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Hater Volosnjaa[P] Volosnjaa
TR BR 107

KDR: 3.98

Score: 22.2m

Last Seen: Oct 19th, 2018 5:51 PM
- OFFLINE - 762.7 hour(s)

Battle Rank 107 (107 total) - Terran Republic on Cobalt
Level Progress (to 108): 67%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS TSAR-42 M14 Banshee Hellfire Rocket Pods MSW-R M18 Needler NS-15M2 TAR Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,835,464 MLG Score: 5464
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.247%29.556%8642499724,6892.939871.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.251%1.614A+1.399A-1.039D*HEAD ++ (~14.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.557B+9.70.32C*23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.336%1.439%22224101717,441860455320.2567383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.333%-0.644D-0.163C-0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.90.313C*34.40.346C**75.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.975%2.542%2311020118611440.193126262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.669D-0.075C+-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.67B+4.30.654B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.748%76.997%05101614,7339132316.1193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.715%1.904A++0.648B+1.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.80.415B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.571%16.667%0110208456500.14841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.522A**0.447B-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.639B+3.40.296C*1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.2m156.8%446 (26.8k)391 (23.5k)3.9802862,57415,7214.23777107 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1021591730.674%30.457%93403:3718

7% Combat Medic18% Heavy Assault18% Infiltrator54% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2014 2:25 PMJan 12th, 2018 3:05 PMNov 17th, 2018 1:06 PM (3d) (PST)Oct 19th, 2018 2:14 PM (32d) (PST)Oct 19th, 2018 1:51 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0661698971.1000.2760.3351.8840.1025464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,95610,14053,816661720113623,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
948.4h/39.5d 4,048 19,058 14,479 107.2k 569 2,357 5,799 60.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:4,222
Deaths:1,140
KDR:3.704
Accuracy:30.975% A++
HSR:31.762% B**
NS-15M2
A++
Kills:2,141
Deaths:585
KDR:3.660
Accuracy:32.241% A++
HSR:35.030% A
T32 Bull
B**
Kills:1,450
Deaths:449
KDR:3.229
Accuracy:28.164% B**
HSR:28.690% B++
T9 CARV-S
B+
Kills:1,231
Deaths:476
KDR:2.586
Accuracy:24.640% B+
HSR:26.076% C**
T9 CARV
B+
Kills:1,168
Deaths:488
KDR:2.393
Accuracy:21.831% B+
HSR:25.856% B+
T16 Rhino
A
Kills:1,160
Deaths:381
KDR:3.045
Accuracy:27.278% A
HSR:25.172% B+
TMG-50
A*
Kills:856
Deaths:288
KDR:2.972
Accuracy:32.803% A*
HSR:37.500% A*
T9A "Butcher"
B**
Kills:710
Deaths:234
KDR:3.034
Accuracy:28.432% B**
HSR:28.592% C*
MG-H1 Watchman
A*
Kills:158
Deaths:43
KDR:3.674
Accuracy:33.629% A*
HSR:39.873% A++
Kills:13,096
Deaths (as Heavy Assault):4,084
Deaths (to Heavy Assaults):4,497
KDR:3.20666
Kill Difference:9,012
Playtime:167.775 hours
Usage:18%
Score:4.286m
Score/min:426
Accuracy (listed only):28.888%
HSR (listed only):30.950%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B**
Kills:958
Deaths:292
KDR:3.281
Accuracy:30.003% B*
HSR:21.712% B**
LC3 Jaguar
A+
Kills:904
Deaths:348
KDR:2.598
Accuracy:28.789% B**
HSR:28.319% A+
LC2 Lynx
A++
Kills:683
Deaths:191
KDR:3.576
Accuracy:31.190% A++
HSR:32.357% A++
TRAC-5
C*
Kills:584
Deaths:521
KDR:1.121
Accuracy:21.088% C+
HSR:20.034% C*
NS-11C
B*
Kills:458
Deaths:173
KDR:2.647
Accuracy:27.597% B*
HSR:19.214% C++
MG-S1 Jackal
A++
Kills:396
Deaths:121
KDR:3.273
Accuracy:35.659% A++
HSR:28.788% A
TAS-16 Blackjack
B**
Kills:84
Deaths:40
KDR:2.100
Accuracy:71.571% B**
HSR:16.667% C**
Kills:4,067
Deaths (as Light Assault):1,686
Deaths (to Light Assaults):3,250
KDR:2.41222
Kill Difference:2,381
Playtime:516.221 hours
Usage:54%
Score:10.689m
Score/min:345
Accuracy (listed only):35.128%
HSR (listed only):23.870%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:904
Deaths:348
KDR:2.598
Accuracy:28.789% B**
HSR:28.319% A+
LC2 Lynx
A++
Kills:683
Deaths:191
KDR:3.576
Accuracy:31.190% A++
HSR:32.357% A++
TRAC-5
C*
Kills:584
Deaths:521
KDR:1.121
Accuracy:21.088% C+
HSR:20.034% C*
NS-11C
B*
Kills:458
Deaths:173
KDR:2.647
Accuracy:27.597% B*
HSR:19.214% C++
TAS-16 Blackjack
B**
Kills:84
Deaths:40
KDR:2.100
Accuracy:71.571% B**
HSR:16.667% C**
MG-HBR1 Dragoon
A
Kills:55
Deaths:14
KDR:3.929
Accuracy:41.265% A
HSR:14.545% F
Kills:2,768
Deaths (as Engineer):1,287
Deaths (to Engineers):2,620
KDR:2.15074
Kill Difference:1,481
Playtime:22.595 hours
Usage:2%
Score:0.438m
Score/min:323
Accuracy (listed only):36.916%
HSR (listed only):21.856%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:1,476
Deaths:469
KDR:3.147
Accuracy:29.920% A+
HSR:28.862% A
TORQ-9
A++
Kills:1,220
Deaths:340
KDR:3.588
Accuracy:33.081% A++
HSR:33.197% A+
Cycler TRV
A++
Kills:1,178
Deaths:350
KDR:3.366
Accuracy:31.856% A++
HSR:31.324% A++
T1 Cycler
A++
Kills:1,167
Deaths:386
KDR:3.023
Accuracy:28.890% A+
HSR:32.734% A++
SMG-46 Armistice
B**
Kills:958
Deaths:292
KDR:3.281
Accuracy:30.003% B*
HSR:21.712% B**
NS-11A
A*
Kills:484
Deaths:145
KDR:3.338
Accuracy:34.854% A*
HSR:34.917% A++
MG-S1 Jackal
A++
Kills:396
Deaths:121
KDR:3.273
Accuracy:35.659% A++
HSR:28.788% A
TAS-16 Blackjack
B**
Kills:84
Deaths:40
KDR:2.100
Accuracy:71.571% B**
HSR:16.667% C**
Kills:6,963
Deaths (as Combat Medic):2,143
Deaths (to Combat Medics):1,501
KDR:3.24918
Kill Difference:4,820
Playtime:63.962 hours
Usage:7%
Score:1.755m
Score/min:457
Accuracy (listed only):36.979%
HSR (listed only):28.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:12,594
Deaths:2,599
KDR:4.846
Accuracy:48.647% A+
HSR:77.489% B**
M77-B
B**
Kills:1,248
Deaths:193
KDR:6.466
Accuracy:43.539% B**
HSR:76.122% C+
NS-357 Underboss
A
Kills:1,132
Deaths:779
KDR:1.453
Accuracy:45.783% A
HSR:25.707% B++
SMG-46 Armistice
B**
Kills:958
Deaths:292
KDR:3.281
Accuracy:30.003% B*
HSR:21.712% B**
NS-44 Commissioner
A+
Kills:804
Deaths:491
KDR:1.637
Accuracy:48.882% A+
HSR:25.746% B+
RAMS .50M
A
Kills:494
Deaths:106
KDR:4.660
Accuracy:46.647% A
HSR:79.150% C++
MG-S1 Jackal
A++
Kills:396
Deaths:121
KDR:3.273
Accuracy:35.659% A++
HSR:28.788% A
NSX Daimyo
A**
Kills:210
Deaths:46
KDR:4.565
Accuracy:58.163% A**
HSR:93.810% C+
99SV
B**
Kills:187
Deaths:88
KDR:2.125
Accuracy:37.978% B**
HSR:25.134% D*
TX1 Repeater
B**
Kills:94
Deaths:116
KDR:0.810
Accuracy:28.146% B++
HSR:28.723% B**
Kills:18,117
Deaths (as Infiltrator):4,831
Deaths (to Infiltrators):2,547
KDR:3.75016
Kill Difference:13,286
Playtime:167.547 hours
Usage:18%
Score:4.926m
Score/min:490
Accuracy (listed only):42.345%
HSR (listed only):48.238%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:7,791
V. Kills:356 N/A
Deaths:546
KDR:14.269
Accuracy:31.742% B+
KPH:109.300 A*
VKPH:5 B++
Hellfire Rocket Pods
A++
Kills:5,373
V. Kills:230 N/A
Deaths:180
KDR:29.850
Accuracy:51.721% B+
KPH:177.600 A++
VKPH:7.600 D
M18 Needler
B**
Kills:2,896
V. Kills:2,672 108%
Deaths:888
KDR:3.261
Accuracy:29.136% C-
KPH:17.800 B+
VKPH:16.400 B**
Hornet Missiles
M
Kills:1,471
V. Kills:257 N/A
Deaths:43
KDR:34.209
Accuracy:68.070% B**
KPH:188.600 M
VKPH:32.900 C+
M18 Rotary
A
Kills:1,381
V. Kills:1,278 108%
Deaths:332
KDR:4.160
Accuracy:30.615% C+
KPH:20.200 B+
VKPH:18.700 A
M18 Locust
B*
Kills:175
V. Kills:199 88%
Deaths:44
KDR:3.977
Accuracy:31.228% C+
KPH:19.100 C+
VKPH:21.800 B*
Kills:19,087 (12,243 + 0)
Deaths:2,033
KDR:9.389
VKDR:2.455
Vehicle Kills:4,992
Kill Difference:17,054
Playtime:349.759 hours
Usage:37%
Score:5.746m
Score/min:274
Piloting Accuracy:31.228%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:118
V. Kills:20 N/A
Deaths:13
KDR:9.077
Accuracy:33.975% D
KPH:60.200 B+
VKPH:10.200 C**
Kills:118 (118 + 0)
Deaths:13
KDR:9.077
VKDR:1.538
Vehicle Kills:20
Kill Difference:105
Playtime:1.959 hours
Usage:0%
Score:0.027m
Score/min:233
Driving Accuracy:33.975%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:67
V. Kills: N/A
Deaths:17
KDR:3.941
Accuracy:49.383% B*
KPH:89.300 A
VKPH:0 D*
Kills:67 (67 + 0)
Deaths:17
KDR:3.941
VKDR:0
Vehicle Kills:0
Kill Difference:50
Playtime:0.751 hours
Usage:0%
Score:0.009m
Score/min:192
Driving Accuracy:49.383%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 12,61312,5942,5994.846B+0.8748.647%A+77.489%B**116.2M**N/A278108.4h1.8B**3.6B**
M14 Banshee 8,1477,79154614.269B**10.2931.742%B+1.284%C*109.3A*5B++30971.3h14.7B++46.3B++
Hellfire Rocket Pods 5,6035,37318029.85M++25.8751.721%B+N/A177.3A++7.6D48030.3h11.1A21.4B*
MSW-R 4,2344,2221,1403.704B++0.2830.975%A++31.762%B**106.3M+N/A27139.7h9.4B**30.5B**
M18 Needler 5,5682,8968883.261B+0.7229.136%C-2.279%C++17.8B+16.4B**218163h99B++339.9B+
NS-15M2 2,1512,1415853.66B**0.3232.241%A++35.03%A115.1M+N/A26118.6h9.5B**29.4B*
TAR 1,4781,4764693.147A0.8329.92%A+28.862%A91.7M++N/A22516.1h10A33.5B**
Hornet Missiles 1,7281,4714334.209S30.2368.07%B**2.583%B**188.6M32.9C+6317.8h5.2B**7.6A
T32 Bull 1,4571,4504493.229A+0.7528.164%B**28.69%B++86.3A*N/A22216.8h10.2B*36.3B++
M18 Rotary 2,6591,3813324.16A0.1830.615%C+2.317%C+20.2B+18.7A23768.3h101.2B+330.7B+
M77-B 1,2511,2481936.466M+2.4943.539%B**76.122%C+85.5SN/A23214.6h2B*4.7B*
T9 CARV-S 1,2351,2314762.586B*1.3924.64%B+26.076%C**75.5A+N/A20116.3h10.5B++42.6B+
TORQ-9 1,2231,2203403.588A++0.3933.081%A++33.197%A+116.2SN/A27910.5h11.1A33.5A
Cycler TRV 1,1811,1783503.366A*0.6131.856%A++31.324%A++114.4SN/A26110.3h9.9A30.9B**
T9 CARV 1,1761,1684882.393B**1.5921.831%B+25.856%B+66.4A*N/A23717.6h11.7B++53.6B+
T1 Cycler 1,1751,1673863.023A*0.9628.89%A+32.734%A++96.4SN/A31512.1h10.1A+35.1A
T16 Rhino 1,1711,1603813.045A++0.9427.278%A25.172%B+90.6M+N/A20112.8h9.9B**36.2B*
NS-357 Underboss 1,1341,1327791.453B+2.5345.783%A25.707%B++117.9M+N/A2879.6h3.3B**7.1B*
SMG-46 Armistice 9629582923.281A*0.7030.003%B*21.712%B**90.4M*N/A23410.6h10.9B**36.4B++
LC3 Jaguar 9209043482.598B*1.3828.789%B**28.319%A+27.6C+N/A7832.8h11.1B+38.4B++
TMG-50 8618562882.972A++1.0132.803%A*37.5%A*92MN/A3439.3h8.7B**26.5B*
NS-44 Commissioner 8078044911.637B++2.3448.882%A+25.746%B+116.5M*N/A2866.9h2.9B**5.8B**
T9A "Butcher" 7137102343.034B+0.9528.432%B**28.592%C*100A++N/A2697.1h10.1B++35.7B*
LC2 Lynx 6846831913.576A*0.4031.19%A++32.357%A++97.6M**N/A2587h10.9B**34.8B**
TRAC-5 5925845211.121B+2.8621.088%C+20.034%C*7.1DN/A3281.7h14.3B67.8B
RAMS .50M 4944941064.66B+0.6846.647%A79.15%C++86.7M**N/A2605.7h1.9B++4.2B++
NS-11A 4894841453.338A++0.6434.854%A*34.917%A++121S1.3A**2984h10.7B**30.7B**
NS-11C 4684581732.647A++1.3327.597%B*19.214%C++21.3C+N/A6221.5h12.5B+45.3B+
Frag Grenade 4444401440N/A436.0241.543%C--N/A338.5D3.1D-11401.3h4.3C10.3C
MG-S1 Jackal 3973961213.273A*0.7135.659%A++28.788%A132SN/A3033h9.6B27B*
ML-7 3792851372.08A**1.9059.622%B+2.105%C-67.9M**22.4A+4414.2h5.4B++9.1B++
NSX Daimyo 210210464.565B+0.5858.163%A**93.81%C+140M*N/A3151.5h2.4C**4.2B*
99SV 188187882.125B1.8637.978%B**25.134%D*53.4A*N/A1943.5h4.9B+13B++
M18 Locust 374175443.977A0.0031.228%C+1.714%C+19.2C++21.9B**2809.1h122C++390.7C*
MG-H1 Watchman 161158433.674A++0.3133.629%A*39.873%A++121.5M++2.3M++3261.3h11.8B*35B*
M1 Heavy Cycler 130130492.653B**1.3317.993%B**20.769%B++61.9SN/A2302.1h9.7A*54B**
P2-120 HESH 138118139.077C5.1033.975%D2.542%A**59B+10C**2332h4.3B+12.8C++
Auraxium Chainblade 1051057,4130.014C--3.9750.134%A+5.714%C0.5CN/A1211.8h1.8B++3.6B+
TX1 Repeater 95941160.81C++3.1728.146%B++28.723%B**62.7A++N/A2891.5h12.5B44.3C*
M3 Pounder HEG 9187372.351B+1.6347.906%A1.149%D**58S2.7C2381.5h9.3A19.5B**
TAS-16 Blackjack 8484402.1B*1.8871.571%B**16.667%C**76.4A++N/A2741.1h3.4D*4.8C+
MRC3 Mercy 7472352.057C+1.9225.035%A*23.611%B++60M1.7A**2131.2h15B**59.9B**
S12 Renegade 6767173.941B+0.0449.383%B*2.985%C-83.8B**N/A1910.8h3B6B++
M3 Pounder HEG 6964302.133C**1.8553.289%A+3.125%C+53.3S4.2C**2421.2h12.4B*23.3B*
Blackheart 6461900.678C-3.3029.35%D--21.312%D33.9B+1.7C+1011.8h3.2C*10.8C+
MG-HBR1 Dragoon 5555143.929A++0.0541.265%A14.545%F183.3SN/A3800.3h4.5B**10.9B**
M1 Heavy Cycler 5050301.667C+2.3117.268%B+8%F--41.7B**N/A1181.2h14.9B+86.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,0320.4h
Spawn Beacon72240.3h
Medical Applicator3424,5561.3h
Nano-Armor Kit1818,2411.9h
Medical Kit1,37910,50141.7h
Recon Detection Device101,0321.1h

Check the help document for the dictionary if you want to learn more about words used here.


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