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Executor VoodooMonkey[GOBS] VoodooMonkey
NC BR 212

KDR: 2.47

Score: 126.5m

Last Seen: Jul 10th, 2020 12:52 AM
- OFFLINE - 124 hour(s)

Prestige 1, Battle Rank 100 (212 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R Impetus NS-44 Commissioner NC6 Gauss SAW NC6A GODSAW EM6 Carnage AR EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,490,886 MLG Score: 8386
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.309%30.562%987531296185,3911.745190.726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.309%2.14A*1.421A-1.008D*HEAD ++ (~14.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.693B+7.30.486B+15.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.309%2.381%5113481264136950.0304642131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.898B*-0.077C+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.7B+5.80.534B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.479%8.381%256134352528721180.182799441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.917%0.301C*0.932B*0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.401B28.50.293C*43.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.895%69.594%2581341184,9607828105123.628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.717%1.647A+0.164C++-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+20.383C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.262%16.821%256134311,0999242831.20093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.056%0.864B*0.39B0.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.632B+2.50.48B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
126.5m140.6%507 (30.4k)433 (26k)2.47128427,452172,9682.52782212 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC13492389832.449%44.928%145801:4288

7% Combat Medic12% Heavy Assault62% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 12:49 AMJun 1st, 2019 9:19 PMJul 11th, 2020 8:28 AM (32d) (PST)Jul 10th, 2020 2:53 AM (33d) (PST)Jul 9th, 2020 8:52 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9674345331.4620.5910.6572.0920.0278386

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,03326,06631,967883539126225,955

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4874.3h/203.1d 9,780 192,046 95,973 612k 4,148 16,396 7,813 282.9m

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B++
Kills:4,075
Deaths:2,127
KDR:1.916
Accuracy:72.876% B++
HSR:17.497% B+
AC-X11
B*
Kills:3,821
Deaths:1,616
KDR:2.364
Accuracy:32.650% B*
HSR:27.297% B+
AF-4 Cyclone
B+
Kills:3,430
Deaths:1,185
KDR:2.895
Accuracy:31.553% B+
HSR:16.968% D
Tempest
B++
Kills:2,784
Deaths:1,121
KDR:2.484
Accuracy:31.370% B++
HSR:25.180% C++
Gauss Compact Burst
B++
Kills:2,656
Deaths:1,158
KDR:2.294
Accuracy:33.383% B++
HSR:32.154% B+
Blitz GD-10
B++
Kills:2,539
Deaths:850
KDR:2.987
Accuracy:31.404% B++
HSR:20.599% C++
MGR-S1 Gladius
B**
Kills:2,348
Deaths:975
KDR:2.408
Accuracy:36.061% B**
HSR:30.963% B+
GD-66 Claw
B**
Kills:2,138
Deaths:1,088
KDR:1.965
Accuracy:73.078% B**
HSR:14.687% C
AF-4A Bandit
C*
Kills:2,046
Deaths:795
KDR:2.574
Accuracy:29.133% C*
HSR:23.607% C
GD-7F
A
Kills:1,941
Deaths:895
KDR:2.169
Accuracy:31.910% B*
HSR:32.148% A
Gauss Compact S
C*
Kills:1,500
Deaths:714
KDR:2.101
Accuracy:27.873% C*
HSR:16.667% C
MGR-C1 Charger
B**
Kills:1,459
Deaths:683
KDR:2.136
Accuracy:35.687% B**
HSR:30.912% B+
19A Fortuna
C*
Kills:1,400
Deaths:814
KDR:1.720
Accuracy:28.974% C*
HSR:21.929% C+
AF-57 Piston
B**
Kills:1,346
Deaths:757
KDR:1.778
Accuracy:40.797% C
HSR:19.094% B**
AF-19 Mercenary
C**
Kills:1,279
Deaths:544
KDR:2.351
Accuracy:27.355% C**
HSR:20.016% D
NSX Tengu
B*
Kills:1,227
Deaths:669
KDR:1.834
Accuracy:45.419% B*
HSR:25.428% C*
Razor GD-23
C++
Kills:1,222
Deaths:565
KDR:2.163
Accuracy:28.263% C++
HSR:22.586% C+
NSX-P Tanto
B*
Kills:1,214
Deaths:456
KDR:2.662
Accuracy:33.544% B*
HSR:32.949% B+
The Brawler
C+
Kills:1,194
Deaths:736
KDR:1.622
Accuracy:57.265% C+
HSR:14.489% C+
NC12 Sweeper
B**
Kills:1,183
Deaths:684
KDR:1.730
Accuracy:42.644% C
HSR:16.822% B**
NS-66 Punisher
A++
Kills:1,169
Deaths:576
KDR:2.030
Accuracy:38.540% A++
HSR:37.382% B*
MKV Suppressed
B**
Kills:1,167
Deaths:527
KDR:2.214
Accuracy:32.815% B**
HSR:20.137% C
NSX Tanto
B
Kills:1,167
Deaths:551
KDR:2.118
Accuracy:30.993% C**
HSR:31.363% B
Mauler S6
B+
Kills:1,163
Deaths:646
KDR:1.800
Accuracy:37.755% D
HSR:18.143% B+
NS-7 PDW
B+
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:30.853% B+
HSR:18.793% C
Kills:46,628
Deaths (as Light Assault):21,266
Deaths (to Light Assaults):31,730
KDR:2.19261
Kill Difference:25,362
Playtime:383.530 hours
Usage:8%
Score:8.956m
Score/min:389
Accuracy (listed only):37.688%
HSR (listed only):23.512%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:17,689
Deaths:6,831
KDR:2.590
Accuracy:33.417% A+
HSR:35.039% B**
NC6A GODSAW
C+
Kills:15,205
Deaths:5,757
KDR:2.641
Accuracy:30.607% C+
HSR:31.095% C+
EM6
C**
Kills:12,350
Deaths:5,069
KDR:2.436
Accuracy:27.759% C**
HSR:30.947% C**
EM1
B*
Kills:8,213
Deaths:3,419
KDR:2.402
Accuracy:30.176% B*
HSR:33.009% B*
MGR-L1 Promise
B*
Kills:4,903
Deaths:1,844
KDR:2.659
Accuracy:32.791% B*
HSR:37.752% B*
NC6S Gauss SAW S
C+
Kills:2,044
Deaths:767
KDR:2.665
Accuracy:26.011% C
HSR:26.566% C+
NS-15 Gallows
B*
Kills:1,450
Deaths:566
KDR:2.562
Accuracy:34.419% B*
HSR:37.379% C*
NSX Naginata
C**
Kills:1,443
Deaths:769
KDR:1.876
Accuracy:27.393% C**
HSR:34.511% C**
NS-15M2
A+
Kills:1,408
Deaths:504
KDR:2.794
Accuracy:34.939% A+
HSR:36.648% B+
GD-22S
C+
Kills:1,391
Deaths:487
KDR:2.856
Accuracy:26.282% C+
HSR:22.718% D
LA1 Anchor
A++
Kills:1,207
Deaths:450
KDR:2.682
Accuracy:36.444% A++
HSR:37.780% B*
Kills:67,303
Deaths (as Heavy Assault):26,463
Deaths (to Heavy Assaults):32,715
KDR:2.54329
Kill Difference:40,840
Playtime:587.688 hours
Usage:12%
Score:12.274m
Score/min:348
Accuracy (listed only):30.931%
HSR (listed only):33.040%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B*
Kills:10,528
Deaths:4,509
KDR:2.335
Accuracy:32.537% B*
HSR:30.633% B++
LA39 Bruiser
B++
Kills:4,075
Deaths:2,127
KDR:1.916
Accuracy:72.876% B++
HSR:17.497% B+
AF-4 Cyclone
B+
Kills:3,430
Deaths:1,185
KDR:2.895
Accuracy:31.553% B+
HSR:16.968% D
Tempest
B++
Kills:2,784
Deaths:1,121
KDR:2.484
Accuracy:31.370% B++
HSR:25.180% C++
Blitz GD-10
B++
Kills:2,539
Deaths:850
KDR:2.987
Accuracy:31.404% B++
HSR:20.599% C++
MGR-S1 Gladius
B**
Kills:2,348
Deaths:975
KDR:2.408
Accuracy:36.061% B**
HSR:30.963% B+
GD-66 Claw
B**
Kills:2,138
Deaths:1,088
KDR:1.965
Accuracy:73.078% B**
HSR:14.687% C
NSX Yumi
B*
Kills:1,996
Deaths:1,211
KDR:1.648
Accuracy:29.741% C++
HSR:38.327% B*
Gauss Prime
C-
Kills:1,682
Deaths:918
KDR:1.832
Accuracy:25.374% D
HSR:23.246% C-
MGR-A1 Vanquisher
A
Kills:1,446
Deaths:498
KDR:2.904
Accuracy:38.095% A
HSR:36.930% B**
NC9 A-Tross
B+
Kills:1,412
Deaths:590
KDR:2.393
Accuracy:29.904% B+
HSR:21.247% D
GR-22
C++
Kills:1,365
Deaths:522
KDR:2.615
Accuracy:28.434% C++
HSR:15.751% D--
AF-57 Piston
B**
Kills:1,346
Deaths:757
KDR:1.778
Accuracy:40.797% C
HSR:19.094% B**
Reaper DMR
A++
Kills:1,332
Deaths:562
KDR:2.370
Accuracy:37.748% A++
HSR:37.688% B**
Gauss Rifle Burst
B*
Kills:1,329
Deaths:546
KDR:2.434
Accuracy:34.779% B*
HSR:38.300% B*
NSX Tengu
B*
Kills:1,227
Deaths:669
KDR:1.834
Accuracy:45.419% B*
HSR:25.428% C*
NC1 Gauss Rifle
C*
Kills:1,214
Deaths:494
KDR:2.457
Accuracy:27.357% C*
HSR:19.852% D
The Brawler
C+
Kills:1,194
Deaths:736
KDR:1.622
Accuracy:57.265% C+
HSR:14.489% C+
NC12 Sweeper
B**
Kills:1,183
Deaths:684
KDR:1.730
Accuracy:42.644% C
HSR:16.822% B**
NS-66 Punisher
A++
Kills:1,169
Deaths:576
KDR:2.030
Accuracy:38.540% A++
HSR:37.382% B*
MKV Suppressed
B**
Kills:1,167
Deaths:527
KDR:2.214
Accuracy:32.815% B**
HSR:20.137% C
NS-11A
B+
Kills:1,164
Deaths:616
KDR:1.890
Accuracy:28.591% C*
HSR:31.272% B+
Gauss Rifle S
C++
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:28.731% C++
HSR:18.213% D
Mauler S6
B+
Kills:1,163
Deaths:646
KDR:1.800
Accuracy:37.755% D
HSR:18.143% B+
NS-7 PDW
B+
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:30.853% B+
HSR:18.793% C
Kills:51,555
Deaths (as Combat Medic):23,428
Deaths (to Combat Medics):20,406
KDR:2.20057
Kill Difference:28,127
Playtime:333.218 hours
Usage:7%
Score:8.844m
Score/min:442
Accuracy (listed only):37.749%
HSR (listed only):24.305%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:164,535
Deaths:54,435
KDR:3.023
Accuracy:46.783% B*
HSR:69.177% C--
Impetus
B**
Kills:19,887
Deaths:6,592
KDR:3.017
Accuracy:42.601% B**
HSR:36.345% B+
NS-44 Commissioner
B++
Kills:19,575
Deaths:13,251
KDR:1.477
Accuracy:46.259% B++
HSR:26.519% C++
NSX Daimyo
B+
Kills:6,529
Deaths:2,086
KDR:3.130
Accuracy:43.614% C+
HSR:95.757% B+
LA80
D
Kills:6,293
Deaths:1,035
KDR:6.080
Accuracy:39.083% D
HSR:64.039% F--
AF-4 Cyclone
B+
Kills:3,430
Deaths:1,185
KDR:2.895
Accuracy:31.553% B+
HSR:16.968% D
Tempest
B++
Kills:2,784
Deaths:1,121
KDR:2.484
Accuracy:31.370% B++
HSR:25.180% C++
Blitz GD-10
B++
Kills:2,539
Deaths:850
KDR:2.987
Accuracy:31.404% B++
HSR:20.599% C++
AF-6 Shadow
C
Kills:2,534
Deaths:899
KDR:2.819
Accuracy:35.946% C
HSR:23.283% D
LA3 Desperado
B+
Kills:2,425
Deaths:1,300
KDR:1.865
Accuracy:34.685% B+
HSR:20.495% C
MGR-S1 Gladius
B**
Kills:2,348
Deaths:975
KDR:2.408
Accuracy:36.061% B**
HSR:30.963% B+
EM4 Longshot
B+
Kills:2,002
Deaths:273
KDR:7.333
Accuracy:45.042% B+
HSR:66.683% F-
AF-18 Stalker
B*
Kills:1,990
Deaths:704
KDR:2.827
Accuracy:34.232% B*
HSR:26.834% B+
NSX Tomoe
B**
Kills:1,972
Deaths:891
KDR:2.213
Accuracy:33.372% B+
HSR:53.448% B**
AF-8 RailJack
C++
Kills:1,740
Deaths:344
KDR:5.058
Accuracy:40.593% C++
HSR:67.299% D--
NS-AM7 Archer
A*
Kills:1,658
Deaths:1,050
KDR:1.579
Accuracy:59.667% C++
HSR:41.616% A*
LA8 Rebel
C+
Kills:1,567
Deaths:983
KDR:1.594
Accuracy:32.520% C+
HSR:17.613% D
The Moonshot
D*
Kills:1,521
Deaths:413
KDR:3.683
Accuracy:36.907% D*
HSR:64.497% F*
NS-45 Pilot
B++
Kills:1,496
Deaths:1,072
KDR:1.396
Accuracy:38.265% B++
HSR:33.690% C**
NC08 Mag-Scatter
C**
Kills:1,436
Deaths:1,039
KDR:1.382
Accuracy:58.888% C**
HSR:16.086% C+
NS-357 Underboss
C**
Kills:1,428
Deaths:924
KDR:1.545
Accuracy:42.801% C**
HSR:18.067% D-
NS-30 Vandal
B+
Kills:1,368
Deaths:444
KDR:3.081
Accuracy:39.111% B+
HSR:25.073% C-
NSX Tengu
B*
Kills:1,227
Deaths:669
KDR:1.834
Accuracy:45.419% B*
HSR:25.428% C*
Gauss SPR
C**
Kills:1,188
Deaths:178
KDR:6.674
Accuracy:38.419% C**
HSR:34.933% C+
NS-44L Blackhand
C**
Kills:1,178
Deaths:638
KDR:1.846
Accuracy:40.503% C-
HSR:47.453% C**
NS-66 Punisher
A++
Kills:1,169
Deaths:576
KDR:2.030
Accuracy:38.540% A++
HSR:37.382% B*
NC4 Mag-Shot
B++
Kills:1,168
Deaths:663
KDR:1.762
Accuracy:33.804% B++
HSR:20.462% C+
MKV Suppressed
B**
Kills:1,167
Deaths:527
KDR:2.214
Accuracy:32.815% B**
HSR:20.137% C
The Executive
D
Kills:1,161
Deaths:891
KDR:1.303
Accuracy:34.227% D
HSR:18.605% D--
NS-7 PDW
B+
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:30.853% B+
HSR:18.793% C
NC14 Bolt Driver
B+
Kills:1,152
Deaths:49
KDR:23.510
Accuracy:42.169% B+
HSR:62.153% F-
NS-357 IA
B++
Kills:322
Deaths:271
KDR:1.188
Accuracy:55.489% B++
HSR:38.509% C*
Kills:261,949
Deaths (as Infiltrator):96,862
Deaths (to Infiltrators):26,788
KDR:2.70435
Kill Difference:165,087
Playtime:3,025.308 hours
Usage:62%
Score:79.086m
Score/min:436
Accuracy (listed only):39.781%
HSR (listed only):37.003%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B++
Kills:4,075
Deaths:2,127
KDR:1.916
Accuracy:72.876% B++
HSR:17.497% B+
AC-X11
B*
Kills:3,821
Deaths:1,616
KDR:2.364
Accuracy:32.650% B*
HSR:27.297% B+
GD Guardian
C+
Kills:3,413
Deaths:1,399
KDR:2.440
Accuracy:34.981% C
HSR:33.402% C+
Gauss Compact Burst
B++
Kills:2,656
Deaths:1,158
KDR:2.294
Accuracy:33.383% B++
HSR:32.154% B+
GD-66 Claw
B**
Kills:2,138
Deaths:1,088
KDR:1.965
Accuracy:73.078% B**
HSR:14.687% C
AF-4A Bandit
C*
Kills:2,046
Deaths:795
KDR:2.574
Accuracy:29.133% C*
HSR:23.607% C
GD-7F
A
Kills:1,941
Deaths:895
KDR:2.169
Accuracy:31.910% B*
HSR:32.148% A
Warden
B+
Kills:1,515
Deaths:643
KDR:2.356
Accuracy:33.943% B+
HSR:28.317% C++
Gauss Compact S
C*
Kills:1,500
Deaths:714
KDR:2.101
Accuracy:27.873% C*
HSR:16.667% C
MGR-C1 Charger
B**
Kills:1,459
Deaths:683
KDR:2.136
Accuracy:35.687% B**
HSR:30.912% B+
19A Fortuna
C*
Kills:1,400
Deaths:814
KDR:1.720
Accuracy:28.974% C*
HSR:21.929% C+
AF-57 Piston
B**
Kills:1,346
Deaths:757
KDR:1.778
Accuracy:40.797% C
HSR:19.094% B**
AF-19 Mercenary
C**
Kills:1,279
Deaths:544
KDR:2.351
Accuracy:27.355% C**
HSR:20.016% D
MGR-M1 Bishop
A
Kills:1,235
Deaths:436
KDR:2.833
Accuracy:44.594% A
HSR:40.486% B++
Razor GD-23
C++
Kills:1,222
Deaths:565
KDR:2.163
Accuracy:28.263% C++
HSR:22.586% C+
NSX-P Tanto
B*
Kills:1,214
Deaths:456
KDR:2.662
Accuracy:33.544% B*
HSR:32.949% B+
The Brawler
C+
Kills:1,194
Deaths:736
KDR:1.622
Accuracy:57.265% C+
HSR:14.489% C+
NC12 Sweeper
B**
Kills:1,183
Deaths:684
KDR:1.730
Accuracy:42.644% C
HSR:16.822% B**
NSX Tanto
B
Kills:1,167
Deaths:551
KDR:2.118
Accuracy:30.993% C**
HSR:31.363% B
Mauler S6
B+
Kills:1,163
Deaths:646
KDR:1.800
Accuracy:37.755% D
HSR:18.143% B+
Kills:36,967
Deaths (as Engineer):17,307
Deaths (to Engineers):24,380
KDR:2.13596
Kill Difference:19,660
Playtime:91.197 hours
Usage:2%
Score:2.124m
Score/min:388
Accuracy (listed only):38.885%
HSR (listed only):24.728%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:133
V. Kills:34 380%
Deaths:14
KDR:9.500
Accuracy:43.279% C--
KPH:46.800 B*
VKPH:12 D
Titan-150 AP
C+
Kills:126
V. Kills:71 175%
Deaths:26
KDR:4.846
Accuracy:50.309% C+
KPH:30.500 C+
VKPH:17.200 C+
Enforcer ML85
A++
Kills:97
V. Kills:28 334%
Deaths:20
KDR:4.850
Accuracy:38.723% D
KPH:45.800 A++
VKPH:13.200 D
M20 Basilisk
N/A
Kills:50
V. Kills:7 N/A
Deaths:10
KDR:5
Accuracy:23.313% N/A
KPH:35.900 N/A
VKPH:5 N/A
Kills:406 (126 + 280)
Deaths:70
KDR:5.800
VKDR:2
Vehicle Kills:140
Kill Difference:336
Playtime:10.486 hours
Usage:0%
Score:0.248m
Score/min:395
Driving Accuracy:50.309%
Gunner Accuracy:23.313%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:132
V. Kills:25 N/A
Deaths:19
KDR:6.947
Accuracy:46.649% B++
KPH:46.400 A
VKPH:8.800 C++
M12 Kobalt
C+
Kills:61
V. Kills:2 N/A
Deaths:1
KDR:61
Accuracy:19.061% C
KPH:80 C+
VKPH:2.600 C+
M20 Basilisk
B*
Kills:51
V. Kills:10 N/A
Deaths:7
KDR:7.286
Accuracy:43.590% B
KPH:38.400 B*
VKPH:7.500 C-
M12 Kobalt
B++
Kills:51
V. Kills:1 N/A
Deaths:2
KDR:25.500
Accuracy:22.483% B++
KPH:112.300 B++
VKPH:2.200 C-
Kills:295 (0 + 295)
Deaths:29
KDR:10.172
VKDR:1.310
Vehicle Kills:38
Kill Difference:266
Playtime:5.389 hours
Usage:0%
Score:0.117m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:22.483%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:1,170
V. Kills:72 N/A
Deaths:318
KDR:3.679
Accuracy:37.983% D*
KPH:49.500 B++
VKPH:3 D-
S12 Renegade
B*
Kills:1,158
V. Kills:9 N/A
Deaths:377
KDR:3.072
Accuracy:43.869% C+
KPH:92.900 B*
VKPH:0.700 D-
M12 Kobalt-F
C+
Kills:216
V. Kills:6 N/A
Deaths:126
KDR:1.714
Accuracy:22.675% C+
KPH:35.200 C+
VKPH:1 C-
Kills:2,544 (2,544 + 0)
Deaths:821
KDR:3.099
VKDR:0.106
Vehicle Kills:87
Kill Difference:1,723
Playtime:42.234 hours
Usage:1%
Score:0.425m
Score/min:168
Driving Accuracy:22.675%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 165,570164,53554,4353.023C0.5546.783%B*69.177%C--96.8B**N/A2601700h1.9C**4.1B+
Impetus 20,04019,8876,5923.017C++0.5542.601%B**36.345%B+106.9A++N/A278186.1h3.6B*8.4B*
NS-44 Commissioner 19,77219,57513,2511.477C++0.9946.259%B++26.519%C++164.6M++1.7A++442118.9h2.5B**5.4B++
NC6 Gauss SAW 18,06117,6896,8312.59B0.1233.417%A+35.039%B**121.2A++2.5A++393146h7.5B+22.4B++
NC6A GODSAW 15,39315,2055,7572.641C+0.1730.607%C+31.095%C+106.5B+1.3C+302142.8h7.6C*24.7B+
EM6 12,51312,3505,0692.436C++0.0427.759%C**30.947%C**90.2B+1.2C**258136.9h9B+32.4B+
Carnage AR 10,69210,5284,5092.335B0.1432.537%B*30.633%B++94A1.5A254112h10.2B*31.3B*
EM1 8,3748,2133,4192.402C**0.0730.176%B*33.009%B*98.7B**1.9B**28283.2h10.3B+34.3B+
NSX Daimyo 6,5306,5292,0863.13C0.6643.614%C+95.757%B+111.8B**N/A30358.4h2.1B+4.9B
LA80 6,2956,2931,0356.08C*3.6139.083%D64.039%F--36.8DN/A113171h2.5D*6.3D-
MGR-L1 Promise 4,9914,9031,8442.659B+0.1932.791%B*37.752%B*108.5B*1.9B+30745.2h10.1B+30.9B+
LA39 Bruiser 4,1094,0752,1271.916B+0.5672.876%B++17.497%B+120.2A++1B+32833.9h1.9B++2.6B++
AC-X11 3,8783,8211,6162.364B0.1132.65%B*27.297%B+100.8A1.5B**30337.9h7.9B+24.2B++
NC05 Jackhammer 3,6343,6151,4522.49B**0.0250.898%B17.372%C*95.6B++N/A35437.8h3.8B++7.4B++
AF-4 Cyclone 3,4343,4301,1852.895B*0.4231.553%B+16.968%D80B+N/A26242.9h9.2B29.1B+
GD Guardian 3,4363,4131,3992.44C+0.0334.981%C33.402%C+78.3C**N/A17643.6h6B+17.3C**
Mag-Cutter 3,0243,02133,3950.09A++2.3857.607%A*N/A2.2A+N/A61361.8h1.9B+3.3B+
The Kraken 3,7022,8061,4961.876C+0.6062.298%C+2.174%B*61.1B+19.5C33245.9h4.3C+7C+
Tempest 2,8082,7841,1212.483B+0.0131.37%B++25.18%C++102B**N/A27227.3h9.3C++29.5B+
Gauss Compact Burst 2,6852,6561,1582.294C+0.1833.383%B++32.154%B+98.7B*1.1B+25726.9h8.9B+26.5B++
Blitz GD-10 2,5512,5398502.987B**0.5231.404%B++20.599%C++82.2B*N/A26730.9h11.4B+36.4B
AF-6 Shadow 2,5402,5348992.819C++0.3535.946%C23.283%D63C+N/A21640.2h4.8C**13.4C*
Auraxium Mag-Cutter 2,4502,44575,1590.033C+2.4447.457%A2.086%D1.3C++N/A31928.4h1.8B+3.8B++
LA3 Desperado 2,4252,4251,3001.865B++0.6134.685%B+20.495%C119.5A++N/A29820.3h6.2A18B*
MGR-S1 Gladius 2,3792,3489752.408C++0.0636.061%B**30.963%B+119.8B**1.6B++39719.6h7.7B21.3B+
GD-66 Claw 2,1582,1381,0881.965C**0.5173.078%B**14.687%C120.8A+1.1B++33317.7h2B++2.7B*
AF-4A Bandit 2,0642,0467952.574B+0.1029.133%C*23.607%C76.3B+N/A21026.8h8.9B+30.5B+
NC6S Gauss SAW S 2,0512,0447672.665B+0.1926.011%C26.566%C+77.7BN/A23926.3h8.5B++32.8B
EM4 Longshot 2,0042,0022737.333B++4.8645.042%B+66.683%F-58.2B++N/A17534.4h2.2C--4.9C++
NSX Yumi 2,0241,9961,2111.648C+0.8229.741%C++38.327%B*71.5B*1C+17027.9h10B33.5B
AF-18 Stalker 2,0021,9907042.827B+0.3634.232%B*26.834%B+86.1A+N/A29323.1h10B++29.1B++
NSX Tomoe 1,9891,9728912.213C+0.2633.372%B+53.448%B**92.6B**N/A26821.3h10.8B+32.3B+
GD-7F 1,9711,9418952.169C*0.3031.91%B*32.148%A92B*1.4B*34121.1h9.6B++30B++
The Slasher 1,8161,81348,3100.038C2.4351.55%A12.079%C*1.8CN/A51009.8h1.8B+3.5B+
AF-8 RailJack 1,7441,7403445.058B*2.5940.593%C++67.299%D--56.9AN/A14930.6h2.1C++5.3C*
Gauss Prime 1,7051,6829181.832C+0.6425.374%D23.246%C-71B++1C++17723.7h10.2C++40.3C+
NS-AM7 Archer 1,8011,6581,0501.579A++0.8959.667%C++41.616%A*38.6M**3.3B18742.9h6.2B**10.4B**
LA8 Rebel 1,5701,5679831.594B0.8832.52%C+17.613%D81.6AN/A25219.2h4.7B*14.5B+
The Moonshot 1,5261,5214133.683C-1.2136.907%D*64.497%F*57CN/A14926.7h2.4F*6.4F--
Warden 1,5231,5156432.356B*0.1233.943%B+28.317%C++64.2B*N/A23923.6h6.3B++18.6B+
Gauss Compact S 1,5051,5007142.101B**0.3727.873%C*16.667%C67.9B**N/A23322.1h8.4B+30.2B+
NS-45 Pilot 1,5091,4961,0721.396C+1.0838.265%B++33.69%C**130.1B*1.1C++44111.5h6C**15.7B+
MGR-C1 Charger 1,4991,4596832.136B+0.3435.687%B**30.912%B+82B+2.2B**20917.8h10.3B+28.9B++
NS-15 Gallows 1,4981,4505662.562C+0.0934.419%B*37.379%C*121.8B+4A++51211.9h10C*29.2B+
MGR-A1 Vanquisher 1,4841,4464982.904B+0.4338.095%A36.93%B**118.5A+3.1A++30412.2h7.6B++19.8B++
NSX Naginata 1,4631,4437691.876C+0.6027.393%C**34.511%C**94.3B++1.3C**27015.3h10.5C++38.3B
NC08 Mag-Scatter 1,4361,4361,0391.382C*1.0958.888%C**16.086%C+121.7A**N/A34611.8h2.5A4.2B*
Bouncing Betty 1,4301,42913510.585M+8.1154.848%B++N/A269.6A**N/A7715.3h1.5B**2.7B**
NS-357 Underboss 1,4321,4289241.545C*0.9342.801%C**18.067%D-86.5B+N/A37116.5h3.4B+7.9B+
NC9 A-Tross 1,4161,4125902.393B++0.0829.904%B+21.247%D79.3B**N/A22717.8h7.8B++26.1B++
NS-15M2 1,4521,4085042.794C++0.3234.939%A+36.648%B+118.3B**3.7M+43411.9h9.9B+28.3B++
19A Fortuna 1,4181,4008141.72C++0.7528.974%C*21.929%C+74.9B+1C**19318.7h8.6B+29.6B+
GD-22S 1,3941,3914872.856B0.3826.282%C+22.718%D62.7C++N/A29022.2h9.1B34.6C**
Shrike 1,7281,3856971.987B**0.4858.414%C+3.61%B++45.3B**11.2C-31730.6h4.5B*7.7B*
NS-30 Vandal 1,3741,3684443.081C++0.6139.111%B+25.073%C-88.3B*N/A23415.5h4.8C**12.2B+
GR-22 1,3701,3655222.615B+0.1428.434%C++15.751%D--77.1B++N/A24517.7h10.8B+37.9B+
Hunter QCX 1,3721,3541,3071.036C**1.4440.916%C22.157%C+53.1M+N/A13525.5h3B+7.3B+
AF-57 Piston 1,3541,3467571.778C*0.6940.797%C19.094%B**80.1B+N/A26416.8h3.5B++8.6B
Reaper DMR 1,3701,3325622.37B+0.1037.748%A++37.688%B**106.6A++3M*33012.5h7.6B++20.2B**
Gauss Rifle Burst 1,3451,3295462.434C++0.0434.779%B*38.3%B*94.3B*1.1C*23114.1h8.5B++24.5B*
C-4 ARX 1,5571,3046781.923C+0.5528.162%C++N/A186.3B++36.1C+9507h1.2C+4.2C++
AF-19 Mercenary 1,2811,2795442.351B++0.1227.355%C**20.016%D53.3B+N/A42424h9.6B+35B
MGR-M1 Bishop 1,2391,2354362.833C*0.3644.594%A40.486%B++103.8A++N/A27211.9h4B**9B**
NSX Tengu 1,2391,2276691.834C*0.6445.419%B*25.428%C*102.3B**1C++26712h9.4B+20.6B+
C-4 1,4651,2245492.23C*0.2430.099%C*N/A174.9B**34.4C*13417h1.2C**4B
Razor GD-23 1,2311,2225652.163B+0.3128.263%C++22.586%C+72.3B*N/A29916.9h10B35.5C**
Spear Anti-Vehicle Phalanx Turret 1,7211,2179412.947B+10.4858.247%B**3.122%C83.4A34.5B++54414.6h5.2B*8.9B**
NSX-P Tanto 1,2381,2144562.662B**0.1933.544%B*32.949%B+97.9B**1.9B*36412.4h10.5C**31.3B+
NC1 Gauss Rifle 1,2141,2144942.457A0.0127.357%C*19.852%D50.2BN/A29324.2h9.8B+35.9B+
Frag Grenade 1,2201,21411214N/A1,211.5343.818%D-N/A809.3B*4D--28701.5h2.4B**5.6B+
LA1 Anchor 1,2311,2074502.682C+0.2136.444%A++37.78%B*120.7A2.4A*70010h8.8C**24B*
The Brawler 1,2031,1947361.622C++0.8557.265%C+14.489%C+71.9C**N/A16216.6h3B**5.3B++
Gauss SPR 1,1881,1881786.674A++4.2038.419%C**34.933%C+67.1B+N/A16517.7h3.8B++9.9B+
NC12 Sweeper 1,1911,1836841.73B+0.7442.644%C16.822%B**70.4B**N/A21216.8h3.5B*8.3B+
NS-44L Blackhand 1,1811,1786381.846C++0.6340.503%C-47.453%C**62.3B*N/A14818.9h3.9C++9.6C+
M40 Fury-F 1,2421,1703183.679B++1.2137.983%D*1.709%A49.6B++3.1D-13823.6h4.3B++11.3B*
NS-66 Punisher 1,1741,1695762.03C**0.4438.54%A++37.382%B*137.5A+N/A3778.5h9.5B+24.7B**
NC4 Mag-Shot 1,1681,1686631.762B++0.7133.804%B++20.462%C+85.3A+N/A30713.7h5.2B**15.5B*
MKV Suppressed 1,1681,1675272.214B+0.2632.815%B**20.137%C87.1AN/A29713.4h12.8C+39B+
NSX Tanto 1,1861,1675512.118B+0.3530.993%C**31.363%B93.4B**1.5B**24712.5h11.3B36.4B
NS-11A 1,1771,1646161.89C++0.5828.591%C*31.272%B+78.1B*N/A23314.9h11.2B+39.1B+
Gauss Rifle S 1,1641,1644872.39B+0.0828.731%C++18.213%D81.4AN/A24114.3h7.6B*26.4B+
Mauler S6 1,1671,1636461.8B+0.6737.755%D18.143%B+88.8A+N/A40113.1h3.1B**8.3B+
The Executive 1,1651,1618911.303C1.1734.227%D18.605%D--73.9C+N/A19715.7h5.7B*16.8B+
NS-7 PDW 1,1601,1605342.172B+0.3030.853%B+18.793%C80B**N/A31214.5h12.4C*40.1B+
S12 Renegade 1,1671,1583773.072C0.6043.869%C+7.513%B*92.6B*N/A25412.5h2.7B++6B+
NS Decimator 1,3431,1574882.371B+0.1053.901%D--3.544%A+56.4B+9.1D--32520.5h2.8B++5.3B+
NC14 Bolt Driver 1,1541,1524923.51S21.0442.169%B+62.153%F-31.5C+N/A16136.6h2.4C+5.8C*
Hawk GD-68 1,2571,1355801.957B**0.5155.525%D*6.872%A*43A*4.6D--17426.4h3A*5.4A++
AF-22 Crow 1,1911,1115821.909M+0.5664.824%D4.14%B**51A++3.7D18021.8h2.7A++4.2A+
NC15 Phoenix 1,7271,0402663.91A+1.4451.274%C+N/A24.5B**16.2B18742.5h6B**11.8B**
AF-34 Mattock 4574531373.307C0.8435.461%C+19.205%B45.8CN/A1529.9h5.6B15.8C**
AF-34 Mattock 4374321433.021C0.5537.7%C+22.917%B*44.1C+N/A1519.8h6.3B+16.7B
NSX Amaterasu 4144096,3180.065C+2.4138.841%B**29.584%A+3.6C+N/A11113.8h2.4C++6.3B+
Carver 3813806,1950.061C+2.4144.858%B**15%C+2.8C-N/A10134.9h1.2B+2.7B+
NS-357 IA 3243222711.188C+1.2855.489%B++38.509%C*178.9M+1.1B+4851.8h2.9B++5.2B++
Tank Mine 3242602211.818S9.350.332%F--N/A650S160M+00.4h0M++1.2M
M12 Kobalt-F 2222161261.714C0.7622.675%C+14.815%B**35.4C+1C-1096.1h11.4C**50.3B
Sticky Grenade 2142081208N/A205.5356.865%C*N/A1040C+30B**32240.2h2.5C-4.4C+
NSX Fujin 1741741174N/A171.5349.156%B*62.069%C++580C++N/A18810.3h2.7C++5.4B+
NCM1 Scattercannon 169167553.036C+0.5659.371%A++20.359%B*69.6B*N/A3122.4h5.2B+8.8B**
Aspis Anti-Aircraft Phalanx Turret 288159285.679C*3.2131.197%C*N/A18.7B+15.2C++2498.5h86.9A+278.6B*
NCM1 Scattercannon 135134492.735C*0.2663.596%A++20.149%B*53.6B**N/A5572.5h7.5C+11.7B++
E540 Halberd 167133149.5C+7.0343.279%C--3.008%C*47.5B*12.1D2732.8h4.6B+10.7C*
M20 Basilisk 157132196.947B*4.4846.649%B++9.091%B**47.1A+8.9C++3262.8h62.5B++134B*
Rocklet Rifle 2251311380.949C++1.5260.993%B**N/A29.8C+21.4C-4544.4h54.2F-88.8D-
Titan-150 AP 197126264.846C--2.3750.309%C+2.381%C++30.7C+17.3C+5294.1h5.8D**11.5D--
AF-23 Grinder 125124413.024C++0.5542.985%B+16.936%B+47.7B+N/A2402.6h6.2C++14.4B+
MANA Anti-Vehicle Turret 219120393.077U0.6148.792%UN/A1200U990U316350.1h10.4T*21.4T*
Enforcer ML85 12597204.85C2.3838.723%D4.124%A++46.2A++13.3D4162.1h8B**20.7B++
AF-23 Grinder 8787372.351C+0.1244.997%C*17.241%C+34.8CN/A2052.5h8.9D--19.9C
Anti-Vehicle Grenade 7767167N/A64.5350.841%C+N/A670B**100C+44370.1h4.1B+8B+
NS-03 Thumper 6461471.298C++1.1738.521%C**1.639%C+50.8C*2.5B**3151.2h6.5C*16.9B
M12 Kobalt 6361161A++58.5319.061%C24.59%A76.3C+2.5C4750.8h15.9B+83.4C**
NCM3 Raven 8258202.9M0.4334.714%D--1.724%D12.6B5.2D1604.6h23.6B+67.8C++
NCM3 Raven 8356202.8M0.3333.918%D*1.786%D11.9C+5.7C--1484.7h24.5C*72.3C
MANA Anti-Personnel Turret 5655281.964N/A0.5117.277%UN/A550U10U5362800.1h16.5T*95.3T*
M20 Basilisk 615177.286B**4.8143.59%B3.922%D39.2B**7.7C-3071.3h69.3B+158.9B++
M12 Kobalt 5251225.5C++23.0322.483%B++13.726%D*102B+2D5470.5h15.6B+69.3B+
M20 Basilisk 5750105C+2.5323.313%D**12%M++35.7B+5D-2081.4h38.2A163.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit79120,8776h
Spawn Beacon46620.4h
Anti-Vehicle MANA Turret12170.7h
Ordnance Dampener32250.2h
Nanite Healing Grenade01,0190.3h
Medical Kit7,29580,26261.5h
Medical Applicator297185,80010.8h
Motion Spotter0780h
Restoration Kit1202,4641.3h
Spitfire Auto-Turret91,3900.8h
Recon Detection Device381111,225116.7h
Shield Recharging Field2990h
Ammunition Package291,3020.6h
Anti-Infantry MANA Turret42890.3h
Hardlight Barrier0880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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