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Executor Voiidd[KAIN] Voiidd
NC BR 136

KDR: 2.08

Score: 40.9m

Last Seen: Aug 21st, 2017 10:44 AM
- OFFLINE - 16.7 hour(s)

Rank 136 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor NC6A GODSAW GD-7F L100 Python HESH Breaker Rocket Pods Titan-150 AP Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $638,010 MLG Score: 510
Fun Score: N/A
Cheeseburgers Flipped: 793TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.123%18.918%4002392538,7312.21611-0.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.374%0.068C+-0.169C0.346C**HEAD ++ (~8.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.321C*10.80.236C++40.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.643%0.897%63529464,01210757823.72863512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.505%1.12B**-0.72D--1.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.864B*10.30.801B++10.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.878%2.054%67369428,327138025106.02969332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.608%-0.862D---0.568D2.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.403B7.40.414B15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.557%2.961%16989401,3519936071.35916222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.044%0.001C+-0.323C-0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.502B+19.80.454B+35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.111%79.353%16939451,390186960.743316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.835%1.452A+0.833B++-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.512B+2.10.326C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.6%12.976%16929461,549140751.10092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.967%-0.126C-0.2C0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.242C++3.90.18C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
40.9m270.2%271 (16.3k)242 (14.5k)2.084772,62934,8392.52461136 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948295819.281%13.594%26204:5027

25% Engineer45% Heavy Assault18% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:17 PMApr 21st, 2013 6:22 PMAug 21st, 2017 7:12 AM (1d) (PST)Aug 21st, 2017 7:15 AM (1d) (PST)Aug 21st, 2017 6:44 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5681574110.4310.2070.0591.3000.051510

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,1019,40324,6982612478314,536

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2811.8h/117.2d 15,326 9,873 19,537 219.3k 4,736 9,505 8,528 95.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C
Kills:7,085
Deaths:4,475
KDR:1.583
Accuracy:19.221% C
HSR:17.671% D-
LA1 Anchor
D
Kills:5,066
Deaths:3,159
KDR:1.604
Accuracy:21.206% D
HSR:19.818% D
NC6A GODSAW
D-
Kills:4,789
Deaths:2,212
KDR:2.165
Accuracy:22.921% D-
HSR:19.273% D-
GD-22S
C-
Kills:1,388
Deaths:954
KDR:1.455
Accuracy:19.946% C-
HSR:19.380% C--
NC6 Gauss SAW
C+
Kills:1,206
Deaths:466
KDR:2.588
Accuracy:17.119% C-
HSR:22.305% C+
NC6S Gauss SAW S
D
Kills:1,188
Deaths:623
KDR:1.907
Accuracy:18.203% D-
HSR:18.266% D
NC05 Jackhammer
C
Kills:782
Deaths:564
KDR:1.387
Accuracy:41.275% C
HSR:11.637% D
EM1
C
Kills:614
Deaths:421
KDR:1.458
Accuracy:19.526% C
HSR:17.915% C--
Kills:22,118
Deaths (as Heavy Assault):12,874
Deaths (to Heavy Assaults):9,329
KDR:1.71804
Kill Difference:9,244
Playtime:1,275.706 hours
Usage:45%
Score:16.582m
Score/min:217
Accuracy (listed only):22.427%
HSR (listed only):18.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:4,256
Deaths:2,928
KDR:1.454
Accuracy:21.670% C-
HSR:19.149% C++
AF-4 Cyclone
C
Kills:1,774
Deaths:1,133
KDR:1.566
Accuracy:23.360% C
HSR:15.671% C
AC-X11
C++
Kills:1,765
Deaths:770
KDR:2.292
Accuracy:23.229% C
HSR:21.247% C++
Razor GD-23
C*
Kills:1,634
Deaths:622
KDR:2.627
Accuracy:23.591% C+
HSR:20.747% C*
AF-19 Mercenary
C++
Kills:1,631
Deaths:1,007
KDR:1.620
Accuracy:21.930% C+
HSR:21.459% C++
NS-11C
C
Kills:1,494
Deaths:804
KDR:1.858
Accuracy:21.990% C
HSR:15.863% C-
AF-57 Piston
C+
Kills:1,399
Deaths:1,019
KDR:1.373
Accuracy:38.828% C+
HSR:13.581% C+
Gauss Compact S
C+
Kills:1,261
Deaths:740
KDR:1.704
Accuracy:22.502% C+
HSR:11.420% D--
19A Fortuna
C++
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:20.990% D*
HSR:19.863% C++
AF-4A Bandit
C*
Kills:1,162
Deaths:518
KDR:2.243
Accuracy:23.531% C
HSR:22.633% C*
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
GD-66 Claw
C**
Kills:150
Deaths:80
KDR:1.875
Accuracy:61.364% C**
HSR:7.333% D*
Blitz GD-10
C-
Kills:51
Deaths:52
KDR:0.981
Accuracy:21.322% C-
HSR:11.765% D
Kills:18,098
Deaths (as Light Assault):10,558
Deaths (to Light Assaults):7,958
KDR:1.71415
Kill Difference:7,540
Playtime:512.822 hours
Usage:18%
Score:7.680m
Score/min:250
Accuracy (listed only):26.712%
HSR (listed only):16.748%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:4,256
Deaths:2,928
KDR:1.454
Accuracy:21.670% C-
HSR:19.149% C++
AC-X11
C++
Kills:1,765
Deaths:770
KDR:2.292
Accuracy:23.229% C
HSR:21.247% C++
Razor GD-23
C*
Kills:1,634
Deaths:622
KDR:2.627
Accuracy:23.591% C+
HSR:20.747% C*
AF-19 Mercenary
C++
Kills:1,631
Deaths:1,007
KDR:1.620
Accuracy:21.930% C+
HSR:21.459% C++
NS-11C
C
Kills:1,494
Deaths:804
KDR:1.858
Accuracy:21.990% C
HSR:15.863% C-
AF-57 Piston
C+
Kills:1,399
Deaths:1,019
KDR:1.373
Accuracy:38.828% C+
HSR:13.581% C+
Gauss Compact S
C+
Kills:1,261
Deaths:740
KDR:1.704
Accuracy:22.502% C+
HSR:11.420% D--
19A Fortuna
C++
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:20.990% D*
HSR:19.863% C++
AF-4A Bandit
C*
Kills:1,162
Deaths:518
KDR:2.243
Accuracy:23.531% C
HSR:22.633% C*
GD-66 Claw
C**
Kills:150
Deaths:80
KDR:1.875
Accuracy:61.364% C**
HSR:7.333% D*
Kills:15,920
Deaths (as Engineer):9,116
Deaths (to Engineers):6,738
KDR:1.74638
Kill Difference:6,804
Playtime:701.721 hours
Usage:25%
Score:12.125m
Score/min:288
Accuracy (listed only):27.963%
HSR (listed only):17.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,774
Deaths:1,133
KDR:1.566
Accuracy:23.360% C
HSR:15.671% C
AF-57 Piston
C+
Kills:1,399
Deaths:1,019
KDR:1.373
Accuracy:38.828% C+
HSR:13.581% C+
Carnage AR
C
Kills:1,170
Deaths:833
KDR:1.405
Accuracy:22.147% C
HSR:14.786% D
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
GR-22
C
Kills:312
Deaths:246
KDR:1.268
Accuracy:19.867% D-
HSR:16.026% C
NC1 Gauss Rifle
C
Kills:240
Deaths:198
KDR:1.212
Accuracy:20.622% C
HSR:13.750% D-
GD-66 Claw
C**
Kills:150
Deaths:80
KDR:1.875
Accuracy:61.364% C**
HSR:7.333% D*
Blitz GD-10
C-
Kills:51
Deaths:52
KDR:0.981
Accuracy:21.322% C-
HSR:11.765% D
Kills:5,449
Deaths (as Combat Medic):3,818
Deaths (to Combat Medics):3,389
KDR:1.42719
Kill Difference:1,631
Playtime:108.965 hours
Usage:4%
Score:1.540m
Score/min:236
Accuracy (listed only):28.808%
HSR (listed only):13.739%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,774
Deaths:1,133
KDR:1.566
Accuracy:23.360% C
HSR:15.671% C
EM4 Longshot
B**
Kills:516
Deaths:108
KDR:4.778
Accuracy:43.058% B+
HSR:86.240% B**
NC14 Bolt Driver
A
Kills:467
Deaths:191
KDR:2.445
Accuracy:44.359% A
HSR:69.807% C
SAS-R
A++
Kills:407
Deaths:57
KDR:7.140
Accuracy:49.965% A++
HSR:81.573% A+
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
NS-44 Commissioner
C+
Kills:203
Deaths:201
KDR:1.010
Accuracy:28.246% D-
HSR:20.197% C+
LA3 Desperado
D
Kills:94
Deaths:92
KDR:1.022
Accuracy:23.141% D-
HSR:14.894% D
NC4 Mag-Shot
C++
Kills:88
Deaths:108
KDR:0.815
Accuracy:14.217% F-
HSR:19.318% C++
Blitz GD-10
C-
Kills:51
Deaths:52
KDR:0.981
Accuracy:21.322% C-
HSR:11.765% D
Kills:3,953
Deaths (as Infiltrator):2,199
Deaths (to Infiltrators):4,779
KDR:1.79764
Kill Difference:1,754
Playtime:97.319 hours
Usage:3%
Score:0.907m
Score/min:155
Accuracy (listed only):30.069%
HSR (listed only):37.385%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:1,313
Deaths:467
KDR:2.812
Accuracy:29.051% C+
HSR:14.928% B
AF-41 Hacksaw
B++
Kills:1,270
Deaths:467
KDR:2.719
Accuracy:30.859% C+
HSR:16.850% B++
AF-23 Grinder
C+
Kills:314
Deaths:168
KDR:1.869
Accuracy:33.398% C+
HSR:13.057% C-
AF-23 Grinder
C+
Kills:275
Deaths:167
KDR:1.647
Accuracy:35.678% C+
HSR:14.182% C--
NCM3 Raven
C
Kills:165
Deaths:74
KDR:2.230
Accuracy:36.351% C
HSR:1.818% D
AF-34 Mattock
B+
Kills:146
Deaths:33
KDR:4.424
Accuracy:37.291% B+
HSR:16.438% C**
AF-34 Mattock
B+
Kills:145
Deaths:33
KDR:4.394
Accuracy:40.286% B+
HSR:15.172% C-
NCM2 Falcon
B**
Kills:110
Deaths:36
KDR:3.056
Accuracy:48.923% B**
HSR:4.545% C
NS-10 Burster
C++
Kills:104
Deaths:83
KDR:1.253
Accuracy:29.510% C++
HSR:4.808% C-
NCM3 Raven
C
Kills:96
Deaths:74
KDR:1.297
Accuracy:36.789% C
HSR:0% F-
NS-10 Burster
C++
Kills:77
Deaths:74
KDR:1.041
Accuracy:30.217% C++
HSR:1.299% D**
NCM2 Falcon
A
Kills:51
Deaths:35
KDR:1.457
Accuracy:49.555% B*
HSR:7.843% A
Kills:4,066
Deaths (as MAX Suit):855.500
Deaths (to MAX Suits):2,058
KDR:4.75278
Kill Difference:3,210.500
Playtime:99.341 hours
Usage:4%
Score:2.037m
Score/min:342
Accuracy (listed only):36.492%
HSR (listed only):9.245%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:3,064
V. Kills:334 N/A
Deaths:278
KDR:11.022
Accuracy:47.894% C+
KPH:86.700 C++
VKPH:9.500 D
M30 Mustang AH
C
Kills:948
V. Kills:47 N/A
Deaths:231
KDR:4.104
Accuracy:52.151% C-
KPH:36.800 C
VKPH:1.800 D-
M20 Mustang
D*
Kills:137
V. Kills:153 89%
Deaths:436
KDR:0.314
Accuracy:22.855% D*
KPH:2.400 D*
VKPH:2.700 D*
Tomcat A2AM Pods
D
Kills:131
V. Kills:151 86%
Deaths:42
KDR:3.119
Accuracy:74.046% C
KPH:21 D
VKPH:24.200 D
Vortek Rotary
D--
Kills:85
V. Kills:95 89%
Deaths:223
KDR:0.381
Accuracy:15.897% F*
KPH:2.900 D--
VKPH:3.200 D--
Kills:4,365 (1,170 + 0)
Deaths:1,210
KDR:3.607
VKDR:0.645
Vehicle Kills:780
Kill Difference:3,155
Playtime:153.750 hours
Usage:5%
Score:1.326m
Score/min:144
Piloting Accuracy:15.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C+
Kills:101
V. Kills:15 N/A
Deaths:13
KDR:7.769
Accuracy:44.186% C*
KPH:47.300 C+
VKPH:7 C+
Kills:101 (0 + 101)
Deaths:13
KDR:7.769
VKDR:1.154
Vehicle Kills:15
Kill Difference:88
Playtime:2.138 hours
Usage:0%
Score:0.034m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:44.186%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:3,826
V. Kills:358 N/A
Deaths:178
KDR:21.494
Accuracy:55.490% B*
KPH:67.600 B++
VKPH:6.300 C+
C75 Viper
B**
Kills:1,251
V. Kills:115 N/A
Deaths:62
KDR:20.177
Accuracy:31.607% D
KPH:49 B**
VKPH:4.500 D
L100 Python AP
C**
Kills:195
V. Kills:203 96%
Deaths:57
KDR:3.421
Accuracy:63.005% B**
KPH:19.300 C--
VKPH:20.100 C**
Skyguard
D
Kills:173
V. Kills:169 102%
Deaths:47
KDR:3.681
Accuracy:23.930% D-
KPH:7.200 D
VKPH:7 D
Kills:5,445 (5,445 + 0)
Deaths:344
KDR:15.828
VKDR:2.456
Vehicle Kills:845
Kill Difference:5,101
Playtime:116.256 hours
Usage:4%
Score:1.356m
Score/min:194
Driving Accuracy:23.930%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:1,796
V. Kills:1,351 133%
Deaths:267
KDR:6.727
Accuracy:54.794% B++
KPH:21.400 B
VKPH:16.100 C**
Titan-150 HEAT
C*
Kills:1,086
V. Kills:314 345%
Deaths:129
KDR:8.419
Accuracy:42.877% C
KPH:21.600 C*
VKPH:6.200 D
Enforcer ML85
C-
Kills:278
V. Kills:236 117%
Deaths:56
KDR:4.964
Accuracy:39.791% C+
KPH:16.400 D
VKPH:13.900 C-
E540 Halberd
D
Kills:92
V. Kills:63 144%
Deaths:14
KDR:6.571
Accuracy:50.483% B++
KPH:18.300 D-
VKPH:12.500 D
C85 Canister
C
Kills:58
V. Kills:5 N/A
Deaths:3
KDR:19.333
Accuracy:35.856% C+
KPH:43.700 D
VKPH:3.800 C
Kills:3,310 (2,882 + 428)
Deaths:469
KDR:7.058
VKDR:4.198
Vehicle Kills:1,969
Kill Difference:2,841
Playtime:157.630 hours
Usage:6%
Score:2.175m
Score/min:230
Driving Accuracy:42.877%
Gunner Accuracy:35.856%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:424
V. Kills:67 N/A
Deaths:63
KDR:6.730
Accuracy:35.071% C+
KPH:53.700 C**
VKPH:8.500 C+
M40 Fury
C+
Kills:256
V. Kills:56 449%
Deaths:42
KDR:6.095
Accuracy:35.080% C+
KPH:46 C
VKPH:10.100 C+
M20 Basilisk
C-
Kills:72
V. Kills:29 240%
Deaths:12
KDR:6
Accuracy:31.885% C-
KPH:12.100 D
VKPH:4.900 D-
M20 Basilisk
C+
Kills:70
V. Kills:33 206%
Deaths:19
KDR:3.684
Accuracy:35.731% C+
KPH:8.700 D-
VKPH:4.100 D-
Kills:822 (0 + 822)
Deaths:136
KDR:6.044
VKDR:1.360
Vehicle Kills:185
Kill Difference:686
Playtime:27.477 hours
Usage:1%
Score:0.413m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:35.731%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 7,1347,0854,4751.583C++0.5019.221%C17.671%D-25.1DN/A68282.2h10.7C**55.5C++
LA1 Anchor 5,0975,0663,1591.604C+0.4821.206%D19.818%D26.8DN/A79188.9h9.5B44.6C++
NC6A GODSAW 4,8424,7892,2122.165C++0.0822.921%D-19.273%D-34.8DN/A99137.5h9.3C+40.4C
GD-7F 4,2954,2562,9281.454B+0.6321.67%C-19.149%C++18.4CN/A55230.7h13.5C++62.2C++
L100 Python HESH 4,1843,82617821.494A19.4155.49%B*1.516%D-67.6B++6.3C+20656.6h2.5B*4.5B*
Breaker Rocket Pods 3,3983,06427811.022B+8.9447.894%C+N/A86.8C++9.5D33935.3h10.9B*22.8B+
Titan-150 AP 3,1471,7962676.727B+4.6454.794%B++3.341%C21.4B16.1C**25484h5.5C+10B+
Frag Grenade 1,7951,77711777N/A1,774.9259.588%A++N/A987.2A*10A++33071.8h2.4A4B**
AF-4 Cyclone 1,7891,7741,1331.566C**0.5223.36%C15.671%C23.7CN/A7575h11.2C++48.1C++
AC-X11 1,7751,7657702.292A+0.2123.229%C21.247%C++34.9B+N/A11650.6h9.8C**42C*
Hawk GD-68 2,5661,6621,3301.25A0.8365.622%B2.768%C19.6B+10.7C*18784.6h6.5B*9.9B*
Razor GD-23 1,6441,6346222.627A*0.5423.591%C+20.747%C*32.5B++N/A9850.2h10.5B++44.6B+
AF-19 Mercenary 1,6431,6311,0071.62B**0.4621.93%C+21.459%C++22.7BN/A8771.8h10.4B*47.5B+
NS-11C 1,5061,4948041.858B**0.2321.99%C15.863%C-29.2C**N/A9451.2h12.8B+58.4C**
AF-57 Piston 1,4041,3991,0191.373C*0.7138.828%C+13.581%C+36.2C*N/A11538.6h4.1B+10.6B+
GD-22S 1,3971,3889541.455C+0.6319.946%C-19.38%C--24C--N/A9557.9h10B+49.9C*
AF-41 Hacksaw 1,3201,3134672.812C++0.7329.051%C+14.928%B35.2B+N/A12837.3h5.6B+19.2B+
AF-41 Hacksaw 1,2811,2704672.719C++0.6330.859%C+16.85%B++34BN/A12237.3h6.2B+20B+
Gauss Compact S 1,2721,2617401.704B*0.3822.502%C+11.42%D--24.3BN/A7952h7.2B**32.2B++
C75 Viper 1,3661,2516220.177M18.0931.607%DN/A49.1B**4.5D18525.5h5.5A17.4B**
C-4 1,5161,2314972.477B*0.3926.411%B+N/A148.3A**34.3C**12358.3h1.3B++4.7B*
NC6 Gauss SAW 1,2131,2064662.588A0.5017.119%C-22.305%C+20.7CN/A11758.3h9.2B+53.8C*
NC15 Phoenix 2,5191,2005612.139A+0.0557.802%B+N/A14.8C**16.3C**15781h9.9B+17.1B++
NC6S Gauss SAW S 1,1941,1886231.907B+0.1818.203%D-18.266%D17.7D--N/A7567h11.5C+63.3C
Carnage AR 1,1791,1708331.405C++0.6822.147%C14.786%D20.3C--N/A6357.5h14.2C+64C+
19A Fortuna 1,1811,1686281.86B+0.2220.99%D*19.863%C++24.6C-N/A6847.5h11C-52.3D-
AF-4A Bandit 1,1731,1625182.243B*0.1623.531%C22.633%C*32.5C+N/A8735.8h10.4C**44.2C*
Titan-150 HEAT 1,4001,0861298.419B++6.3342.877%C2.947%C21.6C*6.2D12750.3h3.1B**7.3B**
M30 Mustang AH 9959482314.104C+2.0252.151%C-1.266%C36.7C1.8D-12225.8h8.2C*15.7C++
NC05 Jackhammer 7867825641.387C++0.7041.275%C11.637%D33.1CN/A12223.6h4.8C*11.5C++
Shrike 1,0447275761.262B**0.8260.73%B+1.513%D-26.7C**11.7C++24727.2h5.4B+8.8B++
EM1 6206144211.458B0.6319.526%C17.915%C--27.7CN/A10822.2h12.1B+62C**
EM4 Longshot 5185161084.778B+2.6943.058%B+86.24%B**26.7C+N/A7819.3h2B+4.7B+
NC14 Bolt Driver 4684671912.445B0.3644.359%A69.807%C16.4C-N/A6928.4h2.5C**5.5B++
M40 Fury 491424636.73C+4.6535.071%C+1.651%C+53.7C**8.5C+3347.9h10.3B+29.5B+
SAS-R 410407577.14A++5.0649.965%A++81.573%A+50.9B++N/A1968h1.7B**3.5B**
Anti-Vehicle Grenade 4184071407N/A404.9275.339%MN/A1356.7S36.7D53630.3h2.3A+3.1A+
NS-7 PDW 3533532571.374B+0.7122.953%C16.997%C+23.4C+N/A10915.1h14.5C*63.4C++
MANA Anti-Personnel Turret 348346963.604N/A1.5221.41%UN/A3460U20U7817400.1h19.1T*89T*
AF-23 Grinder 3163141681.869C+0.2233.398%C+13.057%C-21.4DN/A7314.7h6B18.1C**
GR-22 3163122461.268C++0.8219.867%D-16.026%C21.2C-N/A8014.7h13.3C++66.7C+
Enforcer ML85 514278564.964C++2.8839.791%C+N/A16.4D14C-32216.9h14.5C36.4C+
AF-23 Grinder 2752751671.647C0.4435.678%C+14.182%C--19D-N/A5614.5h7.3C20.5C+
M40 Fury 312256426.095C+4.0135.08%C+1.953%C++45.7C10C+3875.6h12.3C++35.2C*
NC1 Gauss Rifle 2422401981.212C*0.8720.622%C13.75%D-20.3C+N/A15711.8h12.7C++61.5C++
Spear Anti-Vehicle Phalanx Turret 3642301912.105B*10.0245.288%B+5.652%B+32.4C18.9C3587.1h9C+20C*
Bouncing Betty 222222278.222A6.1443.23%C+N/A148B+N/A6021.5h2C4.7C+
NS-44 Commissioner 2042032011.01C++1.0728.246%D-20.197%C+24.8CN/A1168.2h3.5B+12.3C+
MANA Anti-Vehicle Turret 372202842.405C+0.3247.499%D1.485%F*2020C1700C++12626550.1h9.7C+20.4C
Tank Mine 298197454.378B**2.2954.062%A++N/A140.7B**72.1C*18321.4h2.9D--5.4B*
L100 Python AP 398195573.421C+1.3463.005%B**2.564%D-19.3C--20.1C**26910.1h9.8D-15.5C
Sticky Grenade 1831831183N/A180.9267.397%A++N/A1830A+N/A59630.1h1.5B++2.2B++
Skyguard 342173473.681B**1.6023.93%D-2.89%C*7.2D7D14624.1h173C+722.8C--
NCM3 Raven 283165742.23A++0.1536.351%C1.818%D13.8B*9.8A20712h21.9B+60.1B+
Aspis Anti-Aircraft Phalanx Turret 320155295.345B++3.2626.852%BN/A10.7C+11.4C+22714.5h146.1C**544.2B+
GD-66 Claw 150150801.875B+0.2161.364%C**7.333%D*41.7C++N/A1743.6h2.2B+3.5B+
AF-34 Mattock 147146334.424B2.3437.291%B+16.438%C**47.1B+N/A1653.1h6.4C17.2C*
AF-34 Mattock 146145334.394B+2.3140.286%B+15.172%C-45.3B+N/A1663.2h7.2C17.8C*
M20 Mustang 2901374360.314C--1.7722.855%D*N/A2.4D*2.7D*5256.8h221.3D-968.4F
Tomcat A2AM Pods 282131423.119C1.0374.046%CN/A21.1D24.4D2956.2h6.8B++9.2B++
M60-A Bulldog 139130149.286C7.2047.831%C*3.846%B**23.6C-1.6D1355.5h6C+12.6C*
M60-A Bulldog 126114138.769C6.6844.517%C+N/A16.1D1.7D867.1h5.9C++13.4C++
NCM2 Falcon 132110363.056A++0.9748.923%B**4.545%C25.6A+5.1C++2384.3h5.6B**11.4B**
NS-10 Burster 189104831.253B++0.8329.51%C++4.808%C-5.7B++4.6B++10418.3h140.7B++476.7B+
L105 Zepher 116101137.769C+5.6844.186%C*N/A48.1C+7.1C+2682.1h5.6C**12.8B+
NCM3 Raven 17396741.297B+0.7936.789%CN/A8C6.4C++15512h38D-103.3D
LA3 Desperado 9594921.022C++1.0623.141%D-14.894%D31.3C+N/A1133h6.5A28.2C++
E540 Halberd 15592146.571C++4.4950.483%B++5.435%B++18.4D12.6D5605h8D*15.8C
NC4 Mag-Shot 88881080.815C++1.2714.217%F-19.318%C++12.2DN/A1037.2h7B49.4C
Vortek Rotary 180852230.381C-1.7015.897%F*N/A2.9D--3.2D--7329.6h121.1C761.6F-
NS-10 Burster 14477741.041C*1.0430.217%C++1.299%D**4.5C+3.9C*9617h184.5C+610.6C++
M20 Basilisk 10172126A*3.9231.885%C-9.722%A12D4.8D-1636h83.6B+262.1B
M20 Basilisk 10370193.684B*1.6035.731%C+5.714%C8.6D-4.1D-1398.1h104.5C+292.3C++
C85 Canister 6358319.333C*17.2535.856%C+15.517%B+44.6D3.8C2011.3h8.7D24.4C
NS-R3 Swarm 11855551A*1.0861.054%DN/A5.9C++6.7C+939.4h34.5B56.6C*
Blitz GD-10 5151520.981C+1.1021.322%C-11.765%D15.9DN/A2893.2h13.2B+61.7C**
NCM2 Falcon 6251351.457B++0.6349.555%B*7.843%A12.4C++2.7D--1304.1h12B+24.2B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1072,2992.1h
Motion Spotter81,4920.9h
Spawn Beacon14270.4h
Nano-Armor Kit376722,53241.5h
Anti-Vehicle MANA Turret155081.9h
NS-61 Emissary0700h
Medical Applicator221166,8859.4h
Medical Kit621,7251.1h
Nanite Revive Grenade03770.1h
Deconstruction Tool01060h
Spitfire Auto-Turret22190.3h
Recon Detection Device151,1011.6h
Anti-Infantry MANA Turret271,1391.9h
Ammunition Package624,4862.8h

Check the help document for the dictionary if you want to learn more about words used here.


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