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Paragon Voodoo3[V] Voodoo3
VS BR 166

KDR: 1.11

Score: 67.6m

Last Seen: Aug 23rd, 2019 9:42 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (166 total) - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 78
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44 Commissioner Orion VS54 Terminus VX-9 H-V45 MKV Suppressed NS-61 Emissary SVA-88 L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $260,208 MLG Score: 208
Fun Score: N/A
Cheeseburgers Flipped: 1074TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.452%20.419%52044117048,4011.25109-0.142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.732%0.788B++-0.12C+-1.329D**HEAD ++ (~7.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.329C**12.50.118C+36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.707%1.2%64312111,08321216070.510368178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.143%-0.17C-0.574D-1.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
299.2-0.921D--106.8-1.09D*192.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.425%2.196%161612084,189385221921.08721191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.505%0.128C++-0.212C-0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.7-0.009C+16-0.316C21.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.883%4.072%1311611982,873297415670.966039183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.082%0.241C++-0.119C+0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.7-0.334C-65.6-0.55D103.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.532%64.669%131512094,2714258231.00305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.032%1.132B**-0.158C0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.252C*3.10.012C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.079%14.872%131512092,4612701310.910807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.05%0.536B+0.036C+-0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.252C*4.70.026C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 78
67.6m558.6%302 (18.1k)225 (13.5k)1.1092385,76777,3211.32872166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214329521.683%16.981%36803:5333

14% Combat Medic39% Engineer16% Heavy Assault27% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 12:58 AMMay 22nd, 2019 11:44 PMAug 24th, 2019 6:20 PM (1d) (PST)Aug 23rd, 2019 10:00 PM (2d) (PST)Aug 23rd, 2019 5:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3781462320.2850.2570.0481.7800.033208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,6618,76713,89417153107213,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5009.3h/208.7d 16,971 14,564 33,000 534.9k 7,483 11,473 9,978 113.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:2,801
Deaths:2,453
KDR:1.142
Accuracy:24.019% B+
HSR:25.884% C++
SVA-88
C+
Kills:2,095
Deaths:1,872
KDR:1.119
Accuracy:23.045% C+
HSR:22.434% C
Flare VE6
C
Kills:1,467
Deaths:1,438
KDR:1.020
Accuracy:20.569% C
HSR:19.018% D
Pulsar LSW
C+
Kills:1,329
Deaths:1,429
KDR:0.930
Accuracy:22.169% C+
HSR:20.467% C--
Betelgeuse 54-A
C+
Kills:1,321
Deaths:1,218
KDR:1.085
Accuracy:26.115% C+
HSR:25.814% D
NS-15M1
C
Kills:1,287
Deaths:1,370
KDR:0.939
Accuracy:20.889% C
HSR:18.260% D
VX29 Polaris
D--
Kills:223
Deaths:371
KDR:0.601
Accuracy:17.598% D--
HSR:14.350% D*
NSX Naginata
C
Kills:189
Deaths:173
KDR:1.092
Accuracy:19.423% C--
HSR:25.397% C
VE-H Maw
C--
Kills:159
Deaths:132
KDR:1.205
Accuracy:22.883% C--
HSR:17.610% D--
Ursa
C**
Kills:53
Deaths:66
KDR:0.803
Accuracy:15.298% D*
HSR:26.415% C**
Kills:10,924
Deaths (as Heavy Assault):10,522
Deaths (to Heavy Assaults):22,253
KDR:1.03821
Kill Difference:402
Playtime:799.149 hours
Usage:16%
Score:10.313m
Score/min:215
Accuracy (listed only):21.201%
HSR (listed only):21.565%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,675
Deaths:2,162
KDR:0.775
Accuracy:23.446% C+
HSR:18.985% D
NS-11C
C++
Kills:1,576
Deaths:2,442
KDR:0.645
Accuracy:24.592% C++
HSR:18.591% C+
Pandora VX25
B*
Kills:1,510
Deaths:1,323
KDR:1.141
Accuracy:48.674% B*
HSR:14.702% C+
Serpent VE92
C**
Kills:1,329
Deaths:1,912
KDR:0.695
Accuracy:25.145% C**
HSR:18.736% C
VX6-7
B*
Kills:1,174
Deaths:1,300
KDR:0.903
Accuracy:28.515% B++
HSR:26.150% B*
Eidolon VE33
B+
Kills:1,172
Deaths:1,048
KDR:1.118
Accuracy:30.931% B+
HSR:21.502% D
Zenith VX-5
C*
Kills:1,168
Deaths:1,808
KDR:0.646
Accuracy:24.243% C
HSR:22.860% C*
Nova
B+
Kills:426
Deaths:407
KDR:1.047
Accuracy:48.681% C**
HSR:17.136% B+
NS Baron G5
C++
Kills:401
Deaths:465
KDR:0.862
Accuracy:44.688% C++
HSR:12.718% C
Thanatos VE70
B+
Kills:357
Deaths:503
KDR:0.710
Accuracy:43.691% B+
HSR:13.165% D
NSX Tanto
C+
Kills:336
Deaths:384
KDR:0.875
Accuracy:25.763% C+
HSR:22.917% C
Solstice VE3
C**
Kills:326
Deaths:463
KDR:0.704
Accuracy:24.600% C**
HSR:20.859% C*
VE-LR Obelisk
C
Kills:141
Deaths:99
KDR:1.424
Accuracy:29.898% C
HSR:25.532% D
Deimos VA29
C++
Kills:110
Deaths:141
KDR:0.780
Accuracy:61.470% C++
HSR:15.455% C
Solstice SF
D--
Kills:69
Deaths:127
KDR:0.543
Accuracy:19.188% D--
HSR:5.797% F-
Phobos VX86
C*
Kills:58
Deaths:62
KDR:0.935
Accuracy:61.189% C*
HSR:12.069% D
Kills:11,828
Deaths (as Engineer):14,646
Deaths (to Engineers):16,394
KDR:0.80759
Kill Difference:2,818
Playtime:1,956.686 hours
Usage:39%
Score:27.255m
Score/min:232
Accuracy (listed only):35.294%
HSR (listed only):17.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
B
Kills:2,424
Deaths:2,101
KDR:1.154
Accuracy:27.610% B
HSR:20.545% C++
Pulsar C
C+
Kills:1,675
Deaths:2,162
KDR:0.775
Accuracy:23.446% C+
HSR:18.985% D
NS-11C
C++
Kills:1,576
Deaths:2,442
KDR:0.645
Accuracy:24.592% C++
HSR:18.591% C+
Pandora VX25
B*
Kills:1,510
Deaths:1,323
KDR:1.141
Accuracy:48.674% B*
HSR:14.702% C+
Serpent VE92
C**
Kills:1,329
Deaths:1,912
KDR:0.695
Accuracy:25.145% C**
HSR:18.736% C
Eridani SX5
B+
Kills:1,208
Deaths:1,221
KDR:0.989
Accuracy:29.479% B+
HSR:15.646% D
Sirius SX12
C**
Kills:1,203
Deaths:1,410
KDR:0.853
Accuracy:25.732% C**
HSR:14.796% C--
VX6-7
B*
Kills:1,174
Deaths:1,300
KDR:0.903
Accuracy:28.515% B++
HSR:26.150% B*
Zenith VX-5
C*
Kills:1,168
Deaths:1,808
KDR:0.646
Accuracy:24.243% C
HSR:22.860% C*
NS-7 PDW
B
Kills:1,153
Deaths:1,390
KDR:0.829
Accuracy:26.433% B
HSR:12.749% D-
VE-S Canis
B+
Kills:723
Deaths:595
KDR:1.215
Accuracy:30.109% B+
HSR:16.598% C-
Nova
B+
Kills:426
Deaths:407
KDR:1.047
Accuracy:48.681% C**
HSR:17.136% B+
NS Baron G5
C++
Kills:401
Deaths:465
KDR:0.862
Accuracy:44.688% C++
HSR:12.718% C
Thanatos VE70
B+
Kills:357
Deaths:503
KDR:0.710
Accuracy:43.691% B+
HSR:13.165% D
NSX Tanto
C+
Kills:336
Deaths:384
KDR:0.875
Accuracy:25.763% C+
HSR:22.917% C
Solstice VE3
C**
Kills:326
Deaths:463
KDR:0.704
Accuracy:24.600% C**
HSR:20.859% C*
Skorpios
B++
Kills:238
Deaths:231
KDR:1.030
Accuracy:30.253% B++
HSR:17.647% D
Deimos VA29
C++
Kills:110
Deaths:141
KDR:0.780
Accuracy:61.470% C++
HSR:15.455% C
Solstice SF
D--
Kills:69
Deaths:127
KDR:0.543
Accuracy:19.188% D--
HSR:5.797% F-
Phobos VX86
C*
Kills:58
Deaths:62
KDR:0.935
Accuracy:61.189% C*
HSR:12.069% D
Kills:17,464
Deaths (as Light Assault):20,447
Deaths (to Light Assaults):11,194
KDR:0.85411
Kill Difference:2,983
Playtime:74.824 hours
Usage:1%
Score:0.967m
Score/min:215
Accuracy (listed only):33.675%
HSR (listed only):16.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C--
Kills:2,682
Deaths:3,014
KDR:0.890
Accuracy:23.440% C--
HSR:21.999% D
H-V45
C+
Kills:2,462
Deaths:2,825
KDR:0.872
Accuracy:24.149% C+
HSR:18.562% C
MKV Suppressed
B
Kills:2,424
Deaths:2,101
KDR:1.154
Accuracy:27.610% B
HSR:20.545% C++
Pandora VX25
B*
Kills:1,510
Deaths:1,323
KDR:1.141
Accuracy:48.674% B*
HSR:14.702% C+
NS-11A
D
Kills:1,209
Deaths:1,403
KDR:0.862
Accuracy:20.775% D
HSR:17.039% D
Eridani SX5
B+
Kills:1,208
Deaths:1,221
KDR:0.989
Accuracy:29.479% B+
HSR:15.646% D
Corvus VA55
C
Kills:1,206
Deaths:1,282
KDR:0.941
Accuracy:21.701% C--
HSR:20.564% C
Sirius SX12
C**
Kills:1,203
Deaths:1,410
KDR:0.853
Accuracy:25.732% C**
HSR:14.796% C--
Pulsar VS1
C
Kills:1,157
Deaths:1,336
KDR:0.866
Accuracy:22.368% C
HSR:17.545% C--
NS-7 PDW
B
Kills:1,153
Deaths:1,390
KDR:0.829
Accuracy:26.433% B
HSR:12.749% D-
VE-S Canis
B+
Kills:723
Deaths:595
KDR:1.215
Accuracy:30.109% B+
HSR:16.598% C-
Nova
B+
Kills:426
Deaths:407
KDR:1.047
Accuracy:48.681% C**
HSR:17.136% B+
NS Baron G5
C++
Kills:401
Deaths:465
KDR:0.862
Accuracy:44.688% C++
HSR:12.718% C
Thanatos VE70
B+
Kills:357
Deaths:503
KDR:0.710
Accuracy:43.691% B+
HSR:13.165% D
Darkstar
D--
Kills:282
Deaths:344
KDR:0.820
Accuracy:22.863% D--
HSR:11.702% F-
Skorpios
B++
Kills:238
Deaths:231
KDR:1.030
Accuracy:30.253% B++
HSR:17.647% D
CME
C
Kills:208
Deaths:240
KDR:0.867
Accuracy:21.983% D-
HSR:20.192% C
Deimos VA29
C++
Kills:110
Deaths:141
KDR:0.780
Accuracy:61.470% C++
HSR:15.455% C
Phobos VX86
C*
Kills:58
Deaths:62
KDR:0.935
Accuracy:61.189% C*
HSR:12.069% D
Kills:19,017
Deaths (as Combat Medic):20,293
Deaths (to Combat Medics):8,375
KDR:0.93712
Kill Difference:1,276
Playtime:683.648 hours
Usage:14%
Score:10.957m
Score/min:267
Accuracy (listed only):33.436%
HSR (listed only):16.359%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:3,260
Deaths:3,344
KDR:0.975
Accuracy:47.705% A
HSR:18.834% C-
MKV Suppressed
B
Kills:2,424
Deaths:2,101
KDR:1.154
Accuracy:27.610% B
HSR:20.545% C++
NS-61 Emissary
A+
Kills:2,274
Deaths:2,094
KDR:1.086
Accuracy:37.912% A+
HSR:18.426% B
Parallax VX3
B*
Kills:1,882
Deaths:749
KDR:2.513
Accuracy:45.069% B*
HSR:64.772% D**
Eridani SX5
B+
Kills:1,208
Deaths:1,221
KDR:0.989
Accuracy:29.479% B+
HSR:15.646% D
Sirius SX12
C**
Kills:1,203
Deaths:1,410
KDR:0.853
Accuracy:25.732% C**
HSR:14.796% C--
NS-30 Vandal
C+
Kills:1,176
Deaths:708
KDR:1.661
Accuracy:32.693% C+
HSR:23.299% C
Artemis VX26
B
Kills:1,175
Deaths:1,081
KDR:1.087
Accuracy:29.023% B
HSR:24.170% C*
Nyx VX31
B+
Kills:1,172
Deaths:672
KDR:1.744
Accuracy:37.080% B+
HSR:27.133% C
NS-7 PDW
B
Kills:1,153
Deaths:1,390
KDR:0.829
Accuracy:26.433% B
HSR:12.749% D-
V10
C++
Kills:1,078
Deaths:374
KDR:2.882
Accuracy:41.417% C++
HSR:70.686% D-
NS-357 Underboss
C++
Kills:982
Deaths:1,661
KDR:0.591
Accuracy:37.971% C++
HSR:12.933% D--
Phantom VA23
C
Kills:897
Deaths:667
KDR:1.345
Accuracy:33.444% C
HSR:22.185% D-
VE-S Canis
B+
Kills:723
Deaths:595
KDR:1.215
Accuracy:30.109% B+
HSR:16.598% C-
Ghost
B+
Kills:706
Deaths:305
KDR:2.315
Accuracy:42.491% B+
HSR:58.357% D--
XM98
B+
Kills:526
Deaths:177
KDR:2.972
Accuracy:39.842% B+
HSR:60.266% F
Manticore SX40
B*
Kills:469
Deaths:633
KDR:0.741
Accuracy:35.429% B*
HSR:20.682% C+
Soldier Soaker
A
Kills:433
Deaths:473
KDR:0.915
Accuracy:45.839% A
HSR:9.700% D
NS-44L Blackhand
A
Kills:351
Deaths:255
KDR:1.376
Accuracy:52.976% A
HSR:45.014% C**
Cerberus
B**
Kills:294
Deaths:332
KDR:0.886
Accuracy:38.515% B**
HSR:18.027% D
Beamer VS3
B+
Kills:245
Deaths:424
KDR:0.578
Accuracy:30.436% B+
HSR:17.143% D
Skorpios
B++
Kills:238
Deaths:231
KDR:1.030
Accuracy:30.253% B++
HSR:17.647% D
NSX Tomoe
C**
Kills:130
Deaths:145
KDR:0.897
Accuracy:30.241% C**
HSR:26.154% D--
Phaseshift VX-S
D
Kills:79
Deaths:34
KDR:2.324
Accuracy:29.331% D-
HSR:65.823% D
Kills:24,078
Deaths (as Infiltrator):21,076
Deaths (to Infiltrators):10,855
KDR:1.14244
Kill Difference:3,002
Playtime:1,358.189 hours
Usage:27%
Score:15.351m
Score/min:188
Accuracy (listed only):35.710%
HSR (listed only):29.233%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,141
Deaths:778
KDR:1.467
Accuracy:19.257% C+
HSR:19.194% C
Cosmos VM3
B+
Kills:636
Deaths:388
KDR:1.639
Accuracy:19.301% B+
HSR:19.969% C*
Blueshift VM5
C
Kills:577
Deaths:401
KDR:1.439
Accuracy:18.770% C
HSR:16.638% D-
Quasar VM1
B
Kills:429
Deaths:240
KDR:1.788
Accuracy:17.629% B
HSR:17.249% C
Nebula VM20
C+
Kills:369
Deaths:250
KDR:1.476
Accuracy:18.144% C+
HSR:19.512% C
Cosmos VM3
B**
Kills:198
Deaths:134
KDR:1.478
Accuracy:17.312% C+
HSR:23.737% B**
Nebula VM20
A+
Kills:190
Deaths:144
KDR:1.319
Accuracy:17.609% C
HSR:27.895% A+
Comet VM2
C**
Kills:158
Deaths:215
KDR:0.735
Accuracy:45.331% C**
HSR:2.532% D-
Comet VM2
C+
Kills:157
Deaths:226
KDR:0.695
Accuracy:45.206% C+
HSR:3.822% C+
NS-20 Gorgon
A++
Kills:102
Deaths:96
KDR:1.063
Accuracy:40.503% A++
HSR:25.490% B**
Vortex VM21
C
Kills:98
Deaths:125
KDR:0.784
Accuracy:38.235% C
HSR:0% F
NS-20 Gorgon
A*
Kills:88
Deaths:80
KDR:1.100
Accuracy:40.935% A*
HSR:13.636% D--
Quasar VM1
B++
Kills:77
Deaths:39
KDR:1.974
Accuracy:21.366% B++
HSR:14.286% D*
Vortex VM21
C++
Kills:53
Deaths:60
KDR:0.883
Accuracy:41.154% C+
HSR:3.774% C++
NS-10 Burster
N/A
Kills:50
Deaths:95
KDR:0.526
Accuracy:33.333% N/A
HSR:12% N/A
Kills:4,323
Deaths (as MAX Suit):1,635.500
Deaths (to MAX Suits):4,268
KDR:2.64323
Kill Difference:2,687.500
Playtime:134.444 hours
Usage:3%
Score:2.744m
Score/min:340
Accuracy (listed only):28.939%
HSR (listed only):14.649%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:594
V. Kills:67 N/A
Deaths:517
KDR:1.149
Accuracy:37.546% C-
KPH:16.900 D-
VKPH:1.900 D
Hornet Missiles
D
Kills:525
V. Kills:307 170%
Deaths:423
KDR:1.241
Accuracy:55.758% D
KPH:27.400 D
VKPH:16 D
Antares LC
B*
Kills:419
V. Kills:349 120%
Deaths:934
KDR:0.449
Accuracy:37.403% B*
KPH:5.500 D--
VKPH:4.600 D--
Saron Laser Cannon
B++
Kills:381
V. Kills:328 116%
Deaths:1,170
KDR:0.326
Accuracy:36.088% B++
KPH:5 D
VKPH:4.300 D
Coyote Missiles
B
Kills:296
V. Kills:143 206%
Deaths:221
KDR:1.339
Accuracy:55.917% B
KPH:17.400 D
VKPH:8.400 D--
Dual Photon Pods
C+
Kills:141
V. Kills:16 N/A
Deaths:52
KDR:2.712
Accuracy:42.891% D--
KPH:68.300 C+
VKPH:7.800 D-
Photon A2A Missile Pods
D
Kills:117
V. Kills:115 101%
Deaths:90
KDR:1.300
Accuracy:80.794% C**
KPH:23.200 D
VKPH:22.800 D
Maelstrom Turbo Laser
B
Kills:108
V. Kills:74 144%
Deaths:330
KDR:0.327
Accuracy:33.065% B
KPH:5.200 D
VKPH:3.600 D-
Kills:2,581 (1,502 + 0)
Deaths:3,737
KDR:0.691
VKDR:0.374
Vehicle Kills:1,399
Kill Difference:1,156
Playtime:251.301 hours
Usage:5%
Score:1.670m
Score/min:111
Piloting Accuracy:33.065%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:183
V. Kills:129 141%
Deaths:61
KDR:3
Accuracy:30.777% D
KPH:23.100 D
VKPH:16.300 D
L105 Zephyr
C
Kills:91
V. Kills:30 294%
Deaths:29
KDR:3.138
Accuracy:37.530% D
KPH:20.100 D*
VKPH:6.600 C
AP30 Shredder
U
Kills:76
V. Kills:58 129%
Deaths:35
KDR:2.171
Accuracy:31.781% C
KPH:273,600 U
VKPH:208,800 U
Kills:350 (0 + 350)
Deaths:125
KDR:2.800
VKDR:1.736
Vehicle Kills:217
Kill Difference:225
Playtime:12.444 hours
Usage:0%
Score:0.327m
Score/min:438
Piloting Accuracy:N/A%
Gunner Accuracy:31.781%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,965
V. Kills:1,223 161%
Deaths:643
KDR:3.056
Accuracy:57.206% C++
KPH:25.300 C-
VKPH:15.800 C
L100 Python HEAT
C-
Kills:900
V. Kills:392 229%
Deaths:273
KDR:3.297
Accuracy:51.448% C+
KPH:22.300 D
VKPH:9.700 C-
L100 Python HESH
C+
Kills:459
V. Kills:73 N/A
Deaths:93
KDR:4.935
Accuracy:48.375% C+
KPH:45 C
VKPH:7.200 C
Skyguard
A+
Kills:316
V. Kills:212 148%
Deaths:128
KDR:2.469
Accuracy:38.238% A+
KPH:13.400 C+
VKPH:9 C+
Kills:3,640 (3,640 + 0)
Deaths:1,137
KDR:3.201
VKDR:1.671
Vehicle Kills:1,900
Kill Difference:2,503
Playtime:151.718 hours
Usage:3%
Score:2.103m
Score/min:231
Driving Accuracy:38.238%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:484
V. Kills:255 189%
Deaths:182
KDR:2.659
Accuracy:56.720% B
KPH:25.900 C+
VKPH:13.600 C
Saron HRB
C+
Kills:468
V. Kills:264 177%
Deaths:116
KDR:4.034
Accuracy:43.232% C+
KPH:19.400 C--
VKPH:10.900 D
E540 Halberd
C++
Kills:259
V. Kills:126 204%
Deaths:45
KDR:5.756
Accuracy:48.920% C++
KPH:26.800 C-
VKPH:13 C--
Aphelion VEX-4
C+
Kills:70
V. Kills:59 117%
Deaths:18
KDR:3.889
Accuracy:34.252% C+
KPH:20.300 C--
VKPH:17.100 C+
Supernova PC
C
Kills:65
V. Kills:34 186%
Deaths:46
KDR:1.413
Accuracy:47.632% C+
KPH:13.800 D-
VKPH:7.200 C
Proton II PPA
D-
Kills:61
V. Kills:3 N/A
Deaths:13
KDR:4.692
Accuracy:18.896% D-
KPH:22.300 D*
VKPH:1.100 D**
M20 Basilisk
D
Kills:55
V. Kills:23 229%
Deaths:19
KDR:2.895
Accuracy:35.786% B*
KPH:9.800 D-
VKPH:4.100 D
Kills:1,462 (549 + 913)
Deaths:439
KDR:3.330
VKDR:1.740
Vehicle Kills:764
Kill Difference:1,023
Playtime:69.028 hours
Usage:1%
Score:1.549m
Score/min:374
Driving Accuracy:47.632%
Gunner Accuracy:35.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:292
V. Kills:168 173%
Deaths:48
KDR:6.083
Accuracy:60.841% B+
KPH:36 C-
VKPH:20.700 C+
Aphelion VEX-4H
C+
Kills:102
V. Kills:54 185%
Deaths:29
KDR:3.517
Accuracy:36.523% D--
KPH:39.200 C+
VKPH:20.800 D
Saron HRB-H
C+
Kills:97
V. Kills:58 164%
Deaths:33
KDR:2.939
Accuracy:55.934% C+
KPH:19.200 D*
VKPH:11.500 D*
Kills:491 (0 + 491)
Deaths:110
KDR:4.464
VKDR:2.545
Vehicle Kills:280
Kill Difference:381
Playtime:15.752 hours
Usage:0%
Score:0.380m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:55.934%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:508
V. Kills:238 213%
Deaths:146
KDR:3.479
Accuracy:45.675% B++
KPH:13.400 D
VKPH:6.300 C
M60-G Bulldog
C
Kills:213
V. Kills:55 380%
Deaths:60
KDR:3.550
Accuracy:31.015% C
KPH:19.900 D
VKPH:5.100 C
M20 Basilisk
C--
Kills:211
V. Kills:128 164%
Deaths:59
KDR:3.576
Accuracy:41.581% C**
KPH:11.300 D-
VKPH:6.900 C--
M12 Kobalt
C--
Kills:190
V. Kills:7 N/A
Deaths:24
KDR:7.917
Accuracy:15.590% C--
KPH:34.600 D-
VKPH:1.300 D-
M40 Fury
D
Kills:121
V. Kills:30 390%
Deaths:34
KDR:3.559
Accuracy:28.328% D-
KPH:23.200 D-
VKPH:5.800 D
M40 Fury
D
Kills:95
V. Kills:23 396%
Deaths:19
KDR:5
Accuracy:23.814% D**
KPH:27.500 D--
VKPH:6.700 D
M12 Kobalt
C+
Kills:93
V. Kills:3 N/A
Deaths:10
KDR:9.300
Accuracy:17.194% C+
KPH:51.700 C--
VKPH:1.700 D
G30 Walker
C-
Kills:90
V. Kills:64 138%
Deaths:34
KDR:2.647
Accuracy:35.255% B*
KPH:9.800 D
VKPH:7 C-
M60-G Bulldog
D
Kills:57
V. Kills:11 N/A
Deaths:17
KDR:3.353
Accuracy:40.724% B
KPH:23.900 D
VKPH:4.600 D
G30 Walker
C
Kills:52
V. Kills:39 130%
Deaths:24
KDR:2.167
Accuracy:33.183% C*
KPH:11 D
VKPH:8.300 C
G40-F Ranger
B++
Kills:51
V. Kills:27 182%
Deaths:12
KDR:4.250
Accuracy:36.736% B++
KPH:13.800 C--
VKPH:7.300 D-
Kills:1,681 (0 + 1,681)
Deaths:439
KDR:3.829
VKDR:1.424
Vehicle Kills:625
Kill Difference:1,242
Playtime:103.179 hours
Usage:2%
Score:1.150m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:36.736%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:100
V. Kills:19 N/A
Deaths:20
KDR:5
Accuracy:28.127% D-
KPH:36.900 D
VKPH:7 C**
M20 Wyvern
D
Kills:64
V. Kills:33 188%
Deaths:25
KDR:2.560
Accuracy:31.533% D
KPH:11.600 D-
VKPH:6 D-
VLG Missile Launcher
D--
Kills:51
V. Kills:23 213%
Deaths:14
KDR:3.643
Accuracy:52.132% C+
KPH:26.400 D*
VKPH:11.900 D--
Kills:215 (0 + 215)
Deaths:59
KDR:3.644
VKDR:1.271
Vehicle Kills:75
Kill Difference:156
Playtime:10.161 hours
Usage:0%
Score:0.094m
Score/min:154
Piloting Accuracy:N/A%
Gunner Accuracy:52.132%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 3,2723,2603,3440.975C+0.1347.705%A18.834%C-17DN/A58191.7h3.9C++8.1B++
Orion VS54 2,8562,8012,4531.142C+0.0324.019%B+25.884%C++21.6C-N/A104129.4h12.6C*52.3C++
Terminus VX-9 2,7232,6823,0140.89C0.2223.44%C--21.999%D17.8D-N/A80150.7h13.2C+56.1C+
H-V45 2,4852,4622,8250.872C0.2424.149%C+18.562%C18.3DN/A78134.2h13.7C+56.5C++
MKV Suppressed 2,4502,4242,1011.154C++0.0427.61%B20.545%C++23.2CN/A76104.6h13.1B47.4B
NS-61 Emissary 2,2882,2742,0941.086B+0.0237.912%A+18.426%B14.9DN/A48152.5h13.6C++35.8B++
SVA-88 2,1242,0951,8721.119C0.0123.045%C+22.434%C21.2D-N/A10498.6h13.3C-57.6C+
L100 Python AP 3,1881,9656433.056C1.9557.206%C++3.003%C**25.3C-15.8C25377.6h6.2C++10.8C*
Parallax VX3 1,8891,8827492.513C+1.4045.069%B*64.772%D**22.2CN/A10184.7h3.2D**7.2C
Proximity Mine 1,7071,7045992.845C1.7448.357%B++N/A101.4C-N/A35216.8h1.9C++3.8B++
Pulsar C 1,7231,6752,1620.775C0.3323.446%C+18.985%D10.1D-N/A52166.4h15D63.8C
Sticky Grenade 1,6491,62611626N/A1,624.8954.463%C*N/A1016.3C++14.4C++44701.6h1.9B+3.5B+
NS-11C 1,6381,5762,4420.645C0.4624.592%C++18.591%C+6D--N/A22262.7h19D-77.4C
Pandora VX25 1,5331,5101,3231.141C+0.0348.674%B*14.702%C+49.2B+N/A16630.7h4.6C+9.4B+
Flare VE6 1,4931,4671,4381.02C0.0920.569%C19.018%D20.5DN/A9371.5h12.2C59.5C+
Pulsar LSW 1,3461,3291,4290.93C-0.1822.169%C+20.467%C--19.7D-N/A7167.4h14.4D64.9C+
Serpent VE92 1,3491,3291,9120.695C0.4125.145%C**18.736%C10.3D-N/A48128.7h14.8C58.9C++
Betelgeuse 54-A 1,3511,3211,2181.085C--0.0226.115%C+25.814%D22.1D*N/A8959.9h12.5D-47.7C
C-4 1,7141,2921,3430.962C0.1524.464%CN/A46.6D15.2D--49927.7h1.6C+6.6C+
NS-15M1 1,3111,2871,3700.939C0.1720.889%C18.26%D17.3D-N/A6974.2h15.9D--76.3C
MANA Anti-Vehicle Turret 1,7771,2227381.656C+0.5556.469%C+4.664%B+12220U5550S77411900.1h7.2B++12.8B+
NS-11A 1,2291,2091,4030.862C0.2520.775%D17.039%D16.3DN/A5974.1h15.7C--75.6C--
Eridani SX5 1,2151,2081,2210.989C+0.1229.479%B+15.646%D23.9C-N/A8150.6h12.1C++41.1B
Corvus VA55 1,2191,2061,2820.941C+0.1721.701%C--20.564%C18.7DN/A6064.5h13.4C61.5C
Sirius SX12 1,2181,2031,4100.853C+0.2625.732%C**14.796%C--22.3CN/A9653.9h14.8C++57.5C**
NS-30 Vandal 1,1941,1767081.661C+0.5532.693%C+23.299%C25.9DN/A6445.4h7.1D-21.8C
Artemis VX26 1,1901,1751,0811.087C+0.0229.023%B24.17%C*23C--N/A9251h13.7C-47.3C++
VX6-7 1,2031,1741,3000.903C0.2128.515%B++26.15%B*9.4D-N/A30125h14.5C50.7C**
Eidolon VE33 1,1981,1721,0481.118C++0.0130.931%B+21.502%D21.7C+N/A7254h9.7C+31.2B
Nyx VX31 1,1861,1726721.744C+0.6337.08%B+27.133%C31.2CN/A9837.6h6.1C16.5C++
Zenith VX-5 1,2061,1681,8080.646D0.4624.243%C22.86%C*8.4D--N/A32139.5h15.4D63.5C
Pulsar VS1 1,1681,1571,3360.866C+0.2422.368%C17.545%C--16.8C-N/A7068.7h14.5C*65C++
NS-7 PDW 1,1651,1531,3900.829C+0.2826.433%B12.749%D-16.4C--N/A5870.3h16.8C63.4C++
Blueshift VM5 1,1571,1417781.467C0.3619.257%C+19.194%C26.8C-N/A13542.6h15.8C++82.1C*
V10 1,0851,0783742.882C+1.7741.417%C++70.686%D-29.5CN/A8036.5h2.8D6.8C
NS-357 Underboss 9939821,6610.591C0.5237.971%C++12.933%D--17.3DN/A7756.6h4.8C--12.6C+
L100 Python HEAT 1,2929002733.297C2.1951.448%C+1.778%C--22.3D9.7C-18340.4h5.9C*11.5C**
Phantom VA23 9108976671.345C0.2433.444%C22.185%D-21.9DN/A7941h5.6D16.9C
Tank Mine 1,3768715321.637C--0.5331.872%C+N/A80.6C--46.8D102310.8h1.7B5.4B+
VE-S Canis 7377235951.215C++0.1130.109%B+16.598%C-25.7C-N/A7928.1h11.1B36.9B+
Ghost 7117063052.315C+1.2142.491%B+58.357%D--25.2DN/A11428h3D--7.2C
Cosmos VM3 6436363881.639C+0.5319.301%B+19.969%C*28C+N/A13222.7h14.6C+75.4C++
Auraxium Slasher 61461324,2040.025C+1.0823.469%C--6.199%C0.4C-N/A11406.7h2.1C**9.1C++
NS Decimator 8286081,1660.521D0.5960.875%C+2.138%C+19.5D--7.1D--23331.2h5.8D9.5C-
Light PPA 6615945171.149C--0.0437.546%C-1.347%C++16.9D-1.9D8035.2h24.1D64.2D
Blueshift VM5 5865774011.439C0.3318.77%C16.638%D-25.1C--N/A12323h16.3C+86.7C++
Nemesis VSH9 7825448190.664C+0.4564.718%C**1.103%D-17.7C+7.8C+17030.7h6.8B++10.5B++
XM98 5285261772.972B+1.8639.842%B+60.266%F13.7DN/A6038.5h3.5D*8.9C--
Hornet Missiles 8325254231.241D0.1355.758%D1.714%C*27.3D16D27919.2h13.1C+23.5C
M20 Basilisk 7465081463.479C**2.3745.675%B++3.15%D--13.4D6.3C16437.9h142.9D313C
Supernova FPC 7394841822.659C-1.5556.72%B1.446%D25.9C+13.6C56018.7h5.1C*9.1B
Manticore SX40 4724696330.741C+0.3735.429%B*20.682%C+13D-N/A3736.1h9.2C-25.9C**
Saron HRB 7324681164.034C2.9243.232%C+1.709%C++19.4C--11D29324.1h25.1C58.2C+
Lumine Edge 46546219,9670.023C1.0918.571%D-16.017%C+0.4C--N/A11064.1h1.8D9.5C
L100 Python HESH 532459934.935C--3.8348.375%C+N/A45C7.2C22810.2h3.6C+7.4C++
Lasher X2 4574446010.739C0.3719.015%D--4.505%C**22.2C-N/A11120h24.6D-129.4D-
Soldier Soaker 4344334730.915C+0.1945.839%A9.7%D15.9D--N/A6227.3h6.7C+14.6B++
Quasar VM1 4364292401.788C*0.6817.629%B17.249%C21CN/A11120.4h11.9B**67.3B+
Nova 4294264071.047C0.0648.681%C**17.136%B+31.3C+N/A9013.6h5C+10.3C*
Antares LC 7684199340.449D0.6637.403%B*N/A5.5D--4.6D--7975.6h240.9D*644.2D
Frag Grenade 4274141414N/A412.8945.611%C+N/A460C+14.4B+23810.9h3.8C++8.3C*
NS Baron G5 4044014650.862C0.2544.688%C++12.718%C22.5DN/A6917.8h6D--13.3C+
Saron Laser Cannon 7093811,1700.326C0.7836.088%B++1.05%D5D4.3D8476.3h214.6D594.8C
Spear Anti-Vehicle Phalanx Turret 564370655.692C+4.5848.335%B3.784%C+38.1C+20C+4209.7h7.6B+15.7B+
Nebula VM20 3773692501.476C0.3718.144%C+19.512%C22.1DN/A9216.7h16.4C++90.5C*
Thanatos VE70 3603575030.71C+0.4043.691%B+13.165%D24.1CN/A16014.8h5.8C--13.3C++
NS-44L Blackhand 3553512551.376C++0.2752.976%A45.014%C**18.1CN/A6219.4h4.3C*8.2B+
NSX Tanto 3473363840.875C0.2325.763%C+22.917%C9.1D-N/A2936.9h17.5C-68.1C+
Solstice VE3 3343264630.704C+0.4124.6%C**20.859%C*5.9D-N/A7654.8h21D-85.6C+
Skyguard 5283161282.469C+1.3638.238%A+1.266%D13.4C+9C+24323.5h142.8C373.3B+
Coyote Missiles 4392962211.339C--0.2355.917%BN/A17.4D8.4D--12217h56.5D101C
Cerberus 2972943320.886C+0.2238.515%B**18.027%D13.5DN/A4121.8h7.1C--18.5C**
E540 Halberd-H 460292486.083C4.9760.841%B+N/A36C-20.7C+4278.1h5.7C**9.4B+
Darkstar 2862823440.82D0.2922.863%D--11.702%F-14.8D*N/A4319h17.3F75.7D*
E540 Halberd 385259455.756C4.6548.92%C++1.544%C--26.7C-13C--3249.7h5.8C++11.8C**
Beamer VS3 2482454240.578C+0.5330.436%B+17.143%D10.5DN/A5623.4h12.6D41.6C+
Skorpios 2432382311.03C0.0830.253%B++17.647%D28DN/A748.5h13.2D-43.6C+
VX29 Polaris 2282233710.601D0.5117.598%D--14.35%D*11.6D*N/A7619.3h21F*119.2F
M60-G Bulldog 268213603.55C2.4431.015%C4.695%B**19.9D5.1C17910.7h7.7C++25C+
M20 Basilisk 339211593.576B2.4741.581%C**4.739%C11.3D-6.9C--19618.6h174.5D**419.7D-
CME 2112082400.867C-0.2421.983%D-20.192%C16.3D-N/A9512.8h19.8F89.9D*
Cosmos VM3 2021981341.478C0.3717.312%C+23.737%B**23DN/A1048.6h16D92.7C+
Nebula VM20 1931901441.319C0.2117.609%C27.895%A+22.6DN/A1108.4h16.6C+94.2C++
M12 Kobalt 197190247.917C-6.8115.59%C--17.895%C+34.5D-1.3D-1715.5h21.5C137.8C+
NSX Naginata 1911891731.092C0.0219.423%C--25.397%C24.2DN/A797.8h11.3B58C++
C150 Dalton 312183613C-1.8930.777%DN/A23.2D16.3D4187.9h3.3B+10.8C**
VE-H Maw 1601591321.205C0.1022.883%C--17.61%D--19.6D-N/A1098.1h10.8C++47.3C+
MANA Anti-Personnel Turret 160158811.951N/A0.8411.127%UN/A1580U20U7123600.1h24.9T*223.6T*
Comet VM2 2561582150.735C+0.3745.331%C**2.532%D-7.2D4.5C*14522h43F94.8D-
Comet VM2 2551572260.695C0.4145.206%C+3.822%C+7.5D4.7C+12620.8h41.8D--92.5D
S1 1811562450.637C+0.4759.022%C*3.205%C**18.6C-3D**4428.4h5.5B++9.3B+
Hunter QCX 1551481830.809C*0.3054.032%B++26.351%C+10.4CN/A6514.2h6.8C++12.6C*
Hades VSH4 2341423460.41C0.7064.513%C-1.408%D10.3C6.7C12913.8h10.5C--16.4D
VE-LR Obelisk 144141991.424C+0.3129.898%C25.532%D22.4C-N/A1056.3h7.5C+25C+
Dual Photon Pods 157141522.712C--1.6042.891%D--N/A67.1C+7.6D-6512.1h24.3C+56.7C
NSX Tomoe 1341301450.897C-0.2130.241%C**26.154%D--18.6D-N/A637h16.8C--55.5C+
M40 Fury 151121343.559C-2.4528.328%D-N/A23.3D-5.8D2485.2h21.1D-74.6D*
Photon A2A Missile Pods 232117901.3D0.1980.794%C**N/A22.9D22.5D3465.1h11.6D*14.4D*
Deimos VA29 1111101410.78C0.3361.47%C++15.455%C33.3CN/A2183.3h2.5C+4.1C++
Maelstrom Turbo Laser 1821083300.327C--0.7833.065%BN/A5.2D3.6D-10020.8h181.4D-548.7D
Aphelion VEX-4H 156102293.517C+2.4136.523%D--N/A39.2C+20.8D4452.6h41B++112.3B+
NS-20 Gorgon 105102961.063C+0.0540.503%A++25.49%B**17.3C+N/A895.9h55.2C+136.3B+
Fatestealer 1011012760.366T*0.7428.76%D21.782%C+6D-N/A1416.9h2.6D9D
CAS 14-E 119100205D3.8928.127%D-1%D-37D7C**1692.7h46.8D-166.5D--
Vortex VM21 172981250.784C+0.3338.235%CN/A6.1C4.6C+9616h59.3C155.2C+
Saron HRB-H 15597332.939C1.8355.934%C+1.031%C--19.4D--11.6D*3405h33D59.1C--
M40 Fury 11895195C3.8923.814%D**N/A27.1D--6.6D2713.5h15.4C+64.8D--
M12 Kobalt 9693109.3C8.1917.194%C+23.656%B**51.7C--1.7D2621.8h17.2B100.2C**
NS Annihilator 167932040.456C0.6579.658%CN/A6.9D-5.5D--18413.4h13C16.3C
L105 Zephyr 12191293.138D2.0337.53%D1.099%C**20.2D*6.7C1844.5h10.5F27.9D*
G30 Walker 15490342.647C1.5435.255%B*2.222%D-9.9D7C-1579.1h259D734.6C++
NS-20 Gorgon 9488801.1C+0.0140.935%A*13.636%D--17.6C+1.2C--885h51.1C+124.7B+
The Slasher 83828810.093B*1.0232.47%C+19.512%B**1.6CN/A450.3h2.6C8C+
Phaseshift VX-S 8079342.324C1.2129.331%D-65.823%D14.6D-N/A795.4h3.8C-12.9C--
Quasar VM1 8077391.974C+0.8621.366%B++14.286%D*24.1DN/A1083.2h18.4D**85.9C+
AP30 Shredder 13476352.171C-1.0631.781%C2.632%B+760U580U7795000.1h101.7C+319.9C+
M60-A Bulldog 8771125.917C-4.8139.069%D1.408%D15.4D-3.5C1244.6h7.8D20D-
Aphelion VEX-4 12970183.889C+2.7834.252%C+1.429%D*20.6C-17.4C+1963.4h76.3C--222.8C
Solstice SF 71691270.543C-0.5719.188%D--5.797%F-7.5D-N/A759.2h12.5C+65C+
Nightshade 71671,6040.042C+1.0781.37%B*10.448%C0.6C--N/A3114.5h31.7C+39C++
NS-TMC-01 "His Regards" 67676890.097A**1.0116.832%D5.97%C1.1C+N/A559.8h2.3C++13.6C+
Supernova PC 9965461.413D0.3047.632%C+3.077%B+13.8D-7.2C7224.7h5.6C+11.7C+
M20 Wyvern 9764252.56C1.4531.533%D4.688%C**11.6D-6D-1285.5h94.4C299.4D
M60-A Bulldog 7361212.905D1.8037.747%D-1.639%C-8.4D*1.6D-887.3h9.7F25.8F
Proton II PPA 6461134.692D3.5818.896%D-N/A22.6D*1.1D**1412.7h16.7F88.5F-
Spear Anti-Vehicle Phalanx Tower 9258158M56.8947.583%CN/A96.7A*56.7A++9890.6h3.2A+6.8A+
Phobos VX86 5958620.935C0.1761.189%C*12.069%D29DN/A2252h3D4.9C+
M60-G Bulldog 6857173.353C-2.2440.724%B1.754%D23.8D4.6D2892.4h7.9C+19.4C**
M20 Basilisk 7855192.895C++1.7935.786%B*3.636%D9.8D-4.1D1165.6h120.4D*336.3C
Vortex VM21 9053600.883C0.2341.154%C+3.774%C++5.8D4D989.2h62.2D151.1C
Ursa 5353660.803C-0.3115.298%D*26.415%C**16.1D-N/A1803.3h15.7D*102.5D*
Lancer VS22 142532810.189D0.9260.525%C+N/A4.8D-8D22311.1h80.9F--133.7F--
Force-Blade 525219,0920.003D1.119.959%FN/A0.1DN/A1996.5h2.8C+28D**
G30 Walker 9152242.167D1.0633.183%C*3.846%C+11.1D8.3C2144.7h229.6C691.8C++
VLG Missile Launcher 7451143.643D-2.5352.132%C+1.961%C++26.8D*12.1D--2091.9h7.4C14.3C
G40-F Ranger 7851124.25C+3.1436.736%B++N/A13.8C--7.3D-1573.7h107.5B+292.7B++
NS-10 Burster 8950950.526D0.5833.333%B+12%B**3.3D--2.6D9215.2h213.4F640.3C--

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade0620h
Spawn Beacon881,3033.3h
Nanite Revive Grenade01,4200.4h
Nano-Armor Kit1,6321,440,921117.1h
Anti-Vehicle MANA Turret442,3434.1h
Pummeler Rocket Pods01720.1h
Medical Applicator964356,99927.9h
Xiphos Anti-Personnel Tower1500.5h
Hoplon Anti-Aircraft Phalanx Tower21081.2h
Cortium Silo0530.2h
Rampart Wall52583.7h
Welding Device22,2230.4h
Deconstruction Tool19630.1h
Spear Anti-Vehicle Tower0971.1h
Turret AI Module01230.9h
Motion Spotter31670.1h
Restoration Kit329011h
Spitfire Auto-Turret52840.5h
Recon Detection Device20016,78524.7h
Shield Recharging Field251,0410.6h
Ammunition Package2034,4075.7h
Medical Kit542,5612.7h
Anti-Infantry MANA Turret111651h
Flail Targeting Dart3730.9h
Snowman Soldier2720.1h
Router2800.2h
Nano-Repair Grenade06860.2h
WLT-Howler Mining Laser3297232.1h
Hardlight Barrier4630.2h

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