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Captain Champion VonTrent3[BLOP] VonTrent3
TR BR 57

KDR: 4.87

Score: 28.6m

Last Seen: Oct 11th, 2019 3:48 PM
- OFFLINE - 97.1 hour(s)

Prestige 1, Battle Rank 57 - Terran Republic on Emerald - Outfit Leader of BLOPS SQUAD[BLOP] BLOPS SQUAD
TR outfit on Emerald

Members: 20
Level Progress (to 58): 7%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV T9A "Butcher" MG-H1 Watchman T9 CARV-S TMG-50 T32 Bull NS-44P Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,994,341 MLG Score: 5591
Fun Score: N/A
Cheeseburgers Flipped: 307TIME WITH MEDKIT: 15.8%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.088%43.393%134930118635,6265.62723-0.754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.034%1.892A++3.436M*-0.873D--HEAD ++ (~27.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.611B+9.10.373C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.723%0.916%710412128731573095.52532282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.63%-0.073C+-0.665D-0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.30.309C*39.80.229C++68.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.507%2.174%288212142301551331.48387172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.309%1.392A-0.151C-1.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.762B++50.594B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.883%7.5%96212141201341370.88888987%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.909%-0.491D0.753B++0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.30.228C++28.50.286C*63.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.491%80.249%96212141,04334732.99713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.372%1.578A+0.841B*0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.70.455B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.327%17.078%96412121,09560351.81592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.544%1.277A0.557B+0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.626B+2.60.423B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BLOPS SQUAD[BLOP] BLOPS SQUAD
TR outfit on Emerald

Members: 20
28.6m287.1%628 (37.7k)543 (32.6k)4.8731547,8309,8155.0396357 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216611929.364%37.868%111205:2314

10% Engineer60% Heavy Assault8% Infiltrator12% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2013 9:33 PMJan 31st, 2018 12:57 AMOct 13th, 2019 3:37 AM (2d) (PST)Oct 11th, 2019 12:13 PM (4d) (PST)Oct 11th, 2019 11:48 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7021955070.9070.1860.3432.7140.0385591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,09711,70330,394541121163232,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
878.9h/36.6d 1,634 18,112 15,174 143.1k 1,051 4,139 2,010 37m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:10,520
Deaths:1,615
KDR:6.514
Accuracy:30.744% A+
HSR:45.875% M+
T9 CARV
M++
Kills:3,080
Deaths:560
KDR:5.500
Accuracy:28.833% A++
HSR:43.214% M++
T9A "Butcher"
M*
Kills:2,268
Deaths:330
KDR:6.873
Accuracy:32.921% A++
HSR:52.557% M*
MG-H1 Watchman
M
Kills:2,104
Deaths:305
KDR:6.898
Accuracy:31.222% A+
HSR:46.673% M
T9 CARV-S
M++
Kills:1,911
Deaths:293
KDR:6.522
Accuracy:29.011% A
HSR:46.782% M++
TMG-50
M*
Kills:1,667
Deaths:230
KDR:7.248
Accuracy:32.170% A*
HSR:46.611% M*
T32 Bull
M**
Kills:1,432
Deaths:177
KDR:8.090
Accuracy:33.942% A++
HSR:51.117% M**
NS-15M1
M++
Kills:385
Deaths:62
KDR:6.210
Accuracy:29.681% A
HSR:46.494% M++
T16 Rhino
A+
Kills:82
Deaths:21
KDR:3.905
Accuracy:22.427% C**
HSR:31.707% A+
NSX Naginata
S
Kills:81
Deaths:11
KDR:7.364
Accuracy:26.037% B++
HSR:58.025% S
Kills:23,530
Deaths (as Heavy Assault):3,604
Deaths (to Heavy Assaults):3,613
KDR:6.52886
Kill Difference:19,926
Playtime:531.487 hours
Usage:60%
Score:20.085m
Score/min:630
Accuracy (listed only):29.699%
HSR (listed only):46.905%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,296
Deaths:223
KDR:5.812
Accuracy:28.956% B**
HSR:31.173% A*
MG-C1 Kindred
M++
Kills:1,208
Deaths:185
KDR:6.530
Accuracy:33.165% A
HSR:42.715% M++
LC2 Lynx
M**
Kills:1,180
Deaths:196
KDR:6.020
Accuracy:31.284% A+
HSR:42.458% M**
NS-11C
M+
Kills:1,171
Deaths:174
KDR:6.730
Accuracy:33.785% A++
HSR:36.038% M+
TRAC-5
M++
Kills:1,171
Deaths:219
KDR:5.347
Accuracy:31.562% A*
HSR:35.952% M++
SMG-46 Armistice
A*
Kills:1,092
Deaths:262
KDR:4.168
Accuracy:30.679% B**
HSR:29.854% A*
NS-7 PDW
M*
Kills:823
Deaths:171
KDR:4.813
Accuracy:30.780% B**
HSR:38.153% M*
MG-S1 Jackal
M
Kills:615
Deaths:86
KDR:7.151
Accuracy:31.932% B**
HSR:38.862% M
TRS-12 Uppercut
A++
Kills:498
Deaths:126
KDR:3.952
Accuracy:77.873% A++
HSR:17.671% B+
FA1 Barrage
B**
Kills:403
Deaths:120
KDR:3.358
Accuracy:51.128% B**
HSR:17.866% B+
PDW-16 Hailstorm
M++
Kills:381
Deaths:117
KDR:3.256
Accuracy:26.540% B+
HSR:34.908% M++
AS16 NightHawk
A++
Kills:113
Deaths:17
KDR:6.647
Accuracy:56.858% A++
HSR:14.159% C+
TAS-16 Blackjack
A
Kills:81
Deaths:30
KDR:2.700
Accuracy:74.457% A
HSR:13.580% C
HC1 Cougar
A++
Kills:78
Deaths:14
KDR:5.571
Accuracy:32.556% A++
HSR:32.051% A++
NS Baron G5AE
A+
Kills:68
Deaths:10
KDR:6.800
Accuracy:61.053% A+
HSR:20.588% B*
TRAC-Shot
M*
Kills:66
Deaths:12
KDR:5.500
Accuracy:33.172% A++
HSR:34.849% M*
Kills:10,244
Deaths (as Light Assault):1,962
Deaths (to Light Assaults):1,980
KDR:5.2212
Kill Difference:8,282
Playtime:107.710 hours
Usage:12%
Score:2.644m
Score/min:409
Accuracy (listed only):41.611%
HSR (listed only):30.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A*
Kills:1,092
Deaths:262
KDR:4.168
Accuracy:30.679% B**
HSR:29.854% A*
NS-7 PDW
M*
Kills:823
Deaths:171
KDR:4.813
Accuracy:30.780% B**
HSR:38.153% M*
T1 Cycler
M++
Kills:750
Deaths:150
KDR:5
Accuracy:33.721% A**
HSR:42.667% M++
MG-S1 Jackal
M
Kills:615
Deaths:86
KDR:7.151
Accuracy:31.932% B**
HSR:38.862% M
TRS-12 Uppercut
A++
Kills:498
Deaths:126
KDR:3.952
Accuracy:77.873% A++
HSR:17.671% B+
FA1 Barrage
B**
Kills:403
Deaths:120
KDR:3.358
Accuracy:51.128% B**
HSR:17.866% B+
TAR
M
Kills:385
Deaths:91
KDR:4.231
Accuracy:30.448% A+
HSR:41.299% M
PDW-16 Hailstorm
M++
Kills:381
Deaths:117
KDR:3.256
Accuracy:26.540% B+
HSR:34.908% M++
Cycler TRV
A++
Kills:161
Deaths:43
KDR:3.744
Accuracy:29.901% A+
HSR:32.919% A++
AS16 NightHawk
A++
Kills:113
Deaths:17
KDR:6.647
Accuracy:56.858% A++
HSR:14.159% C+
TORQ-9
M*
Kills:83
Deaths:19
KDR:4.368
Accuracy:33.224% A++
HSR:48.193% M*
TAS-16 Blackjack
A
Kills:81
Deaths:30
KDR:2.700
Accuracy:74.457% A
HSR:13.580% C
NS Baron G5AE
A+
Kills:68
Deaths:10
KDR:6.800
Accuracy:61.053% A+
HSR:20.588% B*
T1S Cycler
A
Kills:64
Deaths:14
KDR:4.571
Accuracy:29.449% B**
HSR:29.688% A
Kills:5,517
Deaths (as Combat Medic):1,256
Deaths (to Combat Medics):1,132
KDR:4.39252
Kill Difference:4,261
Playtime:37.474 hours
Usage:4%
Score:0.894m
Score/min:397
Accuracy (listed only):42.717%
HSR (listed only):30.029%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,296
Deaths:223
KDR:5.812
Accuracy:28.956% B**
HSR:31.173% A*
MG-C1 Kindred
M++
Kills:1,208
Deaths:185
KDR:6.530
Accuracy:33.165% A
HSR:42.715% M++
LC2 Lynx
M**
Kills:1,180
Deaths:196
KDR:6.020
Accuracy:31.284% A+
HSR:42.458% M**
NS-11C
M+
Kills:1,171
Deaths:174
KDR:6.730
Accuracy:33.785% A++
HSR:36.038% M+
TRAC-5
M++
Kills:1,171
Deaths:219
KDR:5.347
Accuracy:31.562% A*
HSR:35.952% M++
TRS-12 Uppercut
A++
Kills:498
Deaths:126
KDR:3.952
Accuracy:77.873% A++
HSR:17.671% B+
FA1 Barrage
B**
Kills:403
Deaths:120
KDR:3.358
Accuracy:51.128% B**
HSR:17.866% B+
AS16 NightHawk
A++
Kills:113
Deaths:17
KDR:6.647
Accuracy:56.858% A++
HSR:14.159% C+
TAS-16 Blackjack
A
Kills:81
Deaths:30
KDR:2.700
Accuracy:74.457% A
HSR:13.580% C
HC1 Cougar
A++
Kills:78
Deaths:14
KDR:5.571
Accuracy:32.556% A++
HSR:32.051% A++
NS Baron G5AE
A+
Kills:68
Deaths:10
KDR:6.800
Accuracy:61.053% A+
HSR:20.588% B*
TRAC-Shot
M*
Kills:66
Deaths:12
KDR:5.500
Accuracy:33.172% A++
HSR:34.849% M*
Kills:7,333
Deaths (as Engineer):1,326
Deaths (to Engineers):1,269
KDR:5.53017
Kill Difference:6,007
Playtime:86.821 hours
Usage:10%
Score:2.075m
Score/min:398
Accuracy (listed only):45.487%
HSR (listed only):28.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A
Kills:1,364
Deaths:487
KDR:2.801
Accuracy:49.038% B*
HSR:37.610% A
SMG-46 Armistice
A*
Kills:1,092
Deaths:262
KDR:4.168
Accuracy:30.679% B**
HSR:29.854% A*
TSAR-42
A
Kills:964
Deaths:102
KDR:9.451
Accuracy:46.076% B**
HSR:79.979% A
NS-7 PDW
M*
Kills:823
Deaths:171
KDR:4.813
Accuracy:30.780% B**
HSR:38.153% M*
NS-44 Commissioner
A*
Kills:815
Deaths:330
KDR:2.470
Accuracy:48.441% A+
HSR:39.509% A*
MG-S1 Jackal
M
Kills:615
Deaths:86
KDR:7.151
Accuracy:31.932% B**
HSR:38.862% M
PDW-16 Hailstorm
M++
Kills:381
Deaths:117
KDR:3.256
Accuracy:26.540% B+
HSR:34.908% M++
NS-45 Pilot
A+
Kills:253
Deaths:73
KDR:3.466
Accuracy:34.652% B+
HSR:39.130% A+
NS-357 Underboss
A*
Kills:196
Deaths:92
KDR:2.130
Accuracy:38.714% C*
HSR:39.286% A*
NS-44L Blackhand
B++
Kills:152
Deaths:21
KDR:7.238
Accuracy:47.639% B++
HSR:41.447% C+
RAMS .50M
B++
Kills:79
Deaths:8
KDR:9.875
Accuracy:39.368% C++
HSR:83.544% B++
TX2 Emperor
A
Kills:64
Deaths:13
KDR:4.923
Accuracy:36.980% A
HSR:29.688% A
Kills:6,798
Deaths (as Infiltrator):1,762
Deaths (to Infiltrators):1,126
KDR:3.85812
Kill Difference:5,036
Playtime:72.775 hours
Usage:8%
Score:1.355m
Score/min:310
Accuracy (listed only):38.403%
HSR (listed only):44.331%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:693
Deaths:82
KDR:8.451
Accuracy:27.400% A*
HSR:26.263% B**
MRC3 Mercy
A*
Kills:671
Deaths:81
KDR:8.284
Accuracy:27.168% A*
HSR:27.720% A
M2 Mutilator
B*
Kills:284
Deaths:41
KDR:6.927
Accuracy:17.931% B*
HSR:20.070% C**
M1 Heavy Cycler
B**
Kills:252
Deaths:42
KDR:6
Accuracy:18.501% B**
HSR:18.254% C++
M3 Pounder HEG
A++
Kills:231
Deaths:38
KDR:6.079
Accuracy:54.173% A++
HSR:5.628% A++
M3 Pounder HEG
A++
Kills:214
Deaths:37
KDR:5.784
Accuracy:56.828% A++
HSR:2.804% C+
M6 Onslaught
A*
Kills:212
Deaths:9
KDR:23.556
Accuracy:27.026% A*
HSR:25.943% A
M6 Onslaught
M+
Kills:203
Deaths:9
KDR:22.556
Accuracy:26.979% A*
HSR:33.990% M+
Kills:2,760
Deaths (as MAX Suit):169.500
Deaths (to MAX Suits):411
KDR:16.28319
Kill Difference:2,590.500
Playtime:38.413 hours
Usage:4%
Score:1.587m
Score/min:689
Accuracy (listed only):32.001%
HSR (listed only):20.084%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:363
V. Kills:30 N/A
Deaths:22
KDR:16.500
Accuracy:35.089% B**
KPH:59.700 B+
VKPH:4.900 B++
Hellfire Rocket Pods
B**
Kills:326
V. Kills:78 413%
Deaths:6
KDR:54.333
Accuracy:52.899% B+
KPH:102.500 B+
VKPH:24.500 B**
M18 Rotary
C**
Kills:129
V. Kills:111 115%
Deaths:29
KDR:4.448
Accuracy:35.224% B++
KPH:14.100 C+
VKPH:12.100 C**
M18 Needler
C-
Kills:55
V. Kills:65 83%
Deaths:25
KDR:2.200
Accuracy:33.125% C++
KPH:5.500 D
VKPH:6.500 C-
Kills:873 (547 + 0)
Deaths:82
KDR:10.646
VKDR:3.463
Vehicle Kills:284
Kill Difference:791
Playtime:28.365 hours
Usage:3%
Score:0.450m
Score/min:264
Piloting Accuracy:33.125%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:123
V. Kills:46 262%
Deaths:6
KDR:20.500
Accuracy:57.730% A
KPH:58.900 A*
VKPH:22 B++
P2-120 HEAT
B+
Kills:107
V. Kills:57 184%
Deaths:4
KDR:26.750
Accuracy:54.026% A
KPH:22 C
VKPH:11.700 B+
Kills:230 (230 + 0)
Deaths:10
KDR:23
VKDR:10.300
Vehicle Kills:103
Kill Difference:220
Playtime:6.951 hours
Usage:1%
Score:0.124m
Score/min:297
Driving Accuracy:54.026%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D*
Kills:58
V. Kills:27 207%
Deaths:2
KDR:29
Accuracy:29.323% F--
KPH:19.800 D*
VKPH:9.200 D**
E540 Halberd-H
A++
Kills:57
V. Kills:14 380%
Deaths:1
KDR:57
Accuracy:57.778% C+
KPH:77.900 A++
VKPH:19.100 C
Kills:115 (0 + 115)
Deaths:3
KDR:38.333
VKDR:13.667
Vehicle Kills:41
Kill Difference:112
Playtime:3.661 hours
Usage:0%
Score:0.062m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:57.778%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:62
V. Kills:6 N/A
Deaths:1
KDR:62
Accuracy:46.035% A
KPH:59.100 B++
VKPH:5.700 D
Kills:62 (0 + 62)
Deaths:1
KDR:62
VKDR:6
Vehicle Kills:6
Kill Difference:61
Playtime:1.049 hours
Usage:0%
Score:0.029m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:46.035%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,60910,5201,6156.514A++1.6430.744%A+45.875%M+80.7A+N/A387130.3h9.2B**29.8B*
T9 CARV 3,1033,0805605.5M++0.6328.833%A++43.214%M++68.3A*N/A37245.1h9.4A32.6B**
T9A "Butcher" 2,2942,2683306.873M+2.0032.921%A++52.557%M*102.2A+1.2B**43222.2h9.1B**27.7B**
MG-H1 Watchman 2,1282,1043056.898M*2.0231.222%A+46.673%M80.6A+N/A23926.1h11B**35.3B*
T9 CARV-S 1,9261,9112936.522S1.6529.011%A46.782%M++83.8A++N/A38822.8h9.1B**31.3B*
TMG-50 1,6811,6672307.248S2.3732.17%A*46.611%M*96.9M+N/A43917.2h7.7A24B**
T32 Bull 1,4461,4321778.09S3.2233.942%A++51.117%M**117.4M+1.1A59512.2h8.3A+24.4B**
NS-44P Commissioner 1,3741,3644872.801A+2.0749.038%B*37.61%A96.1B**N/A52814.2h2.5B**5.1B*
LC3 Jaguar 1,3081,2962235.812M+0.9428.956%B**31.173%A*53.6B**N/A25024.2h10.2B++35.1B*
T7 Mini-Chaingun 1,2921,2743233.944M*0.9322.471%B**17.896%A40.1BN/A14331.8h12.5B++55.8B++
MG-C1 Kindred 1,2271,2081856.53M**1.6633.165%A42.715%M++109.8A*1.7B**30311h8.5B**25.7B**
LC2 Lynx 1,2011,1801966.02S1.1531.284%A+42.458%M**86.1M1.5M28813.7h11.4B*36.4B**
NS-11C 1,1961,1711746.73S1.8633.785%A++36.038%M+100.9M*2.2S31811.6h10.8B*32B*
TRAC-5 1,1841,1712195.347S0.4731.562%A*35.952%M++59.4MN/A21019.7h10.1B**31.9B**
SMG-46 Armistice 1,1021,0922624.168M+0.7130.679%B**29.854%A*43.2B++N/A30325.3h11.9B*38.8B++
TSAR-42 9669641029.451A4.5846.076%B**79.979%A65.1AN/A28614.8h1.7B**3.8B**
NS-7 PDW 8288231714.813S0.0630.78%B**38.153%M*49.3B**N/A28816.7h10.9B**35.3B*
NS-44 Commissioner 8218153302.47A+2.4048.441%A+39.509%A*79.1A++N/A24310.3h2.7B**5.7B*
NS Decimator 1,2147862263.478M++1.4062.299%C++2.29%C++41.4B22.5B++60919h3.9B+6.3B+
T1 Cycler 7577501505M**0.1333.721%A**42.667%M++64.7A**N/A30311.6h10.1A+29.8A
MRC3 Mercy 707693828.451M3.5827.4%A*26.263%B**49.9A+1B*22913.9h15.5B**56.5B**
MRC3 Mercy 681671818.284A**3.4127.168%A*27.72%A48.3A+N/A22113.9h16B*58.9B**
MG-S1 Jackal 622615867.151S2.2831.932%B**38.862%M85.4A*1B*2217.2h8B+25.1B*
Chainblade 5415168,5460.06A4.8124.906%C6.008%C+0.8C**N/A4667.4h1.9B++7.7B+
TRS-12 Uppercut 5014981263.952A**0.9277.873%A++17.671%B+118.6M++N/A5004.2h2B**2.6B*
FA1 Barrage 4034031203.358A*1.5251.128%B**17.866%B+42.4B*N/A2159.5h3.1A6.1B**
TAR 388385914.231A++0.6430.448%A+41.299%M54.2B**N/A2127.1h10.5B**34.6B**
NS-15M1 388385626.21M*1.3429.681%A46.494%M++81.9A+N/A4584.7h9.3A31.4B*
PDW-16 Hailstorm 3873811173.256M1.6226.54%B+34.908%M++31C*N/A25312.3h12.5B++47.2B+
Striker AE 592371715.225U0.3553.927%C**N/A29.2A++17.4B*21112.7h26.4B**49B**
M14 Banshee 3933632216.5B**11.6335.089%B**N/A59.5B+4.9B++2816.1h20.4B58B+
Hellfire Rocket Pods 404326654.333S49.4652.899%B+N/A101.9B+24.4B**7983.2h18.7C*35.3B+
M2 Mutilator 287284416.927M**2.0517.931%B*20.07%C**33.8B++N/A1528.4h12.2A+68.1B*
NS-45 Pilot 254253733.466A++1.4134.652%B+39.13%A+81.6B*N/A2183.1h5.1B**14.6B*
M1 Heavy Cycler 256252426M**1.1318.501%B**18.254%C++25.7B+N/A1279.8h14.8B*79.9B++
M3 Pounder HEG 256231386.079M+1.2154.173%A++5.628%A++34.5A*3.7C*2876.7h10.9B**20.1B**
M3 Pounder HEG 241214375.784M0.9156.828%A++2.804%C+37.5A*4.7B+3085.7h11.4B**20.1B**
M6 Onslaught 217212923.556U18.6827.026%A*25.943%A78.5M+1.9A*2532.7h14.8B**54.8B**
M6 Onslaught 206203922.556U17.6826.979%A*33.99%M+75.2M+1.1B**2312.7h15.4B**57.2B**
NS-357 Underboss 196196922.13B**2.7438.714%C*39.286%A*45.6C++N/A1854.3h3.3B**8.6B+
Cycler TRV 161161433.744A**1.1329.901%A+32.919%A++64.4A++N/A3052.5h8.5A++28.4B**
NS-44L Blackhand 152152217.238S2.3647.639%B++41.447%C+58.5A++N/A3562.6h3.8B+7.9B++
M18 Rotary 240129294.448A0.4335.224%B++N/A14C+12.1C**2039.2h93B+263.9B++
P2-120 AP 169123620.5A++15.6357.73%AN/A58.6A*21.9B++5352.1h3.9A6.7A+
Anti-Vehicle Grenade 1501141114N/A109.1349.867%C+N/A380C++120C**57420.3h4.9B+9.9B+
AS16 NightHawk 114113176.647S1.7756.858%A++14.159%C+102.7M++N/A7811.1h3.8B++6.6B*
P2-120 HEAT 164107426.75M+21.8854.026%A3.738%B+21.8C11.6B+1944.9h6.3B+11.6B**
TORQ-9 8383194.368A*0.5133.224%A++48.193%M*75.5A*N/A4891.1h11A33B**
T16 Rhino 8282213.905M0.9722.427%C**31.707%A+54.7B**N/A4571.5h10B**44.4B++
NSX Naginata 8181117.364S2.4926.037%B++58.025%S73.6B**N/A3471.1h8.4B**32.4B++
TAS-16 Blackjack 8181302.7A2.1774.457%A13.58%C162SN/A7140.5h1.7A2.3B*
RAMS .50M 797989.875A*5.0039.368%C++83.544%B++41.6B*N/A2771.9h1.7B**4.4B+
HC1 Cougar 7978145.571S0.7032.556%A++32.051%A++55.7AN/A3241.4h10.7B+33B++
Hexedge 74718500.084A4.7921.73%D9.859%C**1C+N/A668.2h1.4B**6.4B+
NS Baron G5AE 7068106.8S1.9361.053%A+20.588%B*85A+2.5S5450.8h3.4B**5.6C++
TRAC-Shot 6966125.5M++0.6333.172%A++34.849%M*110M*5S3720.6h9.4B*28.2B**
T1S Cycler 6464144.571M**0.3029.449%B**29.688%A42.7B++N/A2571.5h5.8A**19.8A+
TX2 Emperor 6464134.923M**0.0536.98%A29.688%A71.1A*N/A5390.9h6.4B**17.3B++
M40 Fury 6862162S57.1346.035%A1.613%C+62B++6D4651h7.7B**16.7B**
ML-7 9158202.9M*1.9751.119%D1.724%D25.2C++14.3C**6312.3h4.7B**9.2B++
G20 Vulcan-H 8558229S24.1329.323%F--13.793%S20D*9.3D**2382.9h50.8A++173.1B+
E540 Halberd-H 7157157S52.1357.778%C+N/A81.4A++20C4700.7h3.2B**5.5A
M18 Needler 12055252.2C++2.6733.125%C++1.818%C+5.6D6.6C-1399.9h168.4C+508.4C++
C-4 7854192.842B**2.0343.284%M++N/A36D--16D-8081.5h2.1D--5B+
MAX Punch 53511840.277A+4.6027.24%D*N/A1.4C+N/A837.7h1.5C++5.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,2562h
TRAP-0920.1h
Nano-Armor Kit2174,3275.7h
Medical Applicator2421,8725.2h
Spitfire Auto-Turret71,2971.1h
Restoration Kit4530.4h
Motion Spotter31,6891.5h
Ammunition Package31,4110.6h
Medical Kit1,69213,575138.3h
Anti-Infantry MANA Turret01480.3h
Shield Recharging Field17340.2h
Nano-Repair Grenade01840.1h
Recon Detection Device27871.3h
M20 Drake1770.1h

Check the help document for the dictionary if you want to learn more about words used here.


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