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Director General Recruit WFCN999PyP66[GHzh] WFCN999PyP66
NC BR 99

KDR: 5.16

Score: 31.8m

Last Seen: Oct 13th, 2019 5:28 AM
- OFFLINE - 58.4 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Connery - Outfit Member of GHzh[GHzh] GHzh
NC outfit on Soltech

Members: 7
Level Progress (to 100): 77%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Breaker Rocket Pods Titan-150 AP L100 Python AP M30 Mustang AH M20 Kestrel L100 Python HESH Coyote Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,156,724 MLG Score: 1724
Fun Score: N/A
Cheeseburgers Flipped: 142TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.738%30.213%68715120111,6872.300592.861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.584%0.304C*1.34A0.21C++HEAD ++ (~18.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.422B9.80.315C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.908%0.502%23284121216,330857662019.0548247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.473%-0.23C-0.879D--0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.70.381C**32.40.337C**60.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.406%0.945%2193712099,527583383516.3134248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.99%0.457B+-0.855D---0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.75B++5.70.648B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.967%2.861%196412128044144721.93735170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.995%-0.365C--0.323C2.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.808B++7.70.814B++18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.134%76.148%196412123,899458168.5131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.712%0.5B+0.545B+-0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.474B+20.374C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.683%17.647%1961121510257710.176776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.123C+0.295C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.232C++4.20.166C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GHzh[GHzh] GHzh
NC outfit on Soltech

Members: 7
31.8m217.5%415 (24.9k)388 (23.3k)5.1619861,12311,8416.320599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1216442528.774%11.971%34406:5722

30% Engineer15% Heavy Assault16% Infiltrator35% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2016 5:56 AMAug 4th, 2019 8:34 AMOct 13th, 2019 9:19 AM (2d) (PST)Oct 13th, 2019 3:20 AM (2d) (PST)Oct 13th, 2019 1:28 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,162771,0850.7460.1440.0892.0730.2071724

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,7354,60365,13245951241223,254

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1365.8h/56.9d 13,718 7,317 18,419 169.9k 2,452 3,588 16,962 95.2m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B*
Kills:1,189
Deaths:777
KDR:1.530
Accuracy:24.329% C++
HSR:23.381% B*
GD-7F
B**
Kills:1,160
Deaths:544
KDR:2.132
Accuracy:23.911% C+
HSR:25.431% B**
AF-19 Mercenary
C*
Kills:1,151
Deaths:700
KDR:1.644
Accuracy:22.573% C+
HSR:23.024% C*
NS-11C
A++
Kills:565
Deaths:218
KDR:2.592
Accuracy:22.805% C
HSR:28.850% A++
Mauler S6
B+
Kills:102
Deaths:113
KDR:0.903
Accuracy:39.683% C+
HSR:17.647% B+
Kills:4,167
Deaths (as Engineer):2,352
Deaths (to Engineers):2,772
KDR:1.77168
Kill Difference:1,815
Playtime:403.886 hours
Usage:30%
Score:9.413m
Score/min:388
Accuracy (listed only):26.660%
HSR (listed only):23.666%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:1,247
Deaths:507
KDR:2.460
Accuracy:22.968% C+
HSR:31.516% B++
GD-22S
B**
Kills:1,194
Deaths:578
KDR:2.066
Accuracy:21.849% C
HSR:31.072% B**
LA1 Anchor
B**
Kills:1,193
Deaths:477
KDR:2.501
Accuracy:22.427% C--
HSR:34.116% B**
EM6
A+
Kills:1,165
Deaths:559
KDR:2.084
Accuracy:20.699% C
HSR:33.906% A+
NC6 Gauss SAW
A++
Kills:1,160
Deaths:468
KDR:2.479
Accuracy:21.993% B
HSR:33.535% A++
NC6A GODSAW
B**
Kills:378
Deaths:157
KDR:2.408
Accuracy:24.850% D
HSR:34.921% B**
NSX Naginata
B*
Kills:280
Deaths:100
KDR:2.800
Accuracy:22.101% C+
HSR:34.286% B*
Kills:6,617
Deaths (as Heavy Assault):2,846
Deaths (to Heavy Assaults):2,876
KDR:2.32502
Kill Difference:3,771
Playtime:206.276 hours
Usage:15%
Score:3.838m
Score/min:310
Accuracy (listed only):22.413%
HSR (listed only):33.336%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B*
Kills:1,189
Deaths:777
KDR:1.530
Accuracy:24.329% C++
HSR:23.381% B*
GD-7F
B**
Kills:1,160
Deaths:544
KDR:2.132
Accuracy:23.911% C+
HSR:25.431% B**
AF-19 Mercenary
C*
Kills:1,151
Deaths:700
KDR:1.644
Accuracy:22.573% C+
HSR:23.024% C*
NS-11C
A++
Kills:565
Deaths:218
KDR:2.592
Accuracy:22.805% C
HSR:28.850% A++
Blitz GD-10
A
Kills:395
Deaths:259
KDR:1.525
Accuracy:23.957% C+
HSR:24.051% A
MKV Suppressed
A
Kills:120
Deaths:62
KDR:1.935
Accuracy:21.495% D-
HSR:27.500% A
Mauler S6
B+
Kills:102
Deaths:113
KDR:0.903
Accuracy:39.683% C+
HSR:17.647% B+
Kills:4,682
Deaths (as Light Assault):2,673
Deaths (to Light Assaults):2,030
KDR:1.75159
Kill Difference:2,009
Playtime:477.109 hours
Usage:35%
Score:13.250m
Score/min:463
Accuracy (listed only):25.536%
HSR (listed only):24.269%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C**
Kills:1,171
Deaths:225
KDR:5.204
Accuracy:37.326% C**
HSR:70.965% C
EM4 Longshot
C++
Kills:1,161
Deaths:199
KDR:5.834
Accuracy:40.107% C++
HSR:77.261% C+
LA80
C++
Kills:913
Deaths:129
KDR:7.078
Accuracy:37.885% C-
HSR:78.861% C++
NS-44 Commissioner
B+
Kills:775
Deaths:667
KDR:1.162
Accuracy:34.288% C
HSR:25.677% B+
AF-8 RailJack
B+
Kills:654
Deaths:132
KDR:4.955
Accuracy:36.906% C+
HSR:79.664% B+
Blitz GD-10
A
Kills:395
Deaths:259
KDR:1.525
Accuracy:23.957% C+
HSR:24.051% A
MKV Suppressed
A
Kills:120
Deaths:62
KDR:1.935
Accuracy:21.495% D-
HSR:27.500% A
NC4 Mag-Shot
B
Kills:64
Deaths:55
KDR:1.164
Accuracy:23.444% D
HSR:21.875% B
Kills:5,253
Deaths (as Infiltrator):1,728
Deaths (to Infiltrators):1,443
KDR:3.03993
Kill Difference:3,525
Playtime:224.522 hours
Usage:16%
Score:4.016m
Score/min:298
Accuracy (listed only):31.926%
HSR (listed only):50.732%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:840
Deaths:479
KDR:1.754
Accuracy:22.970% C+
HSR:33.810% A++
Blitz GD-10
A
Kills:395
Deaths:259
KDR:1.525
Accuracy:23.957% C+
HSR:24.051% A
MKV Suppressed
A
Kills:120
Deaths:62
KDR:1.935
Accuracy:21.495% D-
HSR:27.500% A
Mauler S6
B+
Kills:102
Deaths:113
KDR:0.903
Accuracy:39.683% C+
HSR:17.647% B+
Kills:1,457
Deaths (as Combat Medic):913
Deaths (to Combat Medics):808
KDR:1.59584
Kill Difference:544
Playtime:36.004 hours
Usage:3%
Score:0.810m
Score/min:375
Accuracy (listed only):27.026%
HSR (listed only):25.752%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:578
Deaths:172
KDR:3.360
Accuracy:38.565% C**
HSR:18.339% B*
NCM1 Scattercannon
B+
Kills:574
Deaths:176
KDR:3.261
Accuracy:43.436% B+
HSR:18.293% B+
NS-10 Burster
C**
Kills:69
Deaths:23
KDR:3
Accuracy:32.251% C**
HSR:0% F
Kills:1,221
Deaths (as MAX Suit):185.500
Deaths (to MAX Suits):331
KDR:6.58221
Kill Difference:1,035.500
Playtime:17.798 hours
Usage:1%
Score:0.432m
Score/min:405
Accuracy (listed only):38.084%
HSR (listed only):12.211%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A**
Kills:7,603
V. Kills:4,334 175%
Deaths:1,143
KDR:6.652
Accuracy:32.587% C**
KPH:40.400 A**
VKPH:23 A++
Breaker Rocket Pods
B+
Kills:5,765
V. Kills:942 N/A
Deaths:233
KDR:24.743
Accuracy:56.701% B*
KPH:140.700 B+
VKPH:23 B+
M30 Mustang AH
A
Kills:1,865
V. Kills:108 N/A
Deaths:125
KDR:14.920
Accuracy:55.810% C+
KPH:95.100 A
VKPH:5.500 C*
M20 Kestrel
B+
Kills:1,801
V. Kills:1,299 139%
Deaths:319
KDR:5.646
Accuracy:31.007% C++
KPH:29 B+
VKPH:20.900 B+
Coyote Missiles
B*
Kills:1,538
V. Kills:704 218%
Deaths:142
KDR:10.831
Accuracy:54.096% C++
KPH:72.600 B*
VKPH:33.200 B+
Hornet Missiles
A+
Kills:1,218
V. Kills:823 148%
Deaths:55
KDR:22.146
Accuracy:63.201% B+
KPH:120.700 A
VKPH:81.600 A+
Vortek Rotary
A**
Kills:1,097
V. Kills:858 128%
Deaths:156
KDR:7.032
Accuracy:35.252% B++
KPH:39.300 A++
VKPH:30.700 A**
Tomcat A2AM Pods
M++
Kills:746
V. Kills:354 210%
Deaths:30
KDR:24.867
Accuracy:82.852% B+
KPH:182.700 M++
VKPH:86.700 A+
Kills:21,633 (12,366 + 0)
Deaths:2,203
KDR:9.820
VKDR:4.277
Vehicle Kills:9,422
Kill Difference:19,430
Playtime:374.172 hours
Usage:27%
Score:7.903m
Score/min:352
Piloting Accuracy:35.252%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,871
V. Kills:787 237%
Deaths:59
KDR:31.712
Accuracy:54.075% C+
KPH:59.400 A*
VKPH:25 B**
L100 Python HESH
B**
Kills:1,736
V. Kills:248 N/A
Deaths:51
KDR:34.039
Accuracy:48.785% C+
KPH:79.900 B**
VKPH:11.400 B*
L100 Python HEAT
A**
Kills:1,174
V. Kills:345 339%
Deaths:43
KDR:27.302
Accuracy:53.000% C*
KPH:66.800 A**
VKPH:19.600 A++
C75 Viper
A
Kills:716
V. Kills:146 487%
Deaths:57
KDR:12.561
Accuracy:39.450% C++
KPH:50.900 A
VKPH:10.400 B+
Skyguard
A+
Kills:225
V. Kills:123 181%
Deaths:12
KDR:18.750
Accuracy:25.398% D
KPH:25.100 A+
VKPH:13.700 A
Kills:5,722 (5,722 + 0)
Deaths:222
KDR:25.775
VKDR:7.428
Vehicle Kills:1,649
Kill Difference:5,500
Playtime:93.822 hours
Usage:7%
Score:1.622m
Score/min:288
Driving Accuracy:25.398%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,771
V. Kills:1,782 155%
Deaths:219
KDR:12.653
Accuracy:47.155% C
KPH:30.300 B+
VKPH:19.500 B**
Titan-150 HEAT
A++
Kills:1,034
V. Kills:392 263%
Deaths:60
KDR:17.233
Accuracy:49.238% C*
KPH:38.600 A++
VKPH:14.600 A+
E540 Halberd
A*
Kills:563
V. Kills:309 182%
Deaths:61
KDR:9.230
Accuracy:53.843% A
KPH:45.700 A+
VKPH:25.100 A*
Titan-150 HESH
B**
Kills:96
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:48.718% C++
KPH:60.200 B**
VKPH:7.500 C+
Enforcer ML85
A++
Kills:63
V. Kills:39 158%
Deaths:11
KDR:5.727
Accuracy:50.664% B**
KPH:38 A++
VKPH:23.500 B**
Kills:4,527 (3,901 + 626)
Deaths:351
KDR:12.897
VKDR:7.219
Vehicle Kills:2,534
Kill Difference:4,176
Playtime:133.892 hours
Usage:10%
Score:2.428m
Score/min:302
Driving Accuracy:48.718%
Gunner Accuracy:50.664%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:59
V. Kills:9 N/A
Deaths:3
KDR:19.667
Accuracy:57.925% B++
KPH:122.500 B
VKPH:18.700 A**
M96 Mjolnir-H
B+
Kills:58
V. Kills:32 176%
Deaths:13
KDR:4.462
Accuracy:49.845% C++
KPH:59.600 B+
VKPH:32.900 C++
Kills:117 (0 + 117)
Deaths:16
KDR:7.313
VKDR:2.563
Vehicle Kills:41
Kill Difference:101
Playtime:1.456 hours
Usage:0%
Score:0.072m
Score/min:821
Driving Accuracy:N/A%
Gunner Accuracy:49.845%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:119
V. Kills:7 N/A
Deaths:8
KDR:14.875
Accuracy:14.608% D
KPH:74.400 B
VKPH:4.400 A
Kills:119 (0 + 119)
Deaths:8
KDR:14.875
VKDR:0.875
Vehicle Kills:7
Kill Difference:111
Playtime:1.599 hours
Usage:0%
Score:0.025m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:14.608%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:75
V. Kills:4 N/A
Deaths:44
KDR:1.705
Accuracy:23.916% F-
KPH:28.700 D
VKPH:1.500 C
Kills:75 (75 + 0)
Deaths:44
KDR:1.705
VKDR:0.091
Vehicle Kills:4
Kill Difference:31
Playtime:2.615 hours
Usage:0%
Score:0.017m
Score/min:105
Driving Accuracy:23.916%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 11,9377,6031,1436.652A++1.4932.587%C**N/A40.4A**23A++298188.1h52.6B*161.6B**
Breaker Rocket Pods 6,7075,76523324.742A**19.5856.701%B*N/A140.6B+23B+50641h10.3B*18.1B*
Titan-150 AP 4,5532,77121912.653B**7.4947.155%C1.696%D30.3B+19.5B**28291.5h3.9B+8.3B+
L100 Python AP 2,6581,8715931.712S26.5554.075%C+N/A59.4A*25B**32831.5h3.7B**6.8B**
M30 Mustang AH 1,9731,86512514.92A9.7655.81%C+N/A95.2A5.5C*26119.6h7.4B13.3B
M20 Kestrel 3,1001,8013195.646B*0.4831.007%C++N/A29B+20.9B+26062.2h84.8B273.5B+
L100 Python HESH 1,9841,7365134.039A*28.8848.785%C+N/A80B**11.4B*28521.7h2.8B+5.8B+
Coyote Missiles 2,2421,53814210.831M**5.6754.096%C++N/A72.5B*33.2B+44221.2h25.5B**47.1B*
C-4 1,7981,3864533.06B**2.1026.225%C+N/A110B+32.7C**62312.6h1.1B*4.3B++
NS-15M2 1,2501,2475072.46B+2.7022.968%C+31.516%B++55.4BN/A13622.5h11.3B+49.1B
Orbital Strike Uplink 1,7821,23311233N/A1,227.84863.095%UN/A1370U610U59400.9h1.2T*0.1T*
Hornet Missiles 2,0411,2185522.145M++16.9863.201%B+N/A120.6A81.5A+83610.1h8.8B+13.9B++
GD-22S 1,2041,1945782.066B3.1021.849%C31.072%B**42C*N/A11928.4h9.6B++44B
LA1 Anchor 1,2031,1934772.501C++2.6622.427%C--34.116%B**54.5C*N/A17221.9h8.9B++39.6C*
Gauss Compact S 1,2461,1897771.53B++3.6324.329%C++23.381%B*21.3C++1A6355.8h9.3B+38.4B+
L100 Python HEAT 1,5191,1744327.302M*22.1453%C*N/A66.7A**19.6A++24617.6h4.7B+8.8B++
NC14 Bolt Driver 1,1751,1712255.204A*0.0437.326%C**70.965%C37.8B**N/A9431h2.2B++6B+
EM6 1,1791,1655592.084B3.0820.699%C33.906%A+43C++N/A11827.1h10.2B+49.1C**
EM4 Longshot 1,1651,1611995.834B*0.6740.107%C++77.261%C+49.4B**N/A11623.5h1.9B+4.7B+
NC6 Gauss SAW 1,1691,1604682.479A2.6821.993%B33.535%A++53B**N/A17821.9h8B++36.2B+
GD-7F 1,1781,1605442.132B**3.0323.911%C+25.431%B**27.6C+N/A7442h12.3B+51.4C**
AF-19 Mercenary 1,1631,1517001.644B**3.5222.573%C+23.024%C*22.2C++N/A7551.8h10B*44.4B+
Vortek Rotary 1,9551,0971567.032A*1.8735.252%B++1.003%D39.3A++30.8A**38427.9h50.1B++142B*
Titan-150 HEAT 1,4261,0346017.233A**12.0749.238%C*2.031%C--38.6A++14.6A+20826.8h4.2B+8.6B++
LA80 9169131297.078A+1.9237.885%C-78.861%C++49.6B+N/A13618.4h2.1C*5.4C++
NC1 Gauss Rifle 8578404791.754B++3.4122.97%C+33.81%A++31.7B+N/A9726.5h10.8B*46.9B+
NS-44 Commissioner 7887756671.162C*4.0034.288%C25.677%B+19.2DN/A5940.3h3.4B+9.8B
Tomcat A2AM Pods 1,1007463024.867S19.7182.852%B+N/A182M++86.3A+12344.1h5.9B**7.2A+
Shrike 1,0217213651.975A*3.1959.4%B2.219%C45.3A++18.9B*30815.9h4.9B*8.3B*
C75 Viper 8627165712.561A*7.4039.45%C++N/A50.8B**10.4B+22714.1h9.5B++24.2B++
AF-8 RailJack 6596541324.955B*0.2136.906%C+79.664%B+37.6B**N/A9417.4h1.7B**4.7B++
Bouncing Betty 6236231036.049B*0.8945.742%C**N/A119.8C+N/A3075.2h2C+4.4C**
Tank Mine 8895945810.241M**5.0840.644%B+N/A247.5M+122.9A*18052.4h1.7B4.1A
AF-23 Grinder 5895781723.36B+1.8038.565%C**18.339%B*57.2A++1.1A*14310.1h4.7B**12.1B**
NCM1 Scattercannon 5855741763.261B**1.9043.436%B+18.293%B+55.7M1.1A*15010.3h5.3B**12.3B++
NS-11C 5695652182.592A++2.5722.805%C28.85%A++49.1B**N/A13011.5h11.9B++52.1B+
E540 Halberd 872563619.23C*4.0753.843%A1.599%D45.8A+25.1A*60412.3h5.4C**10B*
Blitz GD-10 4003952591.525B+3.6423.957%C+24.051%A23.8CN/A7316.6h12.5B++52.4B+
NC6A GODSAW 3813781572.408C++2.7524.85%D34.921%B**44.5C-N/A1748.5h7.8C++31.3C*
Frag Grenade 3793691369N/A363.8446.514%C++N/A527.1C*14.3B**15610.7h3.3B+7B+
NSX Naginata 2842801002.8A+2.3622.101%C+34.286%B*56B+N/A1625h10.6B+47.9B+
Spear Anti-Vehicle Phalanx Turret 3932751321.154A*15.9957.186%A+2.909%D56.1B**24.1B4044.9h7.6B13.3B*
G40-F Ranger 413270467.5U62.3434.747%C+N/A77.1A40.9B**6663.5h53.4B*153.6B++
Hawk GD-68 464267922.902M**2.2664.991%B1.498%D16.7C++12.3B+18716h6.4B*9.8B*
Skyguard 3482251218.75S13.5925.398%DN/A25A+13.7A3359h66.9A263.4B*
Rocklet Rifle 3461781601.113B*4.0544.23%D--N/A22.3C21C3018h39.8C+90C
Mag-Cutter 1771618,5220.019C+5.143.599%F-5.59%C+0.3C--N/A1564.7h1.9B++54D**
Sticky Grenade 1421411141N/A135.8459.375%B++N/A1410B*10C34320.1h1.9B+3.2B+
Xiphos Anti-Personnel Phalanx Tower 1301281128B**122.8476.623%SN/A1280S20A*343210.1h1.4B*1.8B+
MKV Suppressed 120120621.935B**3.2321.495%D-27.5%A50B*N/A1602.4h11.2B++52.2C**
M12 Kobalt 126119814.875C*9.7114.608%D10.084%F-74.4B4.4A2551.6h16.6B+113.4C*
Mauler S6 1031021130.903C+4.2639.683%C+17.647%B+23.7CN/A1034.3h4.2B++10.5B+
Titan-150 HESH 10896196S90.8448.718%C++N/A60B**7.5C+5071.6h3B+6.1B+
NC05 Jackhammer 8989551.618B+3.5442.345%C25.843%M52.4B+N/A2861.7h4B*9.4B+
S12 Renegade 7975441.705C3.4623.916%F-1.333%D*28.8D1.5C1052.6h2.9B+12D-
NS-10 Burster 11769233A*2.1632.251%C**N/A10.1A*7.1A**1126.8h102.4A317.4B**
NC4 Mag-Shot 6764551.164B+4.0023.444%D21.875%B12.3DN/A625.2h6.8B+29.1C**
Enforcer ML85 10263115.727C*0.5750.664%B**1.587%C37.1A+22.9B**5161.7h10.9B+21.5B**
Aspis Anti-Aircraft Phalanx Turret 11160512M*6.8425.155%C+N/A14B+11.9C++2624.3h118.4B*470.5B+
C85 Canister-H 6859319.667B++14.5157.925%B++1.695%F*118C**18A*4220.5h8.4C14.5C++
M96 Mjolnir-H 9058134.462C*0.7049.845%C++1.724%A58B+32C++10171h30.4B+61B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon128931.5h
M20 Basilisk-H0830h
Skywall Shield Emitter01630.3h
Turret AI Module13671.1h
Structure Shield Module01590.3h
Repair Module05031.1h
Nanite Revive Grenade08820.2h
Medical Kit1161,4707.1h
Blast Wall0570.3h
Cortium Silo02240.7h
Spitfire Auto-Turret111,5141.4h
Restoration Kit101060.5h
Motion Spotter405,5068.2h
Hoplon Anti-Aircraft Phalanx Tower01710.5h
Xiphos Anti-Personnel Tower11670.5h
Rampart Wall02571.5h
Welding Device18,6951h
Spear Anti-Vehicle Tower01520.4h
Recon Detection Device11880.3h
G30 Walker01190.1h
Shield Recharging Field97240.3h
Ammunition Package41,8811.3h
Nano-Armor Kit148370,65120h
Anti-Infantry MANA Turret0510.1h
Medical Applicator7150,1174.1h
Nano-Repair Grenade02070.1h
Flail Targeting Dart95003.2h
Pain Spire0660.2h
Solid Wall01190.7h
Orbital Strike Target Designator733957.1h
Elysium Spawn Tube12300.7h
Light Air Terminal0570.3h
Vehicle Gate01641.3h
WLT-Howler Mining Laser02,9070.8h

Check the help document for the dictionary if you want to learn more about words used here.


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