Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,224)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (23 days). The data shown below may not be accurate.

Paragon Vuzz13[SOV] Vuzz13
VS BR 164

KDR: 1.81

Score: 65.2m

Last Seen: Nov 19th, 2019 5:07 PM
- OFFLINE - 9.4 hour(s)

Prestige 1, Battle Rank 100 (164 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC E540 Halberd Orion VS54 L100 Python HEAT C150 Dalton Skyguard Saron HRB Corvus VA55
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Vuzz13



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 3636TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.483%19.035%37119120816,9161.269110.544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.794%-0.336C--0.296C-1.365D**HEAD ++ (~9.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83-0.118C+16.2-0.133C66.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.834%1.561%8216122130,6944034137597.60694223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.835%-0.995D---0.609D0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.2-0.034C+12.10.02C+27.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.12%1.139%42814121311,854311362053.80668191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.097%-0.379C--0.818D-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.481B+19.90.502B+42.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.455%58.69%42831224702233100.301158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.71%-0.225C-0.542D-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.5-0.257C4.2-0.309C8.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.2m308.3%201 (12.1k)172 (10.3k)1.8132676,37842,1222.91802164 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227209817.093%6.611%11309:0118

14% Combat Medic54% Engineer21% Heavy Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 7:02 AMOct 26th, 2019 9:41 AMNov 19th, 2019 1:18 PM (23d) (PST)Nov 19th, 2019 2:43 PM (23d) (PST)Nov 19th, 2019 1:07 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
521784430.2010.1110.0130.8170.064136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2664,69826,568127149410,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6326.6h/263.6d 46,535 5,049 33,008 310k 8,827 12,529 24,154 197.8m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:591
Deaths:1,184
KDR:0.499
Accuracy:18.744% D--
HSR:18.105% C
Pulsar C
C
Kills:438
Deaths:901
KDR:0.486
Accuracy:19.611% D-
HSR:21.918% C
Solstice VE3
D
Kills:346
Deaths:610
KDR:0.567
Accuracy:19.896% D
HSR:13.584% D--
VE-LR Obelisk
C+
Kills:282
Deaths:268
KDR:1.052
Accuracy:31.211% C+
HSR:19.149% D**
Solstice Burst
D*
Kills:158
Deaths:254
KDR:0.622
Accuracy:21.226% D*
HSR:8.228% F--
Zenith VX-5
C
Kills:138
Deaths:272
KDR:0.507
Accuracy:18.222% D**
HSR:19.565% C
VE-C Horizon
D*
Kills:107
Deaths:481
KDR:0.222
Accuracy:26.710% D*
HSR:14.953% D*
NS Baron G5
N/A
Kills:50
Deaths:115
KDR:0.435
Accuracy:18.619% N/A
HSR:14% N/A
Kills:2,110
Deaths (as Engineer):4,085
Deaths (to Engineers):12,209
KDR:0.51652
Kill Difference:1,975
Playtime:3,406.714 hours
Usage:54%
Score:39.690m
Score/min:194
Accuracy (listed only):21.780%
HSR (listed only):16.188%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:4,483
Deaths:2,578
KDR:1.739
Accuracy:17.693% D
HSR:17.778% D--
Pulsar LSW
D
Kills:1,476
Deaths:1,338
KDR:1.103
Accuracy:19.040% D
HSR:18.631% D
NS-15M1
C
Kills:1,289
Deaths:1,276
KDR:1.010
Accuracy:19.304% D
HSR:19.860% C
Flare VE6
D
Kills:1,229
Deaths:1,225
KDR:1.003
Accuracy:18.496% D
HSR:19.365% D
VX29 Polaris
C-
Kills:1,161
Deaths:1,241
KDR:0.936
Accuracy:18.848% D-
HSR:19.897% C-
VE-H Maw
C--
Kills:51
Deaths:56
KDR:0.911
Accuracy:16.419% F
HSR:21.569% C--
Kills:9,689
Deaths (as Heavy Assault):7,714
Deaths (to Heavy Assaults):9,388
KDR:1.25603
Kill Difference:1,975
Playtime:1,313.230 hours
Usage:21%
Score:10.206m
Score/min:130
Accuracy (listed only):18.300%
HSR (listed only):19.517%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:591
Deaths:1,184
KDR:0.499
Accuracy:18.744% D--
HSR:18.105% C
Pulsar C
C
Kills:438
Deaths:901
KDR:0.486
Accuracy:19.611% D-
HSR:21.918% C
Solstice VE3
D
Kills:346
Deaths:610
KDR:0.567
Accuracy:19.896% D
HSR:13.584% D--
Solstice Burst
D*
Kills:158
Deaths:254
KDR:0.622
Accuracy:21.226% D*
HSR:8.228% F--
Zenith VX-5
C
Kills:138
Deaths:272
KDR:0.507
Accuracy:18.222% D**
HSR:19.565% C
VE-C Horizon
D*
Kills:107
Deaths:481
KDR:0.222
Accuracy:26.710% D*
HSR:14.953% D*
NS Baron G5
N/A
Kills:50
Deaths:115
KDR:0.435
Accuracy:18.619% N/A
HSR:14% N/A
Kills:1,828
Deaths (as Light Assault):3,817
Deaths (to Light Assaults):5,901
KDR:0.47891
Kill Difference:1,989
Playtime:134.174 hours
Usage:2%
Score:0.336m
Score/min:42
Accuracy (listed only):20.432%
HSR (listed only):15.765%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:415
Deaths:124
KDR:3.347
Accuracy:36.511% C+
HSR:64.096% D*
NS-AM7 Archer
D
Kills:243
Deaths:633
KDR:0.384
Accuracy:50.369% D*
HSR:11.934% D
Ghost
D--
Kills:186
Deaths:146
KDR:1.274
Accuracy:32.077% D--
HSR:58.065% D--
Beamer VS3
D
Kills:103
Deaths:365
KDR:0.282
Accuracy:22.306% D
HSR:15.534% D--
VA39 Spectre
C+
Kills:101
Deaths:74
KDR:1.365
Accuracy:29.783% C
HSR:37.624% C+
Soldier Soaker
C*
Kills:87
Deaths:197
KDR:0.442
Accuracy:23.618% D*
HSR:14.943% C*
Kills:1,135
Deaths (as Infiltrator):1,539
Deaths (to Infiltrators):5,917
KDR:0.73749
Kill Difference:404
Playtime:95.285 hours
Usage:2%
Score:0.479m
Score/min:84
Accuracy (listed only):32.444%
HSR (listed only):33.699%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C*
Kills:1,610
Deaths:2,727
KDR:0.590
Accuracy:20.952% D
HSR:24.658% C*
H-V45
C+
Kills:1,360
Deaths:2,443
KDR:0.557
Accuracy:20.159% D-
HSR:20.662% C+
NS-11P
C+
Kills:1,136
Deaths:1,617
KDR:0.703
Accuracy:20.542% D
HSR:18.662% C+
Pulsar VS1
C
Kills:664
Deaths:734
KDR:0.905
Accuracy:22.288% C
HSR:15.663% D
Terminus VX-9
D--
Kills:158
Deaths:274
KDR:0.577
Accuracy:17.795% F
HSR:18.354% D--
NS Baron G5
N/A
Kills:50
Deaths:115
KDR:0.435
Accuracy:18.619% N/A
HSR:14% N/A
Kills:4,978
Deaths (as Combat Medic):7,910
Deaths (to Combat Medics):3,095
KDR:0.62933
Kill Difference:2,932
Playtime:911.393 hours
Usage:14%
Score:9.784m
Score/min:179
Accuracy (listed only):20.059%
HSR (listed only):18.667%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,451
Deaths:962
KDR:1.508
Accuracy:13.152% D-
HSR:16.471% D
Cosmos VM3
D
Kills:1,444
Deaths:967
KDR:1.493
Accuracy:13.439% D
HSR:16.344% D
Comet VM2
D
Kills:1,325
Deaths:1,351
KDR:0.981
Accuracy:36.026% D
HSR:2.642% D
Comet VM2
C
Kills:1,295
Deaths:1,325
KDR:0.977
Accuracy:37.138% D-
HSR:3.398% C
NS-10 Burster
C+
Kills:363
Deaths:273
KDR:1.330
Accuracy:29.642% C+
HSR:5.785% C
NS-10 Burster
C+
Kills:338
Deaths:273
KDR:1.238
Accuracy:29.596% C+
HSR:3.846% D
Nebula VM20
A+
Kills:100
Deaths:43
KDR:2.326
Accuracy:14.404% D-
HSR:28% A+
Nebula VM20
A**
Kills:75
Deaths:43
KDR:1.744
Accuracy:14.643% D-
HSR:33.333% A**
Kills:6,391
Deaths (as MAX Suit):2,618.500
Deaths (to MAX Suits):2,090
KDR:2.44071
Kill Difference:3,772.500
Playtime:455.362 hours
Usage:7%
Score:4.747m
Score/min:174
Accuracy (listed only):23.505%
HSR (listed only):13.727%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:2,133
V. Kills:1,374 155%
Deaths:426
KDR:5.007
Accuracy:39.291% C*
KPH:29 C
VKPH:18.700 C--
L105 Zephyr
C+
Kills:442
V. Kills:155 283%
Deaths:120
KDR:3.683
Accuracy:37.191% D
KPH:25 D-
VKPH:8.800 C+
AP30 Shredder
C+
Kills:434
V. Kills:296 146%
Deaths:146
KDR:2.973
Accuracy:33.275% C+
KPH:18.300 D
VKPH:12.500 D
Dual-75 Duster
D
Kills:53
V. Kills:5 N/A
Deaths:9
KDR:5.889
Accuracy:31.188% D-
KPH:28.700 D*
VKPH:2.700 D
Kills:3,062 (0 + 3,062)
Deaths:701
KDR:4.368
VKDR:2.611
Vehicle Kills:1,830
Kill Difference:2,361
Playtime:116.747 hours
Usage:2%
Score:2.020m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:31.188%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:2,410
V. Kills:473 N/A
Deaths:404
KDR:5.965
Accuracy:40.958% D--
KPH:24.900 C
VKPH:4.900 D**
Skyguard
C--
Kills:2,132
V. Kills:1,449 147%
Deaths:708
KDR:3.011
Accuracy:26.300% C--
KPH:7.700 D--
VKPH:5.200 D*
L100 Python HESH
D
Kills:1,113
V. Kills:154 N/A
Deaths:157
KDR:7.089
Accuracy:41.944% D
KPH:34.800 D
VKPH:4.800 D--
C75 Viper
D
Kills:553
V. Kills:131 419%
Deaths:94
KDR:5.883
Accuracy:25.699% D**
KPH:18 D
VKPH:4.300 D-
Kills:6,208 (6,208 + 0)
Deaths:1,363
KDR:4.555
VKDR:1.619
Vehicle Kills:2,207
Kill Difference:4,845
Playtime:437.570 hours
Usage:7%
Score:2.706m
Score/min:103
Driving Accuracy:25.699%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:23,547
V. Kills:11,249 209%
Deaths:3,192
KDR:7.377
Accuracy:47.228% D
KPH:25.100 C+
VKPH:12 D
E540 Halberd
C+
Kills:5,678
V. Kills:2,427 234%
Deaths:832
KDR:6.825
Accuracy:47.306% C+
KPH:27.800 C
VKPH:11.900 D
Saron HRB
D
Kills:1,665
V. Kills:1,021 163%
Deaths:544
KDR:3.061
Accuracy:39.836% C-
KPH:17.500 D
VKPH:10.700 D
Supernova PC
C+
Kills:939
V. Kills:297 315%
Deaths:207
KDR:4.536
Accuracy:46.358% C
KPH:20.900 C+
VKPH:6.600 C--
Proton II PPA
D
Kills:120
V. Kills:4 N/A
Deaths:19
KDR:6.316
Accuracy:20.651% D
KPH:28.300 D--
VKPH:0.900 D**
Kills:31,949 (24,486 + 7,463)
Deaths:4,794
KDR:6.664
VKDR:3.128
Vehicle Kills:14,998
Kill Difference:27,155
Playtime:1,286.503 hours
Usage:20%
Score:13.711m
Score/min:178
Driving Accuracy:46.358%
Gunner Accuracy:20.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:484
V. Kills:205 235%
Deaths:129
KDR:3.752
Accuracy:53.280% C--
KPH:39.800 C
VKPH:16.900 D
Proton II PPA-H
D
Kills:195
V. Kills:14 N/A
Deaths:35
KDR:5.571
Accuracy:29.820% D-
KPH:52.900 D
VKPH:3.800 D
Aphelion VEX-4H
D
Kills:139
V. Kills:80 172%
Deaths:53
KDR:2.623
Accuracy:41.052% D
KPH:27.900 D
VKPH:16.100 D--
Saron HRB-H
D-
Kills:133
V. Kills:85 155%
Deaths:81
KDR:1.642
Accuracy:47.884% D-
KPH:22.900 D-
VKPH:14.600 D-
M12 Kobalt-H
C--
Kills:116
V. Kills:6 N/A
Deaths:15
KDR:7.733
Accuracy:16.718% D*
KPH:66.700 D-
VKPH:3.500 C--
Kills:1,067 (0 + 1,067)
Deaths:313
KDR:3.409
VKDR:1.246
Vehicle Kills:390
Kill Difference:754
Playtime:28.361 hours
Usage:0%
Score:0.583m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:16.718%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:321
V. Kills:97 328%
Deaths:83
KDR:3.867
Accuracy:30.891% D-
KPH:12.800 D
VKPH:3.900 D--
G40-F Ranger
C-
Kills:184
V. Kills:107 170%
Deaths:40
KDR:4.600
Accuracy:27.558% D
KPH:13.800 C-
VKPH:8 D
M12 Kobalt
D--
Kills:125
V. Kills:6 N/A
Deaths:18
KDR:6.944
Accuracy:13.108% D--
KPH:21.700 D*
VKPH:1 D--
M20 Basilisk
D*
Kills:76
V. Kills:34 217%
Deaths:39
KDR:1.949
Accuracy:26.986% D*
KPH:6.700 D*
VKPH:3 D*
M12 Kobalt
D
Kills:56
V. Kills:3 N/A
Deaths:9
KDR:6.222
Accuracy:15.698% C-
KPH:34.200 D-
VKPH:1.800 D
Kills:762 (0 + 762)
Deaths:189
KDR:4.032
VKDR:1.307
Vehicle Kills:247
Kill Difference:573
Playtime:57.296 hours
Usage:1%
Score:0.439m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:15.698%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 34,79623,5473,1927.377C++5.5647.228%D1.155%D25.1C+12D168937.9h4.6B+9.7C*
E540 Halberd 8,1055,6788326.825C+5.0147.306%C+N/A27.8C11.9D206204.1h5.6C*11.9C*
Orion VS54 4,5074,4832,5781.739C**0.0717.693%D17.778%D--13.8DN/A52324.3h14.7C82.9C+
L100 Python HEAT 2,8832,4104045.965C**4.1540.958%D--3.776%B*24.9C4.9D**11596.7h4B**9.7B+
C150 Dalton 3,5072,1334265.007C3.1939.291%C*N/A29C18.7C--30673.5h3.5B+8.8B+
Skyguard 3,5812,1327083.011C+1.2026.3%C--1.735%C+7.7D--5.2D*84278.2h111.5B423.8C++
Saron HRB 2,6861,6655443.061C-1.2539.836%C-N/A17.5D10.7D20795.4h27.6D69.2D
Corvus VA55 1,6421,6102,7270.59D1.2220.952%D24.658%C*7.9D--N/A20203.9h16.6D*79.1D-
S1 2,0501,6011,4331.117B*0.7051.872%D3.31%B18.7C-5.2D--13785.7h5B*9.5B+
Pulsar LSW 1,4831,4761,3381.103C0.7119.04%D18.631%D13.7D--N/A45107.8h14.9D78C-
Cosmos VM3 1,4771,4519621.508C0.3113.152%D-16.471%D14.6D--N/A4399.4h16.4D124.8D
Cosmos VM3 1,4871,4449671.493C+0.3213.439%D16.344%D14.5D--N/A4299.5h16.9C--125.8C
H-V45 1,3951,3602,4430.557C1.2620.159%D-20.662%C+6.6D*N/A18206.4h20F--99.3D**
Comet VM2 1,7991,3251,3510.981C++0.8336.026%D2.642%D5.6D--2D--34237h22.5C++62.4C+
Comet VM2 1,7421,2951,3250.977C+0.8437.138%D-3.398%C5.5D--1.9F30233.6h25.2C**67.9C++
NS-15M1 1,3081,2891,2761.01C0.8019.304%D19.86%C12.4D--N/A39104.3h15.2D78.7C
Flare VE6 1,2431,2291,2251.003C0.8118.496%D19.365%D11D--N/A40111.6h13.3D71.7C--
VX29 Polaris 1,1751,1611,2410.936C0.8818.848%D-19.897%C-11.8D--N/A3198.6h15.1D80.1C--
NS-11P 1,1581,1361,6170.703C-1.1120.542%D18.662%C+7.7D--N/A25146.9h17.8D--86.5D
L100 Python HESH 1,2671,1131577.089C5.2841.944%D2.336%B*34.8D4.8D--18032h3.6C+8.5C+
Supernova PC 1,2369392074.536C+2.7246.358%C5.005%A*20.9C+6.6C--20044.9h5.2C++11.3C++
Plasma Grenade 6816751675N/A673.1942.593%CN/A562.5B+5C-19551.2h3.1B++7.2B+
Tank Mine 9316661933.451B+1.6435.378%C++N/A56D--22.3D**46611.9h2.8D**7.8D-
Pulsar VS1 6716647340.905C+0.9122.288%C15.663%D11.1DN/A4759.9h16.8C-75.3C+
NS-11C 6115911,1840.499D1.3118.744%D--18.105%C1.6D*N/A5372.6h23.2F-123.6D**
Hyena Missile Launcher 9555677070.802D1.0134.717%C**N/A7.2D4.9D6379h47.3D-136.3C
C75 Viper 684553945.883B4.0725.699%D**1.085%C18D4.3D-15930.7h13.6C++52.9D
E540 Halberd-H 6894841293.752C-1.9453.28%C--N/A40C16.9D36012.1h5.1B+9.5B+
L105 Zephyr 5974421203.683D1.8737.191%DN/A25D-8.8C+21317.7h9.2D--24.8D-
Pulsar C 4554389010.486C1.3319.611%D-21.918%C1.9D--N/A8226.1h19.3F98.3D*
AP30 Shredder 7304341462.973C-1.1633.275%C+1.152%D18.3D12.5D29723.7h103.1C309.9C+
XM98 4154151243.347B++1.5336.511%C+64.096%D*12.7D-N/A4932.6h3.6D**10D-
NS-10 Burster 5833632731.33B+0.4829.642%C+5.785%C4D2.4D4290.7h130C*438.5C**
Solstice VE3 3563466100.567C1.2519.896%D13.584%D--1.9D--N/A16178.4h18.7C94.1C+
NS-10 Burster 5543382731.238C*0.5829.596%C+3.846%D3.7D-2.4D--4190.7h140.2C*473.6C**
M20 Basilisk 418321833.867B+2.0530.891%D-4.673%C12.8D3.9D--12225.1h93.5C*302.6C+
VE-LR Obelisk 2942822681.052C-0.7631.211%C+19.149%D**11.4D--N/A3624.8h9.1D-29.2C-
A30 Walker 4462691921.401C0.4126.456%B+N/A9.3D6.1D-8229h184.6D697.9C+
NS Annihilator 5632664780.556C+1.2677.601%D-N/A4.5D**5.1D*9058.7h12.8C16.5C
C-4 2952501381.812C**0.0033.571%AN/A40.3D-7.3D**7826.2h1.5C+4.5B+
NS-AM7 Archer 3322436330.384C1.4350.369%D*11.934%D1.1D*N/A7216.9h21.7C+43C
M60-A Bulldog 2962241241.806D0.0135.767%CN/A15.9D-5.1C--10714.1h7.4D--20.7C-
Proton II PPA-H 209195355.571C--3.7629.82%D-1.026%D52.7D3.8D2273.7h14D47D
Spear Anti-Vehicle Phalanx Turret 262189286.75C+4.9432.471%D*3.175%C18.3D--7.1D*27410.3h8.9C++27.4C
Ghost 1861861461.274C-0.5432.077%D--58.065%D--10.4D*N/A5717.8h3.3D**10.3D*
G40-F Ranger 291184404.6C+2.7927.558%DN/A13.7C-8D13413.4h105.1B+381.5C**
Terminus VX-9 1621582740.577C-1.2417.795%F18.354%D--10.4D*N/A4015.2h19F--106.7F--
NS Decimator 1951582290.69C-1.1250.373%D*2.532%C**15.6D*3.7D**22010.1h5.6C--11D--
Solstice Burst 1611582540.622D1.1921.226%D*8.228%F--4.3D*N/A1436.8h16.7D-78.5D-
Aphelion VEX-4H 219139532.623C0.8141.052%D3.597%C**27.8D16D--4655h55.9C**136.2C++
Zenith VX-5 1441382720.507D1.3118.222%D**19.565%C1.7D*N/A783.2h24.1F**132.5F*
Saron HRB-H 218133811.642D0.1747.884%D-N/A22.9D-14.7D-3245.8h28.6C59.7C--
M12 Kobalt 131125186.944D5.1313.108%D--16%C-21.6D*1D--1165.8h24.1D184D
Proton II PPA 124120196.316C-4.5020.651%DN/A28.6D-1D**1224.2h13.8D-66.8D-
M12 Kobalt-H 122116157.733D5.9216.718%D*12.931%D-68.2D-3.5C--1801.7h20.2D120.7D--
MANA Anti-Vehicle Turret 2111101730.636D--1.1851.238%D2.727%C*1100C+1010B+3500880.1h17.1F**33.4T
VE-C Horizon 1161074810.222D1.5926.71%D*14.953%D*1.1D*N/A399.7h41.7T*156.2T-
Beamer VS3 1081033650.282D1.5322.306%D15.534%D--3.8D--N/A2526.9h12.1D54.2C
VA39 Spectre 101101741.365C+0.4529.783%C37.624%C+7.4D-N/A6113.7h8D-27D
Nebula VM20 107100432.326C++0.5114.404%D-28%A+14.7D*1B+586.8h23.3F162D--
Soldier Soaker 87871970.442D1.3723.618%D*14.943%C*7.3D*N/A1912h8.1D34.5D**
M20 Basilisk 11076391.949C--0.1426.986%D*1.316%D**6.7D*3D*12811.4h122.7C454.8D*
Nebula VM20 8175431.744C+0.0714.643%D-33.333%A**11.2D*N/A486.7h31.9T*218F-
Nemesis VSH9 108691010.683C+1.1346.707%F--1.449%D6.5D3.7D-23610.6h9C19.4D*
Lasher X2 65611070.57C--1.2415.53%D**1.639%D*8.5D*N/A1197.2h27.4D**176.7F
M12 Kobalt 595696.222C4.4115.698%C-16.071%C--35D-1.9D2101.6h25.8D--164C-
Dual-75 Duster 585395.889C--4.0831.188%D-N/A29.4D*2.8D2081.8h9.5F-30.5D**
VE-H Maw 5251560.911C--0.9016.419%F21.569%C--5D**N/A2910.1h13.9D-84.4D*
NS Baron G5 50501150.435D-1.3818.619%F--14%C+4.2D**N/A2212h6D--32.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon291,1652.9h
Anti-Vehicle MANA Turret357864.3h
Nano-Armor Kit2,0071,992,499296.8h
Nanite Revive Grenade07,0042h
Medical Applicator1,657520,72180.2h
Auraxium Force-Blade1,727197259.5h
Shield Recharging Field522,6522.5h
G40-F Ranger0560h
Ammunition Package634,8307.3h
Medical Kit1772,4057.4h
VE-S Canis01170.1h
Nano-Repair Grenade03,6231h
Snowman Soldier151720.4h
Recon Detection Device174252.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.81s
Server spent 3.06s on queries, 2.25s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.