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Paragon Vuzz13[Mdu] Vuzz13
VS BR 161

KDR: 1.78

Score: 62.3m

Last Seen: Aug 10th, 2019 9:32 PM
- OFFLINE - 169.6 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 61
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC E540 Halberd Orion VS54 L100 Python HEAT Skyguard C150 Dalton Saron HRB S1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $168,885 MLG Score: 135
Fun Score: N/A
Cheeseburgers Flipped: 3585TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.407%18.909%36717119716,4311.27610.505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.791%-0.344C--0.303C-1.393D**HEAD ++ (~9.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.7-0.124C+16.3-0.137C67.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.578%1.648%7966120828,5853842127627.4382224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.801%-1.019D*-0.563D0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7-0.068C+12.4-0.004C+28.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.834%1.19%40114120010,670296556843.59744188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.093%-0.404C---0.805D-0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.435B20.90.461B+44.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.573%58.806%40131211653219900.296953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.696%-0.213C-0.538D-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.27C4.2-0.326C-8.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 61
62.3m305.6%201 (12.1k)172 (10.3k)1.7815972,11740,4792.8667161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214197617.124%6.731%11508:5618

14% Combat Medic53% Engineer22% Heavy Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 7:02 AMJun 2nd, 2019 2:27 PMAug 16th, 2019 4:11 PM (1d) (PST)Aug 10th, 2019 5:50 PM (7d) (PST)Aug 10th, 2019 5:32 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
512804320.1990.1120.0130.7980.062135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,7314,78125,950127148410,318

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6039.9h/251.7d 43,924 4,854 31,305 289.3k 8,559 12,009 22,542 185.6m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:589
Deaths:1,162
KDR:0.507
Accuracy:18.715% D--
HSR:17.997% C
Pulsar C
C
Kills:438
Deaths:901
KDR:0.486
Accuracy:19.611% D--
HSR:21.918% C
Solstice VE3
D
Kills:346
Deaths:610
KDR:0.567
Accuracy:19.896% D
HSR:13.584% D*
Solstice Burst
D--
Kills:158
Deaths:254
KDR:0.622
Accuracy:21.226% D--
HSR:8.228% F--
Zenith VX-5
C--
Kills:128
Deaths:248
KDR:0.516
Accuracy:18.130% D**
HSR:18.750% C--
Kills:1,659
Deaths (as Engineer):3,175
Deaths (to Engineers):11,712
KDR:0.52252
Kill Difference:1,516
Playtime:3,191.742 hours
Usage:53%
Score:37.331m
Score/min:195
Accuracy (listed only):19.516%
HSR (listed only):16.095%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:4,481
Deaths:2,574
KDR:1.741
Accuracy:17.694% D
HSR:17.786% D--
Pulsar LSW
D
Kills:1,476
Deaths:1,338
KDR:1.103
Accuracy:19.040% D
HSR:18.631% D
NS-15M1
C
Kills:1,289
Deaths:1,276
KDR:1.010
Accuracy:19.304% D
HSR:19.860% C
Flare VE6
D
Kills:1,229
Deaths:1,225
KDR:1.003
Accuracy:18.496% D
HSR:19.365% D
VX29 Polaris
C-
Kills:1,161
Deaths:1,241
KDR:0.936
Accuracy:18.848% D-
HSR:19.897% C-
Kills:9,636
Deaths (as Heavy Assault):7,654
Deaths (to Heavy Assaults):9,121
KDR:1.25895
Kill Difference:1,982
Playtime:1,309.709 hours
Usage:22%
Score:10.190m
Score/min:130
Accuracy (listed only):18.676%
HSR (listed only):19.108%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:589
Deaths:1,162
KDR:0.507
Accuracy:18.715% D--
HSR:17.997% C
Pulsar C
C
Kills:438
Deaths:901
KDR:0.486
Accuracy:19.611% D--
HSR:21.918% C
Solstice VE3
D
Kills:346
Deaths:610
KDR:0.567
Accuracy:19.896% D
HSR:13.584% D*
Solstice Burst
D--
Kills:158
Deaths:254
KDR:0.622
Accuracy:21.226% D--
HSR:8.228% F--
Zenith VX-5
C--
Kills:128
Deaths:248
KDR:0.516
Accuracy:18.130% D**
HSR:18.750% C--
Kills:1,659
Deaths (as Light Assault):3,175
Deaths (to Light Assaults):5,710
KDR:0.52252
Kill Difference:1,516
Playtime:132.557 hours
Usage:2%
Score:0.333m
Score/min:42
Accuracy (listed only):19.516%
HSR (listed only):16.095%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C++
Kills:1,574
Deaths:2,667
KDR:0.590
Accuracy:20.918% D
HSR:24.333% C++
H-V45
C+
Kills:1,296
Deaths:2,343
KDR:0.553
Accuracy:20.090% D-
HSR:20.139% C+
NS-11P
C+
Kills:1,101
Deaths:1,557
KDR:0.707
Accuracy:20.626% C--
HSR:18.347% C+
Pulsar VS1
C
Kills:661
Deaths:732
KDR:0.903
Accuracy:22.265% C
HSR:15.734% D
Terminus VX-9
D--
Kills:158
Deaths:274
KDR:0.577
Accuracy:17.810% F
HSR:18.354% D--
Kills:4,790
Deaths (as Combat Medic):7,573
Deaths (to Combat Medics):2,990
KDR:0.63251
Kill Difference:2,783
Playtime:856.597 hours
Usage:14%
Score:9.322m
Score/min:181
Accuracy (listed only):20.342%
HSR (listed only):19.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:415
Deaths:124
KDR:3.347
Accuracy:36.511% C+
HSR:64.096% D*
NS-AM7 Archer
D
Kills:243
Deaths:630
KDR:0.386
Accuracy:50.399% D*
HSR:11.934% D
Ghost
D--
Kills:138
Deaths:117
KDR:1.179
Accuracy:32.009% D--
HSR:57.971% D--
Beamer VS3
D
Kills:103
Deaths:363
KDR:0.284
Accuracy:22.304% D
HSR:15.534% D-
VA39 Spectre
C+
Kills:100
Deaths:73
KDR:1.370
Accuracy:29.866% C
HSR:38% C+
Soldier Soaker
C++
Kills:87
Deaths:197
KDR:0.442
Accuracy:23.704% D*
HSR:14.943% C++
Kills:1,086
Deaths (as Infiltrator):1,504
Deaths (to Infiltrators):5,668
KDR:0.72207
Kill Difference:418
Playtime:89.364 hours
Usage:1%
Score:0.457m
Score/min:85
Accuracy (listed only):32.465%
HSR (listed only):33.746%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,442
Deaths:953
KDR:1.513
Accuracy:13.120% D-
HSR:16.505% D
Cosmos VM3
D
Kills:1,437
Deaths:958
KDR:1.500
Accuracy:13.407% D
HSR:16.354% D
Comet VM2
D
Kills:1,313
Deaths:1,349
KDR:0.973
Accuracy:35.981% D
HSR:2.666% D
Comet VM2
C-
Kills:1,287
Deaths:1,323
KDR:0.973
Accuracy:37.088% D-
HSR:3.341% C-
NS-10 Burster
C++
Kills:352
Deaths:271
KDR:1.299
Accuracy:29.493% C++
HSR:5.682% C
NS-10 Burster
C+
Kills:331
Deaths:271
KDR:1.221
Accuracy:29.449% C+
HSR:3.927% D
Nebula VM20
A
Kills:60
Deaths:26
KDR:2.308
Accuracy:15.400% D
HSR:26.667% A
Kills:6,222
Deaths (as MAX Suit):2,575.500
Deaths (to MAX Suits):2,042
KDR:2.41584
Kill Difference:3,646.500
Playtime:448.947 hours
Usage:7%
Score:4.686m
Score/min:174
Accuracy (listed only):24.848%
HSR (listed only):10.734%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:1,980
V. Kills:1,270 156%
Deaths:426
KDR:4.648
Accuracy:39.187% C++
KPH:28.700 C
VKPH:18.400 C--
L105 Zephyr
C+
Kills:423
V. Kills:149 282%
Deaths:120
KDR:3.525
Accuracy:37.058% D
KPH:24.700 D-
VKPH:8.700 C+
AP30 Shredder
C+
Kills:412
V. Kills:281 146%
Deaths:146
KDR:2.822
Accuracy:33.078% C+
KPH:18.100 D
VKPH:12.400 D-
Dual-75 Duster
D-
Kills:53
V. Kills:5 N/A
Deaths:9
KDR:5.889
Accuracy:31.188% D-
KPH:28.700 D*
VKPH:2.700 D-
Kills:2,868 (0 + 2,868)
Deaths:701
KDR:4.091
VKDR:2.432
Vehicle Kills:1,705
Kill Difference:2,167
Playtime:110.626 hours
Usage:2%
Score:1.929m
Score/min:291
Piloting Accuracy:N/A%
Gunner Accuracy:31.188%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:2,410
V. Kills:473 N/A
Deaths:404
KDR:5.965
Accuracy:40.958% D*
KPH:24.900 C
VKPH:4.900 D**
Skyguard
C--
Kills:2,028
V. Kills:1,392 146%
Deaths:708
KDR:2.864
Accuracy:26.162% C--
KPH:7.500 D--
VKPH:5.100 D**
L100 Python HESH
D
Kills:1,113
V. Kills:154 N/A
Deaths:157
KDR:7.089
Accuracy:41.944% D
KPH:34.800 D
VKPH:4.800 D-
C75 Viper
D
Kills:545
V. Kills:129 419%
Deaths:94
KDR:5.798
Accuracy:26.005% D**
KPH:18.200 D
VKPH:4.300 D-
Kills:6,096 (6,096 + 0)
Deaths:1,363
KDR:4.472
VKDR:1.576
Vehicle Kills:2,148
Kill Difference:4,733
Playtime:429.643 hours
Usage:7%
Score:2.641m
Score/min:102
Driving Accuracy:26.005%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:21,550
V. Kills:10,311 209%
Deaths:3,192
KDR:6.751
Accuracy:47.105% D-
KPH:24.700 C+
VKPH:11.800 D
E540 Halberd
C+
Kills:4,771
V. Kills:2,065 231%
Deaths:832
KDR:5.734
Accuracy:47.274% C+
KPH:27.200 C
VKPH:11.800 D
Saron HRB
D
Kills:1,627
V. Kills:1,005 162%
Deaths:544
KDR:2.991
Accuracy:39.847% C-
KPH:17.400 D
VKPH:10.700 D
Supernova PC
C+
Kills:939
V. Kills:297 315%
Deaths:207
KDR:4.536
Accuracy:46.358% C
KPH:20.900 C+
VKPH:6.600 D
Proton II PPA
C--
Kills:120
V. Kills:4 N/A
Deaths:19
KDR:6.316
Accuracy:20.651% C--
KPH:28.300 D--
VKPH:0.900 D**
Kills:29,007 (22,489 + 6,518)
Deaths:4,794
KDR:6.051
VKDR:2.854
Vehicle Kills:13,682
Kill Difference:24,213
Playtime:1,191.454 hours
Usage:20%
Score:12.601m
Score/min:176
Driving Accuracy:46.358%
Gunner Accuracy:20.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:478
V. Kills:203 234%
Deaths:129
KDR:3.705
Accuracy:53.495% C--
KPH:39.800 C
VKPH:16.900 D
Proton II PPA-H
D
Kills:186
V. Kills:13 N/A
Deaths:35
KDR:5.314
Accuracy:29.621% D-
KPH:53.300 D
VKPH:3.700 D
Aphelion VEX-4H
D
Kills:139
V. Kills:80 172%
Deaths:53
KDR:2.623
Accuracy:41.052% D
KPH:27.900 D
VKPH:16.100 D--
Saron HRB-H
D-
Kills:131
V. Kills:85 152%
Deaths:81
KDR:1.617
Accuracy:48.220% D-
KPH:23 D-
VKPH:14.900 D-
M12 Kobalt-H
D
Kills:113
V. Kills:5 N/A
Deaths:15
KDR:7.533
Accuracy:16.725% D*
KPH:65.700 D-
VKPH:2.900 D
Kills:1,047 (0 + 1,047)
Deaths:313
KDR:3.345
VKDR:1.233
Vehicle Kills:386
Kill Difference:734
Playtime:27.896 hours
Usage:0%
Score:0.563m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:16.725%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:305
V. Kills:95 318%
Deaths:83
KDR:3.675
Accuracy:30.566% D--
KPH:12.400 D
VKPH:3.900 D--
G40-F Ranger
C--
Kills:178
V. Kills:105 168%
Deaths:40
KDR:4.450
Accuracy:27.392% D
KPH:13.500 C--
VKPH:8 D
M12 Kobalt
D--
Kills:123
V. Kills:6 N/A
Deaths:18
KDR:6.833
Accuracy:12.988% D--
KPH:21.600 D*
VKPH:1.100 D--
M20 Basilisk
D*
Kills:76
V. Kills:34 217%
Deaths:39
KDR:1.949
Accuracy:26.899% D*
KPH:6.700 D*
VKPH:3 D*
M12 Kobalt
D
Kills:56
V. Kills:3 N/A
Deaths:9
KDR:6.222
Accuracy:15.698% C-
KPH:34.300 D--
VKPH:1.800 D
Kills:738 (0 + 738)
Deaths:189
KDR:3.905
VKDR:1.286
Vehicle Kills:243
Kill Difference:549
Playtime:56.284 hours
Usage:1%
Score:0.424m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:15.698%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 31,86121,5503,1926.751C++4.9747.105%D-1.23%D24.7C+11.8D165873.3h4.6B+9.8C*
E540 Halberd 6,8364,7718325.734C3.9547.274%C+N/A27.2C11.8D212175.5h5.7C++12.2C++
Orion VS54 4,5054,4812,5741.741C*0.0417.694%D17.786%D--13.8DN/A52324.1h14.7C82.8C+
L100 Python HEAT 2,8832,4104045.965B4.1840.958%D*3.776%B*24.9C4.9D**11496.7h4B**9.7B+
Skyguard 3,4202,0287082.864C+1.0826.162%C--1.775%C+7.5D--5.1D**83271.1h113.5C**433.7C++
C150 Dalton 3,2501,9804264.648C2.8739.187%C++N/A28.7C18.4C--30968.9h3.5B+8.8B++
Saron HRB 2,6321,6275442.991C-1.2139.847%C-N/A17.4D10.7D20793.5h27.6D69.3D
S1 2,0501,6011,4331.117B++0.6651.872%D3.31%B18.7C-5.2D*13585.7h5B*9.5B+
Corvus VA55 1,6041,5742,6670.59D1.1920.918%D24.333%C++7.9D*N/A20200.4h16.5D**79.1D-
Pulsar LSW 1,4831,4761,3381.103C0.6819.04%D18.631%D13.7D--N/A45107.8h14.9D78C--
Cosmos VM3 1,4681,4429531.513C0.2713.12%D-16.505%D14.6D*N/A4398.5h16.3D124.2D
Cosmos VM3 1,4801,4379581.5C+0.2813.407%D16.354%D14.6D--N/A4298.5h16.8D125C
Comet VM2 1,7841,3131,3490.973C++0.8135.981%D2.666%D5.6D--2D--34235.9h22.5C++62.5C+
H-V45 1,3281,2962,3430.553C1.2320.09%D-20.139%C+6.6D*N/A18197.8h19.9F--99.1D**
NS-15M1 1,3081,2891,2761.01C0.7719.304%D19.86%C12.4D--N/A39104.3h15.2D78.7C-
Comet VM2 1,7321,2871,3230.973C+0.8137.088%D-3.341%C-5.5D--1.9F30232.4h25.2C**67.8C+
Flare VE6 1,2431,2291,2251.003C0.7818.496%D19.365%D11D--N/A40111.6h13.3D71.7C--
VX29 Polaris 1,1751,1611,2410.936C-0.8518.848%D-19.897%C-11.8D*N/A3198.6h15.1D80.1D
L100 Python HESH 1,2671,1131577.089C5.3141.944%D2.336%B++34.8D4.8D-17732h3.6C+8.5C+
NS-11P 1,1191,1011,5570.707C1.0720.626%C--18.347%C+7.7D*N/A25142.4h17.7D--85.6D
Supernova PC 1,2369392074.536C+2.7546.358%C5.005%A*20.9C+6.6D19444.9h5.2C++11.3C++
Frag Grenade 6736691669N/A667.2242.4%C-N/A557.5C**3.3D19371.2h3.1B++7.2B+
Pulsar VS1 6686617320.903C+0.8822.265%C15.734%D11.1D-N/A4759.8h16.8C-75.4C+
Tank Mine 8926391813.53B+1.7535.008%C++N/A56.5D--22.4D**46911.3h2.7D*7.8D
NS-11C 6095891,1620.507C--1.2718.715%D--17.997%C1.6D*N/A5366.3h23F123.1D**
Hyena Missile Launcher 9285507070.778D1.0034.659%C*N/A7.1D4.9D6377.7h47.8D-138C
C75 Viper 674545945.798B+4.0226.005%D**1.101%C18.2D4.3D-15930h13.6C++52.1D
E540 Halberd-H 6814781293.705C1.9253.495%C--N/A39.8C16.9D35112h5.1B+9.5B+
Pulsar C 4554389010.486C1.3019.611%D--21.918%C1.9D*N/A8226.1h19.3F98.3D*
L105 Zephyr 5724231203.525D1.7437.058%DN/A24.7D-8.7C+21417.1h9.2D*24.8D--
XM98 4154151243.347B++1.5736.511%C+64.096%D*12.7D-N/A4932.6h3.6D**10D-
AP30 Shredder 6934121462.822C-1.0433.078%C+1.214%D18.1D12.4D-30022.7h103.1C311.7C+
NS-10 Burster 5673522711.299B+0.4829.493%C++5.682%C3.9D2.4D4289.4h131.6C++446.2C**
Solstice VE3 3563466100.567C1.2119.896%D13.584%D*1.9D--N/A16178.4h18.7C-94.1C
NS-10 Burster 5443312711.221C*0.5629.449%C+3.927%D3.7D-2.4D--4189.5h140.5C*477.1C**
M20 Basilisk 400305833.675B1.8930.566%D--4.59%C-12.4D3.9D--12024.5h93.8C++306.9C+
NS Annihilator 5602644730.558C+1.2277.569%D-N/A4.5D*5.1D*8858.5h12.8C16.5C
A30 Walker 4222541921.323C0.4626.321%B+N/A9.2D6.1D8027.6h183.6C-697.5C+
C-4 2952501381.812C**0.0333.304%AN/A40.3D-7.3D**7566.2h1.5C++4.5B+
NS-AM7 Archer 3322436300.386C1.4050.399%D*11.934%D1.1D*N/A7216.4h21.6C+42.9C
M60-A Bulldog 2962241241.806D0.0235.768%CN/A15.9D--5.1C-10714.1h7.4D--20.7C-
Spear Anti-Vehicle Phalanx Turret 258187276.926C+5.1432.533%D*3.209%C18.5D*7D**27210.1h8.8C++27.2C
Proton II PPA-H 199186355.314C--3.5329.621%D-1.075%D53.1D3.7D2313.5h13.9D46.9D-
G40-F Ranger 283178404.45C+2.6727.392%DN/A13.5C--8D13213.2h106.5B+388.7C**
Terminus VX-9 1621582740.577C-1.2017.81%F18.354%D--10.4D*N/A3915.2h19F--106.5F--
Solstice Burst 1611582540.622D1.1621.226%D--8.228%F--4.3D*N/A1436.8h16.7D-78.5D-
NS Decimator 1841492230.668C-1.1150.297%D*2.685%B+15.2D*3.6D**2139.8h5.7C--11.3D--
Aphelion VEX-4H 219139532.623C0.8441.052%D3.597%C**27.8D16D--4505h55.9C*136.2C++
Ghost 1381381171.179C-0.6032.009%D--57.971%D--10.6D*N/A6813h3.2D*10D*
Saron HRB-H 216131811.617D0.1648.22%D-N/A23D-14.9D-3215.7h28.5C59.2D
Zenith VX-5 1331282480.516D1.2718.13%D**18.75%C--1.6D*N/A778.1h23.8T131.1F*
M12 Kobalt 129123186.833C--5.0512.988%D--16.26%C21.6D*1.1D--1135.7h24.1D185.4D
Proton II PPA 124120196.316C-4.5320.651%C--N/A28.6D--1D**1194.2h13.8D--66.8D-
M12 Kobalt-H 118113157.533D5.7516.725%D*11.504%D--66.5D-2.9D1761.7h20.4D-122D*
MANA Anti-Vehicle Turret 2111101730.636D--1.1551.238%C+2.727%D1100C**1010C**3451660.1h17.1T-33.4F
Beamer VS3 1081033630.284D1.5022.304%D15.534%D-3.8D--N/A2426.8h12.1C--54.1C
VA39 Spectre 100100731.37C+0.4129.866%C38%C+7.4D--N/A6013.6h8D--26.9D
Soldier Soaker 87871970.442D1.3423.704%D*14.943%C++7.3D**N/A1912h8.1D-34.4D**
M20 Basilisk 11076391.949C-0.1726.899%D*1.316%F6.7D*3D*12511.3h122C453.4D*
Nemesis VSH9 9863950.663C+1.1246.226%F--1.587%D6.4C--3.5C-2459.9h9.4C-20.4F
Lasher X2 65611070.57C--1.2115.53%D**1.639%D*8.5D*N/A1177.2h27.4D**176.7F
Nebula VM20 6460262.308C++0.5315.4%D26.667%A13D*N/A674.6h27.9T181.3D**
M12 Kobalt 595696.222C4.4415.698%C-16.071%C-35D-1.9D2021.6h25.8D--164C-
Dual-75 Duster 585395.889C--4.1131.188%D-N/A29.4D*2.8D2071.8h9.5F--30.5F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon231,0932.6h
Anti-Vehicle MANA Turret357864.3h
Nano-Armor Kit1,5911,880,579277h
Nanite Revive Grenade06,5181.8h
Medical Applicator1,551492,66774.5h
Auraxium Force-Blade1,727197259.5h
G40-F Ranger0560h
Ammunition Package594,4076.7h
Shield Recharging Field522,6522.5h
Medical Kit1772,4057.4h
VE-S Canis01170.1h
Nano-Repair Grenade03,1770.9h
Snowman Soldier151720.4h
Recon Detection Device174032.8h

Check the help document for the dictionary if you want to learn more about words used here.


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