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Executor Voiidd[KAIN] Voiidd
NC BR 131

KDR: 2.02

Score: 37.3m

Last Seen: Apr 25th, 2017 7:16 PM
- OFFLINE - 8.2 hour(s)

Rank 131 (116) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 117): 11%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 LA1 Anchor GD-7F NC6A GODSAW L100 Python HESH Breaker Rocket Pods AF-4 Cyclone Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $590,472 MLG Score: 472
Fun Score: N/A
Cheeseburgers Flipped: 765TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.755%18.485%3842291534,7682.14723-0.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.289%0.023C+-0.217C0.413BHEAD ++ (~8.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.307C*10.90.228C++41.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.095%0.882%61829353,74010187553.67387495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.342%1.068B**-0.75D--1.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.859B*10.40.795B++11.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.805%1.97%58269316,953128821075.39829330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.17%-0.949D---0.626D1.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.356C**7.80.385C**17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.08%2.441%16279301,2299285621.32293218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.937%-0.015C+-0.468D-0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.472B+20.30.42B37.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.893%78.56%16239341,278169450.754427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.14%1.405A0.783B++0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.499B+2.10.314C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.477%12.777%16229351,487132741.12057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.23%-0.137C-0.221C1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.227C++40.165C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
37.3m257.3%265 (15.9k)237 (14.2k)2.0232165,82132,5332.45588131 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937252019.053%13.316%25404:5127

25% Engineer46% Heavy Assault18% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:17 PMApr 21st, 2013 6:22 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 25th, 2017 5:16 PM (1d) (PST)Apr 25th, 2017 3:16 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5571593980.4180.2060.0561.2030.050472

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4069,54323,8632512372314,209

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2625.8h/109.4d 14,076 8,765 17,533 189.5k 4,483 8,828 7,821 87.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C
Kills:6,818
Deaths:4,344
KDR:1.570
Accuracy:19.053% C
HSR:17.615% D
LA1 Anchor
C--
Kills:4,795
Deaths:2,996
KDR:1.600
Accuracy:21.006% D
HSR:19.500% C--
NC6A GODSAW
D--
Kills:3,313
Deaths:1,613
KDR:2.054
Accuracy:21.977% D--
HSR:17.416% D*
GD-22S
C-
Kills:1,387
Deaths:952
KDR:1.457
Accuracy:19.970% C-
HSR:19.394% C-
NC6 Gauss SAW
C++
Kills:1,206
Deaths:466
KDR:2.588
Accuracy:17.119% C
HSR:22.305% C++
NC6S Gauss SAW S
D
Kills:1,188
Deaths:623
KDR:1.907
Accuracy:18.203% D-
HSR:18.266% D
NC05 Jackhammer
C
Kills:693
Deaths:520
KDR:1.333
Accuracy:40.928% C
HSR:11.111% D
EM1
C
Kills:614
Deaths:421
KDR:1.458
Accuracy:19.526% C
HSR:17.915% C-
Kills:20,014
Deaths (as Heavy Assault):11,935
Deaths (to Heavy Assaults):8,744
KDR:1.67692
Kill Difference:8,079
Playtime:1,204.356 hours
Usage:46%
Score:15.349m
Score/min:212
Accuracy (listed only):22.223%
HSR (listed only):17.940%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:3,399
Deaths:2,492
KDR:1.364
Accuracy:21.020% C--
HSR:18.182% C+
AF-4 Cyclone
C+
Kills:1,774
Deaths:1,133
KDR:1.566
Accuracy:23.360% C
HSR:15.671% C+
Razor GD-23
B
Kills:1,483
Deaths:578
KDR:2.566
Accuracy:23.394% C+
HSR:21.308% B
NS-11C
C
Kills:1,481
Deaths:799
KDR:1.854
Accuracy:21.977% C
HSR:15.800% C
AC-X11
C+
Kills:1,347
Deaths:661
KDR:2.038
Accuracy:22.470% C
HSR:20.267% C+
AF-57 Piston
C+
Kills:1,346
Deaths:995
KDR:1.353
Accuracy:38.713% C+
HSR:13.373% C+
AF-19 Mercenary
C++
Kills:1,275
Deaths:835
KDR:1.527
Accuracy:20.938% C+
HSR:20.863% C++
Gauss Compact S
C+
Kills:1,260
Deaths:739
KDR:1.705
Accuracy:22.505% C+
HSR:11.349% D--
19A Fortuna
C++
Kills:1,166
Deaths:627
KDR:1.860
Accuracy:20.976% D**
HSR:19.897% C++
AF-4A Bandit
C**
Kills:1,162
Deaths:517
KDR:2.248
Accuracy:23.532% C
HSR:22.633% C**
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C++
GD-66 Claw
B+
Kills:141
Deaths:74
KDR:1.905
Accuracy:61.992% B+
HSR:7.092% D*
Kills:16,187
Deaths (as Light Assault):9,707
Deaths (to Light Assaults):7,410
KDR:1.66756
Kill Difference:6,480
Playtime:465.426 hours
Usage:18%
Score:6.842m
Score/min:245
Accuracy (listed only):26.986%
HSR (listed only):16.953%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:3,399
Deaths:2,492
KDR:1.364
Accuracy:21.020% C--
HSR:18.182% C+
Razor GD-23
B
Kills:1,483
Deaths:578
KDR:2.566
Accuracy:23.394% C+
HSR:21.308% B
NS-11C
C
Kills:1,481
Deaths:799
KDR:1.854
Accuracy:21.977% C
HSR:15.800% C
AC-X11
C+
Kills:1,347
Deaths:661
KDR:2.038
Accuracy:22.470% C
HSR:20.267% C+
AF-57 Piston
C+
Kills:1,346
Deaths:995
KDR:1.353
Accuracy:38.713% C+
HSR:13.373% C+
AF-19 Mercenary
C++
Kills:1,275
Deaths:835
KDR:1.527
Accuracy:20.938% C+
HSR:20.863% C++
Gauss Compact S
C+
Kills:1,260
Deaths:739
KDR:1.705
Accuracy:22.505% C+
HSR:11.349% D--
19A Fortuna
C++
Kills:1,166
Deaths:627
KDR:1.860
Accuracy:20.976% D**
HSR:19.897% C++
AF-4A Bandit
C**
Kills:1,162
Deaths:517
KDR:2.248
Accuracy:23.532% C
HSR:22.633% C**
GD-66 Claw
B+
Kills:141
Deaths:74
KDR:1.905
Accuracy:61.992% B+
HSR:7.092% D*
Kills:14,060
Deaths (as Engineer):8,317
Deaths (to Engineers):6,432
KDR:1.69051
Kill Difference:5,743
Playtime:647.880 hours
Usage:25%
Score:10.850m
Score/min:279
Accuracy (listed only):27.752%
HSR (listed only):17.077%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,774
Deaths:1,133
KDR:1.566
Accuracy:23.360% C
HSR:15.671% C+
AF-57 Piston
C+
Kills:1,346
Deaths:995
KDR:1.353
Accuracy:38.713% C+
HSR:13.373% C+
Carnage AR
C
Kills:1,170
Deaths:833
KDR:1.405
Accuracy:22.147% C
HSR:14.786% D
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C++
GR-22
C
Kills:284
Deaths:226
KDR:1.257
Accuracy:19.594% D-
HSR:15.141% C
NC1 Gauss Rifle
C
Kills:230
Deaths:182
KDR:1.264
Accuracy:20.405% C
HSR:13.913% D-
GD-66 Claw
B+
Kills:141
Deaths:74
KDR:1.905
Accuracy:61.992% B+
HSR:7.092% D*
Kills:5,298
Deaths (as Combat Medic):3,700
Deaths (to Combat Medics):3,197
KDR:1.43189
Kill Difference:1,598
Playtime:107.398 hours
Usage:4%
Score:1.513m
Score/min:235
Accuracy (listed only):29.881%
HSR (listed only):13.853%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,774
Deaths:1,133
KDR:1.566
Accuracy:23.360% C
HSR:15.671% C+
NC14 Bolt Driver
A
Kills:452
Deaths:189
KDR:2.392
Accuracy:44.209% A
HSR:68.805% C-
EM4 Longshot
B**
Kills:427
Deaths:90
KDR:4.744
Accuracy:42.136% B
HSR:85.949% B**
SAS-R
A++
Kills:399
Deaths:57
KDR:7
Accuracy:50.366% A++
HSR:81.704% A+
NS-7 PDW
C++
Kills:353
Deaths:257
KDR:1.374
Accuracy:22.953% C
HSR:16.997% C++
NS-44 Commissioner
C+
Kills:169
Deaths:185
KDR:0.914
Accuracy:26.586% D--
HSR:20.118% C+
NC4 Mag-Shot
C++
Kills:88
Deaths:108
KDR:0.815
Accuracy:14.217% F-
HSR:19.318% C++
LA3 Desperado
D
Kills:66
Deaths:67
KDR:0.985
Accuracy:22.830% D-
HSR:15.152% D
Kills:3,728
Deaths (as Infiltrator):2,086
Deaths (to Infiltrators):4,386
KDR:1.78715
Kill Difference:1,642
Playtime:90.406 hours
Usage:3%
Score:0.827m
Score/min:152
Accuracy (listed only):30.832%
HSR (listed only):40.464%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:1,296
Deaths:465
KDR:2.787
Accuracy:28.979% C+
HSR:14.815% B
AF-41 Hacksaw
B*
Kills:1,252
Deaths:465
KDR:2.692
Accuracy:30.754% C+
HSR:17.093% B*
AF-23 Grinder
C+
Kills:281
Deaths:162
KDR:1.735
Accuracy:33.384% C+
HSR:13.167% C
AF-23 Grinder
C+
Kills:248
Deaths:161
KDR:1.540
Accuracy:35.690% C+
HSR:14.113% C--
NCM3 Raven
C
Kills:162
Deaths:70
KDR:2.314
Accuracy:36.409% C
HSR:1.852% D
NCM2 Falcon
A
Kills:104
Deaths:35
KDR:2.971
Accuracy:48.664% A
HSR:4.808% C+
NS-10 Burster
C+
Kills:100
Deaths:82
KDR:1.220
Accuracy:29.450% C+
HSR:5% C
NCM3 Raven
C
Kills:93
Deaths:70
KDR:1.329
Accuracy:36.841% C
HSR:0% F-
AF-34 Mattock
B++
Kills:83
Deaths:16
KDR:5.188
Accuracy:38.199% B+
HSR:18.072% B++
NS-10 Burster
C++
Kills:77
Deaths:73
KDR:1.055
Accuracy:30.149% C++
HSR:1.299% D**
AF-34 Mattock
B+
Kills:74
Deaths:16
KDR:4.625
Accuracy:39.375% B
HSR:18.919% B+
Kills:3,770
Deaths (as MAX Suit):807.500
Deaths (to MAX Suits):1,969
KDR:4.66873
Kill Difference:2,962.500
Playtime:95.766 hours
Usage:4%
Score:1.929m
Score/min:336
Accuracy (listed only):35.263%
HSR (listed only):9.922%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:2,953
V. Kills:318 N/A
Deaths:275
KDR:10.738
Accuracy:47.486% C+
KPH:84 C+
VKPH:9 D
M30 Mustang AH
C
Kills:787
V. Kills:44 N/A
Deaths:208
KDR:3.784
Accuracy:51.283% D
KPH:33.500 C
VKPH:1.900 D-
Tomcat A2AM Pods
D
Kills:131
V. Kills:151 86%
Deaths:42
KDR:3.119
Accuracy:73.917% C
KPH:21 D
VKPH:24.200 D
M20 Mustang
D*
Kills:130
V. Kills:147 88%
Deaths:424
KDR:0.307
Accuracy:22.655% D**
KPH:2.300 D*
VKPH:2.600 D*
Vortek Rotary
D--
Kills:85
V. Kills:95 89%
Deaths:223
KDR:0.381
Accuracy:15.897% F*
KPH:2.900 D--
VKPH:3.200 D--
Kills:4,086 (1,002 + 0)
Deaths:1,172
KDR:3.486
VKDR:0.644
Vehicle Kills:755
Kill Difference:2,914
Playtime:150.044 hours
Usage:6%
Score:1.264m
Score/min:140
Piloting Accuracy:15.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C+
Kills:100
V. Kills:15 N/A
Deaths:12
KDR:8.333
Accuracy:43.860% C++
KPH:48.100 C+
VKPH:7.200 C+
Kills:100 (0 + 100)
Deaths:12
KDR:8.333
VKDR:1.250
Vehicle Kills:15
Kill Difference:88
Playtime:2.077 hours
Usage:0%
Score:0.034m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:43.860%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:2,999
V. Kills:296 N/A
Deaths:149
KDR:20.128
Accuracy:54.564% B*
KPH:65 B++
VKPH:6.400 C++
C75 Viper
B**
Kills:1,217
V. Kills:112 N/A
Deaths:59
KDR:20.627
Accuracy:31.436% D
KPH:50.100 B**
VKPH:4.600 D
Skyguard
D
Kills:158
V. Kills:157 100%
Deaths:43
KDR:3.674
Accuracy:23.675% D-
KPH:7 D
VKPH:6.900 D
L100 Python AP
C+
Kills:130
V. Kills:139 93%
Deaths:43
KDR:3.023
Accuracy:59.797% B++
KPH:17.100 D
VKPH:18.300 C+
Kills:4,504 (4,504 + 0)
Deaths:294
KDR:15.320
VKDR:2.395
Vehicle Kills:704
Kill Difference:4,210
Playtime:100.639 hours
Usage:4%
Score:1.160m
Score/min:192
Driving Accuracy:59.797%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:1,363
V. Kills:1,089 125%
Deaths:214
KDR:6.369
Accuracy:53.771% B++
KPH:19.900 C**
VKPH:15.900 C*
Titan-150 HEAT
C**
Kills:1,086
V. Kills:314 345%
Deaths:129
KDR:8.419
Accuracy:42.877% C
KPH:21.600 C**
VKPH:6.200 D
Enforcer ML85
C--
Kills:245
V. Kills:217 112%
Deaths:54
KDR:4.537
Accuracy:39.035% C+
KPH:15.100 D
VKPH:13.300 C--
E540 Halberd
D
Kills:71
V. Kills:53 131%
Deaths:14
KDR:5.071
Accuracy:48.047% B+
KPH:17 D-
VKPH:12.700 D
Kills:2,765 (2,449 + 316)
Deaths:411
KDR:6.727
VKDR:4.071
Vehicle Kills:1,673
Kill Difference:2,354
Playtime:139.420 hours
Usage:5%
Score:1.860m
Score/min:222
Driving Accuracy:42.877%
Gunner Accuracy:48.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:420
V. Kills:65 N/A
Deaths:61
KDR:6.885
Accuracy:34.794% C+
KPH:54.300 C**
VKPH:8.400 C+
M40 Fury
C+
Kills:254
V. Kills:56 446%
Deaths:42
KDR:6.048
Accuracy:35.361% C+
KPH:48.100 C
VKPH:10.600 C+
M20 Basilisk
C+
Kills:70
V. Kills:32 212%
Deaths:17
KDR:4.118
Accuracy:35.532% C+
KPH:8.900 D-
VKPH:4.100 D-
M20 Basilisk
C--
Kills:69
V. Kills:27 246%
Deaths:10
KDR:6.900
Accuracy:31.091% C--
KPH:11.800 D
VKPH:4.600 D--
Kills:813 (0 + 813)
Deaths:130
KDR:6.254
VKDR:1.385
Vehicle Kills:180
Kill Difference:683
Playtime:26.726 hours
Usage:1%
Score:0.403m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:31.091%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 6,8656,8184,3441.57C++0.4519.053%C17.615%D24.7DN/A67276.3h10.7C*55.9C++
LA1 Anchor 4,8194,7952,9961.6C+0.4221.006%D19.5%C--26.5DN/A78181.1h9.5B45.1C++
GD-7F 3,4303,3992,4921.364C**0.6621.02%C--18.182%C+16.8C-N/A52202.5h13.9C+66C+
NC6A GODSAW 3,3483,3131,6132.054C+0.0321.977%D--17.416%D*32.8D-N/A97100.9h9.4C42.8D
L100 Python HESH 3,2952,99914920.128B**18.1054.564%B*1.467%D-65.1B++6.4C++20346.1h2.5B++4.5B*
Breaker Rocket Pods 3,2712,95327510.738B+8.7147.486%C+N/A84.1C+9.1D32735.1h10.9B*22.9B+
AF-4 Cyclone 1,7891,7741,1331.566B0.4623.36%C15.671%C+23.7CN/A7475h11.2C++48.1C++
Frag Grenade 1,6861,66811668N/A1,665.9859.075%A++N/A1042.5A*11.3A*33631.6h2.3A4A
Hawk GD-68 2,3621,5211,2361.231A0.7965.201%B2.564%C19.4B+10.7C*18878.5h6.5B*9.9B*
Razor GD-23 1,4931,4835782.566A*0.5423.394%C+21.308%B32B++N/A9746.4h10.5B++45B+
NS-11C 1,4931,4817991.854B**0.1721.977%C15.8%C29C**N/A9351h12.8B+58.4B
GD-22S 1,3961,3879521.457C++0.5719.97%C-19.394%C-24.1C-N/A9457.6h9.9B+49.8C*
Titan-150 AP 2,4521,3632146.369B4.3553.771%B++3.155%C--19.9C**15.9C*25668.6h5.7C+10.6B+
AC-X11 1,3531,3476612.038A0.0122.47%C20.267%C+31.6BN/A11342.6h10.2C++45.2C++
AF-57 Piston 1,3501,3469951.353C*0.6738.713%C+13.373%C+35.6C*N/A11337.8h4.2B10.8B
AF-41 Hacksaw 1,3031,2964652.787C++0.7628.979%C+14.815%B35B+N/A12637h5.6B+19.2B+
AF-19 Mercenary 1,2771,2758351.527B*0.5020.938%C+20.863%C++20.7C**N/A8761.5h10.2B*48.6B+
Gauss Compact S 1,2711,2607391.705B*0.3222.505%C+11.349%D--24.3B+N/A7951.9h7.2B**32.1B++
AF-41 Hacksaw 1,2631,2524652.692C++0.6730.754%C+17.093%B*33.8BN/A11937h6.2B+20B+
C75 Viper 1,3291,2175920.627M++18.6031.436%DN/A50.1B**4.6D18724.3h5.3A16.9B**
NC6 Gauss SAW 1,2131,2064662.588A0.5617.119%C22.305%C++20.7CN/A11458.2h9.2B+53.8C*
NC6S Gauss SAW S 1,1941,1886231.907B+0.1218.203%D-18.266%D17.7D--N/A7567h11.5C+63.3C
NC15 Phoenix 2,4931,1865512.152A+0.1357.65%B+N/A15.1B+16.6B+16078.7h9.6B+16.7B++
Carnage AR 1,1791,1708331.405C++0.6222.147%C14.786%D20.3C-N/A6257.5h14.2C+64C+
19A Fortuna 1,1791,1666271.86B+0.1620.976%D**19.897%C++24.6C--N/A6747.4h11C--52.3D--
AF-4A Bandit 1,1731,1625172.248B*0.2223.532%C22.633%C**32.5C+N/A8635.7h10.4C**44.2C*
C-4 1,4161,1534742.432B*0.4126.149%B+N/A145.9A**33.3C**12267.9h1.3B++4.8B*
Titan-150 HEAT 1,4001,0861298.419B+6.4042.877%C2.947%C21.6C**6.2D12550.3h3.1B**7.3B**
M30 Mustang AH 8317872083.784C+1.7651.283%D1.525%C+33.5C1.9D-11623.5h8.4C++16.4C++
Shrike 1,0167075461.295B**0.7360.43%B+1.556%D-26.6B11.6C++24326.6h5.3B+8.8B++
NC05 Jackhammer 6976935201.333C+0.6940.928%C11.111%D32.1CN/A12121.6h4.8C++11.7C++
EM1 6206144211.458C**0.5719.526%C17.915%C-27.7CN/A10622.2h12.1B+62C**
NC14 Bolt Driver 4524521892.392B+0.3744.209%A68.805%C-16.1C-N/A6728h2.5C**5.6B++
EM4 Longshot 429427904.744B+2.7242.136%B85.949%B**25.6C+N/A7816.7h2.1C**4.9B+
M40 Fury 485420616.885C+4.8634.794%C+1.667%C+54.5C**8.4C+3367.7h10.2B+29.3B+
Anti-Vehicle Grenade 4184071407N/A404.9875.339%MN/A1356.7S36.7D53290.3h2.3A+3.1A
SAS-R 402399577A+4.9850.366%A++81.704%A+51.8B*N/A1937.7h1.7B**3.4B**
NS-7 PDW 3533532571.374B+0.6522.953%C16.997%C++23.4C+N/A10715.1h14.5C*63.4C++
MANA Anti-Personnel Turret 345343953.611N/A1.5921.476%UN/A3430U20U7640400.1h19T*88.3T*
GR-22 2882842261.257C+0.7719.594%D-15.141%C20.4C-N/A7913.9h13.6C+69.2C
AF-23 Grinder 2832811621.735C+0.2933.384%C+13.167%C19.8DN/A6314.2h6.3C++18.8C*
M40 Fury 310254426.048C+4.0235.361%C+1.575%C47.9C10.6C+4065.3h12.3C++34.8C*
AF-23 Grinder 2482481611.54C0.4835.69%C+14.113%C--17.6D-N/A5014.1h7.6C21.2C+
Enforcer ML85 462245544.537C+2.5139.035%C+N/A15D-13.3C--31616.3h15.3C-39.3C
NC1 Gauss Rifle 2322301821.264C**0.7620.405%C13.913%D-20C+N/A15011.5h12.6C++61.7C++
Spear Anti-Vehicle Phalanx Turret 3522231911.737B*9.7145.391%B+5.83%B+32.3C18.7C3596.9h9C+19.8C**
Bouncing Betty 208208277.704B**5.6844.046%C+N/A148.6B+N/A6181.4h2C4.6C+
MANA Anti-Vehicle Turret 372202842.405C+0.3847.392%C+1.485%D**2020C+1700B++12483850.1h9.6C+20.3C+
Sticky Grenade 1761761176N/A173.9867.385%A++N/A1760AN/A62990.1h1.4B++2.1B++
Tank Mine 261171433.977B*1.9554.037%A++N/A131.5B**69.2C+18371.3h2.9D*5.4B++
NS-44 Commissioner 1691691850.914C+1.1126.586%D--20.118%C+23.2CN/A1157.3h3.5B+13.2C+
NCM3 Raven 279162702.314A++0.2936.409%C1.852%D14.1B*10.2A+20911.5h21.6B+59.3B+
Skyguard 315158433.674B**1.6523.675%D-3.165%B+7D6.9D14622.6h174.7C738D
Aspis Anti-Aircraft Phalanx Turret 312150295.172B++3.1526.831%BN/A10.4C+11.3C+22614.4h148.7C*554.4B+
GD-66 Claw 141141741.905B+0.1261.992%B+7.092%D*41.5C*N/A1763.4h2.2B+3.5B+
Tomcat A2AM Pods 282131423.119C1.1073.917%CN/A21.1D24.4D2956.2h6.8B++9.2B++
L100 Python AP 269130433.023C+1.0059.797%B++1.538%D**17.1D18.3C+2787.6h10.4D--17.4D
M20 Mustang 2771304240.307C--1.7222.655%D**N/A2.3D*2.6D*5255.5h226.1D-997.8F
M60-A Bulldog 137128149.143C7.1247.372%C++3.906%B**23.7C-1.7D1375.4h5.9C+12.5C*
M60-A Bulldog 121109129.083C7.0643.681%C+N/A15.8D1.7D876.9h5.8C+13.2C++
NCM2 Falcon 124104352.971A++0.9548.664%A4.808%C+25.4A++4.9C++2404.1h5.6A11.5B**
L105 Zepher 115100128.333C+6.3143.86%C++1%C*47.6C+7.1C+2732.1h5.5B12.5B+
NS-10 Burster 183100821.22B*0.8029.45%C+5%C5.5B+4.6B++10418.1h145B+492.5B+
NCM3 Raven 16893701.329B++0.6936.841%CN/A8.1C6.5C++15611.5h38D--103.2D
NC4 Mag-Shot 88881080.815C++1.2114.217%F-19.318%C++12.2DN/A1007.2h7B49.4C
Vortek Rotary 180852230.381C1.6415.897%F*N/A2.9D--3.2D--7129.6h121.1C761.6F-
AF-34 Mattock 8483165.188B++3.1638.199%B+18.072%B++51.9B++N/A2061.6h7D-18.3C+
NS-10 Burster 14477731.055C**0.9730.149%C++1.299%D**4.6C+4C*9716.8h182.8C+606.4C++
AF-34 Mattock 7574164.625B+2.6039.375%B18.919%B+46.3B+N/A1901.6h8.3D*21.2C+
E540 Halberd 12471145.071C+3.0548.047%B+7.042%A16.9D-12.6D4774.2h8.1D*16.9C
M20 Basilisk 10270174.118B**2.0935.532%C+5.714%C8.9D-4.1D-1337.9h100.7C+283.3C*
M20 Basilisk 9669106.9M+4.8831.091%C--10.145%A+11.9D4.7D-1585.8h82B+263.7B
LA3 Desperado 6766670.985C++1.0422.83%D-15.152%D30C+N/A1142.2h6.6B**28.8B+
NS-R3 Swarm 11052511.02A*1.0060.98%D-N/A6.2C++6.9C+948.4h33.3B+54.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,3140.8h
Restoration Kit1072,2992.1h
Spawn Beacon03630.3h
Nano-Armor Kit353661,58638.2h
Nanite Revive Grenade03600.1h
Medical Kit501,3010.9h
Medical Applicator218165,5019.3h
Anti-Vehicle MANA Turret154891.8h
NS-61 Emissary0700h
Spitfire Auto-Turret11590.2h
Anti-Infantry MANA Turret271,1301.9h
Recon Detection Device151,0481.6h
Ammunition Package584,1182.7h

Check the help document for the dictionary if you want to learn more about words used here.


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