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Director General VonGina[MACS] VonGina
NC BR 95

KDR: 2.91

Score: 12.3m

Last Seen: Oct 1st, 2018 7:04 PM
- OFFLINE - 259 hour(s)

Battle Rank 95 - New Conglomerate on Cobalt
Level Progress (to 96): 82%
Level 100 Progress: 65% 300h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S EM6 NC6A GODSAW AF-19 Mercenary EM1 NC6 Gauss SAW Reaper DMR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,126,700 MLG Score: 1700
Fun Score: N/A
Cheeseburgers Flipped: 104TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.071%28.211%76425118918,6313.59672-0.688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.73%1.152B**1.121B**-1.341D**HEAD ++ (~14.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.481B+10.50.268C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.626%1.091%161212122752711341.01103204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.66%0.451B+-0.947D--0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++4.10.676B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.807%8.019%115312112122321630.913793129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.074%-0.036C+0.881B*0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.50.067C+39.9-0.001C+71.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.153%75.279%115312112,063944142.18538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.851%1.378A0.533B+-0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+2.30.274C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.707%24.49%1152121224535050.698006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.511%1.342A1.945A++0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.584B+3.20.349C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m232.9%364 (21.8k)256 (15.4k)2.9084126,4529,0953.131595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214187623.034%28.085%64705:1711

17% Combat Medic11% Engineer43% Heavy Assault16% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 4:57 PMApr 13th, 2017 4:47 PMOct 3rd, 2018 9:06 AM (325d) (PST)Oct 1st, 2018 3:21 PM (327d) (PST)Oct 1st, 2018 3:04 PM (327d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4841253590.5490.1890.1541.3440.0281700

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,0697,48821,5813311981215,330

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
803.7h/33.5d 2,029 7,429 7,832 64.8k 1,020 3,469 1,371 23.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:2,180
Deaths:687
KDR:3.173
Accuracy:27.002% B
HSR:27.798% C**
GD-22S
B+
Kills:1,637
Deaths:515
KDR:3.179
Accuracy:25.676% B+
HSR:27.612% B+
EM6
B+
Kills:1,327
Deaths:437
KDR:3.037
Accuracy:25.005% B+
HSR:26.978% B+
NC6A GODSAW
B++
Kills:1,326
Deaths:386
KDR:3.435
Accuracy:28.705% C+
HSR:32.051% B++
EM1
B++
Kills:1,185
Deaths:464
KDR:2.554
Accuracy:24.876% B+
HSR:26.667% B++
NC6 Gauss SAW
A
Kills:1,176
Deaths:401
KDR:2.933
Accuracy:26.859% A
HSR:27.976% B++
NS-15M AE
B+
Kills:1,161
Deaths:378
KDR:3.071
Accuracy:25.866% C+
HSR:32.214% B+
MGR-L1 Promise
B**
Kills:588
Deaths:179
KDR:3.285
Accuracy:24.761% C++
HSR:32.823% B**
Kills:10,580
Deaths (as Heavy Assault):3,447
Deaths (to Heavy Assaults):2,537
KDR:3.06934
Kill Difference:7,133
Playtime:347.079 hours
Usage:43%
Score:5.698m
Score/min:274
Accuracy (listed only):26.094%
HSR (listed only):29.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,192
Deaths:495
KDR:2.408
Accuracy:28.085% B**
HSR:26.175% B*
AF-4G Cyclone
C*
Kills:552
Deaths:160
KDR:3.450
Accuracy:26.965% C+
HSR:22.645% C*
Blitz GD-10
A
Kills:432
Deaths:156
KDR:2.769
Accuracy:28.253% B++
HSR:24.769% A
Razor GD-23
A+
Kills:348
Deaths:116
KDR:3
Accuracy:26.964% B+
HSR:28.736% A+
GD-7F
B**
Kills:323
Deaths:130
KDR:2.485
Accuracy:28.667% B*
HSR:26.316% B**
AC-X11
B++
Kills:265
Deaths:97
KDR:2.732
Accuracy:28.207% B+
HSR:25.660% B++
NS Baron G5AE
A++
Kills:166
Deaths:68
KDR:2.441
Accuracy:50.245% B
HSR:25.904% A++
GD-66 Claw
A++
Kills:137
Deaths:55
KDR:2.491
Accuracy:67.387% B++
HSR:24.088% A++
Mauler S6
A++
Kills:108
Deaths:49
KDR:2.204
Accuracy:51.799% B**
HSR:25% A++
Gauss Compact S
B**
Kills:59
Deaths:29
KDR:2.034
Accuracy:29.001% B**
HSR:22.034% B+
Kills:3,582
Deaths (as Light Assault):1,355
Deaths (to Light Assaults):1,666
KDR:2.64354
Kill Difference:2,227
Playtime:81.063 hours
Usage:10%
Score:1.028m
Score/min:211
Accuracy (listed only):36.557%
HSR (listed only):25.132%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:1,166
Deaths:194
KDR:6.010
Accuracy:45.431% A+
HSR:75.558% C++
LA3 Desperado
A
Kills:983
Deaths:562
KDR:1.749
Accuracy:32.003% B+
HSR:28.281% A
AF-4G Cyclone
C*
Kills:552
Deaths:160
KDR:3.450
Accuracy:26.965% C+
HSR:22.645% C*
SAS-R
B+
Kills:463
Deaths:89
KDR:5.202
Accuracy:42.305% B+
HSR:71.058% C**
EM4 Longshot
B+
Kills:434
Deaths:73
KDR:5.945
Accuracy:42.705% B+
HSR:79.032% C++
Blitz GD-10
A
Kills:432
Deaths:156
KDR:2.769
Accuracy:28.253% B++
HSR:24.769% A
NC4-FB Mag-Shot
C+
Kills:310
Deaths:182
KDR:1.703
Accuracy:28.810% D
HSR:22.258% C+
NC4 Mag-Shot
B++
Kills:165
Deaths:128
KDR:1.289
Accuracy:32.438% B++
HSR:21.818% B
NS-30 Vandal
B++
Kills:161
Deaths:48
KDR:3.354
Accuracy:33.931% C++
HSR:32.919% B++
NS-44 Commissioner AE
B+
Kills:137
Deaths:72
KDR:1.903
Accuracy:45.784% B+
HSR:28.467% B+
NS-AM7 Archer
A+
Kills:84
Deaths:48
KDR:1.750
Accuracy:59.262% C++
HSR:30.952% A+
Kills:4,887
Deaths (as Infiltrator):1,712
Deaths (to Infiltrators):2,028
KDR:2.85456
Kill Difference:3,175
Playtime:127.868 hours
Usage:16%
Score:1.796m
Score/min:234
Accuracy (listed only):37.989%
HSR (listed only):39.796%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:1,168
Deaths:385
KDR:3.034
Accuracy:28.804% B+
HSR:32.021% B**
NC1 Gauss Rifle
B*
Kills:1,168
Deaths:501
KDR:2.331
Accuracy:26.932% B*
HSR:26.712% B*
AF-4G Cyclone
C*
Kills:552
Deaths:160
KDR:3.450
Accuracy:26.965% C+
HSR:22.645% C*
Blitz GD-10
A
Kills:432
Deaths:156
KDR:2.769
Accuracy:28.253% B++
HSR:24.769% A
Carnage AR
B*
Kills:389
Deaths:188
KDR:2.069
Accuracy:27.721% B+
HSR:27.506% B*
Gauss Rifle S
A*
Kills:323
Deaths:108
KDR:2.991
Accuracy:26.127% C++
HSR:34.985% A*
GR-22
B**
Kills:251
Deaths:104
KDR:2.413
Accuracy:28.439% B*
HSR:27.889% B**
NS Baron G5AE
A++
Kills:166
Deaths:68
KDR:2.441
Accuracy:50.245% B
HSR:25.904% A++
GD-66 Claw
A++
Kills:137
Deaths:55
KDR:2.491
Accuracy:67.387% B++
HSR:24.088% A++
Mauler S6
A++
Kills:108
Deaths:49
KDR:2.204
Accuracy:51.799% B**
HSR:25% A++
Kills:4,694
Deaths (as Combat Medic):1,774
Deaths (to Combat Medics):943
KDR:2.646
Kill Difference:2,920
Playtime:137.624 hours
Usage:17%
Score:2.127m
Score/min:258
Accuracy (listed only):36.267%
HSR (listed only):27.152%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,192
Deaths:495
KDR:2.408
Accuracy:28.085% B**
HSR:26.175% B*
Razor GD-23
A+
Kills:348
Deaths:116
KDR:3
Accuracy:26.964% B+
HSR:28.736% A+
GD-7F
B**
Kills:323
Deaths:130
KDR:2.485
Accuracy:28.667% B*
HSR:26.316% B**
AC-X11
B++
Kills:265
Deaths:97
KDR:2.732
Accuracy:28.207% B+
HSR:25.660% B++
NS Baron G5AE
A++
Kills:166
Deaths:68
KDR:2.441
Accuracy:50.245% B
HSR:25.904% A++
GD-66 Claw
A++
Kills:137
Deaths:55
KDR:2.491
Accuracy:67.387% B++
HSR:24.088% A++
Warden
A+
Kills:123
Deaths:31
KDR:3.968
Accuracy:25.461% C
HSR:34.146% A+
Mauler S6
A++
Kills:108
Deaths:49
KDR:2.204
Accuracy:51.799% B**
HSR:25% A++
Gauss Compact S
B**
Kills:59
Deaths:29
KDR:2.034
Accuracy:29.001% B**
HSR:22.034% B+
Kills:2,721
Deaths (as Engineer):1,070
Deaths (to Engineers):1,197
KDR:2.54299
Kill Difference:1,651
Playtime:90.418 hours
Usage:11%
Score:1.429m
Score/min:263
Accuracy (listed only):37.313%
HSR (listed only):26.451%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A*
Kills:196
Deaths:29
KDR:6.759
Accuracy:46.823% B*
HSR:25% A*
AF-23 Grinder
B*
Kills:184
Deaths:27
KDR:6.815
Accuracy:42.895% B*
HSR:18.478% B*
AF-34 Mattock
A*
Kills:67
Deaths:3
KDR:22.333
Accuracy:44.245% A
HSR:25.373% A*
Kills:447
Deaths (as MAX Suit):29.500
Deaths (to MAX Suits):396
KDR:15.15254
Kill Difference:417.500
Playtime:13.000 hours
Usage:2%
Score:0.244m
Score/min:313
Accuracy (listed only):44.654%
HSR (listed only):22.950%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:110
V. Kills:19 N/A
Deaths:5
KDR:22
Accuracy:39.794% D--
KPH:39.700 C--
VKPH:6.900 C
Kills:110 (110 + 0)
Deaths:5
KDR:22
VKDR:3.800
Vehicle Kills:19
Kill Difference:105
Playtime:2.768 hours
Usage:0%
Score:0.038m
Score/min:232
Driving Accuracy:39.794%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:165
V. Kills:90 181%
Deaths:16
KDR:10.313
Accuracy:50.145% C+
KPH:23.500 C+
VKPH:12.800 C-
Kills:165 (165 + 0)
Deaths:16
KDR:10.313
VKDR:5.625
Vehicle Kills:90
Kill Difference:149
Playtime:7.028 hours
Usage:1%
Score:0.097m
Score/min:230
Driving Accuracy:50.145%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B
Kills:72
V. Kills:40 176%
Deaths:2
KDR:36
Accuracy:28.102% D--
KPH:39.900 B
VKPH:22.200 C*
C85 Canister-H
C++
Kills:60
V. Kills:7 N/A
Deaths:1
KDR:60
Accuracy:52.386% C++
KPH:72.900 D
VKPH:8.500 C++
Kills:132 (0 + 132)
Deaths:3
KDR:44
VKDR:15.667
Vehicle Kills:47
Kill Difference:129
Playtime:2.626 hours
Usage:0%
Score:0.041m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:52.386%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:80
V. Kills:23 333%
Deaths:6
KDR:13.333
Accuracy:40.861% B
KPH:41.600 A++
VKPH:12 A
Kills:80 (0 + 80)
Deaths:6
KDR:13.333
VKDR:3.833
Vehicle Kills:23
Kill Difference:74
Playtime:1.924 hours
Usage:0%
Score:0.029m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:40.861%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,1882,1806873.173B+0.2627.002%B27.798%C**43.8C+N/A12449.8h9.6B35.7B+
GD-22S 1,6541,6375153.179B**0.2725.676%B+27.612%B+33.9C+N/A10048.3h10.1B+39.5B+
EM6 1,3441,3274373.037B*0.1325.005%B+26.978%B+38.4C+N/A10134.6h10.7C**42.8B+
NC6A GODSAW 1,3421,3263863.435B+0.5328.705%C+32.051%B++39.7DN/A12533.4h10.1C+35.2C+
AF-19 Mercenary 1,2081,1924952.408A*0.5028.085%B**26.175%B*24.4C**N/A8348.9h11.1B+39.6B++
EM1 1,1941,1854642.554A0.3524.876%B+26.667%B++41C*N/A12128.9h12.2C++49.1B+
NC6 Gauss SAW 1,1881,1764012.933A++0.0226.859%A27.976%B++39.3B+N/A14329.9h9.9C*36.9B+
Reaper DMR 1,1811,1683853.034B+0.1328.804%B+32.021%B**33.1C+N/A8435.3h9.8C++34B+
NC1 Gauss Rifle 1,1791,1685012.331A0.5826.932%B*26.712%B*26.4C++N/A7544.2h11.8B+43.7B++
NC14 Bolt Driver 1,1731,1661946.01A**3.1045.431%A+75.558%C++39.1B**N/A11329.8h2.4B+5.2B*
NS-15M AE 1,1701,1613783.071B+0.1625.866%C+32.214%B+36.7C--N/A8131.6h12.5C+48.2C++
LA3 Desperado 9859835621.749B**1.1632.003%B+28.281%A29.4C+N/A8333.4h7.5B++23.4B++
Shrike 1,1258384461.879A*1.0364.088%B*5.131%A+32.2B++11C20226h5.5B++8.5B*
MGR-L1 Promise 5985881793.285A+0.3824.761%C++32.823%B**38.9C+N/A9115.1h12.8B+51.5B+
AF-4G Cyclone 5595521603.45A0.5426.965%C+22.645%C*38.3CN/A11714.4h9.5B35.2C**
SAS-R 469463895.202B**2.2942.305%B+71.058%C**42.9C++N/A14510.8h2.3C+5.5C**
EM4 Longshot 435434735.945B*3.0442.705%B+79.032%C++42.5B++N/A11810.2h2.1C*5B+
Blitz GD-10 4334321562.769A++0.1428.253%B++24.769%A34C*N/A10512.7h11.4B*40.2B++
Carnage AR 3913891882.069B+0.8427.721%B+27.506%B*27.6C+N/A10814.1h14.5C52.1C**
Frag Grenade 3943861386N/A383.0953.963%B**N/A643.3B++13.3B*23880.6h2.9B*5.3B**
NC05 Jackhammer AE 3573561242.871B**0.0449.188%C++22.753%A+48.8CN/A1747.3h5.2C-10.5C+
Razor GD-23 3523481163A*0.0926.964%B+28.736%A+33.8B+N/A9810.3h10.9B+40.5B+
C-4 423329883.739A++0.8332.453%B**N/A99.7B+28.5C+7203.3h1.3B+3.9B*
Gauss Rifle S 3253231082.991A++0.0826.127%C++34.985%A*28.3C+N/A8011.4h11.3C++43.1C**
GD-7F 3273231302.485A+0.4228.667%B*26.316%B**30.8C++N/A11010.5h11.4B++39.6B+
NC4-FB Mag-Shot 3133101821.703C**1.2128.81%D22.258%C+31DN/A7710h7C+24.2C+
AC-X11 267265972.732A++0.1828.207%B+25.66%B++25.2C+N/A8710.5h9.5B33.6B+
GR-22 2522511042.413B*0.5028.439%B*27.889%B**28.9C+N/A888.7h13.3C++46.7B+
Hardlight Dagger 2582188,9140.024C+2.8829.33%C++4.128%C--0.3C+N/A1706h2.4C+8.2C*
NCM1 Scattercannon 198196296.759M++3.8546.823%B*25%A*30.6B+N/A1376.4h10D21.4C++
AF-23 Grinder 186184276.815A++3.9142.895%B*18.478%B*39.1B+N/A1644.7h6.2C**14.5B++
NS Decimator 225166951.747B*1.1665.635%B+2.41%C*31.9C+11.3D2505.2h4.9C+7.4C**
NS Baron G5AE 167166682.441B**0.4750.245%B25.904%A++42.6C+N/A1703.9h4.3C++8.6C+
NC4 Mag-Shot 1661651281.289B*1.6232.438%B++21.818%B18.3CN/A699h7.2B+22.1B+
Titan-150 AP 2551651610.313B++7.4050.145%C+1.212%D-23.6C+12.9C2307h4.2B8.4B+
NS-30 Vandal 161161483.354B**0.4533.931%C++32.919%B++39.3C+N/A1404.1h6C+17.7C++
NC05 Jackhammer 160160752.133B*0.7855.145%A23.125%A*48.5C**N/A1963.3h4.3B+7.8B++
GD-66 Claw 139137552.491B**0.4267.387%B++24.088%A++40.3C+N/A1533.4h2.5C++3.7B+
NS-44 Commissioner AE 137137721.903B+1.0145.784%B+28.467%B+22.5D-N/A626.1h4C8.7C++
Warden 123123313.968A**1.0625.461%C34.146%A+25.6C**N/A924.8h7.4B*29.1B+
L100 Python HESH 129110522B**19.0939.794%D--N/A39.3D6.8C2312.8h3.9C--9.7D
Mauler S6 111108492.204B**0.7051.799%B**25%A++41.5B++1.2A++1952.6h4B*7.7B*
NS-AM7 Archer 10484481.75M++1.1659.262%C++30.952%A+12.5B**3C**676.7h9.4B*15.8B**
Tank Mine 13484243.5B+0.5948.193%B**N/A70D41.7D7021.2h2.4D4.9B*
M20 Basilisk 10380613.333S10.4240.861%B15%M**42.1A*12.1A+2501.9h55.2A135.1B**
Sticky Grenade 7676176N/A73.0956.195%BN/A760C-N/A52980.1h1.7B+3B+
G40-F Ranger 11272236M+33.0928.102%D--1.389%B+40B22.2C*2591.8h43A152.9B++
AF-34 Mattock 6867322.333S19.4244.245%A25.373%A*35.3CN/A1001.9h11F--24.9D
Spear Anti-Vehicle Phalanx Turret 9964512.8B*9.8951.655%B*N/A71.1A++38.9A++5510.9h5.6B*10.9B**
Anti-Vehicle Grenade 7262162N/A59.0947.887%CN/A310C50D19840.2h4.9B+10.3B
C85 Canister-H 6760160M**57.0952.386%C++6.667%D*75C--8.8C*2530.8h15.9F--30.4F-
Phoenix AE 10659292.034C*0.8756.463%C**N/A13.7C+10.9C1464.3h9.8B17.4B+
Gauss Compact S 6059292.034A0.8729.001%B**22.034%B+26.8B+N/A922.2h6.1A+20.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2639,4922.7h
Spawn Beacon0820.1h
Anti-Vehicle MANA Turret02170.2h
AE Nano-Armor Kit2393,7377h
AE Medical Applicator8260,2065.7h
Nanite Revive Grenade02350.1h
Medical Kit1371,5972.9h
Motion Spotter35600.8h
Recon Detection Device92,6134.8h
Shield Recharging Field82340.1h
Medical Applicator6636,8973.7h
Ammunition Package137340.4h
Anti-Infantry MANA Turret11250.2h
Soldier Soaker01000h

Check the help document for the dictionary if you want to learn more about words used here.


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