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General Major Vylosthilokski[LOKG] Vylosthilokski
TR BR 95

KDR: 3.31

Score: 13.9m

Last Seen: Nov 13th, 2018 1:14 AM
- OFFLINE - 75 minute(s)

Battle Rank 95 - Terran Republic on Connery - Outfit Leader of The Court of Lockons[LOKG] The Court of Lockons
TR outfit on Connery

Members: 5
Level Progress (to 96): 29%
Level 100 Progress: 74% 178h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS G20 Vulcan-H E540 Halberd MG-H1 Watchman T9 CARV T7 Mini-Chaingun TRAC-5 Burst LC2 Lynx TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,129,202 MLG Score: 1702
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.505%24.899%6852099417,3423.82826-0.513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.738%1.244B**0.662B+0.161C++HEAD ++ (~11.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.45B+11.30.21C++29.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.588%3.579%247210124753332991.42216158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.098%0.857B*0.588B+0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+7.30.415B7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.536%1.421%2923410103,519233146615.0385240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.465%1.748A++-0.702D-0.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.441B35.30.075C+28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55%13.146%292311013890445121.99552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.14B**-0.262C-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.495B+3.70.243C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Court of Lockons[LOKG] The Court of Lockons
TR outfit on Connery

Members: 5
13.9m232%466 (28k)411 (24.7k)3.3149926,4477,9783.8054695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1014161122.753%18.134%41304:1411

21% Combat Medic46% Engineer19% Heavy Assault12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 26th, 2013 3:32 AMMay 26th, 2017 1:38 AMNov 13th, 2018 4:43 PM (4h) (PST)Nov 13th, 2018 1:09 AM (19h) (PST)Nov 12th, 2018 9:14 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7861466400.7820.2360.1421.9880.0751702

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1468,75238,39447149119424,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
563.7h/23.5d 3,913 4,796 8,212 67.2k 863 2,156 2,534 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A+
Kills:1,191
Deaths:329
KDR:3.620
Accuracy:30.640% A+
HSR:30.563% B+
T9 CARV
A
Kills:1,168
Deaths:406
KDR:2.877
Accuracy:24.380% B**
HSR:30.479% A
T7 Mini-Chaingun
A++
Kills:1,165
Deaths:387
KDR:3.010
Accuracy:25.495% A++
HSR:15.107% B+
MSW-R
B++
Kills:1,145
Deaths:350
KDR:3.271
Accuracy:25.853% B++
HSR:23.319% C+
TMG-50
A++
Kills:956
Deaths:281
KDR:3.402
Accuracy:30.542% A++
HSR:30.753% B**
Kills:5,625
Deaths (as Heavy Assault):1,753
Deaths (to Heavy Assaults):2,345
KDR:3.20878
Kill Difference:3,872
Playtime:105.300 hours
Usage:19%
Score:2.470m
Score/min:391
Accuracy (listed only):27.382%
HSR (listed only):26.044%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B+
Kills:1,160
Deaths:280
KDR:4.143
Accuracy:27.768% B+
HSR:23.793% C++
LC2 Lynx
A++
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:31.855% A++
HSR:31.207% A++
TRAC-5
B+
Kills:1,160
Deaths:701
KDR:1.655
Accuracy:24.061% B+
HSR:20% C*
NS-7 PDW
B+
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:27.789% B+
HSR:20.725% B+
T5 AMC
B*
Kills:1,148
Deaths:383
KDR:2.997
Accuracy:27.580% B*
HSR:22.038% B+
FA1 Barrage
A++
Kills:890
Deaths:335
KDR:2.657
Accuracy:55% A++
HSR:13.146% C-
LC3 Jaguar
A+
Kills:402
Deaths:213
KDR:1.887
Accuracy:30.689% A+
HSR:25.373% B**
SMG-46 Armistice
A++
Kills:115
Deaths:61
KDR:1.885
Accuracy:34.136% A++
HSR:23.478% A
Kills:7,193
Deaths (as Light Assault):2,784
Deaths (to Light Assaults):1,618
KDR:2.58369
Kill Difference:4,409
Playtime:66.093 hours
Usage:12%
Score:1.364m
Score/min:344
Accuracy (listed only):32.360%
HSR (listed only):22.470%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B+
Kills:1,160
Deaths:280
KDR:4.143
Accuracy:27.768% B+
HSR:23.793% C++
LC2 Lynx
A++
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:31.855% A++
HSR:31.207% A++
TRAC-5
B+
Kills:1,160
Deaths:701
KDR:1.655
Accuracy:24.061% B+
HSR:20% C*
T5 AMC
B*
Kills:1,148
Deaths:383
KDR:2.997
Accuracy:27.580% B*
HSR:22.038% B+
FA1 Barrage
A++
Kills:890
Deaths:335
KDR:2.657
Accuracy:55% A++
HSR:13.146% C-
LC3 Jaguar
A+
Kills:402
Deaths:213
KDR:1.887
Accuracy:30.689% A+
HSR:25.373% B**
Kills:5,920
Deaths (as Engineer):2,389
Deaths (to Engineers):1,243
KDR:2.47802
Kill Difference:3,531
Playtime:261.040 hours
Usage:46%
Score:5.828m
Score/min:372
Accuracy (listed only):32.825%
HSR (listed only):22.593%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:27.789% B+
HSR:20.725% B+
TX1 Repeater
A
Kills:321
Deaths:307
KDR:1.046
Accuracy:25.796% C**
HSR:29.284% A
TS2 Inquisitor
B
Kills:237
Deaths:180
KDR:1.317
Accuracy:30.738% B
HSR:17.722% C
NS-44 Commissioner
B++
Kills:175
Deaths:161
KDR:1.087
Accuracy:38.022% C**
HSR:26.286% B++
SMG-46 Armistice
A++
Kills:115
Deaths:61
KDR:1.885
Accuracy:34.136% A++
HSR:23.478% A
Kills:2,006
Deaths (as Infiltrator):1,043
Deaths (to Infiltrators):1,152
KDR:1.9233
Kill Difference:963
Playtime:6.535 hours
Usage:1%
Score:0.073m
Score/min:187
Accuracy (listed only):31.296%
HSR (listed only):23.499%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:27.789% B+
HSR:20.725% B+
TORQ-9
B++
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:25.510% C**
HSR:28.325% B++
SABR-13
B+
Kills:1,153
Deaths:325
KDR:3.548
Accuracy:27.496% B+
HSR:21.336% C--
T1B Cycler
B++
Kills:1,150
Deaths:267
KDR:4.307
Accuracy:28.670% B++
HSR:22.957% C-
Cycler TRV
B++
Kills:1,148
Deaths:333
KDR:3.447
Accuracy:24.980% B+
HSR:23.432% B++
T1 Cycler
A+
Kills:1,145
Deaths:319
KDR:3.589
Accuracy:28.277% A+
HSR:21.135% C+
FA1 Barrage
A++
Kills:890
Deaths:335
KDR:2.657
Accuracy:55% A++
HSR:13.146% C-
SMG-46 Armistice
A++
Kills:115
Deaths:61
KDR:1.885
Accuracy:34.136% A++
HSR:23.478% A
T1A Unity
A
Kills:92
Deaths:41
KDR:2.244
Accuracy:30.363% A
HSR:15.217% D*
Kills:8,009
Deaths (as Combat Medic):2,336
Deaths (to Combat Medics):853
KDR:3.42851
Kill Difference:5,673
Playtime:118.844 hours
Usage:21%
Score:4.073m
Score/min:571
Accuracy (listed only):31.358%
HSR (listed only):21.084%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:62
Deaths:22
KDR:2.818
Accuracy:45.794% B++
HSR:3.226% C+
M3 Pounder HEG
B++
Kills:55
Deaths:22
KDR:2.500
Accuracy:44.318% B++
HSR:1.818% D-
Kills:117
Deaths (as MAX Suit):22
Deaths (to MAX Suits):519
KDR:5.31818
Kill Difference:95
Playtime:3.882 hours
Usage:1%
Score:0.094m
Score/min:403
Accuracy (listed only):45.056%
HSR (listed only):2.522%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A*
Kills:1,532
V. Kills:548 279%
Deaths:21
KDR:72.952
Accuracy:57.000% A*
KPH:40.900 A++
VKPH:14.600 B+
P2-120 AP
A
Kills:277
V. Kills:188 147%
Deaths:30
KDR:9.233
Accuracy:54.481% B**
KPH:36.900 B++
VKPH:25 A
P2-120 HEAT
B**
Kills:198
V. Kills:91 215%
Deaths:13
KDR:15.231
Accuracy:42.891% C++
KPH:30.800 B+
VKPH:14.200 B**
G30 Vulcan
B*
Kills:96
V. Kills:65 145%
Deaths:7
KDR:13.714
Accuracy:32.787% B+
KPH:28.500 B++
VKPH:19.300 B*
P2-120 HESH
B**
Kills:81
V. Kills:20 386%
Deaths:
KDR:
Accuracy:57.096% A++
KPH:57.800 B+
VKPH:14.300 B**
Kills:2,184 (556 + 1,628)
Deaths:71
KDR:30.761
VKDR:12.845
Vehicle Kills:912
Kill Difference:2,113
Playtime:56.136 hours
Usage:10%
Score:1.189m
Score/min:353
Driving Accuracy:57.096%
Gunner Accuracy:32.787%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:1,584
V. Kills:708 223%
Deaths:45
KDR:35.200
Accuracy:58.520% A+
KPH:61.100 B**
VKPH:27.300 C++
E540 Halberd-H
A++
Kills:307
V. Kills:97 313%
Deaths:3
KDR:102.333
Accuracy:67.761% A
KPH:84.100 A++
VKPH:26.600 B+
P525 Marauder-H
M*
Kills:215
V. Kills:30 N/A
Deaths:2
KDR:107.500
Accuracy:52.578% A**
KPH:134 B++
VKPH:18.700 M*
Kills:2,106 (0 + 2,106)
Deaths:50
KDR:42.120
VKDR:16.700
Vehicle Kills:835
Kill Difference:2,056
Playtime:31.175 hours
Usage:6%
Score:0.614m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:52.578%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 2,2921,5844535.2S31.8958.52%A+1.641%D-61.2B**27.3C++32325.9h68.2B**116.5A
E540 Halberd 2,0801,5322172.952S69.6457%A*1.11%D*41A++14.7B+18637.4h4.3A7.5A+
MG-H1 Watchman 1,1961,1913293.62A+0.3130.64%A+30.563%B+77.3AN/A31115.4h12.7B++41.3B*
T9 CARV 1,1781,1684062.877A0.4424.38%B**30.479%A52.9A+N/A15922.1h10.5B**43.2B*
T7 Mini-Chaingun 1,1831,1653873.01A*0.3025.495%A++15.107%B+86.3M+1.3B*27013.5h11.5B*45B*
TRAC-5 Burst 1,1711,1602804.143A+0.8327.768%B+23.793%C++62B*N/A13418.7h10.9B+39.3B++
LC2 Lynx 1,1701,1604772.432B**0.8831.855%A++31.207%A++57.4A++N/A25420.2h12.5B++39.1B*
TRAC-5 1,1671,1607011.655B**1.6624.061%B+20%C*29.3B*N/A10039.6h12.1B++50.3B++
NS-7 PDW 1,1771,1583343.467M++0.1527.789%B+20.725%B+57.6A++N/A16820.1h11.8B*42.4B++
TORQ-9 1,1641,1583213.607A++0.2925.51%C**28.325%B++59.7A+N/A18919.4h12.4B*48.6B++
SABR-13 1,1671,1533253.548B**0.2327.496%B+21.336%C--47.6B*N/A12724.2h10.1B++36.7B++
T1B Cycler 1,1651,1502674.307A0.9928.67%B++22.957%C-69.7B**N/A38816.5h11.6B+40.4B+
Cycler TRV 1,1591,1483333.447A*0.1324.98%B+23.432%B++49.7B**N/A16823.1h11.6B++46.3B+
T5 AMC 1,1631,1483832.997A*0.3227.58%B*22.038%B+52.2A++N/A13722h11B**39.8B*
T1 Cycler 1,1541,1453193.589A**0.2728.277%A+21.135%C+53.3A*N/A23521.5h11.6B**41B**
MSW-R 1,1531,1453503.271B+0.0425.853%B++23.319%C+56.7B*N/A18520.2h9.8B**37.8B++
TMG-50 9729562813.402A*0.0930.542%A++30.753%B**69.8A++1.2A*19713.7h9.6B++31.4B*
FA1 Barrage 9028903352.657A+0.6655%A++13.146%C-73.6M1A+22212.1h3.7B**6.7B**
LC3 Jaguar 4144022131.887B+1.4330.689%A+25.373%B**29.1C++N/A9413.8h12B39.1B++
M12 Kobalt 414398756.857B**53.5427.816%A16.332%C82.9C3.3C--1834.8h16.3C*58.7B++
TX1 Repeater 3263213071.046B+2.2725.796%C**29.284%A80.3M1.3A3394h10B*38.8C**
E540 Halberd-H 4043073102.333U99.0267.761%AN/A83A++26.2B+3503.7h3.4B**5.1A+
P2-120 AP 465277309.233B+5.9254.481%B**3.61%C++36.9B++25.1A8767.5h8C+14.7B+
TS2 Inquisitor 2442371801.317C++2.0030.738%B17.722%C64.1B**1.9M2353.7h13C--42.3C+
P525 Marauder-H 2452152107.5S104.1952.578%A**N/A134.4B++18.8M*3751.6h7.7C14.7B++
Hexedge 2102064,8620.042C**3.2738.732%B++1.456%D-0.8C+N/A3249.5h1.7B*4.3B++
P2-120 HEAT 2891981315.231A++11.9242.891%C++3.535%C*30.9B+14.2B**2436.4h6.4B+15B+
NS Decimator 276185951.947A1.3765.072%B+1.081%D-47.4B*23.3B*3523.9h3.9B++6B*
Sticky Grenade 1851841184N/A180.6963.806%AN/A920C+5D44830.2h1.9B+2.9B+
T2 Striker 311176682.588S0.7363.434%AN/A28.9A22.1A3136.1h31.6B*49.9B*
NS-44 Commissioner 1781751611.087C++2.2338.022%C**26.286%B++67.3A+1.2A++2182.6h2.8B**7.4B++
Frag Grenade 1451441144N/A140.6957.235%A+N/A720B**5C--33870.2h2.5B**4.3B**
SMG-46 Armistice 119115611.885B*1.4334.136%A++23.478%A57.5A+2S2712h12.9B+37.9B++
Claymore 9999119B+5.6926.514%DN/A165B+N/A7010.6h1.3D4.8C-
G30 Vulcan 16196713.714A**10.4032.787%B+5.208%B*28.2B++19.1B*2793.4h88.1B268.6B+
T1A Unity 9292412.244B**1.0730.363%A15.217%D*51.1B+N/A1271.8h12.8C42.2B+
Chainblade 93872,8250.031C**3.2844.419%A1.149%D-0.6C+N/A2155.6h2.2B+4.9C++
MANA Anti-Personnel Turret 9086175.059N/A1.7421.747%UN/A860U40U1601400.1h21.3T*98T*
Tank Mine 14783352.371C+0.9456.838%A++N/A138.3B++106.7A+18980.6h3.2F-5.6B+
P2-120 HESH 10181181S77.6957.096%A++N/A57.9B+14.3B**26991.4h4.3B+7.6B**
C-4 10574107.4S4.0931.21%B**N/A370S155S46500.2h0.7A+2.1B
M3 Pounder HEG 7762222.818B++0.5045.794%B++3.226%C+17.7C+4.3C**1363.5h15.5B+33.7B+
MANA Anti-Vehicle Turret 8960134.615A++1.3061.694%B*1.667%D-66.7A++32.2B6620.9h5.6B*9.1B**
M3 Pounder HEG 6555222.5B++0.8144.318%B++1.818%D-15.7C+2.9C1433.5h16.9C++38.2B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1810.6h
Motion Spotter02320.2h
Spawn Beacon0720h
Nano-Armor Kit165403,36022.1h
Nanite Revive Grenade05210.1h
Medical Applicator156145,6027.7h
Spitfire Auto-Turret24240.3h
Ammunition Package31,1630.3h
Shield Recharging Field252,0980.7h
Medical Kit2702,1353.3h
Anti-Infantry MANA Turret11600.7h

Check the help document for the dictionary if you want to learn more about words used here.


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