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Commissar Vommer[P1GS] Vommer
TR BR 80

KDR: 1.07

Score: 7.7m

Last Seen: May 22nd, 2020 1:31 AM
- OFFLINE - 249.4 hour(s)

Battle Rank 80 - Terran Republic on Connery
Level Progress (to 81): 2%
Level 100 Progress: 41% 913h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AMR-66 M77-B Hunter QCX TMG-50 HC1 Cougar 99SV Ripper P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.847%27.396%5441613306,8441.025160.048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.644%-0.272C0.947B*-1.958F-HEAD ++ (~17.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.27C*10.70.248C++43.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.045%0.542%187113453693441041.06957351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.356A-0.951D---1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.706B++23.90.551B+23.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.964%0.828%134313438459252600.913513324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.009%0.09C+-1.082D*-0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.646B+5.70.542B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.498%3.39%36113451185442420.21651449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.042B**-0.273C-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.1-0.521D86.9-1.159D*96.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.115%67.042%36313432,4851136132.1875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.872%-0.278C0C+-0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.053C+3.10.024C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.182%21.154%361134531246590.669528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.955D--1.235B**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.234C4.9-0.006C+11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.7m224.7%203 (12.2k)172 (10.3k)1.0727116,61315,4871.2825680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR134666718.517%27.099%50202:543

8% Combat Medic30% Engineer13% Heavy Assault41% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 4:16 AMMay 25th, 2019 3:26 AMMay 22nd, 2020 2:51 PM (46d) (PST)May 21st, 2020 10:30 PM (46d) (PST)May 21st, 2020 9:31 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4291942350.3700.3450.1000.9150.037307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,73711,63914,0982221655210,350

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
748.2h/31.2d 3,250 4,502 4,720 41.1k 1,018 1,637 1,670 19.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B+
Kills:1,003
Deaths:1,085
KDR:0.924
Accuracy:17.227% D-
HSR:29.212% B+
MG-H1 Watchman
B+
Kills:341
Deaths:355
KDR:0.961
Accuracy:16.745% D*
HSR:32.845% B+
T9 CARV
C-
Kills:253
Deaths:81
KDR:3.123
Accuracy:12.480% D**
HSR:20.949% C-
NSX-P Naginata
C
Kills:82
Deaths:101
KDR:0.812
Accuracy:11.352% F--
HSR:26.829% C
Kills:1,679
Deaths (as Heavy Assault):1,622
Deaths (to Heavy Assaults):3,950
KDR:1.03514
Kill Difference:57
Playtime:98.609 hours
Usage:13%
Score:0.940m
Score/min:159
Accuracy (listed only):14.451%
HSR (listed only):27.459%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B++
Kills:1,445
Deaths:573
KDR:2.522
Accuracy:34.717% C--
HSR:81.730% B++
99SV
B++
Kills:826
Deaths:345
KDR:2.394
Accuracy:32.045% C+
HSR:42.494% B++
TX2 Emperor
B+
Kills:569
Deaths:808
KDR:0.704
Accuracy:24.975% D
HSR:25.308% B+
NS-45 Pilot
B*
Kills:236
Deaths:235
KDR:1.004
Accuracy:37.952% B*
HSR:36.864% B*
TSAR-42
D
Kills:214
Deaths:136
KDR:1.574
Accuracy:31.439% D*
HSR:62.617% D
HSR-1
B*
Kills:193
Deaths:126
KDR:1.532
Accuracy:32.192% C--
HSR:35.751% B*
PDW-16 Hailstorm
B**
Kills:168
Deaths:156
KDR:1.077
Accuracy:24.411% C+
HSR:23.810% B**
NS-44L Blackhand
B++
Kills:88
Deaths:53
KDR:1.660
Accuracy:44.365% C*
HSR:51.136% B++
TX1 Repeater
C+
Kills:82
Deaths:57
KDR:1.439
Accuracy:20.894% D
HSR:20.732% C+
Kills:3,821
Deaths (as Infiltrator):2,489
Deaths (to Infiltrators):2,947
KDR:1.53515
Kill Difference:1,332
Playtime:303.126 hours
Usage:41%
Score:2.969m
Score/min:163
Accuracy (listed only):31.443%
HSR (listed only):42.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
C*
Kills:1,920
Deaths:2,123
KDR:0.904
Accuracy:28.866% C++
HSR:26.927% C*
HC1 Cougar
C+
Kills:968
Deaths:996
KDR:0.972
Accuracy:22.679% C--
HSR:23.450% C+
FA1 Barrage
B**
Kills:312
Deaths:381
KDR:0.819
Accuracy:30.182% D*
HSR:21.154% B**
TRAC-5
B++
Kills:247
Deaths:177
KDR:1.395
Accuracy:12.786% F-
HSR:23.482% B++
MG-HBR1 Dragoon
A
Kills:56
Deaths:27
KDR:2.074
Accuracy:29.672% D
HSR:41.071% A
Kills:3,503
Deaths (as Engineer):3,704
Deaths (to Engineers):3,261
KDR:0.94573
Kill Difference:201
Playtime:221.228 hours
Usage:30%
Score:2.496m
Score/min:188
Accuracy (listed only):24.837%
HSR (listed only):27.217%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C+
Kills:968
Deaths:996
KDR:0.972
Accuracy:22.679% C--
HSR:23.450% C+
FA1 Barrage
B**
Kills:312
Deaths:381
KDR:0.819
Accuracy:30.182% D*
HSR:21.154% B**
TRAC-5
B++
Kills:247
Deaths:177
KDR:1.395
Accuracy:12.786% F-
HSR:23.482% B++
PDW-16 Hailstorm
B**
Kills:168
Deaths:156
KDR:1.077
Accuracy:24.411% C+
HSR:23.810% B**
Kills:1,695
Deaths (as Light Assault):1,710
Deaths (to Light Assaults):2,039
KDR:0.99123
Kill Difference:15
Playtime:56.028 hours
Usage:7%
Score:0.633m
Score/min:188
Accuracy (listed only):22.515%
HSR (listed only):22.974%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C-
Kills:440
Deaths:332
KDR:1.325
Accuracy:19.584% F
HSR:25.909% C-
FA1 Barrage
B**
Kills:312
Deaths:381
KDR:0.819
Accuracy:30.182% D*
HSR:21.154% B**
T1 Cycler
B+
Kills:180
Deaths:130
KDR:1.385
Accuracy:14.507% F
HSR:26.111% B+
PDW-16 Hailstorm
B**
Kills:168
Deaths:156
KDR:1.077
Accuracy:24.411% C+
HSR:23.810% B**
TORQ-9
B+
Kills:100
Deaths:154
KDR:0.649
Accuracy:14.567% F--
HSR:29% B+
Kills:1,200
Deaths (as Combat Medic):1,153
Deaths (to Combat Medics):1,347
KDR:1.04076
Kill Difference:47
Playtime:62.762 hours
Usage:8%
Score:0.685m
Score/min:182
Accuracy (listed only):20.650%
HSR (listed only):25.197%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:369
V. Kills:74 492%
Deaths:94
KDR:3.926
Accuracy:50.045% C++
KPH:89.600 C+
VKPH:18 C*
M18 Locust
D
Kills:323
V. Kills:170 189%
Deaths:443
KDR:0.729
Accuracy:28.615% D
KPH:15.100 D
VKPH:8 D-
Hornet Missiles
C
Kills:109
V. Kills:75 143%
Deaths:40
KDR:2.725
Accuracy:51.853% D*
KPH:47.900 C
VKPH:33 C
M14 Banshee
D
Kills:97
V. Kills:9 N/A
Deaths:81
KDR:1.198
Accuracy:25.113% D-
KPH:20.200 D-
VKPH:1.900 D
Kills:898 (420 + 0)
Deaths:658
KDR:1.365
VKDR:0.498
Vehicle Kills:328
Kill Difference:240
Playtime:32.519 hours
Usage:4%
Score:0.266m
Score/min:136
Piloting Accuracy:25.113%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:71
V. Kills:33 209%
Deaths:18
KDR:3.944
Accuracy:24.507% F
KPH:24.700 D
VKPH:11.500 D--
Kills:71 (0 + 71)
Deaths:18
KDR:3.944
VKDR:1.833
Vehicle Kills:33
Kill Difference:53
Playtime:2.880 hours
Usage:0%
Score:0.022m
Score/min:127
Piloting Accuracy:N/A%
Gunner Accuracy:24.507%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:147
V. Kills:36 397%
Deaths:32
KDR:4.594
Accuracy:48.896% C+
KPH:60.200 C++
VKPH:14.700 A
Kills:147 (147 + 0)
Deaths:32
KDR:4.594
VKDR:1.125
Vehicle Kills:36
Kill Difference:115
Playtime:2.444 hours
Usage:0%
Score:0.038m
Score/min:261
Driving Accuracy:48.896%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C**
Kills:579
V. Kills:152 378%
Deaths:129
KDR:4.488
Accuracy:42.851% C+
KPH:41.800 C--
VKPH:11 C**
P2-120 HEAT
C--
Kills:119
V. Kills:51 229%
Deaths:61
KDR:1.951
Accuracy:36.860% D
KPH:18.900 D
VKPH:8.100 C--
E540 Halberd
C*
Kills:116
V. Kills:36 314%
Deaths:26
KDR:4.462
Accuracy:36.504% D
KPH:29.400 C*
VKPH:9.100 D-
Kills:814 (698 + 116)
Deaths:216
KDR:3.769
VKDR:1.106
Vehicle Kills:239
Kill Difference:598
Playtime:24.080 hours
Usage:3%
Score:0.231m
Score/min:160
Driving Accuracy:36.860%
Gunner Accuracy:36.504%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:118
V. Kills:69 169%
Deaths:42
KDR:2.810
Accuracy:47.498% C+
KPH:40.800 C
VKPH:23.900 C
P525 Marauder-H
C
Kills:63
V. Kills:4 N/A
Deaths:14
KDR:4.500
Accuracy:47.275% A
KPH:93.700 C
VKPH:5.900 C
Kills:181 (0 + 181)
Deaths:56
KDR:3.232
VKDR:1.304
Vehicle Kills:73
Kill Difference:125
Playtime:3.565 hours
Usage:0%
Score:0.063m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:47.275%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:21 227%
Deaths:22
KDR:2.273
Accuracy:34.617% N/A
KPH:18.500 N/A
VKPH:7.800 N/A
Kills:50 (0 + 50)
Deaths:22
KDR:2.273
VKDR:0.955
Vehicle Kills:21
Kill Difference:28
Playtime:2.703 hours
Usage:0%
Score:0.018m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:34.617%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:93
V. Kills:42 216%
Deaths:124
KDR:0.750
Accuracy:45.604% C
KPH:20.700 C+
VKPH:9.300 B+
Kills:93 (93 + 0)
Deaths:124
KDR:0.750
VKDR:0.339
Vehicle Kills:42
Kill Difference:31
Playtime:4.493 hours
Usage:1%
Score:0.038m
Score/min:140
Driving Accuracy:45.604%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AMR-66 1,9961,9202,1230.904C+0.1728.866%C++26.927%C*23C+N/A6283.4h6.8B*23.6B+
M77-B 1,4491,4455732.522C++1.4534.717%C--81.73%B++26.7C+N/A6954.1h2.4C++6.8C+
Hunter QCX 1,4241,3901,3431.035B+0.0441.853%C+39.496%B**19.5C**N/A4871.2h3.3B+8B
TMG-50 1,0151,0031,0850.924C0.1517.227%D-29.212%B+27.2C--N/A6636.9h13.1C--76.1D
HC1 Cougar 9829689960.972C+0.1022.679%C--23.45%C+34.8C++N/A7927.8h11.9C++52.5C+
99SV 8358263452.394B+1.3232.045%C+42.494%B++34.3B+N/A9824.1h4.5B+14.1B+
Ripper 6236017,1660.084C++0.9917.436%D16.14%C+2.2CN/A6272.8h1.4C*7.9C+
P2-120 HESH 7315791294.488D3.4242.851%C+N/A42C--11C**16413.8h5.5D12.8C+
TX2 Emperor 5745698080.704C0.3724.975%D25.308%B+22.6C--N/A5725.2h9.1C++36.4C+
T1B Cycler 4434403321.325C0.2519.584%F25.909%C-24.9D-N/A6817.7h15.4D*78.8F
Chainblade 4264023,7250.108M0.9623.505%D18.408%A*2.5M+N/A6160.4h2.8C+11.8C+
Hellfire Rocket Pods 443369943.926C--2.8550.045%C++N/A90C+18C*3184.1h23.9C+47.8C+
MG-H1 Watchman 3513413550.961C0.1116.745%D*32.845%B+38.8C1.1C+1078.8h15.2C+90.9C--
M18 Locust 4933234430.729D0.3428.615%DN/A15.2C--8D-9621.3h82.8C++289.5C**
FA1 Barrage 3213123810.819C+0.2530.182%D*21.154%B**30C+N/A8010.4h4.9C++16.2C-
ML-7 3962864460.641C+0.4346.154%D*1.399%D--18.6D7.1D11415.4h6.2C*13.5C
T9 CARV 256253813.123B*2.0512.48%D**20.949%C-21.3C--N/A12011.9h14.8C118.9D-
TRAC-5 2482471771.395B++0.3212.786%F-23.482%B++16.3CN/A8815.2h12.9B+100.9D
NS-45 Pilot 2362362351.004C0.0737.952%B*36.864%B*20D-N/A4911.8h7.8C--20.6C*
Frag Grenade 2292241224N/A222.9345.674%C+N/A746.7B*16.7B+17510.3h2.9B++6.3B+
TSAR-42 2142141361.574C0.5031.439%D*62.617%D16.7D--N/A5112.8h2.8D--9D*
HSR-1 1981931261.532C0.4632.192%C--35.751%B*42C+1.1A1044.6h5.4C++16.8C+
MANA Anti-Personnel Turret 1901841341.373N/A0.3012.801%UN/A1840U60U2989500.1h28.6T*223.3T*
T1 Cycler 1831801301.385C++0.3114.507%F26.111%B+15.9DN/A7411.3h15.5C106.7D*
PDW-16 Hailstorm 1701681561.077C+0.0024.411%C+23.81%B**39.1C**N/A974.3h14.7C++60.4C*
L100 Python HESH 183147324.594D3.5248.896%C+N/A61.3C++15A+2612.4h3.9D8C
NSX Amaterasu 1271211,4620.083C++0.9914.534%D-27.273%A2.1CN/A657.4h4.8C33.3D
P2-120 HEAT 170119611.951D0.8836.86%D1.681%D18.9D8.1C--1476.3h9D24.3D-
G20 Vulcan-H 187118422.81C-1.7447.498%C+3.39%B+40.7C23.8C3102.9h86.9B+183.1B+
E540 Halberd 152116264.462C3.3936.504%DN/A29.7C**9.2D-1653.9h4.9B++13.4C*
Hornet Missiles 184109402.725D1.6551.853%D*N/A47.4C-32.6C3332.3h12.1C23.3D
TORQ-9 1031001540.649C-0.4214.567%F--29%B+25DN/A694h16C--110F-
M14 Banshee 10697811.198C--0.1325.113%D-N/A20.2D-1.9D664.8h28.1C112C
M40 Fury-F 135931240.75C-0.3245.604%CN/A20.7C+9.3B+1404.5h17D37.2D--
NS-44L Blackhand 8988531.66C**0.5944.365%C*51.136%B++32.6C++N/A1022.7h2.8B**6.4B++
Spear Anti-Vehicle Phalanx Turret 15585175C3.9346.289%C++N/A24.3D--20C1823.5h14.5F-31.4D*
NSX-P Naginata 84821010.812C--0.2611.352%F--26.829%C34.2C--N/A942.4h13.4C+118F
TX1 Repeater 8282571.439B*0.3720.894%D20.732%C+14.1DN/A715.8h15.5C-74.2C--
NS Decimator 119781350.578D0.4948.122%F2.564%B18.6D*9.8D-1464.2h6.9D**14.3F--
C-4 106741110.667D0.4117.939%D*N/A22.4D*9.7D**2213.3h3.1T*17.2T*
C150 Dalton 10471183.944D2.8724.507%FN/A24.5D11.4D--1272.9h3.3B+13.6D
P525 Marauder-H 6763144.5D3.4347.275%AN/A90C5.7C2300.7h11.4F24.2C
MG-HBR1 Dragoon 5756272.074B+1.0029.672%D41.071%A31.1C+N/A931.8h5.5B+18.5B
Rocklet Rifle 97501260.397D0.6853.545%C++N/A16.7D--15.7D-2153h45.5D84.9C
M20 Basilisk 7150222.273C-1.2034.617%D6%C+18.5C7.8C+1102.7h92.7C++267.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82910.5h
Hellion G1830h
Medical Applicator33085,7649.9h
Motion Spotter93720.6h
Spitfire Auto-Turret161560.3h
Recon Detection Device601,9015.3h
Ammunition Package263,1141.3h
M12 Kobalt0940h
Nano-Armor Kit306192,66522.5h
Medical Kit2690.1h
Anti-Infantry MANA Turret226621.7h
M20 Drake02920.2h
A30 Walker05560.2h
AP30 Shredder02910h

Check the help document for the dictionary if you want to learn more about words used here.


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