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Raider W4lt3rWh1t3[W4GH] W4lt3rWh1t3
NC BR 59

KDR: 3.63

Score: 3.7m

Last Seen: May 13th, 2019 1:27 AM
- OFFLINE - 710.1 hour(s)

Battle Rank 59 - New Conglomerate on Cobalt
Level Progress (to 60): 33%
Level 100 Progress: 20% 683h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS AF-4 Cyclone SAS-R NC6 Gauss SAW GD-22S MGR-S1 Gladius GD-7F EM6 NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,871,845 MLG Score: 3095
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.421%18.875%5931412055,5313.615030.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.951%1.984A++-0.317C-0.763D-HEAD (~3.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.637B+8.50.407B18.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.722%2%103021217350702234.92958156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.446%1.811A++-0.342C--1.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++6.40.489B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.648%1.923%124112185264730.812570%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.686B+-0.626D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.902B*5.20.872B*6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.554%71.111%124212171,395115012.1304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.003%1.443A0.264C*-0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.531B+2.10.35C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.51%21.053%1242121741811523.60345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.542%1.816A++1.24B**1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.685B+2.60.459B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.7m187.9%369 (22.1k)335 (20.1k)3.632069,2002,5333.9178859 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219118028.952%24.315%70404:251

17% Engineer24% Heavy Assault47% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2015 5:14 AMDec 28th, 2016 6:45 AMMay 28th, 2019 10:45 PM (174d) (PST)May 13th, 2019 12:01 AM (190d) (PST)May 12th, 2019 9:27 PM (190d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7811466350.8230.2260.2001.6440.0533095

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,8438,76238,08149141299320,109

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
186.4h/7.8d 724 2,237 2,803 18.4k 258 863 588 8.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:807
Deaths:260
KDR:3.104
Accuracy:28.310% A+
HSR:19.827% D
GD-22S
A+
Kills:499
Deaths:124
KDR:4.024
Accuracy:31.388% A+
HSR:21.042% C--
EM6
B*
Kills:295
Deaths:81
KDR:3.642
Accuracy:27.186% B*
HSR:21.017% C-
NS-15M1
B**
Kills:70
Deaths:18
KDR:3.889
Accuracy:28.476% B**
HSR:28.571% B*
Kills:1,671
Deaths (as Heavy Assault):483
Deaths (to Heavy Assaults):755
KDR:3.45963
Kill Difference:1,188
Playtime:45.186 hours
Usage:24%
Score:0.994m
Score/min:367
Accuracy (listed only):28.840%
HSR (listed only):22.614%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:1,852
Deaths:546
KDR:3.392
Accuracy:31.223% B**
HSR:16.091% C--
MGR-S1 Gladius
A*
Kills:414
Deaths:87
KDR:4.759
Accuracy:38.250% A*
HSR:18.841% C-
GD-7F
A
Kills:323
Deaths:93
KDR:3.473
Accuracy:31.392% A
HSR:17.647% C--
Razor GD-23
A++
Kills:288
Deaths:97
KDR:2.969
Accuracy:33.540% A++
HSR:15.278% D--
LA39 Bruiser
A++
Kills:222
Deaths:57
KDR:3.895
Accuracy:81.156% A++
HSR:22.973% A+
Mauler S6
A++
Kills:196
Deaths:70
KDR:2.800
Accuracy:56.996% A++
HSR:18.878% B++
AF-19 Mercenary
B**
Kills:102
Deaths:76
KDR:1.342
Accuracy:27.939% B**
HSR:20.588% C+
NS-7 PDW
A++
Kills:82
Deaths:40
KDR:2.050
Accuracy:34.494% A++
HSR:10.976% D*
Kills:3,479
Deaths (as Light Assault):1,066
Deaths (to Light Assaults):443
KDR:3.2636
Kill Difference:2,413
Playtime:14.446 hours
Usage:8%
Score:0.282m
Score/min:325
Accuracy (listed only):41.873%
HSR (listed only):17.659%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:1,852
Deaths:546
KDR:3.392
Accuracy:31.223% B**
HSR:16.091% C--
SAS-R
B**
Kills:1,149
Deaths:220
KDR:5.223
Accuracy:45.101% B**
HSR:70.148% C++
MGR-S1 Gladius
A*
Kills:414
Deaths:87
KDR:4.759
Accuracy:38.250% A*
HSR:18.841% C-
NS-44 Commissioner
A++
Kills:292
Deaths:119
KDR:2.454
Accuracy:50.407% A++
HSR:28.425% B*
NC14 Bolt Driver
B**
Kills:246
Deaths:42
KDR:5.857
Accuracy:42.265% B**
HSR:75.610% C++
NC4 Mag-Shot
B++
Kills:199
Deaths:99
KDR:2.010
Accuracy:32.590% B++
HSR:16.080% D
AF-18 Stalker
B**
Kills:171
Deaths:39
KDR:4.385
Accuracy:33.504% B**
HSR:24.561% B+
NS-7 PDW
A++
Kills:82
Deaths:40
KDR:2.050
Accuracy:34.494% A++
HSR:10.976% D*
Kills:4,405
Deaths (as Infiltrator):1,192
Deaths (to Infiltrators):463
KDR:3.69547
Kill Difference:3,213
Playtime:88.461 hours
Usage:47%
Score:1.855m
Score/min:350
Accuracy (listed only):38.479%
HSR (listed only):32.591%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:323
Deaths:93
KDR:3.473
Accuracy:31.392% A
HSR:17.647% C--
Razor GD-23
A++
Kills:288
Deaths:97
KDR:2.969
Accuracy:33.540% A++
HSR:15.278% D--
LA39 Bruiser
A++
Kills:222
Deaths:57
KDR:3.895
Accuracy:81.156% A++
HSR:22.973% A+
Mauler S6
A++
Kills:196
Deaths:70
KDR:2.800
Accuracy:56.996% A++
HSR:18.878% B++
Warden
A+
Kills:137
Deaths:47
KDR:2.915
Accuracy:36.105% A+
HSR:24.088% C+
AF-19 Mercenary
B**
Kills:102
Deaths:76
KDR:1.342
Accuracy:27.939% B**
HSR:20.588% C+
Kills:1,268
Deaths (as Engineer):440
Deaths (to Engineers):396
KDR:2.88182
Kill Difference:828
Playtime:32.315 hours
Usage:17%
Score:0.531m
Score/min:274
Accuracy (listed only):44.521%
HSR (listed only):19.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,852
Deaths:546
KDR:3.392
Accuracy:31.223% B**
HSR:16.091% C--
MGR-S1 Gladius
A*
Kills:414
Deaths:87
KDR:4.759
Accuracy:38.250% A*
HSR:18.841% C-
LA39 Bruiser
A++
Kills:222
Deaths:57
KDR:3.895
Accuracy:81.156% A++
HSR:22.973% A+
Mauler S6
A++
Kills:196
Deaths:70
KDR:2.800
Accuracy:56.996% A++
HSR:18.878% B++
NS-7 PDW
A++
Kills:82
Deaths:40
KDR:2.050
Accuracy:34.494% A++
HSR:10.976% D*
Kills:2,766
Deaths (as Combat Medic):800
Deaths (to Combat Medics):278
KDR:3.4575
Kill Difference:1,966
Playtime:1.436 hours
Usage:1%
Score:0.024m
Score/min:281
Accuracy (listed only):48.424%
HSR (listed only):17.551%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:85
Deaths:29
KDR:2.931
Accuracy:52.061% A
HSR:12.941% D
Kills:85
Deaths (as MAX Suit):14.500
Deaths (to MAX Suits):91
KDR:5.86207
Kill Difference:70.500
Playtime:4.260 hours
Usage:2%
Score:0.063m
Score/min:245
Accuracy (listed only):52.061%
HSR (listed only):12.941%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:132
V. Kills:78 167%
Deaths:12
KDR:11
Accuracy:59% B*
KPH:30.200 C+
VKPH:17.900 A
Kills:132 (132 + 0)
Deaths:12
KDR:11
VKDR:6.500
Vehicle Kills:78
Kill Difference:120
Playtime:4.369 hours
Usage:2%
Score:0.049m
Score/min:188
Driving Accuracy:59%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:218
V. Kills:125 173%
Deaths:27
KDR:8.074
Accuracy:60.261% A+
KPH:28.200 B+
VKPH:16.200 A++
E540 Halberd
A+
Kills:52
V. Kills:29 173%
Deaths:3
KDR:17.333
Accuracy:43.648% C+
KPH:40 B**
VKPH:22.300 A+
Kills:270 (218 + 52)
Deaths:30
KDR:9
VKDR:5.133
Vehicle Kills:154
Kill Difference:240
Playtime:9.038 hours
Usage:5%
Score:0.113m
Score/min:208
Driving Accuracy:60.261%
Gunner Accuracy:43.648%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,8611,8525463.392A+0.2431.223%B**16.091%C--54.3B++N/A13134.1h8.4B*27B*
SAS-R 1,1491,1492205.223B*1.5945.101%B**70.148%C++60.2B*N/A16219.1h2.1B+4.6B++
NC6 Gauss SAW 8148072603.104A0.5328.31%A+19.827%D58.5AN/A16113.8h8.1B++28.7B++
GD-22S 5064991244.024A++0.3931.388%A+21.042%C--64.8B**N/A1657.7h8.8B**27.9B*
MGR-S1 Gladius 416414874.759A**1.1338.25%A*18.841%C-64.7B**N/A1636.4h8B++21B*
GD-7F 323323933.473M0.1631.392%A17.647%C--52.1B*N/A1416.2h10.6B*33.7B++
EM6 299295813.642B**0.0127.186%B*21.017%C-68.6B**N/A2184.3h9.9B+36.3B+
NS-44 Commissioner 2922921192.454A+1.1850.407%A++28.425%B*71.2A+N/A1854.1h3B*5.9B*
Razor GD-23 293288972.969M0.6633.54%A++15.278%D--33.9B+N/A868.5h10.5B++31.4B++
Bouncing Betty 2722721617S13.3739.873%CN/A209.2A++N/A5521.3h2.3D--5.8D
NC14 Bolt Driver 246246425.857A++2.2242.265%B**75.61%C++46.4A+N/A1125.3h2.2B++5.1B*
LA39 Bruiser 223222573.895M0.2681.156%A++22.973%A+105.7MN/A2872.1h1.7A2.1B**
NC05 Jackhammer 223221792.797A+0.8453.842%B**15.385%C++81.9B**N/A2372.7h4.1B++7.5B++
Titan-150 HEAT 343218278.074B+4.4460.261%A+2.752%C+28.3B+16.2A++2067.7h5.9C9.8B+
NC4 Mag-Shot 201199992.01A++1.6232.59%B++16.08%D49.8AN/A1314h6.2B*19.2B++
Mauler S6 197196702.8A+0.8356.996%A++18.878%B++63.2A++N/A1873.1h3.7B**6.5B**
AF-18 Stalker 173171394.385M0.7533.504%B**24.561%B+50.3B*N/A1183.4h10.7B++31.9B++
Shrike 243161811.988A*1.6464.146%B*3.727%B+33.5B++17.1B++2584.8h7.1C+11.1B
Warden 138137472.915A+0.7236.105%A+24.088%C+50.7A++N/A1482.7h6.4B**17.7B**
L100 Python HEAT 2101321211B*7.3759%B*N/A30C+17.7B**1884.4h7.2C--12.1C+
AF-19 Mercenary 102102761.342B++2.2927.939%B**20.588%C+26.2BN/A1003.9h10.7B++38.3B++
NCM1 Scattercannon 8585292.931B+0.7052.061%A12.941%D30.4B+N/A902.8h6.4B++12.3B*
NS-7 PDW 8282402.05A+1.5834.494%A++10.976%D*45.6B*N/A1371.8h13.4B+38.9B++
NS-15M1 7170183.889A++0.2628.476%B**28.571%B*58.3B+N/A1631.2h9.1A32B*
Frag Grenade 6968168N/A64.3735.947%D*N/A340D5D9290.2h3.6C**9.9C+
E540 Halberd 8152317.333B**13.7043.648%C+1.923%D40B**22.3A+2221.3h5.2B+11.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0910.1h
Medical Applicator01,7040.1h
Medical Kit103790.2h
Motion Spotter34,9741.4h
Recon Detection Device1860.1h
Ammunition Package11290.1h
Nano-Armor Kit1941,4602.2h

Check the help document for the dictionary if you want to learn more about words used here.


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