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Corporal Sweetheart Vraccas24[H] Vraccas24
NC BR 29

KDR: 2.76

Score: 59.9m

Last Seen: Nov 2nd, 2019 8:48 PM
- OFFLINE - 381.6 hour(s)

Prestige 1, Battle Rank 29 - New Conglomerate on Cobalt
Level Progress (to 30): 50%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods EM6 LA1 Anchor GD-22S NC6 Gauss SAW EM1 NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,887,759 MLG Score: 1509
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.366%26.678%75745117442,6052.227250.535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.959%1.391A0.864B*-0.769D-HEAD ++ (~12.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.554B+9.40.341C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.292%1.121%19485121427,8371865445714.926624%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.981%0C+-0.424C--0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.831B++10.20.808B++17.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.168%2.423%238512142,80619038481.47451331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.178%0.497B+-0.07C+-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++3.80.699B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.956%6.994%7111612037,292154228094.72586260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.541%0.622B+0.609B+0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.824B++9.10.774B++12.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.004%69.42%711512144,6861827312.56486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.832%1.059B**0.155C++0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.434B2.40.26C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.773%20.713%71131216898130890.686544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.672%0.261C*1.173B**-0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.394B3.60.265C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.9m307.5%581 (34.9k)476 (28.6k)2.76234105,49138,1893.0176529 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219796723.826%15.768%37603:1739

9% Combat Medic30% Engineer26% Heavy Assault11% Infiltrator22% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2014 7:05 PMDec 4th, 2015 6:32 PMNov 16th, 2019 10:14 PM (2d) (PST)Nov 2nd, 2019 6:09 PM (16d) (PST)Nov 2nd, 2019 4:48 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8631656980.8390.3040.1322.8650.0931509

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,8079,91541,89250188172628,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2095h/87.3d 9,750 16,634 27,623 360.1k 1,919 6,735 11,636 108.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B*
Kills:3,184
Deaths:1,212
KDR:2.627
Accuracy:26.832% B*
HSR:28.832% B++
LA1 Anchor
B+
Kills:2,478
Deaths:1,240
KDR:1.998
Accuracy:26.332% C*
HSR:29.217% B+
GD-22S
B++
Kills:2,218
Deaths:914
KDR:2.427
Accuracy:27.196% B++
HSR:28.990% B+
NC6 Gauss SAW
B+
Kills:1,895
Deaths:1,271
KDR:1.491
Accuracy:22.213% B
HSR:27.230% B+
EM1
A++
Kills:1,705
Deaths:605
KDR:2.818
Accuracy:28.433% A
HSR:33.079% A++
NC6A GODSAW
B+
Kills:1,622
Deaths:463
KDR:3.503
Accuracy:31.779% B+
HSR:29.347% C**
NC6S Gauss SAW S
B*
Kills:1,167
Deaths:432
KDR:2.701
Accuracy:28.469% B*
HSR:24.936% C++
NS-15M AE
B+
Kills:1,160
Deaths:520
KDR:2.231
Accuracy:27.858% B+
HSR:27.586% C+
NS-15M1
D
Kills:1,160
Deaths:1,174
KDR:0.988
Accuracy:18.732% D
HSR:15.345% D--
NSX Naginata
M++
Kills:291
Deaths:73
KDR:3.986
Accuracy:29.383% A
HSR:51.890% M++
NS-15M2
B**
Kills:129
Deaths:60
KDR:2.150
Accuracy:29.592% B**
HSR:29.457% B+
Kills:17,009
Deaths (as Heavy Assault):7,964
Deaths (to Heavy Assaults):10,471
KDR:2.13574
Kill Difference:9,045
Playtime:537.469 hours
Usage:26%
Score:13.193m
Score/min:409
Accuracy (listed only):26.984%
HSR (listed only):29.628%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:1,471
Deaths:914
KDR:1.609
Accuracy:30.115% A+
HSR:26.988% B*
AF-4A Bandit
C++
Kills:1,320
Deaths:924
KDR:1.429
Accuracy:26.072% C++
HSR:23.712% C++
GD-7F
B**
Kills:1,296
Deaths:851
KDR:1.523
Accuracy:30.481% B**
HSR:22.454% B
AF-4G Cyclone
B*
Kills:1,213
Deaths:732
KDR:1.657
Accuracy:32.121% B*
HSR:22.754% C*
AC-X11
B**
Kills:1,181
Deaths:581
KDR:2.033
Accuracy:30.521% B**
HSR:24.217% B
AF-4 Cyclone
B+
Kills:1,168
Deaths:1,007
KDR:1.160
Accuracy:28.735% B+
HSR:18.151% C+
Blitz GD-10
A++
Kills:1,163
Deaths:784
KDR:1.483
Accuracy:33.703% A++
HSR:21.754% B++
NS-7 PDW
C++
Kills:1,160
Deaths:1,138
KDR:1.019
Accuracy:25.590% C++
HSR:18.017% C+
NS-11C
B**
Kills:1,160
Deaths:586
KDR:1.980
Accuracy:29.086% B**
HSR:19.655% C+
MKV Suppressed
B**
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:31.861% B**
HSR:23.879% B++
NS-11CP
A++
Kills:1,159
Deaths:285
KDR:4.067
Accuracy:33.808% B**
HSR:33.995% A++
19A Fortuna
A*
Kills:556
Deaths:241
KDR:2.307
Accuracy:30.665% B**
HSR:31.655% A*
NS Baron G5AE
B+
Kills:494
Deaths:304
KDR:1.625
Accuracy:51.247% B+
HSR:13.563% C
LA39 Bruiser
M
Kills:403
Deaths:354
KDR:1.138
Accuracy:51.020% D--
HSR:28.288% M
Mauler S6
B++
Kills:294
Deaths:266
KDR:1.105
Accuracy:46.572% B++
HSR:11.905% D
AF-57 Piston
B**
Kills:201
Deaths:230
KDR:0.874
Accuracy:36.671% C
HSR:18.408% B**
Razor GD-23
A**
Kills:182
Deaths:39
KDR:4.667
Accuracy:37.304% A**
HSR:30.769% A++
NS Baron G5
C+
Kills:159
Deaths:109
KDR:1.459
Accuracy:43.444% C+
HSR:9.434% D*
Gauss Compact Burst
M*
Kills:63
Deaths:19
KDR:3.316
Accuracy:30.623% B++
HSR:49.206% M*
MGR-C1 Charger
A+
Kills:63
Deaths:29
KDR:2.172
Accuracy:35.118% A+
HSR:23.810% C+
Kills:15,866
Deaths (as Light Assault):10,173
Deaths (to Light Assaults):8,683
KDR:1.55962
Kill Difference:5,693
Playtime:467.071 hours
Usage:22%
Score:13.492m
Score/min:481
Accuracy (listed only):34.738%
HSR (listed only):23.631%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:1,471
Deaths:914
KDR:1.609
Accuracy:30.115% A+
HSR:26.988% B*
AF-4A Bandit
C++
Kills:1,320
Deaths:924
KDR:1.429
Accuracy:26.072% C++
HSR:23.712% C++
GD-7F
B**
Kills:1,296
Deaths:851
KDR:1.523
Accuracy:30.481% B**
HSR:22.454% B
AC-X11
B**
Kills:1,181
Deaths:581
KDR:2.033
Accuracy:30.521% B**
HSR:24.217% B
NS-11C
B**
Kills:1,160
Deaths:586
KDR:1.980
Accuracy:29.086% B**
HSR:19.655% C+
NS-11CP
A++
Kills:1,159
Deaths:285
KDR:4.067
Accuracy:33.808% B**
HSR:33.995% A++
19A Fortuna
A*
Kills:556
Deaths:241
KDR:2.307
Accuracy:30.665% B**
HSR:31.655% A*
NS Baron G5AE
B+
Kills:494
Deaths:304
KDR:1.625
Accuracy:51.247% B+
HSR:13.563% C
LA39 Bruiser
M
Kills:403
Deaths:354
KDR:1.138
Accuracy:51.020% D--
HSR:28.288% M
Mauler S6
B++
Kills:294
Deaths:266
KDR:1.105
Accuracy:46.572% B++
HSR:11.905% D
AF-57 Piston
B**
Kills:201
Deaths:230
KDR:0.874
Accuracy:36.671% C
HSR:18.408% B**
Razor GD-23
A**
Kills:182
Deaths:39
KDR:4.667
Accuracy:37.304% A**
HSR:30.769% A++
NS Baron G5
C+
Kills:159
Deaths:109
KDR:1.459
Accuracy:43.444% C+
HSR:9.434% D*
Warden
D
Kills:121
Deaths:160
KDR:0.756
Accuracy:22.714% D
HSR:19.008% D
Gauss Compact Burst
M*
Kills:63
Deaths:19
KDR:3.316
Accuracy:30.623% B++
HSR:49.206% M*
MGR-C1 Charger
A+
Kills:63
Deaths:29
KDR:2.172
Accuracy:35.118% A+
HSR:23.810% C+
Kills:10,123
Deaths (as Engineer):5,892
Deaths (to Engineers):8,129
KDR:1.71809
Kill Difference:4,231
Playtime:638.657 hours
Usage:30%
Score:21.773m
Score/min:568
Accuracy (listed only):35.341%
HSR (listed only):24.192%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:1,240
Deaths:465
KDR:2.667
Accuracy:31.705% B**
HSR:31.129% B*
NC1 Gauss Rifle
A
Kills:1,227
Deaths:591
KDR:2.076
Accuracy:29.336% A
HSR:23.472% C**
AF-4G Cyclone
B*
Kills:1,213
Deaths:732
KDR:1.657
Accuracy:32.121% B*
HSR:22.754% C*
Carnage AR
B++
Kills:1,199
Deaths:583
KDR:2.057
Accuracy:27.379% B+
HSR:26.522% B++
NC9 A-Tross
B**
Kills:1,190
Deaths:399
KDR:2.982
Accuracy:30.630% B**
HSR:28.740% B+
AF-4 Cyclone
B+
Kills:1,168
Deaths:1,007
KDR:1.160
Accuracy:28.735% B+
HSR:18.151% C+
Blitz GD-10
A++
Kills:1,163
Deaths:784
KDR:1.483
Accuracy:33.703% A++
HSR:21.754% B++
NS-7 PDW
C++
Kills:1,160
Deaths:1,138
KDR:1.019
Accuracy:25.590% C++
HSR:18.017% C+
MKV Suppressed
B**
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:31.861% B**
HSR:23.879% B++
NS-11P
B**
Kills:1,159
Deaths:613
KDR:1.891
Accuracy:28.803% B**
HSR:20.880% C*
Gauss Rifle Burst
B++
Kills:1,154
Deaths:432
KDR:2.671
Accuracy:31.823% B++
HSR:29.463% C++
NS Baron G5AE
B+
Kills:494
Deaths:304
KDR:1.625
Accuracy:51.247% B+
HSR:13.563% C
LA39 Bruiser
M
Kills:403
Deaths:354
KDR:1.138
Accuracy:51.020% D--
HSR:28.288% M
Mauler S6
B++
Kills:294
Deaths:266
KDR:1.105
Accuracy:46.572% B++
HSR:11.905% D
GR-22AE
B**
Kills:241
Deaths:94
KDR:2.564
Accuracy:33.251% B**
HSR:31.950% B++
Gauss Prime
A
Kills:208
Deaths:80
KDR:2.600
Accuracy:32.229% A
HSR:27.404% B+
AF-57 Piston
B**
Kills:201
Deaths:230
KDR:0.874
Accuracy:36.671% C
HSR:18.408% B**
NS Baron G5
C+
Kills:159
Deaths:109
KDR:1.459
Accuracy:43.444% C+
HSR:9.434% D*
GR-22
M*
Kills:60
Deaths:15
KDR:4
Accuracy:32.845% A++
HSR:45% M*
NS-11A
A*
Kills:56
Deaths:25
KDR:2.240
Accuracy:29.673% B**
HSR:37.500% A*
Kills:15,149
Deaths (as Combat Medic):9,001
Deaths (to Combat Medics):3,753
KDR:1.68304
Kill Difference:6,148
Playtime:180.059 hours
Usage:9%
Score:5.146m
Score/min:476
Accuracy (listed only):34.432%
HSR (listed only):24.411%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,228
Deaths:354
KDR:3.469
Accuracy:44.184% B*
HSR:70.766% C++
AF-4G Cyclone
B*
Kills:1,213
Deaths:732
KDR:1.657
Accuracy:32.121% B*
HSR:22.754% C*
AF-4 Cyclone
B+
Kills:1,168
Deaths:1,007
KDR:1.160
Accuracy:28.735% B+
HSR:18.151% C+
Blitz GD-10
A++
Kills:1,163
Deaths:784
KDR:1.483
Accuracy:33.703% A++
HSR:21.754% B++
NC14 Bolt Driver
B*
Kills:1,161
Deaths:266
KDR:4.365
Accuracy:41.223% B*
HSR:77.175% C**
NS-7 PDW
C++
Kills:1,160
Deaths:1,138
KDR:1.019
Accuracy:25.590% C++
HSR:18.017% C+
EM4 Longshot
B**
Kills:1,160
Deaths:200
KDR:5.800
Accuracy:45.710% B**
HSR:83.535% B++
MKV Suppressed
B**
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:31.861% B**
HSR:23.879% B++
NS-44 Commissioner
B*
Kills:1,156
Deaths:1,256
KDR:0.920
Accuracy:43.598% B*
HSR:28.547% B*
Gauss SPR
A+
Kills:942
Deaths:433
KDR:2.176
Accuracy:41.486% A+
HSR:41.083% B*
AF-6 Shadow
A
Kills:857
Deaths:376
KDR:2.279
Accuracy:42.995% A
HSR:32.205% B+
NS-357 Underboss
B++
Kills:306
Deaths:309
KDR:0.990
Accuracy:42.374% B++
HSR:18.627% C-
LA8 Rebel
B**
Kills:252
Deaths:284
KDR:0.887
Accuracy:39.135% B**
HSR:21.825% C+
LA3 Desperado
C**
Kills:238
Deaths:334
KDR:0.713
Accuracy:30.579% C**
HSR:21.008% C++
NS-44L Blackhand
B**
Kills:222
Deaths:129
KDR:1.721
Accuracy:50.624% B**
HSR:54.955% B**
NC4 Mag-Shot
C**
Kills:216
Deaths:250
KDR:0.864
Accuracy:28.617% C++
HSR:21.759% C**
AF-8 RailJack
D
Kills:195
Deaths:104
KDR:1.875
Accuracy:31.201% D-
HSR:67.692% D
Impetus
A++
Kills:179
Deaths:66
KDR:2.712
Accuracy:42.019% A
HSR:42.458% A++
AF-18 Stalker
B+
Kills:63
Deaths:41
KDR:1.537
Accuracy:29.695% B+
HSR:22.222% C*
Kills:14,039
Deaths (as Infiltrator):8,843
Deaths (to Infiltrators):4,769
KDR:1.58758
Kill Difference:5,196
Playtime:240.626 hours
Usage:11%
Score:5.676m
Score/min:393
Accuracy (listed only):37.129%
HSR (listed only):37.285%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:317
Deaths:150
KDR:2.113
Accuracy:26.661% D
HSR:13.249% C
AF-41 Hacksaw
A++
Kills:256
Deaths:149
KDR:1.718
Accuracy:41.944% B++
HSR:21.094% A++
NCM2 Falcon
B++
Kills:95
Deaths:75
KDR:1.267
Accuracy:34.461% D
HSR:6.316% B++
AF-34 Mattock
C+
Kills:94
Deaths:30
KDR:3.133
Accuracy:35.786% C+
HSR:14.894% D
AF-34 Mattock
A
Kills:93
Deaths:32
KDR:2.906
Accuracy:46.327% A
HSR:10.753% D*
NCM2 Falcon
C*
Kills:60
Deaths:67
KDR:0.896
Accuracy:35.208% D
HSR:5% C*
Kills:915
Deaths (as MAX Suit):251.500
Deaths (to MAX Suits):2,179
KDR:3.63817
Kill Difference:663.500
Playtime:20.146 hours
Usage:1%
Score:0.596m
Score/min:493
Accuracy (listed only):36.731%
HSR (listed only):11.884%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M++
Kills:21,398
V. Kills:1,231 N/A
Deaths:1,468
KDR:14.576
Accuracy:64.231% B**
KPH:160.900 M++
VKPH:9.300 A
Breaker Rocket Pods
S
Kills:3,470
V. Kills:152 N/A
Deaths:102
KDR:34.020
Accuracy:59.715% A
KPH:443.200 S
VKPH:19.400 B
M20 Mustang
A+
Kills:1,528
V. Kills:1,574 97%
Deaths:761
KDR:2.008
Accuracy:29.078% C
KPH:19.600 B+
VKPH:20.200 A+
Vortek Rotary
A
Kills:1,303
V. Kills:1,300 100%
Deaths:585
KDR:2.227
Accuracy:31.539% C++
KPH:22.700 B+
VKPH:22.600 A
Hornet Missiles
A++
Kills:426
V. Kills:160 265%
Deaths:22
KDR:19.364
Accuracy:66.830% B*
KPH:151 A++
VKPH:56.700 B+
M20 Kestrel
B*
Kills:341
V. Kills:374 91%
Deaths:89
KDR:3.831
Accuracy:27.429% C-
KPH:22.400 C++
VKPH:24.600 B*
Coyote Missiles
N/A
Kills:50
V. Kills:33 147%
Deaths:20
KDR:2.500
Accuracy:59.872% N/A
KPH:27.300 N/A
VKPH:18 N/A
Kills:28,516 (24,570 + 0)
Deaths:3,047
KDR:9.359
VKDR:1.583
Vehicle Kills:4,824
Kill Difference:25,469
Playtime:296.129 hours
Usage:14%
Score:8.653m
Score/min:487
Piloting Accuracy:27.429%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:424
V. Kills:26 N/A
Deaths:18
KDR:23.556
Accuracy:55.160% A+
KPH:87.400 A
VKPH:5.400 D
C150 Dalton
C+
Kills:298
V. Kills:353 84%
Deaths:115
KDR:2.591
Accuracy:35.941% C+
KPH:20.800 D
VKPH:24.700 C+
CAS30 Tank Buster
C*
Kills:138
V. Kills:158 87%
Deaths:105
KDR:1.314
Accuracy:48.157% C*
KPH:6.900 C
VKPH:8 C*
AP30 Shredder
C+
Kills:71
V. Kills:67 104%
Deaths:14
KDR:5.071
Accuracy:30.164% C
KPH:20 D
VKPH:18.900 C+
Kills:931 (138 + 793)
Deaths:252
KDR:3.694
VKDR:2.397
Vehicle Kills:604
Kill Difference:679
Playtime:42.552 hours
Usage:2%
Score:0.722m
Score/min:283
Piloting Accuracy:48.157%
Gunner Accuracy:30.164%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,114
V. Kills:100 N/A
Deaths:60
KDR:18.567
Accuracy:49.058% C++
KPH:81.900 B**
VKPH:7.300 C
C75 Viper
M*
Kills:773
V. Kills:55 N/A
Deaths:48
KDR:16.104
Accuracy:40.837% C*
KPH:86.300 M*
VKPH:6.100 C-
L100 Python AP
B++
Kills:272
V. Kills:174 155%
Deaths:42
KDR:6.476
Accuracy:50.895% C--
KPH:35.100 C++
VKPH:22.400 B++
Skyguard
B**
Kills:88
V. Kills:81 107%
Deaths:15
KDR:5.867
Accuracy:29.216% C+
KPH:14.300 C+
VKPH:13.100 B**
Kills:2,247 (2,247 + 0)
Deaths:165
KDR:13.618
VKDR:2.485
Vehicle Kills:410
Kill Difference:2,082
Playtime:36.496 hours
Usage:2%
Score:0.914m
Score/min:417
Driving Accuracy:29.216%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A
Kills:1,167
V. Kills:65 N/A
Deaths:39
KDR:29.923
Accuracy:51.789% A
KPH:118.100 B**
VKPH:6.600 B*
E540 Halberd
A++
Kills:838
V. Kills:509 164%
Deaths:85
KDR:9.859
Accuracy:52.297% B**
KPH:37.300 B*
VKPH:22.700 A++
Enforcer ML85
B*
Kills:831
V. Kills:553 150%
Deaths:102
KDR:8.147
Accuracy:45.310% B+
KPH:30.500 B*
VKPH:20.300 B+
Titan-150 AP
B**
Kills:541
V. Kills:420 129%
Deaths:92
KDR:5.880
Accuracy:49.584% C+
KPH:25.100 C+
VKPH:19.500 B**
Titan-150 HESH
A++
Kills:106
V. Kills:11 N/A
Deaths:2
KDR:53
Accuracy:58.711% A
KPH:72.500 A++
VKPH:7.500 C
Kills:3,483 (647 + 2,836)
Deaths:320
KDR:10.884
VKDR:4.869
Vehicle Kills:1,558
Kill Difference:3,163
Playtime:82.589 hours
Usage:4%
Score:2.752m
Score/min:555
Driving Accuracy:58.711%
Gunner Accuracy:45.310%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,466
V. Kills:90 N/A
Deaths:100
KDR:14.660
Accuracy:53.764% C*
KPH:133 B+
VKPH:8.200 C+
Enforcer ML65-H
B++
Kills:686
V. Kills:635 108%
Deaths:134
KDR:5.119
Accuracy:66.415% B**
KPH:40.100 C**
VKPH:37.100 B++
E540 Halberd-H
B++
Kills:303
V. Kills:162 186%
Deaths:44
KDR:6.886
Accuracy:60.742% B+
KPH:48.200 B
VKPH:25.700 B++
M96 Mjolnir-H
A+
Kills:164
V. Kills:156 104%
Deaths:35
KDR:4.686
Accuracy:61.198% A
KPH:54.200 C**
VKPH:51.500 A+
M40 Fury-H
B**
Kills:67
V. Kills:6 N/A
Deaths:8
KDR:8.375
Accuracy:42.800% C*
KPH:128.600 B**
VKPH:11.500 C
Kills:2,686 (0 + 2,686)
Deaths:321
KDR:8.368
VKDR:3.268
Vehicle Kills:1,049
Kill Difference:2,365
Playtime:37.988 hours
Usage:2%
Score:1.248m
Score/min:548
Driving Accuracy:N/A%
Gunner Accuracy:42.800%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:585
V. Kills:73 N/A
Deaths:52
KDR:11.250
Accuracy:40.033% B+
KPH:78.500 A
VKPH:9.800 C++
M40 Fury
A++
Kills:396
V. Kills:51 N/A
Deaths:36
KDR:11
Accuracy:41.809% B++
KPH:99.600 A++
VKPH:12.800 B
M60-G Bulldog
B*
Kills:217
V. Kills:30 N/A
Deaths:31
KDR:7
Accuracy:37.567% B
KPH:44 B*
VKPH:6.100 C+
M12 Kobalt
B+
Kills:170
V. Kills: N/A
Deaths:11
KDR:15.455
Accuracy:19.926% B+
KPH:80.300 B+
VKPH:0 F
M60-G Bulldog
B**
Kills:140
V. Kills:21 N/A
Deaths:18
KDR:7.778
Accuracy:46.344% B**
KPH:57.500 B*
VKPH:8.600 C*
M20 Basilisk
B+
Kills:105
V. Kills:38 269%
Deaths:17
KDR:6.176
Accuracy:39.686% C*
KPH:24.700 B
VKPH:8.900 B+
M12 Kobalt
B++
Kills:56
V. Kills:1 N/A
Deaths:6
KDR:9.333
Accuracy:17.316% C+
KPH:92.300 B++
VKPH:1.600 D
Kills:1,669 (0 + 1,669)
Deaths:171
KDR:9.760
VKDR:1.251
Vehicle Kills:214
Kill Difference:1,498
Playtime:25.769 hours
Usage:1%
Score:0.816m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:17.316%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
M
Kills:803
V. Kills:60 N/A
Deaths:281
KDR:2.858
Accuracy:32.735% A+
KPH:53.200 B*
VKPH:4 M
S12 Renegade
C**
Kills:664
V. Kills:38 N/A
Deaths:276
KDR:2.406
Accuracy:50.452% B*
KPH:45.700 C+
VKPH:2.600 C**
M40 Fury-F
A*
Kills:544
V. Kills:76 N/A
Deaths:203
KDR:2.680
Accuracy:49.761% C+
KPH:66.600 A*
VKPH:9.300 B++
Kills:2,011 (2,011 + 0)
Deaths:760
KDR:2.646
VKDR:0.229
Vehicle Kills:174
Kill Difference:1,251
Playtime:37.788 hours
Usage:2%
Score:0.559m
Score/min:247
Driving Accuracy:49.761%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:368
V. Kills:17 N/A
Deaths:20
KDR:18.400
Accuracy:34.383% C++
KPH:98.500 B*
VKPH:4.600 C-
M20 Wyvern
B+
Kills:133
V. Kills:71 185%
Deaths:21
KDR:6.333
Accuracy:34.587% C
KPH:31.700 B+
VKPH:16.900 B+
Kills:501 (0 + 501)
Deaths:41
KDR:12.220
VKDR:2.146
Vehicle Kills:88
Kill Difference:460
Playtime:7.931 hours
Usage:0%
Score:0.216m
Score/min:455
Piloting Accuracy:N/A%
Gunner Accuracy:34.587%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 22,62921,3981,46814.576B**11.8164.231%B**1.08%C+160.9M++9.3A518133h3.7B*5.7B*
Breaker Rocket Pods 3,6223,47010234.02M*31.2659.715%AN/A444.9S19.5B15587.8h6.5A+10.9B**
EM6 3,2123,1841,2122.627B+0.1426.832%B*28.832%B++65.8B*N/A22848.4h9.4B++35B++
LA1 Anchor 2,4882,4781,2401.998C+0.7626.332%C*29.217%B+56.2C**N/A21944.1h8.8B++33.2B+
GD-22S 2,2322,2189142.427B+0.3427.196%B++28.99%B+66B**N/A23333.6h9.2B*33.9B++
NC6 Gauss SAW 1,9081,8951,2711.491C*1.2722.213%B27.23%B+41B+N/A18446.2h8.4B+38B+
EM1 1,7201,7056052.818A++0.0628.433%A33.079%A++71.9A+N/A28123.7h10B**35.1B++
NC6A GODSAW 1,6301,6224633.503B++0.7431.779%B+29.347%C**94.3B**N/A34017.2h7.4C**23.3B++
M20 Mustang 3,1021,5287612.008C+0.7529.078%C2.618%B+19.6B+20.2A+37478h72.2B+248.4B+
AF-19 Mercenary 1,4991,4719141.609B**1.1530.115%A+26.988%B*31.6B++N/A16846.6h9.9B*32.8B*
C85 Canister-H 1,5561,46610014.66C*11.9053.764%C*13.847%B*133.3B+8.2C+51811h4.9B++9.2B*
C-4 1,6551,3257371.798C**0.9627.774%C**N/A43.4D-10.8D*45930.5h1B**3.5B*
AF-4A Bandit 1,3361,3209241.429C++1.3326.072%C++23.712%C++26.5C-N/A10349.9h10.4C**39.7B
Vortek Rotary 2,6031,3035852.227C++0.5431.539%C++N/A22.7B+22.6A43757.4h50.3B+159.5B+
GD-7F 1,3041,2968511.523B+1.2430.481%B**22.454%B50.4B*N/A23125.7h10.1B**33B*
Reaper DMR 1,2501,2404652.667B+0.1031.705%B**31.129%B*77.5A++N/A18516h7.5B**23.7B*
SAS-R 1,2331,2283543.469C**0.7144.184%B*70.766%C++62.3B**N/A26219.7h1.8B*4.2B*
NC1 Gauss Rifle 1,2351,2275912.076B*0.6929.336%A23.472%C**52.7A+N/A20023.3h9.8B**33.4B**
AF-4G Cyclone 1,2261,2137321.657C+1.1132.121%B*22.754%C*37.4CN/A13332.4h8.8B+27.2B+
Sticky Grenade 1,2111,20911209N/A1,206.2474.118%A**N/A3022.5S5D-135120.4h0.9A1.3B**
Carnage AR 1,2131,1995832.057B+0.7127.379%B+26.522%B++54.7B**N/A15821.9h11.1B*40.7B++
NC9 A-Tross 1,1961,1903992.982A+0.2230.63%B**28.74%B+70A++N/A20617h7.6A24.9B**
AC-X11 1,1951,1815812.033B**0.7330.521%B**24.217%B41.7B+N/A17328.3h8.2B*27B++
AF-4 Cyclone 1,1821,1681,0071.16C+1.6028.735%B+18.151%C+30.3C+N/A22838.5h9.4B+32.8B+
C85 Canister 1,2321,1673929.923B++27.1651.789%A14.824%C**117.9B**6.6B*3309.9h5.6B++10.8B*
NC6S Gauss SAW S 1,1751,1674322.701B**0.0628.469%B*24.936%C++63.8B++N/A25518.3h9.7B+33.9B+
Blitz GD-10 1,1691,1637841.483B+1.2833.703%A++21.754%B++41B+N/A27728.4h12.9B+38.3B++
NC14 Bolt Driver 1,1611,1612664.365B**1.6041.223%B*77.175%C**43.5AN/A15426.7h2B*4.9B*
NS-7 PDW 1,1701,1601,1381.019C++1.7425.59%C++18.017%C+23.2C+N/A10950h13.4B+52.5B+
EM4 Longshot 1,1621,1602005.8B**3.0445.71%B**83.535%B++63A++N/A25318.4h1.7B*3.7B*
NS-11C 1,1621,1605861.98B**0.7829.086%B**19.655%C+44.3B++N/A19526.2h11.9B++40.8B++
NS-15M AE 1,1681,1605202.231C++0.5327.858%B+27.586%C+64.8C**N/A47817.9h10.8B+38.8B+
NC05 Jackhammer 1,1631,1608931.299C++1.4645.271%C++15%C+50C++N/A19523.2h4.1B++9.1B+
MKV Suppressed 1,1691,1607801.487B+1.2831.861%B**23.879%B++37.2C*N/A18831.2h12.1B+37.9B+
NS-15M1 1,1641,1601,1740.988C1.7718.732%D15.345%D--25.2C--N/A8246h13.3C+71.2C+
NS-11CP 1,1661,1592854.067A++1.3033.808%B**33.995%A++97.4B**N/A22211.9h9.9B*29.2B++
NS-11P 1,1621,1596131.891B++0.8728.803%B**20.88%C*47.5B*N/A27524.4h11.7B*40.5B*
NS-44 Commissioner 1,1651,1561,2560.92C+1.8443.598%B*28.547%B*27.5CN/A9342.1h3.3B++7.7B++
Gauss Rifle Burst 1,1621,1544322.671C**0.0931.823%B++29.463%C++73.5B**N/A18515.7h9.6B++30.1B++
L100 Python HESH 1,2141,1146018.567B++15.8049.058%C++2.693%B**81.9B**7.4C43213.6h2.3B**4.7B*
Gauss SPR 9669424332.176C**0.5941.486%A+41.083%B*46.6B**1.2A++18220.2h4.2B**10.2B**
Frag Grenade 9409311931N/A928.2459.63%A++N/A931A*9C+50621h2.4A3.9A
AF-6 Shadow 8668573762.279C**0.4842.995%A32.205%B+70.8B**N/A31912.1h4.5B*10.5B*
E540 Halberd 1,347838859.859C**7.1052.297%B**2.148%C-37.2B*22.6A++39122.5h5.2B+9.9B*
Enforcer ML85 1,3848311028.147B++5.3845.31%B+3.249%B*30.4B*20.3B+47127.3h10.7B++23.7B*
M12 Kobalt-F 8638032812.858B+0.1032.735%A+6.974%C--53.2B*4M22915.1h14.3C**43.7B++
C75 Viper 8287734816.104M+13.3440.837%C*1.682%B+85.9M*6.1C-4069h5A+12.3A+
Enforcer ML65-H 1,3216861345.119C**2.3666.415%B**N/A40.1C**37.1B++55317.1h13.8B+20.8B++
S12 Renegade 7026642762.406C+0.3650.452%B*2.259%D--45.8C+2.6C**22214.5h3.2C**6.3B++
Shrike 8376565541.184B*1.5852.099%C-4.421%B**32.5B++9C--26920.2h4.2A8.1B*
Hawk GD-68 9866344721.343A1.4268.478%B*4.416%A22.7B+12.6B+36127.9h6.2B**9B**
NC05 Jackhammer AE 6276241793.486A0.7258.286%A17.468%C*102.3AN/A2636.1h3.8B++6.5B++
M40 Fury 6585855211.25B*8.4940.033%B+1.368%C78A9.7C++5757.5h9.6B++24B++
19A Fortuna 5585562412.307B**0.4630.665%B**31.655%A*60.4B**N/A2729.2h8.4B++27.3B*
M40 Fury-F 6205442032.68B+0.0849.761%C+N/A66.3A*9.3B++3238.2h5.2B*10.4B*
Titan-150 AP 961541925.88C+3.1249.584%C+2.773%C*25.2C+19.5B**93321.5h4.5C*9.1C*
NS Baron G5AE 4974943041.625C**1.1451.247%B+13.563%C52C**N/A2059.5h4B+7.7C++
Hornet Missiles 5864262219.364A*16.6066.83%B*3.286%A++152.1A++57.1B+12092.8h6.4B**9.6B**
L105 Zephyr 4504241823.556B**20.7955.16%A+N/A86.5A5.3D3104.9h4.6B**8.3B**
LA39 Bruiser 4074033541.138C+1.6251.02%D--28.288%M29.9C--N/A11513.5h2.9D5.7C--
M40 Fury 4473963611B*8.2441.809%B++1.263%D99A++12.8B8314h8.6B*20.5B*
Hardlight Dagger 38237411,7560.032C++2.7335.991%B+2.139%D-0.8CN/A4480.6h1.7B++4.8B+
CAS 14-E 3853682018.4C++15.6434.383%C++1.902%C++99.5B*4.6C-4083.7h14.8A43.1B**
Bouncing Betty 3563561342.657C-0.1156.906%A+N/A148.3B+N/A6922.4h1.7B++3.1A
M20 Kestrel 715341893.831C**1.0727.429%C-3.812%A++22.4C++24.6B*31715.2h75.9B+276.8B
AF-41 Hacksaw 3183171502.113C+0.6526.661%D13.249%C38.7B+N/A1868.2h4.8B*18B+
NS Decimator 4633072831.085C++1.6862.2%C++2.932%B++36.5C+18.6C**4988.4h4.1B+6.5B+
NS-357 Underboss 3093063090.99C+1.7742.374%B++18.627%C-36.4C+N/A1538.4h3.4B*8.1B++
E540 Halberd-H 465303446.886C+4.1260.742%B+N/A48.1C**25.7B++5146.3h5.9C*9.8B+
C150 Dalton 6512981152.591D0.1735.941%C+N/A20.8D24.7C+40914.3h5C13.9C
Mauler S6 2962942661.105C++1.6646.572%B++11.905%D45.9B*N/A2836.4h4B*8.6B++
NSX Naginata 296291733.986M1.2229.383%A51.89%M++88.2A++1.5A+2063.3h8.9B*30.3B*
L100 Python AP 446272426.476C*3.7150.895%C--2.574%C++34.9C++22.3B++4647.8h5.3C**10.5C++
Tank Mine 4112691242.169C0.5941.778%B+N/A76.9D40.6D11053.5h2.2C-5.3B+
Anti-Vehicle Grenade 2832651265N/A262.2465.837%A++N/A530B*36D38770.5h3.9B**5.9B**
AF-41 Hacksaw 2572561491.718C+1.0441.944%B++21.094%A++30.8C+N/A1688.3h9.2C21.9B+
LA8 Rebel 2522522840.887C+1.8839.135%B**21.825%C+20.5C-N/A9312.3h6.6C++16.8B+
GR-22AE 245241942.564B+0.2033.251%B**31.95%B++75.3B++1.3A1893.2h10.6B++31.9B*
LA3 Desperado 2382383340.713C2.0530.579%C**21.008%C++23.3C-N/A10710.2h7.4B++24.2B++
MANA Anti-Personnel Turret 241238842.833N/A0.0718.061%UN/A2380U30U9093100.1h23.9T*132.2T*
Spear Anti-Vehicle Phalanx Turret 3252261713.294B**10.5337.874%D3.54%C+33.7C14.8D3566.7h7.1B+18.8B
NS-44L Blackhand 2222221291.721B+1.0450.624%B**54.955%B**33.6B+N/A1686.6h3.7B+7.2B++
M60-G Bulldog 247217317B*4.2437.567%B5.069%A+44.3B*6.1C+4144.9h4.9B**13B**
NC4 Mag-Shot 2182162500.864C*1.9028.617%C++21.759%C**23.7C+N/A1619.1h6.6B++23.1B+
Gauss Prime 211208802.6B*0.1632.229%A27.404%B+67.1B**1B+2133.1h9.4B*29.3B**
AF-57 Piston 2042012300.874C1.8936.671%C18.408%B**25.8C--N/A1087.8h4.3C**11.6C*
AF-8 RailJack 1951951041.875C0.8931.201%D-67.692%D14.8DN/A8213.2h2.6C+8.4C
M60-A Bulldog 224194248.083C**5.3242.468%B++2.577%B**40.4C++6.3C+2124.8h5.1B+12.1B++
Razor GD-23 182182394.667S1.9037.304%A**30.769%A++72.8A**N/A6792.5h8.5B**22.8B*
Impetus 181179662.712B+0.0542.019%A42.458%A++71.6AN/A1922.5h3.6B**8.5B**
M12 Kobalt 1701701115.455C*12.6919.926%B+20%B81B+N/A3472.1h15.6B*78.3B+
M96 Mjolnir-H 320164354.686C*1.9261.198%AN/A54.7B52A++6703h36.1C**59.1B++
NS Baron G5 1601591091.459B+1.3043.444%C+9.434%D*51.3B*N/A2253.1h4.1B+9.5C+
M60-G Bulldog 161140187.778B*5.0246.344%B**2.143%C--58.3B*8.8C*6332.4h5.8B+12.4B*
CAS30 Tank Buster 2961381051.314C+1.4548.157%C*1.449%B6.9C7.9C*18319.9h53.5C+111.1C*
M20 Wyvern 204133216.333C++3.5734.587%C8.271%A++31.7B+16.9B+4964.2h45.3A131.1B**
NS-15M2 132129602.15C**0.6129.592%B**29.457%B+56.1B+1.3A4542.3h11.4B+38.4B+
Warden 1211211600.756C+2.0122.714%D19.008%D12.2DN/A839.9h10.8C+47.6C
AF-22 Crow 1691151151B**1.7667.108%C+2.609%C*28.8B13.5C++2804h6.2B*9.2B*
MANA Anti-Vehicle Turret 171109264.192B+1.4359.66%C7.339%A**1090D620D4748200.1h6.1B**10.3B++
The Slasher 1061061,3900.076B++2.6951.582%A3.774%D-2CN/A553.9h1.5B**3C**
Titan-150 HESH 117106253M**50.2458.711%A2.83%B*70.7A++7.3C6081.5h2.3B**4B**
M20 Basilisk 143105176.176A++3.4139.686%C*2.857%D*25B+9B+3134.2h62.5B**157.6B*
Mag-Cutter 1321009,4330.011C2.7538.957%B*3%D0.2CN/A1430.8h3.5D9C**
NCM2 Falcon 11495751.267C*1.5034.461%D6.316%B++16.7B3.3C--2025.7h8.5B++24.6B
M60-A Bulldog 10494214.476C1.7143.466%C1.064%D--23.5C2.5C1234h5.1B+11.7B+
AF-34 Mattock 9594303.133C++0.3735.786%C+14.894%D47B+N/A2952h5.3B*14.7B++
AF-34 Mattock 9393322.906C+0.1446.327%A10.753%D*42.3C++N/A2802.2h7.3C+15.8B+
Skyguard 16988155.867B**3.1029.216%C+N/A14.2C+13.1B**3436.2h107.9B369.4B
Heartstring 8787841.036C+1.7331.954%D59.77%A++22.3C+N/A1053.9h2.6B+8.1B+
AP30 Shredder 13871145.071C2.3130.164%C1.408%C--20.3D19.1C+2943.5h82.2C++272.4C++
M40 Fury-H 736788.375C5.6142.8%C*2.985%M134B**12C+6700.5h6.4B+15B++
Gauss Compact Burst 6463193.316B**0.5530.623%B++49.206%M*48.5C**N/A2191.3h7.7A25B**
MGR-C1 Charger 6463292.172A+0.5935.118%A+23.81%C+105M1.7A+4380.6h8.7A24.9B**
AF-18 Stalker 6463411.537C*1.2329.695%B+22.222%C*35C++N/A3881.8h14.5C-48.9C++
NC15 Phoenix 16661581.052C+1.7152.708%C+N/A10C17.2B++2436.1h12C22.7C
GR-22 6060154A*1.2432.845%A++45%M*75A++N/A7970.8h9.7A29.6B**
NCM2 Falcon 7960670.896C+1.8735.208%D5%C*12.5C++4C1644.8h12B+34.1C**
NS-11A 5656252.24B*0.5229.673%B**37.5%A*56B**N/A6181h11.7B++39.4B*
M12 Kobalt 575669.333C--6.5717.316%C+14.286%D--93.3B++1.7D6060.6h11.9A68.8B++
Auraxium Mag-Cutter 55524,5100.012C-2.7517.647%D-5.769%C+0.3CN/A1163.7h1.8B+10.1C+
Auraxium Slasher 51512,6690.019C2.7440.343%B*N/A0.4C--N/A1126.6h1.8B++4.6B+
Coyote Missiles 8350202.5C+0.2659.872%B**N/A27.8C--18.3C3501.8h48.5C80.9C+
M60-A Bulldog 555068.333C5.5736.658%D--N/A16.7D1.7D1203h5.7C*15.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon441,0171h
Anti-Vehicle MANA Turret73890.6h
Nano-Armor Kit355466,64335.5h
AE Medical Applicator5831,0264.7h
AE Nano-Armor Kit368439,56054.4h
Nanite Revive Grenade05340.2h
Medical Applicator263128,54410.2h
Motion Spotter77321h
Restoration Kit121090.5h
Medical Kit1,2698,44533.4h
Shield Recharging Field231,0370.6h
Recon Detection Device361,5152.5h
Ammunition Package423,0822.2h
Anti-Infantry MANA Turret154580.7h

Check the help document for the dictionary if you want to learn more about words used here.


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