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Brigadier Jolly W37ArchEnemY[252V] W37ArchEnemY
NC BR 78

KDR: 1.8

Score: 85.1m

Last Seen: Mar 13th, 2019 7:45 PM
- OFFLINE - 23.9 hour(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Miller - Outfit Officer of 252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 45
Level Progress (to 79): 85%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP C-4 NS-11C L100 Python HESH AF-4 Cyclone Breaker Rocket Pods AF-57 Piston C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $474,129 MLG Score: 379
Fun Score: N/A
Cheeseburgers Flipped: 2318TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.93%14.593%34924100133,7070.9710480.826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.583%0.557B+-0.937D---1.995F-HEAD (~2.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.279C*12.90.096C+41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.581%0.822%300510209,980367543762.71491228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.523%-0.606D-0.702D-0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.80.203C++40.40.233C++87.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38%1.64%7228101724,2724469104745.42998232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.803%-0.288C-0.613D0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.9-0.019C+14.8-0.192C24.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.742%5.479%32616100910,330407124942.53746414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.805%0.053C+0.279C*0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.676B+14.10.643B+24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.884%75%326410212,6043181230.81861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.796%1.337A0.51B+-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+2.10.351C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.64%8.088%326410217,1342548512.79984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.489%0.43B-1.283D**-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.265C*4.50.068C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 45
85.1m227.2%343 (20.6k)286 (17.2k)1.79694141,31778,6432.2465178 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025463323.519%7.78%18303:4647

56% Engineer8% Heavy Assault9% Infiltrator18% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:23 PMDec 5th, 2012 11:19 PMMar 15th, 2019 9:47 AM (3d) (PST)Mar 13th, 2019 5:44 PM (5d) (PST)Mar 13th, 2019 3:45 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8761597170.4750.2650.0371.3150.103379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,5669,53343,0332916279617,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4954.9h/206.5d 35,355 10,994 39,240 390.9k 5,671 12,863 30,724 260.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:2,181
Deaths:1,959
KDR:1.113
Accuracy:22.276% C
HSR:16.644% D*
EM1
C
Kills:1,207
Deaths:1,036
KDR:1.165
Accuracy:20.018% C
HSR:19.304% C
NC05 Jackhammer
C*
Kills:1,191
Deaths:1,188
KDR:1.003
Accuracy:45.701% C*
HSR:7.389% F-
EM6
C+
Kills:1,172
Deaths:1,202
KDR:0.975
Accuracy:21.000% C+
HSR:20.137% C--
NC6 Gauss SAW
C+
Kills:1,148
Deaths:682
KDR:1.683
Accuracy:19.210% C+
HSR:17.422% D--
LA1 Anchor
D-
Kills:1,146
Deaths:1,094
KDR:1.048
Accuracy:20.456% D-
HSR:17.278% D--
MGR-L1 Promise
C
Kills:274
Deaths:306
KDR:0.895
Accuracy:21.967% C
HSR:16.423% D--
NSX Naginata
C
Kills:164
Deaths:174
KDR:0.943
Accuracy:20.482% C
HSR:24.390% C-
Kills:8,483
Deaths (as Heavy Assault):7,641
Deaths (to Heavy Assaults):19,904
KDR:1.1102
Kill Difference:842
Playtime:416.541 hours
Usage:8%
Score:6.112m
Score/min:245
Accuracy (listed only):23.889%
HSR (listed only):17.373%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:6,259
Deaths:7,304
KDR:0.857
Accuracy:24.144% C++
HSR:14.587% D
AF-57 Piston
B+
Kills:3,607
Deaths:3,352
KDR:1.076
Accuracy:45.342% B+
HSR:9.398% D*
Gauss Compact S
B**
Kills:2,622
Deaths:2,383
KDR:1.100
Accuracy:28.161% B**
HSR:8.734% F
AF-19 Mercenary
C
Kills:2,476
Deaths:888
KDR:2.788
Accuracy:20.987% C
HSR:13.530% D**
Razor GD-23
C**
Kills:1,580
Deaths:1,805
KDR:0.875
Accuracy:25.554% C**
HSR:14.494% D*
AC-X11
C
Kills:1,422
Deaths:1,627
KDR:0.874
Accuracy:23.342% C
HSR:14.135% D*
NC12 Sweeper
B
Kills:1,195
Deaths:936
KDR:1.277
Accuracy:45.308% B
HSR:5.523% F-
GD-7F
B
Kills:1,178
Deaths:1,255
KDR:0.939
Accuracy:26.158% B
HSR:13.328% D*
GD-66 Claw
B+
Kills:1,172
Deaths:1,242
KDR:0.944
Accuracy:63.370% B+
HSR:7.509% D*
NS Baron G5
B++
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:50.419% B++
HSR:8.190% D**
Mauler S6
B+
Kills:1,160
Deaths:1,218
KDR:0.952
Accuracy:45.600% B+
HSR:7.241% F
Warden
B*
Kills:1,056
Deaths:1,727
KDR:0.611
Accuracy:31.736% B*
HSR:16.951% D*
19A Fortuna
C--
Kills:78
Deaths:82
KDR:0.951
Accuracy:22.193% D*
HSR:17.949% C--
Kills:24,965
Deaths (as Engineer):24,862
Deaths (to Engineers):19,390
KDR:1.00414
Kill Difference:103
Playtime:2,763.104 hours
Usage:56%
Score:50.694m
Score/min:306
Accuracy (listed only):34.793%
HSR (listed only):11.659%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:6,259
Deaths:7,304
KDR:0.857
Accuracy:24.144% C++
HSR:14.587% D
AF-4 Cyclone
C++
Kills:5,252
Deaths:4,169
KDR:1.260
Accuracy:25.755% C++
HSR:11.158% D*
AF-57 Piston
B+
Kills:3,607
Deaths:3,352
KDR:1.076
Accuracy:45.342% B+
HSR:9.398% D*
Gauss Compact S
B**
Kills:2,622
Deaths:2,383
KDR:1.100
Accuracy:28.161% B**
HSR:8.734% F
AF-19 Mercenary
C
Kills:2,476
Deaths:888
KDR:2.788
Accuracy:20.987% C
HSR:13.530% D**
Razor GD-23
C**
Kills:1,580
Deaths:1,805
KDR:0.875
Accuracy:25.554% C**
HSR:14.494% D*
AC-X11
C
Kills:1,422
Deaths:1,627
KDR:0.874
Accuracy:23.342% C
HSR:14.135% D*
NS-7 PDW
B+
Kills:1,406
Deaths:1,245
KDR:1.129
Accuracy:27.561% B+
HSR:11.309% D--
Blitz GD-10
C++
Kills:1,315
Deaths:1,296
KDR:1.015
Accuracy:24.952% C++
HSR:12.395% D
NC12 Sweeper
B
Kills:1,195
Deaths:936
KDR:1.277
Accuracy:45.308% B
HSR:5.523% F-
MKV Suppressed
C
Kills:1,193
Deaths:1,262
KDR:0.945
Accuracy:23.833% C
HSR:13.663% D-
GD-7F
B
Kills:1,178
Deaths:1,255
KDR:0.939
Accuracy:26.158% B
HSR:13.328% D*
GD-66 Claw
B+
Kills:1,172
Deaths:1,242
KDR:0.944
Accuracy:63.370% B+
HSR:7.509% D*
NS Baron G5
B++
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:50.419% B++
HSR:8.190% D**
Mauler S6
B+
Kills:1,160
Deaths:1,218
KDR:0.952
Accuracy:45.600% B+
HSR:7.241% F
Tempest
D-
Kills:194
Deaths:187
KDR:1.037
Accuracy:23.536% D-
HSR:13.402% D*
19A Fortuna
C--
Kills:78
Deaths:82
KDR:0.951
Accuracy:22.193% D*
HSR:17.949% C--
Kills:33,269
Deaths (as Light Assault):31,294
Deaths (to Light Assaults):13,720
KDR:1.06311
Kill Difference:1,975
Playtime:871.621 hours
Usage:18%
Score:13.113m
Score/min:251
Accuracy (listed only):32.130%
HSR (listed only):11.561%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:5,252
Deaths:4,169
KDR:1.260
Accuracy:25.755% C++
HSR:11.158% D*
AF-57 Piston
B+
Kills:3,607
Deaths:3,352
KDR:1.076
Accuracy:45.342% B+
HSR:9.398% D*
NS-11A
C
Kills:1,448
Deaths:1,516
KDR:0.955
Accuracy:22.572% C
HSR:15.677% D-
NS-7 PDW
B+
Kills:1,406
Deaths:1,245
KDR:1.129
Accuracy:27.561% B+
HSR:11.309% D--
Blitz GD-10
C++
Kills:1,315
Deaths:1,296
KDR:1.015
Accuracy:24.952% C++
HSR:12.395% D
NC12 Sweeper
B
Kills:1,195
Deaths:936
KDR:1.277
Accuracy:45.308% B
HSR:5.523% F-
MKV Suppressed
C
Kills:1,193
Deaths:1,262
KDR:0.945
Accuracy:23.833% C
HSR:13.663% D-
GD-66 Claw
B+
Kills:1,172
Deaths:1,242
KDR:0.944
Accuracy:63.370% B+
HSR:7.509% D*
NS Baron G5
B++
Kills:1,160
Deaths:1,043
KDR:1.112
Accuracy:50.419% B++
HSR:8.190% D**
Mauler S6
B+
Kills:1,160
Deaths:1,218
KDR:0.952
Accuracy:45.600% B+
HSR:7.241% F
Gauss Rifle S
C-
Kills:644
Deaths:731
KDR:0.881
Accuracy:22.752% C-
HSR:11.957% D*
Tempest
D-
Kills:194
Deaths:187
KDR:1.037
Accuracy:23.536% D-
HSR:13.402% D*
Kills:19,746
Deaths (as Combat Medic):18,197
Deaths (to Combat Medics):7,600
KDR:1.08512
Kill Difference:1,549
Playtime:173.843 hours
Usage:4%
Score:3.533m
Score/min:339
Accuracy (listed only):35.083%
HSR (listed only):10.618%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:5,252
Deaths:4,169
KDR:1.260
Accuracy:25.755% C++
HSR:11.158% D*
NS-7 PDW
B+
Kills:1,406
Deaths:1,245
KDR:1.129
Accuracy:27.561% B+
HSR:11.309% D--
Blitz GD-10
C++
Kills:1,315
Deaths:1,296
KDR:1.015
Accuracy:24.952% C++
HSR:12.395% D
MKV Suppressed
C
Kills:1,193
Deaths:1,262
KDR:0.945
Accuracy:23.833% C
HSR:13.663% D-
SAS-R
B+
Kills:1,160
Deaths:380
KDR:3.053
Accuracy:41.380% B+
HSR:68.707% C+
EM4 Longshot
B**
Kills:1,100
Deaths:349
KDR:3.152
Accuracy:45.824% B**
HSR:80.636% C**
NS-44 Commissioner
B
Kills:1,082
Deaths:1,629
KDR:0.664
Accuracy:38.907% B
HSR:16.451% D
NC4 Mag-Shot
B**
Kills:262
Deaths:276
KDR:0.949
Accuracy:33.829% B**
HSR:9.924% D**
Tempest
D-
Kills:194
Deaths:187
KDR:1.037
Accuracy:23.536% D-
HSR:13.402% D*
NC14 Bolt Driver
A*
Kills:185
Deaths:101
KDR:1.832
Accuracy:50.157% A*
HSR:78.919% B+
LA80
B+
Kills:159
Deaths:64
KDR:2.484
Accuracy:45.298% B+
HSR:77.359% C+
NS-AM7 Archer
B+
Kills:151
Deaths:526
KDR:0.287
Accuracy:63.351% B+
HSR:22.517% B+
NS-30 Vandal
C--
Kills:63
Deaths:45
KDR:1.400
Accuracy:28.059% D
HSR:22.222% C--
Kills:13,522
Deaths (as Infiltrator):11,529
Deaths (to Infiltrators):9,787
KDR:1.17287
Kill Difference:1,993
Playtime:422.096 hours
Usage:9%
Score:5.262m
Score/min:208
Accuracy (listed only):36.342%
HSR (listed only):33.743%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:2,604
Deaths:639
KDR:4.075
Accuracy:43.218% B**
HSR:11.828% D--
AF-34 Mattock
B**
Kills:2,392
Deaths:653
KDR:3.663
Accuracy:46.551% B**
HSR:13.754% D--
AF-41 Hacksaw
A
Kills:1,195
Deaths:395
KDR:3.025
Accuracy:43.161% A
HSR:9.791% D*
NCM2 Falcon
B++
Kills:1,190
Deaths:488
KDR:2.439
Accuracy:46.335% B++
HSR:5.126% C++
AF-41 Hacksaw
A+
Kills:1,031
Deaths:395
KDR:2.610
Accuracy:48.053% A+
HSR:13.676% C-
NCM3 Raven
B**
Kills:767
Deaths:373
KDR:2.056
Accuracy:48.645% B**
HSR:1.956% D
NCM2 Falcon
B++
Kills:660
Deaths:482
KDR:1.369
Accuracy:48.995% B++
HSR:5.303% B
NCM3 Raven
A
Kills:648
Deaths:374
KDR:1.733
Accuracy:50.774% A
HSR:4.784% A
AF-23 Grinder
B++
Kills:379
Deaths:196
KDR:1.934
Accuracy:40.209% B++
HSR:8.971% F
NCM1 Scattercannon
B+
Kills:369
Deaths:199
KDR:1.854
Accuracy:42.758% B+
HSR:13.279% D
NS-10 Burster
B*
Kills:333
Deaths:331
KDR:1.006
Accuracy:34.836% B*
HSR:5.405% C+
NS-10 Burster
B++
Kills:326
Deaths:310
KDR:1.052
Accuracy:34.813% B++
HSR:4.908% C+
Kills:11,894
Deaths (as MAX Suit):2,417.500
Deaths (to MAX Suits):5,290
KDR:4.91996
Kill Difference:9,476.500
Playtime:290.358 hours
Usage:6%
Score:6.413m
Score/min:368
Accuracy (listed only):44.029%
HSR (listed only):8.232%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:4,112
V. Kills:882 466%
Deaths:639
KDR:6.435
Accuracy:58.525% B**
KPH:60.500 C
VKPH:13 C
M20 Mustang
B*
Kills:2,431
V. Kills:1,385 175%
Deaths:820
KDR:2.965
Accuracy:25.949% D-
KPH:21.900 B*
VKPH:12.500 B+
M30 Mustang AH
B
Kills:1,903
V. Kills:413 460%
Deaths:858
KDR:2.218
Accuracy:55.301% C+
KPH:27.800 D
VKPH:6 B
Hornet Missiles
C
Kills:885
V. Kills:594 149%
Deaths:206
KDR:4.296
Accuracy:68.597% B**
KPH:49.600 C
VKPH:33.300 C
Vortek Rotary
D
Kills:812
V. Kills:823 99%
Deaths:1,443
KDR:0.563
Accuracy:28.029% C--
KPH:6.400 D
VKPH:6.500 D
Coyote Missiles
C-
Kills:319
V. Kills:307 104%
Deaths:268
KDR:1.190
Accuracy:60.326% B**
KPH:19 D-
VKPH:18.300 C-
Kills:10,462 (5,146 + 0)
Deaths:4,234
KDR:2.471
VKDR:1.040
Vehicle Kills:4,404
Kill Difference:6,228
Playtime:409.348 hours
Usage:8%
Score:4.445m
Score/min:181
Piloting Accuracy:28.029%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:722
V. Kills:828 87%
Deaths:920
KDR:0.785
Accuracy:40.118% C-
KPH:6.900 C+
VKPH:7.900 C*
C150 Dalton
C+
Kills:143
V. Kills:133 107%
Deaths:79
KDR:1.810
Accuracy:40.010% C++
KPH:22.900 D
VKPH:21.300 C+
L105 Zephyr
C++
Kills:130
V. Kills:8 N/A
Deaths:18
KDR:7.222
Accuracy:39.403% C
KPH:55.200 C++
VKPH:3.400 D-
Kills:995 (722 + 273)
Deaths:1,017
KDR:0.978
VKDR:0.953
Vehicle Kills:969
Kill Difference:22
Playtime:113.087 hours
Usage:2%
Score:0.883m
Score/min:130
Piloting Accuracy:40.118%
Gunner Accuracy:39.403%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:5,939
V. Kills:613 N/A
Deaths:442
KDR:13.437
Accuracy:59.842% A
KPH:78.800 B**
VKPH:8.100 C+
C75 Viper
A+
Kills:3,238
V. Kills:451 N/A
Deaths:323
KDR:10.025
Accuracy:37.309% C+
KPH:57.300 A+
VKPH:8 C++
L100 Python AP
B+
Kills:1,824
V. Kills:1,317 138%
Deaths:444
KDR:4.108
Accuracy:56.157% C++
KPH:28.600 C+
VKPH:20.600 B+
Skyguard
B+
Kills:1,594
V. Kills:1,382 115%
Deaths:686
KDR:2.324
Accuracy:34.202% B*
KPH:13.100 C+
VKPH:11.300 B+
L100 Python HEAT
B+
Kills:64
V. Kills:22 278%
Deaths:17
KDR:3.765
Accuracy:55.839% B+
KPH:30.800 C+
VKPH:10.600 C+
Kills:12,659 (12,659 + 0)
Deaths:1,912
KDR:6.621
VKDR:1.980
Vehicle Kills:3,785
Kill Difference:10,747
Playtime:319.766 hours
Usage:6%
Score:4.936m
Score/min:257
Driving Accuracy:55.839%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:9,120
V. Kills:6,031 151%
Deaths:1,731
KDR:5.269
Accuracy:57.596% B*
KPH:31.900 B*
VKPH:21.100 A+
Titan-150 HESH
B+
Kills:1,276
V. Kills:164 N/A
Deaths:127
KDR:10.047
Accuracy:51.659% B+
KPH:46.100 B
VKPH:5.900 C--
Titan-150 HEAT
B
Kills:1,217
V. Kills:494 246%
Deaths:271
KDR:4.491
Accuracy:47.536% C++
KPH:24.300 B
VKPH:9.800 C*
Enforcer ML85
B*
Kills:758
V. Kills:700 108%
Deaths:225
KDR:3.369
Accuracy:48.422% B*
KPH:23.900 C++
VKPH:22.100 B*
E540 Halberd
A++
Kills:595
V. Kills:434 137%
Deaths:94
KDR:6.330
Accuracy:53.244% B**
KPH:33.300 B+
VKPH:24.300 A++
M20 Basilisk
C+
Kills:52
V. Kills:19 260%
Deaths:12
KDR:4.333
Accuracy:33.637% B+
KPH:16.700 C
VKPH:6.100 C+
Kills:13,018 (11,613 + 1,405)
Deaths:2,460
KDR:5.292
VKDR:3.188
Vehicle Kills:7,842
Kill Difference:10,558
Playtime:416.742 hours
Usage:8%
Score:8.381m
Score/min:335
Driving Accuracy:47.536%
Gunner Accuracy:33.637%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:3,028
V. Kills:111 N/A
Deaths:376
KDR:8.053
Accuracy:49.754% C+
KPH:123.700 C**
VKPH:4.500 D
M96 Mjolnir-H
B+
Kills:1,405
V. Kills:1,225 115%
Deaths:550
KDR:2.555
Accuracy:57.692% B**
KPH:45.900 C+
VKPH:40 B+
Enforcer ML65-H
C*
Kills:176
V. Kills:225 78%
Deaths:49
KDR:3.592
Accuracy:57.885% C+
KPH:24.400 D
VKPH:31.200 C*
E540 Halberd-H
C+
Kills:71
V. Kills:70 100%
Deaths:25
KDR:2.840
Accuracy:58.370% C**
KPH:20.300 D--
VKPH:20.100 C+
Kills:4,680 (0 + 4,680)
Deaths:1,000
KDR:4.680
VKDR:1.631
Vehicle Kills:1,631
Kill Difference:3,680
Playtime:65.771 hours
Usage:1%
Score:1.629m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:58.370%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:2,514
V. Kills:297 N/A
Deaths:281
KDR:8.947
Accuracy:40.835% B++
KPH:84.100 A++
VKPH:9.900 C*
M40 Fury
B*
Kills:1,334
V. Kills:175 N/A
Deaths:187
KDR:7.134
Accuracy:40.163% B+
KPH:74.300 B*
VKPH:9.800 C+
M12 Kobalt
B+
Kills:752
V. Kills:25 N/A
Deaths:90
KDR:8.356
Accuracy:20.461% B+
KPH:63.900 C+
VKPH:2.100 C
M60-G Bulldog
A
Kills:235
V. Kills:36 N/A
Deaths:34
KDR:6.912
Accuracy:46.697% A
KPH:31.600 C++
VKPH:4.800 C
M20 Basilisk
C+
Kills:214
V. Kills:54 389%
Deaths:58
KDR:3.690
Accuracy:37.427% C+
KPH:19.800 C+
VKPH:5 D
M20 Basilisk
C+
Kills:150
V. Kills:46 319%
Deaths:63
KDR:2.381
Accuracy:37.321% C+
KPH:16 C-
VKPH:4.900 D-
M12 Kobalt
C+
Kills:113
V. Kills:2 N/A
Deaths:15
KDR:7.533
Accuracy:17.137% C+
KPH:51.500 C
VKPH:0.900 D--
M60-G Bulldog
C**
Kills:101
V. Kills:13 N/A
Deaths:21
KDR:4.810
Accuracy:39.189% C**
KPH:26.800 C--
VKPH:3.500 D
G30 Walker
B++
Kills:94
V. Kills:39 235%
Deaths:28
KDR:3.357
Accuracy:34.355% B++
KPH:19.800 B+
VKPH:8.200 C+
Kills:5,507 (0 + 5,507)
Deaths:777
KDR:7.088
VKDR:0.884
Vehicle Kills:687
Kill Difference:4,730
Playtime:97.960 hours
Usage:2%
Score:1.560m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:34.355%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:219
V. Kills:34 N/A
Deaths:175
KDR:1.251
Accuracy:34.855% D*
KPH:17.700 C
VKPH:2.800 D
S12 Renegade
D
Kills:197
V. Kills:5 N/A
Deaths:164
KDR:1.201
Accuracy:46.064% B+
KPH:32.100 D
VKPH:0.800 D
Kills:416 (416 + 0)
Deaths:339
KDR:1.227
VKDR:0.115
Vehicle Kills:39
Kill Difference:77
Playtime:18.492 hours
Usage:0%
Score:0.095m
Score/min:86
Driving Accuracy:46.064%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 15,1519,1201,7315.269C+3.4757.596%B*1.7%D31.9B*21.1A+321286.2h5.1C+8.9B+
C-4 8,1456,4313,9991.608C++0.1923.622%CN/A98.9B+26.4C+66665h1.1B*4.5B++
NS-11C 6,3786,2597,3040.857C+0.9424.144%C++14.587%D19.6CN/A54320h15.1C+62.7C*
L100 Python HESH 6,5525,93944213.437C**11.6459.842%A1.347%C78.8B**8.1C+27275.4h2.8B+4.7B*
AF-4 Cyclone 5,2885,2524,1691.26C++0.5425.755%C++11.158%D*30.4C+N/A81172.7h12.1C+46.8C++
Breaker Rocket Pods 4,9944,1126396.435C+4.6458.525%B**N/A60.5C13C29368h16.9C++28.8B
AF-57 Piston 3,6373,6073,3521.076C+0.7245.342%B+9.398%D*28.5CN/A79126.4h5.1C11.3C*
C75 Viper 3,6893,23832310.025A+8.2337.309%C+N/A57.3A+8C++27056.5h7.2B**19.4B**
C85 Canister-H 3,1393,0283768.053C+6.2649.754%C+9.908%C123.6C**4.5D30924.5h4.7B++9.5B++
Gauss Compact S 2,6402,6222,3831.1C**0.7028.161%B**8.734%F23.6C**N/A77110.9h8.8B++31.2B++
AF-34 Mattock 2,6112,6046394.075B2.2843.218%B**11.828%D--41.6C+N/A13162.6h7.6D*17.6C++
M40 Fury 2,8112,5142818.947B+7.1540.835%B++1.352%C-84.1A++9.9C*35829.9h10.5B+25.7B++
AF-19 Mercenary 2,4812,4768882.788M0.9920.987%C13.53%D**19.8C++N/A99124.9h11.7B+55.9B
M20 Mustang 3,8162,4318202.965B+1.1725.949%D-N/A21.9B*12.5B+172111.2h72B++277.6B+
AF-34 Mattock 2,4012,3926533.663C**1.8746.551%B**13.754%D--37.6C+N/A11963.6h9D**19.4C++
NS-15M2 2,2062,1811,9591.113C+0.6822.276%C16.644%D*33.7CN/A8664.7h13.8C+62C+
Frag Grenade 2,1192,09112091N/A2,089.2056.118%A+N/A1045.5A**14B**31382h2.2A+4A
Tank Mine 3,2501,9578342.347C+0.5538.045%BN/A80.5C--53.2C89724.3h2C+5.3B++
MANA Anti-Personnel Turret 1,9421,9169641.988N/A0.1922.98%UN/A19160U260U35346300.1h20.5T*89.1T*
M30 Mustang AH 2,3161,9038582.218C0.4255.301%C+N/A27.7D6B15468.6h9.8C+17.7C++
L100 Python AP 3,1411,8244444.108C+2.3156.157%C++3.235%C**28.6C+20.6B+30663.8h7C12.4C+
Skyguard 2,9761,5946862.324C+0.5334.202%B*1.443%D13.1C+11.3B+205121.9h157D459C+
Razor GD-23 1,5881,5801,8050.875C+0.9225.554%C**14.494%D*16.6CN/A5095.4h14.1C+55C*
C-4 ARX 1,8251,5249511.603C0.1925.927%C+N/A101.6C+20.1D-48515h0.9B*3.6B++
NS-11A 1,4641,4481,5160.955C+0.8422.572%C15.677%D-27C+N/A8553.7h15.3C67.6C+
AC-X11 1,4271,4221,6270.874C+0.9223.342%C14.135%D*19.5CN/A6973.1h10.1C*43.1C++
NS-7 PDW 1,4081,4061,2451.129B0.6727.561%B+11.309%D--29.4C++N/A9147.8h15.1C++54.7B+
M96 Mjolnir-H 2,6301,4055502.555C-0.7657.692%B**N/A45.9C+40B+46630.6h44.6C77.3C*
M40 Fury 1,5091,3341877.134C+5.3440.163%B+1.649%C74.5B*9.8C+34817.9h11.1B+27.6B++
Sticky Grenade 1,3351,32911329N/A1,327.2062.81%B**N/A1898.6A++8.6C58850.7h1.2B**2B*
Blitz GD-10 1,3321,3151,2961.015C+0.7824.952%C++12.395%D22.8CN/A7857.8h15.2C++60.8C**
MANA Anti-Vehicle Turret 2,4871,2856711.915C0.1260.778%C+N/A12850M12020S54634550.1h9.6M++15.8B+
Titan-150 HESH 1,4401,27612710.047C++8.2551.659%B+1.803%C+46.1B5.9C--20027.7h2.9B+5.7B++
Spear Anti-Vehicle Phalanx Turret 1,8761,2501697.396C++5.6054.49%A3.36%C46.1B+23.1C*39427.1h7.9C**14.5B++
Titan-150 HEAT 1,7111,2172714.491C+2.6947.536%C++2.136%C--24.2B9.8C*23050.2h3.9B*8.2B*
EM1 1,2231,2071,0361.165C+0.6320.018%C19.304%C34.8C+N/A10834.7h12.6C++62.9C*
AF-41 Hacksaw 1,1991,1953953.025C*1.2343.161%A9.791%D*42.5B++N/A13128.1h6.9C+16.1B++
NC12 Sweeper 1,1971,1959361.277C++0.5245.308%B5.523%F-34.6C*N/A9034.5h4.7C+10.3B
MKV Suppressed 1,1991,1931,2620.945C+0.8523.833%C13.663%D-18.4DN/A5864.8h15.3C+64.2C+
NC05 Jackhammer 1,1951,1911,1881.003C+0.7945.701%C*7.389%F-40.2C+N/A13529.6h4.4B+9.7B
NCM2 Falcon 1,7061,1904882.439A+0.6446.335%B++5.126%C++17.6B+7.6A+13867.5h10B21.5B+
GD-7F 1,1851,1781,2550.939C+0.8626.158%B13.328%D*20.4CN/A7857.8h14.9C56.8C++
EM6 1,1861,1721,2020.975C0.8221%C+20.137%C--31.5CN/A11237.2h11.8C+56C++
GD-66 Claw 1,1831,1721,2420.944C0.8563.37%B+7.509%D*31.9CN/A8436.7h2.6C+4.1C**
NS Baron G5 1,1641,1601,0431.112C++0.6850.419%B++8.19%D**42.5B+N/A10927.3h4B+8C++
Mauler S6 1,1681,1601,2180.952C++0.8445.6%B+7.241%F22CN/A6852.7h4.4B+9.7B+
SAS-R 1,1681,1603803.053C*1.2641.38%B+68.707%C+35.4C+N/A10932.8h2.2C*5.3B
NC6 Gauss SAW 1,1581,1486821.683B+0.1119.21%C+17.422%D--37.2B+N/A19930.9h8.6B+44.6B+
LA1 Anchor 1,1551,1461,0941.048C0.7520.456%D-17.278%D--39.4CN/A13529.1h10.7C+52.6C
Bouncing Betty 1,1311,1303073.681C+1.8852.867%B**N/A108.7CN/A32010.4h2C+3.8B++
EM4 Longshot 1,1121,1003493.152C+1.3645.824%B**80.636%C**30.6C+N/A8436h1.8B++3.9B*
NS-44 Commissioner 1,0961,0821,6290.664C1.1338.907%B16.451%D28.3C+N/A8638.2h4.7D12.2C+
Warden 1,0941,0561,7270.611C1.1931.736%B*16.951%D*6.2D-N/A19170.4h10.9C+34.4C**
NS Decimator 1,2971,0381,1220.925C+0.8765.809%B++3.95%A+30.6C+7.6D--22033.9h4.3B6.5B+
AF-41 Hacksaw 1,0401,0313952.61C++0.8148.053%A+13.676%C-36.7B+N/A11028.1h9D-18.8B+
Hornet Missiles 1,4798852064.296C+2.5068.597%B**1.582%C+49.7C33.4C37517.8h11.8C+17.2C**
Vortek Rotary 1,6358121,4430.563C1.2328.029%C--2.586%C*6.4D6.5D108127h114.8D409.4D
NCM3 Raven 1,2957673732.056A++0.2648.645%B**1.956%D15.4A10.6A++15749.8h21.2B*43.7B*
Enforcer ML85 1,4587582253.369C1.5748.422%B*2.111%C+23.9C++22.1B*58831.7h16.5D-34.2C+
M12 Kobalt 777752908.356C--6.5620.461%B+15.692%D63.7C+2.1C19211.8h18.7C++91.4B
CAS30 Tank Buster 1,5507229200.785C1.0140.118%C-N/A6.9C+7.9C*101104.5h64.4C+160.6C+
NCM2 Falcon 1,0686604821.369B++0.4348.995%B++5.303%B10.2C+6.3B+10364.5h18.5C37.7C*
NCM3 Raven 1,1036483741.733A+0.0650.774%A4.784%A13B**9.1A+14050h26.5B+52.1B*
Gauss Rifle S 6466447310.881C0.9222.752%C-11.957%D*21.6CN/A7229.8h12.1C+53C+
E540 Halberd 1,029595946.33C+4.5353.244%B**4.202%B+33.2B+24.2A++63117.9h6.5C--12.2B
Anti-Vehicle Grenade 6035731573N/A571.2066.087%A++N/A818.6A*42.9D49360.7h2.9A+4.4A
Hawk GD-68 6905108950.57C+1.2364.511%C**2.549%C+17.5C*6.2D24229.2h6B**9.3B**
Spear Anti-Vehicle Phalanx Tower 6894401333.846B*32.0558.169%B*3.864%C+41.1C+23.3C25110.7h7.2B+12.4B++
Hunter QCX 4434385320.823C*0.9756.476%B*26.484%C+14.2C+N/A3730.8h3B+5.2B+
Mag-Cutter 43342145,0370.009C1.7936.686%B++1.9%D0.2C-N/A11801.3h2.1B+5.8B+
AF-23 Grinder 3813791961.934C+0.1440.209%B++8.971%F24.9CN/A8815.2h9.6F23.8C-
NCM1 Scattercannon 3693691991.854C++0.0642.758%B+13.279%D18.4CN/A10020.1h10.6D--24.9C+
Rocklet Rifle 6273415740.594C+1.2053.458%C++N/A22.4C18.8C-28415.2h29.9B++55.9B+
Orbital Strike Uplink 4623331333N/A331.20871.429%UN/A1110U430U62390.3h1.3T*0.1T*
NS-10 Burster 6043333311.006C*0.7934.836%B*5.405%C+6.1B+5B**11254.6h139.4B+400.1B++
NS-10 Burster 5773263101.052C++0.7434.813%B++4.908%C+6.5B+5B**11050.1h129.9B++373.1B*
Coyote Missiles 6263192681.19D0.6160.326%B**N/A19D-18.3C-24416.8h76.3F-126.5D--
Carver 3063056,2390.049C+1.7530.902%B7.541%D*0.7C--N/A2467h1.6C+5.1C**
Xiphos Anti-Personnel Phalanx Tower 302291648.5C+46.7029.36%C+2.062%C**242.5C++9.2C++7311.2h12C**41B
M20 Basilisk 3932792312.13B++10.3351.266%C+3.584%C-64.9B**26.5B++4224.3h95.2B+185.8B+
MGR-L1 Promise 2792743060.895C0.9021.967%C16.423%D--24.9DN/A9211h17.7C-80.5C
NC4 Mag-Shot 2622622760.949B0.8533.829%B**9.924%D**35.9B++N/A1707.3h8.2C*24.1C++
NC15 Phoenix 5162404060.591C-1.2158.832%B*N/A10C11.5C+27324h10.5C++17.9B
M60-G Bulldog 271235346.912B*5.1246.697%AN/A31.8C++4.9C1627.4h7.5C++16B++
M40 Fury-F 2532191751.251C+0.5534.855%D*N/A17.7C2.7D8912.4h8.6B+24.7C++
M20 Basilisk 268214583.69B+1.8937.427%C+4.673%C-19.8C+5D20310.8h71.2B++190.2B++
MAX Punch 2142122,4300.087C++1.7150.052%BN/A0.8CN/A3273.9h2.3C++4.5C*
Shrike 3092023190.633C+1.1665.856%B**1.98%C-17D9C--62811.9h7.2C+11B
S12 Renegade 2021971641.201C-0.6046.064%B+4.569%C32.3DN/A796.1h3.4C++7.4B
Tempest 1981941871.037C-0.7623.536%D-13.402%D*22.6D-N/A708.6h10.3C+43.9C
The Slasher 1881878,2860.023D1.7737.703%C*2.674%D--0.6C-N/A2310.9h1.9B+4.9B+
NC14 Bolt Driver 1851851011.832C+0.0450.157%A*78.919%B+15.3C--N/A11912.1h2.6C*5.2B*
Enforcer ML65-H 401176493.592C+1.8057.885%C+2.841%B*24.4D31.3C*4657.2h30.3F-52.4F-
Aspis Anti-Aircraft Phalanx Turret 337168513.294C+1.5035.068%A+N/A15.1B++15.2B*33311.1h128.3B+365.9B*
NSX Naginata 1651641740.943C0.8520.482%C24.39%C-29.3C-N/A875.6h14.3C69.6C+
LA80 162159642.484C0.6945.298%B+77.359%C+24.5DN/A756.5h2.2C++4.7B+
AF-22 Crow 2011592300.691B+1.1171.037%B+4.403%A+24.1C**6.4C3326.6h4.6A+6.4A+
NS-AM7 Archer 1801515260.287C--1.5163.351%B+22.517%B+4.5DN/A3733.2h11.1B*17.5B*
M20 Basilisk 196150632.381C0.5837.321%C+4%D16C-4.9D-1559.4h81.2B+217.7B+
C150 Dalton 276143791.81D0.0140.01%C++N/A22.7D21.1C+5386.3h5.9D14.7C
L105 Zephyr 138130187.222C5.4339.403%CN/A54.2C++3.3D-3392.4h5B++12.6B+
M12 Kobalt 115113157.533C-5.7417.137%C+12.389%D*51.4CN/A2452.2h17.6B+102.8C**
M60-A Bulldog 117105138.077C6.2847.836%C**N/A23.9C2.7C1704.4h5.8C++12.1B
M60-A Bulldog 113104166.5C4.7043.685%C+N/A20.4D1.8D1385.1h6.5C14.8C+
M60-G Bulldog 114101214.81C+3.0139.189%C**3.96%B++26.6C--3.4D1583.8h6.3B+16.1B+
Spear Anti-Vehicle Phalanx Tower 15699424.75B+22.9552.612%A**7.071%A495A++285B*46310.2h10C++18.9B++
G30 Walker 13394283.357C+1.5634.355%B++4.255%C*20B+8.3C+1724.7h180.5B+525.5B*
Spear Anti-Vehicle Phalanx Turret 14089189S87.2065.99%A7.865%A+49.4B*28.3A3421.8h7.7B++11.6B**
19A Fortuna 8078820.951C0.8522.193%D*17.949%C--16.3D-N/A774.8h12.9D*58D*
E540 Halberd-H 14171252.84C--1.0458.37%C**1.408%C20.3D--20C+5703.5h9.4D--16.1D-
L100 Python HEAT 8664173.765C+1.9755.839%B+3.125%B30.5C+10.5C+9512.1h4.8B+8.6B++
NS-30 Vandal 6463451.4C+0.4028.059%D22.222%C--19.1D-N/A1103.3h9.3F--33.2D**
Hoplon Anti-Aircraft Phalanx Tower 12461161M59.2034.045%B*N/A46.9D48.5C-3991.3h53.6C+157.5C*
M20 Basilisk 7152124.333B+2.5433.637%B+9.615%A+16.8C6.1C+2563.1h77.4C++230.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter404,0373h
Nano-Armor Kit1,3092,173,535209.4h
Anti-Vehicle MANA Turret992,85511h
Spawn Beacon361,1072.9h
Turret AI Module23701.9h
Structure Shield Module24161.8h
Repair Module45362.1h
Cortium Silo22771.1h
Skywall Shield Emitter02881h
Blast Wall11160.6h
Nanite Revive Grenade02,2970.6h
Medical Kit10790.3h
Deconstruction Tool24,8310.9h
Spear Anti-Vehicle Tower13381.7h
Spitfire Auto-Turret33350.6h
Sunderer Garage0970.8h
Hoplon Anti-Aircraft Phalanx Tower02390.9h
Rampart Wall75745.2h
Xiphos Anti-Personnel Tower12310.9h
Recon Detection Device1947,31018.8h
Shield Recharging Field724,6412h
Ammunition Package564,1694.1h
Anti-Infantry MANA Turret1213,7315.9h
Medical Applicator623151,90317h
Vehicle Gate01571.3h
Pillbox11391h
Orbital Strike Target Designator572023.1h
Alarm Module01490.4h
Infantry Tower0910.9h
Elysium Spawn Tube11360.7h
Snowman Soldier61020.5h

Check the help document for the dictionary if you want to learn more about words used here.


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