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Executor Voiidd[KAIN] Voiidd
NC BR 130

KDR: 2.02

Score: 36.4m

Last Seen: Mar 21st, 2017 7:32 PM
- OFFLINE - 12.1 hour(s)

Rank 130 (114) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 115): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor GD-7F NC6A GODSAW Breaker Rocket Pods L100 Python HE AF-4 Cyclone Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $582,966 MLG Score: 466
Fun Score: N/A
Cheeseburgers Flipped: 755TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.668%18.468%3822290733,7672.12732-0.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.285%0.018C+-0.208C0.416BHEAD ++ (~8.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.304C*10.90.226C++41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.069%0.886%62529273,72610037523.71485495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.34%1.066B**-0.752D--1.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.859B*10.40.794B++11.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.471%2.004%57669236,788125520195.40446336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.283%-0.974D---0.607D1.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.363C**7.60.396B17.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.935%2.459%16579221,2209045521.34807221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.541%-0.018C+-0.46D-0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.466B+20.30.413B37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.045%78.527%16539261,276165050.773333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.072%1.421A0.781B++0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.5B+2.10.314C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.484%12.765%16529271,465130041.12606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.026%-0.133C-0.201C0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.223C++40.16C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
36.4m252.2%263 (15.8k)235 (14.1k)2.0156264,39731,9492.44452130 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929242918.99%13.286%25204:5026

25% Engineer46% Heavy Assault18% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:17 PMApr 21st, 2013 6:22 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 21st, 2017 5:59 PM (1d) (PST)Mar 21st, 2017 3:32 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5541603940.4160.2070.0551.1750.049466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2679,58223,6852512370314,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2577h/107.4d 13,703 8,556 16,944 181.6k 4,387 8,677 7,633 85.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C
Kills:6,664
Deaths:4,282
KDR:1.556
Accuracy:18.993% C
HSR:17.512% D
LA1 Anchor
C--
Kills:4,692
Deaths:2,951
KDR:1.590
Accuracy:20.922% D
HSR:19.651% C--
NC6A GODSAW
D--
Kills:2,945
Deaths:1,444
KDR:2.039
Accuracy:21.633% D--
HSR:17.487% D*
GD-22S
C
Kills:1,383
Deaths:949
KDR:1.457
Accuracy:19.968% C
HSR:19.378% C-
NC6 Gauss SAW
C++
Kills:1,206
Deaths:466
KDR:2.588
Accuracy:17.119% C
HSR:22.305% C++
NC6S Gauss SAW S
D
Kills:1,161
Deaths:609
KDR:1.906
Accuracy:18.138% D-
HSR:18.088% D
NC05 Jackhammer
C
Kills:693
Deaths:520
KDR:1.333
Accuracy:40.928% C
HSR:11.111% D
EM1
C
Kills:613
Deaths:420
KDR:1.460
Accuracy:19.526% C
HSR:17.945% C-
Kills:19,357
Deaths (as Heavy Assault):11,641
Deaths (to Heavy Assaults):8,592
KDR:1.66283
Kill Difference:7,716
Playtime:1,179.822 hours
Usage:46%
Score:14.939m
Score/min:211
Accuracy (listed only):22.153%
HSR (listed only):17.935%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:3,275
Deaths:2,421
KDR:1.353
Accuracy:20.894% C--
HSR:18.137% C+
AF-4 Cyclone
C+
Kills:1,770
Deaths:1,129
KDR:1.568
Accuracy:23.354% C
HSR:15.706% C+
NS-11C
C
Kills:1,481
Deaths:799
KDR:1.854
Accuracy:21.977% C
HSR:15.800% C
AC-X11
C+
Kills:1,344
Deaths:660
KDR:2.036
Accuracy:22.495% C
HSR:20.238% C+
Razor GD-23
C**
Kills:1,335
Deaths:531
KDR:2.514
Accuracy:23.146% C+
HSR:20.899% C**
AF-57 Piston
C+
Kills:1,325
Deaths:985
KDR:1.345
Accuracy:38.741% C+
HSR:13.359% C+
Gauss Compact S
C+
Kills:1,260
Deaths:739
KDR:1.705
Accuracy:22.505% C+
HSR:11.349% D*
AF-19 Mercenary
C++
Kills:1,234
Deaths:816
KDR:1.512
Accuracy:20.914% C+
HSR:20.908% C++
19A Fortuna
C++
Kills:1,166
Deaths:627
KDR:1.860
Accuracy:20.976% D**
HSR:19.897% C++
AF-4A Bandit
C**
Kills:1,162
Deaths:517
KDR:2.248
Accuracy:23.532% C
HSR:22.633% C**
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C+
HSR:16.997% C++
GD-66 Claw
B
Kills:140
Deaths:71
KDR:1.972
Accuracy:61.443% B
HSR:7.143% D*
Kills:15,845
Deaths (as Light Assault):9,552
Deaths (to Light Assaults):7,282
KDR:1.65881
Kill Difference:6,293
Playtime:456.925 hours
Usage:18%
Score:6.676m
Score/min:243
Accuracy (listed only):26.911%
HSR (listed only):16.922%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:3,275
Deaths:2,421
KDR:1.353
Accuracy:20.894% C--
HSR:18.137% C+
NS-11C
C
Kills:1,481
Deaths:799
KDR:1.854
Accuracy:21.977% C
HSR:15.800% C
AC-X11
C+
Kills:1,344
Deaths:660
KDR:2.036
Accuracy:22.495% C
HSR:20.238% C+
Razor GD-23
C**
Kills:1,335
Deaths:531
KDR:2.514
Accuracy:23.146% C+
HSR:20.899% C**
AF-57 Piston
C+
Kills:1,325
Deaths:985
KDR:1.345
Accuracy:38.741% C+
HSR:13.359% C+
Gauss Compact S
C+
Kills:1,260
Deaths:739
KDR:1.705
Accuracy:22.505% C+
HSR:11.349% D*
AF-19 Mercenary
C++
Kills:1,234
Deaths:816
KDR:1.512
Accuracy:20.914% C+
HSR:20.908% C++
19A Fortuna
C++
Kills:1,166
Deaths:627
KDR:1.860
Accuracy:20.976% D**
HSR:19.897% C++
AF-4A Bandit
C**
Kills:1,162
Deaths:517
KDR:2.248
Accuracy:23.532% C
HSR:22.633% C**
GD-66 Claw
B
Kills:140
Deaths:71
KDR:1.972
Accuracy:61.443% B
HSR:7.143% D*
Kills:13,722
Deaths (as Engineer):8,166
Deaths (to Engineers):6,347
KDR:1.68038
Kill Difference:5,556
Playtime:635.100 hours
Usage:25%
Score:10.538m
Score/min:277
Accuracy (listed only):27.662%
HSR (listed only):17.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,770
Deaths:1,129
KDR:1.568
Accuracy:23.354% C
HSR:15.706% C+
AF-57 Piston
C+
Kills:1,325
Deaths:985
KDR:1.345
Accuracy:38.741% C+
HSR:13.359% C+
Carnage AR
C
Kills:1,168
Deaths:833
KDR:1.402
Accuracy:22.171% C
HSR:14.812% D
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C+
HSR:16.997% C++
GR-22
C
Kills:273
Deaths:220
KDR:1.241
Accuracy:19.486% D-
HSR:15.018% C
NC1 Gauss Rifle
C
Kills:230
Deaths:182
KDR:1.264
Accuracy:20.405% C
HSR:13.913% D-
GD-66 Claw
B
Kills:140
Deaths:71
KDR:1.972
Accuracy:61.443% B
HSR:7.143% D*
Kills:5,259
Deaths (as Combat Medic):3,677
Deaths (to Combat Medics):3,146
KDR:1.43024
Kill Difference:1,582
Playtime:106.841 hours
Usage:4%
Score:1.498m
Score/min:234
Accuracy (listed only):29.793%
HSR (listed only):13.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,770
Deaths:1,129
KDR:1.568
Accuracy:23.354% C
HSR:15.706% C+
NC14 Bolt Driver
A
Kills:452
Deaths:189
KDR:2.392
Accuracy:44.252% A
HSR:68.805% C
EM4 Longshot
B**
Kills:425
Deaths:88
KDR:4.830
Accuracy:42.464% B+
HSR:85.882% B**
SAS-R
A++
Kills:399
Deaths:57
KDR:7
Accuracy:50.366% A++
HSR:81.704% A+
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C+
HSR:16.997% C++
NS-44 Commissioner
C+
Kills:164
Deaths:181
KDR:0.906
Accuracy:26.521% D--
HSR:19.512% C+
NC4 Mag-Shot
C++
Kills:88
Deaths:108
KDR:0.815
Accuracy:14.217% F-
HSR:19.318% C++
LA3 Desperado
C
Kills:60
Deaths:61
KDR:0.984
Accuracy:22.939% D-
HSR:16.667% C
Kills:3,711
Deaths (as Infiltrator):2,070
Deaths (to Infiltrators):4,291
KDR:1.79275
Kill Difference:1,641
Playtime:89.379 hours
Usage:3%
Score:0.816m
Score/min:152
Accuracy (listed only):30.883%
HSR (listed only):40.574%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:1,284
Deaths:462
KDR:2.779
Accuracy:29.106% C+
HSR:14.875% B
AF-41 Hacksaw
B*
Kills:1,241
Deaths:462
KDR:2.686
Accuracy:30.892% C+
HSR:17.164% B*
AF-23 Grinder
C+
Kills:281
Deaths:162
KDR:1.735
Accuracy:33.384% C+
HSR:13.167% C
AF-23 Grinder
C+
Kills:248
Deaths:161
KDR:1.540
Accuracy:35.690% C+
HSR:14.113% C--
NCM3 Raven
C
Kills:162
Deaths:70
KDR:2.314
Accuracy:36.409% C
HSR:1.852% D
NCM2 Falcon
A
Kills:103
Deaths:34
KDR:3.029
Accuracy:48.729% A
HSR:4.854% C+
NS-10 Burster
C+
Kills:100
Deaths:82
KDR:1.220
Accuracy:29.450% C+
HSR:5% C
NCM3 Raven
C+
Kills:93
Deaths:70
KDR:1.329
Accuracy:36.841% C+
HSR:0% F-
AF-34 Mattock
B*
Kills:77
Deaths:11
KDR:7
Accuracy:38.045% B+
HSR:18.182% B*
NS-10 Burster
C++
Kills:77
Deaths:73
KDR:1.055
Accuracy:30.149% C++
HSR:1.299% D**
AF-34 Mattock
B*
Kills:64
Deaths:11
KDR:5.818
Accuracy:39.854% B+
HSR:20.313% B*
Kills:3,730
Deaths (as MAX Suit):799
Deaths (to MAX Suits):1,952
KDR:4.66834
Kill Difference:2,931
Playtime:94.559 hours
Usage:4%
Score:1.913m
Score/min:337
Accuracy (listed only):35.323%
HSR (listed only):10.074%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:2,944
V. Kills:317 N/A
Deaths:275
KDR:10.706
Accuracy:47.462% C+
KPH:83.900 C+
VKPH:9 D
M30 Mustang AH
C
Kills:782
V. Kills:44 N/A
Deaths:205
KDR:3.815
Accuracy:51.252% D
KPH:33.600 C
VKPH:1.900 D-
Tomcat A2AM Pods
D
Kills:131
V. Kills:151 86%
Deaths:42
KDR:3.119
Accuracy:73.917% C
KPH:21 D
VKPH:24.200 D
M20 Mustang
D*
Kills:129
V. Kills:145 88%
Deaths:423
KDR:0.305
Accuracy:22.634% D**
KPH:2.300 D*
VKPH:2.600 D*
Vortek Rotary
D--
Kills:85
V. Kills:95 89%
Deaths:223
KDR:0.381
Accuracy:15.897% F*
KPH:2.900 D--
VKPH:3.200 D--
Kills:4,071 (996 + 0)
Deaths:1,168
KDR:3.485
VKDR:0.644
Vehicle Kills:752
Kill Difference:2,903
Playtime:149.676 hours
Usage:6%
Score:1.259m
Score/min:140
Piloting Accuracy:15.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C+
Kills:100
V. Kills:15 N/A
Deaths:12
KDR:8.333
Accuracy:43.860% C++
KPH:48.100 C+
VKPH:7.200 C+
Kills:100 (0 + 100)
Deaths:12
KDR:8.333
VKDR:1.250
Vehicle Kills:15
Kill Difference:88
Playtime:2.077 hours
Usage:0%
Score:0.034m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:43.860%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
B++
Kills:2,940
V. Kills:296 N/A
Deaths:146
KDR:20.137
Accuracy:54.307% B++
KPH:64.400 B++
VKPH:6.500 C++
C75 Viper
B**
Kills:1,217
V. Kills:112 N/A
Deaths:59
KDR:20.627
Accuracy:31.436% D
KPH:50.100 B**
VKPH:4.600 D
Skyguard
D
Kills:150
V. Kills:152 98%
Deaths:43
KDR:3.488
Accuracy:23.255% D--
KPH:6.800 D
VKPH:6.900 D
L100 Python AP
C+
Kills:124
V. Kills:131 94%
Deaths:40
KDR:3.100
Accuracy:60.754% B++
KPH:17.200 D
VKPH:18.100 C+
Kills:4,431 (4,431 + 0)
Deaths:288
KDR:15.385
VKDR:2.399
Vehicle Kills:691
Kill Difference:4,143
Playtime:99.139 hours
Usage:4%
Score:1.137m
Score/min:191
Driving Accuracy:60.754%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,271
V. Kills:1,014 125%
Deaths:199
KDR:6.387
Accuracy:53.227% B+
KPH:19.900 C**
VKPH:15.900 C*
Titan-150 HEAT
C**
Kills:1,086
V. Kills:314 345%
Deaths:129
KDR:8.419
Accuracy:42.877% C
KPH:21.600 C**
VKPH:6.200 D
Enforcer ML85
C--
Kills:245
V. Kills:217 112%
Deaths:53
KDR:4.623
Accuracy:39.022% C+
KPH:15.100 D
VKPH:13.400 C--
E540 Halberd
D
Kills:65
V. Kills:44 144%
Deaths:12
KDR:5.417
Accuracy:44.906% C++
KPH:17.700 D-
VKPH:12 D
Kills:2,667 (2,357 + 310)
Deaths:393
KDR:6.786
VKDR:4.043
Vehicle Kills:1,589
Kill Difference:2,274
Playtime:134.116 hours
Usage:5%
Score:1.784m
Score/min:222
Driving Accuracy:42.877%
Gunner Accuracy:44.906%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:419
V. Kills:65 N/A
Deaths:60
KDR:6.983
Accuracy:34.700% C+
KPH:54.700 C**
VKPH:8.500 C+
M40 Fury
C+
Kills:254
V. Kills:56 446%
Deaths:42
KDR:6.048
Accuracy:35.385% C+
KPH:48.200 C
VKPH:10.600 C+
M20 Basilisk
C-
Kills:69
V. Kills:27 246%
Deaths:10
KDR:6.900
Accuracy:31.102% C-
KPH:11.900 D
VKPH:4.700 D-
M20 Basilisk
C++
Kills:68
V. Kills:31 213%
Deaths:17
KDR:4
Accuracy:35.351% C++
KPH:8.700 D-
VKPH:4 D-
Kills:810 (0 + 810)
Deaths:129
KDR:6.279
VKDR:1.388
Vehicle Kills:179
Kill Difference:681
Playtime:26.492 hours
Usage:1%
Score:0.401m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:35.351%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 6,7116,6644,2821.556C++0.4618.993%C17.512%D24.4DN/A67272.9h10.7C**56.2C++
LA1 Anchor 4,7154,6922,9511.59C+0.4320.922%D19.651%C--26.3DN/A78178.2h9.5B45.3C++
GD-7F 3,3053,2752,4211.353C**0.6620.894%C--18.137%C+16.5C-N/A51197.9h13.9C+66.7C+
NC6A GODSAW 2,9722,9451,4442.039C+0.0221.633%D--17.487%D*32.6D-N/A9890.3h9.5C43.7D
Breaker Rocket Pods 3,2612,94427510.705B+8.6947.462%C+N/A83.9C+9D32735.1h10.9B*22.9B+
L100 Python HE 3,2362,94014620.137B**18.1254.307%B++1.497%D-64.5B++6.5C++20245.6h2.5B++4.6B*
AF-4 Cyclone 1,7851,7701,1291.568B0.4523.354%C15.706%C+23.6CN/A7474.9h11.2C++48.1C++
Frag Grenade 1,6661,64811648N/A1,645.9859.02%A++N/A1030A*11.3A*34031.6h2.3A3.9A
Hawk GD-68 2,3111,4931,2081.236A0.7865.101%B2.612%C19.5B+10.7C*18976.5h6.4B*9.8B**
NS-11C 1,4931,4817991.854B**0.1621.977%C15.8%C29C**N/A9351h12.8C**58.4C**
GD-22S 1,3921,3839491.457C++0.5619.968%C19.378%C-24.1C-N/A9457.5h9.9B+49.8C*
AC-X11 1,3491,3446602.036A0.0222.495%C20.238%C+31.7B+N/A11342.4h10.1C*45.1C++
Razor GD-23 1,3421,3355312.514A*0.5023.146%C+20.899%C**31.4B++N/A9742.5h10.5B++45.3B+
AF-57 Piston 1,3291,3259851.345C*0.6738.741%C+13.359%C+35.5C**N/A11337.3h4.2B10.8B
AF-41 Hacksaw 1,2911,2844622.779C++0.7629.106%C+14.875%B35.1B+N/A12636.6h5.6B+19.2B+
Titan-150 AP 2,2851,2711996.387B+4.3753.227%B+3.304%C-19.9C**15.9C*26163.9h5.6C++10.6B+
Gauss Compact S 1,2711,2607391.705B**0.3122.505%C+11.349%D*24.3B+N/A7951.9h7.2B**32.1B++
AF-41 Hacksaw 1,2521,2414622.686C++0.6730.892%C+17.164%B*33.9BN/A12036.6h6.2B+20B+
AF-19 Mercenary 1,2361,2348161.512B*0.5020.914%C+20.908%C++20.6C**N/A8660h10.2B*48.5B+
C75 Viper 1,3291,2175920.627M++18.6131.436%DN/A50.1B**4.6D18624.3h5.3A16.9B**
NC6 Gauss SAW 1,2131,2064662.588A+0.5717.119%C22.305%C++20.8CN/A11458h9.2B+53.8C*
NC15 Phoenix 2,4861,1845452.172A++0.1657.624%B+N/A15.2B16.7B+16078h9.6B+16.6B++
Carnage AR 1,1771,1688331.402C++0.6122.171%C14.812%D20.4C-N/A6257.3h14.2C+63.9C+
19A Fortuna 1,1791,1666271.86B+0.1620.976%D**19.897%C++24.6C-N/A6747.4h11C--52.3D--
AF-4A Bandit 1,1731,1625172.248B*0.2323.532%C22.633%C**32.5C+N/A8635.7h10.4C**44.2C*
NC6S Gauss SAW S 1,1671,1616091.906B+0.1118.138%D-18.088%D17.5D--N/A7566.4h11.6C63.8C
C-4 1,3951,1384732.406B*0.3926.022%B+N/A145.9A**32.9C*12157.8h1.2B*4.8B*
Titan-150 HEAT 1,4001,0861298.419B+6.4042.877%C2.947%C21.6C**6.2D12450.3h3.1B**7.3B**
M30 Mustang AH 8267822053.815C+1.8051.252%D1.535%C+33.6C1.9D-11723.3h8.4C++16.4C++
Shrike 1,0077045391.306B**0.7160.288%B+1.563%D--26.7B+11.5C++24026.4h5.3B+8.8B++
NC05 Jackhammer 6976935201.333C++0.6840.928%C11.111%D32.1CN/A12121.6h4.8C*11.7C++
EM1 6196134201.46C**0.5619.526%C17.945%C-27.6CN/A10622.2h12.1B+62C**
NC14 Bolt Driver 4524521892.392B+0.3844.252%A68.805%C16.2CN/A6727.9h2.5B5.6B++
EM4 Longshot 427425884.83B++2.8142.464%B+85.882%B**26.1C+N/A7916.3h2B+4.8B+
M40 Fury 484419606.983C+4.9734.7%C+1.671%C+54.4C*8.4C+3397.7h10.1B+29.1B+
Anti-Vehicle Grenade 4184071407N/A404.9875.339%MN/A1356.7S36.7D53230.3h2.3A+3.1A
SAS-R 402399577A+4.9850.366%A++81.704%A+51.8B*N/A1907.7h1.7B**3.4B**
NS-7 PDW 3533532571.374B+0.6422.953%C+16.997%C++23.4C+N/A10715.1h14.5C++63.4C++
MANA Anti-Personnel Turret 345343953.611N/A1.6021.478%UN/A3430U20U7589400.1h19T*88.3T*
AF-23 Grinder 2832811621.735C+0.2833.384%C+13.167%C19.8DN/A6214.2h6.3C++18.8C*
GR-22 2772732201.241C+0.7719.486%D-15.018%C20.2C-N/A7613.5h13.8C+70.6C
M40 Fury 310254426.048C+4.0335.385%C+1.575%C47.9C10.6C+4075.3h12.3C++34.7C*
AF-23 Grinder 2482481611.54C0.4835.69%C+14.113%C--17.6D-N/A5014.1h7.6C21.2C+
Enforcer ML85 462245534.623C+2.6139.022%C+N/A15.1D13.4C--31516.2h15.3C-39.2C
NC1 Gauss Rifle 2322301821.264C**0.7520.405%C13.913%D-20C+N/A14811.5h12.6C++61.7C++
Spear Anti-Vehicle Phalanx Turret 3452191911.526B*9.5144.571%B+5.479%B32.7C+18.8C3616.7h8.8C+19.6C**
Bouncing Betty 206206277.63B**5.6143.902%C+N/A147.1B+N/A6181.4h2C4.6C+
MANA Anti-Vehicle Turret 372202842.405C0.3947.374%D1.485%D2020C+1700B+12429700.1h9.6D20.3D--
Sticky Grenade 1751751175N/A172.9867.036%A++N/A1750AN/A63980.1h1.4B++2.1B++
Tank Mine 257169414.122B**2.1153.46%A++N/A140.8B**73.3C++18721.2h2.8D*5.3B*
NS-44 Commissioner 1641641810.906C+1.1126.521%D--19.512%C+22.8CN/A1147.2h3.6B+13.4C+
NCM3 Raven 279162702.314A++0.3036.409%C1.852%D14.1B**10.2A+20811.5h21.6B++59.3B+
Skyguard 302150433.488B**1.4723.255%D--3.333%B+6.8D6.9D14622h174C748D
Aspis Anti-Aircraft Phalanx Turret 309149295.138B++3.1226.85%BN/A10.4C+11.2C+22514.3h149.2C*555.6B+
GD-66 Claw 140140711.972B++0.0461.443%B7.143%D*41.2C*N/A1773.4h2.1B++3.5B+
Tomcat A2AM Pods 282131423.119C1.1073.917%CN/A21.1D24.4D2956.2h6.8B++9.2B++
M20 Mustang 2741294230.305C--1.7122.634%D**N/A2.3D*2.6D*5155.4h226.6D-1001.2F
M60-A Bulldog 137128149.143C7.1347.355%C++3.906%B**24.6C-1.7D-1415.2h5.9C+12.4C*
L100 Python AP 255124403.1C+1.0860.754%B++1.613%D**17.2D18.2C+2767.2h10.5D*17.3D
M60-A Bulldog 121109129.083C+7.0743.593%C+N/A15.8D1.7D886.9h5.7C++13.2C++
NCM2 Falcon 122103343.029A++1.0148.729%A4.854%C+25.8A++4.8C++2424h5.6A11.5B**
L105 Zepher 115100128.333C+6.3243.86%C++1%C*47.6C+7.1C+2732.1h5.5B12.5B+
NS-10 Burster 183100821.22B*0.8029.45%C+5%C5.5B+4.6B++10318.1h145B+492.5B+
NCM3 Raven 16893701.329B++0.6936.841%C+N/A8.1C6.5C++15411.5h38D--103.2D
NC4 Mag-Shot 88881080.815C*1.2014.217%F-19.318%C++12.2DN/A997.2h7B49.4C
Vortek Rotary 180852230.381C1.6315.897%F*N/A2.9D--3.2D--7129.6h121.1C761.6F-
AF-34 Mattock 7777117B**4.9838.045%B+18.182%B*55B**N/A2301.4h6.6C--17.3C*
NS-10 Burster 14477731.055C**0.9630.149%C++1.299%D**4.6C+4C*9616.8h182.8C+606.4C++
M20 Basilisk 9669106.9M+4.8831.102%C-10.145%A+11.9D4.7D-1585.8h82B+263.7B
M20 Basilisk 9968174B**1.9835.351%C++5.882%C8.7D-4D-1327.8h102.3C+289.4C*
E540 Halberd 10965125.417C+3.4044.906%C++7.692%A++17.6D-11.9D4703.7h7C--15.6C+
AF-34 Mattock 6464115.818B**3.8039.854%B+20.313%B*45.7B+N/A2021.4h8.5D*21.3C+
LA3 Desperado 6160610.984C++1.0322.939%D-16.667%C28.6C+N/A1142.1h6.8B**29.7B
NS-R3 Swarm 10952501.04A*0.9860.87%DN/A6.3C++6.9C+928.3h33.1B+54.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,2700.8h
Restoration Kit1072,2992.1h
Nano-Armor Kit352649,90437.6h
Spawn Beacon03170.3h
Anti-Vehicle MANA Turret154751.8h
NS-61 Emissary0700h
Medical Applicator217164,3279.3h
Medical Kit411,1690.8h
Nanite Revive Grenade03560.1h
Spitfire Auto-Turret01320.2h
Anti-Infantry MANA Turret271,1251.9h
Recon Detection Device151,0481.6h
Ammunition Package563,9972.6h

Check the help document for the dictionary if you want to learn more about words used here.


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