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Brigadier VizothNC[JEWS] VizothNC
NC BR 80

KDR: 3.97

Score: 5.1m

Last Seen: Feb 7th, 2019 12:52 AM
- OFFLINE - 244.4 hour(s)

Battle Rank 80 - New Conglomerate on Emerald - Outfit Leader of The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 9
Level Progress (to 81): 61%
Level 100 Progress: 27% 452h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-4G Cyclone M30 Mustang AH AF-41 Hacksaw AF-41 Hacksaw NS-44 Commissioner AE NC05 Jackhammer AE SAS-R EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,870,143 MLG Score: 3893
Fun Score: N/A
Cheeseburgers Flipped: 112TIME WITH MEDKIT: 10.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.935%37.079%11841510074,3612.560781.404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.397%2.122A*2.524A**-1.122D*HEAD ++ (~21.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.669B+7.90.447B16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.187%1.432%2126510171,74610348916.7885356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.267%-0.13C-0.159C0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.673B+190.64B+33.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.498%6.114%59811021229721633.13699140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.327A2.244A*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.828B++3.60.711B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.201%14.242%70611021323891793.58889179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.861A++2.503A**-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.937B*4.20.894B*3.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.952%81.085%706310197568339.10843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.758%1.94A++0.914B*0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.62B+1.80.434B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.831%18.861%7061102128111632.40171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.696M0.863B*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.787B++2.10.572B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 9
5.1m377.9%506 (30.4k)437 (26.2k)3.9652411,5232,9064.2649780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022130129.242%24.898%72804:031

20% Engineer23% Heavy Assault10% Infiltrator35% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2014 7:35 AMDec 7th, 2017 6:26 AMFeb 16th, 2019 5:20 PM (6h) (PST)Feb 6th, 2019 9:53 PM (10d) (PST)Feb 6th, 2019 8:52 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9792287510.9800.2470.2444.0910.1023893

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,76913,70045,069591515245626,214

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
195.9h/8.2d 871 2,869 2,820 48.1k 136 549 1,201 11.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer AE
B*
Kills:540
Deaths:119
KDR:4.538
Accuracy:55.476% B*
HSR:19.444% B++
EM6
A*
Kills:490
Deaths:142
KDR:3.451
Accuracy:27.722% B**
HSR:38.980% A*
GD-22S
M
Kills:258
Deaths:48
KDR:5.375
Accuracy:32.035% A++
HSR:42.636% M
NS-15MP
A++
Kills:225
Deaths:49
KDR:4.592
Accuracy:31.070% B+
HSR:48.889% A++
NC6 Gauss SAW
A++
Kills:219
Deaths:55
KDR:3.982
Accuracy:29.747% A++
HSR:34.247% A++
LA1 Anchor
M**
Kills:136
Deaths:33
KDR:4.121
Accuracy:34.611% A++
HSR:52.941% M**
NC05 Jackhammer
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:62.963% N/A
HSR:16% N/A
Kills:1,918
Deaths (as Heavy Assault):464
Deaths (to Heavy Assaults):982
KDR:4.13362
Kill Difference:1,454
Playtime:45.234 hours
Usage:23%
Score:1.293m
Score/min:476
Accuracy (listed only):39.089%
HSR (listed only):36.162%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M++
Kills:348
Deaths:109
KDR:3.193
Accuracy:31.934% A++
HSR:39.081% M++
GD-66 Claw
A
Kills:281
Deaths:75
KDR:3.747
Accuracy:73.831% A
HSR:18.861% B++
NS-11CP
A
Kills:166
Deaths:53
KDR:3.132
Accuracy:34.945% A
HSR:32.530% A
Razor GD-23
B**
Kills:90
Deaths:41
KDR:2.195
Accuracy:30.202% B**
HSR:26.667% B**
GD-7F
A*
Kills:88
Deaths:38
KDR:2.316
Accuracy:34.657% A*
HSR:23.864% B++
NS Baron G5AE
A
Kills:79
Deaths:26
KDR:3.038
Accuracy:60.390% A
HSR:12.658% C--
Kills:1,052
Deaths (as Engineer):342
Deaths (to Engineers):531
KDR:3.07602
Kill Difference:710
Playtime:39.646 hours
Usage:20%
Score:1.024m
Score/min:431
Accuracy (listed only):44.326%
HSR (listed only):25.610%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A**
Kills:1,167
Deaths:245
KDR:4.763
Accuracy:32.055% B*
HSR:39.246% A**
AF-19 Mercenary
M++
Kills:348
Deaths:109
KDR:3.193
Accuracy:31.934% A++
HSR:39.081% M++
GD-66 Claw
A
Kills:281
Deaths:75
KDR:3.747
Accuracy:73.831% A
HSR:18.861% B++
NS-11CP
A
Kills:166
Deaths:53
KDR:3.132
Accuracy:34.945% A
HSR:32.530% A
AF-4AE Cyclone
M++
Kills:122
Deaths:34
KDR:3.588
Accuracy:29.245% C+
HSR:49.180% M++
Razor GD-23
B**
Kills:90
Deaths:41
KDR:2.195
Accuracy:30.202% B**
HSR:26.667% B**
GD-7F
A*
Kills:88
Deaths:38
KDR:2.316
Accuracy:34.657% A*
HSR:23.864% B++
NS Baron G5AE
A
Kills:79
Deaths:26
KDR:3.038
Accuracy:60.390% A
HSR:12.658% C--
Kills:2,341
Deaths (as Light Assault):621
Deaths (to Light Assaults):555
KDR:3.76973
Kill Difference:1,720
Playtime:68.173 hours
Usage:35%
Score:1.632m
Score/min:399
Accuracy (listed only):40.907%
HSR (listed only):30.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A**
Kills:1,167
Deaths:245
KDR:4.763
Accuracy:32.055% B*
HSR:39.246% A**
GD-66 Claw
A
Kills:281
Deaths:75
KDR:3.747
Accuracy:73.831% A
HSR:18.861% B++
NC1 Gauss Rifle
A*
Kills:219
Deaths:69
KDR:3.174
Accuracy:31.172% A++
HSR:34.247% A*
NC9 A-Tross
A+
Kills:176
Deaths:45
KDR:3.911
Accuracy:31.695% A
HSR:34.659% A+
AF-4AE Cyclone
M++
Kills:122
Deaths:34
KDR:3.588
Accuracy:29.245% C+
HSR:49.180% M++
NS Baron G5AE
A
Kills:79
Deaths:26
KDR:3.038
Accuracy:60.390% A
HSR:12.658% C--
Kills:2,044
Deaths (as Combat Medic):494
Deaths (to Combat Medics):304
KDR:4.13765
Kill Difference:1,550
Playtime:7.473 hours
Usage:4%
Score:0.213m
Score/min:476
Accuracy (listed only):43.064%
HSR (listed only):31.475%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A**
Kills:1,167
Deaths:245
KDR:4.763
Accuracy:32.055% B*
HSR:39.246% A**
NS-44 Commissioner AE
B**
Kills:600
Deaths:313
KDR:1.917
Accuracy:49.367% B**
HSR:26.833% C++
SAS-R
B**
Kills:500
Deaths:90
KDR:5.556
Accuracy:46.434% B**
HSR:80.200% B**
AF-8 RailJack
M
Kills:175
Deaths:16
KDR:10.938
Accuracy:55.490% M
HSR:85.143% B**
AF-4AE Cyclone
M++
Kills:122
Deaths:34
KDR:3.588
Accuracy:29.245% C+
HSR:49.180% M++
NC14 Bolt Driver
A+
Kills:81
Deaths:24
KDR:3.375
Accuracy:45.507% A+
HSR:77.778% B+
NS-357P Underboss
B**
Kills:57
Deaths:32
KDR:1.781
Accuracy:50.732% B**
HSR:15.790% D--
Kills:2,702
Deaths (as Infiltrator):754
Deaths (to Infiltrators):335
KDR:3.58355
Kill Difference:1,948
Playtime:20.378 hours
Usage:10%
Score:0.471m
Score/min:385
Accuracy (listed only):44.119%
HSR (listed only):53.453%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:818
Deaths:85
KDR:9.624
Accuracy:32.731% C*
HSR:18.460% B**
AF-41 Hacksaw
B
Kills:731
Deaths:85
KDR:8.600
Accuracy:35.882% C**
HSR:16.416% B
Kills:1,549
Deaths (as MAX Suit):85
Deaths (to MAX Suits):149
KDR:18.22353
Kill Difference:1,464
Playtime:13.971 hours
Usage:7%
Score:0.502m
Score/min:599
Accuracy (listed only):34.306%
HSR (listed only):17.438%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:1,112
V. Kills:113 N/A
Deaths:69
KDR:16.116
Accuracy:64.651% B**
KPH:91.500 A
VKPH:9.300 A
M20 Mustang
B*
Kills:281
V. Kills:235 119%
Deaths:67
KDR:4.194
Accuracy:31.517% C++
KPH:19.100 B+
VKPH:16 B*
Breaker Rocket Pods
A++
Kills:228
V. Kills:20 N/A
Deaths:12
KDR:19
Accuracy:62.670% A++
KPH:181.200 B**
VKPH:15.900 C+
Vortek Rotary
C*
Kills:60
V. Kills:61 97%
Deaths:39
KDR:1.538
Accuracy:30.854% C+
KPH:12.300 C+
VKPH:12.500 C*
Kills:1,681 (1,453 + 0)
Deaths:187
KDR:8.989
VKDR:2.294
Vehicle Kills:429
Kill Difference:1,494
Playtime:32.988 hours
Usage:17%
Score:0.551m
Score/min:278
Piloting Accuracy:30.854%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:130
V. Kills:109 118%
Deaths:11
KDR:11.818
Accuracy:45.158% B+
KPH:55.800 A+
VKPH:46.800 A++
CAS30 Tank Buster
A+
Kills:65
V. Kills:60 107%
Deaths:22
KDR:2.955
Accuracy:54.190% B**
KPH:14.100 A
VKPH:13.100 A+
Kills:195 (65 + 130)
Deaths:33
KDR:5.909
VKDR:5.121
Vehicle Kills:169
Kill Difference:162
Playtime:6.923 hours
Usage:4%
Score:0.158m
Score/min:382
Piloting Accuracy:54.190%
Gunner Accuracy:45.158%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:229
V. Kills:145 157%
Deaths:19
KDR:12.053
Accuracy:54.498% B+
KPH:28.700 B+
VKPH:18.200 B*
Titan-150 HESH
A
Kills:73
V. Kills:17 406%
Deaths:
KDR:
Accuracy:46.882% C+
KPH:59 B**
VKPH:13.700 A
Kills:302 (302 + 0)
Deaths:19
KDR:15.895
VKDR:8.526
Vehicle Kills:162
Kill Difference:283
Playtime:9.205 hours
Usage:5%
Score:0.154m
Score/min:278
Driving Accuracy:46.882%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:323
V. Kills:12 N/A
Deaths:22
KDR:14.682
Accuracy:56.201% B+
KPH:169.600 B**
VKPH:6.300 C
Kills:323 (0 + 323)
Deaths:22
KDR:14.682
VKDR:0.545
Vehicle Kills:12
Kill Difference:301
Playtime:1.904 hours
Usage:1%
Score:0.045m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:56.201%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 1,1791,1672454.763A++0.8032.055%B*39.246%A**98.9A1A+30211.8h8.5B++26.6B++
M30 Mustang AH 1,2251,1126916.116A+12.1564.651%B**N/A91.9A9.3A36112.1h4.2B*6.5B*
AF-41 Hacksaw 837818859.624A**5.6632.731%C*18.46%B**68.2A**1.6M*18712h4A12.3B**
AF-41 Hacksaw 743731858.6A*4.6335.882%C**16.416%B60.9A++1A+16212h5B**13.8B**
NS-44 Commissioner AE 6026003131.917B+2.0549.367%B**26.833%C++103.4A+N/A2695.8h2.9B+5.8B++
NC05 Jackhammer AE 5485401194.538A**0.5755.476%B*19.444%B++122.7A*1.8A*2964.4h3.7B*6.7B++
SAS-R 501500905.556B**1.5946.434%B**80.2%B**64.9B**N/A1737.7h1.8B*4B*
EM6 4974901423.451A0.5127.722%B**38.98%A*79A++1.1A++2646.2h8.8B*31.9B++
AF-19 Mercenary 3503481093.193M++0.7731.934%A++39.081%M++57A**N/A2336.1h9.1B**28.6B*
C85 Canister-H 3353232214.682C++10.7256.201%B+14.242%B*170B**6.3C3901.9h4.2B*7.5B**
GD-66 Claw 284281753.747A*0.2273.831%A18.861%B++82.6A++N/A2223.4h2.1B++2.8B++
M20 Mustang 516281674.194B*0.2331.517%C++1.779%C+19.1B+16B*21514.7h72.4B++229.7B++
GD-22S 261258485.375A*1.4132.035%A++42.636%M103.2M1.2A++3372.5h8.1A25.3B**
Titan-150 AP 3742291912.053B**8.0954.498%B+6.114%A++28.6B+18.1B++2828h3.6B*6.7B**
Breaker Rocket Pods 2482281219A++15.0362.67%A++1.316%B+175.4B**15.4C+5911.3h7.9A12.6B**
NS-15MP 228225494.592B**0.6331.07%B+48.889%A++102.3B*1.4A3442.2h9.3B++30B+
NC6 Gauss SAW 222219553.982M0.0229.747%A++34.247%A++87.6M1.2A++3262.5h7.5B*25.1B*
NC1 Gauss Rifle 221219693.174A++0.7931.172%A++34.247%A*75.5M*N/A2732.9h8.8A+28.1B**
NC9 A-Tross 177176453.911A*0.0531.695%A34.659%A+97.8M++N/A3571.8h7.7B**24.2B**
AF-8 RailJack 1751751610.938M*6.9755.49%M85.143%B**72.9M**N/A1872.4h1.6A2.9B**
NS-11CP 170166533.132B**0.8334.945%A32.53%A53.5C+1.3B**1423.1h10.3B+29.4B++
The Slasher 1391381,6960.081B++3.8847.059%B*2.174%D--1.9CN/A571.1h2B4.3B+
LA1 Anchor 138136334.121B++0.1634.611%A++52.941%M**90.7A++1.3A*3131.5h8.1B**23.4B**
C150 Dalton 2391301111.818B*7.8545.158%B+N/A56.5A+47.4A++6892.3h3.3B++7.3B**
AF-4AE Cyclone 122122343.588A++0.3829.245%C+49.18%M++110.9AN/A2761.1h8.3B+28.5B+
C-4 203112502.24B+1.7322.465%DN/A26.7D*21.7C--2344.2h1.3B+5.7C**
NS Decimator 162107571.877B**2.0963.28%B3.738%B**44.6B++22.9B*4622.4h4.8C++7.6C*
Razor GD-23 9090412.195A+1.7730.202%B**26.667%B**52.9A+N/A2061.7h11.3B+37.5B+
GD-7F 8988382.316B**1.6534.657%A*23.864%B++40B+N/A1132.2h12.5B36.1B++
NC14 Bolt Driver 8281243.375B*0.5945.507%A+77.778%B+45A+N/A1801.8h1.9B**4.3B**
NS Baron G5AE 8279263.038A+0.9360.39%A12.658%C--87.8A+3.3S2330.9h3.5B*5.8C+
Titan-150 HESH 9073173S69.0346.882%C+1.37%C60.8B**14.2A+2531.2h3B+6.4B+
CAS30 Tank Buster 12565222.955B*1.0154.19%B**3.077%A**14.1A13A+2254.6h40.1C*74B+
Vortek Rotary 12160391.538C+2.4330.854%C+6.667%M++12.2C+12.4C*1834.9h64B+207.3B+
NS-357P Underboss 5757321.781C**2.1850.732%B**15.79%D--114B**N/A3750.5h3.6C*7.2B+
NC05 Jackhammer 5050182.778A1.1962.963%A*16%C**83.3A++N/A5280.6h4.8C*7.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter36950.8h
Nano-Armor Kit630,0701.8h
AE Nano-Armor Kit819,3871.3h
Medical Kit6112,16820.5h
Spitfire Auto-Turret1550.1h
Ammunition Package1890h
Medical Applicator54,5050.2h

Check the help document for the dictionary if you want to learn more about words used here.


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