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Director General Recruit WFCN999PyP66[GHzh] WFCN999PyP66
NC BR 99

KDR: 5.16

Score: 31.8m

Last Seen: Oct 16th, 2019 11:16 AM
- OFFLINE - 205.6 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Breaker Rocket Pods Titan-150 AP M30 Mustang AH L100 Python AP M20 Kestrel L100 Python HESH Coyote Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,151,720 MLG Score: 1720
Fun Score: N/A
Cheeseburgers Flipped: 142TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.751%30.187%68715121711,7172.301962.862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.59%0.3C*1.396A0.207C++HEAD ++ (~18.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.423B9.80.317C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.91%0.501%23334122816,364857662419.0945247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.485%-0.252C-0.999D--0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.60.429B32.30.392B60.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.47%0.942%2199712259,556585384616.335248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.968%-0.249C-1.024D*0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.614B+5.70.542B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.967%2.861%196412288044164721.93269170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.995%-0.67D-0.398C--2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.78B++7.70.809B++18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.121%76.115%196412283,902458168.51965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.714%0.475B+0.587B+-0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.47B+20.372C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.758%17.647%1961123110257710.176471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.155C0.573B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.2C++4.20.139C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.8m217.7%415 (24.9k)388 (23.3k)5.1643261,28511,8676.321999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232443828.772%11.952%34406:5722

30% Engineer15% Heavy Assault16% Infiltrator35% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2016 5:56 AMAug 4th, 2019 8:34 AMOct 18th, 2019 4:06 AM (103d) (PST)Oct 16th, 2019 7:18 AM (104d) (PST)Oct 16th, 2019 7:16 AM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,161771,0840.7460.1440.0892.0740.2071720

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,6644,59765,06745951241223,253

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1369.6h/57.1d 13,737 7,325 18,468 170.4k 2,466 3,593 16,998 95.4m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:1,189
Deaths:777
KDR:1.530
Accuracy:24.329% C++
HSR:23.381% B++
GD-7F
B*
Kills:1,160
Deaths:544
KDR:2.132
Accuracy:23.911% C+
HSR:25.431% B*
AF-19 Mercenary
C*
Kills:1,151
Deaths:700
KDR:1.644
Accuracy:22.573% C+
HSR:23.024% C*
NS-11C
A+
Kills:589
Deaths:225
KDR:2.618
Accuracy:22.994% C
HSR:28.183% A+
Mauler S6
B+
Kills:102
Deaths:118
KDR:0.864
Accuracy:39.758% C+
HSR:17.647% B+
Kills:4,191
Deaths (as Engineer):2,364
Deaths (to Engineers):2,779
KDR:1.77284
Kill Difference:1,827
Playtime:404.666 hours
Usage:30%
Score:9.432m
Score/min:388
Accuracy (listed only):26.713%
HSR (listed only):23.533%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:1,247
Deaths:507
KDR:2.460
Accuracy:22.968% C
HSR:31.516% B++
LA1 Anchor
B**
Kills:1,194
Deaths:477
KDR:2.503
Accuracy:22.424% C--
HSR:34.171% B**
GD-22S
B*
Kills:1,194
Deaths:578
KDR:2.066
Accuracy:21.849% C
HSR:31.072% B*
EM6
A+
Kills:1,165
Deaths:559
KDR:2.084
Accuracy:20.699% C
HSR:33.906% A+
NC6 Gauss SAW
A++
Kills:1,160
Deaths:468
KDR:2.479
Accuracy:21.993% C**
HSR:33.535% A++
NC6A GODSAW
B**
Kills:379
Deaths:157
KDR:2.414
Accuracy:24.854% D
HSR:35.092% B**
NSX Naginata
B*
Kills:280
Deaths:100
KDR:2.800
Accuracy:22.101% C+
HSR:34.286% B*
Kills:6,619
Deaths (as Heavy Assault):2,846
Deaths (to Heavy Assaults):2,881
KDR:2.32572
Kill Difference:3,773
Playtime:206.445 hours
Usage:15%
Score:3.840m
Score/min:310
Accuracy (listed only):22.413%
HSR (listed only):33.368%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:1,189
Deaths:777
KDR:1.530
Accuracy:24.329% C++
HSR:23.381% B++
GD-7F
B*
Kills:1,160
Deaths:544
KDR:2.132
Accuracy:23.911% C+
HSR:25.431% B*
AF-19 Mercenary
C*
Kills:1,151
Deaths:700
KDR:1.644
Accuracy:22.573% C+
HSR:23.024% C*
NS-11C
A+
Kills:589
Deaths:225
KDR:2.618
Accuracy:22.994% C
HSR:28.183% A+
Blitz GD-10
B**
Kills:395
Deaths:259
KDR:1.525
Accuracy:23.970% C+
HSR:24.051% B**
MKV Suppressed
A
Kills:123
Deaths:63
KDR:1.952
Accuracy:21.469% D-
HSR:27.642% A
Mauler S6
B+
Kills:102
Deaths:118
KDR:0.864
Accuracy:39.758% C+
HSR:17.647% B+
Kills:4,709
Deaths (as Light Assault):2,686
Deaths (to Light Assaults):2,034
KDR:1.75316
Kill Difference:2,023
Playtime:478.789 hours
Usage:35%
Score:13.285m
Score/min:462
Accuracy (listed only):25.572%
HSR (listed only):24.194%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C**
Kills:1,171
Deaths:225
KDR:5.204
Accuracy:37.326% C**
HSR:70.965% C
EM4 Longshot
C++
Kills:1,161
Deaths:199
KDR:5.834
Accuracy:40.107% C++
HSR:77.261% C+
LA80
C++
Kills:916
Deaths:131
KDR:6.992
Accuracy:37.834% C-
HSR:78.712% C++
NS-44 Commissioner
B+
Kills:776
Deaths:672
KDR:1.155
Accuracy:34.346% C
HSR:25.644% B+
AF-8 RailJack
B+
Kills:654
Deaths:132
KDR:4.955
Accuracy:36.906% C+
HSR:79.664% B+
Blitz GD-10
B**
Kills:395
Deaths:259
KDR:1.525
Accuracy:23.970% C+
HSR:24.051% B**
MKV Suppressed
A
Kills:123
Deaths:63
KDR:1.952
Accuracy:21.469% D-
HSR:27.642% A
NC4 Mag-Shot
C**
Kills:64
Deaths:55
KDR:1.164
Accuracy:23.444% D
HSR:21.875% C**
Kills:5,260
Deaths (as Infiltrator):1,736
Deaths (to Infiltrators):1,447
KDR:3.02995
Kill Difference:3,524
Playtime:225.792 hours
Usage:16%
Score:4.048m
Score/min:299
Accuracy (listed only):31.925%
HSR (listed only):50.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:840
Deaths:479
KDR:1.754
Accuracy:22.970% C+
HSR:33.810% A++
Blitz GD-10
B**
Kills:395
Deaths:259
KDR:1.525
Accuracy:23.970% C+
HSR:24.051% B**
MKV Suppressed
A
Kills:123
Deaths:63
KDR:1.952
Accuracy:21.469% D-
HSR:27.642% A
Mauler S6
B+
Kills:102
Deaths:118
KDR:0.864
Accuracy:39.758% C+
HSR:17.647% B+
Kills:1,460
Deaths (as Combat Medic):919
Deaths (to Combat Medics):809
KDR:1.58868
Kill Difference:541
Playtime:36.005 hours
Usage:3%
Score:0.810m
Score/min:375
Accuracy (listed only):27.042%
HSR (listed only):25.787%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:578
Deaths:172
KDR:3.360
Accuracy:38.565% C*
HSR:18.339% B*
NCM1 Scattercannon
B+
Kills:574
Deaths:176
KDR:3.261
Accuracy:43.436% B+
HSR:18.293% B+
NS-10 Burster
C**
Kills:69
Deaths:23
KDR:3
Accuracy:32.251% C**
HSR:0% F
Kills:1,221
Deaths (as MAX Suit):185.500
Deaths (to MAX Suits):332
KDR:6.58221
Kill Difference:1,035.500
Playtime:17.798 hours
Usage:1%
Score:0.432m
Score/min:405
Accuracy (listed only):38.084%
HSR (listed only):12.211%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:7,607
V. Kills:4,337 175%
Deaths:1,143
KDR:6.655
Accuracy:32.585% C**
KPH:40.400 A*
VKPH:23 A++
Breaker Rocket Pods
B*
Kills:5,769
V. Kills:942 N/A
Deaths:233
KDR:24.760
Accuracy:56.707% B*
KPH:140.800 B++
VKPH:23 B++
M30 Mustang AH
A
Kills:1,891
V. Kills:109 N/A
Deaths:125
KDR:15.128
Accuracy:55.884% C++
KPH:95.100 A
VKPH:5.500 C*
M20 Kestrel
B+
Kills:1,801
V. Kills:1,299 139%
Deaths:319
KDR:5.646
Accuracy:31.007% C*
KPH:29 B+
VKPH:20.900 B+
Coyote Missiles
B*
Kills:1,538
V. Kills:704 218%
Deaths:142
KDR:10.831
Accuracy:54.094% C++
KPH:72.600 B*
VKPH:33.200 B+
Hornet Missiles
A
Kills:1,218
V. Kills:823 148%
Deaths:55
KDR:22.146
Accuracy:63.201% B+
KPH:120.700 B**
VKPH:81.600 A
Vortek Rotary
A*
Kills:1,097
V. Kills:858 128%
Deaths:156
KDR:7.032
Accuracy:35.252% B++
KPH:39.300 A+
VKPH:30.700 A*
Tomcat A2AM Pods
M++
Kills:746
V. Kills:354 210%
Deaths:30
KDR:24.867
Accuracy:82.852% B++
KPH:182.700 M++
VKPH:86.700 A+
Kills:21,667 (12,396 + 0)
Deaths:2,203
KDR:9.835
VKDR:4.279
Vehicle Kills:9,426
Kill Difference:19,464
Playtime:374.599 hours
Usage:27%
Score:7.909m
Score/min:352
Piloting Accuracy:35.252%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,871
V. Kills:787 237%
Deaths:59
KDR:31.712
Accuracy:54.075% C+
KPH:59.400 A*
VKPH:25 B**
L100 Python HESH
B**
Kills:1,736
V. Kills:248 N/A
Deaths:51
KDR:34.039
Accuracy:48.785% C+
KPH:79.900 B**
VKPH:11.400 B+
L100 Python HEAT
A*
Kills:1,174
V. Kills:345 339%
Deaths:43
KDR:27.302
Accuracy:53.000% C*
KPH:66.800 A*
VKPH:19.600 A+
C75 Viper
A
Kills:745
V. Kills:157 472%
Deaths:57
KDR:13.070
Accuracy:39.927% C++
KPH:51.200 A
VKPH:10.800 B+
Skyguard
A+
Kills:225
V. Kills:123 181%
Deaths:12
KDR:18.750
Accuracy:25.398% D
KPH:25.100 A+
VKPH:13.700 A
Kills:5,751 (5,751 + 0)
Deaths:222
KDR:25.905
VKDR:7.477
Vehicle Kills:1,660
Kill Difference:5,529
Playtime:94.299 hours
Usage:7%
Score:1.631m
Score/min:288
Driving Accuracy:25.398%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,771
V. Kills:1,782 155%
Deaths:219
KDR:12.653
Accuracy:47.155% C
KPH:30.300 B+
VKPH:19.500 B**
Titan-150 HEAT
A++
Kills:1,034
V. Kills:392 263%
Deaths:60
KDR:17.233
Accuracy:49.238% C*
KPH:38.600 A++
VKPH:14.600 A
E540 Halberd
A*
Kills:563
V. Kills:309 182%
Deaths:61
KDR:9.230
Accuracy:53.843% A
KPH:45.700 A++
VKPH:25.100 A*
Titan-150 HESH
B**
Kills:96
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:48.718% C++
KPH:60.200 B**
VKPH:7.500 C
Enforcer ML85
A++
Kills:63
V. Kills:39 158%
Deaths:11
KDR:5.727
Accuracy:50.664% B**
KPH:38 A++
VKPH:23.500 B**
Kills:4,527 (3,901 + 626)
Deaths:351
KDR:12.897
VKDR:7.219
Vehicle Kills:2,534
Kill Difference:4,176
Playtime:133.892 hours
Usage:10%
Score:2.429m
Score/min:302
Driving Accuracy:48.718%
Gunner Accuracy:50.664%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:59
V. Kills:9 N/A
Deaths:3
KDR:19.667
Accuracy:57.925% B+
KPH:122.500 B
VKPH:18.700 A*
M96 Mjolnir-H
B+
Kills:58
V. Kills:32 176%
Deaths:13
KDR:4.462
Accuracy:49.845% C++
KPH:59.600 B+
VKPH:32.900 C*
Kills:117 (0 + 117)
Deaths:16
KDR:7.313
VKDR:2.563
Vehicle Kills:41
Kill Difference:101
Playtime:1.456 hours
Usage:0%
Score:0.072m
Score/min:821
Driving Accuracy:N/A%
Gunner Accuracy:49.845%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:119
V. Kills:7 N/A
Deaths:8
KDR:14.875
Accuracy:14.608% D
KPH:74.400 B+
VKPH:4.400 A
Kills:119 (0 + 119)
Deaths:8
KDR:14.875
VKDR:0.875
Vehicle Kills:7
Kill Difference:111
Playtime:1.599 hours
Usage:0%
Score:0.025m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:14.608%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:75
V. Kills:4 N/A
Deaths:44
KDR:1.705
Accuracy:23.916% F-
KPH:28.700 D
VKPH:1.500 C
Kills:75 (75 + 0)
Deaths:44
KDR:1.705
VKDR:0.091
Vehicle Kills:4
Kill Difference:31
Playtime:2.615 hours
Usage:0%
Score:0.017m
Score/min:105
Driving Accuracy:23.916%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 11,9447,6071,1436.655A+1.4932.585%C**N/A40.4A*23A++298188.3h52.7B*161.6B**
Breaker Rocket Pods 6,7115,76923324.76A*19.6056.707%B*N/A140.7B++23B++50641h10.3B*18.1B*
Titan-150 AP 4,5532,77121912.653B++7.4947.155%C1.696%C-30.3B+19.5B**28291.5h3.9B+8.3B+
M30 Mustang AH 2,0001,89112515.128B**9.9655.884%C++N/A95A5.5C*26019.9h7.4B13.2B
L100 Python AP 2,6581,8715931.712S26.5554.075%C+N/A59.4A*25B**32831.5h3.7B**6.8B**
M20 Kestrel 3,1001,8013195.646B+0.4831.007%C*N/A29B+20.9B+26062.2h84.8B273.5B
L100 Python HESH 1,9841,7365134.039A*28.8748.785%C+N/A80B**11.4B+28521.7h2.8B+5.8B+
Coyote Missiles 2,2421,53814210.831M**5.6754.094%C++N/A72.5B*33.2B+44221.2h25.5B*47.1B*
C-4 1,8041,3904543.062B**2.1026.23%C+N/A110.3B+32.9C**62312.6h1.1B*4.3B+
Orbital Strike Uplink 1,8181,25711257N/A1,251.84870.588%UN/A1396.7U623.3U60550.9h1.2T*0.1T*
NS-15M2 1,2501,2475072.46B+2.7022.968%C31.516%B++55.4C**N/A13622.5h11.3B+49.1C**
Hornet Missiles 2,0411,2185522.145M16.9863.201%B+N/A120.6B**81.5A83610.1h8.8B+13.9B++
LA1 Anchor 1,2041,1944772.503C++2.6622.424%C--34.171%B**54.3C*N/A17122h8.9B++39.6C*
GD-22S 1,2041,1945782.066B+3.1021.849%C31.072%B*42C++N/A11928.4h9.6B++44B
Gauss Compact S 1,2461,1897771.53B++3.6324.329%C++23.381%B++21.3C+1B*6355.8h9.3B+38.4B+
L100 Python HEAT 1,5191,1744327.302M*22.1453%C*N/A66.7A*19.6A+24617.6h4.7B+8.8B++
NC14 Bolt Driver 1,1751,1712255.204A+0.0437.326%C**70.965%C37.8B**N/A9431h2.2B++6B+
EM6 1,1791,1655592.084B3.0820.699%C33.906%A+43C++N/A11827.1h10.2B+49.1C**
EM4 Longshot 1,1651,1611995.834B**0.6740.107%C++77.261%C+49.4B**N/A11623.5h1.9B+4.7B+
NC6 Gauss SAW 1,1691,1604682.479B**2.6921.993%C**33.535%A++53B**N/A17821.9h8B++36.2B+
GD-7F 1,1781,1605442.132A3.0323.911%C+25.431%B*27.6C+N/A7442h12.3B+51.4C**
AF-19 Mercenary 1,1631,1517001.644B**3.5222.573%C+23.024%C*22.2C++N/A7551.8h10B*44.4B+
Vortek Rotary 1,9551,0971567.032A+1.8735.252%B++1.003%D39.3A+30.8A*38427.9h50.1B+142B++
Titan-150 HEAT 1,4261,0346017.233A*12.0749.238%C*2.031%C--38.6A++14.6A20826.8h4.2B++8.6B++
LA80 9199161316.992A1.8337.834%C-78.712%C++49.2B+N/A13518.6h2.1C*5.4C++
NC1 Gauss Rifle 8578404791.754B++3.4122.97%C+33.81%A++31.7B+N/A9726.5h10.8B*46.9B+
NS-44 Commissioner 7897766721.155C*4.0134.346%C25.644%B+19.1DN/A5840.6h3.4B+9.8B
Tomcat A2AM Pods 1,1007463024.867S19.7082.852%B++N/A182M++86.3A+12344.1h5.9A7.2A+
C75 Viper 9027455713.07A*7.9139.927%C++N/A51.4A10.8B+23014.5h9.6B++24B*
Shrike 1,0227223671.967A*3.2059.427%B2.216%C45.4A++18.9B**30815.9h4.9B*8.3B*
AF-8 RailJack 6596541324.955B*0.2136.906%C+79.664%B+37.6B**N/A9417.4h1.7B**4.7B++
Bouncing Betty 6256251036.068B++0.9045.738%C*N/A120.2C+N/A3075.2h2C+4.4C*
Tank Mine 8925965810.276M**5.1140.626%B+N/A248.3M+123.3A*18072.4h1.7B4.1A
NS-11C 5935892252.618A++2.5522.994%C28.183%A+48.3B*N/A12712.2h11.9B++51.7B+
AF-23 Grinder 5895781723.36B+1.8038.565%C*18.339%B*57.2A++1.1A*14310.1h4.7B**12.1B**
NCM1 Scattercannon 5855741763.261B++1.9043.436%B+18.293%B+55.7A**1.1A*15010.3h5.3B**12.3B*
E540 Halberd 872563619.23C*4.0753.843%A1.599%D45.8A++25.1A*60412.3h5.4C**10B*
Blitz GD-10 4003952591.525B+3.6423.97%C+24.051%B**23.8CN/A7316.6h12.6B++52.4B+
NC6A GODSAW 3823791572.414C++2.7524.854%D35.092%B**44.6C-N/A1748.5h7.8C*31.2C**
Frag Grenade 3793691369N/A363.8446.543%C++N/A527.1C*14.3B*15580.7h3.3B+7B+
G40-F Ranger 427280470U64.8434.905%C+N/A80A42B**6783.5h52.2B*149.4B++
NSX Naginata 2842801002.8A+2.3622.101%C+34.286%B*56B+N/A1625h10.6B+47.9B+
Spear Anti-Vehicle Phalanx Turret 3932751321.154A**15.9957.186%A2.909%C--56.1B**24.1C**4044.9h7.6B13.3B*
Hawk GD-68 464267922.902S2.2664.991%B1.498%D16.7C+12.3B+18816h6.4B*9.8B*
Skyguard 3482251218.75S13.5925.398%DN/A25A+13.7A3359h66.9A263.4B*
Rocklet Rifle 3461781611.106B*4.0644.3%D-N/A22.3C21C+3008h40.1C+90.5C
Mag-Cutter 1771618,5330.019C+5.153.596%F-5.59%C+0.3CN/A1565.4h1.9B+54.1T
Sticky Grenade 1421411141N/A135.8459.375%B++N/A1410B**10C34320.1h1.9B+3.2B+
Xiphos Anti-Personnel Phalanx Tower 1301281128B*122.8476.623%SN/A1280M**20A*343210.1h1.4B++1.8B+
MKV Suppressed 123123631.952B**3.2121.469%D-27.642%A49.2B++N/A1582.5h11.1B*51.6C*
M12 Kobalt 126119814.875C*9.7114.608%D10.084%F-74.4B+4.4A2551.6h16.6B++113.4C*
Mauler S6 1031021180.864C+4.3039.758%C+17.647%B+23.2CN/A1024.4h4.2B++10.5B+
Titan-150 HESH 10896196S90.8448.718%C++N/A60B**7.5C5071.6h3B+6.1B+
NC05 Jackhammer 8989551.618B3.5542.345%C25.843%A**52.4C*N/A2861.7h4B*9.4B+
S12 Renegade 7975441.705C3.4623.916%F-1.333%D*28.8D1.5C1052.6h2.9B+12D-
NS-10 Burster 11769233A**2.1632.251%C**N/A10.1A++7.1A**1126.8h102.4A317.4B**
NC4 Mag-Shot 6764551.164B++4.0023.444%D21.875%C**12.3DN/A625.2h6.8B+29.1C**
Enforcer ML85 10263115.727C++0.5650.664%B**1.587%C37.1A+22.9B**5201.7h10.9B++21.5B**
Aspis Anti-Aircraft Phalanx Turret 11160512M*6.8425.174%C+N/A14B+11.9C*2624.3h118.5B*470.7B+
C85 Canister-H 6859319.667B+14.5057.925%B+1.695%F*118C**18A*4220.5h8.4C+14.5C++
M96 Mjolnir-H 9058134.462C++0.7049.845%C++1.724%A58B+32C++10171h30.4B++61B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon128951.5h
M20 Basilisk-H0830h
Turret AI Module13771.1h
Skywall Shield Emitter01660.3h
Structure Shield Module01630.3h
Repair Module05121.1h
Nanite Revive Grenade08820.2h
Blast Wall0570.3h
Cortium Silo02280.7h
Restoration Kit101060.5h
Spitfire Auto-Turret111,5171.4h
Medical Kit1161,4707.1h
Motion Spotter405,5178.2h
Hoplon Anti-Aircraft Phalanx Tower01750.5h
Rampart Wall02651.6h
Xiphos Anti-Personnel Tower11700.5h
Welding Device19,1371.1h
Spear Anti-Vehicle Tower01550.4h
G30 Walker01190.1h
Recon Detection Device11880.3h
Shield Recharging Field97240.3h
Ammunition Package41,8821.3h
Nano-Armor Kit149371,51920.1h
Anti-Infantry MANA Turret0510.1h
Medical Applicator7150,1174.1h
Flail Targeting Dart95003.2h
Pain Spire0690.2h
Nano-Repair Grenade02070.1h
Router3500.1h
Solid Wall01210.7h
Elysium Spawn Tube12330.7h
Orbital Strike Target Designator754017.1h
Vehicle Gate01671.3h
Light Air Terminal0590.3h
WLT-Howler Mining Laser02,9070.8h

Check the help document for the dictionary if you want to learn more about words used here.


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