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Sentinel Jolly W37ArchEnemY[252V] W37ArchEnemY
NC BR 71

KDR: 1.79

Score: 83.4m

Last Seen: Jan 16th, 2019 7:58 PM
- OFFLINE - 12 hour(s)

Prestige 1, Battle Rank 71 - New Conglomerate on Miller - Outfit Officer of 252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 60
Level Progress (to 72): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP C-4 NS-11C L100 Python HESH AF-4 Cyclone Breaker Rocket Pods AF-57 Piston C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 2312TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.91%14.581%3492499833,1950.9754630.811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.531%0.559B+-0.937D---1.966F-HEAD (~2.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.279C*12.90.096C+41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.677%0.868%289510179,449362142702.60878221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.478%-0.605D-0.682D0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.20.194C++40.90.224C++88.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.885%1.691%7038101423,1214362102035.30055227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.793%-0.294C-0.598D0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.3-0.049C+15.3-0.225C25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.627%5.441%32616100610,163400024722.54012411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.806%0.055C+0.28C*0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.676B+14.10.642B+24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.81%74.493%326410182,5133080230.815909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.795%1.317A0.48B+-0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.519B+2.10.346C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.617%8.062%326410187,0582508482.81419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.494%0.435B-1.286D**-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.265C*4.50.068C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 60
83.4m227%342 (20.5k)286 (17.2k)1.78679137,74077,0882.2352671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022441523.536%7.815%18403:4747

56% Engineer9% Heavy Assault9% Infiltrator17% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:23 PMDec 5th, 2012 11:19 PMJan 18th, 2019 12:46 AM (2d) (PST)Jan 16th, 2019 5:25 PM (3d) (PST)Jan 16th, 2019 3:58 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8741607140.4720.2640.0371.3050.103377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,4559,57242,8832816278617,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4865.6h/202.7d 34,572 10,765 38,373 380.9k 5,575 12,626 30,069 255.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:2,181
Deaths:1,959
KDR:1.113
Accuracy:22.276% C
HSR:16.644% D*
EM1
C
Kills:1,207
Deaths:1,036
KDR:1.165
Accuracy:20.018% C
HSR:19.304% C
NC05 Jackhammer
C*
Kills:1,180
Deaths:1,185
KDR:0.996
Accuracy:45.684% C*
HSR:7.373% F-
EM6
C+
Kills:1,172
Deaths:1,202
KDR:0.975
Accuracy:21.000% C+
HSR:20.137% C--
NC6 Gauss SAW
C+
Kills:1,148
Deaths:682
KDR:1.683
Accuracy:19.210% C+
HSR:17.422% D--
LA1 Anchor
D
Kills:1,146
Deaths:1,094
KDR:1.048
Accuracy:20.456% D
HSR:17.278% D--
MGR-L1 Promise
C
Kills:257
Deaths:288
KDR:0.892
Accuracy:21.675% C
HSR:17.121% D--
NSX Naginata
C
Kills:164
Deaths:174
KDR:0.943
Accuracy:20.482% C
HSR:24.390% C-
Kills:8,455
Deaths (as Heavy Assault):7,620
Deaths (to Heavy Assaults):19,583
KDR:1.10958
Kill Difference:835
Playtime:415.088 hours
Usage:9%
Score:6.089m
Score/min:244
Accuracy (listed only):23.850%
HSR (listed only):17.458%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:5,938
Deaths:6,915
KDR:0.859
Accuracy:24.114% C++
HSR:14.584% D
AF-57 Piston
B+
Kills:3,531
Deaths:3,260
KDR:1.083
Accuracy:45.281% B+
HSR:9.374% D*
Gauss Compact S
B**
Kills:2,622
Deaths:2,383
KDR:1.100
Accuracy:28.161% B**
HSR:8.734% F
AF-19 Mercenary
C+
Kills:2,476
Deaths:888
KDR:2.788
Accuracy:20.987% C+
HSR:13.530% D*
Razor GD-23
C**
Kills:1,580
Deaths:1,805
KDR:0.875
Accuracy:25.554% C**
HSR:14.494% D*
AC-X11
C
Kills:1,422
Deaths:1,627
KDR:0.874
Accuracy:23.342% C
HSR:14.135% D**
NC12 Sweeper
C**
Kills:1,195
Deaths:936
KDR:1.277
Accuracy:45.308% C**
HSR:5.523% F-
GD-7F
B+
Kills:1,178
Deaths:1,255
KDR:0.939
Accuracy:26.158% B+
HSR:13.328% D*
GD-66 Claw
B+
Kills:1,172
Deaths:1,242
KDR:0.944
Accuracy:63.370% B+
HSR:7.509% D*
NS Baron G5
B++
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:50.419% B++
HSR:8.190% D**
Mauler S6
B+
Kills:1,160
Deaths:1,218
KDR:0.952
Accuracy:45.600% B+
HSR:7.241% F
Warden
B*
Kills:998
Deaths:1,602
KDR:0.623
Accuracy:31.837% B*
HSR:16.433% D*
19A Fortuna
C-
Kills:78
Deaths:82
KDR:0.951
Accuracy:22.193% D*
HSR:17.949% C-
Kills:24,510
Deaths (as Engineer):24,256
Deaths (to Engineers):19,046
KDR:1.01047
Kill Difference:254
Playtime:2,708.563 hours
Usage:56%
Score:49.522m
Score/min:305
Accuracy (listed only):34.794%
HSR (listed only):11.617%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:5,938
Deaths:6,915
KDR:0.859
Accuracy:24.114% C++
HSR:14.584% D
AF-4 Cyclone
C++
Kills:5,194
Deaths:4,096
KDR:1.268
Accuracy:25.818% C++
HSR:11.051% D*
AF-57 Piston
B+
Kills:3,531
Deaths:3,260
KDR:1.083
Accuracy:45.281% B+
HSR:9.374% D*
Gauss Compact S
B**
Kills:2,622
Deaths:2,383
KDR:1.100
Accuracy:28.161% B**
HSR:8.734% F
AF-19 Mercenary
C+
Kills:2,476
Deaths:888
KDR:2.788
Accuracy:20.987% C+
HSR:13.530% D*
Razor GD-23
C**
Kills:1,580
Deaths:1,805
KDR:0.875
Accuracy:25.554% C**
HSR:14.494% D*
AC-X11
C
Kills:1,422
Deaths:1,627
KDR:0.874
Accuracy:23.342% C
HSR:14.135% D**
NS-7 PDW
B+
Kills:1,406
Deaths:1,245
KDR:1.129
Accuracy:27.561% B+
HSR:11.309% D--
Blitz GD-10
C++
Kills:1,315
Deaths:1,296
KDR:1.015
Accuracy:24.952% C++
HSR:12.395% D
NC12 Sweeper
C**
Kills:1,195
Deaths:936
KDR:1.277
Accuracy:45.308% C**
HSR:5.523% F-
MKV Suppressed
C
Kills:1,189
Deaths:1,256
KDR:0.947
Accuracy:23.882% C
HSR:13.709% D-
GD-7F
B+
Kills:1,178
Deaths:1,255
KDR:0.939
Accuracy:26.158% B+
HSR:13.328% D*
GD-66 Claw
B+
Kills:1,172
Deaths:1,242
KDR:0.944
Accuracy:63.370% B+
HSR:7.509% D*
NS Baron G5
B++
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:50.419% B++
HSR:8.190% D**
Mauler S6
B+
Kills:1,160
Deaths:1,218
KDR:0.952
Accuracy:45.600% B+
HSR:7.241% F
Tempest
D-
Kills:189
Deaths:179
KDR:1.056
Accuracy:23.355% D-
HSR:13.757% D--
19A Fortuna
C-
Kills:78
Deaths:82
KDR:0.951
Accuracy:22.193% D*
HSR:17.949% C-
Kills:32,805
Deaths (as Light Assault):30,726
Deaths (to Light Assaults):13,477
KDR:1.06766
Kill Difference:2,079
Playtime:844.109 hours
Usage:17%
Score:12.667m
Score/min:250
Accuracy (listed only):32.121%
HSR (listed only):11.577%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:5,194
Deaths:4,096
KDR:1.268
Accuracy:25.818% C++
HSR:11.051% D*
AF-57 Piston
B+
Kills:3,531
Deaths:3,260
KDR:1.083
Accuracy:45.281% B+
HSR:9.374% D*
NS-11A
C
Kills:1,434
Deaths:1,507
KDR:0.952
Accuracy:22.540% C
HSR:15.830% D
NS-7 PDW
B+
Kills:1,406
Deaths:1,245
KDR:1.129
Accuracy:27.561% B+
HSR:11.309% D--
Blitz GD-10
C++
Kills:1,315
Deaths:1,296
KDR:1.015
Accuracy:24.952% C++
HSR:12.395% D
NC12 Sweeper
C**
Kills:1,195
Deaths:936
KDR:1.277
Accuracy:45.308% C**
HSR:5.523% F-
MKV Suppressed
C
Kills:1,189
Deaths:1,256
KDR:0.947
Accuracy:23.882% C
HSR:13.709% D-
GD-66 Claw
B+
Kills:1,172
Deaths:1,242
KDR:0.944
Accuracy:63.370% B+
HSR:7.509% D*
NS Baron G5
B++
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:50.419% B++
HSR:8.190% D**
Mauler S6
B+
Kills:1,160
Deaths:1,218
KDR:0.952
Accuracy:45.600% B+
HSR:7.241% F
Gauss Rifle S
C-
Kills:644
Deaths:731
KDR:0.881
Accuracy:22.752% C-
HSR:11.957% D*
Tempest
D-
Kills:189
Deaths:179
KDR:1.056
Accuracy:23.355% D-
HSR:13.757% D--
Kills:19,589
Deaths (as Combat Medic):18,009
Deaths (to Combat Medics):7,455
KDR:1.08773
Kill Difference:1,580
Playtime:173.412 hours
Usage:4%
Score:3.516m
Score/min:338
Accuracy (listed only):35.070%
HSR (listed only):10.654%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:5,194
Deaths:4,096
KDR:1.268
Accuracy:25.818% C++
HSR:11.051% D*
NS-7 PDW
B+
Kills:1,406
Deaths:1,245
KDR:1.129
Accuracy:27.561% B+
HSR:11.309% D--
Blitz GD-10
C++
Kills:1,315
Deaths:1,296
KDR:1.015
Accuracy:24.952% C++
HSR:12.395% D
MKV Suppressed
C
Kills:1,189
Deaths:1,256
KDR:0.947
Accuracy:23.882% C
HSR:13.709% D-
SAS-R
B+
Kills:1,160
Deaths:380
KDR:3.053
Accuracy:41.380% B+
HSR:68.707% C+
NS-44 Commissioner
B
Kills:1,061
Deaths:1,593
KDR:0.666
Accuracy:38.862% B
HSR:16.588% D
EM4 Longshot
B**
Kills:1,009
Deaths:329
KDR:3.067
Accuracy:45.761% B**
HSR:79.881% C*
NC4 Mag-Shot
B**
Kills:262
Deaths:276
KDR:0.949
Accuracy:33.829% B**
HSR:9.924% D**
Tempest
D-
Kills:189
Deaths:179
KDR:1.056
Accuracy:23.355% D-
HSR:13.757% D--
NC14 Bolt Driver
A*
Kills:185
Deaths:101
KDR:1.832
Accuracy:50.157% A*
HSR:78.919% B+
LA80
B++
Kills:159
Deaths:64
KDR:2.484
Accuracy:45.298% B++
HSR:77.359% C+
NS-AM7 Archer
B++
Kills:137
Deaths:473
KDR:0.290
Accuracy:62.704% B+
HSR:23.358% B++
NS-30 Vandal
C--
Kills:63
Deaths:45
KDR:1.400
Accuracy:28.059% D
HSR:22.222% C--
Kills:13,329
Deaths (as Infiltrator):11,333
Deaths (to Infiltrators):9,550
KDR:1.17612
Kill Difference:1,996
Playtime:417.961 hours
Usage:9%
Score:5.190m
Score/min:207
Accuracy (listed only):36.278%
HSR (listed only):33.783%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:2,602
Deaths:638
KDR:4.078
Accuracy:43.220% B**
HSR:11.799% D--
AF-34 Mattock
B**
Kills:2,388
Deaths:652
KDR:3.663
Accuracy:46.553% B**
HSR:13.735% D-
AF-41 Hacksaw
A
Kills:1,195
Deaths:395
KDR:3.025
Accuracy:43.161% A
HSR:9.791% D*
NCM2 Falcon
B++
Kills:1,172
Deaths:483
KDR:2.427
Accuracy:46.459% B++
HSR:5.205% C++
AF-41 Hacksaw
A+
Kills:1,031
Deaths:395
KDR:2.610
Accuracy:48.053% A+
HSR:13.676% C
NCM3 Raven
B**
Kills:767
Deaths:373
KDR:2.056
Accuracy:48.645% B**
HSR:1.956% D
NCM2 Falcon
B++
Kills:650
Deaths:477
KDR:1.363
Accuracy:49.091% B++
HSR:5.385% C**
NCM3 Raven
A
Kills:648
Deaths:374
KDR:1.733
Accuracy:50.774% A
HSR:4.784% A
AF-23 Grinder
B+
Kills:379
Deaths:196
KDR:1.934
Accuracy:40.209% B+
HSR:8.971% F
NCM1 Scattercannon
B+
Kills:369
Deaths:199
KDR:1.854
Accuracy:42.758% B+
HSR:13.279% C--
NS-10 Burster
B*
Kills:333
Deaths:331
KDR:1.006
Accuracy:34.833% B*
HSR:5.405% C+
NS-10 Burster
B++
Kills:325
Deaths:310
KDR:1.048
Accuracy:34.805% B++
HSR:4.923% C+
Kills:11,859
Deaths (as MAX Suit):2,411.500
Deaths (to MAX Suits):5,221
KDR:4.91769
Kill Difference:9,447.500
Playtime:289.531 hours
Usage:6%
Score:6.395m
Score/min:368
Accuracy (listed only):44.047%
HSR (listed only):8.242%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:3,713
V. Kills:849 437%
Deaths:611
KDR:6.077
Accuracy:58.300% B**
KPH:57.200 C
VKPH:13.100 C
M20 Mustang
B*
Kills:2,299
V. Kills:1,312 175%
Deaths:752
KDR:3.057
Accuracy:26.052% D-
KPH:22 B*
VKPH:12.600 B+
M30 Mustang AH
C**
Kills:1,903
V. Kills:413 460%
Deaths:858
KDR:2.218
Accuracy:55.301% C+
KPH:27.800 D
VKPH:6 C**
Hornet Missiles
C
Kills:885
V. Kills:594 149%
Deaths:206
KDR:4.296
Accuracy:68.597% B**
KPH:49.600 C
VKPH:33.300 C
Vortek Rotary
C--
Kills:812
V. Kills:823 99%
Deaths:1,443
KDR:0.563
Accuracy:28.029% C--
KPH:6.400 D
VKPH:6.500 C--
Coyote Missiles
C-
Kills:305
V. Kills:299 102%
Deaths:260
KDR:1.173
Accuracy:60.540% B**
KPH:18.600 D-
VKPH:18.200 C-
Kills:9,917 (5,014 + 0)
Deaths:4,130
KDR:2.401
VKDR:1.039
Vehicle Kills:4,290
Kill Difference:5,787
Playtime:399.060 hours
Usage:8%
Score:4.293m
Score/min:179
Piloting Accuracy:28.029%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:722
V. Kills:828 87%
Deaths:920
KDR:0.785
Accuracy:40.106% C-
KPH:6.900 C+
VKPH:7.900 C*
C150 Dalton
C+
Kills:143
V. Kills:133 107%
Deaths:78
KDR:1.833
Accuracy:40.095% C++
KPH:22.900 D
VKPH:21.300 C+
L105 Zephyr
C++
Kills:130
V. Kills:8 N/A
Deaths:18
KDR:7.222
Accuracy:39.403% C
KPH:55.200 C++
VKPH:3.400 D-
Kills:995 (722 + 273)
Deaths:1,016
KDR:0.979
VKDR:0.954
Vehicle Kills:969
Kill Difference:21
Playtime:113.064 hours
Usage:2%
Score:0.880m
Score/min:130
Piloting Accuracy:40.106%
Gunner Accuracy:39.403%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:5,222
V. Kills:532 N/A
Deaths:386
KDR:13.529
Accuracy:59.911% A
KPH:77.400 B**
VKPH:7.900 C+
C75 Viper
A++
Kills:3,238
V. Kills:451 N/A
Deaths:323
KDR:10.025
Accuracy:37.309% C+
KPH:57.300 A++
VKPH:8 C++
L100 Python AP
B+
Kills:1,816
V. Kills:1,314 138%
Deaths:443
KDR:4.099
Accuracy:56.161% C++
KPH:28.500 C+
VKPH:20.600 B+
Skyguard
B+
Kills:1,564
V. Kills:1,369 114%
Deaths:682
KDR:2.293
Accuracy:34.226% B*
KPH:12.900 C+
VKPH:11.300 B+
L100 Python HEAT
B+
Kills:64
V. Kills:22 278%
Deaths:17
KDR:3.765
Accuracy:55.839% B+
KPH:30.800 C+
VKPH:10.600 C+
Kills:11,904 (11,904 + 0)
Deaths:1,851
KDR:6.431
VKDR:1.992
Vehicle Kills:3,688
Kill Difference:10,053
Playtime:311.008 hours
Usage:6%
Score:4.765m
Score/min:255
Driving Accuracy:55.839%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:8,724
V. Kills:5,857 149%
Deaths:1,696
KDR:5.144
Accuracy:57.363% B*
KPH:31.500 B*
VKPH:21.100 A
Titan-150 HESH
B+
Kills:1,276
V. Kills:164 N/A
Deaths:127
KDR:10.047
Accuracy:51.659% B+
KPH:46.100 B
VKPH:5.900 C-
Titan-150 HEAT
B
Kills:1,217
V. Kills:494 246%
Deaths:271
KDR:4.491
Accuracy:47.536% C++
KPH:24.300 B
VKPH:9.800 C*
Enforcer ML85
B*
Kills:755
V. Kills:697 108%
Deaths:225
KDR:3.356
Accuracy:48.388% B*
KPH:23.900 C++
VKPH:22 B*
E540 Halberd
A++
Kills:585
V. Kills:429 136%
Deaths:93
KDR:6.290
Accuracy:52.960% B**
KPH:32.900 B
VKPH:24.100 A++
M20 Basilisk
C+
Kills:52
V. Kills:19 260%
Deaths:12
KDR:4.333
Accuracy:33.637% B+
KPH:16.700 C
VKPH:6.100 C+
Kills:12,609 (11,217 + 1,392)
Deaths:2,424
KDR:5.202
VKDR:3.160
Vehicle Kills:7,660
Kill Difference:10,185
Playtime:407.596 hours
Usage:8%
Score:8.185m
Score/min:335
Driving Accuracy:47.536%
Gunner Accuracy:33.637%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:2,903
V. Kills:104 N/A
Deaths:362
KDR:8.019
Accuracy:49.222% C+
KPH:125.200 B
VKPH:4.500 D
M96 Mjolnir-H
B+
Kills:1,356
V. Kills:1,198 113%
Deaths:531
KDR:2.554
Accuracy:57.717% B*
KPH:45.400 C+
VKPH:40.100 B+
Enforcer ML65-H
C*
Kills:176
V. Kills:225 78%
Deaths:49
KDR:3.592
Accuracy:57.885% C+
KPH:24.400 D
VKPH:31.200 C*
E540 Halberd-H
C+
Kills:71
V. Kills:70 100%
Deaths:25
KDR:2.840
Accuracy:58.370% C**
KPH:20.300 D--
VKPH:20.100 C+
Kills:4,506 (0 + 4,506)
Deaths:967
KDR:4.660
VKDR:1.651
Vehicle Kills:1,597
Kill Difference:3,539
Playtime:63.720 hours
Usage:1%
Score:1.592m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:58.370%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:2,512
V. Kills:296 N/A
Deaths:281
KDR:8.940
Accuracy:40.810% B++
KPH:84.200 A+
VKPH:9.900 C*
M40 Fury
B*
Kills:1,331
V. Kills:175 N/A
Deaths:186
KDR:7.156
Accuracy:40.134% B+
KPH:74.200 B*
VKPH:9.800 C+
M12 Kobalt
B+
Kills:744
V. Kills:24 N/A
Deaths:89
KDR:8.360
Accuracy:20.221% B+
KPH:64.900 C+
VKPH:2.100 C
M60-G Bulldog
A
Kills:228
V. Kills:35 N/A
Deaths:34
KDR:6.706
Accuracy:46.281% A
KPH:30.800 C++
VKPH:4.700 C
M20 Basilisk
C+
Kills:211
V. Kills:54 384%
Deaths:58
KDR:3.638
Accuracy:37.040% C+
KPH:19.700 C+
VKPH:5 D
M20 Basilisk
C+
Kills:150
V. Kills:46 319%
Deaths:63
KDR:2.381
Accuracy:37.342% C+
KPH:16 C-
VKPH:4.900 D-
M12 Kobalt
C+
Kills:110
V. Kills:2 N/A
Deaths:14
KDR:7.857
Accuracy:16.933% C+
KPH:51.800 C
VKPH:0.900 D--
M60-G Bulldog
C*
Kills:101
V. Kills:13 N/A
Deaths:21
KDR:4.810
Accuracy:39.189% C*
KPH:26.800 C--
VKPH:3.500 D
G30 Walker
B+
Kills:91
V. Kills:38 233%
Deaths:27
KDR:3.370
Accuracy:34.380% B+
KPH:19.800 B+
VKPH:8.300 C+
Kills:5,478 (0 + 5,478)
Deaths:773
KDR:7.087
VKDR:0.884
Vehicle Kills:683
Kill Difference:4,705
Playtime:97.150 hours
Usage:2%
Score:1.549m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:34.380%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:219
V. Kills:34 N/A
Deaths:175
KDR:1.251
Accuracy:34.855% D*
KPH:17.700 C
VKPH:2.800 D
S12 Renegade
B+
Kills:197
V. Kills:5 N/A
Deaths:164
KDR:1.201
Accuracy:46.064% B+
KPH:32.100 D
VKPH:0.800 D-
Kills:416 (416 + 0)
Deaths:339
KDR:1.227
VKDR:0.115
Vehicle Kills:39
Kill Difference:77
Playtime:18.492 hours
Usage:0%
Score:0.095m
Score/min:85
Driving Accuracy:46.064%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 14,5818,7241,6965.144C+3.3657.363%B*1.731%D31.5B*21.1A321277.2h5.2C+9C**
C-4 8,0156,3273,9411.605C++0.1823.544%CN/A98.4B+26.3C+66364.3h1.1B*4.5B+
NS-11C 6,0475,9386,9150.859C+0.9324.114%C++14.584%D19.4CN/A54306h15.2C+63C*
L100 Python HESH 5,7545,22238613.528C**11.7459.911%A1.475%C+77.4B**7.9C+26967.5h2.8B+4.7B*
AF-4 Cyclone 5,2285,1944,0961.268C++0.5225.818%C++11.051%D*30.4C+N/A81170.6h12C+46.6C++
Breaker Rocket Pods 4,5623,7136116.077C+4.2958.3%B**N/A57.2C13.1C28664.9h17.5C+30C**
AF-57 Piston 3,5583,5313,2601.083C+0.7045.281%B+9.374%D*28.8CN/A80122.6h5.1C11.4C*
C75 Viper 3,6893,23832310.025A8.2437.309%C+N/A57.3A++8C++26956.5h7.2B**19.4B**
C85 Canister-H 3,0072,9033628.019C6.2349.222%C+9.955%C125.1B4.5D31423.2h4.6B++9.4B++
Gauss Compact S 2,6402,6222,3831.1C**0.6928.161%B**8.734%F23.6C**N/A76110.9h8.8B++31.2B++
AF-34 Mattock 2,6092,6026384.078B2.2943.22%B**11.799%D--41.7C++N/A13162.4h7.6D*17.6C++
M40 Fury 2,8082,5122818.94B+7.1540.81%B++1.354%C-84.3A+9.9C*35829.8h10.4B+25.6B++
AF-19 Mercenary 2,4812,4768882.788M1.0020.987%C+13.53%D*19.9C++N/A98124.6h11.7B+55.9C**
AF-34 Mattock 2,3972,3886523.663C**1.8846.553%B**13.735%D-37.7C+N/A11963.4h9D**19.4C++
M20 Mustang 3,6112,2997523.057B+1.2726.052%D-1%D22B*12.6B+174104.3h71.1B++272.8B+
NS-15M2 2,2062,1811,9591.113C+0.6722.276%C16.644%D*33.7CN/A8564.7h13.8C+62C+
Frag Grenade 2,1192,09112091N/A2,089.2156.125%A+N/A1045.5A**14B**31172h2.2A+4A
M30 Mustang AH 2,3161,9038582.218C0.4355.301%C+N/A27.7D6C**15368.6h9.8C+17.7C++
Tank Mine 3,1701,8987962.384C+0.6038.08%BN/A81.8C-54.8C91923.2h2C+5.3B++
MANA Anti-Personnel Turret 1,8571,8329132.007N/A0.2222.906%UN/A18320U250U33463900.1h20.5T*89.5T*
L100 Python AP 3,1301,8164434.099C+2.3156.161%C++3.249%C*28.5C+20.6B+30563.8h7C12.4C+
Razor GD-23 1,5881,5801,8050.875C+0.9125.554%C**14.494%D*16.6CN/A5095.4h14.1C+55C++
Skyguard 2,9331,5646822.293C+0.5134.226%B*1.471%C--12.9C+11.3B+204121.2h158.8D463.9C+
NS-11A 1,4491,4341,5070.952C+0.8322.54%C15.83%D26.9C+N/A8453.4h15.3C67.9C+
AC-X11 1,4271,4221,6270.874C+0.9123.342%C14.135%D**19.5CN/A6973.1h10.1C++43.1C++
NS-7 PDW 1,4081,4061,2451.129C*0.6627.561%B+11.309%D--29.4C*N/A9147.8h15.1C++54.7B
M96 Mjolnir-H 2,5541,3565312.554C-0.7757.717%B*N/A45.5C+40.2B+46829.8h44.9C77.8C++
M40 Fury 1,5061,3311867.156C++5.3740.134%B+1.653%C+74.4B*9.8C+34817.9h11.1B+27.6B+
Sticky Grenade 1,3351,32911329N/A1,327.2163.008%B**N/A1898.6A++8.6C59240.7h1.2B**2B*
Blitz GD-10 1,3321,3151,2961.015C+0.7724.952%C++12.395%D22.8CN/A7857.8h15.2C++60.8C**
C-4 ARX 1,5791,3098311.575C0.2125.598%CN/A98.4C20.3D-46913.3h0.9B*3.7B++
Titan-150 HESH 1,4401,27612710.047C++8.2651.659%B+1.803%C+46.1B5.9C-20027.7h2.9B+5.7B+
MANA Anti-Vehicle Turret 2,4631,2706691.898C+0.1160.65%A2.362%F-12700U11930U108399200.1h9.6C15.9A++
Spear Anti-Vehicle Phalanx Turret 1,8721,2461687.417C++5.6354.449%A3.371%C46.3B+23.3C*39426.9h7.9C*14.5B++
Titan-150 HEAT 1,7111,2172714.491C+2.7047.536%C++2.136%C--24.2B9.8C*22950.2h3.9B++8.2B*
EM1 1,2231,2071,0361.165C+0.6220.018%C19.304%C34.8C+N/A10734.7h12.6C++62.9C*
AF-41 Hacksaw 1,1991,1953953.025C*1.2443.161%A9.791%D*42.5B*N/A13128.1h6.9C+16.1B++
NC12 Sweeper 1,1971,1959361.277C++0.5145.308%C**5.523%F-34.6C*N/A9034.5h4.7C+10.3B
MKV Suppressed 1,1951,1891,2560.947C+0.8423.882%C13.709%D-18.4DN/A5964.6h15.3C+64C+
NC05 Jackhammer 1,1841,1801,1850.996C0.7945.684%C*7.373%F-40C+N/A13529.5h4.5B+9.8B
GD-7F 1,1851,1781,2550.939C+0.8526.158%B+13.328%D*20.4CN/A7857.8h14.9C56.8C*
EM6 1,1861,1721,2020.975C0.8121%C+20.137%C--31.5CN/A11137.2h11.8C+56C++
NCM2 Falcon 1,6841,1724832.427A0.6446.459%B++5.205%C++17.5B+7.7A+13866.9h10B21.6B+
GD-66 Claw 1,1831,1721,2420.944C0.8463.37%B+7.509%D*32CN/A8436.6h2.6C+4.1C**
NS Baron G5 1,1641,1601,0431.112C++0.6750.419%B++8.19%D**42.5B+N/A10927.3h4B+8C+
Mauler S6 1,1681,1601,2180.952C++0.8345.6%B+7.241%F22CN/A6852.7h4.4B+9.7B+
SAS-R 1,1681,1603803.053C++1.2741.38%B+68.707%C+35.4C+N/A10832.8h2.2C*5.3B+
NC6 Gauss SAW 1,1581,1486821.683B+0.1019.21%C+17.422%D--37.2B+N/A19730.9h8.6B+44.6B+
LA1 Anchor 1,1551,1461,0941.048C0.7420.456%D17.278%D--39.4C+N/A13429.1h10.7C+52.6C
Bouncing Betty 1,1261,1253073.664C+1.8852.93%B**N/A109.2CN/A32110.3h2C+3.8B+
NS-44 Commissioner 1,0751,0611,5930.666C1.1238.862%B16.588%D28.4C+N/A8637.4h4.8D12.2C+
NS Decimator 1,2971,0381,1210.926C+0.8665.832%B++3.95%A30.6C+7.6D-21733.9h4.3B+6.5B+
AF-41 Hacksaw 1,0401,0313952.61C++0.8248.053%A+13.676%C36.7B+N/A11028.1h9D18.8B+
EM4 Longshot 1,0211,0093293.067C+1.2845.761%B**79.881%C*29.9C+N/A8233.8h1.8B++4B*
Warden 1,0349981,6020.623C1.1631.837%B*16.433%D*6.2D-N/A19161.4h11C34.4C**
Hornet Missiles 1,4798852064.296C+2.5168.597%B**1.582%C+49.7C33.4C37517.8h11.8C+17.2B
Vortek Rotary 1,6358121,4430.563C1.2228.029%C--2.586%C*6.4D6.5C--108127h114.8C--409.4D
NCM3 Raven 1,2957673732.056A+0.2748.645%B**1.956%D15.4A10.6A++15749.8h21.2B++43.7B*
Enforcer ML85 1,4527552253.356C1.5748.388%B*2.119%C+23.9C++22.1B*58731.6h16.5D-34.2C+
M12 Kobalt 768744898.36C--6.5720.221%B+15.726%D64.7C+2.1C19411.5h18.3C++90.4B
CAS30 Tank Buster 1,5507229200.785C1.0040.106%C-N/A6.9C+7.9C*101104.5h64.4C+160.5C+
NCM2 Falcon 1,0566504771.363B++0.4249.091%B++5.385%C**10.2C6.4B+10463.9h18.6C37.8C++
NCM3 Raven 1,1036483741.733A0.0550.774%A4.784%A13B**9.1A13950h26.5B+52.1B*
Gauss Rifle S 6466447310.881C0.9122.752%C-11.957%D*21.6CN/A7129.8h12.1C53C+
E540 Halberd 1,014585936.29C+4.5052.96%B**4.274%B+32.9B24.1A++61717.8h6.5C-12.3C**
Anti-Vehicle Grenade 6035731573N/A571.2166.139%A++N/A818.6A*42.9D49190.7h2.9A4.4A
Hawk GD-68 6785028870.566C+1.2264.546%C**2.59%C+17.4C++6.1D24228.8h6B**9.4B**
Hunter QCX 4434385300.826C*0.9656.865%B*26.484%C+14.4C++N/A3730.5h2.9B+5.2B+
Spear Anti-Vehicle Phalanx Tower 6654221332.462B*30.6857.999%B*4.028%C++39.8C+22.9C24610.6h7.4B+12.7B++
Mag-Cutter 43342144,7810.009C1.7836.72%B++1.9%D0.2DN/A11793.1h2.1B+5.8B+
AF-23 Grinder 3813791961.934C+0.1540.209%B+8.971%F24.9C-N/A8715.2h9.6F23.8C-
NCM1 Scattercannon 3693691991.854C++0.0742.758%B+13.279%C--18.4CN/A9920.1h10.6D--24.9C+
NS-10 Burster 6043333311.006C*0.7834.833%B*5.405%C+6.1B+5B*11254.6h139.3B+399.8B++
NS-10 Burster 5763253101.048C++0.7434.805%B++4.923%C+6.5B+5B**11050h130.2B++374B*
Coyote Missiles 6043052601.173D0.6160.54%B**N/A18.6D-18.2C-24316.4h78.3F-129.3D*
Rocklet Rifle 5643035340.567C1.2253.519%C++N/A21.3C--18.4C--27414.2h30.7B+57.3B+
Xiphos Anti-Personnel Phalanx Tower 301290648.333C+46.5529.36%C+2.069%C*241.7C++9.2C*7301.2h12.1B41.1B
Carver 2872865,8440.049C1.7431.134%B7.343%D*0.6C--N/A2444.4h1.6C+5.1C*
M20 Basilisk 3852722212.364B++10.5851.297%C+3.676%C-64.8B**26.9B++4244.2h96.1B+187.3B+
NC4 Mag-Shot 2622622760.949B0.8433.829%B**9.924%D**35.9B++N/A1707.3h8.2C*24.1B
MGR-L1 Promise 2612572880.892C0.8921.675%C17.121%D--24.7DN/A9010.4h17.6C--81.2C
Orbital Strike Uplink 3392501250N/A248.21759.091%UN/A833.3U296.7U51750.3h1.3T*0.2T*
NC15 Phoenix 5162404060.591C-1.2058.832%B++N/A10C11.5C+26824h10.5C++17.9B
M60-G Bulldog 263228346.706B++4.9246.281%AN/A30.8C++4.7C1607.4h7.5C+16.2B+
M40 Fury-F 2532191751.251C+0.5434.855%D*N/A17.7C2.7D8912.4h8.6B+24.7C++
MAX Punch 2132112,4240.087C++1.7050.052%BN/A0.8C+N/A3273h2.3C++4.5C*
M20 Basilisk 265211583.638B+1.8537.04%C+4.739%C--19.7C+5D20310.7h70.1B+189.4B++
Shrike 3092023190.633C+1.1565.856%B**1.98%C--17D9C--62011.9h7.2C+11C**
S12 Renegade 2021971641.201C0.5946.064%B+4.569%C+32.3DN/A796.1h3.4C+7.4B
Tempest 1931891791.056C0.7323.355%D-13.757%D--22.5D--N/A698.4h10.3C+44.1C
NC14 Bolt Driver 1851851011.832C++0.0550.157%A*78.919%B+15.4C--N/A11712h2.6C++5.2B*
The Slasher 1831827,7260.024D1.7636.996%C*2.747%D-0.6C-N/A2294.3h1.8B+4.9B
Enforcer ML65-H 401176493.592C+1.8157.885%C+2.841%B*24.4D31.3C*4637.2h30.3F52.4F-
NSX Naginata 1651641740.943C0.8420.482%C24.39%C-29.3C-N/A865.6h14.3C69.6C+
Aspis Anti-Aircraft Phalanx Turret 328162503.24C+1.4535.021%A+N/A14.9B++15.2B++33810.9h130.1B+371.4B++
AF-22 Crow 2011592300.691C**1.1071.037%B+4.403%A24.1C*6.4C3306.6h4.6A+6.4A+
LA80 162159642.484C0.7045.298%B++77.359%C+24.5DN/A746.5h2.2C++4.7B+
M20 Basilisk 196150632.381C0.5937.342%C+4%D16C-4.9D-1539.4h80.9C++216.7B+
C150 Dalton 276143781.833D0.0540.095%C++N/A23.1D21.5C+5356.2h5.9D14.7C
NS-AM7 Archer 1631374730.29C-1.5062.704%B+23.358%B++4.4DN/A3631.2h11.2B++17.9B*
L105 Zephyr 138130187.222C5.4439.403%CN/A54.2C++3.3D-3332.4h5B++12.6B+
M12 Kobalt 112110147.857C6.0716.933%C+12.727%D*52.4C1D--2402.1h17.4B+102.9C**
M60-A Bulldog 117105138.077C6.2947.836%C**N/A23.9C2.7C1694.4h5.8C++12.1B
M60-A Bulldog 113104166.5C4.7143.685%C+N/A20.4D1.8D1385.1h6.5C14.8C+
M60-G Bulldog 114101214.81C+3.0239.189%C*3.96%B++26.6C--3.4D1573.8h6.3B+16.1B+
Spear Anti-Vehicle Phalanx Tower 15699424.75C++22.9652.612%A7.071%B**495A*285B**46310.2h10C++18.9B+
G30 Walker 12991273.37C++1.5834.38%B+3.297%C19.8B+8.3C+1754.6h181.7B+528.4B*
Spear Anti-Vehicle Phalanx Turret 14089189S87.2165.99%A++7.865%A+49.4B*28.3A3421.8h7.7B++11.6B**
19A Fortuna 8078820.951C0.8422.193%D*17.949%C-16.3D-N/A764.8h12.9D*58D*
E540 Halberd-H 14171252.84C--1.0558.37%C**1.408%C-20.3D--20C+5603.5h9.4D--16.1D-
L100 Python HEAT 8664173.765C+1.9855.839%B+3.125%C**30.5C+10.5C+9472.1h4.8B+8.6B++
NS-30 Vandal 6463451.4C+0.3928.059%D22.222%C--19.1D-N/A1073.3h9.3F--33.2F
Hoplon Anti-Aircraft Phalanx Tower 12159159A*57.2134.107%B*N/A45.4D47.7C-3951.3h55C+161.4C*
M20 Basilisk 7152124.333B+2.5533.637%B+9.615%A++16.8C6.1C+2533.1h77.4C++230.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter403,9723h
Nanite Revive Grenade02,2830.6h
Nano-Armor Kit1,2732,119,872204.7h
Spawn Beacon351,0952.9h
Medical Kit10790.3h
Anti-Vehicle MANA Turret972,78510.9h
Structure Shield Module24161.8h
Repair Module45262h
Skywall Shield Emitter02791h
Turret AI Module23651.8h
Cortium Silo22721.1h
Spear Anti-Vehicle Tower13351.7h
Spitfire Auto-Turret33260.6h
Xiphos Anti-Personnel Tower12290.9h
Hoplon Anti-Aircraft Phalanx Tower02360.9h
Rampart Wall75655.2h
Sunderer Garage0970.8h
Deconstruction Tool24,8310.9h
Blast Wall11150.6h
Recon Detection Device1947,31018.8h
Shield Recharging Field724,6152h
Ammunition Package534,0434.1h
Anti-Infantry MANA Turret1163,5665.7h
Medical Applicator617151,05616.9h
Vehicle Gate01551.3h
Pillbox11391h
Orbital Strike Target Designator461722.7h
Alarm Module01450.4h
Infantry Tower0910.9h
Elysium Spawn Tube11340.7h
Snowman Soldier61020.5h

Check the help document for the dictionary if you want to learn more about words used here.


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