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Paragon A.S.P. Operative VivaColonia[] VivaColonia
VS BR 197

KDR: 1.47

Score: 105.1m

Last Seen: Nov 14th, 2018 4:41 PM
- OFFLINE - 83 minute(s)

Prestige 1, Battle Rank 100 (197 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Supernova FPC Pulsar LSW Nebula VM20 Nebula VM20 H-V45 VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $490,392 MLG Score: 392
Fun Score: N/A
Cheeseburgers Flipped: 3405TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.539%17.692%4873798582,9031.46637-0

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.759%1.273A-0.452D-1.4D**HEAD + (~3.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.432B11.70.179C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.911%1.69%191102135523591930.150487183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.161C0.073C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.67B+190.64B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.697%1.978%3926101614,765563187012.62209170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.728%0.18C++-0.424C--2.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.495B+8.30.335C**11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.204%6.498%1331110114,509440020021.02454225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.091%0.1C+0.552B+0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.50.215C++34.40.121C+58.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.031%30.645%13321020124461120.0268864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.963%0.298C*-2.403F*-0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.576D5.7-0.811D-9.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.503%14.091%133310191,2493952160.315963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.513%-0.573D-0.079C+-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.146C++3.90.198C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
105.1m365.5%371 (22.3k)301 (18.1k)1.46619154,091105,0961.72436197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022667721.667%12.454%27003:1938

11% Combat Medic42% Engineer34% Heavy Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2013 5:25 PMJul 4th, 2017 9:19 AMNov 14th, 2018 5:24 PM (34d) (PST)Nov 14th, 2018 4:30 PM (34d) (PST)Nov 14th, 2018 12:41 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6471984490.4420.3010.0551.8620.067392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,81811,85626,96227183112418,083

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5809.9h/242.1d 27,132 19,190 52,211 648.9k 7,549 19,790 23,464 225.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:17,673
Deaths:12,678
KDR:1.394
Accuracy:27.367% B
HSR:19.397% D**
SVA-88
B*
Kills:10,062
Deaths:7,305
KDR:1.377
Accuracy:26.998% B*
HSR:17.015% D*
Pulsar LSW
B+
Kills:7,628
Deaths:6,750
KDR:1.130
Accuracy:25.278% B+
HSR:18.576% D
Orion VS54
B+
Kills:4,311
Deaths:4,568
KDR:0.944
Accuracy:23.621% B+
HSR:19.091% D
NS-15M1
B*
Kills:4,176
Deaths:2,977
KDR:1.403
Accuracy:27.031% B*
HSR:15.350% D-
Lasher X2
A
Kills:3,619
Deaths:4,088
KDR:0.885
Accuracy:34.386% A
HSR:3.261% C
NSX Naginata
B**
Kills:1,180
Deaths:1,086
KDR:1.087
Accuracy:26.832% B**
HSR:25.593% C
Flare VE6
B+
Kills:1,166
Deaths:890
KDR:1.310
Accuracy:24.593% B+
HSR:14.580% D**
VX29 Polaris
B+
Kills:823
Deaths:833
KDR:0.988
Accuracy:25.442% B+
HSR:17.254% D
NS-15M AE
B+
Kills:470
Deaths:357
KDR:1.317
Accuracy:27.223% B+
HSR:20.426% D
VE-H Maw
C
Kills:381
Deaths:297
KDR:1.283
Accuracy:23.813% C
HSR:17.060% D--
Ursa
B
Kills:62
Deaths:50
KDR:1.240
Accuracy:24.161% B
HSR:16.129% D*
Kills:51,551
Deaths (as Heavy Assault):41,879
Deaths (to Heavy Assaults):29,484
KDR:1.23095
Kill Difference:9,672
Playtime:1,963.308 hours
Usage:34%
Score:37.007m
Score/min:314
Accuracy (listed only):26.395%
HSR (listed only):16.978%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:3,441
Deaths:3,085
KDR:1.115
Accuracy:26.841% B++
HSR:16.071% D
NSX Tanto
B**
Kills:3,086
Deaths:2,749
KDR:1.123
Accuracy:31.550% B**
HSR:21.679% C--
Pulsar C
B**
Kills:2,788
Deaths:2,495
KDR:1.117
Accuracy:30.223% B**
HSR:14.491% D**
Solstice VE3
B**
Kills:2,147
Deaths:2,387
KDR:0.899
Accuracy:27.703% B**
HSR:18.677% C+
NS-11C
B*
Kills:1,505
Deaths:1,199
KDR:1.255
Accuracy:27.717% B*
HSR:10.100% F
Solstice SF
B*
Kills:1,316
Deaths:1,235
KDR:1.066
Accuracy:28.606% B*
HSR:16.337% C+
Eidolon VE33
A
Kills:1,169
Deaths:1,278
KDR:0.915
Accuracy:35.146% A
HSR:21.728% C--
NSX-P Tanto
B++
Kills:1,076
Deaths:1,277
KDR:0.843
Accuracy:29.272% B++
HSR:19.796% D
Thanatos VE70
C--
Kills:848
Deaths:1,040
KDR:0.815
Accuracy:35.254% C--
HSR:12.736% D
Eclipse VE3A
B++
Kills:586
Deaths:847
KDR:0.692
Accuracy:29.957% B++
HSR:19.113% C+
Pandora VX25
C
Kills:286
Deaths:359
KDR:0.797
Accuracy:30.357% D-
HSR:13.636% C
NS Baron G5
C--
Kills:275
Deaths:361
KDR:0.762
Accuracy:38.025% C--
HSR:7.273% F
Deimos VA29
A+
Kills:115
Deaths:170
KDR:0.676
Accuracy:47.852% D--
HSR:25.217% A+
Kills:18,638
Deaths (as Engineer):18,482
Deaths (to Engineers):21,330
KDR:1.00844
Kill Difference:156
Playtime:2,455.474 hours
Usage:42%
Score:41.741m
Score/min:283
Accuracy (listed only):32.192%
HSR (listed only):16.681%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B++
Kills:4,523
Deaths:3,957
KDR:1.143
Accuracy:31.293% B++
HSR:14.835% D
Serpent VE92
B++
Kills:3,441
Deaths:3,085
KDR:1.115
Accuracy:26.841% B++
HSR:16.071% D
NSX Tanto
B**
Kills:3,086
Deaths:2,749
KDR:1.123
Accuracy:31.550% B**
HSR:21.679% C--
Pulsar C
B**
Kills:2,788
Deaths:2,495
KDR:1.117
Accuracy:30.223% B**
HSR:14.491% D**
Solstice VE3
B**
Kills:2,147
Deaths:2,387
KDR:0.899
Accuracy:27.703% B**
HSR:18.677% C+
NS-11C
B*
Kills:1,505
Deaths:1,199
KDR:1.255
Accuracy:27.717% B*
HSR:10.100% F
Solstice SF
B*
Kills:1,316
Deaths:1,235
KDR:1.066
Accuracy:28.606% B*
HSR:16.337% C+
MKV Suppressed
B+
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:28.677% B+
HSR:14.706% D
NSX-P Tanto
B++
Kills:1,076
Deaths:1,277
KDR:0.843
Accuracy:29.272% B++
HSR:19.796% D
Thanatos VE70
C--
Kills:848
Deaths:1,040
KDR:0.815
Accuracy:35.254% C--
HSR:12.736% D
Eclipse VE3A
B++
Kills:586
Deaths:847
KDR:0.692
Accuracy:29.957% B++
HSR:19.113% C+
Eridani SX5
B++
Kills:563
Deaths:640
KDR:0.880
Accuracy:29.410% B++
HSR:15.631% D
Pandora VX25
C
Kills:286
Deaths:359
KDR:0.797
Accuracy:30.357% D-
HSR:13.636% C
NS-7 PDW
B*
Kills:276
Deaths:353
KDR:0.782
Accuracy:28.928% B*
HSR:10.507% D*
NS Baron G5
C--
Kills:275
Deaths:361
KDR:0.762
Accuracy:38.025% C--
HSR:7.273% F
NSX Tengu
C+
Kills:267
Deaths:337
KDR:0.792
Accuracy:36.316% C+
HSR:15.730% D-
Deimos VA29
A+
Kills:115
Deaths:170
KDR:0.676
Accuracy:47.852% D--
HSR:25.217% A+
Sirius SX12
B+
Kills:86
Deaths:90
KDR:0.956
Accuracy:27.152% B+
HSR:17.442% C+
Kills:24,340
Deaths (as Light Assault):23,804
Deaths (to Light Assaults):17,197
KDR:1.02252
Kill Difference:536
Playtime:54.765 hours
Usage:1%
Score:0.401m
Score/min:122
Accuracy (listed only):31.396%
HSR (listed only):15.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B++
Kills:4,559
Deaths:4,004
KDR:1.139
Accuracy:27.164% B++
HSR:17.043% C--
VE-S Canis
B++
Kills:4,523
Deaths:3,957
KDR:1.143
Accuracy:31.293% B++
HSR:14.835% D
Darkstar
B
Kills:1,518
Deaths:1,535
KDR:0.989
Accuracy:28.435% B
HSR:15.481% D*
Terminus VX-9
B
Kills:1,340
Deaths:1,088
KDR:1.232
Accuracy:27.003% B
HSR:17.687% D--
Corvus VA55
B++
Kills:1,232
Deaths:1,284
KDR:0.960
Accuracy:27.408% B++
HSR:18.182% D
Equinox VE2
B*
Kills:1,160
Deaths:1,092
KDR:1.062
Accuracy:29.990% B*
HSR:12.069% D*
Pulsar VS1
A
Kills:1,157
Deaths:973
KDR:1.189
Accuracy:30.201% A
HSR:16.940% C--
MKV Suppressed
B+
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:28.677% B+
HSR:14.706% D
Thanatos VE70
C--
Kills:848
Deaths:1,040
KDR:0.815
Accuracy:35.254% C--
HSR:12.736% D
Eridani SX5
B++
Kills:563
Deaths:640
KDR:0.880
Accuracy:29.410% B++
HSR:15.631% D
Pandora VX25
C
Kills:286
Deaths:359
KDR:0.797
Accuracy:30.357% D-
HSR:13.636% C
NS-7 PDW
B*
Kills:276
Deaths:353
KDR:0.782
Accuracy:28.928% B*
HSR:10.507% D*
NS Baron G5
C--
Kills:275
Deaths:361
KDR:0.762
Accuracy:38.025% C--
HSR:7.273% F
NSX Tengu
C+
Kills:267
Deaths:337
KDR:0.792
Accuracy:36.316% C+
HSR:15.730% D-
NS-11A
B+
Kills:145
Deaths:115
KDR:1.261
Accuracy:26.342% B+
HSR:14.483% D--
Deimos VA29
A+
Kills:115
Deaths:170
KDR:0.676
Accuracy:47.852% D--
HSR:25.217% A+
Sirius SX12
B+
Kills:86
Deaths:90
KDR:0.956
Accuracy:27.152% B+
HSR:17.442% C+
Kills:19,506
Deaths (as Combat Medic):18,621
Deaths (to Combat Medics):13,044
KDR:1.04753
Kill Difference:885
Playtime:667.900 hours
Usage:11%
Score:10.712m
Score/min:267
Accuracy (listed only):31.165%
HSR (listed only):15.270%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:4,523
Deaths:3,957
KDR:1.143
Accuracy:31.293% B++
HSR:14.835% D
MKV Suppressed
B+
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:28.677% B+
HSR:14.706% D
NS-30 Vandal
C+
Kills:1,121
Deaths:852
KDR:1.316
Accuracy:31.923% C+
HSR:15.879% D*
NS-61 Emissary
B
Kills:597
Deaths:579
KDR:1.031
Accuracy:30.232% B
HSR:11.390% D-
Eridani SX5
B++
Kills:563
Deaths:640
KDR:0.880
Accuracy:29.410% B++
HSR:15.631% D
NSX Tomoe
B**
Kills:322
Deaths:315
KDR:1.022
Accuracy:34.336% B**
HSR:26.087% D--
NS-7 PDW
B*
Kills:276
Deaths:353
KDR:0.782
Accuracy:28.928% B*
HSR:10.507% D*
NSX Tengu
C+
Kills:267
Deaths:337
KDR:0.792
Accuracy:36.316% C+
HSR:15.730% D-
Nyx VX31
B+
Kills:238
Deaths:155
KDR:1.535
Accuracy:37.058% B+
HSR:19.748% D--
NS-44 Commissioner
C+
Kills:197
Deaths:222
KDR:0.887
Accuracy:34.301% C+
HSR:19.289% C
NS-AM7 Archer
A+
Kills:92
Deaths:215
KDR:0.428
Accuracy:69.873% A+
HSR:8.696% D--
Sirius SX12
B+
Kills:86
Deaths:90
KDR:0.956
Accuracy:27.152% B+
HSR:17.442% C+
Ghost
C+
Kills:63
Deaths:57
KDR:1.105
Accuracy:38.846% C+
HSR:36.508% T
VA39 Spectre
B+
Kills:61
Deaths:85
KDR:0.718
Accuracy:36.122% B+
HSR:24.590% D*
NS-45 Pilot
B*
Kills:51
Deaths:41
KDR:1.244
Accuracy:24.550% D--
HSR:33.333% B*
Kills:9,613
Deaths (as Infiltrator):9,121
Deaths (to Infiltrators):14,118
KDR:1.05394
Kill Difference:492
Playtime:231.498 hours
Usage:4%
Score:3.110m
Score/min:224
Accuracy (listed only):34.601%
HSR (listed only):18.958%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:5,535
Deaths:3,030
KDR:1.827
Accuracy:22.696% B**
HSR:18.753% C
Nebula VM20
B**
Kills:5,518
Deaths:3,029
KDR:1.822
Accuracy:23.019% B**
HSR:18.884% C
Comet VM2
A++
Kills:1,637
Deaths:2,200
KDR:0.744
Accuracy:57.139% A++
HSR:2.871% D
Comet VM2
A+
Kills:1,506
Deaths:2,111
KDR:0.713
Accuracy:58.874% A+
HSR:4.183% C+
Blueshift VM5
A
Kills:1,148
Deaths:696
KDR:1.649
Accuracy:25.295% A
HSR:17.770% D
Blueshift VM5
A
Kills:1,117
Deaths:696
KDR:1.605
Accuracy:25.781% A
HSR:19.248% C
NS-10 Burster
A++
Kills:384
Deaths:478
KDR:0.803
Accuracy:40.520% A++
HSR:1.823% D*
Cosmos VM3
C-
Kills:368
Deaths:148
KDR:2.486
Accuracy:14.773% C-
HSR:16.576% D
NS-10 Burster
A++
Kills:367
Deaths:477
KDR:0.769
Accuracy:40.594% A++
HSR:4.905% C
Cosmos VM3
C
Kills:314
Deaths:151
KDR:2.079
Accuracy:15.081% C
HSR:18.153% C
Quasar VM1
B
Kills:185
Deaths:139
KDR:1.331
Accuracy:17.284% B
HSR:15.135% D
Vortex VM21
B+
Kills:118
Deaths:263
KDR:0.449
Accuracy:45.721% B+
HSR:1.695% D--
Vortex VM21
B++
Kills:117
Deaths:261
KDR:0.448
Accuracy:47.357% B++
HSR:5.128% B+
Quasar VM1
C*
Kills:113
Deaths:53
KDR:2.132
Accuracy:18.526% C*
HSR:15.044% D--
Kills:18,427
Deaths (as MAX Suit):6,866
Deaths (to MAX Suits):6,707
KDR:2.6838
Kill Difference:11,561
Playtime:426.400 hours
Usage:7%
Score:12.092m
Score/min:473
Accuracy (listed only):32.333%
HSR (listed only):11.441%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:355
V. Kills:46 N/A
Deaths:358
KDR:0.992
Accuracy:35.911% D
KPH:9.300 D*
VKPH:1.200 D--
Dual Photon Pods
U
Kills:117
V. Kills:118 98%
Deaths:16
KDR:7.313
Accuracy:52.705% C++
KPH:137.900 B**
VKPH:139.100 U
Kills:472 (355 + 0)
Deaths:374
KDR:1.262
VKDR:0.439
Vehicle Kills:164
Kill Difference:98
Playtime:38.992 hours
Usage:1%
Score:0.345m
Score/min:148
Piloting Accuracy:35.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,926
V. Kills:435 N/A
Deaths:237
KDR:12.346
Accuracy:56.961% B**
KPH:60.400 B+
VKPH:9 C*
L100 Python AP
A++
Kills:193
V. Kills:184 104%
Deaths:71
KDR:2.718
Accuracy:77.956% A**
KPH:28.700 C+
VKPH:27.400 A++
Skyguard
D--
Kills:177
V. Kills:184 96%
Deaths:123
KDR:1.439
Accuracy:26.695% C
KPH:5.900 D*
VKPH:6.100 D--
Kills:3,296 (3,296 + 0)
Deaths:431
KDR:7.647
VKDR:1.863
Vehicle Kills:803
Kill Difference:2,865
Playtime:85.105 hours
Usage:1%
Score:1.177m
Score/min:230
Driving Accuracy:26.695%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:8,147
V. Kills:6,940 117%
Deaths:2,264
KDR:3.599
Accuracy:64.968% A+
KPH:24.300 C++
VKPH:20.700 A
Supernova PC
B+
Kills:2,074
V. Kills:622 333%
Deaths:397
KDR:5.224
Accuracy:45.898% C
KPH:27.500 B+
VKPH:8.300 C+
Supernova VPC
B**
Kills:1,248
V. Kills:297 419%
Deaths:142
KDR:8.789
Accuracy:58.072% B*
KPH:49 B
VKPH:11.700 B**
Saron HRB
M**
Kills:879
V. Kills:1,048 84%
Deaths:289
KDR:3.042
Accuracy:58.074% A++
KPH:35.700 B**
VKPH:42.600 M**
Proton II PPA
C+
Kills:265
V. Kills:10 N/A
Deaths:25
KDR:10.600
Accuracy:16.966% D*
KPH:57.100 C+
VKPH:2.200 D
E540 Halberd
A*
Kills:208
V. Kills:193 107%
Deaths:60
KDR:3.467
Accuracy:61.389% A++
KPH:33.700 C*
VKPH:31.300 A*
Kills:12,821 (11,469 + 1,352)
Deaths:3,177
KDR:4.036
VKDR:2.867
Vehicle Kills:9,110
Kill Difference:9,644
Playtime:472.077 hours
Usage:8%
Score:9.071m
Score/min:320
Driving Accuracy:58.072%
Gunner Accuracy:61.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:177
V. Kills:7 N/A
Deaths:15
KDR:11.800
Accuracy:27.236% D*
KPH:66.900 C--
VKPH:2.600 D--
Aphelion VEX-4H
B+
Kills:97
V. Kills:87 110%
Deaths:40
KDR:2.425
Accuracy:52.072% B++
KPH:36.600 C+
VKPH:32.800 B+
Kills:274 (0 + 274)
Deaths:55
KDR:4.982
VKDR:1.709
Vehicle Kills:94
Kill Difference:219
Playtime:5.300 hours
Usage:0%
Score:0.147m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:52.072%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:1,054
V. Kills:194 N/A
Deaths:179
KDR:5.888
Accuracy:38.193% C*
KPH:43.400 C+
VKPH:8 C
M12 Kobalt
C
Kills:747
V. Kills:41 N/A
Deaths:48
KDR:15.563
Accuracy:24.154% B**
KPH:47.300 C--
VKPH:2.600 C
M12 Kobalt
C-
Kills:429
V. Kills:26 N/A
Deaths:18
KDR:23.833
Accuracy:22.690% B**
KPH:38.300 D-
VKPH:2.300 C-
M20 Basilisk
C++
Kills:320
V. Kills:147 216%
Deaths:96
KDR:3.333
Accuracy:42.366% B+
KPH:17.800 C
VKPH:8.200 C++
M40 Fury
C
Kills:241
V. Kills:75 317%
Deaths:61
KDR:3.951
Accuracy:31.631% D
KPH:31.600 D-
VKPH:9.800 C
M20 Basilisk
C*
Kills:137
V. Kills:104 130%
Deaths:47
KDR:2.915
Accuracy:43.111% B+
KPH:14.600 D
VKPH:11.100 C*
G30 Walker
C
Kills:52
V. Kills:35 144%
Deaths:17
KDR:3.059
Accuracy:33.057% B+
KPH:11.600 C-
VKPH:7.800 C
Kills:2,980 (0 + 2,980)
Deaths:466
KDR:6.395
VKDR:1.335
Vehicle Kills:622
Kill Difference:2,514
Playtime:90.772 hours
Usage:2%
Score:1.095m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:33.057%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,81417,67312,6781.394C0.0727.367%B19.397%D**39.5DN/A169446.9h11.1C+40.7C*
SVA-88 10,17010,0627,3051.377C+0.0926.998%B*17.015%D*32.1C-N/A103313.2h11.3C**41.9B+
Supernova FPC 15,0878,1472,2643.598C2.1364.968%A+2.332%C+24.3C++20.7A288335.8h6.9D10.6C++
Pulsar LSW 7,6667,6286,7501.13C0.3425.278%B+18.576%D30.5CN/A93250.1h11.6B46B+
Nebula VM20 5,6185,5353,0301.827C+0.3622.696%B**18.753%C39.6B+N/A141139.9h14.2B+62.4B++
Nebula VM20 5,5935,5183,0291.822C+0.3623.019%B**18.884%C39.4B+N/A140139.9h14.6B+63.3B++
H-V45 4,6294,5594,0041.139C+0.3327.164%B++17.043%C--20.8C-N/A64219.1h12.4B+45.8B+
VE-S Canis 4,6554,5233,9571.143C+0.3231.293%B++14.835%D16.3DN/A48277.3h12.7C+40.7B
Orion VS54 4,3334,3114,5680.944C0.5223.621%B+19.091%D26.9C+N/A108160.2h12.1B51.4C*
NS-15M1 4,2124,1762,9771.403C+0.0627.031%B*15.35%D-35.1C+N/A181119h11.2B+41.5B+
Lasher X2 3,6603,6194,0880.885C+0.5834.386%A3.261%C35.1C**N/A124103.1h17.5B+51B++
Serpent VE92 3,4743,4413,0851.115C++0.3526.841%B++16.071%D16.3C--N/A54210.8h11.7B+43.7B+
Proximity Mine 3,3713,3656984.821B3.3541.03%C+N/A145.7B+N/A48623.1h2C4.8C+
NSX Tanto 3,1623,0862,7491.123C+0.3431.55%B**21.679%C--14.8DN/A41208.1h15C+47.5C*
S1 4,8513,0143,7580.802C*0.6670.433%A+1.659%D34.9B++21.3A42486.4h6.7C++9.6B+
L100 Python HESH 3,3612,92623712.346C++10.8856.961%B**N/A60.5B+9C*22348.4h3.4C++6B+
Pulsar C 2,8102,7882,4951.117C+0.3530.223%B**14.491%D**22.3CN/A79124.9h10.6B+35B+
C-4 4,0112,7512,3781.157C+0.3123.221%CN/A76.4C+35B+95136h1.8C-7.9C-
C-4 ARX 2,9122,1611,5111.43C0.0422.17%D--N/A82.2D28.6C51826.3h2F-8.9F--
Solstice VE3 2,1632,1472,3870.899C*0.5727.703%B**18.677%C+17.9C+N/A82120h13.1B+47.2B+
Sticky Grenade 2,2042,14212142N/A2,140.5348.81%CN/A714C--20.7B**24353h2.6C5.3C+
Supernova PC 2,6962,0743975.224C+3.7645.898%C2.073%C27.5B+8.2C+18075.4h4.4B+9.6B+
Comet VM2 2,9001,6372,2000.744C+0.7257.139%A++2.871%D11.7C++9A*159139.8h32.6D-57C+
Darkstar 1,5481,5181,5350.989C-0.4828.435%B15.481%D*18.5D--N/A5482h12.3C**43.4B+
Comet VM2 2,5861,5062,1110.713C0.7558.874%A+4.183%C+11.1C+8A+139135.6h37.2D63.1C++
NS-11C 1,5161,5051,1991.255C**0.2127.717%B*10.1%F18.3CN/A8982.3h12.1B++43.8B++
Tank Mine 2,3881,3893673.785B++2.3234.016%C+N/A154.3B**111A++21609h2.2C6.4C++
Terminus VX-9 1,3471,3401,0881.232C+0.2327.003%B17.687%D--25.1DN/A9353.3h11.9C**43.9B+
Solstice SF 1,3321,3161,2351.066C++0.4028.606%B*16.337%C+18.9C+N/A11169.5h13.4C+47B
Supernova VPC 1,5451,2481428.789C+7.3258.072%B*1.843%C**48.9B11.6B**20925.5h3.7C6.3C*
Corvus VA55 1,2461,2321,2840.96C+0.5127.408%B++18.182%D18DN/A5668.4h11.1B+40.5B++
MANA Anti-Personnel Turret 1,2451,2044782.519N/A1.0518.244%UN/A12040U410U25153600.1h28.9T*158.6T*
NSX Naginata 1,1981,1801,0861.087C0.3826.832%B**25.593%C27.1DN/A9143.5h10.9B+40.5B+
Eidolon VE33 1,2021,1691,2780.915C+0.5535.146%A21.728%C--14C--N/A5883.5h8.7C**24.6B+
Flare VE6 1,1681,1668901.31C+0.1624.593%B+14.58%D**41.9C++N/A24927.8h9.8B+39.9B+
Equinox VE2 1,1731,1601,0921.062C+0.4029.99%B*12.069%D*18.2DN/A4863.6h12.1C**40.4B+
Pulsar VS1 1,1741,1579731.189C**0.2830.201%A16.94%C--25.4C++N/A11545.6h12B*39.7B**
MKV Suppressed 1,1611,1561,2230.945C+0.5228.677%B+14.706%D17.6DN/A6165.7h13.9C*48.3B
Blueshift VM5 1,1601,1486961.649C0.1825.295%A17.77%D41.6B+N/A18127.6h13.3B*52.7B*
NS-30 Vandal 1,1461,1218521.316C0.1531.923%C+15.879%D*18.8D-N/A5959.6h6.4C19.9C+
Blueshift VM5 1,1331,1176961.605C0.1425.781%A19.248%C40.5B+N/A17427.6h14.1B++54.8B*
NSX-P Tanto 1,1001,0761,2770.843C+0.6229.272%B++19.796%D12DN/A3389.6h16.3C+55.7B
M40 Fury 1,2481,0541795.888C+4.4238.193%C*1.139%D43.4C+8C24924.3h14C++36.6B
Anti-Vehicle Grenade 1,0268861886N/A884.5347.885%CN/A328.1C51.9D23842.7h5.5C*11.5C++
Saron HRB 1,9278792893.042C1.5858.074%A++1.024%D35.7B**42.6M**112524.6h36.6F-62.9C
Thanatos VE70 8568481,0400.815C+0.6535.254%C--12.736%D17.7DN/A7447.9h4B++11.2B
VX29 Polaris 8398238330.988C0.4825.442%B+17.254%D20.5D-N/A7640.2h12.3C++48.4B
M12 Kobalt 7887474815.563B14.1024.154%B**19.277%C**47.3C--2.6C16715.8h20C+82.7B+
Frag Grenade 7367311731N/A729.5346.027%C++N/A456.9C+3.1D-22681.6h3.7C++7.9C**
NS Decimator 1,0746025061.19C*0.2865.565%B+N/A34.6C++27.1A52117.4h6.1D9.3C
NS-61 Emissary 6005975791.031B0.4430.232%B11.39%D-50.2AN/A20911.9h10.4B+34.6B++
Eclipse VE3A 5975868470.692C0.7729.957%B++19.113%C+10.4D--N/A4656.2h14.5D48.4C+
Spear Anti-Vehicle Phalanx Turret 9505841334.391C2.9246.336%C*3.425%C33.4C20.9C+44817.5h10C+21.6C++
Eridani SX5 5735636400.88C0.5929.41%B++15.631%D11.1D-N/A5250.7h13.2C+44.8C**
MANA Anti-Vehicle Turret 1,0894886970.7C--0.7749.113%D*3.074%C++4880M6010S7530660.1h17.3C35.1D*
NS-15M AE 4764703571.317C0.1527.223%B+20.426%D50.5C+N/A2809.3h11.9C+43.9C**
MAX Punch 4404356,8690.063C1.4059.262%B++N/A1CN/A4422.4h1.7C++2.8C*
M12 Kobalt 4554291823.833B22.3722.69%B**19.347%C**38.3D-2.3C-13811.2h20.8C91.5B
NS-10 Burster 7153844780.803C0.6640.52%A++1.823%D*5.1C4.4B+9975.1h207.3D**511.6C+
VE-H Maw 3873812971.283C0.1823.813%C17.06%D--16.5D--N/A6223.1h11C++46.3C++
Cosmos VM3 3683681482.486B1.0214.773%C-16.576%D36.1B+N/A13310.2h12.2B+82.8C*
NS-10 Burster 6953674770.769C-0.7040.594%A++4.905%C4.9C4.4B10175h217.2D**535.1C++
Light PPA 4013553580.992C0.4735.911%D1.69%B+9.3D*1.2D--7738.1h19C53C
NSX Tomoe 3323223151.022C0.4434.336%B**26.087%D--18.5D-N/A7417.4h14.8C+43.1B+
M20 Basilisk 467320963.333C*1.8742.366%B+7.813%B++17.8C8.2C++16818h118.9C-280.6C+
Cosmos VM3 3163141512.079C*0.6115.081%C18.153%C30.5C*N/A10210.3h14.5C+96.2C+
Pandora VX25 2932863590.797C0.6730.357%D-13.636%C11.4D--N/A7325.1h4.1B+13.6C+
NS-7 PDW 2812763530.782C+0.6828.928%B*10.507%D*13.5DN/A11820.4h15.1C++52.3B+
NS Baron G5 2812753610.762C0.7038.025%C--7.273%F14D-N/A5419.6h4.6C++12.1C+
NSX Tengu 2692673370.792C0.6736.316%C+15.73%D-13.4D--N/A4120h14.6C+40.3C++
Proton II PPA 2752652510.6C+9.1316.966%D*1.132%D-57.6C+2.2D3054.6h10.8C63.7D-
M40 Fury 316241613.951C-2.4831.631%D2.075%C*31.7D-9.9C2777.6h15.2C+48.1C
Nyx VX31 2442381551.535C+0.0737.058%B+19.748%D--16.4D-N/A5214.5h6.7C-18.2C+
Force-Blade 37523234,7520.007C--1.4656.727%A*N/A0.2CN/A11358.1h4.7D**8.3C*
E540 Halberd 401208603.467C-2.0061.389%A++N/A33.5C*31.1A*10626.2h8.7F-14.1C
NS-44 Commissioner 1971972220.887C+0.5834.301%C+19.289%C22.6CN/A2058.7h3.5B+10.3B
L100 Python AP 377193712.718C1.2577.956%A**1.554%D-28.8C+27.5A++7496.7h10.6D*13.5C+
NS Annihilator 4411924600.417C-1.0582.627%B++N/A8C--10.4B+20124h16.2D**19.5D*
Quasar VM1 1851851391.331C+0.1417.284%B15.135%D29.8B++N/A2646.2h14.9C++86.4C**
Skyguard 3611771231.439D0.0326.695%C3.39%B**5.9D*6.1D--12630h231.6F--867.7F-
Proton II PPA-H 1841771511.8C+10.3327.236%D*1.13%D68.1C-2.7D--3182.6h10.5C+38.7C-
Aspis Anti-Aircraft Phalanx Turret 333147791.861D0.3926.622%C*N/A6.4D-8.1D17322.9h222.7D**836.7C
NS-11A 1481451151.261C+0.2126.342%B+14.483%D--25.9CN/A1885.6h12.5B+47.4B+
M20 Basilisk 241137472.915C+1.4543.111%B+5.109%C+14.6D11.1C*2229.4h160.5D**372.4D
The Slasher 17213418,8020.007D--1.4639.873%B+2.985%D-0.2C--N/A1741.3h3.3D--8.2C++
Vortex VM21 2191182630.449C--1.0245.721%B+1.695%D--4.3D-3.7D7127.6h127.1F--278.1D-
Dual Photon Pods 235117167.313C*5.8552.705%C++N/A146.3A147.5U33080.8h71.6T*135.9T
Vortex VM21 2211172610.448D1.0247.357%B++5.128%B+4.3D--3.8D-7727.4h123.9F--261.6D*
Deimos VA29 1161151700.676C--0.7947.852%D--25.217%A+15.3D--N/A1217.5h2.8C--5.9C--
Quasar VM1 113113532.132C+0.6718.526%C*15.044%D--56.5A++N/A2472h10.8B**58.4B+
NSX Amaterasu 13710122,5300.004D-1.4618.978%DN/A0.1DN/A01346.1h5C+26.3C++
Aphelion VEX-4H 18497402.425C0.9652.072%B++1.031%D*35.9C+32.2B+6082.7h62.3C++119.7B
NS-AM7 Archer 116922150.428C+1.0469.873%A+8.696%D--5.3C1.4D5217.5h16.7B24B+
NS-R3 Swarm 192861760.489C+0.9868.821%AN/A4.9D6.1C+9417.5h41.7D*60.6D-
Sirius SX12 8686900.956C+0.5127.152%B+17.442%C+21CN/A5064.1h15C++55.2B
Orbital Strike Uplink 10779179U77.53621.429%UN/A790U280U55030.1h1.1T*0.2T*
Xiphos Anti-Personnel Phalanx Tower 7066166C++64.5327.718%C+N/A330C**20B**8110.2h7.5B+26.9B+
Ghost 6463571.105C-0.3638.846%C+36.508%T11.3D*N/A2225.6h4F*10.2D*
Ursa 6262501.24C+0.2324.161%B16.129%D*31CN/A5292h9.4B++38.9B+
VA39 Spectre 6261850.718C-0.7536.122%B+24.59%D*6.9D--N/A1138.9h7.6D21C+
G30 Walker 8752173.059C+1.5933.057%B+3.846%C+11.6C-7.8C1754.5h274D-828.9C+
NS-45 Pilot 5151411.244C+0.2224.55%D--33.333%B*42.5C+N/A1891.2h6.4B+26.1C+

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun34260.6h
Motion Spotter71,9740.9h
NS Patriot Flare Gun43110.7h
Nano-Armor Kit1,3242,570,648146.7h
V30-F Starfall2510.1h
Spawn Beacon822,7534h
Anti-Vehicle MANA Turret732,6745.8h
Turret AI Module01450.3h
Repair Module01670.4h
Skywall Shield Emitter0830.2h
Structure Shield Module01040.3h
Cortium Silo0830.4h
Nanite Revive Grenade011,1003h
Blast Wall0990.4h
Welding Device07370.1h
Spear Anti-Vehicle Tower0760.4h
Spitfire Auto-Turret555,0534.9h
Rampart Wall2880.7h
Xiphos Anti-Personnel Tower0670.2h
Hoplon Anti-Aircraft Phalanx Tower0690.3h
Ammunition Package2645,78811.3h
Shield Recharging Field397670.6h
Medical Kit141270.6h
Anti-Infantry MANA Turret661,8855.8h
Medical Applicator537282,93319h
Elysium Spawn Tube0590.2h
Vehicle Gate0680.5h
Lumifiber Rampart Wall01220.7h
Orbital Strike Target Designator111740.5h
Nano-Repair Grenade04390.1h
Recon Detection Device285,8958.4h

Check the help document for the dictionary if you want to learn more about words used here.


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