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Centurion Vooko[HARM] Vooko
VS BR 51

KDR: 2.67

Score: 48.9m

Last Seen: Apr 5th, 2019 11:30 AM
- OFFLINE - 491.1 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 51
Level Progress (to 52): 64%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC Betelgeuse 54-A Supernova FPC Tank Mine Orion VS54 Dual Photon Pods Solstice SF Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $720,576 MLG Score: 576
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.672%16.293%38624102733,4372.157780.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.946%0.502B+-0.68D-2.241F--HEAD + (~4.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.322C*120.16C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.969%1.35%474410474,665137617593.3878265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.622%0.27C*-0.229C0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.50.47B+34.20.356C**51.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.951%2.572%14235104614,971216956656.89908264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.114%1.755A++-0.019C+0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.80.693B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.146%4.289%2671010413,054160811701.89925261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.494%0.369C**-0.027C+0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.483B+24.70.377C**36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.189%72.364%26721049626224420.278966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.297%0.927B*0.343C**2.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.407B2.40.241C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.89%12.656%267210491,5251053151.44687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.731%1.369A-0.377C-0.897

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+2.80.422B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 51
48.9m212.5%368 (22.1k)341 (20.5k)2.6689885,18631,9173.1807851 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1051300621.055%8.808%18504:2927

52% Engineer30% Heavy Assault9% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2013 10:56 AMFeb 8th, 2019 11:29 PMApr 24th, 2019 6:29 AM (1d) (PST)Apr 5th, 2019 9:50 AM (20d) (PST)Apr 5th, 2019 7:30 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8931547390.5940.2230.0521.5130.118576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,5719,21544,3563613391720,462

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2389.9h/99.6d 16,335 7,503 19,739 217k 2,618 8,497 16,921 128m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:4,977
Deaths:2,071
KDR:2.403
Accuracy:22.761% D-
HSR:17.179% F
Orion VS54
B+
Kills:3,884
Deaths:1,478
KDR:2.628
Accuracy:23.085% B+
HSR:16.813% D*
Ursa
C+
Kills:2,923
Deaths:1,223
KDR:2.390
Accuracy:21.969% C+
HSR:17.345% D--
NS-15MP
C-
Kills:2,407
Deaths:852
KDR:2.825
Accuracy:25.678% C-
HSR:16.037% D**
VX29 Polaris
C
Kills:2,269
Deaths:991
KDR:2.290
Accuracy:21.375% C
HSR:14.808% D*
SVA-88
C+
Kills:2,198
Deaths:701
KDR:3.136
Accuracy:23.159% C+
HSR:17.516% D--
Lasher X2
B+
Kills:1,247
Deaths:681
KDR:1.831
Accuracy:30.235% B+
HSR:2.727% D
Pulsar LSW
C++
Kills:1,203
Deaths:405
KDR:2.970
Accuracy:23.740% C++
HSR:11.804% F
Flare VE6
C**
Kills:1,190
Deaths:436
KDR:2.729
Accuracy:24.045% C**
HSR:13.782% D**
Kills:22,298
Deaths (as Heavy Assault):8,838
Deaths (to Heavy Assaults):7,802
KDR:2.52297
Kill Difference:13,460
Playtime:725.974 hours
Usage:30%
Score:14.342m
Score/min:329
Accuracy (listed only):24.005%
HSR (listed only):14.223%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:3,004
Deaths:2,808
KDR:1.070
Accuracy:22.908% C+
HSR:12.284% D-
NS-11CP
D--
Kills:1,265
Deaths:1,538
KDR:0.822
Accuracy:23.421% D*
HSR:16.285% D--
Deimos VA29
B*
Kills:1,005
Deaths:746
KDR:1.347
Accuracy:70.058% B*
HSR:14.527% C
Eidolon VE33
B+
Kills:936
Deaths:605
KDR:1.547
Accuracy:25.779% C
HSR:28.739% B+
VX6-7
C
Kills:875
Deaths:1,020
KDR:0.858
Accuracy:22.592% C
HSR:18.629% C
Thanatos VE70
B*
Kills:520
Deaths:344
KDR:1.512
Accuracy:48.191% B*
HSR:9.038% D**
NSX-P Tanto
C-
Kills:297
Deaths:279
KDR:1.065
Accuracy:23.413% C-
HSR:14.815% D**
Solstice VE3
C+
Kills:277
Deaths:363
KDR:0.763
Accuracy:21.954% C+
HSR:17.690% C
Kills:8,179
Deaths (as Engineer):7,703
Deaths (to Engineers):7,961
KDR:1.06179
Kill Difference:476
Playtime:1,236.159 hours
Usage:52%
Score:26.495m
Score/min:357
Accuracy (listed only):32.289%
HSR (listed only):16.501%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:3,004
Deaths:2,808
KDR:1.070
Accuracy:22.908% C+
HSR:12.284% D-
MKV Suppressed
C+
Kills:1,707
Deaths:1,066
KDR:1.601
Accuracy:24.703% C+
HSR:15.349% D
NS-7 PDW
C+
Kills:1,385
Deaths:794
KDR:1.744
Accuracy:24.649% C+
HSR:13.069% D
VE-S Canis
C+
Kills:1,385
Deaths:1,050
KDR:1.319
Accuracy:26.031% C+
HSR:15.812% D
NS-11CP
D--
Kills:1,265
Deaths:1,538
KDR:0.822
Accuracy:23.421% D*
HSR:16.285% D--
Sirius SX12
C*
Kills:1,227
Deaths:703
KDR:1.745
Accuracy:25.561% C*
HSR:12.225% D--
Eridani SX5
C+
Kills:1,169
Deaths:584
KDR:2.002
Accuracy:25.711% C+
HSR:13.003% D--
Deimos VA29
B*
Kills:1,005
Deaths:746
KDR:1.347
Accuracy:70.058% B*
HSR:14.527% C
VX6-7
C
Kills:875
Deaths:1,020
KDR:0.858
Accuracy:22.592% C
HSR:18.629% C
Skorpios
C--
Kills:586
Deaths:474
KDR:1.236
Accuracy:25.253% C--
HSR:14.335% D--
Thanatos VE70
B*
Kills:520
Deaths:344
KDR:1.512
Accuracy:48.191% B*
HSR:9.038% D**
NSX-P Tanto
C-
Kills:297
Deaths:279
KDR:1.065
Accuracy:23.413% C-
HSR:14.815% D**
Solstice VE3
C+
Kills:277
Deaths:363
KDR:0.763
Accuracy:21.954% C+
HSR:17.690% C
Kills:14,702
Deaths (as Light Assault):11,769
Deaths (to Light Assaults):5,809
KDR:1.24921
Kill Difference:2,933
Playtime:170.216 hours
Usage:7%
Score:3.245m
Score/min:318
Accuracy (listed only):29.573%
HSR (listed only):14.389%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:1,707
Deaths:1,066
KDR:1.601
Accuracy:24.703% C+
HSR:15.349% D
NS-7 PDW
C+
Kills:1,385
Deaths:794
KDR:1.744
Accuracy:24.649% C+
HSR:13.069% D
VE-S Canis
C+
Kills:1,385
Deaths:1,050
KDR:1.319
Accuracy:26.031% C+
HSR:15.812% D
Sirius SX12
C*
Kills:1,227
Deaths:703
KDR:1.745
Accuracy:25.561% C*
HSR:12.225% D--
Eridani SX5
C+
Kills:1,169
Deaths:584
KDR:2.002
Accuracy:25.711% C+
HSR:13.003% D--
NS-44 Commissioner
B
Kills:855
Deaths:765
KDR:1.118
Accuracy:39.119% B
HSR:20.234% C
Skorpios
C--
Kills:586
Deaths:474
KDR:1.236
Accuracy:25.253% C--
HSR:14.335% D--
XM98
B**
Kills:567
Deaths:204
KDR:2.779
Accuracy:45.158% B**
HSR:75.485% C++
NS-AM7 Archer
A
Kills:127
Deaths:184
KDR:0.690
Accuracy:69.195% A
HSR:7.874% D--
Beamer VS3
D-
Kills:98
Deaths:139
KDR:0.705
Accuracy:19.533% D*
HSR:16.327% D-
Phaseshift VX-S
D-
Kills:59
Deaths:19
KDR:3.105
Accuracy:30.175% D-
HSR:42.373% F--
Kills:9,165
Deaths (as Infiltrator):5,982
Deaths (to Infiltrators):5,108
KDR:1.5321
Kill Difference:3,183
Playtime:225.482 hours
Usage:9%
Score:3.723m
Score/min:275
Accuracy (listed only):32.281%
HSR (listed only):22.371%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:842
Deaths:235
KDR:3.583
Accuracy:20.969% B+
HSR:18.171% C--
Quasar VM1
B*
Kills:801
Deaths:263
KDR:3.046
Accuracy:19.552% B*
HSR:16.230% C--
Kills:1,643
Deaths (as MAX Suit):249
Deaths (to MAX Suits):1,447
KDR:6.59839
Kill Difference:1,394
Playtime:37.299 hours
Usage:2%
Score:0.875m
Score/min:391
Accuracy (listed only):20.261%
HSR (listed only):17.200%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:3,536
V. Kills:982 360%
Deaths:419
KDR:8.439
Accuracy:65.368% A+
KPH:73.700 C+
VKPH:20.500 C*
Maelstrom Turbo Laser
C
Kills:638
V. Kills:601 106%
Deaths:541
KDR:1.179
Accuracy:31.831% C++
KPH:9.500 C-
VKPH:8.900 C
Light PPA
C++
Kills:437
V. Kills:39 N/A
Deaths:99
KDR:4.414
Accuracy:43.244% B
KPH:42.600 C+
VKPH:3.800 C++
Coyote Missiles
M**
Kills:173
V. Kills:48 353%
Deaths:4
KDR:43.250
Accuracy:53.823% C++
KPH:142.800 M**
VKPH:39.600 A
Photon A2A Missile Pods
B++
Kills:85
V. Kills:48 173%
Deaths:25
KDR:3.400
Accuracy:85.172% B++
KPH:55.400 C++
VKPH:31.300 C
Saron Laser Cannon
D
Kills:54
V. Kills:80 67%
Deaths:119
KDR:0.454
Accuracy:34.401% B+
KPH:3.700 D-
VKPH:5.500 D
Kills:4,923 (1,129 + 0)
Deaths:1,207
KDR:4.079
VKDR:1.490
Vehicle Kills:1,798
Kill Difference:3,716
Playtime:142.870 hours
Usage:6%
Score:2.195m
Score/min:256
Piloting Accuracy:34.401%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:66
V. Kills:42 153%
Deaths:10
KDR:6.600
Accuracy:52.255% A+
KPH:237,600 U
VKPH:151,200 U
Kills:66 (0 + 66)
Deaths:10
KDR:6.600
VKDR:4.200
Vehicle Kills:42
Kill Difference:56
Playtime:0.001 hours
Usage:0%
Score:0.080m
Score/min:2,397,120
Piloting Accuracy:N/A%
Gunner Accuracy:52.255%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:608
V. Kills:232 261%
Deaths:63
KDR:9.651
Accuracy:59.395% B*
KPH:40.400 B*
VKPH:15.400 B*
C75 Viper
B*
Kills:303
V. Kills:60 N/A
Deaths:32
KDR:9.469
Accuracy:38.327% C+
KPH:43.700 B*
VKPH:8.700 C*
Skyguard
B+
Kills:63
V. Kills:50 124%
Deaths:17
KDR:3.706
Accuracy:29.980% C++
KPH:14.800 C++
VKPH:11.800 B+
Kills:974 (974 + 0)
Deaths:112
KDR:8.696
VKDR:3.054
Vehicle Kills:342
Kill Difference:862
Playtime:26.224 hours
Usage:1%
Score:0.551m
Score/min:350
Driving Accuracy:29.980%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:6,877
V. Kills:2,054 335%
Deaths:453
KDR:15.181
Accuracy:61.908% A
KPH:44.400 A*
VKPH:13.300 A+
Supernova FPC
A+
Kills:4,846
V. Kills:2,933 165%
Deaths:426
KDR:11.376
Accuracy:58.450% B+
KPH:37.100 A
VKPH:22.500 A+
Supernova VPC
A+
Kills:2,337
V. Kills:335 N/A
Deaths:111
KDR:21.054
Accuracy:63.350% A+
KPH:62.500 B**
VKPH:9 C**
Saron HRB
B**
Kills:769
V. Kills:411 187%
Deaths:64
KDR:12.016
Accuracy:49.052% B+
KPH:36.700 B**
VKPH:19.600 B+
E540 Halberd
B*
Kills:294
V. Kills:150 195%
Deaths:34
KDR:8.647
Accuracy:54.718% B*
KPH:36.900 B+
VKPH:18.800 B
Proton II PPA
C++
Kills:98
V. Kills:4 N/A
Deaths:9
KDR:10.889
Accuracy:24.802% C++
KPH:60 C++
VKPH:2.400 D
M20 Basilisk
B*
Kills:63
V. Kills:22 274%
Deaths:6
KDR:10.500
Accuracy:26.604% C--
KPH:27.200 B*
VKPH:9.500 B+
Aphelion VEX-4
A
Kills:51
V. Kills:53 94%
Deaths:6
KDR:8.500
Accuracy:40.636% B*
KPH:26.100 C+
VKPH:27.200 A
Kills:15,335 (14,060 + 1,275)
Deaths:1,109
KDR:13.828
VKDR:5.376
Vehicle Kills:5,962
Kill Difference:14,226
Playtime:357.516 hours
Usage:15%
Score:7.092m
Score/min:331
Driving Accuracy:63.350%
Gunner Accuracy:40.636%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:159
V. Kills:91 173%
Deaths:17
KDR:9.353
Accuracy:55.210% C
KPH:48.500 C*
VKPH:27.800 B++
Saron HRB-H
B+
Kills:88
V. Kills:43 200%
Deaths:3
KDR:29.333
Accuracy:59.787% B+
KPH:47.900 B+
VKPH:23.400 C+
Proton II PPA-H
A+
Kills:58
V. Kills:9 N/A
Deaths:2
KDR:29
Accuracy:39.173% C*
KPH:76.200 C
VKPH:11.800 A+
Aphelion VEX-4H
B+
Kills:52
V. Kills:30 168%
Deaths:9
KDR:5.778
Accuracy:46.396% C++
KPH:47.500 B+
VKPH:27.400 C+
Kills:357 (0 + 357)
Deaths:31
KDR:11.516
VKDR:5.581
Vehicle Kills:173
Kill Difference:326
Playtime:6.971 hours
Usage:0%
Score:0.193m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:46.396%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:569
V. Kills:75 N/A
Deaths:34
KDR:16.735
Accuracy:39.890% B
KPH:73.900 B*
VKPH:9.700 C
M20 Basilisk
B*
Kills:355
V. Kills:123 286%
Deaths:58
KDR:6.121
Accuracy:43.715% B+
KPH:30.400 B*
VKPH:10.500 B++
M40 Fury
B**
Kills:303
V. Kills:45 N/A
Deaths:20
KDR:15.150
Accuracy:41.035% B+
KPH:70.800 B**
VKPH:10.500 C**
M12 Kobalt
A+
Kills:267
V. Kills:37 N/A
Deaths:5
KDR:53.400
Accuracy:20.818% B+
KPH:78 C*
VKPH:10.800 A+
M20 Basilisk
B*
Kills:193
V. Kills:77 247%
Deaths:35
KDR:5.514
Accuracy:42.823% B+
KPH:31.900 B*
VKPH:12.700 B++
M60-G Bulldog
B**
Kills:82
V. Kills:12 N/A
Deaths:18
KDR:4.556
Accuracy:44.462% B**
KPH:37.100 B+
VKPH:5.400 C+
Kills:1,769 (0 + 1,769)
Deaths:170
KDR:10.406
VKDR:2.171
Vehicle Kills:369
Kill Difference:1,599
Playtime:35.341 hours
Usage:1%
Score:0.610m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:44.462%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:89
V. Kills:15 N/A
Deaths:108
KDR:0.824
Accuracy:37.996% D--
KPH:9.700 D-
VKPH:1.600 D--
Kills:89 (89 + 0)
Deaths:108
KDR:0.824
VKDR:0.139
Vehicle Kills:15
Kill Difference:19
Playtime:9.211 hours
Usage:0%
Score:0.028m
Score/min:51
Driving Accuracy:37.996%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 8,9316,87745315.181A++12.5161.908%A2.53%C++44.5A*13.3A+252154.7h3.5B**5.7A
Betelgeuse 54-A 5,0074,9772,0712.403C+0.2722.761%D-17.179%F50.1CN/A14699.4h11.7C-51.5D
Supernova FPC 7,7794,84642611.376B*8.7158.45%B+3.508%B*37.1A22.5A+349130.6h4.4B++7.6B*
Tank Mine 6,7564,0317645.276A+2.6129.61%CN/A133.9B+90.5B**142030.1h1.1A3.8A+
Orion VS54 3,9043,8841,4782.628B*0.0423.085%B+16.813%D*39.6B+N/A14998.2h11.9B+51.7B+
Dual Photon Pods 4,5183,5364198.439C**5.7765.368%A+1.273%C+73.7C+20.5C*46048h16.4B++25B*
Solstice SF 3,0483,0042,8081.07C++1.6022.908%C+12.284%D-15.7CN/A43191.2h10.4C**45.5B+
Ursa 2,9572,9231,2232.39A0.2821.969%C+17.345%D--47.5B+N/A12961.6h11.1C*50.6C*
NS-15MP 2,4152,4078522.825C**0.1625.678%C-16.037%D**46.3DN/A18452h11.9C46.5C
Supernova VPC 2,6722,33711121.054B**18.3963.35%A+1.07%C--62.5B**9C**22837.4h2.9B+4.6B*
VX29 Polaris 2,2772,2699912.29B++0.3821.375%C14.808%D*40.7C+N/A10555.7h12.1C*56.5C++
SVA-88 2,2082,1987013.136B++0.4723.159%C+17.516%D--48.6C++N/A14545.2h11.5C*49.7C*
Proximity Mine 1,9481,9472856.832B*4.1652.326%AN/A140.1B+N/A45013.9h1.9C++3.5B*
Frag Grenade 1,9021,88511885N/A1,882.3352.864%B**N/A785.4A7.1C+24902.4h2.7B**5B**
Sticky Grenade 1,7961,77511775N/A1,772.3356.793%B+N/A1365.4B**16.2B+36291.3h1.6B++2.9B++
MKV Suppressed 1,7491,7071,0661.601B++1.0724.703%C+15.349%D36.2C*N/A11247.1h14.3C++57.7C++
NS-7 PDW 1,3921,3857941.744B**0.9224.649%C+13.069%D28.4C++N/A9048.8h14.3C**58.1C**
VE-S Canis 1,4041,3851,0501.319C++1.3526.031%C+15.812%D45.6C*N/A12930.4h11B+42.2C**
NS Decimator 1,9291,2937281.776B*0.8958.788%C1.315%D36.6C++18C*33935.3h4.6C++7.9C++
NS-11CP 1,3071,2651,5380.822D1.8523.421%D*16.285%D--9.7D*N/A33130.7h17.3F74D*
Lasher X2 1,2541,2476811.831A+0.8430.235%B+2.727%D39.5B+N/A14631.6h18.8B62.1B+
Sirius SX12 1,2321,2277031.745B++0.9225.561%C*12.225%D--26.7C+N/A10346h14B54.8B
Pulsar LSW 1,2061,2034052.97A0.3023.74%C++11.804%F48.5C**N/A19724.8h11.2B+47B+
Flare VE6 1,1921,1904362.729A+0.0624.045%C**13.782%D**49.8B+N/A15223.9h9.9B+41.2B+
C-4 ARX 1,6571,1896341.875C+0.7924.386%C--N/A120.1C*47.3B*8049.9h1B+4.3C**
S1 1,8331,1738001.466A+1.2061.265%B+2.984%C++29.2B+16.4B+36340.2h5.3B++8.6B*
Eridani SX5 1,1851,1695842.002B++0.6725.711%C+13.003%D--39.4C*N/A10229.7h10.7B+41.5B
C-4 1,6311,1215552.02B+0.6527.577%BN/A95B43.2B**105111.8h1.3B+4.6B+
Deimos VA29 1,0151,0057461.347C++1.3270.058%B*14.527%C49.8BN/A15020.2h2.3C**3.3B+
Eidolon VE33 9529366051.547B+1.1225.779%C28.739%B+19.6C+N/A5747.8h7.9B+30.6B
Lancer VS22 2,1519326241.494B**1.1768.651%B*N/A15.6C*20.5B**29559.6h14.8B+21.5B+
VX6-7 8948751,0200.858C1.8122.592%C18.629%C15.3DN/A4657.1h15.9C--70.5C
NS-44 Commissioner 8648557651.118C*1.5539.119%B20.234%C43.8B+N/A15019.5h3.2B++8.2B+
Blueshift VM5 8468422353.583B++0.9120.969%B+18.171%C--35.5C*N/A14923.7h15.7C++74.7B
Quasar VM1 8058012633.046B**0.3819.552%B*16.23%C--31.4B*N/A13325.5h14.8C*75.9B
Saron HRB 1,1807696412.016A9.3549.052%B+N/A36.8B**19.7B+62420.9h16.6B**33.8B**
Maelstrom Turbo Laser 1,2396385411.179C+1.4931.831%C++2.351%C+9.5C-8.9C14467.4h126.8C+398.4C+
L100 Python HEAT 840608639.651A6.9859.395%B*2.467%C+40.5B*15.5B*34015h4.1B**6.9B**
Skorpios 6135864741.236C+1.4325.253%C--14.335%D--33.1C1.5M7217.7h13.4D-53.1D
M40 Fury 6445693416.735A+14.0739.89%B2.46%B+73.9B*9.7C2987.7h9.6B++24.2B*
XM98 5675672042.779B0.1145.158%B**75.485%C++28.4C*N/A8720h2.1B++4.8B++
Spear Anti-Vehicle Phalanx Turret 7925394611.717B++9.0557.552%A4.824%B+53.9B**25.3B55610h6.4B*11.2B**
Thanatos VE70 5255203441.512B*1.1648.191%B*9.038%D**43B*N/A15212.1h3.8B*7.9B*
Light PPA 476437994.414C++1.7543.244%BN/A42.4C+3.8C++16610.3h14.9C++34.5C*
M20 Basilisk 478355586.121A3.4543.715%B+5.07%C30.3B*10.5B++25311.7h79.5B+181.9B++
MANA Anti-Vehicle Turret 6933241761.841C0.8353.406%C+2.469%D3240C+3690C*22018100.1h8.9C16.6C+
M40 Fury 3483032015.15A+12.4841.035%B+2.64%B**70.5B**10.5C**3934.3h9.8B*23.9B*
C75 Viper 363303329.469A6.8038.327%C+N/A43.9B*8.7C*3446.9h9B*23.4B*
NSX-P Tanto 3172972791.065C++1.6023.413%C-14.815%D**30.9C*2.1A++669.6h15.7C+67.1C+
E540 Halberd 444294348.647C+5.9854.718%B*1.361%D36.8B+18.8B11748h5.5B10B++
Solstice VE3 2802773630.763C+1.9121.954%C+17.69%C19.9C++N/A21713.9h16.3C++74.5C++
M12 Kobalt 304267553.4A*50.7320.818%B+21.723%B*78.5C**10.9A++2673.4h19.1C+92B
Rocklet Rifle 4122432431B+1.6758.138%B+N/A33.8B+23.5C+3637.2h33.4B+57.4B+
M20 Basilisk 270193355.514A++2.8542.823%B+6.736%B+31.6B*12.6B+2966.1h76.4B++178.5B*
Coyote Missiles 221173443.25U40.5853.823%C++N/A144.2M**40A9071.2h20.5A38.1B**
Force-Blade 16516418,2590.009C-2.6631.88%C++1.22%D-0.1DN/A11134.9h1.9B++5.9B+
E540 Halberd-H 250159179.353C++6.6855.21%C3.774%A48.2C*27.6B++5193.3h5.1B+9.3B+
Auraxium Force-Blade 13813710,5960.013D2.6626.125%CN/A0.3DN/A1474.1h1.9B+7.5C*
NS-AM7 Archer 1851271840.69B+1.9869.195%A7.874%D--8.2C**3.7B++5415.5h15.3B+22.1B++
Aspis Anti-Aircraft Phalanx Turret 231114244.75B+2.0831.849%B**N/A16.8B**17.2A3186.8h106.1A333.2B**
NS-11P 108104961.083C+1.5920.864%C-27.885%A24.8C+1A+1004.2h15.4C73.6C+
M60-A Bulldog 1041021102S99.3362.595%A++N/A127.5S2.5C--3410.8h3.2A5.1A+
Beamer VS3 98981390.705C+1.9619.533%D*16.327%D-13.6DN/A807.2h8.3B+42.4C+
Proton II PPA 10298910.889C+8.2224.802%C++N/A61.3C*2.5D3531.6h8.3B+33.6B+
Pulsar VS1 9393471.979B**0.6920.99%C--13.979%D--27.4C*N/A3513.4h11.6B**55.4B+
M40 Fury-F 104891080.824C1.8437.996%D--2.247%A++9.7D-1.6D--519.2h7.8B++20.4B+
Spear Anti-Vehicle Phalanx Tower 12389422.25C++19.5852.844%C*4.494%C*49.4C**18.9C-4121.8h6.5B*12.2B*
Saron HRB-H 13188329.333S26.6659.787%B+N/A48.9B++23.9C+3771.8h17.2B**28.7B**
Photon A2A Missile Pods 13385253.4C0.7385.172%B++N/A56.7C++32C5191.5h11.1D--13D
M60-G Bulldog 9482184.556C++1.8944.462%B**1.22%D*37.3B+5.5C+2422.2h7B15.9B++
NS Annihilator 15276741.027B**1.6477.852%DN/A8.4C8.4C+2149h12.3C+15.8C+
C150 Dalton 10866106.6C++3.9352.255%A+N/A660U420U7990400.1h6D-11.4C*
M20 Basilisk 8563610.5S7.8326.604%C--3.175%D-27.4B*9.6B+3022.3h47.8A179.7B*
Skyguard 11363173.706B+1.0429.98%C++N/A14.7C++11.6B+3974.3h109.1B+364B+
Phaseshift VX-S 6159193.105C++0.4430.175%D-42.373%F--24.6CN/A1182.4h5D--16.5D--
Proton II PPA-H 6758229A+26.3339.173%C*N/A72.5C11.3A3350.8h10.9C+27.9C*
Saron Laser Cannon 134541190.454C2.2134.401%B+1.852%C3.8D-5.6D8314.4h261.1D*759.1D-
Anti-Vehicle Grenade 5853153N/A50.3358.841%B*N/A530B++50D53430.1h3.8B**6.5B**
Aphelion VEX-4H 825295.778C++3.1146.396%C++3.846%B+47.3B+27.3C+5191.1h48.5B+104.6B+
Aphelion VEX-4 1045168.5A5.8340.636%B*1.961%D-25.5C+26.5A7512h80.2D197.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5110,3155.2h
Nano-Armor Kit9841,242,38195h
Spawn Beacon91,3111.3h
Anti-Vehicle MANA Turret315993.9h
Nanite Revive Grenade0730h
Medical Applicator3212,0071.3h
Welding Device0670h
Deconstruction Tool01,4840h
Spitfire Auto-Turret1022,9573.5h
Rampart Wall0640.6h
Ammunition Package584,2422.3h
Shield Recharging Field3840h
Medical Kit1192,4012.7h
Anti-Infantry MANA Turret7610.6h
Recon Detection Device151,4693.1h

Check the help document for the dictionary if you want to learn more about words used here.


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