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Primus Volcanon[DA] Volcanon
VS BR 50

KDR: 1.34

Score: 2.3m

Last Seen: Apr 30th, 2020 4:59 AM
- OFFLINE - 613.1 hour(s)

Battle Rank 50 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 81
Level Progress (to 51): 32%
Level 100 Progress: 12% 1025h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 L105 Zephyr Nova NS-11A Supernova FPC Parallax VX3 Terminus VX-9 E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $526,671 MLG Score: 421
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.977%33.058%727512789681.125580.216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.463%0.172C++1.71A++-2.519F*HEAD ++ (~22.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.271C*11.90.162C++42.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.29%3.077%48411282195541323.61111147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.246C0.516B+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.702B++4.20.647B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.358%70.787%0112821788102.19753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.977B*0.232C++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.474B+2.10.322C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
109.784%20.082%0112822447503.21053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%5.629S1.037B**-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.308C*10-1.054D*-0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 81
2.3m538.3%270 (16.2k)260 (15.6k)1.341232,8302,1101.7739350 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12832617.983%21.767%39104:080

15% Combat Medic60% Engineer9% Heavy Assault6% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:23 AMMay 10th, 2019 3:38 AMMay 25th, 2020 10:47 AM (2h) (PST)Apr 30th, 2020 2:05 AM (25d) (PST)Apr 30th, 2020 12:59 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4521632890.3250.2420.0712.0140.049421

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1009,75817,34219154121315,619

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
145.1h/6d 913 616 382 17.5k 245 389 426 3.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
A++
Kills:61
Deaths:87
KDR:0.701
Accuracy:18.149% D*
HSR:40.984% A++
Kills:61
Deaths (as Heavy Assault):87
Deaths (to Heavy Assaults):616
KDR:0.70115
Kill Difference:26
Playtime:12.969 hours
Usage:9%
Score:0.182m
Score/min:234
Accuracy (listed only):18.149%
HSR (listed only):40.984%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:470
Deaths:399
KDR:1.178
Accuracy:22.711% C-
HSR:28.936% A
Nova
S
Kills:244
Deaths:23
KDR:10.609
Accuracy:109.784% S
HSR:20.082% B**
Kills:714
Deaths (as Engineer):422
Deaths (to Engineers):444
KDR:1.69194
Kill Difference:292
Playtime:86.823 hours
Usage:60%
Score:1.367m
Score/min:262
Accuracy (listed only):66.248%
HSR (listed only):24.509%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
S
Kills:244
Deaths:23
KDR:10.609
Accuracy:109.784% S
HSR:20.082% B**
NS-11A
A++
Kills:238
Deaths:248
KDR:0.960
Accuracy:21.402% D
HSR:37.395% A++
Terminus VX-9
B**
Kills:140
Deaths:162
KDR:0.864
Accuracy:21.132% D*
HSR:36.429% B**
Kills:622
Deaths (as Combat Medic):433
Deaths (to Combat Medics):253
KDR:1.43649
Kill Difference:189
Playtime:21.118 hours
Usage:15%
Score:0.360m
Score/min:284
Accuracy (listed only):50.773%
HSR (listed only):31.302%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:470
Deaths:399
KDR:1.178
Accuracy:22.711% C-
HSR:28.936% A
Nova
S
Kills:244
Deaths:23
KDR:10.609
Accuracy:109.784% S
HSR:20.082% B**
Kills:714
Deaths (as Light Assault):422
Deaths (to Light Assaults):376
KDR:1.69194
Kill Difference:292
Playtime:11.259 hours
Usage:8%
Score:0.155m
Score/min:229
Accuracy (listed only):66.248%
HSR (listed only):24.509%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:178
Deaths:74
KDR:2.405
Accuracy:39.358% C+
HSR:70.787% D--
NS-44 Commissioner
A
Kills:59
Deaths:107
KDR:0.551
Accuracy:40.455% B
HSR:32.203% A
Kills:237
Deaths (as Infiltrator):181
Deaths (to Infiltrators):223
KDR:1.30939
Kill Difference:56
Playtime:8.876 hours
Usage:6%
Score:0.147m
Score/min:277
Accuracy (listed only):39.906%
HSR (listed only):51.495%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):133
KDR:0
Kill Difference:UNR
Playtime:2.363 hours
Usage:2%
Score:0.056m
Score/min:392
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:356
V. Kills:49 N/A
Deaths:1
KDR:356
Accuracy:55.618% A
KPH:1,281,600 U
VKPH:176,400 U
Kills:356 (0 + 356)
Deaths:1
KDR:356
VKDR:49
Vehicle Kills:49
Kill Difference:355
Playtime:0.001 hours
Usage:0%
Score:0.165m
Score/min:4,941,540
Piloting Accuracy:N/A%
Gunner Accuracy:55.618%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:195
V. Kills:122 159%
Deaths:5
KDR:39
Accuracy:38.290% F-
KPH:15.700 D--
VKPH:9.800 D*
Kills:195 (195 + 0)
Deaths:5
KDR:39
VKDR:24.400
Vehicle Kills:122
Kill Difference:190
Playtime:12.454 hours
Usage:9%
Score:0.135m
Score/min:181
Driving Accuracy:38.290%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:96
V. Kills:48 196%
Deaths:4
KDR:24
Accuracy:52.781% D
KPH:47.700 C+
VKPH:23.800 C*
Kills:96 (0 + 96)
Deaths:4
KDR:24
VKDR:12
Vehicle Kills:48
Kill Difference:92
Playtime:2.013 hours
Usage:1%
Score:0.052m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:52.781%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 4714703991.178C+0.1622.711%C-28.936%A15.3DN/A9130.7h13.2C+58.3C+
L105 Zephyr 4053561356U354.6655.618%AN/A3560U490U16471800.1h4.2B**7.5B**
Nova 2442442310.609S9.27109.784%S20.082%B**26.5C--N/A1439.2h10T9.1C**
NS-11A 2402382480.96C0.3821.402%D37.395%A++26.4CN/A1129h11.6B+54.4C++
Supernova FPC 317195539M++37.6638.29%F-3.077%B+15.6D--9.8D*18112.5h4.2B+11C
Parallax VX3 178178742.405C1.0639.358%C+70.787%D--33.6C+N/A1525.3h2.1C++5.3C*
Terminus VX-9 1421401620.864C0.4821.132%D*36.429%B**23D-N/A606.1h12.4C58.7D
E540 Halberd-H 14496424B*22.6652.781%DN/A48C+24C*4272h4.6B++8.8B+
MANA Anti-Personnel Turret 7272342.118N/A0.7822.633%UN/A720UN/A1528200.1h21.1T*93.2T*
SVA-88 6161870.701D0.6418.149%D*40.984%A++18.5D--N/A743.3h10.8C**59.3C
NS-44 Commissioner 59591070.551C0.7940.455%B32.203%A28.1CN/A1212.1h3B*7.5B++
Plasma Grenade 5454154N/A52.6618.519%T*N/A540C+N/A17770.1h0.6M+3.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01150h
Medical Applicator5014,6371.6h
M12 Kobalt0750h
Nano-Armor Kit6045,7187.9h
Medical Kit2690.1h
Anti-Infantry MANA Turret8840.5h

Check the help document for the dictionary if you want to learn more about words used here.


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