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Tech Sgt. Hater Volosnjaa[P] Volosnjaa
TR BR 17

KDR: 3.92

Score: 23.8m

Last Seen: Apr 15th, 2019 9:35 PM
- OFFLINE - 121.6 hour(s)

Prestige 1, Battle Rank 17 - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 8
Level Progress (to 18): 14%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 M14 Banshee Hellfire Rocket Pods MSW-R M18 Needler NS-15M2 NS-357 Underboss TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,374,645 MLG Score: 5895
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.66%29.769%88324101127,5822.918111.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.298%1.669A++1.388A-1.042D*HEAD ++ (~14.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.564B+9.70.323C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.396%1.414%22314103118,107892461120.2993393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.312%-0.632D-0.171C-0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.90.331C**33.90.361C**74

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.975%2.542%2111034118670440.176119262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.676D-0.038C+-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.67B+4.30.654B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.85%77.359%05103016,97810452416.2314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.716%1.927A++0.67B+1.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.612B+1.80.423B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.333%17.797%01103411864700.18238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.655M0.643B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.673B+3.20.348C**1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 8
23.8m154.4%455 (27.3k)398 (23.9k)3.9188968,61217,5084.1550717 (17)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035641730.828%31.744%97903:2521

7% Combat Medic18% Heavy Assault19% Infiltrator53% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2014 2:25 PMJan 12th, 2018 3:05 PMApr 19th, 2019 7:14 AM (1d) (PST)Apr 15th, 2019 6:10 PM (5d) (PST)Apr 15th, 2019 5:35 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0761818951.1460.2920.3641.9220.0985895

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,58510,84253,743691822115623,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
997.8h/41.6d 4,135 21,780 15,751 115k 635 2,496 5,887 64.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:5,203
Deaths:1,406
KDR:3.701
Accuracy:31.367% A++
HSR:32.827% B**
NS-15M2
A++
Kills:2,440
Deaths:688
KDR:3.547
Accuracy:32.530% A++
HSR:35.205% A
T32 Bull
B*
Kills:1,450
Deaths:449
KDR:3.229
Accuracy:28.164% B*
HSR:28.690% B++
T9 CARV-S
B+
Kills:1,231
Deaths:476
KDR:2.586
Accuracy:24.640% B+
HSR:26.076% C*
T9 CARV
B+
Kills:1,171
Deaths:489
KDR:2.395
Accuracy:21.864% B+
HSR:25.790% B+
T16 Rhino
A
Kills:1,160
Deaths:381
KDR:3.045
Accuracy:27.278% A
HSR:25.172% B+
TMG-50
A*
Kills:856
Deaths:288
KDR:2.972
Accuracy:32.803% A*
HSR:37.500% A*
T9A "Butcher"
B*
Kills:724
Deaths:242
KDR:2.992
Accuracy:28.510% B*
HSR:29.006% C*
MG-H1 Watchman
A++
Kills:165
Deaths:47
KDR:3.511
Accuracy:33.177% A++
HSR:39.394% A++
Kills:14,400
Deaths (as Heavy Assault):4,466
Deaths (to Heavy Assaults):5,039
KDR:3.22436
Kill Difference:9,934
Playtime:182.689 hours
Usage:18%
Score:4.666m
Score/min:426
Accuracy (listed only):28.926%
HSR (listed only):31.073%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:1,196
Deaths:336
KDR:3.560
Accuracy:31.814% A++
HSR:30.268% A+
LC3 Jaguar
A
Kills:1,151
Deaths:414
KDR:2.780
Accuracy:29.308% B**
HSR:27.194% A
SMG-46 Armistice
B**
Kills:1,051
Deaths:315
KDR:3.337
Accuracy:30.348% B*
HSR:23.026% B**
TRAC-5
C*
Kills:584
Deaths:521
KDR:1.121
Accuracy:21.088% C+
HSR:20.034% C*
NS-11C
B*
Kills:536
Deaths:186
KDR:2.882
Accuracy:28.533% B*
HSR:19.590% C++
MG-S1 Jackal
A++
Kills:472
Deaths:141
KDR:3.348
Accuracy:35.676% A++
HSR:27.754% B**
TAS-16 Blackjack
B**
Kills:118
Deaths:52
KDR:2.269
Accuracy:73.333% B**
HSR:17.797% B+
Kills:5,108
Deaths (as Light Assault):1,965
Deaths (to Light Assaults):3,602
KDR:2.59949
Kill Difference:3,143
Playtime:526.946 hours
Usage:53%
Score:11.038m
Score/min:349
Accuracy (listed only):35.728%
HSR (listed only):23.666%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:1,196
Deaths:336
KDR:3.560
Accuracy:31.814% A++
HSR:30.268% A+
LC3 Jaguar
A
Kills:1,151
Deaths:414
KDR:2.780
Accuracy:29.308% B**
HSR:27.194% A
TRAC-5
C*
Kills:584
Deaths:521
KDR:1.121
Accuracy:21.088% C+
HSR:20.034% C*
NS-11C
B*
Kills:536
Deaths:186
KDR:2.882
Accuracy:28.533% B*
HSR:19.590% C++
TAS-16 Blackjack
B**
Kills:118
Deaths:52
KDR:2.269
Accuracy:73.333% B**
HSR:17.797% B+
MG-HBR1 Dragoon
A
Kills:59
Deaths:16
KDR:3.688
Accuracy:41.441% A
HSR:13.559% F
Kills:3,644
Deaths (as Engineer):1,525
Deaths (to Engineers):2,836
KDR:2.38951
Kill Difference:2,119
Playtime:25.471 hours
Usage:3%
Score:0.514m
Score/min:336
Accuracy (listed only):37.586%
HSR (listed only):21.407%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:1,502
Deaths:480
KDR:3.129
Accuracy:29.974% A
HSR:28.762% B**
TORQ-9
A++
Kills:1,255
Deaths:348
KDR:3.606
Accuracy:33.074% A++
HSR:32.988% A
Cycler TRV
A++
Kills:1,200
Deaths:354
KDR:3.390
Accuracy:31.877% A++
HSR:31.417% A++
T1 Cycler
A++
Kills:1,167
Deaths:386
KDR:3.023
Accuracy:28.890% A+
HSR:32.734% A++
SMG-46 Armistice
B**
Kills:1,051
Deaths:315
KDR:3.337
Accuracy:30.348% B*
HSR:23.026% B**
NS-11A
A*
Kills:602
Deaths:184
KDR:3.272
Accuracy:34.666% A*
HSR:34.552% A++
MG-S1 Jackal
A++
Kills:472
Deaths:141
KDR:3.348
Accuracy:35.676% A++
HSR:27.754% B**
TAS-16 Blackjack
B**
Kills:118
Deaths:52
KDR:2.269
Accuracy:73.333% B**
HSR:17.797% B+
Kills:7,367
Deaths (as Combat Medic):2,260
Deaths (to Combat Medics):1,707
KDR:3.25973
Kill Difference:5,107
Playtime:66.515 hours
Usage:7%
Score:1.836m
Score/min:460
Accuracy (listed only):37.230%
HSR (listed only):28.628%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:14,821
Deaths:3,089
KDR:4.798
Accuracy:48.646% A+
HSR:77.829% B**
NS-357 Underboss
A
Kills:1,505
Deaths:1,056
KDR:1.425
Accuracy:47.109% A
HSR:25.980% B+
M77-B
B**
Kills:1,248
Deaths:193
KDR:6.466
Accuracy:43.539% B**
HSR:76.122% C+
SMG-46 Armistice
B**
Kills:1,051
Deaths:315
KDR:3.337
Accuracy:30.348% B*
HSR:23.026% B**
NS-44 Commissioner
A+
Kills:808
Deaths:498
KDR:1.622
Accuracy:48.880% A+
HSR:25.743% B+
RAMS .50M
B**
Kills:512
Deaths:112
KDR:4.571
Accuracy:46.460% B**
HSR:79.102% C++
MG-S1 Jackal
A++
Kills:472
Deaths:141
KDR:3.348
Accuracy:35.676% A++
HSR:27.754% B**
NSX Daimyo
A**
Kills:210
Deaths:46
KDR:4.565
Accuracy:58.163% A**
HSR:93.810% C+
99SV
B**
Kills:187
Deaths:88
KDR:2.125
Accuracy:37.978% B**
HSR:25.134% D*
TX1 Repeater
B**
Kills:94
Deaths:116
KDR:0.810
Accuracy:28.146% B+
HSR:28.723% B**
Kills:20,908
Deaths (as Infiltrator):5,654
Deaths (to Infiltrators):2,847
KDR:3.69791
Kill Difference:15,254
Playtime:185.825 hours
Usage:19%
Score:5.634m
Score/min:505
Accuracy (listed only):42.495%
HSR (listed only):48.322%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:8,366
V. Kills:364 N/A
Deaths:582
KDR:14.375
Accuracy:31.899% B
KPH:112.900 A*
VKPH:4.900 B++
Hellfire Rocket Pods
A++
Kills:5,384
V. Kills:231 N/A
Deaths:180
KDR:29.911
Accuracy:51.719% B+
KPH:177.700 A++
VKPH:7.600 D
M18 Needler
B**
Kills:2,959
V. Kills:2,710 109%
Deaths:902
KDR:3.280
Accuracy:29.181% C--
KPH:18 B+
VKPH:16.500 B**
Hornet Missiles
A*
Kills:1,471
V. Kills:257 N/A
Deaths:43
KDR:34.209
Accuracy:68.070% B**
KPH:188.600 A*
VKPH:32.900 C+
M18 Rotary
B**
Kills:1,398
V. Kills:1,289 108%
Deaths:333
KDR:4.198
Accuracy:30.680% C+
KPH:20.400 B+
VKPH:18.800 B**
M18 Locust
B*
Kills:183
V. Kills:205 89%
Deaths:44
KDR:4.159
Accuracy:31.155% C+
KPH:19.300 C+
VKPH:21.600 B*
Kills:19,761 (12,906 + 0)
Deaths:2,084
KDR:9.482
VKDR:2.426
Vehicle Kills:5,056
Kill Difference:17,677
Playtime:354.828 hours
Usage:36%
Score:5.863m
Score/min:275
Piloting Accuracy:31.155%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:118
V. Kills:20 N/A
Deaths:13
KDR:9.077
Accuracy:33.975% D-
KPH:60.200 B+
VKPH:10.200 C*
Kills:118 (118 + 0)
Deaths:13
KDR:9.077
VKDR:1.538
Vehicle Kills:20
Kill Difference:105
Playtime:1.959 hours
Usage:0%
Score:0.028m
Score/min:235
Driving Accuracy:33.975%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:67
V. Kills: N/A
Deaths:18
KDR:3.722
Accuracy:48.804% B++
KPH:86.200 A
VKPH:0 D**
Kills:67 (67 + 0)
Deaths:18
KDR:3.722
VKDR:0
Vehicle Kills:0
Kill Difference:49
Playtime:0.778 hours
Usage:0%
Score:0.009m
Score/min:185
Driving Accuracy:48.804%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 14,84114,8213,0894.798B++0.8848.646%A+77.829%B**121.2M**N/A294122.3h1.8B**3.6B**
M14 Banshee 8,7308,36658214.375B++10.4631.899%B1.255%C*112.9A*4.9B++31474.1h14.5B+45.4B+
Hellfire Rocket Pods 5,6155,38418029.911M+25.9951.719%B+N/A177.7A++7.6D48230.3h11.1B+21.5B++
MSW-R 5,2165,2031,4063.701B++0.2231.367%A++32.827%B**110.2M+N/A27547.2h9.4B**30.1B*
M18 Needler 5,6692,9599023.28B+0.6429.181%C--2.23%C++18B+16.5B**219164.5h98.4B+337.1B+
NS-15M2 2,4512,4406883.547A0.3732.53%A++35.205%A114.6A**N/A26021.3h9.7B*29.8B*
NS-357 Underboss 1,5091,5051,0561.425B+2.4947.109%A25.98%B+117.6A**N/A28512.8h3.3B**7.1B**
TAR 1,5041,5024803.129A0.7929.974%A28.762%B**91.6M+N/A22516.4h10.1B**33.5B**
Hornet Missiles 1,7281,4714334.209S30.2968.07%B**2.583%B**188.6A*32.9C+6317.8h5.2B**7.6A
T32 Bull 1,4571,4504493.229A+0.6928.164%B*28.69%B++86.3A++N/A22316.8h10.2B*36.3B++
M18 Rotary 2,6871,3983334.198B**0.2830.68%C+2.289%C+20.3B+18.8B**23768.7h101.1B+329.5B+
TORQ-9 1,2581,2553483.606A++0.3133.074%A++32.988%A114.1SN/A27411h11.1A33.6B**
M77-B 1,2511,2481936.466M*2.5543.539%B**76.122%C+85.5M**N/A23314.6h2B*4.7B*
T9 CARV-S 1,2351,2314762.586B++1.3324.64%B+26.076%C*75.5A+N/A20216.3h10.5B++42.6B+
Cycler TRV 1,2031,2003543.39A*0.5331.877%A++31.417%A++115.4SN/A26410.4h9.9A30.9B**
LC2 Lynx 1,1991,1963363.56A*0.3631.814%A++30.268%A+104.9M**N/A26111.4h11.1B**34.8B**
T9 CARV 1,1791,1714892.395B++1.5221.864%B+25.79%B+66.5A*N/A24217.6h11.7B++53.5B+
T1 Cycler 1,1751,1673863.023A++0.9028.89%A+32.734%A++96.4SN/A32112.1h10.1A35.1B**
T16 Rhino 1,1711,1603813.045A++0.8727.278%A25.172%B+90.6MN/A20212.8h9.9B**36.2B*
LC3 Jaguar 1,1681,1514142.78B**1.1429.308%B**27.194%A33.1C*N/A9134.8h10.8B+37B*
SMG-46 Armistice 1,0551,0513153.337A*0.5830.348%B*23.026%B**93.8M++N/A24411.2h10.8B**35.7B*
TMG-50 8618562882.972A++0.9532.803%A*37.5%A*92MN/A3479.3h8.7B**26.5B*
NS-44 Commissioner 8118084981.622B++2.3048.88%A+25.743%B+117.1M*N/A2856.9h2.9B**5.9B**
T9A "Butcher" 7277242422.992B++0.9328.51%B*29.006%C*100.6A+N/A2757.2h10.2B++35.6B++
NS-11A 6076021843.272A++0.6534.666%A*34.552%A++120.4S1B**3265h10.5B**30.3B**
TRAC-5 5925845211.121B+2.8021.088%C+20.034%C*7.1DN/A3481.7h14.3B67.8B
NS-11C 5475361862.882A*1.0428.533%B*19.59%C++24.4C+N/A7222h12.2B+42.7B++
RAMS .50M 5125121124.571B+0.6546.46%B**79.102%C++88.3M**N/A2645.8h1.9B++4.2B++
MG-S1 Jackal 4734721413.348A*0.5735.676%A++27.754%B**131.1SN/A3083.6h9.6B27B*
Frag Grenade 4714671467N/A463.0841.19%C--N/A333.6D2.9D-11441.4h4.2C+10.3C+
ML-7 3982991442.076A**1.8459.381%B2.341%C66.4S22A+4264.5h5.5B++9.3B++
NSX Daimyo 210210464.565B+0.6558.163%A**93.81%C+140M++N/A3241.5h2.4C**4.2B*
99SV 188187882.125B1.7937.978%B**25.134%D*53.4A*N/A2083.5h4.9B+13B++
M18 Locust 388183444.159B**0.2431.155%C+1.639%C+19.3C+21.6B*2769.5h119.5C++383.6C**
Auraxium Chainblade 1651658,8670.019C3.9050.596%A+4.242%C-0.7CN/A2247.5h1.8B+3.6B+
MG-H1 Watchman 168165473.511A0.4133.177%A++39.394%A++117.9M+2.1M3151.4h12B*36.2B*
M1 Heavy Cycler 130130492.653B**1.2717.993%B*20.769%B+61.9SN/A2372.1h9.7A*54B**
TAS-16 Blackjack 118118522.269B*1.6573.333%B**17.797%B+84.3A++N/A3141.4h3.2D-4.3C++
P2-120 HESH 138118139.077C5.1633.975%D-2.542%M59B+10C*2342h4.3B+12.8C++
TX1 Repeater 95941160.81C++3.1128.146%B+28.723%B**62.7A++N/A2951.5h12.5B44.3B+
M3 Pounder HEG 9187372.351B+1.5747.906%B**1.149%D**58S2.7C2381.5h9.3A19.5B*
MRC3 Mercy 8078362.167C++1.7525.371%A++23.077%B+65M1.7A*2201.2h14.7A57.9B**
S12 Renegade 6767183.722B0.2048.804%B++2.985%C--83.8B**N/A1850.8h3B6.2B+
M3 Pounder HEG 6964302.133C**1.7953.289%A3.125%C+53.3S4.2C*2421.2h12.4B*23.3B*
Blackheart 6461900.678C-3.2429.35%D*21.312%D33.9B+1.7C+1011.8h3.2C*10.8C+
MG-HBR1 Dragoon 5959163.688A*0.2341.441%A13.559%F147.5SN/A3960.4h4.7B**11.3B**
MRC3 Mercy 5757282.036C+1.8825.396%A++26.316%B**71.3M++N/A2750.8h14.9A58.7B**
M1 Heavy Cycler 5050301.667C+2.2517.268%B8%F--41.7B**N/A1211.2h14.9B+86.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,1440.5h
Spawn Beacon73140.4h
Medical Applicator3525,0011.3h
Nano-Armor Kit2319,0962h
Medical Kit1,59611,99846.3h
Recon Detection Device111,0441.1h

Check the help document for the dictionary if you want to learn more about words used here.


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