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Agent Vrykyl[TATF] Vrykyl
NC BR 53

KDR: 7.25

Score: 22.5m

Last Seen: Oct 27th, 2019 4:00 PM
- OFFLINE - 1078.1 hour(s)

Prestige 1, Battle Rank 53 - New Conglomerate on Miller
Level Progress (to 54): 64%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS AF-8 RailJack SAS-R The Moonshot NS-44 Commissioner NC14 Bolt Driver EM4 Longshot LA80 NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,381,045 MLG Score: 12295
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.019%34.371%11351412136,2991.457435.796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.908%2.294A*2.029A*-1.446D**HEAD ++ (~17.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.773B++5.60.61B+11.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.702%79.002%06122147,2248732654.0939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.336%1.014B**0.773B++-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.70.463B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.489%16.883%0112267731100.246795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.735B++0.423B-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.394B40.172C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.5m194.4%369 (22.1k)345 (20.7k)7.2529457,9517,9907.3605853 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227511135.6%69.167%246208:127

92% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:37 PMAug 11th, 2019 1:15 PMNov 26th, 2019 6:49 AM (15d) (PST)Oct 27th, 2019 3:36 PM (45d) (PST)Oct 27th, 2019 12:00 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
540874530.8870.1220.6141.7410.00812295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3805,19827,18253737104020,673

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1088.6h/45.4d 860 40,083 17,093 113.7k 661 3,926 530 35.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:339
Deaths:188
KDR:1.803
Accuracy:27.385% A
HSR:33.628% A++
LA1 Anchor
B**
Kills:89
Deaths:54
KDR:1.648
Accuracy:22.438% C--
HSR:34.832% B**
Kills:428
Deaths (as Heavy Assault):242
Deaths (to Heavy Assaults):1,710
KDR:1.7686
Kill Difference:186
Playtime:21.694 hours
Usage:2%
Score:0.443m
Score/min:340
Accuracy (listed only):24.912%
HSR (listed only):34.230%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B++
Kills:34,696
Deaths:1,458
KDR:23.797
Accuracy:41.317% B++
HSR:80.808% B++
SAS-R
B+
Kills:7,574
Deaths:1,095
KDR:6.917
Accuracy:42.133% B+
HSR:70.544% C++
The Moonshot
C-
Kills:1,370
Deaths:142
KDR:9.648
Accuracy:39.878% C-
HSR:76.788% D
NS-44 Commissioner
A
Kills:1,274
Deaths:767
KDR:1.661
Accuracy:44.300% B*
HSR:32.025% A
NC14 Bolt Driver
A
Kills:1,241
Deaths:118
KDR:10.517
Accuracy:44.059% A
HSR:77.115% C**
EM4 Longshot
B**
Kills:1,178
Deaths:100
KDR:11.780
Accuracy:46.229% B**
HSR:84.041% B++
LA80
B++
Kills:1,165
Deaths:70
KDR:16.643
Accuracy:46.386% B++
HSR:79.743% C*
NS-44L Blackhand
A+
Kills:987
Deaths:312
KDR:3.163
Accuracy:50.247% B**
HSR:62.209% A+
NS-357 Underboss
C*
Kills:863
Deaths:607
KDR:1.422
Accuracy:39.204% C*
HSR:24.218% C*
LA3 Desperado
B*
Kills:691
Deaths:450
KDR:1.536
Accuracy:34.123% B*
HSR:26.194% B*
AF-4 Cyclone
B**
Kills:608
Deaths:293
KDR:2.075
Accuracy:26.588% C*
HSR:26.480% B**
NS-61 Emissary
B**
Kills:535
Deaths:227
KDR:2.357
Accuracy:33.243% B*
HSR:23.178% B**
MGR-S1 Gladius
A+
Kills:186
Deaths:111
KDR:1.676
Accuracy:31.579% B*
HSR:31.720% A+
NC08 Mag-Scatter
A+
Kills:147
Deaths:90
KDR:1.633
Accuracy:68.329% A+
HSR:18.367% B+
AF-6 Shadow
A++
Kills:128
Deaths:33
KDR:3.879
Accuracy:41.582% B**
HSR:43.750% A++
NC4 Mag-Shot
A**
Kills:85
Deaths:20
KDR:4.250
Accuracy:35.007% B**
HSR:36.471% A**
Kills:52,728
Deaths (as Infiltrator):5,893
Deaths (to Infiltrators):2,102
KDR:8.94756
Kill Difference:46,835
Playtime:1,003.980 hours
Usage:92%
Score:20.924m
Score/min:347
Accuracy (listed only):41.513%
HSR (listed only):49.603%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:221
Deaths:188
KDR:1.176
Accuracy:24.617% C++
HSR:22.624% B++
AF-19 Mercenary
A*
Kills:216
Deaths:83
KDR:2.602
Accuracy:25.715% B++
HSR:33.796% A*
Razor GD-23
M+
Kills:174
Deaths:97
KDR:1.794
Accuracy:31.155% A
HSR:36.207% M+
Gauss Compact Burst
B**
Kills:124
Deaths:73
KDR:1.699
Accuracy:29.062% B+
HSR:33.065% B**
Mauler S6
B**
Kills:77
Deaths:82
KDR:0.939
Accuracy:50.489% B**
HSR:16.883% C**
NS Baron G5AE
B*
Kills:74
Deaths:51
KDR:1.451
Accuracy:55.204% B*
HSR:20.270% B*
Kills:886
Deaths (as Engineer):574
Deaths (to Engineers):1,310
KDR:1.54355
Kill Difference:312
Playtime:13.104 hours
Usage:1%
Score:0.257m
Score/min:327
Accuracy (listed only):36.040%
HSR (listed only):27.141%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:608
Deaths:293
KDR:2.075
Accuracy:26.588% C*
HSR:26.480% B**
Gauss Compact S
B++
Kills:221
Deaths:188
KDR:1.176
Accuracy:24.617% C++
HSR:22.624% B++
AF-19 Mercenary
A*
Kills:216
Deaths:83
KDR:2.602
Accuracy:25.715% B++
HSR:33.796% A*
MGR-S1 Gladius
A+
Kills:186
Deaths:111
KDR:1.676
Accuracy:31.579% B*
HSR:31.720% A+
Razor GD-23
M+
Kills:174
Deaths:97
KDR:1.794
Accuracy:31.155% A
HSR:36.207% M+
Gauss Compact Burst
B**
Kills:124
Deaths:73
KDR:1.699
Accuracy:29.062% B+
HSR:33.065% B**
Mauler S6
B**
Kills:77
Deaths:82
KDR:0.939
Accuracy:50.489% B**
HSR:16.883% C**
NS Baron G5AE
B*
Kills:74
Deaths:51
KDR:1.451
Accuracy:55.204% B*
HSR:20.270% B*
Kills:1,680
Deaths (as Light Assault):978
Deaths (to Light Assaults):1,781
KDR:1.71779
Kill Difference:702
Playtime:27.045 hours
Usage:2%
Score:0.362m
Score/min:223
Accuracy (listed only):34.301%
HSR (listed only):27.631%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:104
Deaths:29
KDR:3.586
Accuracy:30.258% D
HSR:21.154% B**
NCM3 Raven
C
Kills:97
Deaths:41
KDR:2.366
Accuracy:36.167% C
HSR:2.062% C
NCM1 Scattercannon
A++
Kills:93
Deaths:25
KDR:3.720
Accuracy:56.863% A++
HSR:23.656% A++
NCM3 Raven
C
Kills:93
Deaths:41
KDR:2.268
Accuracy:36.780% C
HSR:2.151% C-
AF-34 Mattock
C-
Kills:84
Deaths:29
KDR:2.897
Accuracy:32.866% C-
HSR:15.476% D
AF-23 Grinder
B**
Kills:83
Deaths:25
KDR:3.320
Accuracy:46.209% B**
HSR:15.663% C++
Kills:554
Deaths (as MAX Suit):95
Deaths (to MAX Suits):307
KDR:5.83158
Kill Difference:459
Playtime:18.342 hours
Usage:2%
Score:0.516m
Score/min:469
Accuracy (listed only):39.857%
HSR (listed only):13.360%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-8 RailJack 34,71134,6961,45823.797S16.5441.317%B++80.808%B++52.4A*N/A179661.9h1.7B**4.1B*
SAS-R 7,5807,5741,0956.917A+0.3442.133%B+70.544%C++63B**N/A206120.3h1.8B*4.4B++
The Moonshot 1,3711,3701429.648A2.4039.878%C-76.788%D62.3B+N/A14922h1.7B+4.3C++
NS-44 Commissioner 1,2741,2747671.661B+5.5944.3%B*32.025%A70.4AN/A32818.1h2.9B**6.5B*
NC14 Bolt Driver 1,2441,24111810.517M**3.2644.059%A77.115%C**71.3M++N/A24817.4h1.8B**4B**
EM4 Longshot 1,1781,17810011.78M*4.5346.229%B**84.041%B++65.8A*N/A29717.9h1.6B**3.5B**
LA80 1,1661,1657016.643S9.3946.386%B++79.743%C*55.2B++N/A17521.1h1.8B++3.8B++
NS-44L Blackhand 9879873123.163A++4.0950.247%B**62.209%A+38B++N/A10426h2.9B**5.7B*
NS-357 Underboss 8678636071.422B+5.8339.204%C*24.218%C*66.4B++N/A18313h3.7B+9.3B+
LA3 Desperado 6936914501.536B++5.7234.123%B*26.194%B*68.4AN/A25710.1h7.2B*21B*
AF-4 Cyclone 6086082932.075B+5.1826.588%C*26.48%B**54.3B++N/A18311.2h7.5B**28.1B++
NS-61 Emissary 5395352272.357A*4.9033.243%B*23.178%B**62.9A++N/A1658.5h11.3C**34B+
Carver 4704701,4360.327B**6.9353.359%A*12.34%C--4.9C+N/A1296.7h1.2B+2.2B+
NC05 Jackhammer 3663662191.671B+5.5847.907%B+16.667%B62B+N/A2295.9h3.9B*8.1B++
NC6 Gauss SAW 3393391881.803B+5.4527.385%A33.628%A++41.9B+N/A3368.1h6.8B**24.9B*
Mag-Cutter 2892896,3180.046B*7.2151.212%A++N/A0.3CN/A1939.2h1.8B++3.4B++
Hunter QCX 2762761451.903A++5.3550.041%B+47.101%A+23.8B**N/A6411.6h2.2B+4.4B+
Gauss Compact S 2222211881.176C**6.0824.617%C++22.624%B++22.1C+N/A10010h7.7B**31.3B++
AF-19 Mercenary 216216832.602A*4.6525.715%B++33.796%A*47A+N/A3924.6h8.2A31.7B*
C-4 239206962.146B+5.1124.311%CN/A158.5A+25.4C9301.3h1.2B+4.8B+
MGR-S1 Gladius 1871861111.676B5.5831.579%B*31.72%A+27CN/A826.9h7B**22.3B*
Razor GD-23 175174971.794A5.4631.155%A36.207%M+37B++N/A1684.7h9B**28.9B++
Spear Anti-Vehicle Phalanx Turret 2461681016.8A++9.5548.712%B+10.119%M*38.2C+17.7C2974.4h7.9C**16.2B+
MANA Anti-Personnel Turret 162162285.786N/A1.4725.435%UN/A1620UN/A4358300.1h19.1T*75.2T*
Sticky Grenade 1541531153N/A145.7554.167%C++N/A1530A10C91420.1h1.5B++2.8B+
Frag Grenade 1531521152N/A144.7549.499%B+N/A760A5D32710.2h2.9B*5.9B*
NC08 Mag-Scatter 147147901.633B++5.6268.329%A+18.367%B+38.7C++N/A833.8h3.2B*4.6B**
Bouncing Betty 133132284.714C*2.5452.279%B**N/A146.7B+1.1B+5350.9h1.5A2.8A
AF-6 Shadow 128128333.879A3.3741.582%B**43.75%A++61B+N/A1792.1h4.8B++11.6B*
Gauss Compact Burst 124124731.699C++5.5529.062%B+33.065%B**33.5CN/A893.7h8.5B**29.4B++
AF-34 Mattock 105104293.586C++3.6730.258%D21.154%B**37.1C+N/A1792.8h3.9B**13B++
NCM3 Raven 17697412.366A*4.8936.167%C2.062%C12.3B++10A++1777.9h29.3C++81C+
NCM1 Scattercannon 9393253.72B*3.5356.863%A++23.656%A++44.3A+N/A2602.1h5A8.8B**
NCM3 Raven 16193412.268A*4.9836.78%C2.151%C-11.8B*8.6A1497.9h30.9C++84.1C++
LA1 Anchor 8989541.648C+5.6022.438%C--34.832%B**34.2C-N/A2412.6h9.2B+41C*
NC4 Mag-Shot 8585204.25S3.0035.007%B**36.471%A**60.7A++N/A4741.4h5.7B*16.2B*
AF-34 Mattock 8484292.897C+4.3632.866%C-15.476%D30C--N/A1512.8h5.3B*16.1B+
AF-23 Grinder 8483253.32B+3.9346.209%B**15.663%C++41.5B++N/A2212h4.7B**10.2A
Mauler S6 7777820.939C+6.3150.489%B**16.883%C**26.6C+N/A1532.9h4B*8B*
NS Baron G5AE 7474511.451C++5.8055.204%B*20.27%B*32.2CN/A992.3h3.3B**6C++
Spear Anti-Vehicle Phalanx Tower 10871171M*63.7547.003%C1.408%D-35.5C18.5D3472h9.8C+20.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit37,0880.4h
Medical Kit1864,1413.9h
Motion Spotter1413,3745.1h
Spitfire Auto-Turret0780.1h
Recon Detection Device183,9304.5h
Ammunition Package0650h
Anti-Infantry MANA Turret11840.3h

Check the help document for the dictionary if you want to learn more about words used here.


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