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Vigilante Executor Voiidd[KAIN] Voiidd
NC BR 19

KDR: 2.26

Score: 50.2m

Last Seen: Apr 20th, 2018 6:24 PM
- OFFLINE - 11.8 hour(s)

Rank 19 (19) Vigilante of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
Level Progress (to 20): 88%
Level 100 Progress: 266%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW EM6 L100 Python HESH LA1 Anchor GD-7F AC-X11 Breaker Rocket Pods AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $764,361 MLG Score: 611
Fun Score: N/A
Cheeseburgers Flipped: 894TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.994%19.814%4362595050,4942.38292-0.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.636%0.218C++-0.055C+0.121C+HEAD ++ (~8.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.352C**10.70.245C++38

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.039%0.789%50739724,94511608624.25926573%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.041%-0.39C--0.794D-0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.691B+16.40.683B+31.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.846%1.632%890796811,829157332847.51525360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.234%-0.673D-0.775D-1.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.518B+6.30.498B+12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.486%3.75%175109651,60011336771.41218236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.416%-0.036C+-0.11C+-0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.478B+210.435B38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.767%79.614%17539721,5012354110.637638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.836%1.419A0.837B++-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.517B+2.10.335C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.333%13.325%17529731,666169860.981154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.143%-0.071C+-0.161C1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.262C*3.90.188C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
50.2m285.8%284 (17k)252 (15.1k)2.2598192,65040,9992.7043119 (19)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975438220.015%13.983%28004:5130

25% Engineer45% Heavy Assault19% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:17 PMApr 21st, 2013 6:22 PMApr 21st, 2018 11:17 AM (15h) (PST)Apr 20th, 2018 5:58 PM (1d) (PST)Apr 20th, 2018 2:24 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5911534380.4660.2060.0651.4800.052611

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4869,20726,2792812489315,144

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3313.6h/138.1d 18,224 12,955 25,729 294.2k 5,482 11,711 10,267 117.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:8,624
Deaths:3,709
KDR:2.325
Accuracy:24.110% D
HSR:21.846% D
EM6
D
Kills:7,273
Deaths:4,565
KDR:1.593
Accuracy:19.312% D
HSR:17.916% D-
LA1 Anchor
D
Kills:6,022
Deaths:3,630
KDR:1.659
Accuracy:21.751% D
HSR:20.193% D
GD-22S
D
Kills:1,454
Deaths:987
KDR:1.473
Accuracy:20.184% D
HSR:20.083% D
MGR-L1 Promise
C
Kills:1,250
Deaths:494
KDR:2.530
Accuracy:23.201% C
HSR:22.640% C--
NC6 Gauss SAW
C+
Kills:1,215
Deaths:468
KDR:2.596
Accuracy:17.226% D
HSR:22.305% C+
NC6S Gauss SAW S
D-
Kills:1,188
Deaths:623
KDR:1.907
Accuracy:18.203% D--
HSR:18.266% D-
NC05 Jackhammer
C
Kills:1,175
Deaths:791
KDR:1.485
Accuracy:42.252% C
HSR:13.447% C
EM1
C--
Kills:624
Deaths:425
KDR:1.468
Accuracy:19.447% C--
HSR:17.949% D
Kills:28,825
Deaths (as Heavy Assault):15,692
Deaths (to Heavy Assaults):10,946
KDR:1.83692
Kill Difference:13,133
Playtime:1,484.766 hours
Usage:45%
Score:20.052m
Score/min:225
Accuracy (listed only):22.854%
HSR (listed only):19.405%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:5,488
Deaths:3,572
KDR:1.536
Accuracy:22.382% C--
HSR:19.424% C+
AC-X11
C+
Kills:3,586
Deaths:1,265
KDR:2.835
Accuracy:25.065% C+
HSR:21.919% C+
AF-19 Mercenary
C++
Kills:2,278
Deaths:1,282
KDR:1.777
Accuracy:23.302% C++
HSR:21.817% C++
Razor GD-23
C+
Kills:1,882
Deaths:707
KDR:2.662
Accuracy:24.193% C+
HSR:20.563% C+
AF-4 Cyclone
C
Kills:1,836
Deaths:1,168
KDR:1.572
Accuracy:23.494% C-
HSR:15.850% C
NS-11C
C
Kills:1,612
Deaths:835
KDR:1.931
Accuracy:22.313% C
HSR:16.129% C-
AF-57 Piston
C++
Kills:1,439
Deaths:1,048
KDR:1.373
Accuracy:39.083% C+
HSR:13.899% C++
Gauss Compact S
C
Kills:1,265
Deaths:740
KDR:1.709
Accuracy:22.484% C
HSR:11.383% D--
AF-4A Bandit
C++
Kills:1,215
Deaths:544
KDR:2.233
Accuracy:23.503% C--
HSR:22.963% C++
19A Fortuna
C+
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:20.990% D**
HSR:19.863% C+
MGR-S1 Gladius
C-
Kills:853
Deaths:455
KDR:1.875
Accuracy:25.861% C-
HSR:19.812% C-
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
GD-66 Claw
C*
Kills:227
Deaths:125
KDR:1.816
Accuracy:62.116% C*
HSR:9.692% D
Blitz GD-10
C
Kills:124
Deaths:104
KDR:1.192
Accuracy:22.795% C
HSR:12.097% D
Kills:23,326
Deaths (as Light Assault):12,730
Deaths (to Light Assaults):9,427
KDR:1.83236
Kill Difference:10,596
Playtime:644.368 hours
Usage:19%
Score:9.952m
Score/min:257
Accuracy (listed only):27.181%
HSR (listed only):17.315%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:5,488
Deaths:3,572
KDR:1.536
Accuracy:22.382% C--
HSR:19.424% C+
AC-X11
C+
Kills:3,586
Deaths:1,265
KDR:2.835
Accuracy:25.065% C+
HSR:21.919% C+
AF-19 Mercenary
C++
Kills:2,278
Deaths:1,282
KDR:1.777
Accuracy:23.302% C++
HSR:21.817% C++
Razor GD-23
C+
Kills:1,882
Deaths:707
KDR:2.662
Accuracy:24.193% C+
HSR:20.563% C+
NS-11C
C
Kills:1,612
Deaths:835
KDR:1.931
Accuracy:22.313% C
HSR:16.129% C-
AF-57 Piston
C++
Kills:1,439
Deaths:1,048
KDR:1.373
Accuracy:39.083% C+
HSR:13.899% C++
Gauss Compact S
C
Kills:1,265
Deaths:740
KDR:1.709
Accuracy:22.484% C
HSR:11.383% D--
AF-4A Bandit
C++
Kills:1,215
Deaths:544
KDR:2.233
Accuracy:23.503% C--
HSR:22.963% C++
19A Fortuna
C+
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:20.990% D**
HSR:19.863% C+
GD-66 Claw
C*
Kills:227
Deaths:125
KDR:1.816
Accuracy:62.116% C*
HSR:9.692% D
Kills:20,160
Deaths (as Engineer):10,746
Deaths (to Engineers):7,449
KDR:1.87605
Kill Difference:9,414
Playtime:827.565 hours
Usage:25%
Score:15.080m
Score/min:304
Accuracy (listed only):28.543%
HSR (listed only):17.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,836
Deaths:1,168
KDR:1.572
Accuracy:23.494% C-
HSR:15.850% C
AF-57 Piston
C++
Kills:1,439
Deaths:1,048
KDR:1.373
Accuracy:39.083% C+
HSR:13.899% C++
Carnage AR
D
Kills:1,172
Deaths:837
KDR:1.400
Accuracy:22.160% D
HSR:14.761% D-
MGR-S1 Gladius
C-
Kills:853
Deaths:455
KDR:1.875
Accuracy:25.861% C-
HSR:19.812% C-
GR-22
C
Kills:385
Deaths:288
KDR:1.337
Accuracy:20.112% D--
HSR:16.623% C
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
NC1 Gauss Rifle
C
Kills:349
Deaths:265
KDR:1.317
Accuracy:21.757% C
HSR:14.900% D-
GD-66 Claw
C*
Kills:227
Deaths:125
KDR:1.816
Accuracy:62.116% C*
HSR:9.692% D
Blitz GD-10
C
Kills:124
Deaths:104
KDR:1.192
Accuracy:22.795% C
HSR:12.097% D
Kills:6,738
Deaths (as Combat Medic):4,547
Deaths (to Combat Medics):4,006
KDR:1.48186
Kill Difference:2,191
Playtime:116.847 hours
Usage:4%
Score:1.709m
Score/min:244
Accuracy (listed only):28.926%
HSR (listed only):14.959%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,836
Deaths:1,168
KDR:1.572
Accuracy:23.494% C-
HSR:15.850% C
MGR-S1 Gladius
C-
Kills:853
Deaths:455
KDR:1.875
Accuracy:25.861% C-
HSR:19.812% C-
EM4 Longshot
B**
Kills:625
Deaths:119
KDR:5.252
Accuracy:42.697% B
HSR:85.760% B**
NC14 Bolt Driver
B**
Kills:467
Deaths:191
KDR:2.445
Accuracy:44.359% B**
HSR:69.807% C-
SAS-R
A+
Kills:409
Deaths:58
KDR:7.052
Accuracy:49.722% A+
HSR:81.418% A
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
NS-44 Commissioner
C
Kills:314
Deaths:297
KDR:1.057
Accuracy:31.363% D
HSR:19.427% C
LA3 Desperado
D
Kills:141
Deaths:117
KDR:1.205
Accuracy:24.746% D
HSR:12.766% D--
Blitz GD-10
C
Kills:124
Deaths:104
KDR:1.192
Accuracy:22.795% C
HSR:12.097% D
NC4 Mag-Shot
C+
Kills:88
Deaths:108
KDR:0.815
Accuracy:14.217% F-
HSR:19.318% C+
NS-AM7 Archer
C*
Kills:62
Deaths:58
KDR:1.069
Accuracy:59.093% C*
HSR:12.903% D
Kills:5,272
Deaths (as Infiltrator):2,932
Deaths (to Infiltrators):5,813
KDR:1.79809
Kill Difference:2,340
Playtime:110.403 hours
Usage:3%
Score:1.057m
Score/min:160
Accuracy (listed only):32.845%
HSR (listed only):33.287%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C**
Kills:1,346
Deaths:484
KDR:2.781
Accuracy:29.175% C
HSR:14.859% C**
AF-41 Hacksaw
B+
Kills:1,316
Deaths:484
KDR:2.719
Accuracy:31.057% C+
HSR:16.945% B+
AF-34 Mattock
B*
Kills:488
Deaths:93
KDR:5.247
Accuracy:36.543% C*
HSR:19.467% B*
AF-34 Mattock
C*
Kills:437
Deaths:93
KDR:4.699
Accuracy:38.998% C*
HSR:16.476% C
AF-23 Grinder
C
Kills:340
Deaths:180
KDR:1.889
Accuracy:33.789% C
HSR:12.941% D
AF-23 Grinder
C
Kills:303
Deaths:179
KDR:1.693
Accuracy:36.214% C
HSR:14.852% C-
NCM3 Raven
C
Kills:189
Deaths:87
KDR:2.172
Accuracy:37.216% C
HSR:1.587% D-
NCM2 Falcon
B*
Kills:117
Deaths:39
KDR:3
Accuracy:47.804% B*
HSR:4.274% C
NCM3 Raven
C
Kills:114
Deaths:87
KDR:1.310
Accuracy:37.715% C
HSR:0% F-
NS-10 Burster
C+
Kills:109
Deaths:84
KDR:1.298
Accuracy:29.924% C+
HSR:5.505% C+
NS-10 Burster
C+
Kills:83
Deaths:75
KDR:1.107
Accuracy:30.612% C+
HSR:1.205% D**
NCM2 Falcon
B*
Kills:57
Deaths:38
KDR:1.500
Accuracy:48.688% B+
HSR:7.018% B*
Kills:4,899
Deaths (as MAX Suit):961.500
Deaths (to MAX Suits):2,215
KDR:5.09516
Kill Difference:3,937.500
Playtime:111.953 hours
Usage:3%
Score:2.330m
Score/min:347
Accuracy (listed only):36.478%
HSR (listed only):9.594%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:3,335
V. Kills:373 N/A
Deaths:287
KDR:11.620
Accuracy:48.695% C+
KPH:92.200 C+
VKPH:10.300 C-
M30 Mustang AH
C+
Kills:1,446
V. Kills:59 N/A
Deaths:293
KDR:4.935
Accuracy:53.647% C
KPH:44.400 C+
VKPH:1.800 D--
M20 Mustang
D--
Kills:164
V. Kills:171 95%
Deaths:450
KDR:0.364
Accuracy:23.650% D*
KPH:2.800 D--
VKPH:2.900 D*
Tomcat A2AM Pods
C
Kills:153
V. Kills:161 94%
Deaths:42
KDR:3.643
Accuracy:75.613% C
KPH:23 D
VKPH:24.200 D
Vortek Rotary
D--
Kills:85
V. Kills:95 89%
Deaths:223
KDR:0.381
Accuracy:15.897% F**
KPH:2.900 D--
VKPH:3.200 D--
Kills:5,183 (1,695 + 0)
Deaths:1,295
KDR:4.002
VKDR:0.663
Vehicle Kills:859
Kill Difference:3,888
Playtime:164.678 hours
Usage:5%
Score:1.504m
Score/min:152
Piloting Accuracy:15.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:102
V. Kills:15 N/A
Deaths:14
KDR:7.286
Accuracy:44.367% C*
KPH:47.500 C+
VKPH:7 C+
C150 Dalton
B+
Kills:53
V. Kills:19 265%
Deaths:14
KDR:3.786
Accuracy:44.593% B+
KPH:21.800 C--
VKPH:7.800 D*
Kills:155 (0 + 155)
Deaths:28
KDR:5.536
VKDR:1.214
Vehicle Kills:34
Kill Difference:127
Playtime:4.579 hours
Usage:0%
Score:0.086m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:44.593%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:6,267
V. Kills:660 N/A
Deaths:274
KDR:22.872
Accuracy:55.935% B*
KPH:75.500 B++
VKPH:8 C++
C75 Viper
B++
Kills:1,255
V. Kills:118 N/A
Deaths:63
KDR:19.921
Accuracy:31.927% D
KPH:48.600 B++
VKPH:4.600 D
L100 Python AP
C*
Kills:268
V. Kills:236 113%
Deaths:65
KDR:4.123
Accuracy:63.265% B**
KPH:22.800 C-
VKPH:20.100 C*
L100 Python HEAT
A**
Kills:228
V. Kills:78 289%
Deaths:14
KDR:16.286
Accuracy:65.288% A+
KPH:64.600 A*
VKPH:22.100 A**
Skyguard
D
Kills:201
V. Kills:183 109%
Deaths:51
KDR:3.941
Accuracy:24.229% D-
KPH:7.900 D
VKPH:7.200 D
Kills:8,219 (8,219 + 0)
Deaths:467
KDR:17.600
VKDR:2.730
Vehicle Kills:1,275
Kill Difference:7,752
Playtime:149.479 hours
Usage:5%
Score:1.999m
Score/min:223
Driving Accuracy:24.229%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:2,141
V. Kills:1,524 140%
Deaths:300
KDR:7.137
Accuracy:55.040% B++
KPH:22.700 C++
VKPH:16.200 C*
Titan-150 HEAT
C++
Kills:1,130
V. Kills:330 341%
Deaths:132
KDR:8.561
Accuracy:43.664% C
KPH:22.100 C++
VKPH:6.400 D
Titan-150 HESH
A++
Kills:567
V. Kills:155 363%
Deaths:42
KDR:13.500
Accuracy:56.503% B**
KPH:52.100 B+
VKPH:14.200 A++
Enforcer ML85
C-
Kills:308
V. Kills:250 123%
Deaths:62
KDR:4.968
Accuracy:40.798% C+
KPH:17.500 D
VKPH:14.200 C-
E540 Halberd
C--
Kills:135
V. Kills:78 171%
Deaths:19
KDR:7.105
Accuracy:51.175% B++
KPH:22.800 D
VKPH:13.200 C--
C85 Canister
C
Kills:61
V. Kills:5 N/A
Deaths:3
KDR:20.333
Accuracy:37.192% C+
KPH:44.500 D
VKPH:3.600 C
Kills:4,342 (3,838 + 504)
Deaths:558
KDR:7.781
VKDR:4.197
Vehicle Kills:2,342
Kill Difference:3,784
Playtime:181.258 hours
Usage:5%
Score:2.615m
Score/min:240
Driving Accuracy:56.503%
Gunner Accuracy:37.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:73
V. Kills:48 149%
Deaths:21
KDR:3.476
Accuracy:48.865% C
KPH:31.700 D
VKPH:20.900 D-
C85 Canister-H
D-
Kills:56
V. Kills:1 N/A
Deaths:7
KDR:8
Accuracy:38.921% D--
KPH:55.900 D-
VKPH:1 F
E540 Halberd-H
N/A
Kills:50
V. Kills:26 185%
Deaths:10
KDR:5
Accuracy:53.753% N/A
KPH:32.400 N/A
VKPH:16.800 N/A
Kills:179 (0 + 179)
Deaths:38
KDR:4.711
VKDR:1.974
Vehicle Kills:75
Kill Difference:141
Playtime:4.849 hours
Usage:0%
Score:0.132m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:53.753%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:424
V. Kills:67 N/A
Deaths:63
KDR:6.730
Accuracy:35.044% C+
KPH:53.500 C++
VKPH:8.500 C+
M40 Fury
C+
Kills:256
V. Kills:56 449%
Deaths:42
KDR:6.095
Accuracy:35.122% C+
KPH:45.900 C
VKPH:10 C+
M20 Basilisk
C++
Kills:113
V. Kills:43 257%
Deaths:23
KDR:4.913
Accuracy:38.799% C++
KPH:12.400 D
VKPH:4.700 D-
M20 Basilisk
C
Kills:87
V. Kills:38 223%
Deaths:12
KDR:7.250
Accuracy:34.115% C
KPH:13.500 D
VKPH:5.900 D
M12 Kobalt
C++
Kills:58
V. Kills:4 N/A
Deaths:5
KDR:11.600
Accuracy:16.743% C
KPH:36.800 D-
VKPH:2.500 C++
Kills:938 (0 + 938)
Deaths:145
KDR:6.469
VKDR:1.434
Vehicle Kills:208
Kill Difference:793
Playtime:30.604 hours
Usage:1%
Score:0.464m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:16.743%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 8,7378,6243,7092.325C+0.0724.11%D21.846%D38.2DN/A105225.7h9.2C+38C
EM6 7,3227,2734,5651.593C+0.6719.312%D17.916%D-25.3DN/A69287.9h10.7C++55.5C+
L100 Python HESH 6,9276,26727422.872B**20.6155.935%B*1.117%D75.5B++8C++23683h2.5B+4.5B++
LA1 Anchor 6,0656,0223,6301.659C0.6021.751%D20.193%D28.3DN/A84212.7h9.4C**43.3C+
GD-7F 5,5385,4883,5721.536C*0.7222.382%C--19.424%C+20.1C-N/A60273.4h13.2C+58.8C+
AC-X11 3,6143,5861,2652.835A++0.5825.065%C+21.919%C+37.8C**N/A11594.9h9.9C++39.3C++
Breaker Rocket Pods 3,7083,33528711.62B+9.3648.695%C+N/A92.1C+10.3C-35936.2h11B++22.5B+
AF-19 Mercenary 2,2992,2781,2821.777B*0.4823.302%C++21.817%C++24.8C*N/A9692h10.7B+45.8B+
Titan-150 AP 3,6652,1413007.137C*4.8855.04%B++3.129%C+22.7C++16.2C*25694.2h5.3C+9.7B
Frag Grenade 2,0832,05812058N/A2,055.7459.248%A++N/A980A++11.9A+33252.1h2.4A4.1B**
Hawk GD-68 3,0221,9451,4571.335B*0.9265.668%B2.365%C20.6C**11.4C*19394.6h6.5B++9.9B++
Razor GD-23 1,8921,8827072.662A++0.4024.193%C+20.563%C+33.8BN/A10455.6h10.7B+44B
AF-4 Cyclone 1,8521,8361,1681.572C*0.6923.494%C-15.85%C24C-N/A7876.5h11.2C+47.7C+
NS-11C 1,6241,6128351.931B*0.3322.313%C16.129%C-30C++N/A9953.7h13B58.2C*
GD-22S 1,4631,4549871.473C+0.7920.184%D20.083%D24.1DN/A9960.3h10.1B49.9C++
M30 Mustang AH 1,5051,4462934.935C+2.6853.647%CN/A44.4C+1.8D--14132.6h7.4C**13.7C*
C-4 1,7831,4435532.609B*0.3527.533%B+N/A155.2A++36.6B+12839.3h1.2B++4.5B++
NC15 Phoenix 2,9081,4405882.449A+0.1958.174%B++N/A15.9C**16.2B16690.6h9.6C**16.4B+
AF-57 Piston 1,4441,4391,0481.373C*0.8939.083%C+13.899%C++36.3C+N/A11839.6h4.2C**10.6C**
AF-41 Hacksaw 1,3561,3464842.781C+0.5229.175%C14.859%C**35.3C++N/A13038.1h5.6B+19.2B
AF-41 Hacksaw 1,3271,3164842.719C++0.4631.057%C+16.945%B+34.5C++N/A12538.1h6.2B+19.8B
Gauss Compact S 1,2761,2657401.709B++0.5522.484%C11.383%D--24.2C*N/A8052.2h7.2B**32.2B+
C75 Viper 1,3731,2556319.921A**17.6631.927%DN/A48.6B++4.6D19125.8h5.6B**17.6B*
MGR-L1 Promise 1,2691,2504942.53B+0.2723.201%C22.64%C--45.1CN/A14627.7h13.7C+59.1C+
NC6 Gauss SAW 1,2221,2154682.596B*0.3417.226%D22.305%C+20.4C--N/A12459.7h9.2C**53.6C++
AF-4A Bandit 1,2261,2155442.233B++0.0323.503%C--22.963%C++32.4CN/A8837.5h10.4C++44.1C+
NC6S Gauss SAW S 1,1941,1886231.907C*0.3518.203%D--18.266%D-17.7D--N/A7667h11.5C63.3C
NC05 Jackhammer 1,1791,1757911.485C++0.7742.252%C13.447%C36.2CN/A12132.5h4.8C+11.3C+
Carnage AR 1,1811,1728371.4C+0.8622.16%D14.761%D-20.3DN/A6557.6h14.2C63.9C
19A Fortuna 1,1811,1686281.86B+0.4020.99%D**19.863%C+24.6C--N/A6847.5h11C--52.3D--
Titan-150 HEAT 1,4601,1301328.561B+6.3043.664%C2.832%C22.1C++6.4D13251.2h3.2B**7.3B*
MGR-S1 Gladius 8688534551.875C++0.3825.861%C-19.812%C-24DN/A6735.6h10.5C+40.7C+
Shrike 1,0637405821.271B++0.9960.977%B+1.486%D-26.9C++11.7C+26527.5h5.4B+8.8B+
EM4 Longshot 6316251195.252B+2.9942.697%B85.76%B**26.4CN/A7823.7h2B4.7B+
EM1 6306244251.468C++0.7919.447%C--17.949%D27.5C-N/A11122.7h12.1B62.2C++
Titan-150 HESH 7225674213.5B11.2456.503%B**N/A52B+14.2A++26610.9h3.5C6.2C**
AF-34 Mattock 492488935.247B++2.9936.543%C*19.467%B*50.3C**N/A1459.7h5.7C+15.6C**
NC14 Bolt Driver 4684671912.445C*0.1944.359%B**69.807%C-16.4C--N/A7528.5h2.5C*5.5B+
AF-34 Mattock 442437934.699B+2.4438.998%C*16.476%C45.1C++N/A1439.7h6.9C17.8C++
M40 Fury 491424636.73C+4.4735.044%C+1.651%C+53.7C++8.5C+3357.9h10.4B+29.6B+
SAS-R 412409587.052B**4.7949.722%A+81.418%A51.1B+N/A2198h1.8B*3.5B**
Anti-Vehicle Grenade 4184071407N/A404.7475.339%MN/A1356.7S36.7D55390.3h2.3A+3.1A+
GR-22 3903852881.337C+0.9220.112%D--16.623%C21.5DN/A8717.9h12.8C++63.4C
NS-7 PDW 3533532571.374B+0.8922.953%C16.997%C+23.4CN/A11415.1h14.5C++63.4C+
NC1 Gauss Rifle 3533492651.317C++0.9421.757%C14.9%D-23.1C+N/A16115.1h12.6C+57.8C+
MANA Anti-Personnel Turret 349347973.577N/A1.3221.381%UN/A3470U20U8311000.1h19.1T*89.5T*
AF-23 Grinder 3433401801.889C+0.3733.789%C12.941%D22.2DN/A7815.3h6C*17.6C*
Bouncing Betty 324324408.1B**5.8444.883%C+N/A162B++N/A5842h2.1D4.6C+
NS-44 Commissioner 3203142971.057C++1.2031.363%D19.427%C27.5CN/A12011.4h3.4B+10.9C++
Enforcer ML85 558308624.968C+2.7140.798%C+N/A17.5D14.2C-33817.6h14.1C34.7C+
AF-23 Grinder 3033031791.693C0.5736.214%C14.852%C-19.9D-N/A6215.2h7.1C19.7C+
L100 Python AP 504268654.123C+1.8663.265%B**1.866%D-22.7C-20C*28011.8h8.4D13.3C+
M40 Fury 312256426.095C3.8435.122%C+1.953%C++45.7C10C+3885.6h12.4C++35.3C++
Tank Mine 371254534.792B**2.5357.049%A++N/A149.4B**68.8C++17681.7h3.1F5.4B+
Spear Anti-Vehicle Phalanx Turret 3982522012.6B**10.3445.968%B5.159%B+33.6C19.5C3727.5h9C+19.5C++
L100 Python HEAT 3062281416.286A++14.0365.288%A+N/A65.1A*22.3M4713.5h6.5C-10C**
GD-66 Claw 2282271251.816B0.4462.116%C*9.692%D40.5C+N/A1575.6h2.4C*3.9C**
Sticky Grenade 2102091209N/A206.7468.041%A++N/A2090A++10C++59070.1h1.6B+2.3B++
MANA Anti-Vehicle Turret 382209852.459U0.2047.574%UN/A2090U1730U2587710.1h9.6T*20.1T*
Skyguard 384201513.941B++1.6824.229%D-2.488%C++7.9D7.2D15225.4h160.4C-662D
Aspis Anti-Aircraft Phalanx Turret 377191306.367B**4.1127.73%C**N/A12.4C++12.1C+23515.4h131.4B+473.7B+
NCM3 Raven 319189872.172A++0.0937.216%C1.587%D-13.7B++9.4B**19313.8h21.7B+58.2B+
M20 Mustang 3351644500.364D1.9023.65%D*N/A2.8D--2.9D*5459.5h206.8D--874.2F
Tomcat A2AM Pods 314153423.643C1.3875.613%CN/A22.8D24D3066.7h7.1B+9.3B+
LA3 Desperado 1421411171.205C**1.0524.746%D12.766%D--36.2C+N/A1313.9h6.6B**26.5B+
E540 Halberd 213135197.105C+4.8551.175%B++3.704%C+22.9D13.2C--6165.9h6.8D13.2C++
M60-A Bulldog 140131149.357C7.1047.697%C++3.817%A23C--1.6D1315.7h6C+12.6C++
Blitz GD-10 1251241041.192C++1.0722.795%C12.097%D18.2DN/A1796.8h12.4B+54.4B
NCM2 Falcon 142117393A+0.7447.804%B*4.274%C23.9B**5.1C++2284.9h5.7B**11.9B**
M60-A Bulldog 128116148.286C6.0344.112%C+N/A14.7D1.5D787.9h6.1C+13.8C++
NCM3 Raven 199114871.31B+0.9537.715%CN/A8.3C6.2C+14513.8h36.4D-96.4C--
M20 Basilisk 156113234.913A2.6538.799%C++5.31%C12.4D4.7D-1569.1h92.2C++237.6C**
NS Decimator 155111502.22A+0.0464.583%B+2.703%C++31.7C+12.6C5233.5h5.6C8.6C+
NS-10 Burster 195109841.298B+0.9629.924%C+5.505%C+5.7B4.5B+10419.1h141.9B+474B+
L105 Zephyr 117102147.286C5.0344.367%C*N/A48.6C+7.1C+2812.1h5.6C**12.7B
NC4 Mag-Shot 88881080.815C++1.4414.217%F-19.318%C+12.2DN/A1137.2h7C*49.4C-
M20 Basilisk 12587127.25A**4.9934.115%C8.046%B*13.6D5.9D1806.4h86.5B253.6C*
Vortek Rotary 180852230.381C-1.8815.897%F**N/A2.9D--3.2D--7429.7h121.1D761.6F--
NS-10 Burster 15283751.107C++1.1530.612%C+1.205%D**4.7C+3.9C+9617.8h181.2C591.8C++
M96 Mjolnir-H 12173213.476C+1.2248.865%CN/A31.7D20.9D-4462.3h47.2C-96.5C
NS-R3 Swarm 13868641.063A++1.2060.125%DN/A6.4C+6.5C+9610.7h32.6C++54.3C+
NS-AM7 Archer 9262581.069A1.1959.093%C*12.903%D5.7C2.8C++5510.8h26.3C44.4C
C85 Canister 6661320.333C++18.0737.192%C+16.393%B++43.6D3.6C2061.4h9.2D24.6C
M12 Kobalt 6258511.6C+9.3416.743%C17.241%C36.3D-2.5C++2101.6h23.3D139C
NCM2 Falcon 7057381.5B+0.7648.688%B+7.018%B*12.4C+2.8D--1304.6h11.7B+24.1B++
C85 Canister-H 575678C5.7438.921%D--10.714%C56D-1F3311h4.9B+12.6C++
C150 Dalton 7253143.786C1.5344.593%B+N/A22.1C--7.9D*3422.4h5.7C12.7C++
E540 Halberd-H 7650105C2.7453.753%C2%C+33.3C17.3C-5391.5h5.3B+9.9B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1072,2992.1h
Motion Spotter91,8401h
Nano-Armor Kit430864,29448.4h
Anti-Vehicle MANA Turret165521.9h
Spawn Beacon45800.4h
NS-61 Emissary0700h
Nanite Revive Grenade04570.1h
Medical Kit1153,1782h
Medical Applicator226173,2059.7h
Deconstruction Tool01810h
Spitfire Auto-Turret88761h
Recon Detection Device201,8312.6h
Ammunition Package716,4153.5h
Anti-Infantry MANA Turret271,1751.9h
Shield Recharging Field11280.1h

Check the help document for the dictionary if you want to learn more about words used here.


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