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Maj. General Major Vylosthilokski[TCOL] Vylosthilokski
TR BR 83

KDR: 2.84

Score: 9.6m

Last Seen: Oct 22nd, 2017 12:04 AM
- OFFLINE - 2432.9 hour(s)

Battle Rank 83 - Terran Republic on Connery
Level Progress (to 84): 82%
Level 100 Progress: 51% 304h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS LC2 Lynx TRAC-5 TRAC-5 Burst NS-7 PDW TORQ-9 SABR-13 T1B Cycler Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,768,914 MLG Score: 1414
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.917%23.572%6341798714,0723.94395-1.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.949%1.173B**0.5B+-0.09C+HEAD ++ (~10.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.445B11.20.212C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.593%3.594%345210024732372781.9874170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.112%0.869B*0.556B+0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.616B+7.30.413B7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.384%5.114%142210021761661701.06024103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.768%0.222C++0.232C++0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.1-0.787D-79.5-1.079D*127.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55%13.146%14211003890352122.52125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.149B**-0.239C-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.495B+3.70.242C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m245.2%509 (30.5k)434 (26k)2.8420317,8116,2673.073483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1004100318.867%20.038%37803:326

32% Combat Medic33% Engineer14% Heavy Assault18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 26th, 2013 3:32 AMMay 26th, 2017 1:38 AMOct 23rd, 2017 9:47 PM (267d) (PST)Oct 21st, 2017 8:28 PM (269d) (PST)Oct 21st, 2017 8:04 PM (269d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6421784640.8050.2830.1612.0790.0421414

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,52210,66927,853481710125326,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
368.6h/15.4d 1,450 3,569 5,770 46k 578 1,589 939 14.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,145
Deaths:350
KDR:3.271
Accuracy:25.853% B*
HSR:23.319% C+
T7 Mini-Chaingun
A
Kills:552
Deaths:193
KDR:2.860
Accuracy:22.983% A
HSR:12.681% C+
T9 CARV
B
Kills:439
Deaths:199
KDR:2.206
Accuracy:19.726% C*
HSR:24.829% B
TMG-50
A+
Kills:226
Deaths:53
KDR:4.264
Accuracy:28.203% A+
HSR:24.336% C*
Kills:2,362
Deaths (as Heavy Assault):795
Deaths (to Heavy Assaults):1,823
KDR:2.97107
Kill Difference:1,567
Playtime:52.133 hours
Usage:14%
Score:1.116m
Score/min:357
Accuracy (listed only):24.192%
HSR (listed only):21.291%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:31.855% A++
HSR:31.207% A++
TRAC-5
B+
Kills:1,160
Deaths:701
KDR:1.655
Accuracy:24.061% B+
HSR:20% C*
TRAC-5 Burst
B+
Kills:1,160
Deaths:280
KDR:4.143
Accuracy:27.768% B+
HSR:23.793% C++
NS-7 PDW
B++
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:27.789% B++
HSR:20.725% B+
T5 AMC
B*
Kills:1,148
Deaths:383
KDR:2.997
Accuracy:27.580% B*
HSR:22.038% B+
FA1 Barrage
A+
Kills:890
Deaths:335
KDR:2.657
Accuracy:55% A+
HSR:13.146% C-
LC3 Jaguar
A+
Kills:72
Deaths:58
KDR:1.241
Accuracy:30.478% A+
HSR:26.389% A
Kills:6,748
Deaths (as Light Assault):2,568
Deaths (to Light Assaults):1,383
KDR:2.62773
Kill Difference:4,180
Playtime:65.276 hours
Usage:18%
Score:1.353m
Score/min:345
Accuracy (listed only):32.076%
HSR (listed only):22.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:27.789% B++
HSR:20.725% B+
TX1 Repeater
B**
Kills:255
Deaths:223
KDR:1.144
Accuracy:24.841% C++
HSR:27.059% B**
TS2 Inquisitor
B+
Kills:222
Deaths:165
KDR:1.345
Accuracy:30.883% B+
HSR:18.018% C+
NS-44 Commissioner
B++
Kills:173
Deaths:159
KDR:1.088
Accuracy:37.988% C**
HSR:26.590% B++
Kills:1,808
Deaths (as Infiltrator):881
Deaths (to Infiltrators):970
KDR:2.05221
Kill Difference:927
Playtime:4.624 hours
Usage:1%
Score:0.041m
Score/min:147
Accuracy (listed only):30.375%
HSR (listed only):23.098%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:31.855% A++
HSR:31.207% A++
TRAC-5
B+
Kills:1,160
Deaths:701
KDR:1.655
Accuracy:24.061% B+
HSR:20% C*
TRAC-5 Burst
B+
Kills:1,160
Deaths:280
KDR:4.143
Accuracy:27.768% B+
HSR:23.793% C++
T5 AMC
B*
Kills:1,148
Deaths:383
KDR:2.997
Accuracy:27.580% B*
HSR:22.038% B+
FA1 Barrage
A+
Kills:890
Deaths:335
KDR:2.657
Accuracy:55% A+
HSR:13.146% C-
LC3 Jaguar
A+
Kills:72
Deaths:58
KDR:1.241
Accuracy:30.478% A+
HSR:26.389% A
Kills:5,590
Deaths (as Engineer):2,234
Deaths (to Engineers):963
KDR:2.50224
Kill Difference:3,356
Playtime:123.055 hours
Usage:33%
Score:2.931m
Score/min:397
Accuracy (listed only):32.790%
HSR (listed only):22.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:27.789% B++
HSR:20.725% B+
TORQ-9
B*
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:25.510% B
HSR:28.325% B*
SABR-13
B
Kills:1,153
Deaths:325
KDR:3.548
Accuracy:27.496% B
HSR:21.336% C--
T1B Cycler
B+
Kills:1,150
Deaths:267
KDR:4.307
Accuracy:28.670% B+
HSR:22.957% C-
Cycler TRV
B++
Kills:1,148
Deaths:333
KDR:3.447
Accuracy:24.980% B+
HSR:23.432% B++
T1 Cycler
A+
Kills:1,145
Deaths:319
KDR:3.589
Accuracy:28.277% A+
HSR:21.135% C+
FA1 Barrage
A+
Kills:890
Deaths:335
KDR:2.657
Accuracy:55% A+
HSR:13.146% C-
Kills:7,802
Deaths (as Combat Medic):2,234
Deaths (to Combat Medics):636
KDR:3.49239
Kill Difference:5,568
Playtime:117.294 hours
Usage:32%
Score:4.052m
Score/min:576
Accuracy (listed only):31.103%
HSR (listed only):21.579%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:62
Deaths:22
KDR:2.818
Accuracy:45.794% B++
HSR:3.226% C+
M3 Pounder HEG
B*
Kills:55
Deaths:22
KDR:2.500
Accuracy:44.318% B*
HSR:1.818% D-
Kills:117
Deaths (as MAX Suit):22
Deaths (to MAX Suits):435
KDR:5.31818
Kill Difference:95
Playtime:3.882 hours
Usage:1%
Score:0.094m
Score/min:403
Accuracy (listed only):45.056%
HSR (listed only):2.522%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:275
V. Kills:187 146%
Deaths:30
KDR:9.167
Accuracy:54.521% B**
KPH:38.500 B*
VKPH:26.200 A+
P2-120 HEAT
B**
Kills:198
V. Kills:91 215%
Deaths:13
KDR:15.231
Accuracy:42.891% C++
KPH:30.800 B+
VKPH:14.200 B**
G30 Vulcan
B*
Kills:96
V. Kills:65 145%
Deaths:7
KDR:13.714
Accuracy:32.787% B+
KPH:28.500 B*
VKPH:19.300 B+
E540 Halberd
B+
Kills:69
V. Kills:41 164%
Deaths:
KDR:
Accuracy:45.865% B++
KPH:25.300 C+
VKPH:15.100 B+
Kills:638 (473 + 165)
Deaths:50
KDR:12.760
VKDR:7.680
Vehicle Kills:384
Kill Difference:588
Playtime:19.670 hours
Usage:5%
Score:0.400m
Score/min:339
Driving Accuracy:42.891%
Gunner Accuracy:45.865%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:82
V. Kills:3 N/A
Deaths:1
KDR:82
Accuracy:50.130% A*
KPH:195 A++
VKPH:7.100 C*
G20 Vulcan-H
B**
Kills:80
V. Kills:51 154%
Deaths:4
KDR:20
Accuracy:51.928% B+
KPH:58.800 B**
VKPH:37.500 B**
Kills:162 (0 + 162)
Deaths:5
KDR:32.400
VKDR:10.800
Vehicle Kills:54
Kill Difference:157
Playtime:1.782 hours
Usage:0%
Score:0.062m
Score/min:580
Driving Accuracy:N/A%
Gunner Accuracy:51.928%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 1,1701,1604772.432A0.4131.855%A++31.207%A++57.4A++N/A25120.2h12.5B++39.1B*
TRAC-5 1,1671,1607011.655B**1.1924.061%B+20%C*29.3B*N/A9639.6h12.1B++50.3B++
TRAC-5 Burst 1,1711,1602804.143A+1.3027.768%B+23.793%C++62B*N/A13418.7h10.9B++39.3B++
NS-7 PDW 1,1771,1583343.467M0.6227.789%B++20.725%B+57.6A++N/A16720.1h11.8B*42.4B+
TORQ-9 1,1641,1583213.607A++0.7625.51%B28.325%B*59.7AN/A18719.4h12.4B*48.6B++
SABR-13 1,1671,1533253.548A0.7127.496%B21.336%C--47.6B*N/A12624.2h10.1B++36.7B++
T1B Cycler 1,1651,1502674.307A+1.4628.67%B+22.957%C-69.7B**N/A38916.5h11.6B+40.4B+
Cycler TRV 1,1591,1483333.447A*0.6024.98%B+23.432%B++49.7B**N/A16723.1h11.6B++46.3B++
T5 AMC 1,1631,1483832.997A*0.1527.58%B*22.038%B+52.2A++N/A13622h11B**39.8B*
T1 Cycler 1,1541,1453193.589A**0.7528.277%A+21.135%C+53.3A*N/A23021.5h11.6B**41B**
MSW-R 1,1531,1453503.271B+0.4325.853%B*23.319%C+56.7B*N/A18020.2h9.8B**37.8B++
FA1 Barrage 9028903352.657A+0.1955%A+13.146%C-73.6M1A++21812.1h3.7B*6.7B**
T7 Mini-Chaingun 5615521932.86A*0.0222.983%A12.681%C+76.7A**1.3B*3177.2h10.9B**47.4B*
T9 CARV 4394391992.206B*0.6419.726%C*24.829%B37.8B+N/A14211.6h10B**50.8B++
P2-120 AP 462275309.167B+6.3254.521%B**3.636%C+38.2B*26A5677.2h8C+14.7B+
TX1 Repeater 2602552231.143B+1.7024.841%C++27.059%B**77.3M1.5A+3533.3h10.1B*40.6C*
TMG-50 228226534.264M1.4228.203%A+24.336%C*80.7A*N/A3832.8h9.6B++34B++
TS2 Inquisitor 2292221651.345C*1.5030.883%B+18.018%C+65.3B**2.1M++2453.4h12.9D41.9C+
P2-120 HEAT 2891981315.231A12.3942.891%C++3.535%C*30.9B+14.2B**1686.4h6.4B+15B+
NS-44 Commissioner 1761731591.088C++1.7537.988%C**26.59%B++66.5A1.2A++2102.6h2.8B**7.4B++
Sticky Grenade 1621611161N/A158.1663.559%AN/A1610A10C+45810.1h1.9B2.9B+
Frag Grenade 1401391139N/A136.1657.401%A++N/A695B*5C-29800.2h2.5B**4.4B**
Hexedge 1321303,3210.039C++2.8038.144%B+N/A0.8CN/A3170.1h1.7B*4.5B+
G30 Vulcan 16196713.714A*10.8732.787%B+5.208%B*28.2B++19.1B+2593.4h88.1C**268.6B+
Claymore 9595109.5B+6.6626.652%DN/A190B*N/A7090.5h1.3D4.8D
Chainblade 93872,8250.031C**2.8144.419%A1.149%D-0.6C+N/A2154.9h2.2B+4.9B+
NS Decimator 13186691.246B1.6061.085%C++1.163%D-35.8C*18.8B+3062.4h4.6C*7.5B
P525 Marauder-H 8582182S79.1650.13%A*N/A205A*7.5C**5200.4h4.7B*9.4B**
G20 Vulcan-H 13180420S17.1651.928%B+5%A57.1B*36.4B*5971.4h69.2B**133.2B**
LC3 Jaguar 7272581.241C+1.6030.478%A+26.389%A36B+N/A1832h11.9B38.9B++
E540 Halberd 11069169S66.1645.865%B++5.797%B**25.6C++15.2B+2392.7h4.4B**9.6B**
M3 Pounder HEG 7762222.818B++0.0245.794%B++3.226%C+17.7C+4.3C**1323.5h15.5B+33.7B+
Tank Mine 11861331.848C0.9937.468%C**N/A122B+114A++16450.5h2.4D6.3C++
MANA Anti-Vehicle Turret 8960134.615A++1.7761.694%B*1.667%D--66.7A*32.2B+6280.9h5.6B++9.1B**
M3 Pounder HEG 6555222.5B++0.3444.318%B*1.818%D-15.7C+2.9C1243.5h16.9C+38.2B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1810.6h
Motion Spotter01290.1h
Nano-Armor Kit127212,99411.8h
Nanite Revive Grenade05170.1h
Medical Applicator152144,3517.7h
Spitfire Auto-Turret21750.1h
Anti-Infantry MANA Turret1710.6h
Ammunition Package39330.3h
Shield Recharging Field232,0360.7h
Medical Kit1501,4182.2h

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