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Executor Voiidd[KAIN] Voiidd
NC BR 139

KDR: 2.14

Score: 43.1m

Last Seen: Oct 19th, 2017 8:04 PM
- OFFLINE - 14.7 hour(s)

Rank 139 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS EM6 NC6A GODSAW LA1 Anchor GD-7F L100 Python HESH Breaker Rocket Pods AC-X11 Titan-150 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $669,285 MLG Score: 535
Fun Score: N/A
Cheeseburgers Flipped: 809TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.359%19.138%4092392941,3942.25814-0.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.489%0.103C+-0.146C0.245C++HEAD ++ (~8.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.333C**10.70.243C++39.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.568%0.851%48839494,58311038284.15127553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.08%-0.461D-0.752D-0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.682B+16.70.679B+33

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.544%1.986%74369469,313142727636.52171337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.599%-0.804D--0.588D2.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.437B70.437B14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.843%3.217%17899431,46110316281.41707232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.856%0.011C+-0.247C-0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.528B+190.48B+34

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.921%79.408%17839491,418196860.720163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.891%1.438A0.831B++-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.513B+2.10.329C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.69%13.091%17829501,566149551.04749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.2%-0.119C+-0.191C1.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.251C*3.90.187C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
43.1m273.2%274 (16.4k)244 (14.6k)2.137977,68736,3382.58047139 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952329919.508%13.588%26504:5128

25% Engineer45% Heavy Assault19% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:17 PMApr 21st, 2013 6:22 PMOct 19th, 2017 8:00 PM (10h) (PST)Oct 19th, 2017 4:54 PM (13h) (PST)Oct 19th, 2017 4:04 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5761554210.4400.2060.0601.3440.051535

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5799,30025,2792612481314,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2939.7h/122.5d 16,082 10,556 20,909 237k 4,904 10,010 9,060 101.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C
Kills:7,150
Deaths:4,501
KDR:1.589
Accuracy:19.259% C
HSR:17.734% D
NC6A GODSAW
D
Kills:5,881
Deaths:2,663
KDR:2.208
Accuracy:23.450% D
HSR:20.388% D
LA1 Anchor
D
Kills:5,234
Deaths:3,229
KDR:1.621
Accuracy:21.295% D
HSR:19.832% D
GD-22S
C--
Kills:1,388
Deaths:954
KDR:1.455
Accuracy:19.944% C--
HSR:19.380% C--
NC6 Gauss SAW
C+
Kills:1,211
Deaths:466
KDR:2.599
Accuracy:17.145% C-
HSR:22.296% C+
NC6S Gauss SAW S
D
Kills:1,188
Deaths:623
KDR:1.907
Accuracy:18.203% D-
HSR:18.266% D
NC05 Jackhammer
C
Kills:946
Deaths:648
KDR:1.460
Accuracy:41.554% C
HSR:12.474% C-
EM1
C
Kills:614
Deaths:421
KDR:1.458
Accuracy:19.526% C
HSR:17.915% C--
Kills:23,612
Deaths (as Heavy Assault):13,505
Deaths (to Heavy Assaults):9,672
KDR:1.74839
Kill Difference:10,107
Playtime:1,325.021 hours
Usage:45%
Score:17.341m
Score/min:218
Accuracy (listed only):22.547%
HSR (listed only):18.536%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:4,691
Deaths:3,146
KDR:1.491
Accuracy:21.919% C
HSR:19.186% C++
AC-X11
C++
Kills:2,309
Deaths:957
KDR:2.413
Accuracy:24.025% C+
HSR:21.351% C++
AF-19 Mercenary
C++
Kills:1,815
Deaths:1,091
KDR:1.664
Accuracy:22.391% C++
HSR:21.488% C++
AF-4 Cyclone
C
Kills:1,774
Deaths:1,133
KDR:1.566
Accuracy:23.360% C
HSR:15.671% C
Razor GD-23
C*
Kills:1,688
Deaths:654
KDR:2.581
Accuracy:23.708% C+
HSR:20.616% C*
NS-11C
C
Kills:1,501
Deaths:807
KDR:1.860
Accuracy:21.980% C
HSR:15.856% C-
AF-57 Piston
C++
Kills:1,399
Deaths:1,019
KDR:1.373
Accuracy:38.828% C+
HSR:13.581% C++
Gauss Compact S
C+
Kills:1,265
Deaths:740
KDR:1.709
Accuracy:22.488% C+
HSR:11.383% D--
19A Fortuna
C+
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:20.990% D*
HSR:19.863% C+
AF-4A Bandit
C*
Kills:1,162
Deaths:518
KDR:2.243
Accuracy:23.531% C
HSR:22.633% C*
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
GD-66 Claw
B
Kills:167
Deaths:93
KDR:1.796
Accuracy:62.021% B
HSR:8.982% D-
Blitz GD-10
C+
Kills:87
Deaths:68
KDR:1.279
Accuracy:22.674% C+
HSR:10.345% D--
Kills:19,379
Deaths (as Light Assault):11,111
Deaths (to Light Assaults):8,371
KDR:1.74413
Kill Difference:8,268
Playtime:553.970 hours
Usage:19%
Score:8.363m
Score/min:252
Accuracy (listed only):26.990%
HSR (listed only):16.766%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:4,691
Deaths:3,146
KDR:1.491
Accuracy:21.919% C
HSR:19.186% C++
AC-X11
C++
Kills:2,309
Deaths:957
KDR:2.413
Accuracy:24.025% C+
HSR:21.351% C++
AF-19 Mercenary
C++
Kills:1,815
Deaths:1,091
KDR:1.664
Accuracy:22.391% C++
HSR:21.488% C++
Razor GD-23
C*
Kills:1,688
Deaths:654
KDR:2.581
Accuracy:23.708% C+
HSR:20.616% C*
NS-11C
C
Kills:1,501
Deaths:807
KDR:1.860
Accuracy:21.980% C
HSR:15.856% C-
AF-57 Piston
C++
Kills:1,399
Deaths:1,019
KDR:1.373
Accuracy:38.828% C+
HSR:13.581% C++
Gauss Compact S
C+
Kills:1,265
Deaths:740
KDR:1.709
Accuracy:22.488% C+
HSR:11.383% D--
19A Fortuna
C+
Kills:1,168
Deaths:628
KDR:1.860
Accuracy:20.990% D*
HSR:19.863% C+
AF-4A Bandit
C*
Kills:1,162
Deaths:518
KDR:2.243
Accuracy:23.531% C
HSR:22.633% C*
GD-66 Claw
B
Kills:167
Deaths:93
KDR:1.796
Accuracy:62.021% B
HSR:8.982% D-
Kills:17,165
Deaths (as Engineer):9,653
Deaths (to Engineers):6,928
KDR:1.7782
Kill Difference:7,512
Playtime:732.475 hours
Usage:25%
Score:12.836m
Score/min:292
Accuracy (listed only):28.188%
HSR (listed only):17.494%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,774
Deaths:1,133
KDR:1.566
Accuracy:23.360% C
HSR:15.671% C
AF-57 Piston
C++
Kills:1,399
Deaths:1,019
KDR:1.373
Accuracy:38.828% C+
HSR:13.581% C++
Carnage AR
C
Kills:1,170
Deaths:833
KDR:1.405
Accuracy:22.147% C
HSR:14.786% D
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
GR-22
C
Kills:320
Deaths:252
KDR:1.270
Accuracy:19.959% D
HSR:15.625% C
NC1 Gauss Rifle
C
Kills:254
Deaths:203
KDR:1.251
Accuracy:20.775% C
HSR:13.780% D-
GD-66 Claw
B
Kills:167
Deaths:93
KDR:1.796
Accuracy:62.021% B
HSR:8.982% D-
Blitz GD-10
C+
Kills:87
Deaths:68
KDR:1.279
Accuracy:22.674% C+
HSR:10.345% D--
Kills:5,524
Deaths (as Combat Medic):3,858
Deaths (to Combat Medics):3,511
KDR:1.43183
Kill Difference:1,666
Playtime:109.819 hours
Usage:4%
Score:1.550m
Score/min:235
Accuracy (listed only):29.090%
HSR (listed only):13.721%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,774
Deaths:1,133
KDR:1.566
Accuracy:23.360% C
HSR:15.671% C
EM4 Longshot
B**
Kills:544
Deaths:112
KDR:4.857
Accuracy:42.713% B+
HSR:86.029% B**
NC14 Bolt Driver
A
Kills:467
Deaths:191
KDR:2.445
Accuracy:44.359% A
HSR:69.807% C
SAS-R
A++
Kills:407
Deaths:57
KDR:7.140
Accuracy:49.930% A++
HSR:81.573% A+
NS-7 PDW
C+
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C+
NS-44 Commissioner
C+
Kills:248
Deaths:245
KDR:1.012
Accuracy:29.676% D
HSR:19.758% C+
LA3 Desperado
C-
Kills:100
Deaths:92
KDR:1.087
Accuracy:23.327% D
HSR:16% C-
NC4 Mag-Shot
C++
Kills:88
Deaths:108
KDR:0.815
Accuracy:14.217% F-
HSR:19.318% C++
Blitz GD-10
C+
Kills:87
Deaths:68
KDR:1.279
Accuracy:22.674% C+
HSR:10.345% D--
Kills:4,068
Deaths (as Infiltrator):2,263
Deaths (to Infiltrators):5,045
KDR:1.79761
Kill Difference:1,805
Playtime:100.927 hours
Usage:3%
Score:0.937m
Score/min:155
Accuracy (listed only):30.357%
HSR (listed only):37.278%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:1,324
Deaths:470
KDR:2.817
Accuracy:29.134% C+
HSR:14.879% B
AF-41 Hacksaw
B++
Kills:1,286
Deaths:470
KDR:2.736
Accuracy:30.975% C+
HSR:16.952% B++
AF-23 Grinder
C+
Kills:314
Deaths:168
KDR:1.869
Accuracy:33.398% C+
HSR:13.057% C-
AF-23 Grinder
C+
Kills:275
Deaths:167
KDR:1.647
Accuracy:35.678% C+
HSR:14.182% C--
NCM3 Raven
C
Kills:172
Deaths:78
KDR:2.205
Accuracy:36.589% C
HSR:1.744% D
AF-34 Mattock
B
Kills:171
Deaths:40
KDR:4.275
Accuracy:39.628% B
HSR:15.790% C
AF-34 Mattock
C**
Kills:162
Deaths:40
KDR:4.050
Accuracy:36.327% C**
HSR:15.432% C+
NCM2 Falcon
B**
Kills:117
Deaths:39
KDR:3
Accuracy:47.884% B**
HSR:4.274% C
NS-10 Burster
C+
Kills:104
Deaths:83
KDR:1.253
Accuracy:29.507% C+
HSR:4.808% C
NCM3 Raven
C
Kills:98
Deaths:78
KDR:1.256
Accuracy:37.021% C
HSR:0% F-
NS-10 Burster
C++
Kills:77
Deaths:74
KDR:1.041
Accuracy:30.217% C++
HSR:1.299% D**
NCM2 Falcon
B**
Kills:54
Deaths:38
KDR:1.421
Accuracy:48.346% B++
HSR:7.407% B**
Kills:4,154
Deaths (as MAX Suit):872.500
Deaths (to MAX Suits):2,103
KDR:4.76103
Kill Difference:3,281.500
Playtime:101.371 hours
Usage:3%
Score:2.085m
Score/min:343
Accuracy (listed only):36.225%
HSR (listed only):9.152%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:3,206
V. Kills:361 N/A
Deaths:285
KDR:11.249
Accuracy:48.376% C+
KPH:89.500 C++
VKPH:10.100 C--
M30 Mustang AH
C+
Kills:1,230
V. Kills:53 N/A
Deaths:255
KDR:4.824
Accuracy:53.375% C
KPH:41.900 C+
VKPH:1.800 D-
M20 Mustang
D--
Kills:147
V. Kills:160 91%
Deaths:442
KDR:0.333
Accuracy:23.223% D*
KPH:2.500 D--
VKPH:2.700 D*
Tomcat A2AM Pods
C+
Kills:144
V. Kills:157 91%
Deaths:42
KDR:3.429
Accuracy:74.717% C+
KPH:21.900 D
VKPH:23.900 D
Vortek Rotary
D-
Kills:85
V. Kills:95 89%
Deaths:223
KDR:0.381
Accuracy:15.897% F*
KPH:2.900 D-
VKPH:3.200 D-
Kills:4,812 (1,462 + 0)
Deaths:1,247
KDR:3.859
VKDR:0.662
Vehicle Kills:826
Kill Difference:3,565
Playtime:159.706 hours
Usage:5%
Score:1.422m
Score/min:148
Piloting Accuracy:15.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:101
V. Kills:15 N/A
Deaths:13
KDR:7.769
Accuracy:44.186% C*
KPH:47.300 C+
VKPH:7 C+
C150 Dalton
B
Kills:51
V. Kills:18 268%
Deaths:14
KDR:3.643
Accuracy:44.099% B
KPH:22.300 C-
VKPH:7.900 D*
Kills:152 (0 + 152)
Deaths:27
KDR:5.630
VKDR:1.222
Vehicle Kills:33
Kill Difference:125
Playtime:4.421 hours
Usage:0%
Score:0.082m
Score/min:309
Piloting Accuracy:N/A%
Gunner Accuracy:44.099%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:4,496
V. Kills:430 N/A
Deaths:198
KDR:22.707
Accuracy:55.458% B*
KPH:69.400 B*
VKPH:6.600 C+
C75 Viper
B**
Kills:1,251
V. Kills:115 N/A
Deaths:62
KDR:20.177
Accuracy:31.607% D
KPH:49 B**
VKPH:4.500 D
L100 Python AP
B
Kills:268
V. Kills:236 113%
Deaths:65
KDR:4.123
Accuracy:63.265% B**
KPH:22.800 C
VKPH:20.100 B
Skyguard
D
Kills:186
V. Kills:176 105%
Deaths:50
KDR:3.720
Accuracy:24.164% D-
KPH:7.600 D
VKPH:7.200 D
Kills:6,201 (6,201 + 0)
Deaths:375
KDR:16.536
VKDR:2.552
Vehicle Kills:957
Kill Difference:5,826
Playtime:126.697 hours
Usage:4%
Score:1.505m
Score/min:198
Driving Accuracy:24.164%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:2,000
V. Kills:1,448 138%
Deaths:289
KDR:6.920
Accuracy:54.835% B++
KPH:22.400 C**
VKPH:16.200 C**
Titan-150 HEAT
C*
Kills:1,112
V. Kills:324 342%
Deaths:131
KDR:8.489
Accuracy:43.307% C
KPH:21.800 C*
VKPH:6.400 D
Enforcer ML85
C-
Kills:300
V. Kills:246 121%
Deaths:59
KDR:5.085
Accuracy:40.392% C+
KPH:17.300 D
VKPH:14.100 C-
E540 Halberd
B*
Kills:112
V. Kills:67 165%
Deaths:15
KDR:7.467
Accuracy:50.798% B*
KPH:21.200 D
VKPH:12.700 D
Titan-150 HESH
M++
Kills:110
V. Kills:34 314%
Deaths:5
KDR:22
Accuracy:56.571% B**
KPH:57 B**
VKPH:17.600 M++
C85 Canister
C
Kills:61
V. Kills:5 N/A
Deaths:3
KDR:20.333
Accuracy:37.192% C+
KPH:44.500 D
VKPH:3.600 C
Kills:3,695 (3,222 + 473)
Deaths:502
KDR:7.361
VKDR:4.231
Vehicle Kills:2,124
Kill Difference:3,193
Playtime:166.109 hours
Usage:6%
Score:2.346m
Score/min:235
Driving Accuracy:56.571%
Gunner Accuracy:37.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:54
V. Kills:1 N/A
Deaths:6
KDR:9
Accuracy:38.728% D
KPH:57.100 D-
VKPH:1.100 D**
Kills:54 (0 + 54)
Deaths:6
KDR:9
VKDR:0.167
Vehicle Kills:1
Kill Difference:48
Playtime:0.947 hours
Usage:0%
Score:0.018m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:38.728%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:424
V. Kills:67 N/A
Deaths:63
KDR:6.730
Accuracy:35.084% C+
KPH:53.600 C*
VKPH:8.500 C+
M40 Fury
C+
Kills:256
V. Kills:56 449%
Deaths:42
KDR:6.095
Accuracy:35.122% C+
KPH:45.900 C
VKPH:10 C+
M20 Basilisk
C+
Kills:81
V. Kills:34 231%
Deaths:19
KDR:4.263
Accuracy:36.169% C+
KPH:9.900 D-
VKPH:4.200 D--
M20 Basilisk
C--
Kills:72
V. Kills:29 240%
Deaths:12
KDR:6
Accuracy:31.828% C--
KPH:12 D
VKPH:4.800 D-
Kills:833 (0 + 833)
Deaths:136
KDR:6.125
VKDR:1.368
Vehicle Kills:186
Kill Difference:697
Playtime:27.635 hours
Usage:1%
Score:0.418m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:31.828%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 7,1997,1504,5011.589C++0.5519.259%C17.734%D25.1DN/A68284.6h10.7C**55.5C++
NC6A GODSAW 5,9565,8812,6632.208C++0.0723.45%D20.388%D35.4DN/A98165.9h9.2C+39.1C
LA1 Anchor 5,2665,2343,2291.621C+0.5221.295%D19.832%D27.1DN/A80193.1h9.4B+44.2C++
GD-7F 4,7344,6913,1461.491B0.6521.919%C19.186%C++19CN/A56247h13.3C++60.8C++
L100 Python HESH 4,9264,49619822.707A20.5755.458%B*1.468%D69.4B*6.6C+21064.8h2.5B*4.5B*
Breaker Rocket Pods 3,5673,20628511.249B+9.1148.376%C+N/A89.6C++10.1C--34935.8h10.9B*22.6B+
AC-X11 2,3242,3099572.413A+0.2824.025%C+21.351%C++35.7B+N/A11464.6h9.7B40.3C*
Titan-150 AP 3,4482,0002896.92B+4.7854.835%B++3.3%C22.4C**16.2C**25589.2h5.3C+9.7B
AF-19 Mercenary 1,8301,8151,0911.664B**0.4722.391%C++21.488%C++23.5B+N/A8777.3h10.5B++47B+
Frag Grenade 1,8321,81411814N/A1,811.8659.519%A++N/A1007.8A*10A32691.8h2.4A4.1B**
AF-4 Cyclone 1,7891,7741,1331.566C**0.5723.36%C15.671%C23.7CN/A7575h11.2C++48.1C++
Hawk GD-68 2,6631,7241,3681.26A0.8865.68%B2.668%C19.7B+10.8C*18687.3h6.5B++9.9B*
Razor GD-23 1,6981,6886542.581A++0.4423.708%C+20.616%C*32.6B+N/A9851.8h10.6B++44.5B+
NS-11C 1,5131,5018071.86B**0.2821.98%C15.856%C-29.2C**N/A9551.4h12.8B+58.4C**
AF-57 Piston 1,4041,3991,0191.373C*0.7638.828%C+13.581%C++36.2C*N/A11538.6h4.1B+10.6C**
GD-22S 1,3971,3889541.455C+0.6819.944%C--19.38%C--24C--N/A9657.9h10B+50C*
AF-41 Hacksaw 1,3321,3244702.817C++0.6829.134%C+14.879%B35.2B+N/A12837.6h5.6B+19.2B+
AF-41 Hacksaw 1,2971,2864702.736C++0.6030.975%C+16.952%B++34.3BN/A12337.5h6.2B+19.9B+
C-4 1,5851,2845132.503B*0.3726.671%B+N/A149.3A*35B12308.6h1.2B*4.7B*
Gauss Compact S 1,2761,2657401.709B*0.4322.488%C+11.383%D--24.2BN/A8052.2h7.2B**32.2B++
NC15 Phoenix 2,6061,2525662.212A++0.0757.967%B++N/A15C*16.3C**15783.3h9.8B16.9B+
C75 Viper 1,3661,2516220.177M+18.0431.607%DN/A49.1B**4.5D18725.5h5.5A17.4B**
M30 Mustang AH 1,2831,2302554.824C+2.6953.375%C1.138%C-41.8C+1.8D-13529.4h7.7C**14.4C*
NC6 Gauss SAW 1,2181,2114662.599A0.4617.145%C-22.296%C+20.7CN/A11958.5h9.2B+53.7C*
NC6S Gauss SAW S 1,1941,1886231.907B+0.2318.203%D-18.266%D17.7D--N/A7567h11.5C+63.3C
Carnage AR 1,1791,1708331.405C++0.7322.147%C14.786%D20.3C--N/A6357.5h14.2C+64C+
19A Fortuna 1,1811,1686281.86B+0.2820.99%D*19.863%C+24.6C-N/A6847.5h11C-52.3D-
AF-4A Bandit 1,1731,1625182.243B*0.1123.531%C22.633%C*32.5C+N/A8735.8h10.4C**44.2C*
Titan-150 HEAT 1,4361,1121318.489B++6.3543.307%C2.878%C21.8C*6.4D12850.9h3.2B**7.3B*
NC05 Jackhammer 9509466481.46C*0.6841.554%C12.474%C-35C+N/A12427h4.7C**11.4C++
Shrike 1,0597375801.271B**0.8760.833%B+1.493%D--27C**11.8C++25327.3h5.3B+8.8B+
EM1 6206144211.458C**0.6819.526%C17.915%C--27.7CN/A10922.2h12.1B+62C*
EM4 Longshot 5465441124.857B++2.7242.713%B+86.029%B**26.2C+N/A7620.8h2B+4.7B+
NC14 Bolt Driver 4684671912.445B0.3144.359%A69.807%C16.4C-N/A7028.4h2.5C**5.5B++
M40 Fury 491424636.73C+4.5935.084%C+1.651%C+53.7C*8.5C+3347.9h10.4B+29.5B+
SAS-R 410407577.14A++5.0049.93%A++81.573%A+50.9B++N/A2008h1.8B**3.5B**
Anti-Vehicle Grenade 4184071407N/A404.8675.339%MN/A1356.7S36.7D53720.3h2.3A+3.1A+
NS-7 PDW 3533532571.374B+0.7622.953%C16.997%C+23.4C+N/A11015.1h14.5C*63.4C++
MANA Anti-Personnel Turret 349347963.615N/A1.4821.401%UN/A3470U20U7955400.1h19.1T*89T*
GR-22 3243202521.27C+0.8719.959%D15.625%C21.3CN/A7915h13.3C++66.5C+
AF-23 Grinder 3163141681.869C+0.2733.398%C+13.057%C-21.4DN/A7314.7h6C**18.1C**
Enforcer ML85 546300595.085C++2.9540.392%C+1%D--17.2D14.1C-32717.4h14.2C35.1C+
AF-23 Grinder 2752751671.647C0.4935.678%C+14.182%C--19D-N/A5714.5h7.3C20.5C+
L100 Python AP 504268654.123C*1.9963.265%B**1.866%D*22.7C20C**26511.8h8.4C-13.3C++
M40 Fury 312256426.095C+3.9635.122%C+1.953%C++45.7C10C+3865.6h12.4C++35.3C*
NC1 Gauss Rifle 2572542031.251C*0.8920.775%C13.78%D-20.8C+N/A15812.2h12.5C*60.3C++
NS-44 Commissioner 2502482451.012C++1.1329.676%D19.758%C+26.7CN/A1209.3h3.4B+11.6C++
Spear Anti-Vehicle Phalanx Turret 3782391912.579B*10.4445.57%B+5.439%B+32.7C19C3657.3h9C+19.8C*
Bouncing Betty 232232288.286A6.1543.865%C+N/A145B+N/A5871.6h2.1D4.7C+
Tank Mine 324218504.36B**2.2254.416%A++N/A145.3B**70.7C++17561.5h3D**5.5B++
MANA Anti-Vehicle Turret 382209852.459C**0.3247.596%C1.435%D*2090C1730C+25608900.1h9.5F--20C+
Skyguard 362186503.72B**1.5824.164%D-2.688%C++7.6D7.2D14724.6h166.8C+690.3C--
Sticky Grenade 1851851185N/A182.8668.01%A++N/A1850A+N/A58800.1h1.6B+2.3B++
Aspis Anti-Aircraft Phalanx Turret 351175296.034B**3.9027.321%B+N/A11.7C++11.7C+23115h136.6B+500.1B+
NCM3 Raven 293172782.205A++0.0736.589%C1.744%D13.8B*9.7A20212.5h21.8B+59.7B+
AF-34 Mattock 173171404.275B+2.1439.628%B15.79%C45BN/A1583.8h7.1C17.9C*
GD-66 Claw 167167931.796B+0.3462.021%B8.982%D-41.8C++N/A1694h2.1B++3.4B+
AF-34 Mattock 164162404.05C**1.9136.327%C**15.432%C+42.6C++N/A1453.8h6.7D18.4C+
M20 Mustang 3071474420.333C--1.8023.223%D*N/A2.5D--2.7D*5358.2h217.2D-935.3D**
Tomcat A2AM Pods 301144423.429C1.2974.717%C+N/A21.8D23.8D3026.6h6.9B++9.2B++
M60-A Bulldog 139130149.286C7.1547.802%C++3.846%A23.6C-1.6D-1355.5h6C+12.6C*
NCM2 Falcon 142117393A++0.8647.884%B**4.274%C24.9A+5.3C*2264.7h5.5B**11.5B**
M60-A Bulldog 128116148.286C6.1545.122%C+N/A15.9D1.6D857.3h6.1C+13.4C++
E540 Halberd 179112157.467C*5.3350.798%B*4.464%C**21.1D12.6D5935.3h7.1D14C+
Titan-150 HESH 144110522A19.8656.571%B**N/A57.9B**17.9M++3761.9h3.2C++5.7B+
NS-10 Burster 189104831.253B++0.8829.507%C+4.808%C5.7B+4.6B++10518.3h140.9B+477.6B+
L105 Zephyr 116101137.769C+5.6344.186%C*N/A48.1C+7.1C+2712.1h5.6C**12.8B+
LA3 Desperado 101100921.087C*1.0523.327%D16%C-32.3C+N/A1193.1h6.5B**27.7C++
NCM3 Raven 17698781.256B+0.8837.021%CN/A7.8C-6.2C+15212.5h38.8D*104.8D
NC4 Mag-Shot 88881080.815C++1.3214.217%F-19.318%C++12.2DN/A1057.2h7B49.4C+
Blitz GD-10 8787681.279C**0.8622.674%C+10.345%D--18.9C-N/A2244.6h12B*52.9B+
Vortek Rotary 180852230.381C-1.7615.897%F*N/A2.9D-3.2D-7329.7h121.1C-761.6F-
M20 Basilisk 11581194.263B**2.1336.169%C+4.938%C--9.9D-4.1D--1458.2h94.1C+260.1C*
NS-10 Burster 14477741.041C*1.1030.217%C++1.299%D**4.5C+3.9C*9717h184.9C+611.9C++
M20 Basilisk 10172126A*3.8631.828%C--9.722%A12D4.8D-1656h84.7B+266C**
C85 Canister 6661320.333C*18.2037.192%C+16.393%B++43.6D3.6C2011.4h9.2D--24.6C
NS-R3 Swarm 12761581.052A*1.0960.856%DN/A6.3C+6.8C+949.7h32.6C**53.6C*
C85 Canister-H 555469C+6.8638.728%D9.259%D--60D-1.1D**3190.9h5C*12.8C+
NCM2 Falcon 6654381.421B+0.7248.346%B++7.407%B**12C++2.7D--1234.5h11.9B+24.6B++
C150 Dalton 6951143.643C1.5144.099%BN/A22.2C-7.8D*3442.3h5.6C12.6C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,6240.9h
Nano-Armor Kit389758,08343.4h
Restoration Kit1072,2992.1h
Anti-Vehicle MANA Turret155191.9h
Spawn Beacon24550.4h
NS-61 Emissary0700h
Medical Applicator222167,6339.5h
Medical Kit762,0131.3h
Nanite Revive Grenade03840.1h
Deconstruction Tool01060h
Spitfire Auto-Turret22870.4h
Recon Detection Device151,1011.6h
Ammunition Package654,7522.9h
Anti-Infantry MANA Turret271,1491.9h

Check the help document for the dictionary if you want to learn more about words used here.


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