Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 5 (18,902)players online:
Nefinub (34)  Cheeserolla (8)  chxpo9 (6)  ZugieMac (4)  priimon (4)  canasiantl (4) 60
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (16 days). The data shown below may not be accurate.

Paragon A.S.P. Operative VivaColonia[] VivaColonia
VS BR 202

KDR: 1.49

Score: 111.3m

Last Seen: Jun 3rd, 2019 6:05 PM
- OFFLINE - 6.5 hour(s)

Prestige 1, Battle Rank 100 (202 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Supernova FPC Pulsar LSW VE-S Canis Nebula VM20 Nebula VM20 H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VivaColonia



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $520,416 MLG Score: 416
Fun Score: N/A
Cheeseburgers Flipped: 3757TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.637%17.658%48838117286,0171.441090.047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.639%1.267A-0.48D-1.282D**HEAD + (~3.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.431B11.70.179C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.842%1.609%191120937324392020.152869184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.161C0.018C+-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.661B+19.50.631B+35

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.05%1.917%4016120415,444579589472.6646173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.737%0.204C++-0.423C--2.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.507B+8.20.346C**10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.858%8.297%1411111995,098454220561.12217248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.204%-0.028C+0.956B*0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.50.223C++33.20.165C++59.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.984%65.133%141212082,7825024410.553742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.394%1.485A+-0.122C+1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.395B2.70.156C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.503%14.091%141312071,2494174160.299162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.513%-0.581D-0.1C+-0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.145C++3.90.199C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
111.3m384.8%361 (21.7k)292 (17.5k)1.48788164,871110,8091.74739202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210727221.705%13.29%28803:2640

11% Combat Medic42% Engineer32% Heavy Assault7% Infiltrator7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2013 5:25 PMJul 4th, 2017 9:19 AMJun 3rd, 2019 3:01 PM (16d) (PST)Jun 3rd, 2019 2:05 PM (16d) (PST)Jun 3rd, 2019 2:05 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6241944300.4320.2910.0571.9100.064416

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,43311,62625,80726173115417,516

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6354h/264.7d 28,755 21,911 56,588 728.1k 8,318 21,512 24,366 237.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:17,673
Deaths:12,678
KDR:1.394
Accuracy:27.367% C*
HSR:19.397% D**
SVA-88
B++
Kills:10,062
Deaths:7,306
KDR:1.377
Accuracy:26.996% B++
HSR:17.015% D*
Pulsar LSW
B+
Kills:7,693
Deaths:6,802
KDR:1.131
Accuracy:25.267% B+
HSR:18.666% D
Orion VS54
B+
Kills:4,311
Deaths:4,568
KDR:0.944
Accuracy:23.621% B+
HSR:19.091% D-
NS-15M1
B*
Kills:4,176
Deaths:2,977
KDR:1.403
Accuracy:27.031% B*
HSR:15.350% D-
Lasher X2
B**
Kills:3,621
Deaths:4,100
KDR:0.883
Accuracy:34.393% B**
HSR:3.259% C
NSX Naginata
B*
Kills:1,180
Deaths:1,086
KDR:1.087
Accuracy:26.832% B*
HSR:25.593% C
Flare VE6
B
Kills:1,166
Deaths:890
KDR:1.310
Accuracy:24.593% B
HSR:14.580% D**
VX29 Polaris
B
Kills:823
Deaths:833
KDR:0.988
Accuracy:25.442% B
HSR:17.254% D
NS-15M AE
B
Kills:470
Deaths:357
KDR:1.317
Accuracy:27.223% B
HSR:20.426% D
VE-H Maw
C
Kills:421
Deaths:343
KDR:1.227
Accuracy:24.297% C
HSR:17.577% D--
Ursa
C**
Kills:62
Deaths:50
KDR:1.240
Accuracy:24.161% C**
HSR:16.129% D*
Kills:51,658
Deaths (as Heavy Assault):41,990
Deaths (to Heavy Assaults):31,050
KDR:1.23025
Kill Difference:9,668
Playtime:2,056.987 hours
Usage:32%
Score:37.932m
Score/min:307
Accuracy (listed only):26.435%
HSR (listed only):17.028%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:3,441
Deaths:3,085
KDR:1.115
Accuracy:26.841% B++
HSR:16.071% D
NSX Tanto
B**
Kills:3,086
Deaths:2,749
KDR:1.123
Accuracy:31.550% B**
HSR:21.679% C--
Pulsar C
B**
Kills:2,788
Deaths:2,495
KDR:1.117
Accuracy:30.223% B**
HSR:14.491% D**
Solstice VE3
B*
Kills:2,147
Deaths:2,387
KDR:0.899
Accuracy:27.703% B*
HSR:18.677% C+
NS-11C
B++
Kills:1,505
Deaths:1,199
KDR:1.255
Accuracy:27.717% B++
HSR:10.100% F
Solstice SF
B*
Kills:1,316
Deaths:1,235
KDR:1.066
Accuracy:28.606% B*
HSR:16.337% C+
Eidolon VE33
A
Kills:1,188
Deaths:1,314
KDR:0.904
Accuracy:35.125% A
HSR:21.970% C--
NSX-P Tanto
B++
Kills:1,076
Deaths:1,277
KDR:0.843
Accuracy:29.272% B++
HSR:19.796% D-
Thanatos VE70
C--
Kills:848
Deaths:1,040
KDR:0.815
Accuracy:35.254% C--
HSR:12.736% D
Eclipse VE3A
B++
Kills:586
Deaths:847
KDR:0.692
Accuracy:29.957% B++
HSR:19.113% C+
Pandora VX25
C
Kills:286
Deaths:359
KDR:0.797
Accuracy:30.357% D--
HSR:13.636% C
NS Baron G5
D
Kills:275
Deaths:361
KDR:0.762
Accuracy:38.025% D
HSR:7.273% F
Deimos VA29
A+
Kills:115
Deaths:170
KDR:0.676
Accuracy:47.852% D*
HSR:25.217% A+
VE-LR Obelisk
C+
Kills:72
Deaths:124
KDR:0.581
Accuracy:32.009% C+
HSR:19.444% D**
Kills:18,729
Deaths (as Engineer):18,642
Deaths (to Engineers):22,054
KDR:1.00467
Kill Difference:87
Playtime:2,642.976 hours
Usage:42%
Score:44.142m
Score/min:278
Accuracy (listed only):32.178%
HSR (listed only):16.896%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B++
Kills:7,177
Deaths:6,545
KDR:1.097
Accuracy:30.980% B++
HSR:15.229% D
Serpent VE92
B++
Kills:3,441
Deaths:3,085
KDR:1.115
Accuracy:26.841% B++
HSR:16.071% D
NSX Tanto
B**
Kills:3,086
Deaths:2,749
KDR:1.123
Accuracy:31.550% B**
HSR:21.679% C--
Pulsar C
B**
Kills:2,788
Deaths:2,495
KDR:1.117
Accuracy:30.223% B**
HSR:14.491% D**
Solstice VE3
B*
Kills:2,147
Deaths:2,387
KDR:0.899
Accuracy:27.703% B*
HSR:18.677% C+
NS-11C
B++
Kills:1,505
Deaths:1,199
KDR:1.255
Accuracy:27.717% B++
HSR:10.100% F
Solstice SF
B*
Kills:1,316
Deaths:1,235
KDR:1.066
Accuracy:28.606% B*
HSR:16.337% C+
MKV Suppressed
B+
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:28.677% B+
HSR:14.706% D
NSX-P Tanto
B++
Kills:1,076
Deaths:1,277
KDR:0.843
Accuracy:29.272% B++
HSR:19.796% D-
Thanatos VE70
C--
Kills:848
Deaths:1,040
KDR:0.815
Accuracy:35.254% C--
HSR:12.736% D
Eclipse VE3A
B++
Kills:586
Deaths:847
KDR:0.692
Accuracy:29.957% B++
HSR:19.113% C+
Eridani SX5
B+
Kills:563
Deaths:640
KDR:0.880
Accuracy:29.410% B+
HSR:15.631% D
Pandora VX25
C
Kills:286
Deaths:359
KDR:0.797
Accuracy:30.357% D--
HSR:13.636% C
NS-7 PDW
B*
Kills:276
Deaths:353
KDR:0.782
Accuracy:28.928% B*
HSR:10.507% D*
NS Baron G5
D
Kills:275
Deaths:361
KDR:0.762
Accuracy:38.025% D
HSR:7.273% F
NSX Tengu
C+
Kills:267
Deaths:337
KDR:0.792
Accuracy:36.316% C+
HSR:15.730% D-
Deimos VA29
A+
Kills:115
Deaths:170
KDR:0.676
Accuracy:47.852% D*
HSR:25.217% A+
Sirius SX12
B+
Kills:86
Deaths:90
KDR:0.956
Accuracy:27.152% B+
HSR:17.442% C+
Kills:26,994
Deaths (as Light Assault):26,392
Deaths (to Light Assaults):18,041
KDR:1.02281
Kill Difference:602
Playtime:56.970 hours
Usage:1%
Score:0.407m
Score/min:119
Accuracy (listed only):31.379%
HSR (listed only):15.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:7,177
Deaths:6,545
KDR:1.097
Accuracy:30.980% B++
HSR:15.229% D
H-V45
B++
Kills:4,559
Deaths:4,004
KDR:1.139
Accuracy:27.164% B++
HSR:17.043% D
Darkstar
C**
Kills:1,518
Deaths:1,535
KDR:0.989
Accuracy:28.435% C**
HSR:15.481% D*
Terminus VX-9
C**
Kills:1,340
Deaths:1,088
KDR:1.232
Accuracy:27.003% C**
HSR:17.687% D*
Corvus VA55
B++
Kills:1,232
Deaths:1,284
KDR:0.960
Accuracy:27.408% B++
HSR:18.182% D
Equinox VE2
B*
Kills:1,160
Deaths:1,092
KDR:1.062
Accuracy:29.990% B*
HSR:12.069% D*
Pulsar VS1
A
Kills:1,157
Deaths:973
KDR:1.189
Accuracy:30.201% A
HSR:16.940% D
MKV Suppressed
B+
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:28.677% B+
HSR:14.706% D
Thanatos VE70
C--
Kills:848
Deaths:1,040
KDR:0.815
Accuracy:35.254% C--
HSR:12.736% D
Eridani SX5
B+
Kills:563
Deaths:640
KDR:0.880
Accuracy:29.410% B+
HSR:15.631% D
Pandora VX25
C
Kills:286
Deaths:359
KDR:0.797
Accuracy:30.357% D--
HSR:13.636% C
NS-7 PDW
B*
Kills:276
Deaths:353
KDR:0.782
Accuracy:28.928% B*
HSR:10.507% D*
NS Baron G5
D
Kills:275
Deaths:361
KDR:0.762
Accuracy:38.025% D
HSR:7.273% F
NSX Tengu
C+
Kills:267
Deaths:337
KDR:0.792
Accuracy:36.316% C+
HSR:15.730% D-
NS-11A
B+
Kills:145
Deaths:115
KDR:1.261
Accuracy:26.342% B+
HSR:14.483% D--
Deimos VA29
A+
Kills:115
Deaths:170
KDR:0.676
Accuracy:47.852% D*
HSR:25.217% A+
Sirius SX12
B+
Kills:86
Deaths:90
KDR:0.956
Accuracy:27.152% B+
HSR:17.442% C+
Kills:22,160
Deaths (as Combat Medic):21,209
Deaths (to Combat Medics):13,772
KDR:1.04484
Kill Difference:951
Playtime:683.461 hours
Usage:11%
Score:10.911m
Score/min:266
Accuracy (listed only):31.147%
HSR (listed only):15.294%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:7,177
Deaths:6,545
KDR:1.097
Accuracy:30.980% B++
HSR:15.229% D
Ghost
B**
Kills:2,721
Deaths:1,484
KDR:1.834
Accuracy:45.723% B**
HSR:66.042% C
NS-30 Vandal
C
Kills:1,178
Deaths:897
KDR:1.313
Accuracy:31.776% C
HSR:15.535% D*
MKV Suppressed
B+
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:28.677% B+
HSR:14.706% D
NS-61 Emissary
B
Kills:597
Deaths:579
KDR:1.031
Accuracy:30.232% B
HSR:11.390% D-
Eridani SX5
B+
Kills:563
Deaths:640
KDR:0.880
Accuracy:29.410% B+
HSR:15.631% D
NS-44 Commissioner
C+
Kills:372
Deaths:440
KDR:0.845
Accuracy:35.611% C+
HSR:20.430% C
NSX Tomoe
B**
Kills:322
Deaths:315
KDR:1.022
Accuracy:34.336% B**
HSR:26.087% D--
NS-7 PDW
B*
Kills:276
Deaths:353
KDR:0.782
Accuracy:28.928% B*
HSR:10.507% D*
NSX Tengu
C+
Kills:267
Deaths:337
KDR:0.792
Accuracy:36.316% C+
HSR:15.730% D-
Nyx VX31
B+
Kills:242
Deaths:161
KDR:1.503
Accuracy:37.417% B+
HSR:21.074% D-
NS-AM7 Archer
A
Kills:120
Deaths:255
KDR:0.471
Accuracy:68.708% A
HSR:10% D-
Sirius SX12
B+
Kills:86
Deaths:90
KDR:0.956
Accuracy:27.152% B+
HSR:17.442% C+
VA39 Spectre
B++
Kills:61
Deaths:85
KDR:0.718
Accuracy:36.122% B++
HSR:24.590% D*
NS-45 Pilot
B*
Kills:51
Deaths:41
KDR:1.244
Accuracy:24.550% D--
HSR:33.333% B*
Kills:15,189
Deaths (as Infiltrator):13,445
Deaths (to Infiltrators):15,089
KDR:1.12971
Kill Difference:1,744
Playtime:430.039 hours
Usage:7%
Score:4.956m
Score/min:192
Accuracy (listed only):35.062%
HSR (listed only):21.182%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:6,218
Deaths:3,386
KDR:1.836
Accuracy:22.404% B*
HSR:18.865% C
Nebula VM20
B*
Kills:6,177
Deaths:3,385
KDR:1.825
Accuracy:22.720% B*
HSR:19.071% C
Comet VM2
A++
Kills:1,726
Deaths:2,274
KDR:0.759
Accuracy:56.979% A++
HSR:2.723% D
Comet VM2
A+
Kills:1,598
Deaths:2,185
KDR:0.731
Accuracy:58.604% A+
HSR:4.005% C+
Blueshift VM5
A
Kills:1,148
Deaths:696
KDR:1.649
Accuracy:25.295% A
HSR:17.770% D
Blueshift VM5
A
Kills:1,117
Deaths:696
KDR:1.605
Accuracy:25.781% A
HSR:19.248% C
NS-10 Burster
A++
Kills:437
Deaths:516
KDR:0.847
Accuracy:40.049% A++
HSR:2.517% D--
NS-10 Burster
A+
Kills:418
Deaths:515
KDR:0.812
Accuracy:40.164% A+
HSR:5.263% C
Cosmos VM3
C--
Kills:368
Deaths:148
KDR:2.486
Accuracy:14.773% C--
HSR:16.576% D
Cosmos VM3
C+
Kills:314
Deaths:151
KDR:2.079
Accuracy:15.081% C-
HSR:18.153% C+
Quasar VM1
C**
Kills:185
Deaths:139
KDR:1.331
Accuracy:17.284% C**
HSR:15.135% D
Vortex VM21
B+
Kills:122
Deaths:270
KDR:0.452
Accuracy:45.635% B+
HSR:1.639% D--
Vortex VM21
B++
Kills:121
Deaths:268
KDR:0.451
Accuracy:47.047% B++
HSR:4.959% B++
Quasar VM1
C++
Kills:113
Deaths:53
KDR:2.132
Accuracy:18.526% C++
HSR:15.044% D*
Kills:20,062
Deaths (as MAX Suit):7,341
Deaths (to MAX Suits):6,980
KDR:2.73287
Kill Difference:12,721
Playtime:470.478 hours
Usage:7%
Score:12.949m
Score/min:459
Accuracy (listed only):32.167%
HSR (listed only):11.498%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:373
V. Kills:48 N/A
Deaths:376
KDR:0.992
Accuracy:35.842% D
KPH:8.900 D*
VKPH:1.100 D--
Dual Photon Pods
U
Kills:128
V. Kills:123 103%
Deaths:16
KDR:8
Accuracy:52.514% C++
KPH:149.700 A+
VKPH:143.900 U
Kills:501 (373 + 0)
Deaths:392
KDR:1.278
VKDR:0.436
Vehicle Kills:171
Kill Difference:109
Playtime:42.859 hours
Usage:1%
Score:0.388m
Score/min:151
Piloting Accuracy:35.842%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:3,121
V. Kills:461 N/A
Deaths:247
KDR:12.636
Accuracy:56.594% B*
KPH:59.600 B+
VKPH:8.800 C*
L100 Python AP
A+
Kills:193
V. Kills:184 104%
Deaths:71
KDR:2.718
Accuracy:77.956% A**
KPH:28.700 C+
VKPH:27.400 A+
Skyguard
D--
Kills:177
V. Kills:184 96%
Deaths:123
KDR:1.439
Accuracy:26.675% C-
KPH:5.900 D*
VKPH:6.100 D--
Kills:3,491 (3,491 + 0)
Deaths:441
KDR:7.916
VKDR:1.880
Vehicle Kills:829
Kill Difference:3,050
Playtime:89.113 hours
Usage:1%
Score:1.240m
Score/min:232
Driving Accuracy:26.675%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:8,631
V. Kills:7,160 121%
Deaths:2,313
KDR:3.732
Accuracy:65.121% A+
KPH:24.800 C+
VKPH:20.600 B**
Supernova PC
B+
Kills:2,074
V. Kills:622 333%
Deaths:397
KDR:5.224
Accuracy:45.898% C
KPH:27.500 B+
VKPH:8.300 C+
Supernova VPC
B**
Kills:1,248
V. Kills:297 419%
Deaths:142
KDR:8.789
Accuracy:58.072% B*
KPH:49 C**
VKPH:11.700 B**
Saron HRB
M*
Kills:893
V. Kills:1,055 85%
Deaths:290
KDR:3.079
Accuracy:58.287% A++
KPH:36.100 B**
VKPH:42.700 M*
Proton II PPA
C+
Kills:265
V. Kills:10 N/A
Deaths:25
KDR:10.600
Accuracy:16.966% D*
KPH:57.100 C+
VKPH:2.200 D-
E540 Halberd
A**
Kills:218
V. Kills:200 108%
Deaths:62
KDR:3.516
Accuracy:62.281% A++
KPH:34 C*
VKPH:31.200 A**
Kills:13,329 (11,953 + 1,376)
Deaths:3,229
KDR:4.128
VKDR:2.894
Vehicle Kills:9,344
Kill Difference:10,100
Playtime:484.256 hours
Usage:8%
Score:9.322m
Score/min:321
Driving Accuracy:58.072%
Gunner Accuracy:62.281%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:185
V. Kills:7 N/A
Deaths:17
KDR:10.882
Accuracy:27.368% D*
KPH:64.600 D
VKPH:2.400 D--
Aphelion VEX-4H
B+
Kills:97
V. Kills:87 110%
Deaths:40
KDR:2.425
Accuracy:52.696% B*
KPH:36.400 C
VKPH:32.600 B+
Kills:282 (0 + 282)
Deaths:57
KDR:4.947
VKDR:1.649
Vehicle Kills:94
Kill Difference:225
Playtime:5.529 hours
Usage:0%
Score:0.149m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:52.696%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:1,055
V. Kills:60 N/A
Deaths:62
KDR:17.016
Accuracy:23.931% B**
KPH:40.800 D
VKPH:2.300 C-
M40 Fury
C*
Kills:1,054
V. Kills:194 N/A
Deaths:180
KDR:5.856
Accuracy:38.151% C*
KPH:43.300 C+
VKPH:8 C
M12 Kobalt
C--
Kills:662
V. Kills:36 N/A
Deaths:25
KDR:26.480
Accuracy:22.495% B*
KPH:40.600 D-
VKPH:2.200 C--
M20 Basilisk
C++
Kills:332
V. Kills:152 217%
Deaths:97
KDR:3.423
Accuracy:42.520% B
KPH:17.600 C
VKPH:8.100 C++
M40 Fury
C
Kills:241
V. Kills:75 317%
Deaths:61
KDR:3.951
Accuracy:31.631% D
KPH:31.500 D-
VKPH:9.800 C
M20 Basilisk
C**
Kills:141
V. Kills:105 133%
Deaths:47
KDR:3
Accuracy:43.148% B+
KPH:14.800 D
VKPH:11 C**
G30 Walker
C
Kills:52
V. Kills:35 144%
Deaths:17
KDR:3.059
Accuracy:33.177% B+
KPH:11.600 C--
VKPH:7.800 C
Kills:3,537 (0 + 3,537)
Deaths:489
KDR:7.233
VKDR:1.344
Vehicle Kills:657
Kill Difference:3,048
Playtime:107.057 hours
Usage:2%
Score:1.208m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:33.177%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,81417,67312,6781.394C-0.0927.367%C*19.397%D**39.5DN/A169446.9h11.1C+40.7C++
SVA-88 10,17010,0627,3061.377C+0.1126.996%B++17.015%D*32.1C--N/A103313.6h11.3C**41.9B+
Supernova FPC 15,7918,6312,3133.732C2.2465.121%A+2.248%C+24.8C+20.6B**287347.6h6.8D-10.5C+
Pulsar LSW 7,7337,6936,8021.131C0.3625.267%B+18.666%D30.2C-N/A93254.5h11.6B46.1B+
VE-S Canis 7,3557,1776,5451.097C+0.3930.98%B++15.229%D14.6D-N/A43490.5h12.8C+41.3B
Nebula VM20 6,3216,2183,3861.836C+0.3522.404%B*18.865%C38.1C**N/A134163.3h14.5B+64.6B++
Nebula VM20 6,2756,1773,3851.825C+0.3422.72%B*19.071%C37.8C*N/A133163.3h14.9B+65.4B+
H-V45 4,6294,5594,0041.139C+0.3527.164%B++17.043%D20.8C--N/A64219.1h12.4B+45.8B+
Orion VS54 4,3334,3114,5680.944C0.5423.621%B+19.091%D-26.9CN/A110160.2h12.1B51.4C*
NS-15M1 4,2124,1762,9771.403C+0.0827.031%B*15.35%D-35.1C+N/A181119h11.2B+41.5B+
Proximity Mine 3,7573,7508024.676C**3.1940.511%CN/A137.9C**N/A45827.2h2C4.9C+
Lasher X2 3,6623,6214,1000.883C+0.6034.393%B**3.259%C35.1C*N/A125103.2h17.5B+51B++
Serpent VE92 3,4743,4413,0851.115C+0.3726.841%B++16.071%D16.3DN/A55210.8h11.7B+43.7B+
L100 Python HESH 3,5823,12124712.636C++11.1556.594%B*N/A59.7B+8.8C*22152.3h3.4C++6B+
NSX Tanto 3,1623,0862,7491.123C+0.3631.55%B**21.679%C--14.8DN/A41208.1h15C+47.5C*
S1 4,8513,0143,7580.802C++0.6970.431%A+1.659%D34.9B++21.3B**42786.4h6.7C++9.6B+
Sticky Grenade 2,9372,85712857N/A2,855.5149.307%CN/A732.6C--20.5B++23723.9h2.6C5.2C+
C-4 4,0662,7992,3781.177C+0.3123.52%CN/A77.8C+35.2B+96836h1.8C--7.7C-
Pulsar C 2,8102,7882,4951.117C+0.3730.223%B**14.491%D**22.3CN/A80124.9h10.6B+35B++
Ghost 2,7612,7211,4841.834C0.3545.723%B**66.042%C17.1D-N/A54158.9h2.6C-5.6C**
C-4 ARX 3,1082,3191,5851.463C0.0222.23%D*N/A83.7D28.5C52027.7h1.9F8.7F--
Solstice VE3 2,1632,1472,3870.899C*0.5927.703%B*18.677%C+17.9C+N/A84120.1h13.1B+47.2B+
Supernova PC 2,6962,0743975.224C+3.7445.898%C2.073%C+27.5B+8.2C+18275.4h4.4B+9.6B+
Comet VM2 3,0371,7262,2740.759C+0.7356.979%A++2.723%D11.6C+8.8A*155149.2h33.4D--58.7C+
Comet VM2 2,7291,5982,1850.731C0.7658.604%A+4.005%C+11C+7.8A+136144.9h37.8D64.4C++
Darkstar 1,5481,5181,5350.989C-0.5028.435%C**15.481%D*18.5D*N/A5582h12.3B43.4B+
NS-11C 1,5161,5051,1991.255C**0.2327.717%B++10.1%F18.3CN/A9082.3h12.1B+43.8B++
Tank Mine 2,5051,4743684.005B*2.5233.968%C+N/A160.2B**112.1A++21619.2h2.1C6.2C++
Terminus VX-9 1,3471,3401,0881.232C+0.2627.003%C**17.687%D*25.1DN/A9553.3h11.9C**43.9B
Solstice SF 1,3321,3161,2351.066C++0.4228.606%B*16.337%C+18.9C+N/A11269.5h13.4C+47B
Supernova VPC 1,5451,2481428.789C7.3058.072%B*1.843%B48.9C**11.6B**21125.5h3.7C-6.3C*
MANA Anti-Personnel Turret 1,2741,2324902.514N/A1.0318.338%UN/A12320U420U25911800.1h28.9T*157.7T*
Corvus VA55 1,2461,2321,2840.96C+0.5327.408%B++18.182%D18DN/A5768.4h11.1B+40.5B+
Eidolon VE33 1,2221,1881,3140.904C+0.5835.125%A21.97%C--14C--N/A5884.6h8.7C**24.7B+
NSX Naginata 1,1981,1801,0861.087C0.4026.832%B*25.593%C27.1C--N/A9243.5h10.9B+40.5B+
NS-30 Vandal 1,2061,1788971.313C0.1731.776%C15.535%D*18.7D-N/A5863.1h6.4C20C+
Flare VE6 1,1681,1668901.31C+0.1824.593%B14.58%D**41.9C+N/A25227.8h9.8B+39.9B+
Equinox VE2 1,1731,1601,0921.062C+0.4329.99%B*12.069%D*18.2DN/A4863.6h12.1C**40.4B+
Pulsar VS1 1,1741,1579731.189C**0.3030.201%A16.94%D25.4C+N/A11945.6h12B*39.7B*
MKV Suppressed 1,1611,1561,2230.945C+0.5428.677%B+14.706%D17.6DN/A6165.7h13.9C*48.3B
Blueshift VM5 1,1601,1486961.649C0.1625.295%A17.77%D41.6B+N/A18227.6h13.3B++52.7B*
Blueshift VM5 1,1331,1176961.605C0.1225.781%A19.248%C40.5B+N/A17627.6h14.1B++54.8B*
NSX-P Tanto 1,1001,0761,2770.843C+0.6429.272%B++19.796%D-12DN/A3489.6h16.3C+55.7C**
M12 Kobalt 1,1151,0556217.016B+15.5323.931%B**20.569%B+40.9D2.3C-14325.8h21C+87.9B+
M40 Fury 1,2481,0541805.856C+4.3738.151%C*1.139%D43.2C+8C24924.4h14C++36.7C**
Saron HRB 1,9488932903.079C-1.5958.287%A++1.008%D36.2B**42.7M*113524.7h36.6F-62.8C-
Anti-Vehicle Grenade 1,0268861886N/A884.5147.885%CN/A328.1C51.9C--23982.7h5.5C++11.5C++
Thanatos VE70 8568481,0400.815C+0.6735.254%C--12.736%D17.7DN/A7547.9h4B++11.2B
VX29 Polaris 8398238330.988C0.5025.442%B17.254%D20.5D-N/A7740.2h12.3C++48.4B
NS Decimator 1,3287656191.236C*0.2564.841%B+N/A33.6C+24.7B**46822.8h6D9.3C
Frag Grenade 7367311731N/A729.5146.027%C++N/A456.9C+3.1D23591.6h3.7C++7.9C**
M12 Kobalt 6986622526.48B+24.9922.495%B*21.148%B++40.6D-2.2C--13616.3h19.6C+87B+
Spear Anti-Vehicle Phalanx Turret 1,0046181364.544C3.0646.954%C*3.236%C33.4C20.9C+43518.5h10.2C+21.8C++
NS-61 Emissary 6005975791.031B0.4630.232%B11.39%D-50.2AN/A21211.9h10.4B+34.6B++
Eclipse VE3A 5975868470.692C0.8029.957%B++19.113%C+10.4D--N/A4756.2h14.5D48.4C+
Eridani SX5 5735636400.88C0.6129.41%B+15.631%D11.1D--N/A5350.7h13.2C+44.8C*
MANA Anti-Vehicle Turret 1,0894886970.7D0.7949.105%D-3.074%C+4880C6010C+7541940.1h17.3C-35.1D*
NS-15M AE 4764703571.317C0.1727.223%B20.426%D50.5C+N/A2829.3h11.9C+43.9C**
MAX Punch 4684637,3440.063C1.4259.015%B*N/A1CN/A4466.3h1.7C++2.9C**
NS-10 Burster 7984375160.847C+0.6440.049%A++2.517%D--5.2C4.3B+9584.1h200.1D*499.7C+
VE-H Maw 4274213431.227C0.2624.297%C17.577%D--16.4D--N/A6725.6h11.2C+45.9C++
NS-10 Burster 7704185150.812C0.6840.164%A+5.263%C5C4.2C*9684h209.6D**521.8C+
Light PPA 4213733760.992C0.5035.842%D1.609%B+8.9D*1.1D--8542h19.5C-54.5C-
NS-44 Commissioner 3743724400.845C+0.6435.611%C+20.43%C19.3DN/A12319.3h3.4B+9.4B+
Cosmos VM3 3683681482.486C**1.0014.773%C--16.576%D36.1B+N/A13510.2h12.2B+82.8C*
M20 Basilisk 484332973.423C**1.9442.52%B7.53%B++17.6C8C++16518.9h118.1C277.7C+
NSX Tomoe 3323223151.022C0.4734.336%B**26.087%D--18.5D-N/A7517.4h14.8C+43.1B+
Cosmos VM3 3163141512.079C*0.5915.081%C-18.153%C+30.5C+N/A10310.3h14.5C+96.2C+
Pandora VX25 2932863590.797C0.6930.357%D--13.636%C11.4D--N/A7525.1h4.1B+13.6C+
NS-7 PDW 2812763530.782C+0.7128.928%B*10.507%D*13.5DN/A12120.4h15.1C++52.3B+
NS Baron G5 2812753610.762C0.7338.025%D7.273%F14D--N/A5619.6h4.6C++12.1C+
NSX Tengu 2692673370.792C0.7036.316%C+15.73%D-13.4D-N/A4420h14.6C+40.3C++
Proton II PPA 2752652510.6C9.1116.966%D*1.132%D-57.6C+2.2D-3054.6h10.8C63.7D-
Nyx VX31 2482421611.503C0.0237.417%B+21.074%D-14.1D--N/A4517.2h7D-18.6C+
M40 Fury 316241613.951C-2.4631.631%D2.075%C*31.3D-9.7C2767.7h15.2C+48.1C
Force-Blade 37523234,7520.007C--1.4856.727%A*N/A0.2DN/A11359.4h4.7D**8.3C*
NS Annihilator 5042314910.47C1.0283.078%B++N/A8.6C10.2B+20026.8h15.5D*18.6D-
E540 Halberd 418218623.516C-2.0362.281%A++N/A34.1C*31.3A**10706.4h8.8F--14.2C
L100 Python AP 377193712.718C1.2377.956%A**1.554%D28.8C+27.5A++7826.7h10.6F13.5C
Quasar VM1 1851851391.331C+0.1617.284%C**15.135%D29.8B+N/A2776.2h14.9C++86.4C**
Proton II PPA-H 1921851710.882C+9.3927.368%D*1.081%D63.8D2.4D--3022.9h10.8C+39.5C--
Skyguard 3611771231.439D0.0526.675%C-3.39%B**5.9D*6.1D--12830.1h231.9F--869.5F-
Aspis Anti-Aircraft Phalanx Turret 339151791.911D0.4226.904%C*N/A6.5D-8D17323.4h224.6F834.7C
NS-11A 1481451151.261C+0.2326.342%B+14.483%D--25.9CN/A1995.6h12.5B+47.4B+
M20 Basilisk 246141473C++1.5143.148%B+4.965%C14.7D10.9C**2259.6h159.1D**368.6D
The Slasher 17213418,8020.007D--1.4839.873%B+2.985%D-0.2C--N/A1741.3h3.3D*8.2C+
Dual Photon Pods 251128168C*6.5152.514%C++N/A142.2A136.7U34010.9h69.4T*132.1T
Vortex VM21 2251222700.452C-1.0445.635%B+1.639%D--4.1D-3.5D6829.6h130.1F--285.2D--
Vortex VM21 2271212680.451D1.0447.047%B++4.959%B++4.1D--3.6D-7329.5h126.5F--268.8D*
NS-AM7 Archer 1531202550.471C+1.0268.708%A10%D-6C1.7D5020h14.6B+21.2B++
Deimos VA29 1161151700.676C--0.8147.852%D*25.217%A+14.9D--N/A1237.7h2.8D5.9D
NSX Amaterasu 15811525,6220.004D--1.4819.949%C--N/A0.1DN/A01575.1h4.8C+23.9C++
Quasar VM1 113113532.132C+0.6418.526%C++15.044%D*56.5A+N/A2522h10.8B**58.4B+
Aphelion VEX-4H 18497402.425C0.9452.696%B*1.031%D*35.9C32.2B+6092.7h64C+121.4C**
NS-R3 Swarm 198901780.506C+0.9868.607%B**N/A5.1D6.1C+9917.7h40.1D*58.4D-
Sirius SX12 8686900.956C+0.5327.152%B+17.442%C+21CN/A5264.1h15C++55.2C**
Orbital Strike Uplink 10779179U77.51621.429%UN/A790U280U56600.1h1.1T*0.2T*
M12 Kobalt 807598.333D-6.8523.198%C**14.667%D57.7D-3.8C-4081.3h25.9D--111.6C
VE-LR Obelisk 75721240.581D0.9132.009%C+19.444%D**8.2D*N/A588.8h8.4D26.2C
Xiphos Anti-Personnel Phalanx Tower 7066166C+64.5127.718%CN/A330C**20A*8130.2h7.5B+26.9B+
Ursa 6262501.24C+0.2524.161%C**16.129%D*31CN/A5502h9.4B++38.9B+
VA39 Spectre 6261850.718C-0.7736.122%B++24.59%D*6.9D--N/A1258.9h7.6D21C+
Auraxium Force-Blade 815718,4430.003D1.4826.467%CN/A0.1DN/A01042.8h3.4F-12.9C
G30 Walker 8752173.059C+1.5733.177%B+3.846%C+11.6C--7.8C1794.5h276.7D--834.1C+
NS-45 Pilot 5151411.244C+0.2424.55%D--33.333%B*42.5C+N/A2021.2h6.4B+26.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon933,0614.7h
Anti-Vehicle MANA Turret732,6775.8h
Nano-Armor Kit1,4352,702,082155.5h
Skywall Shield Emitter0850.2h
Structure Shield Module01040.3h
Repair Module01670.4h
Turret AI Module01480.3h
Nanite Revive Grenade011,5583.2h
Blast Wall0990.4h
Cortium Silo0850.4h
Spitfire Auto-Turret786,5956.5h
VS Patriot Flare Gun34260.6h
NS Patriot Flare Gun43110.7h
Motion Spotter71,9740.9h
Hoplon Anti-Aircraft Phalanx Tower0700.3h
Xiphos Anti-Personnel Tower0680.2h
Rampart Wall2880.7h
VS Triumph Flare Gun11070.1h
Spear Anti-Vehicle Tower0770.4h
Welding Device07370.1h
Shield Recharging Field397670.6h
Ammunition Package2966,80912.5h
Medical Kit141270.6h
Anti-Infantry MANA Turret671,9525.9h
Medical Applicator557291,36220h
Nano-Repair Grenade08800.2h
V30-F Starfall2510.1h
Recon Detection Device6210,75915.1h
Elysium Spawn Tube0590.2h
Orbital Strike Target Designator111740.5h
Vehicle Gate1700.5h
Lumifiber Rampart Wall01230.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 0.69s on queries, 0.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.