Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 15hvisitors: 0 | 14 (19,910)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (155 days). The data shown below may not be accurate.

Paragon Abominable VivaColonia[] VivaColonia
VS BR 209

KDR: 1.52

Score: 120.8m

Last Seen: Mar 3rd, 2020 4:02 PM
- OFFLINE - 6.5 hour(s)

Prestige 1, Battle Rank 100 (209 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Supernova FPC Pulsar LSW Nebula VM20 Nebula VM20 VE-S Canis H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VivaColonia



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $540,432 MLG Score: 432
Fun Score: N/A
Cheeseburgers Flipped: 4227TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.702%17.599%48838131190,2601.407720.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.627%1.248B**-0.527D-1.234D*HEAD + (~3.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.427B11.70.177C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.39%1.389%211134843225802140.167377201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.195C-0.164C-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.673B+18.80.647B+34.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.436%1.814%4206134316,867610094132.76463179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.717%0.232C++-0.444C--2.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.527B+7.90.366C**10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.257%9.02%1461113385,621473821231.18612265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.19%-0.089C+1.087B**0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.10.226C++32.80.185C++60.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.035%67.048%146213474,0245523750.728458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.337%1.518A+0C+1.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.60.195C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.788%14.076%146313461,2934514170.286442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.903%-0.576D-0.144C-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.155C++3.90.206C++7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
120.8m407%357 (21.4k)284 (17k)1.5193181,567119,5071.78107209 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349831521.889%13.55%29703:3448

10% Combat Medic40% Engineer31% Heavy Assault7% Infiltrator7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2013 5:25 PMJul 4th, 2017 9:19 AMMar 5th, 2020 8:07 AM (153d) (PST)Mar 3rd, 2020 4:00 PM (155d) (PST)Mar 3rd, 2020 12:02 PM (155d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6111954160.4280.2810.0581.9910.061432

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,66811,68824,98026173119417,065

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7077h/294.9d 31,283 24,603 63,264 845.3k 9,216 23,688 26,110 259.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:17,842
Deaths:12,805
KDR:1.393
Accuracy:27.351% C
HSR:19.348% F-
SVA-88
C++
Kills:10,062
Deaths:7,306
KDR:1.377
Accuracy:26.996% C++
HSR:17.015% D*
Pulsar LSW
C
Kills:7,783
Deaths:6,878
KDR:1.132
Accuracy:25.264% C
HSR:18.772% D--
Orion VS54
C
Kills:4,311
Deaths:4,568
KDR:0.944
Accuracy:23.621% C
HSR:19.091% D*
NS-15M1
C++
Kills:4,176
Deaths:2,977
KDR:1.403
Accuracy:27.031% C++
HSR:15.350% D*
VE-H Maw
C+
Kills:3,030
Deaths:2,310
KDR:1.312
Accuracy:28.896% C+
HSR:15.413% F
NSX-P Naginata
C
Kills:1,639
Deaths:1,285
KDR:1.275
Accuracy:24.667% C
HSR:21.172% D**
NSX Naginata
C++
Kills:1,180
Deaths:1,086
KDR:1.087
Accuracy:26.832% C++
HSR:25.593% D-
Flare VE6
C
Kills:1,166
Deaths:890
KDR:1.310
Accuracy:24.593% C
HSR:14.580% F
VX29 Polaris
C
Kills:823
Deaths:833
KDR:0.988
Accuracy:25.442% C
HSR:17.254% D--
NS-15M AE
C
Kills:470
Deaths:357
KDR:1.317
Accuracy:27.223% C
HSR:20.426% D*
Ursa
C-
Kills:62
Deaths:50
KDR:1.240
Accuracy:24.161% C-
HSR:16.129% D*
Kills:52,544
Deaths (as Heavy Assault):41,345
Deaths (to Heavy Assaults):32,083
KDR:1.27087
Kill Difference:11,199
Playtime:2,195.881 hours
Usage:31%
Score:39.336m
Score/min:299
Accuracy (listed only):26.006%
HSR (listed only):18.345%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:3,441
Deaths:3,085
KDR:1.115
Accuracy:26.841% C+
HSR:16.071% D--
NSX Tanto
C**
Kills:3,414
Deaths:3,254
KDR:1.049
Accuracy:31.203% C**
HSR:21.500% D--
Pulsar C
B+
Kills:2,788
Deaths:2,495
KDR:1.117
Accuracy:30.223% B+
HSR:14.491% F
Solstice VE3
C**
Kills:2,147
Deaths:2,387
KDR:0.899
Accuracy:27.703% C**
HSR:18.677% C
NS-11C
C++
Kills:1,819
Deaths:1,777
KDR:1.024
Accuracy:27.822% C++
HSR:10.830% F
Solstice SF
C**
Kills:1,316
Deaths:1,235
KDR:1.066
Accuracy:28.606% C**
HSR:16.337% C+
NSX-P Tanto
C+
Kills:1,285
Deaths:1,624
KDR:0.791
Accuracy:29.111% C+
HSR:19.844% D*
Eidolon VE33
B+
Kills:1,188
Deaths:1,315
KDR:0.903
Accuracy:35.109% B+
HSR:21.970% D
Thanatos VE70
D
Kills:848
Deaths:1,040
KDR:0.815
Accuracy:35.254% D-
HSR:12.736% D
Eclipse VE3A
C*
Kills:588
Deaths:849
KDR:0.693
Accuracy:29.878% C*
HSR:19.218% C-
Pandora VX25
D
Kills:286
Deaths:366
KDR:0.781
Accuracy:30.320% D**
HSR:13.636% D
NS Baron G5
D--
Kills:278
Deaths:369
KDR:0.753
Accuracy:37.925% D--
HSR:7.194% F
Deimos VA29
B+
Kills:159
Deaths:260
KDR:0.612
Accuracy:49.224% F
HSR:22.013% B+
VE-LR Obelisk
D
Kills:91
Deaths:155
KDR:0.587
Accuracy:30.965% D
HSR:17.582% F-
Kills:19,648
Deaths (as Engineer):20,211
Deaths (to Engineers):23,314
KDR:0.97214
Kill Difference:563
Playtime:2,844.825 hours
Usage:40%
Score:47.395m
Score/min:278
Accuracy (listed only):32.156%
HSR (listed only):16.579%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:7,386
Deaths:6,794
KDR:1.087
Accuracy:30.991% C+
HSR:15.204% D--
Serpent VE92
C+
Kills:3,441
Deaths:3,085
KDR:1.115
Accuracy:26.841% C+
HSR:16.071% D--
NSX Tanto
C**
Kills:3,414
Deaths:3,254
KDR:1.049
Accuracy:31.203% C**
HSR:21.500% D--
Pulsar C
B+
Kills:2,788
Deaths:2,495
KDR:1.117
Accuracy:30.223% B+
HSR:14.491% F
Solstice VE3
C**
Kills:2,147
Deaths:2,387
KDR:0.899
Accuracy:27.703% C**
HSR:18.677% C
NS-11C
C++
Kills:1,819
Deaths:1,777
KDR:1.024
Accuracy:27.822% C++
HSR:10.830% F
Solstice SF
C**
Kills:1,316
Deaths:1,235
KDR:1.066
Accuracy:28.606% C**
HSR:16.337% C+
NSX-P Tanto
C+
Kills:1,285
Deaths:1,624
KDR:0.791
Accuracy:29.111% C+
HSR:19.844% D*
MKV Suppressed
C++
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:28.677% C++
HSR:14.706% D-
Thanatos VE70
D
Kills:848
Deaths:1,040
KDR:0.815
Accuracy:35.254% D-
HSR:12.736% D
Eclipse VE3A
C*
Kills:588
Deaths:849
KDR:0.693
Accuracy:29.878% C*
HSR:19.218% C-
Eridani SX5
C+
Kills:587
Deaths:662
KDR:0.887
Accuracy:29.222% C+
HSR:15.673% D-
Pandora VX25
D
Kills:286
Deaths:366
KDR:0.781
Accuracy:30.320% D**
HSR:13.636% D
NS Baron G5
D--
Kills:278
Deaths:369
KDR:0.753
Accuracy:37.925% D--
HSR:7.194% F
NS-7 PDW
C++
Kills:276
Deaths:356
KDR:0.775
Accuracy:28.911% C++
HSR:10.507% D*
NSX Tengu
D
Kills:268
Deaths:339
KDR:0.791
Accuracy:36.240% D
HSR:15.672% D*
Deimos VA29
B+
Kills:159
Deaths:260
KDR:0.612
Accuracy:49.224% F
HSR:22.013% B+
Sirius SX12
C+
Kills:86
Deaths:90
KDR:0.956
Accuracy:27.152% C+
HSR:17.442% C-
Kills:28,128
Deaths (as Light Assault):28,205
Deaths (to Light Assaults):19,329
KDR:0.99727
Kill Difference:77
Playtime:65.644 hours
Usage:1%
Score:0.428m
Score/min:109
Accuracy (listed only):31.406%
HSR (listed only):15.653%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:7,386
Deaths:6,794
KDR:1.087
Accuracy:30.991% C+
HSR:15.204% D--
H-V45
C+
Kills:4,565
Deaths:4,009
KDR:1.139
Accuracy:27.162% C+
HSR:17.021% D-
Darkstar
C+
Kills:1,530
Deaths:1,553
KDR:0.985
Accuracy:28.472% C+
HSR:15.490% F
Terminus VX-9
C
Kills:1,464
Deaths:1,227
KDR:1.193
Accuracy:26.882% C
HSR:18.238% D**
Corvus VA55
C+
Kills:1,260
Deaths:1,317
KDR:0.957
Accuracy:27.489% C+
HSR:18.333% D--
Equinox VE2
C*
Kills:1,160
Deaths:1,092
KDR:1.062
Accuracy:29.990% C*
HSR:12.069% D*
Pulsar VS1
B++
Kills:1,157
Deaths:973
KDR:1.189
Accuracy:30.201% B++
HSR:16.940% D-
MKV Suppressed
C++
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:28.677% C++
HSR:14.706% D-
Thanatos VE70
D
Kills:848
Deaths:1,040
KDR:0.815
Accuracy:35.254% D-
HSR:12.736% D
Eridani SX5
C+
Kills:587
Deaths:662
KDR:0.887
Accuracy:29.222% C+
HSR:15.673% D-
Pandora VX25
D
Kills:286
Deaths:366
KDR:0.781
Accuracy:30.320% D**
HSR:13.636% D
NS Baron G5
D--
Kills:278
Deaths:369
KDR:0.753
Accuracy:37.925% D--
HSR:7.194% F
NS-7 PDW
C++
Kills:276
Deaths:356
KDR:0.775
Accuracy:28.911% C++
HSR:10.507% D*
NSX Tengu
D
Kills:268
Deaths:339
KDR:0.791
Accuracy:36.240% D
HSR:15.672% D*
NS-11A
C--
Kills:172
Deaths:149
KDR:1.154
Accuracy:25.198% C--
HSR:15.698% D*
Deimos VA29
B+
Kills:159
Deaths:260
KDR:0.612
Accuracy:49.224% F
HSR:22.013% B+
Sirius SX12
C+
Kills:86
Deaths:90
KDR:0.956
Accuracy:27.152% C+
HSR:17.442% C-
Kills:22,638
Deaths (as Combat Medic):21,819
Deaths (to Combat Medics):14,872
KDR:1.03754
Kill Difference:819
Playtime:703.324 hours
Usage:10%
Score:11.177m
Score/min:265
Accuracy (listed only):31.136%
HSR (listed only):15.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:7,386
Deaths:6,794
KDR:1.087
Accuracy:30.991% C+
HSR:15.204% D--
Ghost
B+
Kills:3,963
Deaths:2,118
KDR:1.871
Accuracy:45.560% B+
HSR:67.701% D
NS-30 Vandal
D-
Kills:1,181
Deaths:898
KDR:1.315
Accuracy:31.779% D-
HSR:15.580% D**
MKV Suppressed
C++
Kills:1,156
Deaths:1,223
KDR:0.945
Accuracy:28.677% C++
HSR:14.706% D-
NS-61 Emissary
C+
Kills:597
Deaths:579
KDR:1.031
Accuracy:30.232% C+
HSR:11.390% D*
Eridani SX5
C+
Kills:587
Deaths:662
KDR:0.887
Accuracy:29.222% C+
HSR:15.673% D-
NS-44 Commissioner
C-
Kills:428
Deaths:531
KDR:0.806
Accuracy:36.670% C-
HSR:21.495% C-
NSX Tomoe
B+
Kills:322
Deaths:315
KDR:1.022
Accuracy:34.336% B+
HSR:26.087% D**
NS-7 PDW
C++
Kills:276
Deaths:356
KDR:0.775
Accuracy:28.911% C++
HSR:10.507% D*
NSX Tengu
D
Kills:268
Deaths:339
KDR:0.791
Accuracy:36.240% D
HSR:15.672% D*
Nyx VX31
C+
Kills:242
Deaths:161
KDR:1.503
Accuracy:37.417% C+
HSR:21.074% D*
NS-AM7 Archer
A
Kills:134
Deaths:291
KDR:0.460
Accuracy:68.673% A
HSR:11.194% D-
Sirius SX12
C+
Kills:86
Deaths:90
KDR:0.956
Accuracy:27.152% C+
HSR:17.442% C-
VA39 Spectre
C+
Kills:61
Deaths:85
KDR:0.718
Accuracy:36.122% C+
HSR:24.590% D*
NS-45 Pilot
C*
Kills:51
Deaths:41
KDR:1.244
Accuracy:24.550% F
HSR:33.333% C*
Kills:16,738
Deaths (as Infiltrator):14,483
Deaths (to Infiltrators):16,332
KDR:1.1557
Kill Difference:2,255
Playtime:514.883 hours
Usage:7%
Score:5.748m
Score/min:186
Accuracy (listed only):35.102%
HSR (listed only):21.443%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:7,670
Deaths:4,152
KDR:1.847
Accuracy:22.400% C++
HSR:18.944% D
Nebula VM20
C++
Kills:7,597
Deaths:4,151
KDR:1.830
Accuracy:22.652% C++
HSR:19.047% D
Comet VM2
B**
Kills:1,924
Deaths:2,433
KDR:0.791
Accuracy:57.025% B**
HSR:2.547% D-
Comet VM2
B*
Kills:1,801
Deaths:2,344
KDR:0.768
Accuracy:58.589% B*
HSR:3.554% C-
Blueshift VM5
B+
Kills:1,389
Deaths:844
KDR:1.646
Accuracy:24.888% B+
HSR:17.351% D--
Blueshift VM5
B+
Kills:1,367
Deaths:844
KDR:1.620
Accuracy:25.378% B+
HSR:18.727% D
NS-10 Burster
B**
Kills:519
Deaths:574
KDR:0.904
Accuracy:40.275% B**
HSR:4.817% C
NS-10 Burster
B**
Kills:509
Deaths:575
KDR:0.885
Accuracy:40.133% B**
HSR:2.750% D--
Cosmos VM3
D
Kills:368
Deaths:148
KDR:2.486
Accuracy:14.773% D--
HSR:16.576% D
Cosmos VM3
C
Kills:314
Deaths:151
KDR:2.079
Accuracy:15.081% D-
HSR:18.153% C
Quasar VM1
C
Kills:185
Deaths:139
KDR:1.331
Accuracy:17.284% C
HSR:15.135% D-
Vortex VM21
C+
Kills:125
Deaths:276
KDR:0.453
Accuracy:45.666% C+
HSR:1.600% D-
Vortex VM21
B**
Kills:125
Deaths:274
KDR:0.456
Accuracy:46.952% C++
HSR:4.800% B**
Quasar VM1
D
Kills:113
Deaths:53
KDR:2.132
Accuracy:18.526% D
HSR:15.044% D**
NS-20 Gorgon
C
Kills:66
Deaths:51
KDR:1.294
Accuracy:29.965% C
HSR:16.667% D--
Kills:24,072
Deaths (as MAX Suit):8,504.500
Deaths (to MAX Suits):7,148
KDR:2.8305
Kill Difference:15,567.500
Playtime:529.333 hours
Usage:7%
Score:14.197m
Score/min:447
Accuracy (listed only):31.973%
HSR (listed only):11.714%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:432
V. Kills:51 N/A
Deaths:378
KDR:1.143
Accuracy:35.390% D*
KPH:9.400 D*
VKPH:1.100 D*
Dual Photon Pods
S
Kills:144
V. Kills:132 108%
Deaths:16
KDR:9
Accuracy:51.843% C--
KPH:158.600 B++
VKPH:145.400 S
Kills:576 (432 + 0)
Deaths:394
KDR:1.462
VKDR:0.464
Vehicle Kills:183
Kill Difference:182
Playtime:47.069 hours
Usage:1%
Score:0.438m
Score/min:155
Piloting Accuracy:35.390%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,677
V. Kills:554 N/A
Deaths:257
KDR:14.307
Accuracy:56.538% B+
KPH:59.300 C
VKPH:8.900 C+
Skyguard
D**
Kills:193
V. Kills:189 102%
Deaths:123
KDR:1.569
Accuracy:26.822% D
KPH:6.200 D**
VKPH:6.100 D**
L100 Python AP
B++
Kills:193
V. Kills:184 104%
Deaths:71
KDR:2.718
Accuracy:77.956% A**
KPH:28.700 D
VKPH:27.400 B++
LB00 Python AP
B+
Kills:125
V. Kills:77 160%
Deaths:7
KDR:17.857
Accuracy:72.560% A*
KPH:42.700 D--
VKPH:26.300 B+
Kills:4,188 (4,188 + 0)
Deaths:458
KDR:9.144
VKDR:2.192
Vehicle Kills:1,004
Kill Difference:3,730
Playtime:102.706 hours
Usage:1%
Score:1.465m
Score/min:238
Driving Accuracy:72.560%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:9,482
V. Kills:7,528 126%
Deaths:2,338
KDR:4.056
Accuracy:65.204% A
KPH:25.900 D
VKPH:20.600 B+
Supernova PC
C+
Kills:2,074
V. Kills:622 333%
Deaths:397
KDR:5.224
Accuracy:45.898% D
KPH:27.500 C+
VKPH:8.300 C
Supernova VPC
B+
Kills:1,248
V. Kills:297 419%
Deaths:142
KDR:8.789
Accuracy:58.072% B+
KPH:49 C
VKPH:11.700 B+
Saron HRB
M*
Kills:903
V. Kills:1,063 85%
Deaths:290
KDR:3.114
Accuracy:58.413% A
KPH:36.300 B+
VKPH:42.700 M*
Proton II PPA
C
Kills:265
V. Kills:10 N/A
Deaths:25
KDR:10.600
Accuracy:16.966% D**
KPH:57.100 C
VKPH:2.200 D--
E540 Halberd
A*
Kills:250
V. Kills:213 117%
Deaths:62
KDR:4.032
Accuracy:61.629% A++
KPH:34.900 C+
VKPH:29.700 A*
Kills:14,222 (12,804 + 1,418)
Deaths:3,254
KDR:4.371
VKDR:2.991
Vehicle Kills:9,733
Kill Difference:10,968
Playtime:503.074 hours
Usage:7%
Score:9.760m
Score/min:323
Driving Accuracy:58.072%
Gunner Accuracy:61.629%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:191
V. Kills:7 N/A
Deaths:17
KDR:11.235
Accuracy:27.598% F
KPH:65.200 D-
VKPH:2.400 D*
Aphelion VEX-4H
B
Kills:97
V. Kills:87 110%
Deaths:40
KDR:2.425
Accuracy:52.696% B+
KPH:36.400 D
VKPH:32.600 B
Kills:288 (0 + 288)
Deaths:57
KDR:5.053
VKDR:1.649
Vehicle Kills:94
Kill Difference:231
Playtime:5.595 hours
Usage:0%
Score:0.154m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:52.696%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,336
V. Kills:74 N/A
Deaths:64
KDR:20.875
Accuracy:23.504% B+
KPH:39.600 D-
VKPH:2.200 D
M40 Fury
C+
Kills:1,055
V. Kills:194 N/A
Deaths:181
KDR:5.829
Accuracy:38.119% C+
KPH:43.200 C-
VKPH:8 C-
M12 Kobalt
D
Kills:825
V. Kills:44 N/A
Deaths:26
KDR:31.731
Accuracy:23.315% B++
KPH:39 D*
VKPH:2.100 D
M20 Basilisk
C+
Kills:347
V. Kills:153 225%
Deaths:98
KDR:3.541
Accuracy:42.611% C+
KPH:17.700 C--
VKPH:7.800 C+
M40 Fury
C-
Kills:241
V. Kills:75 317%
Deaths:61
KDR:3.951
Accuracy:31.613% D-
KPH:31.300 D*
VKPH:9.800 C-
M20 Basilisk
C++
Kills:154
V. Kills:114 134%
Deaths:48
KDR:3.208
Accuracy:45.079% C**
KPH:14.600 D-
VKPH:10.800 C++
G30 Walker
D
Kills:54
V. Kills:37 142%
Deaths:17
KDR:3.176
Accuracy:32.608% C+
KPH:11.400 D--
VKPH:7.800 D
Kills:4,012 (0 + 4,012)
Deaths:495
KDR:8.105
VKDR:1.396
Vehicle Kills:691
Kill Difference:3,517
Playtime:121.907 hours
Usage:2%
Score:1.328m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:32.608%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,98917,84212,8051.393C--0.1327.351%C19.348%F-38.9D--N/A168458.3h11.1C--40.7C
SVA-88 10,17010,0627,3061.377C0.1426.996%C++17.015%D*32.1D-N/A103313.6h11.3C+41.9C++
Supernova FPC 17,0109,4822,3384.056D2.5465.204%A2.078%C++25.9D20.6B+290365.5h6.6D**10.1D
Pulsar LSW 7,8277,7836,8781.132C--0.3925.264%C18.772%D--29.9D-N/A92260h11.6C+46.1C+
Nebula VM20 7,8087,6704,1521.847C0.3322.4%C++18.944%D36.6C--N/A127209.3h14.9C+66.4C**
Nebula VM20 7,7557,5974,1511.83C-0.3122.652%C++19.047%D36.3C--N/A125209.3h15.2C+67.2C*
VE-S Canis 7,5707,3866,7941.087C0.4330.991%C+15.204%D--14.2D--N/A43521.5h12.8C41.2C+
H-V45 4,6354,5654,0091.139C0.3827.162%C+17.021%D-20.8D-N/A65219.7h12.4C+45.8C++
Orion VS54 4,3334,3114,5680.944C-0.5823.621%C19.091%D*26.9DN/A114160.2h12.1C+51.4C+
NS-15M1 4,2124,1762,9771.403C0.1227.031%C++15.35%D*35.1DN/A182119h11.2C+41.5C*
Proximity Mine 4,1034,0938994.553C++3.0340.469%C--N/A137.3C+N/A46029.8h2C--4.9C--
Ghost 4,0373,9632,1181.871C--0.3545.56%B+67.701%D17.1D*N/A54231.6h2.5D--5.5C
Lasher X2 3,7603,7154,1720.89C-0.6334.383%B+3.23%C35.3C--N/A127105.1h17.8C++51.6B+
L100 Python HESH 4,2313,67725714.307C+12.7956.538%B+N/A59.3C8.9C+22362h3.4C6C++
Serpent VE92 3,4743,4413,0851.115C0.4026.841%C+16.071%D--16.3DN/A56210.8h11.7C++43.7C++
NSX Tanto 3,4943,4143,2541.049D0.4731.203%C**21.5%D--14D--N/A40243h15D48.2C+
VE-H Maw 3,0983,0302,3101.312C--0.2128.896%C+15.413%F17.2D*N/A57176.6h10.9C--37.8C+
S1 4,8513,0143,7580.802C0.7270.431%B**1.659%D34.9C++21.3B+43186.4h6.7C9.6C++
Sticky Grenade 3,0262,94412944N/A2,942.4849.554%DN/A736D20.5B+23984h2.5D5.1C
C-4 4,1252,8522,3781.199C0.3223.732%DN/A79.2C-35.4C**98936h1.8D**7.6D--
C-4 ARX 3,7272,8291,8461.533C0.0122.653%D-N/A84.2D26.7D49833.6h1.9F**8.2D**
Pulsar C 2,8102,7882,4951.117C0.4030.223%B+14.491%F22.3DN/A81124.9h10.6C++35C**
Solstice VE3 2,1632,1472,3870.899C+0.6227.703%C**18.677%C17.9C-N/A87120.1h13.1C++47.2C+
Supernova PC 2,6962,0743975.224C3.7045.898%D2.073%C+27.5C+8.2C18375.4h4.4C*9.6C+
Comet VM2 3,3311,9242,4330.791C-0.7357.025%B**2.547%D-11.4C-8.4A148168.5h33.4D*58.6C+
NS-11C 1,8381,8191,7771.024C0.5027.822%C++10.83%F15.9DN/A74114.4h12.8C+46C*
Comet VM2 3,0311,8012,3440.768D0.7558.589%B*3.554%C-11D7.5B*130164.3h37.3D-63.7C-
Plasma Grenade 1,8141,75311753N/A1,751.4850.307%C++N/A674.2C*23.5A28952.6h2.8B+5.6B+
NSX-P Naginata 1,7051,6391,2851.275C-0.2424.667%C21.172%D**16.3D*N/A44100.5h12.6C51.2C+
Tank Mine 2,6301,5643744.182B+2.6633.454%CN/A164.6B++112.2A+21489.5h2.1C6.2D
Darkstar 1,5611,5301,5530.985C-0.5328.472%C+15.49%F18.4D*N/A5583.1h12.4C+43.7C+
Terminus VX-9 1,4711,4641,2271.193C0.3326.882%C18.238%D**23.5D--N/A8762.4h12C44.7C+
Blueshift VM5 1,4081,3898441.646C-0.1324.888%B+17.351%D--37.4CN/A16237.1h13.8B+55.5B+
Blueshift VM5 1,3921,3678441.62C-0.1025.378%B+18.727%D36.8CN/A15737.1h14.4B56.7B+
M12 Kobalt 1,4101,3366420.875C+19.3623.504%B+20.808%B39.5D-2.2D14133.8h21C-89.5C++
Solstice SF 1,3321,3161,2351.066C+0.4528.606%C**16.337%C+18.9C-N/A11369.5h13.4C47C+
NSX-P Tanto 1,3131,2851,6240.791D0.7329.111%C+19.844%D*11.1D--N/A34115.6h16.3C-56C
Corvus VA55 1,2751,2601,3170.957C--0.5627.489%C+18.333%D--18D-N/A5870.1h11.1C+40.5C++
Supernova VPC 1,5451,2481428.789D7.2758.072%B+1.843%B+48.9C11.6B+21725.5h3.7D--6.3C
MANA Anti-Personnel Turret 1,2751,2334902.516N/A1.0018.326%UN/A12330U420U26400800.1h28.9T*157.8T*
NS Decimator 2,0111,2039181.31C+0.2165.369%C**N/A32.9D22.1C++39036.6h5.8D--8.8D
Eidolon VE33 1,2221,1881,3150.903C0.6235.109%B+21.97%D14D-N/A6084.7h8.7C24.7C++
NS-30 Vandal 1,2101,1818981.315C0.2031.779%D-15.58%D**18.6D*N/A5963.4h6.3D--20D-
NSX Naginata 1,1981,1801,0861.087C--0.4326.832%C++25.593%D-27.1D--N/A9443.5h10.9C+40.5C*
Flare VE6 1,1681,1668901.31C--0.2124.593%C14.58%F41.9DN/A25627.8h9.8C+39.9C+
Equinox VE2 1,1731,1601,0921.062C-0.4629.99%C*12.069%D*18.2D--N/A4963.6h12.1C+40.4C++
Pulsar VS1 1,1741,1579731.189C+0.3330.201%B++16.94%D-25.4C--N/A12445.6h12B39.7B+
MKV Suppressed 1,1611,1561,2230.945C--0.5728.677%C++14.706%D-17.6D--N/A6365.7h13.9C+48.3C+
M40 Fury 1,2491,0551815.829C4.3138.119%C+1.137%D43.2C-8C-24924.4h14C+36.7C+
Saron HRB 1,9669032903.114D1.5958.413%A0.997%C--36.3B+42.7M*115324.9h36.7F**62.9D--
Anti-Vehicle Grenade 1,0268861886N/A884.4847.886%DN/A328.1C-51.9D24162.7h5.5C+11.5C+
Thanatos VE70 8568481,0400.815C0.7035.254%D-12.736%D17.7D-N/A7747.9h4B11.2C+
M12 Kobalt 8698252631.731C**30.2123.315%B++19.758%C+38.9D*2.1D13421.2h20C--85.6C*
VX29 Polaris 8398238330.988D0.5325.442%C17.254%D--20.5D*N/A7940.2h12.3C--48.4C+
Spear Anti-Vehicle Phalanx Turret 1,0706651414.716D3.2047.549%C3.308%C34.1D20.8C--43319.5h10.1D21.1C+
NS-61 Emissary 6005975791.031C+0.4930.232%C+11.39%D*50.2BN/A21611.9h10.4B+34.6B+
Eclipse VE3A 5995888490.693D0.8329.878%C*19.218%C-10.4D--N/A4756.8h14.5D*48.5C--
Eridani SX5 5975876620.887C--0.6329.222%C+15.673%D-11.1D*N/A5453.1h13.4D--45.7C
MAX Punch 5475418,5300.063C-1.4659.456%B++N/A1C--N/A3560h1.7C*2.9B+
NS-10 Burster 9205195740.904D0.6240.275%B**4.817%C5.3D4.1C9198.2h190D**471.6C
NS-10 Burster 9085095750.885C-0.6340.133%B**2.75%D--5.2D4.1C+8998.4h193.4F-481.8C
MANA Anti-Vehicle Turret 1,0894886970.7D-0.8249.126%F-3.074%C*4880S6010S7569400.1h17.3F**35.2T*
NS-15M AE 4764703571.317C--0.2027.223%C20.426%D*50.5DN/A2879.3h11.9D43.9C
Light PPA 4834323781.143D0.3835.39%D*1.389%C**9.4D*1.1D*9246.2h18.8D53D-
NS-44 Commissioner 4324285310.806C0.7136.67%C-21.495%C-18.4D-N/A11623.3h3.5C+9.5C+
Cosmos VM3 3683681482.486C+0.9714.773%D--16.576%D36.1CN/A13910.2h12.2B82.8C
M20 Basilisk 500347983.541C2.0242.611%C+7.205%B+17.7C--7.8C+16519.6h116.2C--272.7C
NSX Tomoe 3323223151.022C0.5034.336%B+26.087%D**18.5D*N/A7717.4h14.8D43.1C+
Cosmos VM3 3163141512.079C++0.5615.081%D-18.153%C30.5C--N/A10610.3h14.5C+96.2C+
Pandora VX25 2932863660.781D0.7430.32%D**13.636%D11.4D*N/A7925.1h4.1C+13.7D--
NS Baron G5 2842783690.753D-0.7737.925%D--7.194%F13.9D*N/A5820h4.6C12.2C+
NS-7 PDW 2812763560.775C-0.7428.911%C++10.507%D*13.5D--N/A12420.4h15.2C--52.5C+
NSX Tengu 2702683390.791D-0.7336.24%D15.672%D*13.3D*N/A4620.1h14.7C-40.4C--
NS Annihilator 5632675390.495D-1.0283.482%B*N/A8.9D9.9C++19830h15.4D**18.5D*
Proton II PPA 2752652510.6C9.0816.966%D**1.132%D-57.6C2.2D--3064.6h10.8C63.7D*
E540 Halberd 463250624.032D2.5161.629%A++N/A34.7C29.6A++10127.2h8.4F--13.7D-
Nyx VX31 2482421611.503C-0.0237.417%C+21.074%D*14.1D*N/A4617.2h7D**18.6D
M40 Fury 316241613.951C-2.4331.613%D-2.075%B+31.3D*9.7C--2757.7h15.2C--48.1D-
Force-Blade 37523234,7520.007D1.5156.727%A++N/A0.2C--N/A11359.5h4.7F-8.3C++
Skyguard 3821931231.569D0.0526.822%D3.109%A6.2D**6.1D**13031h220.3F**821.2F--
L100 Python AP 377193712.718D1.2077.956%A**1.554%C28.8D27.5B*8436.7h10.6F*13.5C-
Proton II PPA-H 1981911711.235C9.7227.598%F1.047%C--65.9D-2.4D*3162.9h10.8C+39.2D-
Quasar VM1 1851851391.331C-0.1917.284%C15.135%D-29.8C+N/A2946.2h14.9C+86.4C+
NSX Amaterasu 23818232,0910.006D1.5122.937%C+N/A0.1DN/A01978.8h4C+17.5C++
NS-11A 1761721491.154C0.3725.198%C--15.698%D*20.7D-N/A1638.3h12.7C+50.6C+
Deimos VA29 1611592600.612D0.9149.224%F22.013%B+13.6D*N/A9711.7h2.8D*5.7D
Aspis Anti-Aircraft Phalanx Turret 351158792D-0.4827.078%CN/A6.6D--8.1D-17223.9h220.1F--812.9C--
M20 Basilisk 268154483.208C-1.6945.079%C**4.545%C--14.5D-10.8C++21510.6h169.1F-375.1D*
Dual Photon Pods 276144169C++7.4851.843%C--N/A160B++146.7S33410.9h64.7T*124.7T*
The Slasher 17313518,8900.007D--1.5140%C**2.963%D-0.2C--N/A1744.9h3.3F-8.2C+
NS-AM7 Archer 1691342910.46C+1.0668.673%A11.194%D-5.8C-1.5D5023.1h15C*21.8B+
Vortex VM21 2281252760.453C--1.0745.666%C+1.6%D-4D*3.3D*6531.4h132.5T*290.1T*
Vortex VM21 2331252740.456D1.0646.952%C++4.8%B**4D*3.5D*7031.2h127.5T*271.6F**
LB00 Python AP 202125717.857C+16.3472.56%A*1.6%B**43.1D--26.6B+3052.9h5.4F7.4C
Quasar VM1 113113532.132C0.6118.526%D15.044%D**56.5B+N/A2752h10.8B+58.4C++
Aphelion VEX-4H 18497402.425C--0.9152.696%B+1.031%D*35.9D32.2B6152.7h64C+121.4C+
VE-LR Obelisk 97911550.587D-0.9330.965%D17.582%F-5.9D*N/A4915.5h8.4D**27.2D*
NS-R3 Swarm 198901790.503C-1.0268.661%B**N/A5.1D--6.1C10217.8h40.3F58.7D*
Auraxium Force-Blade 1148719,4110.004D-1.5230.684%C+N/A0.1DN/A01128.9h3.2F-10.4C+
Sirius SX12 8686900.956C0.5627.152%C+17.442%C-21DN/A5514.1h15C+55.2C+
Orbital Strike Uplink 11686186U84.48646.667%UN/A860U300U68330.1h1.1T*0.2T*
M12 Kobalt 837798.556D--7.0425.436%C**14.286%D--55D*4.3C-4091.4h29.4F**115.5D**
Xiphos Anti-Personnel Phalanx Tower 7066166C+64.4827.718%CN/A330C+20A8130.2h7.5B26.9B
NS-20 Gorgon 7066511.294C+0.2329.965%C16.667%D--19.4C-1.2D903.4h43.9C++146.5C++
Ursa 6262501.24D0.2824.161%C-16.129%D*31DN/A5802h9.4C**38.9C++
VA39 Spectre 6261850.718D0.8036.122%C+24.59%D*6.9D*N/A1398.9h7.6D**21D
G30 Walker 9154173.176D1.6632.608%C+3.704%C+11.5D--7.9D1794.7h277.1F849.6D-
NS-45 Pilot 5151411.244C+0.2824.55%F33.333%C*42.5DN/A2471.2h6.4C++26.1D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6152,859,213166.2h
Spawn Beacon1083,6595.9h
Anti-Vehicle MANA Turret732,6795.8h
Structure Shield Module01050.3h
Repair Module01690.4h
Turret AI Module01500.3h
Skywall Shield Emitter0870.2h
Rampart Wall2880.7h
Nanite Revive Grenade011,9203.3h
Blast Wall0990.4h
Cortium Silo0870.4h
Motion Spotter71,9740.9h
NS Patriot Flare Gun43110.7h
VS Patriot Flare Gun34260.6h
Welding Device07370.1h
Spear Anti-Vehicle Tower0780.4h
Hoplon Anti-Aircraft Phalanx Tower0710.3h
Xiphos Anti-Personnel Tower0680.2h
Spitfire Auto-Turret1117,9117.9h
VS Triumph Flare Gun11630.2h
Recon Detection Device7312,69617.7h
Shield Recharging Field397670.6h
Medical Applicator590303,71121.4h
Medical Kit141270.6h
Ammunition Package3187,59413.3h
Anti-Infantry MANA Turret671,9565.9h
V30-F Starfall2510.1h
Snowman Soldier21160.1h
Lumifiber Rampart Wall01260.7h
Nano-Repair Grenade01,5990.4h
Vehicle Gate1730.5h
Elysium Spawn Tube0600.2h
Orbital Strike Target Designator111830.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.38s
Server spent 3.66s on queries, 2.28s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.