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Castellan Skirmisher Vlixx[] Vlixx
VS BR 65

KDR: 3.38

Score: 15.2m

Last Seen: Jun 4th, 2019 1:56 AM
- OFFLINE - 151.4 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald
Level Progress (to 66): 95%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NSX Tomoe Orion VS54 NS-15M2 Pulsar C SVA-88 Flare VE6 NS-15MB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,002,400 MLG Score: 2400
Fun Score: N/A
Cheeseburgers Flipped: 366TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.841%28.475%96429118519,7263.67611-0.294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.295%2.47A**1.161B**-2.469F*HEAD ++ (~11.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.564B+110.23C++21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.325%1.017%1368312111,6722111787.92417934%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.076%1.265A-0.528D-0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.757B++19.30.636B+19.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.816%1.282%505312111,2483354243.71429294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.072%-0.211C-0.823D-1.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49-0.27C19-0.52D30

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.152%23.605%7711213233318530.732704431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.558D4.726S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.561B+15.80.604B+36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.312%75%774121070464561.09147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.815%1.553A+0.514B+-0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.334C**30.062C+3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.885%21.795%772121223439010.598466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.61%1.357A1.413A-0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.488B+3.90.196C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.2m366.8%393 (23.6k)320 (19.2k)3.3819332,1259,4993.7354565 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214270231.125%21.837%68005:007

24% Engineer42% Heavy Assault16% Infiltrator11% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 2:17 AMJul 8th, 2018 6:21 AMJun 3rd, 2019 11:12 PM (110d) (PST)Jun 4th, 2019 12:00 AM (110d) (PST)Jun 3rd, 2019 9:56 PM (110d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7101465640.6760.2000.1482.6710.0522400

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,5998,77133,82841129160319,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
792.3h/33d 3,358 7,015 8,628 127k 678 3,630 2,482 33.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:4,989
Deaths:1,351
KDR:3.693
Accuracy:34.981% A*
HSR:32.351% C*
Orion VS54
A++
Kills:1,672
Deaths:488
KDR:3.426
Accuracy:29.491% A++
HSR:26.735% C**
NS-15M2
A*
Kills:1,433
Deaths:330
KDR:4.342
Accuracy:34.862% A*
HSR:23.447% C
SVA-88
B**
Kills:1,159
Deaths:331
KDR:3.502
Accuracy:29.505% B**
HSR:23.210% C
Flare VE6
A
Kills:1,152
Deaths:328
KDR:3.512
Accuracy:30.454% A
HSR:27.778% B+
NS-15MB
A++
Kills:1,146
Deaths:322
KDR:3.559
Accuracy:36.060% A++
HSR:23.822% D
NS-15M AE
A**
Kills:302
Deaths:56
KDR:5.393
Accuracy:38.087% A**
HSR:33.775% B++
VE-H Maw
A+
Kills:253
Deaths:41
KDR:6.171
Accuracy:33.789% A+
HSR:29.644% B+
Pulsar LSW
B**
Kills:236
Deaths:85
KDR:2.776
Accuracy:28.286% B**
HSR:19.915% D
Kills:12,342
Deaths (as Heavy Assault):3,332
Deaths (to Heavy Assaults):2,665
KDR:3.70408
Kill Difference:9,010
Playtime:329.024 hours
Usage:42%
Score:6.553m
Score/min:332
Accuracy (listed only):32.835%
HSR (listed only):26.742%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:1,226
Deaths:374
KDR:3.278
Accuracy:37.088% A**
HSR:28.874% B**
NSX Tanto
A++
Kills:763
Deaths:291
KDR:2.622
Accuracy:36.192% A++
HSR:25.295% C+
Serpent VE92
M
Kills:629
Deaths:263
KDR:2.392
Accuracy:36.525% M
HSR:25.278% B*
VE-C Horizon
A
Kills:367
Deaths:98
KDR:3.745
Accuracy:42.577% A
HSR:29.428% B++
Sirius SX12
A++
Kills:269
Deaths:132
KDR:2.038
Accuracy:34.004% A++
HSR:15.613% C-
MKV Suppressed
A*
Kills:219
Deaths:85
KDR:2.576
Accuracy:36.218% A*
HSR:24.201% B++
NS-7 PDW
B+
Kills:188
Deaths:115
KDR:1.635
Accuracy:26.934% B+
HSR:13.298% D
Thanatos VE70
A++
Kills:175
Deaths:87
KDR:2.011
Accuracy:56.903% A++
HSR:22.857% A
NS Baron G5
C+
Kills:152
Deaths:120
KDR:1.267
Accuracy:44.243% C+
HSR:11.842% D
VE-S Canis
B**
Kills:113
Deaths:55
KDR:2.055
Accuracy:33.656% B**
HSR:18.584% C+
Solstice VE3
D-
Kills:103
Deaths:90
KDR:1.144
Accuracy:18.745% D-
HSR:13.592% D*
NS-11C
B*
Kills:74
Deaths:90
KDR:0.822
Accuracy:21.100% D
HSR:24.324% B*
Deimos VA29
C**
Kills:59
Deaths:21
KDR:2.810
Accuracy:64.286% C**
HSR:18.644% C**
Kills:4,337
Deaths (as Light Assault):1,821
Deaths (to Light Assaults):1,709
KDR:2.38166
Kill Difference:2,516
Playtime:84.932 hours
Usage:11%
Score:1.667m
Score/min:327
Accuracy (listed only):37.575%
HSR (listed only):20.910%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:1,226
Deaths:374
KDR:3.278
Accuracy:37.088% A**
HSR:28.874% B**
NSX Tanto
A++
Kills:763
Deaths:291
KDR:2.622
Accuracy:36.192% A++
HSR:25.295% C+
Serpent VE92
M
Kills:629
Deaths:263
KDR:2.392
Accuracy:36.525% M
HSR:25.278% B*
VE-C Horizon
A
Kills:367
Deaths:98
KDR:3.745
Accuracy:42.577% A
HSR:29.428% B++
Thanatos VE70
A++
Kills:175
Deaths:87
KDR:2.011
Accuracy:56.903% A++
HSR:22.857% A
NS Baron G5
C+
Kills:152
Deaths:120
KDR:1.267
Accuracy:44.243% C+
HSR:11.842% D
VE-LR Obelisk
A++
Kills:138
Deaths:23
KDR:6
Accuracy:43.776% A++
HSR:41.304% B**
Solstice VE3
D-
Kills:103
Deaths:90
KDR:1.144
Accuracy:18.745% D-
HSR:13.592% D*
NS-11C
B*
Kills:74
Deaths:90
KDR:0.822
Accuracy:21.100% D
HSR:24.324% B*
Deimos VA29
C**
Kills:59
Deaths:21
KDR:2.810
Accuracy:64.286% C**
HSR:18.644% C**
Kills:3,686
Deaths (as Engineer):1,457
Deaths (to Engineers):1,600
KDR:2.52986
Kill Difference:2,229
Playtime:188.979 hours
Usage:24%
Score:3.407m
Score/min:301
Accuracy (listed only):40.143%
HSR (listed only):24.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:269
Deaths:132
KDR:2.038
Accuracy:34.004% A++
HSR:15.613% C-
MKV Suppressed
A*
Kills:219
Deaths:85
KDR:2.576
Accuracy:36.218% A*
HSR:24.201% B++
NS-7 PDW
B+
Kills:188
Deaths:115
KDR:1.635
Accuracy:26.934% B+
HSR:13.298% D
Thanatos VE70
A++
Kills:175
Deaths:87
KDR:2.011
Accuracy:56.903% A++
HSR:22.857% A
NS Baron G5
C+
Kills:152
Deaths:120
KDR:1.267
Accuracy:44.243% C+
HSR:11.842% D
CME
A*
Kills:149
Deaths:44
KDR:3.386
Accuracy:38.290% A*
HSR:26.846% B+
Corvus VA55
A*
Kills:117
Deaths:42
KDR:2.786
Accuracy:35.656% A*
HSR:26.496% B+
VE-S Canis
B**
Kills:113
Deaths:55
KDR:2.055
Accuracy:33.656% B**
HSR:18.584% C+
Deimos VA29
C**
Kills:59
Deaths:21
KDR:2.810
Accuracy:64.286% C**
HSR:18.644% C**
Kills:1,441
Deaths (as Combat Medic):701
Deaths (to Combat Medics):1,126
KDR:2.05563
Kill Difference:740
Playtime:11.286 hours
Usage:1%
Score:0.181m
Score/min:268
Accuracy (listed only):41.132%
HSR (listed only):19.820%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
A+
Kills:1,800
Deaths:352
KDR:5.114
Accuracy:35.628% A+
HSR:39.333% C*
NS-44 Commissioner AE
B**
Kills:429
Deaths:304
KDR:1.411
Accuracy:51.098% B**
HSR:25.874% C+
NS-45 Pilot
B**
Kills:411
Deaths:220
KDR:1.868
Accuracy:38.376% B**
HSR:27.494% C++
Artemis VX26
A
Kills:363
Deaths:123
KDR:2.951
Accuracy:33.516% A
HSR:18.182% D
Sirius SX12
A++
Kills:269
Deaths:132
KDR:2.038
Accuracy:34.004% A++
HSR:15.613% C-
Ghost
B**
Kills:244
Deaths:42
KDR:5.810
Accuracy:45.761% B**
HSR:73.361% B+
MKV Suppressed
A*
Kills:219
Deaths:85
KDR:2.576
Accuracy:36.218% A*
HSR:24.201% B++
NSX Daimyo
B**
Kills:188
Deaths:34
KDR:5.529
Accuracy:48.399% B**
HSR:89.362% D*
NS-7 PDW
B+
Kills:188
Deaths:115
KDR:1.635
Accuracy:26.934% B+
HSR:13.298% D
V10
B*
Kills:185
Deaths:36
KDR:5.139
Accuracy:46.595% B*
HSR:80.541% B
NS-AM7 Archer
A++
Kills:117
Deaths:67
KDR:1.746
Accuracy:70.825% A++
HSR:21.368% B+
NS-44L Blackhand
A**
Kills:114
Deaths:31
KDR:3.677
Accuracy:63.400% A**
HSR:63.158% A++
VE-S Canis
B**
Kills:113
Deaths:55
KDR:2.055
Accuracy:33.656% B**
HSR:18.584% C+
NS-61 Emissary
A++
Kills:91
Deaths:32
KDR:2.844
Accuracy:40.231% A++
HSR:24.176% A
VA39 Spectre
A
Kills:87
Deaths:28
KDR:3.107
Accuracy:40% A
HSR:36.782% C+
NS-357 Underboss
B**
Kills:71
Deaths:46
KDR:1.543
Accuracy:44.923% B**
HSR:14.085% D--
Kills:4,889
Deaths (as Infiltrator):1,702
Deaths (to Infiltrators):1,409
KDR:2.8725
Kill Difference:3,187
Playtime:128.537 hours
Usage:16%
Score:2.086m
Score/min:271
Accuracy (listed only):43.098%
HSR (listed only):36.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:594
Deaths:154
KDR:3.857
Accuracy:29.927% A*
HSR:23.737% B+
Blueshift VM5
A**
Kills:512
Deaths:154
KDR:3.325
Accuracy:31.270% A**
HSR:25.391% B++
Quasar VM1
B+
Kills:208
Deaths:83
KDR:2.506
Accuracy:18.075% B+
HSR:12.019% D**
Comet VM2
B*
Kills:176
Deaths:84
KDR:2.095
Accuracy:52.981% B*
HSR:2.841% D
Quasar VM1
C+
Kills:170
Deaths:83
KDR:2.048
Accuracy:17.199% C+
HSR:17.647% D
Comet VM2
B**
Kills:165
Deaths:84
KDR:1.964
Accuracy:53.072% B**
HSR:5.455% B+
Cosmos VM3
M**
Kills:88
Deaths:16
KDR:5.500
Accuracy:30.723% M
HSR:36.364% M**
Cosmos VM3
A*
Kills:77
Deaths:16
KDR:4.813
Accuracy:28.250% A*
HSR:24.675% A
NS-10 Burster
A+
Kills:70
Deaths:35
KDR:2
Accuracy:39.352% A+
HSR:5.714% C
NS-10 Burster
A+
Kills:61
Deaths:35
KDR:1.743
Accuracy:39.788% A+
HSR:6.557% C*
Vortex VM21
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:61.236% N/A
HSR:4% N/A
Kills:2,171
Deaths (as MAX Suit):376
Deaths (to MAX Suits):478
KDR:5.77394
Kill Difference:1,795
Playtime:45.878 hours
Usage:6%
Score:1.298m
Score/min:472
Accuracy (listed only):36.534%
HSR (listed only):14.945%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,060
V. Kills:42 N/A
Deaths:204
KDR:5.196
Accuracy:47.360% B*
KPH:59.400 B+
VKPH:2.400 C-
Dual Photon Pods
A
Kills:519
V. Kills:60 N/A
Deaths:49
KDR:10.592
Accuracy:62.776% A
KPH:99.600 B+
VKPH:11.500 C--
Saron Laser Cannon
C+
Kills:93
V. Kills:67 137%
Deaths:72
KDR:1.292
Accuracy:43.623% A*
KPH:12.700 C+
VKPH:9.100 C+
Kills:1,672 (1,153 + 0)
Deaths:325
KDR:5.145
VKDR:0.520
Vehicle Kills:169
Kill Difference:1,347
Playtime:30.414 hours
Usage:4%
Score:0.366m
Score/min:201
Piloting Accuracy:43.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:102
V. Kills:2 N/A
Deaths:4
KDR:25.500
Accuracy:54.014% A*
KPH:67.700 A+
VKPH:1.300 C--
Kills:102 (102 + 0)
Deaths:4
KDR:25.500
VKDR:0.500
Vehicle Kills:2
Kill Difference:98
Playtime:1.508 hours
Usage:0%
Score:0.018m
Score/min:199
Piloting Accuracy:54.014%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:624
V. Kills:55 N/A
Deaths:33
KDR:18.909
Accuracy:54.359% B++
KPH:73.400 B**
VKPH:6.500 C--
L100 Python AP
A++
Kills:445
V. Kills:185 239%
Deaths:23
KDR:19.348
Accuracy:64.214% B*
KPH:55.600 A++
VKPH:23.100 B*
Skyguard
B+
Kills:179
V. Kills:122 146%
Deaths:13
KDR:13.769
Accuracy:36.322% B**
KPH:17.700 B+
VKPH:12.100 B+
C75 Viper
C*
Kills:75
V. Kills:13 N/A
Deaths:8
KDR:9.375
Accuracy:36.832% C
KPH:32.600 C*
VKPH:5.700 D
Kills:1,323 (1,323 + 0)
Deaths:77
KDR:17.182
VKDR:4.870
Vehicle Kills:375
Kill Difference:1,246
Playtime:28.914 hours
Usage:4%
Score:0.463m
Score/min:267
Driving Accuracy:36.832%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
N/A
Kills:50
V. Kills:40 122%
Deaths:19
KDR:2.632
Accuracy:49.672% N/A
KPH:13.600 N/A
VKPH:10.900 N/A
Kills:50 (50 + 0)
Deaths:19
KDR:2.632
VKDR:2.105
Vehicle Kills:40
Kill Difference:31
Playtime:3.667 hours
Usage:0%
Score:0.062m
Score/min:283
Driving Accuracy:49.672%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:233
V. Kills:5 N/A
Deaths:4
KDR:58.250
Accuracy:30.152% A*
KPH:99 B**
VKPH:2.100 C--
Kills:233 (0 + 233)
Deaths:4
KDR:58.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:229
Playtime:2.353 hours
Usage:0%
Score:0.037m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:30.152%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:61
V. Kills:2 N/A
Deaths:2
KDR:30.500
Accuracy:55.760% M*
KPH:228 M**
VKPH:7.500 B+
Kills:61 (0 + 61)
Deaths:2
KDR:30.500
VKDR:1
Vehicle Kills:2
Kill Difference:59
Playtime:0.268 hours
Usage:0%
Score:0.011m
Score/min:706
Piloting Accuracy:N/A%
Gunner Accuracy:55.760%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,0894,9891,3513.693C**0.3134.981%A*32.351%C*60C+1.2B++17483.1h10.6C++30.2B*
NSX Tomoe 1,8251,8003525.114A**1.7335.628%A+39.333%C*52B+N/A14434.6h13.2B37.1B++
Orion VS54 1,6941,6724883.426A0.0429.491%A++26.735%C**47B+N/A15635.6h11.6B+39.4C**
NS-15M2 1,4471,4333304.342A+0.9634.862%A*23.447%C62.6B++N/A17522.9h10.9B+31.3B*
Pulsar C 1,2471,2263743.278A0.1037.088%A**28.874%B**42.1B+N/A12329.1h10.8B+29.2B*
SVA-88 1,1681,1593313.502B*0.1229.505%B**23.21%C50.4C*N/A13623h11.5C*38.9B+
Flare VE6 1,1711,1523283.512A*0.1330.454%A27.778%B+46.8C*N/A14324.6h9.3B+30.7B++
NS-15MB 1,1541,1463223.559A+0.1836.06%A++23.822%D55.9C+N/A20920.5h10.6B+29.5B++
Light PPA 1,1021,0602045.196C*1.8147.36%B*N/A59.2B+2.3C--16017.9h10.5B+22.1B+
NSX Tanto 7737632912.622A+0.7636.192%A++25.295%C+26.5CN/A6928.8h12.8C**35.3B+
Lasher X2 7127053442.049A+1.3330.676%B++2.27%D-32.5C++N/A13021.7h23.8D77.5C*
Serpent VE92 6416292632.392B**0.9936.525%M25.278%B*36.1C**N/A14817.4h14.1C+38.6B++
L100 Python HESH 6796243318.909B++15.5354.359%B++1.603%C+73.4B**6.5C--2288.5h2.9B+5.4B++
Blueshift VM5 6045941543.857B++0.4829.927%A*23.737%B+62.5A++1.1B*1949.5h10.9A+36.4A
Dual Photon Pods 5795194910.592B++7.2162.776%A1.156%C+99.8B+11.5C--4015.2h18.1B+28.8B++
Blueshift VM5 5225121543.325B+0.0631.27%A**25.391%B++53.9A1.1B**1699.5h13.2B*42.2B**
L100 Python AP 6304452319.348M++15.9764.214%B*1.124%D-55.6A++23.1B*3608h4.7B++7.4B*
NS-44 Commissioner AE 4324293041.411C++1.9751.098%B**25.874%C+33DN/A9513h3.1B+6.2B++
NS-45 Pilot 4114112201.868B+1.5138.376%B**27.494%C++41.1CN/A10310h6.7B17.5B++
The Slasher 4093717,1020.052C+3.3344.564%B*4.852%D0.8CN/A2477.8h2B+4.5C++
VE-C Horizon 375367983.745A+0.3642.577%A29.428%B++61.2B+1.3C**2196h12B*28.2B*
Artemis VX26 3663631232.951A0.4333.516%A18.182%D44.3B+N/A1088.2h12.4C+37.1B+
Lasher X2 AE 3583511023.441A+0.0639.804%A2.564%D59.5B++1.2C+1735.9h19.6C+49.2B+
C-4 4543171472.156B+1.2324.092%CN/A93.2C*40.3B*9993.4h1.4C*5.7C*
NS-15M AE 309302565.393A2.0138.087%A**33.775%B++55.9C+1.3A1485.4h10.3B+27.2B*
Frag Grenade 2972921292N/A288.6250.148%B+N/A486.7C+8.3C+21170.6h3.5B7B+
NSX Masamune 4352731292.116A++1.2764.987%B*N/A22.9C13.6C+23811.9h13.6C+20.9C*
Sirius SX12 2712691322.038B*1.3434.004%A++15.613%C-39.6B+N/A1406.8h11.6B*34.2B*
VE-H Maw 258253416.171S2.7933.789%A+29.644%B+64.9B+1.3B*1873.9h9.3B+27.4B++
Ghost 245244425.81B**2.4345.761%B**73.361%B+48.8B+N/A1845h2.3C++5B+
Pulsar LSW 238236852.776B**0.6128.286%B**19.915%D35.8CN/A1266.6h13.9C49B
M12 Kobalt 238233458.25S54.8730.152%A*23.605%A97.1B*2.1C--2622.4h15.8B++52.4B*
MKV Suppressed 221219852.576A++0.8136.218%A*24.201%B++54.8B**N/A1894h9.9B**27.4B*
Quasar VM1 209208832.506B++0.8818.075%B+12.019%D**24.8C++N/A1038.4h10.8A59.7B+
Spear Anti-Vehicle Phalanx Turret 283205729.286M*25.9058.398%A+6.341%A55.4B**21.1C+4153.7h9.2C++15.7B+
MANA Anti-Vehicle Turret 2412001711.765S8.3854.06%C+5%B+2000B+410D3420500.1h3.7A+6.8B**
NSX Daimyo 188188345.529B++2.1548.399%B**89.362%D*40.9CN/A954.6h3.5D*7.3C
NS-7 PDW 1931881151.635B*1.7526.934%B+13.298%D22.4CN/A818.4h15.3C+56.7C**
V10 185185365.139B*1.7646.595%B*80.541%B26.4CN/A1147h2.3C+5B+
Skyguard 3011791313.769S10.3936.322%B**N/A17.7B+12.1B+22410.1h110.6B304.5B++
Comet VM2 289176842.095A1.2952.981%B*2.841%D13.1C**8.4A++13413.4h27.4C++51.6B+
Thanatos VE70 176175872.011A1.3756.903%A++22.857%A58.3A+N/A2403h4.5B7.8B*
Quasar VM1 171170832.048C+1.3317.199%C+17.647%D20.5D-N/A728.3h12.9B+75C*
Comet VM2 279165841.964A1.4253.072%B**5.455%B+12.2C*8.4A*12113.5h29.4C--55.3C++
NS Baron G5 1531521201.267C*2.1144.243%C+11.842%D23.8C--N/A986.4h4B+9.1C+
CME 150149443.386A*0.0038.29%A*26.846%B+51.4B*N/A1402.9h13C**34.1B*
NS Decimator 233146622.355A++1.0366.771%B++N/A26.1D15.5C+3495.6h5.9D8.8C+
Tank Mine 213138991.394D1.9938.232%BN/A57.5D--31.3D--7152.4h2.2C-5.8C**
VE-LR Obelisk 143138236A**2.6243.776%A++41.304%B**53.1B*1.9A*1492.6h5.4B++12.4B*
Proximity Mine 128128343.765C+0.3834.543%D-N/A80D-N/A2861.6h1.9C++5.4C
S1 176122621.968A*1.4159.611%C**2.459%C+26.5C++11.7C+3744.6h5.8B+9.7B+
Corvus VA55 121117422.786A*0.6035.656%A*26.496%B+39B+1.3A*1413h9.7B**27.1B**
NS-AM7 Archer 143117671.746M++1.6470.825%A++21.368%B+12.6A2.8C++919.3h14.9B+21B++
NS-44L Blackhand 115114313.677A*0.3063.4%A**63.158%A++22.4C+N/A635.1h3.6B++5.7B*
VE-S Canis 119113552.055B*1.3333.656%B**18.584%C+53.8B+2.9S2302.1h8.6B**25.6B++
Solstice VE3 103103901.144B+2.2418.745%D-13.592%D*11.1C--N/A1169.3h15C*80.3C+
L-24R Spur 104102425.5A++22.1254.014%A*N/A68A+1.3C--1991.5h18.5B+34.2B+
Saron Laser Cannon 16093721.292C+2.0943.623%A*1.075%D12.7C+9.2C+1587.3h127.4C*291.9B+
NS-61 Emissary 9491322.844M+0.5440.231%A++24.176%A23.9C+N/A833.8h13.4C*33.3B++
Rocklet Rifle 18590392.308M++1.0758.154%B+N/A19.6D20.7C3144.6h43.3C74.4C++
Cosmos VM3 8988165.5A**2.1230.723%M36.364%M**55A+N/A1701.6h8.7A++28.3B+
VA39 Spectre 9187283.107A0.2740%A36.782%C+37.8B**1.7M++1702.3h5.2B+12.9B++
Cosmos VM3 7977164.813A++1.4328.25%A*24.675%A48.1B**1.3A1891.6h9.1A++32.3A
C75 Viper 887589.375B**5.9936.832%CN/A32.6C*5.7D2712.3h10.5B++28.5B+
NS-11C 7674900.822C+2.5621.1%D24.324%B*9.5D-N/A617.8h21.7D**102.7D-
NS-357 Underboss 7171461.543B+1.8444.923%B**14.085%D--50.7BN/A1971.4h3.7B+8.2B++
NS-10 Burster 11470352A+1.3839.352%A+5.714%C8.2B**5.2B**1448.5h117.1B+297.6B*
MANA Anti-Personnel Turret 7070145N/A1.6218.292%UN/A700UN/A2062800.1h23.6T*128.8T*
CAS 14-E 6361230.5A27.1255.76%M*N/A203.3M*6.7C++7000.3h24.4B+43.7B**
NS-10 Burster 10261351.743B*1.6439.788%A+6.557%C*7.2B+4.8B++1158.5h134.3B337.5B*
Sticky Grenade 6260160N/A56.6253.846%C++N/A600D20B++36180.1h2.2C++4.1C*
Aspis Anti-Aircraft Phalanx Turret 11059511.8M++8.4242.174%M1.695%C21.9A*18.9A+3222.7h101.3A240.2B**
Deimos VA29 5959212.81A+0.5764.286%C**18.644%C**65.6B++N/A2650.9h2.3C*3.6C**
Supernova FPC 9050192.632C-0.7549.672%C--2%C+13.5D--10.8D-2833.7h6.1C12.2C-
Vortex VM21 855086.25S2.8761.236%A*4%C+14.7A+10.3A**1483.4h26.2B*42.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1560h
Anti-Vehicle MANA Turret31740.5h
Nano-Armor Kit4258,8084.8h
AE Nano-Armor Kit3497,4577.8h
Skywall Shield Emitter1640.3h
Turret AI Module0750.2h
Structure Shield Module0530.2h
Repair Module01060.2h
AE Medical Applicator145,8390.7h
Nanite Revive Grenade0580h
Spitfire Auto-Turret23700.5h
VS Patriot Flare Gun02340.2h
Motion Spotter153,5403h
Rampart Wall0860.7h
Welding Device01950h
Deconstruction Tool02,5310.2h
Ammunition Package121,6781.5h
Medical Kit6824,26812.7h
Anti-Infantry MANA Turret21800.4h
Medical Applicator72,5630.3h
Nano-Repair Grenade01260h
IPC Targeting Dart21051h
Recon Detection Device232,6986.1h

Check the help document for the dictionary if you want to learn more about words used here.


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