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Harbinger WHITEBROTHER[XPEH] WHITEBROTHER
VS BR 88

KDR: 1.94

Score: 25.3m

Last Seen: Aug 16th, 2019 2:35 PM
- OFFLINE - 4.6 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Cobalt - Outfit Officer of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 62
Level Progress (to 89): 65%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VE-H Maw Supernova FPC VE-S Canis Betelgeuse 54-A C-4 Orion VS54 VE-C Horizon Pandora VX25
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,079,613 MLG Score: 863
Fun Score: N/A
Cheeseburgers Flipped: 232TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.396%23.214%52022119231,8941.811950.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.1%0.166C++0.314C*0.244C++HEAD ++ (~12.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.252C*12.10.142C++41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.886%1.042%241121396367670.26158141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.291D**-0.464D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
443-1.698F-114.7-1.062D*328.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.768%0.855%1813412106,31569225049.12572252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.236%1.524A+-1.082D*0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.70.705B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.688%3.205%71312114686842470.68421189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.534%-1.078D*-0.383C-2.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.749B++12.40.815B++29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.531%52.158%71312111,112211240.526266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.848%-0.55D-1.045D*0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.097C+3.3-0.068C+7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.733%11.684%71312112,7731419131.95282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.29%0.263C*-0.548D-0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.413B3.40.288C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 62
25.3m234.2%364 (21.8k)294 (17.6k)1.9407658,38230,0822.1694788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214340619.609%16.901%33102:5121

9% Combat Medic22% Engineer40% Heavy Assault14% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2017 8:07 PMApr 4th, 2017 8:24 PMAug 16th, 2019 9:30 PM (19h) (PST)Aug 16th, 2019 4:12 PM (1d) (PST)Aug 16th, 2019 10:35 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6192773420.6790.3500.1151.7180.055863

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,12516,59820,52741217103317,634

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1433.1h/59.7d 6,880 9,867 17,015 147.7k 1,559 4,589 4,694 53.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C
Kills:6,610
Deaths:3,105
KDR:2.129
Accuracy:24.362% C
HSR:20.378% D
Betelgeuse 54-A
C
Kills:4,301
Deaths:2,776
KDR:1.549
Accuracy:19.900% D**
HSR:28.226% C
Orion VS54
B+
Kills:1,508
Deaths:926
KDR:1.629
Accuracy:22.210% C**
HSR:27.520% B+
Flare VE6
C
Kills:1,239
Deaths:919
KDR:1.348
Accuracy:18.675% D
HSR:22.034% C
Ursa
C--
Kills:1,195
Deaths:876
KDR:1.364
Accuracy:19.919% C--
HSR:19.414% D
NSX Naginata
C+
Kills:1,177
Deaths:580
KDR:2.029
Accuracy:20.005% C-
HSR:27.868% C+
SVA-88
C-
Kills:1,171
Deaths:957
KDR:1.224
Accuracy:19.555% D
HSR:22.374% C-
Pulsar LSW
C++
Kills:1,162
Deaths:879
KDR:1.322
Accuracy:19.015% D
HSR:25.043% C++
Kills:18,363
Deaths (as Heavy Assault):11,018
Deaths (to Heavy Assaults):8,639
KDR:1.66664
Kill Difference:7,345
Playtime:571.309 hours
Usage:40%
Score:8.854m
Score/min:258
Accuracy (listed only):20.455%
HSR (listed only):24.107%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C++
Kills:4,389
Deaths:2,200
KDR:1.995
Accuracy:27.990% C++
HSR:16.519% C-
VE-C Horizon
B**
Kills:1,326
Deaths:716
KDR:1.852
Accuracy:40.810% B**
HSR:19.834% C--
Pandora VX25
B+
Kills:1,295
Deaths:616
KDR:2.102
Accuracy:45.579% B+
HSR:12.355% D
Serpent VE92
B+
Kills:1,213
Deaths:646
KDR:1.878
Accuracy:26.138% B+
HSR:21.105% C*
Solstice VE3
C*
Kills:1,177
Deaths:980
KDR:1.201
Accuracy:22.966% C+
HSR:20.986% C*
NSX Tengu
C+
Kills:1,175
Deaths:786
KDR:1.495
Accuracy:32.248% D
HSR:19.915% C+
NSX Tanto
C-
Kills:1,171
Deaths:811
KDR:1.444
Accuracy:22.809% D
HSR:22.374% C-
Thanatos VE70
C++
Kills:751
Deaths:642
KDR:1.170
Accuracy:40.508% C++
HSR:11.052% D--
Phobos VX86
C-
Kills:727
Deaths:758
KDR:0.959
Accuracy:53.559% C-
HSR:11.142% D-
VX6-7
A++
Kills:407
Deaths:325
KDR:1.252
Accuracy:23.320% C
HSR:30.713% A++
Zenith VX-5
B*
Kills:193
Deaths:147
KDR:1.313
Accuracy:20.627% D--
HSR:26.425% B*
Kills:13,824
Deaths (as Light Assault):8,627
Deaths (to Light Assaults):5,387
KDR:1.60241
Kill Difference:5,197
Playtime:193.308 hours
Usage:13%
Score:2.893m
Score/min:249
Accuracy (listed only):32.414%
HSR (listed only):19.311%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:4,389
Deaths:2,200
KDR:1.995
Accuracy:27.990% C++
HSR:16.519% C-
Pandora VX25
B+
Kills:1,295
Deaths:616
KDR:2.102
Accuracy:45.579% B+
HSR:12.355% D
NSX Yumi
C++
Kills:1,179
Deaths:870
KDR:1.355
Accuracy:20.135% D*
HSR:27.311% C++
Pulsar VS1
C++
Kills:1,175
Deaths:923
KDR:1.273
Accuracy:20.081% D
HSR:21.872% C++
NSX Tengu
C+
Kills:1,175
Deaths:786
KDR:1.495
Accuracy:32.248% D
HSR:19.915% C+
Thanatos VE70
C++
Kills:751
Deaths:642
KDR:1.170
Accuracy:40.508% C++
HSR:11.052% D--
Phobos VX86
C-
Kills:727
Deaths:758
KDR:0.959
Accuracy:53.559% C-
HSR:11.142% D-
Terminus VX-9
C
Kills:385
Deaths:201
KDR:1.915
Accuracy:24.470% C
HSR:22.597% C--
Kills:11,076
Deaths (as Combat Medic):6,996
Deaths (to Combat Medics):3,800
KDR:1.58319
Kill Difference:4,080
Playtime:124.703 hours
Usage:9%
Score:2.134m
Score/min:285
Accuracy (listed only):33.071%
HSR (listed only):17.845%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B**
Kills:1,326
Deaths:716
KDR:1.852
Accuracy:40.810% B**
HSR:19.834% C--
Pandora VX25
B+
Kills:1,295
Deaths:616
KDR:2.102
Accuracy:45.579% B+
HSR:12.355% D
Serpent VE92
B+
Kills:1,213
Deaths:646
KDR:1.878
Accuracy:26.138% B+
HSR:21.105% C*
Solstice VE3
C*
Kills:1,177
Deaths:980
KDR:1.201
Accuracy:22.966% C+
HSR:20.986% C*
NSX Tanto
C-
Kills:1,171
Deaths:811
KDR:1.444
Accuracy:22.809% D
HSR:22.374% C-
Thanatos VE70
C++
Kills:751
Deaths:642
KDR:1.170
Accuracy:40.508% C++
HSR:11.052% D--
Phobos VX86
C-
Kills:727
Deaths:758
KDR:0.959
Accuracy:53.559% C-
HSR:11.142% D-
VX6-7
A++
Kills:407
Deaths:325
KDR:1.252
Accuracy:23.320% C
HSR:30.713% A++
VE-LR Obelisk
D
Kills:366
Deaths:211
KDR:1.735
Accuracy:27.383% D
HSR:23.771% D--
Zenith VX-5
B*
Kills:193
Deaths:147
KDR:1.313
Accuracy:20.627% D--
HSR:26.425% B*
Kills:8,626
Deaths (as Engineer):5,852
Deaths (to Engineers):3,596
KDR:1.47403
Kill Difference:2,774
Playtime:311.168 hours
Usage:22%
Score:7.494m
Score/min:401
Accuracy (listed only):32.370%
HSR (listed only):19.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:4,389
Deaths:2,200
KDR:1.995
Accuracy:27.990% C++
HSR:16.519% C-
NSX Tengu
C+
Kills:1,175
Deaths:786
KDR:1.495
Accuracy:32.248% D
HSR:19.915% C+
NSX Tomoe
C**
Kills:1,163
Deaths:753
KDR:1.544
Accuracy:24.302% D--
HSR:39.983% C**
NS-61 Emissary
C+
Kills:480
Deaths:488
KDR:0.984
Accuracy:25.086% C--
HSR:15.625% C+
VA39 Spectre
C--
Kills:383
Deaths:282
KDR:1.358
Accuracy:29.057% C--
HSR:21.149% D**
Ghost
C++
Kills:375
Deaths:122
KDR:3.074
Accuracy:40.031% C++
HSR:58.667% D--
Phaseshift VX-S
C**
Kills:354
Deaths:97
KDR:3.649
Accuracy:31.897% D
HSR:78.814% C**
NS-44L Blackhand
C*
Kills:158
Deaths:93
KDR:1.699
Accuracy:43.227% C*
HSR:43.038% C++
Soldier Soaker
C-
Kills:130
Deaths:54
KDR:2.407
Accuracy:29.969% C-
HSR:10.769% D
NS-AM7 Archer
B*
Kills:75
Deaths:68
KDR:1.103
Accuracy:64.610% B*
HSR:20% C**
Kills:8,682
Deaths (as Infiltrator):4,943
Deaths (to Infiltrators):4,798
KDR:1.75642
Kill Difference:3,739
Playtime:200.165 hours
Usage:14%
Score:2.989m
Score/min:249
Accuracy (listed only):34.842%
HSR (listed only):32.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:760
Deaths:367
KDR:2.071
Accuracy:19.328% C+
HSR:28.290% A
Blueshift VM5
A+
Kills:731
Deaths:368
KDR:1.986
Accuracy:18.953% C+
HSR:29.549% A+
Cosmos VM3
A+
Kills:529
Deaths:162
KDR:3.265
Accuracy:24.540% A+
HSR:17.202% C-
Cosmos VM3
A++
Kills:490
Deaths:162
KDR:3.025
Accuracy:25.537% A++
HSR:22.857% B*
Quasar VM1
B**
Kills:52
Deaths:30
KDR:1.733
Accuracy:20.439% B**
HSR:19.231% C++
Kills:2,562
Deaths (as MAX Suit):544.500
Deaths (to MAX Suits):1,334
KDR:4.70523
Kill Difference:2,017.500
Playtime:29.052 hours
Usage:2%
Score:0.906m
Score/min:520
Accuracy (listed only):21.759%
HSR (listed only):23.426%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:96
V. Kills:64 148%
Deaths:77
KDR:1.247
Accuracy:25.886% D--
KPH:12.500 C+
VKPH:8.400 C+
Kills:96 (96 + 0)
Deaths:77
KDR:1.247
VKDR:0.831
Vehicle Kills:64
Kill Difference:19
Playtime:7.652 hours
Usage:1%
Score:0.061m
Score/min:132
Piloting Accuracy:25.886%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:433
V. Kills:27 N/A
Deaths:7
KDR:61.857
Accuracy:39.842% C++
KPH:46.900 B+
VKPH:2.900 C++
Kills:433 (433 + 0)
Deaths:7
KDR:61.857
VKDR:3.857
Vehicle Kills:27
Kill Difference:426
Playtime:9.227 hours
Usage:1%
Score:0.096m
Score/min:174
Piloting Accuracy:39.842%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:221
V. Kills:22 N/A
Deaths:25
KDR:8.840
Accuracy:49.413% C++
KPH:65.600 B++
VKPH:6.500 C-
C75 Viper
A*
Kills:109
V. Kills:10 N/A
Deaths:16
KDR:6.813
Accuracy:42.643% C**
KPH:70.700 A*
VKPH:6.500 C
Kills:330 (330 + 0)
Deaths:41
KDR:8.049
VKDR:0.780
Vehicle Kills:32
Kill Difference:289
Playtime:4.909 hours
Usage:0%
Score:0.090m
Score/min:307
Driving Accuracy:42.643%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:5,036
V. Kills:2,290 220%
Deaths:398
KDR:12.653
Accuracy:57.229% B+
KPH:37.600 B**
VKPH:17.100 B
Supernova PC
A+
Kills:815
V. Kills:148 N/A
Deaths:85
KDR:9.588
Accuracy:56.722% B*
KPH:39.300 A+
VKPH:7.100 C
E540 Halberd
B+
Kills:360
V. Kills:169 212%
Deaths:24
KDR:15
Accuracy:47.611% C+
KPH:36.700 B+
VKPH:17.200 C++
Supernova VPC
A+
Kills:355
V. Kills:33 N/A
Deaths:17
KDR:20.882
Accuracy:62.408% A
KPH:73.300 A+
VKPH:6.800 C
Proton II PPA
B*
Kills:108
V. Kills:16 N/A
Deaths:7
KDR:15.429
Accuracy:29.138% B*
KPH:36.600 D
VKPH:5.400 B*
Aphelion VEX-4
B**
Kills:81
V. Kills:34 231%
Deaths:8
KDR:10.125
Accuracy:33.117% C+
KPH:37.700 B**
VKPH:15.800 C+
M12 Kobalt
C+
Kills:55
V. Kills:1 N/A
Deaths:4
KDR:13.750
Accuracy:14.595% C
KPH:65.600 C+
VKPH:1.200 D-
Kills:6,810 (6,206 + 604)
Deaths:543
KDR:12.541
VKDR:4.956
Vehicle Kills:2,691
Kill Difference:6,267
Playtime:175.165 hours
Usage:12%
Score:2.799m
Score/min:266
Driving Accuracy:62.408%
Gunner Accuracy:14.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:144
V. Kills:8 N/A
Deaths:5
KDR:28.800
Accuracy:40.412% B
KPH:86.700 C+
VKPH:4.800 C
Kills:144 (0 + 144)
Deaths:5
KDR:28.800
VKDR:1.600
Vehicle Kills:8
Kill Difference:139
Playtime:1.661 hours
Usage:0%
Score:0.029m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:40.412%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:53
V. Kills:11 442%
Deaths:13
KDR:4.077
Accuracy:38.610% C+
KPH:37.300 A+
VKPH:7.700 C+
Kills:53 (0 + 53)
Deaths:13
KDR:4.077
VKDR:0.846
Vehicle Kills:11
Kill Difference:40
Playtime:1.421 hours
Usage:0%
Score:0.027m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:38.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 6,6986,6103,1052.129B+0.1924.362%C20.378%D49.1C+N/A130134.7h11.4C+46.7C++
Supernova FPC 7,3265,03639812.653B**10.7157.229%B+N/A37.6B**17.1B240133.8h3.7B**6.5B**
VE-S Canis 4,4264,3892,2001.995B*0.0527.99%C++16.519%C-47.3C*N/A12492.8h10.6B+37.9B+
Betelgeuse 54-A 4,3784,3012,7761.549C0.3919.9%D**28.226%C41.9DN/A112102.6h12.4D-62.1D*
C-4 2,9142,5841,1342.279B+0.3430.98%B*N/A164.6A++21D71115.7h1B**3.4B**
Orion VS54 1,5161,5089261.629C++0.3122.21%C**27.52%B+47.6B++N/A15931.7h10.9B++49.2C*
VE-C Horizon 1,3411,3267161.852C**0.0940.81%B**19.834%C--47.4C++N/A12128h17.9C44C**
Pandora VX25 1,3001,2956162.102B++0.1645.579%B+12.355%D76.6AN/A22616.9h3.5B*7.6B++
Flare VE6 1,2521,2399191.348C+0.5918.675%D22.034%C33.5CN/A10137h11.6C+62.3C
Serpent VE92 1,2261,2136461.878B++0.0626.138%B+21.105%C*48.5B*N/A12925h12B+45.9B+
Ursa 1,2171,1958761.364C++0.5819.919%C--19.414%D35.9C+N/A8333.3h11.7C+58.7C+
NSX Yumi 1,2021,1798701.355C+0.5920.135%D*27.311%C++29.5CN/A7140h12.2C++60.4C-
Solstice VE3 1,1981,1779801.201B++0.7422.966%C+20.986%C*26.8B+N/A9144h13.5B+58.9C*
NSX Naginata 1,1981,1775802.029B++0.0920.005%C-27.868%C+43.9C++N/A13526.8h12.6C+63C+
Pulsar VS1 1,1941,1759231.273B0.6720.081%D21.872%C++26.5C++N/A8944.4h15.2C+75.6C+
NSX Tengu 1,1931,1757861.495B0.4532.248%D19.915%C+33.2C+N/A8535.4h11.6B+35.9C*
NSX Tanto 1,1821,1718111.444B0.5022.809%D22.374%C-30.7C+N/A11238.2h14.5C+63.4C+
SVA-88 1,1821,1719571.224C0.7219.555%D22.374%C-36.7CN/A9331.9h12.2C+62.3C
Lasher X2 1,2221,1665552.101A++0.1634.813%A3.345%C57.4A2.8A*19520.3h21.2C61B+
NSX Tomoe 1,1691,1637531.544C+0.4024.302%D--39.983%C**30.8CN/A9937.8h17.2D70.9D
Pulsar LSW 1,1731,1628791.322C+0.6219.015%D25.043%C++31.4CN/A8237h13.7C72.3C
Frag Grenade 1,0521,02111021N/A1,019.0659.447%A++N/A680.7B*20.7A22561.5h3.1B++5.3B*
Supernova PC 963815859.588B++7.6556.722%B*3.067%B+39.4A+7.1C17220.7h3.6B**6.3B**
Blueshift VM5 7707603672.071C+0.1319.328%C+28.29%A40.4B+N/A12518.8h14.6B+75.6B
Thanatos VE70 7577516421.17B0.7740.508%C++11.052%D--36.6B+N/A10420.5h4.5B11.2B+
Lumine Edge 7527518,1440.092C+1.8530.665%C**16.645%C++2.3CN/A6329.2h1.1B++3.7B+
Blueshift VM5 7437313681.986C+0.0518.953%C+29.549%A+38.7C**N/A12918.9h14.9B78.7C**
Phobos VX86 7297277580.959C0.9853.559%C-11.142%D-34.5CN/A8221.1h2.3B4.2C*
Lancer VS22 1,0126163171.943A+0.0056.726%DN/A21.9B++14.1C++17528.1h8.8B++15.5B++
NS-03 Thumper 5645463251.68B**0.2636.033%C*N/A54.6A+1.8A++20010h5.7B*15.8B++
Cosmos VM3 5395291623.265B*1.3224.54%A+17.202%C-63A*1.2A2198.4h12.4B+50.5B*
Cosmos VM3 4974901623.025B*1.0825.537%A++22.857%B*58.3A++N/A2178.4h14C++54.9B
NS-61 Emissary 4844804880.984C**0.9625.086%C--15.625%C+24C+N/A7320h11.7B+46.8B
L-24R Spur 460433761.857S59.9239.842%C++1.155%D47.1B+2.9C++1749.2h20.1B+50.4B+
VX6-7 4164073251.252C+0.6923.32%C30.713%A++44.7B+1B**1479.1h12.2C*52.2C*
Terminus VX-9 3913852011.915C*0.0324.47%C22.597%C--45.8C**N/A1658.4h11.7B47.6C*
VA39 Spectre 3843832821.358C+0.5829.057%C--21.149%D**25.5C*N/A8015h5.4B+18.6C*
Ghost 3783751223.074C++1.1340.031%C++58.667%D--53.6B+N/A2107h2.1B+5.2B+
VE-LR Obelisk 3723662111.735C+0.2127.383%D23.771%D--32.7C+N/A11411.2h6.1B+22.2C++
E540 Halberd 5293602415B+13.0647.611%C+N/A36.7B+17.2C++7749.8h5B++10.4B+
Supernova VPC 3883551720.882B++18.9462.408%AN/A74A+6.9C4274.8h2.4B**3.8B**
Phaseshift VX-S 354354973.649C**1.7131.897%D78.814%C**25.1CN/A6514.1h2.4B+7.5B
Proximity Mine 346344844.095C++2.1536.926%DN/A156.4B++N/A4442.2h2C5.4C
S1 4152691931.394A0.5565.059%B*1.487%D33.6B+18.3B++3578h6.1B9.4B+
MANA Anti-Personnel Turret 2262231002.23N/A0.2917.421%UN/A2230U30U5100200.1h16.6T*95.2T*
L100 Python HESH 243221258.84C+6.9049.413%C++N/A65B+6.5C-2823.4h2.7B+5.4B++
Zenith VX-5 1981931471.313C++0.6320.627%D--26.425%B*36.4C++N/A1135.3h13.7C+66.5C
Rocklet Rifle 3271901081.759A*0.1850.833%CN/A38.8B*28C**4334.9h28.3B*55.6B+
Force-Blade 18418313,9770.013C1.9312.664%D**4.372%C0.3C-N/A1589.8h1.7B*13.8C+
NS-44L Blackhand 158158931.699B+0.2443.227%C*43.038%C++42.7B**N/A1333.7h4B+9.3B+
Proton II PPA-H 152144528.8A+26.8640.412%BN/A84.7C+4.7C-2891.7h12.4C30.7C+
Soldier Soaker 130130542.407B**0.4729.969%C-10.769%D61.9B+N/A2272.1h5.3B+17.6B
C75 Viper 119109166.813B+4.8742.643%C**N/A72.7A*6.7C3621.5h6.2A14.7B**
Proton II PPA 124108715.429C++13.4929.138%B*N/A37.2D5.5B*1172.9h17F-58.3C--
Fatestealer 102101961.052S0.8937.125%C++21.782%C+48.1B*N/A1282.1h2.3C++6.3C**
Saron Laser Cannon 16096771.247C+0.6925.886%D--1.042%D12.5C+8.3C+1327.7h114.7B443C++
Aphelion VEX-4 11581810.125A8.1833.117%C+3.704%C+38.6B**16.2C+3112.1h42.3B++127.6B++
NS-AM7 Archer 7875681.103A+0.8464.61%B*20%C**25.9S1D*2292.9h8B**12.3B**
M12 Kobalt 5655413.75C11.8114.595%C16.364%B++68.8C+1.3D-3460.8h23.1D-158.1C
M20 Basilisk 6453134.077B+2.1438.61%C+5.66%C+37.9A+7.9C++3181.4h52.3B*135.5B**
Quasar VM1 5252301.733C++0.2120.439%B**19.231%C++34.7B*N/A3281.5h11.1B**54.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,0050.6h
Hellion G01740h
Nano-Armor Kit235534,32743.1h
Nanite Revive Grenade05180.1h
Medical Applicator328131,98010.1h
Restoration Kit1742,8693h
Motion Spotter318,7414.6h
Welding Device0970h
Deconstruction Tool01350h
Ammunition Package201,1580.9h
Medical Kit7455,8588.3h
Anti-Infantry MANA Turret258960.9h
Nano-Repair Grenade01990.1h
L-30R Vektor0630h

Check the help document for the dictionary if you want to learn more about words used here.


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