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Snowblower VittorioPentiti[DRK1] VittorioPentiti
VS BR 134

KDR: 1.92

Score: 39m

Last Seen: Oct 18th, 2019 1:55 AM
- OFFLINE - 4.1 hour(s)

Battle Rank 120 (134 total) - Vanu Sovereignty on Miller - Outfit Member of Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 21
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Light PPA Supernova FPC Nebula VM20 Supernova VPC Betelgeuse 54-A Nebula VM20 Pandora VX25 Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $529,173 MLG Score: 423
Fun Score: N/A
Cheeseburgers Flipped: 1617TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.959%22.55%54019119715,2371.191320.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.853%0.545B+0.251C*-0.746D-HEAD ++ (~10.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.385C**110.231C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.33%1.031%402412126,303183024123.44426261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.026%-0.421C---0.497D-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.80.291C*38.30.28C*76.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.632%1.465%476712097,371209339213.52006188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.403%-0.253C-0.62D0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.5-0.284C17.6-0.519D27.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.986%3.352%1591112052,357160610021.46762235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.16%-0.48D-0.315C0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.51B+17.40.545B+38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.615%71.345%15911215171113230.15106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.511D0.277C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.141C++2.70.157C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.178%13.471%159212142,665925332.87797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.738%-0.166C-0.252C-0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.218C++4.10.162C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 21
39m289.1%320 (19.2k)273 (16.4k)1.9154459,18730,9002.33974134 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216331421.181%10.548%22304:3621

40% Engineer30% Heavy Assault6% Infiltrator14% Light Assault9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2014 9:49 PMJul 18th, 2018 1:18 PMOct 18th, 2019 1:41 PM (1d) (PST)Oct 17th, 2019 10:05 PM (2d) (PST)Oct 17th, 2019 9:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6901505400.4150.2170.0441.4580.089423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3928,99632,3962513387516,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2377.1h/99d 13,111 6,243 24,380 207.9k 3,260 5,098 12,741 98.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:1,862
Deaths:1,333
KDR:1.397
Accuracy:23.315% D
HSR:27.014% C--
NS-15M1
C+
Kills:1,324
Deaths:1,119
KDR:1.183
Accuracy:21.866% C+
HSR:16.767% D
NS-15MP
C++
Kills:1,212
Deaths:976
KDR:1.242
Accuracy:22.571% D--
HSR:31.271% C++
Orion VS54
B+
Kills:1,194
Deaths:1,044
KDR:1.144
Accuracy:22.879% B+
HSR:17.839% D--
Flare VE6
C**
Kills:1,159
Deaths:931
KDR:1.245
Accuracy:24.075% C**
HSR:23.382% C+
Pulsar LSW
C++
Kills:1,159
Deaths:1,094
KDR:1.059
Accuracy:23.977% C++
HSR:16.048% D*
SVA-88
B+
Kills:1,151
Deaths:808
KDR:1.425
Accuracy:26.127% B+
HSR:20.070% D
NSX Naginata
B++
Kills:159
Deaths:160
KDR:0.994
Accuracy:18.133% D
HSR:33.333% B++
VE-H Maw
C*
Kills:129
Deaths:85
KDR:1.518
Accuracy:24.016% C
HSR:27.907% C*
VX29 Polaris
D
Kills:100
Deaths:127
KDR:0.787
Accuracy:20.362% D
HSR:15% D*
Kills:9,449
Deaths (as Heavy Assault):7,677
Deaths (to Heavy Assaults):8,074
KDR:1.23082
Kill Difference:1,772
Playtime:717.143 hours
Usage:30%
Score:10.570m
Score/min:246
Accuracy (listed only):22.732%
HSR (listed only):22.863%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:1,509
Deaths:877
KDR:1.721
Accuracy:47.677% B*
HSR:15.109% C+
Thanatos VE70
D
Kills:1,156
Deaths:1,111
KDR:1.041
Accuracy:34.275% D
HSR:11.332% D--
NS-11CP
C**
Kills:1,151
Deaths:1,399
KDR:0.823
Accuracy:23.445% D--
HSR:25.282% C**
Solstice VE3
B+
Kills:865
Deaths:1,152
KDR:0.751
Accuracy:25.926% B+
HSR:18.728% C
NS Baron G5
B
Kills:338
Deaths:278
KDR:1.216
Accuracy:47.378% B
HSR:15.089% C++
Kills:5,019
Deaths (as Engineer):4,817
Deaths (to Engineers):8,155
KDR:1.04193
Kill Difference:202
Playtime:957.237 hours
Usage:40%
Score:17.529m
Score/min:305
Accuracy (listed only):35.740%
HSR (listed only):17.108%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:1,509
Deaths:877
KDR:1.721
Accuracy:47.677% B*
HSR:15.109% C+
Thanatos VE70
D
Kills:1,156
Deaths:1,111
KDR:1.041
Accuracy:34.275% D
HSR:11.332% D--
NS-11CP
C**
Kills:1,151
Deaths:1,399
KDR:0.823
Accuracy:23.445% D--
HSR:25.282% C**
Solstice VE3
B+
Kills:865
Deaths:1,152
KDR:0.751
Accuracy:25.926% B+
HSR:18.728% C
VE-S Canis
B++
Kills:675
Deaths:521
KDR:1.296
Accuracy:26.295% C+
HSR:25.926% B++
MKV Suppressed
A+
Kills:467
Deaths:382
KDR:1.223
Accuracy:25.154% C+
HSR:28.908% A+
NS Baron G5
B
Kills:338
Deaths:278
KDR:1.216
Accuracy:47.378% B
HSR:15.089% C++
Kills:6,161
Deaths (as Light Assault):5,720
Deaths (to Light Assaults):5,138
KDR:1.0771
Kill Difference:441
Playtime:327.269 hours
Usage:14%
Score:4.644m
Score/min:237
Accuracy (listed only):32.879%
HSR (listed only):20.054%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:1,509
Deaths:877
KDR:1.721
Accuracy:47.677% B*
HSR:15.109% C+
Thanatos VE70
D
Kills:1,156
Deaths:1,111
KDR:1.041
Accuracy:34.275% D
HSR:11.332% D--
VE-S Canis
B++
Kills:675
Deaths:521
KDR:1.296
Accuracy:26.295% C+
HSR:25.926% B++
MKV Suppressed
A+
Kills:467
Deaths:382
KDR:1.223
Accuracy:25.154% C+
HSR:28.908% A+
NS Baron G5
B
Kills:338
Deaths:278
KDR:1.216
Accuracy:47.378% B
HSR:15.089% C++
Pulsar VS1
C
Kills:204
Deaths:255
KDR:0.800
Accuracy:22.199% C
HSR:19.118% C
Kills:4,349
Deaths (as Combat Medic):3,424
Deaths (to Combat Medics):2,745
KDR:1.27015
Kill Difference:925
Playtime:31.066 hours
Usage:1%
Score:0.510m
Score/min:274
Accuracy (listed only):33.830%
HSR (listed only):19.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C
Kills:1,158
Deaths:1,115
KDR:1.039
Accuracy:38.340% C--
HSR:23.575% C
NS-357P Underboss
C--
Kills:1,148
Deaths:996
KDR:1.153
Accuracy:35.463% D-
HSR:20.645% C--
VE-S Canis
B++
Kills:675
Deaths:521
KDR:1.296
Accuracy:26.295% C+
HSR:25.926% B++
MKV Suppressed
A+
Kills:467
Deaths:382
KDR:1.223
Accuracy:25.154% C+
HSR:28.908% A+
XM98
C
Kills:171
Deaths:103
KDR:1.660
Accuracy:31.615% D-
HSR:71.345% C
NS CandyCannon 3000
B*
Kills:75
Deaths:81
KDR:0.926
Accuracy:21.053% D*
HSR:50.667% B*
Beamer VS3
D-
Kills:62
Deaths:145
KDR:0.428
Accuracy:13.224% F--
HSR:16.129% D-
NS-44L Blackhand
D--
Kills:58
Deaths:62
KDR:0.935
Accuracy:32.274% D--
HSR:8.621% F--
Ectoblaster
M++
Kills:54
Deaths:52
KDR:1.038
Accuracy:27.430% D*
HSR:20.370% M++
Kills:3,868
Deaths (as Infiltrator):3,457
Deaths (to Infiltrators):3,749
KDR:1.11889
Kill Difference:411
Playtime:143.074 hours
Usage:6%
Score:1.350m
Score/min:157
Accuracy (listed only):27.872%
HSR (listed only):29.576%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:2,229
Deaths:1,081
KDR:2.062
Accuracy:22.775% B*
HSR:20.727% C+
Nebula VM20
B*
Kills:1,840
Deaths:913
KDR:2.015
Accuracy:22.606% B*
HSR:21.685% C++
Cosmos VM3
B+
Kills:1,341
Deaths:761
KDR:1.762
Accuracy:20.080% B+
HSR:15.138% D-
Quasar VM1
B**
Kills:1,183
Deaths:582
KDR:2.033
Accuracy:20.488% B**
HSR:18.850% C+
Cosmos VM3
B++
Kills:1,155
Deaths:637
KDR:1.813
Accuracy:21.072% B++
HSR:18.095% C+
Blueshift VM5
B++
Kills:675
Deaths:363
KDR:1.860
Accuracy:22.673% B++
HSR:24% B+
Comet VM2
C**
Kills:480
Deaths:504
KDR:0.952
Accuracy:41.434% C+
HSR:4.792% C**
NS-10 Burster
B+
Kills:208
Deaths:201
KDR:1.035
Accuracy:31.277% B
HSR:9.135% B+
Comet VM2
A+
Kills:207
Deaths:277
KDR:0.747
Accuracy:40.102% C--
HSR:7.246% A+
NS-10 Burster
B+
Kills:164
Deaths:151
KDR:1.086
Accuracy:32.756% B+
HSR:5.488% C+
Kills:9,482
Deaths (as MAX Suit):2,735
Deaths (to MAX Suits):1,976
KDR:3.46691
Kill Difference:6,747
Playtime:202.488 hours
Usage:9%
Score:4.352m
Score/min:358
Accuracy (listed only):27.526%
HSR (listed only):14.516%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:3,522
V. Kills:325 N/A
Deaths:989
KDR:3.561
Accuracy:42.489% C*
KPH:46 C+
VKPH:4.200 B
Saron Laser Cannon
C+
Kills:1,472
V. Kills:1,102 133%
Deaths:916
KDR:1.607
Accuracy:29.156% C-
KPH:12.800 C+
VKPH:9.600 C+
Dual Photon Pods
B++
Kills:1,065
V. Kills:199 N/A
Deaths:90
KDR:11.833
Accuracy:58.586% B++
KPH:117.900 B++
VKPH:22 B
Hornet Missiles
C*
Kills:982
V. Kills:627 156%
Deaths:115
KDR:8.539
Accuracy:60.335% C+
KPH:68.700 C+
VKPH:43.900 C*
Photon A2A Missile Pods
C+
Kills:440
V. Kills:357 123%
Deaths:74
KDR:5.946
Accuracy:85.259% B**
KPH:44.700 C
VKPH:36.300 C+
Coyote Missiles
C--
Kills:188
V. Kills:173 108%
Deaths:134
KDR:1.403
Accuracy:49.669% C--
KPH:16 D-
VKPH:14.700 C--
Antares LC
C
Kills:63
V. Kills:68 91%
Deaths:60
KDR:1.050
Accuracy:31.710% C+
KPH:9.400 D
VKPH:10.200 C
Kills:7,732 (5,057 + 0)
Deaths:2,378
KDR:3.251
VKDR:1.199
Vehicle Kills:2,851
Kill Difference:5,354
Playtime:243.488 hours
Usage:10%
Score:3.004m
Score/min:206
Piloting Accuracy:31.710%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:798
V. Kills:45 N/A
Deaths:33
KDR:24.182
Accuracy:36.770% C
KPH:26 C
VKPH:1.500 C-
C150 Dalton
B++
Kills:628
V. Kills:381 164%
Deaths:71
KDR:8.845
Accuracy:44.383% B++
KPH:46.600 B+
VKPH:28.300 C*
L105 Zephyr
C
Kills:398
V. Kills:44 N/A
Deaths:54
KDR:7.370
Accuracy:35.174% D-
KPH:38.700 C
VKPH:4.300 D
CAS30 Tank Buster
C-
Kills:244
V. Kills:406 60%
Deaths:598
KDR:0.408
Accuracy:42.059% C
KPH:3 D-
VKPH:5 C-
Kills:2,068 (1,042 + 1,026)
Deaths:756
KDR:2.735
VKDR:1.159
Vehicle Kills:876
Kill Difference:1,312
Playtime:135.587 hours
Usage:6%
Score:0.807m
Score/min:99
Piloting Accuracy:42.059%
Gunner Accuracy:35.174%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:600
V. Kills:625 96%
Deaths:274
KDR:2.190
Accuracy:35.255% B*
KPH:12.800 C
VKPH:13.300 B**
C75 Viper
C+
Kills:456
V. Kills:111 407%
Deaths:117
KDR:3.897
Accuracy:38.880% C+
KPH:29.300 C+
VKPH:7.100 C
L100 Python AP
C**
Kills:248
V. Kills:249 99%
Deaths:109
KDR:2.275
Accuracy:57.885% C++
KPH:19.500 D-
VKPH:19.600 C**
L100 Python HEAT
C+
Kills:244
V. Kills:105 230%
Deaths:55
KDR:4.436
Accuracy:49.523% C
KPH:27.100 C
VKPH:11.700 C+
Kills:1,548 (1,548 + 0)
Deaths:555
KDR:2.789
VKDR:1.964
Vehicle Kills:1,090
Kill Difference:993
Playtime:84.297 hours
Usage:4%
Score:1.139m
Score/min:225
Driving Accuracy:49.523%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:2,712
V. Kills:2,004 135%
Deaths:482
KDR:5.627
Accuracy:56.996% B+
KPH:21.900 C
VKPH:16.200 C*
Supernova VPC
C+
Kills:2,205
V. Kills:421 N/A
Deaths:119
KDR:18.529
Accuracy:50.779% C+
KPH:41.900 C+
VKPH:8 C+
Supernova PC
C**
Kills:906
V. Kills:406 223%
Deaths:191
KDR:4.743
Accuracy:54.261% B+
KPH:21.700 C+
VKPH:9.700 C**
Proton II PPA
B+
Kills:336
V. Kills:21 N/A
Deaths:23
KDR:14.609
Accuracy:22.761% C+
KPH:67.900 B+
VKPH:4.200 C**
E540 Halberd
C+
Kills:158
V. Kills:73 214%
Deaths:19
KDR:8.316
Accuracy:45.323% C
KPH:29.200 C+
VKPH:13.500 C-
Saron HRB
C+
Kills:151
V. Kills:96 156%
Deaths:26
KDR:5.808
Accuracy:37.512% D
KPH:22.300 C
VKPH:14.200 C+
G40-F Ranger
A
Kills:83
V. Kills:45 180%
Deaths:4
KDR:20.750
Accuracy:34.609% B+
KPH:68.800 A
VKPH:37.300 A
Aphelion VEX-4
D
Kills:73
V. Kills:50 143%
Deaths:16
KDR:4.563
Accuracy:30.315% D
KPH:17.300 D
VKPH:11.900 D
Kills:6,624 (5,823 + 801)
Deaths:880
KDR:7.527
VKDR:3.541
Vehicle Kills:3,116
Kill Difference:5,744
Playtime:240.968 hours
Usage:10%
Score:2.985m
Score/min:206
Driving Accuracy:54.261%
Gunner Accuracy:30.315%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:92
V. Kills:12 N/A
Deaths:5
KDR:18.400
Accuracy:31.146% D
KPH:86 C+
VKPH:11.200 A
Aphelion VEX-4H
D
Kills:52
V. Kills:36 141%
Deaths:26
KDR:2
Accuracy:30.573% F-
KPH:30.400 D
VKPH:21.100 D
Kills:144 (0 + 144)
Deaths:31
KDR:4.645
VKDR:1.548
Vehicle Kills:48
Kill Difference:113
Playtime:2.779 hours
Usage:0%
Score:0.063m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:30.573%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:209
V. Kills:47 435%
Deaths:14
KDR:14.929
Accuracy:31.159% C
KPH:39 B++
VKPH:8.800 B++
M20 Basilisk
C*
Kills:142
V. Kills:49 284%
Deaths:29
KDR:4.897
Accuracy:34.762% C--
KPH:23.200 C*
VKPH:8 C++
M12 Kobalt
A++
Kills:103
V. Kills:12 N/A
Deaths:3
KDR:34.333
Accuracy:17.638% C+
KPH:63.800 C+
VKPH:7.400 A++
M40 Fury
C
Kills:90
V. Kills:13 N/A
Deaths:21
KDR:4.286
Accuracy:24.252% D*
KPH:34.300 C
VKPH:5 D-
M12 Kobalt
D
Kills:73
V. Kills:4 N/A
Deaths:6
KDR:12.167
Accuracy:15.178% D
KPH:33 D-
VKPH:1.800 D
M20 Basilisk
B+
Kills:69
V. Kills:49 138%
Deaths:38
KDR:1.816
Accuracy:39.251% C+
KPH:16.100 C-
VKPH:11.400 B+
Kills:686 (0 + 686)
Deaths:111
KDR:6.180
VKDR:1.568
Vehicle Kills:174
Kill Difference:575
Playtime:22.226 hours
Usage:1%
Score:0.289m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:39.251%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:97
V. Kills:26 359%
Deaths:76
KDR:1.276
Accuracy:55.123% B+
KPH:17.600 C
VKPH:4.700 C
Kills:97 (97 + 0)
Deaths:76
KDR:1.276
VKDR:0.342
Vehicle Kills:26
Kill Difference:21
Playtime:5.517 hours
Usage:0%
Score:0.029m
Score/min:87
Driving Accuracy:55.123%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 3,8473,5229893.561C+1.6542.489%C*N/A46C+4.2B15176.5h12.3C**28.9B
Supernova FPC 4,7162,7124825.627C+3.7156.996%B+1.659%C21.9C16.1C++213124.1h5.3C++9.3C**
Nebula VM20 2,2592,2291,0812.062C+0.1522.775%B*20.727%C+34.3C+N/A10864.9h15.5B+67.9B+
Supernova VPC 2,6262,20511918.529B+16.6150.779%C+N/A41.9C+8C+14152.6h3.6C+7C+
Betelgeuse 54-A 1,8921,8621,3331.397C-0.5223.315%D27.014%C--32.2D--N/A10057.9h12D51.4C--
Nebula VM20 1,8671,8409132.015C+0.1022.606%B*21.685%C++32C+N/A10657.5h15.3B+67.7B++
Pandora VX25 1,5321,5098771.721B+0.1947.677%B*15.109%C+41.9C++N/A12236h3.7B++7.8B++
Saron Laser Cannon 2,5741,4729161.607C+0.3129.156%C-1.766%C12.8C+9.6C+165115.3h105.1B+360.5B+
Cosmos VM3 1,3471,3417611.762C+0.1520.08%B+15.138%D-31.9C++N/A9142.1h11.4B**56.7B++
NS-15M1 1,3351,3241,1191.183C+0.7321.866%C+16.767%D27.9CN/A8547.4h11.9B54.5C**
NS-15MP 1,2341,2129761.242C--0.6722.571%D--31.271%C++26.8D--N/A6245.2h13D-57.6D
Orion VS54 1,2021,1941,0441.144C+0.7722.879%B+17.839%D--27C+N/A10344.3h11.5B+50.4C*
Lasher X2 AE 1,2301,1891,1631.022C0.8925.137%D3.785%C+30.5C-1.1C+6739h23.2D92.3C
Quasar VM1 1,1921,1835822.033B0.1220.488%B**18.85%C+30.1B+N/A8939.3h12.7B*62.2B+
Flare VE6 1,1631,1599311.245C+0.6724.075%C**23.382%C+31.6CN/A10236.7h9.6B+39.7B+
Pulsar LSW 1,1661,1591,0941.059C0.8623.977%C++16.048%D*29.1C-N/A8739.8h12.1C*50.7C**
NS-44 Commissioner AE 1,1801,1581,1151.039C+0.8838.34%C--23.575%C23.3D-N/A5149.6h3B+7.8C**
Thanatos VE70 1,1661,1561,1111.041C*0.8734.275%D11.332%D--12.5D-N/A3892.4h4.5B+13C++
Cosmos VM3 1,1641,1556371.813C+0.1021.072%B++18.095%C+32.4C++N/A10035.7h10.3A48.7B+
NS-11CP 1,1871,1511,3990.823D1.0923.445%D--25.282%C**9D*N/A24128.3h15.2D--64.8D-
SVA-88 1,1671,1518081.425C+0.4926.127%B+20.07%D37.7CN/A17830.5h11.9C++45.5B
NS-357P Underboss 1,1691,1489961.153C+0.7635.463%D-20.645%C--23.7D--N/A5548.4h3.6C*10.3C
Dual Photon Pods 1,2641,0659011.833B*9.9258.586%B++N/A118.3B++22.1B+5379h16.2B++27.6B++
C-4 1,6651,0326441.602C++0.3121.939%DN/A54.3D33.3B59219h1.4C*6.2C+
Hornet Missiles 1,6099821158.539B+6.6260.335%C+N/A68.7C+43.8C++49014.3h9.7C*16.1C**
Tank Mine 1,5999781636A++4.0825.81%DN/A89.7C57C+79810.9h1.7B6.8C
Supernova PC 1,3129061914.743C+2.8354.261%B+1.987%C+21.7C+9.7C**14641.8h5.1C**9.4B+
Solstice VE3 8878651,1520.751C+1.1625.926%B+18.728%C8.2DN/A42105h15.2C*58.5C*
NS Decimator 1,1318537181.188C*0.7359.464%C+2.227%C++28.2C-9.2D16430.2h4.6C++7.7C++
Nemesis VSH9 1,3368371,1100.754C++1.1662.248%C+2.27%C+16.6C+9.9C+16950.5h7.2B+11.5B+
L-24R Spur 8437983324.182A++22.2736.77%C1.253%D26C1.5C-7230.7h20B+54.4B
VE-S Canis 6846755211.296C++0.6226.295%C+25.926%B++32.1CN/A7921h11.3C**43C*
Blueshift VM5 6796753631.86C+0.0622.673%B++24%B+35.9C++N/A10118.8h14.6B+64.5B+
C150 Dalton 1,009628718.845C**6.9344.383%B++N/A46.5B+28.2C*35913.5h4C*8.9B+
Skyguard 1,2256002742.19C0.2735.255%B*2%C+12.8C13.3B**21447h155.6D441.4C+
Frag Grenade 6025961596N/A594.0850.788%B++N/A541.8C**5.5C18231.1h3.3B+6.5B+
Proximity Mine 586586876.736B*4.8236.525%DN/A72.3D--N/A1968.1h2.1C--5.8D
Comet VM2 6604805040.952C++0.9641.434%C+4.792%C**11.6C++4.3C++8641.5h18.4B+44.3B+
MKV Suppressed 4694673821.223C*0.6925.154%C+28.908%A+29.7C+N/A7415.7h12.5B+49.7B
C75 Viper 5674561173.897C+1.9838.88%C+1.316%C+29.2C+7.1C21415.6h12.3B+31.5B
Photon A2A Missile Pods 797440745.946C*4.0385.259%B**N/A44.9C36.4C+4269.8h9C+10.5C*
L105 Zephyr 442398547.37C+5.4535.174%D-N/A38.6C4.3D20710.3h6.4C**18.2C+
The Slasher 37635312,9740.027C--1.8927.742%C-1.416%D*0.5DN/A1782.7h3D-10.9C+
NS Baron G5 3403382781.216C*0.7047.378%B15.089%C++34.5C+N/A909.8h3.7B*7.8C+
Proton II PPA 3573362314.609C++12.6922.761%C+1.19%D-68.6B+4.3B2444.9h8.7B+38.2B+
Force-Blade 3222976,4480.046B++1.8752.786%A++N/A1B+N/A3308.5h2.6C++4.8B++
L100 Python AP 4972481092.275D0.3657.885%C++1.613%C--19.5D-19.6C**29212.7h9.2D*15.8D
CAS30 Tank Buster 6502445980.408D1.5142.059%C1.639%B3D-5C-5381.1h106.9D**254.2D*
L100 Python HEAT 349244554.436C+2.5249.523%C3.689%B*27.1C11.7C+2079h6.2C++12.4C++
MAX Punch 2702382,7490.087C+1.8354.812%B+N/A1.2C+N/A4190.9h2.8C+5.2C++
Spear Anti-Vehicle Phalanx Turret 384213229.682B+7.7746.752%C*7.042%A++32.8C26.3B+3646.5h11.1C23.8C+
M60-G Bulldog 2562091414.929M++13.0131.159%C2.871%C+38.7B++8.7B++1935.4h6.7B+21.6C**
NS-10 Burster 3502082011.035C++0.8831.277%B9.135%B+6.7B4.6B++9031h130.1C*416B+
Comet VM2 3442072770.747C1.1740.102%C--7.246%A+8.9C-5.9B+9923.2h30.5C+76C+
Pulsar VS1 2072042550.8C+1.1222.199%C19.118%C16.5C--N/A8912.4h14.4C*64.9C++
Coyote Missiles 3611881341.403C-0.5149.669%C--N/A15.9D-14.7C--21311.8h63.8D--128.4D-
S1 2481731800.961B+0.9556.946%C+3.468%B+21.6C9.4C--3778h5.5B++9.7B+
XM98 1741711031.66C0.2631.615%D-71.345%C15.1DN/A5211.3h2.7C+8.5C
NS-10 Burster 2981641511.086C+0.8332.756%B+5.488%C+6.3C**5.1B*9626.2h151.4C+462.1B
NSX Naginata 1621591600.994C0.9218.133%D33.333%B++22.1DN/A517.2h14.9C--82C-
E540 Halberd 231158198.316C+6.4045.323%C1.266%D29.3C+13.5C-3415.4h6.1C+13.5C+
Lasher X2 1591531540.994C++0.9220.168%D2.614%D24.3C1C++1136.3h28.7F142.4D--
Saron HRB 247151265.808C++3.8937.512%D5.298%M**22.2C14.1C+5666.8h20.4B+54.3C++
Anti-Vehicle Grenade 1731501150N/A148.0860.505%B**N/A375C++57.5C-24180.4h5B+8.2B++
M20 Basilisk 191142294.897B**2.9834.762%C--7.042%B+23.3C*8C++2036.1h75.2B++216.4B+
MANA Anti-Personnel Turret 139137662.076N/A0.1621.422%UN/A1370U20U3683400.1h30.9T*144.1T*
VE-H Maw 131129851.518C+0.4024.016%C27.907%C*31.5DN/A1024.1h12.7C-53C+
M12 Kobalt 115103334.333B*32.4217.638%C+20.388%B+64.4C+7.5A++2451.6h24.9D--141.4C
Aspis Anti-Aircraft Phalanx Turret 209101128.417A*6.5026.432%C*4.951%A*14.9B*15.9B**2896.8h126.9B++480.3B+
VX29 Polaris 1011001270.787C--1.1320.362%D15%D*23.8DN/A1134.2h12.8C+63C+
M40 Fury-F 12397761.276C+0.6455.123%B+N/A17.6C4.7C875.5h10.6C*19.3B+
Proton II PPA-H 10492518.4B+16.4831.146%DN/A83.6C+10.9A3211.1h9.6B30.8C++
M40 Fury 10390214.286C2.3724.252%D*2.222%B+34.6C5D-2292.6h11.3B+46.4C+
Hunter QCX 150872590.336C--1.5846.333%C*6.897%D*4.5D--3.3C++4519.3h17.6D--37.9C--
G40-F Ranger 12883420.75A*18.8334.609%B+N/A69.2A37.5A5821.2h56.8B++164B++
Auraxium Slasher 95822,0050.041C+1.8722.521%D2.439%D-0.8CN/A3101h3D--13.2C
NS CandyCannon 3000 7675810.926B+0.9921.053%D*50.667%B*11.9C-N/A356.3h3.2B**15.2C++
Lancer VS22 167751210.62C+1.3055.866%DN/A8.6C--10.6C1608.7h31.4C+56.3C
Aphelion VEX-4 12373164.563C+2.6530.315%D8.219%A*17.4D11.9D5474.2h74.5C-245.7D
M12 Kobalt 7773612.167C+10.2515.178%D26.027%A++33.2D-1.8D1872.2h28.3D*186.4D
Rocklet Rifle 12373760.961B+0.9537.791%FN/A16.2D--11.1D*2274.5h31.4B+83.1C+
NS-R3 Swarm 165721260.571C++1.3462.438%CN/A5.8C--7.5C*7712.4h31.5C50.5C
M20 Basilisk 11869381.816D0.1039.251%C+4.348%C-16C-11.4B+2634.3h162.9D**415D-
Hyena Missile Launcher 10063252.52B++0.6036.116%B+N/A24.2C*14.2C++1782.6h42.3C-117.1C+
Antares LC 13163601.05C0.8731.71%C+3.175%B**9.4D10.1C1396.7h164.2C517.7C
Beamer VS3 65621450.428C1.4913.224%F--16.129%D-3.9D--N/A2815.7h10.3C+77.9D
NS-44L Blackhand 5958620.935C+0.9832.274%D--8.621%F--27.6C++N/A942.1h3.3B*10.3C**
Ectoblaster 5754521.038B++0.8827.43%D*20.37%M++27C+1.5C**592h15.9C*57.9C+
Aphelion VEX-4H 8852262C0.0830.573%F-1.923%D30.6D21.2C--4091.7h57.4C*187.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon153,1752.7h
Nano-Armor Kit686809,04963.7h
AE Nano-Armor Kit340420,21631.6h
AE Medical Applicator2212,8051.4h
Nanite Revive Grenade01910.1h
NSX Amaterasu31820.1h
Spitfire Auto-Turret192,3023.1h
Restoration Kit6680.7h
Motion Spotter162,9252.7h
Deconstruction Tool0960.1h
Shield Recharging Field199930.6h
Recon Detection Device143171.3h
Ammunition Package1025,5407.7h
Anti-Infantry MANA Turret193191.3h
Medical Applicator11739,9454.8h
Nano-Repair Grenade03920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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