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Colonel Champion VonTrent3[BLOP] VonTrent3
TR BR 71

KDR: 4.93

Score: 31m

Last Seen: Jul 31st, 2020 3:14 AM
- OFFLINE - 91.6 hour(s)

Prestige 1, Battle Rank 71 - Terran Republic on Emerald
Level Progress (to 72): 50%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV MG-H1 Watchman T9A "Butcher" T9 CARV-S TMG-50 TSAR-42 T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,564,797 MLG Score: 6047
Fun Score: N/A
Cheeseburgers Flipped: 319TIME WITH MEDKIT: 16.2%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.322%43.666%136834131539,3765.55374-0.619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.256%1.949A++3.391M*-0.97D--HEAD ++ (~28.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.613B+90.371C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.237%0.899%786413451,0011663246.03012308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.625%0.001C+-0.618D-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.80.379C**37.50.294C*63.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.274%2.083%278213472401661471.43713162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.031%1.379A-0.269C-1.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.765B++50.599B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.035%7.258%95213471241411400.8732488%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.839%-0.479D0.661B+0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.245C++28.20.299C*62.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.411%84.361%95313461,99540144.97506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.815%1.876A++1.114B**0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.622B+1.80.442B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.041%17.692%95413451,17065861.77542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.5%1.587A+0.56B+0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.681B+2.50.475B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31m283.5%621 (37.3k)537 (32.2k)4.9346154,18710,9815.0941671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349698929.717%39.157%116405:1615

10% Engineer59% Heavy Assault11% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2013 9:33 PMJan 31st, 2018 12:57 AMJul 30th, 2020 11:37 PM (53d) (PST)Jul 31st, 2020 12:32 AM (53d) (PST)Jul 30th, 2020 11:14 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7151965190.9370.1900.3672.7630.0386047

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,90411,77131,133561122166232,222

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
963.5h/40.1d 1,752 21,218 17,471 159.8k 1,115 4,511 2,173 41.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:11,651
Deaths:1,807
KDR:6.448
Accuracy:30.927% B*
HSR:46.151% A*
T9 CARV
A*
Kills:3,268
Deaths:597
KDR:5.474
Accuracy:29.044% B**
HSR:43.635% A*
MG-H1 Watchman
A++
Kills:2,349
Deaths:348
KDR:6.750
Accuracy:31.072% B++
HSR:47.212% A++
T9A "Butcher"
A**
Kills:2,280
Deaths:334
KDR:6.826
Accuracy:32.927% A
HSR:52.500% A**
T9 CARV-S
A++
Kills:1,925
Deaths:295
KDR:6.525
Accuracy:29.029% B++
HSR:46.857% A++
TMG-50
A*
Kills:1,705
Deaths:236
KDR:7.225
Accuracy:32.162% B**
HSR:46.745% A*
T32 Bull
M
Kills:1,438
Deaths:178
KDR:8.079
Accuracy:33.927% A
HSR:51.113% M
NS-15M1
A*
Kills:494
Deaths:81
KDR:6.099
Accuracy:30.141% B++
HSR:46.356% A*
T16 Rhino
B++
Kills:82
Deaths:21
KDR:3.905
Accuracy:22.427% C
HSR:31.707% B++
NSX Naginata
M++
Kills:81
Deaths:11
KDR:7.364
Accuracy:25.827% C+
HSR:58.025% M++
Kills:25,273
Deaths (as Heavy Assault):3,908
Deaths (to Heavy Assaults):4,086
KDR:6.46699
Kill Difference:21,365
Playtime:569.518 hours
Usage:59%
Score:21.180m
Score/min:620
Accuracy (listed only):29.748%
HSR (listed only):47.030%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:1,342
Deaths:230
KDR:5.835
Accuracy:28.951% B+
HSR:31.520% A
MG-C1 Kindred
A*
Kills:1,242
Deaths:195
KDR:6.369
Accuracy:33.173% B++
HSR:42.351% A*
LC2 Lynx
A**
Kills:1,182
Deaths:200
KDR:5.910
Accuracy:31.304% B*
HSR:42.470% A**
NS-11C
A*
Kills:1,172
Deaths:176
KDR:6.659
Accuracy:33.784% A
HSR:36.092% A*
TRAC-5
A*
Kills:1,171
Deaths:219
KDR:5.347
Accuracy:31.562% A
HSR:35.952% A*
SMG-46 Armistice
A
Kills:1,106
Deaths:265
KDR:4.174
Accuracy:30.699% B+
HSR:30.018% A
NS-66 Punisher
A+
Kills:1,042
Deaths:154
KDR:6.766
Accuracy:33.044% B*
HSR:43.474% A+
NS-7 PDW
A*
Kills:904
Deaths:182
KDR:4.967
Accuracy:31.097% B++
HSR:39.159% A*
MG-S1 Jackal
A++
Kills:722
Deaths:104
KDR:6.942
Accuracy:32.497% B+
HSR:38.366% A++
TRS-12 Uppercut
A
Kills:569
Deaths:144
KDR:3.951
Accuracy:77.443% A
HSR:18.805% B+
FA1 Barrage
B++
Kills:407
Deaths:120
KDR:3.392
Accuracy:51.265% B++
HSR:17.936% B+
PDW-16 Hailstorm
A*
Kills:390
Deaths:117
KDR:3.333
Accuracy:26.640% C+
HSR:35.128% A*
AS16 NightHawk
A
Kills:113
Deaths:17
KDR:6.647
Accuracy:56.858% A
HSR:14.159% C+
TRAC-Shot
M
Kills:85
Deaths:16
KDR:5.313
Accuracy:33.283% A+
HSR:36.471% M
HC1 Cougar
A+
Kills:82
Deaths:15
KDR:5.467
Accuracy:32.653% B**
HSR:35.366% A+
TAS-16 Blackjack
B*
Kills:81
Deaths:30
KDR:2.700
Accuracy:74.866% B*
HSR:13.580% C-
NS Baron G5AE
B**
Kills:69
Deaths:11
KDR:6.273
Accuracy:60.779% B**
HSR:21.739% B++
Kills:11,679
Deaths (as Light Assault):2,195
Deaths (to Light Assaults):2,199
KDR:5.32073
Kill Difference:9,484
Playtime:110.693 hours
Usage:11%
Score:2.713m
Score/min:408
Accuracy (listed only):41.170%
HSR (listed only):31.329%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:1,106
Deaths:265
KDR:4.174
Accuracy:30.699% B+
HSR:30.018% A
NS-66 Punisher
A+
Kills:1,042
Deaths:154
KDR:6.766
Accuracy:33.044% B*
HSR:43.474% A+
NS-7 PDW
A*
Kills:904
Deaths:182
KDR:4.967
Accuracy:31.097% B++
HSR:39.159% A*
T1 Cycler
A*
Kills:779
Deaths:158
KDR:4.930
Accuracy:33.719% A+
HSR:43.004% A*
MG-S1 Jackal
A++
Kills:722
Deaths:104
KDR:6.942
Accuracy:32.497% B+
HSR:38.366% A++
TRS-12 Uppercut
A
Kills:569
Deaths:144
KDR:3.951
Accuracy:77.443% A
HSR:18.805% B+
TAR
A++
Kills:446
Deaths:97
KDR:4.598
Accuracy:30.858% B*
HSR:39.686% A++
FA1 Barrage
B++
Kills:407
Deaths:120
KDR:3.392
Accuracy:51.265% B++
HSR:17.936% B+
PDW-16 Hailstorm
A*
Kills:390
Deaths:117
KDR:3.333
Accuracy:26.640% C+
HSR:35.128% A*
Cycler TRV
B**
Kills:174
Deaths:44
KDR:3.955
Accuracy:30.412% B++
HSR:33.333% B**
SABR-13
A++
Kills:139
Deaths:17
KDR:8.176
Accuracy:37.277% A++
HSR:37.410% B*
AS16 NightHawk
A
Kills:113
Deaths:17
KDR:6.647
Accuracy:56.858% A
HSR:14.159% C+
TORQ-9
A**
Kills:83
Deaths:19
KDR:4.368
Accuracy:33.224% A
HSR:48.193% A**
TAS-16 Blackjack
B*
Kills:81
Deaths:30
KDR:2.700
Accuracy:74.866% B*
HSR:13.580% C-
NS Baron G5AE
B**
Kills:69
Deaths:11
KDR:6.273
Accuracy:60.779% B**
HSR:21.739% B++
T1S Cycler
B+
Kills:64
Deaths:14
KDR:4.571
Accuracy:29.449% B+
HSR:29.688% B+
Kills:7,088
Deaths (as Combat Medic):1,493
Deaths (to Combat Medics):1,253
KDR:4.74749
Kill Difference:5,595
Playtime:38.151 hours
Usage:4%
Score:0.919m
Score/min:401
Accuracy (listed only):41.883%
HSR (listed only):31.480%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,342
Deaths:230
KDR:5.835
Accuracy:28.951% B+
HSR:31.520% A
MG-C1 Kindred
A*
Kills:1,242
Deaths:195
KDR:6.369
Accuracy:33.173% B++
HSR:42.351% A*
LC2 Lynx
A**
Kills:1,182
Deaths:200
KDR:5.910
Accuracy:31.304% B*
HSR:42.470% A**
NS-11C
A*
Kills:1,172
Deaths:176
KDR:6.659
Accuracy:33.784% A
HSR:36.092% A*
TRAC-5
A*
Kills:1,171
Deaths:219
KDR:5.347
Accuracy:31.562% A
HSR:35.952% A*
TRS-12 Uppercut
A
Kills:569
Deaths:144
KDR:3.951
Accuracy:77.443% A
HSR:18.805% B+
FA1 Barrage
B++
Kills:407
Deaths:120
KDR:3.392
Accuracy:51.265% B++
HSR:17.936% B+
MG-HBR1 Dragoon
M
Kills:157
Deaths:21
KDR:7.476
Accuracy:44.064% B**
HSR:59.236% M
AS16 NightHawk
A
Kills:113
Deaths:17
KDR:6.647
Accuracy:56.858% A
HSR:14.159% C+
TRAC-Shot
M
Kills:85
Deaths:16
KDR:5.313
Accuracy:33.283% A+
HSR:36.471% M
HC1 Cougar
A+
Kills:82
Deaths:15
KDR:5.467
Accuracy:32.653% B**
HSR:35.366% A+
TAS-16 Blackjack
B*
Kills:81
Deaths:30
KDR:2.700
Accuracy:74.866% B*
HSR:13.580% C-
NS Baron G5AE
B**
Kills:69
Deaths:11
KDR:6.273
Accuracy:60.779% B**
HSR:21.739% B++
Kills:7,672
Deaths (as Engineer):1,394
Deaths (to Engineers):1,375
KDR:5.50359
Kill Difference:6,278
Playtime:91.655 hours
Usage:10%
Score:2.269m
Score/min:413
Accuracy (listed only):45.384%
HSR (listed only):31.206%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,518
Deaths:154
KDR:9.857
Accuracy:47.138% B++
HSR:82.016% B**
NS-44P Commissioner
B+
Kills:1,364
Deaths:487
KDR:2.801
Accuracy:49.038% B+
HSR:37.610% B+
SMG-46 Armistice
A
Kills:1,106
Deaths:265
KDR:4.174
Accuracy:30.699% B+
HSR:30.018% A
NS-66 Punisher
A+
Kills:1,042
Deaths:154
KDR:6.766
Accuracy:33.044% B*
HSR:43.474% A+
NS-7 PDW
A*
Kills:904
Deaths:182
KDR:4.967
Accuracy:31.097% B++
HSR:39.159% A*
NS-44 Commissioner
A++
Kills:820
Deaths:331
KDR:2.477
Accuracy:48.272% B*
HSR:39.390% A++
MG-S1 Jackal
A++
Kills:722
Deaths:104
KDR:6.942
Accuracy:32.497% B+
HSR:38.366% A++
NS-357 Underboss
A++
Kills:644
Deaths:248
KDR:2.597
Accuracy:45.746% B++
HSR:43.323% A++
SOAS-20
A++
Kills:447
Deaths:52
KDR:8.596
Accuracy:34.805% B*
HSR:39.821% A++
NSX Daimyo
B**
Kills:398
Deaths:37
KDR:10.757
Accuracy:50.158% B**
HSR:93.467% C+
PDW-16 Hailstorm
A*
Kills:390
Deaths:117
KDR:3.333
Accuracy:26.640% C+
HSR:35.128% A*
NS-45 Pilot
B**
Kills:343
Deaths:96
KDR:3.573
Accuracy:34.601% C++
HSR:41.108% B**
NS-30 Vandal
A++
Kills:335
Deaths:37
KDR:9.054
Accuracy:43.805% B**
HSR:44.478% A++
NS-44L Blackhand
B+
Kills:152
Deaths:21
KDR:7.238
Accuracy:47.639% B+
HSR:41.447% C+
RAMS .50M
B+
Kills:79
Deaths:8
KDR:9.875
Accuracy:39.255% C
HSR:83.544% B+
TX2 Emperor
B*
Kills:64
Deaths:13
KDR:4.923
Accuracy:36.980% B*
HSR:29.688% B++
Kills:10,328
Deaths (as Infiltrator):2,306
Deaths (to Infiltrators):1,295
KDR:4.47875
Kill Difference:8,022
Playtime:108.092 hours
Usage:11%
Score:2.340m
Score/min:361
Accuracy (listed only):39.463%
HSR (listed only):47.627%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:715
Deaths:86
KDR:8.314
Accuracy:27.545% A+
HSR:26.713% B+
MRC3 Mercy
A+
Kills:696
Deaths:85
KDR:8.188
Accuracy:27.300% A+
HSR:27.586% B++
M2 Mutilator
C++
Kills:284
Deaths:41
KDR:6.927
Accuracy:17.931% C++
HSR:20.070% C++
M1 Heavy Cycler
B+
Kills:252
Deaths:42
KDR:6
Accuracy:18.501% B+
HSR:18.254% C+
M3 Pounder HEG
A++
Kills:231
Deaths:38
KDR:6.079
Accuracy:54.343% A
HSR:5.628% A++
M6 Onslaught
A
Kills:231
Deaths:9
KDR:25.667
Accuracy:26.941% A
HSR:25.974% B++
M6 Onslaught
A*
Kills:223
Deaths:9
KDR:24.778
Accuracy:27.052% A
HSR:33.632% A*
M3 Pounder HEG
A
Kills:217
Deaths:37
KDR:5.865
Accuracy:57.035% A
HSR:3.226% C+
NS-10 Burster
A++
Kills:54
Deaths:12
KDR:4.500
Accuracy:42.691% A++
HSR:7.407% B**
Kills:2,903
Deaths (as MAX Suit):179.500
Deaths (to MAX Suits):428
KDR:16.1727
Kill Difference:2,723.500
Playtime:39.960 hours
Usage:4%
Score:1.627m
Score/min:679
Accuracy (listed only):33.260%
HSR (listed only):18.721%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C**
Kills:455
V. Kills:33 N/A
Deaths:22
KDR:20.682
Accuracy:36.027% B*
KPH:67.800 C+
VKPH:4.900 C**
Hellfire Rocket Pods
B++
Kills:339
V. Kills:80 419%
Deaths:6
KDR:56.500
Accuracy:53.333% C++
KPH:106.600 C+
VKPH:25.200 B++
M18 Rotary
C
Kills:149
V. Kills:120 123%
Deaths:29
KDR:5.138
Accuracy:36.083% B
KPH:15.300 C
VKPH:12.300 C
M18 Needler
D
Kills:58
V. Kills:66 87%
Deaths:25
KDR:2.320
Accuracy:33.046% C+
KPH:5.800 D-
VKPH:6.600 D
Kills:1,001 (662 + 0)
Deaths:82
KDR:12.207
VKDR:3.646
Vehicle Kills:299
Kill Difference:919
Playtime:29.614 hours
Usage:3%
Score:0.475m
Score/min:267
Piloting Accuracy:33.046%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:54
V. Kills:30 174%
Deaths:
KDR:
Accuracy:59.403% C**
KPH:58.600 B**
VKPH:32.500 A++
Kills:54 (54 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:30
Kill Difference:54
Playtime:0.923 hours
Usage:0%
Score:0.029m
Score/min:527
Driving Accuracy:59.403%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:133
V. Kills:51 256%
Deaths:6
KDR:22.167
Accuracy:56.943% B**
KPH:58.800 B**
VKPH:22.600 C*
P2-120 HEAT
C+
Kills:107
V. Kills:57 184%
Deaths:4
KDR:26.750
Accuracy:54.026% B**
KPH:22 D
VKPH:11.700 C+
Kills:240 (240 + 0)
Deaths:10
KDR:24
VKDR:10.800
Vehicle Kills:108
Kill Difference:230
Playtime:7.125 hours
Usage:1%
Score:0.128m
Score/min:299
Driving Accuracy:54.026%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D**
Kills:62
V. Kills:27 221%
Deaths:2
KDR:31
Accuracy:29.519% F**
KPH:21.100 D**
VKPH:9.200 D**
E540 Halberd-H
B**
Kills:59
V. Kills:15 369%
Deaths:1
KDR:59
Accuracy:58.567% C+
KPH:79.800 B**
VKPH:20.300 C--
Kills:121 (0 + 121)
Deaths:3
KDR:40.333
VKDR:14
Vehicle Kills:42
Kill Difference:118
Playtime:3.683 hours
Usage:0%
Score:0.064m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:58.567%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:62
V. Kills:6 N/A
Deaths:1
KDR:62
Accuracy:46.035% B*
KPH:58.500 C++
VKPH:5.700 D--
Kills:62 (0 + 62)
Deaths:1
KDR:62
VKDR:6
Vehicle Kills:6
Kill Difference:61
Playtime:1.061 hours
Usage:0%
Score:0.029m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:46.035%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,76211,6511,8076.448B**1.5130.927%B*46.151%A*82.3B+N/A383141.6h9.2B*29.8B++
T9 CARV 3,2953,2685975.474A++0.5429.044%B**43.635%A*69.7B+N/A37246.9h9.4B*32.3B+
MG-H1 Watchman 2,3772,3493486.75A++1.8231.072%B++47.212%A++82.4B1C24828.5h10.9B++35.2B+
T9A "Butcher" 2,3062,2803346.826A*1.8932.927%A52.5%A**102.2B+1.2C+43722.3h9.1B**27.7B**
T9 CARV-S 1,9401,9252956.525A++1.5929.029%B++46.857%A++83.7B+N/A38723h9.1B*31.3B++
TMG-50 1,7191,7052367.225M**2.2932.162%B**46.745%A*96.3B**N/A43417.7h7.8B+24.3B*
TSAR-42 1,5211,5181549.857A+4.9247.138%B++82.016%B**73B+N/A27520.8h1.7B*3.7B++
T32 Bull 1,4521,4381788.079M**3.1433.927%A51.113%M116.9A++1.1B59312.3h8.3A+24.5B**
NS-44P Commissioner 1,3741,3644872.801B**2.1349.038%B+37.61%B+95.4C**N/A52714.3h2.5B*5.1B+
LC3 Jaguar 1,3541,3422305.835A**0.9028.951%B+31.52%A54.6C++N/A25424.6h10.2C*35.1B+
T7 Mini-Chaingun 1,3161,2973283.954M0.9822.571%B+17.81%B+40.5CN/A14532h12.5C**55.4B+
MG-C1 Kindred 1,2611,2421956.369S1.4333.173%B++42.351%A*108.9B**1.7C*30811.4h8.5B++25.8B++
LC2 Lynx 1,2031,1822005.91M+0.9831.304%B*42.47%A**85.7B**1.5B*29113.8h11.4B+36.3B+
NS-11C 1,1971,1721766.659M**1.7233.784%A36.092%A*101A+2.2A*31811.6h10.8B++32B*
TRAC-5 1,1841,1712195.347S0.4131.562%A35.952%A*59.4B*N/A21419.7h10.1B+31.9B+
SMG-46 Armistice 1,1171,1062654.174M++0.7630.699%B+30.018%A43.5C+N/A30525.4h11.9B+38.8B+
NS-66 Punisher 1,0541,0421546.766M**1.8333.044%B*43.474%A+117.1B**1.3B++3298.9h8.5B*25.6B*
NS-7 PDW 9119041824.967A*0.0331.097%B++39.159%A*52C*N/A29317.4h10.7B++34.3B+
NS-44 Commissioner 8268203312.477B*2.4648.272%B*39.39%A++79.6B++N/A24510.3h2.7B*5.7B++
NS Decimator 1,2217922273.489A1.4562.344%C+2.273%C**41.3C22.3C*60819.2h3.9C++6.3C*
T1 Cycler 7867791584.93A++0.0033.719%A+43.004%A*66B**N/A31311.8h10B**29.7B*
MG-S1 Jackal 7297221046.942M**2.0132.497%B+38.366%A++89.1B*N/A2478.1h8.1B*24.8B+
MRC3 Mercy 729715868.314A++3.3827.545%A+26.713%B+50B+1C++22714.3h15.6B++56.6B++
MRC3 Mercy 709696858.188A+3.2527.3%A+27.586%B++48.7B+N/A22114.3h16B+58.6B++
NS-357 Underboss 6486442482.597B**2.3445.746%B++43.323%A++80.5B+N/A2618h3.1B*6.9B++
TRS-12 Uppercut 5735691443.951A*0.9877.443%A18.805%B+118.5A+N/A4994.8h2B++2.6B+
Chainblade 5545299,5900.055B++4.8824.847%C-6.427%C++0.7C+N/A3734h1.9B+7.7B
NS-15M1 502494816.099A++1.1630.141%B++46.356%A*82.3B+1.3B*4066h9.7B++32.1B++
M14 Banshee 4884552220.682B++15.7536.027%B*N/A67.9C+4.9C**2876.7h19.3C++53.6B
SOAS-20 454447528.596S3.6634.805%B*39.821%A++111.8A*1.8A**3344h9.6C**27.5B*
TAR 450446974.598A+0.3430.858%B*39.686%A++57.9C**N/A2237.7h10.6B+34.3B++
FA1 Barrage 4074071203.392B**1.5451.265%B++17.936%B+42.8C++N/A2199.5h3.1B**6B*
Striker AE 642400785.128S0.1954.532%C**N/A28.8B*17.4B+21113.9h27.5B+50.4B+
NSX Daimyo 3983983710.757A++5.8250.158%B**93.467%C+92.6B+N/A2474.3h2B+4B++
PDW-16 Hailstorm 3973901173.333A+1.6026.64%C+35.128%A*31.5C-N/A25612.4h12.6B47.3C*
NS-45 Pilot 349343963.573A1.3634.601%C++41.108%B**92.7C*1.6B+2663.7h4.9B**14.1B++
Hellfire Rocket Pods 419339656.5S51.5753.333%C++N/A105.9C+25B++8183.2h18.6C+34.8C++
NS-30 Vandal 338335379.054A+4.1243.805%B**44.478%A++101.5AN/A2873.3h4.2B*9.5B*
M2 Mutilator 287284416.927A+1.9917.931%C++20.07%C++33.8C+N/A1538.4h12.2B**68.1B+
M1 Heavy Cycler 256252426A**1.0718.501%B+18.254%C+25.7C+N/A1299.8h14.8B++79.9B+
M3 Pounder HEG 256231386.079A++1.1454.343%A5.628%A++34B*3.7C+2856.8h11.1B*20.4B++
M6 Onslaught 237231925.667S20.7326.941%A25.974%B++70A1.8B**2273.3h14.9B++55.3B++
M6 Onslaught 227223924.778S19.8427.052%A33.632%A*67.6A1.2B++2083.3h15.5B+57.3B++
M3 Pounder HEG 244217375.865A+0.9357.035%A3.226%C+37.4B**4.7C++3095.8h11.5B*20.2B*
Cycler TRV 174174443.955B**0.9830.412%B++33.333%B**66.9B+N/A3222.6h8.5A28.1B**
MG-HBR1 Dragoon 159157217.476S2.5444.064%B**59.236%M92.4A+1.2C**2741.7h4B*9.1B*
NS-44L Blackhand 152152217.238M*2.3047.639%B+41.447%C+58.5B++N/A3592.6h3.8C++7.9B
M18 Rotary 269149295.138B++0.2036.083%B1.342%C15.4C12.4C2039.7h88.3C**244.8B+
SABR-13 144139178.176M+3.2437.277%A++37.41%B*106.9A*3.8S6981.3h7.5A20.2A
P2-120 AP 184133622.167A17.2356.943%B**N/A57.8B**22.2C*5232.3h4B**7B**
Anti-Vehicle Grenade 1551171117N/A112.0749.523%CN/A390C+126.7C*56860.3h4.9C*9.9C*
AS16 NightHawk 114113176.647A*1.7156.858%A14.159%C+102.7AN/A7931.1h3.8B6.6B++
P2-120 HEAT 164107426.75A**21.8254.026%B**3.738%B+21.8D11.6C+1954.9h6.3C*11.6B++
TRAC-Shot 8885165.313A*0.3833.283%A+36.471%M94.4A++3.3A**3330.9h10.3C**30.9B*
TORQ-9 8383194.368A+0.5733.224%A48.193%A**75.5B*N/A5021.1h11B**33B*
T16 Rhino 8282213.905A+1.0322.427%C31.707%B++54.7C+N/A4611.5h10B*44.4B+
HC1 Cougar 8382155.467M+0.5332.653%B**35.366%A+58.6C**N/A3261.4h10.5C*32.3B+
NSX Naginata 8181117.364S2.4325.827%C+58.025%M++73.6C++N/A3611.1h8.5B*32.8B+
TAS-16 Blackjack 8181302.7B*2.2374.866%B*13.58%C-162MN/A7020.5h1.7B**2.3B++
RAMS .50M 797989.875A+4.9439.255%C83.544%B+41.6C++N/A2791.9h1.7B++4.4B
Hexedge 74718500.084B*4.8521.73%D-9.859%B+1CN/A668.2h1.4B**6.4C**
NS Baron G5AE 7169116.273S1.3460.779%B**21.739%B++86.3B+2.5M5360.8h3.4B*5.6C++
TX2 Emperor 6464134.923M*0.0136.98%B*29.688%B++71.1B*N/A5320.9h6.4B**17.3B*
T1S Cycler 6464144.571M+0.3629.449%B+29.688%B+42.7C+N/A2741.5h5.8A*19.8A
M40 Fury 6862162M*57.0746.035%B*1.613%C++56.4C+5.5D--4611.1h7.7B**16.7B**
G20 Vulcan-H 8962231M+26.0729.519%F**12.903%S21.4D**9.3D**2422.9h48.7A165.1B+
E540 Halberd-H 7459159S54.0758.567%C+N/A84.3A21.4C4840.7h3.2B++5.4B*
M18 Needler 12458252.32C2.6133.046%C+1.724%C++5.8D-6.6D14110h161C487.3C
C-4 8458193.053B++1.8843.478%A*N/A38.7D--17.3D-8281.5h2.1F--4.8C++
ML-7 9158202.9A*2.0351.119%D*1.724%D25.2C14.3C+6352.3h4.7B+9.2B
L100 Python AP 8454154M++49.0759.403%C**1.852%C+60B**33.3A++5260.9h3.7B+6.2B++
NS-10 Burster 9154124.5A**0.4342.691%A++7.407%B**9.8A+6.7A++1485.5h115.9B**271.6A
MAX Punch 53511890.27B**4.6627.24%D*N/A1.3CN/A839.3h1.5C**5.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2378,0556h
Spawn Beacon51,2982.4h
Medical Applicator2421,9935.2h
Restoration Kit4530.4h
Motion Spotter44,5863.7h
TRAP-0920.1h
Spitfire Auto-Turret81,4301.2h
Recon Detection Device27871.3h
Shield Recharging Field17460.3h
Ammunition Package31,4670.6h
Medical Kit1,86015,068155.3h
Anti-Infantry MANA Turret01480.3h
M4-F Pillager0550h
M20 Drake1770.1h
Nano-Repair Grenade02030.1h

Check the help document for the dictionary if you want to learn more about words used here.


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