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Primus Volcanon[DA] Volcanon
VS BR 47

KDR: 1.38

Score: 2.1m

Last Seen: Jun 3rd, 2019 12:34 AM
- OFFLINE - 1126.8 hour(s)

Battle Rank 47 - Vanu Sovereignty on Emerald
Level Progress (to 48): 40%
Level 100 Progress: 11% 1021h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 L105 Zephyr Nova NS-11A Supernova FPC Parallax VX3 MANA Anti-Personnel Turret SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $535,428 MLG Score: 428
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.118%32.357%716412108191.176720.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.424%0.188C++1.752A++-2.563F*HEAD ++ (~21.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.273C*120.162C++42.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.502%3.315%51911213181471273.85106141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.241C0.486B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.704B++4.40.648B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.444%70.629%0112131435802.42373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.971B*0.23C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+2.20.319C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
109.784%20.082%0112132446503.69697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%5.666S1.075B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.31C*10-1.054D*-0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m492.8%274 (16.4k)268 (16.1k)1.379922,4881,8031.8613447 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12141418.434%20.74%38204:200

11% Combat Medic64% Engineer8% Heavy Assault6% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:23 AMMay 10th, 2019 3:38 AMJul 1st, 2019 12:54 PM (18d) (PST)Jun 2nd, 2019 10:41 PM (47d) (PST)Jun 2nd, 2019 8:34 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4521582940.3180.2310.0661.8130.049428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1119,50317,60819144109316,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
130.2h/5.4d 868 516 287 14.2k 217 340 385 3.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
A*
Kills:61
Deaths:87
KDR:0.701
Accuracy:18.149% D--
HSR:40.984% A*
Kills:61
Deaths (as Heavy Assault):87
Deaths (to Heavy Assaults):515
KDR:0.70115
Kill Difference:26
Playtime:10.955 hours
Usage:8%
Score:0.161m
Score/min:245
Accuracy (listed only):18.149%
HSR (listed only):40.984%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:470
Deaths:399
KDR:1.178
Accuracy:22.711% C
HSR:28.936% A+
Nova
S
Kills:244
Deaths:23
KDR:10.609
Accuracy:109.784% S
HSR:20.082% A
Kills:714
Deaths (as Engineer):422
Deaths (to Engineers):396
KDR:1.69194
Kill Difference:292
Playtime:82.831 hours
Usage:64%
Score:1.324m
Score/min:266
Accuracy (listed only):66.248%
HSR (listed only):24.509%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:470
Deaths:399
KDR:1.178
Accuracy:22.711% C
HSR:28.936% A+
Nova
S
Kills:244
Deaths:23
KDR:10.609
Accuracy:109.784% S
HSR:20.082% A
Kills:714
Deaths (as Light Assault):422
Deaths (to Light Assaults):334
KDR:1.69194
Kill Difference:292
Playtime:11.136 hours
Usage:9%
Score:0.152m
Score/min:228
Accuracy (listed only):66.248%
HSR (listed only):24.509%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
S
Kills:244
Deaths:23
KDR:10.609
Accuracy:109.784% S
HSR:20.082% A
NS-11A
A*
Kills:237
Deaths:247
KDR:0.960
Accuracy:21.385% D
HSR:37.131% A*
Kills:481
Deaths (as Combat Medic):270
Deaths (to Combat Medics):224
KDR:1.78148
Kill Difference:211
Playtime:14.351 hours
Usage:11%
Score:0.272m
Score/min:316
Accuracy (listed only):65.584%
HSR (listed only):28.606%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B
Kills:143
Deaths:58
KDR:2.466
Accuracy:41.444% B
HSR:70.629% D-
NS-44 Commissioner
A
Kills:51
Deaths:93
KDR:0.548
Accuracy:42.105% B++
HSR:31.373% A
Kills:194
Deaths (as Infiltrator):151
Deaths (to Infiltrators):175
KDR:1.28477
Kill Difference:43
Playtime:7.264 hours
Usage:6%
Score:0.132m
Score/min:303
Accuracy (listed only):41.775%
HSR (listed only):51.001%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):123
KDR:0
Kill Difference:UNR
Playtime:2.148 hours
Usage:2%
Score:0.051m
Score/min:393
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:356
V. Kills:49 N/A
Deaths:1
KDR:356
Accuracy:55.618% A+
KPH:1,281,600 U
VKPH:176,400 U
Kills:356 (0 + 356)
Deaths:1
KDR:356
VKDR:49
Vehicle Kills:49
Kill Difference:355
Playtime:0.001 hours
Usage:0%
Score:0.165m
Score/min:4,941,540
Piloting Accuracy:N/A%
Gunner Accuracy:55.618%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:181
V. Kills:119 151%
Deaths:5
KDR:36.200
Accuracy:38.502% F-
KPH:15.100 D--
VKPH:9.900 D*
Kills:181 (181 + 0)
Deaths:5
KDR:36.200
VKDR:23.800
Vehicle Kills:119
Kill Difference:176
Playtime:11.991 hours
Usage:9%
Score:0.130m
Score/min:181
Driving Accuracy:38.502%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 4714703991.178C++0.2022.711%C28.936%A+15.3DN/A9130.7h13.2C++58.3C++
L105 Zephyr 4053561356U354.6255.618%A+N/A3560U490U16471800.1h4.2A7.5A
Nova 2442442310.609S9.23109.784%S20.082%A26.5CN/A1439.2h10T9.1B+
NS-11A 2392372470.96C+0.4221.385%D37.131%A*26.6CN/A1128.9h11.6B*54.5C**
Supernova FPC 300181536.2S34.8238.502%F-3.315%B+15.1D--9.9D*18112h4.4B+11.4C
Parallax VX3 143143582.466C+1.0941.444%B70.629%D-33.3BN/A1704.3h2.2C*5.2B
MANA Anti-Personnel Turret 7272342.118N/A0.7422.653%UN/A720UN/A1528200.1h21.1T*93.1T*
SVA-88 6161870.701C--0.6818.149%D--40.984%A*18.5D--N/A733.3h10.8B+59.3C+
Frag Grenade 5353153N/A51.6217.222%T*N/A530C*N/A19070.1h0.6M+3.4A
NS-44 Commissioner 5151930.548C0.8342.105%B++31.373%A34C+N/A1531.5h3.1B*7.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0800h
Medical Applicator4011,7361.3h
Nano-Armor Kit4840,5287.6h
Anti-Infantry MANA Turret8830.5h

Check the help document for the dictionary if you want to learn more about words used here.


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