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Snowblower VolumanVS[BIKA] VolumanVS
VS BR 137

KDR: 2.29

Score: 41.9m

Last Seen: Jan 9th, 2019 5:43 PM
- OFFLINE - 920.8 hour(s)

Battle Rank 118 (137 total) - Vanu Sovereignty on Cobalt
Level Progress (to 119): 20%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Comet VM2 Proximity Mine Comet VM2 Saron HRB Proton II PPA NS-7 PDW L105 Zephyr Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $85,068 MLG Score: 68
Fun Score: N/A
Cheeseburgers Flipped: 2723TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.835%23.88%4501510073,3250.9092151.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.626%-0.437C--0.493B+-1.29D**HEAD ++ (~14.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.5-0.691D23.8-0.668D102.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.165%0.906%711102133155319060.59747317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.343C--0.642D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.3-0.256C69.1-0.305C133.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.315%1.648%632102018257616900.31597211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.984%1.601A+-0.623D5.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.2-0.144C25.3-1.022D*18.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.175%1.516%879510174,223373152711.3217276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.098%-1.298D**-0.723D-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.473B+13.80.649B+48.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.256%80.42%87941018858452101.89404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.42%-0.717D-0.871B*-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.028C+2.90.086C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.545%22.654%8791102130930641.00652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.988D--1.618A+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.249C4.9-0.003C+11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.9m553.5%235 (14.1k)214 (12.8k)2.2920321,5689,4102.93996137 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102210537.797%11.114%8720:506

46% Engineer6% Heavy Assault21% Infiltrator11% Light Assault10% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 3:23 PMMar 31st, 2018 5:07 PMFeb 4th, 2019 3:58 PM (12d) (PST)Jan 9th, 2019 2:18 PM (38d) (PST)Jan 9th, 2019 1:43 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
414903240.1100.0480.0120.9790.06768

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,8485,41819,43073159412,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3266.4h/136.1d 6,097 2,397 25,242 191.9k 4,275 9,449 13,102 81.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A*
Kills:315
Deaths:478
KDR:0.659
Accuracy:12.740% F
HSR:7.937% A*
Orion VS54
D-
Kills:70
Deaths:177
KDR:0.395
Accuracy:11.908% F
HSR:18.571% D-
Kills:385
Deaths (as Heavy Assault):655
Deaths (to Heavy Assaults):2,123
KDR:0.58779
Kill Difference:270
Playtime:211.953 hours
Usage:6%
Score:1.544m
Score/min:121
Accuracy (listed only):12.324%
HSR (listed only):13.254%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B**
Kills:309
Deaths:731
KDR:0.423
Accuracy:29.545% F--
HSR:22.654% B**
Pulsar C
D
Kills:220
Deaths:201
KDR:1.095
Accuracy:16.217% D**
HSR:19.091% D
Serpent VE92
D--
Kills:166
Deaths:205
KDR:0.810
Accuracy:15.027% F-
HSR:14.458% D--
Solstice VE3
C++
Kills:155
Deaths:203
KDR:0.764
Accuracy:12.339% F-
HSR:20.645% C++
Solstice Burst
B+
Kills:93
Deaths:28
KDR:3.321
Accuracy:29.326% B+
HSR:22.581% C+
Kills:943
Deaths (as Engineer):1,368
Deaths (to Engineers):2,430
KDR:0.68933
Kill Difference:425
Playtime:1,516.168 hours
Usage:46%
Score:20.986m
Score/min:231
Accuracy (listed only):20.491%
HSR (listed only):19.886%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A+
Kills:1,159
Deaths:637
KDR:1.819
Accuracy:17.060% D**
HSR:26.920% A+
VE-S Canis
C++
Kills:328
Deaths:169
KDR:1.941
Accuracy:28.226% C++
HSR:13.415% D-
Phobos VX86
B**
Kills:309
Deaths:731
KDR:0.423
Accuracy:29.545% F--
HSR:22.654% B**
Eridani SX5
A+
Kills:226
Deaths:359
KDR:0.630
Accuracy:30.806% B*
HSR:30.973% A+
Pulsar C
D
Kills:220
Deaths:201
KDR:1.095
Accuracy:16.217% D**
HSR:19.091% D
Serpent VE92
D--
Kills:166
Deaths:205
KDR:0.810
Accuracy:15.027% F-
HSR:14.458% D--
Sirius SX12
C+
Kills:155
Deaths:184
KDR:0.842
Accuracy:21.860% C--
HSR:18.065% C+
Solstice VE3
C++
Kills:155
Deaths:203
KDR:0.764
Accuracy:12.339% F-
HSR:20.645% C++
Solstice Burst
B+
Kills:93
Deaths:28
KDR:3.321
Accuracy:29.326% B+
HSR:22.581% C+
Kills:2,811
Deaths (as Light Assault):2,717
Deaths (to Light Assaults):1,894
KDR:1.0346
Kill Difference:94
Playtime:372.733 hours
Usage:11%
Score:3.194m
Score/min:143
Accuracy (listed only):22.267%
HSR (listed only):20.978%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A+
Kills:1,159
Deaths:637
KDR:1.819
Accuracy:17.060% D**
HSR:26.920% A+
Parallax VX3
B+
Kills:400
Deaths:85
KDR:4.706
Accuracy:32.036% D--
HSR:81.500% B+
VE-S Canis
C++
Kills:328
Deaths:169
KDR:1.941
Accuracy:28.226% C++
HSR:13.415% D-
Eridani SX5
A+
Kills:226
Deaths:359
KDR:0.630
Accuracy:30.806% B*
HSR:30.973% A+
XM98
B+
Kills:160
Deaths:38
KDR:4.211
Accuracy:31.246% D-
HSR:78.125% B+
V10
B
Kills:158
Deaths:22
KDR:7.182
Accuracy:31.136% D**
HSR:80.380% B
Sirius SX12
C+
Kills:155
Deaths:184
KDR:0.842
Accuracy:21.860% C--
HSR:18.065% C+
Phaseshift VX-S
B+
Kills:140
Deaths:28
KDR:5
Accuracy:25.850% D*
HSR:80% B+
Soldier Soaker
M++
Kills:117
Deaths:32
KDR:3.656
Accuracy:63.302% M++
HSR:9.402% D-
NS-44L Blackhand
B++
Kills:103
Deaths:151
KDR:0.682
Accuracy:36.430% D
HSR:52.427% B++
NS-61 Emissary
C
Kills:83
Deaths:177
KDR:0.469
Accuracy:19.171% D**
HSR:14.458% C
NS-44 Commissioner
M**
Kills:66
Deaths:254
KDR:0.260
Accuracy:19.355% F-
HSR:50% M**
NS CandyCannon 3000
M+
Kills:61
Deaths:1
KDR:61
Accuracy:43.952% B++
HSR:83.607% M+
Kills:3,156
Deaths (as Infiltrator):2,137
Deaths (to Infiltrators):1,250
KDR:1.47684
Kill Difference:1,019
Playtime:676.458 hours
Usage:21%
Score:10.758m
Score/min:265
Accuracy (listed only):30.802%
HSR (listed only):47.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A+
Kills:1,159
Deaths:637
KDR:1.819
Accuracy:17.060% D**
HSR:26.920% A+
VE-S Canis
C++
Kills:328
Deaths:169
KDR:1.941
Accuracy:28.226% C++
HSR:13.415% D-
Phobos VX86
B**
Kills:309
Deaths:731
KDR:0.423
Accuracy:29.545% F--
HSR:22.654% B**
Corvus VA55
D
Kills:232
Deaths:184
KDR:1.261
Accuracy:15.696% F
HSR:18.104% D
Eridani SX5
A+
Kills:226
Deaths:359
KDR:0.630
Accuracy:30.806% B*
HSR:30.973% A+
Sirius SX12
C+
Kills:155
Deaths:184
KDR:0.842
Accuracy:21.860% C--
HSR:18.065% C+
Pulsar VS1
A++
Kills:146
Deaths:99
KDR:1.475
Accuracy:22.386% C
HSR:34.247% A++
CME
D*
Kills:123
Deaths:114
KDR:1.079
Accuracy:17.546% F
HSR:13.821% D*
Kills:2,678
Deaths (as Combat Medic):2,477
Deaths (to Combat Medics):815
KDR:1.08115
Kill Difference:201
Playtime:134.944 hours
Usage:4%
Score:1.886m
Score/min:233
Accuracy (listed only):22.890%
HSR (listed only):22.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:2,112
Deaths:814
KDR:2.595
Accuracy:34.057% D--
HSR:5.492% B+
Comet VM2
B+
Kills:1,964
Deaths:811
KDR:2.422
Accuracy:35.198% D--
HSR:5.499% B+
Blueshift VM5
D**
Kills:719
Deaths:234
KDR:3.073
Accuracy:12.369% D**
HSR:13.491% D**
Blueshift VM5
D--
Kills:673
Deaths:234
KDR:2.876
Accuracy:12.181% D**
HSR:15.305% D--
Cosmos VM3
D
Kills:224
Deaths:100
KDR:2.240
Accuracy:10.843% D*
HSR:16.071% D
Cosmos VM3
C
Kills:219
Deaths:100
KDR:2.190
Accuracy:11.266% D*
HSR:18.265% C
NS-10 Burster
D
Kills:69
Deaths:71
KDR:0.972
Accuracy:25.883% D
HSR:1.449% D*
Kills:5,980
Deaths (as MAX Suit):1,182
Deaths (to MAX Suits):579
KDR:5.05922
Kill Difference:4,798
Playtime:341.025 hours
Usage:10%
Score:3.557m
Score/min:174
Accuracy (listed only):20.257%
HSR (listed only):10.796%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:331
V. Kills:478 69%
Deaths:366
KDR:0.904
Accuracy:34.165% D-
KPH:4 D*
VKPH:5.800 B**
Dual Photon Pods
C
Kills:55
V. Kills:160 34%
Deaths:46
KDR:1.196
Accuracy:29.859% F*
KPH:4.900 D*
VKPH:14.200 C
Kills:386 (331 + 0)
Deaths:412
KDR:0.937
VKDR:1.549
Vehicle Kills:638
Kill Difference:26
Playtime:93.508 hours
Usage:3%
Score:0.275m
Score/min:49
Piloting Accuracy:34.165%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:1,060
V. Kills:139 N/A
Deaths:75
KDR:14.133
Accuracy:33.992% D--
KPH:26.400 D-
VKPH:3.500 D-
Kills:1,060 (0 + 1,060)
Deaths:75
KDR:14.133
VKDR:1.853
Vehicle Kills:139
Kill Difference:985
Playtime:40.186 hours
Usage:1%
Score:0.199m
Score/min:82
Piloting Accuracy:N/A%
Gunner Accuracy:33.992%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:265
V. Kills:78 335%
Deaths:47
KDR:5.638
Accuracy:20.232% F-
KPH:13.500 D-
VKPH:4 D-
Kills:265 (265 + 0)
Deaths:47
KDR:5.638
VKDR:1.660
Vehicle Kills:78
Kill Difference:218
Playtime:19.652 hours
Usage:1%
Score:0.077m
Score/min:66
Driving Accuracy:20.232%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:1,588
V. Kills:843 188%
Deaths:221
KDR:7.186
Accuracy:24.821% F--
KPH:13.600 D--
VKPH:7.200 D--
Proton II PPA
D-
Kills:1,187
V. Kills:71 N/A
Deaths:54
KDR:21.982
Accuracy:12.533% F-
KPH:31.800 D-
VKPH:1.900 D-
E540 Halberd
D*
Kills:299
V. Kills:196 152%
Deaths:44
KDR:6.795
Accuracy:39.190% D*
KPH:14.400 D**
VKPH:9.400 D*
Supernova PC
D**
Kills:119
V. Kills:56 209%
Deaths:55
KDR:2.164
Accuracy:27.429% F--
KPH:6.700 D**
VKPH:3.200 F
Supernova FPC
S
Kills:63
V. Kills:1,162 5%
Deaths:33
KDR:1.909
Accuracy:72.640% A*
KPH:2.900 F-
VKPH:53.800 S
Kills:3,256 (182 + 3,074)
Deaths:407
KDR:8
VKDR:5.720
Vehicle Kills:2,328
Kill Difference:2,849
Playtime:214.389 hours
Usage:7%
Score:1.871m
Score/min:145
Driving Accuracy:72.640%
Gunner Accuracy:39.190%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:89
V. Kills:3 N/A
Deaths:17
KDR:5.235
Accuracy:24.902% D**
KPH:40.500 D--
VKPH:1.400 D**
Kills:89 (0 + 89)
Deaths:17
KDR:5.235
VKDR:0.176
Vehicle Kills:3
Kill Difference:72
Playtime:2.198 hours
Usage:0%
Score:0.014m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:24.902%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Comet VM2 2,4752,1128142.595A*0.3034.057%D--5.492%B+9.1C1.6D*35231.6h19.7B57.9C++
Proximity Mine 2,0352,03516612.259M9.9739.077%CN/A130.4C*N/A42615.6h1.7B++4.4C**
Comet VM2 2,2781,9648112.422A++0.1335.198%D--5.499%B+8.5D1.4F-32231.2h21.9B+62.1C++
Saron HRB 2,4311,5882217.186B+4.8924.821%F--1.763%C++13.6D--7.2D--85116.9h23.5C+94.8F-
Proton II PPA 1,2581,1875421.981B+19.6912.533%F-1.516%D31.8D-1.9D-10537.3h8.5B+67.9D-
NS-7 PDW 1,1751,1596371.819B**0.4717.06%D**26.92%A+5.1D--N/A17227.4h24.3F-142.4F-
L105 Zephyr 1,1991,0607514.133B++11.8433.992%D--N/A26.4D-3.5D-8240.2h6.7C+19.6C
Blueshift VM5 7467192343.073B0.7812.369%D**13.491%D**12.8D*N/A3656.1h25.2F--203.7F--
Blueshift VM5 6946732342.876C**0.5812.181%D**15.305%D--12D*N/A3756.1h26.7T219.3F--
Parallax VX3 405400854.706B+2.4132.036%D--81.5%B+7.2D*N/A2055.8h2.6C-8D
C-4 5063611143.167A0.8726.038%C++N/A44.6D17.9D3468.1h1.4C**5.4B
Light PPA 8093313660.904D1.3934.165%D-N/A4D*5.8B**3982.2h69.1T*202.3T*
VE-S Canis 3333281691.941B+0.3528.226%C++13.415%D-14.8DN/A3722.2h12.1C++43C**
Lasher X2 3323154780.659C1.6312.74%F7.937%A*4.1D*N/A1476.6h27.3D**214.1F--
Phobos VX86 3123097310.423D1.8729.545%F--22.654%B**1.5D**N/A5204.4h4.9T*16.5T*
E540 Halberd 495299446.795C+4.5039.19%D*4.348%B**14.4D**9.4D*11120.8h9.4F*23.9F**
Spear Anti-Vehicle Phalanx Turret 732269387.079C+4.7934.59%D--3.717%C+12.7D**21.9C+15221.1h17.3F-50.1F--
C75 Viper 343265475.638B3.3520.232%F-N/A13.5D-4D-6619.7h15C+74F
Corvus VA55 2382321841.261C*1.0315.696%F18.104%D5.3D--N/A1744.1h23.7T*151T*
Eridani SX5 2332263590.63C-1.6630.806%B*30.973%A+1.5D*N/A16154.1h53T*172T*
Hades VSH4 653224623.613S1.3290.144%M++N/A15.4C+29.6B**8114.5h14.9F-16.5D
Cosmos VM3 2252241002.24C*0.0510.843%D*16.071%D11D**N/A4120.4h21.5F--198.3F-
Pulsar C 2262202011.095C+1.2016.217%D**19.091%D4D--N/A2055.3h20.3F-125.1F
Cosmos VM3 2212191002.19C**0.1011.266%D*18.265%C10.7D*N/A3420.4h22.7F--201.2D-
Nemesis VSH9 5022131831.164B*1.1366.789%B+N/A3.4D-4.6D--4962.2h14.5F*21.7F-
The Slasher 2011992,1620.092B*2.2037.418%C*56.281%S0.3DN/A1580.7h2.3C+6.2C*
Tank Mine 270184355.257A+2.9631.201%C+N/A70.8D33.1D--5662.6h2.1C6.9C
Serpent VE92 1671662050.81C1.4815.027%F-14.458%D--3.4D*N/A1849h23.9F--158.9F*
XM98 160160384.211B**1.9231.246%D-78.125%B+7.3D-N/A2322h2.8C9.1C--
V10 160158227.182A++4.8931.136%D**80.38%B7.9D*N/A2119.9h3.2D**10.4F
Sirius SX12 1671551840.842C+1.4521.86%C--18.065%C+2.7D*N/A2657.8h56.5T*258.3T*
Solstice VE3 1611552030.764C+1.5312.339%F-20.645%C++5D-N/A3730.8h17.7C+143.3D-
Pulsar VS1 147146991.475B+0.8222.386%C34.247%A++16C--N/A629.1h14.1C**62.9C*
Phaseshift VX-S 143140285B++2.7125.85%D*80%B+6.5D--N/A1721.7h3.6C13.9D
MANA Anti-Vehicle Turret 1,871137353.914B++1.6272.926%B+10.219%S1370D17340S7985530.1h72.9T*100T*
CME 1251231141.079C1.2117.546%F13.821%D*5.6D*N/A1322h24.8T-141.4T-
Frag Grenade 1201191119N/A116.7144.376%C+N/A396.7C3.3D16110.3h4.2C9.6C+
Supernova PC 175119552.164C-0.1327.429%F--1.681%C--6.7D**3.1F16217.8h6.3C22.9F--
Soldier Soaker 117117323.656M1.3663.302%M++9.402%D-33.4C--N/A783.5h4.6B**7.2A+
NS-44L Blackhand 1051031510.682C-1.6136.43%D52.427%B++1.5D*N/A668.3h5.4C-14.7C
Solstice Burst 9393283.321A+1.0329.326%B+22.581%C+31CN/A763h12.1B+41.3B+
Sticky Grenade 9090190N/A87.7143.49%D--N/A450D--N/A16590.2h3.5D*8D-
Proton II PPA-H 9289175.235C--2.9424.902%D**2.247%B+40.5D--1.4D**1092.2h12.1C48.6D--
M20 Basilisk 18788422M++19.7150.323%C1.136%F16D*18C3375.5h218.7D**434.6D**
NS-61 Emissary 84831770.469C-1.8219.171%D**14.458%C1.4D*N/A560.2h15.1C+78.7D
Orion VS54 71701770.395D1.9011.908%F18.571%D-4.2D*N/A5716.6h19.4D**163.3D-
S1 248691400.493C1.8065.135%B*10.145%M**5.3D*13.7C++14913.1h27.5T*42.3T*
NS-10 Burster 13169710.972C+1.3225.883%D1.449%D*2.2D**2D*4831.6h433.4T*1674.7T*
NS-44 Commissioner 67662540.26D2.0319.355%F-50%M**0.9D*N/A570.9h4.3C22.1D**
Supernova FPC 1,22563331.909D0.3872.64%A*1.587%D2.9F-53.8S56121.6h61.3T*84.4T*
NS CandyCannon 3000 6261161U58.7143.952%B++83.607%M+35.9B+N/A901.7h1.8A4.1A
Dual Photon Pods 21555461.196D1.1029.859%F*N/A4.9D*14.2C12311.3h82.2T*275.3T*
M40 Fury 795368.833C6.5439.143%D--N/A14.3D**7D--843.7h23.1C59D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret141,4656.3h
Nano-Armor Kit7825,935,047368.7h
NSX-P Naginata01810.1h
Snowman Soldier81570.4h
Spawn Beacon35510.5h
Repair Module02110.8h
Turret AI Module02491.2h
Skywall Shield Emitter01750.9h
Structure Shield Module02721h
Cortium Silo19552.9h
Blast Wall0610.4h
Nanite Revive Grenade01,8460.5h
Medical Applicator519304,57444.2h
Welding Device09910.2h
Deconstruction Tool29,5603h
Spear Anti-Vehicle Tower11461h
Spitfire Auto-Turret51330.4h
HIVE0530.4h
Bunker0820.7h
Rampart Wall24254.5h
Sunderer Garage01741.6h
Xiphos Anti-Personnel Tower01340.8h
Xiphos Anti-Personnel Phalanx Tower0700.1h
Hoplon Anti-Aircraft Phalanx Tower01470.9h
Ammunition Package224,4212.2h
Shield Recharging Field71,3760.7h
Anti-Infantry MANA Turret4560.7h
Elysium Spawn Tube0590.3h
Hardlight Barrier402640.7h
Recon Detection Device7914,33231.1h

Check the help document for the dictionary if you want to learn more about words used here.


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