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Commissar Loyal Soldier WTIJSDGvec[RDCN] WTIJSDGvec
TR BR 78

KDR: 2.63

Score: 7.8m

Last Seen: Sep 15th, 2019 6:28 AM
- OFFLINE - 81.6 hour(s)

Battle Rank 78 - Terran Republic on Connery - Outfit Member of Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 63
Level Progress (to 79): 84%
Level 100 Progress: 41% 731h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH T32 Bull MSW-R M77-B L100 Python AP HC1 Cougar RAMS .50M NS-61 Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $834,417 MLG Score: 667
Fun Score: N/A
Cheeseburgers Flipped: 251TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.982%17.931%3401012045,0751.928190.703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.887%-0.432C---0.449C---2.181F--HEAD ++ (~8.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.095C+12.70.106C+54.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.588%1.75%989412103,0283179359.55205324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.911%-1.108D*-0.52D0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.267C*8.40.332C**19.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.789%10.769%4011213651741010.37356364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.495D1.601A+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
286.2-1.426D**88.1-1.241D*198.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.998%79.699%40312111,72927866.21942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.911%-0.623D0.807B++-0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.305C*2.10.333C**4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.918%12.181%401121335325561.37891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.382C--0.478D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.068C+5.2-0.069C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Legion cn[RDCN] Red Legion cn
TR outfit on Soltech

Members: 63
7.8m239.7%253 (15.2k)231 (13.9k)2.6310713,9715,3103.3133778 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121484916.606%17.715%29406:203

39% Engineer27% Heavy Assault18% Infiltrator10% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2016 12:03 PMAug 22nd, 2016 1:51 PMSep 18th, 2019 9:54 AM (70m) (PST)Sep 15th, 2019 3:14 AM (3d) (PST)Sep 15th, 2019 2:28 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6901215690.4160.1580.0741.1620.069667

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,4207,27334,147259470413,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
560.2h/23.3d 3,623 2,475 6,893 39.1k 1,038 1,492 2,326 23.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D
Kills:1,167
Deaths:790
KDR:1.477
Accuracy:17.826% D*
HSR:20.309% D
MSW-R
D-
Kills:1,164
Deaths:692
KDR:1.682
Accuracy:16.437% D*
HSR:17.268% D-
T9 CARV
C+
Kills:389
Deaths:255
KDR:1.525
Accuracy:15.158% D-
HSR:22.365% C+
TMG-50
C
Kills:320
Deaths:171
KDR:1.871
Accuracy:19.005% C-
HSR:21.250% C
Kills:3,040
Deaths (as Heavy Assault):1,908
Deaths (to Heavy Assaults):1,492
KDR:1.59329
Kill Difference:1,132
Playtime:150.691 hours
Usage:27%
Score:1.962m
Score/min:217
Accuracy (listed only):17.106%
HSR (listed only):20.298%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
D
Kills:1,000
Deaths:515
KDR:1.942
Accuracy:21.291% D
HSR:18.500% D
FA1 Barrage
C
Kills:353
Deaths:310
KDR:1.139
Accuracy:36.918% C
HSR:12.181% D
TRAC-5
C
Kills:99
Deaths:81
KDR:1.222
Accuracy:18.357% D
HSR:17.172% C
Kills:1,452
Deaths (as Engineer):906
Deaths (to Engineers):920
KDR:1.60265
Kill Difference:546
Playtime:220.421 hours
Usage:39%
Score:3.553m
Score/min:269
Accuracy (listed only):25.522%
HSR (listed only):15.951%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
D
Kills:1,000
Deaths:515
KDR:1.942
Accuracy:21.291% D
HSR:18.500% D
FA1 Barrage
C
Kills:353
Deaths:310
KDR:1.139
Accuracy:36.918% C
HSR:12.181% D
PDW-16 Hailstorm
C+
Kills:108
Deaths:95
KDR:1.137
Accuracy:23.852% C+
HSR:13.889% C
TRAC-5
C
Kills:99
Deaths:81
KDR:1.222
Accuracy:18.357% D
HSR:17.172% C
Kills:1,560
Deaths (as Light Assault):1,001
Deaths (to Light Assaults):963
KDR:1.55844
Kill Difference:559
Playtime:54.430 hours
Usage:10%
Score:0.612m
Score/min:187
Accuracy (listed only):25.104%
HSR (listed only):15.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B+
Kills:1,146
Deaths:165
KDR:6.945
Accuracy:30.022% D--
HSR:80.454% B+
RAMS .50M
B+
Kills:527
Deaths:46
KDR:11.457
Accuracy:33.639% D
HSR:82.922% B+
NS-61 Emissary
D
Kills:498
Deaths:388
KDR:1.284
Accuracy:23.442% D
HSR:11.245% D--
NS-44 Commissioner
D--
Kills:202
Deaths:226
KDR:0.894
Accuracy:27.972% D--
HSR:9.406% F-
NS-AM7 Archer
C**
Kills:128
Deaths:89
KDR:1.438
Accuracy:48.747% D**
HSR:19.531% C**
PDW-16 Hailstorm
C+
Kills:108
Deaths:95
KDR:1.137
Accuracy:23.852% C+
HSR:13.889% C
Soldier Soaker
C+
Kills:90
Deaths:72
KDR:1.250
Accuracy:32.976% C+
HSR:5.556% D**
99SV
C+
Kills:56
Deaths:13
KDR:4.308
Accuracy:31.448% C+
HSR:33.929% C+
Kills:2,755
Deaths (as Infiltrator):1,094
Deaths (to Infiltrators):845
KDR:2.51828
Kill Difference:1,661
Playtime:98.187 hours
Usage:18%
Score:1.038m
Score/min:176
Accuracy (listed only):31.512%
HSR (listed only):32.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:395
Deaths:135
KDR:2.926
Accuracy:37.915% C+
HSR:1.519% D*
M3 Pounder HEG
C++
Kills:349
Deaths:124
KDR:2.815
Accuracy:38.388% C
HSR:3.152% C++
MR1 Fracture
C*
Kills:124
Deaths:69
KDR:1.797
Accuracy:38.871% C*
HSR:0% F-
MR1 Fracture
B
Kills:104
Deaths:66
KDR:1.576
Accuracy:39.911% B
HSR:2.885% C-
Kills:972
Deaths (as MAX Suit):197
Deaths (to MAX Suits):156
KDR:4.93401
Kill Difference:775
Playtime:31.403 hours
Usage:6%
Score:0.589m
Score/min:313
Accuracy (listed only):38.771%
HSR (listed only):1.889%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,423
V. Kills:212 N/A
Deaths:96
KDR:14.823
Accuracy:37.533% D*
KPH:40.800 C--
VKPH:6.100 D
L100 Python AP
C-
Kills:1,081
V. Kills:510 212%
Deaths:102
KDR:10.598
Accuracy:43.937% D**
KPH:26.200 C-
VKPH:12.400 D--
L100 Python HEAT
B+
Kills:304
V. Kills:91 330%
Deaths:18
KDR:16.889
Accuracy:43.943% D-
KPH:40.900 B+
VKPH:12.200 C+
Skyguard
A*
Kills:220
V. Kills:106 206%
Deaths:19
KDR:11.579
Accuracy:23.110% D--
KPH:27.900 A*
VKPH:13.500 B**
Kills:3,028 (3,028 + 0)
Deaths:235
KDR:12.885
VKDR:3.911
Vehicle Kills:919
Kill Difference:2,793
Playtime:91.458 hours
Usage:16%
Score:0.697m
Score/min:127
Driving Accuracy:23.110%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
C++
Kills:181
V. Kills:107 168%
Deaths:31
KDR:5.839
Accuracy:34.251% D
KPH:22.800 C++
VKPH:13.500 C
Kills:181 (0 + 181)
Deaths:31
KDR:5.839
VKDR:3.452
Vehicle Kills:107
Kill Difference:150
Playtime:7.936 hours
Usage:1%
Score:0.071m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:34.251%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:56
V. Kills:28 193%
Deaths:23
KDR:2.435
Accuracy:36.647% D**
KPH:41 C+
VKPH:20.500 D
Kills:56 (0 + 56)
Deaths:23
KDR:2.435
VKDR:1.217
Vehicle Kills:28
Kill Difference:33
Playtime:1.365 hours
Usage:0%
Score:0.041m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:36.647%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:65
V. Kills:15 406%
Deaths:12
KDR:5.417
Accuracy:30.789% D--
KPH:23.600 C*
VKPH:5.400 D
Kills:65 (0 + 65)
Deaths:12
KDR:5.417
VKDR:1.250
Vehicle Kills:15
Kill Difference:53
Playtime:2.758 hours
Usage:0%
Score:0.022m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:30.789%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,6351,4239614.823B12.1937.533%D*N/A40.8C--6.1D11334.9h3.3C++8.9C-
T32 Bull 1,1811,1677901.477C++1.1517.826%D*20.309%D27C--N/A6643.2h13.4C+75.4C-
MSW-R 1,1741,1646921.682C+0.9516.437%D*17.268%D-30.3CN/A7538.4h13.2C80.1D
M77-B 1,1511,1461656.945M**4.3130.022%D--80.454%B+30.6C**N/A7037.4h2.1B+7.1C+
L100 Python AP 1,5911,08110210.598B**7.9743.937%D**3.053%C**26.2C-12.3D--12741.3h5.7C++13C
HC1 Cougar 1,0111,0005151.942B*0.6921.291%D18.5%D29.5C+N/A6433.9h11.1B+52.2C++
RAMS .50M 5285274611.457A**8.8333.639%D82.922%B+41.2B*N/A9412.8h1.8B*5.4C**
NS-61 Emissary 5034983881.284B++1.3523.442%D11.245%D--20CN/A4624.9h13.6C++58.1C+
M3 Pounder HEG 4693951352.926B**0.2937.915%C+1.519%D*25.8B**4.8B*11015.3h17.5C+46.3C++
T9 CARV 3963892551.525C**1.1115.158%D-22.365%C+32.4C*N/A9912h13.4C**88.4C+
FA1 Barrage 3593533101.139C*1.4936.918%C12.181%D13.6D-N/A4225.9h5.2C+14C+
M3 Pounder HEG 4053491242.815B++0.1838.388%C3.152%C++23.9B+3.8C+9014.6h19.4C+50.6C+
Frag Grenade 3473401340N/A337.3744.846%C+N/A377.8C-7.8C+9870.9h4.2C+9.3C+
TMG-50 3253201711.871B++0.7619.005%C-21.25%C40C**N/A938h12C+63.3C+
L100 Python HEAT 3953041816.889A*14.2643.943%D-1.316%D-41.1B++12.3C++1567.4h5.5C++12.6C+
ML-7 3932751761.563A1.0748.636%D-1.818%D25.5C*10.9C18010.8h7.4C+15.2C-
Tank Mine 3692482410.333M**7.7021.638%D-N/A155B**75.6B+10771.6h1.8C*8.1D-
C-4 302235703.357A+0.7333.686%AN/A146.9A+41.9B*8621.6h1.1B*3.2B**
Skyguard 3262201911.579S8.9523.11%D--N/A27.8A*13.4B**1597.9h57.8A+250.1B**
NS-44 Commissioner 2032022260.894C+1.7427.972%D--9.406%F-15.1DN/A3613.4h4.2C+14.9C-
Spear Anti-Vehicle Phalanx Turret 292183247.625C++4.9946.815%C**2.186%D--35.9C+21.4C+2715.1h10.5C22.4C+
MR11 Gatekeeper 288181315.839B3.2134.251%D1.657%C22.9C++13.5C1487.9h44.5B+129.8C*
NS Annihilator 229135363.75S1.1281.714%C**N/A19.6A*13.6A++1926.9h10B++12.3B++
NS-AM7 Archer 185128891.438A*1.1948.747%D**19.531%C**5.3C2.4C+2724h21.9C+44.9C
MR1 Fracture 217124691.797A++0.8338.871%C*N/A8.7C++6.5B**7714.3h71.8D184.6C+
NS Decimator 162110611.803B**0.8351.829%D*N/A32.4C+15.3C+2073.4h5.4C10.4D
PDW-16 Hailstorm 109108951.137C*1.4923.852%C+13.889%C27C+N/A714h12.7B+53.2B+
MR1 Fracture 191104661.576A1.0639.911%B2.885%C-7.4C6.2B+7314h85.3D**213.7C--
TRAC-5 10099811.222B+1.4118.357%D17.172%C17.1C+N/A935.8h16.9C+91.8C
Soldier Soaker 9090721.25C++1.3832.976%C+5.556%D**18.4D--N/A464.9h6.2C+18.7C*
Spear Anti-Vehicle Phalanx Tower 11575175A*72.3744.305%C--4%C++50C**26.7C+2581.5h6.6B+14.9B+
Rocklet Rifle 12669312.226M0.4132.161%F--N/A26.5C+21.9C2932.6h31B+96.4D
M20 Basilisk 8065125.417B*2.7930.789%D--10.769%A++23.2C*5.4D1342.8h88.1C**286.2C+
99SV 5656134.308A++1.6831.448%C+33.929%C+22.4C+N/A1052.5h5B+15.8B+
G20 Vulcan-H 8456232.435C0.2036.647%D**N/A40C+20D5011.4h117.5C320.7D--
MANA Anti-Personnel Turret 5050172.941N/A0.3121.135%UN/A500UN/A1100700.1h27.4T*129.7T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43320.7h
Nano-Armor Kit132393,06722.8h
Medical Applicator184,3480.4h
Spitfire Auto-Turret0770.1h
Motion Spotter121,8291.8h
Welding Device02580h
Ammunition Package162,9681.3h
Medical Kit641,6295.6h
Anti-Infantry MANA Turret32430.3h
Hardlight Barrier3760.2h
Recon Detection Device151,7672.5h

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