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Cold Blooded Vyvien[VENM] Vyvien
TR BR 217

KDR: 1.18

Score: 133m

Last Seen: Oct 14th, 2017 5:13 AM
- OFFLINE - 10147.7 hour(s)

Battle Rank 108 (217 total) - Terran Republic on Briggs
Level Progress (to 109): 56%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Claymore SMG-46 Armistice AS16 NightHawk TAS-16 Blackjack L105 Zephyr E540 Halberd Sticky Grenade C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,271 MLG Score: 21
Fun Score: N/A
Cheeseburgers Flipped: 67TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.729%11.202%22112101019,3800.6794520.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.46%-0.254C-1.457F-0.447C--HEAD (~1.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.067C+13.80.034C+56.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.919%3.682%264101851622602530.228218203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.595%-0.774D-0.663B+0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+4.90.611B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.341%2.233%93817100516,751202277688.28437216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.922%-0.352C--0.539D0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.518B+18.30.531B+38.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.125%7.837%938310199,60831241053.07554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.156%-0.103C+-1.33D**1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.334C**3.50.273C*5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
133m636.7%410 (24.6k)371 (22.3k)1.1793272,37461,3691.48392217 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR102210836.689%5.186%3505:5116

17% Combat Medic79% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 12:14 PMAug 31st, 2014 1:09 AMNov 13th, 2017 3:46 AM (393d) (PST)Oct 14th, 2017 1:15 AM (423d) (PST)Oct 14th, 2017 1:13 AM (423d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2991151840.2020.1710.0101.5360.03921

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,9326,90811,0241210192222,288

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5967.3h/248.6d 18,693 3,753 30,424 550k 16,231 16,751 14,006 107m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D--
Kills:124
Deaths:49
KDR:2.531
Accuracy:14.156% D--
HSR:12.903% D**
Kills:124
Deaths (as Heavy Assault):49
Deaths (to Heavy Assaults):17,527
KDR:2.53061
Kill Difference:75
Playtime:97.462 hours
Usage:2%
Score:0.810m
Score/min:138
Accuracy (listed only):14.156%
HSR (listed only):12.903%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D
Kills:5,018
Deaths:6,091
KDR:0.824
Accuracy:33.954% D
HSR:7.613% F
TAS-16 Blackjack
B+
Kills:4,430
Deaths:4,311
KDR:1.028
Accuracy:66.451% B+
HSR:8.036% D*
LC2 Lynx
D--
Kills:1,190
Deaths:2,208
KDR:0.539
Accuracy:18.250% D--
HSR:12.605% D**
LC3 Jaguar
D-
Kills:1,161
Deaths:1,785
KDR:0.650
Accuracy:19.481% D-
HSR:10.422% F-
NS-11C
D
Kills:1,157
Deaths:2,372
KDR:0.488
Accuracy:20.336% D
HSR:15.039% D
TRAC-5
C*
Kills:1,156
Deaths:1,932
KDR:0.598
Accuracy:22.352% C*
HSR:12.976% D--
TRAC-5 S
D
Kills:1,141
Deaths:1,674
KDR:0.682
Accuracy:18.357% D-
HSR:12.182% D
TRAC-Shot
D-
Kills:576
Deaths:1,199
KDR:0.480
Accuracy:21.258% D-
HSR:11.285% D**
NS Baron G5
A
Kills:324
Deaths:405
KDR:0.800
Accuracy:56.478% A
HSR:8.951% D*
FA1 Barrage
A
Kills:160
Deaths:165
KDR:0.970
Accuracy:52.677% A
HSR:9.375% D*
NS Baron G5AE
B+
Kills:119
Deaths:113
KDR:1.053
Accuracy:51.670% B+
HSR:9.244% D*
Kills:16,432
Deaths (as Engineer):22,255
Deaths (to Engineers):13,629
KDR:0.73835
Kill Difference:5,823
Playtime:4,705.894 hours
Usage:79%
Score:112.819m
Score/min:400
Accuracy (listed only):34.660%
HSR (listed only):10.702%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D
Kills:11,134
Deaths:14,080
KDR:0.791
Accuracy:21.505% D
HSR:10.508% D--
PDW-16 Hailstorm
D-
Kills:158
Deaths:206
KDR:0.767
Accuracy:19.630% D-
HSR:8.228% D**
Kills:11,292
Deaths (as Infiltrator):14,286
Deaths (to Infiltrators):7,171
KDR:0.79042
Kill Difference:2,994
Playtime:120.675 hours
Usage:2%
Score:1.788m
Score/min:247
Accuracy (listed only):20.568%
HSR (listed only):9.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:11,134
Deaths:14,080
KDR:0.791
Accuracy:21.505% D
HSR:10.508% D--
AS16 NightHawk
D
Kills:5,018
Deaths:6,091
KDR:0.824
Accuracy:33.954% D
HSR:7.613% F
TAS-16 Blackjack
B+
Kills:4,430
Deaths:4,311
KDR:1.028
Accuracy:66.451% B+
HSR:8.036% D*
TORQ-9
D*
Kills:1,161
Deaths:2,211
KDR:0.525
Accuracy:18.139% D*
HSR:10.594% F-
Cycler TRV
D*
Kills:1,149
Deaths:1,315
KDR:0.874
Accuracy:16.857% D*
HSR:11.662% D*
NS Baron G5
A
Kills:324
Deaths:405
KDR:0.800
Accuracy:56.478% A
HSR:8.951% D*
TAR
C
Kills:254
Deaths:369
KDR:0.688
Accuracy:21.234% C
HSR:14.961% D-
NS-11A
D*
Kills:170
Deaths:
KDR:
Accuracy:11.280% F*
HSR:11.765% D*
T1 Cycler
F
Kills:160
Deaths:21
KDR:7.619
Accuracy:4.297% T*
HSR:10.625% F
FA1 Barrage
A
Kills:160
Deaths:165
KDR:0.970
Accuracy:52.677% A
HSR:9.375% D*
PDW-16 Hailstorm
D-
Kills:158
Deaths:206
KDR:0.767
Accuracy:19.630% D-
HSR:8.228% D**
NS Baron G5AE
B+
Kills:119
Deaths:113
KDR:1.053
Accuracy:51.670% B+
HSR:9.244% D*
Kills:24,237
Deaths (as Combat Medic):29,287
Deaths (to Combat Medics):7,185
KDR:0.82757
Kill Difference:5,050
Playtime:1,018.968 hours
Usage:17%
Score:17.194m
Score/min:281
Accuracy (listed only):31.181%
HSR (listed only):10.130%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:3,361
V. Kills:794 423%
Deaths:480
KDR:7.002
Accuracy:52.802% A
KPH:25.500 D--
VKPH:6 C--
C150 Dalton
D
Kills:1,980
V. Kills:1,689 117%
Deaths:637
KDR:3.108
Accuracy:23.847% F
KPH:16 D--
VKPH:13.700 D
AP30 Shredder
C--
Kills:106
V. Kills:97 108%
Deaths:33
KDR:3.212
Accuracy:25.057% D
KPH:15.300 D-
VKPH:14 C--
Kills:5,447 (0 + 5,447)
Deaths:1,150
KDR:4.737
VKDR:2.243
Vehicle Kills:2,580
Kill Difference:4,297
Playtime:262.597 hours
Usage:4%
Score:4.146m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:25.057%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:134
V. Kills:18 N/A
Deaths:7
KDR:19.143
Accuracy:47.586% C+
KPH:15 D**
VKPH:2 F
L100 Python HEAT
F
Kills:87
V. Kills:30 281%
Deaths:18
KDR:4.833
Accuracy:31.004% F--
KPH:6.400 F
VKPH:2.200 F-
Kills:221 (221 + 0)
Deaths:25
KDR:8.840
VKDR:1.920
Vehicle Kills:48
Kill Difference:196
Playtime:22.526 hours
Usage:0%
Score:0.223m
Score/min:165
Driving Accuracy:31.004%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
D
Kills:3,357
V. Kills:1,801 186%
Deaths:752
KDR:4.464
Accuracy:38.904% C
KPH:18.200 D
VKPH:9.800 D
G30 Vulcan
D
Kills:1,045
V. Kills:391 267%
Deaths:197
KDR:5.305
Accuracy:21.730% D-
KPH:15.900 D
VKPH:5.900 D*
P2-120 HEAT
D--
Kills:226
V. Kills:76 294%
Deaths:48
KDR:4.708
Accuracy:32.714% D--
KPH:13.600 D--
VKPH:4.600 D*
P525 Marauder
D-
Kills:77
V. Kills:5 N/A
Deaths:13
KDR:5.923
Accuracy:21.318% C++
KPH:30.800 D--
VKPH:2 D-
P2-120 AP
D*
Kills:69
V. Kills:41 164%
Deaths:27
KDR:2.556
Accuracy:26.332% F-
KPH:14.500 D*
VKPH:8.600 D**
Kills:4,774 (295 + 4,479)
Deaths:1,037
KDR:4.604
VKDR:2.231
Vehicle Kills:2,314
Kill Difference:3,737
Playtime:273.972 hours
Usage:5%
Score:6.192m
Score/min:377
Driving Accuracy:26.332%
Gunner Accuracy:21.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:1,158
V. Kills:924 125%
Deaths:291
KDR:3.979
Accuracy:62.065% B+
KPH:19 D*
VKPH:15.100 D-
P525 Marauder-H
D
Kills:1,087
V. Kills:86 N/A
Deaths:96
KDR:11.323
Accuracy:35.230% C++
KPH:56.100 D--
VKPH:4.400 D
G20 Vulcan-H
C
Kills:814
V. Kills:534 152%
Deaths:143
KDR:5.692
Accuracy:45.459% C
KPH:23.400 D-
VKPH:15.300 D--
M40 Fury-H
D*
Kills:556
V. Kills:76 N/A
Deaths:72
KDR:7.722
Accuracy:35.273% D
KPH:17.600 F
VKPH:2.400 D*
MR11 Gatekeeper-H
B+
Kills:161
V. Kills:150 107%
Deaths:31
KDR:5.194
Accuracy:56.456% B+
KPH:26.400 C
VKPH:24.600 C
Kills:3,776 (0 + 3,776)
Deaths:633
KDR:5.965
VKDR:2.796
Vehicle Kills:1,770
Kill Difference:3,143
Playtime:152.899 hours
Usage:3%
Score:2.862m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:56.456%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,073
V. Kills:233 459%
Deaths:113
KDR:9.496
Accuracy:37.007% C*
KPH:44.800 C
VKPH:9.700 C+
M20 Basilisk
D--
Kills:762
V. Kills:404 188%
Deaths:301
KDR:2.532
Accuracy:31.832% D
KPH:7.400 D*
VKPH:3.900 D--
M40 Fury
C++
Kills:640
V. Kills:111 N/A
Deaths:92
KDR:6.957
Accuracy:35.289% C++
KPH:28.400 D
VKPH:4.900 D-
M20 Basilisk
D--
Kills:250
V. Kills:121 205%
Deaths:126
KDR:1.984
Accuracy:30.683% D-
KPH:8.400 D*
VKPH:4.100 D--
M60-G Bulldog
C+
Kills:229
V. Kills:34 N/A
Deaths:69
KDR:3.319
Accuracy:34.343% C+
KPH:16.900 D
VKPH:2.500 D--
M60-G Bulldog
C*
Kills:102
V. Kills:12 N/A
Deaths:22
KDR:4.636
Accuracy:39.787% C*
KPH:30.400 C-
VKPH:3.600 D-
M12 Kobalt
C--
Kills:89
V. Kills:9 N/A
Deaths:23
KDR:3.870
Accuracy:11.629% D--
KPH:19 D*
VKPH:1.900 C--
G30 Walker
D**
Kills:70
V. Kills:53 130%
Deaths:40
KDR:1.750
Accuracy:22.550% D--
KPH:5 F
VKPH:3.800 D**
Kills:3,215 (0 + 3,215)
Deaths:786
KDR:4.090
VKDR:1.243
Vehicle Kills:977
Kill Difference:2,429
Playtime:214.768 hours
Usage:4%
Score:3.147m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:22.550%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:60
V. Kills:20 286%
Deaths:152
KDR:0.395
Accuracy:44.110% C-
KPH:1.800 D*
VKPH:0.600 D*
Kills:60 (60 + 0)
Deaths:152
KDR:0.395
VKDR:0.132
Vehicle Kills:20
Kill Difference:92
Playtime:33.637 hours
Usage:1%
Score:0.063m
Score/min:31
Driving Accuracy:44.110%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 12,94412,94372817.779A++16.6048.778%A++N/A308.9M+N/A164141.9h1.2C++2.5B**
SMG-46 Armistice 11,20611,13414,0800.791C0.3921.505%D10.508%D--8.6D--N/A421288.7h14.4C*66.9C+
AS16 NightHawk 5,1125,0186,0910.824C0.3633.954%D7.613%F8.1D*N/A43619h4.6C++13.5C+
TAS-16 Blackjack 4,4414,4304,3111.028C+0.1566.451%B+8.036%D*16.6D-N/A84267.5h2.3B+3.5B+
L105 Zephyr 4,1553,3614807.002C5.8252.802%AN/A25.5D--6C--217131.9h5.7B10.7B++
E540 Halberd 5,1583,3577524.464C3.2838.904%C3.902%C*18.2D9.8D265184.4h5.4B+13.8B
Sticky Grenade 2,9652,95212952N/A2,950.8256.421%B+N/A1230B+5.4D77042.4h1.5B*2.6B++
C150 Dalton 3,6691,9806373.108C-1.9323.847%FN/A16D--13.7D301123.7h2.8B**11.9C++
Spear Anti-Vehicle Phalanx Turret 2,7301,7971829.874B+8.6935.44%D-4.174%C+33.2C17.2C41254.2h6.5B+18.2B+
Tank Mine 2,7521,4195132.766C++1.5922.031%D-N/A76.7D72.1B196718.5h1.8C**8.3D-
LC2 Lynx 1,1921,1902,2080.539C-0.6418.25%D--12.605%D**6.5D--N/A46183.9h13.5B+74.1C+
LC3 Jaguar 1,1611,1611,7850.65C0.5319.481%D-10.422%F-7.9D--N/A54147.2h12.3C**63.3C+
TORQ-9 1,1691,1612,2110.525C--0.6518.139%D*10.594%F-10.9D*N/A73106.7h13.7B+75.3C
E540 Halberd-H 2,0821,1582913.979C--2.8062.065%B+N/A19D*15.1D-39161h7.7C12.4C+
NS-11C 1,1611,1572,3720.488D0.6920.336%D15.039%D7.1D-N/A52162.3h12.6B+62C*
TRAC-5 1,1721,1561,9320.598C0.5822.352%C*12.976%D--9.8DN/A102117.4h12.3B++54.9B+
Cycler TRV 1,1571,1491,3150.874C0.3116.857%D*11.662%D*8.1D*N/A59141.2h12.8C**75.7C
TRAC-5 S 1,1491,1411,6740.682C0.5018.357%D-12.182%D6.1D-N/A78187.5h12.9C+70C+
P525 Marauder-H 1,1731,0879611.323C+10.1435.23%C++N/A56D--4.4D22219.4h6.1B17.4B+
M40 Fury 1,3061,0731139.496C*8.3237.007%C*1.398%C-44.7C9.7C+67824h11.9B32.3B+
G30 Vulcan 1,4361,0451975.305B+4.1321.73%D-5.072%B++15.9D5.9D*14765.8h44.8A+206B*
G20 Vulcan-H 1,3488141435.692B+4.5145.459%C3.44%B23.4D-15.3D--42134.8h85.5B+188.1B+
M20 Basilisk 1,1667623012.532C+1.3531.832%D4.462%D7.4D*3.9D--104103h82.1B+257.9C++
M40 Fury 751640926.957C+5.7835.289%C++1.719%C+28.3D4.9D-64222.6h12.3B35B+
C-4 1,0065797610.761C-0.4223.529%CN/A34.9D--25.7C76916.6h2.2D*9.3D-
TRAC-Shot 5875761,1990.48D0.7021.258%D-11.285%D**5.4D*N/A24106.1h13.3D62.8D
M40 Fury-H 632556727.722C6.5435.273%DN/A17.6F2.4D*10031.6h6.9B+19.6B+
MANA Anti-Personnel Turret 4584542821.61N/A0.4314.967%UN/A4540U40U18602500.1h23.7T*158.6T*
MANA Anti-Vehicle Turret 2,0613853291.17C+0.0160.643%B++2.338%D15.1D--65.7A**75225.5h24.2F-39.9F-
Aspis Anti-Aircraft Phalanx Turret 698329814.062C**2.8819.042%D--N/A5.2D*5.8D*20863.1h163.9C+860.9C--
NS Baron G5 3253244050.8C0.3856.478%A8.951%D*12.3D--N/A3726.4h4.5C*8C+
TAR 2542543690.688C0.4921.234%C14.961%D-14D-N/A8818.1h11.2B*52.6B
M20 Basilisk 3712501261.984C-0.8030.683%D-4.4%C--8.4D*4.1D--16529.7h96C++312.8C+
M60-G Bulldog 263229693.319C2.1434.343%C+3.057%C++16.8D2.5D--17513.6h6.7B+19.5B+
P2-120 HEAT 302226484.708C+3.5332.714%D--4.867%B**13.6D--4.6D*94616.6h4.8B**14.5B++
A30 Walker 3991854810.385D-0.7917.294%D--N/A3.5D-4.1D-15152.3h220.7D-1276D*
Frag Grenade 1821811181N/A179.8235.927%D*N/A603.3B+3.3D-39860.3h3.1B++8.7C++
M60-A Bulldog 215178612.918C-1.7431.288%D1.124%C21.2D4.4C--3638.4h5.5B17.6C++
NS-11A 1741701170U168.8211.28%F*11.765%D*3D**N/A5455.9h20.2F-178.9T*
MR11 Gatekeeper-H 311161315.194C*4.0156.456%B+1.242%C--26.4C24.6C2806.1h44B++77.9B*
T1 Cycler 162160217.619S6.444.297%T*10.625%F3.2D*N/A6949.4h17.4D404.5T*
FA1 Barrage 1601601650.97C+0.2152.677%A9.375%D*21.6CN/A1467.4h4.2B+7.9B*
PDW-16 Hailstorm 1601582060.767C0.4119.63%D-8.228%D**6.4D*N/A6324.7h12.8B+65.4C++
M60-A Bulldog 170146207.3C6.1249.106%C**N/A19.5D3.2C1767.5h6.4C+13C*
L100 Python HESH 152134719.143B++17.9647.586%C+N/A14.9D**2F1539h3.6C+7.6C+
T9 CARV 124124492.531B**1.3514.156%D--12.903%D**5.5D*N/A20822.7h14.9C+105C
NS Baron G5AE 1211191131.053C0.1351.67%B+9.244%D*20.9DN/A705.7h4.2C*8.1C++
AP30 Shredder 203106333.212C2.0325.057%DN/A15.4D-14.1C--4666.9h57.2B++228.3B+
M60-G Bulldog 114102224.636C+3.4639.787%C*3.922%B+30C-3.5D-2863.4h5.5B++13.8B++
NS Annihilator 24590791.139A0.0463.982%T*N/A3.1F5.4D*13228.6h21.9T-34.2T*
M12 Kobalt 9889233.87D2.6911.629%D--17.978%C+18.9D*1.9C--1404.7h25.2D*216.4D--
L100 Python HEAT 11787184.833C+3.6531.004%F--6.897%M+6.4F2.2F-17313.6h6C++19.2D*
P525 Marauder 8277135.923C-4.7421.318%C++N/A30.8D--2D-1742.5h6.6C+31.1C**
G30 Walker 12370401.75D0.5722.55%D--1.429%D*5F3.8D**14914h228.8C1014.4D
M60-A Bulldog 8370417.5C+16.3248.529%C++1.429%D14.9D-2.8C1404.7h6.6C13.6C++
P2-120 AP 11069272.556C--1.3826.332%F-1.449%D--14.7D*8.7D**60194.7h6.4B+24.2D-
MRC3 Mercy 6765471.383C0.2013.452%D10.769%F-21C--N/A1243.1h23.4D174.2C-
Chainblade 1506142,3170.001D1.1819.947%DN/A0D-N/A03459.4h7.3T-36.8C
M40 Fury-F 80601520.395D0.7844.11%C-1.667%B*1.8D*N/A3133.6h11.5C++26C+
ASP-30 Grounder 8960700.857C**0.3245.577%F--5%A6.4D3.1D2519.4h10.1D-22.2F-
M40 Fury 6252317.333C++16.1538.207%D*N/A74.3C14.3C--2380.7h7.5B++19.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52670.9h
Nano-Armor Kit4,8018,636,457493.5h
Spawn Beacon151,1661.8h
Anti-Vehicle MANA Turret1171,05617.3h
Repair Module0620.3h
Nanite Revive Grenade03,6721h
Medical Applicator2,046893,123106.9h
Welding Device07810.1h
Spitfire Auto-Turret148110.9h
Rampart Wall0531.2h
Anti-Infantry MANA Turret502,0965.1h
KSR-0550h
Ammunition Package6812,9996.4h
Shield Recharging Field151,2760.5h
Recon Detection Device409,97615.5h

Check the help document for the dictionary if you want to learn more about words used here.


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