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Praetor Vuzz13[Mdu] Vuzz13
VS BR 86

KDR: 1.66

Score: 53.7m

Last Seen: Feb 16th, 2019 9:50 PM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 55
Level Progress (to 87): 63%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Orion VS54 E540 Halberd L100 Python HEAT Skyguard S1 Saron HRB Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 3475TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.328%18.737%36217100515,9311.316940.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.85%-0.342C--0.299C-1.445D**HEAD ++ (~9.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.6-0.117C+16.2-0.131C67.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.813%1.968%7176101622,612328899976.87504226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.862%-1.083D*-0.406C--0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.2-0.233C14.1-0.132C33.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.262%1.211%3321310097,926261343673.03214181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.946%-0.458D-0.796D-0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.429B20.80.465B+45.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.744%58.923%33231019650205300.316456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.611%-0.193C-0.539D-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.5-0.267C4.2-0.328C-8.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 55
53.7m314.4%195 (11.7k)166 (10k)1.6552161,66037,2522.6490986 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022169116.983%7.465%12708:4218

15% Combat Medic49% Engineer24% Heavy Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 7:02 AMNov 22nd, 2018 5:05 PMFeb 16th, 2019 6:01 PM (2h) (PST)Feb 16th, 2019 7:24 PM (28m) (PST)Feb 16th, 2019 5:50 PM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
474853890.1910.1150.0140.7770.056136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4115,09723,31411714739,982

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5383.3h/224.3d 37,024 4,603 26,607 251k 7,968 10,881 18,161 152.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:4,481
Deaths:2,573
KDR:1.742
Accuracy:17.695% D
HSR:17.786% D--
Pulsar LSW
D
Kills:1,476
Deaths:1,332
KDR:1.108
Accuracy:19.032% D
HSR:18.631% D
NS-15M1
C
Kills:1,283
Deaths:1,268
KDR:1.012
Accuracy:19.341% D
HSR:19.953% C
Flare VE6
D
Kills:1,229
Deaths:1,225
KDR:1.003
Accuracy:18.496% D
HSR:19.365% D
VX29 Polaris
C
Kills:1,161
Deaths:1,241
KDR:0.936
Accuracy:18.848% D-
HSR:19.897% C
Lasher X2
D*
Kills:61
Deaths:107
KDR:0.570
Accuracy:15.530% D**
HSR:1.639% D*
Kills:9,691
Deaths (as Heavy Assault):7,746
Deaths (to Heavy Assaults):8,579
KDR:1.2511
Kill Difference:1,945
Playtime:1,303.708 hours
Usage:24%
Score:10.176m
Score/min:130
Accuracy (listed only):18.157%
HSR (listed only):16.212%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:548
Deaths:1,057
KDR:0.518
Accuracy:18.617% D--
HSR:17.701% C
Pulsar C
C+
Kills:438
Deaths:901
KDR:0.486
Accuracy:19.611% D-
HSR:21.918% C+
Solstice VE3
D
Kills:346
Deaths:610
KDR:0.567
Accuracy:19.896% D
HSR:13.584% D--
Solstice Burst
D--
Kills:158
Deaths:254
KDR:0.622
Accuracy:21.226% D--
HSR:8.228% F--
Zenith VX-5
C
Kills:115
Deaths:233
KDR:0.494
Accuracy:18.148% D**
HSR:19.130% C
Kills:1,605
Deaths (as Engineer):3,055
Deaths (to Engineers):10,449
KDR:0.52537
Kill Difference:1,450
Playtime:2,630.631 hours
Usage:49%
Score:29.443m
Score/min:187
Accuracy (listed only):19.500%
HSR (listed only):16.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:548
Deaths:1,057
KDR:0.518
Accuracy:18.617% D--
HSR:17.701% C
Pulsar C
C+
Kills:438
Deaths:901
KDR:0.486
Accuracy:19.611% D-
HSR:21.918% C+
Solstice VE3
D
Kills:346
Deaths:610
KDR:0.567
Accuracy:19.896% D
HSR:13.584% D--
Solstice Burst
D--
Kills:158
Deaths:254
KDR:0.622
Accuracy:21.226% D--
HSR:8.228% F--
Zenith VX-5
C
Kills:115
Deaths:233
KDR:0.494
Accuracy:18.148% D**
HSR:19.130% C
Kills:1,605
Deaths (as Light Assault):3,055
Deaths (to Light Assaults):5,386
KDR:0.52537
Kill Difference:1,450
Playtime:128.952 hours
Usage:2%
Score:0.325m
Score/min:42
Accuracy (listed only):19.500%
HSR (listed only):16.112%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C++
Kills:1,278
Deaths:2,273
KDR:0.562
Accuracy:20.497% D
HSR:23.709% C++
H-V45
C+
Kills:1,242
Deaths:2,271
KDR:0.547
Accuracy:20.158% D-
HSR:19.887% C+
NS-11P
C+
Kills:1,044
Deaths:1,440
KDR:0.725
Accuracy:20.861% C-
HSR:18.008% C+
Pulsar VS1
C
Kills:661
Deaths:732
KDR:0.903
Accuracy:22.265% C
HSR:15.734% D
Terminus VX-9
D--
Kills:158
Deaths:274
KDR:0.577
Accuracy:17.810% F
HSR:18.354% D--
Kills:4,383
Deaths (as Combat Medic):6,990
Deaths (to Combat Medics):2,800
KDR:0.62704
Kill Difference:2,607
Playtime:798.606 hours
Usage:15%
Score:8.884m
Score/min:185
Accuracy (listed only):20.318%
HSR (listed only):19.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:415
Deaths:124
KDR:3.347
Accuracy:36.511% C+
HSR:64.096% D*
NS-AM7 Archer
D
Kills:210
Deaths:497
KDR:0.423
Accuracy:50.882% D--
HSR:12.381% D
Ghost
D--
Kills:138
Deaths:117
KDR:1.179
Accuracy:32.009% D--
HSR:57.971% D--
Beamer VS3
D
Kills:103
Deaths:363
KDR:0.284
Accuracy:22.304% D
HSR:15.534% D-
VA39 Spectre
C+
Kills:97
Deaths:69
KDR:1.406
Accuracy:30.266% C
HSR:38.144% C+
Kills:963
Deaths (as Infiltrator):1,170
Deaths (to Infiltrators):5,277
KDR:0.82308
Kill Difference:207
Playtime:76.131 hours
Usage:1%
Score:0.361m
Score/min:79
Accuracy (listed only):34.394%
HSR (listed only):37.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,377
Deaths:926
KDR:1.487
Accuracy:13.041% D-
HSR:16.776% D
Cosmos VM3
C--
Kills:1,362
Deaths:931
KDR:1.463
Accuracy:13.321% D
HSR:16.887% C--
Comet VM2
D
Kills:1,291
Deaths:1,342
KDR:0.962
Accuracy:35.910% D
HSR:2.711% D
Comet VM2
C-
Kills:1,277
Deaths:1,316
KDR:0.970
Accuracy:36.971% D-
HSR:3.367% C-
NS-10 Burster
C+
Kills:337
Deaths:261
KDR:1.291
Accuracy:29.318% C+
HSR:5.638% C
NS-10 Burster
C+
Kills:325
Deaths:261
KDR:1.245
Accuracy:29.258% C+
HSR:4% D
Kills:5,969
Deaths (as MAX Suit):2,518.500
Deaths (to MAX Suits):1,949
KDR:2.37006
Kill Difference:3,450.500
Playtime:435.215 hours
Usage:8%
Score:4.547m
Score/min:174
Accuracy (listed only):26.303%
HSR (listed only):8.230%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:1,454
V. Kills:957 152%
Deaths:369
KDR:3.940
Accuracy:38.971% C++
KPH:27.300 C
VKPH:18 C--
L105 Zephyr
C
Kills:277
V. Kills:82 334%
Deaths:95
KDR:2.916
Accuracy:36.056% D
KPH:22.900 D--
VKPH:6.800 C
AP30 Shredder
D
Kills:197
V. Kills:138 142%
Deaths:104
KDR:1.894
Accuracy:29.783% D
KPH:13.600 D--
VKPH:9.500 D*
Kills:1,928 (0 + 1,928)
Deaths:568
KDR:3.394
VKDR:2.072
Vehicle Kills:1,177
Kill Difference:1,360
Playtime:79.811 hours
Usage:1%
Score:1.357m
Score/min:283
Piloting Accuracy:N/A%
Gunner Accuracy:29.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:2,410
V. Kills:473 N/A
Deaths:404
KDR:5.965
Accuracy:40.958% D--
KPH:24.900 C
VKPH:4.900 D**
Skyguard
D
Kills:1,888
V. Kills:1,319 143%
Deaths:674
KDR:2.801
Accuracy:25.992% D
KPH:7.300 D--
VKPH:5.100 D*
L100 Python HESH
D
Kills:1,107
V. Kills:154 N/A
Deaths:157
KDR:7.051
Accuracy:42.041% D
KPH:34.900 D
VKPH:4.900 D-
C75 Viper
D
Kills:522
V. Kills:121 428%
Deaths:89
KDR:5.865
Accuracy:25.591% D**
KPH:17.900 D
VKPH:4.100 D-
Kills:5,927 (5,927 + 0)
Deaths:1,324
KDR:4.477
VKDR:1.561
Vehicle Kills:2,067
Kill Difference:4,603
Playtime:416.891 hours
Usage:8%
Score:2.488m
Score/min:99
Driving Accuracy:25.591%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:15,746
V. Kills:7,627 206%
Deaths:2,527
KDR:6.231
Accuracy:46.909% D-
KPH:23.100 C+
VKPH:11.200 D-
E540 Halberd
C+
Kills:3,355
V. Kills:1,448 232%
Deaths:530
KDR:6.330
Accuracy:47.122% C+
KPH:27.100 C
VKPH:11.700 D
Saron HRB
D
Kills:1,521
V. Kills:953 159%
Deaths:523
KDR:2.908
Accuracy:39.793% C-
KPH:17 D
VKPH:10.700 D
Supernova PC
C+
Kills:939
V. Kills:297 315%
Deaths:205
KDR:4.580
Accuracy:46.376% C
KPH:21 C+
VKPH:6.600 C--
Proton II PPA
D
Kills:105
V. Kills:3 N/A
Deaths:17
KDR:6.176
Accuracy:19.096% D
KPH:27.600 D--
VKPH:0.800 D**
Kills:21,666 (16,685 + 4,981)
Deaths:3,802
KDR:5.699
VKDR:2.716
Vehicle Kills:10,328
Kill Difference:17,864
Playtime:944.190 hours
Usage:18%
Score:9.475m
Score/min:167
Driving Accuracy:46.376%
Gunner Accuracy:19.096%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:463
V. Kills:196 235%
Deaths:126
KDR:3.675
Accuracy:53.805% C-
KPH:40.500 C+
VKPH:17.100 D
Proton II PPA-H
D
Kills:184
V. Kills:13 N/A
Deaths:34
KDR:5.412
Accuracy:29.468% D-
KPH:55.200 D
VKPH:3.900 D
Saron HRB-H
D
Kills:131
V. Kills:85 152%
Deaths:78
KDR:1.679
Accuracy:48.815% D-
KPH:24.100 D
VKPH:15.700 D-
Aphelion VEX-4H
D
Kills:116
V. Kills:67 171%
Deaths:48
KDR:2.417
Accuracy:40.405% D
KPH:27.500 D
VKPH:15.900 D--
Kills:894 (0 + 894)
Deaths:286
KDR:3.126
VKDR:1.262
Vehicle Kills:361
Kill Difference:608
Playtime:24.421 hours
Usage:0%
Score:0.469m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:40.405%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:284
V. Kills:89 316%
Deaths:75
KDR:3.787
Accuracy:30.102% D--
KPH:12.200 D
VKPH:3.800 D--
G40-F Ranger
C-
Kills:169
V. Kills:97 172%
Deaths:35
KDR:4.829
Accuracy:27.140% D
KPH:13.700 C-
VKPH:7.900 D
M12 Kobalt
D--
Kills:114
V. Kills:6 N/A
Deaths:17
KDR:6.706
Accuracy:12.689% D--
KPH:21.200 D*
VKPH:1.100 D--
M20 Basilisk
D*
Kills:76
V. Kills:34 217%
Deaths:39
KDR:1.949
Accuracy:26.669% D*
KPH:6.900 D*
VKPH:3.100 D*
M12 Kobalt
D
Kills:53
V. Kills:3 N/A
Deaths:8
KDR:6.625
Accuracy:15.758% C-
KPH:33.500 D--
VKPH:1.900 D
Kills:696 (0 + 696)
Deaths:174
KDR:4
VKDR:1.316
Vehicle Kills:229
Kill Difference:522
Playtime:53.675 hours
Usage:1%
Score:0.386m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:15.758%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 23,37315,7462,5276.231C++4.5846.909%D-1.518%D23.1C+11.2D-155682.7h4.8B+10.2C*
Orion VS54 4,5054,4812,5731.742C**0.0917.695%D17.786%D--13.8DN/A52323.6h14.7C82.8C+
E540 Halberd 4,8033,3555306.33C+4.6747.122%C+N/A27.1C11.7D208123.7h5.8C++12.3C++
L100 Python HEAT 2,8832,4104045.965B+4.3140.958%D--3.776%B*24.9C4.9D**11196.7h4B**9.7B++
Skyguard 3,2071,8886742.801C++1.1525.992%D1.907%C+7.3D--5.1D*82259.3h115B442.3C++
S1 2,0501,6011,4321.118B++0.5451.875%D3.31%C*18.7C-5.2D--13185.7h5B*9.5B+
Saron HRB 2,4741,5215232.908C-1.2539.793%C-N/A17.1D10.7D20289.2h27.8D69.9D
Pulsar LSW 1,4831,4761,3321.108C0.5519.032%D18.631%D13.7D--N/A45107.5h14.8D77.9C-
C150 Dalton 2,4111,4543693.94C2.2838.971%C++N/A27.3C18C--30653.2h3.5B+9B++
Cosmos VM3 1,3951,3779261.487C0.1713.041%D-16.776%D14.5D*N/A4395.2h16.3D125D
Cosmos VM3 1,3911,3629311.463C+0.1913.321%D16.887%C--14.3D--N/A4295.2h16.9D126.7C
Comet VM2 1,7531,2911,3420.962C++0.6935.91%D2.711%D5.5D--2D--34233.8h22.4C++62.3C+
NS-15M1 1,3021,2831,2681.012C0.6419.341%D19.953%C12.6D--N/A40102.1h15.2D78.5C
Corvus VA55 1,3011,2782,2730.562D1.0920.497%D23.709%C++7.6D--N/A20168.4h16.6D**80.9D--
Comet VM2 1,7191,2771,3160.97C+0.6936.971%D-3.367%C-5.5D--1.9F29230.4h24.8C**67C+
H-V45 1,2731,2422,2710.547C-1.1120.158%D-19.887%C+6.5D--N/A18190.2h20F--99.3D**
Flare VE6 1,2431,2291,2251.003C0.6518.496%D19.365%D11D--N/A40111.6h13.3D71.7C-
VX29 Polaris 1,1751,1611,2410.936C-0.7218.848%D-19.897%C11.8D*N/A3198.6h15.1D80.1C--
L100 Python HESH 1,2611,1071577.051C5.4042.041%D2.349%B++34.8D4.8D-16731.8h3.6C+8.5C
NS-11P 1,0611,0441,4400.725C0.9320.861%C-18.008%C+7.9D*N/A26132.7h17.3D-83.1C--
Supernova PC 1,2369392054.58C+2.9246.376%C5.005%A*21C+6.6C--17444.8h5.2C*11.3C++
Frag Grenade 6686641664N/A662.3442.349%CN/A553.3C**3.3D19031.2h3.1B++7.2B+
Pulsar VS1 6686617320.903C+0.7522.265%C15.734%D11.1D-N/A4659.8h16.8C-75.4C+
Tank Mine 8085791623.574B+1.9233.378%C+N/A60.3D-23.9D*4959.6h2.6D--7.7D
NS-11C 5655481,0570.518C--1.1418.617%D--17.701%C1.7D*N/A5328.9h22.5D**120.7D*
C75 Viper 643522895.865B+4.2125.591%D**1.149%C17.9D4.1D-14429.2h13.5C*52.6D
E540 Halberd-H 6594631263.675C2.0253.805%C-N/A40.6C+17.2C--31611.4h5B+9.3B+
Pulsar C 4554389010.486C-1.1719.611%D-21.918%C+1.9D--N/A8226.1h19.3F98.3D--
XM98 4154151243.347B++1.6936.511%C+64.096%D*12.7DN/A4832.6h3.6D**10D
Hyena Missile Launcher 6503775490.687D0.9734.957%C**N/A6.6D4.7D6557.5h48.7D--139.4C-
Solstice VE3 3563466100.567C1.0919.896%D13.584%D--1.9D--N/A15178.4h18.7C94.1C+
NS-10 Burster 5443372611.291B++0.3629.318%C+5.638%C3.9D2.4D4286.7h132.2C*450.8C**
NS-10 Burster 5343252611.245C**0.4129.258%C+4%D3.7D-2.4D--4186.8h137.5B470.1B
M20 Basilisk 373284753.787B+2.1330.102%D--4.93%C12.2D3.8D--11423.3h94.2C++313C
L105 Zephyr 359277952.916D1.2636.056%D1.083%C*22.9D--6.8C20612.1h9.2D*25.4D*
NS Annihilator 5602644710.561C+1.0977.56%D-N/A4.5D*5.1D*8358.4h12.8C16.5C
C-4 2802381381.725C**0.0732.235%AN/A38.4D-6.8D**6906.2h1.5C++4.7B+
NS-AM7 Archer 2872104970.423C+1.2350.882%D--12.381%D1.5D*N/A9138.9h21C++41.3C+
AP30 Shredder 3351971041.894D0.2429.783%D1.523%C-13.6D--9.5D*26414.5h104.5C+350.8C
Proton II PPA-H 197184345.412C--3.7629.468%D-1.087%D55.8D3.9D2273.3h13.5D46D-
Spear Anti-Vehicle Phalanx Turret 246179276.63C+4.9732.48%D*3.352%C17.9D*6.7D**25110h9.1C++28.2C-
M60-A Bulldog 2271731021.696D0.0433.794%CN/A14.3D-4.5D10112.1h7.4D-21.8C-
G40-F Ranger 266169354.829C**3.1727.14%DN/A13.7C-7.9D13012.3h103.4B+381B
Solstice Burst 1611582540.622D1.0321.226%D--8.228%F--4.3D*N/A1436.8h16.7D78.5D-
Terminus VX-9 1621582740.577C--1.0817.81%F18.354%D--10.4D*N/A3815.2h19F--106.5F--
NS Decimator 1781432120.675C0.9850.487%D*2.797%B+14.9D*3.6D**1879.6h5.8D11.5D--
Ghost 1381381171.179C-0.4832.009%D--57.971%D--10.6D*N/A6213h3.2D*10D*
A30 Walker 2301331450.917C-0.7425.195%B+N/A6.9D5D7119.3h221.5D879.2C
Saron HRB-H 216131781.679D0.0248.815%D-N/A24.3D15.7D-3085.4h28C+57.3C
Aphelion VEX-4H 183116482.417C0.7640.405%D2.586%C27.6D16D--4234.2h56.7C*140.2C++
Zenith VX-5 1201152330.494D1.1618.148%D**19.13%C1.6D*N/A769.9h23.9T131.6F--
M12 Kobalt 120114176.706D5.0512.689%D--15.79%C-21.1D*1.1D--1055.4h24.1D190D
MANA Anti-Vehicle Turret 2111101730.636D--1.0251.281%D-2.727%C+1100D1010D8190050.1h17.1C+33.4D
Proton II PPA 108105176.176C--4.5219.096%DN/A27.6D--N/A1213.8h12.4D65.1D-
Beamer VS3 1081033630.284D1.3722.304%D15.534%D-3.8D--N/A2326.8h12.1C--54.1C
VA39 Spectre 9797691.406C+0.2530.266%C38.144%C+7.3D-N/A5513.2h8.1D-26.8D
M20 Basilisk 11076391.949C--0.2926.669%D*1.316%F6.8D*3.1D*11711.1h119.2C446.8D--
Nemesis VSH9 9662940.66C+1.0046.741%F--1.613%D6.6D3.6D*2379.4h9.5C--20.3F
Lasher X2 65611070.57C--1.0915.53%D**1.639%D*8.5D--N/A1127.2h27.4D**176.7F
M12 Kobalt 565386.625C4.9715.758%C-15.094%D33.1D--1.9D1961.6h26D*165.1C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret337824.2h
Snowman Soldier151720.4h
Medical Applicator1,466470,29270.9h
Spawn Beacon209761.8h
Nanite Revive Grenade06,1321.7h
Nano-Armor Kit1,3671,588,064234.8h
Auraxium Force-Blade1,727197259.5h
G40-F Ranger0560h
Shield Recharging Field522,6522.5h
Medical Kit1772,4057.4h
VE-S Canis01170.1h
Nano-Repair Grenade01,9240.5h
Ammunition Package504,0736h
Recon Detection Device113211.9h

Check the help document for the dictionary if you want to learn more about words used here.


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