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Operant VsVikingFIN[N0H0] VsVikingFIN
VS BR 31

KDR: 3.4

Score: 23.5m

Last Seen: Apr 14th, 2019 6:19 PM
- OFFLINE - 1563 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Miller
Level Progress (to 32): 71%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Saron HRB Proton II PPA Thanatos VE70 Solstice VE3 Supernova FPC Tank Mine Quasar VM1 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $519,165 MLG Score: 415
Fun Score: N/A
Cheeseburgers Flipped: 497TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.836%17.12%3571111993,3471.440191.96

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.923%-0.058C+-0.563D-1.486FHEAD ++ (~6.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.096C+14.10.016C+53.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.795%2.018%231312075452371422.28992381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.158%-0.904D--0.391B-0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.10.038C+44.70.157C++110.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.948%1.758%567612042,1614129275.23245233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.49%-0.973D---0.526D0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.176C++9.80.214C++22

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.095%3.67%12531012003,651307119811.8925305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.192%-0.564D-0.188C0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.52B+17.20.567B+40

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.817%81.403%12531120961327622.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.776A++0.932B*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.619B+1.80.446B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.657%13.664%1253312071,31017617.44318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.204%0.346C**-0.185C-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.392B3.70.247C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.5m602.1%534 (32k)466 (28k)3.4003919,3385,6874.2809931 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121073718.507%9.665%17908:514

47% Engineer12% Heavy Assault16% Infiltrator16% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2013 12:23 AMMar 14th, 2014 11:08 PMMay 6th, 2019 1:40 PM (43d) (PST)Apr 14th, 2019 3:46 PM (65d) (PST)Apr 14th, 2019 2:19 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
644785660.3830.1130.0372.8250.086415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6544,67133,9832372170527,942

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
841.8h/35.1d 5,008 1,869 5,984 142.7k 1,241 2,146 4,365 32.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:463
Deaths:263
KDR:1.760
Accuracy:17.284% D
HSR:23.542% C+
NS-15M1
C+
Kills:156
Deaths:95
KDR:1.642
Accuracy:20.417% C
HSR:21.154% C+
Kills:619
Deaths (as Heavy Assault):358
Deaths (to Heavy Assaults):1,390
KDR:1.72905
Kill Difference:261
Playtime:105.109 hours
Usage:12%
Score:2.829m
Score/min:449
Accuracy (listed only):18.850%
HSR (listed only):22.348%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:1,178
Deaths:734
KDR:1.605
Accuracy:46.295% B++
HSR:13.582% C--
Solstice VE3
C+
Kills:1,154
Deaths:1,066
KDR:1.083
Accuracy:21.941% C+
HSR:15.598% D
NS-11C
D
Kills:329
Deaths:206
KDR:1.597
Accuracy:18.718% D--
HSR:14.894% D
Serpent VE92
C-
Kills:284
Deaths:290
KDR:0.979
Accuracy:21.603% C-
HSR:16.197% D
NS Baron G5
B+
Kills:111
Deaths:102
KDR:1.088
Accuracy:48.746% B+
HSR:11.712% D
Pandora VX25
B++
Kills:78
Deaths:70
KDR:1.114
Accuracy:38.348% C+
HSR:17.949% B++
Deimos VA29
D-
Kills:54
Deaths:57
KDR:0.947
Accuracy:51.027% D-
HSR:9.259% D*
Kills:3,188
Deaths (as Engineer):2,525
Deaths (to Engineers):1,503
KDR:1.26257
Kill Difference:663
Playtime:394.923 hours
Usage:47%
Score:12.835m
Score/min:542
Accuracy (listed only):35.240%
HSR (listed only):14.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B++
Kills:1,178
Deaths:734
KDR:1.605
Accuracy:46.295% B++
HSR:13.582% C--
Solstice VE3
C+
Kills:1,154
Deaths:1,066
KDR:1.083
Accuracy:21.941% C+
HSR:15.598% D
Sirius SX12
D
Kills:459
Deaths:277
KDR:1.657
Accuracy:21.485% D
HSR:12.418% D-
NS-11C
D
Kills:329
Deaths:206
KDR:1.597
Accuracy:18.718% D--
HSR:14.894% D
Serpent VE92
C-
Kills:284
Deaths:290
KDR:0.979
Accuracy:21.603% C-
HSR:16.197% D
NS Baron G5
B+
Kills:111
Deaths:102
KDR:1.088
Accuracy:48.746% B+
HSR:11.712% D
Pandora VX25
B++
Kills:78
Deaths:70
KDR:1.114
Accuracy:38.348% C+
HSR:17.949% B++
MKV Suppressed
D
Kills:64
Deaths:37
KDR:1.730
Accuracy:21.678% D-
HSR:15.625% D
Deimos VA29
D-
Kills:54
Deaths:57
KDR:0.947
Accuracy:51.027% D-
HSR:9.259% D*
Kills:3,711
Deaths (as Light Assault):2,839
Deaths (to Light Assaults):1,031
KDR:1.30715
Kill Difference:872
Playtime:134.033 hours
Usage:16%
Score:3.634m
Score/min:452
Accuracy (listed only):32.205%
HSR (listed only):14.137%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:613
Deaths:64
KDR:9.578
Accuracy:46.817% B**
HSR:81.403% B+
Sirius SX12
D
Kills:459
Deaths:277
KDR:1.657
Accuracy:21.485% D
HSR:12.418% D-
NS-357 Underboss
C
Kills:175
Deaths:188
KDR:0.931
Accuracy:34.498% C
HSR:13.143% D--
NS-44 Commissioner
C*
Kills:87
Deaths:83
KDR:1.048
Accuracy:38.167% C*
HSR:19.540% C
NS-45 Pilot
B**
Kills:84
Deaths:28
KDR:3
Accuracy:37.807% B**
HSR:32.143% B++
MKV Suppressed
D
Kills:64
Deaths:37
KDR:1.730
Accuracy:21.678% D-
HSR:15.625% D
Kills:1,482
Deaths (as Infiltrator):677
Deaths (to Infiltrators):755
KDR:2.18907
Kill Difference:805
Playtime:131.295 hours
Usage:16%
Score:1.749m
Score/min:222
Accuracy (listed only):33.409%
HSR (listed only):29.045%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B++
Kills:1,178
Deaths:734
KDR:1.605
Accuracy:46.295% B++
HSR:13.582% C--
Sirius SX12
D
Kills:459
Deaths:277
KDR:1.657
Accuracy:21.485% D
HSR:12.418% D-
NS Baron G5
B+
Kills:111
Deaths:102
KDR:1.088
Accuracy:48.746% B+
HSR:11.712% D
H-V45
B+
Kills:92
Deaths:76
KDR:1.211
Accuracy:20.111% D-
HSR:23.913% B+
Pandora VX25
B++
Kills:78
Deaths:70
KDR:1.114
Accuracy:38.348% C+
HSR:17.949% B++
MKV Suppressed
D
Kills:64
Deaths:37
KDR:1.730
Accuracy:21.678% D-
HSR:15.625% D
Deimos VA29
D-
Kills:54
Deaths:57
KDR:0.947
Accuracy:51.027% D-
HSR:9.259% D*
Kills:2,036
Deaths (as Combat Medic):1,353
Deaths (to Combat Medics):502
KDR:1.5048
Kill Difference:683
Playtime:11.853 hours
Usage:1%
Score:0.273m
Score/min:384
Accuracy (listed only):35.384%
HSR (listed only):14.923%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C--
Kills:799
Deaths:248
KDR:3.222
Accuracy:15.360% D
HSR:18.023% C--
Quasar VM1
C+
Kills:778
Deaths:248
KDR:3.137
Accuracy:15.782% C+
HSR:17.738% C+
Comet VM2
C+
Kills:117
Deaths:80
KDR:1.463
Accuracy:45.681% C+
HSR:3.419% C
NS-10 Burster
C+
Kills:112
Deaths:37
KDR:3.027
Accuracy:29.669% C+
HSR:0.893% D**
Comet VM2
C*
Kills:100
Deaths:80
KDR:1.250
Accuracy:44.845% C*
HSR:4% C+
NS-10 Burster
C+
Kills:94
Deaths:37
KDR:2.541
Accuracy:29.576% C+
HSR:1.064% D**
Kills:2,000
Deaths (as MAX Suit):365
Deaths (to MAX Suits):301
KDR:5.47945
Kill Difference:1,635
Playtime:62.199 hours
Usage:7%
Score:2.201m
Score/min:590
Accuracy (listed only):30.152%
HSR (listed only):7.523%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:327
V. Kills:13 N/A
Deaths:82
KDR:3.988
Accuracy:36.603% D
KPH:28.800 D
VKPH:1.100 D--
Dual Photon Pods
C
Kills:116
V. Kills:16 N/A
Deaths:4
KDR:29
Accuracy:43.261% D--
KPH:58.800 C
VKPH:8.100 D-
Saron Laser Cannon
D-
Kills:102
V. Kills:90 112%
Deaths:100
KDR:1.020
Accuracy:26.734% D-
KPH:3.400 D-
VKPH:3 D--
Kills:545 (429 + 0)
Deaths:186
KDR:2.930
VKDR:0.640
Vehicle Kills:119
Kill Difference:359
Playtime:43.331 hours
Usage:5%
Score:0.423m
Score/min:163
Piloting Accuracy:26.734%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:264
V. Kills:23 N/A
Deaths:18
KDR:14.667
Accuracy:51.606% B**
KPH:950,400 U
VKPH:82,800 U
L-24R Spur
C+
Kills:93
V. Kills:5 N/A
Deaths:4
KDR:23.250
Accuracy:38.955% C+
KPH:35.300 C+
VKPH:1.900 C
AP30 Shredder
U
Kills:58
V. Kills:48 118%
Deaths:11
KDR:5.273
Accuracy:25.981% D*
KPH:208,800 U
VKPH:172,800 U
Kills:415 (93 + 322)
Deaths:33
KDR:12.576
VKDR:2.303
Vehicle Kills:76
Kill Difference:382
Playtime:2.633 hours
Usage:0%
Score:0.172m
Score/min:1,088
Piloting Accuracy:38.955%
Gunner Accuracy:25.981%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:367
V. Kills:54 N/A
Deaths:15
KDR:24.467
Accuracy:26.613% D**
KPH:37.400 B+
VKPH:5.500 D
L100 Python HESH
C
Kills:221
V. Kills:15 N/A
Deaths:9
KDR:24.556
Accuracy:42.140% D
KPH:44.500 C
VKPH:3 D**
Skyguard
A
Kills:188
V. Kills:92 202%
Deaths:7
KDR:26.857
Accuracy:26.119% D
KPH:23.700 A
VKPH:11.600 B+
L100 Python AP
C-
Kills:66
V. Kills:44 147%
Deaths:4
KDR:16.500
Accuracy:54.958% C+
KPH:23.100 D
VKPH:15.400 C-
Kills:842 (842 + 0)
Deaths:35
KDR:24.057
VKDR:5.857
Vehicle Kills:205
Kill Difference:807
Playtime:25.583 hours
Usage:3%
Score:0.553m
Score/min:360
Driving Accuracy:54.958%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:1,317
V. Kills:782 168%
Deaths:155
KDR:8.497
Accuracy:42.520% C+
KPH:28.800 B+
VKPH:17.100 C++
Proton II PPA
B
Kills:1,293
V. Kills:65 N/A
Deaths:65
KDR:19.892
Accuracy:25.711% C*
KPH:67.800 B
VKPH:3.400 C+
Supernova FPC
C
Kills:973
V. Kills:640 152%
Deaths:143
KDR:6.804
Accuracy:54.104% C++
KPH:20.700 C
VKPH:13.600 C
Supernova VPC
C+
Kills:261
V. Kills:21 N/A
Deaths:8
KDR:32.625
Accuracy:35.793% F
KPH:42.900 C+
VKPH:3.500 D--
Aphelion VEX-4
B++
Kills:155
V. Kills:78 196%
Deaths:11
KDR:14.091
Accuracy:34.527% C+
KPH:33.900 B++
VKPH:17.100 C+
M12 Kobalt
D
Kills:153
V. Kills:6 N/A
Deaths:6
KDR:25.500
Accuracy:14.387% C
KPH:43.800 D
VKPH:1.700 D
Supernova PC
B+
Kills:151
V. Kills:45 328%
Deaths:21
KDR:7.190
Accuracy:45.159% C-
KPH:27 B+
VKPH:8 C+
E540 Halberd
B++
Kills:140
V. Kills:72 192%
Deaths:17
KDR:8.235
Accuracy:53.142% B++
KPH:27.900 C
VKPH:14.400 C
Kills:4,443 (1,385 + 3,058)
Deaths:426
KDR:10.430
VKDR:4.012
Vehicle Kills:1,709
Kill Difference:4,017
Playtime:136.626 hours
Usage:16%
Score:4.495m
Score/min:548
Driving Accuracy:45.159%
Gunner Accuracy:53.142%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:157
V. Kills:8 N/A
Deaths:12
KDR:13.083
Accuracy:35.649% C+
KPH:78.900 C
VKPH:4 D
Saron HRB-H
B*
Kills:56
V. Kills:28 193%
Deaths:12
KDR:4.667
Accuracy:56.013% C++
KPH:51.300 B*
VKPH:25.700 C*
Kills:213 (0 + 213)
Deaths:24
KDR:8.875
VKDR:1.500
Vehicle Kills:36
Kill Difference:189
Playtime:3.083 hours
Usage:0%
Score:0.084m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:56.013%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:229
V. Kills:13 N/A
Deaths:9
KDR:25.444
Accuracy:17.803% C+
KPH:65.300 C+
VKPH:3.700 C++
M12 Kobalt
C++
Kills:146
V. Kills:6 N/A
Deaths:4
KDR:36.500
Accuracy:17.915% C+
KPH:77.100 C++
VKPH:3.200 C+
M20 Basilisk
C+
Kills:99
V. Kills:31 309%
Deaths:14
KDR:7.071
Accuracy:36.787% C
KPH:18.100 C+
VKPH:5.700 D
M20 Basilisk
C++
Kills:59
V. Kills:29 197%
Deaths:9
KDR:6.556
Accuracy:36.388% C
KPH:20 C+
VKPH:9.800 C++
Kills:533 (0 + 533)
Deaths:36
KDR:14.806
VKDR:2.194
Vehicle Kills:79
Kill Difference:497
Playtime:13.824 hours
Usage:2%
Score:0.266m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:36.388%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:141
V. Kills:62 224%
Deaths:105
KDR:1.343
Accuracy:43.278% C--
KPH:10.300 D
VKPH:4.500 C
Kills:141 (141 + 0)
Deaths:105
KDR:1.343
VKDR:0.590
Vehicle Kills:62
Kill Difference:36
Playtime:13.745 hours
Usage:2%
Score:0.117m
Score/min:142
Driving Accuracy:43.278%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 2,0991,3171558.497B++5.1042.52%C+1.519%C+28.8B+17.1C++52545.8h19.4B+45.7B+
Proton II PPA 1,3581,2936519.892B16.4925.711%C*1.933%C+67.7B3.4C+43819.1h6.9B*26.9B*
Thanatos VE70 1,1781,1787341.605B*1.8046.295%B++13.582%C--26.4C+N/A15844.6h3.6B**7.8B*
Solstice VE3 1,1691,1541,0661.083B+2.3221.941%C+15.598%D8.8DN/A60131.5h14.1B64.2C++
Supernova FPC 1,6139731436.804C++3.4054.104%C++1.644%C--20.7C13.6C62847h5.2C++9.6C**
Tank Mine 1,4718616313.667S10.2727.273%C-N/A172.2A+122A*38345h1.5B++5.5B+
Quasar VM1 7997992483.222B+0.1815.36%D18.023%C--26.5CN/A13530.2h12.2B+79.3C++
Quasar VM1 7827782483.137B**0.2615.782%C+17.738%C+25.7C*N/A14630.3h12.9B++81.8C**
C-4 1,1687031096.45M**3.0524.6%C+N/A108.2B+71.5M+25846.5h1B**4.3B++
Parallax VX3 615613649.578A++6.1846.817%B**81.403%B+23.6CN/A11726h1.8B*3.8B*
Proximity Mine 5055051338.846U35.4534.902%D-N/A210.4A++N/A12332.4h1.7B+4.9C+
Orion VS54 4674632631.76C*1.6417.284%D23.542%C+21.3C-N/A15121.7h13.7C+79C+
Sirius SX12 4614592771.657B+1.7421.485%D12.418%D-17.3DN/A9826.6h15.4C+71.8C+
C75 Viper 4213671524.467S21.0726.613%D**2.18%B*37.4B+5.5D2959.8h6.9A26B+
NS-11C 3313292061.597B++1.8018.718%D--14.894%D14DN/A7523.5h16.1C86.1C-
Light PPA 340327823.988C+0.5936.603%D1.529%B+28.9D1.2D--18711.3h10.5B+28.6B
Anti-Vehicle Grenade 3223021302N/A298.6060.451%B**N/A755A++50D67150.4h3.6B**5.9B**
S1 3743012211.362B**2.0451.523%D2.99%C++28.1C*6.8D-34910.7h4.5B**8.7B++
Serpent VE92 2932842900.979C+2.4221.603%C-16.197%D6D--N/A3647.4h17.5D--81D
L105 Zephyr 2872641814.667B++11.2751.606%B**N/A2640U230U8889500.1h4.9B*9.4B**
Supernova VPC 282261832.625A*29.2235.793%FN/A42.8C+3.4D--5466.1h2.7B++7.6C
M12 Kobalt 242229925.444A22.0417.803%C+14.847%D65.4C+3.7C++2333.5h18.8C*105.3C*
L100 Python HESH 236221924.556B**21.1642.14%D3.167%A+44.2C3D**3725h2.6B*6.1B+
Skyguard 280188726.857U23.4626.119%D1.064%D-23.8A11.6B+3427.9h62.8A+240.3B**
Frag Grenade 1801761176N/A172.6042.339%CN/A440C+10C*26700.4h4.1C+9.7C+
NS-357 Underboss 1801751880.931C+2.4734.498%C13.143%D--11.9D--N/A6714.7h4.1C*11.9C*
M12 Kobalt 173167533.4C**30.0022.386%C++22.755%B**83.5C3D2382h22.5D100.4C+
Proton II PPA-H 1651571213.083C++9.6835.649%C+1.911%C*78.5C4D3702h7.7B++21.7B+
MANA Anti-Vehicle Turret 279156493.184A0.2259.94%C1.923%D1560C1230C1405480.1h7.6B12.7B+
NS-15M1 158156951.642C++1.7620.417%C21.154%C+24.4DN/A1296.4h15.6D-76.5C
Aphelion VEX-4 2331551114.091M++10.6934.527%C+1.29%D*33.7B++17C+3724.6h41.2B++119.3B++
M12 Kobalt 159153625.5B22.1014.387%C15.033%B43.7D1.7D1463.5h20.4C141.7C+
Supernova PC 196151217.19C**3.7945.159%C-1.987%C27B+8C+8955.6h4B++9B+
M12 Kobalt 152146436.5B*33.1017.915%C+13.699%D--76.8C++3.2C+3301.9h18.6C++103.7C*
M40 Fury-F 2031411051.343C+2.0643.278%C--N/A10.3D4.5C14213.7h9.8C**22.6C*
E540 Halberd 212140178.235C+4.8353.142%B++N/A28C14.4C4935h6.5C-12.2C++
Spear Anti-Vehicle Phalanx Turret 1681191110.818B+7.4255.082%B**7.563%A++42.5C**17.5C5582.8h7.1B+12.8B++
Comet VM2 191117801.463B+1.9445.681%C+3.419%C8.4D5.3C++14813.9h29.7C+65.1C+
Force-Blade 1511164,4230.026C++3.3750.798%A++1.724%D0.3C-N/A2462.2h3.6D7C**
Dual Photon Pods 132116429M*25.6043.261%D--1.724%B+58C8D-6502h18.5B+42.7C*
NS-10 Burster 193112373.027M0.3729.669%C+N/A6.6B+4.8B++15017h119.7B++403.5B+
NS Baron G5 1141111021.088C+2.3148.746%B+11.712%D12.8D--N/A638.7h4.9C+10.1C+
Fatestealer 106103362.861U0.5456.627%A*7.767%F15.8C-N/A306.5h2.3C++4B**
Saron Laser Cannon 1921021001.02C+2.3826.734%D-3.922%B**3.4D-3D--12130h184C-688.4D
Comet VM2 167100801.25B+2.1544.845%C*4%C+7.1D4.8C**15714h34.4D--76.6C--
M20 Basilisk 13099147.071A*3.6736.787%C5.051%C18C5.6D2575.5h79B+214.9B+
NS-10 Burster 16394372.541A**0.8629.576%C+1.064%D**5.5C+4.1B14217h142.1C+480.4C++
L-24R Spur 9893423.25A*19.8538.955%C+3.226%B**35.8C+1.9C762.6h26.1C*66.9C*
H-V45 9692761.211C+2.1920.111%D-23.913%B+13.9D-N/A716.6h22.1T109.7F-
NS-44 Commissioner 9287831.048C++2.3538.167%C*19.54%C13.6DN/A1026.4h4.7D12.3C+
NS-45 Pilot 8584283A0.4037.807%B**32.143%B++18.7DN/A394.5h8.3C21.8B
Pandora VX25 7878701.114C+2.2938.348%C+17.949%B++15.6D-N/A1025h5C13C+
L100 Python AP 11066416.5A**13.1054.958%C+N/A22.8D15.2C--6122.9h5B++9B+
MKV Suppressed 6464371.73B*1.6721.678%D-15.625%D13.6D-N/A654.7h12.5B+57.7C++
M20 Basilisk 885996.556A++3.1636.388%C1.695%D**19.7C+9.7C+5373h79.7B++219B+
AP30 Shredder 10658115.273C+1.8725.981%D*3.448%B*580U480U7089200.1h60.5B**232.8B+
Saron HRB-H 8456124.667C+1.2756.013%C++N/A50.9B*25.5C++6061.1h20.9B+37.3B+
Deimos VA29 5554570.947C2.4551.027%D-9.259%D*15D--N/A673.6h2.8D5.4C-
M60-A Bulldog 5653153A+49.6053.595%B++N/A88.3A**5C*5540.6h3.1A++5.8A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13860.3h
Anti-Vehicle MANA Turret27091h
Nightshade1550.8h
Nano-Armor Kit141417,23622.4h
Nanite Revive Grenade04130.1h
Medical Applicator1721,4111.6h
Spitfire Auto-Turret12000.2h
Motion Spotter06400.4h
Recon Detection Device71,1862h
Ammunition Package61,7110.6h
Medical Kit41430.2h
Anti-Infantry MANA Turret01960.2h
Nano-Repair Grenade08630.2h

Check the help document for the dictionary if you want to learn more about words used here.


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