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VjRcMvaMx[] VjRcMvaMx
VS BR 152

KDR: 1.49

Score: 54.4m

Last Seen: Aug 1st, 2018 4:29 AM
- OFFLINE - 2462.8 hour(s)

Battle Rank 120 (152 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Serpent VE92 Pandora VX25 MKV Suppressed NS-61 Emissary Pulsar LSW L100 Python HESH Proximity Mine Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $185,148 MLG Score: 148
Fun Score: N/A
Cheeseburgers Flipped: 4198TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.14%11.127%21331100440,8901.54769-0.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.797%-0.382C--1.472F-0.678DHEAD (~1.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.114C+12.70.113C+53.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.92%2.452%417710284,07988714334.59347284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.415%-1.46F-0.096C+1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.7-0.079C+10.80.138C++30.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.186%5.04%125610291,5088925691.68869265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.905%-1.39D**0.162C++0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.40.29C*17.90.549B+66.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.596%52.238%125210331,1621299170.894534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.456%0.086C+-0.974D---0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.055C+3.3-0.045C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.174%8.425%125410315,6382327282.42286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.126%-0.438C---1.216D*-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.157C++40.171C++7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.4m325.6%181 (10.9k)174 (10.4k)1.4936672,40848,4771.84929152 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035236118.126%9.039%16406:2728

12% Combat Medic17% Engineer16% Heavy Assault28% Infiltrator16% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 3:23 AMJul 6th, 2017 12:24 AMAug 1st, 2018 12:51 AM (267d) (PST)Aug 1st, 2018 1:30 AM (267d) (PST)Aug 1st, 2018 12:29 AM (267d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2991301690.2320.1550.0210.8390.026148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,9227,82310,099149150210,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5206.4h/216.9d 17,240 6,545 30,056 262k 6,965 29,966 8,053 93.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C-
Kills:3,012
Deaths:2,125
KDR:1.417
Accuracy:20.722% C-
HSR:14.874% D*
Betelgeuse 54-A
D--
Kills:1,614
Deaths:1,342
KDR:1.203
Accuracy:22.242% D--
HSR:16.357% F-
Ursa
D*
Kills:1,560
Deaths:337
KDR:4.629
Accuracy:15.750% D*
HSR:10.513% F-
Flare VE6
D--
Kills:1,522
Deaths:734
KDR:2.074
Accuracy:17.021% D--
HSR:11.367% F-
Orion VS54
C--
Kills:1,181
Deaths:982
KDR:1.203
Accuracy:18.107% C--
HSR:16.257% D*
NS-15M1
D
Kills:1,163
Deaths:977
KDR:1.190
Accuracy:18.456% D
HSR:13.758% D*
SVA-88
D*
Kills:1,152
Deaths:1,053
KDR:1.094
Accuracy:17.179% D*
HSR:13.281% F
Lasher X2
D
Kills:700
Deaths:94
KDR:7.447
Accuracy:18.444% D--
HSR:2.857% D
VX29 Polaris
D*
Kills:418
Deaths:383
KDR:1.091
Accuracy:15.651% D**
HSR:15.072% D*
NSX Naginata
D-
Kills:194
Deaths:142
KDR:1.366
Accuracy:11.413% F-
HSR:22.165% D-
Kills:12,516
Deaths (as Heavy Assault):8,169
Deaths (to Heavy Assaults):15,206
KDR:1.53213
Kill Difference:4,347
Playtime:853.646 hours
Usage:16%
Score:9.610m
Score/min:188
Accuracy (listed only):17.499%
HSR (listed only):13.650%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:5,303
Deaths:2,404
KDR:2.206
Accuracy:18.849% D--
HSR:7.222% F--
Pandora VX25
C
Kills:4,464
Deaths:3,336
KDR:1.338
Accuracy:36.761% C
HSR:8.625% F
Solstice SF
D**
Kills:1,953
Deaths:803
KDR:2.432
Accuracy:16.434% D**
HSR:3.328% F--
Zenith VX-5
D**
Kills:1,422
Deaths:1,512
KDR:0.940
Accuracy:18.370% D**
HSR:12.588% D**
Pulsar C
D--
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:18.555% D--
HSR:11.552% F-
NS-11C
D
Kills:1,155
Deaths:1,021
KDR:1.131
Accuracy:20.179% D
HSR:11.515% D**
Eclipse VE3A
D**
Kills:601
Deaths:602
KDR:0.998
Accuracy:18.068% F-
HSR:12.479% D**
Thanatos VE70
C-
Kills:551
Deaths:245
KDR:2.249
Accuracy:35.129% C-
HSR:8.167% F
Nova
D*
Kills:516
Deaths:309
KDR:1.670
Accuracy:31.837% D*
HSR:7.364% F
Deimos VA29
D-
Kills:107
Deaths:95
KDR:1.126
Accuracy:50.562% D-
HSR:6.542% F
Solstice VE3
D**
Kills:107
Deaths:1
KDR:107
Accuracy:15.162% D**
HSR:7.477% F--
Kills:17,339
Deaths (as Engineer):10,869
Deaths (to Engineers):7,711
KDR:1.59527
Kill Difference:6,470
Playtime:864.814 hours
Usage:17%
Score:7.945m
Score/min:153
Accuracy (listed only):25.446%
HSR (listed only):8.805%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D--
Kills:5,303
Deaths:2,404
KDR:2.206
Accuracy:18.849% D--
HSR:7.222% F--
Pandora VX25
C
Kills:4,464
Deaths:3,336
KDR:1.338
Accuracy:36.761% C
HSR:8.625% F
MKV Suppressed
D-
Kills:3,279
Deaths:3,316
KDR:0.989
Accuracy:20.838% D-
HSR:9.332% F
Solstice SF
D**
Kills:1,953
Deaths:803
KDR:2.432
Accuracy:16.434% D**
HSR:3.328% F--
Zenith VX-5
D**
Kills:1,422
Deaths:1,512
KDR:0.940
Accuracy:18.370% D**
HSR:12.588% D**
Eridani SX5
D*
Kills:1,161
Deaths:1,039
KDR:1.117
Accuracy:20.159% D*
HSR:11.197% D*
Pulsar C
D--
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:18.555% D--
HSR:11.552% F-
Sirius SX12
D-
Kills:1,155
Deaths:1,053
KDR:1.097
Accuracy:19.832% D-
HSR:9.610% D**
NS-11C
D
Kills:1,155
Deaths:1,021
KDR:1.131
Accuracy:20.179% D
HSR:11.515% D**
NS-7 PDW
C+
Kills:1,154
Deaths:1,121
KDR:1.029
Accuracy:23.753% C+
HSR:9.185% D**
Eclipse VE3A
D**
Kills:601
Deaths:602
KDR:0.998
Accuracy:18.068% F-
HSR:12.479% D**
Thanatos VE70
C-
Kills:551
Deaths:245
KDR:2.249
Accuracy:35.129% C-
HSR:8.167% F
Nova
D*
Kills:516
Deaths:309
KDR:1.670
Accuracy:31.837% D*
HSR:7.364% F
Skorpios
F
Kills:379
Deaths:386
KDR:0.982
Accuracy:20.837% F
HSR:8.179% F-
Deimos VA29
D-
Kills:107
Deaths:95
KDR:1.126
Accuracy:50.562% D-
HSR:6.542% F
Solstice VE3
D**
Kills:107
Deaths:1
KDR:107
Accuracy:15.162% D**
HSR:7.477% F--
Kills:24,467
Deaths (as Light Assault):17,784
Deaths (to Light Assaults):8,918
KDR:1.37579
Kill Difference:6,683
Playtime:835.124 hours
Usage:16%
Score:8.590m
Score/min:171
Accuracy (listed only):24.083%
HSR (listed only):9.023%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:4,464
Deaths:3,336
KDR:1.338
Accuracy:36.761% C
HSR:8.625% F
MKV Suppressed
D-
Kills:3,279
Deaths:3,316
KDR:0.989
Accuracy:20.838% D-
HSR:9.332% F
Terminus VX-9
F-
Kills:2,201
Deaths:1,988
KDR:1.107
Accuracy:17.060% F-
HSR:11.540% F-
H-V45
D**
Kills:1,601
Deaths:1,207
KDR:1.326
Accuracy:16.901% D**
HSR:10.306% D**
NS-11A
F
Kills:1,452
Deaths:331
KDR:4.387
Accuracy:16.129% F
HSR:8.058% F-
Eridani SX5
D*
Kills:1,161
Deaths:1,039
KDR:1.117
Accuracy:20.159% D*
HSR:11.197% D*
Sirius SX12
D-
Kills:1,155
Deaths:1,053
KDR:1.097
Accuracy:19.832% D-
HSR:9.610% D**
Corvus VA55
D*
Kills:1,155
Deaths:848
KDR:1.362
Accuracy:17.978% D*
HSR:11.342% F
NS-7 PDW
C+
Kills:1,154
Deaths:1,121
KDR:1.029
Accuracy:23.753% C+
HSR:9.185% D**
CME
D
Kills:1,154
Deaths:971
KDR:1.188
Accuracy:22.324% D
HSR:10.659% F
Thanatos VE70
C-
Kills:551
Deaths:245
KDR:2.249
Accuracy:35.129% C-
HSR:8.167% F
Nova
D*
Kills:516
Deaths:309
KDR:1.670
Accuracy:31.837% D*
HSR:7.364% F
Skorpios
F
Kills:379
Deaths:386
KDR:0.982
Accuracy:20.837% F
HSR:8.179% F-
Equinox VE2
F-
Kills:163
Deaths:92
KDR:1.772
Accuracy:15.151% F-
HSR:2.454% F*
Darkstar
D*
Kills:140
Deaths:130
KDR:1.077
Accuracy:21.475% D*
HSR:10% F-
Deimos VA29
D-
Kills:107
Deaths:95
KDR:1.126
Accuracy:50.562% D-
HSR:6.542% F
Kills:20,632
Deaths (as Combat Medic):16,467
Deaths (to Combat Medics):6,158
KDR:1.25293
Kill Difference:4,165
Playtime:644.094 hours
Usage:12%
Score:8.198m
Score/min:212
Accuracy (listed only):24.170%
HSR (listed only):8.910%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D-
Kills:3,279
Deaths:3,316
KDR:0.989
Accuracy:20.838% D-
HSR:9.332% F
NS-61 Emissary
D
Kills:3,093
Deaths:3,141
KDR:0.985
Accuracy:24.134% D
HSR:10.411% D--
Eridani SX5
D*
Kills:1,161
Deaths:1,039
KDR:1.117
Accuracy:20.159% D*
HSR:11.197% D*
Sirius SX12
D-
Kills:1,155
Deaths:1,053
KDR:1.097
Accuracy:19.832% D-
HSR:9.610% D**
NS-7 PDW
C+
Kills:1,154
Deaths:1,121
KDR:1.029
Accuracy:23.753% C+
HSR:9.185% D**
Ghost
C-
Kills:1,067
Deaths:308
KDR:3.464
Accuracy:36.103% C-
HSR:52.015% F
NS-357 Underboss
D*
Kills:609
Deaths:942
KDR:0.646
Accuracy:22.509% F
HSR:11.002% D*
Manticore SX40
D*
Kills:500
Deaths:422
KDR:1.185
Accuracy:12.612% F*
HSR:12.200% D*
Skorpios
F
Kills:379
Deaths:386
KDR:0.982
Accuracy:20.837% F
HSR:8.179% F-
Spiker
D*
Kills:210
Deaths:366
KDR:0.574
Accuracy:16.749% F-
HSR:11.429% D*
V10
D**
Kills:95
Deaths:
KDR:
Accuracy:29.835% D**
HSR:64.211% D**
Parallax VX3
D--
Kills:95
Deaths:19
KDR:5
Accuracy:31.985% D--
HSR:54.737% F**
NS-AM7 Archer
C**
Kills:83
Deaths:139
KDR:0.597
Accuracy:45.014% F-
HSR:19.277% C**
Kills:12,880
Deaths (as Infiltrator):12,252
Deaths (to Infiltrators):5,791
KDR:1.05126
Kill Difference:628
Playtime:1,477.418 hours
Usage:28%
Score:13.215m
Score/min:149
Accuracy (listed only):24.951%
HSR (listed only):21.753%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:1,450
Deaths:600
KDR:2.417
Accuracy:15.649% C--
HSR:11.655% F-
Nebula VM20
D
Kills:1,165
Deaths:576
KDR:2.023
Accuracy:15.912% D
HSR:13.648% D*
NS-10 Burster
D
Kills:1,130
Deaths:336
KDR:3.363
Accuracy:23.667% D
HSR:2.478% D--
NS-10 Burster
D
Kills:1,067
Deaths:336
KDR:3.176
Accuracy:23.546% D--
HSR:3.280% D
Quasar VM1
C+
Kills:407
Deaths:22
KDR:18.500
Accuracy:15.231% C+
HSR:8.845% F-
Blueshift VM5
F
Kills:219
Deaths:105
KDR:2.086
Accuracy:11.810% F
HSR:9.132% F--
Comet VM2
D*
Kills:217
Deaths:109
KDR:1.991
Accuracy:32.434% D*
HSR:1.843% D*
Blueshift VM5
D*
Kills:207
Deaths:107
KDR:1.935
Accuracy:11.891% F
HSR:14.493% D*
Comet VM2
D--
Kills:191
Deaths:109
KDR:1.752
Accuracy:32.956% D*
HSR:2.094% D--
Kills:6,053
Deaths (as MAX Suit):1,150
Deaths (to MAX Suits):3,454
KDR:5.26348
Kill Difference:4,903
Playtime:525.758 hours
Usage:10%
Score:6.857m
Score/min:217
Accuracy (listed only):20.344%
HSR (listed only):7.497%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:2,461
V. Kills:290 N/A
Deaths:156
KDR:15.776
Accuracy:40.001% D--
KPH:36.200 D
VKPH:4.300 D*
L100 Python HEAT
D--
Kills:635
V. Kills:282 224%
Deaths:39
KDR:16.282
Accuracy:40.366% D*
KPH:15 D--
VKPH:6.700 D--
L100 Python AP
C
Kills:576
V. Kills:522 110%
Deaths:100
KDR:5.760
Accuracy:49.127% D-
KPH:18.300 D-
VKPH:16.600 C
Skyguard
D-
Kills:160
V. Kills:162 98%
Deaths:32
KDR:5
Accuracy:20.644% D**
KPH:6.500 D*
VKPH:6.600 D-
C75 Viper
D
Kills:59
V. Kills:11 N/A
Deaths:2
KDR:29.500
Accuracy:19.883% F-
KPH:15.400 D
VKPH:2.900 D*
Kills:3,891 (3,891 + 0)
Deaths:329
KDR:11.827
VKDR:3.851
Vehicle Kills:1,267
Kill Difference:3,562
Playtime:169.953 hours
Usage:3%
Score:1.308m
Score/min:128
Driving Accuracy:19.883%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:221
V. Kills:314 70%
Deaths:3
KDR:73.667
Accuracy:46.349% C**
KPH:19.500 C--
VKPH:27.700 A+
Supernova FPC
D**
Kills:95
V. Kills:106 89%
Deaths:35
KDR:2.714
Accuracy:52.620% C+
KPH:7.100 F
VKPH:7.900 D**
Supernova PC
D*
Kills:93
V. Kills:55 166%
Deaths:10
KDR:9.300
Accuracy:32.816% F-
KPH:7.800 D**
VKPH:4.600 D*
Proton II PPA
D
Kills:84
V. Kills:2 N/A
Deaths:5
KDR:16.800
Accuracy:15.862% D*
KPH:36.900 D
VKPH:0.900 D**
Kills:493 (188 + 305)
Deaths:53
KDR:9.302
VKDR:9
Vehicle Kills:477
Kill Difference:440
Playtime:38.948 hours
Usage:1%
Score:0.416m
Score/min:178
Driving Accuracy:32.816%
Gunner Accuracy:15.862%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:389
V. Kills:74 N/A
Deaths:31
KDR:12.548
Accuracy:30.026% D
KPH:18.400 D*
VKPH:3.500 D*
M12 Kobalt
D--
Kills:327
V. Kills:15 N/A
Deaths:23
KDR:14.217
Accuracy:10.461% D**
KPH:22 D*
VKPH:1 D--
M40 Fury
D
Kills:273
V. Kills:36 N/A
Deaths:18
KDR:15.167
Accuracy:27.587% D--
KPH:26.100 D
VKPH:3.400 D*
M60-G Bulldog
D
Kills:207
V. Kills:34 N/A
Deaths:6
KDR:34.500
Accuracy:20.860% D**
KPH:17.400 D
VKPH:2.900 D-
M20 Basilisk
D
Kills:91
V. Kills:38 233%
Deaths:9
KDR:10.111
Accuracy:28.690% D*
KPH:11.600 D
VKPH:4.800 D
Kills:1,287 (0 + 1,287)
Deaths:87
KDR:14.793
VKDR:2.264
Vehicle Kills:197
Kill Difference:1,200
Playtime:66.220 hours
Usage:1%
Score:0.391m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:28.690%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 5,3335,3032,4042.206B**0.7118.849%D--7.222%F--14.4DN/A71367.9h11.8B+62.8C+
Pandora VX25 4,4864,4643,3361.338C*0.1636.761%C8.625%F26.7CN/A101167.5h4B+11C**
MKV Suppressed 3,3253,2793,3160.989C+0.5020.838%D-9.332%F10.9D-N/A32299.8h14.4C++69C+
NS-61 Emissary 3,1203,0933,1410.985C**0.5124.134%D10.411%D--4.9D--N/A14626.3h12.5C**51.7C*
Pulsar LSW 3,0453,0122,1251.417C+0.0820.722%C-14.874%D*23.6DN/A78127.8h12.6C++61C+
L100 Python HESH 2,7512,46115615.776B+14.2840.001%D--2.56%B*36.2D4.3D*11268h3.2B8.1C+
Proximity Mine 2,2222,2224275.204B+3.7138.77%CN/A118.8C+N/A31918.7h1.3A++3.5B*
Terminus VX-9 2,2152,2011,9881.107C+0.3917.06%F-11.54%F-14.9D--N/A64148h14.1C-82.6D--
Solstice SF 2,0101,9538032.432A+0.9416.434%D**3.328%F--12.5C--N/A37156.8h6.7B++40.5B+
Betelgeuse 54-A 1,6381,6141,3421.203C-0.2922.242%D--16.357%F-27.2D--N/A9459.3h12.7D--56.9D-
H-V45 1,6051,6011,2071.326C+0.1716.901%D**10.306%D**11.1D-N/A43144.2h14.6C86.4D-
Ursa 1,5671,5603374.629M**3.1415.75%D*10.513%F-20.7DN/A11375.3h10B+63.2C+
Flare VE6 1,5331,5227342.074B++0.5817.021%D--11.367%F-22.5DN/A10067.6h10.3C**60.4C+
NS-11A 1,4611,4523314.387M+2.8916.129%F8.058%F-16.9DN/A9586h12.8B+79.1D
Nebula VM20 1,4631,4506002.417C**0.9215.649%C--11.655%F-17.3D--N/A8083.9h15.8C*101C+
Zenith VX-5 1,4371,4221,5120.94C0.5518.37%D**12.588%D**10.5D-N/A31135.4h13.5C+73.6C--
C-4 1,6511,2391,0741.154C+0.3422.579%DN/A67.3C22.4C-62418.4h1.5C++6.6C+
Orion VS54 1,1931,1819821.203C+0.2918.107%C--16.257%D*20.6C-N/A11957.4h12.3B67.7C++
Nebula VM20 1,1741,1655762.023C+0.5315.912%D13.648%D*17D-N/A6568.4h16.9C+106.4C+
NS-15M1 1,1791,1639771.19C+0.3018.456%D13.758%D*19.5DN/A5659.7h12.8C++69.2C+
Eridani SX5 1,1751,1611,0391.117C+0.3820.159%D*11.197%D*15.9DN/A4573.2h14C69.2C--
Pulsar C 1,1731,1605412.144B++0.6518.555%D--11.552%F-14DN/A5682.7h10.9B+59C+
Sirius SX12 1,1661,1551,0531.097C++0.4019.832%D-9.61%D**13DN/A4389h14.5C*73.1C+
Corvus VA55 1,1631,1558481.362B+0.1317.978%D*11.342%F16.6DN/A4669.4h11.9C**66C
NS-11C 1,1741,1551,0211.131C*0.3620.179%D11.515%D**13.4DN/A4086.1h13.7B67.8C++
NS-7 PDW 1,1821,1541,1211.029C++0.4623.753%C+9.185%D**14.7DN/A4378.5h14.2C**59.8C*
CME 1,1731,1549711.188C+0.3122.324%D10.659%F18.9DN/A4761h14.1C+63.3C
SVA-88 1,1661,1521,0531.094C0.4017.179%D*13.281%F18.1D--N/A6963.7h14D81.6D
NS-10 Burster 2,1591,1303363.363M**1.8723.667%D2.478%D--3D--2.8C--55371.7h159.2C672.5D
NS-10 Burster 2,0261,0673363.176M1.6823.546%D--3.28%D2.9D*2.6D-55362.3h162.7C690.8D
Ghost 1,0841,0673083.464C**1.9736.103%C-52.015%F13.9D--N/A3876.6h3.2D*8.9D-
NS Decimator 1,5891,0261,2520.819C0.6758.223%C1.462%D21.3D-11.7C--18548.2h6.2D10.7D
Tank Mine 1,3038741515.788A++4.2932.755%C+N/A97.1C+47.7C--6749h1.8C**5.6B+
Lasher X2 714700947.447S5.9518.444%D--2.857%D18.8DN/A9137.3h16.2B*87.6C++
Frag Grenade 6666641664N/A662.5132.612%FN/A1660S5C39920.4h1.6A*5B**
L100 Python HEAT 9176353916.282M+14.7940.366%D*2.047%C15D--6.7D--11242.3h5.4B+13.4C+
NS-357 Underboss 6126099420.646C0.8522.509%F11.002%D*9.5D--N/A3263.9h3.3B**14.7C
Eclipse VE3A 6126016020.998C+0.5018.068%F-12.479%D**11D--N/A3454.7h16.1D*89F--
L100 Python AP 1,0985761005.76C**4.2749.127%D-2.951%C++18.3D-16.6C18431.4h8C-16.2D
Thanatos VE70 5545512452.249A++0.7635.129%C-8.167%F19.5CN/A8828.2h4.4B+12.6C*
Nova 5195163091.67C**0.1831.837%D*7.364%F23.1C--N/A7122.3h4B+12.5C+
Manticore SX40 5015004221.185C*0.3112.612%F*12.2%D*29.2C+N/A10017.1h4.7A37.2C--
VX29 Polaris 4234183831.091C0.4015.651%D**15.072%D*19.1D-N/A9221.9h14.2C90.5D
Quasar VM1 4124072218.5U17.0115.231%C+8.845%F-15.1DN/A11827h10.3A67.8B+
M40 Fury 4633893112.548B*11.0530.026%D2.057%C*18.4D*3.5D*9021.1h13.3C++44.4C+
Skorpios 3843793860.982C0.5120.837%F8.179%F-10.3D**N/A2836.8h13.4D-64.2F
M12 Kobalt 3423272314.217C*12.7210.461%D**16.208%C21.9D*1D--6214.9h18.5C**177D
NS Annihilator 6163211971.629M0.1476.041%D*N/A6.5D-6D8049.4h8.9B**11.7B*
Spear Anti-Vehicle Phalanx Turret 630319839.875S38.3848.159%B2.194%D--17.4D*17C-17718.3h14.6D*30.2D
Lumine Edge 31628511,1900.025C1.477.051%F-11.228%D0.2DN/A11371.5h1.7C24.7F--
M40 Fury 3092731815.167A+13.6727.587%D--1.099%D26.3D3.5D*9810.4h10.2B++37B
Saron HRB 535221373.667U72.1746.349%C**3.167%A++19.6C--27.8A+30211.3h16.4B**35.3B**
Blueshift VM5 2202191052.086C+0.5911.81%F9.132%F--14D*N/A6415.6h19.4D-164.6D**
Anti-Vehicle Grenade 2862181218N/A216.5148.734%CN/A272.5C-85C+19200.8h5.9C+12.1C++
Comet VM2 3712171091.991A0.5032.434%D*1.843%D*5D*3.6C7343.1h36.3D--111.9D*
Spiker 2102103660.574C-0.9216.749%F-11.429%D*14.5DN/A6114.5h6.2B++36.8C+
M60-G Bulldog 241207634.5U33.0120.86%D**N/A17.4D2.9D-14011.9h6.4B+30.7C
Blueshift VM5 2102071071.935C+0.4411.891%F14.493%D*13.2D*N/A5815.7h20.6D--173.2F
NSX Naginata 1991941421.366C+0.1311.413%F-22.165%D-13.6D--N/A4114.3h14.3C125.5D**
Comet VM2 3801911091.752B*0.2632.956%D*2.094%D--4.6D*4.6C+6841.2h40.7D-123.5D*
Equinox VE2 167163921.772B+0.2815.151%F-2.454%F*12.8D-N/A4012.7h8.5A+56C+
Skyguard 322160325B*3.5120.644%D**N/A6.5D*6.6D-11524.5h162.6D787.8F
Darkstar 1421401301.077C0.4221.475%D*10%F-11.9D**N/A4011.8h15.8D--73.7D*
C-4 ARX 2181351191.134C--0.3622.618%D-N/A51.9D*31.9C+4752.6h1.9F8.3F
MAX Punch 1311291,1610.111C+1.3830.638%D--N/A0.3C--N/A0440.7h1.7C++5.5C++
Hades VSH4 247125542.315M**0.8266.352%C+N/A11.8C11.5C+18810.6h9.5C+14.4C+
Aspis Anti-Aircraft Phalanx Turret 265116814.5S13.0122.13%C--N/A7.2D9.3C15416.1h138.8B+627.3C*
Deimos VA29 107107951.126C+0.3750.562%D-6.542%F17.3D-N/A766.2h2.1B+4.2C++
Solstice VE3 1071071107U105.5115.162%D**7.477%F--10.6C--N/A24910.1h11.6B*76.7C++
MANA Anti-Personnel Turret 102101402.525N/A1.0312.89%UN/A1010U10U3345900.1h25.8T*200.1T*
V10 9595195U93.5129.835%D**64.211%D**14.6D-N/A416.5h3.8F--12.7F--
Parallax VX3 9595195B+3.5131.985%D--54.737%F**8.1D*N/A3911.8h4.5T*14.1F**
Supernova FPC 20195352.714C-1.2252.62%C+3.158%B+7.1F8D**15213.3h10.3F*19.5F-
Supernova PC 14893109.3B++7.8132.816%F-1.075%D--7.8D**4.6D*10612h6.6C--20.1F
M20 Basilisk 12991910.111M++8.6228.69%D*3.297%D--11.5D4.8D1287.9h87.9B+306.3C+
Proton II PPA 8684516.8C*15.3115.862%D*N/A36.5DN/A982.3h12.4D78.1D*
NS-AM7 Archer 106831390.597C**0.9045.014%F-19.277%C**3.1D-N/A2427.1h24.1C+53.6D
MANA Anti-Vehicle Turret 11059262.269C+0.7834.506%D**3.39%C+590D-510D-608890.1h20.1T*58.3T*
C75 Viper 7059229.5S28.0119.883%F-3.39%M15.5D2.9D*2233.8h9.2B*46.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter10345,71526h
NS Patriot Flare Gun93,5004.6h
Restoration Kit62970.2h
Nano-Armor Kit208530,88750.3h
Anti-Vehicle MANA Turret83371.3h
Spitfire Auto-Turret91,2001.7h
Nanite Revive Grenade06640.2h
Medical Applicator372266,35327.3h
Ammunition Package175,0433.8h
Shield Recharging Field82,8490.9h
Medical Kit622,9912.5h
Anti-Infantry MANA Turret84711h
Hardlight Barrier2810.1h
Recon Detection Device3615,99742.9h

Check the help document for the dictionary if you want to learn more about words used here.


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