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Brigadier VizothNC[JEWS] VizothNC
NC BR 81

KDR: 3.98

Score: 5.2m

Last Seen: Feb 19th, 2019 1:35 AM
- OFFLINE - 1506.3 hour(s)

Battle Rank 81 - New Conglomerate on Emerald
Level Progress (to 82): 6%
Level 100 Progress: 28% 446h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-4G Cyclone M30 Mustang AH AF-41 Hacksaw AF-41 Hacksaw NS-44 Commissioner AE NC05 Jackhammer AE SAS-R EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,881,402 MLG Score: 3902
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 10.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.921%37.016%11821510204,3902.562761.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.386%2.11A*2.499A**-1.106D*HEAD ++ (~21.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.668B+7.90.446B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.288%1.404%2175510301,78110450917.125349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.211%-0.117C+-0.18C0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.665B+19.60.63B+34.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.498%6.114%59011034229741633.09459140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.322A2.256A*-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.828B++3.60.711B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.201%14.242%70611034323891823.58889177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.858A++2.472A**-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.937B*4.20.894B*3.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.953%81.11%706310327578439.0119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.757%1.943A++0.915B*0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.621B+1.80.435B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.625%18.728%7061103428311832.3983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.679M0.828B++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.786B++2.10.572B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.2m379.3%510 (30.6k)441 (26.5k)3.9798311,6412,9254.2847981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035131129.405%24.749%72804:031

20% Engineer23% Heavy Assault10% Infiltrator35% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2014 7:35 AMDec 7th, 2017 6:26 AMMar 20th, 2019 8:03 AM (33d) (PST)Feb 18th, 2019 10:28 PM (63d) (PST)Feb 18th, 2019 9:35 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9842287560.9810.2470.2434.1130.1033902

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,01313,66245,351591515247626,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
197.8h/8.2d 892 2,881 2,847 48.8k 137 557 1,226 11.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer AE
B**
Kills:540
Deaths:119
KDR:4.538
Accuracy:55.476% B**
HSR:19.444% B++
EM6
A*
Kills:490
Deaths:142
KDR:3.451
Accuracy:27.722% B**
HSR:38.980% A*
GD-22S
M
Kills:258
Deaths:48
KDR:5.375
Accuracy:32.035% A++
HSR:42.636% M
NC6 Gauss SAW
A++
Kills:230
Deaths:56
KDR:4.107
Accuracy:29.756% A++
HSR:33.044% A+
NS-15MP
A++
Kills:225
Deaths:49
KDR:4.592
Accuracy:31.070% B+
HSR:48.889% A++
LA1 Anchor
M*
Kills:146
Deaths:37
KDR:3.946
Accuracy:33.993% A++
HSR:52.055% M*
NC05 Jackhammer
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:62.963% N/A
HSR:16% N/A
Kills:1,939
Deaths (as Heavy Assault):469
Deaths (to Heavy Assaults):993
KDR:4.13433
Kill Difference:1,470
Playtime:45.660 hours
Usage:23%
Score:1.314m
Score/min:480
Accuracy (listed only):39.002%
HSR (listed only):35.864%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M++
Kills:348
Deaths:109
KDR:3.193
Accuracy:31.934% A++
HSR:39.081% M++
GD-66 Claw
A
Kills:283
Deaths:75
KDR:3.773
Accuracy:73.625% A
HSR:18.728% B++
NS-11CP
A
Kills:166
Deaths:53
KDR:3.132
Accuracy:34.945% A
HSR:32.530% A
Razor GD-23
B**
Kills:90
Deaths:41
KDR:2.195
Accuracy:30.202% B**
HSR:26.667% B**
GD-7F
A*
Kills:88
Deaths:38
KDR:2.316
Accuracy:34.657% A*
HSR:23.864% B++
NS Baron G5AE
A
Kills:79
Deaths:26
KDR:3.038
Accuracy:60.390% A
HSR:12.658% C--
Kills:1,054
Deaths (as Engineer):342
Deaths (to Engineers):532
KDR:3.08187
Kill Difference:712
Playtime:39.648 hours
Usage:20%
Score:1.024m
Score/min:431
Accuracy (listed only):44.292%
HSR (listed only):25.588%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A*
Kills:1,167
Deaths:245
KDR:4.763
Accuracy:32.055% B*
HSR:39.246% A*
AF-19 Mercenary
M++
Kills:348
Deaths:109
KDR:3.193
Accuracy:31.934% A++
HSR:39.081% M++
GD-66 Claw
A
Kills:283
Deaths:75
KDR:3.773
Accuracy:73.625% A
HSR:18.728% B++
NS-11CP
A
Kills:166
Deaths:53
KDR:3.132
Accuracy:34.945% A
HSR:32.530% A
AF-4AE Cyclone
M++
Kills:130
Deaths:39
KDR:3.333
Accuracy:29.553% C+
HSR:48.462% M++
Razor GD-23
B**
Kills:90
Deaths:41
KDR:2.195
Accuracy:30.202% B**
HSR:26.667% B**
GD-7F
A*
Kills:88
Deaths:38
KDR:2.316
Accuracy:34.657% A*
HSR:23.864% B++
NS Baron G5AE
A
Kills:79
Deaths:26
KDR:3.038
Accuracy:60.390% A
HSR:12.658% C--
Kills:2,351
Deaths (as Light Assault):626
Deaths (to Light Assaults):555
KDR:3.75559
Kill Difference:1,725
Playtime:69.405 hours
Usage:35%
Score:1.693m
Score/min:406
Accuracy (listed only):40.920%
HSR (listed only):30.154%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A*
Kills:1,167
Deaths:245
KDR:4.763
Accuracy:32.055% B*
HSR:39.246% A*
GD-66 Claw
A
Kills:283
Deaths:75
KDR:3.773
Accuracy:73.625% A
HSR:18.728% B++
NC1 Gauss Rifle
A*
Kills:219
Deaths:69
KDR:3.174
Accuracy:31.172% A++
HSR:34.247% A*
NC9 A-Tross
A+
Kills:176
Deaths:45
KDR:3.911
Accuracy:31.695% A
HSR:34.659% A+
AF-4AE Cyclone
M++
Kills:130
Deaths:39
KDR:3.333
Accuracy:29.553% C+
HSR:48.462% M++
NS Baron G5AE
A
Kills:79
Deaths:26
KDR:3.038
Accuracy:60.390% A
HSR:12.658% C--
Kills:2,054
Deaths (as Combat Medic):499
Deaths (to Combat Medics):307
KDR:4.11623
Kill Difference:1,555
Playtime:7.473 hours
Usage:4%
Score:0.213m
Score/min:476
Accuracy (listed only):43.081%
HSR (listed only):31.333%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A*
Kills:1,167
Deaths:245
KDR:4.763
Accuracy:32.055% B*
HSR:39.246% A*
NS-44 Commissioner AE
B**
Kills:600
Deaths:313
KDR:1.917
Accuracy:49.341% B**
HSR:26.833% C*
SAS-R
A
Kills:501
Deaths:91
KDR:5.506
Accuracy:46.438% B**
HSR:80.240% A
AF-8 RailJack
M
Kills:175
Deaths:16
KDR:10.938
Accuracy:55.490% M
HSR:85.143% B**
AF-4AE Cyclone
M++
Kills:130
Deaths:39
KDR:3.333
Accuracy:29.553% C+
HSR:48.462% M++
NC14 Bolt Driver
A+
Kills:81
Deaths:24
KDR:3.375
Accuracy:45.507% A+
HSR:77.778% B+
NS-357P Underboss
A
Kills:57
Deaths:32
KDR:1.781
Accuracy:50.732% A
HSR:15.790% D--
Kills:2,711
Deaths (as Infiltrator):760
Deaths (to Infiltrators):336
KDR:3.56711
Kill Difference:1,951
Playtime:20.389 hours
Usage:10%
Score:0.471m
Score/min:385
Accuracy (listed only):44.159%
HSR (listed only):53.356%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:824
Deaths:86
KDR:9.581
Accuracy:32.662% C*
HSR:18.568% B**
AF-41 Hacksaw
B
Kills:742
Deaths:86
KDR:8.628
Accuracy:35.755% B
HSR:16.307% B
Kills:1,566
Deaths (as MAX Suit):86
Deaths (to MAX Suits):149
KDR:18.2093
Kill Difference:1,480
Playtime:14.147 hours
Usage:7%
Score:0.516m
Score/min:608
Accuracy (listed only):34.208%
HSR (listed only):17.438%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,112
V. Kills:113 N/A
Deaths:69
KDR:16.116
Accuracy:64.651% B**
KPH:91.500 A
VKPH:9.300 A+
M20 Mustang
B**
Kills:316
V. Kills:254 124%
Deaths:68
KDR:4.647
Accuracy:31.949% C++
KPH:20.800 B+
VKPH:16.700 B**
Breaker Rocket Pods
A++
Kills:228
V. Kills:20 N/A
Deaths:12
KDR:19
Accuracy:62.670% A++
KPH:181.200 B**
VKPH:15.900 C+
Vortek Rotary
C*
Kills:60
V. Kills:61 97%
Deaths:39
KDR:1.538
Accuracy:30.854% C+
KPH:12.300 C
VKPH:12.500 C*
Kills:1,716 (1,488 + 0)
Deaths:188
KDR:9.128
VKDR:2.383
Vehicle Kills:448
Kill Difference:1,528
Playtime:33.533 hours
Usage:17%
Score:0.578m
Score/min:287
Piloting Accuracy:30.854%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:134
V. Kills:112 119%
Deaths:11
KDR:12.182
Accuracy:44.869% B+
KPH:56.700 A+
VKPH:47.400 A++
CAS30 Tank Buster
A
Kills:65
V. Kills:60 107%
Deaths:22
KDR:2.955
Accuracy:54.190% B**
KPH:14.100 A
VKPH:13.100 A
Kills:199 (65 + 134)
Deaths:33
KDR:6.030
VKDR:5.212
Vehicle Kills:172
Kill Difference:166
Playtime:6.957 hours
Usage:4%
Score:0.162m
Score/min:387
Piloting Accuracy:54.190%
Gunner Accuracy:44.869%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:229
V. Kills:145 157%
Deaths:19
KDR:12.053
Accuracy:54.498% B+
KPH:28.700 B+
VKPH:18.200 B++
Titan-150 HESH
B**
Kills:73
V. Kills:17 406%
Deaths:
KDR:
Accuracy:46.882% C+
KPH:59 B**
VKPH:13.700 B**
Kills:302 (302 + 0)
Deaths:19
KDR:15.895
VKDR:8.526
Vehicle Kills:162
Kill Difference:283
Playtime:9.205 hours
Usage:5%
Score:0.154m
Score/min:278
Driving Accuracy:46.882%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:323
V. Kills:12 N/A
Deaths:22
KDR:14.682
Accuracy:56.201% B+
KPH:169.600 B**
VKPH:6.300 C
Kills:323 (0 + 323)
Deaths:22
KDR:14.682
VKDR:0.545
Vehicle Kills:12
Kill Difference:301
Playtime:1.904 hours
Usage:1%
Score:0.045m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:56.201%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 1,1791,1672454.763A++0.7832.055%B*39.246%A*98.9A1A+30211.8h8.5B++26.6B++
M30 Mustang AH 1,2251,1126916.116A12.1464.651%B**N/A91.9A9.3A+36112.1h4.2B*6.5B*
AF-41 Hacksaw 843824869.581A*5.6032.662%C*18.568%B**67.5A*1.6M*19012.2h4.1A12.4B**
AF-41 Hacksaw 754742868.628A*4.6535.755%B16.307%B60.8A++1A+16512.2h4.9B**13.8B**
NS-44 Commissioner AE 6026003131.917B+2.0649.341%B**26.833%C*101.7A+N/A2695.9h2.9B+5.8B++
NC05 Jackhammer AE 5485401194.538A**0.5655.476%B**19.444%B++122.7A*1.8A**2964.4h3.7B*6.7B++
SAS-R 502501915.505B**1.5346.438%B**80.24%A64.2B**N/A1747.8h1.8B*4B*
EM6 4974901423.451B**0.5327.722%B**38.98%A*79A+1.1A++2646.2h8.8B*31.9B++
AF-19 Mercenary 3503481093.193M++0.7931.934%A++39.081%M++57A**N/A2336.1h9.1B**28.6B*
C85 Canister-H 3353232214.682C**10.7056.201%B+14.242%B*170B**6.3C3901.9h4.2B*7.5B**
M20 Mustang 570316684.647B**0.6731.949%C++1.582%C20.8B+16.7B**23515.2h69.6B++217.8B++
GD-66 Claw 286283753.773A*0.2173.625%A18.728%B++83.2A++N/A2243.4h2.1B++2.8B++
GD-22S 261258485.375A*1.4032.035%A++42.636%M103.2M1.2A++3402.5h8.1B**25.3B**
NC6 Gauss SAW 233230564.107M++0.1329.756%A++33.044%A+88.5M1.2A++3382.6h7.4B**25B*
Titan-150 AP 3742291912.053B*8.0754.498%B+6.114%A++28.6B+18.1B++2828h3.6B++6.7B**
Breaker Rocket Pods 2482281219A+15.0262.67%A++1.316%B+175.4B*15.4C+6011.3h7.9A12.6B**
NS-15MP 228225494.592B**0.6131.07%B+48.889%A++102.3B**1.4B**3442.2h9.3B++30B+
NC1 Gauss Rifle 221219693.174A++0.8131.172%A++34.247%A*75.5M*N/A2732.9h8.8A+28.1B**
NC9 A-Tross 177176453.911A**0.0731.695%A34.659%A+97.8M++N/A3571.8h7.7B**24.2B**
AF-8 RailJack 1751751610.938M++6.9655.49%M85.143%B**72.9M**N/A1872.4h1.6A2.9B**
NS-11CP 170166533.132A0.8534.945%A32.53%A53.5C+1.3B**1423.1h10.3B++29.4B++
LA1 Anchor 148146373.946B+0.0333.993%A++52.055%M*85.9A+1.2A++3101.7h8.2B**24.2B*
The Slasher 1401391,7120.081B+3.9047.236%B**2.158%D--1.9C+N/A571.7h2B+4.3B+
C150 Dalton 2461341112.182B*8.2044.869%B+N/A55.8A46.7A++7002.4h3.3B++7.4B**
AF-4AE Cyclone 130130393.333A++0.6529.553%C+48.462%M++108.3B**N/A2841.2h8.7B+29.6B
C-4 203112502.24B+1.7422.465%DN/A26.7D*21.7C--2344.2h1.3B+5.7C*
NS Decimator 162107571.877B**2.1063.28%C**3.738%A44.6B++22.9B*4622.4h4.8C++7.6C*
Razor GD-23 9090412.195A+1.7830.202%B**26.667%B**52.9A+N/A2061.7h11.3B+37.5B+
GD-7F 8988382.316A1.6634.657%A*23.864%B++40B+N/A1132.2h12.5B+36.1B++
NC14 Bolt Driver 8281243.375B*0.6045.507%A+77.778%B+45A+N/A1801.8h1.9B**4.3B**
NS Baron G5AE 8279263.038A+0.9460.39%A12.658%C--87.8A++3.3S2330.9h3.5B*5.8C++
Titan-150 HESH 9073173S69.0246.882%C+1.37%C60.8A14.2A2531.2h3B+6.4B+
CAS30 Tank Buster 12565222.955A+1.0254.19%B**3.077%A*14.1A13A2254.6h40.1C*74B+
Vortek Rotary 12160391.538C+2.4430.854%C+6.667%M++12.2C12.4C*1834.9h64B+207.3B+
NS-357P Underboss 5757321.781C**2.2050.732%A15.79%D--114B**N/A3750.5h3.6C*7.2B+
Frag Grenade 5151151N/A47.0254.85%AN/A510C*N/A26270.1h3.2B++5.9B*
NC05 Jackhammer 5050182.778A++1.2062.963%A*16%C**83.3A++N/A5280.6h4.8C*7.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter36970.8h
Nano-Armor Kit630,0701.8h
AE Nano-Armor Kit819,3871.3h
Medical Kit6162,18520.6h
Spitfire Auto-Turret1550.1h
Ammunition Package1890h
Medical Applicator54,5050.2h

Check the help document for the dictionary if you want to learn more about words used here.


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