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Primarch Vuzz13[DIG] Vuzz13
VS BR 94

KDR: 1.71

Score: 56.7m

Last Seen: Apr 24th, 2019 5:25 PM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 875
Level Progress (to 95): 81%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Orion VS54 E540 Halberd L100 Python HEAT Skyguard S1 C150 Dalton Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $168,885 MLG Score: 135
Fun Score: N/A
Cheeseburgers Flipped: 3501TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.343%18.729%36217101816,0181.306310.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.837%-0.343C--0.306C-1.436D**HEAD ++ (~9.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.7-0.119C+16.2-0.133C67.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.173%1.81%7626102925,1983489111937.22006225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.853%-1.047D*-0.504D0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.9-0.138C13.3-0.058C+30.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.748%1.165%3541310228,755275247983.18132182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.941%-0.418C---0.811D-0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.398B22.70.428B48.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.602%58.833%35431032651209700.310443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.686%-0.213C-0.542D-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.273C4.2-0.328C-8.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 875
56.7m307.4%195 (11.7k)167 (10k)1.7111865,58638,3282.7486794 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035179717.186%7.079%12208:5118

14% Combat Medic51% Engineer23% Heavy Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 7:02 AMApr 16th, 2019 12:49 PMApr 24th, 2019 2:06 PM (7h) (PST)Apr 24th, 2019 3:03 PM (6h) (PST)Apr 24th, 2019 1:25 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
491824090.1940.1130.0140.7760.059135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,4554,91324,542127147410,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5646.5h/235.3d 39,765 4,643 27,859 262.8k 8,142 11,308 19,925 166.3m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:555
Deaths:1,077
KDR:0.515
Accuracy:18.589% D--
HSR:17.658% C
Pulsar C
C+
Kills:438
Deaths:901
KDR:0.486
Accuracy:19.611% D-
HSR:21.918% C+
Solstice VE3
D
Kills:346
Deaths:610
KDR:0.567
Accuracy:19.896% D
HSR:13.584% D--
Solstice Burst
D--
Kills:158
Deaths:254
KDR:0.622
Accuracy:21.226% D--
HSR:8.228% F--
Zenith VX-5
C--
Kills:124
Deaths:245
KDR:0.506
Accuracy:18.143% D**
HSR:18.548% C--
Kills:1,621
Deaths (as Engineer):3,087
Deaths (to Engineers):10,945
KDR:0.52511
Kill Difference:1,466
Playtime:2,876.625 hours
Usage:51%
Score:32.279m
Score/min:187
Accuracy (listed only):19.493%
HSR (listed only):15.987%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:4,481
Deaths:2,573
KDR:1.742
Accuracy:17.695% D
HSR:17.786% D--
Pulsar LSW
D
Kills:1,476
Deaths:1,332
KDR:1.108
Accuracy:19.032% D
HSR:18.631% D
NS-15M1
C
Kills:1,283
Deaths:1,270
KDR:1.010
Accuracy:19.316% D
HSR:19.953% C
Flare VE6
D
Kills:1,229
Deaths:1,225
KDR:1.003
Accuracy:18.496% D
HSR:19.365% D
VX29 Polaris
C-
Kills:1,161
Deaths:1,241
KDR:0.936
Accuracy:18.848% D-
HSR:19.897% C-
Lasher X2
D*
Kills:61
Deaths:107
KDR:0.570
Accuracy:15.530% D**
HSR:1.639% D*
Kills:9,691
Deaths (as Heavy Assault):7,748
Deaths (to Heavy Assaults):8,711
KDR:1.25077
Kill Difference:1,943
Playtime:1,306.343 hours
Usage:23%
Score:10.178m
Score/min:130
Accuracy (listed only):18.153%
HSR (listed only):16.212%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:555
Deaths:1,077
KDR:0.515
Accuracy:18.589% D--
HSR:17.658% C
Pulsar C
C+
Kills:438
Deaths:901
KDR:0.486
Accuracy:19.611% D-
HSR:21.918% C+
Solstice VE3
D
Kills:346
Deaths:610
KDR:0.567
Accuracy:19.896% D
HSR:13.584% D--
Solstice Burst
D--
Kills:158
Deaths:254
KDR:0.622
Accuracy:21.226% D--
HSR:8.228% F--
Zenith VX-5
C--
Kills:124
Deaths:245
KDR:0.506
Accuracy:18.143% D**
HSR:18.548% C--
Kills:1,621
Deaths (as Light Assault):3,087
Deaths (to Light Assaults):5,503
KDR:0.52511
Kill Difference:1,466
Playtime:130.202 hours
Usage:2%
Score:0.327m
Score/min:42
Accuracy (listed only):19.493%
HSR (listed only):15.987%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C++
Kills:1,310
Deaths:2,333
KDR:0.562
Accuracy:20.529% D
HSR:23.664% C++
H-V45
C+
Kills:1,251
Deaths:2,282
KDR:0.548
Accuracy:20.094% D-
HSR:19.984% C+
NS-11P
C
Kills:1,052
Deaths:1,468
KDR:0.717
Accuracy:20.762% C-
HSR:17.871% C
Pulsar VS1
C
Kills:661
Deaths:732
KDR:0.903
Accuracy:22.265% C
HSR:15.734% D
Terminus VX-9
D--
Kills:158
Deaths:274
KDR:0.577
Accuracy:17.810% F
HSR:18.354% D--
Kills:4,432
Deaths (as Combat Medic):7,089
Deaths (to Combat Medics):2,843
KDR:0.62519
Kill Difference:2,657
Playtime:810.247 hours
Usage:14%
Score:8.962m
Score/min:184
Accuracy (listed only):20.292%
HSR (listed only):19.121%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:415
Deaths:124
KDR:3.347
Accuracy:36.511% C+
HSR:64.096% D*
NS-AM7 Archer
C--
Kills:232
Deaths:590
KDR:0.393
Accuracy:50.767% D--
HSR:12.500% C--
Ghost
D--
Kills:138
Deaths:117
KDR:1.179
Accuracy:32.009% D--
HSR:57.971% D--
Beamer VS3
D
Kills:103
Deaths:363
KDR:0.284
Accuracy:22.304% D
HSR:15.534% D-
VA39 Spectre
C+
Kills:98
Deaths:72
KDR:1.361
Accuracy:29.914% C
HSR:37.755% C+
Kills:986
Deaths (as Infiltrator):1,266
Deaths (to Infiltrators):5,385
KDR:0.77883
Kill Difference:280
Playtime:76.465 hours
Usage:1%
Score:0.361m
Score/min:79
Accuracy (listed only):34.301%
HSR (listed only):37.571%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,383
Deaths:929
KDR:1.489
Accuracy:13.049% D-
HSR:16.775% D
Cosmos VM3
C--
Kills:1,369
Deaths:934
KDR:1.466
Accuracy:13.321% D
HSR:16.801% C--
Comet VM2
D
Kills:1,295
Deaths:1,343
KDR:0.964
Accuracy:35.888% D
HSR:2.703% D
Comet VM2
C
Kills:1,278
Deaths:1,317
KDR:0.970
Accuracy:36.943% D-
HSR:3.365% C
NS-10 Burster
C++
Kills:347
Deaths:263
KDR:1.319
Accuracy:29.434% C++
HSR:5.764% C
NS-10 Burster
C+
Kills:328
Deaths:263
KDR:1.247
Accuracy:29.386% C+
HSR:3.963% D
Kills:6,000
Deaths (as MAX Suit):2,524.500
Deaths (to MAX Suits):1,979
KDR:2.37671
Kill Difference:3,475.500
Playtime:438.508 hours
Usage:8%
Score:4.572m
Score/min:174
Accuracy (listed only):26.337%
HSR (listed only):8.228%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:1,593
V. Kills:1,040 153%
Deaths:396
KDR:4.023
Accuracy:38.787% C++
KPH:27.600 C
VKPH:18 D
AP30 Shredder
C+
Kills:371
V. Kills:254 145%
Deaths:130
KDR:2.854
Accuracy:33.397% C+
KPH:18.200 D
VKPH:12.400 D-
L105 Zephyr
C
Kills:309
V. Kills:100 306%
Deaths:106
KDR:2.915
Accuracy:35.767% D-
KPH:22.700 D--
VKPH:7.300 C
Kills:2,273 (0 + 2,273)
Deaths:632
KDR:3.597
VKDR:2.206
Vehicle Kills:1,394
Kill Difference:1,641
Playtime:91.701 hours
Usage:2%
Score:1.630m
Score/min:296
Piloting Accuracy:N/A%
Gunner Accuracy:35.767%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:2,410
V. Kills:473 N/A
Deaths:404
KDR:5.965
Accuracy:40.958% D*
KPH:24.900 C
VKPH:4.900 D**
Skyguard
D
Kills:1,932
V. Kills:1,342 144%
Deaths:683
KDR:2.829
Accuracy:26.058% D
KPH:7.300 D--
VKPH:5.100 D*
L100 Python HESH
D
Kills:1,107
V. Kills:154 N/A
Deaths:157
KDR:7.051
Accuracy:42.041% D
KPH:34.900 D
VKPH:4.900 D--
C75 Viper
D
Kills:537
V. Kills:128 416%
Deaths:92
KDR:5.837
Accuracy:25.600% D**
KPH:18.100 D
VKPH:4.300 D-
Kills:5,986 (5,986 + 0)
Deaths:1,336
KDR:4.481
VKDR:1.570
Vehicle Kills:2,097
Kill Difference:4,650
Playtime:421.548 hours
Usage:7%
Score:2.545m
Score/min:101
Driving Accuracy:25.600%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:18,273
V. Kills:8,793 208%
Deaths:2,840
KDR:6.434
Accuracy:46.928% D-
KPH:23.800 C+
VKPH:11.400 D-
E540 Halberd
C+
Kills:3,701
V. Kills:1,584 234%
Deaths:595
KDR:6.220
Accuracy:47.077% C+
KPH:27.200 C
VKPH:11.600 D-
Saron HRB
D
Kills:1,552
V. Kills:968 160%
Deaths:531
KDR:2.923
Accuracy:39.735% C-
KPH:17.100 D
VKPH:10.700 D
Supernova PC
C+
Kills:939
V. Kills:297 315%
Deaths:207
KDR:4.536
Accuracy:46.358% C
KPH:20.900 C+
VKPH:6.600 D
Proton II PPA
D
Kills:105
V. Kills:3 N/A
Deaths:17
KDR:6.176
Accuracy:19.096% D
KPH:27.600 D--
VKPH:0.800 D**
Kills:24,570 (19,212 + 5,358)
Deaths:4,190
KDR:5.864
VKDR:2.779
Vehicle Kills:11,645
Kill Difference:20,380
Playtime:1,044.692 hours
Usage:19%
Score:10.507m
Score/min:168
Driving Accuracy:46.358%
Gunner Accuracy:19.096%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:465
V. Kills:196 236%
Deaths:127
KDR:3.661
Accuracy:53.678% C--
KPH:40.100 C+
VKPH:16.900 D
Proton II PPA-H
D
Kills:184
V. Kills:13 N/A
Deaths:35
KDR:5.257
Accuracy:29.403% D-
KPH:54.700 D
VKPH:3.900 D
Saron HRB-H
D
Kills:131
V. Kills:85 152%
Deaths:78
KDR:1.679
Accuracy:48.815% D
KPH:24.100 D
VKPH:15.700 D-
Aphelion VEX-4H
D
Kills:125
V. Kills:70 176%
Deaths:50
KDR:2.500
Accuracy:39.855% D
KPH:28.200 D
VKPH:15.800 D--
Kills:905 (0 + 905)
Deaths:290
KDR:3.121
VKDR:1.255
Vehicle Kills:364
Kill Difference:615
Playtime:24.834 hours
Usage:0%
Score:0.491m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:39.855%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:287
V. Kills:90 315%
Deaths:75
KDR:3.827
Accuracy:30.186% D--
KPH:12.200 D
VKPH:3.800 D--
G40-F Ranger
C--
Kills:172
V. Kills:100 170%
Deaths:35
KDR:4.914
Accuracy:27.304% D
KPH:13.900 C--
VKPH:8.100 D
M12 Kobalt
D--
Kills:120
V. Kills:6 N/A
Deaths:17
KDR:7.059
Accuracy:12.944% D--
KPH:21.900 D*
VKPH:1.100 D--
M20 Basilisk
D*
Kills:76
V. Kills:34 217%
Deaths:39
KDR:1.949
Accuracy:26.659% D*
KPH:6.800 D*
VKPH:3.100 D*
M12 Kobalt
C
Kills:53
V. Kills:3 N/A
Deaths:9
KDR:5.889
Accuracy:15.667% C-
KPH:33.300 D--
VKPH:1.900 C
Kills:708 (0 + 708)
Deaths:175
KDR:4.046
VKDR:1.331
Vehicle Kills:233
Kill Difference:533
Playtime:54.156 hours
Usage:1%
Score:0.399m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:15.667%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 27,06618,2732,8406.434C++4.7246.928%D-1.368%D23.7C+11.4D-155769.4h4.7B+10.1C*
Orion VS54 4,5054,4812,5731.742C**0.0317.695%D17.786%D--13.8DN/A52323.6h14.7C82.8C+
E540 Halberd 5,2853,7015956.22C4.5147.077%C+N/A27.2C11.6D-213136.2h5.8C++12.3C++
L100 Python HEAT 2,8832,4104045.965B4.2540.958%D*3.776%B*24.9C4.9D**11296.7h4B**9.7B++
Skyguard 3,2741,9326832.829C+1.1226.058%D1.863%C+7.3D--5.1D*83263.4h114.7B440.3C++
S1 2,0501,6011,4331.117B*0.5951.872%D3.31%B18.7C-5.2D--13285.7h5B*9.5B++
C150 Dalton 2,6331,5933964.023C2.3138.787%C++N/A27.6C18D31657.7h3.5B+9B++
Saron HRB 2,5201,5525312.923C-1.2139.735%C-N/A17.1D10.7D20290.5h27.7D69.8D
Pulsar LSW 1,4831,4761,3321.108C0.6019.032%D18.631%D13.7D--N/A45107.5h14.8D77.9C-
Cosmos VM3 1,4011,3839291.489C0.2213.049%D-16.775%D14.5D*N/A4395.6h16.3D125.1D
Cosmos VM3 1,4001,3699341.466C+0.2513.321%D16.801%C--14.3D--N/A4295.6h16.9D126.7C-
Corvus VA55 1,3341,3102,3330.562D1.1520.529%D23.664%C++7.6D*N/A20172.7h16.6D**80.8D-
Comet VM2 1,7591,2951,3430.964C++0.7535.888%D2.703%D5.5D--2D--34234.4h22.4C++62.4C+
NS-15M1 1,3021,2831,2701.01C0.7019.316%D19.953%C12.4D--N/A39103.7h15.2D78.7C
Comet VM2 1,7211,2781,3170.97C+0.7436.943%D-3.365%C5.5D--1.9F29231h24.9B67.3C++
H-V45 1,2821,2512,2820.548C1.1620.094%D-19.984%C+6.5D*N/A18192.7h20F--99.3D*
Flare VE6 1,2431,2291,2251.003C0.7118.496%D19.365%D11D--N/A40111.6h13.3D71.7C-
VX29 Polaris 1,1751,1611,2410.936C0.7818.848%D-19.897%C-11.8D*N/A3198.6h15.1D80.1C-
L100 Python HESH 1,2611,1071577.051C5.3442.041%D2.349%B++34.8D4.8D--17131.8h3.6C+8.5C+
NS-11P 1,0691,0521,4680.717C0.9920.762%C-17.871%C7.7D--N/A26136h17.4D-84C-
Supernova PC 1,2369392074.536C+2.8246.358%C5.005%A*20.9C+6.6D17944.9h5.2C*11.3C++
Frag Grenade 6686641664N/A662.2942.352%CN/A553.3C**3.3D19071.2h3.1B++7.2B+
Pulsar VS1 6686617320.903C+0.8122.265%C15.734%D11.1DN/A4659.8h16.8C-75.4C+
Tank Mine 8586141713.591B+1.8834.058%C+N/A59D--23.5D*48310.4h2.6D--7.7D
NS-11C 5735551,0770.515C--1.2018.589%D--17.658%C1.6D*N/A5339h22.5D**121.1D*
C75 Viper 665537925.837B+4.1325.6%D**1.117%C18.1D4.3D-14929.7h13.4C*52.2D
Hyena Missile Launcher 8124786460.74D-0.9734.596%C*N/A6.9D4.8D6269.5h48.2D-139.2C
E540 Halberd-H 6614651273.661C-1.9553.678%C--N/A40.1C+16.9D32511.6h5B++9.4B+
Pulsar C 4554389010.486C-1.2319.611%D-21.918%C+1.9D*N/A8226.1h19.3F98.3D*
XM98 4154151243.347B+1.6436.511%C+64.096%D*12.7D-N/A4832.6h3.6D**10D
AP30 Shredder 6253711302.854C1.1433.397%C+1.348%D18.2D12.5D-29120.4h103.2C+308.9C+
NS-10 Burster 5593472631.319B+0.3929.434%C++5.764%C3.9D2.4D4288.1h131.7C*447.5C**
Solstice VE3 3563466100.567C1.1419.896%D13.584%D--1.9D--N/A16178.4h18.7C94.1C
NS-10 Burster 5383282631.247C*0.4629.386%C+3.963%D3.7D-2.4D--4188.1h139.9C**476C**
L105 Zephyr 4093091062.915D1.2035.767%D-N/A22.7D--7.4C22013.6h9.3D*26.1D*
M20 Basilisk 377287753.827B+2.1230.186%D--4.878%C12.2D3.8D--11723.6h94.3C*312.5C
NS Annihilator 5602644730.558C+1.1577.566%D-N/A4.5D*5.1D-8558.5h12.8C16.5C
C-4 2832411381.746C**0.0332.858%AN/A38.9D-6.8D**7146.2h1.5C++4.7B+
NS-AM7 Archer 3172325900.393C1.3250.767%D--12.5%C--1.2D*N/A7196.5h21.4C++42.2C+
A30 Walker 3732221801.233C0.4826.062%B+N/A8.7C--5.9D7725.5h190.5C730.8C+
Proton II PPA-H 197184355.257C--3.5529.403%D-1.087%D54.1D3.8D2293.4h13.6D46.2D-
M60-A Bulldog 2401821071.701D0.0134.609%CN/A14.6D--4.6C--10512.5h7.5D--21.7C-
Spear Anti-Vehicle Phalanx Turret 248180276.667C+4.9632.52%D*3.333%C18D*6.8D**25810h9.1C++28C
G40-F Ranger 272172354.914C+3.2027.304%DN/A13.9C--8.1D13212.4h103.5B+379.2C**
Solstice Burst 1611582540.622D1.0921.226%D--8.228%F--4.3D*N/A1436.8h16.7D78.5D
Terminus VX-9 1621582740.577D1.1317.81%F18.354%D--10.4D*N/A3915.2h19F-106.5F-
NS Decimator 1791442130.676C-1.0450.425%D*2.778%B+15D*3.6D**1989.6h5.8D11.4D--
Ghost 1381381171.179C-0.5332.009%D--57.971%D--10.6D*N/A6413h3.2D*10D*
Saron HRB-H 216131781.679D0.0348.815%DN/A24.3D15.7D-3155.4h28C+57.3C
Aphelion VEX-4H 195125502.5C0.7939.855%D2.4%C-28.4D15.9D--4354.4h54.5C**136.9C++
Zenith VX-5 1291242450.506D1.2118.143%D**18.548%C--1.6D*N/A776.7h23.8F**131.4F--
M12 Kobalt 126120177.059C--5.3512.944%D--15.833%C-21.8D*1.1D--1105.5h23.8D183.6D
MANA Anti-Vehicle Turret 2111101730.636D-1.0851.238%C2.727%D1100D1010D3313100.1h17.1F**33.4F-
Proton II PPA 108105176.176C-4.4619.096%DN/A27.6D--N/A1223.8h12.4D65.1D
Beamer VS3 1081033630.284D1.4322.304%D15.534%D-3.8D--N/A2426.8h12.1C-54.1C
VA39 Spectre 9898721.361C+0.3529.914%C37.755%C+7.3D--N/A5613.5h8.1D-27.2D
M20 Basilisk 11076391.949C--0.2426.659%D*1.316%F6.8D*3.1D*12111.1h119.3C447.4D--
Nemesis VSH9 9863950.663C+1.0546.226%F--1.587%D6.4D3.5D*2349.9h9.4C-20.4F
Lasher X2 65611070.57C--1.1415.53%D**1.639%D*8.5D*N/A1137.2h27.4D**176.7F
M12 Kobalt 565395.889C--4.1815.667%C-15.094%D33.1D--1.9C1991.6h26.1D*166.3C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret357864.3h
Snowman Soldier151720.4h
Spawn Beacon211,0261.9h
Nano-Armor Kit1,4441,691,809251.5h
Nanite Revive Grenade06,2281.7h
Medical Applicator1,494474,92472h
Auraxium Force-Blade1,727197259.5h
G40-F Ranger0560h
Ammunition Package554,2396.4h
Shield Recharging Field522,6522.5h
Medical Kit1772,4057.4h
VE-S Canis01170.1h
Nano-Repair Grenade02,4770.7h
Recon Detection Device113262h

Check the help document for the dictionary if you want to learn more about words used here.


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