Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 44 (19,526)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (940 days). The data shown below may not be accurate.

Vynloth[HARM] Vynloth
VS BR 112

KDR: 2.71

Score: 24.9m

Last Seen: Sep 1st, 2017 3:56 AM
-

Battle Rank 111 (112 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Orion VS54 Betelgeuse 54-A Saron HRB XM98 NS-44 Commissioner Flare VE6 Deimos VA29
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Vynloth



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,120,896 MLG Score: 896
Fun Score: N/A
Cheeseburgers Flipped: 529TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.85%23.404%51119121317,3092.514380.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.353%0.121C+0.36C**-0.334C-HEAD ++ (~12.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.291C*11.50.194C++41.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.673%2.597%281123177482840.15975191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.417A0.949B*-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.30.53B+38.60.274C*37.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.517%3.791%923412284,56382125585.5511178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.359%0.628B+0.821B++-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.648B+6.40.484B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.461%1.824%878712253,17957523025.5191138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.156%0.854B*-0.651D0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.653B+190.528B+22.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.372%74.422%878412283,1981140152.80526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.27%0.514B+0.477B+0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.452B+2.10.346C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.031%13.635%878312292,721486275.58727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.509%1.021B**-0.22C0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.66B+2.40.503B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.9m249.5%324 (19.4k)271 (16.3k)2.7128741,21415,1923.40949112 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232357719.118%18.671%35706:0116

31% Engineer39% Heavy Assault15% Infiltrator8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 9:30 PMMar 29th, 2017 10:43 PMSep 1st, 2017 12:39 AM (941d) (PST)Sep 1st, 2017 1:28 AM (941d) (PST)Aug 31st, 2017 11:56 PM (941d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6501325180.4490.1660.0841.3160.078896

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,9817,94231,0392710579516,283

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1528.6h/63.7d 10,583 7,695 15,047 120.7k 2,189 4,558 7,148 59.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:2,330
Deaths:1,504
KDR:1.549
Accuracy:16.074% D*
HSR:23.176% C
Betelgeuse 54-A
C
Kills:1,937
Deaths:496
KDR:3.905
Accuracy:26.254% C
HSR:26.846% D
Flare VE6
B*
Kills:1,210
Deaths:395
KDR:3.063
Accuracy:19.997% D
HSR:32.231% B*
VX29 Polaris
D-
Kills:1,173
Deaths:717
KDR:1.636
Accuracy:20.357% D-
HSR:17.732% D-
NS-15M2
C
Kills:1,170
Deaths:448
KDR:2.612
Accuracy:23.662% C
HSR:21.368% D
SVA-88
C*
Kills:1,164
Deaths:439
KDR:2.651
Accuracy:25.699% C*
HSR:25.172% C+
NSX Naginata
C+
Kills:1,163
Deaths:265
KDR:4.389
Accuracy:23.027% C+
HSR:26.827% C
Pulsar LSW
C
Kills:1,156
Deaths:561
KDR:2.061
Accuracy:20.413% D
HSR:22.232% C
Kills:11,303
Deaths (as Heavy Assault):4,825
Deaths (to Heavy Assaults):3,973
KDR:2.34259
Kill Difference:6,478
Playtime:593.329 hours
Usage:39%
Score:8.703m
Score/min:244
Accuracy (listed only):21.935%
HSR (listed only):24.448%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C+
Kills:1,175
Deaths:491
KDR:2.393
Accuracy:63.138% C+
HSR:13.106% D
Phobos VX86
C**
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:63.639% C**
HSR:13.793% C-
NS Baron G5
B*
Kills:1,157
Deaths:422
KDR:2.742
Accuracy:53.764% B*
HSR:13.656% C
Pulsar C
C*
Kills:1,144
Deaths:772
KDR:1.482
Accuracy:23.250% C-
HSR:25.350% C*
Serpent VE92
C**
Kills:962
Deaths:278
KDR:3.460
Accuracy:26.278% C*
HSR:22.661% C**
Thanatos VE70
C
Kills:386
Deaths:216
KDR:1.787
Accuracy:37.380% C-
HSR:14.767% C
Solstice VE3
C+
Kills:153
Deaths:178
KDR:0.860
Accuracy:16.730% D*
HSR:18.954% C+
Kills:6,137
Deaths (as Engineer):2,799
Deaths (to Engineers):3,053
KDR:2.19257
Kill Difference:3,338
Playtime:467.608 hours
Usage:31%
Score:8.654m
Score/min:308
Accuracy (listed only):40.597%
HSR (listed only):17.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C+
Kills:1,175
Deaths:491
KDR:2.393
Accuracy:63.138% C+
HSR:13.106% D
Phobos VX86
C**
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:63.639% C**
HSR:13.793% C-
NS Baron G5
B*
Kills:1,157
Deaths:422
KDR:2.742
Accuracy:53.764% B*
HSR:13.656% C
Pulsar C
C*
Kills:1,144
Deaths:772
KDR:1.482
Accuracy:23.250% C-
HSR:25.350% C*
Serpent VE92
C**
Kills:962
Deaths:278
KDR:3.460
Accuracy:26.278% C*
HSR:22.661% C**
MKV Suppressed
C
Kills:621
Deaths:417
KDR:1.489
Accuracy:23.775% D
HSR:17.874% C
Thanatos VE70
C
Kills:386
Deaths:216
KDR:1.787
Accuracy:37.380% C-
HSR:14.767% C
Sirius SX12
C++
Kills:380
Deaths:133
KDR:2.857
Accuracy:26.372% C++
HSR:17.105% C
Solstice VE3
C+
Kills:153
Deaths:178
KDR:0.860
Accuracy:16.730% D*
HSR:18.954% C+
Kills:7,138
Deaths (as Light Assault):3,349
Deaths (to Light Assaults):2,600
KDR:2.13138
Kill Difference:3,789
Playtime:127.889 hours
Usage:8%
Score:1.885m
Score/min:246
Accuracy (listed only):37.147%
HSR (listed only):17.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:1,375
Deaths:267
KDR:5.150
Accuracy:38.587% C+
HSR:75.491% C+
NS-44 Commissioner
C
Kills:1,338
Deaths:806
KDR:1.660
Accuracy:31.315% D
HSR:20.927% C
Ghost
C+
Kills:1,173
Deaths:169
KDR:6.941
Accuracy:39.681% C+
HSR:69.395% C+
MKV Suppressed
C
Kills:621
Deaths:417
KDR:1.489
Accuracy:23.775% D
HSR:17.874% C
Parallax VX3
B**
Kills:597
Deaths:46
KDR:12.978
Accuracy:38.601% C
HSR:85.595% B**
NS-61 Emissary
C+
Kills:433
Deaths:103
KDR:4.204
Accuracy:25.165% C--
HSR:16.397% C+
Sirius SX12
C++
Kills:380
Deaths:133
KDR:2.857
Accuracy:26.372% C++
HSR:17.105% C
Beamer VS3
C
Kills:186
Deaths:160
KDR:1.163
Accuracy:23.558% D
HSR:19.893% C
NS-357 Underboss
C+
Kills:166
Deaths:54
KDR:3.074
Accuracy:36.380% C+
HSR:21.687% C+
VA39 Spectre
C--
Kills:53
Deaths:36
KDR:1.472
Accuracy:29.936% C--
HSR:32.076% D
Kills:6,322
Deaths (as Infiltrator):2,191
Deaths (to Infiltrators):2,780
KDR:2.88544
Kill Difference:4,131
Playtime:223.249 hours
Usage:15%
Score:3.271m
Score/min:244
Accuracy (listed only):31.337%
HSR (listed only):37.644%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:1,175
Deaths:491
KDR:2.393
Accuracy:63.138% C+
HSR:13.106% D
Phobos VX86
C**
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:63.639% C**
HSR:13.793% C-
NS Baron G5
B*
Kills:1,157
Deaths:422
KDR:2.742
Accuracy:53.764% B*
HSR:13.656% C
MKV Suppressed
C
Kills:621
Deaths:417
KDR:1.489
Accuracy:23.775% D
HSR:17.874% C
H-V45
C**
Kills:437
Deaths:178
KDR:2.455
Accuracy:23.257% C
HSR:24.256% C**
Thanatos VE70
C
Kills:386
Deaths:216
KDR:1.787
Accuracy:37.380% C-
HSR:14.767% C
Sirius SX12
C++
Kills:380
Deaths:133
KDR:2.857
Accuracy:26.372% C++
HSR:17.105% C
Terminus VX-9
C++
Kills:186
Deaths:79
KDR:2.354
Accuracy:27.476% C++
HSR:20.430% D-
Kills:5,502
Deaths (as Combat Medic):2,378
Deaths (to Combat Medics):1,309
KDR:2.31371
Kill Difference:3,124
Playtime:44.431 hours
Usage:3%
Score:1.081m
Score/min:406
Accuracy (listed only):39.850%
HSR (listed only):16.874%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:788
Deaths:267
KDR:2.951
Accuracy:48.237% B+
HSR:6.599% B**
Comet VM2
B**
Kills:765
Deaths:245
KDR:3.122
Accuracy:49.674% C**
HSR:6.667% B**
Blueshift VM5
C
Kills:472
Deaths:252
KDR:1.873
Accuracy:17.266% D
HSR:19.915% C
Quasar VM1
B++
Kills:271
Deaths:154
KDR:1.760
Accuracy:16.489% C+
HSR:22.509% B++
Nebula VM20
D*
Kills:240
Deaths:135
KDR:1.778
Accuracy:14.395% D*
HSR:14.583% D*
Kills:2,536
Deaths (as MAX Suit):526.500
Deaths (to MAX Suits):611
KDR:4.81671
Kill Difference:2,009.500
Playtime:66.253 hours
Usage:4%
Score:1.295m
Score/min:326
Accuracy (listed only):29.212%
HSR (listed only):14.055%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:259
V. Kills:16 N/A
Deaths:149
KDR:1.738
Accuracy:33.071% D*
KPH:19.500 D--
VKPH:1.200 D--
Dual Photon Pods
B+
Kills:77
V. Kills:54 140%
Deaths:26
KDR:2.962
Accuracy:50.673% C
KPH:37.200 D-
VKPH:26.100 B+
Kills:336 (259 + 0)
Deaths:175
KDR:1.920
VKDR:0.400
Vehicle Kills:70
Kill Difference:161
Playtime:15.368 hours
Usage:1%
Score:0.127m
Score/min:138
Piloting Accuracy:33.071%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:295
V. Kills:53 N/A
Deaths:30
KDR:9.833
Accuracy:47.609% B+
KPH:35.900 C--
VKPH:6.400 C-
C150 Dalton
C+
Kills:85
V. Kills:126 67%
Deaths:31
KDR:2.742
Accuracy:43.750% B+
KPH:17.300 D--
VKPH:25.600 C+
Kills:380 (0 + 380)
Deaths:61
KDR:6.230
VKDR:2.934
Vehicle Kills:179
Kill Difference:319
Playtime:13.138 hours
Usage:1%
Score:0.158m
Score/min:200
Piloting Accuracy:N/A%
Gunner Accuracy:43.750%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:1,005
V. Kills:210 476%
Deaths:73
KDR:13.767
Accuracy:42.604% C**
KPH:33.700 C+
VKPH:7 C
L100 Python AP
C+
Kills:871
V. Kills:500 174%
Deaths:44
KDR:19.796
Accuracy:51.430% D
KPH:32.900 C+
VKPH:18.900 C+
Kills:1,876 (1,876 + 0)
Deaths:117
KDR:16.034
VKDR:6.068
Vehicle Kills:710
Kill Difference:1,759
Playtime:56.308 hours
Usage:4%
Score:0.631m
Score/min:187
Driving Accuracy:51.430%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:2,512
V. Kills:1,792 140%
Deaths:388
KDR:6.474
Accuracy:51.744% C
KPH:22.700 C
VKPH:16.200 C+
Saron HRB
C*
Kills:1,425
V. Kills:1,035 138%
Deaths:201
KDR:7.090
Accuracy:45.244% C++
KPH:24.800 C+
VKPH:18 C*
E540 Halberd
B++
Kills:1,014
V. Kills:711 142%
Deaths:77
KDR:13.169
Accuracy:55.774% B*
KPH:30.200 C
VKPH:21.200 B++
Supernova PC
D
Kills:175
V. Kills:53 324%
Deaths:26
KDR:6.731
Accuracy:38.163% D**
KPH:16.300 D
VKPH:4.900 D--
Aphelion VEX-4
D
Kills:69
V. Kills:53 128%
Deaths:11
KDR:6.273
Accuracy:31.857% C
KPH:16.600 D-
VKPH:12.700 D
Proton II PPA
C
Kills:53
V. Kills: N/A
Deaths:10
KDR:5.300
Accuracy:22.468% C
KPH:29.800 D--
VKPH:0 F-
Kills:5,248 (2,687 + 2,561)
Deaths:713
KDR:7.360
VKDR:5.111
Vehicle Kills:3,644
Kill Difference:4,535
Playtime:218.484 hours
Usage:14%
Score:3.542m
Score/min:270
Driving Accuracy:38.163%
Gunner Accuracy:22.468%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:173
V. Kills:14 N/A
Deaths:13
KDR:13.308
Accuracy:39.354% C++
KPH:68.100 D
VKPH:5.500 C
Saron HRB-H
C++
Kills:136
V. Kills:101 133%
Deaths:31
KDR:4.387
Accuracy:62.577% B*
KPH:34.500 C
VKPH:25.700 C++
Aphelion VEX-4H
B+
Kills:69
V. Kills:67 101%
Deaths:15
KDR:4.600
Accuracy:48.805% C**
KPH:35.400 C
VKPH:34.400 B+
Kills:378 (0 + 378)
Deaths:59
KDR:6.407
VKDR:3.085
Vehicle Kills:182
Kill Difference:319
Playtime:8.426 hours
Usage:1%
Score:0.217m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:48.805%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:134
V. Kills:58 227%
Deaths:19
KDR:7.053
Accuracy:46.703% B++
KPH:21.800 C+
VKPH:9.400 B+
M40 Fury
D
Kills:109
V. Kills:23 454%
Deaths:17
KDR:6.412
Accuracy:34.371% C
KPH:29.300 D
VKPH:6.200 D
M20 Basilisk
B+
Kills:85
V. Kills:33 250%
Deaths:14
KDR:6.071
Accuracy:42.735% C**
KPH:28.100 B+
VKPH:10.900 C**
M40 Fury
N/A
Kills:50
V. Kills:11 417%
Deaths:10
KDR:5
Accuracy:31.057% N/A
KPH:29.300 N/A
VKPH:6.400 N/A
Kills:378 (0 + 378)
Deaths:60
KDR:6.300
VKDR:2.083
Vehicle Kills:125
Kill Difference:318
Playtime:14.603 hours
Usage:1%
Score:0.182m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:31.057%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:70
V. Kills:31 219%
Deaths:58
KDR:1.207
Accuracy:56.056% B++
KPH:15.600 C--
VKPH:6.900 C++
Kills:70 (70 + 0)
Deaths:58
KDR:1.207
VKDR:0.534
Vehicle Kills:31
Kill Difference:12
Playtime:4.475 hours
Usage:0%
Score:0.026m
Score/min:98
Driving Accuracy:56.056%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,3042,5123886.474C+3.7651.744%C4.459%A22.7C16.2C+283110.8h5.2C+10C+
Orion VS54 2,3602,3301,5041.549C+1.1616.074%D*23.176%C21DN/A76111h13.4C83.3C+
Betelgeuse 54-A 1,9581,9374963.905C*1.1926.254%C26.846%D50.1DN/A13338.7h11C41.9C+
Saron HRB 2,4601,4252017.09C**4.3845.244%C++N/A24.8C+18C*27557.5h21.3C+47.2C++
XM98 1,3801,3752675.15A++2.4438.587%C+75.491%C+36.1C**N/A8938.1h2B++5.3B+
NS-44 Commissioner 1,3501,3388061.66B+1.0531.315%D20.927%C20.4DN/A5765.6h4.6D14.8D
Flare VE6 1,2221,2103953.063A0.3519.997%D32.231%B*36.6CN/A9533.1h10.7C+53.5C
Deimos VA29 1,1871,1754912.393B*0.3263.138%C+13.106%D39.8CN/A9129.5h2.1B+3.3B
VX29 Polaris 1,1851,1737171.636C+1.0820.357%D-17.732%D-28.4DN/A6841.3h13.8D67.8D
Ghost 1,1771,1731696.941B**4.2339.681%C+69.395%C+33.1C--N/A9635.4h2.2C+5.5C++
NS-15M2 1,1771,1704482.612B0.1023.662%C21.368%D38.4CN/A9330.5h11.6C**49.1C*
SVA-88 1,1701,1644392.651C**0.0625.699%C*25.172%C+37.7C-N/A12130.9h12C+46.8C++
NSX Naginata 1,1701,1632654.389M1.6823.027%C+26.827%C46.9C+N/A11324.8h10.7B+46.3B
Phobos VX86 1,1751,1604422.624B*0.0963.639%C**13.793%C-39.2CN/A9429.6h2.2B3.4B+
NS Baron G5 1,1641,1574222.742A*0.0353.764%B*13.656%C34.8C+N/A8633.2h4.9C9C**
Pulsar LSW 1,1701,1565612.061C*0.6520.413%D22.232%C29.8DN/A8838.8h13.2C-64.7C
Pulsar C 1,1561,1447721.482C+1.2323.25%C-25.35%C*15.3DN/A4074.9h12C+51.6C+
E540 Halberd 1,7251,0147713.169C*10.4655.774%B*2.465%C++30.2C21.2B++26633.6h6.6D11.8C++
C75 Viper 1,2151,0057313.767A11.0542.604%C**1.194%C33.7C+7C13829.8h10.7B+25.2B+
Serpent VE92 9759622783.46A++0.7526.278%C*22.661%C**28.2CN/A7834.1h11B+41.7B+
L100 Python AP 1,3718714419.795A++17.0851.43%D5.281%A+32.9C+18.9C+24226.5h5.6C**10.8C++
Comet VM2 9987882672.951A*0.2448.237%B+6.599%B**19.1B*5.1C**9841.2h15.6B+32.4B+
Nemesis VSH9 1,1877754701.649B**1.0670.126%B**3.097%C*22.5C**12C++18234.4h6.8B+9.7B*
Comet VM2 9417652453.122A++0.4149.674%C**6.667%B**19.5B*4.5C8739.3h16.1B++32.4B++
MKV Suppressed 6266214171.489C**1.2223.775%D17.874%C20.5DN/A4930.3h13.8C++58.1C+
Parallax VX3 6035974612.978A**10.2738.601%C85.595%B**42B+N/A10714.2h1.6B**4.3B+
S1 7295172981.735A+0.9851.488%D1.354%D-26.5C+10.9C21619.5h4.8B*9.2B
Blueshift VM5 4804722521.873C0.8417.266%D19.915%C22.1D-N/A6221.4h17.3D100C-
H-V45 4414371782.455B+0.2623.257%C24.256%C**26C-N/A7816.8h13C+56C+
NS-61 Emissary 4364331034.204S1.4925.165%C--16.397%C+44.2B++N/A1179.8h13.1C++51.9C++
Lumine Edge 4264204,7340.089C+2.6219.892%D10%D--1.3CN/A3333h1.4C++7C+
Thanatos VE70 3863862161.787B*0.9337.38%C-14.767%C16.6DN/A5623.3h4.2B+11.3C*
Sirius SX12 3823801332.857B**0.1426.372%C++17.105%C29CN/A9513.1h12.3B+46.5B+
C-4 4753641522.395B+0.3229.771%B+N/A82.7C+25.2C8214.4h1.6C5.5C*
Plasma Grenade 3453421342N/A339.2940.204%D-N/A427.5D3.8C--14060.8h3.6C+8.9C
Proximity Mine 339339408.475A5.7638.257%DN/A99.7DN/A2883.4h2C-5.2C--
Tank Mine 522316714.451B*1.7440.888%B+N/A85.4C-55.7C8813.7h2.8D**6.8C-
L105 Zephyr 348295309.833C+7.1247.609%B+N/A36C--6.5C-1498.2h8.4D-17.6C+
Spear Anti-Vehicle Phalanx Turret 3682812312.217B+9.5043.835%C+7.117%A++58.5B*18.1C-4004.8h4.5B**10.2B*
Quasar VM1 2732711541.76C+0.9516.489%C+22.509%B++22.6CN/A8512h15.4C+93.5C++
Light PPA 2752591491.738C-0.9733.071%D*N/A19.5D--1.2D--6513.3h9.9B+29.9C++
Nebula VM20 2422401351.778C0.9314.395%D*14.583%D*18.9D--N/A5412.7h17.8C123.6D
NS Decimator 240188752.507A0.2157.77%C-4.787%A*39.2C++10.8D2864.8h4.3C*7.4C++
Beamer VS3 1881861601.163B1.5523.558%D19.893%C15DN/A5412.4h10.3C43.6C
Terminus VX-9 187186792.354C**0.3627.476%C++20.43%D-33.8C-N/A1025.5h12.2C+44.6C++
Supernova PC 228175266.731C++4.0238.163%D**1.714%C-16.4D5D--18610.7h4.3B+11.3C+
Proton II PPA-H 1871731313.308C+10.6039.354%C++1.156%C--69.2D5.6C2672.5h7.8B++19.9B+
NS-357 Underboss 168166543.074A++0.3636.38%C+21.687%C+19.3DN/A568.6h5D-13.8C
Solstice VE3 1551531780.86C+1.8516.73%D*18.954%C+7.7DN/A7920h14.4C*86C+
Lasher X2 1531471181.246C++1.4725.296%C2.721%D22.3DN/A946.6h22.4D88.5C+
Saron HRB-H 237136314.387C1.6762.577%B*N/A34.9C25.9C*4803.9h23.1C++37B+
M20 Basilisk 192134197.053A++4.3446.703%B++5.224%C22C+9.5B+1896.1h89.2C++190.9B+
M40 Fury 132109176.412C+3.7034.371%CN/A29.5D6.2D1893.7h13.8C+40.1C+
Auraxium Force-Blade 1141072,0620.052B2.669.121%F8.411%B0.4DN/A1240.9h2.1C+22.9D*
Hunter QCX 103101831.217B++1.5038.744%C20.792%C15.8C++N/A626.4h2.9B+7.6B+
MAX Punch 1021005340.187B+2.5337.448%DN/A1.6C+N/A464h1.8C++4.8C++
Force-Blade 101945,4480.017C2.7011.711%F7.447%C*0.2DN/A1394h2.6C+22.1D*
M20 Basilisk 11885146.071A3.3642.735%C**8.235%B**28.3B+11C**2563h79.1B+185B++
C150 Dalton 21185312.742D0.0343.75%B+N/A17.3D--25.7C+2864.9h6.2D*14.1D
Dual Photon Pods 13177262.962D0.2550.673%C2.597%A*36.7D-25.7B+6022.1h38.6F-76.3D*
MANA Anti-Vehicle Turret 13273243.042C+0.3357.526%CN/A730D--590T*3414550.1h9.1D-15.8D**
M40 Fury-F 10170581.207C1.5156.056%B++1.429%B+15.6C--6.9C++984.5h13.2C23.5C+
Aphelion VEX-4 12269116.273C*3.5631.857%C4.348%C++16.4D--12.6D1994.2h76.8D-241.2D
Aphelion VEX-4H 13669154.6C+1.8948.805%C**N/A36.3C35.3B++5411.9h55.6C++114C**
VA39 Spectre 5353361.472C+1.2429.936%C--32.076%D14.7DN/A1043.6h7D23.5C
Proton II PPA 5353105.3D2.5922.468%C3.774%A++29.4D--N/A801.8h16.3F-72.5F
M40 Fury 6150105C2.2931.057%D2%C*29.4D--6.5D2261.7h13.5C+43.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon57801h
Nano-Armor Kit338560,29547.9h
Anti-Vehicle MANA Turret95410.8h
Nanite Revive Grenade05890.2h
Medical Applicator178131,12612h
Motion Spotter59900.7h
Shield Recharging Field91,4790.6h
Ammunition Package131,9541.1h
Medical Kit4336,0388.2h
Anti-Infantry MANA Turret62090.4h
Recon Detection Device417,22211.6h
L-30R Vektor0540.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 1.11s on queries, 0.61s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.