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Primarch Bounty Hunter WHITEBROTHER[XPEH] WHITEBROTHER
VS BR 96

KDR: 1.97

Score: 28.4m

Last Seen: Oct 19th, 2019 1:14 PM
- ONLINE NOW

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Cobalt
Level Progress (to 97): 84%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VE-H Maw Supernova FPC VE-S Canis Betelgeuse 54-A C-4 Orion VS54 Lasher X2 VE-C Horizon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,190,952 MLG Score: 952
Fun Score: N/A
Cheeseburgers Flipped: 278TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.8%23.953%54625120236,9891.860990.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.717%0.309C*0.452B+-2.022F--HEAD ++ (~12.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.298C*11.90.167C++40.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.675%1.042%211122696418670.229665141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.228D*-0.498D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
451.3-1.785F-115.9-1.179D*335.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.119%0.791%1731412236,82478727048.6599252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.181%1.559A+-1.121D*0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++3.60.711B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.589%3.32%67312244827482550.643525188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.365%-0.612D-0.286C1.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.635B+130.677B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.684%53.165%67312241,627244080.666803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.453%-0.344C--0.895D--1.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.012C+3.2-0.005C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.464%11.931%67312243,0091614131.86431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.372%0.236C++-0.547D-0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.411B3.50.29C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m230.8%367 (22k)296 (17.8k)1.9689667,03734,0472.1895996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227406719.926%17.729%35302:4921

9% Combat Medic22% Engineer39% Heavy Assault14% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2017 8:07 PMApr 4th, 2017 8:24 PMOct 19th, 2019 2:06 PM (56d) (PST)Oct 19th, 2019 10:02 AM (56d) (PST)Oct 19th, 2019 9:14 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6292873420.6990.3550.1241.7370.053952

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,75017,23320,51742217104317,789

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1598.1h/66.6d 7,512 11,885 20,216 166.6k 1,732 5,095 5,124 60.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C+
Kills:7,361
Deaths:3,425
KDR:2.149
Accuracy:24.515% C+
HSR:20.500% D
Betelgeuse 54-A
C
Kills:5,038
Deaths:3,120
KDR:1.615
Accuracy:20.447% D**
HSR:29.238% C
Orion VS54
B
Kills:1,586
Deaths:963
KDR:1.647
Accuracy:22.344% C**
HSR:27.554% B
Ursa
C-
Kills:1,251
Deaths:906
KDR:1.381
Accuracy:20.152% C-
HSR:19.504% D
Flare VE6
C
Kills:1,245
Deaths:921
KDR:1.352
Accuracy:18.701% D
HSR:22.088% C
NSX Naginata
C+
Kills:1,177
Deaths:580
KDR:2.029
Accuracy:20.005% C-
HSR:27.868% C+
SVA-88
C-
Kills:1,171
Deaths:957
KDR:1.224
Accuracy:19.555% D-
HSR:22.374% C-
Pulsar LSW
C++
Kills:1,162
Deaths:879
KDR:1.322
Accuracy:19.015% D
HSR:25.043% C++
NS-15 Gallows
C*
Kills:843
Deaths:347
KDR:2.429
Accuracy:26.718% C-
HSR:34.757% C*
Kills:20,834
Deaths (as Heavy Assault):12,098
Deaths (to Heavy Assaults):9,847
KDR:1.7221
Kill Difference:8,736
Playtime:628.833 hours
Usage:39%
Score:9.922m
Score/min:263
Accuracy (listed only):21.272%
HSR (listed only):25.436%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C*
Kills:5,040
Deaths:2,503
KDR:2.014
Accuracy:28.494% C*
HSR:16.706% C-
VE-C Horizon
B**
Kills:1,326
Deaths:716
KDR:1.852
Accuracy:40.810% B**
HSR:19.834% D
Pandora VX25
B+
Kills:1,301
Deaths:619
KDR:2.102
Accuracy:45.118% B+
HSR:12.375% D
Serpent VE92
B+
Kills:1,213
Deaths:646
KDR:1.878
Accuracy:26.138% B+
HSR:21.105% C++
Solstice VE3
C*
Kills:1,177
Deaths:980
KDR:1.201
Accuracy:22.966% C+
HSR:20.986% C*
NSX Tengu
C+
Kills:1,175
Deaths:786
KDR:1.495
Accuracy:32.248% D
HSR:19.915% C+
NSX Tanto
C-
Kills:1,171
Deaths:811
KDR:1.444
Accuracy:22.799% D
HSR:22.374% C-
Thanatos VE70
C++
Kills:926
Deaths:800
KDR:1.158
Accuracy:40.730% C++
HSR:11.771% D-
VX6-7
A+
Kills:807
Deaths:588
KDR:1.372
Accuracy:23.064% C
HSR:29.864% A+
Phobos VX86
C-
Kills:782
Deaths:811
KDR:0.964
Accuracy:53.970% C-
HSR:11.381% D-
Zenith VX-5
B**
Kills:497
Deaths:348
KDR:1.428
Accuracy:21.998% D
HSR:28.370% B**
NSX-P Tanto
B**
Kills:137
Deaths:90
KDR:1.522
Accuracy:23.786% C
HSR:32.117% B**
Solstice SF
C+
Kills:91
Deaths:69
KDR:1.319
Accuracy:22.365% C
HSR:16.484% C+
Kills:15,643
Deaths (as Light Assault):9,767
Deaths (to Light Assaults):6,105
KDR:1.60162
Kill Difference:5,876
Playtime:201.378 hours
Usage:13%
Score:3.021m
Score/min:250
Accuracy (listed only):31.114%
HSR (listed only):20.252%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C*
Kills:5,040
Deaths:2,503
KDR:2.014
Accuracy:28.494% C*
HSR:16.706% C-
Pandora VX25
B+
Kills:1,301
Deaths:619
KDR:2.102
Accuracy:45.118% B+
HSR:12.375% D
NSX Yumi
C++
Kills:1,179
Deaths:870
KDR:1.355
Accuracy:20.135% D**
HSR:27.311% C++
NSX Tengu
C+
Kills:1,175
Deaths:786
KDR:1.495
Accuracy:32.248% D
HSR:19.915% C+
Pulsar VS1
C++
Kills:1,175
Deaths:923
KDR:1.273
Accuracy:20.081% D
HSR:21.872% C++
Thanatos VE70
C++
Kills:926
Deaths:800
KDR:1.158
Accuracy:40.730% C++
HSR:11.771% D-
Phobos VX86
C-
Kills:782
Deaths:811
KDR:0.964
Accuracy:53.970% C-
HSR:11.381% D-
Terminus VX-9
C+
Kills:767
Deaths:415
KDR:1.848
Accuracy:24.487% C
HSR:26.206% C+
Corvus VA55
B+
Kills:481
Deaths:251
KDR:1.916
Accuracy:25.835% C**
HSR:26.819% B+
VE-A Lacerta
B*
Kills:214
Deaths:104
KDR:2.058
Accuracy:24.564% D--
HSR:34.112% B*
Kills:13,040
Deaths (as Combat Medic):8,082
Deaths (to Combat Medics):4,278
KDR:1.61346
Kill Difference:4,958
Playtime:146.869 hours
Usage:9%
Score:2.581m
Score/min:293
Accuracy (listed only):31.566%
HSR (listed only):20.847%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B**
Kills:1,326
Deaths:716
KDR:1.852
Accuracy:40.810% B**
HSR:19.834% D
Pandora VX25
B+
Kills:1,301
Deaths:619
KDR:2.102
Accuracy:45.118% B+
HSR:12.375% D
Serpent VE92
B+
Kills:1,213
Deaths:646
KDR:1.878
Accuracy:26.138% B+
HSR:21.105% C++
Solstice VE3
C*
Kills:1,177
Deaths:980
KDR:1.201
Accuracy:22.966% C+
HSR:20.986% C*
NSX Tanto
C-
Kills:1,171
Deaths:811
KDR:1.444
Accuracy:22.799% D
HSR:22.374% C-
Thanatos VE70
C++
Kills:926
Deaths:800
KDR:1.158
Accuracy:40.730% C++
HSR:11.771% D-
VX6-7
A+
Kills:807
Deaths:588
KDR:1.372
Accuracy:23.064% C
HSR:29.864% A+
Phobos VX86
C-
Kills:782
Deaths:811
KDR:0.964
Accuracy:53.970% C-
HSR:11.381% D-
Zenith VX-5
B**
Kills:497
Deaths:348
KDR:1.428
Accuracy:21.998% D
HSR:28.370% B**
VE-LR Obelisk
D
Kills:367
Deaths:215
KDR:1.707
Accuracy:27.378% D
HSR:23.706% D--
NSX-P Tanto
B**
Kills:137
Deaths:90
KDR:1.522
Accuracy:23.786% C
HSR:32.117% B**
Solstice SF
C+
Kills:91
Deaths:69
KDR:1.319
Accuracy:22.365% C
HSR:16.484% C+
Kills:9,795
Deaths (as Engineer):6,693
Deaths (to Engineers):4,054
KDR:1.46347
Kill Difference:3,102
Playtime:358.585 hours
Usage:22%
Score:8.481m
Score/min:394
Accuracy (listed only):30.927%
HSR (listed only):20.864%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:5,040
Deaths:2,503
KDR:2.014
Accuracy:28.494% C*
HSR:16.706% C-
NSX Tengu
C+
Kills:1,175
Deaths:786
KDR:1.495
Accuracy:32.248% D
HSR:19.915% C+
NSX Tomoe
C**
Kills:1,163
Deaths:753
KDR:1.544
Accuracy:24.302% D--
HSR:39.983% C**
Ghost
B+
Kills:695
Deaths:239
KDR:2.908
Accuracy:42.233% B+
HSR:57.122% D*
VA39 Spectre
C--
Kills:494
Deaths:317
KDR:1.558
Accuracy:29.108% C--
HSR:25.911% D*
NS-61 Emissary
C+
Kills:494
Deaths:502
KDR:0.984
Accuracy:25.211% C-
HSR:16.194% C+
Phaseshift VX-S
C*
Kills:438
Deaths:103
KDR:4.252
Accuracy:31.948% D
HSR:77.626% C*
NS-44L Blackhand
C++
Kills:392
Deaths:234
KDR:1.675
Accuracy:43.300% C++
HSR:38.265% C
Soldier Soaker
C-
Kills:130
Deaths:54
KDR:2.407
Accuracy:29.969% C-
HSR:10.769% C--
NS-AM7 Archer
B*
Kills:95
Deaths:84
KDR:1.131
Accuracy:64.107% B++
HSR:25.263% B*
Kills:10,116
Deaths (as Infiltrator):5,575
Deaths (to Infiltrators):5,452
KDR:1.81453
Kill Difference:4,541
Playtime:223.917 hours
Usage:14%
Score:3.379m
Score/min:251
Accuracy (listed only):35.092%
HSR (listed only):32.775%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:832
Deaths:402
KDR:2.070
Accuracy:19.363% C+
HSR:28.125% A
Blueshift VM5
A+
Kills:792
Deaths:403
KDR:1.965
Accuracy:18.948% C+
HSR:29.167% A+
Cosmos VM3
A+
Kills:589
Deaths:194
KDR:3.036
Accuracy:24.960% A+
HSR:17.997% C
Cosmos VM3
A+
Kills:541
Deaths:194
KDR:2.789
Accuracy:25.866% A+
HSR:23.290% B**
Vortex VM21
D
Kills:86
Deaths:44
KDR:1.955
Accuracy:27.838% D**
HSR:2.326% D
Vortex VM21
B*
Kills:76
Deaths:44
KDR:1.727
Accuracy:28.742% D**
HSR:5.263% B*
Quasar VM1
B**
Kills:52
Deaths:30
KDR:1.733
Accuracy:20.439% B**
HSR:19.231% C++
Kills:2,968
Deaths (as MAX Suit):655.500
Deaths (to MAX Suits):1,483
KDR:4.52784
Kill Difference:2,312.500
Playtime:34.766 hours
Usage:2%
Score:1.044m
Score/min:500
Accuracy (listed only):23.737%
HSR (listed only):17.914%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:96
V. Kills:64 148%
Deaths:77
KDR:1.247
Accuracy:25.675% D--
KPH:12.100 C+
VKPH:8 C
Kills:96 (96 + 0)
Deaths:77
KDR:1.247
VKDR:0.831
Vehicle Kills:64
Kill Difference:19
Playtime:7.957 hours
Usage:0%
Score:0.062m
Score/min:130
Piloting Accuracy:25.675%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B++
Kills:930
V. Kills:49 N/A
Deaths:7
KDR:132.857
Accuracy:40.115% C++
KPH:50.800 B++
VKPH:2.700 C+
Kills:930 (930 + 0)
Deaths:7
KDR:132.857
VKDR:7
Vehicle Kills:49
Kill Difference:923
Playtime:18.322 hours
Usage:1%
Score:0.165m
Score/min:150
Piloting Accuracy:40.115%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:221
V. Kills:22 N/A
Deaths:25
KDR:8.840
Accuracy:49.413% C++
KPH:65.600 B+
VKPH:6.500 C--
C75 Viper
A*
Kills:109
V. Kills:10 N/A
Deaths:16
KDR:6.813
Accuracy:42.643% C**
KPH:70.700 A*
VKPH:6.500 C
Kills:330 (330 + 0)
Deaths:41
KDR:8.049
VKDR:0.780
Vehicle Kills:32
Kill Difference:289
Playtime:4.909 hours
Usage:0%
Score:0.093m
Score/min:314
Driving Accuracy:42.643%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:5,540
V. Kills:2,489 222%
Deaths:398
KDR:13.920
Accuracy:57.646% B+
KPH:38.700 B**
VKPH:17.400 B+
Supernova PC
A+
Kills:815
V. Kills:148 N/A
Deaths:85
KDR:9.588
Accuracy:56.722% B*
KPH:39.300 A+
VKPH:7.100 C
E540 Halberd
B+
Kills:362
V. Kills:169 213%
Deaths:24
KDR:15.083
Accuracy:47.371% C+
KPH:36.300 B+
VKPH:16.900 C*
Supernova VPC
A
Kills:360
V. Kills:34 N/A
Deaths:17
KDR:21.177
Accuracy:61.884% A
KPH:71.900 A
VKPH:6.800 C
Proton II PPA
B*
Kills:108
V. Kills:16 N/A
Deaths:7
KDR:15.429
Accuracy:29.138% B++
KPH:36.600 D
VKPH:5.400 B*
Aphelion VEX-4
A
Kills:85
V. Kills:36 230%
Deaths:8
KDR:10.625
Accuracy:32.520% C
KPH:38.100 A
VKPH:16.100 C+
M12 Kobalt
C+
Kills:55
V. Kills:1 N/A
Deaths:4
KDR:13.750
Accuracy:14.595% C
KPH:65.600 C+
VKPH:1.200 D
Kills:7,325 (6,715 + 610)
Deaths:543
KDR:13.490
VKDR:5.328
Vehicle Kills:2,893
Kill Difference:6,782
Playtime:184.960 hours
Usage:12%
Score:2.977m
Score/min:268
Driving Accuracy:61.884%
Gunner Accuracy:14.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:144
V. Kills:8 N/A
Deaths:5
KDR:28.800
Accuracy:40.360% B
KPH:86.500 C+
VKPH:4.800 C
Kills:144 (0 + 144)
Deaths:5
KDR:28.800
VKDR:1.600
Vehicle Kills:8
Kill Difference:139
Playtime:1.665 hours
Usage:0%
Score:0.029m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:40.360%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:65
V. Kills:14 433%
Deaths:13
KDR:5
Accuracy:36.817% C
KPH:38.300 A+
VKPH:8.300 C*
Kills:65 (0 + 65)
Deaths:13
KDR:5
VKDR:1.077
Vehicle Kills:14
Kill Difference:52
Playtime:1.696 hours
Usage:0%
Score:0.031m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:36.817%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 7,4617,3613,4252.149B++0.1824.515%C+20.5%D49.7C+N/A131148h11.3C+46C++
Supernova FPC 8,0295,54039813.92B**11.9557.646%B+N/A38.7B**17.4B+242143.2h3.6B**6.3B**
VE-S Canis 5,0825,0402,5032.014B*0.0528.494%C*16.706%C-48.6C**N/A129103.7h10.6B+37.2B+
Betelgeuse 54-A 5,1235,0383,1201.615C0.3520.447%D**29.238%C44.9DN/A121112.3h12.1D59D--
C-4 2,9662,6251,1472.289B+0.3231.066%B*N/A165.1A++21.4C--71915.9h1B**3.4B*
Orion VS54 1,5951,5869631.647C*0.3222.344%C**27.554%B48.1B++N/A16533h11B+49.1C++
Lasher X2 1,4881,4286542.183A++0.2134.241%B**4.902%B+61.3A2.6A20323.3h20.6C+60B+
VE-C Horizon 1,3411,3267161.852B+0.1240.81%B**19.834%D47.4C+N/A12328h17.9C44C**
Pandora VX25 1,3061,3016192.102B**0.1345.118%B+12.375%D73.9B**N/A22017.6h3.5B*7.7B++
Ursa 1,2741,2519061.381C++0.5920.152%C-19.504%D36.3C+N/A8434.5h11.7C+58.2C+
Flare VE6 1,2581,2459211.352C+0.6218.701%D22.088%C33.6CN/A10337.1h11.6C+62.2C+
Serpent VE92 1,2261,2136461.878B++0.0926.138%B+21.105%C++48.5B++N/A13125h12B+45.9B+
NSX Yumi 1,2021,1798701.355C+0.6120.135%D**27.311%C++29.5CN/A7140h12.2C++60.4C--
NSX Naginata 1,1981,1775802.029B++0.0620.005%C-27.868%C+43.9C++N/A13726.8h12.6C++63C++
Solstice VE3 1,1981,1779801.201B++0.7722.966%C+20.986%C*26.6B+N/A9444.2h13.5B+58.9C*
NSX Tengu 1,1931,1757861.495B0.4732.248%D19.915%C+33.2C+N/A8635.4h11.6B+35.9C*
Pulsar VS1 1,1941,1759231.273B0.7020.081%D21.872%C++26.4C++N/A9144.5h15.2C+75.6C+
SVA-88 1,1821,1719571.224C0.7419.555%D-22.374%C-36.7CN/A9531.9h12.2C+62.3C+
NSX Tanto 1,1821,1718111.444B0.5222.799%D22.374%C-30.7C+N/A11238.2h14.5C+63.4C+
NSX Tomoe 1,1691,1637531.544C+0.4224.302%D--39.983%C**30.8CN/A10037.8h17.2D70.9D
Pulsar LSW 1,1731,1628791.322C+0.6519.015%D25.043%C++31.4CN/A8437h13.7C72.3C
Plasma Grenade 1,1301,09411094N/A1,092.0359.589%A++N/A683.8B**22.5A23221.6h3.1B++5.2B*
L-24R Spur 9799307132.857U130.8940.115%C++1.613%C50.8B++2.7C+15018.3h19.5B+48.7B
Thanatos VE70 9329268001.158B0.8140.73%C++11.771%D-40.1B++N/A11123.1h4.4B+10.9B+
Lumine Edge 8468458,3280.101C+1.8727.709%C+16.213%C++2.5CN/A7337.2h1.1B++4.1B+
NS-15 Gallows 8568433472.429C+0.4626.718%C-34.757%C*58.5CN/A15514.4h11.1C+41.5C+
Blueshift VM5 8458324022.07C+0.1019.363%C+28.125%A40.8B+N/A12720.4h14.5B++74.9B+
Supernova PC 963815859.588B++7.6256.722%B*3.067%B+39.4A+7.1C17320.7h3.6B**6.3B**
VX6-7 8228075881.372C*0.6023.064%C29.864%A+47.8B+N/A13416.9h11.8C**51.1C**
NS-03 Thumper 8267994491.78A*0.1936.782%B+1.252%D60.5A++2B**20713.2h5.3B*14.5B*
Blueshift VM5 8047924031.965C+0.0018.948%C+29.167%A+38.6C**N/A12820.5h14.9B+78.8C**
Phobos VX86 7847828110.964C1.0053.97%C-11.381%D-35.7CN/A8621.9h2.3B4.2C*
Terminus VX-9 7817674151.848C*0.1224.487%C26.206%C+51.5B+N/A15814.9h11.4B+46.4C**
Ghost 7016952392.908C++0.9442.233%B+57.122%D*51.9B+N/A17413.4h2.2C*5.2B+
Lancer VS22 1,1056763362.012A0.0456.423%DN/A22.2B++14.1C+17730.4h8.5B++15B++
Cosmos VM3 6015891943.036B++1.0724.96%A+17.997%C62.7A*1.3A+2159.4h12.8B+51.2B*
Cosmos VM3 5485411942.789B++0.8225.866%A+23.29%B**57.6A+N/A2109.4h14.5C++56C**
Zenith VX-5 5084973481.428B0.5421.998%D28.37%B**40.4C**N/A11412.3h12.9C*58.8C+
VA39 Spectre 4964943171.558C++0.4129.108%C--25.911%D*28.7BN/A9217.2h5.2B+17.9C**
NS-61 Emissary 4984945020.984C**0.9825.211%C-16.194%C+23.8C+N/A7320.8h11.7C**46.6C**
Corvus VA55 4924812511.916B**0.0525.835%C**26.819%B+54A1.2A+1618.9h12.4C++48.2B
Phaseshift VX-S 4384381034.252B+2.2831.948%D77.626%C*27.7C+N/A7315.8h2.6B8C*
NS-44L Blackhand 3923922341.675B+0.2943.3%C++38.265%C35.6B+N/A9811h3.9B+9B+
Proximity Mine 372370914.066C++2.1037.054%DN/A154.2B++N/A4502.4h2C5.4C
VE-LR Obelisk 3733672151.707C+0.2627.378%D23.706%D--32.5C+N/A11811.3h6.1B+22.3C++
E540 Halberd 5313622415.083B+13.1147.371%C+N/A36.2B+16.9C*79810h5B++10.5B+
Supernova VPC 3943601721.176B++19.2161.884%AN/A72A+6.8C4185h2.4B**3.9B**
S1 4793132121.476A+0.4965.311%B**1.278%D-34.8B*18.4B++3549h6.1B+9.3B+
MANA Anti-Personnel Turret 2462431122.17N/A0.2017.005%UN/A2430U30U5642400.1h16.9T*99.2T*
L100 Python HESH 243221258.84C+6.8749.413%C++N/A65B+6.5C--2903.4h2.7B*5.4B++
VE-A Lacerta 2172141042.058C*0.0924.564%D--34.112%B*56.3C+N/A1343.8h10.6B+43.1C+
Rocklet Rifle 3371961091.798A*0.1750.837%C+N/A39.2B**28.2B+4485h28B*55.2B+
Force-Blade 18418313,9850.013C1.9612.654%D**4.372%C0.3CN/A1590.4h1.7B*13.8C+
Proton II PPA-H 152144528.8A+26.8340.36%BN/A84.7C+4.7C-2921.7h12.4C30.8C++
NSX-P Tanto 140137901.522B++0.4523.786%C32.117%B**48.9B*1.1B++2462.8h11.1B++46.6B+
Soldier Soaker 130130542.407A0.4429.969%C-10.769%C--61.9B+N/A2272.1h5.3B+17.6B
C75 Viper 119109166.813B+4.8442.643%C**N/A72.7A*6.7C3671.5h6.2A14.7B**
Proton II PPA 124108715.429C++13.4629.138%B++N/A37.2D5.5B**1172.9h17F58.3C-
Fatestealer 102101961.052S0.9237.125%C++21.782%C+48.1B*N/A1282.1h2.3C++6.3C**
Saron Laser Cannon 16096771.247C+0.7225.675%D--1.042%D12C+8C1308h115.9B451.3C++
NS-AM7 Archer 9895841.131A+0.8464.107%B++25.263%B*26.4M**N/A2143.6h7.3B**11.4B**
Solstice SF 9291691.319B+0.6522.365%C16.484%C+50.6A++N/A2911.8h10.1C**45.3B+
Vortex VM21 8886441.955B*0.0127.838%D**2.326%D28.7SN/A1013h15.5A55.7B++
Aphelion VEX-4 12185810.625B**8.6632.52%C3.529%C+38.6A16.4C+3172.2h41.1B++126.3B++
Vortex VM21 8376441.727B0.2428.742%D**5.263%B*25.3M+2.3D*953h17.4B*60.7B+
M20 Basilisk 7965135B**3.0336.817%C6.154%C++38.2A+8.2C++3011.7h49.2A133.5B**
Nightshade 645710,3140.006D-1.9636.963%D--5.263%D0.2DN/A1355.2h12.4C**33.5C*
M12 Kobalt 5655413.75C11.7814.595%C16.364%B++68.8C++1.3D3460.8h23.1D-158.1C
Quasar VM1 5252301.733C++0.2420.439%B**19.231%C++34.7B*N/A3571.5h11.1A54.3B+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01740h
Nano-Armor Kit326595,06447.7h
Spawn Beacon111,1030.7h
Nanite Revive Grenade06790.2h
Medical Applicator377149,26311.2h
Restoration Kit2513,6623.7h
Spitfire Auto-Turret12250.2h
Motion Spotter369,9385.1h
Deconstruction Tool01350h
Welding Device0970h
Ammunition Package201,5121h
Medical Kit9227,15910h
Anti-Infantry MANA Turret291,0031h
Nano-Repair Grenade02240.1h
L-30R Vektor0630h

Check the help document for the dictionary if you want to learn more about words used here.


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