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Executor Voiidd[KAIN] Voiidd
NC BR 129

KDR: 2

Score: 35.4m

Last Seen: Feb 22nd, 2017 8:51 PM
- OFFLINE - 13 hour(s)

Rank 129 (112) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 113): 44%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor GD-7F Breaker Rocket Pods L100 Python HE NC6A GODSAW AF-4 Cyclone Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $565,452 MLG Score: 452
Fun Score: N/A
Cheeseburgers Flipped: 749TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.531%18.423%3782290732,5852.10647-0.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.26%-0C+-0.205C0.438BHEAD ++ (~8.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.299C*10.90.223C++42.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.001%0.86%61229273,6049907473.6404482%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.369%1.062B**-0.777D--1.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.856B*10.50.791B++11.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.234%1.994%57269236,619122519425.40326341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.256%-0.993D---0.612D1.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.351C**7.70.389C**17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.849%2.429%16679221,1948765361.36146222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.198%-0.015C+-0.464D-0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.454B+20.40.398B38.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.161%78.135%16639261,212160350.756082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.007%1.435A0.753B++0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.49B+2.10.299C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.339%12.544%16629271,435128631.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.716%-0.143C-0.24C0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.213C++40.152C++6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
35.4m247.7%260 (15.6k)233 (14k)1.9978962,45831,2622.42582129 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929228818.868%13.182%24904:5126

25% Engineer46% Heavy Assault18% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:17 PMApr 21st, 2013 6:22 PMFeb 23rd, 2017 12:18 AM (4h) (PST)Feb 22nd, 2017 5:06 PM (11h) (PST)Feb 22nd, 2017 4:51 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5501603900.4110.2060.0541.1410.049452

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0039,60323,4002512368313,976

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2530.1h/105.4d 13,378 8,233 16,363 173.2k 4,328 8,452 7,457 83.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C
Kills:6,481
Deaths:4,206
KDR:1.541
Accuracy:18.924% C
HSR:17.358% D-
LA1 Anchor
C--
Kills:4,617
Deaths:2,900
KDR:1.592
Accuracy:20.858% D
HSR:19.602% C--
NC6A GODSAW
D--
Kills:2,573
Deaths:1,293
KDR:1.990
Accuracy:21.145% D--
HSR:17.295% D*
GD-22S
C
Kills:1,383
Deaths:949
KDR:1.457
Accuracy:19.968% C
HSR:19.378% C-
NC6 Gauss SAW
C++
Kills:1,206
Deaths:466
KDR:2.588
Accuracy:17.119% C
HSR:22.305% C++
NC6S Gauss SAW S
D
Kills:1,161
Deaths:609
KDR:1.906
Accuracy:18.138% D-
HSR:18.088% D
NC05 Jackhammer
C
Kills:675
Deaths:508
KDR:1.329
Accuracy:40.860% C
HSR:10.667% D-
EM1
C
Kills:613
Deaths:420
KDR:1.460
Accuracy:19.526% C
HSR:17.945% C-
Kills:18,709
Deaths (as Heavy Assault):11,351
Deaths (to Heavy Assaults):8,433
KDR:1.64822
Kill Difference:7,358
Playtime:1,159.439 hours
Usage:46%
Score:14.547m
Score/min:209
Accuracy (listed only):22.067%
HSR (listed only):17.830%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:2,925
Deaths:2,279
KDR:1.283
Accuracy:20.428% D
HSR:17.915% C+
AF-4 Cyclone
C+
Kills:1,762
Deaths:1,122
KDR:1.570
Accuracy:23.361% C
HSR:15.778% C+
NS-11C
C
Kills:1,481
Deaths:799
KDR:1.854
Accuracy:21.977% C
HSR:15.800% C
AC-X11
C+
Kills:1,333
Deaths:654
KDR:2.038
Accuracy:22.479% C
HSR:20.330% C+
AF-57 Piston
C+
Kills:1,305
Deaths:975
KDR:1.338
Accuracy:38.651% C+
HSR:13.027% C+
Gauss Compact S
C+
Kills:1,220
Deaths:735
KDR:1.660
Accuracy:22.679% C+
HSR:11.393% D--
AF-19 Mercenary
C++
Kills:1,211
Deaths:807
KDR:1.501
Accuracy:20.881% C+
HSR:20.892% C++
Razor GD-23
B
Kills:1,204
Deaths:491
KDR:2.452
Accuracy:22.736% C+
HSR:21.263% B
19A Fortuna
C++
Kills:1,160
Deaths:612
KDR:1.895
Accuracy:20.944% D**
HSR:20% C++
AF-4A Bandit
C**
Kills:1,158
Deaths:517
KDR:2.240
Accuracy:23.528% C
HSR:22.539% C**
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C++
GD-66 Claw
C*
Kills:130
Deaths:70
KDR:1.857
Accuracy:60.475% C*
HSR:7.692% D--
Kills:15,242
Deaths (as Light Assault):9,318
Deaths (to Light Assaults):7,100
KDR:1.63576
Kill Difference:5,924
Playtime:445.520 hours
Usage:18%
Score:6.435m
Score/min:241
Accuracy (listed only):26.758%
HSR (listed only):16.969%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:2,925
Deaths:2,279
KDR:1.283
Accuracy:20.428% D
HSR:17.915% C+
NS-11C
C
Kills:1,481
Deaths:799
KDR:1.854
Accuracy:21.977% C
HSR:15.800% C
AC-X11
C+
Kills:1,333
Deaths:654
KDR:2.038
Accuracy:22.479% C
HSR:20.330% C+
AF-57 Piston
C+
Kills:1,305
Deaths:975
KDR:1.338
Accuracy:38.651% C+
HSR:13.027% C+
Gauss Compact S
C+
Kills:1,220
Deaths:735
KDR:1.660
Accuracy:22.679% C+
HSR:11.393% D--
AF-19 Mercenary
C++
Kills:1,211
Deaths:807
KDR:1.501
Accuracy:20.881% C+
HSR:20.892% C++
Razor GD-23
B
Kills:1,204
Deaths:491
KDR:2.452
Accuracy:22.736% C+
HSR:21.263% B
19A Fortuna
C++
Kills:1,160
Deaths:612
KDR:1.895
Accuracy:20.944% D**
HSR:20% C++
AF-4A Bandit
C**
Kills:1,158
Deaths:517
KDR:2.240
Accuracy:23.528% C
HSR:22.539% C**
GD-66 Claw
C*
Kills:130
Deaths:70
KDR:1.857
Accuracy:60.475% C*
HSR:7.692% D--
Kills:13,127
Deaths (as Engineer):7,939
Deaths (to Engineers):6,248
KDR:1.65348
Kill Difference:5,188
Playtime:622.523 hours
Usage:25%
Score:10.208m
Score/min:273
Accuracy (listed only):27.478%
HSR (listed only):17.085%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,762
Deaths:1,122
KDR:1.570
Accuracy:23.361% C
HSR:15.778% C+
AF-57 Piston
C+
Kills:1,305
Deaths:975
KDR:1.338
Accuracy:38.651% C+
HSR:13.027% C+
Carnage AR
C
Kills:1,168
Deaths:833
KDR:1.402
Accuracy:22.171% C
HSR:14.812% D
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C++
GR-22
C
Kills:272
Deaths:219
KDR:1.242
Accuracy:19.427% D-
HSR:15.074% C
NC1 Gauss Rifle
C
Kills:230
Deaths:182
KDR:1.264
Accuracy:20.405% C
HSR:13.913% D-
GD-66 Claw
C*
Kills:130
Deaths:70
KDR:1.857
Accuracy:60.475% C*
HSR:7.692% D--
Kills:5,220
Deaths (as Combat Medic):3,658
Deaths (to Combat Medics):3,093
KDR:1.42701
Kill Difference:1,562
Playtime:106.769 hours
Usage:4%
Score:1.496m
Score/min:233
Accuracy (listed only):29.635%
HSR (listed only):13.899%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,762
Deaths:1,122
KDR:1.570
Accuracy:23.361% C
HSR:15.778% C+
EM4 Longshot
B**
Kills:417
Deaths:86
KDR:4.849
Accuracy:42.929% B+
HSR:86.331% B**
SAS-R
A++
Kills:399
Deaths:57
KDR:7
Accuracy:50.366% A++
HSR:81.704% A+
NC14 Bolt Driver
A
Kills:396
Deaths:182
KDR:2.176
Accuracy:44.029% A
HSR:65.909% D
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C++
NS-44 Commissioner
C+
Kills:155
Deaths:172
KDR:0.901
Accuracy:26.189% D--
HSR:19.355% C+
NC4 Mag-Shot
C++
Kills:88
Deaths:108
KDR:0.815
Accuracy:14.217% F-
HSR:19.318% C++
LA3 Desperado
C+
Kills:51
Deaths:51
KDR:1
Accuracy:22.794% D-
HSR:17.647% C+
Kills:3,621
Deaths (as Infiltrator):2,035
Deaths (to Infiltrators):4,181
KDR:1.77936
Kill Difference:1,586
Playtime:87.915 hours
Usage:3%
Score:0.786m
Score/min:149
Accuracy (listed only):30.855%
HSR (listed only):40.380%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,284
Deaths:461
KDR:2.785
Accuracy:29.095% C+
HSR:14.875% B+
AF-41 Hacksaw
B*
Kills:1,240
Deaths:461
KDR:2.690
Accuracy:30.878% C+
HSR:17.177% B*
AF-23 Grinder
C+
Kills:281
Deaths:162
KDR:1.735
Accuracy:33.384% C+
HSR:13.167% C
AF-23 Grinder
C+
Kills:248
Deaths:161
KDR:1.540
Accuracy:35.690% C+
HSR:14.113% C-
NCM3 Raven
C
Kills:160
Deaths:70
KDR:2.286
Accuracy:36.412% C
HSR:1.875% D
NCM2 Falcon
A
Kills:103
Deaths:34
KDR:3.029
Accuracy:48.729% A
HSR:4.854% C+
NS-10 Burster
C+
Kills:100
Deaths:81
KDR:1.235
Accuracy:29.367% C+
HSR:5% C
NCM3 Raven
C+
Kills:93
Deaths:70
KDR:1.329
Accuracy:36.856% C+
HSR:0% F-
NS-10 Burster
C+
Kills:76
Deaths:72
KDR:1.056
Accuracy:30.051% C+
HSR:1.316% D**
AF-34 Mattock
A++
Kills:55
Deaths:6
KDR:9.167
Accuracy:36.988% B+
HSR:21.818% A++
AF-34 Mattock
B*
Kills:55
Deaths:6
KDR:9.167
Accuracy:38.868% C**
HSR:20% B*
Kills:3,695
Deaths (as MAX Suit):792
Deaths (to MAX Suits):1,930
KDR:4.6654
Kill Difference:2,903
Playtime:93.834 hours
Usage:4%
Score:1.889m
Score/min:335
Accuracy (listed only):35.120%
HSR (listed only):10.381%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:2,906
V. Kills:315 N/A
Deaths:273
KDR:10.645
Accuracy:47.402% C+
KPH:83.400 C+
VKPH:9 D
M30 Mustang AH
C
Kills:698
V. Kills:43 N/A
Deaths:195
KDR:3.579
Accuracy:51.275% D
KPH:31.300 C
VKPH:1.900 D-
Tomcat A2AM Pods
D
Kills:131
V. Kills:151 86%
Deaths:42
KDR:3.119
Accuracy:73.917% C
KPH:21 D
VKPH:24.200 D
M20 Mustang
D*
Kills:128
V. Kills:143 89%
Deaths:421
KDR:0.304
Accuracy:22.525% D**
KPH:2.300 D*
VKPH:2.600 D*
Vortek Rotary
D--
Kills:85
V. Kills:95 89%
Deaths:223
KDR:0.381
Accuracy:15.897% F*
KPH:2.900 D--
VKPH:3.200 D--
Kills:3,948 (911 + 0)
Deaths:1,154
KDR:3.421
VKDR:0.647
Vehicle Kills:747
Kill Difference:2,794
Playtime:148.335 hours
Usage:6%
Score:1.232m
Score/min:138
Piloting Accuracy:15.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C++
Kills:94
V. Kills:15 N/A
Deaths:12
KDR:7.833
Accuracy:43.137% C++
KPH:45.800 C
VKPH:7.300 C++
Kills:94 (0 + 94)
Deaths:12
KDR:7.833
VKDR:1.250
Vehicle Kills:15
Kill Difference:82
Playtime:2.054 hours
Usage:0%
Score:0.032m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:43.137%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
B++
Kills:2,840
V. Kills:284 N/A
Deaths:139
KDR:20.432
Accuracy:54.089% B++
KPH:64.100 B+
VKPH:6.400 C+
C75 Viper
B**
Kills:1,217
V. Kills:112 N/A
Deaths:59
KDR:20.627
Accuracy:31.436% D
KPH:50.100 B**
VKPH:4.600 D
Skyguard
D
Kills:150
V. Kills:152 98%
Deaths:42
KDR:3.571
Accuracy:23.247% D--
KPH:6.800 D
VKPH:6.900 D
L100 Python AP
C+
Kills:101
V. Kills:109 92%
Deaths:30
KDR:3.367
Accuracy:60.555% B++
KPH:16.500 D
VKPH:17.800 C+
Kills:4,308 (4,308 + 0)
Deaths:270
KDR:15.956
VKDR:2.433
Vehicle Kills:657
Kill Difference:4,038
Playtime:96.718 hours
Usage:4%
Score:1.090m
Score/min:188
Driving Accuracy:60.555%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,225
V. Kills:971 126%
Deaths:186
KDR:6.586
Accuracy:53.368% B+
KPH:20 C**
VKPH:15.800 C*
Titan-150 HEAT
C**
Kills:1,086
V. Kills:314 345%
Deaths:129
KDR:8.419
Accuracy:42.877% C
KPH:21.600 C**
VKPH:6.200 D
Enforcer ML85
C--
Kills:245
V. Kills:217 112%
Deaths:53
KDR:4.623
Accuracy:39.005% C+
KPH:15.100 D
VKPH:13.400 C--
E540 Halberd
C+
Kills:55
V. Kills:32 167%
Deaths:11
KDR:5
Accuracy:42.294% C+
KPH:18.900 D
VKPH:11 D-
Kills:2,611 (2,311 + 300)
Deaths:379
KDR:6.889
VKDR:4.047
Vehicle Kills:1,534
Kill Difference:2,232
Playtime:130.779 hours
Usage:5%
Score:1.714m
Score/min:218
Driving Accuracy:42.877%
Gunner Accuracy:42.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:417
V. Kills:65 N/A
Deaths:60
KDR:6.950
Accuracy:34.531% C+
KPH:54.600 C*
VKPH:8.500 C+
M40 Fury
C+
Kills:247
V. Kills:56 433%
Deaths:41
KDR:6.024
Accuracy:35.250% C+
KPH:47.400 C
VKPH:10.700 C+
M20 Basilisk
C-
Kills:69
V. Kills:27 246%
Deaths:10
KDR:6.900
Accuracy:31.067% C-
KPH:12 D
VKPH:4.700 D-
M20 Basilisk
C++
Kills:67
V. Kills:30 216%
Deaths:17
KDR:3.941
Accuracy:35.490% C++
KPH:8.700 D-
VKPH:3.900 D-
Kills:800 (0 + 800)
Deaths:128
KDR:6.250
VKDR:1.391
Vehicle Kills:178
Kill Difference:672
Playtime:26.342 hours
Usage:1%
Score:0.398m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:35.490%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 6,5286,4814,2061.541C++0.4618.924%C17.358%D-24DN/A66269.6h10.7C*56.5C++
LA1 Anchor 4,6404,6172,9001.592C+0.4120.858%D19.602%C--26.2DN/A78176.1h9.5B45.4C++
GD-7F 2,9482,9252,2791.283C*0.7120.428%D17.915%C+15.4C--N/A48189.5h14.3C+69.9C+
Breaker Rocket Pods 3,2212,90627310.645B+8.6547.402%C+N/A83.3C+9D32534.9h10.8B*22.9B+
L100 Python HE 3,1242,84013920.432B**18.4354.089%B++1.514%D-64.1B+6.4C+19744.3h2.5B++4.6B*
NC6A GODSAW 2,5982,5731,2931.99C+0.0121.145%D--17.295%D*32D-N/A9880.5h9.4C--44.5D-
AF-4 Cyclone 1,7771,7621,1221.57B0.4323.361%C15.778%C+23.6CN/A7374.6h11.2C++48.2C++
Frag Grenade 1,6281,61111611N/A1,609.0059.072%A++N/A1006.9A++10.6A+34131.6h2.3A3.9A
NS-11C 1,4931,4817991.854B*0.1421.977%C15.8%C29C**N/A9351h12.8C**58.4C**
Hawk GD-68 2,2311,4371,1731.225A0.7764.945%C**2.644%C19.3B+10.7C*19074.3h6.4B*9.8B**
GD-22S 1,3921,3839491.457C++0.5419.968%C19.378%C-24.1C-N/A9357.5h9.9B+49.8C*
AC-X11 1,3381,3336542.038A0.0422.479%C20.33%C+31.7B+N/A11342h10.2C++45.2C++
AF-57 Piston 1,3081,3059751.338C*0.6638.651%C+13.027%C+35.2C*N/A11237.1h4.2B10.9C**
AF-41 Hacksaw 1,2911,2844612.785C++0.7929.095%C+14.875%B+35.1B+N/A12636.6h5.6B+19.2B+
AF-41 Hacksaw 1,2511,2404612.69C++0.6930.878%C+17.177%B*34BN/A12036.5h6.2B+20B+
Titan-150 AP 2,1961,2251866.586B+4.5953.368%B+3.184%C-20C**15.8C*25861.3h5.6C++10.4B+
Gauss Compact S 1,2311,2207351.66B*0.3422.679%C+11.393%D--23.8B+N/A7751.2h7.2B**31.8B++
C75 Viper 1,3291,2175920.627M++18.6331.436%DN/A50.1B**4.6D18624.3h5.3A16.9B**
AF-19 Mercenary 1,2131,2118071.501B*0.5020.881%C+20.892%C++20.4C**N/A8559.4h10.2B*48.6B+
NC6 Gauss SAW 1,2131,2064662.588A0.5917.119%C22.305%C++20.8CN/A11458h9.2B+53.8C*
Razor GD-23 1,2091,2044912.452A++0.4522.736%C+21.263%B29.8B+N/A9340.4h10.6B++46.6B+
NC15 Phoenix 2,4651,1715432.157A++0.1657.539%B+N/A15.1B16.7B16077.6h9.6B+16.7B++
Carnage AR 1,1771,1688331.402C++0.6022.171%C14.812%D20.4C-N/A6257.3h14.2C+63.9C+
NC6S Gauss SAW S 1,1671,1616091.906B+0.0918.138%D-18.088%D17.5D--N/A7566.4h11.6C63.8C
19A Fortuna 1,1731,1606121.895B+0.1020.944%D**20%C++24.7C--N/A6747h11C--52.3D--
AF-4A Bandit 1,1691,1585172.24B*0.2423.528%C22.539%C**32.4C+N/A8535.7h10.4C**44.2C*
C-4 1,3801,1264672.411B*0.4125.892%B+N/A146.2A**33C*12147.7h1.2B*4.8B++
Titan-150 HEAT 1,4001,0861298.419B+6.4242.877%C2.947%C21.6C**6.2D12450.3h3.1B**7.3B**
Shrike 1,0067035391.304B**0.6960.278%B+1.565%D-26.6B+11.5C++24026.4h5.3B+8.8B++
M30 Mustang AH 7416981953.579C+1.5851.275%D1.433%C+31.3C1.9D-10922.3h8.9C++17.4C+
NC05 Jackhammer 6796755081.329C+0.6740.86%C10.667%D-31.7CN/A12021.3h4.8C++11.8C++
EM1 6196134201.46B0.5419.526%C17.945%C-27.6CN/A10622.2h12.1B+62C**
M40 Fury 482417606.95C+4.9534.531%C+1.679%C+54.9C**8.6C+3397.6h10B+29.1B+
EM4 Longshot 419417864.849B++2.8542.929%B+86.331%B**25.9C+N/A7916.1h2B+4.7B+
Anti-Vehicle Grenade 4184071407N/A405.0075.339%MN/A1356.7S36.7D-53180.3h2.3A+3.1A
SAS-R 402399577A+5.0050.366%A++81.704%A+51.8B*N/A1877.7h1.7B**3.4B**
NC14 Bolt Driver 3963961822.176C**0.1844.029%A65.909%D14.6C--N/A6127.2h2.6C*6B+
NS-7 PDW 3533532571.374B+0.6222.953%C16.997%C++23.4C+N/A10615.1h14.5C++63.4C++
MANA Anti-Personnel Turret 329327953.442N/A1.4421.425%UN/A3270U20U7271600.1h19.4T*90.7T*
AF-23 Grinder 2832811621.735C+0.2633.384%C+13.167%C19.8DN/A6214.2h6.3C++18.8C*
GR-22 2762722191.242C+0.7619.427%D-15.074%C20.1C-N/A7613.5h13.7C+70.4C
AF-23 Grinder 2482481611.54C0.4635.69%C+14.113%C-17.6D-N/A5014.1h7.6C-21.2C+
M40 Fury 303247416.024C4.0335.25%C+1.619%C47.5C10.8C+4085.2h12.4C+35.1C++
Enforcer ML85 462245534.623C+2.6339.005%C+N/A15.1D13.4C--31216.2h15.3C-39.1C
NC1 Gauss Rifle 2322301821.264C**0.7320.405%C13.913%D-20C+N/A14711.5h12.6C++61.7C++
Spear Anti-Vehicle Phalanx Turret 3332091911B++9.0044.528%B+4.785%C+31.2C18.5C3526.7h9.1C+20.4C*
MANA Anti-Vehicle Turret 372202842.405C++0.4147.374%C+1.485%F2020C1700C++12344500.1h9.6C+20.3C+
Bouncing Betty 199199257.96A5.9643.73%C+N/A153.1B+N/A6121.3h2C4.6C+
Sticky Grenade 1741741174N/A172.0066.573%A++N/A1740AN/A64120.1h1.4B++2B*
Tank Mine 249164404.1B*2.1053.078%A++N/A136.7B**70.8C++18801.2h2.8D*5.3B*
NCM3 Raven 275160702.286A++0.2936.412%C1.875%D14B*10.1A20811.4h21.8B+59.8B+
NS-44 Commissioner 1551551720.901C+1.1026.189%D--19.355%C+22.1CN/A1147h3.6B+13.7C+
Skyguard 302150423.571B**1.5723.247%D--3.333%B+6.8D6.9D14522h173.8C747.6D
Aspis Anti-Aircraft Phalanx Turret 301145295B++3.0026.754%BN/A10.3C+11.1C+22314.1h149.9C*560.4B+
Tomcat A2AM Pods 282131423.119C1.1273.917%CN/A21.1D24.4D2956.2h6.8B++9.2B++
GD-66 Claw 130130701.857B+0.1460.475%C*7.692%D--40.6C++N/A1743.2h2.2B+3.6B+
M20 Mustang 2711284210.304C--1.6922.525%D**N/A2.3D*2.6D*5155.3h226.4D-1005.2F
M60-A Bulldog 137128149.143C7.1547.289%C++3.906%B**24.6C-1.7D1415.2h5.9C+12.4C*
M60-A Bulldog 121109129.083C+7.0943.671%C+N/A16D1.8D886.8h5.7C++13C*
NCM2 Falcon 122103343.029A++1.0348.729%A4.854%C+25.8A++4.8C++2414h5.6A11.5B**
L100 Python AP 210101303.367C+1.3760.555%B++1.98%D*16.6D17.9C+2866.1h10.6D*17.5D
NS-10 Burster 182100811.235B*0.7629.367%C+5%C5.6B+4.6B++10317.9h143.1B+487.2B+
L105 Zepher 10994127.833C+5.8443.137%C++1.064%B44.8C7.1C+2632.1h5.6C**13B
NCM3 Raven 16893701.329B+0.6736.856%C+N/A8.2C6.6C++15511.4h37.9D--102.8D
NC4 Mag-Shot 88881080.815C++1.1814.217%F-19.318%C++12.2DN/A997.2h7B49.4C
Vortek Rotary 180852230.381C1.6215.897%F*N/A2.9D--3.2D--7129.6h121.1C761.6F-
NS-10 Burster 14276721.056C**0.9430.051%C+1.316%D**4.6C+4C*9616.7h182.5C+607.4C++
M20 Basilisk 9669106.9M4.9031.067%C-10.145%A11.9D4.7D-1575.8h81.5B+262.4B
M20 Basilisk 9767173.941B**1.9435.49%C++5.97%C+8.7D-3.9D-1307.7h102.9C+289.8C++
AF-34 Mattock 555569.167A++7.1736.988%B+21.818%A++55B**N/A2581h7.1D-19.1C+
E540 Halberd 8755115C+3.0042.294%C+7.273%A+19D11D-5012.9h6.6C15.7C+
AF-34 Mattock 555569.167A*7.1738.868%C**20%B*55B**N/A2541h7.6D19.6C+
LA3 Desperado 5251511C++1.0022.794%D-17.647%C+28.3C+N/A1171.8h6.4A28.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,2390.7h
Restoration Kit1072,2992.1h
Nano-Armor Kit350638,88837h
Spawn Beacon02930.3h
Anti-Vehicle MANA Turret154731.8h
NS-61 Emissary0700h
Medical Applicator217164,1639.3h
Medical Kit361,0370.7h
Nanite Revive Grenade03560.1h
Spitfire Auto-Turret01000.1h
Anti-Infantry MANA Turret271,1121.9h
Recon Detection Device151,0481.6h
Ammunition Package533,8822.6h

Check the help document for the dictionary if you want to learn more about words used here.


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