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Raider W4lt3rWh1t3[W4GH] W4lt3rWh1t3
NC BR 59

KDR: 3.64

Score: 3.7m

Last Seen: Dec 25th, 2018 12:35 AM
- OFFLINE - 631.4 hour(s)

Battle Rank 59 - New Conglomerate on Cobalt - Outfit Leader of WAAGH[W4GH] WAAGH
NS outfit on Cobalt

Members: 0
Level Progress (to 60): 19%
Level 100 Progress: 20% 685h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS AF-4 Cyclone SAS-R NC6 Gauss SAW GD-22S MGR-S1 Gladius GD-7F EM6 Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,858,084 MLG Score: 3084
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.362%18.618%5841310095,4143.597340.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.004%2.017A*-0.312C-0.841D--HEAD (~2.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.64B+8.50.408B18.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.639%2.017%103521020347702204.95714157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.397%1.832A++-0.393C---1.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.723B++6.40.49B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.648%1.923%124110215264730.812570%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.697B+-0.619D-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.9B*5.20.869B*6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.572%70.954%124210201,384114012.0348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.013%1.431A0.25C++-0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+2.10.345C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.51%21.053%1242102041811523.60345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.542%1.841A++1.307A1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.686B+2.60.458B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WAAGH[W4GH] WAAGH
NS outfit on Cobalt

Members: 0
3.7m186.4%369 (22.1k)335 (20.1k)3.639869,0962,4993.9283759 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022116228.88%24.219%69904:241

18% Engineer24% Heavy Assault47% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2015 5:14 AMDec 28th, 2016 6:45 AMJan 16th, 2019 4:08 AM (4d) (PST)Dec 25th, 2018 12:08 AM (26d) (PST)Dec 24th, 2018 8:35 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7821466360.8250.2270.2001.6350.0523084

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,9338,77938,15449141298320,099

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
183.8h/7.7d 721 2,203 2,758 18k 256 854 578 8.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:807
Deaths:260
KDR:3.104
Accuracy:28.310% A+
HSR:19.827% D
GD-22S
A++
Kills:482
Deaths:120
KDR:4.017
Accuracy:31.132% A++
HSR:21.162% C
EM6
B**
Kills:295
Deaths:80
KDR:3.688
Accuracy:27.210% B**
HSR:21.017% C
NC05 Jackhammer
A
Kills:221
Deaths:79
KDR:2.797
Accuracy:53.842% A
HSR:15.385% C++
Kills:1,805
Deaths (as Heavy Assault):539
Deaths (to Heavy Assaults):741
KDR:3.34879
Kill Difference:1,266
Playtime:44.636 hours
Usage:24%
Score:0.972m
Score/min:363
Accuracy (listed only):35.123%
HSR (listed only):19.347%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:1,844
Deaths:541
KDR:3.409
Accuracy:31.056% B**
HSR:15.889% C
MGR-S1 Gladius
A*
Kills:414
Deaths:87
KDR:4.759
Accuracy:38.250% A*
HSR:18.841% C-
GD-7F
A+
Kills:312
Deaths:93
KDR:3.355
Accuracy:31.163% A+
HSR:16.987% C--
Razor GD-23
A++
Kills:288
Deaths:97
KDR:2.969
Accuracy:33.540% A++
HSR:15.278% D--
LA39 Bruiser
A++
Kills:222
Deaths:57
KDR:3.895
Accuracy:81.156% A++
HSR:22.973% A++
Mauler S6
A++
Kills:196
Deaths:70
KDR:2.800
Accuracy:56.996% A++
HSR:18.878% B++
AF-19 Mercenary
B**
Kills:102
Deaths:76
KDR:1.342
Accuracy:27.939% B**
HSR:20.588% C+
NS-7 PDW
A++
Kills:82
Deaths:40
KDR:2.050
Accuracy:34.494% A++
HSR:10.976% D*
Kills:3,460
Deaths (as Light Assault):1,061
Deaths (to Light Assaults):441
KDR:3.26107
Kill Difference:2,399
Playtime:14.236 hours
Usage:8%
Score:0.278m
Score/min:325
Accuracy (listed only):41.824%
HSR (listed only):17.551%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:1,844
Deaths:541
KDR:3.409
Accuracy:31.056% B**
HSR:15.889% C
SAS-R
B**
Kills:1,138
Deaths:217
KDR:5.244
Accuracy:45.129% B**
HSR:69.947% C++
MGR-S1 Gladius
A*
Kills:414
Deaths:87
KDR:4.759
Accuracy:38.250% A*
HSR:18.841% C-
NS-44 Commissioner
A++
Kills:281
Deaths:111
KDR:2.532
Accuracy:50.459% A++
HSR:28.114% B*
NC14 Bolt Driver
B**
Kills:246
Deaths:42
KDR:5.857
Accuracy:42.265% B**
HSR:75.610% C*
NC4 Mag-Shot
B*
Kills:199
Deaths:99
KDR:2.010
Accuracy:32.590% B*
HSR:16.080% C--
AF-18 Stalker
A
Kills:171
Deaths:39
KDR:4.385
Accuracy:33.504% A
HSR:24.561% B+
NS-7 PDW
A++
Kills:82
Deaths:40
KDR:2.050
Accuracy:34.494% A++
HSR:10.976% D*
Kills:4,375
Deaths (as Infiltrator):1,176
Deaths (to Infiltrators):458
KDR:3.72024
Kill Difference:3,199
Playtime:86.751 hours
Usage:47%
Score:1.828m
Score/min:351
Accuracy (listed only):38.468%
HSR (listed only):32.502%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:312
Deaths:93
KDR:3.355
Accuracy:31.163% A+
HSR:16.987% C--
Razor GD-23
A++
Kills:288
Deaths:97
KDR:2.969
Accuracy:33.540% A++
HSR:15.278% D--
LA39 Bruiser
A++
Kills:222
Deaths:57
KDR:3.895
Accuracy:81.156% A++
HSR:22.973% A++
Mauler S6
A++
Kills:196
Deaths:70
KDR:2.800
Accuracy:56.996% A++
HSR:18.878% B++
Warden
A+
Kills:137
Deaths:47
KDR:2.915
Accuracy:36.105% A+
HSR:24.088% C+
AF-19 Mercenary
B**
Kills:102
Deaths:76
KDR:1.342
Accuracy:27.939% B**
HSR:20.588% C+
Kills:1,257
Deaths (as Engineer):440
Deaths (to Engineers):389
KDR:2.85682
Kill Difference:817
Playtime:32.231 hours
Usage:18%
Score:0.530m
Score/min:274
Accuracy (listed only):44.483%
HSR (listed only):19.799%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,844
Deaths:541
KDR:3.409
Accuracy:31.056% B**
HSR:15.889% C
MGR-S1 Gladius
A*
Kills:414
Deaths:87
KDR:4.759
Accuracy:38.250% A*
HSR:18.841% C-
LA39 Bruiser
A++
Kills:222
Deaths:57
KDR:3.895
Accuracy:81.156% A++
HSR:22.973% A++
Mauler S6
A++
Kills:196
Deaths:70
KDR:2.800
Accuracy:56.996% A++
HSR:18.878% B++
NS-7 PDW
A++
Kills:82
Deaths:40
KDR:2.050
Accuracy:34.494% A++
HSR:10.976% D*
Kills:2,758
Deaths (as Combat Medic):795
Deaths (to Combat Medics):275
KDR:3.46918
Kill Difference:1,963
Playtime:1.431 hours
Usage:1%
Score:0.024m
Score/min:282
Accuracy (listed only):48.390%
HSR (listed only):17.511%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:85
Deaths:29
KDR:2.931
Accuracy:52.061% A+
HSR:12.941% D
Kills:85
Deaths (as MAX Suit):14.500
Deaths (to MAX Suits):91
KDR:5.86207
Kill Difference:70.500
Playtime:4.260 hours
Usage:2%
Score:0.063m
Score/min:245
Accuracy (listed only):52.061%
HSR (listed only):12.941%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:132
V. Kills:78 167%
Deaths:12
KDR:11
Accuracy:59% B*
KPH:30.200 C+
VKPH:17.900 A+
Kills:132 (132 + 0)
Deaths:12
KDR:11
VKDR:6.500
Vehicle Kills:78
Kill Difference:120
Playtime:4.369 hours
Usage:2%
Score:0.049m
Score/min:188
Driving Accuracy:59%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:215
V. Kills:124 172%
Deaths:27
KDR:7.963
Accuracy:60.123% A+
KPH:28.300 B*
VKPH:16.300 A++
E540 Halberd
A+
Kills:52
V. Kills:29 173%
Deaths:3
KDR:17.333
Accuracy:43.648% C+
KPH:40 B**
VKPH:22.300 A+
Kills:267 (215 + 52)
Deaths:30
KDR:8.900
VKDR:5.100
Vehicle Kills:153
Kill Difference:237
Playtime:8.904 hours
Usage:5%
Score:0.112m
Score/min:210
Driving Accuracy:60.123%
Gunner Accuracy:43.648%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,8521,8445413.409A++0.2331.056%B**15.889%C54.7B**N/A13233.7h8.4B**26.9B*
SAS-R 1,1381,1382175.244B*1.6045.129%B**69.947%C++60.2B**N/A16318.9h2.1B+4.6B++
NC6 Gauss SAW 8148072603.104A++0.5428.31%A+19.827%D58.5A+N/A16113.8h8.1B++28.7B++
GD-22S 4894821204.017A+0.3831.132%A++21.162%C64.3AN/A1657.5h8.8B**28.1B*
MGR-S1 Gladius 416414874.759A*1.1238.25%A*18.841%C-65.7B**N/A1646.3h8B*21B*
GD-7F 312312933.355A**0.2831.163%A+16.987%C--52AN/A1426h10.7B*34.2B*
EM6 299295803.688A+0.0527.21%B**21.017%C68.6B**N/A2194.3h9.8B+36.1B+
Razor GD-23 293288972.969A**0.6733.54%A++15.278%D--33.9B+N/A878.5h10.5B++31.4B++
NS-44 Commissioner 2812811112.532A+1.1150.459%A++28.114%B*75.9A++N/A2003.7h2.9B**5.8B**
Bouncing Betty 2702701616.875S13.2439.884%C-N/A225A*N/A5521.2h2.3D--5.8D
NC14 Bolt Driver 246246425.857A**2.2242.265%B**75.61%C*46.4A++N/A1125.3h2.2B++5.1B*
LA39 Bruiser 223222573.895A*0.2681.156%A++22.973%A++105.7M++N/A2872.1h1.7A2.1B**
NC05 Jackhammer 223221792.797A0.8453.842%A15.385%C++81.9A++N/A2372.7h4.1B++7.5B++
Titan-150 HEAT 339215277.963B++4.3260.123%A+2.791%C+28.3B*16.3A++2087.6h5.9C9.8B+
NC4 Mag-Shot 201199992.01A++1.6332.59%B*16.08%C--49.8A+N/A1314h6.2B*19.2B+
Mauler S6 197196702.8A++0.8456.996%A++18.878%B++63.2A*N/A1873.1h3.7B**6.5B**
AF-18 Stalker 173171394.385M++0.7533.504%A24.561%B+50.3B*N/A1183.4h10.7B++31.9B*
Shrike 233155791.962A*1.6863.871%B*3.871%B+32.3B++16.3B+2544.8h7.2C+11.2C**
Warden 138137472.915A*0.7236.105%A+24.088%C+50.7A*N/A1482.7h6.4B**17.7B**
L100 Python HEAT 2101321211B**7.3659%B*N/A30C+17.7A+1884.4h7.2D12.1C+
AF-19 Mercenary 102102761.342B++2.3027.939%B**20.588%C+26.2B+N/A1003.9h10.7B++38.3B++
NCM1 Scattercannon 8585292.931B++0.7152.061%A+12.941%D30.4B+N/A902.8h6.4B++12.3B*
NS-7 PDW 8282402.05A1.5934.494%A++10.976%D*45.6B**N/A1371.8h13.4B+38.9B++
Frag Grenade 6968168N/A64.3636.078%D*N/A340D5C-9260.2h3.5B+9.8C+
E540 Halberd 8152317.333A13.6943.648%C+1.923%D40B**22.3A+2211.3h5.2B+11.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0910.1h
Motion Spotter34,9251.4h
Medical Kit103730.2h
Medical Applicator01,6790.1h
Recon Detection Device1860.1h
Ammunition Package11290.1h
Nano-Armor Kit1941,1902.2h

Check the help document for the dictionary if you want to learn more about words used here.


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