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Commissar Cold Blooded Vyvien[VENM] Vyvien
TR BR 79

KDR: 1.22

Score: 137.3m

Last Seen: Jul 13th, 2020 8:51 AM
- OFFLINE - 565.8 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Connery
Level Progress (to 80): 85%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Claymore SMG-46 Armistice AS16 NightHawk TAS-16 Blackjack C150 Dalton E540 Halberd L105 Zephyr Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,522 MLG Score: 22
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.724%11.226%22112133719,3920.6638140.555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.451%-0.297C-1.486F-0.4C--HEAD (~1.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.056C+13.80.034C+56.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.136%3.442%264134555224402680.226137205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.292%-0.766D-0.609B+0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.618B+4.90.61B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.163%1.908%105717133219,863218193009.10312214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.052%-0.283C-0.632D0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.57B+17.10.574B+34.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.083%7.847%1057313469,62132151052.99161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.134%-0.14C-1.358D**1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.328C**3.50.272C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
137.3m656.6%405 (24.3k)366 (22k)1.2185277,31663,4511.5340279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR134912136.868%5.011%3405:5518

16% Combat Medic80% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 12:14 PMApr 10th, 2020 2:32 PMJul 20th, 2020 6:20 AM (16d) (PST)Jul 13th, 2020 7:17 AM (23d) (PST)Jul 13th, 2020 4:51 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3101111990.2060.1690.0101.6290.04222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,5986,65711,9411210198321,941

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6259.5h/260.8d 20,019 3,874 31,995 612k 16,399 17,048 15,891 116.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
F
Kills:124
Deaths:49
KDR:2.531
Accuracy:14.156% F
HSR:12.903% F
Kills:124
Deaths (as Heavy Assault):49
Deaths (to Heavy Assaults):17,995
KDR:2.53061
Kill Difference:75
Playtime:97.615 hours
Usage:2%
Score:0.810m
Score/min:138
Accuracy (listed only):14.156%
HSR (listed only):12.903%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D*
Kills:5,030
Deaths:6,112
KDR:0.823
Accuracy:33.931% D*
HSR:7.634% F
TAS-16 Blackjack
C++
Kills:4,431
Deaths:4,315
KDR:1.027
Accuracy:66.334% C++
HSR:8.034% D*
LC2 Lynx
F
Kills:1,190
Deaths:2,208
KDR:0.539
Accuracy:18.250% F
HSR:12.605% F
LC3 Jaguar
D**
Kills:1,161
Deaths:1,785
KDR:0.650
Accuracy:19.481% D**
HSR:10.422% F-
NS-11C
D--
Kills:1,157
Deaths:2,372
KDR:0.488
Accuracy:20.336% D*
HSR:15.039% D--
TRAC-5
C
Kills:1,156
Deaths:1,932
KDR:0.598
Accuracy:22.352% C
HSR:12.976% D*
TRAC-5 S
D-
Kills:1,141
Deaths:1,674
KDR:0.682
Accuracy:18.351% D*
HSR:12.182% D-
TRAC-Shot
D*
Kills:576
Deaths:1,199
KDR:0.480
Accuracy:21.140% D*
HSR:11.285% D**
MG-C1 Kindred
C
Kills:460
Deaths:983
KDR:0.468
Accuracy:21.715% D**
HSR:22.391% C
NS Baron G5
B*
Kills:325
Deaths:409
KDR:0.795
Accuracy:56.082% B*
HSR:8.923% D**
FA1 Barrage
B++
Kills:160
Deaths:165
KDR:0.970
Accuracy:52.677% B++
HSR:9.375% D*
NS Baron G5AE
C++
Kills:119
Deaths:113
KDR:1.053
Accuracy:51.670% C++
HSR:9.244% D*
Kills:16,906
Deaths (as Engineer):23,267
Deaths (to Engineers):14,302
KDR:0.72661
Kill Difference:6,361
Playtime:4,990.731 hours
Usage:80%
Score:117.095m
Score/min:391
Accuracy (listed only):33.527%
HSR (listed only):11.676%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D*
Kills:11,135
Deaths:14,082
KDR:0.791
Accuracy:21.505% D**
HSR:10.507% D*
PDW-16 Hailstorm
D*
Kills:158
Deaths:206
KDR:0.767
Accuracy:19.630% D**
HSR:8.228% D*
Kills:11,293
Deaths (as Infiltrator):14,288
Deaths (to Infiltrators):7,330
KDR:0.79038
Kill Difference:2,995
Playtime:120.744 hours
Usage:2%
Score:1.790m
Score/min:247
Accuracy (listed only):20.567%
HSR (listed only):9.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D*
Kills:11,135
Deaths:14,082
KDR:0.791
Accuracy:21.505% D**
HSR:10.507% D*
AS16 NightHawk
D*
Kills:5,030
Deaths:6,112
KDR:0.823
Accuracy:33.931% D*
HSR:7.634% F
TAS-16 Blackjack
C++
Kills:4,431
Deaths:4,315
KDR:1.027
Accuracy:66.334% C++
HSR:8.034% D*
TORQ-9
F-
Kills:1,161
Deaths:2,211
KDR:0.525
Accuracy:18.139% F-
HSR:10.594% F-
Cycler TRV
D**
Kills:1,151
Deaths:1,321
KDR:0.871
Accuracy:16.859% F-
HSR:11.729% D**
NS Baron G5
B*
Kills:325
Deaths:409
KDR:0.795
Accuracy:56.082% B*
HSR:8.923% D**
TAR
D--
Kills:263
Deaths:390
KDR:0.674
Accuracy:21.026% D*
HSR:16.350% D--
NS-11A
F
Kills:170
Deaths:
KDR:
Accuracy:11.280% T-
HSR:11.765% F
FA1 Barrage
B++
Kills:160
Deaths:165
KDR:0.970
Accuracy:52.677% B++
HSR:9.375% D*
T1 Cycler
F-
Kills:160
Deaths:21
KDR:7.619
Accuracy:4.297% T*
HSR:10.625% F-
PDW-16 Hailstorm
D*
Kills:158
Deaths:206
KDR:0.767
Accuracy:19.630% D**
HSR:8.228% D*
NS Baron G5AE
C++
Kills:119
Deaths:113
KDR:1.053
Accuracy:51.670% C++
HSR:9.244% D*
Kills:24,263
Deaths (as Combat Medic):29,345
Deaths (to Combat Medics):7,334
KDR:0.82682
Kill Difference:5,082
Playtime:1,021.499 hours
Usage:16%
Score:17.216m
Score/min:281
Accuracy (listed only):31.119%
HSR (listed only):10.251%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:4,048
V. Kills:2,745 147%
Deaths:637
KDR:6.355
Accuracy:22.347% F-
KPH:21.800 D-
VKPH:14.800 D-
L105 Zephyr
D
Kills:3,361
V. Kills:794 423%
Deaths:480
KDR:7.002
Accuracy:52.802% B**
KPH:25.500 D--
VKPH:6 D
AP30 Shredder
D-
Kills:134
V. Kills:110 121%
Deaths:33
KDR:4.061
Accuracy:26.118% D-
KPH:17.100 D--
VKPH:14 D-
Kills:7,543 (0 + 7,543)
Deaths:1,150
KDR:6.559
VKDR:3.173
Vehicle Kills:3,649
Kill Difference:6,393
Playtime:325.491 hours
Usage:5%
Score:5.097m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:26.118%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:134
V. Kills:18 N/A
Deaths:7
KDR:19.143
Accuracy:47.586% C-
KPH:15 F
VKPH:2 D**
L100 Python HEAT
F-
Kills:87
V. Kills:30 281%
Deaths:18
KDR:4.833
Accuracy:31.004% F--
KPH:6.400 F-
VKPH:2.200 F-
Kills:221 (221 + 0)
Deaths:25
KDR:8.840
VKDR:1.920
Vehicle Kills:48
Kill Difference:196
Playtime:22.526 hours
Usage:0%
Score:0.227m
Score/min:168
Driving Accuracy:31.004%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
D--
Kills:3,536
V. Kills:1,877 188%
Deaths:752
KDR:4.702
Accuracy:39.081% D
KPH:18.500 D--
VKPH:9.800 D--
G30 Vulcan
D
Kills:1,155
V. Kills:448 257%
Deaths:197
KDR:5.863
Accuracy:23.332% D--
KPH:16.900 D
VKPH:6.500 D*
P2-120 HEAT
D*
Kills:226
V. Kills:76 294%
Deaths:48
KDR:4.708
Accuracy:32.714% D*
KPH:13.600 D*
VKPH:4.600 D**
Halberd SE
D-
Kills:202
V. Kills:90 222%
Deaths:
KDR:
Accuracy:41.851% D-
KPH:25.600 D*
VKPH:11.400 D-
P2-120 AP
D**
Kills:105
V. Kills:56 184%
Deaths:27
KDR:3.889
Accuracy:28.565% F--
KPH:16.700 D**
VKPH:8.900 F
P525 Marauder
D
Kills:77
V. Kills:5 N/A
Deaths:13
KDR:5.923
Accuracy:21.388% C
KPH:29.800 D*
VKPH:1.900 D
Kills:5,301 (331 + 4,970)
Deaths:1,037
KDR:5.112
VKDR:2.461
Vehicle Kills:2,552
Kill Difference:4,264
Playtime:292.995 hours
Usage:5%
Score:6.640m
Score/min:378
Driving Accuracy:28.565%
Gunner Accuracy:21.388%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:1,177
V. Kills:932 126%
Deaths:291
KDR:4.045
Accuracy:61.845% B
KPH:19 D**
VKPH:15 D--
P525 Marauder-H
D
Kills:1,105
V. Kills:89 N/A
Deaths:96
KDR:11.510
Accuracy:35.335% C
KPH:56.600 D*
VKPH:4.600 D
M40 Fury-H
D--
Kills:1,026
V. Kills:266 384%
Deaths:72
KDR:14.250
Accuracy:42.505% C
KPH:25.400 D**
VKPH:6.600 D--
G20 Vulcan-H
D*
Kills:998
V. Kills:630 158%
Deaths:143
KDR:6.979
Accuracy:47.189% C
KPH:25.700 D*
VKPH:16.200 D*
MR11 Gatekeeper-H
D-
Kills:230
V. Kills:194 118%
Deaths:31
KDR:7.419
Accuracy:52.898% C
KPH:25.600 D--
VKPH:21.600 D-
Halberd-H SE
D**
Kills:79
V. Kills:38 203%
Deaths:
KDR:
Accuracy:54.131% D
KPH:22.800 F-
VKPH:11 D**
Kills:4,615 (0 + 4,615)
Deaths:633
KDR:7.291
VKDR:3.395
Vehicle Kills:2,149
Kill Difference:3,982
Playtime:173.248 hours
Usage:3%
Score:3.344m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:54.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:1,073
V. Kills:233 459%
Deaths:113
KDR:9.496
Accuracy:37.006% C
KPH:44.800 D
VKPH:9.700 C-
M20 Basilisk
D*
Kills:782
V. Kills:408 191%
Deaths:301
KDR:2.598
Accuracy:31.932% D*
KPH:7.500 D*
VKPH:3.900 D*
M40 Fury
C-
Kills:642
V. Kills:113 N/A
Deaths:92
KDR:6.978
Accuracy:35.273% C-
KPH:28.400 D--
VKPH:5 D*
M20 Basilisk
D*
Kills:259
V. Kills:125 206%
Deaths:126
KDR:2.056
Accuracy:30.736% D*
KPH:8.700 D*
VKPH:4.200 D*
M60-G Bulldog
D--
Kills:230
V. Kills:34 N/A
Deaths:69
KDR:3.333
Accuracy:34.180% D
KPH:16.800 D--
VKPH:2.500 D--
M12 Kobalt
D
Kills:110
V. Kills:10 N/A
Deaths:23
KDR:4.783
Accuracy:11.156% F-
KPH:20.400 D**
VKPH:1.900 D
M60-G Bulldog
C
Kills:104
V. Kills:14 N/A
Deaths:22
KDR:4.727
Accuracy:39.748% C
KPH:30.800 D--
VKPH:4.100 D--
G30 Walker
D**
Kills:70
V. Kills:53 130%
Deaths:40
KDR:1.750
Accuracy:22.550% F
KPH:5 F-
VKPH:3.800 D**
Kills:3,270 (0 + 3,270)
Deaths:786
KDR:4.160
VKDR:1.260
Vehicle Kills:990
Kill Difference:2,484
Playtime:216.509 hours
Usage:3%
Score:3.169m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:22.550%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:60
V. Kills:20 286%
Deaths:153
KDR:0.392
Accuracy:43.774% D-
KPH:1.800 D**
VKPH:0.600 D
Kills:60 (60 + 0)
Deaths:153
KDR:0.392
VKDR:0.131
Vehicle Kills:20
Kill Difference:93
Playtime:33.987 hours
Usage:1%
Score:0.067m
Score/min:33
Driving Accuracy:43.774%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 13,22813,22775417.542A16.3248.02%A+N/A307.6A**N/A161943h1.2C+2.5B*
SMG-46 Armistice 11,20711,13514,0820.791D0.4321.505%D**10.507%D*8.6D*N/A421288.8h14.4C66.9D
AS16 NightHawk 5,1245,0306,1120.823C-0.4033.931%D*7.634%F8.1D*N/A43620.3h4.6C13.5D
TAS-16 Blackjack 4,4424,4314,3151.027C0.1966.334%C++8.034%D*16.5D*N/A84267.8h2.3C+3.5C++
C150 Dalton 6,7934,0486376.355C--5.1422.347%F-N/A21.8D-14.8D-285185.7h2.1B**9.2C*
E540 Halberd 5,4133,5367524.702C--3.4839.081%D3.705%B+18.5D--9.8D--262191.2h5.3C++13.6C+
L105 Zephyr 4,1553,3614807.002C--5.7852.802%B**N/A25.5D--6D217131.9h5.7C*10.7B+
Sticky Grenade 2,9942,97912979N/A2,977.7855.989%B+N/A1241.3B+6.3D75452.4h1.5B++2.7B+
Spear Anti-Vehicle Phalanx Turret 2,7361,8021829.901C++8.6835.413%D*4.162%C++33.1D-17.2D-41254.4h6.4B+18.2C+
Tank Mine 2,9251,5385302.902C+1.6822.124%D*N/A79.7D71.9C++193019.3h1.8C*8.2F-
LC2 Lynx 1,1921,1902,2080.539C0.6818.25%F12.605%F6.5D--N/A46184h13.5C+74.1D
E540 Halberd-H 2,1091,1772914.045D-2.8361.845%BN/A19D**15D--39262h7.7C--12.4C--
TORQ-9 1,1691,1612,2110.525C--0.6918.139%F-10.594%F-10.9D*N/A73106.7h13.7C+75.3D--
LC3 Jaguar 1,1611,1611,7850.65C--0.5719.481%D**10.422%F-7.9D--N/A54147.2h12.3C+63.3C--
NS-11C 1,1611,1572,3720.488D0.7320.336%D*15.039%D--7.1D--N/A53162.3h12.6C++62C-
TRAC-5 1,1721,1561,9320.598D-0.6222.352%C12.976%D*9.8DN/A102117.8h12.3C**54.9C++
G30 Vulcan 1,6031,1551975.863C+4.6423.332%D--4.675%B++16.9D6.5D*15468.4h46.6B*199.7B+
Cycler TRV 1,1591,1511,3210.871C--0.3516.859%F-11.729%D**8.1D*N/A59141.3h12.7C75.6D**
TRAC-5 S 1,1491,1411,6740.682C-0.5418.351%D*12.182%D-6.1D--N/A78187.6h12.9C70D
P525 Marauder-H 1,1941,1059611.51C-10.2935.335%CN/A56.7D*4.6D22819.5h6.2C**17.5C*
M40 Fury 1,3061,0731139.496C+8.2837.006%C1.398%C+44.7D9.7C-67824h11.9C*32.3C++
M40 Fury-H 1,2921,0267214.25C+13.0342.505%CN/A25.4D**6.6D--18040.4h10.2C+24C
G20 Vulcan-H 1,6289981436.979C+5.7647.189%C2.806%C+25.7D*16.2D*43438.8h84.6C**179.2C*
M20 Basilisk 1,1907823012.598C--1.3831.932%D*4.348%D7.5D*3.9D*105103.6h80.8C**253.1C
M40 Fury 755642926.978C5.7635.273%C-1.713%C**28.4D--5D*64022.6h12.3C*34.9C++
C-4 1,0275927640.775D0.4423.634%DN/A35.4D*26C77716.7h2.2F--9.1D**
TRAC-Shot 5875761,1990.48D0.7421.14%D*11.285%D**5.4D**N/A24107h13.3D-63.1D*
MG-C1 Kindred 4804609830.468D-0.7521.715%D**22.391%C5.5D*N/A1982.9h12.5D57.4D-
MANA Anti-Personnel Turret 4584542821.61N/A0.3914.967%UN/A4540U40U18681100.1h23.7T*158.6T*
MANA Anti-Vehicle Turret 2,1314303321.295C0.0860.537%B+2.093%D16.5D*65.4A++74426h22F-36.4F
Aspis Anti-Aircraft Phalanx Turret 698329814.062C+2.8419.038%FN/A5.2F5.8D**20863.1h164D861.4D**
NS Baron G5 3263254090.795D-0.4256.082%B*8.923%D**12.1D*N/A3726.8h4.5C+8C+
TAR 2632633900.674C--0.5421.026%D*16.35%D--13.6D--N/A8519.4h11.2B53.4C
M20 Basilisk 3842591262.056D0.8430.736%D*4.247%D8.7D*4.2D*16729.8h93.1C++302.8D
MR11 Gatekeeper-H 424230317.419C*6.2052.898%CN/A25.6D--21.6D-2419h38.7B+73.1B+
M60-G Bulldog 264230693.333C-2.1134.18%D3.043%C**16.8D--2.5D--17713.7h6.7C+19.7C+
P2-120 HEAT 302226484.708C-3.4932.714%D*4.867%A13.6D*4.6D**100216.6h4.8B*14.5C**
A30 Walker 4362094810.435D-0.7817.386%D*N/A4D--4.3D*16152.9h198.8D--1143.4D*
Halberd SE 2922021202B+200.7841.851%D-N/A25.6D*11.4D-1787.9h4.2C10.1D
Frag Grenade 1921911191N/A189.7836.033%FN/A477.5C-2.5D*37760.4h3.2C++8.9C--
M60-A Bulldog 225187613.066D1.8531.728%D1.07%C+21.7D-4.4C--3818.6h5.5C+17.3C
NS-11A 1741701170U168.7811.28%T-11.765%F3D**N/A5455.9h20.2T-178.9T*
FA1 Barrage 1601601650.97C0.2552.677%B++9.375%D*21.6DN/A1497.4h4.2C**7.9B+
T1 Cycler 162160217.619M++6.404.297%T*10.625%F-3.2D**N/A7049.4h17.4D**404.5T*
PDW-16 Hailstorm 1601582060.767D0.4519.63%D**8.228%D*6.4D*N/A6424.7h12.8C*65.4C
M60-A Bulldog 170146207.3C6.0849.106%C+N/A19.5D3.2C-1767.5h6.4C13C+
AP30 Shredder 244134334.061C2.8426.118%D-N/A17.2D--14.1D-4477.8h54.2B++207.5B+
L100 Python HESH 152134719.143C++17.9247.586%C-N/A14.9F2D**1559h3.6C-7.6C
T9 CARV 124124492.531C**1.3114.156%F12.903%F5.4D*N/A21022.8h14.9D105D-
NS Baron G5AE 1211191131.053C--0.1751.67%C++9.244%D*20.9D--N/A735.7h4.2C+8.1C++
M12 Kobalt 120110234.783D-3.5611.156%F-17.273%C20.4D**1.9D1395.4h24.2F216.7F--
P2-120 AP 161105273.889D2.6728.565%F--N/A16.7D**8.9F50116.3h5.8C*20.2D*
M60-G Bulldog 118104224.727D-3.5139.748%C3.846%A30.6D--4.1D--2913.4h5.5B+13.7C*
NS Annihilator 24590791.139B*0.0863.982%T*N/A3.1F-5.4D*13528.6h21.9T*34.2T*
L100 Python HEAT 11787184.833D3.6131.004%F--6.897%M+6.4F-2.2F-17613.6h6C--19.2F--
Halberd-H SE 11779179C+77.7854.131%DN/A22.6F-10.9D**1853.5h5.6F-10.3D*
P525 Marauder 8277135.923D4.7021.388%CN/A29.6D*1.9D1692.6h6.8C32C
M60-A Bulldog 8370417.5C16.2848.529%C+1.429%D14.9D-2.8D1404.7h6.6C13.6C+
G30 Walker 12370401.75D-0.5322.55%F1.429%D*5F-3.8D**14914h228.8D1014.4F-
MRC3 Mercy 6765471.383C-0.1613.452%D*10.769%F-21D--N/A1243.1h23.4D**174.2D**
Chainblade 1506142,3170.001D1.2219.947%D-N/A0D-N/A03461.4h7.3T*36.8F--
ASP-30 Grounder 8960700.857C+0.3645.577%F**5%A6.4D-3.1D2519.4h10.1D--22.2F--
M40 Fury-F 80601530.392D--0.8343.774%D-1.667%A+1.8D**N/A3334h11.5C+26.2C-
M40 Fury 6252317.333C16.1138.207%FN/A74.3D14.3D2380.7h7.5B+19.7B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4,8018,636,457494.7h
Anti-Vehicle MANA Turret1191,13417.5h
Spawn Beacon151,3042.2h
NSX "Networked" Yumi12150.5h
Ordnance Dampener2570.1h
AE Nano-Armor Kit745233,71426h
Repair Module0620.3h
Rampart Wall0531.2h
AE Medical Applicator31,1460.1h
Nanite Revive Grenade03,6881h
Medical Applicator2,046893,123106.9h
Motion Spotter52670.9h
Welding Device07810.1h
Spitfire Auto-Turret311,7742.3h
Shield Recharging Field151,2760.5h
Recon Detection Device409,97615.5h
Ammunition Package7114,6047h
Anti-Infantry MANA Turret502,0965.1h
KSR-0550h
Nano-Repair Grenade01560h

Check the help document for the dictionary if you want to learn more about words used here.


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