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Executor Voiidd[KAIN] Voiidd
NC BR 142

KDR: 2.18

Score: 45.9m

Last Seen: Dec 11th, 2017 3:53 PM
- OFFLINE - 8.3 hour(s)

Rank 142 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS EM6 NC6A GODSAW LA1 Anchor GD-7F L100 Python HESH Breaker Rocket Pods AC-X11 AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $705,564 MLG Score: 564
Fun Score: N/A
Cheeseburgers Flipped: 822TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.645%19.428%4212494044,8742.30182-0.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.586%0.157C++-0.105C+0.162C++HEAD ++ (~8.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.345C**10.70.248C++38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.798%0.825%49639614,72711288504.1906555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.068%-0.42C---0.771D-0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.686B+16.50.68B+32.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.018%1.868%791795710,170148529396.84848346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.284%-0.753D--0.651D1.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.468B+6.80.46B+13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.754%3.704%175109541,53910676411.44236240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.426%-0.098C+-0.115C+-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.491B+19.90.458B+37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.871%79.477%17539611,452212290.683938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.888%1.431A0.833B++-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.513B+2.10.329C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.854%13.166%17529621,595158351.00758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.898%-0.108C+-0.182C0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.25C++3.90.183C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
45.9m280.3%279 (16.7k)248 (14.9k)2.1765383,05038,1572.61546142 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964368519.752%13.785%27204:5129

25% Engineer45% Heavy Assault19% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:17 PMApr 21st, 2013 6:22 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 11th, 2017 12:34 PM (10h) (PST)Dec 11th, 2017 11:53 AM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5801544260.4490.2060.0621.4030.051564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8189,24625,5722712484314,899

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3079.7h/128.3d 16,748 11,448 22,619 259.3k 5,114 10,707 9,462 107.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:7,189
Deaths:4,520
KDR:1.590
Accuracy:19.277% D
HSR:17.722% D-
NC6A GODSAW
D
Kills:7,123
Deaths:3,120
KDR:2.283
Accuracy:23.763% D-
HSR:21.241% D
LA1 Anchor
D
Kills:5,662
Deaths:3,437
KDR:1.647
Accuracy:21.579% D
HSR:19.852% D
GD-22S
C--
Kills:1,446
Deaths:984
KDR:1.470
Accuracy:20.146% D
HSR:19.986% C--
NC6 Gauss SAW
C+
Kills:1,211
Deaths:466
KDR:2.599
Accuracy:17.145% D
HSR:22.296% C+
NC6S Gauss SAW S
D
Kills:1,188
Deaths:623
KDR:1.907
Accuracy:18.203% D--
HSR:18.266% D
NC05 Jackhammer
C
Kills:1,158
Deaths:778
KDR:1.488
Accuracy:42.263% C
HSR:13.212% C
EM1
C-
Kills:614
Deaths:421
KDR:1.458
Accuracy:19.526% C-
HSR:17.915% D
Kills:25,591
Deaths (as Heavy Assault):14,349
Deaths (to Heavy Assaults):10,145
KDR:1.78347
Kill Difference:11,242
Playtime:1,386.784 hours
Usage:45%
Score:18.420m
Score/min:221
Accuracy (listed only):22.738%
HSR (listed only):18.811%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:5,117
Deaths:3,385
KDR:1.512
Accuracy:22.190% C--
HSR:19.386% C+
AC-X11
C++
Kills:2,885
Deaths:1,116
KDR:2.585
Accuracy:24.569% C+
HSR:21.733% C++
AF-19 Mercenary
C++
Kills:2,056
Deaths:1,188
KDR:1.731
Accuracy:22.928% C++
HSR:21.206% C++
Razor GD-23
C++
Kills:1,824
Deaths:692
KDR:2.636
Accuracy:24.051% C+
HSR:20.724% C++
AF-4 Cyclone
C
Kills:1,794
Deaths:1,141
KDR:1.572
Accuracy:23.408% C-
HSR:15.831% C
NS-11C
C
Kills:1,598
Deaths:831
KDR:1.923
Accuracy:22.274% C
HSR:16.083% C-
AF-57 Piston
C++
Kills:1,421
Deaths:1,036
KDR:1.372
Accuracy:38.958% C+
HSR:13.652% C++
Gauss Compact S
C
Kills:1,265
Deaths:740
KDR:1.709
Accuracy:22.484% C
HSR:11.383% D*
19A Fortuna
C+
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:20.990% D**
HSR:19.863% C+
AF-4A Bandit
C+
Kills:1,162
Deaths:518
KDR:2.243
Accuracy:23.531% C--
HSR:22.633% C+
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
GD-66 Claw
C++
Kills:174
Deaths:101
KDR:1.723
Accuracy:61.295% C++
HSR:9.195% D-
Blitz GD-10
C
Kills:108
Deaths:87
KDR:1.241
Accuracy:22.557% C
HSR:12.963% C--
MGR-S1 Gladius
D
Kills:61
Deaths:36
KDR:1.694
Accuracy:26.130% D
HSR:18.033% D--
Kills:20,986
Deaths (as Light Assault):11,756
Deaths (to Light Assaults):8,810
KDR:1.78513
Kill Difference:9,230
Playtime:594.914 hours
Usage:19%
Score:9.203m
Score/min:258
Accuracy (listed only):27.023%
HSR (listed only):17.120%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:5,117
Deaths:3,385
KDR:1.512
Accuracy:22.190% C--
HSR:19.386% C+
AC-X11
C++
Kills:2,885
Deaths:1,116
KDR:2.585
Accuracy:24.569% C+
HSR:21.733% C++
AF-19 Mercenary
C++
Kills:2,056
Deaths:1,188
KDR:1.731
Accuracy:22.928% C++
HSR:21.206% C++
Razor GD-23
C++
Kills:1,824
Deaths:692
KDR:2.636
Accuracy:24.051% C+
HSR:20.724% C++
NS-11C
C
Kills:1,598
Deaths:831
KDR:1.923
Accuracy:22.274% C
HSR:16.083% C-
AF-57 Piston
C++
Kills:1,421
Deaths:1,036
KDR:1.372
Accuracy:38.958% C+
HSR:13.652% C++
Gauss Compact S
C
Kills:1,265
Deaths:740
KDR:1.709
Accuracy:22.484% C
HSR:11.383% D*
19A Fortuna
C+
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:20.990% D**
HSR:19.863% C+
AF-4A Bandit
C+
Kills:1,162
Deaths:518
KDR:2.243
Accuracy:23.531% C--
HSR:22.633% C+
GD-66 Claw
C++
Kills:174
Deaths:101
KDR:1.723
Accuracy:61.295% C++
HSR:9.195% D-
Kills:18,670
Deaths (as Engineer):10,235
Deaths (to Engineers):7,134
KDR:1.82413
Kill Difference:8,435
Playtime:758.618 hours
Usage:25%
Score:13.511m
Score/min:297
Accuracy (listed only):28.327%
HSR (listed only):17.586%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,794
Deaths:1,141
KDR:1.572
Accuracy:23.408% C-
HSR:15.831% C
AF-57 Piston
C++
Kills:1,421
Deaths:1,036
KDR:1.372
Accuracy:38.958% C+
HSR:13.652% C++
Carnage AR
D
Kills:1,170
Deaths:833
KDR:1.405
Accuracy:22.147% D
HSR:14.786% D
GR-22
C-
Kills:355
Deaths:273
KDR:1.300
Accuracy:19.980% D-
HSR:15.493% C-
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
NC1 Gauss Rifle
C
Kills:312
Deaths:243
KDR:1.284
Accuracy:21.531% C
HSR:14.744% D-
GD-66 Claw
C++
Kills:174
Deaths:101
KDR:1.723
Accuracy:61.295% C++
HSR:9.195% D-
Blitz GD-10
C
Kills:108
Deaths:87
KDR:1.241
Accuracy:22.557% C
HSR:12.963% C--
MGR-S1 Gladius
D
Kills:61
Deaths:36
KDR:1.694
Accuracy:26.130% D
HSR:18.033% D--
Kills:5,748
Deaths (as Combat Medic):4,007
Deaths (to Combat Medics):3,705
KDR:1.43449
Kill Difference:1,741
Playtime:113.643 hours
Usage:4%
Score:1.647m
Score/min:242
Accuracy (listed only):28.773%
HSR (listed only):14.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,794
Deaths:1,141
KDR:1.572
Accuracy:23.408% C-
HSR:15.831% C
EM4 Longshot
B**
Kills:578
Deaths:118
KDR:4.898
Accuracy:42.727% C**
HSR:85.813% B**
NC14 Bolt Driver
B**
Kills:467
Deaths:191
KDR:2.445
Accuracy:44.359% B**
HSR:69.807% C
SAS-R
A+
Kills:407
Deaths:57
KDR:7.140
Accuracy:49.930% A+
HSR:81.573% A+
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
NS-44 Commissioner
C+
Kills:279
Deaths:264
KDR:1.057
Accuracy:30.304% D
HSR:21.147% C+
LA3 Desperado
D
Kills:111
Deaths:100
KDR:1.110
Accuracy:24.007% D-
HSR:15.315% D
Blitz GD-10
C
Kills:108
Deaths:87
KDR:1.241
Accuracy:22.557% C
HSR:12.963% C--
NC4 Mag-Shot
C++
Kills:88
Deaths:108
KDR:0.815
Accuracy:14.217% F-
HSR:19.318% C++
MGR-S1 Gladius
D
Kills:61
Deaths:36
KDR:1.694
Accuracy:26.130% D
HSR:18.033% D--
Kills:4,246
Deaths (as Infiltrator):2,359
Deaths (to Infiltrators):5,346
KDR:1.79992
Kill Difference:1,887
Playtime:104.919 hours
Usage:3%
Score:0.979m
Score/min:155
Accuracy (listed only):30.059%
HSR (listed only):35.680%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C**
Kills:1,328
Deaths:472
KDR:2.814
Accuracy:29.070% C
HSR:14.834% C**
AF-41 Hacksaw
B+
Kills:1,290
Deaths:472
KDR:2.733
Accuracy:30.908% C
HSR:16.899% B+
AF-23 Grinder
C
Kills:321
Deaths:172
KDR:1.866
Accuracy:33.443% C
HSR:12.773% D
AF-23 Grinder
C
Kills:282
Deaths:171
KDR:1.649
Accuracy:35.775% C
HSR:13.830% D
AF-34 Mattock
C**
Kills:203
Deaths:48
KDR:4.229
Accuracy:39.849% C**
HSR:15.271% C--
AF-34 Mattock
C**
Kills:203
Deaths:48
KDR:4.229
Accuracy:36.813% C**
HSR:16.256% C++
NCM3 Raven
C
Kills:172
Deaths:79
KDR:2.177
Accuracy:36.523% C
HSR:1.744% D
NCM2 Falcon
B*
Kills:117
Deaths:39
KDR:3
Accuracy:47.602% B*
HSR:4.274% C-
NS-10 Burster
C+
Kills:104
Deaths:83
KDR:1.253
Accuracy:29.507% C+
HSR:4.808% C
NCM3 Raven
C
Kills:98
Deaths:79
KDR:1.241
Accuracy:36.967% C
HSR:0% F-
NS-10 Burster
C+
Kills:77
Deaths:74
KDR:1.041
Accuracy:30.217% C+
HSR:1.299% D**
NCM2 Falcon
B**
Kills:56
Deaths:38
KDR:1.474
Accuracy:48.132% B+
HSR:7.143% B**
Kills:4,251
Deaths (as MAX Suit):887.500
Deaths (to MAX Suits):2,143
KDR:4.78986
Kill Difference:3,363.500
Playtime:102.940 hours
Usage:3%
Score:2.125m
Score/min:344
Accuracy (listed only):36.234%
HSR (listed only):9.094%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:3,249
V. Kills:369 N/A
Deaths:285
KDR:11.400
Accuracy:48.526% C+
KPH:90.200 C+
VKPH:10.200 C-
M30 Mustang AH
C+
Kills:1,323
V. Kills:58 N/A
Deaths:271
KDR:4.882
Accuracy:53.458% C
KPH:43 C+
VKPH:1.900 D-
M20 Mustang
D--
Kills:155
V. Kills:166 93%
Deaths:445
KDR:0.348
Accuracy:23.372% D*
KPH:2.600 D--
VKPH:2.800 D*
Tomcat A2AM Pods
C
Kills:150
V. Kills:160 93%
Deaths:42
KDR:3.571
Accuracy:75.378% C
KPH:22.800 D
VKPH:24.300 D
Vortek Rotary
D-
Kills:85
V. Kills:95 89%
Deaths:223
KDR:0.381
Accuracy:15.897% F*
KPH:2.900 D-
VKPH:3.200 D-
Kills:4,962 (1,563 + 0)
Deaths:1,266
KDR:3.919
VKDR:0.670
Vehicle Kills:848
Kill Difference:3,696
Playtime:161.687 hours
Usage:5%
Score:1.459m
Score/min:150
Piloting Accuracy:15.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:101
V. Kills:15 N/A
Deaths:13
KDR:7.769
Accuracy:44.186% C++
KPH:47.100 C
VKPH:7 C+
C150 Dalton
B+
Kills:53
V. Kills:19 265%
Deaths:14
KDR:3.786
Accuracy:44.593% B+
KPH:21.900 C--
VKPH:7.900 D*
Kills:154 (0 + 154)
Deaths:27
KDR:5.704
VKDR:1.259
Vehicle Kills:34
Kill Difference:127
Playtime:4.562 hours
Usage:0%
Score:0.083m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:44.593%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:5,011
V. Kills:508 N/A
Deaths:229
KDR:21.882
Accuracy:55.536% B++
KPH:71 B+
VKPH:7.200 C++
C75 Viper
B++
Kills:1,251
V. Kills:115 N/A
Deaths:62
KDR:20.177
Accuracy:31.613% D
KPH:49 B++
VKPH:4.500 D
L100 Python AP
C*
Kills:268
V. Kills:236 113%
Deaths:65
KDR:4.123
Accuracy:63.265% B**
KPH:22.800 C
VKPH:20.100 C*
Skyguard
D
Kills:197
V. Kills:182 108%
Deaths:50
KDR:3.940
Accuracy:24.198% D-
KPH:7.900 D
VKPH:7.300 D
L100 Python HEAT
A*
Kills:90
V. Kills:22 391%
Deaths:4
KDR:22.500
Accuracy:61.175% B**
KPH:64.800 A*
VKPH:15.800 A
Kills:6,817 (6,817 + 0)
Deaths:410
KDR:16.627
VKDR:2.593
Vehicle Kills:1,063
Kill Difference:6,407
Playtime:134.223 hours
Usage:4%
Score:1.699m
Score/min:211
Driving Accuracy:61.175%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,034
V. Kills:1,464 139%
Deaths:292
KDR:6.966
Accuracy:54.929% B++
KPH:22.500 C++
VKPH:16.200 C++
Titan-150 HEAT
C++
Kills:1,130
V. Kills:330 341%
Deaths:132
KDR:8.561
Accuracy:43.664% C
KPH:22.100 C++
VKPH:6.400 D
Enforcer ML85
C-
Kills:301
V. Kills:247 121%
Deaths:60
KDR:5.017
Accuracy:40.431% C+
KPH:17.300 D
VKPH:14.200 C-
Titan-150 HESH
A*
Kills:279
V. Kills:82 336%
Deaths:16
KDR:17.438
Accuracy:57.266% B**
KPH:50.100 B
VKPH:14.700 A*
E540 Halberd
B++
Kills:124
V. Kills:73 168%
Deaths:16
KDR:7.750
Accuracy:51.180% B++
KPH:22 D
VKPH:13 D
C85 Canister
C
Kills:61
V. Kills:5 N/A
Deaths:3
KDR:20.333
Accuracy:37.192% C+
KPH:44.500 D-
VKPH:3.600 C
Kills:3,929 (3,443 + 486)
Deaths:519
KDR:7.570
VKDR:4.241
Vehicle Kills:2,201
Kill Difference:3,410
Playtime:171.493 hours
Usage:6%
Score:2.441m
Score/min:237
Driving Accuracy:57.266%
Gunner Accuracy:37.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D-
Kills:56
V. Kills:1 N/A
Deaths:7
KDR:8
Accuracy:38.921% D-
KPH:55.900 D--
VKPH:1 F
M96 Mjolnir-H
N/A
Kills:50
V. Kills:39 125%
Deaths:14
KDR:3.571
Accuracy:49.418% N/A
KPH:26.300 N/A
VKPH:20.500 N/A
Kills:106 (0 + 106)
Deaths:21
KDR:5.048
VKDR:1.905
Vehicle Kills:40
Kill Difference:85
Playtime:2.905 hours
Usage:0%
Score:0.068m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:49.418%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:424
V. Kills:67 N/A
Deaths:63
KDR:6.730
Accuracy:35.058% C+
KPH:53.600 C++
VKPH:8.500 C+
M40 Fury
C+
Kills:256
V. Kills:56 449%
Deaths:42
KDR:6.095
Accuracy:35.122% C+
KPH:45.900 C
VKPH:10 C+
M20 Basilisk
C+
Kills:87
V. Kills:35 242%
Deaths:19
KDR:4.579
Accuracy:37.246% C+
KPH:10.300 D
VKPH:4.100 D--
M20 Basilisk
C
Kills:77
V. Kills:32 233%
Deaths:12
KDR:6.417
Accuracy:33.351% C
KPH:12.500 D
VKPH:5.200 D-
M12 Kobalt
C+
Kills:52
V. Kills:3 N/A
Deaths:5
KDR:10.400
Accuracy:16.596% C
KPH:34.400 D-
VKPH:2 C+
Kills:896 (0 + 896)
Deaths:141
KDR:6.355
VKDR:1.369
Vehicle Kills:193
Kill Difference:755
Playtime:29.649 hours
Usage:1%
Score:0.444m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:16.596%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 7,2387,1894,5201.59C+0.5919.277%D17.722%D-25.2DN/A69285.5h10.7C++55.5C+
NC6A GODSAW 7,2147,1233,1202.283C+0.1123.763%D-21.241%D36.7D-N/A104193.9h9.1C+38.3C
LA1 Anchor 5,6985,6623,4371.647C0.5321.579%D19.852%D27.9DN/A83203.3h9.4C*43.6C+
GD-7F 5,1635,1173,3851.512C*0.6622.19%C--19.386%C+19.5C-N/A59262.6h13.2C+59.7C+
L100 Python HESH 5,5195,01122921.882B**19.7155.536%B++1.357%D71B+7.2C++22070.6h2.5B+4.5B++
Breaker Rocket Pods 3,6183,24928511.4B+9.2248.526%C+N/A90.3C+10.3C-35336h11B++22.6B+
AC-X11 2,9092,8851,1162.585A+0.4124.569%C+21.733%C++36.8C*N/A11778.3h9.6C*39.2C*
AF-19 Mercenary 2,0722,0561,1881.731B*0.4522.928%C++21.206%C++24.2C*N/A9285h10.6B+46.4B+
Titan-150 AP 3,4982,0342926.966C**4.7954.929%B++3.294%C22.5C++16.2C++25590.3h5.3C+9.7B+
Frag Grenade 1,9121,89111891N/A1,888.8259.532%A++N/A995.3A++11.1A++33771.9h2.4B**4B**
Razor GD-23 1,8341,8246922.636A+0.4624.051%C+20.724%C++33.5BN/A10354.4h10.6B+44.1B
Hawk GD-68 2,7901,8031,4021.286A0.8965.619%C**2.551%C20.1B+11C++19089.7h6.5B++9.9B++
AF-4 Cyclone 1,8091,7941,1411.572C*0.6023.408%C-15.831%C23.7C-N/A7775.6h11.2C+47.9C+
NS-11C 1,6101,5988311.923B*0.2522.274%C16.083%C-29.9C++N/A9853.5h13B58.4C*
GD-22S 1,4551,4469841.47C+0.7120.146%D19.986%C--24.1DN/A9859.9h10B49.8C++
AF-57 Piston 1,4261,4211,0361.372C++0.8038.958%C+13.652%C++36.3C+N/A11739.2h4.1B10.7C**
C-4 1,6681,3535362.524B*0.3526.972%B+N/A150.3A++35C**12459h1.2B++4.6B++
AF-41 Hacksaw 1,3361,3284722.814C+0.6429.07%C14.834%C**35.2C++N/A12937.7h5.6B+19.2B
M30 Mustang AH 1,3811,3232714.882C+2.7153.458%C1.058%C--43C+1.9D-13830.8h7.5C*14C++
AF-41 Hacksaw 1,3011,2904722.733C+0.5630.908%C16.899%B+34.2C++N/A12337.7h6.2B+20B
NC15 Phoenix 2,6511,2815712.243A0.0758.142%B++N/A15.2C*16.2C*15884.4h9.8C**16.8B+
Gauss Compact S 1,2761,2657401.709B++0.4722.484%C11.383%D*24.2C++N/A8052.2h7.2B**32.2B++
C75 Viper 1,3661,2516220.177A**18.0031.613%DN/A49.1B++4.5D18925.5h5.5A17.4B**
NC6 Gauss SAW 1,2181,2114662.599B**0.4217.145%D22.296%C+20.5C--N/A12159h9.2C**53.7C++
NC6S Gauss SAW S 1,1941,1886231.907C**0.2718.203%D--18.266%D17.7D-N/A7667h11.5C63.3C
Carnage AR 1,1791,1708331.405C+0.7722.147%D14.786%D20.3DN/A6457.5h14.2C64C
19A Fortuna 1,1811,1686281.86B+0.3220.99%D**19.863%C+24.6DN/A6847.5h11C--52.3D--
AF-4A Bandit 1,1731,1625182.243B+0.0723.531%C--22.633%C+32.5CN/A8835.8h10.4C++44.2C+
NC05 Jackhammer 1,1621,1587781.488C++0.6942.263%C13.212%C36CN/A12032.2h4.8C+11.4C+
Titan-150 HEAT 1,4601,1301328.561B+6.3843.664%C2.832%C22.1C++6.4D13051.2h3.2B**7.3B*
Shrike 1,0597375801.271B*0.9160.833%B+1.493%D-27C++11.8C+25927.3h5.3B+8.8B+
EM1 6206144211.458C++0.7219.526%C-17.915%D27.7CN/A11022.2h12.1C**62C++
EM4 Longshot 5835781184.898B+2.7242.727%C**85.813%B**25.8CN/A7422.4h2B4.8B
NC14 Bolt Driver 4684671912.445C++0.2744.359%B**69.807%C16.4C--N/A7228.5h2.5C*5.5B+
M40 Fury 491424636.73C+4.5535.058%C+1.651%C+53.7C++8.5C+3357.9h10.4B+29.5B+
Anti-Vehicle Grenade 4184071407N/A404.8275.339%MN/A1356.7M**36.7D54620.3h2.3A+3.1A+
SAS-R 410407577.14A4.9649.93%A+81.573%A+50.9BN/A2088h1.8B*3.5B*
GR-22 3593552731.3C+0.8819.98%D-15.493%C-21.5DN/A8416.5h13C++65.1C
NS-7 PDW 3533532571.374B+0.8022.953%C16.997%C+23.4CN/A11315.1h14.5C++63.4C++
MANA Anti-Personnel Turret 349347973.577N/A1.4021.396%UN/A3470U20U8038700.1h19.1T*89.4T*
AF-23 Grinder 3233211721.866C+0.3133.443%C12.773%D21.4DN/A7415h6C*18C++
NC1 Gauss Rifle 3163122431.284C++0.8921.531%C14.744%D-22.6CN/A15813.8h12.7C+58.9C+
Enforcer ML85 548301605.017C+2.8440.431%C+0.997%D--17.3D14.2C-33617.4h14.1C35C+
AF-23 Grinder 2822821711.649C0.5335.775%C13.83%D19.1D--N/A5714.8h7.3C20.4C+
Titan-150 HESH 3612791617.438B++15.2657.266%B**N/A49.8B14.6A*2935.6h3.8D6.6C++
NS-44 Commissioner 2822792641.057C++1.1230.304%D21.147%C+27.1CN/A12010.3h3.4B+11.2C++
L100 Python AP 504268654.123C++1.9563.265%B**1.866%D*22.7C20C*26911.8h8.4D13.3C+
M40 Fury 312256426.095C3.9235.122%C+1.953%C++45.7C10C+3875.6h12.4C+35.3C++
Bouncing Betty 243243308.1B**5.9244.348%C+N/A151.9B+N/A5921.6h2.1D4.7C
Spear Anti-Vehicle Phalanx Turret 3782392011.95B*9.7745.58%B5.439%B+32.3C18.8C3657.4h9.1C+20C++
Tank Mine 338228524.385B*2.2153.522%A+N/A142.5B**68.8C+17321.6h3.1F5.7B+
MANA Anti-Vehicle Turret 382209852.459C+0.2847.676%T*1.435%C2090S1730M**6431380.1h9.6T*20.1T*
AF-34 Mattock 205203484.229B2.0539.849%C**15.271%C--45.1C++N/A1774.5h7.3D18.2C++
AF-34 Mattock 205203484.229C**2.0536.813%C**16.256%C++46.1C++N/A1634.4h6.5D17.7C+
Skyguard 379197503.94B**1.7624.198%D-2.538%C+7.9D7.3D15124.9h160.5C+663.1C--
Sticky Grenade 1981971197N/A194.8268.276%A++N/A1970A++10B+60810.1h1.5B+2.2B++
Aspis Anti-Aircraft Phalanx Turret 364183296.31B**4.1327.621%C*N/A12.1C++12C+23415.1h134B+485B+
GD-66 Claw 1741741011.723C**0.4561.295%C++9.195%D-39.5C+N/A1634.4h2.2B+3.6B
NCM3 Raven 293172792.177A++0.0036.523%C1.744%D13.5B++9.5B**20012.7h21.9B+60B
M20 Mustang 3211554450.348C--1.8323.372%D*N/A2.6D--2.8D*5358.6h209.4D--895.9F
Tomcat A2AM Pods 310150423.571C1.3975.378%CN/A22.7D24.2D3086.6h7B++9.3B++
M60-A Bulldog 139130149.286C7.1147.657%C++3.846%A23.2C--1.6D1335.6h6C+12.6C++
E540 Halberd 197124167.75C++5.5751.18%B++4.032%C+22.1C--13D5815.6h6.8D13.3C++
NCM2 Falcon 142117393A0.8247.602%B*4.274%C-24.4B**5.2C++2254.8h5.5B**11.6B**
M60-A Bulldog 128116148.286C6.1145.106%C+N/A15.5D1.6D837.5h6.1C+13.5C++
LA3 Desperado 1121111001.11C++1.0724.007%D-15.315%D33.6C+N/A1253.3h6.4B**26.8C++
Blitz GD-10 108108871.241C++0.9422.557%C12.963%C--18.3C--N/A1935.9h12B++53.2B
NS-10 Burster 189104831.253B+0.9229.507%C+4.808%C5.7B+4.6B+10518.3h140.9B+477.6B+
L105 Zephyr 116101137.769C+5.5944.186%C++N/A48.1C7.1C+2702.1h5.6C*12.8B
NCM3 Raven 17698791.241B+0.9436.967%CN/A7.7C--6.1C+15112.7h38.9D--105.2D
L100 Python HEAT 11290422.5A**20.3261.175%B**N/A64.3A*15.7A7261.4h5.9C+9.6B+
NC4 Mag-Shot 88881080.815C+1.3614.217%F-19.318%C++12.2DN/A1087.2h7B+49.4C
M20 Basilisk 12287194.579B**2.4037.246%C+5.747%C+10.2D-4.1D--1488.5h97.1C+260.7C++
NS Decimator 12285431.977B**0.2064.602%B+3.529%B+28.3C12.3C5373h6C--9.3C
Vortek Rotary 180852230.381C-1.8015.897%F*N/A2.9D-3.2D-7429.7h121.1D761.6F-
M20 Basilisk 10977126.417A*4.2433.351%C9.091%B**12.4D5.2D-1696.2h89.1C*267.1C*
NS-10 Burster 14477741.041C++1.1430.217%C+1.299%D**4.5C3.9C+9717h184.9C611.9C+
NS-R3 Swarm 13164591.085A*1.0960.826%DN/A6.3C++6.6C+9510.1h32.9C*54.1C++
C85 Canister 6661320.333C++18.1637.192%C+16.393%B++43.6D-3.6C2021.4h9.2D-24.6C
MGR-S1 Gladius 6261361.694C+0.4826.13%D18.033%D--29D-N/A722.1h8.7C*33.4C+
NCM2 Falcon 6956381.474B+0.7048.132%B+7.143%B**12.2C+2.8D--1274.6h11.5B+23.9B++
C85 Canister-H 575678C5.8238.921%D-10.714%C--56D--1F3201h4.9B12.6C+
C150 Dalton 7253143.786C1.6144.593%B+N/A22.1C--7.9D*3342.4h5.7C12.7C*
M12 Kobalt 5552510.4C+8.2216.596%C15.385%D34.7D-2C+1941.5h24.7D--148.8C
M96 Mjolnir-H 8950143.571C++1.3949.418%CN/A26.3D-20.5D--4241.9h55.2D111.7D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1072,2992.1h
Motion Spotter91,7411h
Spawn Beacon35020.4h
Nano-Armor Kit403788,41044.9h
Anti-Vehicle MANA Turret155401.9h
NS-61 Emissary0700h
Medical Applicator224171,0839.6h
Medical Kit952,4831.6h
Nanite Revive Grenade04260.1h
Deconstruction Tool01060h
Spitfire Auto-Turret23220.5h
Recon Detection Device151,1301.7h
Ammunition Package665,0333h
Anti-Infantry MANA Turret271,1641.9h
Shield Recharging Field1940h

Check the help document for the dictionary if you want to learn more about words used here.


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