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Captain Vracci[BLNG] Vracci
TR BR 57

KDR: 4.56

Score: 25.1m

Last Seen: Jan 10th, 2020 9:16 PM
- OFFLINE - 1090.8 hour(s)

Prestige 1, Battle Rank 57 - Terran Republic on Cobalt
Level Progress (to 58): 74%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods P525 Marauder-H T9A "Butcher" MSW-R T9 CARV T32 Bull T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,589,119 MLG Score: 2869
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.937%29.139%90121121116,2533.15471.41

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.313%1.848A++1.262A-1.021D*HEAD ++ (~13.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.562B+10.10.299C*22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.965%0.903%39414122818,709580264832.2014706%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.958%-0.268C-0.595D0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.654B+18.80.633B+35

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.198%1.739%281312299205632601.63121352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.679%0.824B++-0.489D-1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.781B++4.10.666B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.621%2.904%1341712253,1684018397.8806377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.993%1.162B**-0.394C--1.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.657B+20.20.5B+21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.771%82.981%1341312292,12749854.26253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.688%1.494A+1.031B**-0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.70.481B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.1m382.6%731 (43.9k)614 (36.8k)4.5647446,67910,2264.9307757 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232427029.624%15.056%44603:5917

9% Combat Medic29% Engineer20% Heavy Assault7% Infiltrator33% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2014 11:15 AMDec 12th, 2017 5:43 PMFeb 7th, 2020 11:56 AM (18d) (PST)Jan 10th, 2020 6:36 PM (45d) (PST)Jan 10th, 2020 5:16 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1201649561.1440.2510.1724.8760.1302869

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,2219,82957,392691510293836,866

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
679.8h/28.3d 3,743 7,028 10,724 198.9k 420 2,029 5,303 45.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:1,323
Deaths:399
KDR:3.316
Accuracy:27.434% B+
HSR:28.118% C+
MSW-R
A
Kills:1,209
Deaths:328
KDR:3.686
Accuracy:30.043% A
HSR:34.657% A
T9 CARV
A
Kills:1,203
Deaths:427
KDR:2.817
Accuracy:26.075% A
HSR:29.094% B*
T32 Bull
A
Kills:1,186
Deaths:259
KDR:4.579
Accuracy:30.606% A
HSR:26.897% C**
NS-15M AE
B**
Kills:1,162
Deaths:285
KDR:4.077
Accuracy:30.677% B**
HSR:35.284% B*
TMG-50
A
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:28.602% A
HSR:23.966% C+
T9 CARV-S
B**
Kills:1,158
Deaths:343
KDR:3.376
Accuracy:28.182% B**
HSR:28.929% B+
T16 Rhino
A++
Kills:177
Deaths:72
KDR:2.458
Accuracy:30.088% A++
HSR:23.729% C*
Kills:8,578
Deaths (as Heavy Assault):2,401
Deaths (to Heavy Assaults):2,709
KDR:3.57268
Kill Difference:6,177
Playtime:137.887 hours
Usage:20%
Score:5.377m
Score/min:650
Accuracy (listed only):28.963%
HSR (listed only):28.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A
Kills:1,157
Deaths:229
KDR:5.052
Accuracy:33.857% B**
HSR:31.288% A
SMG-46G Armistice
A
Kills:1,157
Deaths:404
KDR:2.864
Accuracy:35.055% A
HSR:27.917% A
TRAC-5
A*
Kills:1,003
Deaths:580
KDR:1.729
Accuracy:33.034% A*
HSR:22.832% B+
NS-11C
A+
Kills:222
Deaths:136
KDR:1.632
Accuracy:31.734% A+
HSR:21.171% C**
MKV Suppressed
A
Kills:101
Deaths:46
KDR:2.196
Accuracy:32.962% A
HSR:26.733% B**
SMG-46AE Armistice
A+
Kills:92
Deaths:31
KDR:2.968
Accuracy:33.185% B++
HSR:35.870% A+
Kills:3,732
Deaths (as Light Assault):1,426
Deaths (to Light Assaults):2,446
KDR:2.61711
Kill Difference:2,306
Playtime:226.075 hours
Usage:33%
Score:8.254m
Score/min:608
Accuracy (listed only):33.304%
HSR (listed only):27.635%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,157
Deaths:229
KDR:5.052
Accuracy:33.857% B**
HSR:31.288% A
TRAC-5
A*
Kills:1,003
Deaths:580
KDR:1.729
Accuracy:33.034% A*
HSR:22.832% B+
NS-11C
A+
Kills:222
Deaths:136
KDR:1.632
Accuracy:31.734% A+
HSR:21.171% C**
Kills:2,382
Deaths (as Engineer):945
Deaths (to Engineers):1,987
KDR:2.52063
Kill Difference:1,437
Playtime:199.859 hours
Usage:29%
Score:7.836m
Score/min:653
Accuracy (listed only):32.875%
HSR (listed only):25.097%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,183
Deaths:473
KDR:2.501
Accuracy:31.439% A++
HSR:28.149% B*
TAR-AE
A
Kills:1,165
Deaths:383
KDR:3.042
Accuracy:33.407% A
HSR:34.249% B*
SMG-46G Armistice
A
Kills:1,157
Deaths:404
KDR:2.864
Accuracy:35.055% A
HSR:27.917% A
TORQ-9
A++
Kills:898
Deaths:451
KDR:1.991
Accuracy:33.756% A++
HSR:26.949% B
MKV Suppressed
A
Kills:101
Deaths:46
KDR:2.196
Accuracy:32.962% A
HSR:26.733% B**
SMG-46AE Armistice
A+
Kills:92
Deaths:31
KDR:2.968
Accuracy:33.185% B++
HSR:35.870% A+
Kills:4,596
Deaths (as Combat Medic):1,788
Deaths (to Combat Medics):974
KDR:2.57047
Kill Difference:2,808
Playtime:63.991 hours
Usage:9%
Score:2.005m
Score/min:522
Accuracy (listed only):33.301%
HSR (listed only):29.978%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B++
Kills:1,161
Deaths:173
KDR:6.711
Accuracy:43.656% C**
HSR:85.358% B++
SMG-46G Armistice
A
Kills:1,157
Deaths:404
KDR:2.864
Accuracy:35.055% A
HSR:27.917% A
TSAR-42
B**
Kills:707
Deaths:121
KDR:5.843
Accuracy:46.407% B**
HSR:79.491% B**
M77-B
A
Kills:259
Deaths:55
KDR:4.709
Accuracy:44.988% A
HSR:81.853% B++
NS-44 Commissioner
A+
Kills:240
Deaths:298
KDR:0.805
Accuracy:49.470% A+
HSR:27.083% B+
NS-44 Commissioner AE
A++
Kills:239
Deaths:224
KDR:1.067
Accuracy:48.420% B*
HSR:39.749% A++
TS2 Inquisitor
B*
Kills:164
Deaths:239
KDR:0.686
Accuracy:34.309% B*
HSR:18.902% C+
MKV Suppressed
A
Kills:101
Deaths:46
KDR:2.196
Accuracy:32.962% A
HSR:26.733% B**
SMG-46AE Armistice
A+
Kills:92
Deaths:31
KDR:2.968
Accuracy:33.185% B++
HSR:35.870% A+
HSR-1
A*
Kills:54
Deaths:12
KDR:4.500
Accuracy:47.901% A*
HSR:46.296% A*
Kills:4,174
Deaths (as Infiltrator):1,603
Deaths (to Infiltrators):1,393
KDR:2.60387
Kill Difference:2,571
Playtime:44.456 hours
Usage:7%
Score:1.435m
Score/min:538
Accuracy (listed only):41.635%
HSR (listed only):46.925%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:12,117
V. Kills:495 N/A
Deaths:367
KDR:33.016
Accuracy:36.432% A
KPH:184.300 S
VKPH:7.500 A*
Hellfire Rocket Pods
S
Kills:4,727
V. Kills:130 N/A
Deaths:95
KDR:49.758
Accuracy:64.121% A++
KPH:503.900 S
VKPH:13.900 C+
M18 Needler
A++
Kills:1,178
V. Kills:1,292 91%
Deaths:443
KDR:2.659
Accuracy:30.975% C+
KPH:18.600 B+
VKPH:20.300 A++
M18 Rotary
A++
Kills:687
V. Kills:729 94%
Deaths:177
KDR:3.881
Accuracy:30.760% C+
KPH:23.100 B+
VKPH:24.500 A++
M18 Locust
A+
Kills:630
V. Kills:594 106%
Deaths:87
KDR:7.241
Accuracy:32.413% C++
KPH:28 B++
VKPH:26.400 A+
Hornet Missiles
S
Kills:325
V. Kills:96 335%
Deaths:5
KDR:65
Accuracy:73.833% A++
KPH:359.200 S
VKPH:106.100 A*
M202 Wyrm
D--
Kills:205
V. Kills:107 190%
Deaths:
KDR:
Accuracy:46.460% D--
KPH:14 D--
VKPH:7.300 D*
Kills:19,869 (14,612 + 0)
Deaths:1,174
KDR:16.924
VKDR:2.933
Vehicle Kills:3,443
Kill Difference:18,695
Playtime:206.385 hours
Usage:30%
Score:6.461m
Score/min:522
Piloting Accuracy:32.413%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M*
Kills:143
V. Kills:12 N/A
Deaths:2
KDR:71.500
Accuracy:65.321% M
KPH:137.100 M*
VKPH:11.500 B+
C150 Dalton
B++
Kills:85
V. Kills:79 106%
Deaths:4
KDR:21.250
Accuracy:31.671% D
KPH:36.800 C++
VKPH:34.200 B++
Kills:228 (0 + 228)
Deaths:6
KDR:38
VKDR:15.167
Vehicle Kills:91
Kill Difference:222
Playtime:3.353 hours
Usage:0%
Score:0.183m
Score/min:911
Piloting Accuracy:N/A%
Gunner Accuracy:31.671%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:456
V. Kills:182 249%
Deaths:17
KDR:26.824
Accuracy:49.562% B+
KPH:71.500 M++
VKPH:28.500 A++
P2-120 HESH
A
Kills:307
V. Kills:29 N/A
Deaths:11
KDR:27.909
Accuracy:50.181% B*
KPH:79.700 A
VKPH:7.500 C
E540 Halberd
A**
Kills:245
V. Kills:123 198%
Deaths:13
KDR:18.846
Accuracy:53.552% A+
KPH:46.100 A*
VKPH:23.200 A**
P2-120 HEAT
M
Kills:157
V. Kills:43 357%
Deaths:13
KDR:12.077
Accuracy:47.581% B+
KPH:58.200 M
VKPH:15.900 A
MR11 Gatekeeper
A*
Kills:154
V. Kills:87 175%
Deaths:3
KDR:51.333
Accuracy:50.474% A
KPH:38.900 A*
VKPH:22 B*
G30 Vulcan
M
Kills:107
V. Kills:70 151%
Deaths:13
KDR:8.231
Accuracy:50.614% A**
KPH:48.400 M
VKPH:31.600 M
Kills:1,426 (920 + 506)
Deaths:70
KDR:20.371
VKDR:7.629
Vehicle Kills:534
Kill Difference:1,356
Playtime:24.409 hours
Usage:4%
Score:1.011m
Score/min:690
Driving Accuracy:47.581%
Gunner Accuracy:50.614%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,855
V. Kills:83 N/A
Deaths:102
KDR:18.186
Accuracy:47.452% A+
KPH:190.200 A++
VKPH:8.500 B+
G20 Vulcan-H
A*
Kills:498
V. Kills:388 128%
Deaths:76
KDR:6.553
Accuracy:56.453% B**
KPH:62.600 B**
VKPH:48.800 A*
Kills:2,353 (0 + 2,353)
Deaths:178
KDR:13.219
VKDR:2.646
Vehicle Kills:471
Kill Difference:2,175
Playtime:17.709 hours
Usage:3%
Score:0.918m
Score/min:864
Driving Accuracy:N/A%
Gunner Accuracy:56.453%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:184
V. Kills:6 N/A
Deaths:1
KDR:184
Accuracy:17.437% C+
KPH:121.100 A+
VKPH:4 C++
M12 Kobalt
A*
Kills:174
V. Kills:5 N/A
Deaths:4
KDR:43.500
Accuracy:20.511% B+
KPH:141.200 A*
VKPH:4.100 B
Kills:358 (0 + 358)
Deaths:5
KDR:71.600
VKDR:2.200
Vehicle Kills:11
Kill Difference:353
Playtime:2.751 hours
Usage:0%
Score:0.088m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:20.511%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 12,61212,11736733.016A*28.4536.432%AN/A184.1S7.5A*62765.8h12.2B++33.4B++
Hellfire Rocket Pods 4,8574,7279549.758S45.1964.121%A++N/A502.9S13.8C+20199.4h7.6B++11.8B*
P525 Marauder-H 1,9381,85510218.186B13.6247.452%A+N/A189.3A++8.5B+9439.8h4.5B**9.4B**
T9A "Butcher" 1,3311,3233993.316B*1.2527.434%B+28.118%C+87B**N/A28615.2h9.8B*35.8B++
MSW-R 1,2141,2093283.686B++0.8830.043%A34.657%A93A*N/A50413h8.5A28.3B**
T9 CARV 1,2061,2034272.817B**1.7526.075%A29.094%B*78.1A**N/A49415.4h10.4B**40B*
T32 Bull 1,1911,1862594.579A**0.0130.606%A26.897%C**101.4A*N/A49411.7h9.6B**31.4B*
T1 Cycler 1,2091,1834732.501B**2.0631.439%A++28.149%B*66.5A**1.5M30617.8h11.5B**36.5B**
M18 Needler 2,4701,1784432.659C*1.9130.975%C+1.868%C+18.6B+20.3A++40063.5h97B+313.2B+
TAR-AE 1,1771,1653833.042B*1.5233.407%A34.249%B*78.7B*N/A23514.8h10.5B+31.4B*
NS-15M AE 1,1701,1622854.077B**0.4930.677%B**35.284%B*93.7B**N/A20712.4h9.7B*31.6B++
RAMS-AE .50M 1,1641,1611736.711B*2.1543.656%C**85.358%B++84.7A+N/A50513.7h1.5B**3.5B*
TMG-50 1,1621,1602884.028M0.5428.602%A23.966%C+93.5A**N/A50612.4h8.4B**29.4B*
T9 CARV-S 1,1661,1583433.376A1.1928.182%B**28.929%B+94.1A*N/A46612.3h10B*35.5B++
NS-11CP 1,1711,1572295.052M0.4933.857%B**31.288%A75.6B+N/A23915.3h10.6B+31.3B++
SMG-46G Armistice 1,1661,1574042.864A++1.7035.055%A27.917%A52.6C++N/A14322h11.7B+33.4B+
TRAC-5 1,0151,0035801.729A+2.8433.034%A*22.832%B+40.8AN/A18224.6h11.8B*35.8B*
TORQ-9 9158984511.991B+2.5733.756%A++26.949%B70.2A++1.3A+25812.8h13.2B+39B**
TSAR-42 7077071215.843B+1.2846.407%B**79.491%B**84.2A++N/A2808.4h1.7B**3.7B**
M18 Rotary 1,4166871773.881B*0.6830.76%C+2.766%B+23.1B+24.5A++29029.7h79.4B+258B++
M18 Locust 1,224630877.241A**2.6832.413%C++N/A28B++26.4A+38922.5h93.3C**287.9B+
G20 Vulcan-H 886498766.553B+1.9956.453%B**4.016%B*62.3B**48.5A*7668h82.9B+146.8B**
P2-120 AP 6384561726.824A**22.2649.562%B+1.974%C--71.3M++28.4A++12596.4h4.1A8.3B**
T7 Mini-Chaingun AE 4334321433.021A+1.5423.239%B+19.907%B**93.9A++N/A2084.6h10.3B*44.4B++
Hornet Missiles 421325565S60.4473.833%A++2.769%A+361.1S106.7A**22030.9h5.7B**7.7A
P2-120 HESH 3363071127.909B**23.3450.181%B*1.303%B+78.7B**7.4C3803.9h3.2A6.3B**
NS Decimator 4202631431.839B*2.7362.936%C*2.281%C++44.6B+26.6A6605.9h4.2B6.7B+
M77-B 261259554.709A+0.1444.988%A81.853%B++58.9A*N/A2554.4h2.1B+4.7B*
E540 Halberd 3682451318.846A++14.2853.552%A+N/A46.2A*23.2A**5165.3h4.5B**8.3A
NS-44 Commissioner 2402402980.805C+3.7649.47%A+27.083%B+48B+N/A2135h3.3B+6.7B*
NS-44 Commissioner AE 2422392241.067C+3.5048.42%B*39.749%A++59.8C**N/A1664h3.1B+6.5B+
NS-11C 2252221361.632B++2.9331.734%A+21.171%C**24.4C+N/A1339.1h10.9B*34.5B*
M202 Wyrm 3122051205U200.4446.46%D--N/A13.9D--7.3D*18814.7h37B+79.6C++
T7 Mini-Chaingun 194194922.109A+2.4624.997%A+18.557%A97M+N/A7292h9.5B**37.9B*
M12 Kobalt 1901841184S179.4417.437%C+17.391%C122.7A+4C++4051.5h10.4A+59.8B*
T16 Rhino 178177722.458A2.1130.088%A++23.729%C*68.1A+N/A2902.6h10.3B++34.2B*
M12 Kobalt 179174443.5A++38.9420.511%B+17.241%C145A**4.2B+6891.2h10.5A+51.3B*
Frag Grenade 1721721172N/A167.4460.669%A*N/A860A++N/A60610.2h2.2A+3.7A
TS2 Inquisitor 1671642390.686C-3.8834.309%B*18.902%C+20.5DN/A958h10.4C++30.2B+
P2-120 HEAT 2001571312.077B**7.5147.581%B+1.911%D58.1M15.9A7412.7h6.1B++12.9B*
MR11 Gatekeeper 241154351.333S46.7750.474%AN/A38.5A*21.8B*3574h32.5A64.4A
L105 Zephyr 155143271.5S66.9465.321%MN/A143M*12B+4051h3.8A5.9B**
M12 Kobalt 1481421142M**137.4428.135%B**14.789%D177.5A7.5C*5710.8h14.7B+52.3B++
The Slasher 1171172,8810.041C+4.5241.912%B+1.709%D*1.1CN/A4109.7h1.5B**3.5C*
C-4 146113373.054B**1.5137.262%A++N/A15.5D**4.5F2277.3h0.9B**2.3A
Sticky Grenade 1101101110N/A105.4462.025%B**N/A1100C**N/A68440.1h0.9A+1.4B**
Hexedge 1361075,3040.02C4.5455.37%A++N/A0.4CN/A2249.2h2.8D5B+
G30 Vulcan 177107138.231B**3.6750.614%A**1.869%D-48.6M31.8M5402.2h82.1B+162.2B**
M60-A Bulldog 127105128.75C++4.1946.691%B**N/A29.2C6.1C+1783.6h6C+13B+
MKV Suppressed 101101462.196A+2.3732.962%A26.733%B**63.1AN/A3931.6h9.7B**29.3B++
SMG-46AE Armistice 9292312.968A+1.6033.185%B++35.87%A+92B*N/A4441h10.6B++31.8B++
M3 Pounder HEG 9089392.282B+2.2850.943%A+1.124%D**42.4MN/A3802.1h10.3B**20.2B*
C150 Dalton 16485421.25A++16.6931.671%DN/A37C++34.3B++11382.3h2.8B*8.7B++
M3 Pounder HEG 8381342.382B+2.1853.293%A1.235%D*45M+1.1F3051.8h10.8A20.2B**
Tank Mine 9471116.455A*1.89100.735%SN/A118.3C*38.3D-9220.6h1.9C+1.9A**
HSR-1 5454124.5A++0.0647.901%A*46.296%A*90A++N/A2470.6h3.6A+7.5A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit148137,82613.1h
Anti-Vehicle MANA Turret3840.1h
Spawn Beacon33270.3h
AE Nano-Armor Kit212150,96318.2h
AE Medical Applicator7045,9045.7h
Nanite Revive Grenade03290.1h
Medical Applicator249,5530.7h
Restoration Kit1103572.9h
Spitfire Auto-Turret82550.2h
Motion Spotter51,4851.9h
Welding Device0740h
Medical Kit1,0414,10539.6h
Ammunition Package26590.2h
Nano-Repair Grenade01040h
Recon Detection Device3600.1h
Shield Recharging Field41750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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