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Signifer Vooko[HARM] Vooko
VS BR 59

KDR: 2.65

Score: 50m

Last Seen: Aug 20th, 2019 10:13 PM
- OFFLINE - 17.9 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 59
Level Progress (to 60): 41%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC Supernova FPC Betelgeuse 54-A Tank Mine Orion VS54 Dual Photon Pods Solstice SF Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $714,321 MLG Score: 571
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.66%16.411%38825118933,8732.123570.526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.774%0.489B+-0.691D-2.208F--HEAD + (~4.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.318C*12.10.159C++39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.948%1.33%473412104,736139917703.38286267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.632%0.275C*-0.222C0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.80.471B+33.90.356C**50.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.958%2.515%14145120915,346223957786.85395266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.066%1.746A++0.009C+0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.80.693B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.59%4.848%2731112033,300163312012.02082275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.477%0.344C**-0.017C+0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.482B+25.10.38C**40

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.631%71.944%27321212638231420.275594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.317%0.913B*0.343C**2.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.406B2.40.242C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.971%12.421%273212121,5781070161.47339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.503%1.362A-0.39C-0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.632B+2.80.422B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 59
50m214.8%369 (22.1k)342 (20.5k)2.6491886,89332,8003.1583259 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214311120.934%8.818%18504:2827

52% Engineer30% Heavy Assault9% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 2nd, 2013 10:56 AMFeb 8th, 2019 11:29 PMAug 23rd, 2019 9:29 PM (2d) (PST)Aug 20th, 2019 11:34 PM (5d) (PST)Aug 20th, 2019 6:13 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8911547370.5940.2240.0521.5290.118571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,4869,22244,2643613392720,513

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2437.1h/101.5d 16,700 7,662 21,002 223.6k 2,656 8,624 17,209 130.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:4,990
Deaths:2,086
KDR:2.392
Accuracy:22.766% D-
HSR:17.154% F
Orion VS54
B+
Kills:3,884
Deaths:1,479
KDR:2.626
Accuracy:23.085% B+
HSR:16.813% D*
Ursa
C+
Kills:2,923
Deaths:1,223
KDR:2.390
Accuracy:21.969% C+
HSR:17.345% D--
NS-15MP
C-
Kills:2,407
Deaths:852
KDR:2.825
Accuracy:25.678% C-
HSR:16.037% D**
VX29 Polaris
C
Kills:2,269
Deaths:991
KDR:2.290
Accuracy:21.375% C
HSR:14.808% D*
SVA-88
C+
Kills:2,198
Deaths:701
KDR:3.136
Accuracy:23.159% C+
HSR:17.516% D--
Pulsar LSW
C++
Kills:1,203
Deaths:405
KDR:2.970
Accuracy:23.740% C++
HSR:11.804% F
Flare VE6
C**
Kills:1,190
Deaths:436
KDR:2.729
Accuracy:24.045% C**
HSR:13.782% D**
Kills:21,064
Deaths (as Heavy Assault):8,173
Deaths (to Heavy Assaults):8,044
KDR:2.57727
Kill Difference:12,891
Playtime:726.841 hours
Usage:30%
Score:14.354m
Score/min:329
Accuracy (listed only):23.227%
HSR (listed only):15.657%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:3,004
Deaths:2,808
KDR:1.070
Accuracy:22.908% C
HSR:12.284% D
NS-11CP
D--
Kills:1,265
Deaths:1,538
KDR:0.822
Accuracy:23.421% D--
HSR:16.285% D*
Deimos VA29
B++
Kills:1,058
Deaths:815
KDR:1.298
Accuracy:69.412% B++
HSR:14.083% C-
Eidolon VE33
B+
Kills:943
Deaths:608
KDR:1.551
Accuracy:25.778% C
HSR:28.950% B+
VX6-7
C
Kills:875
Deaths:1,021
KDR:0.857
Accuracy:22.592% C
HSR:18.629% C-
Thanatos VE70
B*
Kills:520
Deaths:344
KDR:1.512
Accuracy:48.191% B*
HSR:9.038% D**
NSX-P Tanto
D
Kills:421
Deaths:473
KDR:0.890
Accuracy:22.358% D
HSR:16.627% D*
Solstice VE3
C+
Kills:330
Deaths:443
KDR:0.745
Accuracy:22.392% C+
HSR:18.788% C+
Kills:8,416
Deaths (as Engineer):8,050
Deaths (to Engineers):8,124
KDR:1.04547
Kill Difference:366
Playtime:1,268.313 hours
Usage:52%
Score:27.344m
Score/min:359
Accuracy (listed only):32.132%
HSR (listed only):16.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:3,004
Deaths:2,808
KDR:1.070
Accuracy:22.908% C
HSR:12.284% D
MKV Suppressed
C
Kills:1,798
Deaths:1,176
KDR:1.529
Accuracy:24.332% C
HSR:15.629% D
VE-S Canis
C+
Kills:1,402
Deaths:1,072
KDR:1.308
Accuracy:26.060% C+
HSR:15.692% D
NS-7 PDW
C+
Kills:1,385
Deaths:794
KDR:1.744
Accuracy:24.649% C+
HSR:13.069% D
NS-11CP
D--
Kills:1,265
Deaths:1,538
KDR:0.822
Accuracy:23.421% D--
HSR:16.285% D*
Sirius SX12
C*
Kills:1,227
Deaths:703
KDR:1.745
Accuracy:25.561% C*
HSR:12.225% D--
Eridani SX5
C+
Kills:1,169
Deaths:584
KDR:2.002
Accuracy:25.711% C+
HSR:13.003% D--
Deimos VA29
B++
Kills:1,058
Deaths:815
KDR:1.298
Accuracy:69.412% B++
HSR:14.083% C-
VX6-7
C
Kills:875
Deaths:1,021
KDR:0.857
Accuracy:22.592% C
HSR:18.629% C-
Skorpios
D
Kills:586
Deaths:474
KDR:1.236
Accuracy:25.253% D
HSR:14.335% D--
Thanatos VE70
B*
Kills:520
Deaths:344
KDR:1.512
Accuracy:48.191% B*
HSR:9.038% D**
NSX-P Tanto
D
Kills:421
Deaths:473
KDR:0.890
Accuracy:22.358% D
HSR:16.627% D*
Solstice VE3
C+
Kills:330
Deaths:443
KDR:0.745
Accuracy:22.392% C+
HSR:18.788% C+
Kills:15,040
Deaths (as Light Assault):12,245
Deaths (to Light Assaults):5,915
KDR:1.22826
Kill Difference:2,795
Playtime:178.728 hours
Usage:7%
Score:3.397m
Score/min:317
Accuracy (listed only):29.449%
HSR (listed only):14.591%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C
Kills:1,798
Deaths:1,176
KDR:1.529
Accuracy:24.332% C
HSR:15.629% D
VE-S Canis
C+
Kills:1,402
Deaths:1,072
KDR:1.308
Accuracy:26.060% C+
HSR:15.692% D
NS-7 PDW
C+
Kills:1,385
Deaths:794
KDR:1.744
Accuracy:24.649% C+
HSR:13.069% D
Sirius SX12
C*
Kills:1,227
Deaths:703
KDR:1.745
Accuracy:25.561% C*
HSR:12.225% D--
Eridani SX5
C+
Kills:1,169
Deaths:584
KDR:2.002
Accuracy:25.711% C+
HSR:13.003% D--
NS-44 Commissioner
B
Kills:877
Deaths:794
KDR:1.105
Accuracy:39.170% B
HSR:20.297% C
Skorpios
D
Kills:586
Deaths:474
KDR:1.236
Accuracy:25.253% D
HSR:14.335% D--
XM98
B**
Kills:567
Deaths:204
KDR:2.779
Accuracy:45.091% B**
HSR:75.485% C++
NS-AM7 Archer
A
Kills:129
Deaths:217
KDR:0.594
Accuracy:68.391% A
HSR:7.752% D--
NSX Tomoe
C*
Kills:107
Deaths:110
KDR:0.973
Accuracy:26.565% C--
HSR:39.252% C*
Beamer VS3
D-
Kills:98
Deaths:139
KDR:0.705
Accuracy:19.533% D*
HSR:16.327% D-
Phaseshift VX-S
D-
Kills:71
Deaths:24
KDR:2.958
Accuracy:30.053% D-
HSR:43.662% F--
Kills:9,416
Deaths (as Infiltrator):6,291
Deaths (to Infiltrators):5,301
KDR:1.49674
Kill Difference:3,125
Playtime:231.120 hours
Usage:9%
Score:3.800m
Score/min:274
Accuracy (listed only):31.697%
HSR (listed only):23.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:842
Deaths:235
KDR:3.583
Accuracy:20.969% B
HSR:18.171% D
Quasar VM1
B++
Kills:801
Deaths:263
KDR:3.046
Accuracy:19.552% B++
HSR:16.230% C--
Kills:1,643
Deaths (as MAX Suit):249
Deaths (to MAX Suits):1,473
KDR:6.59839
Kill Difference:1,394
Playtime:37.299 hours
Usage:2%
Score:0.875m
Score/min:391
Accuracy (listed only):20.261%
HSR (listed only):17.200%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:3,536
V. Kills:982 360%
Deaths:419
KDR:8.439
Accuracy:65.368% A+
KPH:73.700 C+
VKPH:20.500 C*
Maelstrom Turbo Laser
C
Kills:638
V. Kills:601 106%
Deaths:541
KDR:1.179
Accuracy:31.831% C++
KPH:9.500 C-
VKPH:8.900 C
Light PPA
C++
Kills:506
V. Kills:42 N/A
Deaths:107
KDR:4.729
Accuracy:42.913% C**
KPH:42.800 C+
VKPH:3.600 C++
Coyote Missiles
M
Kills:173
V. Kills:48 353%
Deaths:4
KDR:43.250
Accuracy:53.823% C+
KPH:142.800 M
VKPH:39.600 B**
Photon A2A Missile Pods
B+
Kills:100
V. Kills:55 179%
Deaths:27
KDR:3.704
Accuracy:82.372% B+
KPH:53.800 C++
VKPH:29.600 C-
Saron Laser Cannon
D
Kills:56
V. Kills:81 68%
Deaths:120
KDR:0.467
Accuracy:34.317% B+
KPH:3.900 D-
VKPH:5.600 D
Kills:5,009 (1,200 + 0)
Deaths:1,218
KDR:4.112
VKDR:1.485
Vehicle Kills:1,809
Kill Difference:3,791
Playtime:144.859 hours
Usage:6%
Score:2.213m
Score/min:255
Piloting Accuracy:34.317%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:66
V. Kills:42 153%
Deaths:10
KDR:6.600
Accuracy:52.255% A+
KPH:237,600 U
VKPH:151,200 U
Kills:66 (0 + 66)
Deaths:10
KDR:6.600
VKDR:4.200
Vehicle Kills:42
Kill Difference:56
Playtime:0.001 hours
Usage:0%
Score:0.080m
Score/min:2,397,120
Piloting Accuracy:N/A%
Gunner Accuracy:52.255%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:608
V. Kills:232 261%
Deaths:63
KDR:9.651
Accuracy:59.395% B*
KPH:40.400 B++
VKPH:15.400 B++
C75 Viper
B++
Kills:303
V. Kills:60 N/A
Deaths:32
KDR:9.469
Accuracy:38.327% C+
KPH:43.700 B++
VKPH:8.700 C++
Skyguard
B++
Kills:63
V. Kills:50 124%
Deaths:17
KDR:3.706
Accuracy:29.980% C++
KPH:14.800 C+
VKPH:11.800 B++
Kills:974 (974 + 0)
Deaths:112
KDR:8.696
VKDR:3.054
Vehicle Kills:342
Kill Difference:862
Playtime:26.224 hours
Usage:1%
Score:0.553m
Score/min:351
Driving Accuracy:29.980%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:6,911
V. Kills:2,069 334%
Deaths:453
KDR:15.256
Accuracy:61.909% A
KPH:44.500 A*
VKPH:13.300 A
Supernova FPC
A
Kills:5,047
V. Kills:3,012 168%
Deaths:440
KDR:11.471
Accuracy:58.547% B+
KPH:37.400 B**
VKPH:22.300 A
Supernova VPC
A
Kills:2,477
V. Kills:354 N/A
Deaths:117
KDR:21.171
Accuracy:62.745% A
KPH:62.700 B*
VKPH:9 C**
Saron HRB
B**
Kills:806
V. Kills:424 190%
Deaths:64
KDR:12.594
Accuracy:49.603% B++
KPH:36.200 B**
VKPH:19 B+
E540 Halberd
B*
Kills:309
V. Kills:153 201%
Deaths:35
KDR:8.829
Accuracy:54.287% B*
KPH:36.200 B+
VKPH:17.900 C**
Proton II PPA
C++
Kills:99
V. Kills:4 N/A
Deaths:9
KDR:11
Accuracy:24.619% C++
KPH:58.700 C++
VKPH:2.400 D
M20 Basilisk
B*
Kills:63
V. Kills:22 274%
Deaths:6
KDR:10.500
Accuracy:26.941% C-
KPH:26.800 B*
VKPH:9.400 B+
Aphelion VEX-4
A+
Kills:51
V. Kills:53 94%
Deaths:6
KDR:8.500
Accuracy:40.636% B*
KPH:26.100 C+
VKPH:27.200 A+
Kills:15,763 (14,435 + 1,328)
Deaths:1,130
KDR:13.950
VKDR:5.390
Vehicle Kills:6,091
Kill Difference:14,633
Playtime:366.343 hours
Usage:15%
Score:7.242m
Score/min:329
Driving Accuracy:62.745%
Gunner Accuracy:40.636%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:171
V. Kills:94 180%
Deaths:17
KDR:10.059
Accuracy:54.970% C
KPH:50.500 C**
VKPH:27.800 B++
Saron HRB-H
B++
Kills:88
V. Kills:43 200%
Deaths:3
KDR:29.333
Accuracy:59.787% B+
KPH:47.900 B++
VKPH:23.400 C+
Proton II PPA-H
A+
Kills:58
V. Kills:9 N/A
Deaths:2
KDR:29
Accuracy:39.173% C*
KPH:76.100 C
VKPH:11.800 A+
Aphelion VEX-4H
B+
Kills:55
V. Kills:31 172%
Deaths:9
KDR:6.111
Accuracy:46.166% C+
KPH:48.800 B+
VKPH:27.500 C+
Kills:372 (0 + 372)
Deaths:31
KDR:12
VKDR:5.710
Vehicle Kills:177
Kill Difference:341
Playtime:7.110 hours
Usage:0%
Score:0.199m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:46.166%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:569
V. Kills:75 N/A
Deaths:34
KDR:16.735
Accuracy:39.935% B
KPH:73.700 B*
VKPH:9.700 C
M20 Basilisk
B*
Kills:385
V. Kills:131 292%
Deaths:60
KDR:6.417
Accuracy:44.024% B+
KPH:31.300 B*
VKPH:10.700 B*
M12 Kobalt
A*
Kills:346
V. Kills:37 N/A
Deaths:5
KDR:69.200
Accuracy:19.656% B
KPH:72.800 C++
VKPH:7.800 A*
M40 Fury
B**
Kills:303
V. Kills:45 N/A
Deaths:20
KDR:15.150
Accuracy:41.126% B+
KPH:70.700 B**
VKPH:10.500 C*
M20 Basilisk
B*
Kills:198
V. Kills:77 254%
Deaths:36
KDR:5.500
Accuracy:43.175% B+
KPH:31.800 B*
VKPH:12.400 B+
M60-G Bulldog
B**
Kills:82
V. Kills:12 N/A
Deaths:18
KDR:4.556
Accuracy:44.462% B**
KPH:37.100 B+
VKPH:5.400 C+
M12 Kobalt
C
Kills:68
V. Kills:2 N/A
Deaths:4
KDR:17
Accuracy:17.029% C
KPH:55.100 C
VKPH:1.600 D
Kills:1,951 (0 + 1,951)
Deaths:177
KDR:11.023
VKDR:2.141
Vehicle Kills:379
Kill Difference:1,774
Playtime:38.718 hours
Usage:2%
Score:0.656m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:17.029%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:89
V. Kills:15 N/A
Deaths:108
KDR:0.824
Accuracy:37.996% D--
KPH:9.700 D
VKPH:1.600 D--
Kills:89 (89 + 0)
Deaths:108
KDR:0.824
VKDR:0.139
Vehicle Kills:15
Kill Difference:19
Playtime:9.211 hours
Usage:0%
Score:0.029m
Score/min:52
Driving Accuracy:37.996%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 8,9806,91145315.256A+12.6161.909%A2.518%C*44.5A*13.3A253155.2h3.5B**5.7A
Supernova FPC 8,0595,04744011.47B++8.8258.547%B+3.388%B++37.4B**22.3A347134.8h4.4B+7.5B*
Betelgeuse 54-A 5,0204,9902,0862.392C+0.2622.766%D-17.154%F50C-N/A14699.8h11.7C--51.6D
Tank Mine 6,8814,1177775.299A2.6529.631%CN/A133.7B+89.7B**140630.8h1.1A3.9A
Orion VS54 3,9043,8841,4792.626B*0.0223.085%B+16.813%D*39.6C**N/A15098.2h11.9B+51.7C++
Dual Photon Pods 4,5183,5364198.439B5.7965.368%A+1.273%C+73.7C+20.5C*46048h16.4B++25B*
Solstice SF 3,0483,0042,8081.07C++1.5822.908%C12.284%D15.7CN/A43191.2h10.4C**45.5B+
Ursa 2,9572,9231,2232.39B**0.2621.969%C+17.345%D--47.5BN/A12961.6h11.1C++50.6C*
Supernova VPC 2,8312,47711721.171B*18.5262.745%A1.009%C--62.7B*9C**22739.5h3B4.7B++
NS-15MP 2,4152,4078522.825C*0.1825.678%C-16.037%D**46.3DN/A18452h11.9C-46.5C
VX29 Polaris 2,2772,2699912.29B++0.3621.375%C14.808%D*40.7C+N/A10655.7h12.1C*56.5C++
SVA-88 2,2082,1987013.136B++0.4923.159%C+17.516%D--48.6C++N/A14545.2h11.5C*49.7C*
Proximity Mine 1,9711,9702976.633B**3.9852.242%B**N/A139.7B+N/A44914.1h1.9C++3.6B*
Frag Grenade 1,9361,91711917N/A1,914.3552.875%B**N/A798.8A7.9C+24862.4h2.7B**5B**
Sticky Grenade 1,9191,89211892N/A1,889.3557.183%B+N/A1351.4B*19.3B++36651.4h1.6B++2.9B+
MKV Suppressed 1,8451,7981,1761.529B+1.1224.332%C15.629%D35.2C++N/A10751.1h14.4C++59.3C++
VE-S Canis 1,4221,4021,0721.308C++1.3426.06%C+15.692%D45.5C*N/A12930.8h11B+42.1C**
NS-7 PDW 1,3921,3857941.744B**0.9124.649%C+13.069%D28.4C++N/A9148.8h14.3C**58.1C**
NS Decimator 1,9331,2957291.776B*0.8758.772%C1.313%D36.6C++18C*34035.4h4.7C++7.9C++
C-4 ARX 1,7701,2696801.866C+0.7824.361%DN/A116.4C+46B++77810.9h1B++4.2B+
NS-11CP 1,3071,2651,5380.822D1.8323.421%D--16.285%D*9.7D*N/A33130.7h17.3F74D*
Lasher X2 1,2591,2526881.82A0.8330.287%B+2.716%D39.5B+N/A14631.7h18.9C*62.5B+
Sirius SX12 1,2321,2277031.745B++0.9025.561%C*12.225%D--26.7C+N/A10346h14C**54.8B
Pulsar LSW 1,2061,2034052.97A0.3223.74%C++11.804%F48.5C*N/A19824.8h11.2B+47B+
Flare VE6 1,1921,1904362.729A0.0824.045%C**13.782%D**49.8C**N/A15223.9h9.9B+41.2B+
S1 1,8331,1738001.466A1.1861.265%B+2.984%C++29.2C**16.4B+36440.2h5.3B++8.6B++
Eridani SX5 1,1851,1695842.002B*0.6525.711%C+13.003%D--39.4C++N/A10329.7h10.7B+41.5B
C-4 1,6401,1285562.029B+0.6227.6%BN/A95.6C**43.4B**105711.8h1.2B+4.5B+
Deimos VA29 1,0691,0588151.298C++1.3569.412%B++14.083%C-47.9C++N/A14422.1h2.3C*3.3B+
Eidolon VE33 9599436081.551B+1.1025.778%C28.95%B+19.6CN/A5748h7.9B+30.6B
Lancer VS22 2,1519326241.494B*1.1668.67%B**N/A15.6C++20.4B++29559.7h14.8B+21.6B+
NS-44 Commissioner 8888777941.105C++1.5439.17%B20.297%C43.6B+N/A14920.1h3.2B++8.2B++
VX6-7 8948751,0210.857C1.7922.592%C18.629%C-15.3DN/A4657.1h15.9D70.5C
Blueshift VM5 8468422353.583B+0.9320.969%B18.171%D35.5C++N/A14923.7h15.7C++74.7B
Saron HRB 1,2308066412.594A+9.9449.603%B++N/A36.1B**19B+59822.3h17.5B*35.2B**
Quasar VM1 8058012633.046B**0.4019.552%B++16.23%C--31.4B++N/A13325.5h14.8C*75.9B
Maelstrom Turbo Laser 1,2396385411.179C+1.4731.831%C++2.351%C+9.5C-8.9C14467.4h126.8C+398.4C+
L100 Python HEAT 840608639.651A7.0059.395%B*2.467%C+40.5B++15.5B++34115h4.1B**6.9B**
Skorpios 6135864741.236C+1.4125.253%D14.335%D--33.1C-1.5A*7217.7h13.4D--53.1D
M40 Fury 6445693416.735A+14.0939.935%B2.46%B+73.9B*9.7C2977.7h9.7B+24.3B++
XM98 5675672042.779B+0.1345.091%B**75.485%C++28.4C++N/A8720h2.1B++4.8B*
Spear Anti-Vehicle Phalanx Turret 7945404711.489B++8.8457.572%A4.815%B+54B**25.4B55410h6.5B++11.2B*
Thanatos VE70 5255203441.512B++1.1448.191%B*9.038%D**43B++N/A15312.1h3.8B*7.9B*
Light PPA 5485061074.729C++2.0842.913%C**N/A42.9C+3.6C++16111.8h14.4C++33.5C*
NSX-P Tanto 4444214730.89C+1.7622.358%D16.627%D*25.4C+1.4A+6116.6h16.9C75.5C
M20 Basilisk 516385606.417A++3.7744.024%B+5.195%C+31.3B*10.7B*25412.3h79.4B+180.3B++
M12 Kobalt 383346569.2A**66.5519.656%B21.676%B++72.1C++7.7A++2474.8h19.9C+101.2C**
Solstice VE3 3373304430.745C+1.9022.392%C+18.788%C+20.1C+N/A19516.4h16.5C+73.7C+
MANA Anti-Vehicle Turret 6933241771.831C+0.8253.405%C2.469%D3240M**3690M**22021750.1h8.9C+16.6C++
E540 Halberd 462309358.829C+6.1854.287%B*1.295%D36.4B+18C**11258.5h5.6C*10.3B++
C75 Viper 363303329.469B**6.8238.327%C+N/A43.9B++8.7C++3456.9h9B*23.4B++
M40 Fury 3483032015.15A++12.5041.126%B+2.64%B**70.5B**10.5C*3954.3h9.9B*24B*
Rocklet Rifle 4562702541.063B++1.5957.97%B+N/A34.2B+23.5C+3687.9h32.5B+56.1B+
M20 Basilisk 275198365.5A2.8543.175%B+6.566%B+31.9B*12.4B+2936.2h77.5B+179.5B*
Coyote Missiles 221173443.25U40.6053.823%C+N/A144.2M+40A9081.2h20.5A38.1B**
E540 Halberd-H 2651711710.059C++7.4154.97%C3.509%B**50.3C**27.6B++5203.4h4.9B++8.9B+
Force-Blade 16516418,2590.009C-2.6431.88%C++1.22%D-0.1DN/A11134.9h1.9B++5.9B+
Auraxium Force-Blade 14314211,4440.012D2.6426.451%CN/A0.3C+N/A1503.7h2B7.4C**
NS-AM7 Archer 1881292170.594C*2.0668.391%A7.752%D--7.2C+3.3B+4917.8h16.6B+24.3B+
Aspis Anti-Aircraft Phalanx Turret 231114244.75B+2.1031.845%B**N/A16.8B**17.2A3176.8h106.5A334.6B*
NSX Tomoe 1111071100.973C1.6826.565%C--39.252%C*24.3DN/A594.4h21.8F-82.1D*
NS-11P 108104961.083C+1.5720.864%C-27.885%A24.8C+1A++1004.2h15.4C73.6C+
M60-A Bulldog 1041021102S99.3562.595%A++N/A127.5S2.5C--3410.8h3.2A++5.1A+
Photon A2A Missile Pods 155100273.704C+1.0582.372%B+N/A52.6C+28.9C-4711.9h10.4D12.7C--
Proton II PPA 10399911C+8.3524.619%C++N/A58.2C++2.4D3611.7h8.6B+35.1B+
Beamer VS3 98981390.705C+1.9419.533%D*16.327%D-13.6DN/A817.2h8.3B+42.4C+
Pulsar VS1 9393471.979B**0.6720.99%C--13.979%D--27.4C++N/A3633.4h11.6B**55.4B+
M40 Fury-F 104891080.824C1.8337.996%D--2.247%A*9.7D1.6D--529.2h7.8B+20.4B+
Spear Anti-Vehicle Phalanx Tower 12389422.25C++19.6052.844%C**4.494%C**49.4B18.9C-4141.8h6.5B*12.2B*
Saron HRB-H 13188329.333S26.6859.787%B+N/A48.9B++23.9C+3791.8h17.2B*28.7B**
M60-G Bulldog 9482184.556C++1.9144.462%B**1.22%D--37.3B+5.5C+2422.2h7B15.9B++
M12 Kobalt 8177238.5B+35.8519.028%D22.078%B*85.6C4.4C2580.9h16.9C*89C++
NS Annihilator 15276761B*1.6577.942%DN/A8.4C-8.4C+2139.1h12.5C+16C
Phaseshift VX-S 7371242.958C+0.3130.053%D-43.662%F--26.3C+N/A1272.7h4.8D--16D--
M12 Kobalt 7068417B+14.3517.029%C14.706%D56.7C1.7D2291.2h20.4C+119.7C++
C150 Dalton 10866106.6C+3.9552.255%A+N/A660U420U7990400.1h6D-11.4C++
Skyguard 11363173.706C**1.0629.98%C++N/A14.7C+11.6B+3984.3h109.1B+364B+
M20 Basilisk 8563610.5M**7.8526.941%C-3.175%D-27.4B**9.6B++3002.3h49A181.9B*
Proton II PPA-H 6758229A+26.3539.173%C*N/A72.5C11.3A3390.8h10.9C+27.9C*
Saron Laser Cannon 137561200.467C2.1834.317%B+1.786%C3.9D-5.6D8314.5h257D*748.9D-
Aphelion VEX-4H 865596.111C++3.4646.166%C+3.636%C**50B+28.2C++5261.1h46.2B+100.1B+
Anti-Vehicle Grenade 5853153N/A50.3558.671%B*N/A530B++50D53710.1h3.8B**6.5B**
Aphelion VEX-4 1045168.5B**5.8540.636%B*1.961%D-25.5C+26.5A7522h80.2D197.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,3631.4h
Anti-Vehicle MANA Turret316073.9h
Nano-Armor Kit1,0311,291,91697.4h
Nanite Revive Grenade0730h
Medical Applicator3212,0281.3h
Spitfire Auto-Turret1313,5914.2h
Motion Spotter5210,5795.3h
Rampart Wall0650.6h
Deconstruction Tool01,4840h
Welding Device0670h
Ammunition Package614,5332.3h
Shield Recharging Field3840h
Medical Kit1192,4012.7h
Anti-Infantry MANA Turret7610.6h
Recon Detection Device151,4693.1h

Check the help document for the dictionary if you want to learn more about words used here.


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