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Legate Bounty Hunter WOLFmingyun[OPCH] WOLFmingyun
VS BR 71

KDR: 1.58

Score: 39.9m

Last Seen: Feb 20th, 2019 4:26 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Connery - Outfit Member of O P C N[OPCH] O P C N
VS outfit on Soltech

Members: 11
Level Progress (to 72): 56%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS C-4 Saron HRB L100 Python HESH Lasher X2 Tank Mine C-4 ARX VE-S Canis Darkstar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $833,166 MLG Score: 666
Fun Score: N/A
Cheeseburgers Flipped: 566TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.295%25.103%5853698637,3101.420850.162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.209%0.433B0.679B+-3.175T-HEAD ++ (~13.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.376C**10.90.239C++35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.691%0.943%17110211067041140.15035592%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.602D-0.607D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.10.211C++40.30.239C++86.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.572%2.289%349510174,719210914662.23755322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.656%0.358C**-0.209C0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.663B+5.80.537B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.169%3.206%185710152,152143514711.49965146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.007%-0.092C+-0.295C0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.265C*30.60.223C++56.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.929%18.521%185610165,08620228302.51533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.606%1.373A0.794B++2.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.696B+2.30.521B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
O P C N[OPCH] O P C N
VS outfit on Soltech

Members: 11
39.9m320.6%381 (22.9k)307 (18.4k)1.5829174,19946,8751.7649971 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022293021.376%16.557%35402:4742

20% Combat Medic21% Engineer28% Heavy Assault10% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:52 PMDec 13th, 2018 10:06 AMFeb 20th, 2019 5:57 PM (20h) (PST)Feb 20th, 2019 12:57 PM (1d) (PST)Feb 20th, 2019 12:26 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5662293370.5700.3600.0942.0940.083666

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,95613,73320,22334226126518,409

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2170h/90.4d 8,535 12,285 22,297 272.6k 4,340 5,039 10,821 73.7m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C
Kills:1,175
Deaths:1,132
KDR:1.038
Accuracy:24.847% C
HSR:22.894% C
Zenith VX-5AE
C
Kills:1,173
Deaths:954
KDR:1.230
Accuracy:21.604% D*
HSR:22.080% C
Thanatos VE70
M*
Kills:1,160
Deaths:159
KDR:7.296
Accuracy:70.294% M*
HSR:6.638% F-
Zenith VX-5
D
Kills:1,159
Deaths:1,129
KDR:1.027
Accuracy:21.752% D
HSR:17.601% D
Solstice SF
B
Kills:1,157
Deaths:1,262
KDR:0.917
Accuracy:22.206% C
HSR:19.188% B
Pulsar C
D
Kills:1,155
Deaths:1,451
KDR:0.796
Accuracy:20.160% D
HSR:16.710% D*
Nova
C--
Kills:1,154
Deaths:1,063
KDR:1.086
Accuracy:38.738% C--
HSR:10.745% D-
Serpent VE92
C+
Kills:1,152
Deaths:1,177
KDR:0.979
Accuracy:22.520% C
HSR:18.663% C+
NS Baron G5AE
C++
Kills:1,146
Deaths:952
KDR:1.204
Accuracy:40.338% D
HSR:15.620% C++
Pandora VX25
S
Kills:1,017
Deaths:25
KDR:40.680
Accuracy:95.272% S
HSR:2.262% T-
Phobos VX86
S
Kills:909
Deaths:29
KDR:31.345
Accuracy:89.977% M
HSR:64.797% S
Solstice VE3
B**
Kills:815
Deaths:226
KDR:3.606
Accuracy:28.676% B**
HSR:23.190% B+
Deimos VA29
A**
Kills:771
Deaths:40
KDR:19.275
Accuracy:89.796% A**
HSR:15.435% C+
Eclipse VE3A
C+
Kills:461
Deaths:576
KDR:0.800
Accuracy:26.985% C+
HSR:16.920% C--
VE-LR Obelisk
C+
Kills:106
Deaths:122
KDR:0.869
Accuracy:31.106% C+
HSR:15.094% F-
Chaos
C
Kills:75
Deaths:81
KDR:0.926
Accuracy:42.118% F
HSR:13.333% C
Kills:14,585
Deaths (as Engineer):10,378
Deaths (to Engineers):7,930
KDR:1.40538
Kill Difference:4,207
Playtime:447.867 hours
Usage:21%
Score:10.296m
Score/min:383
Accuracy (listed only):42.899%
HSR (listed only):18.823%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
M**
Kills:1,381
Deaths:288
KDR:4.795
Accuracy:37.297% A++
HSR:10.645% M**
NS-15 Gallows
D--
Kills:1,231
Deaths:886
KDR:1.389
Accuracy:22.531% D--
HSR:23.071% D--
NSX Naginata
B+
Kills:1,176
Deaths:772
KDR:1.523
Accuracy:22.101% C+
HSR:31.633% B+
Betelgeuse 54-A
C-
Kills:1,174
Deaths:967
KDR:1.214
Accuracy:20.672% D*
HSR:26.746% C-
NS-15M AE
C+
Kills:1,172
Deaths:801
KDR:1.463
Accuracy:24.453% C+
HSR:21.331% D
Orion VS54
D
Kills:1,162
Deaths:923
KDR:1.259
Accuracy:17.973% D
HSR:18.589% D-
Pulsar LSW
D
Kills:1,162
Deaths:968
KDR:1.200
Accuracy:19.093% D
HSR:17.384% D-
Ursa
C
Kills:1,160
Deaths:1,104
KDR:1.051
Accuracy:20.825% C
HSR:17.414% D-
Flare VE6
D
Kills:1,159
Deaths:1,239
KDR:0.935
Accuracy:18.242% D
HSR:17.601% D--
SVA-88
D-
Kills:1,153
Deaths:1,096
KDR:1.052
Accuracy:18.973% D-
HSR:19.428% D-
VE-H Maw AE
B+
Kills:1,021
Deaths:515
KDR:1.983
Accuracy:31.144% B+
HSR:19.295% D--
VE-H Maw
C**
Kills:1,001
Deaths:628
KDR:1.594
Accuracy:27.430% C**
HSR:17.383% D--
Kills:13,952
Deaths (as Heavy Assault):10,187
Deaths (to Heavy Assaults):15,915
KDR:1.36959
Kill Difference:3,765
Playtime:617.714 hours
Usage:28%
Score:11.673m
Score/min:315
Accuracy (listed only):23.394%
HSR (listed only):20.043%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:1,275
Deaths:1,167
KDR:1.093
Accuracy:24.701% C
HSR:20.078% C+
NSX Tengu
C+
Kills:1,178
Deaths:966
KDR:1.219
Accuracy:35.526% C+
HSR:16.044% D
NSX Tanto
C
Kills:1,175
Deaths:1,132
KDR:1.038
Accuracy:24.847% C
HSR:22.894% C
Zenith VX-5AE
C
Kills:1,173
Deaths:954
KDR:1.230
Accuracy:21.604% D*
HSR:22.080% C
Thanatos VE70
M*
Kills:1,160
Deaths:159
KDR:7.296
Accuracy:70.294% M*
HSR:6.638% F-
Zenith VX-5
D
Kills:1,159
Deaths:1,129
KDR:1.027
Accuracy:21.752% D
HSR:17.601% D
Solstice SF
B
Kills:1,157
Deaths:1,262
KDR:0.917
Accuracy:22.206% C
HSR:19.188% B
Pulsar C
D
Kills:1,155
Deaths:1,451
KDR:0.796
Accuracy:20.160% D
HSR:16.710% D*
Eridani SX5
S
Kills:1,155
Deaths:8
KDR:144.375
Accuracy:72.027% S
HSR:53.507% S
Sirius SX12
S
Kills:1,155
Deaths:31
KDR:37.258
Accuracy:62.491% S
HSR:73.766% S
Nova
C--
Kills:1,154
Deaths:1,063
KDR:1.086
Accuracy:38.738% C--
HSR:10.745% D-
Serpent VE92
C+
Kills:1,152
Deaths:1,177
KDR:0.979
Accuracy:22.520% C
HSR:18.663% C+
NS-7 PDW
S
Kills:1,151
Deaths:17
KDR:67.706
Accuracy:63.331% S
HSR:69.244% S
MKV Suppressed
B++
Kills:1,149
Deaths:1,029
KDR:1.117
Accuracy:29.216% B++
HSR:17.232% C
NS Baron G5AE
C++
Kills:1,146
Deaths:952
KDR:1.204
Accuracy:40.338% D
HSR:15.620% C++
Pandora VX25
S
Kills:1,017
Deaths:25
KDR:40.680
Accuracy:95.272% S
HSR:2.262% T-
Phobos VX86
S
Kills:909
Deaths:29
KDR:31.345
Accuracy:89.977% M
HSR:64.797% S
Solstice VE3
B**
Kills:815
Deaths:226
KDR:3.606
Accuracy:28.676% B**
HSR:23.190% B+
Deimos VA29
A**
Kills:771
Deaths:40
KDR:19.275
Accuracy:89.796% A**
HSR:15.435% C+
Eclipse VE3A
C+
Kills:461
Deaths:576
KDR:0.800
Accuracy:26.985% C+
HSR:16.920% C--
Skorpios
D
Kills:232
Deaths:299
KDR:0.776
Accuracy:22.183% D*
HSR:15.948% D
Chaos
C
Kills:75
Deaths:81
KDR:0.926
Accuracy:42.118% F
HSR:13.333% C
Kills:21,774
Deaths (as Light Assault):13,773
Deaths (to Light Assaults):7,302
KDR:1.58092
Kill Difference:8,001
Playtime:383.395 hours
Usage:18%
Score:5.800m
Score/min:252
Accuracy (listed only):43.853%
HSR (listed only):25.086%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,275
Deaths:1,167
KDR:1.093
Accuracy:24.701% C
HSR:20.078% C+
Darkstar
C--
Kills:1,254
Deaths:1,085
KDR:1.156
Accuracy:23.577% D-
HSR:20.175% C--
H-V45
C+
Kills:1,224
Deaths:1,074
KDR:1.140
Accuracy:23.252% C+
HSR:14.951% D-
NSX Tengu
C+
Kills:1,178
Deaths:966
KDR:1.219
Accuracy:35.526% C+
HSR:16.044% D
CME
C
Kills:1,173
Deaths:1,327
KDR:0.884
Accuracy:22.269% D-
HSR:20.460% C
NSX Yumi
C
Kills:1,172
Deaths:969
KDR:1.209
Accuracy:20.879% D*
HSR:23.635% C
NS-11A "Heatwave"
C+
Kills:1,168
Deaths:948
KDR:1.232
Accuracy:21.601% D--
HSR:24.401% C+
Corvus VA55
C++
Kills:1,162
Deaths:1,239
KDR:0.938
Accuracy:21.407% D
HSR:23.150% C++
Thanatos VE70
M*
Kills:1,160
Deaths:159
KDR:7.296
Accuracy:70.294% M*
HSR:6.638% F-
Pulsar VS1
C++
Kills:1,155
Deaths:1,199
KDR:0.963
Accuracy:24.191% C++
HSR:21.558% C++
Eridani SX5
S
Kills:1,155
Deaths:8
KDR:144.375
Accuracy:72.027% S
HSR:53.507% S
Sirius SX12
S
Kills:1,155
Deaths:31
KDR:37.258
Accuracy:62.491% S
HSR:73.766% S
Nova
C--
Kills:1,154
Deaths:1,063
KDR:1.086
Accuracy:38.738% C--
HSR:10.745% D-
NS-7 PDW
S
Kills:1,151
Deaths:17
KDR:67.706
Accuracy:63.331% S
HSR:69.244% S
MKV Suppressed
B++
Kills:1,149
Deaths:1,029
KDR:1.117
Accuracy:29.216% B++
HSR:17.232% C
NS Baron G5AE
C++
Kills:1,146
Deaths:952
KDR:1.204
Accuracy:40.338% D
HSR:15.620% C++
Terminus VX-9
D
Kills:1,144
Deaths:1,181
KDR:0.969
Accuracy:22.256% D
HSR:21.504% D
Pandora VX25
S
Kills:1,017
Deaths:25
KDR:40.680
Accuracy:95.272% S
HSR:2.262% T-
Phobos VX86
S
Kills:909
Deaths:29
KDR:31.345
Accuracy:89.977% M
HSR:64.797% S
Deimos VA29
A**
Kills:771
Deaths:40
KDR:19.275
Accuracy:89.796% A**
HSR:15.435% C+
Skorpios
D
Kills:232
Deaths:299
KDR:0.776
Accuracy:22.183% D*
HSR:15.948% D
Chaos
C
Kills:75
Deaths:81
KDR:0.926
Accuracy:42.118% F
HSR:13.333% C
Kills:22,979
Deaths (as Combat Medic):14,888
Deaths (to Combat Medics):4,141
KDR:1.54346
Kill Difference:8,091
Playtime:434.180 hours
Usage:20%
Score:7.195m
Score/min:276
Accuracy (listed only):43.429%
HSR (listed only):25.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,275
Deaths:1,167
KDR:1.093
Accuracy:24.701% C
HSR:20.078% C+
NSX Tengu
C+
Kills:1,178
Deaths:966
KDR:1.219
Accuracy:35.526% C+
HSR:16.044% D
Artemis VX26 AE
C-
Kills:1,173
Deaths:886
KDR:1.324
Accuracy:25.743% D--
HSR:24.893% C-
NSX Tomoe
D
Kills:1,172
Deaths:1,154
KDR:1.016
Accuracy:23.726% D*
HSR:29.437% D
Eridani SX5
S
Kills:1,155
Deaths:8
KDR:144.375
Accuracy:72.027% S
HSR:53.507% S
Sirius SX12
S
Kills:1,155
Deaths:31
KDR:37.258
Accuracy:62.491% S
HSR:73.766% S
NS-7 PDW
S
Kills:1,151
Deaths:17
KDR:67.706
Accuracy:63.331% S
HSR:69.244% S
MKV Suppressed
B++
Kills:1,149
Deaths:1,029
KDR:1.117
Accuracy:29.216% B++
HSR:17.232% C
NS-61 Emissary
C+
Kills:333
Deaths:409
KDR:0.814
Accuracy:25.264% C-
HSR:15.916% C+
NS-44 Commissioner
D-
Kills:317
Deaths:526
KDR:0.603
Accuracy:29% D-
HSR:16.088% D-
Skorpios
D
Kills:232
Deaths:299
KDR:0.776
Accuracy:22.183% D*
HSR:15.948% D
Kills:10,290
Deaths (as Infiltrator):6,492
Deaths (to Infiltrators):6,579
KDR:1.58503
Kill Difference:3,798
Playtime:210.778 hours
Usage:10%
Score:3.154m
Score/min:249
Accuracy (listed only):37.564%
HSR (listed only):32.014%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,207
Deaths:738
KDR:1.636
Accuracy:18.636% B+
HSR:15.824% D
Blueshift VM5
C++
Kills:1,156
Deaths:738
KDR:1.566
Accuracy:19.571% C++
HSR:16.955% D
Quasar VM1
B+
Kills:469
Deaths:250
KDR:1.876
Accuracy:18.441% B+
HSR:17.697% C+
Nebula VM20
B+
Kills:423
Deaths:209
KDR:2.024
Accuracy:17.258% C+
HSR:22.931% B+
NS-10 Burster
B*
Kills:176
Deaths:229
KDR:0.769
Accuracy:28.946% C+
HSR:10.796% B*
NS-10 Burster
A*
Kills:164
Deaths:190
KDR:0.863
Accuracy:29.332% C+
HSR:14.024% A*
NS-20 "Heatwave" Gorgon
D**
Kills:100
Deaths:72
KDR:1.389
Accuracy:19.074% D**
HSR:14% D**
NS-20 "Heatwave" Gorgon
C-
Kills:87
Deaths:72
KDR:1.208
Accuracy:19.272% D**
HSR:19.540% C-
Kills:3,782
Deaths (as MAX Suit):1,249
Deaths (to MAX Suits):2,090
KDR:3.02802
Kill Difference:2,533
Playtime:70.877 hours
Usage:3%
Score:1.830m
Score/min:430
Accuracy (listed only):21.316%
HSR (listed only):16.471%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:106
V. Kills:98 107%
Deaths:103
KDR:1.029
Accuracy:31.691% C+
KPH:9.500 C
VKPH:8.800 C+
Kills:106 (106 + 0)
Deaths:103
KDR:1.029
VKDR:0.951
Vehicle Kills:98
Kill Difference:3
Playtime:11.135 hours
Usage:1%
Score:0.074m
Score/min:110
Piloting Accuracy:31.691%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:55
V. Kills:1 N/A
Deaths:6
KDR:9.167
Accuracy:49.849% B*
KPH:73.400 B**
VKPH:1.300 D*
Kills:55 (0 + 55)
Deaths:6
KDR:9.167
VKDR:0.167
Vehicle Kills:1
Kill Difference:49
Playtime:0.749 hours
Usage:0%
Score:0.014m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:49.849%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,421
V. Kills:216 N/A
Deaths:217
KDR:6.548
Accuracy:50.834% C*
KPH:51.800 C+
VKPH:7.900 C+
C75 Viper
B+
Kills:1,180
V. Kills:226 N/A
Deaths:247
KDR:4.777
Accuracy:36.555% C
KPH:38.500 B+
VKPH:7.400 C+
L100 Python HEAT
B+
Kills:1,085
V. Kills:298 363%
Deaths:249
KDR:4.357
Accuracy:53.619% C*
KPH:35.800 B+
VKPH:9.800 C
L100 Python AP
C++
Kills:871
V. Kills:577 151%
Deaths:253
KDR:3.443
Accuracy:54.251% C
KPH:27.700 C+
VKPH:18.300 C++
LB00 Python AP
B*
Kills:74
V. Kills:36 200%
Deaths:11
KDR:6.727
Accuracy:70.127% B**
KPH:55.400 C++
VKPH:27 B*
Kills:4,631 (4,631 + 0)
Deaths:977
KDR:4.740
VKDR:1.385
Vehicle Kills:1,353
Kill Difference:3,654
Playtime:121.204 hours
Usage:6%
Score:1.652m
Score/min:227
Driving Accuracy:70.127%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,482
V. Kills:1,121 132%
Deaths:395
KDR:3.752
Accuracy:39.377% C--
KPH:18.900 D
VKPH:14.300 C+
Supernova FPC
D
Kills:162
V. Kills:118 136%
Deaths:84
KDR:1.929
Accuracy:45.884% D-
KPH:15.600 D-
VKPH:11.400 D
E540 Halberd
C
Kills:70
V. Kills:49 140%
Deaths:17
KDR:4.118
Accuracy:45.880% C
KPH:21.400 D-
VKPH:15 C
Proton II PPA
N/A
Kills:50
V. Kills:2 N/A
Deaths:7
KDR:7.143
Accuracy:16.715% N/A
KPH:37.500 N/A
VKPH:1.500 N/A
Kills:1,764 (162 + 1,602)
Deaths:503
KDR:3.507
VKDR:2.565
Vehicle Kills:1,290
Kill Difference:1,261
Playtime:93.581 hours
Usage:4%
Score:2.492m
Score/min:444
Driving Accuracy:45.884%
Gunner Accuracy:16.715%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D*
Kills:52
V. Kills:54 95%
Deaths:35
KDR:1.486
Accuracy:40.869% D
KPH:13.500 D**
VKPH:14 D*
Kills:52 (0 + 52)
Deaths:35
KDR:1.486
VKDR:1.543
Vehicle Kills:54
Kill Difference:17
Playtime:3.844 hours
Usage:0%
Score:0.048m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:40.869%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:212
V. Kills:76 275%
Deaths:54
KDR:3.926
Accuracy:34.868% C-
KPH:12 D
VKPH:4.300 D-
M12 Kobalt
D-
Kills:159
V. Kills:8 N/A
Deaths:16
KDR:9.938
Accuracy:15.421% D
KPH:28.600 D--
VKPH:1.400 D-
M40 Fury
D--
Kills:100
V. Kills:19 N/A
Deaths:30
KDR:3.333
Accuracy:24.053% D*
KPH:18.800 D--
VKPH:3.600 D*
M20 Basilisk
D-
Kills:74
V. Kills:36 200%
Deaths:30
KDR:2.467
Accuracy:37.285% C+
KPH:11.100 D-
VKPH:5.400 D-
M40 Fury
D*
Kills:59
V. Kills:9 N/A
Deaths:16
KDR:3.688
Accuracy:25% D*
KPH:22.200 D*
VKPH:3.400 D*
Kills:604 (0 + 604)
Deaths:146
KDR:4.137
VKDR:1.014
Vehicle Kills:148
Kill Difference:458
Playtime:37.895 hours
Usage:2%
Score:0.287m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:25%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:264
V. Kills:11 N/A
Deaths:152
KDR:1.737
Accuracy:30.907% D*
KPH:35 C--
VKPH:1.500 C
Kills:264 (264 + 0)
Deaths:152
KDR:1.737
VKDR:0.072
Vehicle Kills:11
Kill Difference:112
Playtime:7.533 hours
Usage:0%
Score:0.033m
Score/min:74
Driving Accuracy:30.907%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,2711,5921,3361.192C+0.3920.237%D--N/A91C**38.8B++69617.5h1.4C**7.1C+
Saron HRB 2,6031,4823953.752C2.1739.377%C--N/A18.9D14.3C+28878.6h22.6C+57.4C+
L100 Python HESH 1,6371,4212176.548C4.9750.834%C*1.759%C++51.9C+7.9C+17827.4h3.4C++6.7C**
Lasher X2 1,3961,3812884.795S3.2137.297%A++10.645%M**67A++N/A10220.6h8.6A*23.1A
Tank Mine 2,1641,3673803.597B+2.0124.164%DN/A127.8B+74.5B+118010.7h1.7B+6.9C
C-4 ARX 1,5221,2928611.501C0.0821.893%D*N/A148.5B++26.4C--5298.7h1.1B+4.9C+
VE-S Canis 1,2821,2751,1671.093C+0.4924.701%C20.078%C+36.8C+N/A12534.6h8.6B**34.7B+
Darkstar 1,2831,2541,0851.156C0.4323.577%D-20.175%C--28.9DN/A6143.4h12.3B52.2C+
Proximity Mine 1,2591,2515092.458C-0.8843.782%C*N/A148.9B+1B*4628.4h1.8B4B+
NS-15 Gallows 1,2461,2318861.389C0.1922.531%D--23.071%D--37.3DN/A8033h11C+48.7D
H-V45 1,2401,2241,0741.14C+0.4423.252%C+14.951%D-24.5CN/A6449.9h12.1B+52.2B
Frag Grenade 1,2311,22111221N/A1,219.4248.284%B+N/A469.6C+3.8D16312.6h3.7C*7.7B
Cosmos VM3 1,2131,2077381.636C+0.0518.636%B+15.824%D38B*N/A12831.8h11.1B**59.6B
C75 Viper 1,4061,1802474.777C*3.1936.555%CN/A38.6B+7.4C+24830.6h9.5B*25.9B++
NSX Tengu 1,1891,1789661.219C+0.3635.526%C+16.044%D37.4C+N/A9131.5h9.6B*26.9B+
NSX Naginata 1,1901,1767721.523C*0.0622.101%C+31.633%B+46.9C*N/A13025.1h9.9B++44.9B+
NSX Tanto 1,2011,1751,1321.038C+0.5424.847%C22.894%C23.1CN/A8850.8h12.5B50.3C++
Betelgeuse 54-A 1,1831,1749671.214C-0.3720.672%D*26.746%C-35.7D-N/A12032.9h10.8C+52.1D
CME 1,1891,1731,3270.884C-0.7022.269%D-20.46%C24.6C-N/A5347.6h13.3C*59.7C+
Artemis VX26 AE 1,1851,1738861.324C0.2625.743%D--24.893%C-37CN/A12431.7h10.5B+40.8C++
Zenith VX-5AE 1,1891,1739541.23C+0.3521.604%D*22.08%C32.9C+N/A7335.6h11.2B+51.8C+
NSX Tomoe 1,1921,1721,1541.016C0.5723.726%D*29.437%D30CN/A6439.1h16.9D71.2D
NSX Yumi 1,1951,1729691.209C+0.3720.879%D*23.635%C30.4CN/A8038.6h13.8C66.1D
NS-15M AE 1,1891,1728011.463C0.1224.453%C+21.331%D36.6C--N/A8432h12.3C+50.3C++
NS-11A "Heatwave" 1,1921,1689481.232C+0.3521.601%D--24.401%C+31.1CN/A6337.6h13C**60.4C+
Orion VS54 1,1641,1629231.259C+0.3217.973%D18.589%D-27.7C+N/A16942h10.4B*57.9C++
Pulsar LSW 1,1631,1629681.2C0.3819.093%D17.384%D-32.3CN/A16136h10.3B++54.1C*
Corvus VA55 1,1751,1621,2390.938C+0.6421.407%D23.15%C++26.5C+N/A8443.8h11.1B+51.8C*
Thanatos VE70 1,1611,1601597.296S5.7170.294%M*6.638%F-77.9MN/A25714.9h2.5A++3.6A+
Ursa 1,1621,1601,1041.051C+0.5320.825%C17.414%D-30.2CN/A13538.4h8.8B*42.1B+
Zenith VX-5 1,1751,1591,1291.027C+0.5621.752%D17.601%D28.1C+N/A10041.2h11.6B+53.1C++
Flare VE6 1,1681,1591,2390.935C-0.6518.242%D17.601%D--24.5DN/A10347.3h9.8B+53.6C++
Solstice SF 1,1811,1571,2620.917C+0.6722.206%C19.188%B25C**N/A6246.3h12.3C++55.2C++
Blueshift VM5 1,1721,1567381.566C0.0219.571%C++16.955%D36.4C*N/A13331.8h13.1B*66.7B+
Pulsar VS1 1,1711,1551,1990.963C+0.6224.191%C++21.558%C++26.6C++N/A10643.5h12.1B*50B++
Pulsar C 1,1721,1551,4510.796C0.7920.16%D16.71%D*23.2C+N/A6349.8h10.2B+50.7C++
Eridani SX5 1,1611,1558144.375U142.7972.027%S53.507%S126.9M**N/A1209.1h6.6A+9.1A
Sirius SX12 1,1601,1553137.258U35.6862.491%S73.766%S114.4SN/A16810.1h6.8A++10.9A
Nova 1,1641,1541,0631.086C+0.5038.738%C--10.745%D-35.1C+N/A7432.9h3.6B++9.2B
SVA-88 1,1611,1531,0961.052C0.5318.973%D-19.428%D-27.4DN/A16042.1h10.9B+57.4C+
Serpent VE92 1,1771,1521,1770.979C+0.6022.52%C18.663%C+29.8C++N/A11638.7h12.6C**56.1C*
NS-7 PDW 1,1611,1511767.706U66.1263.331%S69.244%S88.5M++N/A15313h6.2A*9.8A+
MKV Suppressed 1,1641,1491,0291.117C++0.4729.216%B++17.232%C15.3DN/A5174.9h12.7B+43.3B+
NS Baron G5AE 1,1751,1469521.204C+0.3840.338%D15.62%C++32.4CN/A8235.4h4B+9.9C+
Terminus VX-9 1,1571,1441,1810.969C0.6122.256%D21.504%D28.8CN/A7239.7h11.8B52.9C+
L100 Python HEAT 1,3831,0852494.357C+2.7753.619%C*2.396%C+35.8B+9.8C26530.3h4.3B**8.1B*
VE-H Maw AE 1,0461,0215151.983C+0.4031.144%B+19.295%D--51.3C+1.3C**12819.9h10.1C*32.6B+
Pandora VX25 1,1671,0172540.68U39.1095.272%S2.262%T-111.8M+16.5U1649.1h2.2A++2.3A+
VE-H Maw 1,0091,0016281.594C+0.0127.43%C**17.383%D--33.5C--N/A11229.9h10.4C**37.7B
Phobos VX86 1,1739092931.345U29.7689.977%M64.797%S87.4A++25.4U20910.4h1.3A++1.4B**
L100 Python AP 1,4488712533.443C+1.8654.251%C4.937%B**27.7C+18.3C++21031.5h6.6C++12.2C++
Solstice VE3 1,1718152263.606S2.0228.676%B**23.19%B+36.2B**15.8U19922.5h7.7A+26.7B++
S1 1,3168061,1970.673C+0.9164.239%B*2.854%C+26.6C++16.8B+36330.3h5.8B+9B++
Deimos VA29 1,1767714019.275U17.6989.796%A**15.435%C+81.2A+42.6U2769.5h1.3A++1.5B**
The Kraken 1,0807687181.07C--0.5165.568%B+1.302%D38.4C15.6C+17220h4.6C7C+
NS Annihilator 1,247629817.765U6.1895.623%M**N/A48.8S47.9U26312.9h3.4M+3.6M+
Hades VSH4 1,1786172952.092M++0.5174.275%B*N/A50.2B**45.6A*23312.3h2.4A*3.3A*
NS Decimator 1,167590873.75U72.1796.537%SN/A96.7M**94.6S5446.1h1.1A*1.2A*
NS-R3 Swarm 1,1615822291U289.4294.162%SN/A98.6U98.1U6665.9h2.1M+2.3M++
Quasar VM1 4764692501.876C**0.2918.441%B+17.697%C+46.9A*N/A16910h10.8A58.4B+
Eclipse VE3A 4694615760.8C0.7826.985%C+16.92%C--16D-N/A6228.8h13.5C50C+
Spear Anti-Vehicle Phalanx Turret 657460578.07C*6.4950.373%B++1.957%D*42.6C**18.2C27910.8h7.6B+15.2B++
Nebula VM20 4294232092.024C+0.4417.258%C+22.931%B+50.4B**N/A1468.4h12A69.4B+
NS "Heatwave" Decimator 5043363031.109C0.4767.913%B++1.488%C43.1C+21.5C*2597.8h4.5C-6.7C+
NS-61 Emissary 3333334090.814C++0.7725.264%C-15.916%C+27.1C++N/A8012.3h8.3B*33B++
NS-44 Commissioner 3203175260.603C0.9829%D-16.088%D-29.9C+N/A11910.6h2.7B**9.5B+
Anti-Vehicle Grenade 3912961296N/A294.4249.753%C+N/A269.1C--86.4C+25591.1h6.1C+12.3C+
S12 Renegade 2752641521.737C0.1530.907%D*4.167%C35.2C--1.5C747.5h3.4C++11C-
Skorpios 2342322990.776C-0.8122.183%D*15.948%D15.5D*N/A4515h11.3C+50.9D
M20 Basilisk 288212543.926B+2.3434.868%C-6.132%C++12D4.3D-10517.7h91.5C**262.4C++
NS-10 Burster 2611762290.769C+0.8128.946%C+10.796%B*7.7B*3.7C++8322.8h89B**307.5B*
NS-10 Burster 2441641900.863C0.7229.332%C+14.024%A*7.7B**3.8C+8821.3h91.4A+311.5B**
Supernova FPC 280162841.929D0.3545.884%D-3.704%B*15.6D-11.3D168910.4h5.3C*11.6C+
M12 Kobalt 167159169.938C8.3615.421%D21.384%B++28.4D--1.4D-1195.6h17B+110.1C*
MANA Anti-Vehicle Turret 2391521540.987D-0.6046.754%D*3.289%C*1520C-870D904780.1h8.2B+17.5B
Auraxium Slasher 15213816,5580.008D1.5724.551%C-14.493%B++0.2C--N/A1663.7h2.6C-10.5C+
Rocklet Rifle 219123971.268B**0.3146.221%DN/A28.6C++22.3C3984.3h33B+71.3C++
The Slasher 12011912,8260.009D-1.5713.564%F18.487%B*0.3C-N/A1447.3h2.3C+17D-
Saron Laser Cannon 2041061031.029C+0.5531.691%C+N/A9.5C8.8C+11011.1h40.3B**127.1B**
VE-LR Obelisk 1091061220.869C--0.7131.106%C+15.094%F-22.1C--N/A834.8h7C+22.4C++
M40 Fury 119100303.333C--1.7524.053%D*2%C**18.9D--3.6D*1415.3h13.3C*55.2C
NS-20 "Heatwave" Gorgon 106100721.389C0.1919.074%D**14%D**23.8C1.4C804.2h19.2C*100.9C++
NS-20 "Heatwave" Gorgon 9387721.208C0.3719.272%D**19.54%C-20.7D1.4C574.2h21.9C*113.7C++
Spear Anti-Vehicle Phalanx Tower 10982182S80.4233.81%F3.659%C+54.7B+18C--3091.5h5.5B**16.2B+
MANA Anti-Personnel Turret 8281571.421N/A0.1627.503%UN/A810U10U3018500.1h24T*87.2T*
Chaos 7575810.926C0.6642.118%F13.333%C30DN/A1182.5h4.7D11.1D*
M20 Basilisk 11074302.467C+0.8837.285%C+6.757%B+11.2D-5.5D-1576.6h112.1C+300.6C+
LB00 Python AP 11074116.727C--5.1470.127%B**1.351%B+56.9C++27.7B**2861.3h4.5C+6.4B++
E540 Halberd 11970174.118C2.5445.88%C2.857%C*21.2D-14.8C3663.3h5.3B+11.6C**
Damascus Edge 67605,0360.012D1.5741.117%B**36.667%S0.3DN/A5174.8h2.7C-6.6B+
M40 Fury 6859163.688C--2.1125%D*N/A21.9D*3.3D*1742.7h13.9C+55.5D
L105 Zephyr 565569.167C++7.5849.849%B*1.818%A78.6A1.4D*3070.7h6B12B++
Sticky Grenade 5654154N/A52.4250.895%C+N/A540D-20B*27000.1h3.7D*7.2D
Aphelion VEX-4H 10652351.486C0.1040.869%D1.923%D13.7D**14.2D*2103.8h87.7D214.6D-
Proton II PPA 525077.143C-5.5616.715%D*4%A++38.5D1.5D*1471.3h10.3C+61.9D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret105990.8h
Medical Applicator577221,22919.1h
Snowman Soldier112120.2h
Nanite Revive Grenade09620.3h
Spawn Beacon142,5141.1h
Motion Spotter425,2223.1h
Nano-Armor Kit291377,09326.9h
Spitfire Auto-Turret156730.8h
Deconstruction Tool19580.3h
Ammunition Package623,8452.1h
Medical Kit1813,2732.7h
Anti-Infantry MANA Turret101520.3h
Nano-Repair Grenade0860h
Shield Recharging Field63410.1h
Smoke Grenade01210h

Check the help document for the dictionary if you want to learn more about words used here.


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