Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (19,040)players online:
MofkerTwitch (28)  nipsgaming1 (15)  Mooses32 (10)  gratgaisdead (9)  TrueImpHunter (7)  UrsuakNC (6) 75
stats.dasanfall.com
Immortal Vivitek[0wO] Vivitek
VS BR 68

KDR: 1.68

Score: 14.4m

Last Seen: Aug 17th, 2019 2:22 AM
- OFFLINE - 37.2 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Emerald - Outfit Member of nuzzles u x3[0wO] nuzzles u x3
VS outfit on Emerald

Members: 20
Level Progress (to 69): 61%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS C-4 NS-11A Terminus VX-9 NS Baron G5AE NS-15MP Eridani SX5-AE H-V45 AE Equinox VE2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Vivitek



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $825,660 MLG Score: 660
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.385%22.134%62834118015,1441.74691-0.071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.792%1.418A0.192C++-0.675DHEAD ++ (~7.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.48B+110.229C++27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.185%1.093%69212121833522290.51988680%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.864%0.089C+-0.458D0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.4-0.087C+67-0.264C108.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.042%3.284%181212126097645970.79712102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.291%2.334A*0.466B+-1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.711B++7.30.421B3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.167%3.665%37312111916981660.273248114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.664%0.288C*-0.179C1.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.639B+16.80.575B+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.203%76.092%374121082491320.902519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.777%0.784B++0.585B+1.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.432B2.30.291C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.1%14.273%37312111,114594191.87542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.342%1.365A-0.067C+-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.642B+2.70.437B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
nuzzles u x3[0wO] nuzzles u x3
VS outfit on Emerald

Members: 20
14.4m446.7%333 (20k)275 (16.5k)1.6759127,87216,6311.8856468 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214112820.304%18.158%36903:0911

32% Combat Medic40% Engineer12% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:41 PMMay 25th, 2019 11:56 PMAug 17th, 2019 12:49 PM (22h) (PST)Aug 16th, 2019 11:40 PM (1d) (PST)Aug 16th, 2019 10:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351993360.5310.3170.0962.5820.046660

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,10811,96220,14632196155316,492

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
874.2h/36.4d 3,488 5,061 8,426 135.4k 1,451 2,032 2,437 28.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C++
Kills:1,175
Deaths:615
KDR:1.911
Accuracy:28.363% C++
HSR:26.894% C
VE-H Maw
D
Kills:474
Deaths:245
KDR:1.935
Accuracy:21.833% D
HSR:21.519% D
Orion VS54
B
Kills:363
Deaths:215
KDR:1.688
Accuracy:22.623% B
HSR:21.763% C-
Flare VE6
C+
Kills:190
Deaths:149
KDR:1.275
Accuracy:21.498% C+
HSR:20.526% D
Pulsar LSW
B
Kills:164
Deaths:125
KDR:1.312
Accuracy:23.640% C++
HSR:26.829% B
NS-15M2
C*
Kills:109
Deaths:88
KDR:1.239
Accuracy:21.034% D
HSR:27.523% C*
NSX Naginata
A
Kills:94
Deaths:51
KDR:1.843
Accuracy:20.880% C
HSR:37.234% A
Kills:2,569
Deaths (as Heavy Assault):1,488
Deaths (to Heavy Assaults):4,579
KDR:1.72648
Kill Difference:1,081
Playtime:43.182 hours
Usage:5%
Score:0.668m
Score/min:258
Accuracy (listed only):22.839%
HSR (listed only):26.041%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B++
Kills:1,179
Deaths:650
KDR:1.814
Accuracy:54.529% B++
HSR:14.165% C
NS-11CP
B+
Kills:1,159
Deaths:748
KDR:1.549
Accuracy:31.185% B+
HSR:21.829% C
Deimos VA29
B+
Kills:616
Deaths:288
KDR:2.139
Accuracy:67.821% B+
HSR:16.396% C+
Solstice SF
B*
Kills:402
Deaths:145
KDR:2.772
Accuracy:28.317% B*
HSR:13.184% D
Pulsar C
A+
Kills:273
Deaths:168
KDR:1.625
Accuracy:32.048% A+
HSR:24.908% C**
Pandora VX25
B**
Kills:255
Deaths:155
KDR:1.645
Accuracy:50.594% B**
HSR:10.588% D*
Phobos VX86
C+
Kills:243
Deaths:159
KDR:1.528
Accuracy:57.286% C+
HSR:12.757% D
VE-C Horizon
B
Kills:193
Deaths:128
KDR:1.508
Accuracy:33.653% C+
HSR:26.425% B
NSX Tanto
B**
Kills:178
Deaths:116
KDR:1.534
Accuracy:29.230% B+
HSR:32.584% B**
Serpent VE92
B
Kills:165
Deaths:64
KDR:2.578
Accuracy:25.478% B
HSR:12.121% D**
NS-11C
B*
Kills:135
Deaths:154
KDR:0.877
Accuracy:28.478% B*
HSR:13.333% D--
NS Baron G5
B
Kills:89
Deaths:76
KDR:1.171
Accuracy:47.201% B
HSR:14.607% C+
VX6-7
B+
Kills:54
Deaths:36
KDR:1.500
Accuracy:26.836% B+
HSR:12.963% D**
Kills:4,941
Deaths (as Engineer):2,887
Deaths (to Engineers):3,414
KDR:1.71147
Kill Difference:2,054
Playtime:351.932 hours
Usage:40%
Score:5.482m
Score/min:260
Accuracy (listed only):39.435%
HSR (listed only):17.374%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B++
Kills:1,179
Deaths:650
KDR:1.814
Accuracy:54.529% B++
HSR:14.165% C
Eridani SX5-AE
C**
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:30.746% C**
HSR:25.639% C+
NS-11CP
B+
Kills:1,159
Deaths:748
KDR:1.549
Accuracy:31.185% B+
HSR:21.829% C
Deimos VA29
B+
Kills:616
Deaths:288
KDR:2.139
Accuracy:67.821% B+
HSR:16.396% C+
Solstice SF
B*
Kills:402
Deaths:145
KDR:2.772
Accuracy:28.317% B*
HSR:13.184% D
Pulsar C
A+
Kills:273
Deaths:168
KDR:1.625
Accuracy:32.048% A+
HSR:24.908% C**
Pandora VX25
B**
Kills:255
Deaths:155
KDR:1.645
Accuracy:50.594% B**
HSR:10.588% D*
Eridani SX5
B+
Kills:253
Deaths:116
KDR:2.181
Accuracy:29.386% B+
HSR:10.672% D*
Phobos VX86
C+
Kills:243
Deaths:159
KDR:1.528
Accuracy:57.286% C+
HSR:12.757% D
VE-C Horizon
B
Kills:193
Deaths:128
KDR:1.508
Accuracy:33.653% C+
HSR:26.425% B
Sirius SX12
A+
Kills:187
Deaths:84
KDR:2.226
Accuracy:31.638% A+
HSR:12.300% D--
NSX Tanto
B**
Kills:178
Deaths:116
KDR:1.534
Accuracy:29.230% B+
HSR:32.584% B**
NSX Tengu
A++
Kills:175
Deaths:95
KDR:1.842
Accuracy:43.902% B**
HSR:32% A++
Serpent VE92
B
Kills:165
Deaths:64
KDR:2.578
Accuracy:25.478% B
HSR:12.121% D**
NS-11C
B*
Kills:135
Deaths:154
KDR:0.877
Accuracy:28.478% B*
HSR:13.333% D--
VE-S Canis
B++
Kills:107
Deaths:85
KDR:1.259
Accuracy:31.162% B++
HSR:23.365% B
NS Baron G5
B
Kills:89
Deaths:76
KDR:1.171
Accuracy:47.201% B
HSR:14.607% C+
VX6-7
B+
Kills:54
Deaths:36
KDR:1.500
Accuracy:26.836% B+
HSR:12.963% D**
Kills:6,837
Deaths (as Light Assault):4,034
Deaths (to Light Assaults):2,694
KDR:1.69484
Kill Difference:2,803
Playtime:75.682 hours
Usage:9%
Score:1.380m
Score/min:304
Accuracy (listed only):37.750%
HSR (listed only):18.324%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:1,243
Deaths:605
KDR:2.055
Accuracy:26.715% B+
HSR:16.814% D
Terminus VX-9
C*
Kills:1,211
Deaths:698
KDR:1.735
Accuracy:26.746% C*
HSR:18.249% D--
NS Baron G5AE
B++
Kills:1,179
Deaths:650
KDR:1.814
Accuracy:54.529% B++
HSR:14.165% C
Eridani SX5-AE
C**
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:30.746% C**
HSR:25.639% C+
H-V45 AE
B
Kills:1,170
Deaths:604
KDR:1.937
Accuracy:29.826% B
HSR:27.350% C+
Equinox VE2
B++
Kills:1,166
Deaths:657
KDR:1.775
Accuracy:29.358% B++
HSR:20.240% C+
CME
B**
Kills:1,158
Deaths:640
KDR:1.809
Accuracy:32.757% B**
HSR:23.230% C++
H-V45
B*
Kills:1,157
Deaths:653
KDR:1.772
Accuracy:28.515% B*
HSR:17.978% C-
Deimos VA29
B+
Kills:616
Deaths:288
KDR:2.139
Accuracy:67.821% B+
HSR:16.396% C+
Darkstar
C*
Kills:446
Deaths:297
KDR:1.502
Accuracy:27.766% C++
HSR:25.561% C*
Pandora VX25
B**
Kills:255
Deaths:155
KDR:1.645
Accuracy:50.594% B**
HSR:10.588% D*
Eridani SX5
B+
Kills:253
Deaths:116
KDR:2.181
Accuracy:29.386% B+
HSR:10.672% D*
Phobos VX86
C+
Kills:243
Deaths:159
KDR:1.528
Accuracy:57.286% C+
HSR:12.757% D
Sirius SX12
A+
Kills:187
Deaths:84
KDR:2.226
Accuracy:31.638% A+
HSR:12.300% D--
NSX Tengu
A++
Kills:175
Deaths:95
KDR:1.842
Accuracy:43.902% B**
HSR:32% A++
VE-S Canis
B++
Kills:107
Deaths:85
KDR:1.259
Accuracy:31.162% B++
HSR:23.365% B
NS Baron G5
B
Kills:89
Deaths:76
KDR:1.171
Accuracy:47.201% B
HSR:14.607% C+
NSX Yumi
B*
Kills:58
Deaths:49
KDR:1.184
Accuracy:27.459% C++
HSR:34.483% B*
Corvus VA55
D--
Kills:54
Deaths:41
KDR:1.317
Accuracy:18.304% D*
HSR:16.667% D--
Kills:11,941
Deaths (as Combat Medic):6,719
Deaths (to Combat Medics):1,862
KDR:1.7772
Kill Difference:5,222
Playtime:283.744 hours
Usage:32%
Score:5.439m
Score/min:319
Accuracy (listed only):36.406%
HSR (listed only):19.635%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C**
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:30.746% C**
HSR:25.639% C+
NS-44P Commissioner
B
Kills:669
Deaths:642
KDR:1.042
Accuracy:43.793% B
HSR:25.860% C+
Parallax VX3
B+
Kills:354
Deaths:86
KDR:4.116
Accuracy:37.684% C
HSR:80.791% B+
NS-44B Commissioner
C+
Kills:306
Deaths:287
KDR:1.066
Accuracy:37.418% C+
HSR:16.340% D--
Spiker
D
Kills:272
Deaths:279
KDR:0.975
Accuracy:25.659% D
HSR:14.706% D-
Eridani SX5
B+
Kills:253
Deaths:116
KDR:2.181
Accuracy:29.386% B+
HSR:10.672% D*
Ghost
B++
Kills:237
Deaths:120
KDR:1.975
Accuracy:43.155% B++
HSR:59.494% D-
Manticore SX40
B
Kills:224
Deaths:59
KDR:3.797
Accuracy:31.636% B
HSR:14.286% D--
NS-30 Vandal
B++
Kills:217
Deaths:92
KDR:2.359
Accuracy:33.355% C++
HSR:33.180% B++
NSX Tomoe
B+
Kills:201
Deaths:140
KDR:1.436
Accuracy:31.588% B+
HSR:40.299% C**
Artemis VX26
B+
Kills:193
Deaths:22
KDR:8.773
Accuracy:29.620% B+
HSR:17.099% D-
Sirius SX12
A+
Kills:187
Deaths:84
KDR:2.226
Accuracy:31.638% A+
HSR:12.300% D--
NSX Tengu
A++
Kills:175
Deaths:95
KDR:1.842
Accuracy:43.902% B**
HSR:32% A++
NS-357P Underboss
C++
Kills:170
Deaths:178
KDR:0.955
Accuracy:42.866% C++
HSR:21.765% C
NSX Daimyo
B*
Kills:163
Deaths:54
KDR:3.019
Accuracy:47.579% B*
HSR:90.184% D--
Beamer VS3
B++
Kills:141
Deaths:64
KDR:2.203
Accuracy:31.610% B++
HSR:13.475% D*
VE-S Canis
B++
Kills:107
Deaths:85
KDR:1.259
Accuracy:31.162% B++
HSR:23.365% B
Phaseshift VX-S
C++
Kills:70
Deaths:32
KDR:2.188
Accuracy:30.050% D-
HSR:75.714% C++
Kills:5,113
Deaths (as Infiltrator):3,202
Deaths (to Infiltrators):2,373
KDR:1.59681
Kill Difference:1,911
Playtime:101.031 hours
Usage:12%
Score:1.167m
Score/min:193
Accuracy (listed only):35.158%
HSR (listed only):33.731%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:152
Deaths:87
KDR:1.747
Accuracy:19.277% C*
HSR:15.790% D--
Nebula VM20
C++
Kills:140
Deaths:94
KDR:1.489
Accuracy:18.931% C++
HSR:20.714% C+
Quasar VM1
B*
Kills:71
Deaths:30
KDR:2.367
Accuracy:19.786% B*
HSR:12.676% D*
Cosmos VM3
B++
Kills:64
Deaths:17
KDR:3.765
Accuracy:20.552% B++
HSR:18.750% C+
Blueshift VM5
C++
Kills:59
Deaths:16
KDR:3.688
Accuracy:20.225% C++
HSR:16.949% D-
Kills:486
Deaths (as MAX Suit):122
Deaths (to MAX Suits):790
KDR:3.98361
Kill Difference:364
Playtime:15.667 hours
Usage:2%
Score:0.281m
Score/min:299
Accuracy (listed only):19.754%
HSR (listed only):16.976%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:217
V. Kills:20 N/A
Deaths:66
KDR:3.288
Accuracy:48.502% B**
KPH:46.200 C+
VKPH:4.300 B+
Saron Laser Cannon
C+
Kills:94
V. Kills:66 140%
Deaths:108
KDR:0.870
Accuracy:34.796% B+
KPH:13.100 C+
VKPH:9.200 C+
Dual Photon Pods
C**
Kills:89
V. Kills:51 171%
Deaths:26
KDR:3.423
Accuracy:54.211% C**
KPH:36.800 D
VKPH:21.100 C**
Maelstrom Turbo Laser
C+
Kills:55
V. Kills:36 149%
Deaths:85
KDR:0.647
Accuracy:30.471% C+
KPH:6.100 D
VKPH:4 D-
Hornet Missiles
N/A
Kills:50
V. Kills:35 139%
Deaths:22
KDR:2.273
Accuracy:65.863% N/A
KPH:54.900 N/A
VKPH:38.400 N/A
Kills:505 (366 + 0)
Deaths:307
KDR:1.645
VKDR:0.678
Vehicle Kills:208
Kill Difference:198
Playtime:24.183 hours
Usage:3%
Score:0.241m
Score/min:166
Piloting Accuracy:30.471%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:509
V. Kills:333 152%
Deaths:110
KDR:4.627
Accuracy:65.943% B**
KPH:36.400 B+
VKPH:23.800 B**
L100 Python HESH
A++
Kills:157
V. Kills:35 436%
Deaths:11
KDR:14.273
Accuracy:58.240% B**
KPH:67 B++
VKPH:14.900 A++
L100 Python HEAT
C+
Kills:100
V. Kills:58 169%
Deaths:32
KDR:3.125
Accuracy:62.291% B**
KPH:19.300 D
VKPH:11.200 C+
C75 Viper
N/A
Kills:50
V. Kills:7 N/A
Deaths:10
KDR:5
Accuracy:42.697% N/A
KPH:36.600 N/A
VKPH:5.100 N/A
Kills:816 (816 + 0)
Deaths:163
KDR:5.006
VKDR:2.656
Vehicle Kills:433
Kill Difference:653
Playtime:22.860 hours
Usage:3%
Score:0.386m
Score/min:281
Driving Accuracy:42.697%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:193
V. Kills:115 166%
Deaths:38
KDR:5.079
Accuracy:63.241% B**
KPH:30.200 B+
VKPH:18 B+
Saron HRB
B*
Kills:56
V. Kills:28 193%
Deaths:14
KDR:4
Accuracy:51.323% B*
KPH:28.600 B
VKPH:14.300 C+
Kills:249 (193 + 56)
Deaths:52
KDR:4.788
VKDR:2.750
Vehicle Kills:143
Kill Difference:197
Playtime:8.361 hours
Usage:1%
Score:0.144m
Score/min:288
Driving Accuracy:63.241%
Gunner Accuracy:51.323%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:81
V. Kills:6 N/A
Deaths:7
KDR:11.571
Accuracy:46.019% B**
KPH:169.800 A++
VKPH:12.600 A++
Kills:81 (0 + 81)
Deaths:7
KDR:11.571
VKDR:0.857
Vehicle Kills:6
Kill Difference:74
Playtime:0.477 hours
Usage:0%
Score:0.022m
Score/min:775
Driving Accuracy:N/A%
Gunner Accuracy:46.019%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:54
V. Kills: N/A
Deaths:2
KDR:27
Accuracy:22.524% B*
KPH:144.200 A*
VKPH:0 D**
Kills:54 (0 + 54)
Deaths:2
KDR:27
VKDR:0
Vehicle Kills:0
Kill Difference:52
Playtime:0.375 hours
Usage:0%
Score:0.011m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:22.524%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,9641,5526882.256B+0.5822.805%C--N/A118.5B*31.5C++69813.1h1.1B*4.9B+
NS-11A 1,2521,2436052.055B+0.3826.715%B+16.814%D30C+N/A12041.4h12.3B+46.1B+
Terminus VX-9 1,2241,2116981.735C++0.0626.746%C*18.249%D--40C+N/A10830.3h10.9B+40.6B+
NS Baron G5AE 1,1921,1796501.814B+0.1454.529%B++14.165%C74.6B**N/A17715.8h4B+7.4C++
NS-15MP 1,2001,1756151.911C+0.2428.363%C++26.894%C50.4C-1.1B+10623.3h13.2D--46.7C
Eridani SX5-AE 1,1891,1747671.531C+0.1430.746%C**25.639%C+42.1CN/A11827.9h11.1C++36.3C*
H-V45 AE 1,1831,1706041.937C++0.2629.826%B27.35%C+46.6C+N/A10825.1h11.6C++39B
Equinox VE2 1,1751,1666571.775B+0.1029.358%B++20.24%C+41.9B+N/A10127.8h10.1B*34.2B++
NS-11CP 1,1761,1597481.549C+0.1331.185%B+21.829%C48.3C+N/A11724h11.6C*37.3B
CME 1,1731,1586401.809B+0.1332.757%B**23.23%C++51.7B*N/A10822.4h11.7B++35.8B*
H-V45 1,1721,1576531.772C*0.1028.515%B*17.978%C-40.9B+N/A10328.3h11.2B*39.4B*
NS-44P Commissioner 6776696421.042C+0.6343.793%B25.86%C+40.8CN/A10716.4h3.4C*7.8B+
Deimos VA29 6296162882.139B*0.4667.821%B+16.396%C+75.1B**1.6B*1998.2h2B++2.9B+
L100 Python AP 8425091104.627C+2.9565.943%B**3.143%B36.4B+23.8B**31114h6.6C+10B
VE-H Maw 4914742451.935B0.2621.833%D21.519%D34.9C-1.3B*9213.6h12.2C56C
Darkstar 4504462971.502C+0.1727.766%C++25.561%C*52.5C**N/A1238.5h12.3C**44.5B
Solstice SF 4064021452.772A++1.1028.317%B*13.184%D29.6B+N/A14013.6h12.8C+45.1B+
Orion VS54 3683632151.688C*0.0122.623%B21.763%C-40.8BN/A2108.9h11.7B+51.8C++
Parallax VX3 355354864.116C**2.4437.684%C80.791%B+26C+N/A9513.6h1.9B++5.2B+
NS-44B Commissioner 3103062871.066C+0.6137.418%C+16.34%D--27.8C--N/A9111h4.1C11C+
Pulsar C 2752731681.625C*0.0532.048%A+24.908%C**26.5C+N/A10810.3h11.4C**35.5B+
Spiker 2762722790.975C+0.7025.659%D14.706%D-29.6C+N/A739.2h8.7C*34C++
Pandora VX25 2592551551.645C**0.0350.594%B**10.588%D*70.8B**1.1B**2013.6h4.3C*8.6B+
Eridani SX5 2532531162.181B**0.5129.386%B+10.672%D*48.7B+N/A1695.2h11.3B38.3B+
Phobos VX86 2452431591.528C*0.1557.286%C+12.757%D45C+N/A1605.4h2.8C-4.9C+
Ghost 2372371201.975C+0.3043.155%B++59.494%D-25.2DN/A989.4h2.3C++5.3B
Manticore SX40 226224593.797M++2.1231.636%B14.286%D--35C*N/A1926.4h6.5B+20.7B++
NS-30 Vandal 217217922.359B+0.6833.355%C++33.18%B++49.3B+N/A1274.4h4.8B++14.2B+
Light PPA 237217663.288C+1.6148.502%B**N/A46.2C+4.3B+1604.7h13.4C++27.7B
Proximity Mine 201201553.655C+1.9841.831%C+N/A111.7C+N/A3311.8h2C4.8C+
NSX Tomoe 2032011401.436C+0.2431.588%B+40.299%C**40.2C++N/A995h12.6B+39.8B+
VE-C Horizon 1951931281.508C++0.1733.653%C+26.425%B58.5B+N/A1453.3h11.8B*35.2B+
Supernova FPC 308193385.079C+3.4063.241%B**N/A30.2B+18B+2676.4h4.8B+7.5B*
Artemis VX26 193193228.773S7.1029.62%B+17.099%D-36.4C++N/A2375.3h10.2B*34.6B++
Flare VE6 1911901491.275C+0.4021.498%C+20.526%D37.3C+N/A1515.1h11.9C55.6C+
Sirius SX12 188187842.226B**0.5531.638%A+12.3%D--51.9B**N/A2403.6h12.6B+39.9B++
NSX Tanto 1791781161.534B+0.1429.23%B+32.584%B**41.4BN/A1074.3h11.2B+38.2B
Sticky Grenade 1771751175N/A173.3250.857%C+N/A875C+10C20260.2h2B4C**
NSX Tengu 176175951.842B++0.1743.902%B**32%A++53B++N/A1203.3h9.5B*21.6B*
NS-357P Underboss 1741701780.955C0.7242.866%C++21.765%C34.7DN/A844.9h4C9.3C++
Serpent VE92 166165642.578A0.9025.478%B12.121%D**56.9B**N/A2512.9h10B*39.3B++
Pulsar LSW 1661641251.312C+0.3623.64%C++26.829%B27.8C--N/A885.9h18.5F-78.3C--
NSX Daimyo 164163543.019C+1.3447.579%B*90.184%D--60.4BN/A1312.7h2.8C5.8C**
L100 Python HESH 1921571114.273B12.6058.24%B**N/A68.3B++15.2A++2772.3h3C**5.1B++
Nebula VM20 152152871.747C+0.0719.277%C*15.79%D--38C**N/A1104h15.2B78.7B+
Force-Blade 1751412,8390.05B*1.6331.102%C++N/A1BN/A3138.1h3.3C10.5C++
Beamer VS3 143141642.203A++0.5331.61%B++13.475%D*35.3B+N/A1464h8.5B+26.7C*
Nebula VM20 141140941.489C0.1918.931%C++20.714%C+34.1C+N/A1044.1h16.2C++85.4C**
NS-11C 1411351540.877C+0.8028.478%B*13.333%D--8.3D-N/A4116.2h17.1C-60C*
Damascus Edge 1311272,9330.043C++1.6312.163%D*19.685%A+1.2C+N/A3108.2h2.7D22.2D*
Frag Grenade 1151151115N/A113.3236.874%D*N/A575BN/A21660.2h3.2B+8.7C++
NS-15M2 112109881.239C+0.4421.034%D27.523%C*36.3C1B*1453h12.5C++59.4C+
Spear Anti-Vehicle Phalanx Turret 148108618A++16.3260.571%A++3.704%C+83.1M30.8B*5231.3h6.3B++10.4B**
VE-S Canis 110107851.259C++0.4231.162%B++23.365%B36.9C+1B++1372.9h17.8D*57.3C+
Tank Mine 166105492.143C0.4738.994%B+N/A65.6D-38.1D-7321.6h2.4D6.1C++
Lumine Edge 1171054,4330.024C1.6512.14%D**12.381%D0.5C--N/A1205.1h2.4F-19.5F
L100 Python HEAT 158100323.125C1.4562.291%B**4%B**19.2D11.2C+2015.2h10.4F16.8D
NSX Naginata 9494511.843B+0.1720.88%C37.234%A52.2BN/A1591.8h10.9B+52C**
Saron Laser Cannon 160941080.87C0.8134.796%B+1.064%D13.1C+9.2C+1467.2h98.1B+281.9B++
NS Baron G5 9489761.171C++0.5047.201%B14.607%C+34.2C+1.9M*952.6h4.8C+10.2C+
Dual Photon Pods 14089263.423C1.7554.211%C**1.124%C37.1D21.3C**3452.4h34.1D--63C-
MANA Anti-Personnel Turret 8787223.955N/A2.2822.194%UN/A870UN/A1859200.1h17.8T*80.4T*
Proton II PPA-H 8781711.571C+9.9046.019%B**1.235%C-162A++12A++7730.5h10.1C*21.9B+
NSX Amaterasu 91793,7160.021D1.6513.715%D-21.519%B+0.6DN/A2135.9h8.3C+60.5D--
Quasar VM1 7171302.367B+0.6919.786%B*12.676%D*23.7C+N/A1533h16.4C82.7C**
Phaseshift VX-S 7070322.188C0.5130.05%D-75.714%C++22.6CN/A583.1h2.6B+8.6C++
Cosmos VM3 6664173.765B**2.0920.552%B++18.75%C+20DN/A1123.2h15.2C74.1B
Blueshift VM5 6059163.688B+2.0120.225%C++16.949%D-53.6AN/A2011.1h13.7B++67.9B+
NSX Yumi 5858491.184C+0.4927.459%C++34.483%B*38.7C++N/A961.5h9.9B*36.1B+
Saron HRB 8456144C2.3251.323%B*1.786%C*28C**14C+3552h30.1D--58.7C+
Maelstrom Turbo Laser 9155850.647C1.0330.471%C+N/A6.1D4D-879h130.6C428.6C+
VX6-7 5454361.5C*0.1826.836%B+12.963%D**49.1B+N/A1921.1h10.1B++37.8B++
M12 Kobalt 5454227B+25.3222.524%B*9.259%F-135A++N/A4810.4h13.1B**58B*
Corvus VA55 5554411.317C**0.3618.304%D*16.667%D--17.4DN/A743.1h12.9C+70.5D
C75 Viper 5750105C*3.3242.697%C**N/A35.7B5D2841.4h9.1B*21.4B*
Rocklet Rifle 9750960.521C1.1549.951%CN/A15.6D--14.7D-2493.2h40.5C+81.1C+
Hornet Missiles 8550222.273C--0.6065.863%B+N/A55.6C+38.9C+6610.9h16.4D24.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit114165,63316.2h
Anti-Vehicle MANA Turret72030.8h
Nanite Revive Grenade07760.2h
Spawn Beacon24490.5h
AE Medical Applicator10439,8483.4h
Xiphos Anti-Personnel Phalanx Tower02160.1h
Rampart Wall0850.6h
AE Nano-Armor Kit138152,20911h
Skywall Shield Emitter0630.3h
Turret AI Module0820.4h
Structure Shield Module1570.3h
Restoration Kit102770.6h
Motion Spotter55340.4h
Spear Anti-Vehicle Tower0660.3h
Deconstruction Tool04,9601h
Spitfire Auto-Turret441,4902.5h
Shield Recharging Field221,4301.1h
Recon Detection Device43371h
Ammunition Package242,0371.6h
Medical Kit254330.6h
Anti-Infantry MANA Turret81060.4h
Medical Applicator418181,01118.9h
Nano-Repair Grenade0720h
IPC Targeting Dart31460.7h
Lumifiber Rampart Wall0540.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 2.39s on queries, 1.87s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.