Online: daguest  
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Major WINDmoonlightA[WINA] WINDmoonlightA
TR BR 63

KDR: 3.3

Score: 3.5m

Last Seen: Jun 1st, 2019 5:50 AM
- OFFLINE - 2623.5 hour(s)

Battle Rank 63 - Terran Republic on Connery
Level Progress (to 64): 12%
Level 100 Progress: 18% 585h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH T9 CARV 99SV MG-HBR1 Dragoon MSW-R LC3 Jaguar AMR-66 Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,870,594 MLG Score: 3094
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.736%40.68%1088812064,0292.48550.813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.333%1.087B**3.021M++-0.334C-HEAD ++ (~27.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.568B+8.60.397B23.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.695%0.556%5052212122,87610431527.3905910%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.996%1.137B**-1.291D**-1.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.20.748B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.895%48.113%0112131,16617186.81871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.466D-1.232D*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.203C3.8-0.193C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.243%17.606%01121314212301.15447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.556B+0.586B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.225C++4.9-0.015C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.5m233.7%438 (26.3k)349 (20.9k)3.298579,6782,9343.6148663 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121473526.161%24.644%64503:244

30% Engineer25% Heavy Assault32% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2018 6:58 AMOct 14th, 2018 12:38 PMJun 15th, 2019 9:46 PM (94d) (PST)Jun 1st, 2019 2:37 AM (109d) (PST)Jun 1st, 2019 1:50 AM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9381907480.9690.2940.2392.3780.0493094

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,25311,37644,877581814143320,953

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
166.5h/6.9d 928 2,385 2,058 23.8k 299 386 490 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:1,168
Deaths:677
KDR:1.725
Accuracy:24.547% B**
HSR:35.188% A++
MSW-R
B**
Kills:623
Deaths:368
KDR:1.693
Accuracy:25.268% B+
HSR:32.424% B**
Kills:1,791
Deaths (as Heavy Assault):1,045
Deaths (to Heavy Assaults):1,183
KDR:1.71388
Kill Difference:746
Playtime:41.736 hours
Usage:25%
Score:0.847m
Score/min:338
Accuracy (listed only):24.907%
HSR (listed only):33.806%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
A*
Kills:1,157
Deaths:286
KDR:4.045
Accuracy:32.312% C+
HSR:48.488% A*
LC3 Jaguar
A**
Kills:400
Deaths:205
KDR:1.951
Accuracy:26.022% B+
HSR:34% A**
AMR-66
S
Kills:247
Deaths:76
KDR:3.250
Accuracy:33.244% B**
HSR:58.300% S
FA1 Barrage
B*
Kills:142
Deaths:128
KDR:1.109
Accuracy:48.243% B*
HSR:17.606% B+
Kills:1,946
Deaths (as Engineer):695
Deaths (to Engineers):350
KDR:2.8
Kill Difference:1,251
Playtime:50.146 hours
Usage:30%
Score:1.218m
Score/min:405
Accuracy (listed only):34.955%
HSR (listed only):39.598%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B*
Kills:142
Deaths:128
KDR:1.109
Accuracy:48.243% B*
HSR:17.606% B+
Kills:142
Deaths (as Combat Medic):128
Deaths (to Combat Medics):176
KDR:1.10938
Kill Difference:14
Playtime:0.902 hours
Usage:1%
Score:0.003m
Score/min:48
Accuracy (listed only):48.243%
HSR (listed only):17.606%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:31.895% C+
HSR:48.113% A+
HSR-1
M*
Kills:194
Deaths:54
KDR:3.593
Accuracy:36.281% C*
HSR:56.186% M*
NS-44L "Ravenous" Blackhand
C--
Kills:166
Deaths:173
KDR:0.960
Accuracy:35.446% D-
HSR:36.747% C--
NS-61 "Ravenous" Emissary
C**
Kills:74
Deaths:59
KDR:1.254
Accuracy:31.418% C*
HSR:20.270% C**
AM7-XOXO
A++
Kills:67
Deaths:63
KDR:1.063
Accuracy:58.787% C
HSR:41.791% A++
Kills:1,667
Deaths (as Infiltrator):612
Deaths (to Infiltrators):344
KDR:2.72386
Kill Difference:1,055
Playtime:53.897 hours
Usage:32%
Score:1.018m
Score/min:315
Accuracy (listed only):38.765%
HSR (listed only):40.621%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A**
Kills:400
Deaths:205
KDR:1.951
Accuracy:26.022% B+
HSR:34% A**
FA1 Barrage
B*
Kills:142
Deaths:128
KDR:1.109
Accuracy:48.243% B*
HSR:17.606% B+
Kills:542
Deaths (as Light Assault):333
Deaths (to Light Assaults):347
KDR:1.62763
Kill Difference:209
Playtime:15.505 hours
Usage:9%
Score:0.288m
Score/min:310
Accuracy (listed only):37.132%
HSR (listed only):25.803%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:87
Deaths:29
KDR:3
Accuracy:42.304% B+
HSR:2.299% D
M3 Pounder HEG
M
Kills:75
Deaths:29
KDR:2.586
Accuracy:42.952% C*
HSR:6.667% M
M2 Mutilator
A*
Kills:73
Deaths:29
KDR:2.517
Accuracy:16.033% B
HSR:28.767% A*
M2 Mutilator
A*
Kills:52
Deaths:15
KDR:3.467
Accuracy:14.910% C+
HSR:28.846% A*
Kills:287
Deaths (as MAX Suit):51
Deaths (to MAX Suits):171
KDR:5.62745
Kill Difference:236
Playtime:5.032 hours
Usage:3%
Score:0.116m
Score/min:385
Accuracy (listed only):29.050%
HSR (listed only):16.645%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,677
V. Kills:259 N/A
Deaths:139
KDR:19.259
Accuracy:52.967% B+
KPH:84.500 A
VKPH:8.200 C+
L100 Python AP
A++
Kills:199
V. Kills:52 375%
Deaths:10
KDR:19.900
Accuracy:50.150% D
KPH:53.100 A++
VKPH:13.900 D
Kills:2,876 (2,876 + 0)
Deaths:149
KDR:19.302
VKDR:2.087
Vehicle Kills:311
Kill Difference:2,727
Playtime:35.443 hours
Usage:21%
Score:0.655m
Score/min:308
Driving Accuracy:50.150%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,9362,67713919.259B++15.9652.967%B+N/A84.4A8.2C+31631.7h3.1B5.8B+
T9 CARV 1,1771,1686771.725B+1.5724.547%B**35.188%A++64.5A++N/A25318.1h11.7B++47.6B++
99SV 1,1741,1662634.433A++1.1331.895%C+48.113%A+72.4M*N/A20716.1h3.8A11.9B*
MG-HBR1 Dragoon 1,1651,1572864.045A**0.7532.312%C+48.488%A*57.6A++N/A15220.1h4.4B**13.6B*
MSW-R 6266233681.693C+1.6125.268%B+32.424%B**51.1B+N/A14612.2h11.4B+45.3B+
LC3 Jaguar 4034002051.951B+1.3526.022%B+34%A**44.9B++N/A1338.9h11.6B+44.5B+
AMR-66 248247763.25M0.0533.244%B**58.3%S50.4A++N/A2414.9h6.5B**19.6B*
Frag Grenade 2452391239N/A235.7070.863%M**N/A1195M++30M**38100.2h2.5A3.6A
L100 Python AP 2511991019.9M+16.6050.15%DN/A53.8A++14.1D2433.7h4.2B++8.4B++
HSR-1 197194543.593B**0.2936.281%C*56.186%M*52.4B+N/A1193.7h5.6C+15.3C**
C-4 208190792.405B++0.8938.367%A*N/A211.1M+20D12310.9h1B**2.6A
NS-44L "Ravenous" Blackhand 1661661730.96C2.3435.446%D-36.747%C--50.3B++N/A1453.3h3.6B+10.3C++
FA1 Barrage 1421421281.109C++2.1948.243%B*17.606%B+49AN/A1562.9h4.9C*10.2B+
M3 Pounder HEG 10387293B**0.3042.304%B+2.299%D31.1A++5.7A+1442.8h25.7D*60.9C
M3 Pounder HEG 9075292.586B+0.7142.952%C*6.667%M26.8B**5.4B*1222.8h30.3F70.5D
NS-61 "Ravenous" Emissary 7474591.254B2.0431.418%C*20.27%C**67.3B**N/A2321.1h12.3B+39.3B+
M2 Mutilator 7773292.517B+0.7816.033%B28.767%A*56.2M3.1S1241.3h19.2C-120C*
Ripper AE 70701,0800.065C3.2341.361%B*5.714%D**1.9C--N/A937.3h1.1B**2.7B++
AM7-XOXO 7967631.063C++2.2458.787%C41.791%A++9.6C1.7C637h11.1B+18.9B+
M2 Mutilator 5352153.467A0.1714.91%C+28.846%A*65M*1.3A*1550.8h13.5B**90.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01040.1h
Medical Applicator21,1390.1h
Ammunition Package01980.1h
Nano-Armor Kit1232,6683.1h
Recon Detection Device91,2201.8h
Xiphos Anti-Personnel Phalanx Turret0670h

Check the help document for the dictionary if you want to learn more about words used here.


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