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Praetor Bounty Hunter WOLFmingyun[clcI] WOLFmingyun
VS BR 83

KDR: 1.59

Score: 42.1m

Last Seen: Apr 18th, 2019 10:09 AM
- OFFLINE - 36.6 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Connery - Outfit Member of cici[clcI] cici
VS outfit on Connery

Members: 5
Level Progress (to 84): 62%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS C-4 C-4 ARX Saron HRB Tank Mine L100 Python HESH Lasher X2 Proximity Mine VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $846,927 MLG Score: 677
Fun Score: N/A
Cheeseburgers Flipped: 585TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.506%24.867%5853899738,6291.369680.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.051%0.468B+0.643B+-3.105T-HEAD ++ (~13.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.378C**10.90.236C++35.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.651%0.943%16110341067391140.14343792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.602D-0.605D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.30.211C++40.30.24C++87

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.657%2.273%343510304,751216414772.19547321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.657%0.362C**-0.211C0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.665B+5.80.539B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.152%4.133%190810272,371149314901.58702159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.762%-0.103C+-0.173C0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.60.269C*29.90.231C++57.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.929%18.521%190610295,08622208302.29099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.606%1.373A0.79B++2.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.696B+2.30.522B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
cici[clcI] cici
VS outfit on Connery

Members: 5
42.1m318.3%378 (22.7k)305 (18.3k)1.5890579,48950,0231.7700783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035325521.786%16.341%35602:4646

19% Combat Medic20% Engineer29% Heavy Assault9% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:52 PMApr 17th, 2019 3:27 PMApr 19th, 2019 9:57 AM (8h) (PST)Apr 18th, 2019 12:14 PM (1d) (PST)Apr 18th, 2019 6:09 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5652303350.5750.3620.0942.0910.082677

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,91013,77520,13534226125518,285

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2304.7h/96d 9,055 12,989 23,796 289.1k 4,641 5,520 11,341 78.2m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B*
Kills:1,202
Deaths:905
KDR:1.328
Accuracy:30.102% B*
HSR:18.802% D-
The Little Helper
C++
Kills:1,187
Deaths:800
KDR:1.484
Accuracy:50.015% C++
HSR:9.183% D*
NSX Tanto
C
Kills:1,175
Deaths:1,132
KDR:1.038
Accuracy:24.847% C
HSR:22.894% C
Zenith VX-5AE
C
Kills:1,173
Deaths:954
KDR:1.230
Accuracy:21.604% D*
HSR:22.080% C
Thanatos VE70
M*
Kills:1,160
Deaths:159
KDR:7.296
Accuracy:70.294% M*
HSR:6.638% F-
Zenith VX-5
D
Kills:1,159
Deaths:1,129
KDR:1.027
Accuracy:21.752% D
HSR:17.601% D
Solstice SF
B
Kills:1,157
Deaths:1,262
KDR:0.917
Accuracy:22.206% C
HSR:19.188% B
Pulsar C
D
Kills:1,155
Deaths:1,451
KDR:0.796
Accuracy:20.160% D
HSR:16.710% D*
Nova
C--
Kills:1,154
Deaths:1,063
KDR:1.086
Accuracy:38.738% C--
HSR:10.745% D--
Serpent VE92
C
Kills:1,152
Deaths:1,177
KDR:0.979
Accuracy:22.520% C
HSR:18.663% C
NS Baron G5AE
C++
Kills:1,146
Deaths:952
KDR:1.204
Accuracy:40.338% D
HSR:15.620% C++
Pandora VX25
S
Kills:1,017
Deaths:25
KDR:40.680
Accuracy:95.272% S
HSR:2.262% T-
Phobos VX86
S
Kills:909
Deaths:29
KDR:31.345
Accuracy:89.977% M
HSR:64.797% S
Solstice VE3
B**
Kills:815
Deaths:226
KDR:3.606
Accuracy:28.676% B**
HSR:23.190% B+
Deimos VA29
A**
Kills:771
Deaths:40
KDR:19.275
Accuracy:89.796% A**
HSR:15.435% C+
Eclipse VE3A
C+
Kills:461
Deaths:576
KDR:0.800
Accuracy:26.985% C+
HSR:16.920% D
VE-LR Obelisk
C+
Kills:106
Deaths:122
KDR:0.869
Accuracy:31.106% C+
HSR:15.094% F-
Chaos
C-
Kills:75
Deaths:81
KDR:0.926
Accuracy:42.118% F
HSR:13.333% C-
NS-11CP
B+
Kills:65
Deaths:75
KDR:0.867
Accuracy:30.875% B+
HSR:13.846% D**
Kills:17,039
Deaths (as Engineer):12,158
Deaths (to Engineers):8,363
KDR:1.40146
Kill Difference:4,881
Playtime:460.693 hours
Usage:20%
Score:10.524m
Score/min:381
Accuracy (listed only):41.967%
HSR (listed only):18.053%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
M**
Kills:1,415
Deaths:314
KDR:4.506
Accuracy:36.440% A+
HSR:10.459% M**
NS-15 Gallows
D--
Kills:1,231
Deaths:886
KDR:1.389
Accuracy:22.531% D*
HSR:23.071% D--
VE-H Maw AE
B++
Kills:1,194
Deaths:593
KDR:2.013
Accuracy:31.408% B++
HSR:19.179% D--
NSX-P Naginata
B+
Kills:1,188
Deaths:691
KDR:1.719
Accuracy:26.010% B+
HSR:22.643% D-
NSX Naginata
B+
Kills:1,176
Deaths:772
KDR:1.523
Accuracy:22.101% C+
HSR:31.633% B+
Betelgeuse 54-A
C--
Kills:1,174
Deaths:967
KDR:1.214
Accuracy:20.672% D*
HSR:26.746% C--
NS-15M AE
C+
Kills:1,172
Deaths:801
KDR:1.463
Accuracy:24.453% C+
HSR:21.331% D
Pulsar LSW
D
Kills:1,162
Deaths:968
KDR:1.200
Accuracy:19.093% D
HSR:17.384% D-
Orion VS54
D
Kills:1,162
Deaths:923
KDR:1.259
Accuracy:17.973% D
HSR:18.589% D-
Ursa
C
Kills:1,160
Deaths:1,104
KDR:1.051
Accuracy:20.825% C
HSR:17.414% D--
Flare VE6
D
Kills:1,159
Deaths:1,239
KDR:0.935
Accuracy:18.242% D
HSR:17.601% D--
SVA-88
D-
Kills:1,153
Deaths:1,096
KDR:1.052
Accuracy:18.973% D-
HSR:19.428% D-
VE-H Maw
B
Kills:1,001
Deaths:628
KDR:1.594
Accuracy:27.430% B
HSR:17.383% D--
Kills:15,347
Deaths (as Heavy Assault):10,982
Deaths (to Heavy Assaults):16,896
KDR:1.39747
Kill Difference:4,365
Playtime:661.389 hours
Usage:29%
Score:12.320m
Score/min:310
Accuracy (listed only):23.550%
HSR (listed only):20.220%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:1,275
Deaths:1,167
KDR:1.093
Accuracy:24.701% C
HSR:20.078% C+
NSX-P Tanto
B*
Kills:1,202
Deaths:905
KDR:1.328
Accuracy:30.102% B*
HSR:18.802% D-
The Little Helper
C++
Kills:1,187
Deaths:800
KDR:1.484
Accuracy:50.015% C++
HSR:9.183% D*
NSX Tengu
C+
Kills:1,178
Deaths:966
KDR:1.219
Accuracy:35.526% C+
HSR:16.044% D
NSX Tanto
C
Kills:1,175
Deaths:1,132
KDR:1.038
Accuracy:24.847% C
HSR:22.894% C
Zenith VX-5AE
C
Kills:1,173
Deaths:954
KDR:1.230
Accuracy:21.604% D*
HSR:22.080% C
Thanatos VE70
M*
Kills:1,160
Deaths:159
KDR:7.296
Accuracy:70.294% M*
HSR:6.638% F-
Zenith VX-5
D
Kills:1,159
Deaths:1,129
KDR:1.027
Accuracy:21.752% D
HSR:17.601% D
Solstice SF
B
Kills:1,157
Deaths:1,262
KDR:0.917
Accuracy:22.206% C
HSR:19.188% B
Pulsar C
D
Kills:1,155
Deaths:1,451
KDR:0.796
Accuracy:20.160% D
HSR:16.710% D*
Eridani SX5
S
Kills:1,155
Deaths:8
KDR:144.375
Accuracy:72.027% S
HSR:53.507% S
Sirius SX12
S
Kills:1,155
Deaths:31
KDR:37.258
Accuracy:62.491% S
HSR:73.766% S
Nova
C--
Kills:1,154
Deaths:1,063
KDR:1.086
Accuracy:38.738% C--
HSR:10.745% D--
Serpent VE92
C
Kills:1,152
Deaths:1,177
KDR:0.979
Accuracy:22.520% C
HSR:18.663% C
NS-7 PDW
S
Kills:1,151
Deaths:17
KDR:67.706
Accuracy:63.331% S
HSR:69.244% S
MKV Suppressed
B++
Kills:1,149
Deaths:1,029
KDR:1.117
Accuracy:29.216% B++
HSR:17.232% C
NS Baron G5AE
C++
Kills:1,146
Deaths:952
KDR:1.204
Accuracy:40.338% D
HSR:15.620% C++
Pandora VX25
S
Kills:1,017
Deaths:25
KDR:40.680
Accuracy:95.272% S
HSR:2.262% T-
Phobos VX86
S
Kills:909
Deaths:29
KDR:31.345
Accuracy:89.977% M
HSR:64.797% S
Solstice VE3
B**
Kills:815
Deaths:226
KDR:3.606
Accuracy:28.676% B**
HSR:23.190% B+
Deimos VA29
A**
Kills:771
Deaths:40
KDR:19.275
Accuracy:89.796% A**
HSR:15.435% C+
Eclipse VE3A
C+
Kills:461
Deaths:576
KDR:0.800
Accuracy:26.985% C+
HSR:16.920% D
Skorpios
D
Kills:233
Deaths:300
KDR:0.777
Accuracy:22.203% D*
HSR:15.880% D
Chaos
C-
Kills:75
Deaths:81
KDR:0.926
Accuracy:42.118% F
HSR:13.333% C-
NS-11CP
B+
Kills:65
Deaths:75
KDR:0.867
Accuracy:30.875% B+
HSR:13.846% D**
Kills:24,229
Deaths (as Light Assault):15,554
Deaths (to Light Assaults):7,910
KDR:1.55773
Kill Difference:8,675
Playtime:445.865 hours
Usage:19%
Score:6.867m
Score/min:257
Accuracy (listed only):43.031%
HSR (listed only):23.746%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,275
Deaths:1,167
KDR:1.093
Accuracy:24.701% C
HSR:20.078% C+
Darkstar
C--
Kills:1,254
Deaths:1,085
KDR:1.156
Accuracy:23.577% D-
HSR:20.175% C--
H-V45
C+
Kills:1,224
Deaths:1,074
KDR:1.140
Accuracy:23.252% C+
HSR:14.951% D-
The Little Helper
C++
Kills:1,187
Deaths:800
KDR:1.484
Accuracy:50.015% C++
HSR:9.183% D*
NSX Tengu
C+
Kills:1,178
Deaths:966
KDR:1.219
Accuracy:35.526% C+
HSR:16.044% D
CME
C
Kills:1,173
Deaths:1,327
KDR:0.884
Accuracy:22.269% D-
HSR:20.460% C
NSX Yumi
C
Kills:1,172
Deaths:969
KDR:1.209
Accuracy:20.879% D*
HSR:23.635% C
NS-11A "Heatwave"
C+
Kills:1,168
Deaths:948
KDR:1.232
Accuracy:21.601% D--
HSR:24.401% C+
Corvus VA55
C+
Kills:1,162
Deaths:1,239
KDR:0.938
Accuracy:21.407% D
HSR:23.150% C+
Thanatos VE70
M*
Kills:1,160
Deaths:159
KDR:7.296
Accuracy:70.294% M*
HSR:6.638% F-
Eridani SX5
S
Kills:1,155
Deaths:8
KDR:144.375
Accuracy:72.027% S
HSR:53.507% S
Pulsar VS1
C++
Kills:1,155
Deaths:1,199
KDR:0.963
Accuracy:24.191% C++
HSR:21.558% C++
Sirius SX12
S
Kills:1,155
Deaths:31
KDR:37.258
Accuracy:62.491% S
HSR:73.766% S
Nova
C--
Kills:1,154
Deaths:1,063
KDR:1.086
Accuracy:38.738% C--
HSR:10.745% D--
NS-7 PDW
S
Kills:1,151
Deaths:17
KDR:67.706
Accuracy:63.331% S
HSR:69.244% S
MKV Suppressed
B++
Kills:1,149
Deaths:1,029
KDR:1.117
Accuracy:29.216% B++
HSR:17.232% C
NS Baron G5AE
C++
Kills:1,146
Deaths:952
KDR:1.204
Accuracy:40.338% D
HSR:15.620% C++
Terminus VX-9
D
Kills:1,144
Deaths:1,181
KDR:0.969
Accuracy:22.256% D
HSR:21.504% D
Pandora VX25
S
Kills:1,017
Deaths:25
KDR:40.680
Accuracy:95.272% S
HSR:2.262% T-
Phobos VX86
S
Kills:909
Deaths:29
KDR:31.345
Accuracy:89.977% M
HSR:64.797% S
Deimos VA29
A**
Kills:771
Deaths:40
KDR:19.275
Accuracy:89.796% A**
HSR:15.435% C+
Skorpios
D
Kills:233
Deaths:300
KDR:0.777
Accuracy:22.203% D*
HSR:15.880% D
Chaos
C-
Kills:75
Deaths:81
KDR:0.926
Accuracy:42.118% F
HSR:13.333% C-
Kills:24,167
Deaths (as Combat Medic):15,689
Deaths (to Combat Medics):4,477
KDR:1.54038
Kill Difference:8,478
Playtime:442.499 hours
Usage:19%
Score:7.352m
Score/min:277
Accuracy (listed only):43.716%
HSR (listed only):24.939%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,275
Deaths:1,167
KDR:1.093
Accuracy:24.701% C
HSR:20.078% C+
NSX Tengu
C+
Kills:1,178
Deaths:966
KDR:1.219
Accuracy:35.526% C+
HSR:16.044% D
Artemis VX26 AE
C-
Kills:1,173
Deaths:886
KDR:1.324
Accuracy:25.743% D--
HSR:24.893% C-
NSX Tomoe
D
Kills:1,172
Deaths:1,154
KDR:1.016
Accuracy:23.726% D*
HSR:29.437% D
Eridani SX5
S
Kills:1,155
Deaths:8
KDR:144.375
Accuracy:72.027% S
HSR:53.507% S
Sirius SX12
S
Kills:1,155
Deaths:31
KDR:37.258
Accuracy:62.491% S
HSR:73.766% S
NS-7 PDW
S
Kills:1,151
Deaths:17
KDR:67.706
Accuracy:63.331% S
HSR:69.244% S
MKV Suppressed
B++
Kills:1,149
Deaths:1,029
KDR:1.117
Accuracy:29.216% B++
HSR:17.232% C
NS-61 Emissary
C
Kills:384
Deaths:456
KDR:0.842
Accuracy:26.244% C
HSR:15.104% C
NS-44 Commissioner
D-
Kills:317
Deaths:526
KDR:0.603
Accuracy:29% D-
HSR:16.088% D-
Skorpios
D
Kills:233
Deaths:300
KDR:0.777
Accuracy:22.203% D*
HSR:15.880% D
Kills:10,342
Deaths (as Infiltrator):6,540
Deaths (to Infiltrators):7,030
KDR:1.58135
Kill Difference:3,802
Playtime:215.490 hours
Usage:9%
Score:3.203m
Score/min:248
Accuracy (listed only):37.655%
HSR (listed only):31.934%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,207
Deaths:738
KDR:1.636
Accuracy:18.636% B+
HSR:15.824% D
Blueshift VM5
C++
Kills:1,156
Deaths:738
KDR:1.566
Accuracy:19.571% C++
HSR:16.955% D
Quasar VM1
B++
Kills:523
Deaths:268
KDR:1.951
Accuracy:18.846% B++
HSR:17.017% C
Nebula VM20
B+
Kills:486
Deaths:227
KDR:2.141
Accuracy:17.789% C+
HSR:23.251% B+
NS-10 Burster
B*
Kills:176
Deaths:230
KDR:0.765
Accuracy:28.910% C+
HSR:10.796% B*
NS-10 Burster
A**
Kills:168
Deaths:191
KDR:0.880
Accuracy:29.293% C+
HSR:14.286% A**
NS-20 "Heatwave" Gorgon
D*
Kills:100
Deaths:72
KDR:1.389
Accuracy:19.074% D*
HSR:14% D**
NS-20 "Heatwave" Gorgon
C--
Kills:87
Deaths:72
KDR:1.208
Accuracy:19.272% D*
HSR:19.540% C--
Kills:3,903
Deaths (as MAX Suit):1,268
Deaths (to MAX Suits):2,205
KDR:3.07808
Kill Difference:2,635
Playtime:73.213 hours
Usage:3%
Score:1.875m
Score/min:427
Accuracy (listed only):21.424%
HSR (listed only):16.459%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:106
V. Kills:98 107%
Deaths:104
KDR:1.019
Accuracy:31.651% C+
KPH:9.400 C
VKPH:8.700 C+
Kills:106 (106 + 0)
Deaths:104
KDR:1.019
VKDR:0.942
Vehicle Kills:98
Kill Difference:2
Playtime:11.246 hours
Usage:0%
Score:0.075m
Score/min:112
Piloting Accuracy:31.651%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:55
V. Kills:1 N/A
Deaths:6
KDR:9.167
Accuracy:49.849% B*
KPH:73.400 B**
VKPH:1.300 D--
Kills:55 (0 + 55)
Deaths:6
KDR:9.167
VKDR:0.167
Vehicle Kills:1
Kill Difference:49
Playtime:0.749 hours
Usage:0%
Score:0.014m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:49.849%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,451
V. Kills:218 N/A
Deaths:220
KDR:6.595
Accuracy:51.137% C**
KPH:52.300 C++
VKPH:7.900 C+
C75 Viper
B+
Kills:1,182
V. Kills:226 N/A
Deaths:247
KDR:4.785
Accuracy:36.621% C
KPH:38.500 B+
VKPH:7.400 C+
L100 Python HEAT
B+
Kills:1,085
V. Kills:298 363%
Deaths:249
KDR:4.357
Accuracy:53.619% C*
KPH:35.800 B+
VKPH:9.800 C
L100 Python AP
C++
Kills:871
V. Kills:577 151%
Deaths:253
KDR:3.443
Accuracy:54.251% C
KPH:27.700 C+
VKPH:18.300 C++
LB00 Python AP
B++
Kills:151
V. Kills:77 194%
Deaths:26
KDR:5.808
Accuracy:70.904% A
KPH:50.100 C+
VKPH:25.500 B++
Kills:4,740 (4,740 + 0)
Deaths:995
KDR:4.764
VKDR:1.403
Vehicle Kills:1,396
Kill Difference:3,745
Playtime:123.223 hours
Usage:5%
Score:1.684m
Score/min:228
Driving Accuracy:70.904%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,482
V. Kills:1,121 132%
Deaths:395
KDR:3.752
Accuracy:39.373% C--
KPH:18.800 D
VKPH:14.300 C+
Supernova FPC
D-
Kills:162
V. Kills:118 136%
Deaths:84
KDR:1.929
Accuracy:45.884% D--
KPH:15.600 D-
VKPH:11.400 D-
E540 Halberd
C
Kills:70
V. Kills:49 140%
Deaths:17
KDR:4.118
Accuracy:45.880% C
KPH:21.400 D-
VKPH:15 C
Proton II PPA
N/A
Kills:50
V. Kills:2 N/A
Deaths:7
KDR:7.143
Accuracy:16.715% N/A
KPH:36.900 N/A
VKPH:1.500 N/A
Kills:1,764 (162 + 1,602)
Deaths:503
KDR:3.507
VKDR:2.565
Vehicle Kills:1,290
Kill Difference:1,261
Playtime:93.641 hours
Usage:4%
Score:2.496m
Score/min:444
Driving Accuracy:45.884%
Gunner Accuracy:16.715%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D*
Kills:52
V. Kills:54 95%
Deaths:35
KDR:1.486
Accuracy:40.869% D
KPH:13.500 D**
VKPH:14 D*
Kills:52 (0 + 52)
Deaths:35
KDR:1.486
VKDR:1.543
Vehicle Kills:54
Kill Difference:17
Playtime:3.844 hours
Usage:0%
Score:0.049m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:40.869%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:304
V. Kills:12 N/A
Deaths:23
KDR:13.217
Accuracy:16.927% C
KPH:43.700 D
VKPH:1.700 D
M20 Basilisk
C
Kills:227
V. Kills:78 287%
Deaths:54
KDR:4.204
Accuracy:35.523% C
KPH:12.300 D
VKPH:4.200 D--
M40 Fury
D--
Kills:101
V. Kills:19 N/A
Deaths:30
KDR:3.367
Accuracy:24.105% D*
KPH:18.900 D--
VKPH:3.600 D*
M20 Basilisk
D
Kills:80
V. Kills:40 195%
Deaths:30
KDR:2.667
Accuracy:38.739% C+
KPH:11.300 D-
VKPH:5.700 D
M40 Fury
D*
Kills:59
V. Kills:9 N/A
Deaths:16
KDR:3.688
Accuracy:26.259% D*
KPH:22 D*
VKPH:3.400 D*
M12 Kobalt
C
Kills:52
V. Kills:3 N/A
Deaths:6
KDR:8.667
Accuracy:12.674% D--
KPH:35.500 D-
VKPH:2 C
Kills:823 (0 + 823)
Deaths:159
KDR:5.176
VKDR:1.013
Vehicle Kills:161
Kill Difference:664
Playtime:42.000 hours
Usage:2%
Score:0.336m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:12.674%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:264
V. Kills:11 N/A
Deaths:152
KDR:1.737
Accuracy:30.907% D*
KPH:35 C--
VKPH:1.500 C
Kills:264 (264 + 0)
Deaths:152
KDR:1.737
VKDR:0.072
Vehicle Kills:11
Kill Difference:112
Playtime:7.533 hours
Usage:0%
Score:0.034m
Score/min:75
Driving Accuracy:30.907%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,2831,6011,3361.198C+0.3920.36%D--N/A91C**38.8B++70717.6h1.4C**7.1C
C-4 ARX 1,8761,5731,0211.541C0.0522.245%D*N/A148.4B++28.6C54210.6h1.1B5C+
Saron HRB 2,6031,4823953.752C2.1639.373%C--N/A18.8D14.2C+28878.7h22.6C++57.5C+
Tank Mine 2,3021,4643843.813B++2.2223.964%DN/A130.7B+74.8B+118311.2h1.6B+6.8C+
L100 Python HESH 1,6691,4512206.595C5.0151.137%C**1.723%C++52.4C++7.9C+17927.7h3.4C*6.7B
Lasher X2 1,4301,4153144.506S2.9236.44%A+10.459%M**66.7A*N/A10321.2h8.9A*24.3A
Proximity Mine 1,2991,2915182.492C-0.9043.801%C*N/A148.4B+N/A4638.7h1.8B+4.1B+
VE-S Canis 1,2821,2751,1671.093C+0.5024.701%C20.078%C+36.8C+N/A12734.6h8.6B**34.7B+
Darkstar 1,2831,2541,0851.156C0.4323.577%D-20.175%C--28.9DN/A6143.4h12.3B52.2C+
NS-15 Gallows 1,2461,2318861.389C0.2022.531%D*23.071%D--37.3DN/A8133h11C+48.7D
H-V45 1,2401,2241,0741.14C+0.4523.252%C+14.951%D-24.5CN/A6549.9h12.1B+52.2B
Frag Grenade 1,2311,22111221N/A1,219.4148.284%B+N/A469.6C+3.8C--16392.6h3.7C*7.7B
Cosmos VM3 1,2131,2077381.636C+0.0518.636%B+15.824%D38B*N/A12831.8h11.1B**59.6B++
NSX-P Tanto 1,2441,2029051.328B+0.2630.102%B*18.802%D-35.2B+1.2B++11934.1h12.5B++41.4B++
VE-H Maw AE 1,2231,1945932.013C++0.4231.408%B++19.179%D--49.8C1.2C++12224h10.1C*32.3B+
NSX-P Naginata 1,2161,1886911.719C*0.1326.01%B+22.643%D-41.7C+1C+9228.5h10.1B++38.9B++
The Little Helper 1,2111,1878001.484C++0.1150.015%C++9.183%D*40.4C+N/A9329.4h4.2B+8.4B+
C75 Viper 1,4081,1822474.785C*3.2036.621%CN/A38.5B+7.4C+24930.7h9.5B*25.9B++
NSX Tengu 1,1891,1789661.219C+0.3735.526%C+16.044%D37.4C++N/A9231.5h9.6B*26.9B+
NSX Naginata 1,1901,1767721.523C*0.0722.101%C+31.633%B+46.9C**N/A13125.1h9.9B++44.9B+
NSX Tanto 1,2011,1751,1321.038C+0.5524.847%C22.894%C23.1CN/A8950.8h12.5B50.3C**
Betelgeuse 54-A 1,1831,1749671.214C-0.3820.672%D*26.746%C--35.6D-N/A12233h10.8C++52.1D
CME 1,1891,1731,3270.884C0.7122.269%D-20.46%C24.6C-N/A5447.6h13.3C*59.7C+
Artemis VX26 AE 1,1851,1738861.324C0.2725.743%D--24.893%C-37CN/A12431.7h10.5B+40.8C++
Zenith VX-5AE 1,1891,1739541.23C+0.3621.604%D*22.08%C32.9C+N/A7335.6h11.2B+51.8C+
NSX Yumi 1,1951,1729691.209C+0.3820.879%D*23.635%C30.4C+N/A8038.6h13.8C66.1D
NS-15M AE 1,1891,1728011.463C0.1324.453%C+21.331%D36.6C-N/A8432h12.3C+50.3C++
NSX Tomoe 1,1921,1721,1541.016C0.5723.726%D*29.437%D30CN/A6439.1h16.9C--71.2D
NS-11A "Heatwave" 1,1921,1689481.232C+0.3621.601%D--24.401%C+31.1CN/A6337.6h13B60.4C+
Corvus VA55 1,1751,1621,2390.938C+0.6521.407%D23.15%C+26.5C+N/A8443.8h11.1B+51.8C*
Pulsar LSW 1,1631,1629681.2C0.3919.093%D17.384%D-32.3CN/A16236h10.3B++54.1C*
Orion VS54 1,1641,1629231.259C+0.3317.973%D18.589%D-27.7C+N/A17342h10.4B*57.9B
Thanatos VE70 1,1611,1601597.296S5.7170.294%M*6.638%F-77.9MN/A26014.9h2.5A++3.6A+
Ursa 1,1621,1601,1041.051C+0.5420.825%C17.414%D--30.2CN/A13538.4h8.8B*42.1B+
Flare VE6 1,1681,1591,2390.935C-0.6518.242%D17.601%D--24.5DN/A10347.3h9.8B+53.6C++
Zenith VX-5 1,1751,1591,1291.027C+0.5621.752%D17.601%D28.1C+N/A10141.2h11.6B+53.1C++
Solstice SF 1,1811,1571,2620.917C+0.6722.206%C19.188%B25C**N/A6246.3h12.3C++55.2C++
Blueshift VM5 1,1721,1567381.566C0.0219.571%C++16.955%D36.4C*N/A13331.8h13.1B*66.7B+
Pulsar C 1,1721,1551,4510.796C0.7920.16%D16.71%D*23.2C+N/A6449.8h10.2B+50.7C*
Eridani SX5 1,1611,1558144.375U142.7972.027%S53.507%S126.9M**N/A1219.1h6.6A++9.1A
Pulsar VS1 1,1711,1551,1990.963C+0.6324.191%C++21.558%C++26.6C++N/A10743.5h12.1B*50B+
Sirius SX12 1,1601,1553137.258U35.6762.491%S73.766%S114.4SN/A17310.1h6.8A++10.9A
Nova 1,1641,1541,0631.086C+0.5038.738%C--10.745%D--35.1C+N/A7432.9h3.6B++9.2B
SVA-88 1,1611,1531,0961.052C0.5418.973%D-19.428%D-27.4DN/A16142.1h10.9B+57.4C+
Serpent VE92 1,1771,1521,1770.979C+0.6122.52%C18.663%C29.8C++N/A11738.7h12.6C**56.1C*
NS-7 PDW 1,1611,1511767.706U66.1263.331%S69.244%S88.5M++N/A15513h6.2A++9.8A
MKV Suppressed 1,1641,1491,0291.117C++0.4729.216%B++17.232%C15.3DN/A5174.9h12.7B+43.3B+
NS Baron G5AE 1,1751,1469521.204C+0.3940.338%D15.62%C++32.4CN/A8235.4h4B+9.9C++
Terminus VX-9 1,1571,1441,1810.969C0.6222.256%D21.504%D28.8CN/A7239.7h11.8B52.9C+
L100 Python HEAT 1,3831,0852494.357C+2.7753.619%C*2.396%C+35.8B+9.8C26630.3h4.3B**8.1B**
Pandora VX25 1,1671,0172540.68U39.0995.272%S2.262%T-111.8M++16.5U1689.1h2.2A++2.3A+
VE-H Maw 1,0091,0016281.594C++0.0027.43%B17.383%D--33.4C-N/A11330h10.4C**37.7B
Phobos VX86 1,1739092931.345U29.7689.977%M64.797%S87.4A+25.4U21010.4h1.3A++1.4B**
L100 Python AP 1,4488712533.443C1.8554.251%C4.937%A27.7C+18.3C++21131.5h6.6C++12.2C++
Solstice VE3 1,1718152263.606S2.0228.676%B**23.19%B+35.9B**15.7U20222.7h7.7A+26.7B**
S1 1,3168061,1970.673C+0.9264.239%B*2.854%C++26.6C*16.8B+36930.3h5.8B+9B++
Deimos VA29 1,1767714019.275U17.6989.796%A**15.435%C+81.2A+42.6U2809.5h1.3A++1.5B**
The Kraken 1,0807687181.07C--0.5265.568%B+1.302%D38.4C15.6C17320h4.6C7C+
NS Annihilator 1,266641857.541U5.9595.011%SN/A47.5S46.3S26013.5h3.5M+3.7M+
Hades VSH4 1,1786172952.092M*0.5074.275%B*N/A50.2B**45.6M**23412.3h2.4A*3.3A*
NS Decimator 1,167590873.75U72.1696.537%SN/A96.7S94.6S5666.1h1.1A*1.2A*
NS-R3 Swarm 1,1615822291U289.4194.162%SN/A98.6U98.1U6685.9h2.1M+2.3M++
Quasar VM1 5315232681.951B0.3618.846%B++17.017%C43.2A++N/A15712.1h10.9A57.6B++
NS "Heatwave" Decimator 7474874141.176C0.4169.846%B*1.027%D43.9C+23.4C**25911.1h4.6C--6.7C+
Nebula VM20 4944862272.141C++0.5517.789%C+23.251%B+46.3B*N/A13510.5h12A67.5B++
Spear Anti-Vehicle Phalanx Turret 680476578.351C*6.7650.787%B++1.891%D*42.5C**18.2C27811.2h7.7B+15.2B++
Eclipse VE3A 4694615760.8C0.7926.985%C+16.92%D15.9D-N/A6229h13.5C50C+
NS-61 Emissary 3853844560.842C++0.7526.244%C15.104%C27.2C++N/A8214.1h8.6B++32.8B++
Anti-Vehicle Grenade 4213211321N/A319.4150.228%C+N/A291.8C90.9C+24691.1h6.2C+12.3C++
NS-44 Commissioner 3203175260.603C0.9929%D-16.088%D-29.9C+N/A12110.6h2.7B**9.5B+
M12 Kobalt 3163042313.217C++11.6316.927%C17.763%C+44.1D1.7D1466.9h14.9B*88.1B+
S12 Renegade 2752641521.737C0.1530.907%D*4.167%C35.2C--1.5C747.5h3.4C++11C-
Rocklet Rifle 4572561651.552A++0.0452.615%C+N/A37.1B++29.1B+4416.9h31.9B+60.6B+
Skorpios 2352333000.777C-0.8122.203%D*15.88%D15.4D*N/A4515.1h11.3C++50.9D
M20 Basilisk 305227544.204B+2.6135.523%C5.727%C+12.3D4.2D--10518.5h90.8C**255.6C*
NS-10 Burster 2611762300.765C0.8228.91%C+10.796%B*7.7B*3.7C++8223h89.6B**310B*
NS-10 Burster 2491681910.88C0.7129.293%C+14.286%A**7.9B**3.8C+8921.4h89.8A+306.7B**
Supernova FPC 280162841.929D0.3445.884%D--3.704%B*15.6D-11.3D-169310.4h5.3C*11.6C+
MANA Anti-Vehicle Turret 2391521540.987D0.6046.754%D3.289%C+1520C--870D907880.1h8.2C+17.5C
LB00 Python AP 228151265.808D4.2270.904%AN/A50.3C+25.7B*2443h5C7B+
Auraxium Slasher 15213817,7250.008D1.5824.334%C-14.493%B++0.2C--N/A1707.8h2.6C10.6C+
The Slasher 12011914,4510.008D-1.5813.544%D**18.487%B*0.2C-N/A1506.8h2.3C+17D-
VE-LR Obelisk 1091061220.869C--0.7231.106%C+15.094%F-22.1C-N/A894.8h7C++22.4C++
Saron Laser Cannon 2041061041.019C+0.5731.651%C+N/A9.5C8.8C+11211.2h40.3B**127.3B**
M40 Fury 120101303.367C-1.7824.105%D*1.98%C**19.1D--3.6D*1405.3h13.2B54.8C
NS-20 "Heatwave" Gorgon 106100721.389C0.2019.074%D*14%D**23.8C1.4C-804.2h19.2C*100.9C++
Fatestealer 1001003270.306F--1.2823.084%D*12%D*12.2D-N/A278.2h2.4C10.4D*
NS-20 "Heatwave" Gorgon 9387721.208C0.3819.272%D*19.54%C--20.7D1.4C574.2h21.9C*113.7C++
Spear Anti-Vehicle Phalanx Tower 10982182S80.4133.81%F3.659%C+54.7B+18C--3091.5h5.5B**16.2B+
MANA Anti-Personnel Turret 8281571.421N/A0.1727.503%UN/A810U10U3089200.1h24T*87.2T*
M20 Basilisk 12080302.667C+1.0838.739%C+6.25%C**11.3D-5.6D1547.1h117.2C302.5C+
Chaos 7575810.926C0.6642.118%F13.333%C-30D-N/A1182.5h4.7D11.1D*
E540 Halberd 11970174.118C2.5345.88%C2.857%C**21.2D-14.8C3703.3h5.3B+11.6B
NS-11CP 6565750.867D0.7230.875%B+13.846%D**17.1D-N/A453.8h15.6D--50.5C
Damascus Edge 67605,0360.012D1.5841.117%B*36.667%S0.3C-N/A5174.8h2.7C--6.6B+
M40 Fury 6859163.688C--2.1026.259%D*N/A21.9D*3.3D*1732.7h14.8C+56.5D
Sticky Grenade 5956156N/A54.4150.935%C+N/A560D30A*25240.1h3.9D**7.6D
L105 Zephyr 565569.167C++7.5849.849%B*1.818%A78.6B**1.4D--3070.7h6B12B+
M12 Kobalt 555268.667C7.0812.674%D--17.308%C+34.7D--2C2281.5h15.7B+124.1C+
Aphelion VEX-4H 10652351.486C0.1040.869%D1.923%D13.7D**14.2D*2123.8h87.7D214.6D-
Proton II PPA 525077.143C5.5516.715%D*4%A*35.7D1.4D*1461.4h10.3C+61.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter435,3313.2h
Nano-Armor Kit293385,34927.3h
Spawn Beacon142,8121.2h
Anti-Vehicle MANA Turret105990.8h
Nanite Revive Grenade01,0040.3h
Medical Applicator585224,62819.4h
Deconstruction Tool19580.3h
Spitfire Auto-Turret188460.9h
Ammunition Package634,0062.2h
Medical Kit2203,8073.1h
Anti-Infantry MANA Turret101520.3h
Nano-Repair Grenade01480h
Snowman Soldier112120.2h
Shield Recharging Field63410.1h
Smoke Grenade01210h

Check the help document for the dictionary if you want to learn more about words used here.


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