:74
KDR:6.824
Accuracy:82.950% B*
KPH:47.700 C
VKPH:36.700 C
Coyote Missiles
C--
Kills:224
V. Kills:194 115%
Deaths:134
KDR:1.672
Accuracy:49.154% D
KPH:18.100 D-
VKPH:15.700 C--
Antares LC
D
Kills:65
V. Kills:69 93%
Deaths:60
KDR:1.083
Accuracy:31.758% C+
KPH:9.700 D-
VKPH:10.300 D
Kills:8,225 (5,385 + 0)
Deaths:2,378
KDR:3.459
VKDR:1.284
Vehicle Kills:3,053
Kill Difference:5,847
Playtime:262.018 hours
Usage:9%
Score:3.257m
Score/min:207
Piloting Accuracy:31.758%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:2,313
V. Kills:101 N/A
Deaths:33
KDR:70.091
Accuracy:38.850% C+
KPH:34 C
VKPH:1.500 D
C150 Dalton
B++
Kills:1,050
V. Kills:632 166%
Deaths:71
KDR:14.789
Accuracy:45.683% B++
KPH:56.800 B+
VKPH:34.200 B
CAS30 Tank Buster
C+
Kills:1,031
V. Kills:937 110%
Deaths:598
KDR:1.724
Accuracy:50.127% C**
KPH:7.500 C
VKPH:6.800 C+
L105 Zephyr
C--
Kills:415
V. Kills:51 N/A
Deaths:54
KDR:7.685
Accuracy:35.575% D--
KPH:39.200 C--
VKPH:4.800 C--
Kills:4,809 (3,344 + 1,465)
Deaths:756
KDR:6.361
VKDR:2.276
Vehicle Kills:1,721
Kill Difference:4,053
Playtime:234.306 hours
Usage:8%
Score:1.696m
Score/min:121
Piloting Accuracy:50.127%
Gunner Accuracy:35.575%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:694
V. Kills:673 103%
Deaths:274
KDR:2.533
Accuracy:34.898% B*
KPH:13.700 C
VKPH:13.200 B*
C75 Viper
C
Kills:472
V. Kills:123 381%
Deaths:117
KDR:4.034
Accuracy:51.182% B**
KPH:26.500 C
VKPH:6.900 C
L100 Python AP
C+
Kills:248
V. Kills:249 99%
Deaths:109
KDR:2.275
Accuracy:57.885% C++
KPH:19.500 D--
VKPH:19.600 C+
L100 Python HEAT
C+
Kills:244
V. Kills:105 230%
Deaths:55
KDR:4.436
Accuracy:49.523% C
KPH:27.100 C
VKPH:11.700 C+
Kills:1,658 (1,658 + 0)
Deaths:555
KDR:2.987
VKDR:2.072
Vehicle Kills:1,150
Kill Difference:1,103
Playtime:90.342 hours
Usage:3%
Score:1.229m
Score/min:227
Driving Accuracy:49.523%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:4,892
V. Kills:2,933 167%
Deaths:482
KDR:10.149
Accuracy:69.745% A*
KPH:26.100 C+
VKPH:15.600 C+
Supernova VPC
C+
Kills:3,623
V. Kills:658 N/A
Deaths:119
KDR:30.445
Accuracy:51.500% C+
KPH:44.600 C+
VKPH:8.100 C+
Supernova PC
C++
Kills:922
V. Kills:413 223%
Deaths:191
KDR:4.827
Accuracy:54.268% B+
KPH:21.800 C
VKPH:9.800 C++
Proton II PPA
C*
Kills:339
V. Kills:22 N/A
Deaths:23
KDR:14.739
Accuracy:22.893% C
KPH:68.200 C++
VKPH:4.400 C*
Saron HRB
C
Kills:165
V. Kills:102 160%
Deaths:26
KDR:6.346
Accuracy:38.524% D
KPH:23.400 C
VKPH:14.500 C
E540 Halberd
C-
Kills:159
V. Kills:74 212%
Deaths:19
KDR:8.368
Accuracy:45.269% C--
KPH:28.700 C-
VKPH:13.400 D
G40-F Ranger
B+
Kills:107
V. Kills:60 175%
Deaths:4
KDR:26.750
Accuracy:34.753% B
KPH:59.100 B+
VKPH:33.100 B+
Aphelion VEX-4
D
Kills:79
V. Kills:55 141%
Deaths:16
KDR:4.938
Accuracy:31.248% D
KPH:17.500 D-
VKPH:12.200 D
M12 Kobalt
N/A
Kills:50
V. Kills:28 172%
Deaths:1
KDR:50
Accuracy:11.062% N/A
KPH:90.200 N/A
VKPH:50.500 N/A
Kills:10,336 (9,437 + 899)
Deaths:881
KDR:11.732
VKDR:4.932
Vehicle Kills:4,345
Kill Difference:9,455
Playtime:335.329 hours
Usage:12%
Score:4.381m
Score/min:218
Driving Accuracy:54.268%
Gunner Accuracy:11.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:100
V. Kills:13 N/A
Deaths:5
KDR:20
Accuracy:32.834% D
KPH:87.900 C
VKPH:11.400 A
G40-F Ranger
B+
Kills:64
V. Kills:35 178%
Deaths:2
KDR:32
Accuracy:38.179% B+
KPH:35.400 C
VKPH:19.400 C
Aphelion VEX-4H
D
Kills:55
V. Kills:38 141%
Deaths:26
KDR:2.115
Accuracy:31.625% F-
KPH:30 D
VKPH:20.800 D
Kills:219 (0 + 219)
Deaths:33
KDR:6.636
VKDR:2.606
Vehicle Kills:86
Kill Difference:186
Playtime:4.776 hours
Usage:0%
Score:0.106m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:31.625%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:227
V. Kills:51 437%
Deaths:14
KDR:16.214
Accuracy:40.724% B
KPH:38.200 C*
VKPH:8.600 B+
M20 Basilisk
C++
Kills:155
V. Kills:51 298%
Deaths:29
KDR:5.345
Accuracy:35.031% D
KPH:23.600 C++
VKPH:7.800 C+
M12 Kobalt
B**
Kills:121
V. Kills:12 N/A
Deaths:3
KDR:40.333
Accuracy:17.770% C+
KPH:69.400 C
VKPH:6.900 B**
M40 Fury
D
Kills:91
V. Kills:13 N/A
Deaths:21
KDR:4.333
Accuracy:24.230% D**
KPH:32.200 D
VKPH:4.600 D--
M20 Basilisk
B
Kills:86
V. Kills:56 151%
Deaths:38
KDR:2.263
Accuracy:39.894% C+
KPH:18.600 C
VKPH:12.100 B
M12 Kobalt
D-
Kills:83
V. Kills:4 N/A
Deaths:6
KDR:13.833
Accuracy:15.676% D
KPH:34.600 D--
VKPH:1.700 D-
Kills:763 (0 + 763)
Deaths:111
KDR:6.874
VKDR:1.685
Vehicle Kills:187
Kill Difference:652
Playtime:24.106 hours
Usage:1%
Score:0.334m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:15.676%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:99
V. Kills:28 341%
Deaths:77
KDR:1.286
Accuracy:69.671% A++
KPH:16.600 C-
VKPH:4.700 C
Kills:99 (99 + 0)
Deaths:77
KDR:1.286
VKDR:0.364
Vehicle Kills:28
Kill Difference:22
Playtime:5.967 hours
Usage:0%
Score:0.031m
Score/min:86
Driving Accuracy:69.671%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,8254,89248210.149C++7.9569.745%A*1.063%D26.1C+15.6C+210187.5h7.2D**10.3C
Light PPA 3,9553,6279893.667C1.4742.554%C++N/A46C4.2C*15178.8h12.2C++28.7C*
Supernova VPC 4,2813,62311930.445B*28.2551.5%C+N/A44.7C+8.1C+18481.1h3.2C+6.3C+
L-24R Spur 2,4142,3133370.091S67.9038.85%C+1.816%C+34C1.5D10968.1h16.4B+42.1B+
Nebula VM20 2,2722,2411,0842.067C+0.1322.792%B+20.928%C+34.4CN/A10865.2h15.5C++67.9B+
Pandora VX25 2,2342,2041,1991.838C**0.3648.378%B+15.018%C+44.2C+N/A14149.9h3.6B+7.5B++
Betelgeuse 54-A 1,9551,9241,3841.39C--0.8123.344%D-27.495%D31.4D--N/A10061.2h11.9D-51.2D
Nebula VM20 1,8721,8459142.019C+0.1822.602%B+21.626%C++32CN/A10657.6h15.3C++67.7B+
Saron Laser Cannon 2,9151,6939161.848C+0.3529.01%C-1.654%C13.1C+9.5C+166128.8h100.2B345.5C**
Cosmos VM3 1,3471,3417611.762C0.4320.08%B15.138%D-31.9C+N/A9142.1h11.4B*56.7B+
NS-15M1 1,3351,3241,1191.183C1.0121.842%C16.767%D-27.9DN/A8547.4h11.9C++54.5C++
NS-15MP 1,2341,2129761.242C--0.9522.571%D*31.271%C+26.8D*N/A6345.2h13D*57.6D*
Orion VS54 1,2021,1941,0441.144C1.0522.87%C++17.839%D--26.9C-N/A10944.4h11.5C**50.4C++
Lasher X2 AE 1,2301,1891,1631.022C1.1725.086%D3.785%C+30.4D1C-6739.1h23.2D--92.5D
Quasar VM1 1,1921,1835822.033C++0.1620.488%B++18.85%C+30.1C*N/A8939.3h12.7B+62.2B
NS-11CP 1,2021,1651,5080.773D-1.4223.639%D*25.236%C++8.7D*N/A23134.2h15.4D65D--
NS-44 Commissioner AE 1,1861,1641,1221.037C+1.1638.261%D23.625%C-23.3D--N/A5149.9h3B+7.9C++
Flare VE6 1,1631,1599311.245C0.9524.075%C+23.382%C31.6DN/A10336.7h9.6C**39.7C**
Pulsar LSW 1,1661,1591,0941.059C--1.1423.977%C+16.048%D*29.1DN/A8839.8h12.1C+50.7C++
Thanatos VE70 1,1661,1561,1131.039C+1.1634.286%D11.332%D--12.5D-N/A3892.6h4.5C*13C+
Cosmos VM3 1,1641,1556371.813C+0.3821.072%B+18.095%C+32.4C+N/A10135.7h10.3B**48.7C*
SVA-88 1,1671,1518081.425C0.7726.127%C*20.07%D-37.7C--N/A17930.5h11.9C+45.5C*
NS-357P Underboss 1,1691,1489961.153C1.0435.463%D--20.645%D23.7D--N/A5548.4h3.6C++10.3C-
Tank Mine 1,8271,1401766.477A++4.2826.334%DN/A90.5C-54.5C78512.6h1.7C**6.5C
Dual Photon Pods 1,3061,1019012.233B+10.0458.735%B+N/A113.5C**21.1C++5329.7h16.2B+27.7B+
C-4 1,7511,0996761.626C++0.5722.068%DN/A54.1D32.1C*59720.3h1.4C++6.2C+
Nemesis VSH9 1,8481,0951,1110.986C**1.2163.216%C+1.735%C--21.4C++14.7C**17851.1h5.8B**9.1B*
NS Decimator 1,3881,0688661.233C+0.9660.313%C+1.966%C+28.6D8.6D--16437.4h4.3C++7.2C++
C150 Dalton 1,6821,0507114.789B+12.5945.683%B++N/A56.8B+34.2B53418.5h3.6C++7.9B+
CAS30 Tank Buster 1,9681,0315981.724C+0.4750.127%C**N/A7.5C6.8C+63137.2h55.9C+111.5C*
S1 1,9241,0121935.244S3.0571.571%A+N/A107.7S97U6059.4h2A*2.8A
Hornet Missiles 1,6561,0101158.783B6.5960.371%CN/A67.8C+43.4C+48714.9h9.8C**16.2C*
Supernova PC 1,3359221914.827C2.6354.268%B+1.952%C21.8C9.8C++15342.2h5.1C+9.3C**
Solstice VE3 9238971,4390.623C1.5726.136%B+18.506%C7DN/A37127.9h15.7C+60C++
Blueshift VM5 8558474381.934C0.2622.372%B+25.502%B++35.3C+N/A10824h14.7C*65.8B
Hades VSH4 1,5827941266.167U63.9794.501%M*N/A378.1S375.2S15172.1h1.6A*1.7A*
Lancer VS22 1,5137541305.8M+3.6066.558%B++N/A58A**58.4M+35413h5.4B++8.1B*
Skyguard 1,3676942742.533C0.3434.898%B*2.017%C++13.7C13.2B*21550.8h144.9D415.2C+
VE-S Canis 6846755221.293C+0.9026.183%C25.926%B+31.4C--N/A8021.5h11.3C++43.2C++
Plasma Grenade 6526421642N/A639.8051.007%B+N/A535C+8.3C19261.2h3.3C++6.4B
Proximity Mine 587587876.747B++4.5536.578%DN/A72.5D*N/A1978.1h2.1D5.8D-
Comet VM2 7035165240.985C+1.2141.561%C5.426%B+12.1C+4.4C+8842.7h18.3B+43.9C*
Photon A2A Missile Pods 894505746.824C++4.6382.95%B*N/A47.6C36.7C44910.6h9C10.8C++
C75 Viper 5954721174.034C1.8451.182%B**1.271%C+26.5C6.9C20117.8h20.2D*39.4C
MKV Suppressed 4694673821.223C+0.9725.111%C28.908%A29.7CN/A7515.7h12.5B49.8C*
L105 Zephyr 466415547.685C5.4935.575%D--N/A39.2C--4.8C--22210.6h6.4C+18.1C
The Slasher 39036714,1420.026C--2.1726.526%D1.362%D*0.4DN/A1845.1h3D-11.2C+
Proton II PPA 3613392314.739C+12.5422.893%C1.18%D-67.8C++4.4C*2535h8.7C*38.1C++
NS Baron G5 3403382791.211C++0.9847.307%C*15.089%C+34.5CN/A919.8h3.7B++7.9C++
Lasher X2 3483372861.178C+1.0222.587%D2.077%D--26.7C--N/A11112.6h23.9D--105.7D
Force-Blade 3222976,4480.046B+2.1552.786%A++N/A1C++N/A3309.5h2.6C+4.8B+
L100 Python AP 4972481092.275D0.0857.885%C++1.613%C--19.5D--19.6C+31212.7h9.2D*15.8D-
L100 Python HEAT 349244554.436C2.2449.523%C3.689%B*27.1C11.7C+2209h6.2C+12.4C+
Comet VM2 3812392970.805C1.3940.516%D6.695%B**9.8C--5.8B+10124.4h29C71.5C
MAX Punch 2702382,8670.083C2.1154.501%B+N/A1.2CN/A4200.6h2.8C+5.2C++
M60-G Bulldog 2782271416.214M14.0240.724%B2.643%C+38.5C**8.6B+1955.9h9.9D*24.3C
Coyote Missiles 4182241341.672D0.5249.154%DN/A18.1D-15.6C--22412.4h58.9D-119.8D-
NS-10 Burster 3682212141.033C+1.1631.632%C++9.502%B*6.7C++4.5B8932.8h130.4C++412.3C**
Blueshift VM5 219217852.553C+0.3620.694%C+24.885%B+35.6C+N/A1676.1h13.1B*63.5B+
Spear Anti-Vehicle Phalanx Turret 390217229.864C*7.6746.866%C++6.912%A++33.4C-26.6C**3776.5h11C--23.5C
Pulsar VS1 2072042550.8C1.4022.199%C-19.118%C16.5DN/A9512.4h14.4C+64.9C+
NS-10 Burster 3151751641.067C1.1333.102%C*5.714%C+6.3C+5B+9527.9h152C+459.2C++
XM98 1751721031.67C0.5331.369%D--70.93%D14.8D-N/A5211.6h2.7C-8.6D
Saron HRB 267165266.346C++4.1538.524%D4.848%M*23.6C14.6C+5997h20.4C++53C+
NSX Naginata 1661631660.982C--1.2118.207%D--33.742%B+22.3D-N/A567.3h14.9D-81.6D
E540 Halberd 233159198.368C6.1745.269%C--1.258%D28.9C-13.5D4365.5h6.1C-13.6C--
M20 Basilisk 206155295.345B++3.1535.031%D7.742%B*23.5C++7.7C+2156.6h74.9C**213.9C**
Anti-Vehicle Grenade 1731501150N/A147.8060.505%B*N/A375C57.5C--24270.4h5C*8.2B+
M60-A Bulldog 160140168.75C++6.5537.283%C+N/A1400U200U6027500.1h5.2C*14C*
MANA Anti-Personnel Turret 139137662.076N/A0.1221.422%UN/A1370U20U3877200.1h30.9T*144.1T*
VE-H Maw 136133861.547C+0.6523.75%D27.82%C+30.2D-N/A1114.4h12.9D-54.3C--
M12 Kobalt 133121340.333B+38.1417.77%C+22.314%B++71.2C+7.1A3091.7h23.3D--131.3C
NSX-P Naginata 120120861.395C+0.8023.314%C+15.833%F29.3DN/A1034.1h12.6C+54.1C*
G40-F Ranger 167107426.75B+24.5534.753%BN/A59.4B+33.3B+5431.8h63.7C+183.4C**
Aspis Anti-Aircraft Phalanx Turret 209101128.417A++6.2226.432%C+4.951%A*14.9B+15.9B*2936.8h126.9B++480.3B
Proton II PPA-H 113100520B+17.8032.834%DN/A90.9C+11.8A+3451.1h10.1C+30.7C+
Hunter QCX 1721002890.346C--1.8545.934%C*6%D*4.4D-3.2C+4522.5h16.9D-36.8C-
VX29 Polaris 1011001270.787D1.4120.362%D-15%D*23.8D-N/A1194.2h12.8C63C
M40 Fury-F 12799771.286C0.9169.671%A++N/A16.5C-4.7C866h20.3D**29.1C--
M40 Fury 10491214.333C-2.1424.23%D**3.297%A*32.5D4.6D--2172.8h11.9B49.3C--
Hyena Missile Launcher 14290253.6B++1.4036.253%C*N/A25C++14.4C+2063.6h42.1D116.1C+
M20 Basilisk 14286382.263D0.0739.894%C+3.488%D-18.7C12.2B2834.6h142.3D--356.6D
Auraxium Slasher 96832,6850.031C+2.1620.098%D-2.41%D-0.5C-N/A2151.3h3D14.7C
M12 Kobalt 8783613.833C11.6415.676%D24.096%A34.6D--1.7D-2202.4h27.3F174.1D
NS-R3 Swarm 180821390.59C+1.6162.445%C--N/A5.8D6.9C++7714.2h31.1C-49.9C--
Aphelion VEX-4 13479164.938C+2.7431.248%D7.595%A++17.6D-12.2D6874.5h74.1D237.2D-
Rocklet Rifle 12876850.894C++1.3036.469%F-N/A13.6D*9.3D**2345.6h32.9B90.1C
NS CandyCannon 3000 7675810.926C**1.2720.219%F50.667%B**11.7DN/A356.4h3.2B**15.8C+
NS-44L Blackhand 6765680.956C1.2433.583%D--9.231%F*27.1C+N/A932.4h3.4B++10.3C++
Antares LC 13465601.083D1.1131.758%C+3.077%B**9.7D-10.3D1506.7h164.6D518.4C--
G40-F Ranger 9964232A++29.8038.179%B+N/A35.6C19.4C3171.8h58.2B+152.5B++
Beamer VS3 65621450.428C--1.7713.224%F--16.129%D-3.9D--N/A3015.7h10.3C77.9F-
Aphelion VEX-4H 9355262.115C0.0831.625%F-1.818%D-30.6D21.1D4321.8h60.5C+191.2D
Ectoblaster 5754521.038B1.1627.43%D*20.37%M*27C1.5C*592h15.9C++57.9C+
M12 Kobalt 7850150B*47.8011.062%D**10%D83.3B+46.7U5010.6h9.4A+85.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit697815,56764.4h
Spawn Beacon163,5173.3h
AE Nano-Armor Kit969704,12562.1h
AE Medical Applicator2212,8821.4h
Nanite Revive Grenade01920.1h
NSX Amaterasu31820.1h
Restoration Kit6690.9h
Motion Spotter162,9312.7h
Spitfire Auto-Turret212,7703.5h
Welding Device04780.2h
Deconstruction Tool0960.1h
Shield Recharging Field199930.6h
Recon Detection Device143171.3h
Ammunition Package1105,9548.9h
Anti-Infantry MANA Turret193191.3h
Medical Applicator11739,9454.8h
Nano-Repair Grenade06290.2h

Check the help document for the dictionary if you want to learn more about words used here.


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