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Executor Voiidd[KAIN] Voiidd
NC BR 133

KDR: 2.04

Score: 38.7m

Last Seen: Jun 17th, 2017 3:30 PM
- OFFLINE - 2.9 hour(s)

Rank 133 (118) of the New Conglomerate on Cobalt
Level Progress (to 119): 76%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor NC6A GODSAW GD-7F L100 Python HESH Breaker Rocket Pods AF-4 Cyclone Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $605,484 MLG Score: 484
Fun Score: N/A
Cheeseburgers Flipped: 780TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.886%18.623%3892291636,0312.16143-0.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.304%0.037C+-0.205C0.4BHEAD ++ (~8.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.311C*10.90.231C++41.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.22%0.918%62029363,81210367673.67599496%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.255%1.079B**-0.717D--1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.861B*10.40.797B++11.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.188%2.105%61269327,411132222635.6059327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.465%-0.918D---0.541D1.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.365C**7.80.388C**17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.129%2.435%16079311,2329475661.30095217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.988%-0.024C+-0.471D-0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.475B+20.50.427B37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.907%78.862%16039351,301174950.743429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.132%1.415A0.803B++0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.504B+2.10.319C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.515%12.905%16029361,511135451.11595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.209%-0.132C-0.199C1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.233C++40.171C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.7m264.4%268 (16.1k)239 (14.3k)2.0388268,00733,3562.47653133 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938267719.138%13.409%25704:5127

25% Engineer46% Heavy Assault18% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:17 PMApr 21st, 2013 6:22 PMJun 18th, 2017 12:40 AM (5d) (PST)Jun 17th, 2017 11:45 AM (5d) (PST)Jun 17th, 2017 11:30 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5621584040.4210.2060.0561.2450.050484

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,6999,49624,2032512375314,361

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2692.6h/112.2d 14,600 9,119 18,225 201.1k 4,577 9,063 8,068 90.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C
Kills:6,943
Deaths:4,409
KDR:1.575
Accuracy:19.127% C
HSR:17.701% D-
LA1 Anchor
D
Kills:4,921
Deaths:3,063
KDR:1.607
Accuracy:21.106% D
HSR:19.508% D
NC6A GODSAW
D-
Kills:3,760
Deaths:1,817
KDR:2.069
Accuracy:22.373% D-
HSR:18.138% D--
GD-22S
C-
Kills:1,387
Deaths:952
KDR:1.457
Accuracy:19.970% C-
HSR:19.394% C-
NC6 Gauss SAW
C+
Kills:1,206
Deaths:466
KDR:2.588
Accuracy:17.119% C-
HSR:22.305% C+
NC6S Gauss SAW S
D
Kills:1,188
Deaths:623
KDR:1.907
Accuracy:18.203% D-
HSR:18.266% D
NC05 Jackhammer
C
Kills:693
Deaths:520
KDR:1.333
Accuracy:40.928% C
HSR:11.111% D
EM1
C
Kills:614
Deaths:421
KDR:1.458
Accuracy:19.526% C
HSR:17.915% C-
Kills:20,712
Deaths (as Heavy Assault):12,271
Deaths (to Heavy Assaults):8,937
KDR:1.68788
Kill Difference:8,441
Playtime:1,229.467 hours
Usage:46%
Score:15.821m
Score/min:214
Accuracy (listed only):22.294%
HSR (listed only):18.042%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:3,726
Deaths:2,668
KDR:1.397
Accuracy:21.310% C-
HSR:18.626% C+
AF-4 Cyclone
C
Kills:1,774
Deaths:1,133
KDR:1.566
Accuracy:23.360% C
HSR:15.671% C
Razor GD-23
C**
Kills:1,582
Deaths:612
KDR:2.585
Accuracy:23.559% C+
HSR:20.923% C**
NS-11C
C
Kills:1,481
Deaths:799
KDR:1.854
Accuracy:21.977% C
HSR:15.800% C-
AC-X11
C+
Kills:1,371
Deaths:667
KDR:2.055
Accuracy:22.534% C
HSR:20.496% C+
AF-57 Piston
C+
Kills:1,368
Deaths:1,004
KDR:1.363
Accuracy:38.755% C+
HSR:13.523% C+
AF-19 Mercenary
C++
Kills:1,352
Deaths:886
KDR:1.526
Accuracy:21.087% C+
HSR:21.154% C++
Gauss Compact S
C+
Kills:1,260
Deaths:739
KDR:1.705
Accuracy:22.505% C+
HSR:11.349% D*
19A Fortuna
C++
Kills:1,166
Deaths:627
KDR:1.860
Accuracy:20.976% D**
HSR:19.897% C++
AF-4A Bandit
C**
Kills:1,162
Deaths:517
KDR:2.248
Accuracy:23.532% C
HSR:22.633% C**
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C++
GD-66 Claw
B
Kills:143
Deaths:75
KDR:1.907
Accuracy:61.972% B
HSR:6.993% D*
Kills:16,738
Deaths (as Light Assault):9,984
Deaths (to Light Assaults):7,619
KDR:1.67648
Kill Difference:6,754
Playtime:480.666 hours
Usage:18%
Score:7.130m
Score/min:247
Accuracy (listed only):27.043%
HSR (listed only):17.005%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:3,726
Deaths:2,668
KDR:1.397
Accuracy:21.310% C-
HSR:18.626% C+
Razor GD-23
C**
Kills:1,582
Deaths:612
KDR:2.585
Accuracy:23.559% C+
HSR:20.923% C**
NS-11C
C
Kills:1,481
Deaths:799
KDR:1.854
Accuracy:21.977% C
HSR:15.800% C-
AC-X11
C+
Kills:1,371
Deaths:667
KDR:2.055
Accuracy:22.534% C
HSR:20.496% C+
AF-57 Piston
C+
Kills:1,368
Deaths:1,004
KDR:1.363
Accuracy:38.755% C+
HSR:13.523% C+
AF-19 Mercenary
C++
Kills:1,352
Deaths:886
KDR:1.526
Accuracy:21.087% C+
HSR:21.154% C++
Gauss Compact S
C+
Kills:1,260
Deaths:739
KDR:1.705
Accuracy:22.505% C+
HSR:11.349% D*
19A Fortuna
C++
Kills:1,166
Deaths:627
KDR:1.860
Accuracy:20.976% D**
HSR:19.897% C++
AF-4A Bandit
C**
Kills:1,162
Deaths:517
KDR:2.248
Accuracy:23.532% C
HSR:22.633% C**
GD-66 Claw
B
Kills:143
Deaths:75
KDR:1.907
Accuracy:61.972% B
HSR:6.993% D*
Kills:14,611
Deaths (as Engineer):8,594
Deaths (to Engineers):6,538
KDR:1.70014
Kill Difference:6,017
Playtime:668.659 hours
Usage:25%
Score:11.330m
Score/min:282
Accuracy (listed only):27.821%
HSR (listed only):17.139%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,774
Deaths:1,133
KDR:1.566
Accuracy:23.360% C
HSR:15.671% C
AF-57 Piston
C+
Kills:1,368
Deaths:1,004
KDR:1.363
Accuracy:38.755% C+
HSR:13.523% C+
Carnage AR
C
Kills:1,170
Deaths:833
KDR:1.405
Accuracy:22.147% C
HSR:14.786% D
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C++
GR-22
C
Kills:293
Deaths:233
KDR:1.258
Accuracy:19.776% D
HSR:15.358% C
NC1 Gauss Rifle
C
Kills:240
Deaths:197
KDR:1.218
Accuracy:20.622% C
HSR:13.750% D-
GD-66 Claw
B
Kills:143
Deaths:75
KDR:1.907
Accuracy:61.972% B
HSR:6.993% D*
Kills:5,341
Deaths (as Combat Medic):3,732
Deaths (to Combat Medics):3,265
KDR:1.43114
Kill Difference:1,609
Playtime:108.458 hours
Usage:4%
Score:1.532m
Score/min:235
Accuracy (listed only):29.941%
HSR (listed only):13.868%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,774
Deaths:1,133
KDR:1.566
Accuracy:23.360% C
HSR:15.671% C
NC14 Bolt Driver
A
Kills:466
Deaths:190
KDR:2.453
Accuracy:44.302% A
HSR:69.743% C
EM4 Longshot
B**
Kills:436
Deaths:96
KDR:4.542
Accuracy:42.140% B
HSR:86.009% B**
SAS-R
A++
Kills:399
Deaths:57
KDR:7
Accuracy:50.366% A++
HSR:81.704% A+
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C++
NS-44 Commissioner
C+
Kills:174
Deaths:189
KDR:0.921
Accuracy:26.690% D--
HSR:20.115% C+
NC4 Mag-Shot
C++
Kills:88
Deaths:108
KDR:0.815
Accuracy:14.217% F-
HSR:19.318% C++
LA3 Desperado
D
Kills:80
Deaths:73
KDR:1.096
Accuracy:23.184% D
HSR:15% D
Kills:3,770
Deaths (as Infiltrator):2,103
Deaths (to Infiltrators):4,519
KDR:1.79268
Kill Difference:1,667
Playtime:92.764 hours
Usage:3%
Score:0.852m
Score/min:153
Accuracy (listed only):30.902%
HSR (listed only):40.570%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:1,313
Deaths:467
KDR:2.812
Accuracy:29.052% C+
HSR:14.928% B
AF-41 Hacksaw
B++
Kills:1,270
Deaths:467
KDR:2.719
Accuracy:30.861% C+
HSR:16.850% B++
AF-23 Grinder
C+
Kills:302
Deaths:163
KDR:1.853
Accuracy:33.399% C+
HSR:12.914% C-
AF-23 Grinder
C+
Kills:264
Deaths:162
KDR:1.630
Accuracy:35.687% C+
HSR:13.636% D
NCM3 Raven
C
Kills:164
Deaths:72
KDR:2.278
Accuracy:36.382% C
HSR:1.829% D
AF-34 Mattock
B+
Kills:127
Deaths:24
KDR:5.292
Accuracy:37.605% B+
HSR:17.323% B+
AF-34 Mattock
B+
Kills:123
Deaths:24
KDR:5.125
Accuracy:40.109% B+
HSR:15.447% C
NCM2 Falcon
B**
Kills:108
Deaths:36
KDR:3
Accuracy:48.955% B**
HSR:4.630% C
NS-10 Burster
C++
Kills:100
Deaths:82
KDR:1.220
Accuracy:29.481% C++
HSR:5% C
NCM3 Raven
C
Kills:94
Deaths:72
KDR:1.306
Accuracy:36.811% C
HSR:0% F-
NS-10 Burster
C++
Kills:77
Deaths:73
KDR:1.055
Accuracy:30.178% C++
HSR:1.299% D**
NCM2 Falcon
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:49.592% N/A
HSR:8% N/A
Kills:3,992
Deaths (as MAX Suit):838.500
Deaths (to MAX Suits):2,003
KDR:4.76088
Kill Difference:3,153.500
Playtime:97.723 hours
Usage:4%
Score:2.001m
Score/min:341
Accuracy (listed only):36.509%
HSR (listed only):9.321%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:2,989
V. Kills:327 N/A
Deaths:278
KDR:10.752
Accuracy:47.633% C+
KPH:84.600 C+
VKPH:9.300 D
M30 Mustang AH
C
Kills:823
V. Kills:45 N/A
Deaths:216
KDR:3.810
Accuracy:51.181% D
KPH:33.600 C
VKPH:1.800 D-
Tomcat A2AM Pods
D
Kills:131
V. Kills:151 86%
Deaths:42
KDR:3.119
Accuracy:73.917% C
KPH:21 D
VKPH:24.200 D
M20 Mustang
D*
Kills:131
V. Kills:149 87%
Deaths:430
KDR:0.305
Accuracy:22.740% D**
KPH:2.300 D*
VKPH:2.700 D*
Vortek Rotary
D--
Kills:85
V. Kills:95 89%
Deaths:223
KDR:0.381
Accuracy:15.897% F*
KPH:2.900 D--
VKPH:3.200 D--
Kills:4,159 (1,039 + 0)
Deaths:1,189
KDR:3.498
VKDR:0.645
Vehicle Kills:767
Kill Difference:2,970
Playtime:151.568 hours
Usage:6%
Score:1.286m
Score/min:141
Piloting Accuracy:15.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C+
Kills:100
V. Kills:15 N/A
Deaths:12
KDR:8.333
Accuracy:44.210% C*
KPH:47.300 C+
VKPH:7.100 C+
Kills:100 (0 + 100)
Deaths:12
KDR:8.333
VKDR:1.250
Vehicle Kills:15
Kill Difference:88
Playtime:2.116 hours
Usage:0%
Score:0.034m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:44.210%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:3,269
V. Kills:307 N/A
Deaths:157
KDR:20.822
Accuracy:54.705% B*
KPH:65.600 B++
VKPH:6.200 C+
C75 Viper
B**
Kills:1,217
V. Kills:112 N/A
Deaths:59
KDR:20.627
Accuracy:31.436% D
KPH:50.100 B**
VKPH:4.600 D
Skyguard
D
Kills:167
V. Kills:165 101%
Deaths:46
KDR:3.630
Accuracy:23.858% D-
KPH:7 D
VKPH:6.900 D
L100 Python AP
C++
Kills:150
V. Kills:169 88%
Deaths:53
KDR:2.830
Accuracy:62.302% B*
KPH:16.900 D
VKPH:19 C++
Kills:4,803 (4,803 + 0)
Deaths:315
KDR:15.248
VKDR:2.390
Vehicle Kills:753
Kill Difference:4,488
Playtime:106.830 hours
Usage:4%
Score:1.234m
Score/min:193
Driving Accuracy:62.302%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:1,522
V. Kills:1,196 127%
Deaths:239
KDR:6.368
Accuracy:54.254% B++
KPH:20 C**
VKPH:15.700 C++
Titan-150 HEAT
C**
Kills:1,086
V. Kills:314 345%
Deaths:129
KDR:8.419
Accuracy:42.877% C
KPH:21.600 C**
VKPH:6.200 D
Enforcer ML85
C--
Kills:247
V. Kills:220 112%
Deaths:54
KDR:4.574
Accuracy:39.248% C+
KPH:15 D
VKPH:13.300 C--
E540 Halberd
D
Kills:71
V. Kills:53 131%
Deaths:14
KDR:5.071
Accuracy:48.265% B+
KPH:16.900 D-
VKPH:12.600 D
Kills:2,926 (2,608 + 318)
Deaths:436
KDR:6.711
VKDR:4.089
Vehicle Kills:1,783
Kill Difference:2,490
Playtime:147.166 hours
Usage:5%
Score:1.971m
Score/min:223
Driving Accuracy:42.877%
Gunner Accuracy:48.265%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:421
V. Kills:65 N/A
Deaths:61
KDR:6.902
Accuracy:34.915% C+
KPH:54.100 C*
VKPH:8.300 C+
M40 Fury
C+
Kills:254
V. Kills:56 446%
Deaths:42
KDR:6.048
Accuracy:35.225% C+
KPH:47.500 C
VKPH:10.500 C+
M20 Basilisk
C+
Kills:70
V. Kills:32 212%
Deaths:17
KDR:4.118
Accuracy:35.454% C+
KPH:8.800 D-
VKPH:4 D--
M20 Basilisk
C--
Kills:69
V. Kills:28 238%
Deaths:10
KDR:6.900
Accuracy:31.219% C--
KPH:11.700 D
VKPH:4.800 D-
Kills:814 (0 + 814)
Deaths:130
KDR:6.262
VKDR:1.392
Vehicle Kills:181
Kill Difference:684
Playtime:26.986 hours
Usage:1%
Score:0.408m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:31.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 6,9906,9434,4091.575C++0.4619.127%C17.701%D-24.9DN/A68278.9h10.6C**55.6C++
LA1 Anchor 4,9524,9213,0631.607C+0.4321.106%D19.508%D26.7DN/A79184.5h9.5B44.8C++
NC6A GODSAW 3,8013,7601,8172.069C+0.0322.373%D-18.138%D--33.3D-N/A98112.8h9.4C+41.8C-
GD-7F 3,7593,7262,6681.397C**0.6421.31%C-18.626%C+17.5C-N/A53213.1h13.7C++64.3C+
L100 Python HESH 3,5763,26915720.822B**18.7854.705%B*1.499%D-65.5B++6.2C+20449.9h2.5B*4.5B*
Breaker Rocket Pods 3,3162,98927810.752B+8.7147.633%C+N/A84.7C+9.3D33135.3h11B*23B+
AF-4 Cyclone 1,7891,7741,1331.566B0.4723.36%C15.671%C23.7CN/A7475h11.2C++48.1C++
Frag Grenade 1,7121,69411694N/A1,691.9659.191%A*N/A996.5A*10.6A*33311.7h2.4A4A
Razor GD-23 1,5921,5826122.585A*0.5523.559%C+20.923%C**32.2B++N/A9749.2h10.6B++44.9B+
Hawk GD-68 2,4181,5551,2591.235A0.8065.388%B2.572%C19.4B+10.7C*18880.3h6.5B*10B*
Titan-150 AP 2,7181,5222396.368B4.3354.254%B++3.614%C20C**15.7C++25076.1h5.7C++10.6B+
NS-11C 1,4931,4817991.854B**0.1821.977%C15.8%C-29C**N/A9451h12.8B+58.4C**
GD-22S 1,3961,3879521.457C++0.5819.97%C-19.394%C-24.1C-N/A9457.6h9.9B+49.8C*
AC-X11 1,3781,3716672.055A0.0222.534%C20.496%C+31.8BN/A11343.1h10.2C++45.1C++
AF-57 Piston 1,3731,3681,0041.363C**0.6838.755%C+13.523%C+35.8C**N/A11338.2h4.2B10.7B+
AF-19 Mercenary 1,3581,3528861.526B*0.5121.087%C+21.154%C++21C**N/A8664.3h10.3B*48.7B+
AF-41 Hacksaw 1,3201,3134672.812C++0.7729.052%C+14.928%B35.3B+N/A12837.2h5.6B+19.2B+
AF-41 Hacksaw 1,2811,2704672.719C++0.6830.861%C+16.85%B++34.1BN/A12237.2h6.2B+20B+
Gauss Compact S 1,2711,2607391.705B*0.3322.505%C+11.349%D*24.3B+N/A7951.9h7.2B**32.1B++
C75 Viper 1,3291,2175920.627M+18.5931.436%DN/A50.1B**4.6D18824.3h5.3A16.9B**
NC6 Gauss SAW 1,2131,2064662.588A0.5517.119%C-22.305%C+20.7CN/A11558.2h9.2B+53.8C*
NC15 Phoenix 2,4991,1895572.135A+0.1057.677%B+N/A15B+16.5B+15979.4h9.7B+16.8B++
NC6S Gauss SAW S 1,1941,1886231.907B+0.1318.203%D-18.266%D17.7D--N/A7567h11.5C+63.3C
Carnage AR 1,1791,1708331.405C++0.6322.147%C14.786%D20.3C-N/A6257.5h14.2C+64C+
C-4 1,4401,1704822.427B*0.3926.221%B+N/A146.3A**33.8C**12308h1.3B++4.8B*
19A Fortuna 1,1791,1666271.86B+0.1820.976%D**19.897%C++24.6C-N/A6747.4h11C52.3D-
AF-4A Bandit 1,1731,1625172.248B*0.2123.532%C22.633%C**32.5C+N/A8635.7h10.4C**44.2C*
Titan-150 HEAT 1,4001,0861298.419B++6.3842.877%C2.947%C21.6C**6.2D12550.3h3.1B**7.3B**
M30 Mustang AH 8688232163.81C+1.7751.181%D1.458%C+33.6C1.8D-11724.5h8.5C++16.6C++
Shrike 1,0347205571.293B**0.7560.587%B+1.528%D--26.9B11.7C++24526.8h5.3B+8.8B++
NC05 Jackhammer 6976935201.333C++0.7140.928%C11.111%D32.1CN/A12121.6h4.8C*11.7C++
EM1 6206144211.458C**0.5819.526%C17.915%C-27.7CN/A10722.2h12.1B+62C**
NC14 Bolt Driver 4664661902.453B+0.4144.302%A69.743%C16.5CN/A6828.3h2.5C**5.5B++
EM4 Longshot 438436964.542B+2.5042.14%B86.009%B**25.5C+N/A7717.1h2.1C**4.9B+
M40 Fury 486421616.902C+4.8634.915%C+1.663%C+54C*8.3C+3377.8h10.2B+29.3B+
Anti-Vehicle Grenade 4184071407N/A404.9675.339%MN/A1356.7S36.7D53440.3h2.3A+3.1A+
SAS-R 402399577A+4.9650.366%A++81.704%A+51.8B++N/A1967.7h1.7B**3.4B**
NS-7 PDW 3533532571.374B+0.6622.953%C16.997%C++23.4C+N/A10815.1h14.5C*63.4C++
MANA Anti-Personnel Turret 348346963.604N/A1.5721.44%UN/A3460U20U7716200.1h19.1T*88.9T*
AF-23 Grinder 3043021631.853C+0.1933.399%C+12.914%C-20.8DN/A7114.5h6.1C**18.4C**
GR-22 2972932331.258C+0.7819.776%D15.358%C20.6C-N/A7914.2h13.5C++68.4C+
AF-23 Grinder 2642641621.63C0.4135.687%C+13.636%D18.3D-N/A5414.4h7.4C20.9C+
M40 Fury 310254426.048C+4.0135.225%C+1.575%C47C10.4C+4015.4h12.3C++34.9C*
Enforcer ML85 467247544.574C+2.5439.248%C+N/A15D13.3C--31616.5h15.5C39.5C
NC1 Gauss Rifle 2422401971.218C**0.8220.622%C13.75%D-20.3C+N/A15211.8h12.7C++61.5C++
Spear Anti-Vehicle Phalanx Turret 3522231911.737B*9.7045.314%B+5.83%B+32.3C18.7C3586.9h9.1C+20C**
Bouncing Betty 210210277.778A5.7443.412%C+N/A150B+N/A6081.4h2C4.7C+
MANA Anti-Vehicle Turret 372202842.405B0.3747.392%D1.485%F--2020B**1700M12529650.1h9.6C*20.3C+
Sticky Grenade 1771771177N/A174.9667.632%A++N/A1770A+N/A62420.1h1.5B++2.1B++
Tank Mine 266176444B**1.9655.509%A++N/A135.4B**69.2C++18111.3h3D*5.4B*
NS-44 Commissioner 1741741890.921C+1.1226.69%D--20.115%C+23.2CN/A1167.5h3.5B+13.2C+
Skyguard 332167463.63B**1.5923.858%D-2.994%C**7D6.9D14523.8h175.3C+734.7D
NCM3 Raven 281164722.278A++0.2436.382%C1.829%D14B**10A20811.7h21.4B++58.9B+
Aspis Anti-Aircraft Phalanx Turret 314151295.207B*3.1726.831%BN/A10.5C+11.3C+22714.4h148.6C**553.9B+
L100 Python AP 319150532.83C+0.7962.302%B*2.667%D-16.9D19C++2688.9h11D*17.7D
GD-66 Claw 143143751.907B+0.1361.972%B6.993%D*42.1C*N/A1773.4h2.2B+3.5B+
Tomcat A2AM Pods 282131423.119C1.0873.917%CN/A21.1D24.4D2956.2h6.8B++9.2B++
M20 Mustang 2801314300.305C--1.7322.74%D**N/A2.3D*2.7D*5255.8h227.5D-1000.3F
M60-A Bulldog 139130149.286C7.2547.646%C++3.846%B**24.1C-1.7D1375.4h5.9C+12.4C*
AF-34 Mattock 128127245.292B++3.2537.605%B+17.323%B+50.8B+N/A1872.5h6.4C17C*
AF-34 Mattock 124123245.125B++3.0940.109%B+15.447%C49.2B+N/A1852.5h7.2C-18C*
M60-A Bulldog 125113129.417C+7.3844.098%C+N/A15.9D1.7D867.1h5.9C++13.3C++
NCM2 Falcon 129108363A++0.9648.955%B**4.63%C25.1A+4.9C++2364.3h5.6B**11.5B**
L105 Zepher 115100128.333C+6.2944.21%C*1%C*47.6C+7.1C+2682.1h5.7C**12.8B+
NS-10 Burster 184100821.22B*0.8229.481%C++5%C5.5B+4.6B++10418.2h145.7B+494.3B+
NCM3 Raven 16994721.306B++0.7336.811%CN/A8C6.4C++15611.7h37.8D-102.7C--
NC4 Mag-Shot 88881080.815C*1.2214.217%F-19.318%C++12.2DN/A1007.2h7B49.4C
Vortek Rotary 180852230.381C1.6615.897%F*N/A2.9D--3.2D--7229.6h121.1C761.6F-
LA3 Desperado 8180731.096C*0.9423.184%D15%D32C+N/A1142.5h6.2A26.9B+
NS-10 Burster 14477731.055C**0.9830.178%C++1.299%D**4.6C+4C*9716.9h183.7C+608.7C++
E540 Halberd 12471145.071C+3.0348.265%B+7.042%A+16.9D-12.6D5384.2h8.2D*17C
M20 Basilisk 10270174.118B**2.0835.454%C+5.714%C8.8D-4D--1358h101C+285C++
M20 Basilisk 9769106.9M+4.8631.219%C--10.145%A+11.7D4.7D-1615.9h83.7B+268.2B
NS-R3 Swarm 11453550.964A++1.0760.954%D-N/A5.9C++6.8C+939h34.5B+56.6B
NCM2 Falcon 6150351.429B++0.6149.592%B*8%A12.5C*2.8D--1254h12.2B+24.5B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1072,2992.1h
Motion Spotter81,3780.8h
Nano-Armor Kit358683,11339.5h
Medical Kit551,4251h
Medical Applicator220166,3539.4h
Nanite Revive Grenade03720.1h
Anti-Vehicle MANA Turret154951.8h
Spawn Beacon13930.3h
NS-61 Emissary0700h
Deconstruction Tool01060h
Spitfire Auto-Turret11900.3h
Recon Detection Device151,0481.6h
Anti-Infantry MANA Turret271,1341.9h
Ammunition Package594,2542.7h

Check the help document for the dictionary if you want to learn more about words used here.


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