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Operant Champion VonTrent[DA] VonTrent
VS BR 31

KDR: 4.83

Score: 63.4m

Last Seen: May 2nd, 2019 6:05 PM
- OFFLINE - 515.1 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 42
Level Progress (to 32): 83%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A SVA-88 NS-44P Commissioner Sirius SX12 VX6-7 Cosmos VM3 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,660,426 MLG Score: 2926
Fun Score: N/A
Cheeseburgers Flipped: 1059TIME WITH MEDKIT: 13%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.243%38.832%117442115566,3575.67396-0.844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.886%1.779A++2.765M-0.738D-HEAD ++ (~23.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.609B+8.80.382C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.624%1.628%921511923,62454620536.63736176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.015%0.235C++0.029C+-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.50.365C**40.60.234C++61.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.95%4.273%495511929833755672.62133173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.824%1.267A1.08B**0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++5.30.578B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.085%3.547%291911881,0434776612.18201158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.339%0.177C++-0.215C0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.646B+16.10.595B+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.8%82.288%291311941,25954372.3186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.754%1.77A++0.991B*-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.80.421B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.985%14.316%291411932,3681234191.91741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.372%0.044C+-0.05C+1.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.416B3.20.334C**4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 42
63.4m274.9%467 (28k)399 (23.9k)4.8303594,50119,5645.0487131 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197758528.355%30.776%87308:0825

8% Engineer49% Heavy Assault8% Infiltrator24% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2013 6:56 AMApr 19th, 2016 9:26 PMMay 23rd, 2019 3:53 PM (8h) (PST)May 2nd, 2019 2:12 PM (21d) (PST)May 2nd, 2019 2:05 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5761304460.5950.1230.1831.7750.0502926

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5597,77926,78036711106323,949

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2645.6h/110.2d 4,272 29,084 24,540 281.7k 2,804 12,599 7,980 91.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:22,078
Deaths:3,301
KDR:6.688
Accuracy:30.568% A*
HSR:41.285% A**
Betelgeuse 54-A
M++
Kills:7,797
Deaths:1,079
KDR:7.226
Accuracy:33.451% A++
HSR:55.073% M++
SVA-88
B**
Kills:4,292
Deaths:649
KDR:6.613
Accuracy:28.242% B**
HSR:33.667% B**
Flare VE6
A*
Kills:1,648
Deaths:314
KDR:5.248
Accuracy:29.290% A
HSR:39.624% A*
SVA-GG
M++
Kills:1,198
Deaths:201
KDR:5.960
Accuracy:32.014% B**
HSR:53.756% M++
Pulsar LSW
A*
Kills:1,191
Deaths:266
KDR:4.477
Accuracy:27.105% B*
HSR:38.455% A*
NS-15M1
A
Kills:1,177
Deaths:216
KDR:5.449
Accuracy:26.571% B*
HSR:31.096% A
Ursa
B+
Kills:1,176
Deaths:245
KDR:4.800
Accuracy:25.512% B+
HSR:27.551% B+
Lasher X2
B**
Kills:1,158
Deaths:365
KDR:3.173
Accuracy:33.613% B**
HSR:3.368% C
VE-H Maw
A*
Kills:671
Deaths:79
KDR:8.494
Accuracy:33.787% A+
HSR:46.051% A*
NS-15M2
A*
Kills:303
Deaths:20
KDR:15.150
Accuracy:30.532% A
HSR:43.234% A*
NSX Naginata
S
Kills:184
Deaths:14
KDR:13.143
Accuracy:27.079% B**
HSR:65.217% S
NS-15M AE
A*
Kills:161
Deaths:17
KDR:9.471
Accuracy:34.817% A++
HSR:46.584% A*
VX29 Polaris
B+
Kills:59
Deaths:15
KDR:3.933
Accuracy:26.058% B+
HSR:20.339% C
Kills:43,093
Deaths (as Heavy Assault):6,781
Deaths (to Heavy Assaults):6,412
KDR:6.35496
Kill Difference:36,312
Playtime:1,309.418 hours
Usage:49%
Score:36.143m
Score/min:460
Accuracy (listed only):29.903%
HSR (listed only):38.950%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,807
Deaths:861
KDR:2.099
Accuracy:23.509% C
HSR:15.993% C
VX6-7
B**
Kills:1,775
Deaths:362
KDR:4.903
Accuracy:30.093% B**
HSR:24.958% B++
NS-7 PDW
M*
Kills:1,697
Deaths:331
KDR:5.127
Accuracy:30.189% B**
HSR:37.832% M*
Pulsar C
A++
Kills:1,350
Deaths:249
KDR:5.422
Accuracy:30.045% B**
HSR:34% A++
Eclipse VE3A
M+
Kills:1,346
Deaths:164
KDR:8.207
Accuracy:35.716% A*
HSR:34.770% M+
Zenith VX-5
A*
Kills:1,274
Deaths:173
KDR:7.364
Accuracy:34.433% A++
HSR:33.909% A*
Serpent VE92
A
Kills:1,243
Deaths:292
KDR:4.257
Accuracy:28.798% B**
HSR:26.549% A
Eridani SX5
A*
Kills:1,195
Deaths:263
KDR:4.544
Accuracy:30.777% B*
HSR:33.557% A*
NS-11C
A++
Kills:1,173
Deaths:280
KDR:4.189
Accuracy:27.927% B*
HSR:27.877% A++
MKV Suppressed
S
Kills:1,158
Deaths:154
KDR:7.519
Accuracy:31.522% B**
HSR:44.905% S
Pandora VX25
D
Kills:1,009
Deaths:439
KDR:2.298
Accuracy:33.508% D
HSR:11.893% D-
Skorpios
A**
Kills:693
Deaths:116
KDR:5.974
Accuracy:31.178% B*
HSR:38.528% A**
Deimos VA29
C**
Kills:672
Deaths:150
KDR:4.480
Accuracy:64.157% C**
HSR:15.179% C
Solstice VE3
A+
Kills:621
Deaths:197
KDR:3.152
Accuracy:30.335% A+
HSR:27.053% A
Solstice SF
D*
Kills:592
Deaths:435
KDR:1.361
Accuracy:18.302% D*
HSR:8.277% D**
VE-S Canis
A*
Kills:522
Deaths:91
KDR:5.736
Accuracy:32.582% B*
HSR:38.314% A*
Nova
A
Kills:516
Deaths:87
KDR:5.931
Accuracy:59.727% A
HSR:17.248% B++
NSX Tanto
M++
Kills:462
Deaths:51
KDR:9.059
Accuracy:34.145% A+
HSR:46.537% M++
NSX Tengu
A*
Kills:178
Deaths:25
KDR:7.120
Accuracy:50.097% A*
HSR:30.337% A+
Phobos VX86
A++
Kills:171
Deaths:36
KDR:4.750
Accuracy:78.417% A++
HSR:16.374% C++
NS Baron G5
A
Kills:86
Deaths:21
KDR:4.095
Accuracy:56.792% A
HSR:16.279% B+
Kills:19,540
Deaths (as Light Assault):4,777
Deaths (to Light Assaults):4,019
KDR:4.09043
Kill Difference:14,763
Playtime:643.546 hours
Usage:24%
Score:13.066m
Score/min:338
Accuracy (listed only):37.726%
HSR (listed only):27.637%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,775
Deaths:362
KDR:4.903
Accuracy:30.093% B**
HSR:24.958% B++
Pulsar C
A++
Kills:1,350
Deaths:249
KDR:5.422
Accuracy:30.045% B**
HSR:34% A++
Eclipse VE3A
M+
Kills:1,346
Deaths:164
KDR:8.207
Accuracy:35.716% A*
HSR:34.770% M+
Zenith VX-5
A*
Kills:1,274
Deaths:173
KDR:7.364
Accuracy:34.433% A++
HSR:33.909% A*
Serpent VE92
A
Kills:1,243
Deaths:292
KDR:4.257
Accuracy:28.798% B**
HSR:26.549% A
NS-11C
A++
Kills:1,173
Deaths:280
KDR:4.189
Accuracy:27.927% B*
HSR:27.877% A++
Pandora VX25
D
Kills:1,009
Deaths:439
KDR:2.298
Accuracy:33.508% D
HSR:11.893% D-
Deimos VA29
C**
Kills:672
Deaths:150
KDR:4.480
Accuracy:64.157% C**
HSR:15.179% C
Solstice VE3
A+
Kills:621
Deaths:197
KDR:3.152
Accuracy:30.335% A+
HSR:27.053% A
Solstice SF
D*
Kills:592
Deaths:435
KDR:1.361
Accuracy:18.302% D*
HSR:8.277% D**
Nova
A
Kills:516
Deaths:87
KDR:5.931
Accuracy:59.727% A
HSR:17.248% B++
NSX Tanto
M++
Kills:462
Deaths:51
KDR:9.059
Accuracy:34.145% A+
HSR:46.537% M++
Phobos VX86
A++
Kills:171
Deaths:36
KDR:4.750
Accuracy:78.417% A++
HSR:16.374% C++
Eidolon VE33
A**
Kills:170
Deaths:30
KDR:5.667
Accuracy:41.906% A**
HSR:35.882% A+
NS Baron G5
A
Kills:86
Deaths:21
KDR:4.095
Accuracy:56.792% A
HSR:16.279% B+
Kills:12,460
Deaths (as Engineer):2,966
Deaths (to Engineers):3,365
KDR:4.20094
Kill Difference:9,494
Playtime:210.333 hours
Usage:8%
Score:4.067m
Score/min:322
Accuracy (listed only):40.287%
HSR (listed only):25.119%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,807
Deaths:861
KDR:2.099
Accuracy:23.509% C
HSR:15.993% C
NS-7 PDW
M*
Kills:1,697
Deaths:331
KDR:5.127
Accuracy:30.189% B**
HSR:37.832% M*
Eridani SX5
A*
Kills:1,195
Deaths:263
KDR:4.544
Accuracy:30.777% B*
HSR:33.557% A*
MKV Suppressed
S
Kills:1,158
Deaths:154
KDR:7.519
Accuracy:31.522% B**
HSR:44.905% S
Pandora VX25
D
Kills:1,009
Deaths:439
KDR:2.298
Accuracy:33.508% D
HSR:11.893% D-
Terminus VX-9
A++
Kills:914
Deaths:225
KDR:4.062
Accuracy:32.369% A+
HSR:39.934% A++
Skorpios
A**
Kills:693
Deaths:116
KDR:5.974
Accuracy:31.178% B*
HSR:38.528% A**
Deimos VA29
C**
Kills:672
Deaths:150
KDR:4.480
Accuracy:64.157% C**
HSR:15.179% C
VE-S Canis
A*
Kills:522
Deaths:91
KDR:5.736
Accuracy:32.582% B*
HSR:38.314% A*
Nova
A
Kills:516
Deaths:87
KDR:5.931
Accuracy:59.727% A
HSR:17.248% B++
NS-11A
A+
Kills:460
Deaths:96
KDR:4.792
Accuracy:31.453% A+
HSR:26.087% B++
H-V45
B*
Kills:448
Deaths:141
KDR:3.177
Accuracy:28.289% B*
HSR:23.438% B+
CME
B**
Kills:309
Deaths:77
KDR:4.013
Accuracy:31.753% B**
HSR:15.858% D-
NSX Tengu
A*
Kills:178
Deaths:25
KDR:7.120
Accuracy:50.097% A*
HSR:30.337% A+
Phobos VX86
A++
Kills:171
Deaths:36
KDR:4.750
Accuracy:78.417% A++
HSR:16.374% C++
Corvus VA55
D
Kills:149
Deaths:67
KDR:2.224
Accuracy:19.577% D-
HSR:18.792% D
NS-11P
M++
Kills:103
Deaths:31
KDR:3.323
Accuracy:34.376% A**
HSR:38.835% M++
NS Baron G5
A
Kills:86
Deaths:21
KDR:4.095
Accuracy:56.792% A
HSR:16.279% B+
Kills:12,087
Deaths (as Combat Medic):3,211
Deaths (to Combat Medics):2,619
KDR:3.76425
Kill Difference:8,876
Playtime:123.401 hours
Usage:5%
Score:2.588m
Score/min:350
Accuracy (listed only):38.904%
HSR (listed only):26.632%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B+
Kills:2,926
Deaths:987
KDR:2.965
Accuracy:45.838% B+
HSR:32.126% B+
Sirius SX12
C
Kills:1,807
Deaths:861
KDR:2.099
Accuracy:23.509% C
HSR:15.993% C
NS-7 PDW
M*
Kills:1,697
Deaths:331
KDR:5.127
Accuracy:30.189% B**
HSR:37.832% M*
Eridani SX5
A*
Kills:1,195
Deaths:263
KDR:4.544
Accuracy:30.777% B*
HSR:33.557% A*
NS-44 Commissioner
A++
Kills:1,189
Deaths:311
KDR:3.823
Accuracy:46.720% A
HSR:35.576% A++
MKV Suppressed
S
Kills:1,158
Deaths:154
KDR:7.519
Accuracy:31.522% B**
HSR:44.905% S
Ghost
A
Kills:821
Deaths:80
KDR:10.263
Accuracy:47.619% A
HSR:78.563% B**
Skorpios
A**
Kills:693
Deaths:116
KDR:5.974
Accuracy:31.178% B*
HSR:38.528% A**
VE-S Canis
A*
Kills:522
Deaths:91
KDR:5.736
Accuracy:32.582% B*
HSR:38.314% A*
NS-357 Underboss
A
Kills:459
Deaths:245
KDR:1.873
Accuracy:32.327% C-
HSR:30.501% A
NS-30 Vandal
A+
Kills:357
Deaths:52
KDR:6.865
Accuracy:42.082% A+
HSR:38.656% A+
Parallax VX3
A
Kills:326
Deaths:16
KDR:20.375
Accuracy:46.971% A
HSR:88.344% A
Beamer VS3
A+
Kills:184
Deaths:90
KDR:2.044
Accuracy:17.192% D**
HSR:34.239% A+
NSX Tengu
A*
Kills:178
Deaths:25
KDR:7.120
Accuracy:50.097% A*
HSR:30.337% A+
NS-45 Pilot
A++
Kills:174
Deaths:46
KDR:3.783
Accuracy:33.863% B+
HSR:41.379% A++
NSX Tomoe
A++
Kills:144
Deaths:24
KDR:6
Accuracy:35.773% A+
HSR:56.250% A++
Artemis VX26
A*
Kills:120
Deaths:31
KDR:3.871
Accuracy:36.492% A*
HSR:30% B**
XM98
A*
Kills:112
Deaths:20
KDR:5.600
Accuracy:41.245% B+
HSR:91.964% A*
Kills:14,062
Deaths (as Infiltrator):3,743
Deaths (to Infiltrators):2,119
KDR:3.75688
Kill Difference:10,319
Playtime:206.110 hours
Usage:8%
Score:2.933m
Score/min:237
Accuracy (listed only):36.443%
HSR (listed only):44.281%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:1,704
Deaths:214
KDR:7.963
Accuracy:19.990% B++
HSR:19.777% C++
Cosmos VM3
B++
Kills:1,457
Deaths:188
KDR:7.750
Accuracy:20.332% B++
HSR:19.561% C++
Blueshift VM5
A**
Kills:975
Deaths:105
KDR:9.286
Accuracy:27.303% A++
HSR:33.333% A**
Blueshift VM5
A++
Kills:928
Deaths:105
KDR:8.838
Accuracy:28.120% A++
HSR:28.772% A+
Comet VM2
B*
Kills:270
Deaths:73
KDR:3.699
Accuracy:50.276% B*
HSR:4.444% C++
NS-10 Burster
A**
Kills:253
Deaths:42
KDR:6.024
Accuracy:45.817% A**
HSR:9.881% B+
Comet VM2
B++
Kills:221
Deaths:63
KDR:3.508
Accuracy:52.291% B++
HSR:4.977% B
NS-10 Burster
A**
Kills:200
Deaths:36
KDR:5.556
Accuracy:46.043% A**
HSR:11% A+
Nebula VM20
B**
Kills:149
Deaths:21
KDR:7.095
Accuracy:23.136% B**
HSR:20.134% C+
Quasar VM1
B**
Kills:118
Deaths:42
KDR:2.810
Accuracy:20.171% B**
HSR:14.407% D-
Nebula VM20
B**
Kills:111
Deaths:21
KDR:5.286
Accuracy:23.789% B**
HSR:26.126% B**
Vortex VM21
B+
Kills:54
Deaths:3
KDR:18
Accuracy:45.585% B+
HSR:0% F-
Vortex VM21
N/A
Kills:50
Deaths:3
KDR:16.667
Accuracy:45.017% N/A
HSR:2% N/A
Kills:6,490
Deaths (as MAX Suit):458
Deaths (to MAX Suits):884
KDR:14.17031
Kill Difference:6,032
Playtime:132.683 hours
Usage:5%
Score:4.562m
Score/min:573
Accuracy (listed only):34.452%
HSR (listed only):14.955%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,121
V. Kills:105 N/A
Deaths:78
KDR:14.372
Accuracy:44.776% B+
KPH:50.500 C*
VKPH:4.700 B+
Maelstrom Turbo Laser
B+
Kills:568
V. Kills:435 130%
Deaths:123
KDR:4.618
Accuracy:38.674% A
KPH:17.600 C**
VKPH:13.500 B+
Dual Photon Pods
C**
Kills:553
V. Kills:196 281%
Deaths:19
KDR:29.105
Accuracy:55.217% B
KPH:60.700 C
VKPH:21.500 C**
Saron Laser Cannon
C++
Kills:467
V. Kills:439 106%
Deaths:141
KDR:3.312
Accuracy:34.007% B
KPH:11 C+
VKPH:10.300 C++
Hornet Missiles
C+
Kills:187
V. Kills:88 210%
Deaths:7
KDR:26.714
Accuracy:58.266% C-
KPH:58.800 C+
VKPH:27.700 C
Coyote Missiles
A
Kills:106
V. Kills:62 168%
Deaths:2
KDR:53
Accuracy:54.629% C++
KPH:70 B**
VKPH:40.900 A
Antares LC
C*
Kills:99
V. Kills:67 146%
Deaths:31
KDR:3.194
Accuracy:33.229% C*
KPH:9.300 D
VKPH:6.300 D-
Kills:3,101 (2,255 + 0)
Deaths:401
KDR:7.733
VKDR:3.471
Vehicle Kills:1,392
Kill Difference:2,700
Playtime:121.533 hours
Usage:5%
Score:2.264m
Score/min:310
Piloting Accuracy:33.229%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:915
V. Kills:835 109%
Deaths:114
KDR:8.026
Accuracy:45.930% C++
KPH:15.200 A
VKPH:13.900 A
C150 Dalton
A
Kills:225
V. Kills:129 173%
Deaths:9
KDR:25
Accuracy:53.186% A
KPH:44.400 B+
VKPH:25.400 C++
AP30 Shredder
U
Kills:136
V. Kills:34 389%
Deaths:8
KDR:17
Accuracy:21.356% F-
KPH:489,600 U
VKPH:122,400 U
L105 Zephyr
S
Kills:115
V. Kills:16 N/A
Deaths:1
KDR:115
Accuracy:50.409% B*
KPH:189 S
VKPH:26.300 M
Kills:1,391 (915 + 476)
Deaths:132
KDR:10.538
VKDR:7.682
Vehicle Kills:1,014
Kill Difference:1,259
Playtime:65.918 hours
Usage:2%
Score:1.409m
Score/min:356
Piloting Accuracy:45.930%
Gunner Accuracy:50.409%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:314
V. Kills:210 149%
Deaths:12
KDR:26.167
Accuracy:58.511% C**
KPH:28 C+
VKPH:18.700 C++
C75 Viper
B++
Kills:177
V. Kills:37 466%
Deaths:9
KDR:19.667
Accuracy:46.754% B++
KPH:22.500 C
VKPH:4.700 D
L100 Python HEAT
D**
Kills:55
V. Kills:40 134%
Deaths:12
KDR:4.583
Accuracy:46.462% C--
KPH:7 F
VKPH:5.100 D**
Kills:546 (546 + 0)
Deaths:33
KDR:16.545
VKDR:8.697
Vehicle Kills:287
Kill Difference:513
Playtime:26.990 hours
Usage:1%
Score:0.419m
Score/min:259
Driving Accuracy:46.462%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:363
V. Kills:217 167%
Deaths:19
KDR:19.105
Accuracy:62.200% B**
KPH:26.100 C*
VKPH:15.600 C++
E540 Halberd
A
Kills:82
V. Kills:59 137%
Deaths:7
KDR:11.714
Accuracy:62.339% A++
KPH:34.600 C**
VKPH:24.900 A
Supernova PC
C
Kills:74
V. Kills:22 322%
Deaths:4
KDR:18.500
Accuracy:46.573% C
KPH:19 C
VKPH:5.600 D
Saron HRB
B+
Kills:55
V. Kills:32 167%
Deaths:1
KDR:55
Accuracy:42.568% C+
KPH:30.600 B+
VKPH:17.800 C**
Kills:574 (437 + 137)
Deaths:31
KDR:18.516
VKDR:10.645
Vehicle Kills:330
Kill Difference:543
Playtime:22.001 hours
Usage:1%
Score:0.588m
Score/min:446
Driving Accuracy:46.573%
Gunner Accuracy:42.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:122
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:28.187% D--
KPH:101.400 C**
VKPH:15.800 M
Saron HRB-H
B**
Kills:111
V. Kills:116 95%
Deaths:7
KDR:15.857
Accuracy:54.696% C+
KPH:32.200 C
VKPH:33.700 B**
E540 Halberd-H
B+
Kills:108
V. Kills:33 318%
Deaths:3
KDR:36
Accuracy:60.602% B+
KPH:46.700 C*
VKPH:14.300 D-
Kills:341 (0 + 341)
Deaths:10
KDR:34.100
VKDR:16.800
Vehicle Kills:168
Kill Difference:331
Playtime:6.963 hours
Usage:0%
Score:0.177m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:60.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:179
V. Kills:36 484%
Deaths:12
KDR:14.917
Accuracy:52.713% A++
KPH:40.500 B++
VKPH:8.100 B+
M20 Basilisk
C+
Kills:85
V. Kills:44 189%
Deaths:5
KDR:17
Accuracy:40.580% C++
KPH:14 D
VKPH:7.300 C+
M40 Fury
B**
Kills:62
V. Kills:4 N/A
Deaths:1
KDR:62
Accuracy:42.209% B+
KPH:84.200 B**
VKPH:5.400 D--
Kills:326 (0 + 326)
Deaths:18
KDR:18.111
VKDR:4.667
Vehicle Kills:84
Kill Difference:308
Playtime:11.223 hours
Usage:0%
Score:0.169m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:42.209%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 22,19722,0783,3016.688M++1.8630.568%A*41.285%A**63.7A+N/A297346.8h8.8A28.9B+
Betelgeuse 54-A 7,8157,7971,0797.226A2.4033.451%A++55.073%M++169.5M++N/A93446h8.2A+24.5A
SVA-88 4,3224,2926496.613M1.7828.242%B**33.667%B**42.8C+N/A229100.3h9.9B*35B++
NS-44P Commissioner 2,9862,9269872.965A1.8745.838%B+32.126%B+62.8C**1.3A+29946.6h2.7B*5.9B++
Sirius SX12 1,8411,8078612.099B*2.7323.509%C15.993%C13.2DN/A63137.1h14.7C++62.5C++
VX6-7 1,7911,7753624.903M+0.0730.093%B**24.958%B++35.2C++N/A20350.4h10.6B+35.3B++
Cosmos VM3 1,7221,7042147.963M**3.1319.99%B++19.777%C++30.3C+N/A12156.2h10.5A52.8B*
NS-7 PDW 1,7191,6973315.127S0.3030.189%B**37.832%M*45.6B**N/A17137.2h10.2B**33.8B*
Flare VE6 1,6571,6483145.248S0.4229.29%A39.624%A*47.6C**N/A25234.6h7.6B**25.9B*
NS Decimator 2,6661,6314383.724M++1.1160.663%C+2.943%B+33.6C+21.3B++49548.6h3.8B++6.3B++
Cosmos VM3 1,4761,4571887.75S2.9220.332%B++19.561%C++29.8C++N/A12048.9h11.2B**55.2B+
Pulsar C 1,3651,3502495.422M++0.5930.045%B**34%A++35.4BN/A14738.1h9B*29.9B*
Eclipse VE3A 1,3591,3461648.207M++3.3835.716%A*34.77%M+102A**1B++24713.2h8.3A23.3A+
Zenith VX-5 1,2831,2741737.364S2.5334.433%A++33.909%A*74.5A++N/A24217.1h9.8B**28.4B**
Serpent VE92 1,2571,2432924.257M+0.5728.798%B**26.549%A24.5C+N/A13050.8h11.3B+39.2B++
SVA-GG 1,2071,1982015.96A**1.1332.014%B**53.756%M++83.2B+N/A22314.4h8.9B++27.8B+
Eridani SX5 1,2011,1952634.544M++0.2930.777%B*33.557%A*55.6B*N/A28721.5h9.4B*30.5B++
Pulsar LSW 1,1951,1912664.477A**0.3527.105%B*38.455%A*31.5CN/A14137.8h9.1B**33.4B*
NS-44 Commissioner 1,2131,1893113.823M1.0146.72%A35.576%A++80.9A++1.6M+47014.7h2.9B**6.2B**
NS-15M1 1,1791,1772165.449M+0.6226.571%B*31.096%A60.4B*N/A27819.5h9.7B**36.6B++
Ursa 1,1891,1762454.8M**0.0325.512%B+27.551%B+26.8C-N/A12443.8h9.1B*35.7B+
NS-11C 1,1841,1732804.189M**0.6427.927%B*27.877%A++27.5C++N/A12442.7h11.6B++41.7B++
Force-Blade 1,2791,16211,2430.103A**4.7333.992%C**N/A0.8C++N/A41515.6h2.3B6.7B+
Lasher X2 1,1711,1583653.173M*1.6633.613%B**3.368%C29.9C+N/A9638.7h14.3A42.6B*
MKV Suppressed 1,1651,1581547.519S2.6931.522%B**44.905%S94.1M+N/A35312.3h9.5B**30B*
Light PPA 1,2261,1217814.372B**9.5444.776%B+N/A50.5C*4.7B+27122.2h10.9B+24.3B+
Pandora VX25 1,0131,0094392.298A2.5333.508%D11.893%D-14.7D-N/A5668.6h4.3C**12.9C+
Blueshift VM5 9869751059.286M+4.4627.303%A++33.333%A**54.8A+N/A27017.8h12.5B**45.7B**
S1 1,4369343023.093S1.7462.994%B++2.248%C32.7B++17.6B++59828.6h4.9B*7.8B*
Blueshift VM5 9399281058.838M4.0128.12%A++28.772%A+52.1AN/A30117.8h13.4B*47.7B**
Proximity Mine 9169162045.8U40.9754.369%AN/A150.2B+N/A5706.1h1.6B*2.9A
CAS30 Tank Buster 1,7509151148.026S3.2045.93%C++1.639%B15.2A13.9A28660.2h34.3B**74.6B*
Terminus VX-9 9189142254.062A+0.7732.369%A+39.934%A++64.4B**N/A31814.2h10.1B*31.3B*
Ghost 8278218010.263A**5.4347.619%A78.563%B**56.6B*N/A24414.5h1.9B++3.9B*
Auraxium Force-Blade 7957767,1210.109A++4.7246.421%A4.253%C--1.3C++N/A6575.5h1.7B*3.7B+
Skorpios 6986931165.974M++1.1431.178%B*38.528%A**91.2A*N/A2417.6h8.6A27.7B**
Deimos VA29 6756721504.48M+0.3564.157%C**15.179%C39.1C+N/A13717.2h2B++3.1B+
VE-H Maw 677671798.494S3.6633.787%A+46.051%A*93.2A+N/A2747.2h8.2B**24.3B*
C-4 1,1626622562.586B*2.2419.764%D--N/A36.4D--27.5C+55318.2h1.7C8.7D
Solstice VE3 6326211973.152M*1.6830.335%A+27.053%A30.1B++N/A27620.6h11.4B*37.4B+
Solstice SF 6075924351.361B+3.4718.302%D*8.277%D**5.8D--N/A21102.7h10.5C**57.4C+
Maelstrom Turbo Laser 1,0035681234.618B**0.2138.674%A3.169%C**17.6C**13.5B+30532.3h80.2B+207.5B++
Dual Photon Pods 7495531929.105M**24.2755.217%B1.085%C60.8C21.5C**6099.1h20.2B36.6B+
VE-S Canis 531522915.736S0.9132.582%B*38.314%A*93.2A++1.6A*2325.6h8.8B*27.1B++
Nova 524516875.931M**1.1059.727%A17.248%B++117.3M**1.8M++3594.4h3.2B*5.4B**
Saron Laser Cannon 9064671413.312B+1.5234.007%B2.141%C+11C+10.3C++26142.6h100.4B+295.3B+
NSX Tanto 468462519.059S4.2334.145%A+46.537%M++77A++1B**2076h9.9B++29B*
NS-11A 461460964.792M+0.0431.453%A+26.087%B++67.6A++N/A3216.8h9.8A31B**
NS-357 Underboss 4674592451.873B*2.9632.327%C-30.501%A28.2CN/A9416.3h4C**12.3C++
H-V45 4504481413.177B**1.6528.289%B*23.438%B+32.5C++N/A19013.8h10.2A36B**
Supernova FPC 5803631919.105A*14.2762.2%B**6.061%A*26.1C*15.6C++42413.9h4.4B++7.1B**
NS-30 Vandal 363357526.865M++2.0342.082%A+38.656%A+51B+N/A2197h4.8B++11.3B*
Parallax VX3 3273261620.375S15.5446.971%A88.344%A46.6AN/A2517h1.7B**3.7B*
L100 Python AP 5243141226.167S21.3458.511%C**4.459%B*28C+18.8C++44411.2h4.7B*8.1B*
CME 309309774.013M0.8231.753%B**15.858%D-26.2CN/A13311.8h11B*34.6B*
NS-15M2 3053032015.15S10.3230.532%A43.234%A*104.5A*N/A5492.9h8.5A27.9B**
Comet VM2 386270733.699M*1.1350.276%B*4.444%C++16.9B**7.3A+22116h15.2B++30.2B++
NS-10 Burster 473253426.024S1.1945.817%A**9.881%B+7.7B*6.7A*23032.8h163.5C--356.8B+
MAX Punch 2682314580.504M+4.3323.572%D**N/A1.8C+N/A8131.2h2.1C+8.9C+
C150 Dalton 354225925M20.1753.186%A1.333%B+44.1B+25.3C++6105.1h4.3C++8B*
Nemesis VSH9 4092251022.206M2.6276.28%A++3.111%C**18.3C++15C*33612.3h10.3D-13.5C+
Comet VM2 319221633.508M+1.3252.291%B++4.977%B14.8B+6.6B*18814.9h18.5B++35.4B*
NS-10 Burster 362200365.556S0.7346.043%A**11%A+6.2C**5B*18032.1h205.2D*445.7B
Hornet Missiles 275187726.714S21.8858.266%C-1.07%D58.4C+27.5C6433.2h8.9B15.3B
NSX Naginata 1851841413.143U8.3127.079%B**65.217%S76.7AN/A2782.4h7.6A28.2B*
Beamer VS3 195184902.044A++2.7917.192%D**34.239%A+10.8DN/A7617.1h10.4C+60.3C-
M60-G Bulldog 2151791214.917M**10.0952.713%A++3.352%C**40.7B++8.2B+3394.4h6.5B+12.3B**
NSX Tengu 180178257.12S2.2950.097%A*30.337%A+98.9A*1.1B**2581.8h10.1B*20.3B*
C75 Viper 214177919.667M*14.8446.754%B++N/A22.4C4.7D1697.9h8.7B*18.5B**
NS-45 Pilot 174174463.783A++1.0533.863%B+41.379%A++102.4A++N/A2731.7h5.1B**15.2B*
Phobos VX86 175171364.75M0.0878.417%A++16.374%C++100.6A*2.4M+4261.7h1.9B**2.4B*
Eidolon VE33 170170305.667M**0.8441.906%A**35.882%A+65.4A**N/A5432.6h7B*16.6B**
NS-15M AE 162161179.471M**4.6434.817%A++46.584%A*84.7B**N/A3461.9h8.2A23.4B**
Corvus VA55 154149672.224A2.6119.577%D-18.792%D10.9D--N/A6913.7h12.7C+64.8C
Nebula VM20 150149217.095A**2.2623.136%B**20.134%C+38.2BN/A1713.9h13.3B*57.3B*
NSX Tomoe 145144246A*1.1735.773%A+56.25%A++84.7A++N/A2201.7h10.9B**30.5B**
AP30 Shredder 170136817A+12.1721.356%F-3.676%A1360U340U13831100.1h21.7A++101.6A
Spear Anti-Vehicle Phalanx Turret 215135345S40.1753.835%B**2.222%D--45B+26.7B+5823h5.4B**10B**
Anti-Vehicle Grenade 1701341134N/A129.1749.303%CN/A335C90C+48030.4h5B+10.2B
Proton II PPA-H 1411221122S117.1728.187%D--2.459%B++101.7C**15.8M5151.2h9.1B32.3C+
Artemis VX26 120120313.871A*0.9636.492%A*30%B**75A*N/A6391.6h10.1B*27.8B**
Quasar VM1 121118422.81B*2.0220.171%B**14.407%D-13.1D-N/A1169h16.8C83.3C**
L105 Zephyr 1311151115U110.1750.409%B*N/A191.7S26.7M13690.6h4.3B**8.5B**
XM98 112112205.6A++0.7741.245%B+91.964%A*13.5D-N/A588.3h1.9B**4.6B*
Saron HRB-H 227111715.857A*11.0354.696%C+4.505%M++32.6C34.1B**4103.4h24.1C*44C*
Nebula VM20 111111215.286A++0.4623.789%B**26.126%B**28.5CN/A1333.9h18.2C76.5B+
E540 Halberd-H 141108336M31.1760.602%B+4.63%A++47C*14.3D-3982.3h3.9B**6.5A
Coyote Missiles 168106253U48.1754.629%C++N/A70.7B**41.3A10261.5h35.3B+64.6B+
NS-11P 103103313.323A*1.5134.376%A**38.835%M++85.8M*N/A6061.2h9.4A+27.3A
Tank Mine 206101425.25U20.4254.295%A+N/A84.2C87.5B*20211.2h3.3F--6.1C*
Antares LC 16699313.194B*1.6433.229%C*7.071%S9.3D6.3D-14910.6h113.6C*341.7B
M60-A Bulldog 11095615.833A++11.0038.162%C++N/A43.2C*6.8C*3292.2h4.9B++12.7B+
Lancer AE 21793382.447A+2.3846.793%F-N/A8.3D-11.1D22811.2h35.8C-76.5D-
NS Baron G5 8686214.095M**0.7456.792%A16.279%B+61.4A+N/A4351.4h3.5B**6.2C++
M20 Basilisk 12985517S12.1740.58%C++9.412%A+13.9D7.2C+1666.1h81B+199.7B+
Sticky Grenade 8382182N/A77.1758.371%B++N/A820C10C73350.1h1.6B++2.7B++
E540 Halberd 14182711.714C**6.8862.339%A++2.439%C+34.2C**24.6A7062.4h6.5C-10.4B+
Supernova PC 9674418.5A*13.6746.573%C5.405%A*19C5.6D2803.9h3.1A6.7B**
Frag Grenade 6363163N/A58.1736.998%D--N/A315DN/A49770.2h3.4B+9.1C+
M40 Fury 6662162S57.1742.209%B+1.613%C88.6A5.7D-4230.7h6.9B**16.4B**
VX29 Polaris 5959153.933A*0.9026.058%B+20.339%C34.7CN/A5091.7h9.9B*38.1B+
Saron HRB 8755155U50.1742.568%C+3.636%A++30.6B+17.8C**6231.8h13.4A31.4B**
L100 Python HEAT 9555124.583C+0.2546.462%C--1.818%C--7F5.1D**867.9h6.3C+13.6C+
Vortex VM21 9354318U13.1745.585%B+N/A11.3B*8.1A1844.8h38.8B+85.1B+
Vortex VM21 8850316.667U11.8445.017%B+2%D10.6C**8.1B++1654.7h40C++88.9C**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02750.1h
Spawn Beacon131,8916.4h
Nano-Armor Kit96354,78824.7h
Medical Applicator10185,07222.4h
Equinox VE2 Burst11650h
Anti-Vehicle MANA Turret02310.7h
Restoration Kit303443.7h
Motion Spotter92,6022.3h
Smoke Grenade0920h
Shield Recharging Field01760.1h
Recon Detection Device133,9647.5h
Ammunition Package22220.2h
Medical Kit2,82922,025339.8h
Anti-Infantry MANA Turret51691.3h

Check the help document for the dictionary if you want to learn more about words used here.


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