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Sentinel W1th0utstr4t3gy[1337] W1th0utstr4t3gy
NC BR 74

KDR: 5.92

Score: 6.7m

Last Seen: May 20th, 2020 9:32 PM
- OFFLINE - 47.9 hour(s)

Battle Rank 74 - New Conglomerate on Miller
Level Progress (to 75): 68%
Level 100 Progress: 36% 346h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang Vortek Rotary NS-44 Commissioner MGR-L1 Promise NC6S Gauss SAW S AF-4A Bandit GD-22S EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,579,358 MLG Score: 6858
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.327%40.139%13781012739,5326.52877-0.607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.212%2.533A**2.865M+-0.941D--HEAD ++ (~22.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.689B+7.90.445B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.98%0.448%1697112822,232184201312.1304111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.291C*-1.039D*-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.40.357C**41.80.216C++62.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.765%76.128%01128253217223.07515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.383A*0.585B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.679B+1.60.492B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.7m184.7%585 (35.1k)514 (30.8k)5.9216716,7822,8346.3659174 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283139633.391%26.457%88304:389

53% Engineer42% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2019 10:37 AMNov 25th, 2019 7:30 PMMay 22nd, 2020 3:46 AM (12d) (PST)May 20th, 2020 5:32 PM (14d) (PST)May 20th, 2020 5:32 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4191441,2751.2800.2160.3392.7580.2136858

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,1658,63776,5287713201651330,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
218.6h/9.1d 1,259 4,440 4,568 36.2k 158 1,020 2,790 18.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A++
Kills:1,193
Deaths:208
KDR:5.736
Accuracy:35.055% A++
HSR:40.738% A++
NC6S Gauss SAW S
A*
Kills:1,179
Deaths:194
KDR:6.077
Accuracy:37.401% A*
HSR:38.083% A++
GD-22S
M+
Kills:1,175
Deaths:221
KDR:5.317
Accuracy:33.387% A++
HSR:46.894% M+
EM6
A*
Kills:1,172
Deaths:243
KDR:4.823
Accuracy:32.674% A++
HSR:40.444% A*
LA1 Anchor
A++
Kills:1,171
Deaths:168
KDR:6.970
Accuracy:35.135% A++
HSR:37.148% A
NC6 Gauss SAW
M++
Kills:179
Deaths:38
KDR:4.711
Accuracy:35.320% A**
HSR:43.575% M++
Kills:6,069
Deaths (as Heavy Assault):1,072
Deaths (to Heavy Assaults):846
KDR:5.66138
Kill Difference:4,997
Playtime:92.713 hours
Usage:42%
Score:2.423m
Score/min:436
Accuracy (listed only):34.829%
HSR (listed only):41.147%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
M++
Kills:1,177
Deaths:173
KDR:6.803
Accuracy:31.104% B*
HSR:44.010% M++
AF-19 Mercenary
M++
Kills:660
Deaths:305
KDR:2.164
Accuracy:30.326% A
HSR:39.697% M++
Razor GD-23
S
Kills:288
Deaths:49
KDR:5.878
Accuracy:32.129% A
HSR:46.875% S
Kills:2,125
Deaths (as Engineer):527
Deaths (to Engineers):478
KDR:4.03226
Kill Difference:1,598
Playtime:116.024 hours
Usage:53%
Score:4.113m
Score/min:591
Accuracy (listed only):31.186%
HSR (listed only):43.527%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,338
Deaths:487
KDR:2.747
Accuracy:52.752% A++
HSR:32.735% A
SAS-R
A++
Kills:532
Deaths:51
KDR:10.431
Accuracy:50.765% A++
HSR:76.128% B+
Kills:1,870
Deaths (as Infiltrator):538
Deaths (to Infiltrators):433
KDR:3.47584
Kill Difference:1,332
Playtime:8.709 hours
Usage:4%
Score:0.197m
Score/min:377
Accuracy (listed only):51.758%
HSR (listed only):54.432%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:2,232
V. Kills:1,183 189%
Deaths:8
KDR:279
Accuracy:39.980% A++
KPH:75.300 S
VKPH:39.900 M**
Vortek Rotary
S
Kills:1,572
V. Kills:822 191%
Deaths:
KDR:
Accuracy:40.852% A++
KPH:91.400 S
VKPH:47.800 M**
M20 Kestrel
M*
Kills:69
V. Kills:40 168%
Deaths:
KDR:
Accuracy:36.093% B**
KPH:81 M*
VKPH:46.900 M++
Kills:3,873 (3,873 + 0)
Deaths:8
KDR:484.125
VKDR:255.625
Vehicle Kills:2,045
Kill Difference:3,865
Playtime:47.682 hours
Usage:22%
Score:1.563m
Score/min:546
Piloting Accuracy:36.093%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:81
V. Kills:47 169%
Deaths:
KDR:
Accuracy:21.733% F
KPH:63.800 A
VKPH:37 B++
Kills:81 (0 + 81)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:47
Kill Difference:81
Playtime:1.271 hours
Usage:1%
Score:0.065m
Score/min:851
Piloting Accuracy:N/A%
Gunner Accuracy:21.733%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A
Kills:72
V. Kills:39 180%
Deaths:
KDR:
Accuracy:64.579% B*
KPH:60.300 A
VKPH:32.700 B
Kills:72 (0 + 72)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:39
Kill Difference:72
Playtime:1.194 hours
Usage:1%
Score:0.020m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:64.579%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:643
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:22.838% B*
KPH:109.300 B**
VKPH:1.700 D
M12 Kobalt
A
Kills:108
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:24.593% A
KPH:125.700 A
VKPH:2.300 C
Kills:751 (0 + 751)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:12
Kill Difference:751
Playtime:6.741 hours
Usage:3%
Score:0.153m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:24.593%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 3,4152,2328279U273.0839.98%A++N/A75.4S40M**49029.6h41.8B**104.4B**
Vortek Rotary 2,3941,57211572U1,566.0840.852%A++N/A91.4S47.8M**63917.2h27.9B**68.4B**
NS-44 Commissioner 1,3431,3384872.747A+3.1752.752%A++32.735%A123.9M+N/A35410.8h2.7B**5.2B**
MGR-L1 Promise 1,2161,1932085.736M+0.1935.055%A++40.738%A++99.4A+1.9B++24912h10.5B*30B*
NC6S Gauss SAW S 1,2011,1791946.077M**0.1637.401%A*38.083%A++111.2A++2.1A++26710.6h8.9B++23.7B++
AF-4A Bandit 1,2001,1771736.803S0.8831.104%B*44.01%M++85.3B**1.7B**24313.8h8B**25.9B*
GD-22S 1,1881,1752215.317A*0.6033.387%A++46.894%M+94A++1B+25112.5h8.5B**25.6B*
EM6 1,1821,1722434.823A+1.1032.674%A++40.444%A*101.9A++N/A30911.5h8.3B**25.6B*
LA1 Anchor 1,1821,1711686.97A+1.0535.135%A++37.148%A118.3A++1.1B+3109.9h8.7B+24.7B*
AF-19 Mercenary 6696603052.164A3.7630.326%A39.697%M++45.8B**N/A12714.4h8.6B**28.5B*
M12 Kobalt 6536431643U637.0822.838%B*18.818%C+109B**1.7D3325.9h15.1B++65.9B++
SAS-R 5345325110.431A*4.5150.765%A++76.128%B+95A++N/A2415.6h1.6B**3.2B**
NS Decimator 6964981074.654M*1.2755.911%D1.406%D46.5C**18.5C++22610.7h3.8B+6.8C**
MANA Anti-Vehicle Turret 4513001618.75U12.8347.231%F--N/A3000M**1510B+1280120.1h1.9A**4.1A
Razor GD-23 291288495.878S0.0432.129%A46.875%S90MN/A4293.2h8B**25B*
NC6 Gauss SAW 183179384.711M1.2135.32%A**43.575%M++71.6A1.6B**2922.5h7.5B++21.3B*
The Slasher 1281272,0360.062C**5.8631.039%C9.449%C+1.2CN/A4106.8h1.8B+5.8C+
M12 Kobalt 1101081108U102.0824.593%A15.741%D120B**2.2C6980.9h17.4C++70.6B+
Frag Grenade 1081061106N/A100.0841.269%DN/A353.3D-6.7D10460.3h4.5D-10.9D
C150 Dalton 12881181S75.0821.733%FN/A62.3B**36.2B++8501.3h1.9B**8.7B+
Enforcer ML65-H 11172172U66.0864.579%B*N/A60A32.5B2851.2h7.9B**12.2A
M20 Kestrel 10969169U63.0836.093%B**N/A76.7M++44.4M6350.9h45B*124.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit20963,7036.8h
Aux Spitfire0600.1h
Anti-Vehicle MANA Turret41,6041.4h
Spawn Beacon01020.2h
Medical Kit3022,5005h
Medical Applicator0810h
Recon Detection Device13750.6h
Ammunition Package21,1320.5h
Nano-Repair Grenade01440h

Check the help document for the dictionary if you want to learn more about words used here.


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