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Lt. General WTFjustkilledme[CS4] WTFjustkilledme
TR BR 88

KDR: 3.57

Score: 16.4m

Last Seen: Jan 18th, 2019 9:00 PM
- OFFLINE - 7.8 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Miller - Outfit Member of Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 71
Level Progress (to 89): 29%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Bighorn .50M RAMS .50M TAR RAMS-AE .50M NS-44 Commissioner NS-15MP T1S Cycler T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,442,650 MLG Score: 5150
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.859%31.213%9322499822,6223.512190.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.975%1.724A++1.603A+-2.301F--HEAD ++ (~16.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.558B+9.90.308C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.718%0.61%543410181,3114873462.68648378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.829%1.697A++-1.277D**-0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++4.80.61B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.056%10.642%281510176393351631.90746390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.516%0.549B+1.595A+1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.50.317C*33.90.136C++46.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.522%74.245%2818101412,02111314010.6193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.722%1.57A+0.464B+-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+2.10.326C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 71
16.4m391.8%466 (28k)403 (24.2k)3.5659243,40812,1733.7931588 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022350224.335%39.643%96503:2026

24% Combat Medic9% Engineer35% Heavy Assault32% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 22nd, 2018 3:44 PMJan 5th, 2019 2:32 PMJan 18th, 2019 7:28 PM (1d) (PST)Jan 18th, 2019 7:01 PM (1d) (PST)Jan 18th, 2019 5:00 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8161946221.0690.3000.4244.3340.0375150

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,95911,65637,303641825260224,204

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
677h/28.2d 2,766 17,208 12,859 176k 1,064 2,959 1,521 33.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
B**
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:28.704% C*
HSR:39.695% B**
T7 Mini-Chaingun
A*
Kills:1,171
Deaths:509
KDR:2.301
Accuracy:24.676% A+
HSR:21.349% A*
MSW-R
A
Kills:1,170
Deaths:320
KDR:3.656
Accuracy:28.721% A
HSR:31.709% B**
T9A "Butcher"
B*
Kills:1,169
Deaths:315
KDR:3.711
Accuracy:28.544% B*
HSR:31.908% B++
NS-15M2
A+
Kills:1,169
Deaths:303
KDR:3.858
Accuracy:30.873% A+
HSR:30.796% B++
T9 CARV
A++
Kills:1,169
Deaths:426
KDR:2.744
Accuracy:27.438% A++
HSR:30.453% A
NS-15M AE
B**
Kills:1,168
Deaths:285
KDR:4.098
Accuracy:30.340% B**
HSR:31.849% B+
T16 Rhino
A++
Kills:1,167
Deaths:383
KDR:3.047
Accuracy:30.235% A++
HSR:30.077% A
TMG-50
A*
Kills:1,165
Deaths:341
KDR:3.416
Accuracy:31.665% A*
HSR:29.700% B**
T9 CARV-S
A
Kills:1,164
Deaths:352
KDR:3.307
Accuracy:28.755% A
HSR:30.756% B**
MG-H1 Watchman AE
B+
Kills:966
Deaths:247
KDR:3.911
Accuracy:26.982% C*
HSR:33.333% B+
NSX-P Naginata
B**
Kills:178
Deaths:60
KDR:2.967
Accuracy:28.245% B**
HSR:27.528% C
Kills:12,835
Deaths (as Heavy Assault):3,823
Deaths (to Heavy Assaults):3,315
KDR:3.35731
Kill Difference:9,012
Playtime:236.183 hours
Usage:35%
Score:5.408m
Score/min:382
Accuracy (listed only):28.765%
HSR (listed only):30.763%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B*
Kills:4,859
Deaths:471
KDR:10.316
Accuracy:48.200% B*
HSR:78.329% C+
RAMS .50M
B**
Kills:1,188
Deaths:123
KDR:9.659
Accuracy:45.872% B**
HSR:79.293% C++
RAMS-AE .50M
B**
Kills:1,182
Deaths:86
KDR:13.744
Accuracy:49.099% B**
HSR:77.750% C-
NS-44 Commissioner
A+
Kills:1,181
Deaths:567
KDR:2.083
Accuracy:47.113% A
HSR:31.753% A+
SR-7
B**
Kills:1,175
Deaths:154
KDR:7.630
Accuracy:47.649% B**
HSR:76.596% C
NS-30 Vandal
A
Kills:1,168
Deaths:291
KDR:4.014
Accuracy:40.132% B**
HSR:37.414% A
99SV
A
Kills:1,167
Deaths:187
KDR:6.241
Accuracy:39.569% A
HSR:38.218% C**
M77-B
A
Kills:1,164
Deaths:116
KDR:10.035
Accuracy:45.533% A
HSR:80.155% B+
TSAR-42
B++
Kills:1,164
Deaths:152
KDR:7.658
Accuracy:42.950% B++
HSR:74.485% B++
MG-S1 Jackal
A
Kills:811
Deaths:270
KDR:3.004
Accuracy:33.896% A
HSR:25.647% B*
NS-44P Commissioner
B*
Kills:583
Deaths:232
KDR:2.513
Accuracy:47.028% B++
HSR:33.105% B*
TS2 Inquisitor
A*
Kills:455
Deaths:220
KDR:2.068
Accuracy:32.532% B+
HSR:33.846% A*
TX1 Repeater
M**
Kills:326
Deaths:225
KDR:1.449
Accuracy:29.499% B*
HSR:46.319% M**
Soldier Soaker
A++
Kills:142
Deaths:48
KDR:2.958
Accuracy:50.098% A++
HSR:11.268% D
NSX Daimyo
A
Kills:122
Deaths:32
KDR:3.813
Accuracy:49.885% A
HSR:91.803% D
NS-AM7 Archer
A++
Kills:83
Deaths:50
KDR:1.660
Accuracy:71.947% A++
HSR:22.892% B+
Kills:16,770
Deaths (as Infiltrator):3,224
Deaths (to Infiltrators):2,291
KDR:5.20161
Kill Difference:13,546
Playtime:216.809 hours
Usage:32%
Score:5.549m
Score/min:427
Accuracy (listed only):45.063%
HSR (listed only):52.429%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:1,184
Deaths:512
KDR:2.313
Accuracy:28.957% B**
HSR:29.730% A
T1S Cycler
A+
Kills:1,179
Deaths:510
KDR:2.312
Accuracy:31.469% A+
HSR:30.958% A+
T1 Cycler
B**
Kills:1,177
Deaths:666
KDR:1.767
Accuracy:26.811% B**
HSR:28.122% B**
TAR-AE
B++
Kills:1,172
Deaths:345
KDR:3.397
Accuracy:27.068% C+
HSR:32.594% B++
Cycler TRV
A+
Kills:1,170
Deaths:496
KDR:2.359
Accuracy:29.598% A+
HSR:27.607% B**
NS-11A
A
Kills:1,164
Deaths:426
KDR:2.732
Accuracy:30.494% A
HSR:29.038% B**
MG-S1 Jackal
A
Kills:811
Deaths:270
KDR:3.004
Accuracy:33.896% A
HSR:25.647% B*
T1A Unity
B+
Kills:234
Deaths:109
KDR:2.147
Accuracy:26.758% C**
HSR:27.778% B+
Kills:8,091
Deaths (as Combat Medic):3,334
Deaths (to Combat Medics):1,128
KDR:2.42681
Kill Difference:4,757
Playtime:164.918 hours
Usage:24%
Score:4.253m
Score/min:430
Accuracy (listed only):29.381%
HSR (listed only):28.934%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C**
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:29.935% C**
HSR:25.043% C*
TRAC-5
M**
Kills:220
Deaths:64
KDR:3.438
Accuracy:28.758% A+
HSR:38.182% M**
Kills:1,394
Deaths (as Engineer):457
Deaths (to Engineers):1,647
KDR:3.05033
Kill Difference:937
Playtime:58.664 hours
Usage:9%
Score:1.161m
Score/min:330
Accuracy (listed only):29.346%
HSR (listed only):31.612%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:496
V. Kills:80 N/A
Deaths:12
KDR:41.333
Accuracy:54.948% B++
KPH:76.800 B**
VKPH:12.400 B**
L100 Python AP
A+
Kills:310
V. Kills:105 292%
Deaths:29
KDR:10.690
Accuracy:63.073% B*
KPH:47.300 A+
VKPH:16 C
L100 Python HEAT
A++
Kills:165
V. Kills:41 393%
Deaths:3
KDR:55
Accuracy:55.958% B+
KPH:56.400 A++
VKPH:14 B+
Kills:971 (971 + 0)
Deaths:44
KDR:22.068
VKDR:5.136
Vehicle Kills:226
Kill Difference:927
Playtime:15.945 hours
Usage:2%
Score:0.252m
Score/min:264
Driving Accuracy:55.958%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:340
V. Kills:108 312%
Deaths:22
KDR:15.455
Accuracy:56.894% A
KPH:50.500 A++
VKPH:16 C+
E540 Halberd
A
Kills:112
V. Kills:35 311%
Deaths:11
KDR:10.182
Accuracy:46.487% B++
KPH:37.500 A
VKPH:11.700 C
Kills:452 (340 + 112)
Deaths:33
KDR:13.697
VKDR:4.333
Vehicle Kills:143
Kill Difference:419
Playtime:9.722 hours
Usage:1%
Score:0.183m
Score/min:313
Driving Accuracy:56.894%
Gunner Accuracy:46.487%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A**
Kills:165
V. Kills:73 223%
Deaths:19
KDR:8.684
Accuracy:56.779% B**
KPH:92.500 A**
VKPH:40.900 A
Kills:165 (0 + 165)
Deaths:19
KDR:8.684
VKDR:3.842
Vehicle Kills:73
Kill Difference:146
Playtime:1.783 hours
Usage:0%
Score:0.112m
Score/min:1,046
Driving Accuracy:N/A%
Gunner Accuracy:56.779%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:211
V. Kills:4 N/A
Deaths:10
KDR:21.100
Accuracy:20.843% B++
KPH:109.800 A
VKPH:2.100 C-
M20 Basilisk
A++
Kills:100
V. Kills:20 476%
Deaths:9
KDR:11.111
Accuracy:43.542% B+
KPH:41.500 A++
VKPH:8.300 C++
M12 Kobalt
A++
Kills:51
V. Kills: N/A
Deaths:2
KDR:25.500
Accuracy:25.510% A++
KPH:80 C**
VKPH:0 D*
Kills:362 (0 + 362)
Deaths:21
KDR:17.238
VKDR:1.143
Vehicle Kills:24
Kill Difference:341
Playtime:4.970 hours
Usage:1%
Score:0.080m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:25.510%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 4,8664,85947110.316A+6.7548.2%B*78.329%C+100.4A**N/A27848.4h1.9C+3.9B+
RAMS .50M 1,1971,1881239.659A++6.0945.872%B**79.293%C++75.7M++N/A23215.7h2B+4.3B++
TAR 1,1991,1845122.313B+1.2528.957%B**29.73%A53.3B**N/A19222.2h12.4B+42.9B++
RAMS-AE .50M 1,1851,1828613.744M+10.1849.099%B**77.75%C-85A++N/A18313.9h1.9C++3.8B++
NS-44 Commissioner 1,1861,1815672.083B**1.4847.113%A31.753%A+78.7A++N/A29015h3B*6.3B**
NS-15MP 1,1871,1792824.181B**0.6228.704%C*39.695%B**78.1BN/A19915.1h10.9C++38.1C*
T1S Cycler 1,1971,1795102.312A1.2531.469%A+30.958%A+59.2A++N/A13619.9h11.7B+37B*
T1 Cycler 1,1901,1776661.767B++1.8026.811%B**28.122%B**50.7A++N/A15823.2h12.2B*45.3B*
SR-7 1,1811,1751547.63A4.0647.649%B**76.596%C90.4MN/A19413h2B+4.2B+
NS-11CP 1,1911,1743932.987B**0.5829.935%C**25.043%C*60.8C*N/A12719.3h11.9C++39.9C**
TAR-AE 1,1821,1723453.397B**0.1727.068%C+32.594%B++67.7B+N/A24817.3h10.3B++38.1B+
T7 Mini-Chaingun 1,1831,1715092.301A+1.2624.676%A+21.349%A*61.6A+N/A17619h12.4B++50.4B++
Cycler TRV 1,1831,1704962.359B**1.2129.598%A+27.607%B**63.9A++N/A14718.3h11B*37.2B*
MSW-R 1,1821,1703203.656B++0.0928.721%A31.709%B**65.7AN/A33817.8h10.7B++37.2B++
T9A "Butcher" 1,1811,1693153.711B**0.1528.544%B*31.908%B++73.1B++N/A22216h11.1C*38.9B+
NS-15M2 1,1781,1693033.858A0.2930.873%A+30.796%B++66.8B*N/A16517.5h10.4B++33.8B++
T9 CARV 1,1791,1694262.744B**0.8227.438%A++30.453%A72.2A**N/A22116.2h10.7B**38.9B*
NS-15M AE 1,1771,1682854.098B**0.5330.34%B**31.849%B+75.8B++N/A16415.4h10.6B+34.8B+
NS-30 Vandal 1,1771,1682914.014A0.4540.132%B**37.414%A101.6M+N/A22611.5h4.5B*11.3B*
T16 Rhino 1,1791,1673833.047A++0.5230.235%A++30.077%A69.1A++N/A28516.9h11.3B++37.4B*
99SV 1,1741,1671876.241M2.6839.569%A38.218%C**100.6SN/A25411.6h3.9A9.9B**
TMG-50 1,1721,1653413.416A*0.1531.665%A*29.7%B**73.3A++N/A20515.9h9.4B*29.7B*
NS-11A 1,1701,1644262.732B**0.8330.494%A29.038%B**70.5A*N/A20016.5h11.1B**36.3B**
M77-B 1,1681,16411610.034S6.4745.533%A80.155%B+69.3M++N/A21916.8h2B*4.4B*
TSAR-42 1,1681,1641527.658B**4.0942.95%B++74.485%B++77.1A++N/A38015.1h2B++4.7B++
T9 CARV-S 1,1691,1643523.307A0.2628.755%A30.756%B**74.6A+N/A17815.6h10.8B+37.6B++
MG-H1 Watchman AE 9749662473.911A0.3526.982%C*33.333%B+65.3B+N/A17414.8h12.8B47.5B
NS Decimator 1,2368493122.721A*0.8469.599%B**1.178%D-50.8B**23.2B*36516.7h4.6C*6.7B+
MG-S1 Jackal 8228112703.004A++0.5633.896%A25.647%B*78.7A++1.1B**25110.3h9.1B+27B*
NS-44P Commissioner 5855832322.513B**1.0547.028%B++33.105%B*72B+N/A1808.1h2.7B*5.8B++
Frag Grenade 5265051505N/A501.4362.552%A**N/A841.7A+35S34240.6h2.7B**4.3B**
L100 Python HESH 5764961241.333M+37.7754.948%B++N/A76.3B**12.3B**2656.5h3B+5.4B++
TS2 Inquisitor 4564552202.068B*1.5032.532%B+33.846%A*79.8A+N/A2625.7h6.9B**21.2B*
C-4 5304241692.509B*1.0627.251%BN/A184.3A**46.1B**12842.3h1.1B*3.9B*
P2-120 AP 4483402215.455A+11.8956.894%AN/A50.7A++16.1C+3476.7h6.9C**12.2B++
TX1 Repeater 3283262251.449B*2.1229.499%B*46.319%M**69.4A*N/A2234.7h8.7B**29.6B++
L100 Python AP 4153102910.69A+7.1263.073%B*N/A47A+15.9C2836.6h5.2B++8.2B**
NS Campion 3362915,9880.049C+3.5220.68%D18.557%B*1CN/A2296.1h2.3C+10.9C+
T1A Unity 2352341092.147B**1.4226.758%C**27.778%B+58.5B*N/A1414h11.3B+42.2B+
TRAC-5 222220643.438M**0.1328.758%A+38.182%M**61.1M++N/A4573.6h10.8B**37.6B*
M12 Kobalt 2152111021.1B+17.5320.843%B++18.957%C++111.1A+2.1C-3031.9h13.1B**63B++
The Slasher 2151913,4290.056C++3.5116.94%D*19.372%B*1.1CN/A3170.7h2.7C-16D
NSX-P Naginata 178178602.967B**0.6028.245%B**27.528%C63.6B++N/A1982.8h11B+39.1B++
L100 Python HEAT 206165355S51.4355.958%B+1.212%D--56.9A++14.1B+2182.9h5.5B9.9B+
G20 Vulcan-H 238165198.684A5.1256.779%B**1.212%D*91.7A**40.6A10451.8h72.7B*128.1B**
Soldier Soaker 142142482.958A++0.6150.098%A++11.268%D78.9B**N/A2711.8h5.4B+10.7B**
NSX Daimyo 122122323.813C*0.2549.885%A91.803%D55.5C*N/A1612.2h3.5D*7.1C+
E540 Halberd 1471121110.182B+6.6246.487%B++N/A37.3A11.7C2363h5.4B+11.6B++
M20 Basilisk 120100911.111M*7.5543.542%B+9%B**41.7A++8.3C++2372.4h54.5B**125.1B**
NS-AM7 Archer 11083501.66M++1.9171.947%A++22.892%B+15.4A++5A+1545.4h21C++29.2B+
Spear Anti-Vehicle Phalanx Turret 6953510.6B++7.0360.236%A++N/A66.3A++20C+3240.8h7.7C**12.8B*
M12 Kobalt 5151225.5B++21.9325.51%A++31.373%M85B+N/A2890.6h16.2B63.4B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter63,0011.5h
Nano-Armor Kit3198,7734.5h
Spawn Beacon1900.1h
Nanite Revive Grenade03880.1h
Medical Applicator241224,44913.1h
Spitfire Auto-Turret41630.2h
Medical Kit2203,9704.1h
Nano-Repair Grenade0660h
Shield Recharging Field312,7290.9h
Ammunition Package69570.3h
Recon Detection Device1580.1h

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