Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (19,039)players online:
Faber0ne (31)  iHacksx (15)  gratgaisdead (9)  TrueImpHunter (8)  SaitisGames (7)  WOLF1617 (5) 75
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (257 days). The data shown below may not be accurate.

VonicVS[AC] VonicVS
VS BR 149

KDR: 5.64

Score: 51.7m

Last Seen: Dec 4th, 2018 2:46 AM
- OFFLINE - 6163.8 hour(s)

Battle Rank 102 (149 total) - Vanu Sovereignty on Emerald
Level Progress (to 103): 98%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 NS-11C Sirius SX12 Force-Blade NS-15M1 SVA-88 Pulsar C Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VonicVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,916,881 MLG Score: 3131
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 11.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.959%14.215%483481166118,1078.21271-2.576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.576%2.493A**-1.012D*-0.509DBODY (~2.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.636B+9.20.355C**17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.563%2.314%594512092,0314968874.08652229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.004%0.445B0.67B+0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.20.472B+35.40.332C**49.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.17%2.727%403612081,4677273122.01511469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.447%1.572A+0.107C+0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*30.757B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.439%2.587%303612081,1215502312.03818483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.74%0.577B+-0.459D-0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.915B*4.30.892B*5.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.852%85.052%3031121319472200.268698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.537A**1.167B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.70.456B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.825%8.975%303412105,1592343122.20094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.342%1.85A++-1.117D*-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.756B++20.578B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.7m165.7%500 (30k)518 (31.1k)5.63681142,55525,2905.73733149 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214114933.71%12.589%42403:5731

20% Heavy Assault72% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2013 7:48 AMFeb 12th, 2015 7:27 AMJan 1st, 2019 7:36 AM (228d) (PST)Dec 3rd, 2018 10:52 PM (257d) (PST)Dec 3rd, 2018 10:46 PM (257d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9573815761.4270.2530.1802.4100.0283131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,44022,86634,574861511145231,055

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1665.5h/69.4d 2,542 17,946 15,816 240.8k 2,119 7,373 2,794 95.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:5,074
Deaths:591
KDR:8.585
Accuracy:31.247% A++
HSR:16.969% D
SVA-88
A
Kills:4,778
Deaths:679
KDR:7.037
Accuracy:30.480% A
HSR:17.099% D*
Orion VS54
A*
Kills:4,379
Deaths:579
KDR:7.563
Accuracy:31.258% A*
HSR:13.862% F
VX29 Polaris
A+
Kills:3,705
Deaths:613
KDR:6.044
Accuracy:32.239% A+
HSR:11.498% F
Flare VE6
B**
Kills:1,825
Deaths:299
KDR:6.104
Accuracy:28.917% B**
HSR:15.671% D*
Pulsar LSW
A
Kills:1,720
Deaths:229
KDR:7.511
Accuracy:29.774% A
HSR:15% D*
Ursa
A
Kills:1,173
Deaths:163
KDR:7.196
Accuracy:29.910% A
HSR:17.903% D-
Betelgeuse 54-A
A
Kills:1,132
Deaths:169
KDR:6.698
Accuracy:31.821% A
HSR:17.050% F-
NS-15M AE
A+
Kills:140
Deaths:18
KDR:7.778
Accuracy:33.673% A+
HSR:23.571% C-
NS-15M2
A**
Kills:103
Deaths:17
KDR:6.059
Accuracy:37.250% A**
HSR:20.388% D
Kills:24,029
Deaths (as Heavy Assault):3,357
Deaths (to Heavy Assaults):7,627
KDR:7.15788
Kill Difference:20,672
Playtime:332.865 hours
Usage:20%
Score:10.382m
Score/min:520
Accuracy (listed only):31.657%
HSR (listed only):16.901%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:28,784
Deaths:3,495
KDR:8.236
Accuracy:34.035% A++
HSR:12.184% D**
NS-11C
A*
Kills:17,516
Deaths:2,311
KDR:7.579
Accuracy:35.424% A*
HSR:13.359% D--
Sirius SX12
A+
Kills:10,146
Deaths:1,614
KDR:6.286
Accuracy:32.057% A+
HSR:11.374% D--
Pulsar C
A*
Kills:4,756
Deaths:635
KDR:7.490
Accuracy:36.075% A*
HSR:18.734% D
Serpent VE92
M
Kills:4,493
Deaths:554
KDR:8.110
Accuracy:36.163% M
HSR:14.934% D-
Phobos VX86
B++
Kills:3,537
Deaths:509
KDR:6.949
Accuracy:67.936% B++
HSR:8.199% D*
Solstice VE3
A**
Kills:2,836
Deaths:346
KDR:8.197
Accuracy:36.258% A**
HSR:13.752% D--
Eridani SX5
A++
Kills:2,610
Deaths:363
KDR:7.190
Accuracy:36.387% A++
HSR:14.023% D-
Zenith VX-5
A++
Kills:1,716
Deaths:242
KDR:7.091
Accuracy:33.494% A++
HSR:16.900% D-
Solstice SF
M+
Kills:1,427
Deaths:170
KDR:8.394
Accuracy:38.502% M+
HSR:16.188% C+
NS-11CP
A++
Kills:1,225
Deaths:190
KDR:6.447
Accuracy:37.071% A++
HSR:21.551% C
MKV Suppressed
A*
Kills:1,206
Deaths:177
KDR:6.814
Accuracy:36.553% A*
HSR:18.906% C+
Eridani SX5G
A
Kills:1,176
Deaths:191
KDR:6.157
Accuracy:35.126% A
HSR:13.776% D-
NS-11CB
A**
Kills:1,173
Deaths:156
KDR:7.519
Accuracy:37.433% A**
HSR:20.119% C+
NS-7 PDW
A*
Kills:1,166
Deaths:164
KDR:7.110
Accuracy:36.672% A*
HSR:11.750% D--
Nova
A+
Kills:1,161
Deaths:154
KDR:7.539
Accuracy:64.287% A+
HSR:11.025% D-
MKV-G Suppressed
A+
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:37.726% A+
HSR:12.241% D--
MKV-B Suppressed
A*
Kills:1,160
Deaths:130
KDR:8.923
Accuracy:37.412% A*
HSR:14.310% D-
Solstice Burst
A*
Kills:899
Deaths:102
KDR:8.814
Accuracy:36.904% A*
HSR:26.585% B
NS-11CG
A++
Kills:644
Deaths:85
KDR:7.576
Accuracy:36.153% A++
HSR:22.826% C**
Skorpios
A++
Kills:568
Deaths:100
KDR:5.680
Accuracy:34.845% A++
HSR:13.556% D*
Eclipse VE3A
A++
Kills:530
Deaths:84
KDR:6.310
Accuracy:34.944% A++
HSR:8.868% F--
Pandora VX25
B**
Kills:328
Deaths:35
KDR:9.371
Accuracy:49.541% B**
HSR:8.537% F
NS Baron G5
A
Kills:255
Deaths:39
KDR:6.538
Accuracy:57.052% A
HSR:8.235% D**
Thanatos VE70
A+
Kills:133
Deaths:18
KDR:7.389
Accuracy:53.608% A+
HSR:12.782% D
NS-7B PDW
A++
Kills:121
Deaths:14
KDR:8.643
Accuracy:35.694% A++
HSR:19.835% C**
NSX Tanto
A+
Kills:119
Deaths:25
KDR:4.760
Accuracy:33.930% A+
HSR:21.849% C--
Kills:90,845
Deaths (as Light Assault):12,054
Deaths (to Light Assaults):6,108
KDR:7.5365
Kill Difference:78,791
Playtime:1,199.123 hours
Usage:72%
Score:37.454m
Score/min:521
Accuracy (listed only):40.048%
HSR (listed only):15.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:28,784
Deaths:3,495
KDR:8.236
Accuracy:34.035% A++
HSR:12.184% D**
NS-11C
A*
Kills:17,516
Deaths:2,311
KDR:7.579
Accuracy:35.424% A*
HSR:13.359% D--
Pulsar C
A*
Kills:4,756
Deaths:635
KDR:7.490
Accuracy:36.075% A*
HSR:18.734% D
Serpent VE92
M
Kills:4,493
Deaths:554
KDR:8.110
Accuracy:36.163% M
HSR:14.934% D-
Phobos VX86
B++
Kills:3,537
Deaths:509
KDR:6.949
Accuracy:67.936% B++
HSR:8.199% D*
Solstice VE3
A**
Kills:2,836
Deaths:346
KDR:8.197
Accuracy:36.258% A**
HSR:13.752% D--
Zenith VX-5
A++
Kills:1,716
Deaths:242
KDR:7.091
Accuracy:33.494% A++
HSR:16.900% D-
Solstice SF
M+
Kills:1,427
Deaths:170
KDR:8.394
Accuracy:38.502% M+
HSR:16.188% C+
NS-11CP
A++
Kills:1,225
Deaths:190
KDR:6.447
Accuracy:37.071% A++
HSR:21.551% C
NS-11CB
A**
Kills:1,173
Deaths:156
KDR:7.519
Accuracy:37.433% A**
HSR:20.119% C+
Nova
A+
Kills:1,161
Deaths:154
KDR:7.539
Accuracy:64.287% A+
HSR:11.025% D-
Solstice Burst
A*
Kills:899
Deaths:102
KDR:8.814
Accuracy:36.904% A*
HSR:26.585% B
NS-11CG
A++
Kills:644
Deaths:85
KDR:7.576
Accuracy:36.153% A++
HSR:22.826% C**
Eidolon VE33
A*
Kills:532
Deaths:64
KDR:8.313
Accuracy:40.350% A*
HSR:19.549% D-
Eclipse VE3A
A++
Kills:530
Deaths:84
KDR:6.310
Accuracy:34.944% A++
HSR:8.868% F--
Pandora VX25
B**
Kills:328
Deaths:35
KDR:9.371
Accuracy:49.541% B**
HSR:8.537% F
NS Baron G5
A
Kills:255
Deaths:39
KDR:6.538
Accuracy:57.052% A
HSR:8.235% D**
Thanatos VE70
A+
Kills:133
Deaths:18
KDR:7.389
Accuracy:53.608% A+
HSR:12.782% D
NSX Tanto
A+
Kills:119
Deaths:25
KDR:4.760
Accuracy:33.930% A+
HSR:21.849% C--
Kills:72,064
Deaths (as Engineer):9,214
Deaths (to Engineers):4,642
KDR:7.82114
Kill Difference:62,850
Playtime:48.440 hours
Usage:3%
Score:1.325m
Score/min:456
Accuracy (listed only):42.061%
HSR (listed only):15.588%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:10,146
Deaths:1,614
KDR:6.286
Accuracy:32.057% A+
HSR:11.374% D--
Phobos VX86
B++
Kills:3,537
Deaths:509
KDR:6.949
Accuracy:67.936% B++
HSR:8.199% D*
Eridani SX5
A++
Kills:2,610
Deaths:363
KDR:7.190
Accuracy:36.387% A++
HSR:14.023% D-
Terminus VX-9
A++
Kills:1,445
Deaths:227
KDR:6.366
Accuracy:33.939% A++
HSR:17.370% D*
MKV Suppressed
A*
Kills:1,206
Deaths:177
KDR:6.814
Accuracy:36.553% A*
HSR:18.906% C+
Eridani SX5G
A
Kills:1,176
Deaths:191
KDR:6.157
Accuracy:35.126% A
HSR:13.776% D-
NS-11A
A++
Kills:1,172
Deaths:172
KDR:6.814
Accuracy:33.631% A++
HSR:16.724% D
NS-7 PDW
A*
Kills:1,166
Deaths:164
KDR:7.110
Accuracy:36.672% A*
HSR:11.750% D--
Nova
A+
Kills:1,161
Deaths:154
KDR:7.539
Accuracy:64.287% A+
HSR:11.025% D-
MKV-G Suppressed
A+
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:37.726% A+
HSR:12.241% D--
MKV-B Suppressed
A*
Kills:1,160
Deaths:130
KDR:8.923
Accuracy:37.412% A*
HSR:14.310% D-
H-V45
A*
Kills:967
Deaths:175
KDR:5.526
Accuracy:34.946% A*
HSR:12.306% D*
Skorpios
A++
Kills:568
Deaths:100
KDR:5.680
Accuracy:34.845% A++
HSR:13.556% D*
Pandora VX25
B**
Kills:328
Deaths:35
KDR:9.371
Accuracy:49.541% B**
HSR:8.537% F
NS-11P
A++
Kills:294
Deaths:51
KDR:5.765
Accuracy:31.879% A++
HSR:17.347% C
CME
B*
Kills:284
Deaths:62
KDR:4.581
Accuracy:31.201% B*
HSR:12.676% D**
Corvus VA55
A
Kills:277
Deaths:50
KDR:5.540
Accuracy:31.395% A
HSR:9.747% F-
NS Baron G5
A
Kills:255
Deaths:39
KDR:6.538
Accuracy:57.052% A
HSR:8.235% D**
Thanatos VE70
A+
Kills:133
Deaths:18
KDR:7.389
Accuracy:53.608% A+
HSR:12.782% D
NS-7B PDW
A++
Kills:121
Deaths:14
KDR:8.643
Accuracy:35.694% A++
HSR:19.835% C**
Pulsar VS1
A++
Kills:113
Deaths:15
KDR:7.533
Accuracy:32.938% A++
HSR:17.699% C-
Kills:29,279
Deaths (as Combat Medic):4,411
Deaths (to Combat Medics):2,994
KDR:6.63772
Kill Difference:24,868
Playtime:58.456 hours
Usage:4%
Score:2.208m
Score/min:630
Accuracy (listed only):40.230%
HSR (listed only):13.448%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A+
Kills:10,146
Deaths:1,614
KDR:6.286
Accuracy:32.057% A+
HSR:11.374% D--
Eridani SX5
A++
Kills:2,610
Deaths:363
KDR:7.190
Accuracy:36.387% A++
HSR:14.023% D-
Beamer VS3
A+
Kills:2,437
Deaths:1,002
KDR:2.432
Accuracy:36.920% A+
HSR:14.034% D*
MKV Suppressed
A*
Kills:1,206
Deaths:177
KDR:6.814
Accuracy:36.553% A*
HSR:18.906% C+
Eridani SX5G
A
Kills:1,176
Deaths:191
KDR:6.157
Accuracy:35.126% A
HSR:13.776% D-
NS-7 PDW
A*
Kills:1,166
Deaths:164
KDR:7.110
Accuracy:36.672% A*
HSR:11.750% D--
MKV-G Suppressed
A+
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:37.726% A+
HSR:12.241% D--
MKV-B Suppressed
A*
Kills:1,160
Deaths:130
KDR:8.923
Accuracy:37.412% A*
HSR:14.310% D-
NS-44 Commissioner
A*
Kills:886
Deaths:359
KDR:2.468
Accuracy:54.184% A*
HSR:14.898% D--
Spiker
A*
Kills:631
Deaths:254
KDR:2.484
Accuracy:44.328% A*
HSR:20.919% C+
Skorpios
A++
Kills:568
Deaths:100
KDR:5.680
Accuracy:34.845% A++
HSR:13.556% D*
NS-44P Commissioner
A
Kills:361
Deaths:121
KDR:2.983
Accuracy:51.836% A
HSR:16.067% D--
Beamer VS3-FB
A++
Kills:238
Deaths:80
KDR:2.975
Accuracy:43.269% A++
HSR:11.765% D*
Parallax VX3
A++
Kills:194
Deaths:19
KDR:10.211
Accuracy:51.852% A++
HSR:85.052% B*
Manticore SX40
A
Kills:172
Deaths:79
KDR:2.177
Accuracy:37.993% A
HSR:15.698% D-
NS-7B PDW
A++
Kills:121
Deaths:14
KDR:8.643
Accuracy:35.694% A++
HSR:19.835% C**
NS-357 Underboss
A
Kills:114
Deaths:52
KDR:2.192
Accuracy:46.526% A
HSR:14.912% D-
Cerberus
A+
Kills:82
Deaths:32
KDR:2.563
Accuracy:42.389% A+
HSR:21.951% C+
Artemis VX26
A*
Kills:69
Deaths:11
KDR:6.273
Accuracy:38.024% A*
HSR:21.739% C+
Kills:24,497
Deaths (as Infiltrator):4,913
Deaths (to Infiltrators):2,305
KDR:4.98616
Kill Difference:19,584
Playtime:13.250 hours
Usage:1%
Score:0.203m
Score/min:256
Accuracy (listed only):40.515%
HSR (listed only):19.305%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:1,179
V. Kills:249 472%
Deaths:37
KDR:31.865
Accuracy:69.184% A*
KPH:192.400 A*
VKPH:40.600 A++
Maelstrom Turbo Laser
C
Kills:524
V. Kills:400 131%
Deaths:192
KDR:2.729
Accuracy:35.892% B*
KPH:11.700 C
VKPH:8.900 C
Saron Laser Cannon
C
Kills:117
V. Kills:98 118%
Deaths:52
KDR:2.250
Accuracy:34.689% B+
KPH:9.300 C
VKPH:7.800 C
Light PPA
A+
Kills:57
V. Kills:3 N/A
Deaths:9
KDR:6.333
Accuracy:51.505% A+
KPH:46.100 C+
VKPH:2.400 C-
Kills:1,877 (698 + 0)
Deaths:290
KDR:6.472
VKDR:2.586
Vehicle Kills:750
Kill Difference:1,587
Playtime:64.615 hours
Usage:4%
Score:1.040m
Score/min:268
Piloting Accuracy:51.505%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:154
V. Kills:132 116%
Deaths:24
KDR:6.417
Accuracy:48.198% C**
KPH:21.800 A**
VKPH:18.700 A**
L105 Zephyr
U
Kills:117
V. Kills:22 N/A
Deaths:6
KDR:19.500
Accuracy:52.376% B**
KPH:421,200 U
VKPH:79,200 U
C150 Dalton
U
Kills:101
V. Kills:45 220%
Deaths:7
KDR:14.429
Accuracy:58.143% A*
KPH:363,600 U
VKPH:162,000 U
Kills:372 (154 + 218)
Deaths:37
KDR:10.054
VKDR:5.378
Vehicle Kills:199
Kill Difference:335
Playtime:7.076 hours
Usage:0%
Score:0.254m
Score/min:598
Piloting Accuracy:48.198%
Gunner Accuracy:58.143%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:770
V. Kills:69 N/A
Deaths:27
KDR:28.519
Accuracy:68.204% A*
KPH:75.300 B**
VKPH:6.700 C-
L100 Python HEAT
M
Kills:135
V. Kills:29 450%
Deaths:5
KDR:27
Accuracy:56.347% B+
KPH:66.900 M
VKPH:14.400 B+
C75 Viper
M**
Kills:98
V. Kills:8 N/A
Deaths:4
KDR:24.500
Accuracy:40.228% C+
KPH:94 M**
VKPH:7.700 C+
L100 Python AP
A++
Kills:84
V. Kills:31 263%
Deaths:6
KDR:14
Accuracy:54.107% C
KPH:54.400 A++
VKPH:20.100 B
Kills:1,087 (1,087 + 0)
Deaths:42
KDR:25.881
VKDR:3.262
Vehicle Kills:137
Kill Difference:1,045
Playtime:14.834 hours
Usage:1%
Score:0.340m
Score/min:382
Driving Accuracy:54.107%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:208
V. Kills:128 161%
Deaths:21
KDR:9.905
Accuracy:54.406% C++
KPH:31.500 B+
VKPH:19.400 B*
Supernova PC
A+
Kills:172
V. Kills:40 420%
Deaths:14
KDR:12.286
Accuracy:55.512% B++
KPH:38.100 A+
VKPH:8.900 C++
Saron HRB
M*
Kills:75
V. Kills:34 214%
Deaths:9
KDR:8.333
Accuracy:40.729% C
KPH:59.600 M*
VKPH:27 A
Kills:455 (380 + 75)
Deaths:44
KDR:10.341
VKDR:4.591
Vehicle Kills:202
Kill Difference:411
Playtime:12.376 hours
Usage:1%
Score:0.319m
Score/min:430
Driving Accuracy:55.512%
Gunner Accuracy:40.729%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
M++
Kills:581
V. Kills:25 N/A
Deaths:13
KDR:44.692
Accuracy:36.716% D
KPH:233 M++
VKPH:10 C
E540 Halberd-H
M++
Kills:185
V. Kills:54 336%
Deaths:2
KDR:92.500
Accuracy:58.317% C++
KPH:104.400 M++
VKPH:30.500 B**
Saron HRB-H
S
Kills:115
V. Kills:13 N/A
Deaths:1
KDR:115
Accuracy:46.840% D--
KPH:156.200 S
VKPH:17.700 D
M12 Kobalt-H
S
Kills:87
V. Kills: N/A
Deaths:
KDR:
Accuracy:29.865% A+
KPH:576.800 S
VKPH:0 F
Kills:968 (0 + 968)
Deaths:16
KDR:60.500
VKDR:5.750
Vehicle Kills:92
Kill Difference:952
Playtime:5.153 hours
Usage:0%
Score:0.305m
Score/min:986
Driving Accuracy:N/A%
Gunner Accuracy:29.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:62
V. Kills:6 N/A
Deaths:3
KDR:20.667
Accuracy:41.614% B+
KPH:103.600 A*
VKPH:10 C++
Kills:62 (0 + 62)
Deaths:3
KDR:20.667
VKDR:2
Vehicle Kills:6
Kill Difference:59
Playtime:0.599 hours
Usage:0%
Score:0.016m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:41.614%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 28,82028,7843,4958.236S2.6034.035%A++12.184%D**106MN/A369271.5h9.4B*27.6B**
NS-11C 17,53717,5162,3117.579S1.9435.424%A*13.359%D--114SN/A412153.6h9.6B**27B**
Sirius SX12 10,15510,1461,6146.286S0.6532.057%A+11.374%D--91.6M++N/A335110.8h10.7B**33.5B*
Force-Blade 6,8276,79121,5750.315S5.3260.199%A**N/A5.2SN/A191295.6h1.4B**2.3B*
NS-15M1 5,0825,0745918.585S2.9531.247%A++16.969%D113.3MN/A37744.8h8.9A28.6B**
SVA-88 4,7834,7786797.037A**1.4030.48%A17.099%D*107.1A*N/A43044.6h9.2B**30.1B*
Pulsar C 4,7644,7566357.49M**1.8536.075%A*18.734%D133.6SN/A48335.6h8.2B**22.8B**
Serpent VE92 4,5044,4935548.11S2.4736.163%M14.934%D-121.8M**N/A45036.9h9.4B**26B**
Orion VS54 4,3814,3795797.563M**1.9331.258%A*13.862%F110.3M*N/A44639.7h8.9A28.6B+
VX29 Polaris 3,7073,7056136.044M**0.4132.239%A+11.498%F134.7M*N/A49927.5h9.1B**28.2B*
Phobos VX86 3,5473,5375096.949S1.3167.936%B++8.199%D*151.2M**N/A64723.4h1.8B**2.6B*
Solstice VE3 2,8362,8363468.197U2.5636.258%A**13.752%D--154.1SN/A62718.4h9.4A25.8B++
Eridani SX5 2,6142,6103637.19S1.5536.387%A++14.023%D-134.5M**N/A47219.4h9.1B*25B*
Beamer VS3 2,4532,4371,0022.432A*3.2036.92%A+14.034%D*19.8CN/A74122.9h6B**16.1B+
Flare VE6 1,8271,8252996.104S0.4728.917%B**15.671%D*93.6A++N/A36419.5h8.3B**28.7B*
Pulsar LSW 1,7231,7202297.511S1.8729.774%A15%D*111A**N/A42615.5h9.3B**31.3B*
Zenith VX-5 1,7171,7162427.091S1.4533.494%A++16.9%D-163.4SN/A96810.5h9.3A27.9B**
Terminus VX-9 1,4471,4452276.366A*0.7333.939%A++17.37%D*141.7SN/A55710.2h8.7A+25.7B**
Solstice SF 1,4291,4271708.394S2.7638.502%M+16.188%C+139.9SN/A55910.2h9.6B+24.9B**
NS-11CP 1,2251,2251906.447S0.8137.071%A++21.551%C175M+N/A6907h9B**24.3B**
NS Decimator 1,6461,2093653.312M2.3273.827%A++2.316%C++57.8A+20.9B+51620.9h3.1B**4.2A
MKV Suppressed 1,2061,2061776.814S1.1836.553%A*18.906%C+174.8SN/A5686.9h9.7B**26.7B*
Dual Photon Pods 1,4281,1793731.865M**26.2369.184%A*1.272%C+193.3A*40.8A++12006.1h15.1B*21.9B**
Eridani SX5G 1,1761,1761916.157S0.5235.126%A13.776%D-168M++N/A5977h9.1B++26B++
Ursa 1,1741,1731637.196S1.5629.91%A17.903%D-113.9MN/A47610.3h7.8A26.2B*
NS-11CB 1,1731,1731567.519S1.8837.433%A**20.119%C+156.4SN/A6587.5h9.6B**25.6B**
NS-11A 1,1721,1721726.814M**1.1833.631%A++16.724%D126SN/A4009.3h9.6A+28.5A
NS-7 PDW 1,1661,1661647.11S1.4736.672%A*11.75%D--169SN/A5756.9h9.9A27.1B**
Nova 1,1611,1611547.539S1.9064.287%A+11.025%D-400.3UN/A17612.9h2.5A3.8A
MKV-G Suppressed 1,1601,1601517.682A**2.0537.726%A+12.241%D--207.1SN/A8545.6h10.6B+28B*
MKV-B Suppressed 1,1601,1601308.923S3.2937.412%A*14.31%D-187.1SN/A6156.2h9.9B**26.5B*
Betelgeuse 54-A 1,1341,1321696.698A1.0631.821%A17.05%F-150.9A*N/A6847.5h8.9B**27.9B**
Frag Grenade 1,0251,02111021N/A1,015.3661.802%A*N/A1458.6S5.7C51230.7h2.1A+3.4A
H-V45 9729671755.526A*0.1134.946%A*12.306%D*91.2MN/A49110.6h9.5A+27.1A
Solstice Burst 8998991028.814S3.1836.904%A*26.585%B195.4SN/A6404.6h9.2A25B**
NS-44 Commissioner 8888863592.468A+3.1754.184%A*14.898%D--83.6A++N/A30210.6h2.9B**5.3B**
L100 Python HESH 8397702728.519A++22.8868.204%A*1.818%C*75.5B**6.8C31510.2h2.4B+3.5B**
NS-11CG 649644857.576S1.9436.153%A++22.826%C**143.1M+1.1A4964.5h9B*24.8B**
Spiker 6326312542.484A+3.1544.328%A*20.919%C+88.9A*N/A3057.1h8B18B**
NS AutoBlade 6146103,0820.198M5.4453.635%A1.311%D--4.6B*N/A18132h1.5A2.8B++
C-4 7305911304.546A*1.0922.129%DN/A137.4A32.3C*13274.3h0.9B**4.1B++
M40 Fury-H 6065811344.692M++39.0636.716%D1.205%C+232.4M++10C10322.5h4B**10.9B**
Skorpios 5725681005.68M0.0434.845%A++13.556%D*162.3S1.1A7533.5h9.8B++28.2B**
Eidolon VE33 533532648.313S2.6840.35%A*19.549%D-156.5SN/A5213.4h5.6A13.9B**
Eclipse VE3A 530530846.31A*0.6734.944%A++8.868%F--160.6SN/A6443.3h8.8B**25.3A
Maelstrom Turbo Laser 9245241922.729B+2.9135.892%B*4.008%B**11.7C8.9C16744.7h71.3B+198.7B++
NS-44P Commissioner 3653611212.983A++2.6551.836%A16.067%D--43CN/A2028.4h2.6B**5.1B*
Pandora VX25 330328359.371S3.7349.541%B**8.537%F136.7M**N/A5882.4h3.5B*7B*
NS-11P 295294515.765S0.1331.879%A++17.347%C127.8SN/A5092.3h9.6A+30A
CME 284284624.581M**1.0631.201%B*12.676%D**97.9M+N/A3882.9h9.7A30.9B**
Corvus VA55 277277505.54S0.1031.395%A9.747%F-92.3M*N/A3793h8.5A+27.2B**
NS Baron G5 256255396.538S0.9057.052%A8.235%D**212.5SN/A9181.2h2.8A+4.9C++
Beamer VS3-FB 238238802.975A+2.6643.269%A++11.765%D*54.1C**N/A2464.4h6.2B**14.3A
S1 286216583.724S1.9172.978%A++N/A45A+14.6C*5594.8h3.8A5.2A
Supernova FPC 336208219.905B+4.2754.406%C++3.365%B++31.5B+19.4B*4256.6h4.4B+8.1B+
Parallax VX3 1941941910.211A++4.5751.852%A++85.052%B*66.9A*N/A3662.9h1.7B**3.3B**
E540 Halberd-H 239185292.5S86.8658.317%C++8.108%S102.8M+30B**8891.8h3.3A+5.6A+
Manticore SX40 173172792.177A3.4637.993%A15.698%D-26.1C+N/A876.6h5.3B**14B**
Supernova PC 2121721412.286B**6.6555.512%B++3.488%B*38.2A+8.9C++3034.5h3.3B**6B**
Spear Anti-Vehicle Phalanx Turret 2141571015.7A10.0659.292%A+5.096%B+92.4M++33.5B**9761.7h5.1B**8.6B**
CAS30 Tank Buster 286154246.417M**0.7848.198%C**3.247%A*21.7A**18.6A**3527.1h37.1B++76.9B++
NS-15M AE 140140187.778A*2.1433.673%A+23.571%C-155.6M+N/A5150.9h9B**26.7B*
L100 Python HEAT 164135527S21.3656.347%B+4.444%A67.5M14.5B+4772h2.7A++4.8A+
Thanatos VE70 133133187.389S1.7553.608%A+12.782%D190SN/A14240.7h2.7A+5.1A
NS-7B PDW 122121148.643S3.0135.694%A++19.835%C**134.4S1.1A*3280.9h10.4B**29.1B*
NSX Tanto 119119254.76M**0.8833.93%A+21.849%C--99.2MN/A5051.2h9.7B++28.7B+
L105 Zephyr 139117619.5A13.8652.376%B**N/A1170U220U3561900.1h4.7B**9B**
Saron Laser Cannon 215117522.25C*3.3934.689%B+4.274%A+9.4C7.8C16612.5h90.2B+259.9B++
Saron HRB-H 1281151115U109.3646.84%D--N/A164.3S18.6C--8150.7h4.4A**9.4A*
NS-357 Underboss 114114522.192A3.4446.526%A14.912%D-47.5C*N/A1762.4h3.3B**7.1B**
Pulsar VS1 113113157.533S1.9032.938%A++17.699%C-80.7M*N/A6761.4h9.6A+29.1B**
NS-15M2 103103176.059A**0.4237.25%A**20.388%D128.8M++N/A4960.8h8.1A21.8B**
C150 Dalton 146101714.429B**8.7958.143%A*N/A1010U450U6908300.1h4.5C+7.8B*
C75 Viper 10698424.5S18.8640.228%C+3.061%A*98M**8C+7141h5A+12.5A
M12 Kobalt-H 8787187S81.3629.865%A+4.598%F--435SN/A21480.2h7.1A++23.9A
L100 Python AP 11584614A*8.3654.107%C4.762%A56A++20.7B+4731.5h3.6B**6.7B*
Cerberus 8282322.563A+3.0742.389%A+21.951%C+43.2C*N/A1431.9h4.9B*11.5B**
Blueshift VM5 8282213.905B++1.7327.46%A++19.512%C58.6A+N/A5371.4h10.2A++37.3B**
Blueshift VM5 8181213.857B+1.7829.077%A++17.284%D57.9A+N/A4151.4h10.9A+37.3B**
Saron HRB 1097598.333B++2.7040.729%C5.333%M**57.7M++26.2A9061.3h6.7A*16.5A++
The Slasher 70703400.206M++5.4354.494%A+N/A5BN/A2314h1.4B**2.5C++
Artemis VX26 6969116.273S0.6438.024%A*21.739%C+69A++N/A4711h8.8A23.2A
Tank Mine 9765321.667S16.03233.333%UN/A216.7A*106.7A+34060.3h2.6D*1.1M+
M40 Fury 6862320.667M15.0341.614%B+1.613%C+103.3A*10C++4400.6h6.4A15.4A
Light PPA 605796.333B+0.7051.505%A+1.754%B*47.5C+2.5C3261.2h8.4B+16.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon541,70513.2h
Anti-Vehicle MANA Turret2500.7h
Nano-Armor Kit4759,1536.5h
Nanite Revive Grenade0690h
Medical Applicator8536,3086.8h
Restoration Kit1326093.9h
Motion Spotter0610.1h
Smoke Grenade01040h
Medical Kit5,71831,547192.2h
Recon Detection Device1941.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.53s
Server spent 1.07s on queries, 0.55s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.