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Maverick Warden VonTrent2[VnNC] VonTrent2
NC BR 20

KDR: 4.66

Score: 17.9m

Last Seen: Oct 2nd, 2019 5:07 AM
- OFFLINE - 322.8 hour(s)

Prestige 1, Battle Rank 20 - New Conglomerate on Emerald - Outfit Leader of VonTrentNC[VnNC] VonTrentNC
NC outfit on Emerald

Members: 1
Level Progress (to 21): 38%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW EM6 NC6 Gauss SAW EM1 GD-22S Blitz GD-10 NS-44P Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,696,705 MLG Score: 2955
Fun Score: N/A
Cheeseburgers Flipped: 373TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.888%38.001%113623119320,0735.27681-0.618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.929%1.696A++2.599A**-0.764D-HEAD ++ (~23.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.621B+8.40.41B19.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.605%1.653%375312134841612823.00621171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.52%-0.183C0.062C+1.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.10.391B34.90.34C**63.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.842%4.188%65241212382932354.06383162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.193%0.472B+1.049B**-0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.692B+5.40.565B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.119%79.229%01121533714342.34028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.975A++0.789B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+20.381C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.523%17.361%02121414436400.395604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.022%0.995B*0.538B+0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.536B+3.30.327C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VonTrentNC[VnNC] VonTrentNC
NC outfit on Emerald

Members: 1
17.9m314.1%448 (26.9k)394 (23.6k)4.6591528,0906,0294.8271720 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216308127.37%31.324%85707:316

8% Combat Medic8% Engineer51% Heavy Assault14% Infiltrator14% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 18th, 2013 12:59 AMAug 19th, 2015 3:46 PMOct 14th, 2019 7:41 PM (15h) (PST)Oct 2nd, 2019 1:48 AM (13d) (PST)Oct 2nd, 2019 1:07 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5471533940.6190.1330.1942.0680.0392955

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8279,15623,67137812124223,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
756.3h/31.5d 1,013 8,799 7,557 93.8k 807 3,462 1,786 24.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M
Kills:5,612
Deaths:772
KDR:7.269
Accuracy:31.784% A
HSR:45.385% M
NC6A GODSAW
M+
Kills:2,208
Deaths:281
KDR:7.858
Accuracy:34.587% B**
HSR:48.370% M+
EM6
C*
Kills:1,351
Deaths:385
KDR:3.509
Accuracy:22.127% C+
HSR:25.315% C*
NC6 Gauss SAW
A*
Kills:1,248
Deaths:273
KDR:4.571
Accuracy:27.610% A
HSR:35.978% A*
EM1
A**
Kills:1,227
Deaths:222
KDR:5.527
Accuracy:32.430% A*
HSR:38.142% A**
GD-22S
A**
Kills:1,170
Deaths:227
KDR:5.154
Accuracy:27.186% B++
HSR:41.539% A**
NS-15M1
B++
Kills:223
Deaths:70
KDR:3.186
Accuracy:23.670% C*
HSR:27.354% B++
Kills:13,039
Deaths (as Heavy Assault):2,230
Deaths (to Heavy Assaults):2,135
KDR:5.84709
Kill Difference:10,809
Playtime:382.885 hours
Usage:51%
Score:10.251m
Score/min:446
Accuracy (listed only):28.485%
HSR (listed only):37.440%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A+
Kills:1,048
Deaths:394
KDR:2.660
Accuracy:31.839% A+
HSR:15.935% C+
AF-4 Cyclone
M**
Kills:782
Deaths:114
KDR:6.860
Accuracy:30.614% B**
HSR:42.327% M**
GD-7F
B*
Kills:773
Deaths:221
KDR:3.498
Accuracy:28.941% B*
HSR:25.226% B*
AF-19 Mercenary
M+
Kills:686
Deaths:133
KDR:5.158
Accuracy:30.730% A++
HSR:38.630% M+
AF-4A Bandit
A**
Kills:616
Deaths:51
KDR:12.078
Accuracy:31.145% A
HSR:37.338% A**
Razor GD-23
M+
Kills:330
Deaths:50
KDR:6.600
Accuracy:36.316% A*
HSR:35.758% M+
NS-7 PDW
M++
Kills:253
Deaths:73
KDR:3.466
Accuracy:28.190% B++
HSR:37.945% M++
MGR-S1 Gladius
A+
Kills:193
Deaths:24
KDR:8.042
Accuracy:33.644% A
HSR:33.161% A+
AF-57 Piston
B**
Kills:92
Deaths:23
KDR:4
Accuracy:50.484% B**
HSR:17.391% B*
NS-11C
B**
Kills:80
Deaths:22
KDR:3.636
Accuracy:22.071% C
HSR:25% B**
Gauss Compact S
C
Kills:65
Deaths:26
KDR:2.500
Accuracy:21.730% C
HSR:16.923% C
GD-66 Claw
B++
Kills:52
Deaths:12
KDR:4.333
Accuracy:67.516% B++
HSR:17.308% B+
MGR-C1 Charger
A**
Kills:51
Deaths:10
KDR:5.100
Accuracy:35.003% A+
HSR:41.177% A**
Kills:5,021
Deaths (as Light Assault):1,153
Deaths (to Light Assaults):1,211
KDR:4.35473
Kill Difference:3,868
Playtime:105.342 hours
Usage:14%
Score:2.602m
Score/min:412
Accuracy (listed only):34.479%
HSR (listed only):29.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:773
Deaths:221
KDR:3.498
Accuracy:28.941% B*
HSR:25.226% B*
AF-19 Mercenary
M+
Kills:686
Deaths:133
KDR:5.158
Accuracy:30.730% A++
HSR:38.630% M+
AF-4A Bandit
A**
Kills:616
Deaths:51
KDR:12.078
Accuracy:31.145% A
HSR:37.338% A**
Razor GD-23
M+
Kills:330
Deaths:50
KDR:6.600
Accuracy:36.316% A*
HSR:35.758% M+
AF-57 Piston
B**
Kills:92
Deaths:23
KDR:4
Accuracy:50.484% B**
HSR:17.391% B*
NS-11C
B**
Kills:80
Deaths:22
KDR:3.636
Accuracy:22.071% C
HSR:25% B**
Warden
A++
Kills:73
Deaths:9
KDR:8.111
Accuracy:35.639% A+
HSR:36.986% A++
Gauss Compact S
C
Kills:65
Deaths:26
KDR:2.500
Accuracy:21.730% C
HSR:16.923% C
GD-66 Claw
B++
Kills:52
Deaths:12
KDR:4.333
Accuracy:67.516% B++
HSR:17.308% B+
MGR-C1 Charger
A**
Kills:51
Deaths:10
KDR:5.100
Accuracy:35.003% A+
HSR:41.177% A**
Kills:2,818
Deaths (as Engineer):557
Deaths (to Engineers):951
KDR:5.05925
Kill Difference:2,261
Playtime:59.333 hours
Usage:8%
Score:1.006m
Score/min:283
Accuracy (listed only):35.957%
HSR (listed only):29.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A+
Kills:1,048
Deaths:394
KDR:2.660
Accuracy:31.839% A+
HSR:15.935% C+
AF-4 Cyclone
M**
Kills:782
Deaths:114
KDR:6.860
Accuracy:30.614% B**
HSR:42.327% M**
Carnage AR
B*
Kills:712
Deaths:206
KDR:3.456
Accuracy:28.648% B*
HSR:24.438% B+
NC1 Gauss Rifle
A++
Kills:321
Deaths:112
KDR:2.866
Accuracy:26.428% B++
HSR:32.710% A++
NS-7 PDW
M++
Kills:253
Deaths:73
KDR:3.466
Accuracy:28.190% B++
HSR:37.945% M++
MGR-S1 Gladius
A+
Kills:193
Deaths:24
KDR:8.042
Accuracy:33.644% A
HSR:33.161% A+
AF-57 Piston
B**
Kills:92
Deaths:23
KDR:4
Accuracy:50.484% B**
HSR:17.391% B*
GD-66 Claw
B++
Kills:52
Deaths:12
KDR:4.333
Accuracy:67.516% B++
HSR:17.308% B+
Kills:3,453
Deaths (as Combat Medic):958
Deaths (to Combat Medics):727
KDR:3.60438
Kill Difference:2,495
Playtime:59.694 hours
Usage:8%
Score:1.327m
Score/min:370
Accuracy (listed only):37.170%
HSR (listed only):27.652%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A+
Kills:1,048
Deaths:394
KDR:2.660
Accuracy:31.839% A+
HSR:15.935% C+
NS-44P Commissioner
A
Kills:905
Deaths:337
KDR:2.685
Accuracy:46.043% B+
HSR:38.785% A
AF-4 Cyclone
M**
Kills:782
Deaths:114
KDR:6.860
Accuracy:30.614% B**
HSR:42.327% M**
SAS-R
A+
Kills:337
Deaths:51
KDR:6.608
Accuracy:48.119% A+
HSR:79.229% B**
NS-7 PDW
M++
Kills:253
Deaths:73
KDR:3.466
Accuracy:28.190% B++
HSR:37.945% M++
MGR-S1 Gladius
A+
Kills:193
Deaths:24
KDR:8.042
Accuracy:33.644% A
HSR:33.161% A+
LA3 Desperado
A++
Kills:128
Deaths:45
KDR:2.844
Accuracy:38.659% A++
HSR:27.344% A
NS-357 Underboss
B*
Kills:70
Deaths:51
KDR:1.373
Accuracy:29.144% D-
HSR:28.571% B*
NS-44 Commissioner
D*
Kills:64
Deaths:73
KDR:0.877
Accuracy:19.700% F-
HSR:14.063% D*
Kills:3,780
Deaths (as Infiltrator):1,162
Deaths (to Infiltrators):648
KDR:3.25301
Kill Difference:2,618
Playtime:102.702 hours
Usage:14%
Score:0.986m
Score/min:160
Accuracy (listed only):33.995%
HSR (listed only):35.262%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:824
Deaths:74
KDR:11.135
Accuracy:40.545% B++
HSR:17.597% C*
AF-34 Mattock
B*
Kills:725
Deaths:72
KDR:10.069
Accuracy:43.947% B*
HSR:18.897% C*
AF-41 Hacksaw
A
Kills:656
Deaths:122
KDR:5.377
Accuracy:44.720% A
HSR:16.311% B+
AF-23 Grinder
A
Kills:405
Deaths:57
KDR:7.105
Accuracy:51.259% A
HSR:18.272% B+
NCM1 Scattercannon
C**
Kills:249
Deaths:70
KDR:3.557
Accuracy:41.348% C**
HSR:13.655% C-
Kills:2,859
Deaths (as MAX Suit):197.500
Deaths (to MAX Suits):296
KDR:14.47595
Kill Difference:2,661.500
Playtime:46.756 hours
Usage:6%
Score:1.708m
Score/min:609
Accuracy (listed only):44.364%
HSR (listed only):16.946%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:295
V. Kills:68 428%
Deaths:23
KDR:12.826
Accuracy:72.648% A*
KPH:39.600 C
VKPH:9.100 A
Breaker Rocket Pods
M
Kills:157
V. Kills:17 N/A
Deaths:
KDR:
Accuracy:54.218% B+
KPH:338.400 M
VKPH:36.600 A++
Vortek Rotary
B+
Kills:123
V. Kills:104 117%
Deaths:31
KDR:3.968
Accuracy:33.240% B+
KPH:18.400 C*
VKPH:15.500 B+
M20 Mustang
C-
Kills:66
V. Kills:65 100%
Deaths:28
KDR:2.357
Accuracy:32.261% C*
KPH:6.800 D
VKPH:6.700 C-
Kills:641 (484 + 0)
Deaths:82
KDR:7.817
VKDR:3.098
Vehicle Kills:254
Kill Difference:559
Playtime:24.316 hours
Usage:3%
Score:0.455m
Score/min:312
Piloting Accuracy:32.261%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:106
V. Kills:37 279%
Deaths:2
KDR:53
Accuracy:41.943% B
KPH:28.900 C+
VKPH:10.100 B+
L100 Python HEAT
C
Kills:52
V. Kills:15 325%
Deaths:1
KDR:52
Accuracy:48.795% C
KPH:22.300 D
VKPH:6.400 D*
Kills:158 (158 + 0)
Deaths:3
KDR:52.667
VKDR:17.333
Vehicle Kills:52
Kill Difference:155
Playtime:6.003 hours
Usage:1%
Score:0.078m
Score/min:216
Driving Accuracy:48.795%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D--
Kills:161
V. Kills:119 134%
Deaths:16
KDR:10.063
Accuracy:47.966% C
KPH:13.500 D*
VKPH:10 D--
Titan-150 HEAT
D--
Kills:63
V. Kills:37 166%
Deaths:8
KDR:7.875
Accuracy:52.531% B+
KPH:9.500 D*
VKPH:5.600 D--
Kills:224 (224 + 0)
Deaths:24
KDR:9.333
VKDR:6.500
Vehicle Kills:156
Kill Difference:200
Playtime:18.488 hours
Usage:2%
Score:0.183m
Score/min:165
Driving Accuracy:52.531%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,6585,6127727.269A++2.6131.784%A45.385%M77.8B**N/A28772.1h7.6A23.8B*
NC6A GODSAW 2,2292,2082817.858M3.2034.587%B**48.37%M+96.4B**N/A40822.9h6.7C*19.3B*
EM6 1,3601,3513853.509B**1.1522.127%C+25.315%C*22DN/A9761.5h9.7B+43.7B+
NC6 Gauss SAW 1,2551,2482734.571M++0.0927.61%A35.978%A*47.3B*N/A22526.4h7.2B**26B*
EM1 1,2421,2272225.527S0.8732.43%A*38.142%A**80.2A++1A51915.3h9.6B+29.5B*
GD-22S 1,1771,1702275.154A*0.4927.186%B++41.539%A**39.1C++N/A21129.9h8.4B**31B*
Blitz GD-10 1,0841,0483942.66A++2.0031.839%A+15.935%C+16.3DN/A6564.1h15.2C++47.7B+
NS-44P Commissioner 9169053372.685A1.9746.043%B+38.785%A73B+N/A29012.4h2.5B**5.5B*
AF-34 Mattock 8358247411.135A**6.4840.545%B++17.597%C*67.5A+N/A29012.2h4B**9.9B**
AF-4 Cyclone 7857821146.86S2.2030.614%B**42.327%M**73.8A++N/A34310.6h8.1B**26.4B*
GD-7F 7887732213.498M1.1628.941%B*25.226%B*28.7C+N/A15626.9h11.1B++38.2B++
AF-34 Mattock 7357257210.069A**5.4143.947%B*18.897%C*59.9B**N/A25912.1h4.9B**11.2B**
Carnage AR 7157122063.456A+1.2028.648%B*24.438%B+32.2C+N/A20322.1h10.8B**37.6B*
AF-19 Mercenary 6916861335.158S0.5030.73%A++38.63%M+57.2A*N/A28912h8.5B**27.8B**
AF-41 Hacksaw 6626561225.377B**0.7244.72%A16.311%B+30.9C+N/A16921.2h5.5B++12.3B**
NS Decimator 1,0886541923.406M++1.2555.332%D3.058%B*30.1C20B+41921.7h4B+7.2B
AF-4A Bandit 6196165112.078S7.4231.145%A37.338%A**88A*N/A3167h8.2B**26.5B**
NC05 Jackhammer 6076011494.034M+0.6344.515%C+14.642%C+42C+N/A20114.3h3.8B**8.6B+
AF-23 Grinder 405405577.105A++2.4551.259%A18.272%B+47.1B**N/A2758.6h5.7B++11.2B**
Mag-Cutter 3893564,9990.071A+4.5929.829%C++1.685%D0.6C+N/A3562.4h2.4C**8C++
SAS-R 340337516.608A+1.9548.119%A+79.229%B**56.2B++N/A2556h2B+4.1B*
Razor GD-23 333330506.6S1.9436.316%A*35.758%M+76.7MN/A2674.3h9.4B**25.9B*
NC1 Gauss Rifle 3253211122.866A++1.7926.428%B++32.71%A++17.9CN/A7017.9h11.3B++42.8B++
M30 Mustang AH 3632952312.826B**8.1772.648%A*N/A39.3C9.1A3107.5h8.4C*11.6B+
NS-7 PDW 255253733.466M*1.1928.19%B++37.945%M++23.6C+N/A10210.7h12.1B++42.9B++
NCM1 Scattercannon 250249703.557B**1.1041.348%C**13.655%C-18.7CN/A9013.3h5.7B**13.9B++
NS-15M1 226223703.186A1.4723.67%C*27.354%B++31CN/A1477.2h11.1B+47B+
MGR-S1 Gladius 193193248.042S3.3833.644%A33.161%A+107.2A**N/A2651.8h6.9B**20.6B*
Titan-150 AP 2801611610.063B+5.4047.966%C6.211%A*13.5D*10D--17511.9h4.6C++9.6C++
Breaker Rocket Pods 1741571157U152.3454.218%B+N/A314A**34A+29720.5h9.8B**18B*
Bouncing Betty 130130718.571S13.9152.195%B**N/A100C-N/A3821.3h1.6B**3.2B**
LA3 Desperado 129128452.844A*1.8238.659%A++27.344%A71.1A+N/A2291.8h6.6B**17B**
Vortek Rotary 227123313.968B*0.6933.24%B+2.439%C++18.4C*15.5B+3676.7h56.8B+171B++
C-4 186123215.857M++1.2022.881%DN/A55.9D28.6C+9062.2h1.5C++6.7C+
C75 Viper 143106253U48.3441.943%BN/A28.6C+10B+2463.7h8.2B**19.6B**
AF-57 Piston 9292234M+0.6650.484%B**17.391%B*57.5B**N/A2691.6h4B+7.9B+
Shrike 14288332.667M*1.9952.32%C--4.545%B**22.6C+13.8C++4313.9h5.1B*9.8B+
NS-11C 8180223.636M+1.0222.071%C25%B**13.3DN/A926h12.3B+55.9B
Warden 747398.111S3.4535.639%A+36.986%A++48.7A++N/A2991.5h6.9B**19.4B*
NS-357 Underboss 7570511.373B+3.2929.144%D-28.571%B*16.7D1.2A+784.2h4.7C16C
M20 Mustang 13166282.357C*2.3032.261%C*4.545%A++6.8D6.7C-1479.7h112.6C++349C*
Gauss Compact S 6865262.5A++2.1621.73%C16.923%C12DN/A625.4h10.6C*48.6C++
NS-44 Commissioner 7064730.877C+3.7819.7%F-14.063%D*9D--N/A467.1h4.1C+20.9D*
Titan-150 HEAT 1006387.875B++3.2252.531%B+3.175%C*9.5D*5.6D--1476.6h4.8C**9.1B+
L100 Python HEAT 6752152S47.3448.795%C5.769%A*22.6D6.5D*1682.3h3.1A6.4A
GD-66 Claw 5252124.333M+0.3367.516%B++17.308%B+47.3C**N/A2951.1h2B*3B++
MGR-C1 Charger 5151105.1S0.4435.003%A+41.177%A**85A*N/A2290.6h11.2B+32.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon54162.7h
M12 Kobalt-H0580.1h
Nano-Armor Kit1783,7845.3h
Medical Kit7436,78061.8h
Motion Spotter59791h
Recon Detection Device132,7285h
Ammunition Package21850.2h
Shield Recharging Field11910.1h
Medical Applicator5743,9437.7h
Anti-Infantry MANA Turret1660.4h

Check the help document for the dictionary if you want to learn more about words used here.


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