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Major Hater Volosnjaa[P] Volosnjaa
TR BR 63

KDR: 3.76

Score: 28.1m

Last Seen: Jan 22nd, 2020 8:40 PM
- OFFLINE - 33.9 hour(s)

Prestige 1, Battle Rank 63 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 8
Level Progress (to 64): 30%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 M14 Banshee MSW-R Hellfire Rocket Pods NS-15M2 M18 Needler NS-357 Underboss LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,580,609 MLG Score: 6859
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.454%30.219%92025120734,0882.817190.943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.263%1.771A++1.381A-0.981D--HEAD ++ (~14.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.572B+9.70.324C*22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.518%1.407%22064122818,838941469019.9979402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.295%-0.611D-0.155C-0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.346C**33.30.372C**72.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.975%2.542%1811231118767470.153646246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.685D0.007C+-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.668B+4.30.653B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.603%77.853%05122722,16113492916.4156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.989%2.043A*0.692B+0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.80.434B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.598%18.939%01123113286500.152425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.639M0.779B++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.675B+3.10.353C**1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 8
28.1m151.9%491 (29.5k)428 (25.7k)3.759882,25721,8783.9566763 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232754631.135%34.314%106803:0024

7% Combat Medic19% Heavy Assault20% Infiltrator50% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2014 2:25 PMJan 12th, 2018 3:05 PMJan 23rd, 2020 5:18 AM (19h) (PST)Jan 22nd, 2020 6:21 PM (1d) (PST)Jan 22nd, 2020 4:40 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1082108981.2540.3330.4302.0430.0926859

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,48512,59253,893752026123625,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1093.7h/45.6d 4,307 28,226 18,873 134.1k 731 2,836 6,031 72.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:6,335
Deaths:1,725
KDR:3.672
Accuracy:31.742% A++
HSR:33.354% B**
NS-15M2
A++
Kills:3,112
Deaths:871
KDR:3.573
Accuracy:33.025% A++
HSR:35.219% B**
T32 Bull
B*
Kills:1,450
Deaths:449
KDR:3.229
Accuracy:28.164% B*
HSR:28.690% B+
T9 CARV-S
B+
Kills:1,231
Deaths:476
KDR:2.586
Accuracy:24.640% B+
HSR:26.076% C*
MG-H1 Watchman
A++
Kills:1,181
Deaths:330
KDR:3.579
Accuracy:33.239% A++
HSR:41.152% A++
T9 CARV
B+
Kills:1,176
Deaths:491
KDR:2.395
Accuracy:21.890% B+
HSR:25.935% B+
T16 Rhino
B**
Kills:1,160
Deaths:381
KDR:3.045
Accuracy:27.278% B**
HSR:25.172% B+
T9A "Butcher"
B**
Kills:925
Deaths:296
KDR:3.125
Accuracy:29.612% B**
HSR:29.081% C++
TMG-50
A++
Kills:864
Deaths:291
KDR:2.969
Accuracy:32.771% A++
HSR:37.732% A++
Kills:17,434
Deaths (as Heavy Assault):5,310
Deaths (to Heavy Assaults):6,251
KDR:3.28324
Kill Difference:12,124
Playtime:208.346 hours
Usage:19%
Score:5.593m
Score/min:447
Accuracy (listed only):29.151%
HSR (listed only):31.379%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:1,726
Deaths:524
KDR:3.294
Accuracy:31.890% A++
HSR:29.896% A
LC3 Jaguar
B**
Kills:1,472
Deaths:497
KDR:2.962
Accuracy:29.748% B**
HSR:26.155% B**
NS-11C
A+
Kills:1,339
Deaths:395
KDR:3.390
Accuracy:32.118% A+
HSR:21.957% B+
SMG-46 Armistice
B**
Kills:1,129
Deaths:350
KDR:3.226
Accuracy:30.900% B**
HSR:23.738% B**
MG-C1 Kindred
A
Kills:763
Deaths:217
KDR:3.516
Accuracy:33.250% A
HSR:25.557% B
TRAC-5
C++
Kills:595
Deaths:525
KDR:1.133
Accuracy:21.184% C+
HSR:20.168% C++
MG-S1 Jackal
A++
Kills:532
Deaths:168
KDR:3.167
Accuracy:35.668% A++
HSR:26.316% B*
HC1 Cougar
A*
Kills:253
Deaths:88
KDR:2.875
Accuracy:35.465% A*
HSR:28.459% B**
TAS-16 Blackjack
B**
Kills:132
Deaths:63
KDR:2.095
Accuracy:72.598% B**
HSR:18.939% B+
Kills:7,941
Deaths (as Light Assault):2,827
Deaths (to Light Assaults):4,713
KDR:2.80898
Kill Difference:5,114
Playtime:551.510 hours
Usage:50%
Score:12.124m
Score/min:366
Accuracy (listed only):35.869%
HSR (listed only):24.576%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:1,726
Deaths:524
KDR:3.294
Accuracy:31.890% A++
HSR:29.896% A
LC3 Jaguar
B**
Kills:1,472
Deaths:497
KDR:2.962
Accuracy:29.748% B**
HSR:26.155% B**
NS-11C
A+
Kills:1,339
Deaths:395
KDR:3.390
Accuracy:32.118% A+
HSR:21.957% B+
MG-C1 Kindred
A
Kills:763
Deaths:217
KDR:3.516
Accuracy:33.250% A
HSR:25.557% B
TRAC-5
C++
Kills:595
Deaths:525
KDR:1.133
Accuracy:21.184% C+
HSR:20.168% C++
HC1 Cougar
A*
Kills:253
Deaths:88
KDR:2.875
Accuracy:35.465% A*
HSR:28.459% B**
TAS-16 Blackjack
B**
Kills:132
Deaths:63
KDR:2.095
Accuracy:72.598% B**
HSR:18.939% B+
MG-HBR1 Dragoon
A
Kills:103
Deaths:27
KDR:3.815
Accuracy:42.446% A
HSR:27.185% C
Kills:6,383
Deaths (as Engineer):2,336
Deaths (to Engineers):3,336
KDR:2.73245
Kill Difference:4,047
Playtime:28.543 hours
Usage:3%
Score:0.629m
Score/min:367
Accuracy (listed only):37.337%
HSR (listed only):24.789%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:1,617
Deaths:527
KDR:3.068
Accuracy:30.143% A
HSR:28.571% B*
TORQ-9
A++
Kills:1,300
Deaths:370
KDR:3.514
Accuracy:33.066% A++
HSR:32.846% B**
Cycler TRV
A++
Kills:1,202
Deaths:354
KDR:3.395
Accuracy:31.869% A++
HSR:31.364% A+
T1 Cycler
A++
Kills:1,167
Deaths:386
KDR:3.023
Accuracy:28.890% A
HSR:32.734% A++
NS-11A
A*
Kills:1,153
Deaths:375
KDR:3.075
Accuracy:34.927% A*
HSR:32.784% A
SMG-46 Armistice
B**
Kills:1,129
Deaths:350
KDR:3.226
Accuracy:30.900% B**
HSR:23.738% B**
MG-S1 Jackal
A++
Kills:532
Deaths:168
KDR:3.167
Accuracy:35.668% A++
HSR:26.316% B*
TAS-16 Blackjack
B**
Kills:132
Deaths:63
KDR:2.095
Accuracy:72.598% B**
HSR:18.939% B+
Kills:8,232
Deaths (as Combat Medic):2,593
Deaths (to Combat Medics):2,209
KDR:3.1747
Kill Difference:5,639
Playtime:74.476 hours
Usage:7%
Score:2.116m
Score/min:474
Accuracy (listed only):37.257%
HSR (listed only):28.412%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:19,778
Deaths:4,214
KDR:4.693
Accuracy:49.327% A+
HSR:78.112% B**
NS-357 Underboss
A
Kills:2,144
Deaths:1,615
KDR:1.328
Accuracy:47.449% A
HSR:27.239% B+
M77-B
B**
Kills:1,248
Deaths:193
KDR:6.466
Accuracy:43.539% B**
HSR:76.122% C+
SMG-46 Armistice
B**
Kills:1,129
Deaths:350
KDR:3.226
Accuracy:30.900% B**
HSR:23.738% B**
NS-44 Commissioner
A+
Kills:828
Deaths:516
KDR:1.605
Accuracy:48.927% A+
HSR:26.208% B+
RAMS .50M
A
Kills:586
Deaths:135
KDR:4.341
Accuracy:47.042% A
HSR:78.669% C+
MG-S1 Jackal
A++
Kills:532
Deaths:168
KDR:3.167
Accuracy:35.668% A++
HSR:26.316% B*
NSX Daimyo
A++
Kills:362
Deaths:83
KDR:4.361
Accuracy:53.807% A++
HSR:95.580% B+
99SV
B**
Kills:187
Deaths:88
KDR:2.125
Accuracy:37.978% B**
HSR:25.134% D*
TX1 Repeater
B**
Kills:94
Deaths:116
KDR:0.810
Accuracy:28.146% B+
HSR:28.723% B**
Kills:26,888
Deaths (as Infiltrator):7,478
Deaths (to Infiltrators):3,563
KDR:3.59561
Kill Difference:19,410
Playtime:219.909 hours
Usage:20%
Score:7.484m
Score/min:567
Accuracy (listed only):42.278%
HSR (listed only):48.584%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:8,941
V. Kills:378 N/A
Deaths:612
KDR:14.610
Accuracy:32.088% B+
KPH:116.500 A*
VKPH:4.900 B++
Hellfire Rocket Pods
A+
Kills:5,424
V. Kills:234 N/A
Deaths:180
KDR:30.133
Accuracy:51.770% B+
KPH:177.800 A+
VKPH:7.700 D
M18 Needler
B**
Kills:3,061
V. Kills:2,763 111%
Deaths:905
KDR:3.382
Accuracy:29.343% C--
KPH:18.400 B+
VKPH:16.600 B**
Hornet Missiles
A*
Kills:1,471
V. Kills:257 N/A
Deaths:43
KDR:34.209
Accuracy:68.030% B*
KPH:188.600 A*
VKPH:32.900 C+
M18 Rotary
B**
Kills:1,412
V. Kills:1,298 109%
Deaths:334
KDR:4.228
Accuracy:30.701% C+
KPH:20.500 B+
VKPH:18.900 B**
M18 Locust
B*
Kills:186
V. Kills:207 89%
Deaths:45
KDR:4.133
Accuracy:31.228% C+
KPH:19.500 C+
VKPH:21.700 B*
Kills:20,495 (13,600 + 0)
Deaths:2,119
KDR:9.672
VKDR:2.424
Vehicle Kills:5,137
Kill Difference:18,376
Playtime:359.838 hours
Usage:33%
Score:6.041m
Score/min:280
Piloting Accuracy:31.228%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:118
V. Kills:20 N/A
Deaths:13
KDR:9.077
Accuracy:33.975% D-
KPH:60.200 B+
VKPH:10.200 C++
Kills:118 (118 + 0)
Deaths:13
KDR:9.077
VKDR:1.538
Vehicle Kills:20
Kill Difference:105
Playtime:1.959 hours
Usage:0%
Score:0.028m
Score/min:242
Driving Accuracy:33.975%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:69
V. Kills: N/A
Deaths:18
KDR:3.833
Accuracy:48.519% B++
KPH:82.100 B**
VKPH:0 D**
Kills:69 (69 + 0)
Deaths:18
KDR:3.833
VKDR:0
Vehicle Kills:0
Kill Difference:51
Playtime:0.841 hours
Usage:0%
Score:0.009m
Score/min:173
Driving Accuracy:48.519%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 19,80319,7784,2144.693C**0.9349.327%A+78.112%B**134.5SN/A355147h1.7B**3.5B**
M14 Banshee 9,3198,94161214.609B++10.8532.088%B+1.264%C**116.6A*4.9B++32876.7h14.3B+44.7B++
MSW-R 6,3546,3351,7253.672B++0.0931.742%A++33.354%B**116M+N/A29554.6h9.4B**29.7B*
Hellfire Rocket Pods 5,6585,42418030.133M++26.3751.77%B+N/A177.8A+7.7D48230.5h11.1B+21.5B++
NS-15M2 3,1283,1128713.573B*0.1933.025%A++35.219%B**123.5A**N/A29125.2h9.6B**29.2B*
M18 Needler 5,8243,0619053.382B+0.3829.343%C--2.189%C++18.4B+16.6B**221166.4h97.3B+331.5B+
NS-357 Underboss 2,1492,1441,6151.328B2.4347.449%A27.239%B+109.4A*N/A28619.6h3.3B*7.1B*
LC2 Lynx 1,7331,7265243.294A*0.4731.89%A++29.896%A115.8M**N/A34314.9h11.3B*35.4B**
TAR 1,6191,6175273.068B**0.6930.143%A28.571%B*92.4MN/A23717.5h10.1B**33.7B**
LC3 Jaguar 1,4911,4724972.962B**0.8029.748%B**26.155%B**39.7B+N/A12137.1h10.6B+35.8B*
Hornet Missiles 1,7281,4714334.209M**30.4568.03%B*2.583%A188.6A*32.9C+6317.8h5.2B**7.6A
T32 Bull 1,4571,4504493.229A+0.5328.164%B*28.69%B+86.3A++N/A22816.8h10.2B*36.3B++
M18 Rotary 2,7101,4123344.228B**0.4730.701%C+2.266%C+20.5B+18.9B**24068.8h100.6B+327.5B+
NS-11C 1,3521,3393953.39M0.3732.118%A+21.957%B+49.4B*N/A13927.1h11.2B*34.9B*
TORQ-9 1,3031,3003703.514A+0.2533.066%A++32.846%B**113M**N/A27711.5h11.2A33.9B**
M77-B 1,2511,2481936.466A**2.7143.539%B**76.122%C+85.5M**N/A23414.6h2B*4.7B*
T9 CARV-S 1,2351,2314762.586B*1.1724.64%B+26.076%C*75.5AN/A20416.3h10.5B++42.6B+
Cycler TRV 1,2051,2023543.395A*0.3631.869%A++31.364%A+115.6M**N/A26710.4h9.9A31B**
MG-H1 Watchman 1,1881,1813303.579A0.1833.239%A++41.152%A++161.8S1C**4177.3h11.1B**33.5B*
T9 CARV 1,1841,1764912.395B*1.3621.89%B+25.935%B+66.8A++N/A25517.6h11.7B++53.4B+
T1 Cycler 1,1751,1673863.023A+0.7428.89%A32.734%A++96.4SN/A33412.1h10.1A35.1B**
T16 Rhino 1,1711,1603813.045A++0.7127.278%B**25.172%B+90.6A**N/A20612.8h9.9B*36.2B*
NS-11A 1,1601,1533753.075A+0.6834.927%A*32.784%A124SN/A3499.3h10.9B**31.1B**
SMG-46 Armistice 1,1341,1293503.226A*0.5330.9%B**23.738%B**96.5M+N/A25711.7h10.9B**35.3B++
T9A "Butcher" 9299252963.125B++0.6329.612%B**29.081%C++108.8A++N/A3228.5h10.1B++34.2B*
TMG-50 8698642912.969A++0.7932.771%A++37.732%A++91.9A**N/A3539.4h8.7B*26.5B*
NS-44 Commissioner 8318285161.605B+2.1548.927%A+26.208%B+115M++N/A2917.2h2.9B**5.9B*
MG-C1 Kindred 7647632173.516A+0.2433.25%A25.557%B159M**N/A5014.8h9.6B++29B*
TRAC-5 6035955251.133B+2.6321.184%C+20.168%C++7.3DN/A3781.8h14.2B67C**
RAMS .50M 5865861354.341B0.5847.042%A78.669%C+94.5M**N/A2776.2h1.9B+4.1B++
Frag Grenade 5415341534N/A530.2441.221%DN/A356D4.7D12261.5h4.1C+9.9C+
MG-S1 Jackal 5345321683.167A++0.5935.668%A++26.316%B*133M**N/A3234h9.8C**27.5B++
NSX Daimyo 362362834.361B+0.6053.807%A++95.58%B+144.8M++N/A3412.5h2.4C**4.4B++
Auraxium Chainblade 33833813,1350.026C+3.7351.419%A++2.071%D-1C+N/A3334.1h1.8B+3.4B+
ML-7 4343251622.006A*1.7559.106%C**2.462%C+62.5M**21A+4085.2h5.6B++9.5B++
HC1 Cougar 253253882.875A*0.8835.465%A*28.459%B**148.8SN/A5331.7h9B**25.5B**
99SV 188187882.125B+1.6337.978%B**25.134%D*53.4A++N/A2273.5h4.9B+13B++
M18 Locust 393186454.133B**0.3731.228%C+1.613%C+19.6C+21.8B*2779.5h119.1C++381.5C**
TAS-16 Blackjack 132132632.095B*1.6672.598%B**18.939%B+88A++N/A3261.5h3.1D4.3C++
M1 Heavy Cycler 130130492.653A1.1117.993%B*20.769%B+61.9M**N/A2442.1h9.7A*54B**
P2-120 HESH 138118139.077C5.3233.975%D-2.542%M+59B10C++2422h4.3B+12.8C+
MG-HBR1 Dragoon 105103273.815A**0.0642.446%A27.185%C147.1S2.9S4690.7h4.6B**10.8B**
TX1 Repeater 95941160.81C++2.9528.146%B+28.723%B**58.8A+N/A3241.6h12.5B+44.3B+
M3 Pounder HEG 9490432.093B+1.6748.252%B**1.111%D**52.9M**2.4D2251.7h10B**20.7B*
MRC3 Mercy 8785392.179C++1.5825.59%A++24.706%B++65.4A**1.5A++2651.3h15.2B**59.4B**
S12 Renegade 6969183.833B+0.0748.519%B++2.899%C-86.3AN/A1730.8h3.1C*6.4B+
M3 Pounder HEG 7368361.889C*1.8753.233%A2.941%C+48.6M++3.6C+2261.4h13B*24.3B*
MRC3 Mercy 6464312.065C+1.6925.727%A++26.563%B**71.1M+N/A2970.9h15.6B**60.7B**
Blackheart 6461900.678C-3.0829.35%D--21.312%D33.9B+1.7C+1011.8h3.2C**10.8C++
M1 Heavy Cycler 5050301.667C+2.0917.268%C*8%F--41.7B++N/A1301.2h14.9B++86.5B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3726,2741.5h
Spawn Beacon75360.5h
Motion Spotter41,3390.8h
Nano-Armor Kit2925,6912.5h
Medical Kit2,12815,47155.8h
Recon Detection Device121,0641.2h

Check the help document for the dictionary if you want to learn more about words used here.


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