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Paragon Cold Blooded Voodoo3[24x7] Voodoo3
VS BR 158

KDR: 1.1

Score: 59.7m

Last Seen: Apr 23rd, 2019 10:27 PM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 100 (158 total) - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 65
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44 Commissioner Terminus VX-9 MKV Suppressed Orion VS54 H-V45 NS-61 Emissary SVA-88 Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $245,196 MLG Score: 196
Fun Score: N/A
Cheeseburgers Flipped: 1009TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.892%19.429%4844499142,8181.24721-0.149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.729%0.735B++-0.204C-1.356D**HEAD ++ (~6.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.316C*12.70.111C+38.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.942%0.874%613103291518785650.48722162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.633%-0.161C-0.666D-1.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
317.5-0.957D--114.1-1.135D*203.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.124%2.309%158610293,768351820241.07106186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.413%0.117C+-0.186C-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.1-0.063C+17.3-0.38C-23.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.679%3.844%971110241,899272312130.697137156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.644%0.321C*-0.127C0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.1-0.602D75-0.905D--114.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.503%64.6%97510304,2263942231.07204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.017%1.124B**-0.165C0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*3.10.011C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.201%14.856%97310321,9052346240.81202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.648%0.477B+0.054C+-1.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.201C++5-0.024C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 65
59.7m514%297 (17.8k)221 (13.3k)1.0984175,84369,0481.31955158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035289421.497%16.712%35903:5528

14% Combat Medic38% Engineer17% Heavy Assault27% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 12:58 AMAug 23rd, 2018 5:09 PMApr 24th, 2019 6:25 AM (16h) (PST)Apr 23rd, 2019 10:05 PM (24h) (PST)Apr 23rd, 2019 6:27 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3791472320.2800.2550.0471.6120.033196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7258,79813,9271715397213,249

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4508.1h/187.8d 15,269 12,675 27,407 436k 6,715 10,345 8,967 102.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:2,206
Deaths:1,975
KDR:1.117
Accuracy:23.022% B+
HSR:23.073% C
SVA-88
C+
Kills:2,023
Deaths:1,819
KDR:1.112
Accuracy:22.901% C+
HSR:22.145% C-
Flare VE6
C
Kills:1,439
Deaths:1,424
KDR:1.011
Accuracy:20.436% C
HSR:18.833% D-
NS-15M1
C
Kills:1,251
Deaths:1,333
KDR:0.938
Accuracy:20.398% C
HSR:17.746% D
Betelgeuse 54-A
C+
Kills:1,220
Deaths:1,119
KDR:1.090
Accuracy:25.830% C+
HSR:25.164% D
Pulsar LSW
C
Kills:1,192
Deaths:1,306
KDR:0.913
Accuracy:21.715% C
HSR:19.463% D
Lasher X2
B
Kills:392
Deaths:535
KDR:0.733
Accuracy:18.379% D--
HSR:4.592% B
VX29 Polaris
D--
Kills:223
Deaths:371
KDR:0.601
Accuracy:17.598% D--
HSR:14.350% D*
NSX Naginata
C
Kills:189
Deaths:173
KDR:1.092
Accuracy:19.423% C--
HSR:25.397% C
VE-H Maw
C--
Kills:159
Deaths:131
KDR:1.214
Accuracy:22.907% C--
HSR:17.610% D--
Ursa
B
Kills:53
Deaths:66
KDR:0.803
Accuracy:15.298% D*
HSR:26.415% B
Kills:10,347
Deaths (as Heavy Assault):10,252
Deaths (to Heavy Assaults):19,798
KDR:1.00927
Kill Difference:95
Playtime:755.179 hours
Usage:17%
Score:9.682m
Score/min:214
Accuracy (listed only):20.719%
HSR (listed only):19.526%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,672
Deaths:2,160
KDR:0.774
Accuracy:23.458% C+
HSR:19.019% D
NS-11C
C+
Kills:1,266
Deaths:1,963
KDR:0.645
Accuracy:23.736% C+
HSR:17.773% C
Serpent VE92
C*
Kills:1,252
Deaths:1,807
KDR:0.693
Accuracy:24.829% C*
HSR:17.891% C
Pandora VX25
B*
Kills:1,154
Deaths:1,006
KDR:1.147
Accuracy:48.339% B*
HSR:14.645% C+
Eidolon VE33
C**
Kills:755
Deaths:693
KDR:1.089
Accuracy:29.414% C**
HSR:21.325% D
Zenith VX-5
C*
Kills:717
Deaths:1,403
KDR:0.511
Accuracy:22.633% D
HSR:22.594% C*
VX6-7
B++
Kills:707
Deaths:800
KDR:0.884
Accuracy:28.151% B++
HSR:22.631% B
Nova
B+
Kills:426
Deaths:407
KDR:1.047
Accuracy:48.681% B
HSR:17.136% B+
NS Baron G5
C++
Kills:392
Deaths:446
KDR:0.879
Accuracy:44.298% C++
HSR:13.010% C
NSX Tanto
C+
Kills:331
Deaths:379
KDR:0.873
Accuracy:25.708% C+
HSR:22.357% C
Thanatos VE70
B
Kills:325
Deaths:458
KDR:0.710
Accuracy:42.809% B
HSR:12.615% D
Solstice VE3
B
Kills:325
Deaths:462
KDR:0.703
Accuracy:24.608% B
HSR:20.923% C*
VE-LR Obelisk
C
Kills:133
Deaths:90
KDR:1.478
Accuracy:29.571% C
HSR:24.812% D
Solstice SF
D-
Kills:65
Deaths:123
KDR:0.528
Accuracy:19.270% D-
HSR:3.077% F--
Kills:9,520
Deaths (as Engineer):12,197
Deaths (to Engineers):14,822
KDR:0.78052
Kill Difference:2,677
Playtime:1,702.929 hours
Usage:38%
Score:23.130m
Score/min:226
Accuracy (listed only):31.107%
HSR (listed only):17.843%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
B
Kills:2,277
Deaths:1,970
KDR:1.156
Accuracy:27.466% B
HSR:20.026% C++
Pulsar C
C+
Kills:1,672
Deaths:2,160
KDR:0.774
Accuracy:23.458% C+
HSR:19.019% D
NS-11C
C+
Kills:1,266
Deaths:1,963
KDR:0.645
Accuracy:23.736% C+
HSR:17.773% C
Serpent VE92
C*
Kills:1,252
Deaths:1,807
KDR:0.693
Accuracy:24.829% C*
HSR:17.891% C
Sirius SX12
C**
Kills:1,194
Deaths:1,399
KDR:0.853
Accuracy:25.726% C**
HSR:14.657% D
Eridani SX5
B+
Kills:1,185
Deaths:1,205
KDR:0.983
Accuracy:29.463% B+
HSR:15.612% D
Pandora VX25
B*
Kills:1,154
Deaths:1,006
KDR:1.147
Accuracy:48.339% B*
HSR:14.645% C+
NS-7 PDW
B
Kills:1,153
Deaths:1,390
KDR:0.829
Accuracy:26.433% B
HSR:12.749% D-
Zenith VX-5
C*
Kills:717
Deaths:1,403
KDR:0.511
Accuracy:22.633% D
HSR:22.594% C*
VX6-7
B++
Kills:707
Deaths:800
KDR:0.884
Accuracy:28.151% B++
HSR:22.631% B
VE-S Canis
B+
Kills:686
Deaths:565
KDR:1.214
Accuracy:29.906% B+
HSR:15.743% D
Nova
B+
Kills:426
Deaths:407
KDR:1.047
Accuracy:48.681% B
HSR:17.136% B+
NS Baron G5
C++
Kills:392
Deaths:446
KDR:0.879
Accuracy:44.298% C++
HSR:13.010% C
NSX Tanto
C+
Kills:331
Deaths:379
KDR:0.873
Accuracy:25.708% C+
HSR:22.357% C
Thanatos VE70
B
Kills:325
Deaths:458
KDR:0.710
Accuracy:42.809% B
HSR:12.615% D
Solstice VE3
B
Kills:325
Deaths:462
KDR:0.703
Accuracy:24.608% B
HSR:20.923% C*
Skorpios
B++
Kills:235
Deaths:225
KDR:1.044
Accuracy:30.229% B++
HSR:17.872% C--
Solstice SF
D-
Kills:65
Deaths:123
KDR:0.528
Accuracy:19.270% D-
HSR:3.077% F--
Kills:15,362
Deaths (as Light Assault):18,168
Deaths (to Light Assaults):10,019
KDR:0.84555
Kill Difference:2,806
Playtime:73.139 hours
Usage:2%
Score:0.929m
Score/min:212
Accuracy (listed only):30.319%
HSR (listed only):16.685%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:2,333
Deaths:2,596
KDR:0.899
Accuracy:22.863% D
HSR:20.832% D
MKV Suppressed
B
Kills:2,277
Deaths:1,970
KDR:1.156
Accuracy:27.466% B
HSR:20.026% C++
H-V45
C+
Kills:2,197
Deaths:2,483
KDR:0.885
Accuracy:23.628% C+
HSR:17.114% D
NS-11A
D
Kills:1,209
Deaths:1,403
KDR:0.862
Accuracy:20.775% D
HSR:17.039% D
Sirius SX12
C**
Kills:1,194
Deaths:1,399
KDR:0.853
Accuracy:25.726% C**
HSR:14.657% D
Corvus VA55
C
Kills:1,194
Deaths:1,268
KDR:0.942
Accuracy:21.648% C--
HSR:20.603% C
Eridani SX5
B+
Kills:1,185
Deaths:1,205
KDR:0.983
Accuracy:29.463% B+
HSR:15.612% D
Pulsar VS1
C
Kills:1,157
Deaths:1,336
KDR:0.866
Accuracy:22.368% C
HSR:17.545% C-
Pandora VX25
B*
Kills:1,154
Deaths:1,006
KDR:1.147
Accuracy:48.339% B*
HSR:14.645% C+
NS-7 PDW
B
Kills:1,153
Deaths:1,390
KDR:0.829
Accuracy:26.433% B
HSR:12.749% D-
VE-S Canis
B+
Kills:686
Deaths:565
KDR:1.214
Accuracy:29.906% B+
HSR:15.743% D
Nova
B+
Kills:426
Deaths:407
KDR:1.047
Accuracy:48.681% B
HSR:17.136% B+
NS Baron G5
C++
Kills:392
Deaths:446
KDR:0.879
Accuracy:44.298% C++
HSR:13.010% C
Thanatos VE70
B
Kills:325
Deaths:458
KDR:0.710
Accuracy:42.809% B
HSR:12.615% D
Darkstar
D--
Kills:269
Deaths:332
KDR:0.810
Accuracy:22.600% D--
HSR:11.152% F-
Skorpios
B++
Kills:235
Deaths:225
KDR:1.044
Accuracy:30.229% B++
HSR:17.872% C--
CME
C
Kills:197
Deaths:236
KDR:0.835
Accuracy:21.828% D-
HSR:20.812% C
Kills:17,583
Deaths (as Combat Medic):18,725
Deaths (to Combat Medics):7,372
KDR:0.93901
Kill Difference:1,142
Playtime:641.754 hours
Usage:14%
Score:10.135m
Score/min:263
Accuracy (listed only):29.945%
HSR (listed only):16.421%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:2,822
Deaths:2,824
KDR:0.999
Accuracy:47.079% A
HSR:17.966% D
MKV Suppressed
B
Kills:2,277
Deaths:1,970
KDR:1.156
Accuracy:27.466% B
HSR:20.026% C++
NS-61 Emissary
A+
Kills:2,060
Deaths:1,851
KDR:1.113
Accuracy:37.949% A+
HSR:18.350% B
Parallax VX3
B*
Kills:1,882
Deaths:749
KDR:2.513
Accuracy:45.069% B*
HSR:64.772% F
Sirius SX12
C**
Kills:1,194
Deaths:1,399
KDR:0.853
Accuracy:25.726% C**
HSR:14.657% D
Eridani SX5
B+
Kills:1,185
Deaths:1,205
KDR:0.983
Accuracy:29.463% B+
HSR:15.612% D
NS-30 Vandal
C+
Kills:1,157
Deaths:697
KDR:1.660
Accuracy:32.657% C+
HSR:23.163% C
NS-7 PDW
B
Kills:1,153
Deaths:1,390
KDR:0.829
Accuracy:26.433% B
HSR:12.749% D-
V10
C++
Kills:1,059
Deaths:366
KDR:2.893
Accuracy:41.415% C++
HSR:70.727% D
NS-357 Underboss
C++
Kills:932
Deaths:1,570
KDR:0.594
Accuracy:37.797% C++
HSR:12.339% D*
Phantom VA23
C
Kills:871
Deaths:655
KDR:1.330
Accuracy:33.392% C
HSR:21.699% D-
Nyx VX31
C**
Kills:694
Deaths:384
KDR:1.807
Accuracy:35.615% C**
HSR:25.504% C-
VE-S Canis
B+
Kills:686
Deaths:565
KDR:1.214
Accuracy:29.906% B+
HSR:15.743% D
Ghost
B+
Kills:680
Deaths:295
KDR:2.305
Accuracy:42.227% B+
HSR:57.794% D--
XM98
B
Kills:526
Deaths:177
KDR:2.972
Accuracy:39.884% B
HSR:60.266% F
Artemis VX26
C--
Kills:495
Deaths:519
KDR:0.954
Accuracy:24.300% D
HSR:19.394% C--
Manticore SX40
B++
Kills:374
Deaths:553
KDR:0.676
Accuracy:34.452% B++
HSR:17.380% D
NS-44L Blackhand
A
Kills:347
Deaths:251
KDR:1.382
Accuracy:53.173% A
HSR:45.533% C**
Cerberus
B*
Kills:294
Deaths:332
KDR:0.886
Accuracy:38.515% B*
HSR:18.027% D
Beamer VS3
B+
Kills:243
Deaths:421
KDR:0.577
Accuracy:30.531% B+
HSR:17.284% D
Skorpios
B++
Kills:235
Deaths:225
KDR:1.044
Accuracy:30.229% B++
HSR:17.872% C--
NSX Tomoe
C*
Kills:130
Deaths:145
KDR:0.897
Accuracy:30.241% C*
HSR:26.154% D--
Phaseshift VX-S
D
Kills:79
Deaths:34
KDR:2.324
Accuracy:29.331% D-
HSR:65.823% D
Soldier Soaker
B++
Kills:71
Deaths:48
KDR:1.479
Accuracy:40.622% B++
HSR:15.493% C+
Kills:21,446
Deaths (as Infiltrator):18,625
Deaths (to Infiltrators):9,919
KDR:1.15146
Kill Difference:2,821
Playtime:1,202.394 hours
Usage:27%
Score:13.275m
Score/min:184
Accuracy (listed only):35.145%
HSR (listed only):28.930%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,104
Deaths:754
KDR:1.464
Accuracy:19.091% C+
HSR:19.022% C
Cosmos VM3
B++
Kills:625
Deaths:380
KDR:1.645
Accuracy:19.410% B++
HSR:20% C++
Blueshift VM5
C
Kills:520
Deaths:376
KDR:1.383
Accuracy:18.381% C
HSR:16.154% D-
Quasar VM1
B+
Kills:391
Deaths:223
KDR:1.753
Accuracy:17.430% B+
HSR:16.880% C
Nebula VM20
C+
Kills:335
Deaths:231
KDR:1.450
Accuracy:18.152% C+
HSR:19.702% C+
Cosmos VM3
B*
Kills:176
Deaths:114
KDR:1.544
Accuracy:17.345% C*
HSR:23.296% B*
Comet VM2
C**
Kills:156
Deaths:211
KDR:0.739
Accuracy:45.299% C**
HSR:2.564% D-
Comet VM2
C+
Kills:155
Deaths:223
KDR:0.695
Accuracy:45.212% C+
HSR:3.871% C+
Nebula VM20
B**
Kills:151
Deaths:122
KDR:1.238
Accuracy:17.254% C
HSR:26.490% B**
Vortex VM21
C
Kills:97
Deaths:123
KDR:0.789
Accuracy:38.208% C
HSR:0% F
NS-20 Gorgon
A++
Kills:80
Deaths:71
KDR:1.127
Accuracy:40.106% A++
HSR:25% B**
NS-20 Gorgon
A++
Kills:72
Deaths:66
KDR:1.091
Accuracy:40.013% A++
HSR:13.889% D--
Vortex VM21
C++
Kills:53
Deaths:58
KDR:0.914
Accuracy:41.113% C+
HSR:3.774% C++
NS-10 Burster
N/A
Kills:50
Deaths:95
KDR:0.526
Accuracy:33.333% N/A
HSR:12% N/A
Kills:3,965
Deaths (as MAX Suit):1,523.500
Deaths (to MAX Suits):3,947
KDR:2.60256
Kill Difference:2,441.500
Playtime:126.319 hours
Usage:3%
Score:2.579m
Score/min:340
Accuracy (listed only):29.311%
HSR (listed only):14.474%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:488
V. Kills:65 N/A
Deaths:468
KDR:1.043
Accuracy:36.547% D
KPH:15.500 D--
VKPH:2.100 D
Hornet Missiles
D
Kills:476
V. Kills:276 172%
Deaths:398
KDR:1.196
Accuracy:55.407% D
KPH:26.400 D
VKPH:15.300 D--
Antares LC
B*
Kills:397
V. Kills:336 118%
Deaths:877
KDR:0.453
Accuracy:37.194% B*
KPH:5.600 D--
VKPH:4.700 D--
Saron Laser Cannon
B++
Kills:371
V. Kills:323 115%
Deaths:1,139
KDR:0.326
Accuracy:36.135% B++
KPH:5 D
VKPH:4.300 D
Coyote Missiles
C**
Kills:251
V. Kills:122 204%
Deaths:173
KDR:1.451
Accuracy:55.529% C**
KPH:18.800 D-
VKPH:9.200 D--
Dual Photon Pods
C+
Kills:135
V. Kills:16 N/A
Deaths:49
KDR:2.755
Accuracy:41.958% D*
KPH:70.500 C+
VKPH:8.400 D
Photon A2A Missile Pods
D
Kills:105
V. Kills:109 95%
Deaths:88
KDR:1.193
Accuracy:82.481% B
KPH:21.800 D-
VKPH:22.600 D
Maelstrom Turbo Laser
B+
Kills:56
V. Kills:48 114%
Deaths:262
KDR:0.214
Accuracy:34.176% B+
KPH:3.600 D-
VKPH:3.100 D--
Kills:2,279 (1,312 + 0)
Deaths:3,454
KDR:0.660
VKDR:0.375
Vehicle Kills:1,295
Kill Difference:1,175
Playtime:230.421 hours
Usage:5%
Score:1.546m
Score/min:112
Piloting Accuracy:34.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:72
V. Kills:20 343%
Deaths:21
KDR:3.429
Accuracy:38.030% D
KPH:19.500 D*
VKPH:5.400 C--
C150 Dalton
D--
Kills:71
V. Kills:61 115%
Deaths:40
KDR:1.775
Accuracy:26.923% D*
KPH:13 D--
VKPH:11.200 D--
Kills:143 (0 + 143)
Deaths:61
KDR:2.344
VKDR:1.328
Vehicle Kills:81
Kill Difference:82
Playtime:9.159 hours
Usage:0%
Score:0.149m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:26.923%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,781
V. Kills:1,149 155%
Deaths:609
KDR:2.924
Accuracy:57.156% C++
KPH:24.300 C-
VKPH:15.700 C
L100 Python HEAT
C-
Kills:870
V. Kills:382 227%
Deaths:264
KDR:3.295
Accuracy:51.487% C+
KPH:21.800 D
VKPH:9.600 C-
L100 Python HESH
C+
Kills:450
V. Kills:71 N/A
Deaths:89
KDR:5.056
Accuracy:48.422% C+
KPH:44.600 C
VKPH:7 C
Skyguard
A+
Kills:315
V. Kills:212 148%
Deaths:125
KDR:2.520
Accuracy:38.161% A+
KPH:13.500 C+
VKPH:9.100 C+
Kills:3,416 (3,416 + 0)
Deaths:1,087
KDR:3.143
VKDR:1.669
Vehicle Kills:1,814
Kill Difference:2,329
Playtime:146.793 hours
Usage:3%
Score:2.001m
Score/min:227
Driving Accuracy:38.161%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:403
V. Kills:239 168%
Deaths:105
KDR:3.838
Accuracy:42.730% C+
KPH:18.800 D
VKPH:11.100 D
Supernova FPC
C**
Kills:293
V. Kills:176 166%
Deaths:126
KDR:2.325
Accuracy:55.927% C**
KPH:21.100 C
VKPH:12.700 C--
E540 Halberd
D
Kills:147
V. Kills:77 188%
Deaths:36
KDR:4.083
Accuracy:50% C**
KPH:24 D
VKPH:12.600 D
Aphelion VEX-4
C+
Kills:69
V. Kills:58 117%
Deaths:18
KDR:3.833
Accuracy:35.194% C++
KPH:21.100 C-
VKPH:17.700 C+
Supernova PC
C
Kills:59
V. Kills:31 184%
Deaths:39
KDR:1.513
Accuracy:48.653% C+
KPH:13.900 D
VKPH:7.300 C
Proton II PPA
D--
Kills:56
V. Kills:3 N/A
Deaths:13
KDR:4.308
Accuracy:17.420% D--
KPH:23 D*
VKPH:1.200 D*
M20 Basilisk
D-
Kills:53
V. Kills:23 221%
Deaths:16
KDR:3.313
Accuracy:34.814% B++
KPH:9.700 D-
VKPH:4.200 D-
Kills:1,080 (352 + 728)
Deaths:353
KDR:3.059
VKDR:1.720
Vehicle Kills:607
Kill Difference:727
Playtime:56.892 hours
Usage:1%
Score:1.244m
Score/min:365
Driving Accuracy:48.653%
Gunner Accuracy:34.814%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:133
V. Kills:91 145%
Deaths:43
KDR:3.093
Accuracy:62.394% B+
KPH:28.500 D
VKPH:19.500 C
Saron HRB-H
C+
Kills:93
V. Kills:57 160%
Deaths:32
KDR:2.906
Accuracy:55.926% C+
KPH:18.700 D--
VKPH:11.500 D*
Aphelion VEX-4H
C
Kills:81
V. Kills:47 169%
Deaths:29
KDR:2.793
Accuracy:36.738% D--
KPH:33.100 C
VKPH:19.200 D
Kills:307 (0 + 307)
Deaths:104
KDR:2.952
VKDR:1.875
Vehicle Kills:195
Kill Difference:203
Playtime:12.083 hours
Usage:0%
Score:0.261m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:36.738%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:414
V. Kills:204 202%
Deaths:120
KDR:3.450
Accuracy:45.074% B++
KPH:12.600 D
VKPH:6.200 C-
M60-G Bulldog
C
Kills:213
V. Kills:55 380%
Deaths:60
KDR:3.550
Accuracy:30.904% C
KPH:20 D
VKPH:5.200 C
M20 Basilisk
C--
Kills:194
V. Kills:121 159%
Deaths:58
KDR:3.345
Accuracy:41.197% C*
KPH:10.900 D-
VKPH:6.800 C--
M12 Kobalt
C--
Kills:125
V. Kills:3 N/A
Deaths:18
KDR:6.944
Accuracy:15.515% C--
KPH:30.400 D-
VKPH:0.700 D*
M40 Fury
D
Kills:119
V. Kills:28 410%
Deaths:33
KDR:3.606
Accuracy:26.565% D--
KPH:25 D
VKPH:5.900 D
M40 Fury
D
Kills:95
V. Kills:23 396%
Deaths:18
KDR:5.278
Accuracy:23.662% D**
KPH:28.200 D-
VKPH:6.800 D
G30 Walker
C--
Kills:66
V. Kills:52 125%
Deaths:25
KDR:2.640
Accuracy:32.404% B+
KPH:8.800 D-
VKPH:6.900 C--
Kills:1,226 (0 + 1,226)
Deaths:332
KDR:3.693
VKDR:1.464
Vehicle Kills:486
Kill Difference:894
Playtime:81.188 hours
Usage:2%
Score:0.868m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:32.404%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:53
V. Kills:30 171%
Deaths:21
KDR:2.524
Accuracy:31.925% D
KPH:11 D-
VKPH:6.200 D-
Kills:53 (0 + 53)
Deaths:21
KDR:2.524
VKDR:1.429
Vehicle Kills:30
Kill Difference:32
Playtime:4.839 hours
Usage:0%
Score:0.036m
Score/min:124
Piloting Accuracy:N/A%
Gunner Accuracy:31.925%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 2,8322,8222,8240.999C++0.1047.079%A17.966%D17.4DN/A58162.4h3.8C*8.2B+
Terminus VX-9 2,3652,3332,5960.899C0.2022.863%D20.832%D17.3D-N/A79135h13.5C59.1C+
MKV Suppressed 2,3012,2771,9701.156C++0.0627.466%B20.026%C++22.9CN/A7499.4h13.3B48.3B
Orion VS54 2,2502,2061,9751.117C+0.0223.022%B+23.073%C20.2C--N/A103109.4h13C++56.4B
H-V45 2,2172,1972,4830.885C0.2123.628%C+17.114%D18.1DN/A77121.1h13.8C+58.5C++
NS-61 Emissary 2,0732,0601,8511.113B+0.0137.949%A+18.35%B15.4C--N/A49133.9h13.8C++36.3B++
SVA-88 2,0502,0231,8191.112C0.0122.901%C+22.145%C-20.9D-N/A10396.7h13.3C58.1C+
Parallax VX3 1,8891,8827492.513C+1.4145.069%B*64.772%F22.2CN/A10184.7h3.2D**7.2C
L100 Python AP 2,9301,7816092.924C1.8357.156%C++3.144%C*24.3C-15.7C25073.3h6.5C++11.3C**
Pulsar C 1,7201,6722,1600.774C0.3223.458%C+19.019%D10.1DN/A52166.1h15D63.8C+
Sticky Grenade 1,5651,54611546N/A1,544.9054.17%C**N/A1030.7C**12.7C++44871.5h1.9B+3.5B+
Proximity Mine 1,5111,5105202.904C1.8150.486%B**N/A102.7CN/A34514.7h1.9C++3.7B*
Flare VE6 1,4641,4391,4241.011C0.0920.436%C18.833%D-20.5DN/A9370.3h12.3C60C+
NS-11C 1,3181,2661,9630.645C0.4523.736%C+17.773%C5.9D--N/A22213.6h19.6D-82.6C
Serpent VE92 1,2711,2521,8070.693C0.4124.829%C*17.891%C10.4D-N/A49120.5h14.9C60.1C++
NS-15M1 1,2741,2511,3330.938C0.1620.398%C17.746%D17.2DN/A6872.9h15.7D76.8C
Betelgeuse 54-A 1,2491,2201,1191.09C--0.0125.83%C+25.164%D21.6D*N/A8156.4h12.4D-47.9C
NS-11A 1,2291,2091,4030.862C0.2420.775%D17.039%D16.3DN/A5774.1h15.7C-75.6C-
MANA Anti-Vehicle Turret 1,7401,1997311.64C0.5456.371%C+4.754%B**11990M+5410B*25488770.1h7.3C++12.9C**
Sirius SX12 1,2091,1941,3990.853C+0.2525.726%C**14.657%D22.2CN/A9453.8h14.8C++57.6C**
Corvus VA55 1,2071,1941,2680.942C+0.1621.648%C--20.603%C18.7C--N/A5963.9h13.3C61.6C+
Pulsar LSW 1,2061,1921,3060.913C-0.1921.715%C19.463%D19.2D-N/A6962.1h14.7D67.7C+
Eridani SX5 1,1921,1851,2050.983C+0.1229.463%B+15.612%D23.7CN/A7950.1h12.2C++41.3B
C-4 1,5821,1771,2670.929C0.1724.206%CN/A46.2D15.9D-50125.5h1.7C6.8C+
NS-30 Vandal 1,1751,1576971.66C+0.5632.657%C+23.163%C25.7DN/A6245h7.2D-21.9C
Pulsar VS1 1,1681,1571,3360.866C+0.2322.368%C17.545%C-16.8C-N/A6868.7h14.5C*65C++
Pandora VX25 1,1711,1541,0061.147C+0.0548.339%B*14.645%C+44.9BN/A13825.7h4.7C+9.8B+
NS-7 PDW 1,1651,1531,3900.829C+0.2726.433%B12.749%D-16.4C--N/A5770.3h16.8C63.4C++
Blueshift VM5 1,1201,1047541.464C0.3719.091%C+19.022%C26.9CN/A13641h15.6C*81.5C*
V10 1,0661,0593662.893C+1.7941.415%C++70.727%D29.4C+N/A7936h2.8D6.8C
NS-357 Underboss 9439321,5700.594C0.5037.797%C++12.339%D*17.7DN/A7952.8h4.8C-12.8C+
Phantom VA23 8848716551.33C0.2333.392%C21.699%D-21.6DN/A7840.3h5.7D17.1C
L100 Python HEAT 1,2528702643.295C2.2051.487%C+1.839%C-21.8D9.6C-18039.9h6C*11.6C**
Tank Mine 1,2407714741.627C--0.5332.108%C+N/A77.9D47.4C--10159.9h1.8C**5.6B+
Eidolon VE33 7707556931.089C+0.0129.414%C**21.325%D19CN/A6439.7h10.7C36.3C++
Zenith VX-5 7407171,4030.511D0.5922.633%D22.594%C*6.2D*N/A27115.4h17.4D--77D
VX6-7 7307078000.884C0.2128.151%B++22.631%B7.8D--N/A2491h15.1C53.6C*
Nyx VX31 7046943841.807C+0.7135.615%C**25.504%C-26.9C-N/A6625.8h6.3C17.6C++
VE-S Canis 6976865651.214C+0.1229.906%B+15.743%D25.7C-N/A7326.7h11.1B37B+
Ghost 6856802952.305C+1.2142.227%B+57.794%D--24.9DN/A11227.3h3.1D*7.2C
Cosmos VM3 6326253801.645C+0.5519.41%B++20%C++28.2C++N/A13222.2h14.5C++74.9B+
NS Decimator 7645591,0720.521D0.5860.159%C+2.147%C+19.2D--7D--23129.1h5.8D9.7C-
XM98 5285261772.972B+1.8739.884%B60.266%F13.7DN/A5938.4h3.5D*8.8C
Blueshift VM5 5285203761.383C0.2818.381%C16.154%D-24.9C--N/A12620.9h16C*87C++
Auraxium Slasher 50950817,9840.028C1.0722.863%D5.906%C-0.5C-N/A11107.5h2.1C**9.4C++
Nemesis VSH9 7275077510.675C+0.4264.767%C**1.183%D-17.7C++7.7C-16928.6h6.7B++10.4B++
Artemis VX26 4984955190.954C0.1424.3%D19.394%C--18.5DN/A8226.8h15.3D--62.8D
Light PPA 5534884681.043C--0.0636.547%DN/A15.4D--2.1D8031.6h25.4D-69.6D
Hornet Missiles 7524763981.196D0.1055.407%D1.891%C**26.3D15.2D--27018.1h13.5C+24.3C
L100 Python HESH 521450895.056C--3.9648.422%C+N/A44.6C7C21810.1h3.6C+7.4C++
Lumine Edge 44944619,9400.022C1.0818.344%D15.919%C+0.4DN/A11062.2h1.8D9.8C
Nova 4294264071.047C0.0548.681%B17.136%B+31.3C+N/A8913.6h5C10.3C*
M20 Basilisk 6184141203.45C*2.3545.074%B++2.899%D*12.6D6.2C-16032.9h151.7D*336.6C
Saron HRB 6424031053.838C2.7442.73%C+1.985%B+18.7D11.1D29221.5h25.6C60C+
Antares LC 7333978770.453D0.6537.194%B*N/A5.6D--4.7D--8170.8h236.6D--636.2C--
Lasher X2 4023925350.733C0.3718.379%D--4.592%B21C--N/A10918.7h25.2D--137D-
NS Baron G5 3943924460.879C0.2244.298%C++13.01%C22.5C--N/A6817.4h5.8D13.2C+
Quasar VM1 3973912231.753C*0.6517.43%B+16.88%C20.8C+N/A11218.8h11.7B**66.9B+
Manticore SX40 3763745530.676C0.4234.452%B++17.38%D11.9D-N/A3531.4h9.6C--27.7C++
Saron Laser Cannon 6943711,1390.326C0.7736.135%B++1.078%D5D4.3D8374.4h215D595.1C
Frag Grenade 3753671367N/A365.9044.637%C+N/A407.8C8.9C++22030.9h4C+9C++
Spear Anti-Vehicle Phalanx Turret 543355635.635C4.5447.773%B3.944%C+37.4C+19.8C+4169.5h7.5B+15.7B++
NS-44L Blackhand 3513472511.382C*0.2853.173%A45.533%C**18.2CN/A6219.1h4.3C*8.1B+
Nebula VM20 3433352311.45C0.3518.152%C+19.702%C+22DN/A9115.2h16.5C+90.7C*
NSX Tanto 3423313790.873C0.2325.708%C+22.357%C9D-N/A2736.7h17.5C68.3C+
Thanatos VE70 3283254580.71C+0.3942.809%B12.615%D22.9CN/A15514.2h5.8C-13.6C++
Solstice VE3 3333254620.703C+0.4024.608%B20.923%C*5.9DN/A7254.8h21.1D85.7C+
Skyguard 5273151252.52C+1.4238.161%A+1.27%D13.5C+9.1C+24223.4h142.3C372.9B+
Cerberus 2972943320.886C+0.2138.515%B*18.027%D13.5D-N/A4121.8h7.1C--18.5C**
Supernova FPC 4692931262.325C--1.2355.927%C**1.706%C-21.1C12.7C--56413.9h5.8C+10.4C++
Darkstar 2732693320.81D0.2922.6%D--11.152%F-14.7D*N/A4218.3h17.5F77.5D**
Coyote Missiles 3732511731.451C--0.3555.529%C**N/A18.9D-9.2D--13113.3h57.6D103.7C
Beamer VS3 2462434210.577C+0.5230.531%B+17.284%D10.4DN/A5423.3h12.7D41.7C+
Skorpios 2402352251.044C0.0530.229%B++17.872%C--28.3DN/A738.3h13.2D-43.6C+
VX29 Polaris 2282233710.601D0.5017.598%D--14.35%D*11.6D*N/A7419.3h21F--119.2D**
M60-G Bulldog 268213603.55C2.4530.904%C4.695%B**19.9D5.1C18010.7h7.7C++24.9C+
CME 2001972360.835C-0.2621.828%D-20.812%C16.3D-N/A9112.1h20.2F92.4D**
M20 Basilisk 315194583.345B2.2541.197%C*4.639%C10.9D-6.8C--18617.8h180.5F438.1D--
NSX Naginata 1911891731.092C0.0119.423%C--25.397%C24.2DN/A707.8h11.3B58C++
Cosmos VM3 1791761141.544C+0.4517.345%C*23.296%B*23.8CN/A1117.4h15.4C88.7C++
VE-H Maw 1601591311.214C0.1222.907%C--17.61%D--19.6D-N/A908.1h10.8C++47.3C++
Comet VM2 2541562110.739C+0.3645.299%C**2.564%D-7.2D4.5C++14521.6h43F94.9D-
S1 1811562450.637C+0.4659.022%C*3.205%C**18.6C-3D*4258.4h5.5B++9.3B++
Comet VM2 2521552230.695C0.4045.212%C+3.871%C+7.5D4.7C+12620.6h41.9D--92.8D
Nebula VM20 1541511221.238C-0.1417.254%C26.49%B**21.6DN/A1097h16.4C++95.1C++
E540 Halberd 224147364.083C2.9850%C**2.721%C*24.1D12.6D3356.1h5.8C++11.7C**
Hunter QCX 1511461780.82C*0.2850.7%B+26.712%C+10.4CN/A6314h6C++11.7C**
Hades VSH4 2321413410.413C0.6964.588%C-1.418%C--10.4C6.7C--12913.6h10.5C--16.3D
Dual Photon Pods 151135492.755C--1.6641.958%D*N/A71.1C+8.4D6731.9h23.3C++55.5C+
VE-LR Obelisk 136133901.478C+0.3829.571%C24.812%D21.8C-N/A776.1h7.6C+25.6C+
E540 Halberd-H 224133433.093C-1.9962.394%B+N/A28.3D19.4C3834.7h7.2C11.5C+
NSX Tomoe 1341301450.897C-0.2030.241%C*26.154%D--18.6D-N/A597h16.8C--55.5C+
M12 Kobalt 128125186.944C--5.8515.515%C--19.2%C**30.5D-N/A1404.1h22.5C145.3C+
MANA Anti-Personnel Turret 124122681.794N/A0.7010.95%UN/A1220U20U6436000.1h28.2T*257.4T*
M40 Fury 147119333.606C-2.5126.565%D--N/A24.8D5.8D2644.8h19C--71.6D--
Photon A2A Missile Pods 214105881.193D0.0982.481%BN/A21.9D-22.7D3484.8h12.6F15.3F
Fatestealer 1011012760.366T0.7328.76%D21.782%C+6D-N/A1416.9h2.6D9D
Vortex VM21 170971230.789C+0.3138.208%CN/A6.1C4.6C+9615.8h59.6C+155.9C+
M40 Fury 11895185.278C4.1823.662%D**N/A27.9D--6.8D2753.4h15C+63.5D--
Saron HRB-H 15093322.906C1.8155.926%C+1.075%C-18.6D--11.4D*3325h33.6D-60.1D
NS Annihilator 167932010.463C0.6479.625%CN/A7D5.6D-17613.2h12.8C16C
The Slasher 83828810.093B*1.0132.47%C+19.512%B**1.6CN/A450.3h2.6C8C++
Aphelion VEX-4H 12881292.793C1.6936.738%D--1.235%D*33.8C19.6D3682.4h47B+127.9C*
NS-20 Gorgon 8280711.127C+0.0340.106%A++25%B**16.7C+N/A684.8h54C+134.6B+
Phaseshift VX-S 8079342.324C1.2329.331%D-65.823%D14.6D-N/A775.4h3.8C12.9C-
L105 Zephyr 9272213.429D2.3338.03%D1.389%B++19.5D*5.4C--1733.7h9.6D**25.2D*
NS-20 Gorgon 7772661.091C+0.0140.013%A++13.889%D--16.7C+1.2C--844.3h51.3C+128.1B+
C150 Dalton 13271401.775D0.6826.923%D*N/A12.9D*11.1D--3395.5h4.5C+16.8D-
M60-A Bulldog 8771107.1C6.0039.058%D-1.408%D16.5D-3.7C+1294.3h7.6D19.4D
Soldier Soaker 7171481.479B0.3840.622%B++15.493%C+26.3DN/A652.7h5.7B14B++
Aphelion VEX-4 12769183.833C+2.7335.194%C++1.449%D*20.9C-17.6C+1963.3h74.7C--212.2C
G30 Walker 11866252.64C1.5432.404%B+3.03%C-8.8D-6.9C--1587.5h255.5C--788.3C++
Solstice SF 67651230.528C-0.5719.27%D-3.077%F--7.2D-N/A709h12.7C+65.7C+
M60-A Bulldog 7361203.05D1.9537.671%D-1.639%D8.7D*1.7D917h9.5D**25.2D**
Supernova PC 9059391.513D0.4148.653%C+3.39%B*14D7.4C6964.2h5.2C*10.7C*
Proton II PPA 5956134.308D3.2117.42%D--N/A23.3D*1.3D*1482.4h15.1D*86.5F
Maelstrom Turbo Laser 104562620.214C--0.8834.176%B+1.786%C-3.6D-3.1D--11115.5h218.4D**639.1D-
Nightshade 56531,4260.037D1.0672.271%B7.547%D0.5DN/A299.4h18.7C*25.9C**
Ursa 5353660.803C-0.3015.298%D*26.415%B16.1D-N/A1693.3h15.7D*102.5D*
M20 Wyvern 8353212.524C1.4331.925%D5.66%B+11D-6.3D-1244.8h94.6C296.5D
Vortex VM21 9053580.914C+0.1841.113%C+3.774%C++5.9D4.1D989h61.5C-149.5C+
M20 Basilisk 7653163.313B+2.2134.814%B++1.887%D**9.6D-4.2D-1135.5h114.4D*328.7C
Lancer VS22 142532790.19D0.9160.391%C+N/A4.8D--8.1D22111h80.4F-133.1F-
NS-TMC-01 "His Regards" 52525940.088A*1.0114.522%D-3.846%D1C+N/A453h2.4C+16.3C+
Force-Blade 525219,0920.003D1.109.959%FN/A0.1DN/A1995.4h2.8C+28D**
NS-10 Burster 8950950.526D0.5733.333%B++12%B**3.3D--2.6D9115.2h213.4F640.3C-
Spear Anti-Vehicle Phalanx Tower 8150150A*48.9048.397%CN/A100A*62A++9920.5h3.3A+6.9A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31670.1h
Anti-Vehicle MANA Turret432,2893.9h
Nano-Armor Kit1,4381,260,410102.8h
Medical Applicator871335,24726.1h
Spawn Beacon578762.4h
Nanite Revive Grenade01,2860.4h
Nanite Healing Grenade0620h
Rampart Wall52143.2h
Turret AI Module01060.8h
Spitfire Auto-Turret11630.3h
Restoration Kit318781h
Hoplon Anti-Aircraft Phalanx Tower2931h
Deconstruction Tool19630.1h
Welding Device22,0030.4h
Spear Anti-Vehicle Tower0821h
Ammunition Package1903,9955.3h
Medical Kit492,1042.4h
Anti-Infantry MANA Turret91341h
Flail Targeting Dart3570.8h
Snowman Soldier2720.1h
Nano-Repair Grenade01430h
Recon Detection Device18915,66923.2h
Shield Recharging Field251,0410.6h
WLT-Howler Mining Laser2997226h

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