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Legionary Dominator Voide[AC] Voide
VS BR 23

KDR: 3.29

Score: 31.9m

Last Seen: Jun 9th, 2019 11:14 PM
- OFFLINE - 1766.3 hour(s)

Prestige 1, Battle Rank 23 - Vanu Sovereignty on Emerald
Level Progress (to 24): 21%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Orion VS54 Ghost Terminus VX-9 Flare VE6 Pulsar LSW NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,846,025 MLG Score: 2275
Fun Score: N/A
Cheeseburgers Flipped: 266TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.113%30.3%85220119422,2544.1823-0.895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.83%1.355A1.439A0.029C+HEAD ++ (~16.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.562B+9.20.358C**23.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.973%1.866%291412101,1794665622.52463209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.347%-0.461D0.256C*0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.90.133C++46.10.13C++93.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.754%2.258%350212129304355262.13793176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.184%0.56B+-0.195C0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.794B++3.70.702B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.83%1.18%169412107635195141.46731148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.605%-0.311C-0.807D-1.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.789B++8.30.793B++16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.196%70.69%169112132,47737276.6586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.535A+0.234C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.90.415B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
98.685%11.021%1693121198948742.0308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±23.982%4.744S-0.713D-6.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.533B+6.1-0.249C0.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.9m412.6%739 (44.3k)643 (38.6k)3.2876636,18411,0063.6436523 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214104524.032%25.755%61904:309

10% Combat Medic29% Engineer37% Heavy Assault9% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:10 AMNov 21st, 2012 3:30 AMJul 8th, 2019 4:06 PM (45d) (PST)Jun 9th, 2019 7:56 PM (74d) (PST)Jun 9th, 2019 7:14 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6771814960.7290.2220.1883.2440.0572275

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,64810,88829,760441311195338,590

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
827h/34.5d 3,918 9,319 7,995 161k 577 4,713 2,829 33.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:4,892
Deaths:1,173
KDR:4.171
Accuracy:28.111% B+
HSR:40.883% A
SVA-88
B*
Kills:3,631
Deaths:911
KDR:3.986
Accuracy:27.843% B*
HSR:29.000% B+
Orion VS54
A
Kills:2,941
Deaths:667
KDR:4.409
Accuracy:27.723% A
HSR:34.172% A
Flare VE6
B++
Kills:1,417
Deaths:448
KDR:3.163
Accuracy:26.797% B++
HSR:21.877% C
Pulsar LSW
B++
Kills:1,205
Deaths:251
KDR:4.801
Accuracy:26.713% B++
HSR:23.486% C+
NS-15M1
B**
Kills:1,170
Deaths:248
KDR:4.718
Accuracy:26.742% B++
HSR:31.453% B**
NS-15M AE
B*
Kills:171
Deaths:33
KDR:5.182
Accuracy:30.337% B*
HSR:33.333% B++
Kills:15,427
Deaths (as Heavy Assault):3,731
Deaths (to Heavy Assaults):3,236
KDR:4.13482
Kill Difference:11,696
Playtime:309.746 hours
Usage:37%
Score:12.791m
Score/min:688
Accuracy (listed only):27.752%
HSR (listed only):30.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:27.190% B+
HSR:21.638% C++
Sirius SX12
B**
Kills:1,003
Deaths:471
KDR:2.130
Accuracy:30.420% B**
HSR:13.061% D-
Nova
S
Kills:445
Deaths:15
KDR:29.667
Accuracy:142.727% S
HSR:10.787% D--
Pulsar C
A+
Kills:434
Deaths:177
KDR:2.452
Accuracy:31.719% A+
HSR:30.184% B**
Thanatos VE70
A
Kills:429
Deaths:160
KDR:2.681
Accuracy:51.914% A
HSR:10.023% D*
NS-11C
A+
Kills:329
Deaths:132
KDR:2.492
Accuracy:31.110% A+
HSR:18.845% C+
Solstice SF
A
Kills:179
Deaths:116
KDR:1.543
Accuracy:30.482% A
HSR:11.732% D-
Serpent VE92
A+
Kills:148
Deaths:83
KDR:1.783
Accuracy:28.327% B**
HSR:29.054% A+
Deimos VA29
B*
Kills:115
Deaths:56
KDR:2.054
Accuracy:70.552% B*
HSR:15.652% C+
Zenith VX-5
A
Kills:115
Deaths:96
KDR:1.198
Accuracy:32.024% A
HSR:23.478% B
Kills:4,357
Deaths (as Light Assault):1,655
Deaths (to Light Assaults):2,070
KDR:2.63263
Kill Difference:2,702
Playtime:80.659 hours
Usage:10%
Score:2.251m
Score/min:465
Accuracy (listed only):47.647%
HSR (listed only):18.445%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:27.190% B+
HSR:21.638% C++
Nova
S
Kills:445
Deaths:15
KDR:29.667
Accuracy:142.727% S
HSR:10.787% D--
Pulsar C
A+
Kills:434
Deaths:177
KDR:2.452
Accuracy:31.719% A+
HSR:30.184% B**
Thanatos VE70
A
Kills:429
Deaths:160
KDR:2.681
Accuracy:51.914% A
HSR:10.023% D*
NS-11C
A+
Kills:329
Deaths:132
KDR:2.492
Accuracy:31.110% A+
HSR:18.845% C+
Solstice SF
A
Kills:179
Deaths:116
KDR:1.543
Accuracy:30.482% A
HSR:11.732% D-
Serpent VE92
A+
Kills:148
Deaths:83
KDR:1.783
Accuracy:28.327% B**
HSR:29.054% A+
Deimos VA29
B*
Kills:115
Deaths:56
KDR:2.054
Accuracy:70.552% B*
HSR:15.652% C+
Zenith VX-5
A
Kills:115
Deaths:96
KDR:1.198
Accuracy:32.024% A
HSR:23.478% B
Kills:3,354
Deaths (as Engineer):1,184
Deaths (to Engineers):2,366
KDR:2.83277
Kill Difference:2,170
Playtime:238.652 hours
Usage:29%
Score:8.417m
Score/min:588
Accuracy (listed only):49.561%
HSR (listed only):19.044%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:1,506
Deaths:604
KDR:2.493
Accuracy:28.200% B+
HSR:38.380% A+
Sirius SX12
B**
Kills:1,003
Deaths:471
KDR:2.130
Accuracy:30.420% B**
HSR:13.061% D-
H-V45
B*
Kills:767
Deaths:269
KDR:2.851
Accuracy:28.466% B*
HSR:23.990% B+
Nova
S
Kills:445
Deaths:15
KDR:29.667
Accuracy:142.727% S
HSR:10.787% D--
Thanatos VE70
A
Kills:429
Deaths:160
KDR:2.681
Accuracy:51.914% A
HSR:10.023% D*
CME
B+
Kills:344
Deaths:158
KDR:2.177
Accuracy:29.041% B+
HSR:10.756% F
Corvus VA55
B*
Kills:182
Deaths:109
KDR:1.670
Accuracy:28.516% B*
HSR:17.582% D-
Deimos VA29
B*
Kills:115
Deaths:56
KDR:2.054
Accuracy:70.552% B*
HSR:15.652% C+
Kills:4,791
Deaths (as Combat Medic):1,842
Deaths (to Combat Medics):1,336
KDR:2.60098
Kill Difference:2,949
Playtime:82.657 hours
Usage:10%
Score:3.445m
Score/min:695
Accuracy (listed only):51.229%
HSR (listed only):17.529%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,477
Deaths:489
KDR:5.065
Accuracy:45.196% B**
HSR:70.690% C*
Sirius SX12
B**
Kills:1,003
Deaths:471
KDR:2.130
Accuracy:30.420% B**
HSR:13.061% D-
NS-44 Commissioner
B*
Kills:611
Deaths:450
KDR:1.358
Accuracy:43.256% B*
HSR:20.458% C
Artemis VX26
A++
Kills:143
Deaths:53
KDR:2.698
Accuracy:28.905% B
HSR:34.266% A++
Beamer VS3
C+
Kills:85
Deaths:22
KDR:3.864
Accuracy:26.603% C+
HSR:20% C
Kills:4,319
Deaths (as Infiltrator):1,485
Deaths (to Infiltrators):1,179
KDR:2.90842
Kill Difference:2,834
Playtime:74.192 hours
Usage:9%
Score:3.054m
Score/min:686
Accuracy (listed only):34.876%
HSR (listed only):31.695%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:644
Deaths:146
KDR:4.411
Accuracy:26.892% A++
HSR:22.050% C**
Nebula VM20
A++
Kills:585
Deaths:146
KDR:4.007
Accuracy:27.636% A++
HSR:19.658% C+
Blueshift VM5
B**
Kills:562
Deaths:146
KDR:3.849
Accuracy:25.006% B**
HSR:21.352% C+
Blueshift VM5
B**
Kills:537
Deaths:146
KDR:3.678
Accuracy:24.126% B**
HSR:19.181% C
Comet VM2
B+
Kills:233
Deaths:83
KDR:2.807
Accuracy:47.924% B+
HSR:0.429% F-
Comet VM2
B+
Kills:189
Deaths:83
KDR:2.277
Accuracy:51.163% B+
HSR:2.646% D
NS-10 Burster
A+
Kills:56
Deaths:26
KDR:2.154
Accuracy:38.917% A+
HSR:10.714% B++
NS-10 Burster
A+
Kills:53
Deaths:27
KDR:1.963
Accuracy:39.448% A+
HSR:7.547% B+
Kills:2,859
Deaths (as MAX Suit):401.500
Deaths (to MAX Suits):735
KDR:7.1208
Kill Difference:2,457.500
Playtime:33.313 hours
Usage:4%
Score:1.953m
Score/min:977
Accuracy (listed only):35.139%
HSR (listed only):12.947%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:587
V. Kills:158 369%
Deaths:36
KDR:16.306
Accuracy:59.588% B*
KPH:117.400 B++
VKPH:31.600 B**
Maelstrom Turbo Laser
C+
Kills:332
V. Kills:245 135%
Deaths:175
KDR:1.897
Accuracy:29.906% C+
KPH:13 C+
VKPH:9.600 C+
Light PPA
B++
Kills:143
V. Kills:11 N/A
Deaths:21
KDR:6.810
Accuracy:43.835% B+
KPH:66.400 B+
VKPH:5.100 B++
Saron Laser Cannon
N/A
Kills:50
V. Kills:40 122%
Deaths:30
KDR:1.667
Accuracy:32.468% N/A
KPH:14.900 N/A
VKPH:11.900 N/A
Kills:1,112 (525 + 0)
Deaths:262
KDR:4.244
VKDR:1.733
Vehicle Kills:454
Kill Difference:850
Playtime:35.997 hours
Usage:4%
Score:1.015m
Score/min:470
Piloting Accuracy:32.468%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:117
V. Kills:106 109%
Deaths:241
KDR:0.485
Accuracy:27.841% F
KPH:3.300 D-
VKPH:3 D--
AP30 Shredder
U
Kills:116
V. Kills:32 352%
Deaths:2
KDR:58
Accuracy:21.734% F-
KPH:417,600 U
VKPH:115,200 U
Kills:233 (117 + 116)
Deaths:243
KDR:0.959
VKDR:0.568
Vehicle Kills:138
Kill Difference:10
Playtime:35.880 hours
Usage:4%
Score:0.363m
Score/min:169
Piloting Accuracy:27.841%
Gunner Accuracy:21.734%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:121
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:59.448% A
KPH:83.500 A+
VKPH:2.800 D**
Kills:121 (121 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:121
Playtime:1.449 hours
Usage:0%
Score:0.063m
Score/min:720
Driving Accuracy:59.448%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:704
V. Kills:472 149%
Deaths:129
KDR:5.457
Accuracy:45.489% D--
KPH:29 C**
VKPH:19.400 B*
Supernova VPC
B*
Kills:226
V. Kills:17 N/A
Deaths:6
KDR:37.667
Accuracy:57.323% B++
KPH:62.600 B*
VKPH:4.700 D
E540 Halberd
A++
Kills:148
V. Kills:81 180%
Deaths:30
KDR:4.933
Accuracy:53.119% B++
KPH:51.100 A++
VKPH:28 A++
Proton II PPA
A*
Kills:136
V. Kills:14 N/A
Deaths:13
KDR:10.462
Accuracy:34.797% A++
KPH:78.600 B++
VKPH:8.100 A*
Saron HRB
B**
Kills:101
V. Kills:53 187%
Deaths:9
KDR:11.222
Accuracy:44.269% C++
KPH:35.900 B**
VKPH:18.800 B
Kills:1,315 (930 + 385)
Deaths:187
KDR:7.032
VKDR:3.406
Vehicle Kills:637
Kill Difference:1,128
Playtime:35.367 hours
Usage:4%
Score:1.155m
Score/min:544
Driving Accuracy:57.323%
Gunner Accuracy:44.269%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:363
V. Kills:219 165%
Deaths:34
KDR:10.677
Accuracy:59.397% C*
KPH:51.100 B
VKPH:30.800 B**
Saron HRB-H
B++
Kills:150
V. Kills:69 214%
Deaths:14
KDR:10.714
Accuracy:49.496% D
KPH:48.500 B++
VKPH:22.300 C+
M40 Fury-H
A*
Kills:132
V. Kills:4 N/A
Deaths:9
KDR:14.667
Accuracy:52.170% B*
KPH:193.400 A*
VKPH:5.900 D
Kills:645 (0 + 645)
Deaths:57
KDR:11.316
VKDR:5.123
Vehicle Kills:292
Kill Difference:588
Playtime:10.885 hours
Usage:1%
Score:0.536m
Score/min:821
Driving Accuracy:N/A%
Gunner Accuracy:52.170%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:63
V. Kills:6 N/A
Deaths:4
KDR:15.750
Accuracy:36.604% C+
KPH:84.500 A
VKPH:8 C--
Kills:63 (0 + 63)
Deaths:4
KDR:15.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:59
Playtime:0.746 hours
Usage:0%
Score:0.023m
Score/min:521
Driving Accuracy:N/A%
Gunner Accuracy:36.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,9004,8921,1734.171B+0.8828.111%B+40.883%A86B+N/A45856.9h8.8B**31.1B++
SVA-88 3,6353,6319113.986B**0.7027.843%B*29%B+54.5BN/A34866.6h9.3B**33.5B++
Orion VS54 2,9472,9416674.409A++1.1227.723%A34.172%A65.8A+N/A50244.7h8.5A30.5B+
Ghost 2,4842,4774895.065B*1.7845.196%B**70.69%C*60.6B*N/A29940.9h1.9B++4.1B*
Terminus VX-9 1,5121,5066042.493B+0.7928.2%B+38.38%A+51.2B+N/A34229.4h8.9A31.7B*
Flare VE6 1,4221,4174483.163A++0.1226.797%B++21.877%C51.9BN/A31327.3h9.4B+35.2B+
Pulsar LSW 1,2061,2052514.801M1.5126.713%B++23.486%C+66.6B*N/A42118.1h9.9B*37.2B++
NS-15M1 1,1711,1702484.718A**1.4326.742%B++31.453%B**98.3A*N/A53211.9h8.8A32.9B*
VX6-7 1,1621,1603493.324A+0.0427.19%B+21.638%C++28.2C+N/A17041.1h10.3B++37.8B++
Sirius SX12 1,0051,0034712.13B**1.1630.42%B**13.061%D-24.6C+N/A14340.7h12.5B+40.9B++
NS Decimator 1,1428043462.324A+0.9663.136%C**2.985%B++42.8B+18C*66318.8h3.9B+6.1B++
H-V45 7687672692.851B*0.4428.466%B*23.99%B+44.6B+N/A28817.2h10.2B**35.7B*
Supernova FPC 1,1767041295.457C+2.1745.489%D--2.841%B29C**19.4B*43624.3h4.3B++9.4C**
Sticky Grenade 6716681668N/A664.7168.217%A++N/A3340S15C*152410.2h0.9A1.4B**
Nebula VM20 6456441464.411B**1.1226.892%A++22.05%C**76.7MN/A4038.4h9.8A++36.3A
NS-44 Commissioner 6146114501.358B1.9343.256%B*20.458%C34.1C+N/A20717.9h2.8B**6.5B*
Dual Photon Pods 7455873616.306A+13.0259.588%B*1.193%C+117.4B++31.6B**11565h17.6B+29.6B++
Nebula VM20 5915851464.007B**0.7227.636%A++19.658%C+69.6A*N/A3748.4h11.1A+40.3B**
Blueshift VM5 5655621463.849B+0.5625.006%B**21.352%C+53.5AN/A33810.5h12.1A48.4B*
Blueshift VM5 5385371463.678B+0.3924.126%B**19.181%C51.1B**N/A32510.5h12.1B**50.2B*
Nova 4474451529.667U26.38142.727%S10.787%D--64.5AN/A3196.9h9.8T6.9B++
Pulsar C 4364341772.452B++0.8431.719%A+30.184%B**41.3B+N/A30210.5h8.6B**27.2B*
Thanatos VE70 4314291602.681A*0.6151.914%A10.023%D*47.1B**N/A3599.1h3.3B**6.3B**
E540 Halberd-H 5823633410.676C++7.3959.397%C*1.102%C--51.1B30.8B**7097.1h4.7B++7.9B*
CME 3453441582.177B**1.1129.041%B+10.756%F36.2C++N/A1839.5h13C**44.7B+
Maelstrom Turbo Laser 5773321751.897C++1.3929.906%C+3.313%B+13C+9.6C+30125.5h104.9C++350.8C++
NS-11C 3303291322.492A++0.8031.11%A+18.845%C+27.9C++N/A19611.8h11.1B*35.6B*
Anti-Vehicle Grenade 2732411241N/A237.7167.09%A++N/A803.3A*106.7C++80430.3h3.1A4.6A
Comet VM2 294233832.807A**0.4847.924%B+N/A28.4M++7.4A++4748.2h10.2A21.2B**
C-4 3282311201.925B1.3623.116%C-N/A52.5D22C--12204.4h1.4C*6C++
Supernova VPC 243226637.667A*34.3857.323%B++N/A62.8B*4.7D5453.6h2A3.5B**
Comet VM2 252189832.277A+1.0151.163%B+2.646%D23.3A++7.8A+3468.1h13.4B**26.2B**
Corvus VA55 1821821091.67B++1.6228.516%B*17.582%D-37.1B+N/A2514.9h8.9A31.3B**
Solstice SF 1801791161.543B+1.7430.482%A11.732%D-12.1DN/A8814.8h14.7C48.4C**
NS-15M AE 173171335.182B**1.8930.337%B*33.333%B++77.7B++N/A3982.2h9.3B*30.5B++
Saron HRB-H 2191501410.714B**7.4349.496%DN/A48.4B++22.3C+10213.1h11.5A+23.2A
Serpent VE92 149148831.783B+1.5028.327%B**29.054%A+31.5C++N/A2744.7h8.7A30.8B*
Nemesis VSH9 2651481141.298B**1.9967.559%B++2.703%C++17C+13.4C++4298.7h8.2C++12.1B+
E540 Halberd 229148304.933C1.6553.119%B++1.351%D51A++27.9A++14102.9h4A+7.6A
Light PPA 154143216.81B+3.5243.835%B+2.098%A65B+5B++5802.2h10.3B+23.6B+
Artemis VX26 143143532.698B**0.5928.905%B34.266%A++49.3B++N/A4632.9h9.4B**32.4B*
Proton II PPA 1501361310.462C+7.1734.797%A++1.471%D80B*8.2A*4901.7h13.6D-39B
M40 Fury-H 136132914.667C**11.3852.17%B*N/A188.6A*5.7D10720.7h4.1B**7.9A
L100 Python HESH 1251211121U117.7159.448%AN/A86.4A+2.9D**7181.4h2.3B++3.9B**
CAS30 Tank Buster 2231172410.485D2.8027.841%FN/A3.3D-3D--9035.9h65.8C+236.4D-
AP30 Shredder 148116258S54.7121.734%F-N/A1160U320U16858900.1h18.5A*85.3A+
Deimos VA29 115115562.054B++1.2370.552%B*15.652%C+31.9C-N/A1663.6h2B++2.8B+
Zenith VX-5 115115961.198C+2.0932.024%A23.478%B25CN/A2154.6h9.6B**30.1B**
S1 164109671.627A++1.6664.413%B*4.587%B**38.9B**19.6B**12132.8h4.6B**7.2B**
Saron HRB 154101911.222A7.9344.269%C++N/A36.1B**18.9B+6212.8h10.8A++24.4A+
Frag Grenade 9796196N/A92.7131.261%F-N/A960A*10C++54460.1h1.9A++6B++
M60-A Bulldog 10796128B+4.7138.228%C++N/A960U110U9745900.1h4.7B*12.3B++
Force-Blade 158877,3940.012C3.2818.334%D--N/A0.2C--N/A2470.2h5.7F--30.9F-
Beamer VS3 8685223.864S0.5826.603%C+20%C40.5B++N/A2862.1h6.5B*24.6C**
Lasher X2 8484451.867A1.4231.46%B++7.143%A++49.4B**N/A6361.7h10.7A++34.1B**
Proximity Mine 6565125.417B+2.1350.204%B**N/A108.3CN/A7840.6h1.9C++3.8B++
M40 Fury 6963415.75A12.4636.604%C+N/A90A+8.6C-5200.7h5.3A14.4B**
NS-10 Burster 9556262.154A++1.1338.917%A+10.714%B++11A*7.6M3475.1h106.7B++274.1B**
NS-10 Burster 9353271.963A1.3239.448%A+7.547%B+10.4A*7.8M3245.1h114.6B*290.5B**
Saron Laser Cannon 9050301.667C+1.6232.468%C++N/A14.7C++11.8B+6583.4h112.6B346.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14050.4h
Anti-Vehicle MANA Turret9780.6h
Nano-Armor Kit87232,02715.7h
Nanite Revive Grenade04170.1h
Restoration Kit133730.6h
Motion Spotter173,6262.3h
Ammunition Package82400.1h
Shield Recharging Field2860h
Medical Kit6194,76435.1h
Anti-Infantry MANA Turret11190.2h
Medical Applicator10170,3154.9h
Recon Detection Device65281.2h

Check the help document for the dictionary if you want to learn more about words used here.


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