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Major Vracci[BLNG] Vracci
TR BR 63

KDR: 4.57

Score: 25.7m

Last Seen: May 25th, 2020 4:55 PM
- OFFLINE - 132.8 hour(s)

Prestige 1, Battle Rank 63 - Terran Republic on Cobalt
Level Progress (to 64): 6%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods P525 Marauder-H T9A "Butcher" MSW-R T9 CARV T32 Bull T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,544,083 MLG Score: 2833
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.991%29.094%90222126116,7153.117891.454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.236%1.883A++1.224B**-1.017D*HEAD ++ (~13.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.559B+10.20.29C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.055%0.897%40694127919,631591270633.1605725%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.953%-0.243C-0.621D0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.668B+18.50.646B+34.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.198%1.739%271312809205842601.57265352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.679%0.791B++-0.501D-1.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.781B++4.10.669B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.572%2.878%1329712763,1974088557.81663373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.894%1.146B**-0.39C-1.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.656B+200.5B+21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.863%82.805%1329312802,14651574.16699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.74%1.478A+1.028B**-0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.623B+1.70.475B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.7m379.6%724 (43.4k)609 (36.5k)4.5714448,40710,5894.9463663 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283441629.621%14.826%43903:5918

10% Combat Medic31% Engineer20% Heavy Assault6% Infiltrator32% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2014 11:15 AMDec 12th, 2017 5:43 PMMay 26th, 2020 8:35 AM (5d) (PST)May 25th, 2020 12:56 PM (5d) (PST)May 25th, 2020 12:55 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1221639591.1460.2510.1704.8470.1302833

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,3399,78657,553691510291836,555

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
703.7h/29.3d 3,970 7,177 11,066 204.7k 443 2,091 5,506 47.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:1,323
Deaths:399
KDR:3.316
Accuracy:27.434% B+
HSR:28.118% C+
MSW-R
A
Kills:1,209
Deaths:328
KDR:3.686
Accuracy:30.043% A
HSR:34.657% A
T9 CARV
A
Kills:1,203
Deaths:427
KDR:2.817
Accuracy:26.075% A
HSR:29.094% B*
T32 Bull
A
Kills:1,186
Deaths:259
KDR:4.579
Accuracy:30.606% A
HSR:26.897% C**
NS-15M AE
B*
Kills:1,162
Deaths:285
KDR:4.077
Accuracy:30.677% B*
HSR:35.284% B++
TMG-50
A
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:28.602% A
HSR:23.966% C+
T9 CARV-S
B**
Kills:1,158
Deaths:343
KDR:3.376
Accuracy:28.182% B**
HSR:28.929% B+
T16 Rhino
A++
Kills:177
Deaths:72
KDR:2.458
Accuracy:30.088% A++
HSR:23.729% C*
Kills:8,578
Deaths (as Heavy Assault):2,401
Deaths (to Heavy Assaults):2,843
KDR:3.57268
Kill Difference:6,177
Playtime:138.104 hours
Usage:20%
Score:5.381m
Score/min:649
Accuracy (listed only):28.963%
HSR (listed only):28.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B**
Kills:1,157
Deaths:229
KDR:5.052
Accuracy:33.857% B*
HSR:31.288% B**
SMG-46G Armistice
A+
Kills:1,157
Deaths:404
KDR:2.864
Accuracy:35.055% A
HSR:27.917% A+
TRAC-5
A*
Kills:1,081
Deaths:638
KDR:1.694
Accuracy:33.069% A*
HSR:22.757% B++
NS-11C
A
Kills:222
Deaths:136
KDR:1.632
Accuracy:31.734% A
HSR:21.171% C*
MKV Suppressed
A
Kills:101
Deaths:47
KDR:2.149
Accuracy:32.962% A
HSR:26.733% B**
SMG-46AE Armistice
A+
Kills:92
Deaths:31
KDR:2.968
Accuracy:33.185% B+
HSR:35.870% A+
Kills:3,810
Deaths (as Light Assault):1,485
Deaths (to Light Assaults):2,506
KDR:2.56566
Kill Difference:2,325
Playtime:226.721 hours
Usage:32%
Score:8.277m
Score/min:608
Accuracy (listed only):33.310%
HSR (listed only):27.623%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,157
Deaths:229
KDR:5.052
Accuracy:33.857% B*
HSR:31.288% B**
TRAC-5
A*
Kills:1,081
Deaths:638
KDR:1.694
Accuracy:33.069% A*
HSR:22.757% B++
NS-11C
A
Kills:222
Deaths:136
KDR:1.632
Accuracy:31.734% A
HSR:21.171% C*
Kills:2,460
Deaths (as Engineer):1,003
Deaths (to Engineers):2,047
KDR:2.45264
Kill Difference:1,457
Playtime:214.819 hours
Usage:31%
Score:8.330m
Score/min:646
Accuracy (listed only):32.887%
HSR (listed only):25.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,183
Deaths:473
KDR:2.501
Accuracy:31.439% A++
HSR:28.149% B++
TORQ-9
A++
Kills:1,182
Deaths:594
KDR:1.990
Accuracy:33.497% A++
HSR:27.496% B+
TAR-AE
A
Kills:1,165
Deaths:383
KDR:3.042
Accuracy:33.407% A
HSR:34.249% B++
SMG-46G Armistice
A+
Kills:1,157
Deaths:404
KDR:2.864
Accuracy:35.055% A
HSR:27.917% A+
MKV Suppressed
A
Kills:101
Deaths:47
KDR:2.149
Accuracy:32.962% A
HSR:26.733% B**
TAR
A++
Kills:93
Deaths:45
KDR:2.067
Accuracy:31.457% A++
HSR:29.032% B**
SMG-46AE Armistice
A+
Kills:92
Deaths:31
KDR:2.968
Accuracy:33.185% B+
HSR:35.870% A+
Kills:4,973
Deaths (as Combat Medic):1,977
Deaths (to Combat Medics):1,012
KDR:2.51543
Kill Difference:2,996
Playtime:71.501 hours
Usage:10%
Score:2.141m
Score/min:499
Accuracy (listed only):33.000%
HSR (listed only):29.921%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B+
Kills:1,161
Deaths:173
KDR:6.711
Accuracy:43.656% C**
HSR:85.358% B+
SMG-46G Armistice
A+
Kills:1,157
Deaths:404
KDR:2.864
Accuracy:35.055% A
HSR:27.917% A+
TSAR-42
B**
Kills:726
Deaths:127
KDR:5.717
Accuracy:46.615% B**
HSR:79.063% B**
M77-B
B**
Kills:259
Deaths:55
KDR:4.709
Accuracy:45.033% B**
HSR:81.853% B++
NS-44 Commissioner
A+
Kills:247
Deaths:310
KDR:0.797
Accuracy:49.338% A+
HSR:26.316% B+
NS-44 Commissioner AE
A+
Kills:239
Deaths:224
KDR:1.067
Accuracy:48.420% B++
HSR:39.749% A+
TS2 Inquisitor
B*
Kills:164
Deaths:239
KDR:0.686
Accuracy:34.309% B*
HSR:18.902% C+
MKV Suppressed
A
Kills:101
Deaths:47
KDR:2.149
Accuracy:32.962% A
HSR:26.733% B**
SMG-46AE Armistice
A+
Kills:92
Deaths:31
KDR:2.968
Accuracy:33.185% B+
HSR:35.870% A+
HSR-1
A*
Kills:54
Deaths:12
KDR:4.500
Accuracy:47.901% A*
HSR:46.296% A*
Kills:4,200
Deaths (as Infiltrator):1,622
Deaths (to Infiltrators):1,440
KDR:2.5894
Kill Difference:2,578
Playtime:44.856 hours
Usage:6%
Score:1.441m
Score/min:536
Accuracy (listed only):41.647%
HSR (listed only):46.806%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:13,039
V. Kills:548 N/A
Deaths:367
KDR:35.529
Accuracy:36.551% A
KPH:190.500 S
VKPH:8 A*
Hellfire Rocket Pods
S
Kills:4,727
V. Kills:130 N/A
Deaths:95
KDR:49.758
Accuracy:64.121% A++
KPH:503.900 S
VKPH:13.900 C+
M18 Needler
A++
Kills:1,178
V. Kills:1,292 91%
Deaths:443
KDR:2.659
Accuracy:30.975% C
KPH:18.600 B++
VKPH:20.300 A++
M18 Rotary
A*
Kills:687
V. Kills:729 94%
Deaths:177
KDR:3.881
Accuracy:30.760% C+
KPH:23.100 B++
VKPH:24.500 A*
M18 Locust
B**
Kills:639
V. Kills:599 107%
Deaths:87
KDR:7.345
Accuracy:32.230% C+
KPH:27.900 B
VKPH:26.100 B**
Hornet Missiles
S
Kills:325
V. Kills:96 335%
Deaths:5
KDR:65
Accuracy:73.833% A+
KPH:359.200 S
VKPH:106.100 A*
M202 Wyrm
D--
Kills:297
V. Kills:156 189%
Deaths:
KDR:
Accuracy:47.210% D--
KPH:15.600 D--
VKPH:8.200 D*
Kills:20,892 (15,543 + 0)
Deaths:1,174
KDR:17.796
VKDR:3.024
Vehicle Kills:3,550
Kill Difference:19,718
Playtime:213.938 hours
Usage:30%
Score:6.652m
Score/min:518
Piloting Accuracy:32.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M++
Kills:143
V. Kills:12 N/A
Deaths:2
KDR:71.500
Accuracy:65.321% M
KPH:137.100 M++
VKPH:11.500 B+
C150 Dalton
B*
Kills:93
V. Kills:83 111%
Deaths:4
KDR:23.250
Accuracy:32.368% D--
KPH:39.500 C*
VKPH:35.200 B*
Kills:236 (0 + 236)
Deaths:6
KDR:39.333
VKDR:15.833
Vehicle Kills:95
Kill Difference:230
Playtime:3.399 hours
Usage:0%
Score:0.194m
Score/min:952
Piloting Accuracy:N/A%
Gunner Accuracy:32.368%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:456
V. Kills:182 249%
Deaths:17
KDR:26.824
Accuracy:49.562% B+
KPH:71.500 M++
VKPH:28.500 A++
P2-120 HESH
B**
Kills:307
V. Kills:29 N/A
Deaths:11
KDR:27.909
Accuracy:50.181% B**
KPH:79.700 B**
VKPH:7.500 C
E540 Halberd
A++
Kills:267
V. Kills:132 201%
Deaths:13
KDR:20.539
Accuracy:52.549% A+
KPH:46.200 A++
VKPH:22.900 A++
MR11 Gatekeeper
A
Kills:171
V. Kills:97 174%
Deaths:3
KDR:57
Accuracy:50.444% A
KPH:39.900 A
VKPH:22.700 B+
P2-120 HEAT
M
Kills:157
V. Kills:43 357%
Deaths:13
KDR:12.077
Accuracy:47.581% B++
KPH:58.200 M
VKPH:15.900 A+
G30 Vulcan
M+
Kills:107
V. Kills:70 151%
Deaths:13
KDR:8.231
Accuracy:50.614% A**
KPH:48.400 M
VKPH:31.600 M+
Kills:1,465 (920 + 545)
Deaths:70
KDR:20.929
VKDR:7.900
Vehicle Kills:553
Kill Difference:1,395
Playtime:25.196 hours
Usage:4%
Score:1.042m
Score/min:689
Driving Accuracy:47.581%
Gunner Accuracy:50.614%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,855
V. Kills:83 N/A
Deaths:102
KDR:18.186
Accuracy:47.393% A++
KPH:189.800 A++
VKPH:8.500 B+
G20 Vulcan-H
A*
Kills:498
V. Kills:388 128%
Deaths:76
KDR:6.553
Accuracy:56.453% B**
KPH:62.600 B**
VKPH:48.800 A*
Kills:2,353 (0 + 2,353)
Deaths:178
KDR:13.219
VKDR:2.646
Vehicle Kills:471
Kill Difference:2,175
Playtime:17.729 hours
Usage:3%
Score:0.919m
Score/min:864
Driving Accuracy:N/A%
Gunner Accuracy:56.453%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:184
V. Kills:6 N/A
Deaths:1
KDR:184
Accuracy:17.437% C+
KPH:121.100 A
VKPH:4 C*
M12 Kobalt
A*
Kills:174
V. Kills:5 N/A
Deaths:4
KDR:43.500
Accuracy:20.481% B+
KPH:141.200 A*
VKPH:4.100 B
Kills:358 (0 + 358)
Deaths:5
KDR:71.600
VKDR:2.200
Vehicle Kills:11
Kill Difference:353
Playtime:2.751 hours
Usage:0%
Score:0.088m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:20.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 13,58713,03936735.529A*30.9636.551%AN/A190.4S8A*64068.5h12.1B++33.2B++
Hellfire Rocket Pods 4,8574,7279549.758S45.1964.121%A++N/A502.9S13.8C+20199.4h7.6B+11.8B*
P525 Marauder-H 1,9381,85510218.186C++13.6147.393%A++N/A189.3A++8.5B+9419.8h4.5B**9.5B**
T9A "Butcher" 1,3311,3233993.316B+1.2627.434%B+28.118%C+87B*N/A28615.2h9.8B++35.8B++
MSW-R 1,2141,2093283.686B++0.8930.043%A34.657%A93A++N/A50613h8.5A+28.3B**
T9 CARV 1,2061,2034272.817B*1.7526.075%A29.094%B*78.1A*N/A49415.4h10.4B**40B*
T32 Bull 1,1911,1862594.579A*0.0130.606%A26.897%C**101.4A*N/A49411.7h9.6B**31.4B*
T1 Cycler 1,2091,1834732.501B**2.0731.439%A++28.149%B++66.5A++1.5A*30717.8h11.5B*36.5B**
TORQ-9 1,2051,1825941.99B+2.5833.497%A++27.496%B+67.9A1.3A++22517.4h13.2B+39.4B*
M18 Needler 2,4701,1784432.659C++1.9130.975%C1.868%C+18.6B++20.3A++40163.5h97B++313.2B+
TAR-AE 1,1771,1653833.042B++1.5333.407%A34.249%B++78.7B++N/A23514.8h10.5B+31.4B++
NS-15M AE 1,1701,1622854.077B**0.4930.677%B*35.284%B++93.7B*N/A20712.4h9.7B++31.6B++
RAMS-AE .50M 1,1641,1611736.711B*2.1443.656%C**85.358%B+84.7AN/A50513.7h1.5B**3.5B*
TMG-50 1,1621,1602884.028A*0.5428.602%A23.966%C+93.5A*N/A50612.4h8.4B**29.4B*
T9 CARV-S 1,1661,1583433.376B**1.2028.182%B**28.929%B+94.1A++N/A46612.3h10B*35.5B++
NS-11CP 1,1711,1572295.052A*0.4833.857%B*31.288%B**75.6BN/A23915.3h10.6B+31.3B++
SMG-46G Armistice 1,1661,1574042.864A1.7135.055%A27.917%A+52.6C++N/A14322h11.7B+33.4B+
TRAC-5 1,0941,0816381.694A2.8833.069%A*22.757%B++40.6AN/A18026.6h11.8B++35.8B**
TSAR-42 7287261275.717B*1.1546.615%B**79.063%B**84.4A++N/A2798.6h1.7B**3.7B**
M18 Rotary 1,4166871773.881B*0.6930.76%C+2.766%C**23.1B++24.5A*29029.7h79.4B++258B++
M18 Locust 1,238639877.345M**2.7732.23%C+N/A27.9B26.2B**38422.9h93.4C++289.8B
G20 Vulcan-H 886498766.553B+1.9856.453%B**4.016%B++62.3B**48.5A*7688h82.9B+146.8B**
P2-120 AP 6384561726.824A**22.2549.562%B+1.974%D71.3M++28.4A++13146.4h4.1A8.3B**
T7 Mini-Chaingun AE 4334321433.021A1.5523.239%B+19.907%B*93.9AN/A2084.6h10.3B*44.4B++
Hornet Missiles 421325565S60.4373.833%A+2.769%A361.1S106.7A*22070.9h5.7A7.7A
P2-120 HESH 3363071127.909B++23.3450.181%B**1.303%B+78.7B**7.4C3803.9h3.2B**6.3B**
M202 Wyrm 4532971297U292.4347.21%D--N/A15.5D--8.2D*17019.1h33.9B+71.7C**
E540 Halberd 3992671320.538A+15.9752.549%A+N/A46A++22.8A++4935.8h4.3B**8.2A
NS Decimator 4202631431.839B+2.7362.936%C*2.281%C++44.6C**26.6B**6635.9h4.2C++6.7C**
M77-B 261259554.709A0.1445.033%B**81.853%B++57.6A++N/A2524.5h2.1B+4.7B++
NS-44 Commissioner 2472473100.797C+3.7749.338%A+26.316%B+47.5C**N/A2115.2h3.3B+6.7B++
NS-44 Commissioner AE 2422392241.067C+3.5048.42%B++39.749%A+59.8C*N/A1664h3.1B+6.5B+
NS-11C 2252221361.632B+2.9431.734%A21.171%C*24.4CN/A1339.1h10.9B*34.5B++
T7 Mini-Chaingun 194194922.109A2.4624.997%A+18.557%A97M+N/A7302h9.5A37.9B*
M12 Kobalt 1901841184S179.4317.437%C+17.391%C122.7A+4C*4051.5h10.4A+59.8B++
T16 Rhino 178177722.458B*2.1130.088%A++23.729%C*68.1A+N/A2902.6h10.3B**34.2B*
M12 Kobalt 179174443.5A38.9320.481%B+17.241%C145A*4.2B+6891.2h10.5A+51.4B++
Frag Grenade 1731731173N/A168.4360.76%A*N/A865AN/A61360.2h2.2A+3.7A
MR11 Gatekeeper 268171357S52.4350.444%AN/A39.8A22.6B+3454.3h31.2A61.9A
TS2 Inquisitor 1671642390.686C-3.8934.309%B*18.902%C+20.5DN/A958h10.4C++30.2B+
P2-120 HEAT 2001571312.077B**7.5147.581%B++1.911%D58.1A**15.9A+7422.7h6.1B+12.9B++
L105 Zephyr 155143271.5S66.9365.321%MN/A143M*12B++4051h3.8A5.9A
M12 Kobalt 1481421142M**137.4328.135%B**14.789%D-177.5A7.5B+5710.8h14.7B+52.3B++
The Slasher 1231233,2480.038C4.5341.553%B+1.626%D--1CN/A4121.7h1.5B*3.6C++
C-4 146113373.054B**1.5237.262%A++N/A15.5D**4.5F2297.3h0.9B**2.3A
M60-A Bulldog 137112129.333C++4.7644.879%B*N/A27.3C--6.1C+1634.1h6.1C13.7B+
Sticky Grenade 1101101110N/A105.4362.025%B**N/A1100C*N/A68440.1h0.9A+1.4B**
Hexedge 1361075,3040.02C4.5555.37%A++N/A0.4CN/A2249.2h2.8D5B+
G30 Vulcan 177107138.231B+3.6650.614%A**1.869%D-48.6M31.8M+5402.2h82.1B162.2B**
MKV Suppressed 101101472.149B**2.4232.962%A26.733%B**63.1B*N/A3921.6h9.7B**29.3B++
C150 Dalton 17693423.25A**18.6832.368%D--N/A38.8C*34.6B*11932.4h2.6B**8.2B++
TAR 9593452.067B+2.5031.457%A++29.032%B**62A1.3A++4501.5h10.2B**32.5B**
SMG-46AE Armistice 9292312.968B**1.6033.185%B+35.87%A+92B*N/A4471h10.6B++31.8B+
M3 Pounder HEG 9089392.282B+2.2950.943%A1.124%D**42.4A*N/A3802.1h10.3B**20.2B*
M3 Pounder HEG 8381342.382B2.1953.293%A1.235%D*45A**1.1F3051.8h10.8B**20.2B*
Tank Mine 9874126.167A+1.6098.621%SN/A123.3C*40D-9460.6h1.9C+2A*
HSR-1 5454124.5A0.0747.901%A*46.296%A*90A++N/A2470.6h3.6A+7.5A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit156140,94913.4h
Anti-Vehicle MANA Turret3840.1h
Spawn Beacon43500.4h
AE Nano-Armor Kit251157,17919.8h
AE Medical Applicator7852,1376.4h
Nanite Revive Grenade03580.1h
Medical Applicator249,5530.7h
Restoration Kit1103572.9h
Motion Spotter51,5001.9h
Welding Device0740h
Spitfire Auto-Turret102750.3h
Shield Recharging Field41750.1h
Medical Kit1,0784,16040.4h
Ammunition Package26970.2h
Nano-Repair Grenade01110h
Recon Detection Device3600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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