Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,485)players online:
dim_giant (17)  ZugieMac (14)  WaaWaaNC (8)  Whos_What (6)  milsimprodigy (6)  RuGCutt3R (4) 55
stats.dasanfall.com
Primus Skirmisher Vlixx[KNl] Vlixx
VS BR 46

KDR: 3.26

Score: 12.9m

Last Seen: Feb 13th, 2019 3:28 AM
- OFFLINE - 22.5 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Emerald - Outfit Member of KNEEL N0 0NE[KNl] KNEEL N0 0NE
VS outfit on Emerald

Members: 13
Level Progress (to 47): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NSX Tomoe NS-15M2 SVA-88 Flare VE6 NS-15MB Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Vlixx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,547,036 MLG Score: 2036
Fun Score: N/A
Cheeseburgers Flipped: 337TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.273%27.236%9062999316,1483.59084-0.328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.364%2.383A*1.009B**-2.561F*HEAD ++ (~10.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.561B+10.90.235C++21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.501%1.223%1119310191,2261851546.5914791%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.096%1.165B**-0.35C--0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.724B++21.60.593B+22.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.722%1.342%384310198943073042.91205293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.778%-0.309C-0.819D-1.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.2-0.661D24.2-0.932D--40

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.223%21.387%6011021173296500.584459339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.643D4.315S-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.496B+17.40.557B+42.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.28%74.818%604101868753161.29378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.82%1.539A+0.503B+-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.332C**30.06C+3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.783%22.905%602102017930600.584967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.592%1.029B**1.668A++-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.536B+3.30.321C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KNEEL N0 0NE[KNl] KNEEL N0 0NE
VS outfit on Emerald

Members: 13
12.9m380.6%382 (22.9k)302 (18.1k)3.2625526,0587,9873.6281546 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022211730.217%21.233%64205:216

23% Engineer39% Heavy Assault17% Infiltrator10% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 2:17 AMJul 8th, 2018 6:21 AMFeb 15th, 2019 1:15 PM (1d) (PST)Feb 13th, 2019 1:37 AM (4d) (PST)Feb 12th, 2019 11:28 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6601385220.6110.1870.1302.5110.0492036

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5948,25031,34437118151318,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
711h/29.6d 2,920 5,533 7,288 107.1k 633 3,084 2,094 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:2,845
Deaths:746
KDR:3.814
Accuracy:35.132% A*
HSR:31.529% C++
Orion VS54
A+
Kills:1,521
Deaths:436
KDR:3.489
Accuracy:28.930% A+
HSR:25.247% C++
NS-15M2
A*
Kills:1,321
Deaths:316
KDR:4.180
Accuracy:34.992% A*
HSR:22.862% C
SVA-88
A
Kills:1,159
Deaths:331
KDR:3.502
Accuracy:29.505% A
HSR:23.210% C
Flare VE6
A+
Kills:1,152
Deaths:328
KDR:3.512
Accuracy:30.457% A+
HSR:27.778% B+
NS-15MB
A+
Kills:1,146
Deaths:322
KDR:3.559
Accuracy:36.060% A+
HSR:23.822% D
Lasher X2
B++
Kills:700
Deaths:343
KDR:2.041
Accuracy:30.348% B++
HSR:2.286% D-
NS-15M AE
A*
Kills:302
Deaths:56
KDR:5.393
Accuracy:38.087% A*
HSR:33.775% B++
Pulsar LSW
B**
Kills:236
Deaths:85
KDR:2.776
Accuracy:28.286% B**
HSR:19.915% D
VE-H Maw
A++
Kills:164
Deaths:25
KDR:6.560
Accuracy:35.130% A++
HSR:32.927% B++
Lasher X2 AE
B++
Kills:112
Deaths:51
KDR:2.196
Accuracy:35.200% B++
HSR:4.464% C*
Kills:10,658
Deaths (as Heavy Assault):3,039
Deaths (to Heavy Assaults):2,189
KDR:3.50707
Kill Difference:7,619
Playtime:279.250 hours
Usage:39%
Score:5.470m
Score/min:326
Accuracy (listed only):32.921%
HSR (listed only):22.528%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,095
Deaths:336
KDR:3.259
Accuracy:35.612% A*
HSR:28.219% B*
NSX Tanto
A++
Kills:739
Deaths:285
KDR:2.593
Accuracy:36.235% A++
HSR:24.493% C+
Serpent VE92
A+
Kills:415
Deaths:176
KDR:2.358
Accuracy:30.498% A+
HSR:21.205% C*
Sirius SX12
A++
Kills:231
Deaths:118
KDR:1.958
Accuracy:33.256% A++
HSR:13.420% D
MKV Suppressed
A*
Kills:219
Deaths:85
KDR:2.576
Accuracy:36.218% A*
HSR:24.201% B*
NS-7 PDW
B
Kills:163
Deaths:107
KDR:1.523
Accuracy:26.375% B
HSR:14.110% D
NS Baron G5
C+
Kills:143
Deaths:111
KDR:1.288
Accuracy:43.802% C+
HSR:12.587% C-
Thanatos VE70
A++
Kills:120
Deaths:54
KDR:2.222
Accuracy:51.297% A
HSR:25% A++
Solstice VE3
D
Kills:103
Deaths:90
KDR:1.144
Accuracy:18.745% D
HSR:13.592% D--
NS-11C
B**
Kills:74
Deaths:90
KDR:0.822
Accuracy:21.100% D
HSR:24.324% B**
Deimos VA29
B
Kills:59
Deaths:21
KDR:2.810
Accuracy:64.286% B
HSR:18.644% B
VE-S Canis
B*
Kills:52
Deaths:25
KDR:2.080
Accuracy:32.873% B*
HSR:19.231% C+
Kills:3,413
Deaths (as Light Assault):1,498
Deaths (to Light Assaults):1,421
KDR:2.27837
Kill Difference:1,915
Playtime:70.572 hours
Usage:10%
Score:1.337m
Score/min:316
Accuracy (listed only):35.858%
HSR (listed only):19.919%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,095
Deaths:336
KDR:3.259
Accuracy:35.612% A*
HSR:28.219% B*
NSX Tanto
A++
Kills:739
Deaths:285
KDR:2.593
Accuracy:36.235% A++
HSR:24.493% C+
Serpent VE92
A+
Kills:415
Deaths:176
KDR:2.358
Accuracy:30.498% A+
HSR:21.205% C*
NS Baron G5
C+
Kills:143
Deaths:111
KDR:1.288
Accuracy:43.802% C+
HSR:12.587% C-
Thanatos VE70
A++
Kills:120
Deaths:54
KDR:2.222
Accuracy:51.297% A
HSR:25% A++
VE-LR Obelisk
A++
Kills:106
Deaths:22
KDR:4.818
Accuracy:44.321% A++
HSR:40.566% B**
Solstice VE3
D
Kills:103
Deaths:90
KDR:1.144
Accuracy:18.745% D
HSR:13.592% D--
NS-11C
B**
Kills:74
Deaths:90
KDR:0.822
Accuracy:21.100% D
HSR:24.324% B**
Deimos VA29
B
Kills:59
Deaths:21
KDR:2.810
Accuracy:64.286% B
HSR:18.644% B
Kills:2,854
Deaths (as Engineer):1,185
Deaths (to Engineers):1,414
KDR:2.40844
Kill Difference:1,669
Playtime:166.269 hours
Usage:23%
Score:2.893m
Score/min:290
Accuracy (listed only):38.433%
HSR (listed only):23.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:231
Deaths:118
KDR:1.958
Accuracy:33.256% A++
HSR:13.420% D
MKV Suppressed
A*
Kills:219
Deaths:85
KDR:2.576
Accuracy:36.218% A*
HSR:24.201% B*
NS-7 PDW
B
Kills:163
Deaths:107
KDR:1.523
Accuracy:26.375% B
HSR:14.110% D
NS Baron G5
C+
Kills:143
Deaths:111
KDR:1.288
Accuracy:43.802% C+
HSR:12.587% C-
Thanatos VE70
A++
Kills:120
Deaths:54
KDR:2.222
Accuracy:51.297% A
HSR:25% A++
Corvus VA55
A*
Kills:117
Deaths:42
KDR:2.786
Accuracy:35.656% A*
HSR:26.496% B+
CME
A++
Kills:70
Deaths:18
KDR:3.889
Accuracy:36.611% A++
HSR:30% B**
Deimos VA29
B
Kills:59
Deaths:21
KDR:2.810
Accuracy:64.286% B
HSR:18.644% B
VE-S Canis
B*
Kills:52
Deaths:25
KDR:2.080
Accuracy:32.873% B*
HSR:19.231% C+
Kills:1,174
Deaths (as Combat Medic):581
Deaths (to Combat Medics):925
KDR:2.02065
Kill Difference:593
Playtime:9.214 hours
Usage:1%
Score:0.144m
Score/min:260
Accuracy (listed only):40.041%
HSR (listed only):20.410%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
A+
Kills:1,460
Deaths:294
KDR:4.966
Accuracy:35.922% A+
HSR:37.877% C++
NS-44 Commissioner AE
B**
Kills:410
Deaths:292
KDR:1.404
Accuracy:51.053% B**
HSR:25.854% C+
Artemis VX26
A
Kills:357
Deaths:121
KDR:2.950
Accuracy:33.349% A
HSR:18.207% D
NS-45 Pilot
B**
Kills:337
Deaths:194
KDR:1.737
Accuracy:38.200% B**
HSR:27.003% C++
Ghost
B**
Kills:235
Deaths:41
KDR:5.732
Accuracy:45.695% B**
HSR:73.192% B+
Sirius SX12
A++
Kills:231
Deaths:118
KDR:1.958
Accuracy:33.256% A++
HSR:13.420% D
MKV Suppressed
A*
Kills:219
Deaths:85
KDR:2.576
Accuracy:36.218% A*
HSR:24.201% B*
V10
B**
Kills:184
Deaths:36
KDR:5.111
Accuracy:46.981% B**
HSR:80.435% B
NSX Daimyo
B**
Kills:181
Deaths:34
KDR:5.324
Accuracy:48.250% B**
HSR:89.503% D*
NS-7 PDW
B
Kills:163
Deaths:107
KDR:1.523
Accuracy:26.375% B
HSR:14.110% D
NS-AM7 Archer
A+
Kills:104
Deaths:61
KDR:1.705
Accuracy:70.331% A+
HSR:22.115% B+
NS-61 Emissary
A++
Kills:91
Deaths:32
KDR:2.844
Accuracy:40.231% A++
HSR:24.176% A
NS-44L Blackhand
A**
Kills:88
Deaths:22
KDR:4
Accuracy:64.286% A**
HSR:65.909% A++
VA39 Spectre
A
Kills:87
Deaths:28
KDR:3.107
Accuracy:40% A
HSR:36.782% C+
NS-357 Underboss
B**
Kills:71
Deaths:46
KDR:1.543
Accuracy:44.923% B**
HSR:14.085% D-
VE-S Canis
B*
Kills:52
Deaths:25
KDR:2.080
Accuracy:32.873% B*
HSR:19.231% C+
Kills:4,270
Deaths (as Infiltrator):1,536
Deaths (to Infiltrators):1,195
KDR:2.77995
Kill Difference:2,734
Playtime:118.154 hours
Usage:17%
Score:1.864m
Score/min:263
Accuracy (listed only):42.996%
HSR (listed only):36.631%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:528
Deaths:136
KDR:3.882
Accuracy:30.010% A*
HSR:23.296% B+
Blueshift VM5
A**
Kills:451
Deaths:136
KDR:3.316
Accuracy:31.489% A**
HSR:24.834% B++
Quasar VM1
B+
Kills:208
Deaths:83
KDR:2.506
Accuracy:18.075% B+
HSR:12.019% D*
Comet VM2
B++
Kills:175
Deaths:82
KDR:2.134
Accuracy:52.464% B++
HSR:2.857% D
Quasar VM1
C+
Kills:170
Deaths:83
KDR:2.048
Accuracy:17.199% C+
HSR:17.647% D
Comet VM2
B**
Kills:162
Deaths:82
KDR:1.976
Accuracy:52.575% B**
HSR:5.556% B+
NS-10 Burster
A+
Kills:67
Deaths:34
KDR:1.971
Accuracy:38.582% A+
HSR:5.970% C
NS-10 Burster
A+
Kills:58
Deaths:34
KDR:1.706
Accuracy:39.058% A+
HSR:6.897% C*
Kills:1,819
Deaths (as MAX Suit):335
Deaths (to MAX Suits):427
KDR:5.42985
Kill Difference:1,484
Playtime:42.179 hours
Usage:6%
Score:1.186m
Score/min:469
Accuracy (listed only):34.931%
HSR (listed only):12.384%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:710
V. Kills:31 N/A
Deaths:174
KDR:4.080
Accuracy:46.617% B++
KPH:50.900 C++
VKPH:2.200 D
Dual Photon Pods
B**
Kills:438
V. Kills:54 N/A
Deaths:40
KDR:10.950
Accuracy:62.060% B**
KPH:98.700 B+
VKPH:12.200 C--
Saron Laser Cannon
C+
Kills:78
V. Kills:61 126%
Deaths:66
KDR:1.182
Accuracy:42.815% A++
KPH:11.600 C+
VKPH:9.100 C+
Kills:1,226 (788 + 0)
Deaths:280
KDR:4.379
VKDR:0.521
Vehicle Kills:146
Kill Difference:946
Playtime:25.121 hours
Usage:4%
Score:0.273m
Score/min:181
Piloting Accuracy:42.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:602
V. Kills:52 N/A
Deaths:33
KDR:18.242
Accuracy:54.191% B+
KPH:72.500 B*
VKPH:6.300 C--
Skyguard
B+
Kills:164
V. Kills:114 143%
Deaths:13
KDR:12.615
Accuracy:36.089% B**
KPH:16.700 B+
VKPH:11.600 B+
L100 Python AP
B**
Kills:128
V. Kills:77 164%
Deaths:14
KDR:9.143
Accuracy:62.618% B++
KPH:39.300 B*
VKPH:23.600 B**
C75 Viper
C*
Kills:75
V. Kills:13 N/A
Deaths:8
KDR:9.375
Accuracy:36.832% C
KPH:32.600 C*
VKPH:5.700 C--
Kills:969 (969 + 0)
Deaths:68
KDR:14.250
VKDR:3.765
Vehicle Kills:256
Kill Difference:901
Playtime:23.663 hours
Usage:3%
Score:0.339m
Score/min:239
Driving Accuracy:36.832%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
N/A
Kills:50
V. Kills:40 122%
Deaths:19
KDR:2.632
Accuracy:49.836% N/A
KPH:13.700 N/A
VKPH:10.900 N/A
Kills:50 (50 + 0)
Deaths:19
KDR:2.632
VKDR:2.105
Vehicle Kills:40
Kill Difference:31
Playtime:3.657 hours
Usage:1%
Score:0.057m
Score/min:262
Driving Accuracy:49.836%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:173
V. Kills:2 N/A
Deaths:2
KDR:86.500
Accuracy:29.223% A*
KPH:82.200 B+
VKPH:0.900 D--
Kills:173 (0 + 173)
Deaths:2
KDR:86.500
VKDR:1
Vehicle Kills:2
Kill Difference:171
Playtime:2.106 hours
Usage:0%
Score:0.028m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:29.223%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,8972,8457463.814C**0.5535.132%A*31.529%C++54.7C1B+15552h10.6C++30.3B*
Orion VS54 1,5341,5214363.489A+0.2328.93%A+25.247%C++47.1B++N/A15232.3h11.6B+40.2C**
NSX Tomoe 1,4791,4602944.966A*1.7035.922%A+37.877%C++48.8B+N/A13629.9h13.4C**37.2B++
NS-15M2 1,3331,3213164.18A+0.9234.992%A*22.862%C62B++N/A17421.3h11.1B+31.6B*
SVA-88 1,1681,1593313.502B**0.2429.505%A23.21%C50.4C*N/A13523h11.5C*38.9B+
Flare VE6 1,1711,1523283.512A*0.2530.457%A+27.778%B+46.8C*N/A14124.6h9.3B+30.7B++
NS-15MB 1,1541,1463223.559A+0.3036.06%A+23.822%D55.9C+N/A20820.5h10.6B29.5B
Pulsar C 1,1151,0953363.259A0.0035.612%A*28.219%B*43.1B+N/A12325.4h10.1B+28.4B++
NSX Tanto 7497392852.593A+0.6736.235%A++24.493%C+26.1CN/A6828.3h12.8C**35.3B+
Light PPA 7417101744.08C+0.8246.617%B++1.127%C50.7C++2.2D12814h11.1B+23.8B+
Lasher X2 7067003432.041A++1.2230.348%B++2.286%D-32.6C++N/A12921.5h23.3D76.9C**
L100 Python HESH 6546023318.242B+14.9854.191%B+1.661%C++72.5B*6.3C--2248.3h3B+5.5B++
Blueshift VM5 5385281363.882B++0.6230.01%A*23.296%B+63.6A++1.2A+1958.3h10.6A+35.4B**
Blueshift VM5 4604511363.316B+0.0531.489%A**24.834%B++54.3A1.1A1678.3h13.1B**41.5B**
Dual Photon Pods 4924384010.95B++7.6962.06%B**1.37%C++99.5B+12.3C-3864.4h18.1B+29.2B++
Serpent VE92 4214151762.358A0.9030.498%A+21.205%C*34.3C**N/A14012.1h11.1B+36.3B++
NS-44 Commissioner AE 4124102921.404C++1.8651.053%B**25.854%C+33.1DN/A9512.4h3.1B+6.1B++
Artemis VX26 3593571212.95A+0.3133.349%A18.207%D44.1B+N/A1078.1h12.3C++37B+
NS-45 Pilot 3373371941.737B+1.5338.2%B**27.003%C++36.6CN/A919.2h7C**18.3B+
The Slasher 3673335,6890.059C*3.2045.17%B*5.405%D0.8C-N/A2398.6h2B4.5B+
NS-15M AE 309302565.393A+2.1338.087%A*33.775%B++55.9C++1.3A+1455.4h10.3B+27.2B*
C-4 4022791272.197B+1.0723.667%CN/A96.2B+42.4B*10572.9h1.4C**6C++
NSX Masamune 4352731292.116A++1.1564.956%B*N/A22.9C-13.6C+23911.9h13.5C+20.8C*
Pulsar LSW 238236852.776B**0.4928.286%B**19.915%D35.8CN/A1166.6h13.9C49B
Ghost 236235415.732B**2.4745.695%B**73.192%B+48B+N/A1744.9h2.3C++5B+
Sirius SX12 2322311181.958B*1.3033.256%A++13.42%D39.2B+N/A1355.9h11.7B*35.3B*
Frag Grenade 2322301230N/A226.7449.237%B+N/A460C+4C-20430.5h3.6C**7.4B+
MKV Suppressed 221219852.576A++0.6936.218%A*24.201%B*54.8B**N/A1864h9.9B*27.4B*
Quasar VM1 209208832.506B++0.7618.075%B+12.019%D*24.8C*N/A1018.4h10.8A59.7B+
MANA Anti-Vehicle Turret 2412001711.765S8.5054.004%D5%A+2000C-410D-3412350.1h3.7B++6.8B*
Spear Anti-Vehicle Phalanx Turret 269195727.857M*24.5958.192%A+6.667%A54.2B**20.6C+3953.6h9.3C++16.1B+
V10 184184365.111B*1.8546.981%B**80.435%B26.7CN/A1146.9h2.3C+5B+
NSX Daimyo 181181345.324B+2.0648.25%B**89.503%D*40.2CN/A874.5h3.5D*7.3C
Comet VM2 287175822.134A+1.1352.464%B++2.857%D13.5C**8.6A*13713h26.5C++50.6B+
M12 Kobalt 175173286.5S83.2429.223%A*21.387%B++82.4B+1D--2182.1h17.4B+59.7B*
Quasar VM1 171170832.048C+1.2117.199%C+17.647%D20.5DN/A728.3h12.9B75C*
VE-H Maw 169164256.56M**3.3035.13%A++32.927%B++71.3B++2.2M2042.3h9B++25.6B++
Skyguard 2781641312.615S9.3536.089%B**N/A16.7B+11.6B+2199.8h116.2B322B++
NS-7 PDW 1661631071.523B++1.7426.375%B14.11%D20.4CN/A778h16.1C+61C*
Comet VM2 274162821.976A+1.2952.575%B**5.556%B+12.4C*8.5A*12113.1h28.9C--54.9C++
NS Baron G5 1441431111.288C**1.9743.802%C+12.587%C-23.1C--N/A906.2h4B+9.2C+
L100 Python AP 205128149.143B**5.8862.618%B++N/A38.8B*23.3B**3193.3h6.2C**10B+
Tank Mine 196127881.443D1.8237.769%BN/A57.7D--31.4D--7422.2h2.2C5.9C**
Proximity Mine 126126333.818C+0.5634.328%D-N/A78.8D-N/A2701.6h1.8B5.3C
S1 176122621.968A*1.2959.611%C**2.459%C+26.5C++11.7C+3604.6h5.8B+9.7B+
Thanatos VE70 120120542.222A++1.0451.297%A25%A++57.1A+N/A2432.1h3.8B*7.4B*
Corvus VA55 121117422.786A*0.4835.656%A*26.496%B+39B+1.3A*1373h9.7B**27.1B**
Lasher X2 AE 113112512.196B**1.0735.2%B++4.464%C*56B+N/A1422h20.2C57.3B
VE-LR Obelisk 109106224.818A*1.5644.321%A++40.566%B**48.2B+1.4B**1232.2h5.6B+12.7B*
NS-AM7 Archer 126104611.705M++1.5670.331%A+22.115%B+12.1B**2.6C+838.6h15.1B+21.5B++
Solstice VE3 103103901.144B+2.1218.745%D13.592%D--11.1C-N/A1059.3h15C*80.3C+
NS-61 Emissary 9491322.844M+0.4240.231%A++24.176%A23.9C+N/A823.8h13.4C*33.3B++
NS-44L Blackhand 8988224M0.7464.286%A**65.909%A++20CN/A544.4h3.8B+5.9B*
VA39 Spectre 9187283.107B**0.1640%A36.782%C+37.8B*1.7M**1562.3h5.2B+12.9B++
NS Decimator 13681441.841B**1.4263.369%BN/A21.9D14.9C+3543.7h6.6D--10.5D
Saron Laser Cannon 13978661.182C+2.0842.815%A++1.282%D11.6C+9.1C+1556.7h136.6C++318.9B+
C75 Viper 887589.375B**6.1136.832%CN/A32.6C*5.7C--2642.3h10.5B++28.5B+
NS-11C 7674900.822C+2.4421.1%D24.324%B**9.5DN/A597.8h21.7D*102.7D
NS-357 Underboss 7171461.543B+1.7244.923%B**14.085%D-50.7B+N/A1831.4h3.7B+8.2B++
CME 7070183.889A**0.6336.611%A++30%B**58.3B**N/A1441.2h9.8A26.7B**
NS-10 Burster 10967341.971A++1.2938.582%A+5.97%C8.2B**5.1B**1408.2h114.8B+297.6B*
Rocklet Rifle 14365341.912A**1.3555.8%C**N/A17.1D-20.5C2843.8h43.7C78.4C+
Deimos VA29 5959212.81A+0.4564.286%B18.644%B65.6B*N/A2440.9h2.3C*3.6C**
NS-10 Burster 9758341.706B*1.5639.058%A+6.897%C*7.1B++4.8B++1148.2h132.6B+339.5B*
Aspis Anti-Aircraft Phalanx Turret 10757511.4M++8.1441.877%M1.754%C21.9A*19.2A++3282.6h100.1A239B**
Sticky Grenade 5856156N/A52.7453.247%C++N/A560D20B*36880.1h2.2C++4.1C**
VE-S Canis 5452252.08B++1.1832.873%B*19.231%C+40C+1.5A++1641.3h9.2B*27.8B++
Supernova FPC 9050192.632C-0.6349.836%C-2%C13.5D--10.8D-2623.7h6.1C12.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31720.5h
VS Patriot Flare Gun02340.2h
Motion Spotter143,2552.8h
Nano-Armor Kit3850,2014.3h
Structure Shield Module0520.2h
Repair Module01020.2h
Skywall Shield Emitter1600.3h
Turret AI Module0700.1h
AE Medical Applicator105,1240.6h
AE Nano-Armor Kit3391,2607.5h
Nanite Revive Grenade0520h
Spitfire Auto-Turret13330.4h
Rampart Wall0810.7h
Deconstruction Tool02,5310.2h
Ammunition Package71,4941.4h
Medical Kit5553,40911.2h
Anti-Infantry MANA Turret11470.4h
Medical Applicator72,5630.3h
Nano-Repair Grenade0740h
IPC Targeting Dart21040.9h
Recon Detection Device172,3145.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 0.94s on queries, 0.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.