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Sgt. Major Vracci[BLNG] Vracci
TR BR 30

KDR: 4.58

Score: 23.3m

Last Seen: Nov 14th, 2019 1:04 PM
- OFFLINE - 5.4 hour(s)

Prestige 1, Battle Rank 30 - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
Level Progress (to 31): 14%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods P525 Marauder-H T9A "Butcher" MSW-R T9 CARV T32 Bull T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,690,450 MLG Score: 2950
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.721%29.3%90021119815,3963.222271.357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.312%1.848A++1.262A-1.021D*HEAD ++ (~13.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.562B+100.299C*22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.761%0.936%37334121517,089557258730.6804660%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.974%-0.268C-0.595D0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.654B+19.50.633B+36.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.533%1.772%293312169035352511.68785358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.764%0.824B++-0.489D-1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.781B++4.20.666B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.795%2.876%1399712123,1293818298.1911377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.094%1.162B**-0.394C--1.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.657B+20.10.5B+21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.89%83%1399312162,10046254.54545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.782%1.494A+1.031B**-0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.70.481B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
23.3m374.7%727 (43.6k)610 (36.6k)4.5789943,5929,5204.9524230 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219399529.689%15.439%45804:0117

8% Combat Medic27% Engineer22% Heavy Assault7% Infiltrator35% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2014 11:15 AMDec 12th, 2017 5:43 PMNov 17th, 2019 10:00 AM (1d) (PST)Nov 14th, 2019 9:14 AM (4d) (PST)Nov 14th, 2019 9:04 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1281649641.1420.2490.1764.7780.1332950

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,6839,83157,852681511287836,598

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
636.4h/26.5d 3,555 6,730 9,940 182.4k 384 1,858 5,090 43.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:1,323
Deaths:399
KDR:3.316
Accuracy:27.434% B+
HSR:28.118% C+
MSW-R
A
Kills:1,209
Deaths:328
KDR:3.686
Accuracy:30.043% A
HSR:34.657% A
T9 CARV
A
Kills:1,203
Deaths:427
KDR:2.817
Accuracy:26.075% A
HSR:29.094% B*
T32 Bull
A
Kills:1,186
Deaths:259
KDR:4.579
Accuracy:30.606% A
HSR:26.897% C**
NS-15M AE
B**
Kills:1,162
Deaths:285
KDR:4.077
Accuracy:30.677% B**
HSR:35.284% B*
TMG-50
A
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:28.602% A
HSR:23.966% C+
T9 CARV-S
B**
Kills:1,158
Deaths:343
KDR:3.376
Accuracy:28.182% B**
HSR:28.929% B+
T16 Rhino
A++
Kills:177
Deaths:72
KDR:2.458
Accuracy:30.088% A++
HSR:23.729% C*
Kills:8,578
Deaths (as Heavy Assault):2,401
Deaths (to Heavy Assaults):2,507
KDR:3.57268
Kill Difference:6,177
Playtime:137.577 hours
Usage:22%
Score:5.377m
Score/min:651
Accuracy (listed only):28.963%
HSR (listed only):28.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A
Kills:1,157
Deaths:229
KDR:5.052
Accuracy:33.857% B**
HSR:31.288% A
SMG-46G Armistice
A
Kills:1,157
Deaths:404
KDR:2.864
Accuracy:35.055% A
HSR:27.917% A
TRAC-5
A*
Kills:839
Deaths:446
KDR:1.881
Accuracy:32.670% A*
HSR:23.004% B++
NS-11C
A+
Kills:222
Deaths:136
KDR:1.632
Accuracy:31.734% A+
HSR:21.171% C**
SMG-46AE Armistice
A+
Kills:92
Deaths:31
KDR:2.968
Accuracy:33.185% B++
HSR:35.870% A+
MKV Suppressed
A+
Kills:91
Deaths:36
KDR:2.528
Accuracy:33.722% A+
HSR:28.571% A+
Kills:3,558
Deaths (as Light Assault):1,282
Deaths (to Light Assaults):2,291
KDR:2.77535
Kill Difference:2,276
Playtime:224.595 hours
Usage:35%
Score:8.194m
Score/min:608
Accuracy (listed only):33.370%
HSR (listed only):27.970%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,157
Deaths:229
KDR:5.052
Accuracy:33.857% B**
HSR:31.288% A
TRAC-5
A*
Kills:839
Deaths:446
KDR:1.881
Accuracy:32.670% A*
HSR:23.004% B++
NS-11C
A+
Kills:222
Deaths:136
KDR:1.632
Accuracy:31.734% A+
HSR:21.171% C**
Kills:2,218
Deaths (as Engineer):811
Deaths (to Engineers):1,871
KDR:2.7349
Kill Difference:1,407
Playtime:171.583 hours
Usage:27%
Score:6.574m
Score/min:639
Accuracy (listed only):32.754%
HSR (listed only):25.154%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,183
Deaths:473
KDR:2.501
Accuracy:31.439% A++
HSR:28.149% B*
TAR-AE
A
Kills:1,165
Deaths:383
KDR:3.042
Accuracy:33.407% A
HSR:34.249% B*
SMG-46G Armistice
A
Kills:1,157
Deaths:404
KDR:2.864
Accuracy:35.055% A
HSR:27.917% A
TORQ-9
A++
Kills:245
Deaths:135
KDR:1.815
Accuracy:32.493% A++
HSR:26.123% C**
SMG-46AE Armistice
A+
Kills:92
Deaths:31
KDR:2.968
Accuracy:33.185% B++
HSR:35.870% A+
MKV Suppressed
A+
Kills:91
Deaths:36
KDR:2.528
Accuracy:33.722% A+
HSR:28.571% A+
Kills:3,933
Deaths (as Combat Medic):1,462
Deaths (to Combat Medics):915
KDR:2.69015
Kill Difference:2,471
Playtime:52.614 hours
Usage:8%
Score:1.603m
Score/min:508
Accuracy (listed only):33.217%
HSR (listed only):30.146%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B++
Kills:1,161
Deaths:173
KDR:6.711
Accuracy:43.656% C**
HSR:85.358% B++
SMG-46G Armistice
A
Kills:1,157
Deaths:404
KDR:2.864
Accuracy:35.055% A
HSR:27.917% A
TSAR-42
A
Kills:686
Deaths:115
KDR:5.965
Accuracy:46.784% A
HSR:79.300% B**
M77-B
A
Kills:253
Deaths:51
KDR:4.961
Accuracy:45.190% A
HSR:82.213% B++
NS-44 Commissioner AE
A+
Kills:236
Deaths:222
KDR:1.063
Accuracy:48.693% B*
HSR:38.983% A+
NS-44 Commissioner
A+
Kills:219
Deaths:265
KDR:0.826
Accuracy:49.146% A+
HSR:26.484% B+
TS2 Inquisitor
B*
Kills:158
Deaths:230
KDR:0.687
Accuracy:34.099% B*
HSR:19.620% C+
SMG-46AE Armistice
A+
Kills:92
Deaths:31
KDR:2.968
Accuracy:33.185% B++
HSR:35.870% A+
MKV Suppressed
A+
Kills:91
Deaths:36
KDR:2.528
Accuracy:33.722% A+
HSR:28.571% A+
HSR-1
A*
Kills:54
Deaths:12
KDR:4.500
Accuracy:47.901% A*
HSR:46.296% A*
Kills:4,107
Deaths (as Infiltrator):1,539
Deaths (to Infiltrators):1,275
KDR:2.66862
Kill Difference:2,568
Playtime:42.676 hours
Usage:7%
Score:1.395m
Score/min:545
Accuracy (listed only):41.743%
HSR (listed only):47.061%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:10,537
V. Kills:437 N/A
Deaths:367
KDR:28.711
Accuracy:36.134% B**
KPH:171.700 M**
VKPH:7.100 A++
Hellfire Rocket Pods
S
Kills:4,687
V. Kills:127 N/A
Deaths:95
KDR:49.337
Accuracy:64.130% A++
KPH:510.700 S
VKPH:13.800 C+
M18 Needler
A++
Kills:1,178
V. Kills:1,292 91%
Deaths:443
KDR:2.659
Accuracy:30.975% C+
KPH:18.600 B+
VKPH:20.300 A++
M18 Rotary
A++
Kills:687
V. Kills:729 94%
Deaths:177
KDR:3.881
Accuracy:30.760% C+
KPH:23.100 B+
VKPH:24.500 A++
M18 Locust
A+
Kills:600
V. Kills:580 103%
Deaths:87
KDR:6.897
Accuracy:32.340% C++
KPH:27.500 B+
VKPH:26.500 A+
Hornet Missiles
S
Kills:325
V. Kills:96 335%
Deaths:5
KDR:65
Accuracy:73.833% A++
KPH:359.200 S
VKPH:106.100 A*
M202 Wyrm
D*
Kills:103
V. Kills:49 206%
Deaths:
KDR:
Accuracy:41.098% D**
KPH:12.700 D*
VKPH:6 D*
Kills:18,117 (13,002 + 0)
Deaths:1,174
KDR:15.432
VKDR:2.819
Vehicle Kills:3,310
Kill Difference:16,943
Playtime:194.662 hours
Usage:31%
Score:5.941m
Score/min:509
Piloting Accuracy:32.340%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M*
Kills:143
V. Kills:12 N/A
Deaths:2
KDR:71.500
Accuracy:65.321% M
KPH:137.100 M*
VKPH:11.500 B+
C150 Dalton
B++
Kills:85
V. Kills:79 106%
Deaths:4
KDR:21.250
Accuracy:31.671% D
KPH:36.800 C++
VKPH:34.200 B++
Kills:228 (0 + 228)
Deaths:6
KDR:38
VKDR:15.167
Vehicle Kills:91
Kill Difference:222
Playtime:3.353 hours
Usage:1%
Score:0.183m
Score/min:908
Piloting Accuracy:N/A%
Gunner Accuracy:31.671%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:439
V. Kills:176 248%
Deaths:17
KDR:25.824
Accuracy:50.275% B+
KPH:71.800 M++
VKPH:28.800 A++
P2-120 HESH
A
Kills:307
V. Kills:29 N/A
Deaths:11
KDR:27.909
Accuracy:50.181% B*
KPH:79.700 A
VKPH:7.500 C
E540 Halberd
M
Kills:242
V. Kills:122 197%
Deaths:13
KDR:18.615
Accuracy:53.646% A+
KPH:46.900 A*
VKPH:23.600 M
P2-120 HEAT
M
Kills:157
V. Kills:43 357%
Deaths:13
KDR:12.077
Accuracy:47.581% B+
KPH:58.200 M
VKPH:15.900 A
G30 Vulcan
M
Kills:107
V. Kills:70 151%
Deaths:13
KDR:8.231
Accuracy:50.614% A**
KPH:48.400 M
VKPH:31.600 M
MR11 Gatekeeper
A**
Kills:102
V. Kills:58 173%
Deaths:3
KDR:34
Accuracy:53.288% A++
KPH:41 A**
VKPH:23.300 B**
Kills:1,354 (903 + 451)
Deaths:70
KDR:19.343
VKDR:7.114
Vehicle Kills:498
Kill Difference:1,284
Playtime:22.529 hours
Usage:4%
Score:0.916m
Score/min:678
Driving Accuracy:47.581%
Gunner Accuracy:53.288%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,840
V. Kills:82 N/A
Deaths:102
KDR:18.039
Accuracy:47.311% A
KPH:190.500 A++
VKPH:8.500 B+
G20 Vulcan-H
A*
Kills:487
V. Kills:386 126%
Deaths:76
KDR:6.408
Accuracy:56.774% B**
KPH:62.200 B**
VKPH:49.300 A*
Kills:2,327 (0 + 2,327)
Deaths:178
KDR:13.073
VKDR:2.629
Vehicle Kills:468
Kill Difference:2,149
Playtime:17.487 hours
Usage:3%
Score:0.913m
Score/min:870
Driving Accuracy:N/A%
Gunner Accuracy:56.774%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:179
V. Kills:6 N/A
Deaths:1
KDR:179
Accuracy:16.832% C+
KPH:121.400 A+
VKPH:4.100 C++
M12 Kobalt
A**
Kills:169
V. Kills:5 N/A
Deaths:4
KDR:42.250
Accuracy:20.528% B+
KPH:145.200 A**
VKPH:4.300 B+
Kills:348 (0 + 348)
Deaths:5
KDR:69.600
VKDR:2.200
Vehicle Kills:11
Kill Difference:343
Playtime:2.638 hours
Usage:0%
Score:0.084m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:20.528%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 10,97410,53736728.711A++24.1336.134%B**N/A171.6M**7.1A++55961.4h12.3B++33.9B++
Hellfire Rocket Pods 4,8144,6879549.337S44.7664.13%A++N/A509.5S13.8C+20419.2h7.5B++11.7B*
P525 Marauder-H 1,9221,84010218.039B13.4647.311%AN/A189.7A++8.5B+9489.7h4.4B**9.4B**
T9A "Butcher" 1,3311,3233993.316B*1.2627.434%B+28.118%C+87B**N/A28315.2h9.8B*35.8B++
MSW-R 1,2141,2093283.686B++0.8930.043%A34.657%A93A*N/A49813h8.5A28.3B**
T9 CARV 1,2061,2034272.817B**1.7626.075%A29.094%B*78.1A**N/A48915.4h10.4B**40B*
T32 Bull 1,1911,1862594.579A**0.0030.606%A26.897%C**102.2A*N/A49411.6h9.6B**31.4B*
T1 Cycler 1,2091,1834732.501B**2.0831.439%A++28.149%B*66.5A**1.5M30517.8h11.5B**36.5B**
M18 Needler 2,4701,1784432.659C*1.9230.975%C+1.868%C+18.6B+20.3A++39963.5h97B+313.2B+
TAR-AE 1,1771,1653833.042B*1.5433.407%A34.249%B*78.7B*N/A23414.8h10.5B+31.4B*
NS-15M AE 1,1701,1622854.077B**0.5030.677%B**35.284%B*93.7B**N/A20712.4h9.7B*31.6B++
RAMS-AE .50M 1,1641,1611736.711B*2.1343.656%C**85.358%B++84.7A+N/A50513.7h1.5B**3.5B*
TMG-50 1,1621,1602884.028M0.5528.602%A23.966%C+93.5A**N/A50612.4h8.4B**29.4B*
T9 CARV-S 1,1661,1583433.376A1.2028.182%B**28.929%B+94.1A*N/A46612.3h10B*35.5B++
NS-11CP 1,1711,1572295.052M0.4733.857%B**31.288%A75.6B+N/A23915.3h10.6B+31.3B++
SMG-46G Armistice 1,1661,1574042.864A++1.7135.055%A27.917%A52.6C++N/A14322h11.7B+33.4B+
TRAC-5 8508394461.881A++2.7032.67%A*23.004%B++40.5AN/A17920.7h11.8B*36.2B*
M18 Rotary 1,4166871773.881B*0.7030.76%C+2.766%B+23.1B+24.5A++28929.7h79.4B+258B++
TSAR-42 6866861155.965B+1.3946.784%A79.3%B**85.8A*N/A2838h1.7B**3.6B**
M18 Locust 1,180600876.897A*2.3232.34%C++N/A27.4B+26.5A+38621.9h95.7C*295.9B+
G20 Vulcan-H 873487766.408B+1.8356.774%B**3.696%B++62.4B**49.5A*7747.8h83.7B+147.4B**
P2-120 AP 6154391725.824A**21.2550.275%B+2.05%C-72M++28.9A++11576.1h4.2A8.3B**
T7 Mini-Chaingun AE 4334321433.021A+1.5623.239%B+19.907%B**93.9A++N/A2064.6h10.3B*44.4B++
Hornet Missiles 421325565S60.4273.833%A++2.769%A+361.1S106.7A**21900.9h5.7B**7.7A
P2-120 HESH 3363071127.909B**23.3350.181%B*1.303%B+78.7B**7.4C3803.9h3.2A6.3B**
NS Decimator 4202631431.839B**2.7462.936%C*2.281%C++44.6B+26.6A6585.9h4.2B+6.7B+
M77-B 255253514.961A+0.3845.19%A82.213%B++60.2A*N/A2604.2h2B*4.5B*
TORQ-9 2512451351.815B+2.7632.493%A++26.123%C**64.5A1.6A*2013.8h14.2B43.6B*
E540 Halberd 3642421318.615A+14.0453.646%A+N/A46.5A*23.5M5295.2h4.4B**8.3A
NS-44 Commissioner AE 2392362221.063C+3.5248.693%B*38.983%A+59C**N/A1644h3.2B+6.5B+
NS-11C 2252221361.632B++2.9531.734%A+21.171%C**24.4C+N/A1319.1h10.9B*34.5B*
NS-44 Commissioner 2192192650.826C+3.7549.146%A+26.484%B+47.6B+N/A2124.6h3.3B++6.7B*
T7 Mini-Chaingun 194194922.109A+2.4724.997%A+18.557%A97M+N/A7182h9.5B**37.9B*
M12 Kobalt 1851791179S174.4216.832%C+17.877%C+119.3A4C++3911.5h10.1A+59.9B*
T16 Rhino 178177722.458A2.1230.088%A++23.729%C*68.1A+N/A2852.6h10.3B++34.2B*
Frag Grenade 1721721172N/A167.4260.714%A*N/A860A++N/A60290.2h2.2A+3.6A
M12 Kobalt 174169442.25A++37.6720.528%B+17.752%C+140.8A*4.2B+7021.2h10.4A++50.8B*
TS2 Inquisitor 1611582300.687C-3.8934.099%B*19.62%C+20DN/A947.9h10.4C++30.6B+
P2-120 HEAT 2001571312.077B**7.5047.581%B+1.911%D58.1M15.9A7372.7h6.1B++12.9B*
L105 Zephyr 155143271.5S66.9265.321%MN/A143M*12B+4031h3.8A5.9B**
Sticky Grenade 1101101110N/A105.4262.025%B**N/A1100C**N/A68440.1h0.9A+1.4B**
C-4 139107372.892B**1.6935.361%A+N/A14.7D**4.4F2187.3h0.9B**2.5B**
Hexedge 1361075,3040.02C4.5655.37%A++N/A0.4CN/A2249.2h2.8D5B+
G30 Vulcan 177107138.231B**3.6550.614%A**1.869%D-48.6M31.8M5402.2h82.1B+162.2B**
M60-A Bulldog 127105128.75C++4.1746.691%B**N/A29.2C6.1C+1783.6h6C+13B+
M202 Wyrm 1521031103U98.4241.098%D**N/A12.7D*6D*1998.1h36.6B+89.2C+
MR11 Gatekeeper 160102334S29.4253.288%A++N/A40.8A**23.2B**3262.5h29.8A55.9A+
The Slasher 92922,1700.042C+4.5440.23%B+2.174%D--1C-N/A387.9h1.5B**3.8C*
SMG-46AE Armistice 9292312.968A+1.6133.185%B++35.87%A+92B*N/A4531h10.6B++31.8B++
MKV Suppressed 9191362.528A*2.0533.722%A+28.571%A+65A+N/A4401.4h9.5B**28.3B*
M3 Pounder HEG 9089392.282B+2.3050.943%A+1.124%D**42.4MN/A3792.1h10.3B**20.2B*
C150 Dalton 16485421.25A++16.6731.671%DN/A37C++34.3B++11352.3h2.8B*8.7B++
M3 Pounder HEG 8381342.382B+2.2053.293%A1.235%D*45M+1.1F3051.8h10.8A20.2B**
Tank Mine 7657105.7A++1.12107.965%SN/A114C++38D-9600.5h2.1C2A*
HSR-1 5454124.5A++0.0847.901%A*46.296%A*90A++N/A2420.6h3.6A+7.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32760.3h
Nano-Armor Kit120122,07811.4h
Anti-Vehicle MANA Turret3840.1h
AE Nano-Armor Kit170138,98116.4h
AE Medical Applicator5740,0125.2h
Nanite Revive Grenade02750.1h
Medical Applicator249,5530.7h
Restoration Kit1083412.8h
Spitfire Auto-Turret61370.1h
Motion Spotter51,3911.7h
Medical Kit9703,99938.1h
Ammunition Package25750.2h
Nano-Repair Grenade0820h
Shield Recharging Field41750.1h
Recon Detection Device3600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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