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General WTFjustkilledme[CS4] WTFjustkilledme
TR BR 99

KDR: 3.62

Score: 19.1m

Last Seen: Apr 28th, 2019 9:35 AM
- OFFLINE - 645.2 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Miller - Outfit Member of Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 95
Level Progress (to 100): 96%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS Bighorn .50M MSW-R T9A "Butcher" NS-15M AE RAMS .50M TAR RAMS-AE .50M NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,747,894 MLG Score: 5394
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.645%31.595%93724117325,4313.527180.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.027%1.663A++1.658A++-2.291F--HEAD ++ (~16.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.556B+9.80.311C*23.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.253%0.598%516411931,3375273862.5322345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.001%1.686A++-1.281D**-0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++50.604B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.579%10.101%267511926933781741.83333396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.971%0.501B+1.425A1.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.10.319C*33.70.15C++47.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.798%74.803%2678118913,33512964210.2893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.751%1.619A+0.502B+-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+2.10.338C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 95
19.1m398.5%485 (29.1k)419 (25.1k)3.6190649,44013,6613.8524399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1197402624.795%39.828%98803:2028

22% Combat Medic8% Engineer39% Heavy Assault31% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 22nd, 2018 3:44 PMJan 5th, 2019 2:32 PMMay 22nd, 2019 3:23 PM (2d) (PST)Apr 28th, 2019 6:07 AM (27d) (PST)Apr 28th, 2019 5:35 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8391966431.0860.3000.4334.4840.0395394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,31311,78338,530651826269225,120

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
758.5h/31.6d 3,188 19,691 14,412 204.1k 1,196 3,419 1,769 38.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:2,651
Deaths:682
KDR:3.887
Accuracy:28.377% B**
HSR:33.610% A
T9A "Butcher"
B++
Kills:1,916
Deaths:549
KDR:3.490
Accuracy:27.367% B++
HSR:32.777% B++
NS-15M AE
B*
Kills:1,301
Deaths:326
KDR:3.991
Accuracy:30.392% B*
HSR:32.821% B++
NS-15MP
B**
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:28.704% C++
HSR:39.695% B**
T7 Mini-Chaingun
A*
Kills:1,171
Deaths:509
KDR:2.301
Accuracy:24.676% A+
HSR:21.349% A*
MG-H1 Watchman AE
B+
Kills:1,171
Deaths:300
KDR:3.903
Accuracy:26.783% C*
HSR:33.561% B+
NS-15M2
A
Kills:1,169
Deaths:303
KDR:3.858
Accuracy:30.873% A
HSR:30.796% B++
T9 CARV
A++
Kills:1,169
Deaths:426
KDR:2.744
Accuracy:27.438% A++
HSR:30.453% A
T16 Rhino
A++
Kills:1,167
Deaths:383
KDR:3.047
Accuracy:30.235% A++
HSR:30.077% A
NSX-P Naginata
B*
Kills:1,165
Deaths:312
KDR:3.734
Accuracy:25.955% B++
HSR:35.279% B*
TMG-50
A++
Kills:1,165
Deaths:341
KDR:3.416
Accuracy:31.665% A++
HSR:29.700% B**
T9 CARV-S
A
Kills:1,164
Deaths:352
KDR:3.307
Accuracy:28.755% A
HSR:30.756% B*
Kills:16,388
Deaths (as Heavy Assault):4,765
Deaths (to Heavy Assaults):3,778
KDR:3.43924
Kill Difference:11,623
Playtime:298.748 hours
Usage:39%
Score:7.380m
Score/min:412
Accuracy (listed only):28.435%
HSR (listed only):31.739%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B*
Kills:6,126
Deaths:605
KDR:10.126
Accuracy:48.320% B*
HSR:78.583% C+
RAMS .50M
B**
Kills:1,188
Deaths:123
KDR:9.659
Accuracy:45.872% B**
HSR:79.293% C++
RAMS-AE .50M
B**
Kills:1,182
Deaths:86
KDR:13.744
Accuracy:49.099% B**
HSR:77.750% D
NS-44 Commissioner
A+
Kills:1,181
Deaths:567
KDR:2.083
Accuracy:47.113% A
HSR:31.753% A+
SR-7
B**
Kills:1,175
Deaths:154
KDR:7.630
Accuracy:47.649% B**
HSR:76.596% C
NS-30 Vandal
A
Kills:1,168
Deaths:291
KDR:4.014
Accuracy:40.132% B**
HSR:37.414% A
99SV
A
Kills:1,167
Deaths:187
KDR:6.241
Accuracy:39.569% A
HSR:38.218% C**
M77-B
A
Kills:1,164
Deaths:116
KDR:10.035
Accuracy:45.533% A
HSR:80.155% B+
TSAR-42
B++
Kills:1,164
Deaths:152
KDR:7.658
Accuracy:42.950% B++
HSR:74.485% B++
NS-44P Commissioner
B*
Kills:1,017
Deaths:409
KDR:2.487
Accuracy:48.078% B*
HSR:32.547% B++
MG-S1 Jackal
A
Kills:811
Deaths:270
KDR:3.004
Accuracy:33.896% A
HSR:25.647% B*
TS2 Inquisitor
A*
Kills:455
Deaths:220
KDR:2.068
Accuracy:32.532% B++
HSR:33.846% A*
TX1 Repeater
M**
Kills:326
Deaths:225
KDR:1.449
Accuracy:29.499% B*
HSR:46.319% M**
NSX Daimyo
A
Kills:169
Deaths:46
KDR:3.674
Accuracy:50.168% A
HSR:91.124% D-
Soldier Soaker
A++
Kills:142
Deaths:48
KDR:2.958
Accuracy:50.098% A++
HSR:11.268% D
NS-AM7 Archer
A++
Kills:83
Deaths:50
KDR:1.660
Accuracy:71.947% A++
HSR:22.892% B++
Kills:18,518
Deaths (as Infiltrator):3,549
Deaths (to Infiltrators):2,573
KDR:5.21781
Kill Difference:14,969
Playtime:233.148 hours
Usage:31%
Score:6.177m
Score/min:442
Accuracy (listed only):45.154%
HSR (listed only):52.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:1,184
Deaths:512
KDR:2.313
Accuracy:28.957% B**
HSR:29.730% A
T1S Cycler
A++
Kills:1,179
Deaths:510
KDR:2.312
Accuracy:31.469% A++
HSR:30.958% A+
T1 Cycler
B**
Kills:1,177
Deaths:666
KDR:1.767
Accuracy:26.811% B**
HSR:28.122% B**
TAR-AE
B++
Kills:1,172
Deaths:345
KDR:3.397
Accuracy:27.068% C+
HSR:32.594% B++
Cycler TRV
A+
Kills:1,170
Deaths:496
KDR:2.359
Accuracy:29.598% A+
HSR:27.607% A
NS-11A
A
Kills:1,164
Deaths:426
KDR:2.732
Accuracy:30.494% A
HSR:29.038% B**
MG-S1 Jackal
A
Kills:811
Deaths:270
KDR:3.004
Accuracy:33.896% A
HSR:25.647% B*
T1A Unity
B+
Kills:235
Deaths:109
KDR:2.156
Accuracy:26.833% C**
HSR:27.660% B+
Kills:8,092
Deaths (as Combat Medic):3,334
Deaths (to Combat Medics):1,231
KDR:2.42711
Kill Difference:4,758
Playtime:164.981 hours
Usage:22%
Score:4.255m
Score/min:430
Accuracy (listed only):29.391%
HSR (listed only):28.919%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C**
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:29.935% C*
HSR:25.043% C**
TRAC-5
M**
Kills:233
Deaths:68
KDR:3.426
Accuracy:28.348% A+
HSR:38.627% M**
Kills:1,407
Deaths (as Engineer):461
Deaths (to Engineers):1,817
KDR:3.05206
Kill Difference:946
Playtime:60.160 hours
Usage:8%
Score:1.213m
Score/min:336
Accuracy (listed only):29.141%
HSR (listed only):31.835%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:496
V. Kills:80 N/A
Deaths:12
KDR:41.333
Accuracy:54.948% B++
KPH:76.800 B**
VKPH:12.400 B**
L100 Python AP
A
Kills:319
V. Kills:108 293%
Deaths:31
KDR:10.290
Accuracy:64.086% B**
KPH:46.100 A
VKPH:15.600 C
L100 Python HEAT
A++
Kills:173
V. Kills:44 384%
Deaths:4
KDR:43.250
Accuracy:57.035% B+
KPH:57.300 A++
VKPH:14.600 B+
C75 Viper
A*
Kills:104
V. Kills:42 242%
Deaths:8
KDR:13
Accuracy:51.956% A+
KPH:40.800 B++
VKPH:16.500 A*
Kills:1,092 (1,092 + 0)
Deaths:55
KDR:19.855
VKDR:4.982
Vehicle Kills:274
Kill Difference:1,037
Playtime:18.950 hours
Usage:2%
Score:0.311m
Score/min:273
Driving Accuracy:51.956%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:349
V. Kills:111 312%
Deaths:23
KDR:15.174
Accuracy:56.980% A
KPH:51 A++
VKPH:16.200 C+
E540 Halberd
A
Kills:122
V. Kills:39 305%
Deaths:11
KDR:11.091
Accuracy:48.340% B**
KPH:36.700 A
VKPH:11.700 C
Kills:471 (349 + 122)
Deaths:34
KDR:13.853
VKDR:4.412
Vehicle Kills:150
Kill Difference:437
Playtime:10.173 hours
Usage:1%
Score:0.201m
Score/min:329
Driving Accuracy:56.980%
Gunner Accuracy:48.340%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A**
Kills:170
V. Kills:78 215%
Deaths:19
KDR:8.947
Accuracy:57.755% A
KPH:93.300 A**
VKPH:42.800 A+
Kills:170 (0 + 170)
Deaths:19
KDR:8.947
VKDR:4.105
Vehicle Kills:78
Kill Difference:151
Playtime:1.822 hours
Usage:0%
Score:0.116m
Score/min:1,061
Driving Accuracy:N/A%
Gunner Accuracy:57.755%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:238
V. Kills:4 N/A
Deaths:11
KDR:21.636
Accuracy:20.899% B++
KPH:109.900 A
VKPH:1.800 D
M20 Basilisk
A++
Kills:102
V. Kills:21 464%
Deaths:9
KDR:11.333
Accuracy:43.881% B+
KPH:41.400 A++
VKPH:8.500 C++
M12 Kobalt
A
Kills:61
V. Kills: N/A
Deaths:2
KDR:30.500
Accuracy:23.963% A
KPH:82.400 B
VKPH:0 D*
Kills:401 (0 + 401)
Deaths:22
KDR:18.227
VKDR:1.136
Vehicle Kills:25
Kill Difference:379
Playtime:5.370 hours
Usage:1%
Score:0.095m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:23.963%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 6,1346,12660510.126A+6.5148.32%B*78.583%C+101.3A*N/A28760.5h1.8C**3.8B+
MSW-R 2,6682,6516823.887B*0.2728.377%B**33.61%A70.1AN/A27937.8h10.4B++36.7B++
T9A "Butcher" 1,9351,9165493.49B**0.1327.367%B++32.777%B++74.3B+N/A20025.8h11.2C++41B+
NS-15M AE 1,3101,3013263.991B**0.3730.392%B*32.821%B++75.2B++N/A16617.3h10.8B+35.6B+
RAMS .50M 1,1971,1881239.659A++6.0445.872%B**79.293%C++75.7M++N/A23415.7h2B+4.3B++
TAR 1,1991,1845122.313B++1.3128.957%B**29.73%A53.3B**N/A19422.2h12.4B+42.9B++
RAMS-AE .50M 1,1851,1828613.744M+10.1249.099%B**77.75%D85A+N/A18413.9h1.9C++3.8B++
NS-44 Commissioner 1,1861,1815672.083B**1.5447.113%A31.753%A+78.7A++N/A29215h3B*6.3B**
NS-15MP 1,1871,1792824.181B*0.5628.704%C++39.695%B**78.1C**N/A20115.1h10.9C+38.1C*
T1S Cycler 1,1971,1795102.312B**1.3131.469%A++30.958%A+59.2A++N/A13719.9h11.7B+37B*
T1 Cycler 1,1901,1776661.767B++1.8526.811%B**28.122%B**50.7A++N/A16423.2h12.2B*45.3B*
SR-7 1,1811,1751547.63A4.0147.649%B**76.596%C90.4MN/A19613h2B+4.2B+
NS-11CP 1,1911,1743932.987B**0.6329.935%C*25.043%C**60.8C*N/A12819.3h11.9C++39.9C*
TAR-AE 1,1821,1723453.397B**0.2227.068%C+32.594%B++67.7B+N/A24817.3h10.3B++38.1B+
T7 Mini-Chaingun 1,1831,1715092.301A+1.3224.676%A+21.349%A*61.6A+N/A17819h12.4B++50.4B++
MG-H1 Watchman AE 1,1821,1713003.903A+0.2826.783%C*33.561%B+67.3B+N/A20617.4h12.6B+47.2B+
Cycler TRV 1,1831,1704962.359B**1.2629.598%A+27.607%A63.9A++N/A14918.3h11B*37.2B*
NS-15M2 1,1781,1693033.858A0.2430.873%A30.796%B++66.8B*N/A17017.5h10.4B++33.8B*
T9 CARV 1,1791,1694262.744B*0.8827.438%A++30.453%A72.2A**N/A23116.2h10.7B**38.9B*
NS-30 Vandal 1,1771,1682914.014A0.3940.132%B**37.414%A101.6M+N/A22711.5h4.5B**11.3B*
99SV 1,1741,1671876.241M2.6239.569%A38.218%C**100.6SN/A25811.6h3.9B**9.9B**
T16 Rhino 1,1791,1673833.047A++0.5730.235%A++30.077%A69.1A++N/A28716.9h11.3B++37.4B*
NSX-P Naginata 1,1701,1653123.734A++0.1125.955%B++35.279%B*67B*N/A28217.4h10.3B++39.7B++
TMG-50 1,1721,1653413.416A*0.2031.665%A++29.7%B**73.3A++N/A20815.9h9.4B*29.7B*
NS-11A 1,1701,1644262.732A0.8930.494%A29.038%B**70.5A*N/A20316.5h11.1B**36.3B**
M77-B 1,1681,16411610.034S6.4145.533%A80.155%B+69.3M++N/A22016.8h2B*4.4B*
T9 CARV-S 1,1691,1643523.307A0.3128.755%A30.756%B*74.6AN/A18015.6h10.8B+37.6B+
TSAR-42 1,1681,1641527.658B*4.0442.95%B++74.485%B++77.1A++N/A38515.1h2B++4.7B+
NS Decimator 1,6641,1374022.828A*0.7969.592%B**1.231%D-51.4B**23.8B**38322.1h4.6C*6.7B+
NS-44P Commissioner 1,0201,0174092.487B**1.1348.078%B*32.547%B++75.9B+N/A23713.4h2.8B++5.8B++
MG-S1 Jackal 8228112703.004A++0.6233.896%A25.647%B*78.7A++1.1B**25610.3h9.1B+27B*
Frag Grenade 6095851585N/A581.3862.809%A**N/A835.7A+34.3S33390.7h2.7B**4.3B**
L100 Python HESH 5764961241.333M37.7154.948%B++N/A76.3B**12.3B**2716.5h3B+5.4B++
TS2 Inquisitor 4564552202.068B*1.5532.532%B++33.846%A*79.8A++N/A2655.7h6.9B**21.2B*
C-4 5414341702.553B*1.0727.728%B+N/A188.7M46.5A14132.3h1.1B*3.9B*
P2-120 AP 4603492315.174A11.5556.98%AN/A51.3A++16.3C+3666.8h6.9C**12B++
TX1 Repeater 3283262251.449B*2.1729.499%B*46.319%M**69.4A*N/A2324.7h8.7B**29.6B**
L100 Python AP 4273193110.29A6.6764.086%B**N/A46.2A15.7C2866.9h5.6C**8.7B++
NS Campion 3362915,9880.049C+3.5720.68%D18.557%B**1C+N/A2296.2h2.3C+10.9C+
M12 Kobalt 2422381121.636B+18.0220.899%B++17.647%C+108.2A1.8D3332.2h13.8B**66.2B++
T1A Unity 2362351092.156B**1.4626.833%C**27.66%B+58.8B*N/A1414h11.3B+42.2B+
TRAC-5 235233683.426M**0.1928.348%A+38.627%M**63M*N/A4813.7h10.8B**38.2B*
The Slasher 2151913,4290.056C++3.5616.94%D*19.372%B**1.1CN/A3171.2h2.7C-16D
L100 Python HEAT 217173443.25S39.6357.035%B+1.156%D--57.7A++14.7B++2403h5.7C++10B+
G20 Vulcan-H 248170198.947A+5.3357.755%A1.176%D*94.4A**43.3A+10611.8h75.3B*130.4B**
NSX Daimyo 170169463.674C++0.0550.168%A91.124%D-54.5C++N/A1743.1h3.5D*7C+
Soldier Soaker 142142482.958A+0.6650.098%A++11.268%D78.9B**N/A2711.8h5.4B+10.7B**
E540 Halberd 1611221111.091B++7.4748.34%B**N/A37A11.8C2513.3h5.7C*11.9B++
C75 Viper 146104813A++9.3851.956%A+N/A41.6B++16.8A*2832.5h16.3C31.5B+
M20 Basilisk 123102911.333M*7.7143.881%B+8.824%B**40.8A++8.4C++2552.5h54.9B**125B**
Ripper AE 101882,7060.033D3.5935.734%B+20.455%C++0.6DN/A1152.3h1.5D-4.1B
NS-AM7 Archer 11083501.66M1.9671.947%A++22.892%B++15.4A++5A++1595.4h21C++29.2B+
M12 Kobalt 6161230.5B*26.8823.963%A26.23%A++87.1B+N/A3090.7h16B+66.8B++
Spear Anti-Vehicle Phalanx Turret 715469B5.3860.649%A++N/A67.5A++21.3C+3510.8h8C++13.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03880.1h
Spawn Beacon11040.1h
Nano-Armor Kit31101,7414.6h
Medical Applicator241224,53913.1h
Motion Spotter73,2671.6h
Spitfire Auto-Turret41630.2h
Ammunition Package69570.3h
Medical Kit2804,9615h
Nano-Repair Grenade0710h
Shield Recharging Field312,7290.9h
Recon Detection Device1580.1h

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