Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,484)players online:
ZugieMac (21)  xghosthawkx (3)  MarioFan3G (2)  CaptainStarDreamer (2)  reecioes (1) 29
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (44 days). The data shown below may not be accurate.

Paragon A.S.P. Operative VivaColonia[] VivaColonia
VS BR 199

KDR: 1.47

Score: 107.7m

Last Seen: Jan 2nd, 2019 5:20 PM
- OFFLINE - 53 minute(s)

Prestige 1, Battle Rank 100 (199 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Supernova FPC Pulsar LSW VE-S Canis Nebula VM20 Nebula VM20 H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VivaColonia



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $487,890 MLG Score: 390
Fun Score: N/A
Cheeseburgers Flipped: 3518TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.603%17.652%4873798584,7011.461520.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.738%1.276A-0.466D-1.372D**HEAD + (~3.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.431B11.70.178C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.908%1.653%191102136323861960.152074184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.159C0.044C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.663B+19.50.632B+34.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.899%1.943%4006101615,183569288432.66696172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.734%0.196C++-0.434C--2.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.504B+8.20.344C**10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.515%7.334%1391110114,827445320281.08375238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.12%0.034C+0.752B++0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.80.225C++33.50.15C++58.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.136%55.928%13921020388475240.0816327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.879%0.917B*-0.736D-0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.129C++3.5-0.112C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.503%14.091%139310191,2494075160.306503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.513%-0.576D-0.087C+-0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.146C++3.90.199C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
107.7m374.5%367 (22k)297 (17.8k)1.47236158,452107,6181.73066199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022694321.633%12.507%27103:2239

11% Combat Medic43% Engineer33% Heavy Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2013 5:25 PMJul 4th, 2017 9:19 AMJan 2nd, 2019 2:01 PM (45d) (PST)Jan 2nd, 2019 1:56 PM (45d) (PST)Jan 2nd, 2019 1:20 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6341954390.4370.2970.0551.8820.066390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,04211,69526,34726183113417,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6046.4h/251.9d 27,798 19,818 54,006 682.6k 7,886 20,536 23,830 230m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:17,673
Deaths:12,678
KDR:1.394
Accuracy:27.367% C**
HSR:19.397% D**
SVA-88
B++
Kills:10,062
Deaths:7,305
KDR:1.377
Accuracy:26.998% B++
HSR:17.015% D*
Pulsar LSW
B+
Kills:7,628
Deaths:6,750
KDR:1.130
Accuracy:25.278% B+
HSR:18.576% D
Orion VS54
B+
Kills:4,311
Deaths:4,568
KDR:0.944
Accuracy:23.621% B+
HSR:19.091% D
NS-15M1
B*
Kills:4,176
Deaths:2,977
KDR:1.403
Accuracy:27.031% B*
HSR:15.350% D-
Lasher X2
A
Kills:3,619
Deaths:4,088
KDR:0.885
Accuracy:34.386% A
HSR:3.261% C
NSX Naginata
B*
Kills:1,180
Deaths:1,086
KDR:1.087
Accuracy:26.832% B*
HSR:25.593% C
Flare VE6
B
Kills:1,166
Deaths:890
KDR:1.310
Accuracy:24.593% B
HSR:14.580% D**
VX29 Polaris
B
Kills:823
Deaths:833
KDR:0.988
Accuracy:25.442% B
HSR:17.254% D
NS-15M AE
C**
Kills:470
Deaths:357
KDR:1.317
Accuracy:27.223% C**
HSR:20.426% D
VE-H Maw
C
Kills:381
Deaths:297
KDR:1.283
Accuracy:23.813% C
HSR:17.060% D--
Ursa
C**
Kills:62
Deaths:50
KDR:1.240
Accuracy:24.161% C**
HSR:16.129% D*
Kills:51,551
Deaths (as Heavy Assault):41,879
Deaths (to Heavy Assaults):30,247
KDR:1.23095
Kill Difference:9,672
Playtime:2,008.243 hours
Usage:33%
Score:37.451m
Score/min:311
Accuracy (listed only):26.395%
HSR (listed only):16.978%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:3,441
Deaths:3,085
KDR:1.115
Accuracy:26.841% B++
HSR:16.071% D
NSX Tanto
B**
Kills:3,086
Deaths:2,749
KDR:1.123
Accuracy:31.550% B**
HSR:21.679% C--
Pulsar C
B**
Kills:2,788
Deaths:2,495
KDR:1.117
Accuracy:30.223% B**
HSR:14.491% D**
Solstice VE3
B*
Kills:2,147
Deaths:2,387
KDR:0.899
Accuracy:27.703% B*
HSR:18.677% C+
NS-11C
B++
Kills:1,505
Deaths:1,199
KDR:1.255
Accuracy:27.717% B++
HSR:10.100% F
Solstice SF
B*
Kills:1,316
Deaths:1,235
KDR:1.066
Accuracy:28.606% B*
HSR:16.337% C+
Eidolon VE33
A
Kills:1,188
Deaths:1,314
KDR:0.904
Accuracy:35.125% A
HSR:21.970% C--
NSX-P Tanto
B++
Kills:1,076
Deaths:1,277
KDR:0.843
Accuracy:29.272% B++
HSR:19.796% D
Thanatos VE70
C-
Kills:848
Deaths:1,040
KDR:0.815
Accuracy:35.254% C-
HSR:12.736% D
Eclipse VE3A
B++
Kills:586
Deaths:847
KDR:0.692
Accuracy:29.957% B++
HSR:19.113% C+
Pandora VX25
C
Kills:286
Deaths:359
KDR:0.797
Accuracy:30.357% D-
HSR:13.636% C
NS Baron G5
D
Kills:275
Deaths:361
KDR:0.762
Accuracy:38.025% D
HSR:7.273% F
Deimos VA29
A+
Kills:115
Deaths:170
KDR:0.676
Accuracy:47.852% D--
HSR:25.217% A+
Kills:18,657
Deaths (as Engineer):18,518
Deaths (to Engineers):21,621
KDR:1.00751
Kill Difference:139
Playtime:2,582.804 hours
Usage:43%
Score:43.327m
Score/min:280
Accuracy (listed only):32.191%
HSR (listed only):16.700%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:6,230
Deaths:5,689
KDR:1.095
Accuracy:31.096% B+
HSR:15.024% D
Serpent VE92
B++
Kills:3,441
Deaths:3,085
KDR:1.115
Accuracy:26.841% B++
HSR:16.071% D
NSX Tanto
B**
Kills:3,086
Deaths:2,749
KDR:1.123
Accuracy:31.550% B**
HSR:21.679% C--
Pulsar C
B**
Kills:2,788
Deaths:2,495
KDR:1.117
Accuracy:30.223% B**
HSR:14.491% D**
Solstice VE3
B*
Kills:2,147
Deaths:2,387
KDR:0.899
Accuracy:27.703% B*
HSR:18.677% C+
NS-11C
B++
Kills:1,505
Deaths:1,199
KDR:1.255
Accuracy:27.717% B++
HSR:10.100% F
Solstice SF
B*
Kills:1,316
Deaths:1,235
KDR:1.066
Accuracy:28.606% B*
HSR:16.337% C+
MKV Suppressed
B+
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:28.677% B+
HSR:14.706% D
NSX-P Tanto
B++
Kills:1,076
Deaths:1,277
KDR:0.843
Accuracy:29.272% B++
HSR:19.796% D
Thanatos VE70
C-
Kills:848
Deaths:1,040
KDR:0.815
Accuracy:35.254% C-
HSR:12.736% D
Eclipse VE3A
B++
Kills:586
Deaths:847
KDR:0.692
Accuracy:29.957% B++
HSR:19.113% C+
Eridani SX5
B+
Kills:563
Deaths:640
KDR:0.880
Accuracy:29.410% B+
HSR:15.631% D
Pandora VX25
C
Kills:286
Deaths:359
KDR:0.797
Accuracy:30.357% D-
HSR:13.636% C
NS-7 PDW
B*
Kills:276
Deaths:353
KDR:0.782
Accuracy:28.928% B*
HSR:10.507% D*
NS Baron G5
D
Kills:275
Deaths:361
KDR:0.762
Accuracy:38.025% D
HSR:7.273% F
NSX Tengu
C+
Kills:267
Deaths:337
KDR:0.792
Accuracy:36.316% C+
HSR:15.730% D
Deimos VA29
A+
Kills:115
Deaths:170
KDR:0.676
Accuracy:47.852% D--
HSR:25.217% A+
Sirius SX12
B+
Kills:86
Deaths:90
KDR:0.956
Accuracy:27.152% B+
HSR:17.442% C+
Kills:26,047
Deaths (as Light Assault):25,536
Deaths (to Light Assaults):17,556
KDR:1.02001
Kill Difference:511
Playtime:55.569 hours
Usage:1%
Score:0.402m
Score/min:121
Accuracy (listed only):31.385%
HSR (listed only):15.787%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:6,230
Deaths:5,689
KDR:1.095
Accuracy:31.096% B+
HSR:15.024% D
H-V45
B+
Kills:4,559
Deaths:4,004
KDR:1.139
Accuracy:27.164% B+
HSR:17.043% D
Darkstar
C**
Kills:1,518
Deaths:1,535
KDR:0.989
Accuracy:28.435% C**
HSR:15.481% D*
Terminus VX-9
C**
Kills:1,340
Deaths:1,088
KDR:1.232
Accuracy:27.003% C**
HSR:17.687% D*
Corvus VA55
B+
Kills:1,232
Deaths:1,284
KDR:0.960
Accuracy:27.408% B+
HSR:18.182% D
Equinox VE2
B++
Kills:1,160
Deaths:1,092
KDR:1.062
Accuracy:29.990% B++
HSR:12.069% D*
Pulsar VS1
A
Kills:1,157
Deaths:973
KDR:1.189
Accuracy:30.201% A
HSR:16.940% C--
MKV Suppressed
B+
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:28.677% B+
HSR:14.706% D
Thanatos VE70
C-
Kills:848
Deaths:1,040
KDR:0.815
Accuracy:35.254% C-
HSR:12.736% D
Eridani SX5
B+
Kills:563
Deaths:640
KDR:0.880
Accuracy:29.410% B+
HSR:15.631% D
Pandora VX25
C
Kills:286
Deaths:359
KDR:0.797
Accuracy:30.357% D-
HSR:13.636% C
NS-7 PDW
B*
Kills:276
Deaths:353
KDR:0.782
Accuracy:28.928% B*
HSR:10.507% D*
NS Baron G5
D
Kills:275
Deaths:361
KDR:0.762
Accuracy:38.025% D
HSR:7.273% F
NSX Tengu
C+
Kills:267
Deaths:337
KDR:0.792
Accuracy:36.316% C+
HSR:15.730% D
NS-11A
B+
Kills:145
Deaths:115
KDR:1.261
Accuracy:26.342% B+
HSR:14.483% D--
Deimos VA29
A+
Kills:115
Deaths:170
KDR:0.676
Accuracy:47.852% D--
HSR:25.217% A+
Sirius SX12
B+
Kills:86
Deaths:90
KDR:0.956
Accuracy:27.152% B+
HSR:17.442% C+
Kills:21,213
Deaths (as Combat Medic):20,353
Deaths (to Combat Medics):13,405
KDR:1.04225
Kill Difference:860
Playtime:678.539 hours
Usage:11%
Score:10.863m
Score/min:267
Accuracy (listed only):31.153%
HSR (listed only):15.282%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:6,230
Deaths:5,689
KDR:1.095
Accuracy:31.096% B+
HSR:15.024% D
NS-30 Vandal
C+
Kills:1,178
Deaths:897
KDR:1.313
Accuracy:31.776% C+
HSR:15.535% D*
MKV Suppressed
B+
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:28.677% B+
HSR:14.706% D
NS-61 Emissary
C**
Kills:597
Deaths:579
KDR:1.031
Accuracy:30.232% C**
HSR:11.390% D-
Eridani SX5
B+
Kills:563
Deaths:640
KDR:0.880
Accuracy:29.410% B+
HSR:15.631% D
Ghost
B*
Kills:327
Deaths:211
KDR:1.550
Accuracy:44.266% B*
HSR:61.774% D
NSX Tomoe
B**
Kills:322
Deaths:315
KDR:1.022
Accuracy:34.336% B**
HSR:26.087% D--
NS-7 PDW
B*
Kills:276
Deaths:353
KDR:0.782
Accuracy:28.928% B*
HSR:10.507% D*
NSX Tengu
C+
Kills:267
Deaths:337
KDR:0.792
Accuracy:36.316% C+
HSR:15.730% D
Nyx VX31
B+
Kills:242
Deaths:161
KDR:1.503
Accuracy:37.417% B+
HSR:21.074% D-
NS-44 Commissioner
C
Kills:207
Deaths:247
KDR:0.838
Accuracy:33.951% C
HSR:19.807% C
NS-AM7 Archer
A+
Kills:93
Deaths:216
KDR:0.431
Accuracy:69.573% A+
HSR:8.602% D--
Sirius SX12
B+
Kills:86
Deaths:90
KDR:0.956
Accuracy:27.152% B+
HSR:17.442% C+
VA39 Spectre
B+
Kills:61
Deaths:85
KDR:0.718
Accuracy:36.122% B+
HSR:24.590% D*
NS-45 Pilot
B*
Kills:51
Deaths:41
KDR:1.244
Accuracy:24.550% D*
HSR:33.333% B*
Kills:11,656
Deaths (as Infiltrator):11,084
Deaths (to Infiltrators):14,477
KDR:1.05161
Kill Difference:572
Playtime:269.315 hours
Usage:4%
Score:3.350m
Score/min:207
Accuracy (listed only):34.920%
HSR (listed only):20.749%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:5,768
Deaths:3,152
KDR:1.830
Accuracy:22.633% B**
HSR:18.759% C
Nebula VM20
B*
Kills:5,724
Deaths:3,151
KDR:1.817
Accuracy:22.933% B*
HSR:19.025% C
Comet VM2
A++
Kills:1,649
Deaths:2,212
KDR:0.745
Accuracy:57.125% A++
HSR:2.850% D
Comet VM2
A+
Kills:1,520
Deaths:2,123
KDR:0.716
Accuracy:58.849% A+
HSR:4.145% C+
Blueshift VM5
A
Kills:1,148
Deaths:696
KDR:1.649
Accuracy:25.295% A
HSR:17.770% D
Blueshift VM5
A
Kills:1,117
Deaths:696
KDR:1.605
Accuracy:25.781% A
HSR:19.248% C
NS-10 Burster
A++
Kills:401
Deaths:494
KDR:0.812
Accuracy:40.379% A++
HSR:2.494% D--
NS-10 Burster
A++
Kills:386
Deaths:493
KDR:0.783
Accuracy:40.451% A++
HSR:5.181% C
Cosmos VM3
C
Kills:368
Deaths:148
KDR:2.486
Accuracy:14.773% C
HSR:16.576% D
Cosmos VM3
C
Kills:314
Deaths:151
KDR:2.079
Accuracy:15.081% C
HSR:18.153% C
Quasar VM1
B
Kills:185
Deaths:139
KDR:1.331
Accuracy:17.284% B
HSR:15.135% D
Vortex VM21
B+
Kills:118
Deaths:266
KDR:0.444
Accuracy:45.730% B+
HSR:1.695% D--
Vortex VM21
B++
Kills:117
Deaths:264
KDR:0.443
Accuracy:47.351% B++
HSR:5.128% B+
Quasar VM1
C++
Kills:113
Deaths:53
KDR:2.132
Accuracy:18.526% C++
HSR:15.044% D*
Kills:18,928
Deaths (as MAX Suit):7,019
Deaths (to MAX Suits):6,850
KDR:2.69668
Kill Difference:11,909
Playtime:440.569 hours
Usage:7%
Score:12.325m
Score/min:466
Accuracy (listed only):32.299%
HSR (listed only):11.515%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:363
V. Kills:47 N/A
Deaths:369
KDR:0.984
Accuracy:35.908% D
KPH:8.900 D*
VKPH:1.200 D--
Dual Photon Pods
U
Kills:124
V. Kills:120 102%
Deaths:16
KDR:7.750
Accuracy:53.067% C++
KPH:145 A
VKPH:140.400 U
Kills:487 (363 + 0)
Deaths:385
KDR:1.265
VKDR:0.434
Vehicle Kills:167
Kill Difference:102
Playtime:41.626 hours
Usage:1%
Score:0.378m
Score/min:151
Piloting Accuracy:35.908%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:3,039
V. Kills:444 N/A
Deaths:241
KDR:12.610
Accuracy:56.979% B*
KPH:60.700 B+
VKPH:8.900 C*
L100 Python AP
A++
Kills:193
V. Kills:184 104%
Deaths:71
KDR:2.718
Accuracy:77.956% A**
KPH:28.700 C+
VKPH:27.400 A++
Skyguard
D--
Kills:177
V. Kills:184 96%
Deaths:123
KDR:1.439
Accuracy:26.686% C-
KPH:5.900 D*
VKPH:6.100 D--
Kills:3,409 (3,409 + 0)
Deaths:435
KDR:7.837
VKDR:1.867
Vehicle Kills:812
Kill Difference:2,974
Playtime:86.771 hours
Usage:1%
Score:1.209m
Score/min:232
Driving Accuracy:26.686%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:8,452
V. Kills:7,073 119%
Deaths:2,297
KDR:3.680
Accuracy:65.035% A
KPH:24.700 C++
VKPH:20.700 A
Supernova PC
B+
Kills:2,074
V. Kills:622 333%
Deaths:397
KDR:5.224
Accuracy:45.898% C
KPH:27.500 B+
VKPH:8.300 C+
Supernova VPC
B**
Kills:1,248
V. Kills:297 419%
Deaths:142
KDR:8.789
Accuracy:58.072% B*
KPH:49 C**
VKPH:11.700 B**
Saron HRB
M*
Kills:891
V. Kills:1,053 85%
Deaths:290
KDR:3.072
Accuracy:58.127% A++
KPH:36.200 B**
VKPH:42.700 M*
Proton II PPA
C+
Kills:265
V. Kills:10 N/A
Deaths:25
KDR:10.600
Accuracy:16.966% D*
KPH:57.100 C+
VKPH:2.200 D
E540 Halberd
A*
Kills:216
V. Kills:198 109%
Deaths:62
KDR:3.484
Accuracy:61.714% A++
KPH:34 C*
VKPH:31.200 A*
Kills:13,146 (11,774 + 1,372)
Deaths:3,213
KDR:4.092
VKDR:2.880
Vehicle Kills:9,253
Kill Difference:9,933
Playtime:478.734 hours
Usage:8%
Score:9.227m
Score/min:321
Driving Accuracy:58.072%
Gunner Accuracy:61.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:177
V. Kills:7 N/A
Deaths:15
KDR:11.800
Accuracy:27.236% D*
KPH:66.900 C--
VKPH:2.600 D--
Aphelion VEX-4H
B+
Kills:97
V. Kills:87 110%
Deaths:40
KDR:2.425
Accuracy:52.234% B++
KPH:36.500 C+
VKPH:32.800 B+
Kills:274 (0 + 274)
Deaths:55
KDR:4.982
VKDR:1.709
Vehicle Kills:94
Kill Difference:219
Playtime:5.303 hours
Usage:0%
Score:0.148m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:52.234%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:1,054
V. Kills:194 N/A
Deaths:180
KDR:5.856
Accuracy:38.198% C*
KPH:43.400 C+
VKPH:8 C
M12 Kobalt
C-
Kills:913
V. Kills:47 N/A
Deaths:54
KDR:16.907
Accuracy:23.882% B**
KPH:44.400 D
VKPH:2.300 C-
M12 Kobalt
C-
Kills:558
V. Kills:33 N/A
Deaths:22
KDR:25.364
Accuracy:23.033% B**
KPH:38.700 D-
VKPH:2.300 C-
M20 Basilisk
C+
Kills:323
V. Kills:147 218%
Deaths:96
KDR:3.365
Accuracy:42.396% B
KPH:17.600 C
VKPH:8 C+
M40 Fury
C
Kills:241
V. Kills:75 317%
Deaths:61
KDR:3.951
Accuracy:31.631% D
KPH:31.600 D
VKPH:9.800 C
M20 Basilisk
C**
Kills:137
V. Kills:104 130%
Deaths:47
KDR:2.915
Accuracy:43.142% B+
KPH:14.600 D
VKPH:11.100 C**
G30 Walker
C
Kills:52
V. Kills:35 144%
Deaths:17
KDR:3.059
Accuracy:33.177% B+
KPH:11.600 C-
VKPH:7.800 C
Kills:3,278 (0 + 3,278)
Deaths:477
KDR:6.872
VKDR:1.331
Vehicle Kills:635
Kill Difference:2,801
Playtime:99.135 hours
Usage:2%
Score:1.155m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:33.177%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,81417,67312,6781.394C-0.0827.367%C**19.397%D**39.5DN/A169446.9h11.1C+40.7C*
SVA-88 10,17010,0627,3051.377C+0.1026.998%B++17.015%D*32.1C-N/A103313.2h11.3C**41.9B+
Supernova FPC 15,5258,4522,2973.68C2.2165.035%A2.283%C+24.7C++20.7A288342.2h6.8D10.5C++
Pulsar LSW 7,6667,6286,7501.13C0.3425.278%B+18.576%D30.5C-N/A93250.1h11.6B46B+
VE-S Canis 6,3926,2305,6891.095C+0.3831.096%B+15.024%D15.1DN/A45413.8h12.9C+41.3C**
Nebula VM20 5,8555,7683,1521.83C+0.3622.633%B**18.759%C38.6BN/A137149.4h14.3B+63.2B++
Nebula VM20 5,8055,7243,1511.817C+0.3422.933%B*19.025%C38.3C**N/A136149.4h14.7B+64.2B++
H-V45 4,6294,5594,0041.139C+0.3327.164%B+17.043%D20.8C-N/A64219.1h12.4B+45.8B+
Orion VS54 4,3334,3114,5680.944C0.5323.621%B+19.091%D26.9C+N/A109160.2h12.1B51.4C*
NS-15M1 4,2124,1762,9771.403C+0.0727.031%B*15.35%D-35.1C+N/A181119h11.2B+41.5B+
Lasher X2 3,6603,6194,0880.885C+0.5934.386%A3.261%C35.1C*N/A125103.1h17.5B+51B++
Proximity Mine 3,5433,5367474.734C**3.2640.846%C+N/A143.2B+N/A47924.7h2C4.9C+
Serpent VE92 3,4743,4413,0851.115C++0.3626.841%B++16.071%D16.3DN/A55210.8h11.7B+43.7B+
NSX Tanto 3,1623,0862,7491.123C+0.3531.55%B**21.679%C--14.8DN/A41208.1h15C+47.5C*
L100 Python HESH 3,4833,03924112.61C++11.1456.979%B*N/A60.7B+8.9C*22450.1h3.4C++6B+
S1 4,8513,0143,7580.802C*0.6770.431%A+1.659%D34.9B++21.3A42586.4h6.7C++9.6B+
Pulsar C 2,8102,7882,4951.117C+0.3630.223%B**14.491%D**22.3CN/A80124.9h10.6B+35B+
C-4 4,0362,7712,3781.165C+0.3123.35%CN/A77C+35.1B+95936h1.8C-7.8C-
Sticky Grenade 2,6962,62112621N/A2,619.5348.788%CN/A728.1C-20.8B**23623.6h2.6C5.3C+
C-4 ARX 2,9882,2241,5421.442C0.0322.179%D*N/A83.3D28.6C52226.7h2F-8.8F--
Solstice VE3 2,1632,1472,3870.899C*0.5727.703%B*18.677%C+17.9C+N/A83120h13.1B+47.2B+
Supernova PC 2,6962,0743975.224C+3.7545.898%C2.073%C27.5B+8.2C+18075.4h4.4B+9.6B+
Comet VM2 2,9201,6492,2120.745C+0.7357.125%A++2.85%D11.7C++9A*159141h32.7D-57.2C++
Comet VM2 2,6061,5202,1230.716C0.7658.849%A+4.145%C+11.1C+7.9A+139136.7h37.2D63.2C++
Darkstar 1,5481,5181,5350.989C-0.4828.435%C**15.481%D*18.5D*N/A5482h12.3C**43.4B+
NS-11C 1,5161,5051,1991.255B0.2227.717%B++10.1%F18.3CN/A8982.3h12.1B++43.8B+
Tank Mine 2,4501,4333673.905B++2.4333.938%C+N/A157.5B**111.8A++21609.1h2.1C6.3C++
Terminus VX-9 1,3471,3401,0881.232C+0.2427.003%C**17.687%D*25.1DN/A9453.3h11.9C**43.9B
Solstice SF 1,3321,3161,2351.066C++0.4128.606%B*16.337%C+18.9C+N/A11169.5h13.4C+47B
Supernova VPC 1,5451,2481428.789C+7.3258.072%B*1.843%B48.9C**11.6B**21025.5h3.7C6.3C*
Corvus VA55 1,2461,2321,2840.96C+0.5127.408%B+18.182%D18C--N/A5768.4h11.1B+40.5B+
MANA Anti-Personnel Turret 1,2451,2044782.519N/A1.0518.244%UN/A12040U410U25337000.1h28.9T*158.6T*
Eidolon VE33 1,2221,1881,3140.904C+0.5735.125%A21.97%C--14.1C--N/A5884.5h8.7B24.7B+
NSX Naginata 1,1981,1801,0861.087C0.3926.832%B*25.593%C27.1C--N/A9143.5h10.9B+40.5B+
NS-30 Vandal 1,2061,1788971.313C0.1631.776%C+15.535%D*18.7D-N/A5863.1h6.4C20C+
Flare VE6 1,1681,1668901.31C+0.1624.593%B14.58%D**41.9C+N/A25027.8h9.8B+39.9B+
Equinox VE2 1,1731,1601,0921.062C+0.4129.99%B++12.069%D*18.2C-N/A4863.6h12.1C**40.4B+
Pulsar VS1 1,1741,1579731.189C**0.2830.201%A16.94%C--25.4C++N/A11745.6h12B*39.7B**
MKV Suppressed 1,1611,1561,2230.945C+0.5328.677%B+14.706%D17.6DN/A6165.7h13.9C*48.3B
Blueshift VM5 1,1601,1486961.649C0.1825.295%A17.77%D41.6B+N/A18127.6h13.3B*52.7B*
Blueshift VM5 1,1331,1176961.605C0.1325.781%A19.248%C40.5B+N/A17527.6h14.1B++54.8B*
NSX-P Tanto 1,1001,0761,2770.843C+0.6329.272%B++19.796%D12DN/A3489.6h16.3C+55.7C**
M40 Fury 1,2481,0541805.856C+4.3838.198%C*1.139%D43.4C+8C24924.3h14C++36.6B
M12 Kobalt 9609135416.907B+15.4323.882%B**19.934%B+44.3D2.3C-15620.6h20.2C+84.5B+
Saron HRB 1,9448912903.072C1.6058.127%A++1.01%D36.2B**42.8M*113424.6h36.3F-62.5C
Anti-Vehicle Grenade 1,0268861886N/A884.5347.885%CN/A328.1C51.9D23902.7h5.5C*11.5C++
Thanatos VE70 8568481,0400.815C+0.6635.254%C-12.736%D17.7C--N/A7447.9h4B++11.2B+
VX29 Polaris 8398238330.988C0.4825.442%B17.254%D20.5D-N/A7740.2h12.3C++48.4B
Frag Grenade 7367311731N/A729.5346.027%C++N/A456.9C+3.1D23091.6h3.7C*7.9C**
NS Decimator 1,2126905611.23C**0.2465.335%B+N/A34.2C+25.8B**48820.2h6D9.2C
NS-61 Emissary 6005975791.031B0.4430.232%C**11.39%D-50.2AN/A21111.9h10.4B+34.6B++
Spear Anti-Vehicle Phalanx Turret 9575891344.396C2.9246.524%C*3.396%C33.3C20.8C+44517.7h10.1C+21.7C++
Eclipse VE3A 5975868470.692D0.7829.957%B++19.113%C+10.4D*N/A4756.2h14.5D48.4C+
Eridani SX5 5735636400.88C0.5929.41%B+15.631%D11.1D-N/A5350.7h13.2C+44.8C*
M12 Kobalt 5915582225.364B+23.8923.033%B**18.996%C*38.8D-2.3C-13314.4h19.8C+85.9B+
MANA Anti-Vehicle Turret 1,0894886970.7D-0.7749.105%D*3.074%C+4880B++6010A+7531630.1h17.3C+35.1D
NS-15M AE 4764703571.317C0.1627.223%C**20.426%D50.5C+N/A2819.3h11.9C+43.9C**
MAX Punch 4424377,0220.062C1.4159.217%B++N/A1CN/A4436.5h1.7C++2.8C*
NS-10 Burster 7434014940.812C+0.6640.379%A++2.494%D--5.1C+4.4B+9778.3h204.6D*506.6C++
NS-10 Burster 7223864930.783C0.6940.451%A++5.181%C4.9C4.3C**9978.2h212.8D**526C++
VE-H Maw 3873812971.283C0.1923.813%C17.06%D--16.4D--N/A6523.2h11C++46.3C++
Cosmos VM3 3683681482.486B1.0114.773%C16.576%D36.1B+N/A13410.2h12.2B+82.8C*
Light PPA 4103633690.984C0.4935.908%D1.653%B+8.9D*1.2D--8440.8h19.5C54.2C
Ghost 3303272111.55C0.0844.266%B*61.774%D12.1D--N/A7827.1h2.8D6.3C++
M20 Basilisk 470323963.365C*1.8942.396%B7.74%B++17.7C8C+16718.3h118.9C280.5C+
NSX Tomoe 3323223151.022C0.4534.336%B**26.087%D--18.5D-N/A7417.4h14.8C+43.1B+
Cosmos VM3 3163141512.079C*0.6115.081%C18.153%C30.5C*N/A10310.3h14.5C++96.2C+
Pandora VX25 2932863590.797C0.6830.357%D-13.636%C11.4D--N/A7425.1h4.1B13.6C+
NS-7 PDW 2812763530.782C+0.6928.928%B*10.507%D*13.5DN/A11920.4h15.1C++52.3B+
NS Baron G5 2812753610.762C0.7138.025%D7.273%F14D-N/A5519.6h4.6C++12.1C+
NSX Tengu 2692673370.792C0.6836.316%C+15.73%D13.4D-N/A4220h14.6C+40.3C++
Proton II PPA 2752652510.6C+9.1316.966%D*1.132%D-57.6C+2.2D3054.6h10.8C+63.7D
Nyx VX31 2482421611.503C0.0337.417%B+21.074%D-14.1D--N/A4517.2h7D18.6C+
M40 Fury 316241613.951C-2.4831.631%D2.075%C*31.7D9.9C2777.6h15.2C+48.1C
Force-Blade 37523234,7520.007C--1.4756.727%A*N/A0.2CN/A11358.3h4.7D**8.3B
E540 Halberd 414216623.484C-2.0161.714%A++N/A34.3C**31.4A*10616.3h8.6F-14C
NS-44 Commissioner 2072072470.838C+0.6333.951%C19.807%C13.7DN/A12115.1h3.5B+10.4C**
NS Annihilator 4511994610.432C1.0482.7%B+N/A8.1C-10.3B++20024.5h16D*19.3D--
L100 Python AP 377193712.718C1.2577.956%A**1.554%D28.8C+27.5A++7616.7h10.6D**13.5C+
Quasar VM1 1851851391.331C+0.1417.284%B15.135%D29.8B+N/A2696.2h14.9C*86.4C**
Proton II PPA-H 1841771511.8C+10.3327.236%D*1.13%D68.1C-2.7D--3202.6h10.5C+38.7C-
Skyguard 3611771231.439D0.0326.686%C-3.39%B**5.9D*6.1D--12730h231.7F--868.3F-
Aspis Anti-Aircraft Phalanx Turret 339151791.911D0.4426.624%C*N/A6.5D-8.1D17323.2h219.9D**825.9C
NS-11A 1481451151.261C+0.2126.342%B+14.483%D--25.9CN/A1945.6h12.5B+47.4B+
M20 Basilisk 241137472.915C++1.4443.142%B+5.109%C+14.6D11.1C**2239.4h161.2D*373.5D
The Slasher 17213418,8020.007D-1.4739.873%B+2.985%D-0.2DN/A1741.3h3.3D*8.2C+
Dual Photon Pods 244124167.75C**6.2853.067%C++N/A137.8B**133.3S33540.9h70.3T*132.5F**
Vortex VM21 2191182660.444C1.0345.73%B+1.695%D--4.3D3.6D7127.7h127.5F-278.7D-
Vortex VM21 2211172640.443C--1.0347.351%B++5.128%B+4.3D-3.8D7627.5h124.1F--262.2D--
Deimos VA29 1161151700.676C--0.8047.852%D--25.217%A+15.3D--N/A1237.5h2.8C--5.9C--
Quasar VM1 113113532.132C+0.6618.526%C++15.044%D*56.5A+N/A2482h10.8B**58.4B+
NSX Amaterasu 14110424,4440.004D-1.4719.149%DN/A0.1CN/A01491.2h4.9C+25.8C++
Aphelion VEX-4H 18497402.425C0.9552.234%B++1.031%D*35.9C32.2B+6082.7h62.8C+120.2B
NS-AM7 Archer 118932160.431C+1.0469.573%A+8.602%D--5.2C1.4D5117.8h16.8B+24.2B+
NS-R3 Swarm 195881760.5C+0.9768.719%AN/A5D6.1C+9417.6h41D*59.6D-
Sirius SX12 8686900.956C+0.5227.152%B+17.442%C+21CN/A5144.1h15C++55.2B
Orbital Strike Uplink 10779179U77.53621.429%UN/A790U280U55160.1h1.1T*0.2T*
Xiphos Anti-Personnel Phalanx Tower 7066166C++64.5327.718%C+N/A330C**20A*8130.2h7.5B+26.9B+
Ursa 6262501.24C+0.2324.161%C**16.129%D*31CN/A5402h9.4B++38.9B+
VA39 Spectre 6261850.718C-0.7536.122%B+24.59%D*6.9D-N/A1178.9h7.6D21C+
G30 Walker 8752173.059C+1.5933.177%B+3.846%C+11.6C-7.8C1774.5h276.7D-834.1C+
NS-45 Pilot 5151411.244C+0.2324.55%D*33.333%B*42.5C+N/A1951.2h6.4B+26.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,9740.9h
VS Patriot Flare Gun34260.6h
NS Patriot Flare Gun43110.7h
Nano-Armor Kit1,3832,642,859152.2h
V30-F Starfall2510.1h
Spawn Beacon882,9314.3h
Anti-Vehicle MANA Turret732,6775.8h
Turret AI Module01460.3h
Repair Module01670.4h
Skywall Shield Emitter0840.2h
Structure Shield Module01040.3h
Cortium Silo0840.4h
Nanite Revive Grenade011,4413.1h
Blast Wall0990.4h
VS Triumph Flare Gun11070.1h
Welding Device07370.1h
Spear Anti-Vehicle Tower0760.4h
Spitfire Auto-Turret756,2286.1h
Rampart Wall2880.7h
Xiphos Anti-Personnel Tower0670.2h
Hoplon Anti-Aircraft Phalanx Tower0690.3h
Ammunition Package2846,44212.2h
Shield Recharging Field397670.6h
Medical Kit141270.6h
Anti-Infantry MANA Turret661,8855.8h
Medical Applicator548288,61019.4h
Elysium Spawn Tube0590.2h
Vehicle Gate1690.5h
Lumifiber Rampart Wall01230.7h
Orbital Strike Target Designator111740.5h
Nano-Repair Grenade05980.2h
Recon Detection Device356,5719.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 1.78s on queries, 1.44s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.