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Overseer Recruit WFCN999PyP66[XPNC] WFCN999PyP66
NC BR 66

KDR: 4.71

Score: 21.5m

Last Seen: Sep 17th, 2018 9:49 AM
- OFFLINE - 19.7 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Connery
Level Progress (to 67): 5%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Breaker Rocket Pods Titan-150 AP M20 Kestrel M30 Mustang AH Coyote Missiles L100 Python HESH NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,263,059 MLG Score: 1809
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.714%29.653%6741110038,8222.29562.412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.579%0.334C**1.414A0.201C++HEAD ++ (~18.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.425B9.80.314C*33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.16%0.637%20734101010,983651474316.8451232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.405%-0.243C-0.898D--0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.90.375C**35.10.333C**64.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.689%1.234%2258610086,242441264514.1222236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.967%0.476B+-0.914D---0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.75B++4.40.648B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.245%3.14%225410106373193901.99063163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.184%-0.36C--0.303C2.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.804B++7.40.81B++15.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.316%75.472%225310112,805319128.7931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.85%0.489B+0.547B+-0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.47B+20.37C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.064%16.129%225110139340610.229064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.106C+0.338C**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.234C++4.10.164C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.5m198.5%408 (24.5k)378 (22.7k)4.7076242,1528,9545.8477866 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1014302229.02%12.574%36506:2015

31% Engineer16% Heavy Assault11% Infiltrator38% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2016 5:56 AMSep 17th, 2018 5:31 AMSep 18th, 2018 4:58 PM (55d) (PST)Sep 17th, 2018 8:10 AM (57d) (PST)Sep 17th, 2018 5:49 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,217831,1340.7420.1580.0931.8920.2121809

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,0254,99068,03544961141322,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
947.4h/39.5d 10,209 5,300 12,732 107.5k 1,720 2,845 12,029 69.2m

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,160
Deaths:544
KDR:2.132
Accuracy:23.911% C+
HSR:25.431% B**
AF-19 Mercenary
C**
Kills:1,151
Deaths:700
KDR:1.644
Accuracy:22.573% C++
HSR:23.024% C**
Gauss Compact S
B+
Kills:744
Deaths:403
KDR:1.846
Accuracy:24.178% C*
HSR:21.237% B+
Mauler S6
C++
Kills:93
Deaths:64
KDR:1.453
Accuracy:40.064% C+
HSR:16.129% C++
Kills:3,148
Deaths (as Engineer):1,711
Deaths (to Engineers):2,120
KDR:1.83986
Kill Difference:1,437
Playtime:291.103 hours
Usage:31%
Score:6.525m
Score/min:374
Accuracy (listed only):27.681%
HSR (listed only):21.455%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:1,166
Deaths:464
KDR:2.513
Accuracy:22.325% C-
HSR:33.962% A
NC6 Gauss SAW
A++
Kills:1,160
Deaths:468
KDR:2.479
Accuracy:21.993% B+
HSR:33.535% A++
NS-15M2
B*
Kills:1,157
Deaths:459
KDR:2.521
Accuracy:23.066% C+
HSR:31.720% B*
GD-22S
B**
Kills:1,154
Deaths:565
KDR:2.042
Accuracy:21.731% C+
HSR:31.196% B**
EM6
A+
Kills:437
Deaths:205
KDR:2.132
Accuracy:20.183% C
HSR:33.638% A+
NC05 Jackhammer
A+
Kills:81
Deaths:48
KDR:1.688
Accuracy:43.026% C+
HSR:20.988% A+
Kills:5,155
Deaths (as Heavy Assault):2,209
Deaths (to Heavy Assaults):2,163
KDR:2.33364
Kill Difference:2,946
Playtime:153.337 hours
Usage:16%
Score:2.761m
Score/min:300
Accuracy (listed only):25.387%
HSR (listed only):30.840%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:1,160
Deaths:544
KDR:2.132
Accuracy:23.911% C+
HSR:25.431% B**
AF-19 Mercenary
C**
Kills:1,151
Deaths:700
KDR:1.644
Accuracy:22.573% C++
HSR:23.024% C**
Gauss Compact S
B+
Kills:744
Deaths:403
KDR:1.846
Accuracy:24.178% C*
HSR:21.237% B+
Blitz GD-10
B**
Kills:275
Deaths:179
KDR:1.536
Accuracy:24.395% C++
HSR:22.182% B**
Mauler S6
C++
Kills:93
Deaths:64
KDR:1.453
Accuracy:40.064% C+
HSR:16.129% C++
Kills:3,423
Deaths (as Light Assault):1,890
Deaths (to Light Assaults):1,506
KDR:1.81111
Kill Difference:1,533
Playtime:356.332 hours
Usage:38%
Score:9.727m
Score/min:455
Accuracy (listed only):27.024%
HSR (listed only):21.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C**
Kills:1,171
Deaths:225
KDR:5.204
Accuracy:37.326% C**
HSR:70.965% C
EM4 Longshot
C++
Kills:1,161
Deaths:199
KDR:5.834
Accuracy:40.107% C++
HSR:77.261% C+
NS-44 Commissioner
B+
Kills:473
Deaths:387
KDR:1.222
Accuracy:32.401% C
HSR:24.524% B+
AF-8 RailJack
B*
Kills:473
Deaths:98
KDR:4.827
Accuracy:37.023% C++
HSR:82.241% B*
Blitz GD-10
B**
Kills:275
Deaths:179
KDR:1.536
Accuracy:24.395% C++
HSR:22.182% B**
NC4 Mag-Shot
B++
Kills:55
Deaths:45
KDR:1.222
Accuracy:23.558% C--
HSR:23.636% B++
Kills:3,608
Deaths (as Infiltrator):1,133
Deaths (to Infiltrators):1,075
KDR:3.18447
Kill Difference:2,475
Playtime:102.311 hours
Usage:11%
Score:1.500m
Score/min:244
Accuracy (listed only):32.468%
HSR (listed only):50.135%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:634
Deaths:392
KDR:1.617
Accuracy:22.641% C+
HSR:32.650% A++
Blitz GD-10
B**
Kills:275
Deaths:179
KDR:1.536
Accuracy:24.395% C++
HSR:22.182% B**
Mauler S6
C++
Kills:93
Deaths:64
KDR:1.453
Accuracy:40.064% C+
HSR:16.129% C++
Kills:1,002
Deaths (as Combat Medic):635
Deaths (to Combat Medics):612
KDR:1.57795
Kill Difference:367
Playtime:28.659 hours
Usage:3%
Score:0.642m
Score/min:373
Accuracy (listed only):29.033%
HSR (listed only):23.654%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:441
Deaths:133
KDR:3.316
Accuracy:43.209% B+
HSR:17.460% B+
AF-23 Grinder
B+
Kills:438
Deaths:129
KDR:3.395
Accuracy:37.974% B+
HSR:17.123% B+
Kills:879
Deaths (as MAX Suit):131
Deaths (to MAX Suits):278
KDR:6.70992
Kill Difference:748
Playtime:14.649 hours
Usage:2%
Score:0.333m
Score/min:379
Accuracy (listed only):40.591%
HSR (listed only):17.292%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:4,847
V. Kills:2,846 170%
Deaths:871
KDR:5.565
Accuracy:32.866% B+
KPH:37 A*
VKPH:21.800 A++
Breaker Rocket Pods
B++
Kills:3,746
V. Kills:684 N/A
Deaths:195
KDR:19.210
Accuracy:56.555% B*
KPH:133.400 B+
VKPH:24.400 B++
M20 Kestrel
B++
Kills:1,430
V. Kills:1,114 128%
Deaths:284
KDR:5.035
Accuracy:31.099% C*
KPH:26.200 B+
VKPH:20.400 B++
M30 Mustang AH
A
Kills:1,314
V. Kills:81 N/A
Deaths:111
KDR:11.838
Accuracy:55.821% C+
KPH:86.500 A
VKPH:5.300 C++
Coyote Missiles
B**
Kills:1,309
V. Kills:595 220%
Deaths:119
KDR:11
Accuracy:54.100% C++
KPH:73 B**
VKPH:33.200 B+
Vortek Rotary
M
Kills:1,076
V. Kills:847 127%
Deaths:155
KDR:6.942
Accuracy:35.280% B*
KPH:38.700 A*
VKPH:30.500 M
Hornet Missiles
A+
Kills:1,013
V. Kills:693 146%
Deaths:48
KDR:21.104
Accuracy:63.012% B+
KPH:118.400 A
VKPH:81 A+
Tomcat A2AM Pods
M**
Kills:587
V. Kills:279 210%
Deaths:23
KDR:25.522
Accuracy:85.044% B*
KPH:195.800 M**
VKPH:93.100 A++
Kills:15,322 (8,667 + 0)
Deaths:1,806
KDR:8.484
VKDR:3.953
Vehicle Kills:7,139
Kill Difference:13,516
Playtime:286.026 hours
Usage:30%
Score:5.756m
Score/min:335
Piloting Accuracy:35.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,191
V. Kills:157 N/A
Deaths:31
KDR:38.419
Accuracy:47.517% C+
KPH:84.700 A
VKPH:11.200 B*
L100 Python HEAT
M
Kills:888
V. Kills:276 321%
Deaths:31
KDR:28.645
Accuracy:53.888% B
KPH:69.200 M
VKPH:21.500 A*
C75 Viper
B**
Kills:640
V. Kills:109 N/A
Deaths:56
KDR:11.429
Accuracy:38.042% C+
KPH:49.900 B**
VKPH:8.500 C**
L100 Python AP
A**
Kills:254
V. Kills:101 249%
Deaths:9
KDR:28.222
Accuracy:54.278% C+
KPH:60.700 A**
VKPH:24.100 B**
Skyguard
B++
Kills:119
V. Kills:72 163%
Deaths:11
KDR:10.818
Accuracy:24.860% D
KPH:18.900 B++
VKPH:11.400 B+
Kills:3,092 (3,092 + 0)
Deaths:138
KDR:22.406
VKDR:5.181
Vehicle Kills:715
Kill Difference:2,954
Playtime:50.195 hours
Usage:5%
Score:0.805m
Score/min:267
Driving Accuracy:24.860%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,471
V. Kills:1,642 150%
Deaths:213
KDR:11.601
Accuracy:46.529% C-
KPH:29 B++
VKPH:19.200 B**
Titan-150 HEAT
A++
Kills:798
V. Kills:288 276%
Deaths:59
KDR:13.525
Accuracy:47.312% C++
KPH:37.500 A++
VKPH:13.500 A
E540 Halberd
A*
Kills:459
V. Kills:262 175%
Deaths:53
KDR:8.660
Accuracy:53.656% B**
KPH:46 A++
VKPH:26.300 A*
Enforcer ML85
A+
Kills:60
V. Kills:37 158%
Deaths:11
KDR:5.455
Accuracy:50.565% B**
KPH:36.900 A+
VKPH:22.800 B*
Kills:3,788 (3,269 + 519)
Deaths:336
KDR:11.274
VKDR:6.634
Vehicle Kills:2,229
Kill Difference:3,452
Playtime:118.172 hours
Usage:12%
Score:2.036m
Score/min:287
Driving Accuracy:47.312%
Gunner Accuracy:50.565%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:59
V. Kills:9 N/A
Deaths:3
KDR:19.667
Accuracy:57.925% B*
KPH:122.500 C**
VKPH:18.700 A*
M96 Mjolnir-H
B+
Kills:54
V. Kills:29 180%
Deaths:13
KDR:4.154
Accuracy:49.646% C+
KPH:58.700 B+
VKPH:31.500 C+
Kills:113 (0 + 113)
Deaths:16
KDR:7.063
VKDR:2.375
Vehicle Kills:38
Kill Difference:97
Playtime:1.403 hours
Usage:0%
Score:0.062m
Score/min:742
Driving Accuracy:N/A%
Gunner Accuracy:49.646%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:59
V. Kills:4 N/A
Deaths:4
KDR:14.750
Accuracy:13.763% D
KPH:55 C
VKPH:3.700 B*
Kills:59 (0 + 59)
Deaths:4
KDR:14.750
VKDR:1
Vehicle Kills:4
Kill Difference:55
Playtime:1.073 hours
Usage:0%
Score:0.011m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:13.763%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:73
V. Kills:4 N/A
Deaths:39
KDR:1.872
Accuracy:31.711% D*
KPH:47.900 C+
VKPH:2.600 B+
Kills:73 (73 + 0)
Deaths:39
KDR:1.872
VKDR:0.103
Vehicle Kills:4
Kill Difference:34
Playtime:1.524 hours
Usage:0%
Score:0.015m
Score/min:164
Driving Accuracy:31.711%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 7,6934,8478715.565A+0.8632.866%B+N/A37.1A*21.8A++275130.8h57.7B*175.7B**
Breaker Rocket Pods 4,4303,74619519.21A++14.5056.555%B*N/A133.3B+24.3B++50228.1h10.9B*19.3B++
Titan-150 AP 4,1132,47121311.601B**6.8946.529%C-1.862%D29B++19.2B**26685.3h4C**8.6B+
M20 Kestrel 2,5441,4302845.035A0.3331.099%C*1.049%D26.2B+20.4B++25054.6h94.1C**302.7B
M30 Mustang AH 1,3951,31411111.838B*7.1355.821%C+N/A86.4A5.3C++22015.2h8C**14.3C**
Coyote Missiles 1,9041,30911911M+6.2954.1%C++N/A73.1B**33.2B+43217.9h25.8B**47.6B*
L100 Python HESH 1,3481,1913138.419A**33.7147.517%C+N/A84.5A11.1B*29014.1h2.7B++5.6B+
NC14 Bolt Driver 1,1751,1712255.204A*0.5037.326%C**70.965%C38B**N/A9230.8h2.2B++6B+
LA1 Anchor 1,1751,1664642.513C*2.1922.325%C-33.962%A54.5BN/A16721.4h8.9B++39.8C**
EM4 Longshot 1,1651,1611995.834B*1.1340.107%C++77.261%C+49.4B**N/A11523.5h1.9B+4.7B+
NC6 Gauss SAW 1,1691,1604682.479A2.2321.993%B+33.535%A++53AN/A16421.9h8B++36.2B+
GD-7F 1,1781,1605442.132B**2.5823.911%C+25.431%B**27.7C+N/A7341.9h12.3B+51.4B
NS-15M2 1,1591,1574592.521B+2.1923.066%C+31.72%B*55.9B+N/A13320.7h11.2B+48.4B+
GD-22S 1,1631,1545652.042B+2.6721.731%C+31.196%B**41.4C*N/A11127.9h9.6B++44.1B+
AF-19 Mercenary 1,1631,1517001.644B**3.0622.573%C++23.024%C**22.6C**N/A7250.9h10B*44.4B+
C-4 1,4411,1103832.898B**1.8125.145%C+N/A108.8B++32.5C*61710.2h1.1B*4.5C++
Vortek Rotary 1,9231,0761556.942A*2.2335.28%B*1.022%D-38.7A*30.5M36127.8h50.8B++144B*
Hornet Missiles 1,7061,0134821.104M+16.4063.012%B+N/A117.8B**80.6A+8188.6h8.8B+14B++
L100 Python HEAT 1,1648883128.645S23.9453.888%BN/A69.4M21.6A*24712.8h4.7B++8.7B++
Titan-150 HEAT 1,0867985913.525A++8.8247.312%C++2.506%C37.5A++13.5A20221.3h4.1B++8.6B++
Gauss Compact S 7747444031.846B**2.8624.178%C*21.237%B+25.8B+1A+7228.8h8.8B++36.4B+
C75 Viper 7496405611.429A6.7238.042%C+N/A50B**8.5C**20812.8h9.4B++24.7B++
NC1 Gauss Rifle 6436343921.617B+3.0922.641%C+32.65%A++30.2B+N/A9121h11B++48.5B+
Shrike 8165943201.856A*2.8559.555%B2.189%C44.3A++16.6B+27313.4h4.7B**7.9B*
Tomcat A2AM Pods 8665872325.522S20.8185.044%B*N/A195.7M**93A++13533h5.6A6.5A++
Bouncing Betty 478478945.085B0.3845.72%C*N/A129.2C++N/A3183.7h2C4.4C*
NS-44 Commissioner 4804733871.222C**3.4932.401%C24.524%B+28.5C+N/A7116.6h3.3B++10.1B
AF-8 RailJack 477473984.827B**0.1237.023%C++82.241%B*40.4AN/A10011.7h1.7B**4.5B++
E540 Halberd 721459538.66C**3.9553.656%B**1.961%D45.9A++26.2A*62010h5.4B10B*
NCM1 Scattercannon 4504411333.316B*1.3943.209%B+17.46%B+55.8M1.1A**1467.9h5.2B**12B*
Tank Mine 673441538.321M++3.6138.743%B+N/A220.5A**116A++16492h1.7B+4.4B**
AF-23 Grinder 4454381293.395B+1.3137.974%B+17.123%B+56.9A++N/A1397.7h4.6B**12.2B**
EM6 4444372052.132B+2.5820.183%C33.638%A+44.6C*N/A1169.8h10.2B+50.3C*
Frag Grenade 3022951295N/A290.2946.11%C+N/A491.7C+11.7B++15240.6h3.3B+7.1B+
Blitz GD-10 2792751791.536B+3.1724.395%C++22.182%B**27.8C+N/A839.9h13.2B+53.9B+
L100 Python AP 355254928.222S23.5154.278%C+1.181%D--60.5A**24B**3944.2h4.1B**7.5B**
Spear Anti-Vehicle Phalanx Turret 3592521319.385A*14.6856.259%A+3.175%C--54.8B**23.3C*3844.6h7.6C**13.5B*
Hawk GD-68 421238832.867S1.8465.394%B+1.681%D16.1C+12.4B+18414.8h6.6B++10.1B*
Sticky Grenade 1241231123N/A118.2956.456%B+N/A1230B+10C+31930.1h1.8B+3.2B+
Skyguard 1911191110.818M**6.1124.86%DN/A18.9B++11.4B+2956.3h79.2B**318.7B++
Mag-Cutter 1251126,7470.017C+4.692.811%F-5.357%C0.3CN/A1433.1h2B+70.5T*
Rocklet Rifle 202951240.766C++3.9442.701%D*N/A16.7D-18.8C--2625.7h51D-119.3D*
Mauler S6 9493641.453B++3.2540.064%C+16.129%C++27.4C+N/A1083.4h4.1B++10.1B+
NC05 Jackhammer 8181481.688B+3.0243.026%C+20.988%A+50.6B+N/A2411.6h4B*9.4B+
S12 Renegade 7773391.872C2.8431.711%D*1.37%D48.7C+2.7B++1641.5h2.8B8.7C+
Aspis Anti-Aircraft Phalanx Turret 11160512M**7.2924.679%C+N/A14.3B+12.1C++2414.2h114B*461.9B+
Enforcer ML85 9760115.455C*0.7550.565%B**1.667%C37.5A++23.1B*4741.6h11.2B+22.1B**
C85 Canister-H 6859319.667B14.9657.925%B*1.695%F**118C*18A*4000.5h8.4C-14.5C+
M12 Kobalt 6359414.75C*10.0413.763%D15.254%D53.6C3.6B*1691.1h18.3C**133C+
NC4 Mag-Shot 5855451.222B++3.4923.558%C--23.636%B++14.9C--N/A703.7h7.1B29.9C+
M96 Mjolnir-H 8354134.154C++0.5549.646%C+1.852%A60B+32.2C+9190.9h29.8B+60.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter323,7316.1h
Restoration Kit101050.5h
Spawn Beacon43720.4h
M20 Basilisk-H0830h
Nanite Revive Grenade07700.2h
Medical Kit771,0184.5h
Spitfire Auto-Turret59150.9h
Recon Detection Device11880.3h
G30 Walker01190.1h
Ammunition Package41,5411h
Nano-Armor Kit84256,58614.7h
Anti-Infantry MANA Turret0510.1h
Medical Applicator6243,0103.5h
WLT-Howler Mining Laser02,8310.7h
Nano-Repair Grenade01140h
Shield Recharging Field97240.3h

Check the help document for the dictionary if you want to learn more about words used here.


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