Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,309)players online:
Myian (49)  TheHakon (15)  Growen_the_Marowak (9)  SDevil (4)  EdVanAmator (2)  Gm4nG (2) 81
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (23 days). The data shown below may not be accurate.

Field Marshal Field Marshal WINDmoonnight[WlND] WINDmoonnight
TR BR 105

KDR: 2.27

Score: 21.4m

Last Seen: Oct 23rd, 2018 12:55 AM
- OFFLINE - 569.5 hour(s)

Prestige 1, Battle Rank 100 (105 total) - Terran Republic on Connery - Outfit Leader of WIND[WlND] WIND
TR outfit on Connery

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH P2-120 AP Frag Grenade C-4 LC3 Jaguar L100 Python AP T9 CARV T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:WINDmoonnight



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,752,651 MLG Score: 1401
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.738%30.987%7362399120,9151.663880.605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.768%0.535B+1.622A+0.06C+HEAD ++ (~19.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.389C**10.90.239C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.399%0.389%31637100717,478935416018.6731420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.292%0.741B++-1.454F0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++4.60.634B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.115%13.364%51310112174791240.453027174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.063%-0.372C-2.348A*0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
750.361C**24.10.382C**50.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.653%60.106%51410102,256109342.06404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.179%-0.511D-0.467D0.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.057C+3.3-0.038C+7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.116%19.051%51310111,622127491.27315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.149%0.566B+0.926B*0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.57B+2.70.437B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WIND[WlND] WIND
TR outfit on Connery

Members: 7
21.4m349.6%402 (24.1k)337 (20.2k)2.2688651,41022,6592.58758105 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1014271523.361%16.748%39102:4820

38% Engineer23% Heavy Assault17% Infiltrator22% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2018 3:03 PMMar 29th, 2018 4:43 PMNov 13th, 2018 11:48 PM (2d) (PST)Oct 22nd, 2018 9:31 PM (24d) (PST)Oct 22nd, 2018 8:55 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0631928710.8100.3570.1363.1390.0881401

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,78211,49652,28649218188520,193

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1058.2h/44.1d 7,222 8,610 12,519 199.3k 2,508 2,983 5,589 67.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:1,173
Deaths:967
KDR:1.213
Accuracy:21.273% B+
HSR:34.015% A++
T9 CARV-S
B**
Kills:1,169
Deaths:886
KDR:1.319
Accuracy:21.551% C+
HSR:31.052% B**
MSW-R
A
Kills:1,165
Deaths:849
KDR:1.372
Accuracy:22.445% C++
HSR:32.961% A
NS-15M AE
B++
Kills:1,164
Deaths:729
KDR:1.597
Accuracy:24.010% C+
HSR:32.131% B++
T32 Bull
B+
Kills:1,163
Deaths:896
KDR:1.298
Accuracy:22.842% C+
HSR:27.257% B+
MG-H1 Watchman
B
Kills:1,162
Deaths:848
KDR:1.370
Accuracy:23.533% C*
HSR:28.658% B
NSX Naginata
B+
Kills:733
Deaths:790
KDR:0.928
Accuracy:21.897% C+
HSR:31.378% B+
T9A "Butcher"
C*
Kills:662
Deaths:502
KDR:1.319
Accuracy:21.483% D
HSR:28.701% C*
T7 Mini-Chaingun
A**
Kills:234
Deaths:204
KDR:1.147
Accuracy:18.866% B+
HSR:22.650% A**
Kills:8,625
Deaths (as Heavy Assault):6,671
Deaths (to Heavy Assaults):7,240
KDR:1.29291
Kill Difference:1,954
Playtime:239.353 hours
Usage:23%
Score:3.741m
Score/min:261
Accuracy (listed only):21.989%
HSR (listed only):29.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,192
Deaths:923
KDR:1.291
Accuracy:22.868% C+
HSR:26.175% B**
T5 AMC
A++
Kills:1,166
Deaths:989
KDR:1.179
Accuracy:25.063% B
HSR:28.988% A++
LC2 Lynx
A
Kills:1,164
Deaths:901
KDR:1.292
Accuracy:24.640% B
HSR:28.093% A
MG-S1 Jackal
B**
Kills:1,161
Deaths:1,014
KDR:1.145
Accuracy:25.604% C+
HSR:26.960% B**
HC1 Cougar
B*
Kills:1,161
Deaths:888
KDR:1.307
Accuracy:24.488% C++
HSR:27.046% B*
TRAC-5
A+
Kills:1,160
Deaths:1,119
KDR:1.037
Accuracy:22.421% C*
HSR:27.069% A+
TAS-16 Blackjack
B++
Kills:1,160
Deaths:1,116
KDR:1.039
Accuracy:62.576% C**
HSR:18.966% B++
PDW-16 Hailstorm
A*
Kills:730
Deaths:588
KDR:1.242
Accuracy:22.885% C+
HSR:29.589% A*
SMG-46 Armistice
B*
Kills:574
Deaths:459
KDR:1.251
Accuracy:22.827% C--
HSR:21.080% B*
NS Baron G5AE
C+
Kills:438
Deaths:472
KDR:0.928
Accuracy:42.465% C
HSR:15.297% C+
MKV Suppressed
A
Kills:296
Deaths:239
KDR:1.238
Accuracy:25.536% C+
HSR:27.027% A
AS16 NightHawk
B*
Kills:246
Deaths:241
KDR:1.021
Accuracy:35.778% C
HSR:17.886% B*
FA1 Barrage
B**
Kills:216
Deaths:235
KDR:0.919
Accuracy:40.530% C++
HSR:20.833% B**
NSX Tengu
B**
Kills:64
Deaths:64
KDR:1
Accuracy:31.400% D
HSR:28.125% B**
Kills:10,728
Deaths (as Light Assault):9,248
Deaths (to Light Assaults):4,005
KDR:1.16003
Kill Difference:1,480
Playtime:233.731 hours
Usage:22%
Score:4.853m
Score/min:346
Accuracy (listed only):30.649%
HSR (listed only):24.509%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,192
Deaths:923
KDR:1.291
Accuracy:22.868% C+
HSR:26.175% B**
T5 AMC
A++
Kills:1,166
Deaths:989
KDR:1.179
Accuracy:25.063% B
HSR:28.988% A++
LC2 Lynx
A
Kills:1,164
Deaths:901
KDR:1.292
Accuracy:24.640% B
HSR:28.093% A
MG-HBR1 Dragoon
B++
Kills:1,164
Deaths:431
KDR:2.701
Accuracy:31.520% C+
HSR:35.997% B++
HC1 Cougar
B*
Kills:1,161
Deaths:888
KDR:1.307
Accuracy:24.488% C++
HSR:27.046% B*
TRAC-5
A+
Kills:1,160
Deaths:1,119
KDR:1.037
Accuracy:22.421% C*
HSR:27.069% A+
TAS-16 Blackjack
B++
Kills:1,160
Deaths:1,116
KDR:1.039
Accuracy:62.576% C**
HSR:18.966% B++
AMR-66
M*
Kills:857
Deaths:283
KDR:3.028
Accuracy:31.449% B*
HSR:47.725% M*
NS Baron G5AE
C+
Kills:438
Deaths:472
KDR:0.928
Accuracy:42.465% C
HSR:15.297% C+
AS16 NightHawk
B*
Kills:246
Deaths:241
KDR:1.021
Accuracy:35.778% C
HSR:17.886% B*
FA1 Barrage
B**
Kills:216
Deaths:235
KDR:0.919
Accuracy:40.530% C++
HSR:20.833% B**
Kills:9,924
Deaths (as Engineer):7,598
Deaths (to Engineers):3,045
KDR:1.30613
Kill Difference:2,326
Playtime:405.001 hours
Usage:38%
Score:9.828m
Score/min:404
Accuracy (listed only):33.072%
HSR (listed only):26.734%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B**
Kills:1,161
Deaths:1,014
KDR:1.145
Accuracy:25.604% C+
HSR:26.960% B**
99SV
B+
Kills:1,161
Deaths:449
KDR:2.586
Accuracy:29.787% C
HSR:40.827% B+
NS-30 Vandal
A*
Kills:1,147
Deaths:414
KDR:2.771
Accuracy:30.766% C
HSR:44.289% A*
PDW-16 Hailstorm
A*
Kills:730
Deaths:588
KDR:1.242
Accuracy:22.885% C+
HSR:29.589% A*
M77-B
B++
Kills:728
Deaths:201
KDR:3.622
Accuracy:36.193% C+
HSR:82.143% B++
SMG-46 Armistice
B*
Kills:574
Deaths:459
KDR:1.251
Accuracy:22.827% C--
HSR:21.080% B*
AM7-XOXO
B+
Kills:350
Deaths:388
KDR:0.902
Accuracy:57.307% C--
HSR:26.286% B+
TSAR-42
B++
Kills:307
Deaths:151
KDR:2.033
Accuracy:36.802% C+
HSR:74.919% B++
MKV Suppressed
A
Kills:296
Deaths:239
KDR:1.238
Accuracy:25.536% C+
HSR:27.027% A
NS-61 "Ravenous" Emissary
B
Kills:260
Deaths:241
KDR:1.079
Accuracy:29.869% C+
HSR:21.539% B
NS-44 Commissioner
B+
Kills:246
Deaths:294
KDR:0.837
Accuracy:32.009% C-
HSR:26.016% B+
SOAS-20
M+
Kills:246
Deaths:214
KDR:1.150
Accuracy:26.295% C
HSR:40.650% M+
Soldier Soaker
C--
Kills:106
Deaths:132
KDR:0.803
Accuracy:26.352% D
HSR:12.264% C--
NSX Tengu
B**
Kills:64
Deaths:64
KDR:1
Accuracy:31.400% D
HSR:28.125% B**
NSX Daimyo
B+
Kills:60
Deaths:14
KDR:4.286
Accuracy:45.278% B+
HSR:90% D*
Kills:7,436
Deaths (as Infiltrator):4,862
Deaths (to Infiltrators):2,757
KDR:1.52941
Kill Difference:2,574
Playtime:176.930 hours
Usage:17%
Score:2.630m
Score/min:248
Accuracy (listed only):31.927%
HSR (listed only):39.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:155
Deaths:44
KDR:3.523
Accuracy:37.420% C+
HSR:1.935% D-
M3 Pounder HEG
C+
Kills:117
Deaths:44
KDR:2.659
Accuracy:37.763% C+
HSR:2.564% C-
MRC3 Mercy
C-
Kills:88
Deaths:42
KDR:2.095
Accuracy:10.518% D*
HSR:18.182% C-
MRC3 Mercy
C++
Kills:68
Deaths:42
KDR:1.619
Accuracy:10.044% D*
HSR:20.588% C++
NS-10 Burster
N/A
Kills:50
Deaths:2
KDR:25
Accuracy:25.307% N/A
HSR:0% N/A
Kills:478
Deaths (as MAX Suit):87
Deaths (to MAX Suits):893
KDR:5.49425
Kill Difference:391
Playtime:11.991 hours
Usage:1%
Score:0.286m
Score/min:398
Accuracy (listed only):24.210%
HSR (listed only):8.654%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:7,879
V. Kills:852 N/A
Deaths:516
KDR:15.269
Accuracy:54.946% B*
KPH:95 A++
VKPH:10.300 B++
L100 Python AP
A*
Kills:1,188
V. Kills:415 286%
Deaths:173
KDR:6.867
Accuracy:57.736% C*
KPH:53.500 A*
VKPH:18.700 C*
L100 Python HEAT
A++
Kills:275
V. Kills:72 377%
Deaths:38
KDR:7.237
Accuracy:56.501% B+
KPH:54.200 A++
VKPH:14.200 B+
C75 Viper
B+
Kills:173
V. Kills:58 293%
Deaths:35
KDR:4.943
Accuracy:34.785% C
KPH:29.500 C+
VKPH:9.900 B+
Kills:9,515 (9,515 + 0)
Deaths:762
KDR:12.487
VKDR:1.833
Vehicle Kills:1,397
Kill Difference:8,753
Playtime:116.088 hours
Usage:11%
Score:2.192m
Score/min:315
Driving Accuracy:34.785%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:6,137
V. Kills:2,436 252%
Deaths:370
KDR:16.587
Accuracy:46.321% C++
KPH:56.500 A**
VKPH:22.400 B*
P2-120 HESH
B*
Kills:1,024
V. Kills:114 N/A
Deaths:44
KDR:23.273
Accuracy:42.503% C*
KPH:67.500 B*
VKPH:7.500 C
P2-120 HEAT
A++
Kills:802
V. Kills:209 382%
Deaths:57
KDR:14.070
Accuracy:43.619% C*
KPH:45.300 A++
VKPH:11.800 B+
G40-F Ranger
A+
Kills:86
V. Kills:44 191%
Deaths:9
KDR:9.556
Accuracy:30.177% C++
KPH:74.800 A+
VKPH:38.300 B*
E540 Halberd
C**
Kills:69
V. Kills:17 383%
Deaths:4
KDR:17.250
Accuracy:38.600% C
KPH:28.200 C**
VKPH:6.900 D*
Kills:8,118 (7,963 + 155)
Deaths:484
KDR:16.773
VKDR:5.826
Vehicle Kills:2,820
Kill Difference:7,634
Playtime:145.135 hours
Usage:14%
Score:3.103m
Score/min:356
Driving Accuracy:43.619%
Gunner Accuracy:38.600%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:74
V. Kills:2 N/A
Deaths:10
KDR:7.400
Accuracy:18.437% B+
KPH:51.300 C
VKPH:1.400 D
M20 Basilisk
B+
Kills:74
V. Kills:8 N/A
Deaths:9
KDR:8.222
Accuracy:40.192% C**
KPH:26.300 B+
VKPH:2.800 D*
Kills:148 (0 + 148)
Deaths:19
KDR:7.789
VKDR:0.526
Vehicle Kills:10
Kill Difference:129
Playtime:4.260 hours
Usage:0%
Score:0.046m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:40.192%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,7317,87951615.269B+13.0054.946%B*N/A95A++10.3B++33882.9h2.8B++5.1B*
P2-120 AP 8,5736,13737016.586A++14.3246.321%C++N/A56.5A**22.4B*379108.7h6.1B++13.2B++
Frag Grenade 2,9532,85012850N/A2,847.7364.253%A**N/A1017.9A*36.8S31692.8h2.3A3.6A
C-4 1,4451,3056561.989B+0.2827.782%B+N/A233M**25C13775.6h0.9B**3.3C*
LC3 Jaguar 1,1991,1929231.291C+0.9822.868%C+26.175%B**42.6B++N/A11728h11.5B+50.1B+
L100 Python AP 1,6031,1881736.867B++4.6057.736%C*N/A53.5A*18.7C*26722.2h5.1B*8.9B*
T9 CARV 1,1791,1739671.213C++1.0621.273%B+34.015%A++38.2B+N/A12430.7h12.2B+57.4B+
T9 CARV-S 1,1751,1698861.319C+0.9521.551%C+31.052%B**41.9C++N/A9427.9h12.2C*56.4C*
T5 AMC 1,1721,1669891.179C*1.0925.063%B28.988%A++43.7AN/A11126.7h12B++48B+
MSW-R 1,1701,1658491.372C+0.9022.445%C++32.961%A44.6BN/A17026.1h11.7C**52.1B
LC2 Lynx 1,1711,1649011.292C*0.9824.64%B28.093%A49.5AN/A12823.5h12.8B++51.8B+
NS-15M AE 1,1681,1647291.597C+0.6724.01%C+32.131%B++46.6C+N/A11525h12.1C+50.2C++
MG-HBR1 Dragoon 1,1691,1644312.701B*0.4331.52%C+35.997%B++54.6A+N/A14321.3h4.8B**15.2B++
T32 Bull 1,1691,1638961.298C+0.9722.842%C+27.257%B+43.4C*N/A13426.8h12.2C*53.5C*
MG-H1 Watchman 1,1641,1628481.37C+0.9023.533%C*28.658%B48.2C**N/A18224.1h13.8B+58.6B+
MG-S1 Jackal 1,1691,1611,0141.145C+1.1225.604%C+26.96%B**46.6B+N/A13624.9h10B39.2B+
99SV 1,1621,1614492.586B+0.3229.787%C40.827%B+48.6A++N/A14123.9h4.4B*14.9B+
HC1 Cougar 1,1651,1618881.307C**0.9624.488%C++27.046%B*47B**N/A20824.7h10.2B++41.8B+
TRAC-5 1,1651,1601,1191.037B1.2322.421%C*27.069%A+32.1B**N/A10636.1h11.5B*51.3B++
TAS-16 Blackjack 1,1651,1601,1161.039C+1.2362.576%C**18.966%B++43.6C**N/A14726.6h2B*3.3B+
NS-30 Vandal 1,1541,1474142.771B+0.5030.766%C44.289%A*53.6B++N/A12221.4h5B+16.4B
P2-120 HESH 1,1381,0244423.273B*21.0042.503%C*N/A67.4B*7.5C30415.2h4.3B+10B++
AMR-66 8688572833.028A**0.7631.449%B*47.725%M*45.8A++N/A12718.7h6.8B*21.5B*
P2-120 HEAT 1,0118025714.07A+11.8043.619%C*N/A45.3A++11.8B+23717.7h7.9C+18C**
NSX Naginata 7417337900.928C1.3421.897%C+31.378%B+32.7CN/A9122.4h11.2B51.4B
PDW-16 Hailstorm 7357305881.241C**1.0322.885%C+29.589%A*43.2B*N/A10916.9h13.3B+58.3B
M77-B 7307282013.622B**1.3536.193%C+82.143%B++36B++N/A10320.2h2.1B+5.8B+
T9A "Butcher" 6636625021.319C0.9521.483%D28.701%C*41.4C-N/A14816h11.7C+54.4C+
SMG-46 Armistice 5855744591.251C*1.0222.827%C--21.08%B*49.5B**N/A14411.6h14.7C++64.2C+
NS Baron G5AE 4424384720.928C1.3442.465%C15.297%C+30.2CN/A9914.5h4.3C++10.2C+
ML-7 6394304101.049B+1.2260.081%B+1.395%D-36.1B**17.6B*34211.9h7.6C12.6C+
AM7-XOXO 4383503880.902C+1.3757.307%C--26.286%B+7.7D1.9C3845.7h12.4C++21.7C++
TSAR-42 3083071512.033C+0.2436.802%C+74.919%B++56.9B**N/A2045.4h1.9B*5.1B+
MKV Suppressed 2962962391.238C*1.0325.536%C+27.027%A46.3B++N/A1146.4h11.6B++45.2B+
L100 Python HEAT 347275387.237B+4.9756.501%B+N/A53.9A++14.1B+2695.1h6.6C+11.7C*
NS-61 "Ravenous" Emissary 2642602411.079C+1.1929.869%C+21.539%B55.3B++N/A1324.7h10.4B++34.7B+
AS16 NightHawk 2502462411.021C+1.2535.778%C17.886%B*40.3BN/A2026.1h4.2B+11.9C*
NS-44 Commissioner 2482462940.837C+1.4332.009%C-26.016%B+33.2C++N/A1097.4h3.6B+11.4C++
SOAS-20 2492462141.15C1.1226.295%C40.65%M+41.7BN/A1005.9h12.1C++46.1C++
T7 Mini-Chaingun 2352342041.147C++1.1218.866%B+22.65%A**46.8B*N/A1955h12.1B++64.2B+
FA1 Barrage 2162162350.919C+1.3540.53%C++20.833%B**29.2C++N/A1177.4h4.7C**11.5B
Rocklet Rifle 3672121781.191B*1.0848.709%C-N/A29C++21.2C3737.3h40.4C+82.9C+
Tank Mine 255197257.88M+5.6168.584%MN/A328.3S96.7A23560.6h1.6B+2.3A*
Ripper 1781785,8620.03C2.2413.748%D--11.798%D0.8C-N/A2229.2h1.2B+8.9C+
C75 Viper 231173354.943C++2.6734.785%CN/A29.3C+9.8B+2105.9h12.9C++37.2C++
M3 Pounder HEG 176155443.523A1.2537.42%C+1.935%D-33.7A++4.6B*2374.6h20.7C--55.2C+
Sticky Grenade 1561521152N/A149.7374.551%A**N/A1520B**40M61450.1h1.6B++2.2B*
T2 Striker 188124462.696S0.4340.681%D--N/A20B+10.3C+2846.2h33.7B++82.9C*
M3 Pounder HEG 138117442.659B++0.3937.763%C+2.564%C-25.4B++4.6B+1714.6h27.6D*73.1D
Soldier Soaker 1071061320.803C1.4726.352%D12.264%C--37.9CN/A1742.8h6.5C24.8C--
Claymore 104103721.431D-0.8424.551%D-N/A79.2D--N/A2351.3h1.2C++4.9C--
MRC3 Mercy 10388422.095C++0.1710.518%D*18.182%C-29.3C++5S1313h14.6A138.5C+
G40-F Ranger 1308699.556B**7.2930.177%C++N/A78.2A+40B**5981.1h42.7B*141.6B++
M12 Kobalt 7674107.4C5.1318.437%B+24.324%A52.9C1.4D2351.4h14.9B++80.8B+
M20 Basilisk 827498.222A*5.9540.192%C**13.514%M+26.4B+2.9D*1492.8h50.9B**126.6B**
E540 Halberd 8669417.25A++14.9838.6%C1.449%D--28.8B7.1D*4232.4h5.3B+13.7B
MRC3 Mercy 6968421.619C+0.6510.044%D*20.588%C++22.7CN/A1303h17.9B+178.6D
Hexedge 696813,8760.005D2.264.562%F-1.471%D-0.1CN/A1462.8h2B+44.8F**
NSX Tengu 6564641C+1.2731.4%D28.125%B**42.7C**N/A2001.5h17.2D54.7C--
NSX Daimyo 6060144.286B2.0245.278%B+90%D*30DN/A842h2.7C+6C**
Spear Anti-Vehicle Phalanx Turret 7650510B+7.7365.083%A*N/A45.5B+23.6C*5411.1h11.8D18.1B+
NS-10 Burster 7450225U22.7325.307%CN/A16.1S7.7M++1143.1h51.2A*202.2A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12000.2h
Restoration Kit549610.8h
Nano-Armor Kit165297,96832.1h
Welding Device02,1380.2h
Spawn Beacon15760.3h
Cortium Silo0530.2h
Spitfire Auto-Turret53050.3h
Anti-Infantry MANA Turret0670.1h
Ammunition Package72,1190.7h
Medical Applicator123,3480.3h
WLT-Howler Mining Laser01,5850.3h
Hardlight Barrier425030.7h
Recon Detection Device1179,70114.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 2.52s on queries, 1.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.