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Executor Voiidd[KAIN] Voiidd
NC BR 147

KDR: 2.25

Score: 49.4m

Last Seen: Feb 20th, 2018 8:44 PM
- OFFLINE - 8.6 hour(s)

Rank 147 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW EM6 L100 Python HESH LA1 Anchor GD-7F AC-X11 Breaker Rocket Pods AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $755,604 MLG Score: 604
Fun Score: N/A
Cheeseburgers Flipped: 888TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.944%19.725%4332594649,5212.37431-0.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.64%0.212C++-0.063C+0.118C+HEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.351C**10.70.245C++38.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.999%0.795%50539684,90611558614.24395569%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.017%-0.398C---0.793D-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.689B+16.50.681B+32

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.65%1.683%869796411,471155432047.37685358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.22%-0.692D-0.759D-1.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.509B+6.40.492B+12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.157%3.774%175109611,59011166711.42346237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.41%-0.065C+-0.099C+-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.482B+20.60.443B37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.751%79.571%17539681,4932326110.641874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.848%1.414A0.837B++-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.516B+2.10.334C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.308%13.281%17529691,664166760.9982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.171%-0.072C+-0.164C1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.262C*3.90.188C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.4m284%283 (17k)252 (15.1k)2.250991,06040,4552.69482147 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971428219.961%13.949%27804:5129

25% Engineer45% Heavy Assault20% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:17 PMApr 21st, 2013 6:22 PMFeb 21st, 2018 5:39 AM (3d) (PST)Feb 20th, 2018 6:23 PM (4d) (PST)Feb 20th, 2018 4:44 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5901544360.4640.2060.0651.4630.052604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3769,21426,1622812488315,106

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3272.5h/136.4d 17,959 12,702 25,274 287.3k 5,431 11,542 10,114 115.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:8,220
Deaths:3,533
KDR:2.327
Accuracy:24.031% D
HSR:21.630% D
EM6
D
Kills:7,254
Deaths:4,561
KDR:1.590
Accuracy:19.312% D
HSR:17.921% D-
LA1 Anchor
D
Kills:5,909
Deaths:3,566
KDR:1.657
Accuracy:21.697% D
HSR:20.020% D
GD-22S
D
Kills:1,454
Deaths:987
KDR:1.473
Accuracy:20.184% D
HSR:20.083% D
NC6 Gauss SAW
C+
Kills:1,215
Deaths:468
KDR:2.596
Accuracy:17.226% D
HSR:22.305% C+
NC6S Gauss SAW S
D-
Kills:1,188
Deaths:623
KDR:1.907
Accuracy:18.203% D*
HSR:18.266% D-
NC05 Jackhammer
C
Kills:1,162
Deaths:779
KDR:1.492
Accuracy:42.251% C
HSR:13.167% C
MGR-L1 Promise
D
Kills:1,037
Deaths:384
KDR:2.701
Accuracy:23.356% D
HSR:23.047% D-
EM1
C--
Kills:624
Deaths:425
KDR:1.468
Accuracy:19.447% C--
HSR:17.949% D
Kills:28,063
Deaths (as Heavy Assault):15,326
Deaths (to Heavy Assaults):10,790
KDR:1.83107
Kill Difference:12,737
Playtime:1,462.600 hours
Usage:45%
Score:19.685m
Score/min:224
Accuracy (listed only):22.856%
HSR (listed only):19.376%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:5,438
Deaths:3,543
KDR:1.535
Accuracy:22.363% C--
HSR:19.345% C+
AC-X11
C+
Kills:3,528
Deaths:1,248
KDR:2.827
Accuracy:25.020% C+
HSR:21.882% C+
AF-19 Mercenary
C++
Kills:2,212
Deaths:1,251
KDR:1.768
Accuracy:23.156% C++
HSR:21.835% C++
Razor GD-23
C++
Kills:1,882
Deaths:707
KDR:2.662
Accuracy:24.193% C+
HSR:20.563% C++
AF-4 Cyclone
C
Kills:1,834
Deaths:1,168
KDR:1.570
Accuracy:23.493% C--
HSR:15.867% C
NS-11C
C-
Kills:1,612
Deaths:835
KDR:1.931
Accuracy:22.313% C-
HSR:16.129% C-
AF-57 Piston
C++
Kills:1,439
Deaths:1,048
KDR:1.373
Accuracy:39.083% C+
HSR:13.899% C++
Gauss Compact S
C
Kills:1,265
Deaths:740
KDR:1.709
Accuracy:22.484% C
HSR:11.383% D*
AF-4A Bandit
C+
Kills:1,215
Deaths:544
KDR:2.233
Accuracy:23.503% D
HSR:22.963% C+
19A Fortuna
C+
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:20.990% D**
HSR:19.863% C+
MGR-S1 Gladius
C--
Kills:814
Deaths:427
KDR:1.906
Accuracy:25.865% C--
HSR:19.656% D
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C-
HSR:16.997% C+
GD-66 Claw
C*
Kills:225
Deaths:124
KDR:1.815
Accuracy:62.194% C*
HSR:9.333% D-
Blitz GD-10
C
Kills:124
Deaths:104
KDR:1.192
Accuracy:22.795% C
HSR:12.097% D
Kills:23,109
Deaths (as Light Assault):12,624
Deaths (to Light Assaults):9,309
KDR:1.83056
Kill Difference:10,485
Playtime:638.935 hours
Usage:20%
Score:9.853m
Score/min:257
Accuracy (listed only):27.172%
HSR (listed only):17.272%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:5,438
Deaths:3,543
KDR:1.535
Accuracy:22.363% C--
HSR:19.345% C+
AC-X11
C+
Kills:3,528
Deaths:1,248
KDR:2.827
Accuracy:25.020% C+
HSR:21.882% C+
AF-19 Mercenary
C++
Kills:2,212
Deaths:1,251
KDR:1.768
Accuracy:23.156% C++
HSR:21.835% C++
Razor GD-23
C++
Kills:1,882
Deaths:707
KDR:2.662
Accuracy:24.193% C+
HSR:20.563% C++
NS-11C
C-
Kills:1,612
Deaths:835
KDR:1.931
Accuracy:22.313% C-
HSR:16.129% C-
AF-57 Piston
C++
Kills:1,439
Deaths:1,048
KDR:1.373
Accuracy:39.083% C+
HSR:13.899% C++
Gauss Compact S
C
Kills:1,265
Deaths:740
KDR:1.709
Accuracy:22.484% C
HSR:11.383% D*
AF-4A Bandit
C+
Kills:1,215
Deaths:544
KDR:2.233
Accuracy:23.503% D
HSR:22.963% C+
19A Fortuna
C+
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:20.990% D**
HSR:19.863% C+
GD-66 Claw
C*
Kills:225
Deaths:124
KDR:1.815
Accuracy:62.194% C*
HSR:9.333% D-
Kills:19,984
Deaths (as Engineer):10,668
Deaths (to Engineers):7,390
KDR:1.87327
Kill Difference:9,316
Playtime:815.969 hours
Usage:25%
Score:14.827m
Score/min:303
Accuracy (listed only):28.530%
HSR (listed only):17.720%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,834
Deaths:1,168
KDR:1.570
Accuracy:23.493% C--
HSR:15.867% C
AF-57 Piston
C++
Kills:1,439
Deaths:1,048
KDR:1.373
Accuracy:39.083% C+
HSR:13.899% C++
Carnage AR
D
Kills:1,172
Deaths:837
KDR:1.400
Accuracy:22.160% D
HSR:14.761% D-
MGR-S1 Gladius
C--
Kills:814
Deaths:427
KDR:1.906
Accuracy:25.865% C--
HSR:19.656% D
GR-22
C
Kills:382
Deaths:286
KDR:1.336
Accuracy:20.107% D-
HSR:16.754% C
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C-
HSR:16.997% C+
NC1 Gauss Rifle
C
Kills:349
Deaths:265
KDR:1.317
Accuracy:21.757% C
HSR:14.900% D-
GD-66 Claw
C*
Kills:225
Deaths:124
KDR:1.815
Accuracy:62.194% C*
HSR:9.333% D-
Blitz GD-10
C
Kills:124
Deaths:104
KDR:1.192
Accuracy:22.795% C
HSR:12.097% D
Kills:6,692
Deaths (as Combat Medic):4,516
Deaths (to Combat Medics):3,938
KDR:1.48184
Kill Difference:2,176
Playtime:116.629 hours
Usage:4%
Score:1.708m
Score/min:244
Accuracy (listed only):28.934%
HSR (listed only):14.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,834
Deaths:1,168
KDR:1.570
Accuracy:23.493% C--
HSR:15.867% C
MGR-S1 Gladius
C--
Kills:814
Deaths:427
KDR:1.906
Accuracy:25.865% C--
HSR:19.656% D
EM4 Longshot
B**
Kills:617
Deaths:119
KDR:5.185
Accuracy:42.636% C**
HSR:85.737% B**
NC14 Bolt Driver
B**
Kills:467
Deaths:191
KDR:2.445
Accuracy:44.359% B**
HSR:69.807% C
SAS-R
A+
Kills:409
Deaths:58
KDR:7.052
Accuracy:49.722% A+
HSR:81.418% A
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C-
HSR:16.997% C+
NS-44 Commissioner
C
Kills:311
Deaths:292
KDR:1.065
Accuracy:31.383% D
HSR:19.614% C
LA3 Desperado
D
Kills:138
Deaths:115
KDR:1.200
Accuracy:24.986% D
HSR:13.044% D--
Blitz GD-10
C
Kills:124
Deaths:104
KDR:1.192
Accuracy:22.795% C
HSR:12.097% D
NC4 Mag-Shot
C++
Kills:88
Deaths:108
KDR:0.815
Accuracy:14.217% F-
HSR:19.318% C++
NS-AM7 Archer
C*
Kills:61
Deaths:58
KDR:1.052
Accuracy:59.154% C*
HSR:13.115% D
Kills:5,216
Deaths (as Infiltrator):2,897
Deaths (to Infiltrators):5,737
KDR:1.80048
Kill Difference:2,319
Playtime:109.829 hours
Usage:3%
Score:1.049m
Score/min:159
Accuracy (listed only):32.869%
HSR (listed only):33.334%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C*
Kills:1,346
Deaths:483
KDR:2.787
Accuracy:29.173% C
HSR:14.859% C*
AF-41 Hacksaw
B+
Kills:1,315
Deaths:483
KDR:2.723
Accuracy:31.055% C
HSR:16.958% B+
AF-34 Mattock
B*
Kills:482
Deaths:91
KDR:5.297
Accuracy:36.556% C**
HSR:19.502% B*
AF-34 Mattock
C*
Kills:430
Deaths:91
KDR:4.725
Accuracy:38.984% C*
HSR:16.512% C
AF-23 Grinder
C
Kills:340
Deaths:180
KDR:1.889
Accuracy:33.789% C
HSR:12.941% C--
AF-23 Grinder
C
Kills:303
Deaths:179
KDR:1.693
Accuracy:36.214% C
HSR:14.852% C-
NCM3 Raven
C
Kills:179
Deaths:82
KDR:2.183
Accuracy:36.919% C
HSR:1.676% D
NCM2 Falcon
B*
Kills:117
Deaths:39
KDR:3
Accuracy:47.804% B*
HSR:4.274% C
NS-10 Burster
C+
Kills:108
Deaths:84
KDR:1.286
Accuracy:29.635% C+
HSR:4.630% C-
NCM3 Raven
C
Kills:107
Deaths:82
KDR:1.305
Accuracy:37.405% C
HSR:0% F-
NS-10 Burster
C+
Kills:81
Deaths:75
KDR:1.080
Accuracy:30.332% C+
HSR:1.235% D**
NCM2 Falcon
B*
Kills:57
Deaths:38
KDR:1.500
Accuracy:48.688% B+
HSR:7.018% B*
Kills:4,865
Deaths (as MAX Suit):953.500
Deaths (to MAX Suits):2,206
KDR:5.10225
Kill Difference:3,911.500
Playtime:111.168 hours
Usage:3%
Score:2.313m
Score/min:347
Accuracy (listed only):36.380%
HSR (listed only):9.538%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:3,314
V. Kills:372 N/A
Deaths:287
KDR:11.547
Accuracy:48.654% C+
KPH:91.700 C+
VKPH:10.300 C-
M30 Mustang AH
C+
Kills:1,428
V. Kills:59 N/A
Deaths:290
KDR:4.924
Accuracy:53.580% C
KPH:44.300 C+
VKPH:1.800 D--
M20 Mustang
D--
Kills:164
V. Kills:171 95%
Deaths:449
KDR:0.365
Accuracy:23.673% D*
KPH:2.800 D--
VKPH:2.900 D*
Tomcat A2AM Pods
C
Kills:153
V. Kills:161 94%
Deaths:42
KDR:3.643
Accuracy:75.613% C
KPH:23 D
VKPH:24.200 D
Vortek Rotary
D-
Kills:85
V. Kills:95 89%
Deaths:223
KDR:0.381
Accuracy:15.897% F*
KPH:2.900 D-
VKPH:3.200 D-
Kills:5,144 (1,677 + 0)
Deaths:1,291
KDR:3.985
VKDR:0.665
Vehicle Kills:858
Kill Difference:3,853
Playtime:164.176 hours
Usage:5%
Score:1.496m
Score/min:152
Piloting Accuracy:15.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:102
V. Kills:15 N/A
Deaths:14
KDR:7.286
Accuracy:44.367% C++
KPH:47.500 C
VKPH:7 C+
C150 Dalton
B+
Kills:53
V. Kills:19 265%
Deaths:14
KDR:3.786
Accuracy:44.593% B+
KPH:21.800 C--
VKPH:7.800 D*
Kills:155 (0 + 155)
Deaths:28
KDR:5.536
VKDR:1.214
Vehicle Kills:34
Kill Difference:127
Playtime:4.579 hours
Usage:0%
Score:0.084m
Score/min:307
Piloting Accuracy:N/A%
Gunner Accuracy:44.593%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:5,988
V. Kills:617 N/A
Deaths:264
KDR:22.682
Accuracy:55.885% B++
KPH:75 B++
VKPH:7.700 C++
C75 Viper
B+
Kills:1,255
V. Kills:118 N/A
Deaths:63
KDR:19.921
Accuracy:31.927% D
KPH:48.600 B+
VKPH:4.600 D
L100 Python AP
C*
Kills:268
V. Kills:236 113%
Deaths:65
KDR:4.123
Accuracy:63.265% B**
KPH:22.800 C-
VKPH:20.100 C*
L100 Python HEAT
A**
Kills:210
V. Kills:67 309%
Deaths:14
KDR:15
Accuracy:65.073% A++
KPH:64.600 A*
VKPH:20.600 A**
Skyguard
D
Kills:198
V. Kills:182 108%
Deaths:51
KDR:3.882
Accuracy:24.181% D-
KPH:7.800 D
VKPH:7.200 D
Kills:7,919 (7,919 + 0)
Deaths:457
KDR:17.328
VKDR:2.670
Vehicle Kills:1,220
Kill Difference:7,462
Playtime:145.889 hours
Usage:4%
Score:1.931m
Score/min:221
Driving Accuracy:24.181%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:2,119
V. Kills:1,510 140%
Deaths:298
KDR:7.111
Accuracy:54.926% B++
KPH:22.700 C++
VKPH:16.200 C++
Titan-150 HEAT
C++
Kills:1,130
V. Kills:330 341%
Deaths:132
KDR:8.561
Accuracy:43.664% C
KPH:22.100 C++
VKPH:6.400 D
Titan-150 HESH
A++
Kills:513
V. Kills:144 354%
Deaths:39
KDR:13.154
Accuracy:56.261% B*
KPH:50.300 B
VKPH:14.100 A++
Enforcer ML85
C-
Kills:308
V. Kills:250 123%
Deaths:62
KDR:4.968
Accuracy:40.787% C+
KPH:17.500 D
VKPH:14.200 C-
E540 Halberd
B++
Kills:131
V. Kills:76 170%
Deaths:17
KDR:7.706
Accuracy:51.027% B++
KPH:22.600 D
VKPH:13.100 D
C85 Canister
C
Kills:61
V. Kills:5 N/A
Deaths:3
KDR:20.333
Accuracy:37.192% C+
KPH:44.500 D
VKPH:3.600 C
Kills:4,262 (3,762 + 500)
Deaths:551
KDR:7.735
VKDR:4.201
Vehicle Kills:2,315
Kill Difference:3,711
Playtime:179.629 hours
Usage:5%
Score:2.585m
Score/min:240
Driving Accuracy:56.261%
Gunner Accuracy:37.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:72
V. Kills:48 147%
Deaths:19
KDR:3.789
Accuracy:48.739% C
KPH:31.900 D
VKPH:21.300 D-
C85 Canister-H
D--
Kills:56
V. Kills:1 N/A
Deaths:7
KDR:8
Accuracy:38.921% D--
KPH:55.900 D--
VKPH:1 F
E540 Halberd-H
N/A
Kills:50
V. Kills:26 185%
Deaths:10
KDR:5
Accuracy:53.753% N/A
KPH:32.400 N/A
VKPH:16.800 N/A
Kills:178 (0 + 178)
Deaths:36
KDR:4.944
VKDR:2.083
Vehicle Kills:75
Kill Difference:142
Playtime:4.806 hours
Usage:0%
Score:0.129m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:53.753%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:424
V. Kills:67 N/A
Deaths:63
KDR:6.730
Accuracy:35.044% C+
KPH:53.500 C++
VKPH:8.500 C+
M40 Fury
C+
Kills:256
V. Kills:56 449%
Deaths:42
KDR:6.095
Accuracy:35.122% C+
KPH:45.900 C
VKPH:10 C+
M20 Basilisk
C++
Kills:109
V. Kills:42 253%
Deaths:21
KDR:5.190
Accuracy:38.047% C++
KPH:12.200 D
VKPH:4.700 D-
M20 Basilisk
C-
Kills:86
V. Kills:37 226%
Deaths:12
KDR:7.167
Accuracy:33.810% C-
KPH:13.500 D
VKPH:5.800 D
M12 Kobalt
C++
Kills:57
V. Kills:4 N/A
Deaths:5
KDR:11.400
Accuracy:16.692% C
KPH:36.300 D-
VKPH:2.500 C++
Kills:932 (0 + 932)
Deaths:143
KDR:6.517
VKDR:1.441
Vehicle Kills:206
Kill Difference:789
Playtime:30.360 hours
Usage:1%
Score:0.459m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:16.692%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 8,3288,2203,5332.327C+0.0824.031%D21.63%D37.9DN/A105217.1h9.1C+38C
EM6 7,3037,2544,5611.59C+0.6619.312%D17.921%D-25.2DN/A69287.6h10.7C++55.5C+
L100 Python HESH 6,6055,98826422.682B**20.4355.885%B++1.169%D-75B++7.7C++23479.8h2.5B+4.4B++
LA1 Anchor 5,9495,9093,5661.657C0.5921.697%D20.02%D28.2DN/A84209.7h9.4C*43.5C+
GD-7F 5,4885,4383,5431.535C**0.7222.363%C--19.345%C+20C-N/A60271.8h13.2C+58.9C+
AC-X11 3,5563,5281,2482.827A++0.5825.02%C+21.882%C+37.8C**N/A11593.4h9.8C++39.3C++
Breaker Rocket Pods 3,6863,31428711.547B9.3048.654%C+N/A91.5C+10.3C-35836.2h11B++22.5B+
AF-19 Mercenary 2,2332,2121,2511.768B*0.4823.156%C++21.835%C++24.5C++N/A9590.3h10.6B+45.9B+
Titan-150 AP 3,6292,1192987.111C**4.8654.926%B++3.162%C+22.7C++16.2C++25693.4h5.3C+9.7B
Frag Grenade 2,0592,03512035N/A2,032.7559.234%A++N/A969A++11.4A+33252.1h2.4B**4.1B**
Hawk GD-68 2,9661,9131,4501.319A0.9365.644%C**2.405%C20.5C**11.3C++19293.5h6.5B++9.9B++
Razor GD-23 1,8921,8827072.662A+0.4124.193%C+20.563%C++33.8BN/A10455.6h10.7B+44B
AF-4 Cyclone 1,8491,8341,1681.57C++0.6823.493%C--15.867%C24C--N/A7876.5h11.2C+47.7C+
NS-11C 1,6241,6128351.931B*0.3222.313%C-16.129%C-30C++N/A9953.7h13B58.2C*
GD-22S 1,4631,4549871.473C+0.7820.184%D20.083%D24.1DN/A9960.3h10.1C**49.9C+
AF-57 Piston 1,4441,4391,0481.373C++0.8839.083%C+13.899%C++36.3C+N/A11839.6h4.2C**10.6C*
C-4 1,7671,4315502.602B*0.3527.43%B+N/A153.9A++36.1B+12789.3h1.2B++4.5B++
NC15 Phoenix 2,8921,4305862.44A++0.1958.124%B++N/A15.9C*16.2C*16590.1h9.6C**16.4B+
M30 Mustang AH 1,4871,4282904.924C+2.6753.58%CN/A44.3C+1.8D--14132.2h7.4C*13.7C*
AF-41 Hacksaw 1,3561,3464832.787C+0.5429.173%C14.859%C*35.3C++N/A13038.1h5.6B+19.2C*
AF-41 Hacksaw 1,3261,3154832.723C+0.4731.055%C16.958%B+34.5C++N/A12538.1h6.2B19.8B
Gauss Compact S 1,2761,2657401.709B++0.5422.484%C11.383%D*24.2C++N/A8052.2h7.2B**32.2B+
C75 Viper 1,3731,2556319.921A*17.6731.927%DN/A48.6B+4.6D19025.8h5.6B**17.6B*
AF-4A Bandit 1,2261,2155442.233B+0.0223.503%D22.963%C+32.4CN/A8837.5h10.4C++44.1C+
NC6 Gauss SAW 1,2221,2154682.596B*0.3517.226%D22.305%C+20.4C--N/A12459.5h9.2B53.6C++
NC6S Gauss SAW S 1,1941,1886231.907C*0.3418.203%D*18.266%D-17.7D*N/A7667h11.5C63.3C-
Carnage AR 1,1811,1728371.4C+0.8522.16%D14.761%D-20.3DN/A6557.6h14.2C63.9C
19A Fortuna 1,1811,1686281.86B+0.3920.99%D**19.863%C+24.6DN/A6847.5h11C--52.3D--
NC05 Jackhammer 1,1661,1627791.492C++0.7642.251%C13.167%C36.1CN/A12132.2h4.8C+11.4C+
Titan-150 HEAT 1,4601,1301328.561B+6.3143.664%C2.832%C22.1C++6.4D13151.2h3.2B**7.3B*
MGR-L1 Promise 1,0561,0373842.701C++0.4523.356%D23.047%D-46.3C--N/A15022.4h13.7C--58.7C-
MGR-S1 Gladius 8298144271.906C++0.3425.865%C--19.656%D24.5DN/A6733.2h10.5C40.5C+
Shrike 1,0637405821.271B*0.9860.917%B+1.486%D--26.9C++11.7C+26527.5h5.4B+8.8B+
EM1 6306244251.468C++0.7819.447%C--17.949%D27.5C--N/A11122.7h12.1C**62.2C++
EM4 Longshot 6236171195.185B+2.9342.636%C**85.737%B**26.3CN/A7823.5h2B4.7B+
Titan-150 HESH 6575133913.154C*10.9056.261%B*N/A50.3B14.1A++26010.2h3.6D6.4C*
AF-34 Mattock 486482915.297B+3.0536.556%C**19.502%B*50.2C**N/A1459.6h5.7C+15.6C*
NC14 Bolt Driver 4684671912.445C++0.1944.359%B**69.807%C16.4C--N/A7428.5h2.5C*5.5B+
AF-34 Mattock 435430914.725B+2.4738.984%C*16.512%C44.8C++N/A1439.6h6.9C--17.8C++
M40 Fury 491424636.73C+4.4835.044%C+1.651%C+53.7C++8.5C+3357.9h10.4B+29.6B+
SAS-R 412409587.052B**4.8049.722%A+81.418%A51.1BN/A2178h1.8B*3.5B*
Anti-Vehicle Grenade 4184071407N/A404.7575.339%MN/A1356.7S36.7D55360.3h2.3A+3.1A+
GR-22 3863822861.336C+0.9120.107%D-16.754%C21.6DN/A8717.7h12.8C++63.6C
NS-7 PDW 3533532571.374B+0.8822.953%C-16.997%C+23.4CN/A11415.1h14.5C+63.4C+
NC1 Gauss Rifle 3533492651.317C++0.9321.757%C14.9%D-23.1CN/A16015.1h12.6C+57.8C+
MANA Anti-Personnel Turret 349347973.577N/A1.3321.381%UN/A3470U20U8244400.1h19.1T*89.5T*
AF-23 Grinder 3433401801.889C+0.3633.789%C12.941%C--22.2DN/A7815.3h6C*17.6C*
Bouncing Betty 317317398.128B**5.8844.748%C+N/A158.5B+N/A5842h2.1D4.6C+
NS-44 Commissioner 3173112921.065C+1.1931.383%D19.614%C27.8CN/A12111.2h3.4B+10.9C++
Enforcer ML85 558308624.968C+2.7240.787%C+N/A17.5D14.2C-33717.6h14.1C34.6C+
AF-23 Grinder 3033031791.693C0.5636.214%C14.852%C-19.9D-N/A6215.2h7.1C19.7C+
L100 Python AP 504268654.123C+1.8763.265%B**1.866%D--22.7C-20C*27911.8h8.4D13.3C+
M40 Fury 312256426.095C3.8435.122%C+1.953%C++45.7C10C+3885.6h12.4C++35.3C++
Tank Mine 370253534.774B**2.5255.93%A+N/A148.8B**68.8C++17611.7h3D**5.4B+
Spear Anti-Vehicle Phalanx Turret 3902472012.35B*10.1045.735%C**5.263%B+32.9C19.1C3667.5h9.1C+19.8C++
GD-66 Claw 2262251241.815B+0.4462.194%C*9.333%D-40.9C+N/A1595.5h2.4C++3.8C**
L100 Python HEAT 2772101415A+12.7565.073%A++N/A63.6A++20.3A**4693.3h6.5C--10.1C*
MANA Anti-Vehicle Turret 382209852.459C*0.2147.574%D-1.435%D*2090D1730C--2587710.1h9.6T*20.1F
Sticky Grenade 2102091209N/A206.7567.909%A++N/A2090A*10C*59030.1h1.6B+2.3B++
Skyguard 380198513.882B++1.6324.181%D-2.525%C++7.8D7.2D15125.3h161.5C668.1D
Aspis Anti-Aircraft Phalanx Turret 377191296.586B**4.3427.756%C*N/A12.4C++12.1C+23615.4h131B+472.1B+
NCM3 Raven 303179822.183A+0.0736.919%C1.676%D13.4B+9.3B*19313.4h22.3B+60.3B
M20 Mustang 3351644490.365D1.8923.673%D*N/A2.8D--2.9D*5459.4h206.7D--873.3F
Tomcat A2AM Pods 314153423.643C1.3975.613%CN/A22.8D24D3066.7h7.1B+9.3B++
LA3 Desperado 1391381151.2C*1.0524.986%D13.044%D--36.3C+N/A1323.8h6.5B**26.1B+
E540 Halberd 207131177.706C++5.4651.027%B++3.817%C+22.6D13.1D6145.8h6.8D13.4C+
M60-A Bulldog 140131149.357C7.1147.697%C++3.817%A23C--1.6D1325.7h6C+12.6C++
Blitz GD-10 1251241041.192C+1.0622.795%C12.097%D18.2DN/A1776.8h12.4B+54.4C**
NCM2 Falcon 142117393A0.7547.804%B*4.274%C23.9B**5.1C+2274.9h5.7B**11.9B**
M60-A Bulldog 128116148.286C6.0444.298%C+N/A14.9D1.5D797.8h6.1C+13.8C++
M20 Basilisk 151109215.19A2.9438.047%C++5.505%C12.2D4.7D-1568.9h89.7C++235.6C**
NS-10 Burster 194108841.286B+0.9629.635%C+4.63%C-5.7B+4.6B+10418.8h139.1B+469.5B+
NCM3 Raven 190107821.305B+0.9537.405%CN/A8C--6.2C+14613.4h37.7D--100.9D
NS Decimator 148106492.163A+0.0964.693%B+2.83%C++32.1C+12.7C5363.3h5.6C8.6C+
L105 Zephyr 117102147.286C5.0444.367%C++N/A48.6C+7.1C+2702.1h5.6C**12.7B
NC4 Mag-Shot 88881080.815C+1.4414.217%F-19.318%C++12.2DN/A1127.2h7B+49.4C+
M20 Basilisk 12386127.167A*4.9233.81%C-8.14%B++13.4D5.8D1766.4h85.5C**252.9C*
Vortek Rotary 180852230.381C-1.8715.897%F*N/A2.9D-3.2D-7429.7h121.1D761.6F--
NS-10 Burster 14981751.08C++1.1730.332%C+1.235%D**4.6C+3.9C+9717.6h180.3C+594.5C+
M96 Mjolnir-H 12072193.789C+1.5448.739%CN/A31.3D20.9D-4412.3h46.4C95.2C
NS-R3 Swarm 13667631.063A++1.1960.24%D-N/A6.3C+6.5C+9510.6h32.9C++54.7C+
C85 Canister 6661320.333C++18.0837.192%C+16.393%B++43.6D3.6C2051.4h9.2D24.6C
NS-AM7 Archer 9061581.052A+1.2059.154%C*13.115%D5.8C2.8C++5610.5h26.4C44.6C
M12 Kobalt 6157511.4C+9.1516.692%C17.544%C+35.6D-2.5C++2041.6h23.6D141.3C
NCM2 Falcon 7057381.5B+0.7548.688%B+7.018%B*12.4C+2.8D--1304.6h11.7B+24.1B++
C85 Canister-H 575678C5.7538.921%D--10.714%C-56D--1F3271h4.9B+12.6C+
C150 Dalton 7253143.786C1.5444.593%B+N/A22.1C--7.9D*3392.4h5.7C12.7C*
E540 Halberd-H 7650105C2.7553.753%C2%C+33.3C17.3C--5321.5h5.3B++9.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,8401h
Restoration Kit1072,2992.1h
Spawn Beacon45640.4h
Nano-Armor Kit426851,32747.8h
Anti-Vehicle MANA Turret165521.9h
NS-61 Emissary0700h
Medical Applicator226173,1949.7h
Medical Kit1103,0131.9h
Nanite Revive Grenade04530.1h
Deconstruction Tool01810h
Spitfire Auto-Turret88391h
Recon Detection Device201,7542.5h
Ammunition Package716,3283.5h
Anti-Infantry MANA Turret271,1751.9h
Shield Recharging Field11280.1h

Check the help document for the dictionary if you want to learn more about words used here.


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