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Executor Voiidd[KAIN] Voiidd
NC BR 127

KDR: 1.98

Score: 34.2m

Last Seen: Jan 19th, 2017 7:53 PM
- OFFLINE - 20.2 hour(s)

Rank 127 (110) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 111): 22%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor Breaker Rocket Pods GD-7F L100 Python HE NC6A GODSAW AF-4 Cyclone Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $546,687 MLG Score: 437
Fun Score: N/A
Cheeseburgers Flipped: 739TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.364%18.464%3762189831,1092.07435-0.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.268%-0.023C+-0.191C0.432BHEAD ++ (~8.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.293C*110.221C++42.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.884%0.881%60429173,5179767413.60348474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.418%1.051B**-0.758D--1.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.854B*10.50.788B++11.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.881%1.943%56369136,435119417925.38494359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.287%-1.022D*-0.646D1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.342C**7.70.385C**18.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.659%2.474%16779121,1728515231.37559224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.145%-0.022C+-0.447C---1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.447B20.40.39B38.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.227%77.983%16739161,140152940.745585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.86%1.439A0.742B++-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.486B+2.10.294C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.178%12.589%16729171,406125611.11854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.778%-0.157C-0.219C0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.207C++40.149C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
34.2m242.2%257 (15.4k)231 (13.9k)1.9772860,21230,4522.4024127 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919213218.722%13.089%24504:5124

25% Engineer46% Heavy Assault17% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:17 PMApr 21st, 2013 6:22 PMJan 19th, 2017 5:32 PM (17h) (PST)Jan 19th, 2017 5:13 PM (17h) (PST)Jan 19th, 2017 3:53 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451613840.4070.2060.0531.1030.049437

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6999,63323,0662412366313,851

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2465.7h/102.7d 12,946 7,881 15,661 163.2k 4,259 8,212 7,183 80.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C
Kills:6,316
Deaths:4,112
KDR:1.536
Accuracy:18.863% C
HSR:17.305% D-
LA1 Anchor
C-
Kills:4,502
Deaths:2,834
KDR:1.589
Accuracy:20.768% D
HSR:19.680% C-
NC6A GODSAW
D--
Kills:1,992
Deaths:1,080
KDR:1.844
Accuracy:19.633% D**
HSR:17.621% D--
GD-22S
C
Kills:1,383
Deaths:949
KDR:1.457
Accuracy:19.968% C
HSR:19.378% C
NC6 Gauss SAW
C++
Kills:1,199
Deaths:463
KDR:2.590
Accuracy:17.116% C
HSR:22.352% C++
NC6S Gauss SAW S
D
Kills:1,161
Deaths:609
KDR:1.906
Accuracy:18.138% D-
HSR:18.088% D
NC05 Jackhammer
C
Kills:658
Deaths:500
KDR:1.316
Accuracy:40.687% C
HSR:10.942% D
EM1
C+
Kills:613
Deaths:420
KDR:1.460
Accuracy:19.526% C+
HSR:17.945% C
Kills:17,824
Deaths (as Heavy Assault):10,967
Deaths (to Heavy Assaults):8,205
KDR:1.62524
Kill Difference:6,857
Playtime:1,128.753 hours
Usage:46%
Score:14.025m
Score/min:207
Accuracy (listed only):21.837%
HSR (listed only):17.914%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:2,836
Deaths:2,225
KDR:1.275
Accuracy:20.366% D
HSR:18.195% C+
NS-11C
C
Kills:1,481
Deaths:799
KDR:1.854
Accuracy:21.977% C
HSR:15.800% C
AC-X11
C+
Kills:1,294
Deaths:641
KDR:2.019
Accuracy:22.448% C
HSR:20.170% C+
AF-57 Piston
C+
Kills:1,276
Deaths:966
KDR:1.321
Accuracy:38.475% C+
HSR:13.088% C+
Gauss Compact S
C+
Kills:1,218
Deaths:735
KDR:1.657
Accuracy:22.678% C+
HSR:11.412% D--
Razor GD-23
B+
Kills:1,177
Deaths:488
KDR:2.412
Accuracy:22.690% C+
HSR:21.325% B+
AF-19 Mercenary
C++
Kills:1,167
Deaths:792
KDR:1.473
Accuracy:20.770% C+
HSR:20.994% C++
19A Fortuna
C++
Kills:1,159
Deaths:609
KDR:1.903
Accuracy:20.914% D*
HSR:20.017% C++
AF-4A Bandit
B+
Kills:820
Deaths:360
KDR:2.278
Accuracy:23.073% C
HSR:23.293% B+
GD-66 Claw
C*
Kills:130
Deaths:70
KDR:1.857
Accuracy:60.475% C*
HSR:7.692% D--
Kills:12,558
Deaths (as Engineer):7,685
Deaths (to Engineers):6,156
KDR:1.63409
Kill Difference:4,873
Playtime:609.363 hours
Usage:25%
Score:9.882m
Score/min:270
Accuracy (listed only):27.387%
HSR (listed only):17.199%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:2,836
Deaths:2,225
KDR:1.275
Accuracy:20.366% D
HSR:18.195% C+
AF-4 Cyclone
C+
Kills:1,744
Deaths:1,110
KDR:1.571
Accuracy:23.343% C
HSR:15.826% C+
NS-11C
C
Kills:1,481
Deaths:799
KDR:1.854
Accuracy:21.977% C
HSR:15.800% C
AC-X11
C+
Kills:1,294
Deaths:641
KDR:2.019
Accuracy:22.448% C
HSR:20.170% C+
AF-57 Piston
C+
Kills:1,276
Deaths:966
KDR:1.321
Accuracy:38.475% C+
HSR:13.088% C+
Gauss Compact S
C+
Kills:1,218
Deaths:735
KDR:1.657
Accuracy:22.678% C+
HSR:11.412% D--
Razor GD-23
B+
Kills:1,177
Deaths:488
KDR:2.412
Accuracy:22.690% C+
HSR:21.325% B+
AF-19 Mercenary
C++
Kills:1,167
Deaths:792
KDR:1.473
Accuracy:20.770% C+
HSR:20.994% C++
19A Fortuna
C++
Kills:1,159
Deaths:609
KDR:1.903
Accuracy:20.914% D*
HSR:20.017% C++
AF-4A Bandit
B+
Kills:820
Deaths:360
KDR:2.278
Accuracy:23.073% C
HSR:23.293% B+
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C+
HSR:16.997% C++
GD-66 Claw
C*
Kills:130
Deaths:70
KDR:1.857
Accuracy:60.475% C*
HSR:7.692% D--
Kills:14,655
Deaths (as Light Assault):9,052
Deaths (to Light Assaults):6,907
KDR:1.61898
Kill Difference:5,603
Playtime:429.489 hours
Usage:17%
Score:6.160m
Score/min:239
Accuracy (listed only):26.680%
HSR (listed only):17.067%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,744
Deaths:1,110
KDR:1.571
Accuracy:23.343% C
HSR:15.826% C+
AF-57 Piston
C+
Kills:1,276
Deaths:966
KDR:1.321
Accuracy:38.475% C+
HSR:13.088% C+
Carnage AR
C
Kills:1,168
Deaths:833
KDR:1.402
Accuracy:22.171% C
HSR:14.812% D
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C+
HSR:16.997% C++
GR-22
C
Kills:271
Deaths:219
KDR:1.237
Accuracy:19.418% D-
HSR:14.760% C
NC1 Gauss Rifle
C
Kills:230
Deaths:182
KDR:1.264
Accuracy:20.416% C
HSR:13.913% D-
GD-66 Claw
C*
Kills:130
Deaths:70
KDR:1.857
Accuracy:60.475% C*
HSR:7.692% D--
Kills:5,172
Deaths (as Combat Medic):3,637
Deaths (to Combat Medics):3,013
KDR:1.42205
Kill Difference:1,535
Playtime:106.684 hours
Usage:4%
Score:1.492m
Score/min:233
Accuracy (listed only):29.607%
HSR (listed only):13.870%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,744
Deaths:1,110
KDR:1.571
Accuracy:23.343% C
HSR:15.826% C+
EM4 Longshot
B**
Kills:384
Deaths:81
KDR:4.741
Accuracy:43.279% B+
HSR:86.458% B**
SAS-R
A++
Kills:384
Deaths:55
KDR:6.982
Accuracy:50.038% A++
HSR:82.292% A++
NC14 Bolt Driver
A
Kills:372
Deaths:179
KDR:2.078
Accuracy:43.964% A
HSR:64.785% D-
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C+
HSR:16.997% C++
NS-44 Commissioner
C+
Kills:155
Deaths:172
KDR:0.901
Accuracy:26.202% D--
HSR:19.355% C+
NC4 Mag-Shot
C++
Kills:88
Deaths:108
KDR:0.815
Accuracy:14.217% F-
HSR:19.318% C++
Kills:3,480
Deaths (as Infiltrator):1,962
Deaths (to Infiltrators):4,048
KDR:1.7737
Kill Difference:1,518
Playtime:85.019 hours
Usage:3%
Score:0.739m
Score/min:145
Accuracy (listed only):31.999%
HSR (listed only):43.576%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,278
Deaths:459
KDR:2.784
Accuracy:29.089% C+
HSR:14.867% B+
AF-41 Hacksaw
B*
Kills:1,234
Deaths:459
KDR:2.688
Accuracy:30.872% C+
HSR:17.180% B*
AF-23 Grinder
C+
Kills:281
Deaths:162
KDR:1.735
Accuracy:33.384% C+
HSR:13.167% C
AF-23 Grinder
C+
Kills:248
Deaths:161
KDR:1.540
Accuracy:35.690% C+
HSR:14.113% C-
NCM3 Raven
C+
Kills:160
Deaths:70
KDR:2.286
Accuracy:36.541% C+
HSR:1.875% D
NS-10 Burster
C+
Kills:100
Deaths:81
KDR:1.235
Accuracy:29.363% C+
HSR:5% C
NCM2 Falcon
A
Kills:95
Deaths:32
KDR:2.969
Accuracy:48.074% A
HSR:4.211% C-
NCM3 Raven
C+
Kills:92
Deaths:70
KDR:1.314
Accuracy:36.989% C+
HSR:0% F-
NS-10 Burster
C+
Kills:75
Deaths:72
KDR:1.042
Accuracy:30.043% C+
HSR:1.333% D**
Kills:3,563
Deaths (as MAX Suit):783
Deaths (to MAX Suits):1,911
KDR:4.55045
Kill Difference:2,780
Playtime:92.559 hours
Usage:4%
Score:1.853m
Score/min:334
Accuracy (listed only):34.449%
HSR (listed only):7.972%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:2,849
V. Kills:314 N/A
Deaths:271
KDR:10.513
Accuracy:47.273% C+
KPH:82.100 C+
VKPH:9.100 C--
M30 Mustang AH
C-
Kills:668
V. Kills:43 N/A
Deaths:189
KDR:3.534
Accuracy:51.284% D
KPH:30.500 C-
VKPH:2 D-
Tomcat A2AM Pods
D
Kills:131
V. Kills:151 86%
Deaths:42
KDR:3.119
Accuracy:73.917% C
KPH:21 D
VKPH:24.200 D
M20 Mustang
D*
Kills:122
V. Kills:138 88%
Deaths:418
KDR:0.292
Accuracy:22.345% D**
KPH:2.200 D*
VKPH:2.500 D*
Vortek Rotary
D--
Kills:85
V. Kills:95 89%
Deaths:223
KDR:0.381
Accuracy:15.897% F*
KPH:2.900 D--
VKPH:3.200 D--
Kills:3,855 (875 + 0)
Deaths:1,143
KDR:3.373
VKDR:0.648
Vehicle Kills:741
Kill Difference:2,712
Playtime:147.234 hours
Usage:6%
Score:1.210m
Score/min:137
Piloting Accuracy:15.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C++
Kills:94
V. Kills:15 N/A
Deaths:12
KDR:7.833
Accuracy:43.137% C++
KPH:45.800 C
VKPH:7.300 C++
Kills:94 (0 + 94)
Deaths:12
KDR:7.833
VKDR:1.250
Vehicle Kills:15
Kill Difference:82
Playtime:2.054 hours
Usage:0%
Score:0.032m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:43.137%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
B++
Kills:2,809
V. Kills:283 N/A
Deaths:135
KDR:20.807
Accuracy:54.035% B++
KPH:64.100 B+
VKPH:6.500 C++
C75 Viper
B**
Kills:1,217
V. Kills:112 N/A
Deaths:59
KDR:20.627
Accuracy:31.436% D
KPH:50.100 B**
VKPH:4.600 D
Skyguard
D
Kills:149
V. Kills:151 98%
Deaths:42
KDR:3.548
Accuracy:23.199% D--
KPH:6.800 D
VKPH:6.900 D
L100 Python AP
C+
Kills:74
V. Kills:85 86%
Deaths:22
KDR:3.364
Accuracy:61.322% B*
KPH:15.300 D-
VKPH:17.500 C+
Kills:4,249 (4,249 + 0)
Deaths:258
KDR:16.469
VKDR:2.446
Vehicle Kills:631
Kill Difference:3,991
Playtime:94.861 hours
Usage:4%
Score:1.068m
Score/min:188
Driving Accuracy:61.322%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,100
V. Kills:847 130%
Deaths:162
KDR:6.790
Accuracy:52.346% B+
KPH:20 C**
VKPH:15.400 C++
Titan-150 HEAT
C**
Kills:1,086
V. Kills:314 345%
Deaths:129
KDR:8.419
Accuracy:42.877% C
KPH:21.600 C**
VKPH:6.200 D
Enforcer ML85
C-
Kills:237
V. Kills:209 113%
Deaths:53
KDR:4.472
Accuracy:38.372% C+
KPH:15 D
VKPH:13.200 C-
E540 Halberd
C
Kills:53
V. Kills:31 166%
Deaths:10
KDR:5.300
Accuracy:41.737% C
KPH:19 D
VKPH:11.100 D-
Kills:2,476 (2,186 + 290)
Deaths:354
KDR:6.994
VKDR:3.958
Vehicle Kills:1,401
Kill Difference:2,122
Playtime:124.012 hours
Usage:5%
Score:1.601m
Score/min:215
Driving Accuracy:42.877%
Gunner Accuracy:41.737%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:412
V. Kills:63 N/A
Deaths:60
KDR:6.867
Accuracy:34.272% C+
KPH:54.700 C*
VKPH:8.400 C+
M40 Fury
C++
Kills:247
V. Kills:56 433%
Deaths:40
KDR:6.175
Accuracy:35.300% C+
KPH:47.700 C
VKPH:10.800 C++
M20 Basilisk
C
Kills:66
V. Kills:27 236%
Deaths:10
KDR:6.600
Accuracy:31.041% C
KPH:11.500 D
VKPH:4.700 D-
M20 Basilisk
C++
Kills:63
V. Kills:29 210%
Deaths:15
KDR:4.200
Accuracy:35.373% C++
KPH:8.300 D-
VKPH:3.800 D--
Kills:788 (0 + 788)
Deaths:125
KDR:6.304
VKDR:1.400
Vehicle Kills:175
Kill Difference:663
Playtime:26.081 hours
Usage:1%
Score:0.391m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:35.373%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 6,3616,3164,1121.536C++0.4418.863%C17.305%D-23.9DN/A66264.2h10.7C*56.7C++
LA1 Anchor 4,5254,5022,8341.589C+0.3920.768%D19.68%C-26.1DN/A78172.4h9.5B45.6C++
Breaker Rocket Pods 3,1632,84927110.513B8.5447.273%C+N/A82.1C+9D32134.7h10.9B*23B+
GD-7F 2,8592,8362,2251.275C*0.7020.366%D18.195%C+15.3C--N/A48185.2h14.3C+70.4C+
L100 Python HE 3,0922,80913520.807B**18.8354.035%B++1.495%D-64.1B+6.5C++19743.8h2.5B++4.6B*
NC6A GODSAW 2,0101,9921,0801.844C+0.1319.633%D**17.621%D--29.8D--N/A9866.9h9.1C--46.5D--
AF-4 Cyclone 1,7581,7441,1101.571B0.4123.343%C15.826%C+23.6CN/A7373.9h11.3C++48.3C++
Frag Grenade 1,5741,55711557N/A1,555.0259.29%A*N/A1038A*11.3A*34541.5h2.3A3.9A
NS-11C 1,4931,4817991.854B**0.1221.977%C15.8%C29C**N/A9251h12.8C**58.4B
GD-22S 1,3921,3839491.457C++0.5219.968%C19.378%C24.1C-N/A9357.5h9.9B+49.8C*
Hawk GD-68 2,0741,3361,1281.184A0.7964.784%C**2.62%C18.8B++10.4C**18870.9h6.4B*9.9B*
AC-X11 1,2991,2946412.019A0.0422.448%C20.17%C+31.6B+N/A11341h10.1C*44.9C++
AF-41 Hacksaw 1,2851,2784592.784C++0.8129.089%C+14.867%B+35B+N/A12636.5h5.6B+19.2B+
AF-57 Piston 1,2771,2769661.321C*0.6638.475%C+13.088%C+34.9C*N/A11136.6h4.2B11B
AF-41 Hacksaw 1,2451,2344592.688C++0.7130.872%C+17.18%B*33.8BN/A12036.5h6.2B+20B+
Gauss Compact S 1,2291,2187351.657B*0.3222.678%C+11.412%D--23.8B+N/A7751.1h7.2B**31.8B++
C75 Viper 1,3291,2175920.627M++18.6531.436%DN/A50.1B**4.6D18524.3h5.3A16.9B**
NC6 Gauss SAW 1,2061,1994632.59A0.6117.116%C22.352%C++20.8CN/A11357.7h9.2B+53.8C*
Razor GD-23 1,1821,1774882.412A++0.4322.69%C+21.325%B+29.3B+N/A9240.2h10.6B++46.8B+
Carnage AR 1,1771,1688331.402C++0.5822.171%C14.812%D20.4C-N/A6257.3h14.2C63.9C+
AF-19 Mercenary 1,1691,1677921.473B*0.5020.77%C+20.994%C++20.1C*N/A8458.2h10.2B*48.9B+
NC15 Phoenix 2,4481,1635412.15A++0.1757.508%B+N/A15.1B+16.7B+16076.8h9.5B+16.6B++
NC6S Gauss SAW S 1,1671,1616091.906B+0.0718.138%D-18.088%D17.5D--N/A7466.4h11.6C63.8C
19A Fortuna 1,1701,1596091.903B+0.0720.914%D*20.017%C++24.8C-N/A6846.7h10.9C-52.1D--
C-4 1,3541,1044602.4B*0.4225.827%B+N/A145.3A**32.9C**12127.6h1.2B*4.8B++
Titan-150 AP 1,9471,1001626.79B+4.8152.346%B+3%D20C**15.4C++26055.1h5.4C++10.3B+
Titan-150 HEAT 1,4001,0861298.419B+6.4442.877%C2.947%C21.6C**6.2D12350.3h3.1B**7.3B**
AF-4A Bandit 8278203602.278B**0.3023.073%C23.293%B+31.1C+N/A8426.4h10.2B44.1C*
Shrike 1,0067035391.304B**0.6760.311%B+1.565%D-26.7B+11.5C++23826.3h5.3B+8.8B++
M30 Mustang AH 7116681893.534C+1.5651.284%D1.497%C+30.5C-2D-10821.9h9.1C+17.7C+
NC05 Jackhammer 6626585001.316C++0.6640.687%C10.942%D31.5CN/A11920.9h4.8C++11.9C++
EM1 6196134201.46C**0.5219.526%C+17.945%C27.6CN/A10522.2h12.1B+62C**
M40 Fury 475412606.867C+4.8934.272%C+1.699%C+54.9C*8.4C+3407.5h9.9B+28.9B+
Anti-Vehicle Grenade 4184071407N/A405.0275.339%A**N/A1356.7S36.7D52980.3h2.3A+3.1A
EM4 Longshot 386384814.741B+2.7643.279%B+86.458%B**26.3C+N/A8214.6h2B+4.6B+
SAS-R 386384556.982A++5.0050.038%A++82.292%A++51.2B*N/A1857.5h1.7B**3.4B**
NC14 Bolt Driver 3723721792.078C*0.1043.964%A64.785%D-13.8DN/A6026.9h2.7C+6.2B+
NS-7 PDW 3533532571.374B+0.6022.953%C+16.997%C++23.4C+N/A10515.1h14.5C++63.4C++
MANA Anti-Personnel Turret 329327953.442N/A1.4621.425%UN/A3270U20U7223200.1h19.4T*90.7T*
AF-23 Grinder 2832811621.735C+0.2433.384%C+13.167%C19.8DN/A6214.2h6.3C++18.8C*
GR-22 2752712191.237C+0.7419.418%D-14.76%C20.2C-N/A7613.4h13.6C+70.3C
AF-23 Grinder 2482481611.54C0.4435.69%C+14.113%C-17.6D-N/A5014.1h7.6C21.2C+
M40 Fury 303247406.175C+4.2035.3%C+1.619%C47.5C10.8C++4065.2h12.4C+35C++
Enforcer ML85 446237534.472C+2.4938.372%C+N/A15D13.2C-30715.8h15.1C-39.3C
NC1 Gauss Rifle 2322301821.264C**0.7120.416%C13.913%D-20C+N/A14311.5h12.6C++61.6C++
MANA Anti-Vehicle Turret 372202842.405C**0.4347.385%C**1.485%F2020C+1700B++12303700.1h9.6C20.3C*
Spear Anti-Vehicle Phalanx Turret 3222011910.579B++8.6044.341%B+4.975%C++30.5C18.3C3476.6h9.2C+20.8C*
Bouncing Betty 196196257.84A5.8643.968%C+N/A150.8B+N/A6021.3h2C4.5C+
Sticky Grenade 1731731173N/A171.0266.856%A++N/A1730B**N/A63380.1h1.4B++2B++
NCM3 Raven 275160702.286A+0.3136.541%C+1.875%D14.3B**10.3A+21011.2h21.6B+59.2B+
Tank Mine 239157394.026B*2.0552.473%A++N/A142.7A74.5C++18981.1h2.8D*5.3B++
NS-44 Commissioner 1551551720.901C+1.0826.202%D--19.355%C+22.1CN/A1137h3.6B+13.7C+
Skyguard 300149423.548B**1.5723.199%D--3.356%B+6.8D6.9D14521.9h173.7C748.8D
Aspis Anti-Aircraft Phalanx Turret 294141294.862B++2.8826.633%BN/A10C+10.9C+22114.1h152.8C++573.5B+
Tomcat A2AM Pods 282131423.119C1.1473.917%CN/A21.1D24.4D2956.2h6.8B++9.2B++
GD-66 Claw 130130701.857B+0.1260.475%C*7.692%D--40.6C++N/A1733.2h2.2B+3.6B+
M60-A Bulldog 137128149.143C7.1747.289%C++3.906%B**24.6C-1.7D1415.2h5.9C+12.4C*
M20 Mustang 2601224180.292C--1.6922.345%D**N/A2.2D*2.5D*5054.7h231.7D--1036.9F-
M60-A Bulldog 121109129.083C+7.1143.671%C+N/A16D1.8D886.8h5.7C++13C++
NS-10 Burster 182100811.235B*0.7429.363%C+5%C5.6B+4.6B++10317.9h143B+487.1B+
NCM2 Falcon 11495322.969A+0.9948.074%A4.211%C-23.8A+4.8C++2414h5.8A12B**
L105 Zepher 10994127.833C+5.8643.137%C++1.064%C**44.8C7.1C+2622.1h5.6C**13B
NCM3 Raven 16692701.314B+0.6636.989%C+N/A8.2C6.6C++15511.2h38.1D*103D
NC4 Mag-Shot 88881080.815C++1.1614.217%F-19.318%C++12.2DN/A977.2h7B+49.4C
Vortek Rotary 180852230.381C1.6015.897%F*N/A2.9D--3.2D--7129.6h121.1C-761.6F-
NS-10 Burster 14075721.042C*0.9430.043%C+1.333%D**4.5C+3.9C++9516.7h184.8C+615.3C++
L100 Python AP 15974223.364C+1.3961.322%B*2.703%D15.4D-17.7C+3114.8h11.8F-19.2D*
M20 Basilisk 9366106.6A**4.6231.041%C10.606%A+11.4D4.7D-1545.8h84.9B+273.6C**
M20 Basilisk 9263154.2A2.2235.373%C++6.349%C+8.3D-3.8D--1267.6h106.8C+302C++
E540 Halberd 8453105.3C+3.3241.737%C7.547%A+18.9D11.1D-4632.8h6.5C15.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,1390.7h
Restoration Kit1072,2992.1h
Nano-Armor Kit343626,36436.3h
Spawn Beacon02710.3h
Anti-Vehicle MANA Turret134661.8h
NS-61 Emissary0700h
Medical Applicator217164,1429.3h
Medical Kit338670.6h
Nanite Revive Grenade03560.1h
Spitfire Auto-Turret0900.1h
Anti-Infantry MANA Turret271,1091.8h
Recon Detection Device151,0481.6h
Ammunition Package533,8032.6h

Check the help document for the dictionary if you want to learn more about words used here.


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