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Second Lt. Major Vylosthilokski[LOKG] Vylosthilokski
TR BR 38

KDR: 3.49

Score: 16.3m

Last Seen: Feb 15th, 2019 12:57 AM
- OFFLINE - 28.8 hour(s)

Prestige 1, Battle Rank 38 - Terran Republic on Connery
Level Progress (to 39): 92%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS G20 Vulcan-H E540 Halberd E540 Halberd-H MG-H1 Watchman TMG-50 T9 CARV T7 Mini-Chaingun LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,230,533 MLG Score: 1783
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.774%25.295%70321101218,5333.84263-0.357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.772%1.308A0.708B++0.066C+HEAD ++ (~11.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.46B+11.20.215C++29.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.588%3.579%234210314753522991.34943158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.098%0.847B*0.619B+0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+7.30.414B7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.181%1.32%3863410294,774242192419.6461248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.55%1.858A++-0.773D-1.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.523B+31.80.194C++24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.472%12.866%386311032956476182.0084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.169B**-0.331C--1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.493B+3.70.236C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.3m266.7%495 (29.7k)439 (26.3k)3.4852329,6148,4974.0189538 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1033186223.409%17.705%41404:2313

19% Combat Medic48% Engineer20% Heavy Assault11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 26th, 2013 3:32 AMMay 26th, 2017 1:38 AMMar 9th, 2019 2:28 PM (12d) (PST)Feb 14th, 2019 10:09 PM (35d) (PST)Feb 14th, 2019 8:57 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8321416910.7950.2280.1412.3440.0841783

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,9048,43541,46948148141526,325

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
620.9h/25.9d 4,535 5,243 9,114 87.3k 969 2,340 3,131 31m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A+
Kills:1,191
Deaths:329
KDR:3.620
Accuracy:30.640% A+
HSR:30.563% B+
TMG-50
A++
Kills:1,173
Deaths:337
KDR:3.481
Accuracy:30.843% A++
HSR:31.032% B**
T9 CARV
B**
Kills:1,168
Deaths:406
KDR:2.877
Accuracy:24.380% B**
HSR:30.479% B**
T7 Mini-Chaingun
A++
Kills:1,165
Deaths:387
KDR:3.010
Accuracy:25.495% A++
HSR:15.107% B+
MSW-R
B++
Kills:1,145
Deaths:350
KDR:3.271
Accuracy:25.853% B++
HSR:23.319% C+
T32 Bull
A++
Kills:809
Deaths:218
KDR:3.711
Accuracy:33.251% A++
HSR:33.375% A
Kills:6,651
Deaths (as Heavy Assault):2,027
Deaths (to Heavy Assaults):2,528
KDR:3.2812
Kill Difference:4,624
Playtime:123.989 hours
Usage:20%
Score:3.311m
Score/min:445
Accuracy (listed only):28.410%
HSR (listed only):27.312%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:31.855% A++
HSR:31.207% A++
TRAC-5
B+
Kills:1,160
Deaths:701
KDR:1.655
Accuracy:24.061% B+
HSR:20% C*
TRAC-5 Burst
B+
Kills:1,160
Deaths:280
KDR:4.143
Accuracy:27.768% B+
HSR:23.793% C++
NS-7 PDW
B+
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:27.789% B+
HSR:20.725% B+
T5 AMC
B*
Kills:1,148
Deaths:383
KDR:2.997
Accuracy:27.580% B*
HSR:22.038% B+
FA1 Barrage
A++
Kills:956
Deaths:372
KDR:2.570
Accuracy:55.472% A++
HSR:12.866% C--
LC3 Jaguar
A+
Kills:502
Deaths:267
KDR:1.880
Accuracy:30.665% A+
HSR:23.904% B++
SMG-46 Armistice
A++
Kills:140
Deaths:79
KDR:1.772
Accuracy:34.252% A++
HSR:24.286% A
Kills:7,384
Deaths (as Light Assault):2,893
Deaths (to Light Assaults):1,700
KDR:2.55237
Kill Difference:4,491
Playtime:66.507 hours
Usage:11%
Score:1.368m
Score/min:343
Accuracy (listed only):32.430%
HSR (listed only):22.352%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:31.855% A++
HSR:31.207% A++
TRAC-5
B+
Kills:1,160
Deaths:701
KDR:1.655
Accuracy:24.061% B+
HSR:20% C*
TRAC-5 Burst
B+
Kills:1,160
Deaths:280
KDR:4.143
Accuracy:27.768% B+
HSR:23.793% C++
T5 AMC
B*
Kills:1,148
Deaths:383
KDR:2.997
Accuracy:27.580% B*
HSR:22.038% B+
FA1 Barrage
A++
Kills:956
Deaths:372
KDR:2.570
Accuracy:55.472% A++
HSR:12.866% C--
LC3 Jaguar
A+
Kills:502
Deaths:267
KDR:1.880
Accuracy:30.665% A+
HSR:23.904% B++
Kills:6,086
Deaths (as Engineer):2,480
Deaths (to Engineers):1,323
KDR:2.45403
Kill Difference:3,606
Playtime:297.962 hours
Usage:48%
Score:7.404m
Score/min:414
Accuracy (listed only):32.900%
HSR (listed only):22.301%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:27.789% B+
HSR:20.725% B+
TX1 Repeater
B**
Kills:351
Deaths:327
KDR:1.073
Accuracy:25.981% C*
HSR:28.205% B**
TS2 Inquisitor
B
Kills:237
Deaths:180
KDR:1.317
Accuracy:30.738% B
HSR:17.722% C
NS-44 Commissioner
B+
Kills:175
Deaths:161
KDR:1.087
Accuracy:38.022% C*
HSR:26.286% B+
SMG-46 Armistice
A++
Kills:140
Deaths:79
KDR:1.772
Accuracy:34.252% A++
HSR:24.286% A
Kills:2,061
Deaths (as Infiltrator):1,081
Deaths (to Infiltrators):1,221
KDR:1.90657
Kill Difference:980
Playtime:6.627 hours
Usage:1%
Score:0.074m
Score/min:187
Accuracy (listed only):31.356%
HSR (listed only):23.445%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B++
Kills:1,158
Deaths:321
KDR:3.607
Accuracy:25.510% C*
HSR:28.325% B++
NS-7 PDW
B+
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:27.789% B+
HSR:20.725% B+
SABR-13
C**
Kills:1,153
Deaths:325
KDR:3.548
Accuracy:27.496% C**
HSR:21.336% D
T1B Cycler
B+
Kills:1,150
Deaths:267
KDR:4.307
Accuracy:28.670% B+
HSR:22.957% C--
Cycler TRV
B+
Kills:1,148
Deaths:333
KDR:3.447
Accuracy:24.980% B+
HSR:23.432% B+
T1 Cycler
A
Kills:1,145
Deaths:319
KDR:3.589
Accuracy:28.277% A
HSR:21.135% C+
FA1 Barrage
A++
Kills:956
Deaths:372
KDR:2.570
Accuracy:55.472% A++
HSR:12.866% C--
SMG-46 Armistice
A++
Kills:140
Deaths:79
KDR:1.772
Accuracy:34.252% A++
HSR:24.286% A
T1A Unity
A
Kills:102
Deaths:43
KDR:2.372
Accuracy:30.807% A
HSR:13.726% D**
Kills:8,110
Deaths (as Combat Medic):2,393
Deaths (to Combat Medics):892
KDR:3.38905
Kill Difference:5,717
Playtime:119.773 hours
Usage:19%
Score:4.093m
Score/min:570
Accuracy (listed only):31.473%
HSR (listed only):20.976%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:62
Deaths:22
KDR:2.818
Accuracy:45.794% B+
HSR:3.226% C+
M3 Pounder HEG
B++
Kills:55
Deaths:22
KDR:2.500
Accuracy:44.318% B++
HSR:1.818% D-
Kills:117
Deaths (as MAX Suit):22
Deaths (to MAX Suits):545
KDR:5.31818
Kill Difference:95
Playtime:3.915 hours
Usage:1%
Score:0.094m
Score/min:400
Accuracy (listed only):45.056%
HSR (listed only):2.522%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A*
Kills:1,532
V. Kills:548 279%
Deaths:21
KDR:72.952
Accuracy:57.000% A*
KPH:40.900 A++
VKPH:14.600 B+
P2-120 AP
A
Kills:277
V. Kills:188 147%
Deaths:30
KDR:9.233
Accuracy:54.481% B*
KPH:36.600 B+
VKPH:24.800 A
P2-120 HEAT
B**
Kills:198
V. Kills:91 215%
Deaths:13
KDR:15.231
Accuracy:42.891% C++
KPH:30.800 B+
VKPH:14.200 B**
G30 Vulcan
B++
Kills:96
V. Kills:65 145%
Deaths:7
KDR:13.714
Accuracy:32.787% B+
KPH:28.500 B+
VKPH:19.300 B++
P2-120 HESH
B**
Kills:81
V. Kills:20 386%
Deaths:
KDR:
Accuracy:57.096% A++
KPH:57.800 B
VKPH:14.300 B**
MR11 Gatekeeper
N/A
Kills:50
V. Kills:22 217%
Deaths:1
KDR:50
Accuracy:44.912% N/A
KPH:33.400 N/A
VKPH:14.700 N/A
Kills:2,234 (556 + 1,678)
Deaths:72
KDR:31.028
VKDR:12.972
Vehicle Kills:934
Kill Difference:2,162
Playtime:57.689 hours
Usage:9%
Score:1.254m
Score/min:362
Driving Accuracy:57.096%
Gunner Accuracy:44.912%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:1,935
V. Kills:856 226%
Deaths:53
KDR:36.509
Accuracy:58.444% A+
KPH:62.100 B*
VKPH:27.500 C++
E540 Halberd-H
A++
Kills:1,211
V. Kills:399 303%
Deaths:17
KDR:71.235
Accuracy:68.329% A
KPH:75.700 A++
VKPH:24.900 C**
P525 Marauder-H
M++
Kills:215
V. Kills:30 N/A
Deaths:2
KDR:107.500
Accuracy:52.578% A*
KPH:134 B++
VKPH:18.700 M++
Kills:3,361 (0 + 3,361)
Deaths:72
KDR:46.681
VKDR:17.847
Vehicle Kills:1,285
Kill Difference:3,289
Playtime:48.752 hours
Usage:8%
Score:1.216m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:52.578%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 2,7911,9355336.509S33.0258.444%A+1.705%D62.2B**27.5C++38131.1h68.2B**116.7A
E540 Halberd 2,0801,5322172.952S69.4757%A*1.11%D*41A++14.7B+18837.4h4.3B**7.5A+
E540 Halberd-H 1,6101,2111771.235S67.7568.329%AN/A75.7A++24.9C**48616h3.8B**5.6A
MG-H1 Watchman 1,1961,1913293.62A+0.1330.64%A+30.563%B+77.3AN/A31415.4h12.7B++41.3B++
TMG-50 1,1891,1733373.481A*0.0030.843%A++31.032%B**70.2A++1A+22916.7h9.6B*31B*
T9 CARV 1,1781,1684062.877B**0.6124.38%B**30.479%B**52.9AN/A16322.1h10.5B**43.2B*
T7 Mini-Chaingun 1,1831,1653873.01A**0.4825.495%A++15.107%B+86.3M1.3A+27013.5h11.5B*45B*
LC2 Lynx 1,1701,1604772.432B**1.0531.855%A++31.207%A++57.4A+N/A25620.2h12.5B++39.1B*
TRAC-5 1,1671,1607011.655B**1.8324.061%B+20%C*29.3B*N/A10239.6h12.1B++50.3B++
TRAC-5 Burst 1,1711,1602804.143B**0.6627.768%B+23.793%C++62B*N/A13518.7h10.9B+39.3B+
TORQ-9 1,1641,1583213.607A++0.1225.51%C*28.325%B++59.7AN/A18919.4h12.4B*48.6B++
NS-7 PDW 1,1771,1583343.467M**0.0227.789%B+20.725%B+57.6A+N/A16920.1h11.8B*42.4B++
SABR-13 1,1671,1533253.548B**0.0627.496%C**21.336%D47.6B++N/A12724.2h10.1B++36.7B++
T1B Cycler 1,1651,1502674.307A+0.8228.67%B+22.957%C--69.7B**N/A38916.5h11.6B+40.4B+
T5 AMC 1,1631,1483832.997A*0.4927.58%B*22.038%B+52.2A++N/A13822h11B**39.8B*
Cycler TRV 1,1591,1483333.447A++0.0424.98%B+23.432%B+49.7B**N/A16923.1h11.6B++46.3B+
T1 Cycler 1,1541,1453193.589A*0.1028.277%A21.135%C+53.3A++N/A23821.5h11.6B**41B**
MSW-R 1,1531,1453503.271B+0.2125.853%B++23.319%C+56.7B++N/A18820.2h9.8B**37.8B++
FA1 Barrage 9749563722.57A*0.9255.472%A++12.866%C--75.3M+1.4M+24312.7h3.7B**6.7B**
T32 Bull 8208092183.711A*0.2333.251%A++33.375%A68.6B**N/A34511.8h10.6B++31.9B*
M12 Kobalt 547527775.286A++71.8027.095%B**18.406%C*87.8C3.3C2576h15.6B57.4B++
LC3 Jaguar 5155022671.88B+1.6130.665%A+23.904%B++27.7C+N/A9918.1h12.1B39.6B++
TX1 Repeater 3573513271.073B+2.4125.981%C*28.205%B**81.6M1.4A3564.3h9.9B*38.2B++
P2-120 AP 465277309.233B+5.7554.481%B*3.61%C++36.4B+24.7A9027.6h8C+14.7B+
NS Decimator 4052701142.368A++1.1267.532%B*N/A54A27A4975h3.8B++5.6B*
Hexedge 2432395,3480.045C**3.4439.1%B+1.674%D-0.9C+N/A3275.2h1.6B*4.2B+
TS2 Inquisitor 2442371801.317C++2.1730.738%B17.722%C64.1B**1.9A*2353.7h13C--42.3C+
P525 Marauder-H 2452152107.5S104.0152.578%A*N/A134.4B++18.8M++3861.6h7.7C+14.7B++
P2-120 HEAT 2891981315.231A++11.7542.891%C++3.535%C**30.9B+14.2B**2576.4h6.4B+15B+
Sticky Grenade 1961941194N/A190.5164.107%A+N/A970C++10C45590.2h1.9B+2.9B+
T2 Striker 335190752.533S0.9563.376%B**N/A28.8A*22A*3296.6h31.3B*49.4B*
NS-44 Commissioner 1781751611.087C++2.4038.022%C*26.286%B+67.3A1.2A++2242.6h2.8B**7.4B++
Frag Grenade 1451441144N/A140.5157.235%A++N/A720B**5C--36300.2h2.5A4.3B**
SMG-46 Armistice 144140791.772B++1.7134.252%A++24.286%A60.9A+1.7S2582.3h12.9B+37.6B++
MANA Anti-Personnel Turret 125121225.5N/A2.0121.986%UN/A1210U40U2584300.1h18.1T*82.3T*
T1A Unity 102102432.372A1.1130.807%A13.726%D**48.6C**N/A1212.1h12.8C41.7B+
Claymore 101101128.417C**4.9326.273%DN/A168.3B+N/A7100.6h1.3D4.9C-
C-4 145100166.25M*2.7632.653%AN/A333.3S150S44240.3h0.8A2.5A
G30 Vulcan 16196713.714A++10.2332.787%B+5.208%B*28.2B+19.1B++2813.4h88.1B268.6B+
Chainblade 93872,8250.031C**3.4544.419%A1.149%D-0.6C+N/A2156.1h2.2B+4.9B+
Tank Mine 14783352.371C+1.1164.957%A**N/A138.3B++106.7A+20420.6h3.7F**5.6B+
P2-120 HESH 10181181S77.5157.096%A++N/A57.9B14.3B**27201.4h4.3B+7.6B**
Anti-Vehicle Grenade 9269169N/A65.5156.14%B+N/A690A+230A+42620.1h4.2B*7.4B*
M3 Pounder HEG 7762222.818B++0.6745.794%B+3.226%C+17.7C+4.3C**1393.5h15.5B+33.7B+
MANA Anti-Vehicle Turret 8960134.615A*1.1361.694%B*1.667%D--66.7A++32.2C**6660.9h5.6B*9.1B**
M3 Pounder HEG 6555222.5B++0.9944.318%B++1.818%D-15.7C+2.9C1513.5h16.9C++38.2B
MR11 Gatekeeper 7250150U46.5144.912%B++N/A33.3A+14.7C4131.5h29A64.7A
Spear Anti-Vehicle Phalanx Turret 7250510B+6.5144.529%C++N/A55.6B**24.4B6340.9h5.9B+13.2B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1810.6h
Motion Spotter02400.2h
Spawn Beacon0860h
Nano-Armor Kit176452,60024.5h
Nanite Revive Grenade05280.1h
Medical Applicator157146,8327.8h
Spitfire Auto-Turret25350.3h
Ammunition Package31,2580.3h
Shield Recharging Field252,1520.7h
Medical Kit2962,3173.4h
Anti-Infantry MANA Turret11960.7h

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