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Ensign Executor Voiidd[KAIN] Voiidd
NC BR 49

KDR: 2.27

Score: 51.5m

Last Seen: Jun 23rd, 2018 3:18 PM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 49 - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
Level Progress (to 50): 92%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW EM6 L100 Python HESH LA1 Anchor GD-7F AC-X11 Breaker Rocket Pods AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $774,369 MLG Score: 619
Fun Score: N/A
Cheeseburgers Flipped: 903TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.051%19.85%4382697151,9102.39007-0.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.604%0.224C++-0.078C+0.14C++HEAD ++ (~8.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.352C**10.70.245C++38

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.108%0.78%50739945,00011768674.24809576%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.986%-0.369C--0.785D-0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.695B+16.50.684B+31.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.117%1.601%921799012,308159533607.71178366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.312%-0.649D-0.73D-1.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.531B+6.20.507B+11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.565%3.818%176109871,62411466831.4171237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.375%-0.039C+-0.109C+-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.489B+20.90.449B37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.705%79.535%17639941,5052423110.620875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.875%1.43A0.822B++0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.521B+2.10.338C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.459%13.242%17629951,684173660.970046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.411%-0.063C+-0.212C1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.27C*3.90.193C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
51.5m290.2%286 (17.2k)254 (15.2k)2.2726895,18941,8842.716649 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997455220.076%13.971%28004:5030

25% Engineer45% Heavy Assault19% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:17 PMApr 21st, 2013 6:22 PMJun 24th, 2018 12:44 AM (2d) (PST)Jun 23rd, 2018 11:18 AM (2d) (PST)Jun 23rd, 2018 11:18 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5941534410.4700.2070.0661.5130.052619

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6149,20026,4142812491315,254

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3377.1h/140.7d 18,593 13,299 26,525 306.5k 5,579 11,978 10,445 120.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:8,840
Deaths:3,835
KDR:2.305
Accuracy:24.104% D
HSR:21.821% D
EM6
C-
Kills:7,273
Deaths:4,565
KDR:1.593
Accuracy:19.312% C-
HSR:17.916% D-
LA1 Anchor
C--
Kills:6,113
Deaths:3,678
KDR:1.662
Accuracy:21.782% C--
HSR:20.105% D
MGR-L1 Promise
C+
Kills:1,489
Deaths:598
KDR:2.490
Accuracy:23.023% C+
HSR:22.028% C
GD-22S
C-
Kills:1,454
Deaths:987
KDR:1.473
Accuracy:20.184% C-
HSR:20.083% C--
NC05 Jackhammer
C+
Kills:1,344
Deaths:865
KDR:1.554
Accuracy:42.651% C+
HSR:13.467% C
NC6 Gauss SAW
C+
Kills:1,215
Deaths:468
KDR:2.596
Accuracy:17.226% C-
HSR:22.305% C+
NC6S Gauss SAW S
D-
Kills:1,188
Deaths:623
KDR:1.907
Accuracy:18.203% D--
HSR:18.266% D-
EM1
C
Kills:624
Deaths:425
KDR:1.468
Accuracy:19.447% C
HSR:17.949% D
NSX Naginata
C+
Kills:240
Deaths:91
KDR:2.637
Accuracy:21.600% C+
HSR:23.750% D
Kills:29,780
Deaths (as Heavy Assault):16,135
Deaths (to Heavy Assaults):11,184
KDR:1.84568
Kill Difference:13,645
Playtime:1,513.024 hours
Usage:45%
Score:20.623m
Score/min:227
Accuracy (listed only):22.753%
HSR (listed only):19.769%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:5,577
Deaths:3,626
KDR:1.538
Accuracy:22.426% C
HSR:19.437% C+
AC-X11
C++
Kills:3,797
Deaths:1,322
KDR:2.872
Accuracy:25.247% C++
HSR:22.123% C++
AF-19 Mercenary
C**
Kills:2,386
Deaths:1,336
KDR:1.786
Accuracy:23.376% C**
HSR:22.045% C++
Razor GD-23
C++
Kills:1,885
Deaths:713
KDR:2.644
Accuracy:24.178% C++
HSR:20.531% C++
AF-4 Cyclone
C
Kills:1,839
Deaths:1,173
KDR:1.568
Accuracy:23.497% C
HSR:15.824% C
NS-11C
C
Kills:1,616
Deaths:836
KDR:1.933
Accuracy:22.338% C
HSR:16.151% C-
AF-57 Piston
C+
Kills:1,439
Deaths:1,048
KDR:1.373
Accuracy:39.083% C+
HSR:13.899% C+
Gauss Compact S
C+
Kills:1,265
Deaths:740
KDR:1.709
Accuracy:22.484% C+
HSR:11.383% D--
AF-4A Bandit
C++
Kills:1,230
Deaths:555
KDR:2.216
Accuracy:23.570% C
HSR:22.846% C++
19A Fortuna
C+
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:20.990% D**
HSR:19.863% C+
MGR-S1 Gladius
C+
Kills:1,009
Deaths:552
KDR:1.828
Accuracy:25.898% C+
HSR:19.524% C
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
GD-66 Claw
B+
Kills:245
Deaths:135
KDR:1.815
Accuracy:62.872% B+
HSR:9.388% D-
Blitz GD-10
C
Kills:124
Deaths:104
KDR:1.192
Accuracy:22.795% C
HSR:12.097% D
Kills:23,933
Deaths (as Light Assault):13,025
Deaths (to Light Assaults):9,643
KDR:1.83747
Kill Difference:10,908
Playtime:657.433 hours
Usage:19%
Score:10.172m
Score/min:258
Accuracy (listed only):27.265%
HSR (listed only):17.293%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:5,577
Deaths:3,626
KDR:1.538
Accuracy:22.426% C
HSR:19.437% C+
AC-X11
C++
Kills:3,797
Deaths:1,322
KDR:2.872
Accuracy:25.247% C++
HSR:22.123% C++
AF-19 Mercenary
C**
Kills:2,386
Deaths:1,336
KDR:1.786
Accuracy:23.376% C**
HSR:22.045% C++
Razor GD-23
C++
Kills:1,885
Deaths:713
KDR:2.644
Accuracy:24.178% C++
HSR:20.531% C++
NS-11C
C
Kills:1,616
Deaths:836
KDR:1.933
Accuracy:22.338% C
HSR:16.151% C-
AF-57 Piston
C+
Kills:1,439
Deaths:1,048
KDR:1.373
Accuracy:39.083% C+
HSR:13.899% C+
Gauss Compact S
C+
Kills:1,265
Deaths:740
KDR:1.709
Accuracy:22.484% C+
HSR:11.383% D--
AF-4A Bandit
C++
Kills:1,230
Deaths:555
KDR:2.216
Accuracy:23.570% C
HSR:22.846% C++
19A Fortuna
C+
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:20.990% D**
HSR:19.863% C+
GD-66 Claw
B+
Kills:245
Deaths:135
KDR:1.815
Accuracy:62.872% B+
HSR:9.388% D-
Kills:20,608
Deaths (as Engineer):10,939
Deaths (to Engineers):7,542
KDR:1.8839
Kill Difference:9,669
Playtime:844.719 hours
Usage:25%
Score:15.522m
Score/min:306
Accuracy (listed only):28.656%
HSR (listed only):17.766%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,839
Deaths:1,173
KDR:1.568
Accuracy:23.497% C
HSR:15.824% C
AF-57 Piston
C+
Kills:1,439
Deaths:1,048
KDR:1.373
Accuracy:39.083% C+
HSR:13.899% C+
Carnage AR
C-
Kills:1,176
Deaths:841
KDR:1.398
Accuracy:22.166% C-
HSR:14.711% D
MGR-S1 Gladius
C+
Kills:1,009
Deaths:552
KDR:1.828
Accuracy:25.898% C+
HSR:19.524% C
GR-22
C
Kills:408
Deaths:301
KDR:1.355
Accuracy:20.508% D
HSR:16.912% C
NC1 Gauss Rifle
C+
Kills:356
Deaths:268
KDR:1.328
Accuracy:21.739% C+
HSR:14.888% D-
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
GD-66 Claw
B+
Kills:245
Deaths:135
KDR:1.815
Accuracy:62.872% B+
HSR:9.388% D-
Blitz GD-10
C
Kills:124
Deaths:104
KDR:1.192
Accuracy:22.795% C
HSR:12.097% D
Kills:6,949
Deaths (as Combat Medic):4,679
Deaths (to Combat Medics):4,081
KDR:1.48515
Kill Difference:2,270
Playtime:118.589 hours
Usage:4%
Score:1.747m
Score/min:246
Accuracy (listed only):29.057%
HSR (listed only):14.915%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,839
Deaths:1,173
KDR:1.568
Accuracy:23.497% C
HSR:15.824% C
MGR-S1 Gladius
C+
Kills:1,009
Deaths:552
KDR:1.828
Accuracy:25.898% C+
HSR:19.524% C
EM4 Longshot
B**
Kills:629
Deaths:120
KDR:5.242
Accuracy:42.549% B+
HSR:85.533% B**
NC14 Bolt Driver
A
Kills:467
Deaths:191
KDR:2.445
Accuracy:44.359% A
HSR:69.807% C-
SAS-R
A++
Kills:409
Deaths:58
KDR:7.052
Accuracy:49.758% A++
HSR:81.418% A
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
NS-44 Commissioner
C
Kills:320
Deaths:301
KDR:1.063
Accuracy:31.369% C--
HSR:19.375% C
LA3 Desperado
D
Kills:142
Deaths:117
KDR:1.214
Accuracy:24.800% D
HSR:12.676% D*
Blitz GD-10
C
Kills:124
Deaths:104
KDR:1.192
Accuracy:22.795% C
HSR:12.097% D
NC4 Mag-Shot
C+
Kills:88
Deaths:108
KDR:0.815
Accuracy:14.217% F-
HSR:19.318% C+
NS-AM7 Archer
C*
Kills:65
Deaths:58
KDR:1.121
Accuracy:59.097% C*
HSR:12.308% D
Kills:5,445
Deaths (as Infiltrator):3,039
Deaths (to Infiltrators):5,961
KDR:1.79171
Kill Difference:2,406
Playtime:111.808 hours
Usage:3%
Score:1.078m
Score/min:161
Accuracy (listed only):32.845%
HSR (listed only):33.171%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C*
Kills:1,348
Deaths:486
KDR:2.774
Accuracy:29.187% C+
HSR:14.837% C*
AF-41 Hacksaw
B+
Kills:1,319
Deaths:486
KDR:2.714
Accuracy:31.077% C+
HSR:16.907% B+
AF-34 Mattock
B++
Kills:522
Deaths:104
KDR:5.019
Accuracy:36.794% B
HSR:18.774% B++
AF-34 Mattock
C**
Kills:469
Deaths:104
KDR:4.510
Accuracy:39.216% C**
HSR:16.418% C
AF-23 Grinder
C+
Kills:340
Deaths:180
KDR:1.889
Accuracy:33.789% C+
HSR:12.941% C--
AF-23 Grinder
C+
Kills:303
Deaths:179
KDR:1.693
Accuracy:36.214% C+
HSR:14.852% C
NCM3 Raven
C
Kills:189
Deaths:87
KDR:2.172
Accuracy:37.232% C
HSR:1.587% D-
NCM2 Falcon
B**
Kills:117
Deaths:39
KDR:3
Accuracy:47.804% B**
HSR:4.274% C
NCM3 Raven
C
Kills:114
Deaths:87
KDR:1.310
Accuracy:37.731% C
HSR:0% F-
NS-10 Burster
C++
Kills:113
Deaths:86
KDR:1.314
Accuracy:29.929% C++
HSR:5.310% C+
NS-10 Burster
C++
Kills:83
Deaths:77
KDR:1.078
Accuracy:30.592% C++
HSR:1.205% D**
NCM2 Falcon
B**
Kills:57
Deaths:38
KDR:1.500
Accuracy:48.688% B++
HSR:7.018% B**
Kills:4,974
Deaths (as MAX Suit):976.500
Deaths (to MAX Suits):2,248
KDR:5.0937
Kill Difference:3,997.500
Playtime:113.098 hours
Usage:3%
Score:2.371m
Score/min:349
Accuracy (listed only):36.521%
HSR (listed only):9.510%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:3,352
V. Kills:373 N/A
Deaths:288
KDR:11.639
Accuracy:48.744% C+
KPH:92.500 C++
VKPH:10.300 C-
M30 Mustang AH
C+
Kills:1,477
V. Kills:59 N/A
Deaths:299
KDR:4.940
Accuracy:53.673% C
KPH:44.800 C+
VKPH:1.800 D--
M20 Mustang
D--
Kills:171
V. Kills:174 98%
Deaths:458
KDR:0.373
Accuracy:23.876% D*
KPH:2.800 D--
VKPH:2.900 D--
Tomcat A2AM Pods
D
Kills:155
V. Kills:163 95%
Deaths:42
KDR:3.690
Accuracy:75.622% C
KPH:23.300 D
VKPH:24.500 D
Vortek Rotary
D--
Kills:85
V. Kills:95 89%
Deaths:223
KDR:0.381
Accuracy:15.897% F*
KPH:2.900 D--
VKPH:3.200 D--
Kills:5,240 (1,733 + 0)
Deaths:1,310
KDR:4
VKDR:0.660
Vehicle Kills:864
Kill Difference:3,930
Playtime:165.624 hours
Usage:5%
Score:1.522m
Score/min:153
Piloting Accuracy:15.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:102
V. Kills:15 N/A
Deaths:14
KDR:7.286
Accuracy:44.367% C*
KPH:47.500 C+
VKPH:7 C+
C150 Dalton
B+
Kills:53
V. Kills:19 265%
Deaths:14
KDR:3.786
Accuracy:44.593% B+
KPH:21.800 C--
VKPH:7.800 D*
Kills:155 (0 + 155)
Deaths:28
KDR:5.536
VKDR:1.214
Vehicle Kills:34
Kill Difference:127
Playtime:4.579 hours
Usage:0%
Score:0.088m
Score/min:320
Piloting Accuracy:N/A%
Gunner Accuracy:44.593%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:6,598
V. Kills:702 N/A
Deaths:289
KDR:22.831
Accuracy:56.065% B*
KPH:75.500 B*
VKPH:8 C++
C75 Viper
B**
Kills:1,255
V. Kills:118 N/A
Deaths:63
KDR:19.921
Accuracy:31.927% D
KPH:48.600 B**
VKPH:4.600 D
L100 Python AP
B
Kills:268
V. Kills:236 113%
Deaths:65
KDR:4.123
Accuracy:63.265% B**
KPH:22.800 C-
VKPH:20.100 B
L100 Python HEAT
A**
Kills:239
V. Kills:85 278%
Deaths:15
KDR:15.933
Accuracy:66.239% A++
KPH:60.700 A*
VKPH:21.600 A**
Skyguard
D
Kills:202
V. Kills:184 109%
Deaths:51
KDR:3.961
Accuracy:24.255% D-
KPH:7.900 D-
VKPH:7.200 D
Kills:8,562 (8,562 + 0)
Deaths:483
KDR:17.727
VKDR:2.743
Vehicle Kills:1,325
Kill Difference:8,079
Playtime:154.394 hours
Usage:5%
Score:2.084m
Score/min:225
Driving Accuracy:24.255%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:2,171
V. Kills:1,538 141%
Deaths:303
KDR:7.165
Accuracy:54.989% B++
KPH:22.800 C++
VKPH:16.200 B
Titan-150 HEAT
C++
Kills:1,130
V. Kills:330 341%
Deaths:132
KDR:8.561
Accuracy:43.664% C
KPH:22.100 C++
VKPH:6.400 D
Titan-150 HESH
A+
Kills:684
V. Kills:167 407%
Deaths:46
KDR:14.870
Accuracy:57.883% A
KPH:56 B*
VKPH:13.700 A+
Enforcer ML85
C
Kills:308
V. Kills:250 123%
Deaths:62
KDR:4.968
Accuracy:40.798% C+
KPH:17.500 D
VKPH:14.200 C
E540 Halberd
C
Kills:148
V. Kills:83 176%
Deaths:20
KDR:7.400
Accuracy:50.911% B*
KPH:24 C-
VKPH:13.400 C
C85 Canister
C
Kills:61
V. Kills:5 N/A
Deaths:3
KDR:20.333
Accuracy:37.192% C+
KPH:44.500 D
VKPH:3.600 C
Kills:4,502 (3,985 + 517)
Deaths:566
KDR:7.954
VKDR:4.193
Vehicle Kills:2,373
Kill Difference:3,936
Playtime:183.737 hours
Usage:5%
Score:2.672m
Score/min:242
Driving Accuracy:57.883%
Gunner Accuracy:37.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:76
V. Kills:51 146%
Deaths:22
KDR:3.455
Accuracy:49.568% C+
KPH:31.900 D
VKPH:21.400 D
C85 Canister-H
D-
Kills:56
V. Kills:1 N/A
Deaths:7
KDR:8
Accuracy:38.921% D--
KPH:55.900 D-
VKPH:1 D**
E540 Halberd-H
N/A
Kills:50
V. Kills:26 185%
Deaths:10
KDR:5
Accuracy:53.753% N/A
KPH:32.300 N/A
VKPH:16.800 N/A
Kills:182 (0 + 182)
Deaths:39
KDR:4.667
VKDR:2
Vehicle Kills:78
Kill Difference:143
Playtime:4.932 hours
Usage:0%
Score:0.137m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:53.753%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:424
V. Kills:67 N/A
Deaths:63
KDR:6.730
Accuracy:35.044% C+
KPH:53.500 C**
VKPH:8.500 C+
M40 Fury
C+
Kills:256
V. Kills:56 449%
Deaths:42
KDR:6.095
Accuracy:35.122% C+
KPH:45.800 C
VKPH:10 C+
M20 Basilisk
C*
Kills:118
V. Kills:43 268%
Deaths:24
KDR:4.917
Accuracy:39.084% C*
KPH:12.700 D
VKPH:4.600 D-
M20 Basilisk
D
Kills:87
V. Kills:38 223%
Deaths:12
KDR:7.250
Accuracy:34.201% C
KPH:13.500 D
VKPH:5.900 D
M12 Kobalt
C++
Kills:64
V. Kills:4 N/A
Deaths:5
KDR:12.800
Accuracy:16.891% C+
KPH:39.600 D
VKPH:2.500 C++
Kills:949 (0 + 949)
Deaths:146
KDR:6.500
VKDR:1.425
Vehicle Kills:208
Kill Difference:803
Playtime:30.869 hours
Usage:1%
Score:0.474m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:16.891%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 8,9568,8403,8352.305C++0.0324.104%D21.821%D38.1DN/A106232.1h9.2C+38.3C+
EM6 7,3227,2734,5651.593C++0.6819.312%C-17.916%D-25.3DN/A69287.9h10.7C**55.5C++
L100 Python HESH 7,3006,59828922.83B**20.5656.065%B*1.106%D75.5B*8C++23887.4h2.5B*4.5B*
LA1 Anchor 6,1576,1133,6781.662C+0.6121.782%C--20.105%D28.4DN/A84215.5h9.4B+43.3C++
GD-7F 5,6275,5773,6261.538B+0.7322.426%C19.437%C+20.2CN/A60276.3h13.1C*58.6C++
AC-X11 3,8303,7971,3222.872A++0.6025.247%C++22.123%C++38.4B+N/A11798.8h9.8C**38.7C**
Breaker Rocket Pods 3,7253,35228811.639B++9.3748.744%C+N/A92.6C++10.3C-36136.2h11B*22.5B+
AF-19 Mercenary 2,4082,3861,3361.786B**0.4923.376%C**22.045%C++25.1B+N/A9795.2h10.6B++45.5B+
Titan-150 AP 3,7092,1713037.165B4.8954.989%B++3.132%C+22.8C++16.2B25795.1h5.3C+9.6C*
Frag Grenade 2,1632,13712137N/A2,134.7359.51%A++N/A971.4A*11.8B**33112.2h2.4A4.1B**
Hawk GD-68 3,0701,9751,4691.344A+0.9365.72%B+2.329%C20.6B11.4B19495.9h6.5B++9.9B*
Razor GD-23 1,8951,8857132.644A++0.3724.178%C++20.531%C++33.7B+N/A10455.9h10.7B++44.2B+
AF-4 Cyclone 1,8551,8391,1731.568C**0.7023.497%C15.824%C24CN/A7976.7h11.2C++47.7C++
NS-11C 1,6281,6168361.933B**0.3422.338%C16.151%C-30C**N/A10053.8h13B+58.2C**
MGR-L1 Promise 1,5141,4895982.49B++0.2223.023%C+22.028%C44.2C++N/A14233.7h14.1C++61.3C*
M30 Mustang AH 1,5361,4772994.94C+2.6753.673%CN/A44.9C+1.8D--14232.9h7.3B+13.6B
C-4 1,8031,4615582.618B*0.3527.709%B+N/A155.4A++36.4B+12889.4h1.3B+4.5B+
NC15 Phoenix 2,9401,4605902.475A+0.2058.138%B++N/A16C++16.2B+16791.5h9.5B16.4B+
GD-22S 1,4631,4549871.473C+0.8020.184%C-20.083%C--24.1C--N/A9960.3h10.1B+49.9C*
AF-57 Piston 1,4441,4391,0481.373C*0.9039.083%C+13.899%C+36.3C++N/A11839.6h4.2B10.6C**
AF-41 Hacksaw 1,3581,3484862.774C++0.5029.187%C+14.837%C*35.4BN/A13038.1h5.6B+19.2B+
NC05 Jackhammer 1,3491,3448651.554C**0.7242.651%C+13.467%C39.2C+N/A13034.3h4.7C**11C*
AF-41 Hacksaw 1,3301,3194862.714C++0.4431.077%C+16.907%B+34.6C**N/A12538.1h6.2B+19.8B+
Gauss Compact S 1,2761,2657401.709B*0.5622.484%C+11.383%D--24.2C**N/A8152.2h7.2B**32.2B++
C75 Viper 1,3731,2556319.921M17.6531.927%DN/A48.6B**4.6D19225.8h5.6A17.6B**
AF-4A Bandit 1,2411,2305552.216B++0.0623.57%C22.846%C++32.5C+N/A8937.9h10.3B43.9C++
NC6 Gauss SAW 1,2221,2154682.596A0.3217.226%C-22.305%C+20.3C-N/A12659.8h9.2B+53.6C*
NC6S Gauss SAW S 1,1941,1886231.907B0.3718.203%D--18.266%D-17.7D-N/A7667h11.5C+63.3C
Carnage AR 1,1851,1768411.398C++0.8722.166%C-14.711%D20.2C--N/A6658.1h14.2C+64C+
19A Fortuna 1,1811,1686281.86B+0.4120.99%D**19.863%C+24.6C--N/A6847.5h11C-52.3D--
Titan-150 HEAT 1,4601,1301328.561B++6.2943.664%C2.832%C+22.1C++6.4D13251.2h3.2B**7.3B**
MGR-S1 Gladius 1,0251,0095521.828B0.4425.898%C+19.524%C23.6C--N/A6842.7h10.6C+41C++
Shrike 1,0637405831.269B**1.0060.977%B+1.486%D-26.9C*11.7C+26827.5h5.4B+8.8B++
Titan-150 HESH 8516844614.87B+12.6057.883%AN/A56.1B*13.7A+27112.2h3.4C+5.9B+
EM4 Longshot 6356291205.242B++2.9742.549%B+85.533%B**26.2CN/A7824h2B+4.7B+
EM1 6306244251.468C**0.8019.447%C17.949%D27.5CN/A11222.7h12.1B+62.2C*
AF-34 Mattock 5265221045.019B+2.7536.794%B18.774%B++50.2B+N/A15510.4h5.7C++15.6B+
AF-34 Mattock 4754691044.51B+2.2439.216%C**16.418%C45.1BN/A14610.4h6.9C17.6C**
NC14 Bolt Driver 4684671912.445B+0.1744.359%A69.807%C-16.4C-N/A7628.5h2.5C**5.5B++
M40 Fury 491424636.73C+4.4635.044%C+1.651%C+53.7C**8.5C+3357.9h10.4B+29.6B+
SAS-R 412409587.052B**4.7849.758%A++81.418%A51.1B++N/A2228h1.8B*3.5B**
GR-22 4134083011.355C++0.9220.508%D16.912%C21.9C-N/A8718.6h12.8C**62.5C+
Anti-Vehicle Grenade 4184071407N/A404.7375.339%MN/A1356.7S36.7D55430.3h2.3A++3.1A+
NC1 Gauss Rifle 3603562681.328C**0.9421.739%C+14.888%D-23.1C+N/A16215.4h12.6C*57.8C*
NS-7 PDW 3533532571.374B+0.9022.953%C16.997%C+23.4C+N/A11615.1h14.5C++63.4C++
MANA Anti-Personnel Turret 349347973.577N/A1.3021.381%UN/A3470U20U8393200.1h19.1T*89.5T*
AF-23 Grinder 3433401801.889C+0.3833.789%C+12.941%C--22.2DN/A7815.3h6C**17.6B
Bouncing Betty 334334457.422B**5.1544.914%C++N/A151.8B+N/A5732.2h2.1D4.7C+
NS-44 Commissioner 3263203011.063C++1.2131.369%C--19.375%C27.1CN/A12011.8h3.4B+10.9C*
Enforcer ML85 558308624.968C++2.7040.798%C+N/A17.5D14.2C34017.6h14.1C+34.7C+
AF-23 Grinder 3033031791.693C0.5836.214%C+14.852%C19.9D-N/A6215.2h7.1C+19.7C++
L100 Python AP 504268654.123C++1.8563.265%B**1.866%D-22.7C-20B28511.8h8.4D13.3C+
Tank Mine 385265544.907A2.6357.725%A++N/A155.9A70.6C*17811.7h3F5.3B++
M40 Fury 312256426.095C+3.8235.122%C+1.953%C++45.7C10C+3885.6h12.4C++35.3C*
Spear Anti-Vehicle Phalanx Turret 3982522012.6B*10.3345.884%B5.159%B+33.6C19.5C+3727.5h9C+19.6C*
GD-66 Claw 2462451351.815B+0.4662.872%B+9.388%D-40.8C++N/A1596h2.4C**3.8B+
NSX Naginata 242240912.637B**0.3621.6%C+23.75%D44.4C*N/A1325.4h12.3C++57C*
L100 Python HEAT 3242391515.933A++13.6666.239%A++N/A61.3A*21.8A**4433.9h6.7C-10.1B+
MANA Anti-Vehicle Turret 382209852.459B++0.1947.574%D*N/A2090M+1730S2597650.1h9.6C20.1D
Sticky Grenade 2102091209N/A206.7368.173%A++N/A2090A*10C+58710.1h1.6B+2.3B++
Skyguard 386202513.961B*1.6924.255%D-2.475%C++7.9D-7.2D15325.5h160.4D661.5D-
Aspis Anti-Aircraft Phalanx Turret 381193306.433A4.1627.9%BN/A12.5C*12.1C++23715.5h131.8B+472.6B+
NCM3 Raven 319189872.172A++0.1037.232%C1.587%D-13.7B*9.4B**19213.8h21.7B+58.2B+
M20 Mustang 3451714580.373C--1.9023.876%D*N/A2.8D--2.9D--5560.1h204.2D--855.2D**
Tomcat A2AM Pods 318155423.69C+1.4275.622%CN/A23.1D24.3D3096.7h7.1B+9.3B+
E540 Halberd 231148207.4C++5.1350.911%B*3.378%C+23.9C-13.4C6036.2h6.4C12.6C**
LA3 Desperado 1431421171.214B1.0624.8%D12.676%D*36.4C++N/A1323.9h6.5B**26.4B+
NS Decimator 204142602.367A++0.0965.357%B+2.113%C36.4C*15.9C++5293.9h5.2C+7.9C*
M60-A Bulldog 140131149.357C7.0847.697%C++3.817%A23C-1.6D1315.7h6C+12.6C*
Blitz GD-10 1251241041.192C*1.0822.795%C12.097%D18.2C--N/A1816.8h12.4B++54.4B+
M20 Basilisk 161118244.917A2.6439.084%C*5.085%C12.7D4.6D-1589.3h91C++232.8B
NCM2 Falcon 142117393A++0.7347.804%B**4.274%C23.9A5.1C++2304.9h5.7B**11.9B**
M60-A Bulldog 128116148.286C6.0144.112%C+N/A14.7D1.5D787.9h6.1C+13.8C++
NCM3 Raven 199114871.31B+0.9637.731%CN/A8.3C6.2C+14513.8h36.4D96.5C-
NS-10 Burster 201113861.314B++0.9629.929%C++5.31%C+5.8B4.5B+10419.4h138.8B+463.8B+
L105 Zephyr 117102147.286C5.0144.367%C*N/A48.6C+7.1C+2912.1h5.6B12.7B+
NC4 Mag-Shot 88881080.815C++1.4614.217%F-19.318%C+12.2DN/A1147.2h7B49.4C+
M20 Basilisk 12587127.25A**4.9834.201%C8.046%B++13.6D5.9D1836.4h87C++254.5C*
Vortek Rotary 180852230.381C-1.8915.897%F*N/A2.9D--3.2D--7529.7h121.1D761.6F--
NS-10 Burster 15283771.078C*1.1930.592%C++1.205%D**4.6C+3.8C+9518.1h183.8C600.7C+
M96 Mjolnir-H 12776223.455C+1.1849.568%C+N/A31.7D21.3D4592.4h47.6C-96C
NS-R3 Swarm 14673661.106A*1.1760.252%DN/A6.8C+6.8C+9910.8h30.8C++51C+
NS-AM7 Archer 9565581.121A++1.1559.097%C*12.308%D5.8C2.7C+5411.2h25.8C43.6C+
M12 Kobalt 6864512.8C+10.5316.891%C+18.75%C++40D2.5C++2601.6h22.1C-131.1C+
C85 Canister 6661320.333C**18.0637.192%C+16.393%B++43.6D3.6C2061.4h9.2C24.6C+
NCM2 Falcon 7057381.5B++0.7748.688%B++7.018%B**12.4C++2.8D--1304.6h11.7B+24.1B++
C85 Canister-H 575678C5.7338.921%D--10.714%C56D-1D**3381h4.9B+12.6C*
C150 Dalton 7253143.786C1.5144.593%B+N/A22.1C--7.9D*3452.4h5.7C12.7C++
Rocklet Rifle 9952202.6M**0.3349.35%CN/A34.7B+31.3B+7481.5h35.8C*72.5C++
E540 Halberd-H 7650105C2.7353.753%C2%C+33.3C17.3C-5431.5h5.3B9.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,8401h
Restoration Kit1072,2992.1h
Spawn Beacon45920.5h
Nano-Armor Kit436881,57949.2h
Anti-Vehicle MANA Turret165521.9h
NS-61 Emissary0700h
Nanite Revive Grenade04770.1h
Medical Kit1243,3902.1h
Medical Applicator226174,5829.8h
Deconstruction Tool01810h
Spitfire Auto-Turret81,0281.2h
Recon Detection Device202,0012.8h
Ammunition Package716,7493.6h
Anti-Infantry MANA Turret271,1751.9h
Shield Recharging Field21360.1h

Check the help document for the dictionary if you want to learn more about words used here.


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