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Praetor Prefect W1ndex11VS[DA] W1ndex11VS
VS BR 82

KDR: 4.25

Score: 10.2m

Last Seen: Jan 12th, 2019 8:50 AM
- OFFLINE - 5381.4 hour(s)

Battle Rank 82 - Vanu Sovereignty on Emerald
Level Progress (to 83): 92%
Level 100 Progress: 54% 153h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Pulsar C Serpent VE92 NS-11C VX6-7 MKV Suppressed Solstice VE3 Orion VS54 NS Baron G5AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,976,027 MLG Score: 4777
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 36.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.65%27.733%87820119413,7745.25124-0.997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.763%2.044A*1.048B**-0.643DHEAD ++ (~11.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.616B+9.10.366C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.381%0.454%14941121366177758.47436870%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.376A-1.048D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.919B*6.60.875B*6.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.514%1.786%754212126161321434.63158428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.583%0.537B+-0.499D-0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.742B++4.60.63B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.2m245.9%948 (56.9k)746 (44.8k)4.2545917,8314,1914.3598282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214108232.111%22.612%72603:157

17% Heavy Assault76% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2014 10:06 AMNov 23rd, 2014 5:41 PMFeb 10th, 2019 5:04 PM (195d) (PST)Jan 12th, 2019 4:52 AM (224d) (PST)Jan 12th, 2019 4:50 AM (224d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8842306541.3070.3070.2953.3030.0374777

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,05213,77939,273781818198244,759

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
227.5h/9.5d 441 4,032 3,315 45.1k 184 1,059 502 12.1m

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:3,243
Deaths:565
KDR:5.740
Accuracy:32.267% A+
HSR:29.448% B**
Serpent VE92
A++
Kills:1,389
Deaths:248
KDR:5.601
Accuracy:31.862% A++
HSR:21.814% C**
NS-11C
A++
Kills:1,266
Deaths:178
KDR:7.112
Accuracy:32.937% A++
HSR:23.381% B++
VX6-7
A+
Kills:1,235
Deaths:188
KDR:6.569
Accuracy:32.236% A+
HSR:20.729% C+
MKV Suppressed
A+
Kills:1,170
Deaths:156
KDR:7.500
Accuracy:33.384% A+
HSR:20.940% C*
Solstice VE3
M**
Kills:1,163
Deaths:222
KDR:5.239
Accuracy:32.399% A++
HSR:40.585% M**
NS Baron G5AE
A+
Kills:1,061
Deaths:231
KDR:4.593
Accuracy:60.990% A+
HSR:12.912% C--
Zenith VX-5
A
Kills:504
Deaths:81
KDR:6.222
Accuracy:32.120% A
HSR:24.008% B+
Sirius SX12
B*
Kills:254
Deaths:53
KDR:4.792
Accuracy:28.586% B*
HSR:18.504% C++
Solstice Burst
B**
Kills:250
Deaths:60
KDR:4.167
Accuracy:32.521% B**
HSR:27.600% B+
NS-7G PDW
B**
Kills:90
Deaths:28
KDR:3.214
Accuracy:29.764% B**
HSR:24.444% B**
Eclipse VE3A
A+
Kills:89
Deaths:22
KDR:4.045
Accuracy:30.076% B++
HSR:28.090% A+
Kills:11,714
Deaths (as Light Assault):2,032
Deaths (to Light Assaults):1,215
KDR:5.76476
Kill Difference:9,682
Playtime:172.541 hours
Usage:76%
Score:8.340m
Score/min:806
Accuracy (listed only):34.095%
HSR (listed only):24.371%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:1,162
Deaths:212
KDR:5.481
Accuracy:28.952% A+
HSR:39.243% A*
SVA-88
A++
Kills:554
Deaths:115
KDR:4.817
Accuracy:26.844% B++
HSR:38.809% A++
NS-15M AE
B++
Kills:353
Deaths:46
KDR:7.674
Accuracy:29.134% B++
HSR:22.380% D
Flare VE6
A++
Kills:174
Deaths:49
KDR:3.551
Accuracy:28.250% B**
HSR:37.356% A++
NS-15M1
A*
Kills:161
Deaths:23
KDR:7
Accuracy:26.200% B++
HSR:39.752% A*
Kills:2,404
Deaths (as Heavy Assault):445
Deaths (to Heavy Assaults):1,170
KDR:5.40225
Kill Difference:1,959
Playtime:38.598 hours
Usage:17%
Score:1.294m
Score/min:559
Accuracy (listed only):27.876%
HSR (listed only):35.508%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A+
Kills:1,170
Deaths:156
KDR:7.500
Accuracy:33.384% A+
HSR:20.940% C*
NS Baron G5AE
A+
Kills:1,061
Deaths:231
KDR:4.593
Accuracy:60.990% A+
HSR:12.912% C--
Sirius SX12
B*
Kills:254
Deaths:53
KDR:4.792
Accuracy:28.586% B*
HSR:18.504% C++
NS-7G PDW
B**
Kills:90
Deaths:28
KDR:3.214
Accuracy:29.764% B**
HSR:24.444% B**
Corvus VA55
A++
Kills:61
Deaths:18
KDR:3.389
Accuracy:33.771% A++
HSR:31.148% B**
Kills:2,636
Deaths (as Combat Medic):486
Deaths (to Combat Medics):479
KDR:5.42387
Kill Difference:2,150
Playtime:1.301 hours
Usage:1%
Score:0.048m
Score/min:613
Accuracy (listed only):37.299%
HSR (listed only):21.590%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:3,243
Deaths:565
KDR:5.740
Accuracy:32.267% A+
HSR:29.448% B**
Serpent VE92
A++
Kills:1,389
Deaths:248
KDR:5.601
Accuracy:31.862% A++
HSR:21.814% C**
NS-11C
A++
Kills:1,266
Deaths:178
KDR:7.112
Accuracy:32.937% A++
HSR:23.381% B++
VX6-7
A+
Kills:1,235
Deaths:188
KDR:6.569
Accuracy:32.236% A+
HSR:20.729% C+
Solstice VE3
M**
Kills:1,163
Deaths:222
KDR:5.239
Accuracy:32.399% A++
HSR:40.585% M**
NS Baron G5AE
A+
Kills:1,061
Deaths:231
KDR:4.593
Accuracy:60.990% A+
HSR:12.912% C--
Zenith VX-5
A
Kills:504
Deaths:81
KDR:6.222
Accuracy:32.120% A
HSR:24.008% B+
Solstice Burst
B**
Kills:250
Deaths:60
KDR:4.167
Accuracy:32.521% B**
HSR:27.600% B+
Eclipse VE3A
A+
Kills:89
Deaths:22
KDR:4.045
Accuracy:30.076% B++
HSR:28.090% A+
Kills:10,200
Deaths (as Engineer):1,795
Deaths (to Engineers):693
KDR:5.68245
Kill Difference:8,405
Playtime:11.449 hours
Usage:5%
Score:0.464m
Score/min:675
Accuracy (listed only):35.267%
HSR (listed only):25.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A+
Kills:1,170
Deaths:156
KDR:7.500
Accuracy:33.384% A+
HSR:20.940% C*
NS-44G Commissioner
B*
Kills:357
Deaths:149
KDR:2.396
Accuracy:46.835% B*
HSR:15.406% D-
Sirius SX12
B*
Kills:254
Deaths:53
KDR:4.792
Accuracy:28.586% B*
HSR:18.504% C++
NS-357G Underboss
B*
Kills:233
Deaths:101
KDR:2.307
Accuracy:45.831% B*
HSR:21.459% C
NS-7G PDW
B**
Kills:90
Deaths:28
KDR:3.214
Accuracy:29.764% B**
HSR:24.444% B**
Manticore SX40
A+
Kills:66
Deaths:20
KDR:3.300
Accuracy:39.701% A+
HSR:9.091% F
Kills:2,170
Deaths (as Infiltrator):507
Deaths (to Infiltrators):457
KDR:4.28008
Kill Difference:1,663
Playtime:1.148 hours
Usage:1%
Score:0.035m
Score/min:503
Accuracy (listed only):37.350%
HSR (listed only):18.307%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:661
V. Kills:15 N/A
Deaths:38
KDR:17.395
Accuracy:50.381% A
KPH:99.300 A++
VKPH:2.300 C--
Dual Photon Pods
S
Kills:107
V. Kills:34 306%
Deaths:3
KDR:35.667
Accuracy:65.659% A++
KPH:273.800 M**
VKPH:87 S
Coyote Missiles
A+
Kills:61
V. Kills:20 290%
Deaths:5
KDR:12.200
Accuracy:55.177% C*
KPH:97.300 A+
VKPH:31.900 B++
Kills:829 (661 + 0)
Deaths:46
KDR:18.022
VKDR:1.500
Vehicle Kills:69
Kill Difference:783
Playtime:7.676 hours
Usage:3%
Score:0.390m
Score/min:848
Piloting Accuracy:50.381%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:520
V. Kills:66 N/A
Deaths:10
KDR:52
Accuracy:45.766% B+
KPH:114.300 S
VKPH:14.500 A
L100 Python AP
A+
Kills:96
V. Kills:61 155%
Deaths:9
KDR:10.667
Accuracy:50.244% D
KPH:43 B*
VKPH:27.300 A+
Kills:616 (616 + 0)
Deaths:19
KDR:32.421
VKDR:6.684
Vehicle Kills:127
Kill Difference:597
Playtime:6.785 hours
Usage:3%
Score:0.245m
Score/min:603
Driving Accuracy:50.244%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 3,2673,2435655.74M1.4932.267%A+29.448%B**166.3S1.2A++90219.5h8B**24.9B*
Serpent VE92 1,3941,3892485.601M**1.3531.862%A++21.814%C**138.9SN/A108010h9.5B**29.9B*
NS-11C 1,2681,2661787.112S2.8632.937%A++23.381%B++173.4SN/A7807.3h10.1B**30.5B**
VX6-7 1,2471,2351886.569M**2.3132.236%A+20.729%C+164.7S1.6A*12457.5h9.8B++30.5B*
MKV Suppressed 1,1721,1701567.5S3.2533.384%A+20.94%C*164.8SN/A10067.1h11.4B++34.2B++
Solstice VE3 1,1641,1632225.239S0.9832.399%A++40.585%M**127.8SN/A5569.1h8.6A26.6B++
Orion VS54 1,1681,1622125.481M1.2328.952%A+39.243%A*123.6M**N/A6069.4h8.8A30.3B+
NS Baron G5AE 1,0681,0612314.593M++0.3460.99%A+12.912%C--165.8S1.1A6176.4h3.4B**5.6C++
Light PPA 6766613817.395A**13.1450.381%AN/A98.7A++2.2D6426.7h6.6B++13.1B++
SVA-88 5585541154.817A+0.5626.844%B++38.809%A++100.7A*N/A4245.5h9.8B*36.4B++
C75 Viper 5865201052U47.7545.766%B+1.538%C++113S14.3A6664.6h4.5A++9.8A
Zenith VX-5 505504816.222S1.9732.12%A24.008%B+148.2SN/A6613.4h9.7B**30.2B**
NS-44G Commissioner 3603571492.396B**1.8646.835%B*15.406%D-99.2AN/A4953.6h3.2B+6.9B++
NS-15M AE 357353467.674A*3.4229.134%B++22.38%D141.2A**1.6A++6202.5h10.1B++34.8B+
Damascus Edge 3153071,8020.17M++4.0851.967%A++2.606%D3.8B+N/A2480.8h2.1C++4B++
Sirius SX12 255254534.792M*0.5428.586%B*18.504%C++121SN/A4702.1h11.2B*39.2B++
Solstice Burst 253250604.167A*0.0932.521%B**27.6%B+104.2A*1.3A2172.4h10.1B**31B*
NS-357G Underboss 2362331012.307A1.9545.831%B*21.459%C83.2B++1.1A++4112.8h3.4B+7.4B+
Force-Blade 2052012,2910.088A*4.1755.556%A*1.493%D-1.7B**N/A8119.3h1.8B++3.3B*
Frag Grenade 1941931193N/A188.7562.887%A*N/A965A*5C-65210.2h2.2A+3.5A
Flare VE6 174174493.551A*0.7028.25%B**37.356%A++108.8A**N/A6501.6h8B**28.3B*
NS-15M1 163161237S2.7526.2%B++39.752%A*107.3A**1.3A*5441.5h8.7A33.4B*
NS Decimator 181136532.566A++1.6964.796%B+3.676%A56.7A18.8B6402.4h3.7B++5.8B*
Dual Photon Pods 141107335.667S31.4165.659%A++N/A267.5M*85S30320.4h15.8B*24.1B*
L100 Python AP 15796910.667A6.4150.244%D3.125%B43.6B*27.7A++4742.2h5.4B+10.7C*
NS-7G PDW 9090283.214A**1.0429.764%B**24.444%B**90MN/A2751h10.4B**34.9B*
Eclipse VE3A 8989224.045B**0.2130.076%B++28.09%A+111.3MN/A4430.8h12.1C++40.1B+
Manticore SX40 6666203.3A**0.9539.701%A+9.091%F110M**N/A6070.6h6.8B+17.2B*
Lasher X2 6666213.143M++1.1140.795%A*4.545%B110SN/A8530.6h13.5A33.2B**
Corvus VA55 6161183.389M0.8733.771%A++31.148%B**87.1M++N/A5700.7h8.9A26.2B**
Coyote Missiles 8161512.2M**7.9555.177%C*N/A101.7A++33.3B++16520.6h25.8B**46.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22290.7h
Nano-Armor Kit1217,2662.8h
Medical Kit1,1394,38883.7h
Medical Applicator61,2850.4h

Check the help document for the dictionary if you want to learn more about words used here.


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