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Adherent VsVikingFIN[N0H0] VsVikingFIN
VS BR 27

KDR: 3.37

Score: 23.3m

Last Seen: Feb 21st, 2019 9:43 AM
- OFFLINE - 156.2 hour(s)

Prestige 1, Battle Rank 27 - Vanu Sovereignty on Miller
Level Progress (to 28): 71%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Saron HRB Proton II PPA Thanatos VE70 Solstice VE3 Supernova FPC Tank Mine Quasar VM1 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $519,165 MLG Score: 415
Fun Score: N/A
Cheeseburgers Flipped: 485TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.879%16.844%3521010253,1941.405811.968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.474%-0.043C+-0.595D-1.17D*HEAD ++ (~6.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.098C+14.10.015C+53.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.302%1.807%223310324982291312.17467377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.169%-0.853D--0.191C++-0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.90.009C+46.80.116C+113

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.75%1.798%562610292,1134058995.21728235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.438%-0.99D---0.516D0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.164C++9.90.208C++22.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.273%3.521%12781010253,607299118912.0635303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.154%-0.547D-0.219C0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.528B+170.571B+39.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.236%81.457%12781103460426222.29658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.835A++0.938B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.621B+1.80.444B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.657%13.664%1278310321,31017517.48571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.204%0.351C**-0.177C-0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.393B3.70.247C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.3m610.2%553 (33.2k)481 (28.9k)3.3741418,7135,5464.2535227 (27)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103569818.476%9.582%17708:424

48% Engineer13% Heavy Assault14% Infiltrator17% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2013 12:23 AMMar 14th, 2014 11:08 PMMar 23rd, 2019 8:12 AM (29d) (PST)Feb 21st, 2019 5:48 AM (59d) (PST)Feb 21st, 2019 5:43 AM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
655795760.3870.1150.0372.9010.089415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,3254,74734,5782372174528,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
806.3h/33.6d 4,877 1,793 5,797 140.3k 1,209 2,081 4,286 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:431
Deaths:241
KDR:1.788
Accuracy:17.738% D
HSR:24.362% C+
NS-15M1
C+
Kills:156
Deaths:95
KDR:1.642
Accuracy:20.417% C
HSR:21.154% C+
Kills:587
Deaths (as Heavy Assault):336
Deaths (to Heavy Assaults):1,364
KDR:1.74702
Kill Difference:251
Playtime:101.659 hours
Usage:13%
Score:2.802m
Score/min:459
Accuracy (listed only):19.077%
HSR (listed only):22.758%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:1,178
Deaths:734
KDR:1.605
Accuracy:46.295% B++
HSR:13.582% C--
Solstice VE3
C+
Kills:1,154
Deaths:1,066
KDR:1.083
Accuracy:21.941% C+
HSR:15.598% D
NS-11C
D
Kills:316
Deaths:198
KDR:1.596
Accuracy:18.785% D--
HSR:14.873% D
Serpent VE92
C
Kills:273
Deaths:280
KDR:0.975
Accuracy:21.754% C
HSR:16.484% D
NS Baron G5
B+
Kills:111
Deaths:102
KDR:1.088
Accuracy:48.746% B+
HSR:11.712% D
Pandora VX25
B++
Kills:78
Deaths:70
KDR:1.114
Accuracy:38.348% C+
HSR:17.949% B++
Deimos VA29
D-
Kills:54
Deaths:57
KDR:0.947
Accuracy:51.027% D-
HSR:9.259% D*
Kills:3,164
Deaths (as Engineer):2,507
Deaths (to Engineers):1,472
KDR:1.26207
Kill Difference:657
Playtime:384.936 hours
Usage:48%
Score:12.729m
Score/min:551
Accuracy (listed only):35.271%
HSR (listed only):14.208%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B++
Kills:1,178
Deaths:734
KDR:1.605
Accuracy:46.295% B++
HSR:13.582% C--
Solstice VE3
C+
Kills:1,154
Deaths:1,066
KDR:1.083
Accuracy:21.941% C+
HSR:15.598% D
Sirius SX12
D
Kills:459
Deaths:277
KDR:1.657
Accuracy:21.485% D
HSR:12.418% D-
NS-11C
D
Kills:316
Deaths:198
KDR:1.596
Accuracy:18.785% D--
HSR:14.873% D
Serpent VE92
C
Kills:273
Deaths:280
KDR:0.975
Accuracy:21.754% C
HSR:16.484% D
NS Baron G5
B+
Kills:111
Deaths:102
KDR:1.088
Accuracy:48.746% B+
HSR:11.712% D
Pandora VX25
B++
Kills:78
Deaths:70
KDR:1.114
Accuracy:38.348% C+
HSR:17.949% B++
MKV Suppressed
D
Kills:64
Deaths:37
KDR:1.730
Accuracy:21.678% D
HSR:15.625% D
Deimos VA29
D-
Kills:54
Deaths:57
KDR:0.947
Accuracy:51.027% D-
HSR:9.259% D*
Kills:3,687
Deaths (as Light Assault):2,821
Deaths (to Light Assaults):1,010
KDR:1.30698
Kill Difference:866
Playtime:133.224 hours
Usage:17%
Score:3.627m
Score/min:454
Accuracy (listed only):32.229%
HSR (listed only):14.167%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:604
Deaths:63
KDR:9.587
Accuracy:47.236% A
HSR:81.457% B+
Sirius SX12
D
Kills:459
Deaths:277
KDR:1.657
Accuracy:21.485% D
HSR:12.418% D-
NS-357 Underboss
C
Kills:173
Deaths:188
KDR:0.920
Accuracy:34.690% C
HSR:13.295% D--
NS-44 Commissioner
C*
Kills:86
Deaths:83
KDR:1.036
Accuracy:38.411% C*
HSR:19.767% C
MKV Suppressed
D
Kills:64
Deaths:37
KDR:1.730
Accuracy:21.678% D
HSR:15.625% D
Kills:1,386
Deaths (as Infiltrator):648
Deaths (to Infiltrators):729
KDR:2.13889
Kill Difference:738
Playtime:112.467 hours
Usage:14%
Score:1.678m
Score/min:249
Accuracy (listed only):32.700%
HSR (listed only):28.512%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B++
Kills:1,178
Deaths:734
KDR:1.605
Accuracy:46.295% B++
HSR:13.582% C--
Sirius SX12
D
Kills:459
Deaths:277
KDR:1.657
Accuracy:21.485% D
HSR:12.418% D-
NS Baron G5
B+
Kills:111
Deaths:102
KDR:1.088
Accuracy:48.746% B+
HSR:11.712% D
H-V45
B+
Kills:82
Deaths:67
KDR:1.224
Accuracy:20.398% D
HSR:25.610% B+
Pandora VX25
B++
Kills:78
Deaths:70
KDR:1.114
Accuracy:38.348% C+
HSR:17.949% B++
MKV Suppressed
D
Kills:64
Deaths:37
KDR:1.730
Accuracy:21.678% D
HSR:15.625% D
Deimos VA29
D-
Kills:54
Deaths:57
KDR:0.947
Accuracy:51.027% D-
HSR:9.259% D*
Kills:2,026
Deaths (as Combat Medic):1,344
Deaths (to Combat Medics):496
KDR:1.50744
Kill Difference:682
Playtime:10.870 hours
Usage:1%
Score:0.264m
Score/min:405
Accuracy (listed only):35.425%
HSR (listed only):15.165%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:774
Deaths:242
KDR:3.198
Accuracy:15.437% D
HSR:17.830% D
Quasar VM1
C++
Kills:770
Deaths:242
KDR:3.182
Accuracy:15.880% C++
HSR:17.533% C
Comet VM2
C++
Kills:117
Deaths:80
KDR:1.463
Accuracy:45.681% C++
HSR:3.419% C
NS-10 Burster
C+
Kills:102
Deaths:36
KDR:2.833
Accuracy:29.944% C+
HSR:0.980% D**
Comet VM2
C*
Kills:100
Deaths:80
KDR:1.250
Accuracy:44.845% C*
HSR:4% C+
NS-10 Burster
C++
Kills:89
Deaths:36
KDR:2.472
Accuracy:29.834% C++
HSR:1.124% D**
Kills:1,952
Deaths (as MAX Suit):358
Deaths (to MAX Suits):294
KDR:5.45251
Kill Difference:1,594
Playtime:60.768 hours
Usage:8%
Score:2.177m
Score/min:597
Accuracy (listed only):30.270%
HSR (listed only):7.481%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:300
V. Kills:12 N/A
Deaths:74
KDR:4.054
Accuracy:36.563% D
KPH:32.200 C-
VKPH:1.300 D-
Dual Photon Pods
C+
Kills:114
V. Kills:16 N/A
Deaths:4
KDR:28.500
Accuracy:44.050% D-
KPH:67.100 C+
VKPH:9.400 D
Saron Laser Cannon
D
Kills:84
V. Kills:80 104%
Deaths:100
KDR:0.840
Accuracy:27.402% D
KPH:3 D-
VKPH:2.800 D--
Kills:498 (384 + 0)
Deaths:178
KDR:2.798
VKDR:0.607
Vehicle Kills:108
Kill Difference:320
Playtime:39.376 hours
Usage:5%
Score:0.413m
Score/min:175
Piloting Accuracy:27.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:264
V. Kills:23 N/A
Deaths:18
KDR:14.667
Accuracy:51.606% B**
KPH:950,400 U
VKPH:82,800 U
AP30 Shredder
U
Kills:58
V. Kills:48 118%
Deaths:11
KDR:5.273
Accuracy:25.981% D*
KPH:208,800 U
VKPH:172,800 U
Kills:322 (0 + 322)
Deaths:29
KDR:11.103
VKDR:2.448
Vehicle Kills:71
Kill Difference:293
Playtime:0.001 hours
Usage:0%
Score:0.160m
Score/min:3,195,740
Piloting Accuracy:N/A%
Gunner Accuracy:25.981%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:367
V. Kills:54 N/A
Deaths:15
KDR:24.467
Accuracy:26.613% D*
KPH:37.400 B+
VKPH:5.500 D
L100 Python HESH
C
Kills:221
V. Kills:15 N/A
Deaths:9
KDR:24.556
Accuracy:42.686% D
KPH:45.100 C
VKPH:3.100 D**
Skyguard
A+
Kills:188
V. Kills:92 202%
Deaths:7
KDR:26.857
Accuracy:26.119% C--
KPH:23.700 A+
VKPH:11.600 B+
L100 Python AP
C-
Kills:66
V. Kills:44 147%
Deaths:4
KDR:16.500
Accuracy:54.958% C+
KPH:23.100 C--
VKPH:15.400 C-
Kills:842 (842 + 0)
Deaths:35
KDR:24.057
VKDR:5.857
Vehicle Kills:205
Kill Difference:807
Playtime:25.521 hours
Usage:3%
Score:0.551m
Score/min:360
Driving Accuracy:54.958%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B
Kills:1,302
V. Kills:778 167%
Deaths:153
KDR:8.510
Accuracy:42.453% C+
KPH:28.600 B
VKPH:17.100 C++
Proton II PPA
B+
Kills:1,293
V. Kills:65 N/A
Deaths:65
KDR:19.892
Accuracy:25.711% C**
KPH:67.800 B+
VKPH:3.400 C+
Supernova FPC
C
Kills:925
V. Kills:619 149%
Deaths:138
KDR:6.703
Accuracy:53.596% C+
KPH:20.400 C
VKPH:13.700 C
Supernova VPC
C+
Kills:261
V. Kills:21 N/A
Deaths:8
KDR:32.625
Accuracy:35.793% F
KPH:42.900 C+
VKPH:3.500 D*
Aphelion VEX-4
B++
Kills:152
V. Kills:77 195%
Deaths:11
KDR:13.818
Accuracy:34.268% C+
KPH:33.400 B++
VKPH:16.900 C+
Supernova PC
B+
Kills:151
V. Kills:45 328%
Deaths:21
KDR:7.190
Accuracy:45.159% C-
KPH:27 B+
VKPH:8 C+
E540 Halberd
B++
Kills:140
V. Kills:72 192%
Deaths:17
KDR:8.235
Accuracy:53.142% B++
KPH:27.900 C
VKPH:14.400 C
M12 Kobalt
C
Kills:137
V. Kills:5 N/A
Deaths:6
KDR:22.833
Accuracy:14.120% C
KPH:44.700 D
VKPH:1.600 D-
Kills:4,361 (1,337 + 3,024)
Deaths:419
KDR:10.408
VKDR:4.014
Vehicle Kills:1,682
Kill Difference:3,942
Playtime:134.124 hours
Usage:17%
Score:4.466m
Score/min:555
Driving Accuracy:45.159%
Gunner Accuracy:14.120%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:157
V. Kills:8 N/A
Deaths:12
KDR:13.083
Accuracy:35.649% C+
KPH:78.900 C
VKPH:4 D
Saron HRB-H
B*
Kills:56
V. Kills:28 193%
Deaths:12
KDR:4.667
Accuracy:56.013% C++
KPH:51.300 B*
VKPH:25.700 C++
Kills:213 (0 + 213)
Deaths:24
KDR:8.875
VKDR:1.500
Vehicle Kills:36
Kill Difference:189
Playtime:3.083 hours
Usage:0%
Score:0.084m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:56.013%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:216
V. Kills:13 N/A
Deaths:8
KDR:27
Accuracy:18.096% C+
KPH:64.500 C+
VKPH:3.900 C*
M12 Kobalt
C*
Kills:146
V. Kills:6 N/A
Deaths:4
KDR:36.500
Accuracy:17.915% C+
KPH:77.100 C*
VKPH:3.200 C+
M20 Basilisk
C+
Kills:99
V. Kills:31 309%
Deaths:14
KDR:7.071
Accuracy:35.286% C-
KPH:18.400 C+
VKPH:5.800 C--
M20 Basilisk
C++
Kills:59
V. Kills:29 197%
Deaths:9
KDR:6.556
Accuracy:36.388% C
KPH:20 C+
VKPH:9.800 C++
Kills:520 (0 + 520)
Deaths:35
KDR:14.857
VKDR:2.257
Vehicle Kills:79
Kill Difference:485
Playtime:13.582 hours
Usage:2%
Score:0.262m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:36.388%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:141
V. Kills:62 224%
Deaths:105
KDR:1.343
Accuracy:43.278% D
KPH:10.300 D-
VKPH:4.500 C-
Kills:141 (141 + 0)
Deaths:105
KDR:1.343
VKDR:0.590
Vehicle Kills:62
Kill Difference:36
Playtime:13.745 hours
Usage:2%
Score:0.117m
Score/min:142
Driving Accuracy:43.278%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 2,0801,3021538.51B++5.1442.453%C+1.459%C+28.6B17.1C++52745.5h19.5B+45.9B+
Proton II PPA 1,3581,2936519.892B+16.5225.711%C**1.933%C+67.7B+3.4C+43719.1h6.9B*26.9B*
Thanatos VE70 1,1781,1787341.605B*1.7746.295%B++13.582%C--26.4C+N/A15844.6h3.6B**7.8B*
Solstice VE3 1,1691,1541,0661.083B+2.2921.941%C+15.598%D8.8DN/A59131.5h14.1B+64.2C**
Supernova FPC 1,5449251386.703C*3.3353.596%C+1.73%C-20.4C13.7C64645.3h5.2C**9.6B
Tank Mine 1,4578516213.726S10.3527.333%C-N/A170.2A121.2A*38655h1.5B++5.5B+
Quasar VM1 7747742423.198B+0.1815.437%D17.83%D26.3CN/A13629.4h12.2B+79.3C*
Quasar VM1 7747702423.182B**0.1915.88%C++17.533%C26.1BN/A14929.5h12.7B*80.1B+
C-4 1,1687031086.509M**3.1324.641%C+N/A109.8B++72.7M++25896.4h1B**4.3B++
Parallax VX3 606604639.587A++6.2147.236%A81.457%B+23.8CN/A11925.4h1.8B*3.7B*
Proximity Mine 5025021338.615U35.2434.982%D-N/A209.2A++N/A12372.4h1.7B++4.9C+
Sirius SX12 4614592771.657B+1.7221.485%D12.418%D-17.3C--N/A9826.6h15.4C+71.8C+
Orion VS54 4354312411.788C**1.5917.738%D24.362%C+22.8CN/A16918.9h13.1C++74C+
C75 Viper 4213671524.467S21.0926.613%D*2.18%B**37.4B+5.5D2949.8h6.9A26B++
NS-11C 3183161981.596B++1.7818.785%D--14.873%D13.9DN/A7722.8h16.2C+86.5C
Anti-Vehicle Grenade 3223021302N/A298.6360.451%B**N/A755A++50D67150.4h3.6B**5.9B**
Light PPA 312300744.054C+0.6836.563%D1.333%C++32.3C1.3D-2219.3h9.7B+26.6B
S1 3712992191.365A2.0151.744%D3.01%C++28.5B6.9D-35210.5h4.5B**8.6B*
Serpent VE92 2812732800.975C+2.4021.754%C16.484%D6.2D--N/A3844.3h17D78.2C-
L105 Zephyr 2872641814.667B++11.2951.606%B**N/A2640U230U8889500.1h4.9B*9.4B**
Supernova VPC 282261832.625A*29.2535.793%FN/A42.8C+3.4D*5366.1h2.7B++7.6C+
L100 Python HESH 236221924.556B**21.1842.686%D3.167%A+45.1C3.1D**3764.9h2.6B*6B+
M12 Kobalt 229216827A+23.6318.096%C+14.815%D65.5C+3.9C*2353.3h19.1C++105.5C*
Skyguard 280188726.857U23.4826.119%C--1.064%D-23.8A+11.6B+3427.9h62.8A+240.3B**
NS-357 Underboss 1771731880.92C+2.4534.69%C13.295%D--11.8D--N/A6714.6h4.1C*11.9C++
Frag Grenade 1701671167N/A163.6341.936%C-N/A417.5C7.5C+27220.4h4.1C+9.8C+
Proton II PPA-H 1651571213.083C++9.7135.649%C+1.911%C*78.5C4D3702h7.7B++21.7B+
MANA Anti-Vehicle Turret 279156493.184B+0.1959.94%C*1.923%D*1560C--1230D1405480.1h7.6C++12.7B
NS-15M1 158156951.642C++1.7320.417%C21.154%C+24.4C--N/A1296.4h15.6D76.5C
Aphelion VEX-4 2291521113.818M++10.4434.268%C+1.316%D*33.8B++17.1C+3674.5h41.3B*120.5B*
Supernova PC 196151217.19B3.8245.159%C-1.987%C27B+8C+8945.6h4B*9B+
M12 Kobalt 155149529.8C++26.4321.97%C+23.49%A87.6C3.5C--2671.7h21C95.5C+
M12 Kobalt 152146436.5A33.1317.915%C+13.699%D-76.8C*3.2C+3231.9h18.6C++103.7C*
M40 Fury-F 2031411051.343C+2.0343.278%DN/A10.3D-4.5C-14213.7h9.8B22.6C**
E540 Halberd 212140178.235C+4.8653.142%B++N/A28C14.4C4925h6.5C-12.2C*
M12 Kobalt 142137622.833C++19.4614.12%C13.869%C+44.2D1.6D-1543.1h18.3C+129.4C++
Spear Anti-Vehicle Phalanx Turret 1681191110.818B+7.4455.082%B**7.563%A++42.5C**17.5C5582.8h7.1B++12.8B*
Comet VM2 191117801.463B+1.9145.681%C++3.419%C8.4D5.3C*14813.9h29.7C+65.1C++
Dual Photon Pods 130114428.5M++25.1344.05%D-1.754%B++67.1C+9.4D7511.7h18.2B+41.3C**
Force-Blade 1441124,3430.026C++3.3552.639%A++1.786%D0.3C-N/A2446h3.6D6.8B+
NS Baron G5 1141111021.088C+2.2948.746%B+11.712%D12.8D--N/A638.7h4.9C+10.1C++
NS-10 Burster 179102362.833A*0.5429.944%C+N/A6.2C**4.7B++15316.4h126.5B+422.3B+
Comet VM2 167100801.25B+2.1244.845%C*4%C+7.1D4.8C**15714h34.4D-76.6C-
M20 Basilisk 13099147.071A++3.7035.286%C-5.051%C18.3C+5.7D2595.4h73.1B++207.3B+
NS-10 Burster 15589362.472A*0.9029.834%C++1.124%D**5.4C+4C**14516.4h144.1C+483.1C++
NS-44 Commissioner 9186831.036C++2.3438.411%C*19.767%C13.4DN/A1006.4h4.7D12.3C+
Saron Laser Cannon 164841000.84C2.5327.402%D3.571%B*3D-2.8D--12528.4h218.4D797D--
H-V45 8682671.224C+2.1520.398%D25.61%B+14.4DN/A795.7h22.3F**109.1F
Pandora VX25 7878701.114C+2.2638.348%C+17.949%B++15.6D-N/A1025h5C13C+
L100 Python AP 11066416.5A**13.1354.958%C+N/A22.8D15.2C-6092.9h5B*9B++
MKV Suppressed 6464371.73B*1.6421.678%D15.625%D13.6D-N/A654.7h12.5B+57.7C++
M20 Basilisk 885996.556A*3.1836.388%C1.695%D**19.7C+9.7C+5343h79.7B++219B+
AP30 Shredder 10658115.273C+1.9025.981%D*3.448%B**580U480U7089200.1h60.5B**232.8B+
Saron HRB-H 8456124.667C+1.2956.013%C++N/A50.9B++25.5C++6061.1h20.9B+37.3B+
Deimos VA29 5554570.947C2.4351.027%D-9.259%D*15D--N/A663.6h2.8C-5.4C
M60-A Bulldog 5653153A+49.6353.595%B++N/A88.3A*5C*5540.6h3.1A++5.8A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret27091h
Motion Spotter05930.3h
Nano-Armor Kit138406,25221.9h
Spawn Beacon13760.3h
Nanite Revive Grenade03780.1h
Medical Applicator1620,5061.5h
Spitfire Auto-Turret01770.2h
Ammunition Package61,6350.6h
Medical Kit41300.1h
Anti-Infantry MANA Turret01960.2h
Nano-Repair Grenade08420.2h
Recon Detection Device71,1681.9h

Check the help document for the dictionary if you want to learn more about words used here.


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