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Hater Volosnjaa[P] Volosnjaa
TR BR 108

KDR: 3.97

Score: 23m

Last Seen: Jan 19th, 2019 6:57 PM
- OFFLINE - 3.6 hour(s)

Battle Rank 108 (108 total) - Terran Republic on Cobalt - Outfit Member of Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 13
Level Progress (to 109): 99%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 M14 Banshee Hellfire Rocket Pods MSW-R M18 Needler NS-15M2 TAR Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,129,449 MLG Score: 5699
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.464%29.76%8772499826,1492.934461.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.279%1.628A+1.402A-1.035D*HEAD ++ (~15.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.56B+9.70.322C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.394%1.424%22444101817,907876460420.4185389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.313%-0.636D-0.162C-0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.60.321C*34.10.352C**74.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.975%2.542%2211021118641440.184087262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.673D-0.056C+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.669B+4.30.653B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.716%77.154%05101715,8939732316.334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.712%1.903A++0.654B+1.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.80.419B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.326%16.842%0110219560900.155738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.512A**0.432B-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.638B+3.30.296C*1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shut up Wicked[P] Shut up Wicked
TR outfit on Cobalt

Members: 13
23m155.3%450 (27k)394 (23.6k)3.9652265,78716,5914.21271108 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022617930.769%31.12%95803:3119

7% Combat Medic18% Heavy Assault18% Infiltrator54% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2014 2:25 PMJan 12th, 2018 3:05 PMJan 20th, 2019 10:16 PM (2d) (PST)Jan 19th, 2019 2:59 PM (3d) (PST)Jan 19th, 2019 2:57 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0731758981.1250.2840.3501.9020.1005699

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,35510,47353,882671721114623,611

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
975h/40.6d 4,106 20,473 15,176 111.3k 597 2,427 5,866 62.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:4,720
Deaths:1,268
KDR:3.722
Accuracy:31.175% A++
HSR:32.331% A
NS-15M2
A++
Kills:2,355
Deaths:656
KDR:3.590
Accuracy:32.411% A++
HSR:35.117% A
T32 Bull
B*
Kills:1,450
Deaths:449
KDR:3.229
Accuracy:28.164% B*
HSR:28.690% B++
T9 CARV-S
B+
Kills:1,231
Deaths:476
KDR:2.586
Accuracy:24.640% B+
HSR:26.076% C**
T9 CARV
B+
Kills:1,168
Deaths:488
KDR:2.393
Accuracy:21.831% B+
HSR:25.856% B+
T16 Rhino
A
Kills:1,160
Deaths:381
KDR:3.045
Accuracy:27.278% A
HSR:25.172% B+
TMG-50
A*
Kills:856
Deaths:288
KDR:2.972
Accuracy:32.803% A*
HSR:37.500% A*
T9A "Butcher"
B*
Kills:724
Deaths:242
KDR:2.992
Accuracy:28.510% B*
HSR:29.006% C**
MG-H1 Watchman
A*
Kills:165
Deaths:45
KDR:3.667
Accuracy:33.215% A*
HSR:39.394% A++
Kills:13,829
Deaths (as Heavy Assault):4,293
Deaths (to Heavy Assaults):4,750
KDR:3.22129
Kill Difference:9,536
Playtime:176.259 hours
Usage:18%
Score:4.507m
Score/min:426
Accuracy (listed only):28.892%
HSR (listed only):31.016%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B**
Kills:1,023
Deaths:307
KDR:3.332
Accuracy:30.209% B*
HSR:22.972% B**
LC3 Jaguar
A+
Kills:1,006
Deaths:376
KDR:2.676
Accuracy:28.998% B**
HSR:28.330% A+
LC2 Lynx
A++
Kills:905
Deaths:248
KDR:3.649
Accuracy:31.756% A++
HSR:32.044% A++
TRAC-5
C*
Kills:584
Deaths:521
KDR:1.121
Accuracy:21.088% C+
HSR:20.034% C*
NS-11C
B*
Kills:505
Deaths:181
KDR:2.790
Accuracy:28.169% B*
HSR:19.604% C++
MG-S1 Jackal
A++
Kills:447
Deaths:134
KDR:3.336
Accuracy:35.495% A++
HSR:28.859% A
TAS-16 Blackjack
B**
Kills:95
Deaths:40
KDR:2.375
Accuracy:72.326% B**
HSR:16.842% B
Kills:4,565
Deaths (as Light Assault):1,807
Deaths (to Light Assaults):3,421
KDR:2.52629
Kill Difference:2,758
Playtime:521.673 hours
Usage:54%
Score:10.878m
Score/min:348
Accuracy (listed only):35.434%
HSR (listed only):24.098%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:1,006
Deaths:376
KDR:2.676
Accuracy:28.998% B**
HSR:28.330% A+
LC2 Lynx
A++
Kills:905
Deaths:248
KDR:3.649
Accuracy:31.756% A++
HSR:32.044% A++
TRAC-5
C*
Kills:584
Deaths:521
KDR:1.121
Accuracy:21.088% C+
HSR:20.034% C*
NS-11C
B*
Kills:505
Deaths:181
KDR:2.790
Accuracy:28.169% B*
HSR:19.604% C++
TAS-16 Blackjack
B**
Kills:95
Deaths:40
KDR:2.375
Accuracy:72.326% B**
HSR:16.842% B
MG-HBR1 Dragoon
A
Kills:59
Deaths:16
KDR:3.688
Accuracy:41.441% A
HSR:13.559% F
Kills:3,154
Deaths (as Engineer):1,382
Deaths (to Engineers):2,735
KDR:2.2822
Kill Difference:1,772
Playtime:24.766 hours
Usage:3%
Score:0.492m
Score/min:331
Accuracy (listed only):37.296%
HSR (listed only):21.736%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:1,495
Deaths:479
KDR:3.121
Accuracy:29.930% A
HSR:28.829% B**
TORQ-9
A++
Kills:1,244
Deaths:342
KDR:3.637
Accuracy:33.084% A++
HSR:32.878% A
Cycler TRV
A++
Kills:1,181
Deaths:352
KDR:3.355
Accuracy:31.847% A++
HSR:31.329% A++
T1 Cycler
A++
Kills:1,167
Deaths:386
KDR:3.023
Accuracy:28.890% A+
HSR:32.734% A++
SMG-46 Armistice
B**
Kills:1,023
Deaths:307
KDR:3.332
Accuracy:30.209% B*
HSR:22.972% B**
NS-11A
A*
Kills:489
Deaths:149
KDR:3.282
Accuracy:34.882% A*
HSR:34.969% A++
MG-S1 Jackal
A++
Kills:447
Deaths:134
KDR:3.336
Accuracy:35.495% A++
HSR:28.859% A
TAS-16 Blackjack
B**
Kills:95
Deaths:40
KDR:2.375
Accuracy:72.326% B**
HSR:16.842% B
Kills:7,141
Deaths (as Combat Medic):2,189
Deaths (to Combat Medics):1,623
KDR:3.26222
Kill Difference:4,952
Playtime:64.942 hours
Usage:7%
Score:1.770m
Score/min:454
Accuracy (listed only):37.083%
HSR (listed only):28.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:13,744
Deaths:2,847
KDR:4.828
Accuracy:48.532% A+
HSR:77.627% B**
NS-357 Underboss
A
Kills:1,315
Deaths:900
KDR:1.461
Accuracy:46.612% A
HSR:26.008% B++
M77-B
B**
Kills:1,248
Deaths:193
KDR:6.466
Accuracy:43.539% B**
HSR:76.122% C+
SMG-46 Armistice
B**
Kills:1,023
Deaths:307
KDR:3.332
Accuracy:30.209% B*
HSR:22.972% B**
NS-44 Commissioner
A+
Kills:806
Deaths:494
KDR:1.632
Accuracy:48.835% A+
HSR:25.682% B+
RAMS .50M
A
Kills:504
Deaths:110
KDR:4.582
Accuracy:46.718% A
HSR:79.167% C++
MG-S1 Jackal
A++
Kills:447
Deaths:134
KDR:3.336
Accuracy:35.495% A++
HSR:28.859% A
NSX Daimyo
A**
Kills:210
Deaths:46
KDR:4.565
Accuracy:58.163% A**
HSR:93.810% C+
99SV
B**
Kills:187
Deaths:88
KDR:2.125
Accuracy:37.978% B**
HSR:25.134% D*
TX1 Repeater
B**
Kills:94
Deaths:116
KDR:0.810
Accuracy:28.146% B++
HSR:28.723% B**
Kills:19,578
Deaths (as Infiltrator):5,235
Deaths (to Infiltrators):2,678
KDR:3.73983
Kill Difference:14,343
Playtime:177.019 hours
Usage:18%
Score:5.242m
Score/min:494
Accuracy (listed only):42.423%
HSR (listed only):48.410%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:8,172
V. Kills:361 N/A
Deaths:565
KDR:14.464
Accuracy:31.871% B+
KPH:111.900 A*
VKPH:4.900 B++
Hellfire Rocket Pods
A++
Kills:5,384
V. Kills:231 N/A
Deaths:180
KDR:29.911
Accuracy:51.719% B+
KPH:177.700 A++
VKPH:7.600 D
M18 Needler
B**
Kills:2,955
V. Kills:2,707 109%
Deaths:898
KDR:3.291
Accuracy:29.182% C--
KPH:18 B+
VKPH:16.500 B**
Hornet Missiles
M
Kills:1,471
V. Kills:257 N/A
Deaths:43
KDR:34.209
Accuracy:68.070% B*
KPH:188.600 M
VKPH:32.900 C+
M18 Rotary
A
Kills:1,396
V. Kills:1,288 108%
Deaths:332
KDR:4.205
Accuracy:30.686% C+
KPH:20.300 B+
VKPH:18.800 A
M18 Locust
B*
Kills:183
V. Kills:205 89%
Deaths:44
KDR:4.159
Accuracy:31.155% C+
KPH:19.300 C+
VKPH:21.600 B*
Kills:19,561 (12,706 + 0)
Deaths:2,062
KDR:9.486
VKDR:2.449
Vehicle Kills:5,049
Kill Difference:17,499
Playtime:353.474 hours
Usage:36%
Score:5.834m
Score/min:275
Piloting Accuracy:31.155%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:118
V. Kills:20 N/A
Deaths:13
KDR:9.077
Accuracy:33.975% D-
KPH:60.200 B+
VKPH:10.200 C**
Kills:118 (118 + 0)
Deaths:13
KDR:9.077
VKDR:1.538
Vehicle Kills:20
Kill Difference:105
Playtime:1.959 hours
Usage:0%
Score:0.027m
Score/min:234
Driving Accuracy:33.975%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:67
V. Kills: N/A
Deaths:17
KDR:3.941
Accuracy:49.383% B++
KPH:87.600 A
VKPH:0 D*
Kills:67 (67 + 0)
Deaths:17
KDR:3.941
VKDR:0
Vehicle Kills:0
Kill Difference:50
Playtime:0.765 hours
Usage:0%
Score:0.009m
Score/min:188
Driving Accuracy:49.383%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 13,76313,7442,8474.828B+0.8648.532%A+77.627%B**119M**N/A283115.5h1.8B**3.6B**
M14 Banshee 8,5338,17256514.464B**10.5031.871%B+1.273%C*111.9A*4.9B++31373h14.5B+45.6B+
Hellfire Rocket Pods 5,6155,38418029.911M25.9551.719%B+N/A177.7A++7.6D48130.3h11.1A21.5B*
MSW-R 4,7324,7201,2683.722B++0.2431.175%A++32.331%A108.3M++N/A27343.6h9.4B**30.2B**
M18 Needler 5,6622,9558983.291B+0.6729.182%C--2.234%C+18B+16.5B**219164.2h98.3B++336.7B+
NS-15M2 2,3652,3556563.59B**0.3832.411%A++35.117%A115.4MN/A26220.4h9.6B**29.7B*
TAR 1,4971,4954793.121B**0.8429.93%A28.829%B**91.2M+N/A22516.4h10A33.5B**
Hornet Missiles 1,7281,4714334.209M**30.2468.07%B*2.583%B**188.6M32.9C+6317.8h5.2B**7.6A
T32 Bull 1,4571,4504493.229A+0.7428.164%B*28.69%B++86.3A*N/A22216.8h10.2B*36.3B++
M18 Rotary 2,6841,3963324.205B**0.2430.686%C+2.292%C+20.3B+18.7A23768.7h101.2B+329.9B+
NS-357 Underboss 1,3171,3159001.461B+2.5046.612%A26.008%B++118.5M+N/A28411.1h3.3B**7.1B**
M77-B 1,2511,2481936.466M++2.5043.539%B**76.122%C+85.5SN/A23314.6h2B*4.7B*
TORQ-9 1,2471,2443423.637A++0.3333.084%A++32.878%A114.1M**N/A27310.9h11.1A33.5A
T9 CARV-S 1,2351,2314762.586B++1.3824.64%B+26.076%C**75.5A+N/A20116.3h10.5B++42.6B+
Cycler TRV 1,1841,1813523.355A++0.6131.847%A++31.329%A++114.7SN/A26210.3h9.9A31B**
T9 CARV 1,1761,1684882.393B++1.5721.831%B+25.856%B+66.4A*N/A24017.6h11.7B++53.6B+
T1 Cycler 1,1751,1673863.023A++0.9428.89%A+32.734%A++96.4SN/A31812.1h10.1A+35.1B**
T16 Rhino 1,1711,1603813.045A++0.9227.278%A25.172%B+90.6M+N/A20112.8h9.9B**36.2B*
SMG-46 Armistice 1,0271,0233073.332A*0.6330.209%B*22.972%B**93M*N/A23811h10.9B**35.9B*
LC3 Jaguar 1,0221,0063762.676B*1.2928.998%B**28.33%A+29.9C++N/A8333.7h11B+37.8B++
LC2 Lynx 9089052483.649A*0.3231.756%A++32.044%A++100.6M**N/A2579h10.9B**34.3B*
TMG-50 8618562882.972A++0.9932.803%A*37.5%A*92MN/A3459.3h8.7B**26.5B**
NS-44 Commissioner 8098064941.632B++2.3348.835%A+25.682%B+116.8M*N/A2866.9h2.9B**5.9B**
T9A "Butcher" 7277242422.992B+0.9728.51%B*29.006%C**100.6A++N/A2707.2h10.2B++35.6B*
TRAC-5 5925845211.121B+2.8421.088%C+20.034%C*7.1DN/A3381.7h14.3B67.8C**
NS-11C 5155051812.79A*1.1828.169%B*19.604%C++23.2C+N/A7021.8h12.3B+43.6B++
RAMS .50M 5045041104.582B+0.6246.718%A79.167%C++88.4M**N/A2635.7h1.9B++4.1B++
NS-11A 4944891493.282A0.6834.882%A*34.969%A++119.3S1.2A*2974.1h10.8B**30.8B**
Frag Grenade 4644601460N/A456.0341.506%C-N/A353.8C--3.1D-11471.3h4.2C10.2C+
MG-S1 Jackal 4484471343.336A*0.6335.495%A++28.859%A131.5M**N/A3003.4h9.6B+27.1B*
ML-7 3912931382.123A**1.8459.59%B+2.389%C68.1S22.8A+4384.3h5.5B++9.2B++
NSX Daimyo 210210464.565B+0.6058.163%A**93.81%C+140M*N/A3191.5h2.4C**4.2B*
99SV 188187882.125B1.8437.978%B**25.134%D*53.4A*N/A2003.5h4.9B+13B++
M18 Locust 388183444.159A0.1931.155%C+1.639%C+19.3C+21.6B*2769.5h119.5C++383.6C**
MG-H1 Watchman 168165453.667A+0.3033.215%A*39.394%A++117.9M+2.1M3091.4h11.9B*35.8B*
M1 Heavy Cycler 130130492.653B**1.3117.993%B*20.769%B++61.9SN/A2332.1h9.7A*54B**
Auraxium Chainblade 1281288,1140.016C-3.9549.465%A+5.469%C0.6CN/A1229.8h1.8B++3.6B+
P2-120 HESH 138118139.077C5.1133.975%D-2.542%A**59B+10C**2342h4.3B+12.8C++
TAS-16 Blackjack 9595402.375B**1.5972.326%B**16.842%B79.2A++N/A2881.2h3.3D--4.5C++
TX1 Repeater 95941160.81C++3.1628.146%B++28.723%B**62.7A++N/A2921.5h12.5B44.3B
M3 Pounder HEG 9187372.351B+1.6147.906%B**1.149%D**58S2.7C2381.5h9.3A19.5B**
MRC3 Mercy 8078362.167C++1.8025.371%A*23.077%B+65M+1.7A*2161.2h14.7B**57.9B**
S12 Renegade 6767173.941B+0.0249.383%B++2.985%C-83.8B**N/A1880.8h3B6B++
M3 Pounder HEG 6964302.133C**1.8353.289%A+3.125%C+53.3S4.2C*2421.2h12.4B*23.3B*
Blackheart 6461900.678C-3.2929.35%D--21.312%D33.9B+1.7C+1011.8h3.2C*10.8C+
MG-HBR1 Dragoon 5959163.688A++0.2841.441%A13.559%F147.5SN/A3740.4h4.7B**11.3B**
MRC3 Mercy 5757282.036C+1.9325.396%A++26.316%B**71.3M++N/A2710.8h14.9B**58.7B**
M1 Heavy Cycler 5050301.667C+2.3017.268%B+8%F--41.7B**N/A1191.2h14.9B+86.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,0780.4h
Spawn Beacon72740.3h
Medical Applicator3424,7731.3h
Nano-Armor Kit2218,7112h
Medical Kit1,48611,28244.1h
Recon Detection Device111,0421.1h

Check the help document for the dictionary if you want to learn more about words used here.


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