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Maj. General Jolly W37ArchEnemY[252V] W37ArchEnemY
NC BR 86

KDR: 1.81

Score: 87.5m

Last Seen: Jun 23rd, 2019 5:08 PM
- OFFLINE - 26.8 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Miller - Outfit Officer of 252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 55
Level Progress (to 87): 67%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH C-4 NS-11C AF-4 Cyclone Breaker Rocket Pods AF-57 Piston C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 2344TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.922%14.657%35125118534,3660.9601860.847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.726%0.546B+-0.942D---1.979F-HEAD (~2.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.277C*12.90.096C+41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.4%0.767%3225120510,957373945982.92968238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.614%-0.615D-0.746D-0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.60.223C++39.10.254C*85.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.154%1.58%7438120225,5644593107975.56465237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.789%-0.276C-0.634D0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.022C+14.3-0.149C23.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.395%5.557%32716119410,635414325252.56698421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.795%0.025C+0.275C*0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.675B+14.20.645B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.013%75.339%327512052,7253302240.825257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.394%1.328A0.527B+-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+2.10.354C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.619%8.169%327412067,3942608572.83512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.451%0.43B-1.28D**-0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.265C*4.50.069C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 55
87.5m227%344 (20.6k)287 (17.2k)1.80727146,24880,9222.2558486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210491623.497%7.751%18203:4648

56% Engineer8% Heavy Assault8% Infiltrator18% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:23 PMDec 5th, 2012 11:19 PMJun 24th, 2019 1:10 PM (2h) (PST)Jun 23rd, 2019 2:09 PM (1d) (PST)Jun 23rd, 2019 1:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8761597170.4790.2650.0371.3230.104381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,5669,52443,0422916279617,209

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5086.6h/211.9d 36,299 11,336 40,499 403.7k 5,809 13,221 31,597 267.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:2,181
Deaths:1,959
KDR:1.113
Accuracy:22.276% C
HSR:16.644% D*
EM1
C
Kills:1,207
Deaths:1,036
KDR:1.165
Accuracy:20.018% C
HSR:19.304% C
EM6
C+
Kills:1,172
Deaths:1,202
KDR:0.975
Accuracy:21.000% C+
HSR:20.137% C--
NC6 Gauss SAW
C+
Kills:1,148
Deaths:682
KDR:1.683
Accuracy:19.210% C+
HSR:17.422% D--
LA1 Anchor
D-
Kills:1,146
Deaths:1,094
KDR:1.048
Accuracy:20.456% D-
HSR:17.278% D--
MGR-L1 Promise
C
Kills:363
Deaths:407
KDR:0.892
Accuracy:21.899% C
HSR:17.631% D--
NSX Naginata
C
Kills:164
Deaths:174
KDR:0.943
Accuracy:20.482% C
HSR:24.390% C--
Kills:7,381
Deaths (as Heavy Assault):6,554
Deaths (to Heavy Assaults):20,430
KDR:1.12618
Kill Difference:827
Playtime:419.591 hours
Usage:8%
Score:6.150m
Score/min:244
Accuracy (listed only):20.763%
HSR (listed only):18.972%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:6,440
Deaths:7,524
KDR:0.856
Accuracy:24.127% C+
HSR:14.581% D-
AF-57 Piston
B+
Kills:3,861
Deaths:3,657
KDR:1.056
Accuracy:45.387% B+
HSR:9.454% D*
Gauss Compact S
B*
Kills:2,622
Deaths:2,383
KDR:1.100
Accuracy:28.161% B*
HSR:8.734% F
AF-19 Mercenary
C
Kills:2,505
Deaths:971
KDR:2.580
Accuracy:21.041% C
HSR:13.773% D*
Razor GD-23
C**
Kills:1,580
Deaths:1,805
KDR:0.875
Accuracy:25.554% C**
HSR:14.494% D*
AC-X11
C
Kills:1,422
Deaths:1,627
KDR:0.874
Accuracy:23.342% C
HSR:14.135% D**
NC12 Sweeper
C**
Kills:1,195
Deaths:936
KDR:1.277
Accuracy:45.308% C**
HSR:5.523% F-
GD-66 Claw
B+
Kills:1,178
Deaths:1,249
KDR:0.943
Accuracy:63.234% B+
HSR:7.555% D*
GD-7F
B
Kills:1,178
Deaths:1,255
KDR:0.939
Accuracy:26.158% B
HSR:13.328% D*
NS Baron G5
B+
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:50.419% B+
HSR:8.190% D**
Mauler S6
B+
Kills:1,160
Deaths:1,218
KDR:0.952
Accuracy:45.600% B+
HSR:7.241% F
Warden
B*
Kills:1,077
Deaths:1,799
KDR:0.599
Accuracy:31.639% B*
HSR:17.085% D--
19A Fortuna
C--
Kills:78
Deaths:82
KDR:0.951
Accuracy:22.193% D*
HSR:17.949% C--
Kills:25,456
Deaths (as Engineer):25,549
Deaths (to Engineers):19,801
KDR:0.99636
Kill Difference:93
Playtime:2,846.061 hours
Usage:56%
Score:52.341m
Score/min:307
Accuracy (listed only):34.782%
HSR (listed only):11.695%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:6,440
Deaths:7,524
KDR:0.856
Accuracy:24.127% C+
HSR:14.581% D-
AF-4 Cyclone
C+
Kills:5,433
Deaths:4,421
KDR:1.229
Accuracy:25.530% C+
HSR:11.209% D*
AF-57 Piston
B+
Kills:3,861
Deaths:3,657
KDR:1.056
Accuracy:45.387% B+
HSR:9.454% D*
Gauss Compact S
B*
Kills:2,622
Deaths:2,383
KDR:1.100
Accuracy:28.161% B*
HSR:8.734% F
AF-19 Mercenary
C
Kills:2,505
Deaths:971
KDR:2.580
Accuracy:21.041% C
HSR:13.773% D*
Razor GD-23
C**
Kills:1,580
Deaths:1,805
KDR:0.875
Accuracy:25.554% C**
HSR:14.494% D*
AC-X11
C
Kills:1,422
Deaths:1,627
KDR:0.874
Accuracy:23.342% C
HSR:14.135% D**
NS-7 PDW
B+
Kills:1,406
Deaths:1,245
KDR:1.129
Accuracy:27.561% B+
HSR:11.309% D--
Blitz GD-10
C++
Kills:1,315
Deaths:1,296
KDR:1.015
Accuracy:24.952% C++
HSR:12.395% D
MKV Suppressed
C
Kills:1,196
Deaths:1,263
KDR:0.947
Accuracy:23.849% C
HSR:13.629% D--
NC12 Sweeper
C**
Kills:1,195
Deaths:936
KDR:1.277
Accuracy:45.308% C**
HSR:5.523% F-
GD-66 Claw
B+
Kills:1,178
Deaths:1,249
KDR:0.943
Accuracy:63.234% B+
HSR:7.555% D*
GD-7F
B
Kills:1,178
Deaths:1,255
KDR:0.939
Accuracy:26.158% B
HSR:13.328% D*
NS Baron G5
B+
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:50.419% B+
HSR:8.190% D**
Mauler S6
B+
Kills:1,160
Deaths:1,218
KDR:0.952
Accuracy:45.600% B+
HSR:7.241% F
Tempest
D-
Kills:195
Deaths:189
KDR:1.032
Accuracy:23.564% D-
HSR:13.333% D*
19A Fortuna
C--
Kills:78
Deaths:82
KDR:0.951
Accuracy:22.193% D*
HSR:17.949% C--
Kills:33,924
Deaths (as Light Assault):32,164
Deaths (to Light Assaults):14,132
KDR:1.05472
Kill Difference:1,760
Playtime:904.151 hours
Usage:18%
Score:13.626m
Score/min:251
Accuracy (listed only):32.116%
HSR (listed only):11.578%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:5,433
Deaths:4,421
KDR:1.229
Accuracy:25.530% C+
HSR:11.209% D*
AF-57 Piston
B+
Kills:3,861
Deaths:3,657
KDR:1.056
Accuracy:45.387% B+
HSR:9.454% D*
NS-11A
C
Kills:1,482
Deaths:1,561
KDR:0.949
Accuracy:22.530% C
HSR:15.587% D-
NS-7 PDW
B+
Kills:1,406
Deaths:1,245
KDR:1.129
Accuracy:27.561% B+
HSR:11.309% D--
Blitz GD-10
C++
Kills:1,315
Deaths:1,296
KDR:1.015
Accuracy:24.952% C++
HSR:12.395% D
MKV Suppressed
C
Kills:1,196
Deaths:1,263
KDR:0.947
Accuracy:23.849% C
HSR:13.629% D--
NC12 Sweeper
C**
Kills:1,195
Deaths:936
KDR:1.277
Accuracy:45.308% C**
HSR:5.523% F-
GD-66 Claw
B+
Kills:1,178
Deaths:1,249
KDR:0.943
Accuracy:63.234% B+
HSR:7.555% D*
NS Baron G5
B+
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:50.419% B+
HSR:8.190% D**
Mauler S6
B+
Kills:1,160
Deaths:1,218
KDR:0.952
Accuracy:45.600% B+
HSR:7.241% F
Gauss Rifle S
C-
Kills:644
Deaths:731
KDR:0.881
Accuracy:22.752% C-
HSR:11.957% D*
Tempest
D-
Kills:195
Deaths:189
KDR:1.032
Accuracy:23.564% D-
HSR:13.333% D*
Kills:20,225
Deaths (as Combat Medic):18,809
Deaths (to Combat Medics):7,823
KDR:1.07528
Kill Difference:1,416
Playtime:175.539 hours
Usage:3%
Score:3.562m
Score/min:338
Accuracy (listed only):35.057%
HSR (listed only):10.615%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:5,433
Deaths:4,421
KDR:1.229
Accuracy:25.530% C+
HSR:11.209% D*
NS-7 PDW
B+
Kills:1,406
Deaths:1,245
KDR:1.129
Accuracy:27.561% B+
HSR:11.309% D--
Blitz GD-10
C++
Kills:1,315
Deaths:1,296
KDR:1.015
Accuracy:24.952% C++
HSR:12.395% D
MKV Suppressed
C
Kills:1,196
Deaths:1,263
KDR:0.947
Accuracy:23.849% C
HSR:13.629% D--
EM4 Longshot
B**
Kills:1,164
Deaths:375
KDR:3.104
Accuracy:45.570% B**
HSR:80.756% B
SAS-R
B+
Kills:1,160
Deaths:380
KDR:3.053
Accuracy:41.380% B+
HSR:68.707% C+
NS-44 Commissioner
C**
Kills:1,115
Deaths:1,730
KDR:0.645
Accuracy:38.769% C**
HSR:16.502% D
NC4 Mag-Shot
B**
Kills:262
Deaths:276
KDR:0.949
Accuracy:33.829% B**
HSR:9.924% D**
Tempest
D-
Kills:195
Deaths:189
KDR:1.032
Accuracy:23.564% D-
HSR:13.333% D*
NC14 Bolt Driver
A*
Kills:185
Deaths:101
KDR:1.832
Accuracy:50.157% A*
HSR:78.919% B+
NS-AM7 Archer
B+
Kills:175
Deaths:654
KDR:0.268
Accuracy:62.960% B+
HSR:21.143% B+
LA80
B++
Kills:159
Deaths:64
KDR:2.484
Accuracy:45.298% B++
HSR:77.359% C+
NS-44L Blackhand
C++
Kills:63
Deaths:97
KDR:0.649
Accuracy:42.271% C++
HSR:34.921% C--
NS-30 Vandal
C--
Kills:63
Deaths:45
KDR:1.400
Accuracy:28.059% D-
HSR:22.222% C--
AF-8 RailJack
A**
Kills:57
Deaths:10
KDR:5.700
Accuracy:53.745% A**
HSR:82.456% B*
Kills:13,948
Deaths (as Infiltrator):12,146
Deaths (to Infiltrators):10,132
KDR:1.14836
Kill Difference:1,802
Playtime:429.846 hours
Usage:8%
Score:5.357m
Score/min:208
Accuracy (listed only):37.833%
HSR (listed only):36.986%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:2,667
Deaths:668
KDR:3.993
Accuracy:43.077% B**
HSR:11.624% D*
AF-34 Mattock
B**
Kills:2,470
Deaths:682
KDR:3.622
Accuracy:46.419% B**
HSR:13.846% D--
NCM2 Falcon
B++
Kills:1,203
Deaths:490
KDR:2.455
Accuracy:46.406% B++
HSR:5.071% C++
AF-41 Hacksaw
B**
Kills:1,195
Deaths:395
KDR:3.025
Accuracy:43.161% B**
HSR:9.791% D*
AF-41 Hacksaw
A
Kills:1,031
Deaths:395
KDR:2.610
Accuracy:48.053% A
HSR:13.676% C
NCM3 Raven
B**
Kills:767
Deaths:374
KDR:2.051
Accuracy:48.636% B**
HSR:1.956% D
NCM2 Falcon
B++
Kills:663
Deaths:484
KDR:1.370
Accuracy:49.038% B++
HSR:5.430% B
NCM3 Raven
A
Kills:648
Deaths:375
KDR:1.728
Accuracy:50.760% A
HSR:4.784% A
AF-23 Grinder
B+
Kills:379
Deaths:196
KDR:1.934
Accuracy:40.209% B+
HSR:8.971% F
NCM1 Scattercannon
B+
Kills:369
Deaths:199
KDR:1.854
Accuracy:42.758% B+
HSR:13.279% C--
NS-10 Burster
B++
Kills:341
Deaths:331
KDR:1.030
Accuracy:34.923% B++
HSR:5.279% C+
NS-10 Burster
B++
Kills:328
Deaths:310
KDR:1.058
Accuracy:34.903% B++
HSR:4.878% C+
Kills:12,061
Deaths (as MAX Suit):2,449.500
Deaths (to MAX Suits):5,401
KDR:4.92386
Kill Difference:9,611.500
Playtime:293.615 hours
Usage:6%
Score:6.496m
Score/min:369
Accuracy (listed only):44.028%
HSR (listed only):8.215%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:4,840
V. Kills:963 N/A
Deaths:671
KDR:7.213
Accuracy:58.916% A
KPH:66.500 C
VKPH:13.200 C+
M20 Mustang
B++
Kills:2,678
V. Kills:1,524 176%
Deaths:905
KDR:2.959
Accuracy:25.671% D-
KPH:21.600 B++
VKPH:12.300 B+
M30 Mustang AH
C**
Kills:1,903
V. Kills:413 460%
Deaths:858
KDR:2.218
Accuracy:55.301% C+
KPH:27.800 D
VKPH:6 C**
Hornet Missiles
C
Kills:885
V. Kills:594 149%
Deaths:206
KDR:4.296
Accuracy:68.597% B**
KPH:49.600 C
VKPH:33.300 C
Vortek Rotary
C--
Kills:812
V. Kills:823 99%
Deaths:1,443
KDR:0.563
Accuracy:28.029% C--
KPH:6.400 D
VKPH:6.500 C--
Coyote Missiles
C-
Kills:339
V. Kills:317 107%
Deaths:273
KDR:1.242
Accuracy:60.268% B**
KPH:19.400 D-
VKPH:18.200 C-
Kills:11,457 (5,393 + 0)
Deaths:4,356
KDR:2.630
VKDR:1.064
Vehicle Kills:4,634
Kill Difference:7,101
Playtime:427.837 hours
Usage:8%
Score:4.716m
Score/min:184
Piloting Accuracy:28.029%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:724
V. Kills:830 87%
Deaths:923
KDR:0.784
Accuracy:40.146% C-
KPH:6.900 C+
VKPH:7.900 C*
C150 Dalton
C+
Kills:145
V. Kills:135 107%
Deaths:80
KDR:1.813
Accuracy:40.198% C++
KPH:23.200 D
VKPH:21.600 C+
L105 Zephyr
C++
Kills:130
V. Kills:8 N/A
Deaths:18
KDR:7.222
Accuracy:39.403% C
KPH:55.200 C++
VKPH:3.400 D-
Kills:999 (724 + 275)
Deaths:1,021
KDR:0.978
VKDR:0.953
Vehicle Kills:973
Kill Difference:22
Playtime:113.538 hours
Usage:2%
Score:0.889m
Score/min:130
Piloting Accuracy:40.146%
Gunner Accuracy:39.403%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:6,732
V. Kills:717 N/A
Deaths:501
KDR:13.437
Accuracy:59.660% A
KPH:78.500 B**
VKPH:8.400 C++
C75 Viper
A+
Kills:3,238
V. Kills:451 N/A
Deaths:323
KDR:10.025
Accuracy:37.309% C+
KPH:57.300 A+
VKPH:8 C++
L100 Python AP
B+
Kills:1,836
V. Kills:1,323 139%
Deaths:446
KDR:4.117
Accuracy:56.207% C++
KPH:28.700 C+
VKPH:20.700 B+
Skyguard
B+
Kills:1,624
V. Kills:1,396 116%
Deaths:689
KDR:2.357
Accuracy:34.239% B*
KPH:13.200 C+
VKPH:11.400 B+
L100 Python HEAT
B+
Kills:64
V. Kills:22 278%
Deaths:17
KDR:3.765
Accuracy:55.839% B+
KPH:30.800 C+
VKPH:10.600 C+
Kills:13,494 (13,494 + 0)
Deaths:1,976
KDR:6.829
VKDR:1.978
Vehicle Kills:3,909
Kill Difference:11,518
Playtime:330.858 hours
Usage:7%
Score:5.126m
Score/min:258
Driving Accuracy:55.839%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:9,577
V. Kills:6,230 154%
Deaths:1,773
KDR:5.402
Accuracy:57.618% B*
KPH:32.600 B*
VKPH:21.200 A
Titan-150 HESH
B+
Kills:1,276
V. Kills:164 N/A
Deaths:127
KDR:10.047
Accuracy:51.659% B+
KPH:46.100 B+
VKPH:5.900 C-
Titan-150 HEAT
C**
Kills:1,217
V. Kills:494 246%
Deaths:271
KDR:4.491
Accuracy:47.536% C++
KPH:24.300 C**
VKPH:9.800 C*
Enforcer ML85
B++
Kills:763
V. Kills:703 108%
Deaths:226
KDR:3.376
Accuracy:48.345% B*
KPH:23.900 C++
VKPH:22.100 B++
E540 Halberd
A++
Kills:598
V. Kills:434 137%
Deaths:94
KDR:6.362
Accuracy:53.268% B**
KPH:33.100 B
VKPH:24 A++
M20 Basilisk
C+
Kills:52
V. Kills:19 260%
Deaths:12
KDR:4.333
Accuracy:33.637% B+
KPH:16.700 C
VKPH:6.100 C+
Kills:13,483 (12,070 + 1,413)
Deaths:2,503
KDR:5.387
VKDR:3.214
Vehicle Kills:8,044
Kill Difference:10,980
Playtime:424.676 hours
Usage:8%
Score:8.575m
Score/min:337
Driving Accuracy:47.536%
Gunner Accuracy:33.637%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:3,174
V. Kills:117 N/A
Deaths:390
KDR:8.138
Accuracy:50.189% C+
KPH:123.100 B
VKPH:4.500 D
M96 Mjolnir-H
B++
Kills:1,454
V. Kills:1,254 116%
Deaths:556
KDR:2.615
Accuracy:57.641% B*
KPH:46.200 C+
VKPH:39.800 B++
Enforcer ML65-H
C*
Kills:176
V. Kills:225 78%
Deaths:49
KDR:3.592
Accuracy:57.885% C++
KPH:24.400 D
VKPH:31.200 C*
E540 Halberd-H
C+
Kills:75
V. Kills:72 103%
Deaths:25
KDR:3
Accuracy:59.231% B+
KPH:21.300 D--
VKPH:20.500 C+
Kills:4,879 (0 + 4,879)
Deaths:1,020
KDR:4.783
VKDR:1.635
Vehicle Kills:1,668
Kill Difference:3,859
Playtime:67.990 hours
Usage:1%
Score:1.686m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:59.231%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:2,521
V. Kills:300 N/A
Deaths:283
KDR:8.908
Accuracy:40.949% B++
KPH:84 A+
VKPH:10 C*
M40 Fury
B++
Kills:1,335
V. Kills:176 N/A
Deaths:187
KDR:7.139
Accuracy:40.209% B+
KPH:74.200 B++
VKPH:9.800 C+
M12 Kobalt
B+
Kills:850
V. Kills:30 N/A
Deaths:102
KDR:8.333
Accuracy:20.370% B+
KPH:62.300 C
VKPH:2.200 C
M60-G Bulldog
A
Kills:245
V. Kills:36 N/A
Deaths:34
KDR:7.206
Accuracy:46.663% A
KPH:32.100 C++
VKPH:4.700 C
M20 Basilisk
C+
Kills:222
V. Kills:55 396%
Deaths:59
KDR:3.763
Accuracy:37.268% C+
KPH:20.300 C+
VKPH:5 D
M20 Basilisk
C+
Kills:150
V. Kills:46 319%
Deaths:63
KDR:2.381
Accuracy:37.181% C+
KPH:15.900 C--
VKPH:4.900 D-
M12 Kobalt
C++
Kills:131
V. Kills:2 N/A
Deaths:17
KDR:7.706
Accuracy:18.138% C++
KPH:55.100 C
VKPH:0.800 D*
M60-G Bulldog
C*
Kills:101
V. Kills:13 N/A
Deaths:21
KDR:4.810
Accuracy:39.189% C*
KPH:26.800 D
VKPH:3.500 D
G30 Walker
B++
Kills:97
V. Kills:40 237%
Deaths:28
KDR:3.464
Accuracy:34.602% B++
KPH:19.800 B+
VKPH:8.200 C+
Kills:5,652 (0 + 5,652)
Deaths:794
KDR:7.118
VKDR:0.879
Vehicle Kills:698
Kill Difference:4,858
Playtime:100.700 hours
Usage:2%
Score:1.593m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:34.602%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:219
V. Kills:34 N/A
Deaths:175
KDR:1.251
Accuracy:34.855% D*
KPH:17.700 C
VKPH:2.800 D
S12 Renegade
B+
Kills:197
V. Kills:5 N/A
Deaths:164
KDR:1.201
Accuracy:46.064% B+
KPH:32.100 D
VKPH:0.800 D
Kills:416 (416 + 0)
Deaths:339
KDR:1.227
VKDR:0.115
Vehicle Kills:39
Kill Difference:77
Playtime:18.492 hours
Usage:0%
Score:0.096m
Score/min:86
Driving Accuracy:46.064%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 15,8079,5771,7735.402C+3.5957.618%B*1.629%D32.6B*21.2A323293.8h5.1C+8.8B+
L100 Python HESH 7,4496,73250113.437C**11.6359.66%A1.263%C78.6B**8.4C++26985.7h2.8B+4.7B*
C-4 8,4036,6424,1381.605C++0.2023.741%CN/A99.1B+26.3C+66167h1.1B*4.4B++
NS-11C 6,5626,4407,5240.856C+0.9524.127%C+14.581%D-19.7CN/A55327.6h15.2C+62.9C++
AF-4 Cyclone 5,4745,4334,4211.229C+0.5825.53%C+11.209%D*30.3C+N/A80179.5h12.2C47.6C++
Breaker Rocket Pods 5,8034,8406717.213C++5.4158.916%AN/A66.5C13.2C+30772.8h15.9C*27B+
AF-57 Piston 3,8973,8613,6571.056C+0.7545.387%B+9.454%D*28.5CN/A79135.3h5.1C11.3C++
C75 Viper 3,6893,23832310.025A8.2237.309%C+N/A57.3A+8C++27156.5h7.2B**19.4B**
C85 Canister-H 3,2913,1743908.138C6.3350.189%C+9.641%C-123B4.5D31525.8h4.8B++9.7B++
M20 Mustang 4,2022,6789052.959B+1.1525.671%D-N/A21.6B++12.3B+168124.2h72.1B++280.7B+
AF-34 Mattock 2,6752,6676683.993C**2.1943.077%B**11.624%D*41C+N/A13065h7.7D-18C++
Gauss Compact S 2,6402,6222,3831.1C*0.7128.161%B*8.734%F23.6C*N/A77110.9h8.8B++31.2B++
M40 Fury 2,8212,5212838.908B+7.1040.949%B++1.349%C-84A+10C*35730h10.5B+25.7B++
AF-19 Mercenary 2,5102,5059712.58A*0.7721.041%C13.773%D*19.2C+N/A96130.7h11.8B+56.3C**
AF-34 Mattock 2,4822,4706823.622C*1.8146.419%B**13.846%D--37.4C+N/A11866h9.1D*19.6C++
NS-15M2 2,2062,1811,9591.113C0.6922.276%C16.644%D*33.7CN/A8664.7h13.8C+62C+
MANA Anti-Personnel Turret 2,1312,1021,0911.927N/A0.1222.846%UN/A21020U290U38639900.1h20.5T*89.9T*
Frag Grenade 2,1192,09112091N/A2,089.1956.118%A+N/A1045.5A**14B**31572h2.2A+4A
Tank Mine 3,3622,0389012.262C+0.4537.754%BN/A79.3C--51.5C87225.7h2C+5.2B++
M30 Mustang AH 2,3161,9038582.218C0.4155.301%C+N/A27.7D6C**15568.6h9.8C+17.7C++
L100 Python AP 3,1591,8364464.117C+2.3156.207%C++3.214%C**28.7C+20.7B+30963.9h6.9C12.4C
Skyguard 3,0201,6246892.357C+0.5534.239%B*1.416%D13.2C+11.4B+206122.6h155.3D453.4C+
C-4 ARX 1,8981,5839971.588C0.2225.888%C+N/A100.8C20.1D-47815.7h0.9B**3.6B*
Razor GD-23 1,5881,5801,8050.875C+0.9325.554%C**14.494%D*16.6CN/A5195.4h14.1C55C++
NS-11A 1,4981,4821,5610.949C0.8622.53%C15.587%D-27C+N/A8554.9h15.2C67.5C+
M96 Mjolnir-H 2,7081,4545562.615C0.8157.641%B*N/A46.2C+39.8B++46431.5h44.3C76.8C*
AC-X11 1,4271,4221,6270.874C+0.9323.342%C14.135%D**19.5CN/A7073.1h10.1C++43.1C++
NS-7 PDW 1,4081,4061,2451.129C*0.6827.561%B+11.309%D--29.4C++N/A9147.8h15.1C++54.7B
Sticky Grenade 1,3421,33611336N/A1,334.1962.59%B**N/A1908.6A++8.6C58530.7h1.2B**2B*
M40 Fury 1,5111,3351877.139C+5.3340.209%B+1.648%C+74.2B++9.8C+34818h11.1B27.6B+
Blitz GD-10 1,3321,3151,2961.015C+0.7924.952%C++12.395%D22.8CN/A7957.8h15.2C++60.8C**
MANA Anti-Vehicle Turret 2,5071,2976751.921S0.1160.826%C-N/A12970U12100U55006600.1h9.6A++15.8C**
Titan-150 HESH 1,4401,27612710.047C++8.2451.659%B+1.803%C+46.1B+5.9C-20227.7h2.9B+5.7B+
Spear Anti-Vehicle Phalanx Turret 1,9091,2731747.316C+5.5154.702%A3.299%C46.5B+23.2C*39727.4h7.9C*14.5B++
Titan-150 HEAT 1,7111,2172714.491C+2.6847.536%C++2.136%C--24.2C**9.8C*23150.2h3.9B++8.2B*
EM1 1,2231,2071,0361.165C+0.6420.018%C19.304%C34.8C+N/A10834.7h12.6C++62.9C*
NCM2 Falcon 1,7201,2034902.455B**0.6546.406%B++5.071%C++17.7B+7.6A13867.8h10B21.5B+
MKV Suppressed 1,2021,1961,2630.947C+0.8623.849%C13.629%D--18.4DN/A5964.9h15.3C+64.1C+
NC05 Jackhammer 1,2001,1961,1941.002C0.8145.72%C++7.441%F40.3C+N/A13629.7h4.4B+9.7B
AF-41 Hacksaw 1,1991,1953953.025C*1.2243.161%B**9.791%D*42.5B*N/A13128.1h6.9C++16.1B++
NC12 Sweeper 1,1971,1959361.277C++0.5345.308%C**5.523%F-34.6C*N/A9034.5h4.7C+10.3C**
GD-66 Claw 1,1891,1781,2490.943C0.8663.234%B+7.555%D*31.6CN/A8337.3h2.6C++4.1C**
GD-7F 1,1851,1781,2550.939C+0.8726.158%B13.328%D*20.4CN/A7957.8h14.9C56.8C++
EM6 1,1861,1721,2020.975C0.8321%C+20.137%C--31.5CN/A11237.2h11.8C+56C++
EM4 Longshot 1,1761,1643753.104C+1.3045.57%B**80.756%B30.3C+N/A8338.4h1.8B++4B*
SAS-R 1,1681,1603803.053C++1.2541.38%B+68.707%C+35.4C+N/A11132.8h2.2C*5.3B+
NS Baron G5 1,1641,1601,0431.112C+0.7050.419%B+8.19%D**42.5B+N/A10927.3h4B+8C+
Mauler S6 1,1681,1601,2180.952C++0.8645.6%B+7.241%F22CN/A6852.7h4.4B+9.7B+
NC6 Gauss SAW 1,1581,1486821.683B+0.1219.21%C+17.422%D--37.2B+N/A20330.9h8.6B+44.6B+
LA1 Anchor 1,1551,1461,0941.048C0.7620.456%D-17.278%D--39.4CN/A13829.1h10.7C+52.6C
Bouncing Betty 1,1411,1403093.689C+1.8852.898%B**N/A108.6CN/A32110.5h2C+3.8B+
NS-44 Commissioner 1,1291,1151,7300.645C1.1638.769%C**16.502%D27.5CN/A8440.5h4.7D12.2C+
Warden 1,1151,0771,7990.599C1.2131.639%B*17.085%D--6.1D--N/A19175.9h11.1C34.9C**
NS Decimator 1,2971,0381,1220.925C+0.8865.78%B+3.95%A30.6C7.6D--22333.9h4.3B6.5B+
AF-41 Hacksaw 1,0401,0313952.61C++0.8048.053%A13.676%C36.7B+N/A11128.1h9D18.8B+
Hornet Missiles 1,4798852064.296C+2.4968.597%B**1.582%C+49.7C33.4C37717.8h11.8C+17.2B
M12 Kobalt 8808501028.333D6.5320.37%B+16%D62.5C2.2C18913.6h19.1C+93.6C**
Vortek Rotary 1,6358121,4430.563C1.2428.029%C--2.586%C++6.4D6.5C--109127h114.8D409.4D
NCM3 Raven 1,2957673742.051A+0.2448.636%B**1.956%D15.4A10.6A++15749.9h21.3B++43.7B*
Enforcer ML85 1,4667632263.376C1.5748.345%B*2.097%C+23.9C++22B++58731.9h16.5D--34.1C+
CAS30 Tank Buster 1,5547249230.784C1.0240.146%C-N/A6.9C+7.9C*101104.9h64.7C+161.1C+
NCM2 Falcon 1,0726634841.37B+0.4449.038%B++5.43%B10.2C6.3B+10364.8h18.6C-37.8C++
NCM3 Raven 1,1036483751.728A0.0850.76%A4.784%A12.9B**9.1A13950.1h26.5B+52.2B++
Gauss Rifle S 6466447310.881C0.9322.752%C-11.957%D*21.6C-N/A7229.8h12.1C53C+
E540 Halberd 1,032598946.362C+4.5553.268%B**4.181%B+33B24A++63518.1h6.5D12.2C**
Anti-Vehicle Grenade 6045741574N/A572.1966.049%A++N/A820A*42.9D49890.7h2.9A4.4A
Hawk GD-68 7025189070.571C+1.2464.387%C**2.51%C+17.4C*6.2D24229.7h6B**9.3B**
Spear Anti-Vehicle Phalanx Tower 7094521432.286B*30.4858.118%B*3.761%C+41.5C+23.6C25510.9h7.2B+12.4B++
Hunter QCX 4454405360.821C*0.9956.426%B*26.364%C+14.2C+N/A3831h3B+5.3B+
Mag-Cutter 44042845,8570.009C-1.8036.618%B++1.869%D0.2DN/A11821.6h2.1B+5.8C*
Orbital Strike Uplink 5654101410N/A408.19861.017%UN/A1366.7U516.7U61060.3h1.2T*0.1T*
AF-23 Grinder 3813791961.934C+0.1340.209%B+8.971%F24.9C-N/A8815.2h9.6D**23.8C-
Rocklet Rifle 6803706310.586C1.2252.934%C+N/A21.4C--17.9D27517.3h30.5B+57.7B+
NCM1 Scattercannon 3693691991.854C++0.0542.758%B+13.279%C--18.4CN/A10120.1h10.6D--24.9C+
MGR-L1 Promise 3703634070.892C0.9221.899%C17.631%D--27.5C--N/A9813.2h16.8C76.8C+
NS-10 Burster 6153413311.03C*0.7834.923%B++5.279%C+6.2B+5B**11254.8h137B+392.2B++
Coyote Missiles 6563392731.242D0.5760.268%B**N/A19.5D-18.2C-24517.4h74.5F-123.7D--
Carver 3393386,9550.049C+1.7630.787%C**9.172%D--0.7C--N/A2508.1h1.6C+5.2C*
NS-10 Burster 5803283101.058C++0.7534.903%B++4.878%C+6.5B+5B*11050.2h130B++372.4B*
Xiphos Anti-Personnel Phalanx Tower 308297742.429C40.6229.33%C++2.02%C*247.5C++9.2C++7321.2h11.8B+40.4B
M20 Basilisk 4072912412.125B*10.3251.486%C+3.436%D66.1B**26.4B+4164.4h95B+184.5B+
NC4 Mag-Shot 2622622760.949B0.8633.829%B**9.924%D**35.9B+N/A1737.3h8.2C*24.1C++
M60-G Bulldog 281245347.206B*5.4046.663%AN/A32.2C++4.7C1637.6h7.5C+16.1B++
NC15 Phoenix 5162404060.591C-1.2258.832%B*N/A10C--11.5C+27524h10.5C+17.9B
M20 Basilisk 277222593.763B+1.9637.268%C+4.955%C20.4C+5D20510.9h69.8B++187.3B++
M40 Fury-F 2532191751.251C+0.5634.855%D*N/A17.7C2.7D9012.4h8.6B+24.7C++
MAX Punch 2182162,4640.088C++1.7250.36%BN/A0.8CN/A3277.1h2.3C++4.5C*
Shrike 3092023190.633C+1.1765.856%B**1.98%C--17D9D63911.9h7.2C11C**
S12 Renegade 2021971641.201C0.6146.064%B+4.569%C+32.3DN/A796.1h3.4C++7.4B
Tempest 1991951891.032C-0.7823.564%D-13.333%D*22.4D--N/A708.7h10.3C+43.8C
The Slasher 1911908,5780.022D1.7937.876%C*3.158%D-0.6C-N/A2320.3h1.9B+4.9C++
NC14 Bolt Driver 1851851011.832C++0.0250.157%A*78.919%B+15.3C--N/A12312.1h2.6C++5.2B*
Enforcer ML65-H 401176493.592C+1.7857.885%C++2.841%B++24.4D31.3C*4657.2h30.3F-52.4F-
Aspis Anti-Aircraft Phalanx Turret 348175513.431C+1.6235.173%A+N/A15.4B++15.2B++33111.4h126.2B+358.7B*
NS-AM7 Archer 2111756540.268C--1.5462.96%B+21.143%B+4.1DN/A3342.4h11.5B*18.3B*
NSX Naginata 1651641740.943C0.8620.482%C24.39%C--29.3C-N/A895.6h14.3C69.6C+
LA80 162159642.484C0.6845.298%B++77.359%C+24.5DN/A756.5h2.2C++4.7B+
AF-22 Crow 2011592300.691C**1.1271.037%B+4.403%B**24.1B++6.4C3326.6h4.6A+6.4A+
M20 Basilisk 196150632.381C0.5737.181%C+4%D15.8C--4.8D-1559.5h82B+220.5B+
C150 Dalton 280145801.813D0.0140.198%C++N/A23D21.4C+5456.3h5.9D14.6C
M12 Kobalt 133131177.706C-5.9018.138%C++10.687%F54.6CN/A2522.4h17.7B+97.3B
L105 Zephyr 138130187.222C5.4139.403%CN/A54.2C++3.3D-3392.4h5B++12.6B+
M60-A Bulldog 117105138.077C6.2747.836%C*N/A23.9C2.7C1704.4h5.8C++12.1B
M60-A Bulldog 113104166.5C4.6943.685%CN/A20.4D1.8D1385.1h6.5C14.8C+
M60-G Bulldog 114101214.81C+3.0039.189%C*3.96%B++26.6D3.4D1583.8h6.3B+16.1B+
Spear Anti-Vehicle Phalanx Tower 15699424.75C**22.9452.612%A*7.071%B**495B**285B++46310.2h10C++18.9B++
G30 Walker 13797283.464C++1.6634.602%B++4.124%C+19.8B+8.2C+1744.9h184B+531.8B++
Spear Anti-Vehicle Phalanx Turret 14190190S88.1965.55%A7.778%A50B**28.3B**3411.8h7.6B++11.6B**
19A Fortuna 8078820.951C0.8622.193%D*17.949%C--16.3D-N/A794.8h12.9D*58D*
E540 Halberd-H 14775253C--1.1959.231%B+1.333%C--21.4D--20.6C+5763.5h9.2D*15.6D-
Hoplon Anti-Aircraft Phalanx Tower 13669169M**67.1934.352%B*N/A53.1C-51.5C4251.3h49.7C++144.6B
L100 Python HEAT 8664173.765C+1.9655.839%B+3.125%B30.5C+10.5C+9722.1h4.8B+8.6B++
NS-44L Blackhand 6563970.649C1.1642.271%C++34.921%C--26.3C++N/A862.4h4.3C*10.1C**
NS-30 Vandal 6463451.4C+0.4128.059%D-22.222%C--19.1D-N/A1133.3h9.3F--33.2F
AF-8 RailJack 5857105.7A3.8953.745%A**82.456%B*22.8C+N/A1632.5h2.1B+4B*
M20 Basilisk 7152124.333B+2.5333.637%B+9.615%A+16.8C6.1C+2563.1h77.4C++230.2B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit10790.3h
Spawn Beacon361,1452.9h
Anti-Vehicle MANA Turret992,91011.1h
Nano-Armor Kit1,3692,241,636216.1h
Structure Shield Module24221.8h
Repair Module45562.1h
Skywall Shield Emitter02991h
Turret AI Module23781.9h
Blast Wall11160.6h
Cortium Silo22891.1h
Sunderer Garage0970.8h
Nanite Revive Grenade02,3270.7h
Spitfire Auto-Turret33570.7h
Motion Spotter414,1523.1h
Hoplon Anti-Aircraft Phalanx Tower02480.9h
Rampart Wall75915.3h
Xiphos Anti-Personnel Tower12410.9h
Deconstruction Tool24,8310.9h
Spear Anti-Vehicle Tower13461.7h
Recon Detection Device1947,31018.8h
Shield Recharging Field734,6792.1h
Ammunition Package604,3684.2h
Medical Applicator628153,14817.2h
Anti-Infantry MANA Turret1314,0856.4h
Snowman Soldier61020.5h
Orbital Strike Target Designator642293.8h
Vehicle Gate01651.4h
Alarm Module01550.4h
Infantry Tower0920.9h
Elysium Spawn Tube11380.7h
Pillbox11401h

Check the help document for the dictionary if you want to learn more about words used here.


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