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Archon Vlixx[] Vlixx
VS BR 80

KDR: 3.48

Score: 18m

Last Seen: Mar 14th, 2020 6:30 PM
- OFFLINE - 49.2 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald
Level Progress (to 81): 67%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NSX Tomoe Orion VS54 Pulsar C NS-15M2 Light PPA SVA-88 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,303,891 MLG Score: 2641
Fun Score: N/A
Cheeseburgers Flipped: 397TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.297%28.787%98731120123,8963.64546-0.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.089%2.536A**1.173B**-2.281F--HEAD ++ (~11.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.567B+110.227C++21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.27%1.139%1471312292,1072522108.36111999%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.333%1.374A-0.404C---0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.78B++17.90.663B+17.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.094%1.322%529312291,5133905213.86957290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.114%-0.189C-0.772D-1.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.5-0.236C18.6-0.488D28.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.946%23.622%7311231254364610.697802410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.579D4.638S-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.562B+15.80.608B+36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.432%61.584%73412281,174779201.50513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.114%1.427A-0.351C--0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.249C++3.3-0.038C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.879%23.024%732123029149210.590264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.045%1.257A1.614A+-1.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+3.90.193C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m343.5%401 (24.1k)324 (19.4k)3.4761740,26111,5823.8169680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232331732.041%21.743%69704:478

24% Engineer40% Heavy Assault17% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 2:17 AMJul 8th, 2018 6:21 AMMar 14th, 2020 10:45 PM (16d) (PST)Mar 14th, 2020 2:40 PM (16d) (PST)Mar 14th, 2020 2:30 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7481515970.7250.2090.1582.6770.0552641

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,8869,06435,82243139161319,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
925.8h/38.6d 3,947 8,754 10,763 148.7k 752 4,335 3,035 41.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:7,297
Deaths:2,013
KDR:3.625
Accuracy:35.525% A++
HSR:31.794% C+
Orion VS54
A+
Kills:1,702
Deaths:499
KDR:3.411
Accuracy:29.565% A+
HSR:26.733% C++
NS-15M2
A++
Kills:1,433
Deaths:330
KDR:4.342
Accuracy:34.862% A++
HSR:23.447% C-
SVA-88
B**
Kills:1,159
Deaths:331
KDR:3.502
Accuracy:29.505% B**
HSR:23.210% C-
Flare VE6
B**
Kills:1,152
Deaths:328
KDR:3.512
Accuracy:30.454% B**
HSR:27.778% C**
NS-15MB
A+
Kills:1,146
Deaths:322
KDR:3.559
Accuracy:36.060% A+
HSR:23.822% D
VE-H Maw
A
Kills:305
Deaths:54
KDR:5.648
Accuracy:34.494% A
HSR:30.820% C*
NS-15M AE
A*
Kills:302
Deaths:56
KDR:5.393
Accuracy:38.087% A*
HSR:33.775% B+
Pulsar LSW
B++
Kills:236
Deaths:85
KDR:2.776
Accuracy:28.286% B++
HSR:19.915% D
Kills:14,732
Deaths (as Heavy Assault):4,018
Deaths (to Heavy Assaults):3,321
KDR:3.6665
Kill Difference:10,714
Playtime:374.312 hours
Usage:40%
Score:7.560m
Score/min:337
Accuracy (listed only):32.982%
HSR (listed only):26.810%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,435
Deaths:438
KDR:3.276
Accuracy:36.860% A*
HSR:27.944% B++
Serpent VE92
A*
Kills:909
Deaths:383
KDR:2.373
Accuracy:36.509% A*
HSR:23.872% B+
NSX Tanto
A++
Kills:790
Deaths:307
KDR:2.573
Accuracy:36.037% A++
HSR:25.443% C+
VE-C Horizon
A
Kills:704
Deaths:266
KDR:2.647
Accuracy:44.016% A
HSR:26.563% C++
Sirius SX12
A++
Kills:281
Deaths:141
KDR:1.993
Accuracy:34.667% A++
HSR:16.726% C
MKV Suppressed
A++
Kills:223
Deaths:90
KDR:2.478
Accuracy:36.205% A++
HSR:24.215% B++
Thanatos VE70
A+
Kills:222
Deaths:120
KDR:1.850
Accuracy:56.440% A+
HSR:23.423% A+
NS-7 PDW
B
Kills:198
Deaths:121
KDR:1.636
Accuracy:27.055% B
HSR:13.636% D
NS Baron G5
C++
Kills:184
Deaths:140
KDR:1.314
Accuracy:46.747% C++
HSR:12.500% C--
VE-S Canis
B**
Kills:181
Deaths:89
KDR:2.034
Accuracy:36.086% B**
HSR:17.680% D
VX6-7
A
Kills:163
Deaths:56
KDR:2.911
Accuracy:32.107% A
HSR:26.380% B++
Solstice VE3
D-
Kills:103
Deaths:90
KDR:1.144
Accuracy:18.745% D-
HSR:13.592% D--
Eridani SX5
A*
Kills:92
Deaths:41
KDR:2.244
Accuracy:34.899% A+
HSR:35.870% A*
NS-11C
B+
Kills:82
Deaths:97
KDR:0.845
Accuracy:21.870% D
HSR:23.171% B+
Deimos VA29
B*
Kills:69
Deaths:27
KDR:2.556
Accuracy:59.396% C
HSR:21.739% B*
NSX Tengu
A++
Kills:51
Deaths:32
KDR:1.594
Accuracy:50.706% A++
HSR:17.647% D
Kills:5,687
Deaths (as Light Assault):2,438
Deaths (to Light Assaults):2,110
KDR:2.33265
Kill Difference:3,249
Playtime:105.553 hours
Usage:11%
Score:2.051m
Score/min:324
Accuracy (listed only):38.022%
HSR (listed only):21.900%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:281
Deaths:141
KDR:1.993
Accuracy:34.667% A++
HSR:16.726% C
MKV Suppressed
A++
Kills:223
Deaths:90
KDR:2.478
Accuracy:36.205% A++
HSR:24.215% B++
Thanatos VE70
A+
Kills:222
Deaths:120
KDR:1.850
Accuracy:56.440% A+
HSR:23.423% A+
CME
A*
Kills:199
Deaths:61
KDR:3.262
Accuracy:38.009% A*
HSR:24.623% C++
NS-7 PDW
B
Kills:198
Deaths:121
KDR:1.636
Accuracy:27.055% B
HSR:13.636% D
NS Baron G5
C++
Kills:184
Deaths:140
KDR:1.314
Accuracy:46.747% C++
HSR:12.500% C--
VE-S Canis
B**
Kills:181
Deaths:89
KDR:2.034
Accuracy:36.086% B**
HSR:17.680% D
Corvus VA55
A*
Kills:121
Deaths:42
KDR:2.881
Accuracy:35.714% A*
HSR:26.446% B
Eridani SX5
A*
Kills:92
Deaths:41
KDR:2.244
Accuracy:34.899% A+
HSR:35.870% A*
Deimos VA29
B*
Kills:69
Deaths:27
KDR:2.556
Accuracy:59.396% C
HSR:21.739% B*
NSX Tengu
A++
Kills:51
Deaths:32
KDR:1.594
Accuracy:50.706% A++
HSR:17.647% D
Kills:1,821
Deaths (as Combat Medic):904
Deaths (to Combat Medics):1,396
KDR:2.01438
Kill Difference:917
Playtime:12.898 hours
Usage:1%
Score:0.205m
Score/min:265
Accuracy (listed only):41.448%
HSR (listed only):21.319%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,435
Deaths:438
KDR:3.276
Accuracy:36.860% A*
HSR:27.944% B++
Serpent VE92
A*
Kills:909
Deaths:383
KDR:2.373
Accuracy:36.509% A*
HSR:23.872% B+
NSX Tanto
A++
Kills:790
Deaths:307
KDR:2.573
Accuracy:36.037% A++
HSR:25.443% C+
VE-C Horizon
A
Kills:704
Deaths:266
KDR:2.647
Accuracy:44.016% A
HSR:26.563% C++
Thanatos VE70
A+
Kills:222
Deaths:120
KDR:1.850
Accuracy:56.440% A+
HSR:23.423% A+
NS Baron G5
C++
Kills:184
Deaths:140
KDR:1.314
Accuracy:46.747% C++
HSR:12.500% C--
VX6-7
A
Kills:163
Deaths:56
KDR:2.911
Accuracy:32.107% A
HSR:26.380% B++
VE-LR Obelisk
A
Kills:157
Deaths:33
KDR:4.758
Accuracy:43.268% A
HSR:40.764% B*
Solstice VE3
D-
Kills:103
Deaths:90
KDR:1.144
Accuracy:18.745% D-
HSR:13.592% D--
NS-11C
B+
Kills:82
Deaths:97
KDR:0.845
Accuracy:21.870% D
HSR:23.171% B+
Deimos VA29
B*
Kills:69
Deaths:27
KDR:2.556
Accuracy:59.396% C
HSR:21.739% B*
Kills:4,818
Deaths (as Engineer):1,957
Deaths (to Engineers):1,895
KDR:2.46193
Kill Difference:2,861
Playtime:226.610 hours
Usage:24%
Score:4.112m
Score/min:302
Accuracy (listed only):39.272%
HSR (listed only):24.127%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
A
Kills:2,459
Deaths:499
KDR:4.928
Accuracy:35.918% A
HSR:39.406% C++
VA39 Spectre
A+
Kills:539
Deaths:84
KDR:6.417
Accuracy:42.720% A+
HSR:39.332% C++
NS-45 Pilot
B**
Kills:508
Deaths:278
KDR:1.827
Accuracy:38.862% B**
HSR:26.575% C+
NS-44 Commissioner AE
B**
Kills:453
Deaths:332
KDR:1.364
Accuracy:50.986% B**
HSR:25.607% C+
Artemis VX26
B**
Kills:363
Deaths:123
KDR:2.951
Accuracy:33.516% B**
HSR:18.182% D
Sirius SX12
A++
Kills:281
Deaths:141
KDR:1.993
Accuracy:34.667% A++
HSR:16.726% C
Ghost
B*
Kills:262
Deaths:45
KDR:5.822
Accuracy:46.050% B*
HSR:74.046% B+
MKV Suppressed
A++
Kills:223
Deaths:90
KDR:2.478
Accuracy:36.205% A++
HSR:24.215% B++
NS-7 PDW
B
Kills:198
Deaths:121
KDR:1.636
Accuracy:27.055% B
HSR:13.636% D
NSX Daimyo
B*
Kills:188
Deaths:35
KDR:5.371
Accuracy:48.014% B*
HSR:89.362% D**
V10
B++
Kills:185
Deaths:36
KDR:5.139
Accuracy:46.467% B++
HSR:80.541% C**
VE-S Canis
B**
Kills:181
Deaths:89
KDR:2.034
Accuracy:36.086% B**
HSR:17.680% D
NS-61 Emissary
A++
Kills:130
Deaths:45
KDR:2.889
Accuracy:40.570% A++
HSR:24.615% A
NS-AM7 Archer
A++
Kills:123
Deaths:72
KDR:1.708
Accuracy:70.488% A++
HSR:21.138% C*
NS-44L Blackhand
A**
Kills:123
Deaths:37
KDR:3.324
Accuracy:63.730% A**
HSR:61.789% A+
Eridani SX5
A*
Kills:92
Deaths:41
KDR:2.244
Accuracy:34.899% A+
HSR:35.870% A*
NS-357 Underboss
B*
Kills:71
Deaths:46
KDR:1.543
Accuracy:44.923% B*
HSR:14.085% D--
NSX Tengu
A++
Kills:51
Deaths:32
KDR:1.594
Accuracy:50.706% A++
HSR:17.647% D
Kills:6,430
Deaths (as Infiltrator):2,146
Deaths (to Infiltrators):1,673
KDR:2.99627
Kill Difference:4,284
Playtime:153.878 hours
Usage:17%
Score:2.620m
Score/min:284
Accuracy (listed only):43.437%
HSR (listed only):35.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:706
Deaths:192
KDR:3.677
Accuracy:30.250% A*
HSR:25.779% B++
Blueshift VM5
A*
Kills:623
Deaths:192
KDR:3.245
Accuracy:31.645% A*
HSR:26.966% B*
Quasar VM1
C**
Kills:208
Deaths:83
KDR:2.506
Accuracy:18.075% C**
HSR:12.019% D**
Comet VM2
B++
Kills:187
Deaths:87
KDR:2.149
Accuracy:53.237% B++
HSR:3.209% C--
Comet VM2
B**
Kills:178
Deaths:87
KDR:2.046
Accuracy:53.320% B**
HSR:5.056% B
Quasar VM1
C-
Kills:170
Deaths:83
KDR:2.048
Accuracy:17.199% C-
HSR:17.647% D
Cosmos VM3
M++
Kills:106
Deaths:24
KDR:4.417
Accuracy:31.848% A**
HSR:33.019% M++
Cosmos VM3
M
Kills:101
Deaths:24
KDR:4.208
Accuracy:29.049% A*
HSR:30.693% M
NS-10 Burster
A+
Kills:80
Deaths:36
KDR:2.222
Accuracy:40.858% A+
HSR:5% C-
NS-10 Burster
A+
Kills:71
Deaths:36
KDR:1.972
Accuracy:41.181% A+
HSR:8.451% B++
Vortex VM21
A*
Kills:53
Deaths:9
KDR:5.889
Accuracy:61.412% A*
HSR:3.774% C+
Kills:2,483
Deaths (as MAX Suit):426.500
Deaths (to MAX Suits):548
KDR:5.82181
Kill Difference:2,056.500
Playtime:49.742 hours
Usage:5%
Score:1.449m
Score/min:485
Accuracy (listed only):37.098%
HSR (listed only):15.601%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,368
V. Kills:53 N/A
Deaths:212
KDR:6.453
Accuracy:48.184% B*
KPH:62.200 C++
VKPH:2.400 C--
Dual Photon Pods
A
Kills:642
V. Kills:80 N/A
Deaths:49
KDR:13.102
Accuracy:63.965% A
KPH:118 B+
VKPH:14.700 C
Saron Laser Cannon
A*
Kills:97
V. Kills:68 141%
Deaths:73
KDR:1.329
Accuracy:43.642% A*
KPH:12.700 C+
VKPH:8.900 C
Kills:2,107 (1,465 + 0)
Deaths:334
KDR:6.308
VKDR:0.602
Vehicle Kills:201
Kill Difference:1,773
Playtime:35.096 hours
Usage:4%
Score:0.439m
Score/min:209
Piloting Accuracy:43.642%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:778
V. Kills:31 N/A
Deaths:6
KDR:129.667
Accuracy:55.160% A*
KPH:82.400 A+
VKPH:3.300 C*
Kills:778 (778 + 0)
Deaths:6
KDR:129.667
VKDR:5.167
Vehicle Kills:31
Kill Difference:772
Playtime:9.446 hours
Usage:1%
Score:0.132m
Score/min:233
Piloting Accuracy:55.160%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:651
V. Kills:58 N/A
Deaths:33
KDR:19.727
Accuracy:54.634% B+
KPH:74.300 B++
VKPH:6.600 C-
L100 Python AP
A++
Kills:638
V. Kills:255 249%
Deaths:24
KDR:26.583
Accuracy:64.456% B*
KPH:58.100 A++
VKPH:23.200 B+
Skyguard
B+
Kills:224
V. Kills:146 152%
Deaths:15
KDR:14.933
Accuracy:36.414% B**
KPH:18.100 B+
VKPH:11.800 B+
C75 Viper
C+
Kills:75
V. Kills:13 N/A
Deaths:8
KDR:9.375
Accuracy:36.832% C
KPH:32.600 C+
VKPH:5.700 D
Kills:1,588 (1,588 + 0)
Deaths:80
KDR:19.850
VKDR:5.900
Vehicle Kills:472
Kill Difference:1,508
Playtime:34.432 hours
Usage:4%
Score:0.542m
Score/min:262
Driving Accuracy:36.832%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
N/A
Kills:50
V. Kills:40 122%
Deaths:19
KDR:2.632
Accuracy:49.672% N/A
KPH:13.600 N/A
VKPH:10.900 N/A
Kills:50 (50 + 0)
Deaths:19
KDR:2.632
VKDR:2.105
Vehicle Kills:40
Kill Difference:31
Playtime:3.667 hours
Usage:0%
Score:0.067m
Score/min:306
Driving Accuracy:49.672%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:254
V. Kills:5 N/A
Deaths:4
KDR:63.500
Accuracy:29.946% A*
KPH:99.700 B++
VKPH:2 D
Kills:254 (0 + 254)
Deaths:4
KDR:63.500
VKDR:1.250
Vehicle Kills:5
Kill Difference:250
Playtime:2.547 hours
Usage:0%
Score:0.040m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:29.946%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:89
V. Kills:4 N/A
Deaths:2
KDR:44.500
Accuracy:48.583% A*
KPH:208.700 M
VKPH:9.400 B**
Kills:89 (0 + 89)
Deaths:2
KDR:44.500
VKDR:2
Vehicle Kills:4
Kill Difference:87
Playtime:0.427 hours
Usage:0%
Score:0.015m
Score/min:599
Piloting Accuracy:N/A%
Gunner Accuracy:48.583%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,4697,2972,0133.625C++0.1535.525%A++31.794%C+64.4C1.5B*184113.3h10.7C+30.1B++
NSX Tomoe 2,4972,4594994.928A++1.4535.918%A39.406%C++55.9B+N/A15344h13.3C*36.9B+
Orion VS54 1,7241,7024993.411B*0.0729.565%A+26.733%C++47.3C**N/A16336h11.6C**39.2C++
Pulsar C 1,4651,4354383.276B++0.2036.86%A*27.944%B++43.5C*N/A12833h10.7C*29.1B*
NS-15M2 1,4471,4333304.342B**0.8734.862%A++23.447%C-62.6BN/A17722.9h10.9B+31.3B++
Light PPA 1,4211,3682126.453C++2.9848.184%B*1.243%C++62.2C++2.4C--16522h10.2B21.1B+
SVA-88 1,1681,1593313.502B++0.0329.505%B**23.21%C-50.4C+N/A13923h11.5C+38.9B+
Flare VE6 1,1711,1523283.512A++0.0430.454%B**27.778%C**46.8C+N/A14424.6h9.3B+30.7B++
NS-15MB 1,1541,1463223.559B**0.0836.06%A+23.822%D55.9CN/A20920.5h10.6C**29.5B++
Serpent VE92 9299093832.373B*1.1036.509%A*23.872%B+38.4C+N/A14123.7h13.6C+37.4B+
NSX Tanto 8007903072.573A0.9036.037%A++25.443%C+26.9CN/A7129.4h12.8C**35.6C*
L-24R Spur 8097786129.667S126.1955.16%A*N/A82.8A+3.3C*2339.4h19.3B+35B++
Lasher X2 AE 7327131823.918B**0.4439.419%B**2.945%C62.5B+1.7B+17311.4h20C50.8B+
Blueshift VM5 7207061923.677B+0.2030.25%A*25.779%B++62.5A1.2B**19911.3h11.2A37B**
Lasher X2 7127053442.049B*1.4330.676%B+2.27%D-32.5C+N/A13221.7h23.8D-77.5C++
VE-C Horizon 7267042662.647B++0.8344.016%A26.563%C++44.6C1.4C*14015.8h12.9B+29.3B+
L100 Python HESH 7096513319.727B+16.2554.634%B+1.69%C++74B++6.6C-2338.8h2.9B+5.3B+
Dual Photon Pods 7226424913.102B+9.6363.965%AN/A118.9B+14.8C4575.4h18B+28.1B++
L100 Python AP 8936382426.583A**23.1164.456%B*1.254%D-58A++23.2B+34211h4.7B++7.2B++
Blueshift VM5 6376231923.245C**0.2331.645%A*26.966%B*55.1B*1.2B**17711.3h13.3B*41.9B**
VA39 Spectre 557539846.417M2.9442.72%A+39.332%C++70A**2.3S1937.7h4.1B**9.6B**
NS-45 Pilot 5095082781.827C**1.6538.862%B**26.575%C+44.6CN/A11411.4h6.7C*17.2B+
The Slasher 5224749,1270.052C++3.4244.455%B++3.797%D0.8C--N/A2578.2h1.9B+4.3B+
NS-44 Commissioner AE 4564533321.364C+2.1150.986%B**25.607%C+32.6DN/A9413.9h3.2C*6.3B+
Plasma Grenade 4284191419N/A415.5250.383%B+N/A523.8C+11.3C++21510.8h3.3C*6.6B
C-4 5163651622.253B+1.2224.628%C+N/A101.4C**41.9B*10383.6h1.3B5.3C**
Artemis VX26 3663631232.951B**0.5333.516%B**18.182%D44.3C++N/A1108.2h12.4C37.1B+
VE-H Maw 316305545.648A**2.1734.494%A30.82%C*66.3C++2.4A*1964.6h9.9C++28.7B+
NS-15M AE 309302565.393A+1.9238.087%A*33.775%B+55.9C+1.3B**1555.4h10.3B+27.2B*
Sirius SX12 2832811411.993B+1.4834.667%A++16.726%C39C++N/A1407.2h12.2B+35.1B++
NSX Masamune 4352731292.116A++1.3664.987%B++N/A22.9D13.6C+24011.9h13.6C+20.9C++
NS Decimator 408268883.045A++0.4367.899%B*N/A33.1C17.3C++3428.1h4.9C+7.3C*
Ghost 263262455.822B*2.3546.05%B*74.046%B+50.4C++N/A1975.2h2.2C+4.8B
M12 Kobalt 259254463.5M60.0229.946%A*23.622%A101.6B*2D2642.5h15.8B+52.7B++
Pulsar LSW 238236852.776B++0.7028.286%B++19.915%D35.8C-N/A1376.6h13.9D49C*
Skyguard 3702241514.933M**11.4636.414%B**N/A18.1B+11.8B+20912.4h103.8B+284.9B*
MKV Suppressed 225223902.478A1.0036.205%A++24.215%B++54.4B++N/A1904.1h10B**27.5B++
Spear Anti-Vehicle Phalanx Turret 305222731.714M++28.2458.254%A5.856%B**55.5B++20.8C4154h9.1C+15.6B+
Thanatos VE70 2232221201.85B*1.6356.44%A+23.423%A+55.5B*N/A2174h4.3B7.7B++
Quasar VM1 209208832.506B+0.9718.075%C**12.019%D**24.8C+N/A1078.4h10.8B**59.7B
MANA Anti-Vehicle Turret 2442021811.222B+7.7554.267%C--4.951%B**2020C420T*364830.1h3.8B**7B**
CME 202199613.262A+0.2138.009%A*24.623%C++53.8B+N/A1433.7h12.5C**33B*
NS-7 PDW 2031981211.636B++1.8427.055%B13.636%D23.3CN/A868.5h15.1C+55.8C*
Tank Mine 2881931311.473D2.0039.384%C**N/A64.3D-31.7D*6883h1.9C+4.9B++
NSX Daimyo 188188355.371B+1.8948.014%B*89.362%D**40DN/A974.7h3.5D*7.4C-
Comet VM2 308187872.149B**1.3353.237%B++3.209%C--13.1C+8.5A++13414.3h27.9C+52.4C*
V10 185185365.139B+1.6646.467%B++80.541%C**26.4C--N/A1157h2.3C+5C*
NS Baron G5 1861841401.314C*2.1646.747%C++12.5%C--26.3C--N/A1047h4B+8.6C**
VE-S Canis 188181892.034B+1.4436.086%B**17.68%D54.8C++2.1A*2243.3h8.6B++23.9B+
Comet VM2 299178872.046B**1.4353.32%B**5.056%B12.4C+8.4A++12414.4h29.5D55.3C+
Quasar VM1 171170832.048C+1.4317.199%C-17.647%D20.5D--N/A738.3h12.9C++75C+
VX6-7 166163562.911A0.5732.107%A26.38%B++46.6C*N/A1763.5h11B34.2B++
VE-LR Obelisk 162157334.758A+1.2843.268%A40.764%B*49.1C*1.6B**1643.2h5.4B+12.4B++
M12 Kobalt 1601541154S150.5229.579%A+24.026%A171.1B*6.7B+4480.9h13.8B++46.7B*
MANA Anti-Personnel Turret 137137235.957N/A2.4820.21%UN/A1370UN/A3251700.1h20.3T*100.3T*
Proximity Mine 136136344C+0.5234.473%D--N/A85D-N/A3031.6h1.9C+5.4D
NS-61 Emissary 133130452.889M+0.5940.57%A++24.615%A31.7C++N/A994.1h12.3C**30.2B*
NS-AM7 Archer 151123721.708M1.7770.488%A++21.138%C*12.8B*2.9C*919.6h14.8B+21B++
NS-44L Blackhand 124123373.324A++0.1563.73%A**61.789%A+21.2CN/A605.8h3.5B++5.5B*
S1 176122621.968A++1.5159.56%C++2.459%C+26.5C+11.7C3874.6h5.8B9.7C**
Corvus VA55 125121422.881A++0.6035.714%A*26.446%B40.3C**1.3A++1463h9.6B*27B**
Rocklet Rifle 232117492.388A**1.0956.874%B+N/A20.2D19.8C--2925.8h40.3C70.9C++
Cosmos VM3 107106244.417A++0.9431.848%A**33.019%M++55.8B**N/A1831.9h9.6A30.1B
Solstice VE3 103103901.144B2.3318.745%D-13.592%D--11.1DN/A1339.3h15C++80.3C+
Cosmos VM3 104101244.208B**0.7329.049%A*30.693%M53.2B**1.6A++2181.9h9.1A+31.4A
Saron Laser Cannon 16597731.329C+2.1543.642%A*1.031%D12.6C+8.8C1577.7h126.8C++290.6B+
Eridani SX5 9892412.244B++1.2334.899%A+35.87%A*48.4C*3.2S1891.9h8.8B**25.2B*
CAS 14-E 9389244.5B**41.0248.583%A*N/A222.5M+10B**5970.4h22.2B+45.6B**
NS-11C 8482970.845C2.6321.87%D23.171%B+10.3D-N/A648h21.4F97.7D--
NS-10 Burster 12880362.222B**1.2540.858%A+5%C-8.8B**5.3B*1469.1h117.7B+288B*
Sticky Grenade 7876176N/A72.5252.012%CN/A760D20B+32810.1h2.2C+4.3C+
C75 Viper 887589.375B++5.9036.832%CN/A32.6C+5.7D2832.3h10.5B+28.5C**
NS-10 Burster 11571361.972B+1.5041.181%A+8.451%B++7.8B++4.8B+1179.1h132.1B+320.8B*
NS-357 Underboss 7171461.543B+1.9344.923%B*14.085%D--50.7C++N/A2041.4h3.7B+8.2B++
Deimos VA29 6969272.556B**0.9259.396%C21.739%B*57.5C*N/A2401.2h2.6C-4.3C+
Aspis Anti-Aircraft Phalanx Turret 11763610.5M7.0244.256%A**1.587%C21.7A++18.6A3162.9h113.2B*255.9B*
Vortex VM21 895395.889M++2.4161.412%A*3.774%C+14.7B**10A++1483.6h26.8B++43.6B++
NS Annihilator 9152212.476S1.0080.265%C+N/A8.8C6.6D1695.9h12.8C16C
NSX Tengu 5251321.594C**1.8850.706%A++17.647%D39.2C+N/A2271.3h14.8C29.2B
Supernova FPC 9050192.632D0.8449.672%C--2%C13.5D*10.8D--3063.7h6.1D12.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5173,8515.7h
Anti-Vehicle MANA Turret31820.5h
Spawn Beacon1620h
AE Nano-Armor Kit40109,5448.6h
Skywall Shield Emitter1680.3h
Turret AI Module0800.2h
Structure Shield Module0580.2h
Repair Module01110.3h
AE Medical Applicator156,4740.8h
Nanite Revive Grenade0630h
Rampart Wall0940.7h
VS Patriot Flare Gun02340.2h
Spitfire Auto-Turret24530.6h
Motion Spotter183,7963.3h
Deconstruction Tool02,5310.2h
Welding Device02860h
Recon Detection Device374,31210h
Ammunition Package142,0271.6h
Medical Kit8485,20614.2h
Anti-Infantry MANA Turret22440.5h
Medical Applicator72,5630.3h
Nano-Repair Grenade01640h
IPC Targeting Dart21051h

Check the help document for the dictionary if you want to learn more about words used here.


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