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Centurion Vivitek[RMSC] Vivitek
VS BR 53

KDR: 1.6

Score: 12.7m

Last Seen: Dec 9th, 2018 11:55 AM
- OFFLINE - 378.7 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Emerald
Level Progress (to 54): 55%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11A Terminus VX-9 H-V45 AE Equinox VE2 Eridani SX5-AE NS-11CP CME H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $768,114 MLG Score: 614
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.864%22.234%6423299013,8481.83441-0.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.888%1.521A+0.238C++-0.749D-HEAD ++ (~7.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.498B+10.80.241C++26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.231%1.105%77210201813152230.57460381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.811%0.086C+-0.458D0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.2-0.094C+67.4-0.272C108.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.937%3.436%187210205827065230.823197111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%2.343A*0.527B+-1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++7.40.41B4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.519%1.6%34210201256231410.20064288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.486%1.147B**-0.702D--0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.692B+17.70.551B+18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.216%76.092%344101882480021.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.781%0.779B++0.587B+1.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.30.289C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.983%12.389%341102122650720.444882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.294A-0.426C---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.611B+2.90.398B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.7m455%321 (19.3k)267 (16k)1.6041723,46914,6301.8154553 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102291520.104%19.076%38403:158

36% Combat Medic36% Engineer12% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:41 PMFeb 6th, 2018 10:37 PMDec 15th, 2018 9:27 PM (68d) (PST)Dec 9th, 2018 7:56 AM (74d) (PST)Dec 9th, 2018 7:55 AM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5212023190.4940.3080.0942.4480.044614

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,28812,12319,16530186147316,005

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
792.2h/33d 3,091 4,477 7,093 116.4k 1,349 1,779 2,108 24.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C++
Kills:997
Deaths:545
KDR:1.829
Accuracy:28.331% C++
HSR:28.185% C+
Orion VS54
C++
Kills:229
Deaths:161
KDR:1.422
Accuracy:21.120% C++
HSR:20.087% D
Flare VE6
C+
Kills:95
Deaths:91
KDR:1.044
Accuracy:19.317% D
HSR:23.158% C+
NSX Naginata
A
Kills:94
Deaths:51
KDR:1.843
Accuracy:20.880% C
HSR:37.234% A
NS-15M2
B+
Kills:82
Deaths:78
KDR:1.051
Accuracy:20.220% D
HSR:29.268% B+
Kills:1,497
Deaths (as Heavy Assault):926
Deaths (to Heavy Assaults):3,993
KDR:1.61663
Kill Difference:571
Playtime:38.988 hours
Usage:5%
Score:0.590m
Score/min:252
Accuracy (listed only):21.973%
HSR (listed only):27.586%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:1,159
Deaths:748
KDR:1.549
Accuracy:31.185% B+
HSR:21.829% C+
NS Baron G5AE
B*
Kills:597
Deaths:362
KDR:1.649
Accuracy:56.220% B*
HSR:16.080% C++
Solstice SF
B*
Kills:402
Deaths:145
KDR:2.772
Accuracy:28.317% B*
HSR:13.184% D
Pulsar C
A+
Kills:273
Deaths:168
KDR:1.625
Accuracy:32.048% A+
HSR:24.908% B
Phobos VX86
C+
Kills:226
Deaths:151
KDR:1.497
Accuracy:56.983% C+
HSR:12.389% D
NSX Tanto
B**
Kills:178
Deaths:115
KDR:1.548
Accuracy:29.230% B+
HSR:32.584% B**
NS-11C
B*
Kills:135
Deaths:154
KDR:0.877
Accuracy:28.478% B*
HSR:13.333% D--
Serpent VE92
C*
Kills:119
Deaths:49
KDR:2.429
Accuracy:24.804% C*
HSR:11.765% D**
NS Baron G5
B
Kills:89
Deaths:75
KDR:1.187
Accuracy:47.201% B
HSR:14.607% C+
VX6-7
B+
Kills:54
Deaths:36
KDR:1.500
Accuracy:26.836% B+
HSR:12.963% D**
Kills:3,232
Deaths (as Engineer):2,003
Deaths (to Engineers):3,111
KDR:1.61358
Kill Difference:1,229
Playtime:287.541 hours
Usage:36%
Score:4.089m
Score/min:237
Accuracy (listed only):36.130%
HSR (listed only):17.364%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
C**
Kills:1,165
Deaths:764
KDR:1.525
Accuracy:30.738% C**
HSR:25.837% C++
NS-11CP
B+
Kills:1,159
Deaths:748
KDR:1.549
Accuracy:31.185% B+
HSR:21.829% C+
NS Baron G5AE
B*
Kills:597
Deaths:362
KDR:1.649
Accuracy:56.220% B*
HSR:16.080% C++
Solstice SF
B*
Kills:402
Deaths:145
KDR:2.772
Accuracy:28.317% B*
HSR:13.184% D
Pulsar C
A+
Kills:273
Deaths:168
KDR:1.625
Accuracy:32.048% A+
HSR:24.908% B
Eridani SX5
B
Kills:239
Deaths:106
KDR:2.255
Accuracy:27.994% B
HSR:10.042% D*
Phobos VX86
C+
Kills:226
Deaths:151
KDR:1.497
Accuracy:56.983% C+
HSR:12.389% D
Sirius SX12
A
Kills:187
Deaths:84
KDR:2.226
Accuracy:31.638% A
HSR:12.300% D-
NSX Tanto
B**
Kills:178
Deaths:115
KDR:1.548
Accuracy:29.230% B+
HSR:32.584% B**
NSX Tengu
A*
Kills:160
Deaths:91
KDR:1.758
Accuracy:43.854% B**
HSR:33.125% A*
NS-11C
B*
Kills:135
Deaths:154
KDR:0.877
Accuracy:28.478% B*
HSR:13.333% D--
Serpent VE92
C*
Kills:119
Deaths:49
KDR:2.429
Accuracy:24.804% C*
HSR:11.765% D**
VE-S Canis
B+
Kills:94
Deaths:77
KDR:1.221
Accuracy:30.786% B+
HSR:24.468% B+
NS Baron G5
B
Kills:89
Deaths:75
KDR:1.187
Accuracy:47.201% B
HSR:14.607% C+
VX6-7
B+
Kills:54
Deaths:36
KDR:1.500
Accuracy:26.836% B+
HSR:12.963% D**
Kills:5,077
Deaths (as Light Assault):3,125
Deaths (to Light Assaults):2,369
KDR:1.62464
Kill Difference:1,952
Playtime:67.454 hours
Usage:9%
Score:1.210m
Score/min:299
Accuracy (listed only):35.087%
HSR (listed only):18.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:26.715% B+
HSR:16.814% D
Terminus VX-9
C*
Kills:1,200
Deaths:693
KDR:1.732
Accuracy:26.784% C*
HSR:18.250% D--
H-V45 AE
B+
Kills:1,170
Deaths:604
KDR:1.937
Accuracy:29.826% B+
HSR:27.350% C+
Equinox VE2
B++
Kills:1,166
Deaths:657
KDR:1.775
Accuracy:29.358% B++
HSR:20.240% C+
Eridani SX5-AE
C**
Kills:1,165
Deaths:764
KDR:1.525
Accuracy:30.738% C**
HSR:25.837% C++
CME
B**
Kills:1,158
Deaths:640
KDR:1.809
Accuracy:32.757% B**
HSR:23.230% C++
H-V45
B*
Kills:1,157
Deaths:653
KDR:1.772
Accuracy:28.515% B*
HSR:17.978% C-
NS Baron G5AE
B*
Kills:597
Deaths:362
KDR:1.649
Accuracy:56.220% B*
HSR:16.080% C++
Darkstar
B
Kills:398
Deaths:261
KDR:1.525
Accuracy:27.138% C+
HSR:26.382% B
Eridani SX5
B
Kills:239
Deaths:106
KDR:2.255
Accuracy:27.994% B
HSR:10.042% D*
Phobos VX86
C+
Kills:226
Deaths:151
KDR:1.497
Accuracy:56.983% C+
HSR:12.389% D
Sirius SX12
A
Kills:187
Deaths:84
KDR:2.226
Accuracy:31.638% A
HSR:12.300% D-
NSX Tengu
A*
Kills:160
Deaths:91
KDR:1.758
Accuracy:43.854% B**
HSR:33.125% A*
VE-S Canis
B+
Kills:94
Deaths:77
KDR:1.221
Accuracy:30.786% B+
HSR:24.468% B+
NS Baron G5
B
Kills:89
Deaths:75
KDR:1.187
Accuracy:47.201% B
HSR:14.607% C+
NSX Yumi
B*
Kills:58
Deaths:49
KDR:1.184
Accuracy:27.459% C++
HSR:34.483% B*
Corvus VA55
D-
Kills:52
Deaths:40
KDR:1.300
Accuracy:17.635% D*
HSR:17.308% D-
Kills:10,359
Deaths (as Combat Medic):5,912
Deaths (to Combat Medics):1,594
KDR:1.7522
Kill Difference:4,447
Playtime:282.418 hours
Usage:36%
Score:5.411m
Score/min:319
Accuracy (listed only):33.624%
HSR (listed only):20.640%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C**
Kills:1,165
Deaths:764
KDR:1.525
Accuracy:30.738% C**
HSR:25.837% C++
NS-44P Commissioner
B
Kills:667
Deaths:639
KDR:1.044
Accuracy:43.850% B
HSR:25.937% C+
Parallax VX3
B+
Kills:354
Deaths:86
KDR:4.116
Accuracy:37.684% C
HSR:80.791% B+
NS-44B Commissioner
C
Kills:306
Deaths:286
KDR:1.070
Accuracy:37.414% C
HSR:16.340% D-
Eridani SX5
B
Kills:239
Deaths:106
KDR:2.255
Accuracy:27.994% B
HSR:10.042% D*
Ghost
B+
Kills:237
Deaths:119
KDR:1.992
Accuracy:43.213% B+
HSR:59.494% D-
Spiker
D
Kills:228
Deaths:242
KDR:0.942
Accuracy:25.326% D
HSR:14.474% D-
Manticore SX40
B
Kills:224
Deaths:58
KDR:3.862
Accuracy:31.646% B
HSR:14.286% D--
NS-30 Vandal
B*
Kills:214
Deaths:92
KDR:2.326
Accuracy:33.442% C++
HSR:33.178% B*
NSX Tomoe
B+
Kills:196
Deaths:134
KDR:1.463
Accuracy:31.846% B+
HSR:40.306% B
Artemis VX26
B+
Kills:193
Deaths:22
KDR:8.773
Accuracy:29.620% B+
HSR:17.099% D-
Sirius SX12
A
Kills:187
Deaths:84
KDR:2.226
Accuracy:31.638% A
HSR:12.300% D-
NSX Daimyo
B*
Kills:163
Deaths:54
KDR:3.019
Accuracy:47.579% B*
HSR:90.184% D--
NSX Tengu
A*
Kills:160
Deaths:91
KDR:1.758
Accuracy:43.854% B**
HSR:33.125% A*
NS-357P Underboss
C+
Kills:143
Deaths:157
KDR:0.911
Accuracy:42.311% C+
HSR:23.077% C
Beamer VS3
B+
Kills:141
Deaths:64
KDR:2.203
Accuracy:31.610% B+
HSR:13.475% D*
VE-S Canis
B+
Kills:94
Deaths:77
KDR:1.221
Accuracy:30.786% B+
HSR:24.468% B+
Phaseshift VX-S
C++
Kills:70
Deaths:32
KDR:2.188
Accuracy:30.050% D
HSR:75.714% C++
Kills:4,981
Deaths (as Infiltrator):3,107
Deaths (to Infiltrators):2,122
KDR:1.60315
Kill Difference:1,874
Playtime:98.691 hours
Usage:12%
Score:1.127m
Score/min:190
Accuracy (listed only):35.033%
HSR (listed only):33.896%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:148
Deaths:83
KDR:1.783
Accuracy:19.954% B+
HSR:16.216% D-
Nebula VM20
C*
Kills:138
Deaths:90
KDR:1.533
Accuracy:19.643% C*
HSR:20.290% C+
Quasar VM1
B*
Kills:71
Deaths:30
KDR:2.367
Accuracy:19.786% B*
HSR:12.676% D*
Cosmos VM3
B**
Kills:64
Deaths:17
KDR:3.765
Accuracy:20.552% B**
HSR:18.750% C+
Kills:421
Deaths (as MAX Suit):110
Deaths (to MAX Suits):720
KDR:3.82727
Kill Difference:311
Playtime:14.418 hours
Usage:2%
Score:0.251m
Score/min:291
Accuracy (listed only):19.984%
HSR (listed only):16.983%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:211
V. Kills:20 N/A
Deaths:66
KDR:3.197
Accuracy:48.597% B**
KPH:45.700 C+
VKPH:4.300 B
Saron Laser Cannon
B+
Kills:94
V. Kills:66 140%
Deaths:108
KDR:0.870
Accuracy:34.872% B+
KPH:13.100 C+
VKPH:9.200 C+
Dual Photon Pods
C*
Kills:87
V. Kills:50 171%
Deaths:26
KDR:3.346
Accuracy:54.137% C**
KPH:36 D
VKPH:20.700 C*
Maelstrom Turbo Laser
C+
Kills:53
V. Kills:35 147%
Deaths:85
KDR:0.624
Accuracy:30.729% C+
KPH:6 D
VKPH:3.900 D-
Hornet Missiles
N/A
Kills:50
V. Kills:35 139%
Deaths:22
KDR:2.273
Accuracy:65.863% N/A
KPH:54.900 N/A
VKPH:38.400 N/A
Kills:495 (358 + 0)
Deaths:307
KDR:1.612
VKDR:0.671
Vehicle Kills:206
Kill Difference:188
Playtime:24.001 hours
Usage:3%
Score:0.236m
Score/min:164
Piloting Accuracy:30.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:482
V. Kills:320 150%
Deaths:108
KDR:4.463
Accuracy:65.833% B**
KPH:35.400 B+
VKPH:23.500 B**
L100 Python HEAT
C+
Kills:100
V. Kills:58 169%
Deaths:32
KDR:3.125
Accuracy:62.291% B**
KPH:19.300 D
VKPH:11.200 C+
C75 Viper
N/A
Kills:50
V. Kills:7 N/A
Deaths:10
KDR:5
Accuracy:42.697% N/A
KPH:36.600 N/A
VKPH:5.100 N/A
Kills:632 (632 + 0)
Deaths:150
KDR:4.213
VKDR:2.567
Vehicle Kills:385
Kill Difference:482
Playtime:20.160 hours
Usage:3%
Score:0.333m
Score/min:275
Driving Accuracy:42.697%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:129
V. Kills:85 150%
Deaths:29
KDR:4.448
Accuracy:63.058% B**
KPH:26.200 C*
VKPH:17.300 B+
Saron HRB
B*
Kills:56
V. Kills:28 193%
Deaths:14
KDR:4
Accuracy:51.355% B*
KPH:28.900 B+
VKPH:14.400 C+
Kills:185 (129 + 56)
Deaths:43
KDR:4.302
VKDR:2.628
Vehicle Kills:113
Kill Difference:142
Playtime:6.856 hours
Usage:1%
Score:0.114m
Score/min:278
Driving Accuracy:63.058%
Gunner Accuracy:51.355%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:69
V. Kills:3 N/A
Deaths:7
KDR:9.857
Accuracy:41.495% B+
KPH:194.700 A*
VKPH:8.500 B++
Kills:69 (0 + 69)
Deaths:7
KDR:9.857
VKDR:0.429
Vehicle Kills:3
Kill Difference:62
Playtime:0.355 hours
Usage:0%
Score:0.019m
Score/min:896
Driving Accuracy:N/A%
Gunner Accuracy:41.495%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 1,2521,2436052.055B+0.4526.715%B+16.814%D30C+N/A11941.4h12.3B+46.1B+
Terminus VX-9 1,2111,2006931.732B0.1326.784%C*18.25%D--39.9C++N/A10830.1h10.9B++40.5B+
H-V45 AE 1,1831,1706041.937C++0.3329.826%B+27.35%C+46.6C+N/A10825.1h11.6C*39B+
Equinox VE2 1,1751,1666571.775B+0.1729.358%B++20.24%C+41.9C**N/A10127.8h10.1B*34.2B++
Eridani SX5-AE 1,1791,1657641.525C+0.0830.738%C**25.837%C++41.9CN/A11727.8h11.2C++36.3C*
NS-11CP 1,1761,1597481.549C+0.0631.185%B+21.829%C+48.3C+N/A11724h11.6C*37.3B
CME 1,1731,1586401.809B+0.2032.757%B**23.23%C++51.7B++N/A10822.4h11.7B++35.8B*
H-V45 1,1721,1576531.772C*0.1728.515%B*17.978%C-40.9B+N/A10228.3h11.2B*39.4B*
C-4 1,4241,0965561.971B+0.3721.429%DN/A97.9B+29.3C+64811.2h1.2B+5.7C**
NS-15MP 1,0199975451.829C0.2228.331%C++28.185%C+48.6C-1.1B++10320.5h13.2D-46.7C+
NS-44P Commissioner 6756676391.044C+0.5643.85%B25.937%C+40.7CN/A10716.4h3.4C*7.8B+
NS Baron G5AE 6035973621.649C**0.0456.22%B*16.08%C++59.1B+N/A15710.1h4.5C+8C+
L100 Python AP 8024821084.463C+2.8665.833%B**3.32%C**35.4B+23.5B**30513.6h6.8C++10.3B+
Solstice SF 4064021452.772A++1.1728.317%B*13.184%D29.6B+N/A13913.6h12.8C+45.1B+
Darkstar 4003982611.525C+0.0827.138%C+26.382%B51.7C**N/A1237.7h11.8B+43.6B+
Parallax VX3 355354864.116B2.5137.684%C80.791%B+26C+N/A9413.6h1.9B++5.2B+
NS-44B Commissioner 3103062861.07C++0.5337.414%C16.34%D-27.8C--N/A9111h4.1C10.9C+
Pulsar C 2752731681.625C**0.0232.048%A+24.908%B26.8C+N/A10610.2h11.4C**35.5B+
Eridani SX5 2392391062.255B**0.6527.994%B10.042%D*47.8B+N/A1635h10.7B+38.4B+
Ghost 2372371191.992C+0.3943.213%B+59.494%D-25.5C--N/A959.3h2.3C++5.3B+
Orion VS54 2312291611.422C++0.1821.12%C++20.087%D35.2C*N/A2186.5h12.3C**58C++
Spiker 2302282420.942C+0.6625.326%D14.474%D-27.5CN/A678.3h8.9C++35.3C+
Phobos VX86 2282261511.497C*0.1156.983%C+12.389%D42.6C+N/A1565.3h2.9C--5.1C+
Manticore SX40 226224583.862M+2.2631.646%B14.286%D--35C*N/A1926.4h6.5B+20.6B++
NS-30 Vandal 214214922.326B+0.7233.442%C++33.178%B*48.6B+N/A1264.4h4.8B++14.3B+
Light PPA 231211663.197C+1.5948.597%B**N/A45.9C+4.3B1614.6h13.5C++27.9B
Proximity Mine 196196533.698C+2.0941.346%C+N/A108.9CN/A3231.8h2C4.8C+
NSX Tomoe 1981961341.463C+0.1431.846%B+40.306%B41.7C++N/A1024.7h12.3B+38.7B+
Artemis VX26 193193228.773S7.1729.62%B+17.099%D-36.4C++N/A2365.3h10.2B++34.6B++
Sirius SX12 188187842.226B**0.6231.638%A12.3%D-51.9AN/A2343.6h12.6B++39.9B++
NSX Tanto 1791781151.548B+0.0629.23%B+32.584%B**42.4B+N/A1074.2h11.2B+38.2B
NSX Daimyo 164163543.019C+1.4147.579%B*90.184%D--60.4BN/A1302.7h2.8C5.8C**
NSX Tengu 161160911.758B+0.1543.854%B**33.125%A*57.1B*N/A1282.8h9.5B*21.8B++
Nebula VM20 148148831.783C+0.1819.954%B+16.216%D-37.9C**N/A1123.9h14.8B+74.1B+
NS-357P Underboss 1461431570.911C0.6942.311%C+23.077%C33.3DN/A814.3h4C9.5C+
Force-Blade 1751412,8390.05B*1.5531.102%C++N/A1BN/A2137.7h3.3C10.5C++
Beamer VS3 143141642.203A++0.6031.61%B+13.475%D*35.3B+N/A1424h8.5B+26.7C*
Nebula VM20 139138901.533C0.0719.643%C*20.29%C+34.5C++N/A1074h15.6B79.5B+
NS-11C 1411351540.877C+0.7328.478%B*13.333%D--8.3D-N/A3916.2h17.1C60C*
Supernova FPC 214129294.448C+2.8463.058%B**N/A26.3C*17.3B+2524.9h5.1B8.2B++
Serpent VE92 120119492.429A0.8224.804%C*11.765%D**47.6B*N/A2342.5h10.6B++42.8B+
Frag Grenade 1151151115N/A113.4036.821%D--N/A575B+N/A20280.2h3.2B+8.6C++
Damascus Edge 1171142,5070.045C*1.5611.76%D**21.053%A**1.2C+N/A495.1h2.8D23.9D*
Lumine Edge 1171054,4310.024C1.5812.176%D**12.381%D0.5DN/A1205h2.4F-19.5F
Spear Anti-Vehicle Phalanx Turret 143104520.8A*19.2060.374%A++3.846%C+80A**30B*5221.3h6.2B*10.3B**
L100 Python HEAT 158100323.125C1.5262.291%B**4%B*19.2D11.2C+1995.2h10.4F16.8D
Flare VE6 9595911.044C0.5619.317%D23.158%C+30.6CN/A1803.1h11.3C+58.6C+
Saron Laser Cannon 160941080.87C0.7334.872%B+1.064%D13.1C+9.2C+1447.2h97.7B+280.1B++
NSX Naginata 9494511.843B+0.2420.88%C37.234%A52.2B+N/A1551.8h10.9B+52C**
VE-S Canis 9794771.221C+0.3830.786%B+24.468%B+34.8C+1.1B**1202.7h19.2D**62.4C
Tank Mine 14993462.022C0.4237.647%BN/A62D-37.3D-6991.5h2.4D6.4C++
NS Baron G5 9489751.187C++0.4247.201%B14.607%C+34.2C++1.9S952.6h4.8C+10.2C++
Dual Photon Pods 13787263.346C1.7454.137%C**1.149%C+36.3D20.8C*3402.4h34.6D--63.9C-
NS-15M2 8482781.051C0.5520.22%D29.268%B+32.8CN/A1292.5h12.6C++62.1C+
Sticky Grenade 8080180N/A78.4050.526%C+N/A800CN/A17260.1h2.4C+4.8C++
Quasar VM1 7171302.367B+0.7619.786%B*12.676%D*23.7C++N/A1473h16.4C+82.7C**
Phaseshift VX-S 7070322.188C0.5830.05%D75.714%C++22.6CN/A563.1h2.6B+8.6C*
Proton II PPA-H 726979.857C+8.2541.495%B+1.449%C172.5A++7.5B8910.4h7.9B++19B++
NSX Amaterasu 76643,0630.021C--1.5814.259%D-20.313%B+0.6CN/A1110.4h9.4C66.1D-
Cosmos VM3 6664173.765B**2.1620.552%B**18.75%C+20DN/A1113.2h15.2C74.1B+
NSX Yumi 5858491.184C+0.4227.459%C++34.483%B*38.7C++N/A961.5h9.9B*36.1B++
Saron HRB 8456144C+2.4051.355%B*1.786%C++29.5B+14.7C+3431.9h29.8D--58C+
VX6-7 5454361.5C*0.1026.836%B+12.963%D**49.1B++N/A1801.1h10.1B++37.8B++
Maelstrom Turbo Laser 8853850.624C0.9830.729%C+N/A6D3.9D-848.9h132.5C+431.3C+
Corvus VA55 5352401.3C**0.3017.635%D*17.308%D-17.3C--N/A723h11.7B66.2C
Hornet Missiles 8550222.273C--0.6765.863%B+N/A55.6C+38.9C++6350.9h16.4C--24.9C
C75 Viper 5750105C*3.4042.697%BN/A35.7B5D2651.4h9.1B*21.4B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72010.8h
Motion Spotter55340.4h
Restoration Kit62000.5h
Nano-Armor Kit114165,63316.2h
Spawn Beacon23690.5h
Turret AI Module0820.4h
Skywall Shield Emitter0630.3h
Structure Shield Module1570.3h
AE Medical Applicator10038,0413.3h
AE Nano-Armor Kit8797,1647.5h
Nanite Revive Grenade07660.2h
Deconstruction Tool04,9601h
Spear Anti-Vehicle Tower0660.3h
Spitfire Auto-Turret338671.8h
Rampart Wall0850.6h
Xiphos Anti-Personnel Phalanx Tower02160.1h
Ammunition Package171,1861.4h
Medical Kit193820.6h
Anti-Infantry MANA Turret7690.4h
Medical Applicator418181,01118.9h
Lumifiber Rampart Wall0540.4h
IPC Targeting Dart31460.7h
Shield Recharging Field221,4001.1h
Recon Detection Device43371h

Check the help document for the dictionary if you want to learn more about words used here.


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