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Commissar Loyal Soldier WTIJSDGvec[RDCN] WTIJSDGvec
TR BR 77

KDR: 2.61

Score: 7.5m

Last Seen: Jun 25th, 2019 2:20 PM
- OFFLINE - 44.3 hour(s)

Battle Rank 77 - Terran Republic on Connery - Outfit Member of Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 84
Level Progress (to 78): 89%
Level 100 Progress: 40% 751h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH T32 Bull MSW-R M77-B L100 Python AP HC1 Cougar NS-61 Emissary RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $813,150 MLG Score: 650
Fun Score: N/A
Cheeseburgers Flipped: 248TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.72%18.066%3381012034,7271.881020.729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.921%-0.504D-0.418C---2.261F--HEAD ++ (~8.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.059C+12.90.089C+55.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.608%1.756%981412092,9623129179.46326323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.856%-1.119D*-0.537D0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.232C++8.50.302C*20.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.823%10.938%4011212641711000.37426963%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.497D1.62A+-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
289-1.425D**89.1-1.241D*200

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.922%79.614%40312101,65827366.0511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.936%-0.676D0.826B++-1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.292C*2.10.329C**4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.86%12.174%401121234524761.39113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.385C--0.48D-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.078C+5.2-0.079C+9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 84
7.5m241.2%252 (15.1k)231 (13.9k)2.6097713,3625,1203.3019577 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121380516.463%17.655%29106:223

40% Engineer27% Heavy Assault17% Infiltrator8% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2016 12:03 PMAug 22nd, 2016 1:51 PMJun 26th, 2019 12:18 PM (17h) (PST)Jun 25th, 2019 10:20 AM (2d) (PST)Jun 25th, 2019 10:20 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6911225690.4100.1570.0721.1560.069650

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,4627,30134,161259469413,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
543.4h/22.6d 3,544 2,359 6,635 37.7k 1,011 1,437 2,259 22.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C--
Kills:1,167
Deaths:790
KDR:1.477
Accuracy:17.826% D--
HSR:20.309% C--
MSW-R
D-
Kills:1,164
Deaths:692
KDR:1.682
Accuracy:16.437% D*
HSR:17.268% D-
T9 CARV
C+
Kills:389
Deaths:255
KDR:1.525
Accuracy:15.158% D-
HSR:22.365% C+
TMG-50
C
Kills:291
Deaths:156
KDR:1.865
Accuracy:18.958% C
HSR:21.650% C
Kills:3,011
Deaths (as Heavy Assault):1,893
Deaths (to Heavy Assaults):1,447
KDR:1.5906
Kill Difference:1,118
Playtime:148.821 hours
Usage:27%
Score:1.932m
Score/min:216
Accuracy (listed only):17.094%
HSR (listed only):20.398%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C--
Kills:710
Deaths:404
KDR:1.757
Accuracy:20.201% D-
HSR:19.296% C--
FA1 Barrage
C
Kills:345
Deaths:309
KDR:1.117
Accuracy:36.860% C
HSR:12.174% D
TRAC-5
C
Kills:99
Deaths:81
KDR:1.222
Accuracy:18.357% D
HSR:17.172% C
Kills:1,154
Deaths (as Engineer):794
Deaths (to Engineers):898
KDR:1.4534
Kill Difference:360
Playtime:218.042 hours
Usage:40%
Score:3.500m
Score/min:268
Accuracy (listed only):25.139%
HSR (listed only):16.214%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C--
Kills:710
Deaths:404
KDR:1.757
Accuracy:20.201% D-
HSR:19.296% C--
FA1 Barrage
C
Kills:345
Deaths:309
KDR:1.117
Accuracy:36.860% C
HSR:12.174% D
PDW-16 Hailstorm
C+
Kills:108
Deaths:95
KDR:1.137
Accuracy:23.852% C+
HSR:13.889% C
TRAC-5
C
Kills:99
Deaths:81
KDR:1.222
Accuracy:18.357% D
HSR:17.172% C
Kills:1,262
Deaths (as Light Assault):889
Deaths (to Light Assaults):891
KDR:1.41957
Kill Difference:373
Playtime:45.505 hours
Usage:8%
Score:0.480m
Score/min:176
Accuracy (listed only):24.818%
HSR (listed only):15.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B+
Kills:1,146
Deaths:165
KDR:6.945
Accuracy:30.022% D--
HSR:80.454% B+
NS-61 Emissary
D
Kills:484
Deaths:380
KDR:1.274
Accuracy:23.308% D
HSR:11.157% D--
RAMS .50M
B+
Kills:456
Deaths:36
KDR:12.667
Accuracy:33.733% D
HSR:83.114% B+
NS-44 Commissioner
D--
Kills:191
Deaths:209
KDR:0.914
Accuracy:27.435% D--
HSR:9.424% F-
NS-AM7 Archer
B
Kills:124
Deaths:88
KDR:1.409
Accuracy:48.967% D*
HSR:20.161% B
PDW-16 Hailstorm
C+
Kills:108
Deaths:95
KDR:1.137
Accuracy:23.852% C+
HSR:13.889% C
Soldier Soaker
C+
Kills:89
Deaths:70
KDR:1.271
Accuracy:32.914% C+
HSR:5.618% D**
99SV
C+
Kills:56
Deaths:13
KDR:4.308
Accuracy:31.448% C+
HSR:33.929% C
Kills:2,654
Deaths (as Infiltrator):1,056
Deaths (to Infiltrators):827
KDR:2.51326
Kill Difference:1,598
Playtime:94.876 hours
Usage:17%
Score:1.005m
Score/min:176
Accuracy (listed only):31.460%
HSR (listed only):32.218%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:395
Deaths:135
KDR:2.926
Accuracy:37.915% C+
HSR:1.519% D--
M3 Pounder HEG
C+
Kills:349
Deaths:124
KDR:2.815
Accuracy:38.388% C
HSR:3.152% C+
MR1 Fracture
C*
Kills:122
Deaths:68
KDR:1.794
Accuracy:38.878% C*
HSR:0% F-
MR1 Fracture
B+
Kills:103
Deaths:65
KDR:1.585
Accuracy:39.908% B+
HSR:2.913% C--
Kills:969
Deaths (as MAX Suit):196
Deaths (to MAX Suits):150
KDR:4.94388
Kill Difference:773
Playtime:31.097 hours
Usage:6%
Score:0.585m
Score/min:314
Accuracy (listed only):38.772%
HSR (listed only):1.896%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,420
V. Kills:211 N/A
Deaths:95
KDR:14.947
Accuracy:37.517% D*
KPH:40.700 C-
VKPH:6.100 C--
L100 Python AP
C
Kills:1,019
V. Kills:493 206%
Deaths:97
KDR:10.505
Accuracy:43.742% D**
KPH:25.600 C
VKPH:12.400 D--
L100 Python HEAT
B++
Kills:304
V. Kills:91 330%
Deaths:18
KDR:16.889
Accuracy:43.943% D
KPH:40.900 B++
VKPH:12.200 C++
Skyguard
A*
Kills:219
V. Kills:106 205%
Deaths:19
KDR:11.526
Accuracy:23.248% D--
KPH:28.100 A*
VKPH:13.600 B**
Kills:2,962 (2,962 + 0)
Deaths:229
KDR:12.934
VKDR:3.934
Vehicle Kills:901
Kill Difference:2,733
Playtime:89.936 hours
Usage:17%
Score:0.680m
Score/min:126
Driving Accuracy:23.248%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
C++
Kills:177
V. Kills:106 165%
Deaths:30
KDR:5.900
Accuracy:33.915% D
KPH:22.600 C++
VKPH:13.500 C
Kills:177 (0 + 177)
Deaths:30
KDR:5.900
VKDR:3.533
Vehicle Kills:106
Kill Difference:147
Playtime:7.842 hours
Usage:1%
Score:0.070m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:33.915%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:56
V. Kills:28 193%
Deaths:23
KDR:2.435
Accuracy:36.647% D*
KPH:41 C+
VKPH:20.500 C--
Kills:56 (0 + 56)
Deaths:23
KDR:2.435
VKDR:1.217
Vehicle Kills:28
Kill Difference:33
Playtime:1.365 hours
Usage:0%
Score:0.041m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:36.647%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:64
V. Kills:15 400%
Deaths:12
KDR:5.333
Accuracy:30.823% D-
KPH:23.300 C*
VKPH:5.500 D
Kills:64 (0 + 64)
Deaths:12
KDR:5.333
VKDR:1.250
Vehicle Kills:15
Kill Difference:52
Playtime:2.750 hours
Usage:1%
Score:0.022m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:30.823%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,6311,4209514.947B+12.3437.517%D*N/A40.7C-6C--11334.9h3.3C++8.9C
T32 Bull 1,1811,1677901.477C++1.1317.826%D--20.309%C--27C--N/A6643.2h13.4C+75.4C-
MSW-R 1,1741,1646921.682C+0.9316.437%D*17.268%D-30.3CN/A7538.4h13.2C80.1D
M77-B 1,1511,1461656.945M*4.3430.022%D--80.454%B+30.6BN/A7037.4h2.1B++7.1C++
L100 Python AP 1,5121,0199710.505B**7.9043.742%D**3.14%C*25.5C12.4D--12539.9h5.8C*13.3C
HC1 Cougar 7187104041.757B++0.8520.201%D-19.296%C--26.9C+N/A5926.4h11.3B+55.7C+
NS-61 Emissary 4894843801.274B++1.3423.308%D11.157%D--20.3CN/A4723.8h13.7C++58.6C+
RAMS .50M 4574563612.667M+10.0633.733%D83.114%B+40.7B*N/A9411.2h1.8B*5.3B
M3 Pounder HEG 4693951352.926B**0.3237.915%C+1.519%D--25.8B**4.8B*11015.3h17.5C+46.3C++
T9 CARV 3963892551.525C*1.0815.158%D-22.365%C+32.4C**N/A9812h13.4C**88.4C+
M3 Pounder HEG 4053491242.815B++0.2138.388%C3.152%C+23.9B+3.8C+9014.6h19.4C+50.6C+
FA1 Barrage 3513453091.117C*1.4936.86%C12.174%D13.4D-N/A4225.7h5.2C+14.2C+
Frag Grenade 3323251325N/A322.3944.974%C+N/A361.1C--7.8C+9650.9h4.2C9.4C+
L100 Python HEAT 3953041816.889A**14.2843.943%D1.316%D-41.1B++12.3C++1557.4h5.5C*12.6C+
TMG-50 2962911561.865B+0.7418.958%C21.65%C40.4BN/A967.2h11.9C+63C+
ML-7 3932751761.563A+1.0548.636%D-1.818%D25.5C*10.9C+17910.8h7.4C+15.2C-
Tank Mine 356239249.958M**7.3521.421%D-N/A149.4B*73.1B10771.6h1.8C*8.2D--
Skyguard 3252191911.526S8.9223.248%D--N/A28.1A*13.6B**1607.8h57.9A+249B**
C-4 265206593.492A+0.8833.977%A+N/A147.1A+42.1B*8791.4h1B**3B**
NS-44 Commissioner 1921912090.914C+1.7027.435%D--9.424%F-14.9DN/A3512.8h4.1C+14.9C-
Spear Anti-Vehicle Phalanx Turret 284178237.739C++5.1346.7%B2.247%D--35.6C+21.2C+2685h10.6C22.7C+
MR11 Gatekeeper 283177305.9B+3.2933.915%D1.695%C22.7C++13.6C1487.8h44B+129.7C*
NS-AM7 Archer 180124881.409A*1.2048.967%D*20.161%B5.2C-2.4C+2623.7h22.2C+45.3C
MR1 Fracture 214122681.794A++0.8238.878%C*N/A8.7C++6.5B**7714.1h71.6D184.2C+
NS Annihilator 196114343.353S0.7481.482%C*N/A18.1A++13A+1896.3h10.6B+13B+
NS Decimator 162110611.803B*0.8151.829%D*N/A32.4C+15.3C+2043.4h5.4C10.4D
PDW-16 Hailstorm 109108951.137C++1.4723.852%C+13.889%C27C+N/A704h12.7B+53.2B+
MR1 Fracture 189103651.585A1.0239.908%B+2.913%C--7.5C6.3B++7313.7h84.5D**211.7D
TRAC-5 10099811.222B+1.3918.357%D17.172%C17.1C+N/A885.8h16.9C+91.8C
Soldier Soaker 8989701.271C++1.3432.914%C+5.618%D**18.9D--N/A484.7h6.2C+18.7C++
Spear Anti-Vehicle Phalanx Tower 11575175M72.3944.305%C-4%C+50C**26.7C++2561.5h6.6B*14.9B++
M20 Basilisk 7964125.333B*2.7230.823%D-10.938%A*22.9C*5.4D1302.8h89.1C*289C+
G20 Vulcan-H 8456232.435C0.1736.647%D*N/A40C+20D5001.4h117.5C320.7D--
99SV 5656134.308A++1.7031.448%C+33.929%C22.4C+N/A1042.5h5B+15.8B+
Rocklet Rifle 9552232.261M0.3530.576%F*N/A22.6C-18.7C--2772.3h34.2C**111.8D--
MANA Anti-Personnel Turret 5050172.941N/A0.3321.135%UN/A500UN/A1100700.1h27.4T*129.7T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42520.6h
Nano-Armor Kit132388,72922.6h
Medical Applicator184,3480.4h
Spitfire Auto-Turret0620.1h
Motion Spotter111,7821.8h
Welding Device02580h
Ammunition Package162,9351.3h
Medical Kit631,6075.5h
Anti-Infantry MANA Turret32430.3h
Hardlight Barrier3760.2h
Recon Detection Device151,7562.5h

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